This is the top three AoS lists for the False Alarm GT/24 that took place in Canada on the 13th and 14th of April. It saw 40 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists
Allegiance: Maggotkin of Nurgle – Subfaction: Blessed Sons – Grand Strategy: Spellcasting Savant – Triumphs: Bloodthirsty
Leaders Bloab Rotspawned (310) – Lore of Malignance: Gift of Disease Morbidex Twiceborn (300) The Glottkin (580) – Lore of Malignance: Rancid Visitations Orghotts Daemonspew (320)* Rotbringer Sorcerer (120)* – General – Command Trait: Grandfather’s Blessing – Artefact: The Splithorn Helm – Lore of Primal Frost: Merciless Blizzard
Battleline 10 x Plaguebearers (120)* 10 x Plaguebearers (120)* 10 x Plaguebearers (120)*
Core Battalions *Battle Regiment
Total: 1990 / 2000
Army Faction: Seraphon – Army Type: Coalesced – Army Subfaction: Koatl’s Claw – Grand Strategy: Continuous Expansion
LEADER 1 x Skink Starseer (160)* – Spells: Heavenly Frenzy 1 x Saurus Oldblood on Carnosaur (240)* – Artefacts: Blade of Realities 1 x Saurus Astrolith Bearer (160)** – General 1 x Saurus Oldblood on Carnosaur (240)**
Allegiance: Idoneth Deepkin – Enclave: Fuethan (sharks auto wound on 6s to hit) – Grand Strategy: The Creeping Gloomtide (nothing near the boat at end of game) – Triumphs: Ignore battleshock
Leaders Akhelian King (220)* (can make stuff strike first) – General – Bladed Polearm – Command Trait: Unstoppable Fury (+2 attacks for each units within 3″) – Mount Trait: Voidchill Darkness (-1 to hit for units within 3″) Isharann Soulrender (100)* (brings back d3 namarti and has a once per game auto kill ability) – Artefact: Arcane Tome (Universal Artefact) Lotann, Warden of the Soul Ledgers (110)* (+1 to wound aura and tides ability)
Battleline 30 x Namarti Reavers (480)* – Reinforced x 2 20 x Namarti Thralls (220)* – Reinforced x 1 1 x Bloodthirsty Shiver Akhelian Allopex (150)* 1 x Bloodthirsty Shiver Akhelian Allopex (150)* 1 x Bloodthirsty Shiver Akhelian Allopex (150)*
Behemoths Akhelian Leviadon (400)* (aura of +1 to save and hit)
Terrain Gloomtide Shipwreck (0) (5+ ward wholly within 6″ and can garrison stuff inside)
Core Battalions *Battle Regiment
Total: 1980 / 2000
Army Faction: Orruk Warclans – Army Type: Kruleboyz – Subfaction: Big Yellers – Grand Strategy: Waaagh! – Triumph: Inspired
LEADERS Snatchaboss on Sludgeraker Beast (290)* – General – Command Traits: Supa Sneaky – Artefacts of Power: Mork’s Eye Pebble – Mount Traits: Fast ’Un Swampcalla Shaman and Pot-grot (100)* – Spells: Merciless Blizzard Killaboss with Stab-Grot (80)* – Boss‑hacka and Skareshield Swampboss Skumdrekk (280)** Swampcalla Shaman and Pot-grot (100)** – Spells: Choking Mist
BATTLELINE Gutrippaz (300)* – Gutrippa Drummer – Gutrippa Hornblower – Gutrippa Boss – Wicked Stikka – 2 x Gutrippa Banner Bearer Man-skewer Boltboyz (360)** – Boltboy Boss Man-skewer Boltboyz (120)** – Boltboy Boss Man-skewer Boltboyz (120)** – Boltboy Boss Hobgrot Slittaz (80)** – Scrap Totem Bearer – Noise-maker – Hobgrot Boss
OTHER Daggok’s Stab-ladz (70)* Hobgrot Slittaz (80)** – Scrap Totem Bearer – Noise-maker – Hobgrot Boss
This is the top three AoS lists for Age of Sigmar Tri-Cup Tournament that took place in the UK on the 20th and 21st of April. It saw 24 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists
Allegiance: Ogor Mawtribes – Mawtribe: Boulderhead ( Extra Mount traits +2 wounds on Monsters) – Mortal Realm: Ghur – Grand Strategy: Slaughter of Sorcery (All wizards must die!) – Triumphs: Inspired (+1 to wound)
Leaders Huskard on Thundertusk (330)* – General – Blood Vulture – Command Trait: Voice of the Avalanche (Issue Commands anywhere, once per game +1CP) – Mount Trait: Rimefrost Hide (5+ ward) – Prayer: Pulverising Hailstorm (point within 18″ within 3″ take d3 mw) – Nullstone Adornment: Hand-carved Nullstone Icon (Successfull unbind? Have another one!) Huskard on Stonehorn (400) – Blood Vulture – Artefact: The Seat of Alvagr (Once Per Game can do 2 Monsterous Actions) – Mount Trait: Rockmane Elder (-1 to wound) – Universal Prayer Scripture: Heal (Heal d3)
Kharadron Code Artycles: Honours if Everything Artylcles: Settle the Grudges Amendments: Always Take What You Are Owed Footnotes: Without Our Ships, We Are Naught
Battleline Mclintock’s Company (180)* 20 x Arkanaut Company Fitzpatrick’s Company (90)* 10 x Arkanaut Company Sullivan’s Guard (510)* 15 x Grundstok Thunderers – Reinforced x 2
Units Coldweir’s Court (0)** 3 x Toll’s Companions (Saviours of Cinderfall)
Behemoths Fortune’s Herald (480)* Arkanaut Ironclad – Main Gun: Great Sky Cannon – Major Installation: The Last Word – Flagship
Core Battalions *Battle Regiment **Regiment of Renown
Total: 1960 / 2000
Army Faction: Cities of Sigmar – Subfaction: Misthåvn – Grand Strategy: Banners Held High – Triumph: Inspired LEADERS Freeguild Marshal on Griffon (270)* – Freeguild Lance – Artefacts of Power: Sigmarite Warhammer Sorceress (100)** – General – Spells: Tenebrael Blades Sorceress (100)** – Spells: Hoarfrost Sorceress (100)*** – Spells: Tenebrael Blades Sorceress (100)*** – Spells: Merciless Blizzard Yndrasta (260)***
BATTLELINE Black Guard (280)* – Captain – 2 x Standard Bearer – 2 x Drummer Black Guard (280)* – Captain – 2 x Standard Bearer – 2 x Drummer Black Guard (420)*** – Captain – 3 x Standard Bearer – 3 x Drummer
ENDLESS SPELLS & INVOCATIONS 1 x Ravenak’s Gnashing Jaws (70)
This is the top three AoS lists for The Oxford GT that took place in the UK on the 20th and 21st of April. It saw 26 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists
Allegiance: Ogor Mawtribes – Mawtribe: Meatfist – Grand Strategy: Ready for Plunder – Triumphs: Bloodthirsty
Leaders Tyrant (150)* – Artefact: Gruesome Trophy Rack – Big Name: Brawlerguts Tyrant (150)* – General – Command Trait: Killer Reputation – Big Name: Deathcheater – Big Name: Brawlerguts – Nullstone Adornment: Hand-carved Nullstone Icon Kragnos, The End of Empires (720)*
Battleline 6 x Ogor Gluttons (240)* – Paired Ogor Clubs or Bluntblades – Crusher – Bellower – Tribal Banner with Lookout Gnoblar 6 x Ogor Gluttons (240)* – Paired Ogor Clubs or Bluntblades – Crusher – Bellower – Tribal Banner with Lookout Gnoblar 6 x Ogor Gluttons (240)* – Paired Ogor Clubs or Bluntblades – Crusher – Bellower – Tribal Banner with Lookout Gnoblar
Units 4 x Ironguts (240)* – Gutlord – Bellower – Rune Maw Bearer
Terrain Maw pit!
Core Battalions *Battle Regiment
Total: 1980 / 2000
Army Faction: Flesh-eater Courts – Subfaction: Hollowmourne – Grand Strategy: Spellcasting Savant – Triumph: Bloodthirsty
LEADERS Ushoran (460)* – Spells: Deranged Transformation Grand Justice Gormayne (140)* Abhorrant Gorewarden (150)** – General – Command Traits: Feverish Scholar – Artefacts of Power: Heart of the Gargant – Spells: Hoarfrost Abhorrant Archregent (150)** – Spells: Hoarfrost
BATTLELINE Morbheg Knights (300)* – Champion of Morbheg – 2 x Standard Bearer – 2 x Hornblower Morbheg Knights (300)* – Champion of Morbheg – 2 x Standard Bearer – 2 x Hornblower Crypt Ghouls (320)* – Crypt Ghast
OTHER Royal Beastflayers (110)*
ENDLESS SPELLS & INVOCATIONS 1 x Chalice of Ushoran (50) 1 x Cadaverous Barricade (20)
Leaders Guardian of Souls (150)** – General – Command Trait: Shaman of the Chilled Lands – Lore of the Underworlds: Spectral Tether Krulghast Cruciator (150)** Lord Executioner (120)* Tomb Banshee (80)** – Artefact: Pendant of the Fell Wind
Battleline 10 x Chainrasps (100)* 3 x Spirit Hosts (130)** 30 x Grimghast Reapers (450)** – Reinforced x 2
Units 20 x Bladegheist Revenants (320)** – Reinforced x 1 20 x Dreadscythe Harridans (300)** – Reinforced x 1 4 x Myrmourn Banshees (90)** 4 x Myrmourn Banshees (90)*
This is the top three AoS lists for MAITHAMMER AOS GT that took place in Australia on the 6th and 7th of January. It saw 32 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists
Army Faction: Maggotkin of Nurgle – Army Subfaction: Drowned Men – Grand Strategy: Blessed Desecration – Triumphs: Inspired
LEADER 1 x Be’lakor (340)* 1 x Lord of Afflictions (230)* – General – Command Traits: Overpowering Stench – Incubatch – Dolorous Tocsin – Artefacts: The Splithorn Helm 1 x Gutrot Spume (140)*
BATTLELINE 2 x Pusgoyle Blightlords (240)* – Dolorous Tocsin 2 x Pusgoyle Blightlords (240)* – Dolorous Tocsin 2 x Pusgoyle Blightlords (240)* – Dolorous Tocsin 2 x Pusgoyle Blightlords (240)* – Dolorous Tocsin
TERRAIN 1 x Feculent Gnarlmaw (0)
OTHER 20 x Rotmire Creed (140)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1950/2000)
Army Faction: Soulblight Gravelords – Army Type: Legion of Blood – Grand Strategy: Lust for Domination – Triumphs: Bloodthirsty
LEADER 1 x Neferata (410) – Spells: Waste Away 1 x Vampire Lord on Zombie Dragon (480) – General – Command Traits: Doomed Minions – Deathlance – Artefacts: Cloak of Mists and Shadows – Spells: Flaming Weapon 1 x Mannfred Von Carstein (400)* – Spells: Fading Vigour 1 x Necromancer (100)* – Spells: Merciless Blizzard
BATTLELINE 10 x Deathrattle Skeletons (110)* – Skeleton Champion – Standard Bearer 5 x Black Knights (130)* – Hellknight – Standard Bearer – Hornblower 10 x Dire Wolves (150)* – Doom Wolf
OTHER 3 x Fell Bats (100)* 3 x Vyrkos Blood-born (90)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1970/2000)
Allegiance: Slaanesh – Host: Pretenders – Grand Strategy: Control the Nexus – Triumphs: Inspired
Leaders Keeper of Secrets (380)* – General – Shining Aegis – Command Trait: Strength of Goodhood – Artefact: The Crown of Dark Secrets – Universal Spell Lore: Flaming Weapon Glutos Orscollion, Lord of Gluttony (480) – Lore of the Magnificent: Born of Damnation Shalaxi Helbane (370) – Shining Aegis – Lore of the Magnificent: Phantasmagoria
Battleline 11 x Blissbarb Archers (170)* 11 x Blissbarb Archers (170)* 11 x Blissbarb Archers (170)*
Units 5 x Blissbarb Seekers (220)*
Core Battalions *Battle Regiment
Total: 1960 / 2000
Allegiance: Stormcast Eternals – Stormhost: Hammers of Sigmar (Scions of the Storm) – Grand Strategy: Spellcasting Savant – Triumphs:
Leaders Knight-Incantor (120)** – General – Command Trait: Master of Magic – Artefact: Mirrorshield – Lore of Primal Frost: Hoarfrost Knight-Judicator with Gryph-Hounds (180)** Knight-Vexillor (120)* – Pennant of the Stormbringer Lord-Relictor (120)** – Prayer: Translocation Lord-Commander Bastian Carthalos (300)*
Battleline 5 x Vindictors (110)* 2 x Dracothian Guard Fulminators (240)* 4 x Dracothian Guard Tempestors (420)* – Reinforced x 1
Units 3 x Vanguard-Raptors with Longstrike Crossbows (230)** 3 x Aetherwings (70)* 3 x Aetherwings (70)*
Endless Spells & Invocations Dais Arcanum (20)
Core Battalions *Battle Regiment **Warlord
Additional Enhancements Holy Command: Thunderbolt Volley Holy Command: Steadfast March
This is the top three AoS lists for Sheffield Slaughter 2024 that took place in the UK on the 24th and 25th of February. It saw 94 players vying to be crowned champion in a 5-game super major tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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The Top Three AoS Lists
Army Faction: Seraphon – Army Type: Starborne – Subfaction: Fangs of Sotek – Grand Strategy: Magic Made Manifest
LEADERS Slann Starmaster (310)* – General – Command Traits: Arcane Might – Artefacts of Power: Spacefolder’s Stave – Spells: Comet’s Call, Merciless Blizzard Skink Starpriest (130)* – Spells: Merciless Blizzard, Speed of Huanchi Lord Kroak (440)** Saurus Astrolith Bearer (160)** Skink Starseer (160)** – Spells: Cosmic Crush, Hoarfrost
ENDLESS SPELLS & INVOCATIONS 1 x Malevolent Maelstrom (50) 1 x Umbral Spellportal (80) 1 x Suffocating Gravetide (30)
TERRAIN 1 x Starborne Realmshaper Engine (0)
CORE BATTALIONS *Andtorian Acolytes **Warlord
TOTAL POINTS: 2000/2000
Carson Whitlock: Interesting Starborne list as a result of the new battlescroll. Here we see Arcane Might being brought over Lord of Celestial resonance, which will allow the Slann to control all 3 of the endless spells in this list at once (at doubled range for extra threat projection). No heavy skink presence in a Fangs of Sotek list, however, which makes the extra redeploys quite expensive if spent on those saurus. Speaking of, we see a massive block of 20 saurus warriors used to gum up objectives for primary scoring/denying. The Slann is also armed with the spacefolder’s stave, presumably to give a more reliable charge to any Raptadon Chargers that are summoned in. Not having Lord of Celestial Resonance (which makes sense with the recent nerf) will certainly affect the amount of chargers this list will be able to summon in, but clearly not enough to prevent Jack from smashing through these 5 games! Well done, Jack.
Army Faction: Maggotkin of Nurgle – Army Subfaction: Blessed Sons – Grand Strategy: Spellcasting Savant – Triumphs: Bloodthirsty
LEADER 1 x The Glottkin (580) – Spells: Rancid Visitations 1 x Orghotts Daemonspew (320) 1 x Bloab Rotspawned (310) – Spells: Gift of Disease 1 x Morbidex Twiceborn (300)* 1 x Rotbringer Sorceror (120)* – General – Command Traits: Grandfather’s Blessing – Artefacts: The Splithorn Helm
Roland Rivera: It’s a strange new world out there for Nurgle players. With the Sloppity Bilepiper’s pile-in denial shenanigans being taken away in the latest Battlescroll, movement denial and control strategies have taken a huge hit, and the devoted of the Plague God have been forced to retool. Fortunately, the book is deep enough to offer other paths to victory, among them the monster-mash strategy you see in this list.
The aim here is to pair The Glottkin’s Blightkrieg ability with punchy Hero Monsters to maximize its offensive impact. The best among those that Nurgle has access to are the Maggoth Lords, which is why all 3 are in this list. Orghotts in particular stands out as the best dance partner for The Glottkin, but don’t sleep on Morbidex or Bloab, as they are also plenty capable. Aside from that, 3 minimum units of Plaguebearers meet Battleline requirements cheaply, screen well, and occupy objectives while the big guys do the brawling. The list also has a small foot Wizard you can stuff in a corner for a high-percentage Grand Strategy bid.
The Blessed Sons subfaction is honestly not having much of an effect here – but that’s OK – this list is inherently potent enough that it doesn’t really need much help. This list is more aggressive than Nurgle lists we were seeing in the past, but I believe it is just as potent, and this result is an example of that.
Allegiance: Lumineth Realm-lords – Great Nation: Alumnia – Mortal Realm: Ghur – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
Leaders Scinari Enlightener (170)* – General – Command Trait: Eater of Magic – Artefact: Rune of Senthoi – Lore of Hysh: Speed of Hysh – Lore of Hysh: Overwhelming Heat Scinari Calligrave (110)* – Lore of Hysh: Protection of Hysh – Lore of Primal Frost: Merciless Blizzard Vanari Bannerblade (80)** Vanari Lord Regent (150)*** – Lore of Primal Frost: Hoarfrost – Lore of Primal Frost: Merciless Blizzard The Light of Eltharion (230)*** Ellania and Ellathor, Eclipsian Warsages (190)*** – Lore of Hysh: Protection of Hysh – Lore of Hysh: Total Eclipse
Battleline 15 x Vanari Bladelords (360)** – Reinforced x 2 15 x Vanari Bladelords (360)** – Reinforced x 2 5 x Vanari Bladelords (120)***
Units 5 x Vanari Dawnriders (120)*** – Spell1: Lore of Hysh: Ethereal Blessing – Spell2: Universal Spell Lore: Levitate
Core Battalions *Andtorian Acolytes **Wizard-Finders of Andtor ***Warlord
Additional Enhancements Spell
Total: 1990 / 2000
Jon Anderson: Greetings, everyone, and welcome back to another Lumineth Realm-lords list review. Hailing from my personal favorite nation of Alumnia, we have Philip Springall standing at the pinnacle as the one above all when it comes to standing on circles. Forgoing the low drop count, Philip has brought the Scinari Enlightener, the mean man himself in the Light of Eltharion as well as the Twins and a few other pieces to enable his battalion choices. The inclusion of a redundant Protection of Hysh is something I’m personally a big fan of and offensive spells such as Overwhelming Heat ensures that he will have multiple tools at their disposal to counter any threat.
At the heart of this army are the blocks of Vanari Bladelords, which benefit from the Alumnia subfaction ability as well as serving to be the ideal targets for Greater Power of Hysh from the VLR. As reinforced units, they form a stalwart frontline that can weather the fiercest assaults and simultaneously put the beat down on both elite units and hordes alike. Only having one unit of Vanari Dawnriders is not where I’d want to be, but it seems the meta had devloped in a way to support the single inclusion.
During his event, Philip demonstrated his versatility and adaptability, securing victories against two Orruk Warclans, one Sylvaneth Heartwood list, and a Knights of the Empty Throne S2D list. The only round he didn’t win was a draw against the Ossiarch Bonereapers running Null Myriad which really shows the resilience of the Lumineths spell suite and how offensive their defensive spells can be.
With a well-rounded composition and a keen understanding of his armies strengths, Philip proved to be a force to be reckoned with on the battlefield. His trifecta mastery of: spellcasting, combat, and objective play took him to the podium and I couldn’t be prouder of my fellow Alumnian.
Army Faction: Ossiarch Bonereapers – Army Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumphs: Indomitable
LEADER 1 x Liege-Kavalos (180)* 1 x Mortisan Ossifector (120)* – General – Command Traits: Aura of Sterility – Artefacts: Gothizzar Cartouche – Spells: Empower Nadirite Weapons 1 x Katakros (500)*
BATTLELINE 5 x Kavalos Deathriders (190)* – Mortek Hekatos – Necrophoros – Nadirite Blade 6 x Immortis Guard (230)* 30 x Mortek Guard (130)* – Mortek Hekatos – Necrophoros – Nadirite Blade – 3 x Soulcleaver Greatblade
BEHEMOTH 1 x Gothizzar Harvester (160)*
TERRAIN 1 x Bone-tithe Nexus (0)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (2000/2000)
Walter Brock: We’re looking at an OBR list that has done well and changed a bit with the recent balance update to AoS.
Starting out, Null Myriad has changed. Its ability to stop spells has changed from a 2+ to a 4+. This significantly reduces the odds of stopping the opponents’ offensive spells. However, Null Myriad is no longer tied around needing Mortisans and Arkhan. This opens more list building options for people still wanting to go Null Myriad.
We have the normal Savant on Ossifector setup that we’ve seen several times in the past. It is a very powerful combo to protect the Grand strat and support the army.
A liege is the first deviation from the old Null lists we would see since Old Null would want to bring two Mortisans to provide their bubbles. The liege provides much more combat support for your already excellent units.
Katakros with Null Myriad is something we have seen often in the past and will probably continue to see going into the future. While Katakros provides protection and value against most threats. Null Myriad itself protects against spells. It’s important to note that Katakros does not benefit from Null Myriad due to having the Mortis Praetorians keyword.
From there, we see several common units among OBR lists. Deathriders provide a powerful battle tactic and can perform several roles depending on what you need them to do. A Brick of 6 Immortis also provides an easy battle tactic while protecting your grand Strat. 30 Mortek guard are very good at sitting on objectives when backed up by a harvester and the protective buffs the rest of the list provides.
All this fits into a battle regiment to act as a one drop.
Altogether, the list is very well rounded and set up to handle almost anything that will be thrown at it with its defensive buffs and offensive buffs. Well, done to this player.
This is the top three AoS lists for the Gods of War IV that took place in Italy on the 10th and 11th of February. It saw 78 players vying to be crowned champion over 5 rounds.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Maggotkin of Nurgle – Army Subfaction: Befouling Host – Grand Strategy: Corrupt Arcane Nexus – Triumphs: Bloodthirsty
LEADER 1 x Bloab Rotspawned (310) – Spells: Rancid Visitations 1 x Morbidex Twiceborn (290) 1 x Orghotts Daemonspew (320) 1 x The Glottkin (580)* – Spells: Magnificent Buboes 1 x Sloppity Bilepiper (120)* – General – Command Traits: Pestilent Breath – Artefacts: The Witherstave BATTLELINE 10 x Plaguebearers (120)* – Plagueridden – Icon Bearer – Piper 10 x Plaguebearers (120)* – Plagueridden – Icon Bearer – Piper 10 x Plaguebearers (120)* – Plagueridden – Icon Bearer – Piper
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1980/2000)
Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumph: Bloodthirsty LEADERS Orruk Weirdnob Shaman (90)* – General – Command Traits: Shaman of the Chilled Lands – Spells: Da Great Big Green Hand of Gork, Foot of Gork Wurrgog Prophet (170)* – Artefacts of Power: Glowin’ Tattooz – Spells: Hoarfrost, Levitate Gobsprakk (240)** – Spells: Sneaky Miasma Orruk Warchanter (120)** – Warbeats: Get ’Em Beat Orruk Warchanter (120)** – Warbeats: Fixin’ Beat
BATTLELINE Orruk Brutes (140) – Brute Boss – Gore-choppa – Jagged Gore-hacka – Boss Choppa Orruk Brutes (140) – Brute Boss – Gore-choppa – Boss Choppa – Jagged Gore-hacka Orruk Brutes (140) – Brute Boss – Gore-choppa – Jagged Gore-hacka – Boss Choppa Moonclan Stabbas (120)** – Moonclan Boss – Bad Moon Icon Bearer – Gong Basher – 3 Barbed Nets – Stabba
OTHER Orruk Gore-gruntas (340) – Gore-grunta Boss – Jagged Gore-hacka Brute Ragerz (200) – 6 x Chain-smasha Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka
CORE BATTALIONS *Andtorian Acolytes **Warlord
TOTAL POINTS: 1990/2000
Army Faction: Blades of Khorne – Subfaction: Goretide – Grand Strategy: Slaughter of Sorcery – Triumph: Bloodthirsty
LEADERS Bloodthirster of Unfettered Fury (330)* – General – Command Traits: Firebrand – Artefacts of Power: Ar’gath, the King of Blades – Prayers: Bloodbind, Bronzed Flesh, Killer Instinct Korghos Khul (160)* Realmgore Ritualist (110)* – Prayers: Blood Sacrifice, Bloodbind, Killer Instinct Skarbrand (380)** Slaughterpriest (110)** – Hackblade and Wrath-hammer – Prayers: Blood Sacrifice, Bloodbind, Killer Instinct – Nullstone Adornments: Pouch of Nulldust Valkia the Bloody (140)**
ENDLESS SPELLS & INVOCATIONS 1 x Hexgorger Skulls (50)
TERRAIN 1 x Skull Altar (0)
CORE BATTALIONS *Warlord **Warlord
TOTAL POINTS: 1980/2000
Allegiance: Idoneth Deepkin – Enclave: Fuethan – Mortal Realm: Ulgu – Grand Strategy: Dominion of the Deep Ones – Triumphs:
LEADERS Isharann Tidecaster (130)* – General – Command Trait: Teachings of the Turscoll – Artefact: Rune of the Surging Gloomtide – Lore of the Deeps: Steed of Tides Sevireth, Lord of the Seventh Wind (270)** – Allies
UNITS 1 x Bloodthirsty Shiver Akhelian Allopex (150)* 1 x Bloodthirsty Shiver Akhelian Allopex (150)* 1 x Bloodthirsty Shiver Akhelian Allopex (150)* 1 x Bloodthirsty Shiver Akhelian Allopex (150)** 1 x Bloodthirsty Shiver Akhelian Allopex (150)** 1 x Bloodthirsty Shiver Akhelian Allopex (150)** 1 x Akhelian Allopexes (150)** – Razorshell Harpoon 1 x Akhelian Allopexes (150)** – Razorshell Harpoon BEHEMOTHS Akhelian Leviadon (400)** – Mount Trait: Reverberating Carapace – Idoneth Deepkin Battleline (Enclave: Nautilar)
This is the top three AoS lists for the Pomeranian GT that took place in Poland on the 17th and 18th of February. It saw 49 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Blades of Khorne – Subfaction: Skullfiend Tribe – Grand Strategy: The Blood Legions March
LEADERS Realmgore Ritualist (110)* – Prayers: Blood Sacrifice, Killer Instinct Bloodmaster (110)* – General – Command Traits: Favoured of Khorne – Artefacts of Power: Ar’gath, the King of Blades – Prayers: Bloodbind, Bronzed Flesh Slaughterpriest (110)* – Bloodbathed Axe – Prayers: Blood Sacrifice, Unholy Flames Bloodstoker (90)** – Nullstone Adornments: Pouch of Nulldust Skarr Bloodwrath (110)** Bloodsecrator (120)** – Artefacts of Power: Banner of Blood
Tomasz Mucha: This Khorne build is an MSU style control list. Early in the game it is trying to flood objectives with bodies and run at the opponent forcing multiple combats. Bloodstoker helps with a quick delivery and Skullfiend Tribe (unmodified charge rolls of 8 = strike first) combined with the banner of blood artifact (re-roll charges aura) helps apply the damage before the opponent has a chance to respond. When the opponent eventually responds, it triggers another wave of damage from the Murderousto the Last battle trait and eventually units dying generate Blood Tithe Points for Khorne. This is when the summoning engine kicks in, and the army that just shrinked into very few pieces starts growing again, summoning hordes of daemons (mostly Bloodletters and Flesh Hounds). When the dust settles and the grind is over, Khorne’s ability to pin stuff down and control the late game puts people into tough positions, often denying battle tactics or easily manouvering around the board.
Army Faction: Skaven – Grand Strategy: Arch-corruptors of the Mortal Realms – Triumph: Bloodthirsty
LEADERS Plague Priest On Plague Furnace (270) – Prayers: Disease-disease! Grey Seer On Screaming Bell (240)* – General – Command Traits: Diabolical Schemer – Artefacts of Power: Staff of Rightful Supremacy – Spells: Skitterleap Plague Priest (100)** – Prayers: Rabid-rabid! Grey Seer On Screaming Bell (240)*** – Artefacts of Power: Skavenbrew – Spells: Death Frenzy Skabbik Plagueseeker (140)*** – Prayers: Filth-filth! Grey Seer (110)*** – Spells: Hoarfrost
OTHER Plague Censer Bearers (100)** Skabbik’s Plaguepack (140)***
ENDLESS SPELLS & INVOCATIONS 1 x Soulscream Bridge (80)
TERRAIN 1 x Gnawhole (0)
CORE BATTALIONS *Battle Regiment **Wizard-finders of Andtor ***Warlord
TOTAL POINTS: 1960/2000
Oskar Jeszke: Skaven after small adjustments with the new battlescroll.. Army that basically cheats on most of the core mechanics by turning off objectives with skabbik, copying charges, spreading dmg from bells, blocking CP while you can do absurd amounts of dmg from Plague Censer Bearers. Most armies have a really hard time trying to fight you because after being forced to hit bells and having to deal with glass atomic bomb of PCB, opponents usually realize that they can’t score obj and you win
Army Faction: Maggotkin of Nurgle – Subfaction: Befouling Host – Grand Strategy: Control the Nexus – Triumph: Bloodthirsty
LEADERS Bloab Rotspawned (310) – Spells: Gift of Disease Morbidex Twiceborn (300) The Glottkin (580)* – Spells: Rancid Visitations Poxbringer (130)* – General – Command Traits: Nurgling Infestation – Artefacts of Power: The Witherstave – Spells: Hoarfrost Gutrot Spume (140)*
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1960/2000
Mariusz Dotka: Nurgle did what Nurgle does best – slow grind with Glottkin in the middle. Despite the nerf of Sloppity, Plaguebearers are still a solid battleline able to withstand a lot of attacks. They would have been even better if not the error in the list – Hoarfrost instead of Fleshy Abundance. Fortunately it was not a game changer as the buffed Beast of Nurgle was able to deal a lot of damage. Beside Glottkin, Bloab was a solid second pick. Miasma of Pestilence is a very good spell with effect that can be triggered in almost every phase. Bloab’s ability for -1 to hit and shoot combined with a roar is a good way to keep him alive. I hesitated a little with the last big hero but in the end I decided to go with Morbidex because of his healing ability. Poxbringer is a good choice for a general (when you choose the right spell he is even better) and fits well for Grand Strategy (Control the Nexus). When everybody was busy with Glottkin and Maggoth Lord’s, he was slowly moving to the table center. Last pick was Gutrot. Thanks to his and Rotmire’s point decrease, they were a solid pick (changed at the last moment from another last Maggoth). They turned out to be a great choice – durable, providing disease points, sniping small heroes or capturing the objectives. As for the summons – best pick for me is still a Beast of Nurgle and in the endgame another Poxbringer if needed. Plaguebearers are good blockers however and Nurglings are good for stealing objectives from small heroes. In the end, thanks to Grandfather’s blessing, Nurgle is a very durable army, despite being very slow. Glottkin in the middle of the table is a very big threat and with his ability he can block enemy tactics or push forward even the slowest units. I only hoped that other battlelines would decrease in points as well, but Chaos Gods decided differently.
Army Faction: Idoneth Deepkin – Subfaction: Fuethán – Grand Strategy: The Creeping Gloomtide – Triumph: Inspired
LEADERS Akhelian King (220)* – General – Command Traits: Unstoppable Fury – Bladed Polearm and Falchion – Artefacts of Power: Armour of the Cythai – Mount Traits: Voidchill Darkness Lotann (110)**
Krzysztof Jezierski: I made this list with the idea of wanting to utilize a newly buffed Fuethán that gave sharks (best freaking unit) exploding unmodified 6 which was recently changed to auto-wounding instead of additional hit, and my dear and beloved Smashking. My variation of Sharknado utilizes Smashking with armour of the Cythai that gives him a huge survivability boost against anything that has effects on 6 as it’s simply denied. The list plays mostly as a loaded barrel that is waiting for that one opening, either made by an enemy mistake in movement or due to screens dying from endless shooting, and being 2 drops allows me to dictate who goes first most of the time. Turn 1 Idoneth is quite tanky not only by being in army-wide cover thanks to the Tides but also with an additional +1 save from Turtle and the ability to deny shooting if the enemy is over 12 inches away. If he manages to get close enough, he is forced to shoot on the closest Idoneth unit, which is usually my screen that consists of 2×10 reavers who have +2 save and 5+ ward wholly 6″ of the ship. Turn 2 is where almost 80% of the games are decided if I was able to get close enough in turn 1 that my Smashking can unleash his wrath and kill over double or triple his points cost thanks to his command trait Unstoppable Fury that gives him additional 2attack for each enemy unit within 3inches of him (my record was 6 with gave me +15 attack on Polearm 2/2/-3/3). If after all of this, there are some units left in the enemy army turn 3 is usually a clean-up as Idoneth has strike first and the dmg output of sharks is very good, especially with the silent MVP of list Lotann that gives +1 to wound rolls wholly within 12 inches.
This is the top three AoS lists for Weekend Warlord VII – Age of Myth that took place in Italy on the 13th and 14th of January. It saw 101 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the Land Tremble! – Triumphs: Bloodthirsty – Fierce Loathings: Idiots with Flags
LEADER 1 x Gatebreaker (500)* – General – Command Traits: Monstrously Tough – Artefacts: Amulet of Destiny 1 x Gatebreaker (500)* – Artefacts: Extra-calloused Feet 1 x Kraken-Eater (480)* 1 x Rabble-Rowza (Braggit’s Bottle-snatchaz) (500)**
OTHER 5 x Gobbapalooza (Braggit’s Bottle-snatchaz) (500)** 12 x Squig Herd (Braggit’s Bottle-snatchaz) (500)** 10 x Squig Hoppers (Braggit’s Bottle-snatchaz) (500)** – Squig Hopper Boss
CORE BATTALIONS: *Bosses of the Stomp **Regiment of Renown
TOTAL POINTS: (1980/2000)
Army Faction: Cities of Sigmar – Army Subfaction: Misthåvn – Grand Strategy: Banners Held High – Triumphs: Inspired
LEADER 1 x Battlemage on Griffon (250) – Spells: Wildform 1 x Battlemage (100)* – Spells: Pha’s Protection – Arcane Trinkets: Ancient Grimoire 1 x Freeguild Cavalier-Marshal (120)* – Artefacts: Arcane Tome 1 x Tahlia Vedra (340)* 1 x Freeguild Marshal on Griffon (270)** – General – Command Traits: Grizzled Veteran – Freeguild Lance – Artefacts: Sigmarite Warhammer
This is the top three AoS lists for the War In The Heartlands – Act 3 that took place in the UK on the 18th and 19th of November. It saw 100 players vying to be crowned champion in a 5-game tournament.
With a very large field of players in. a five round competition four players achieved five wins and no losses (5/0/0). I’ve included all of those lists instead of just the top 3.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Maggotkin of Nurgle – Army Subfaction: Befouling Host – Grand Strategy: Corrupt Arcane Nexus – Triumphs: Bloodthirsty
LEADER 1 x Great Unclean One (430) – General – Command Traits: Nurgling Infestation – Doomsday Bell and Plague Flail – Artefacts: The Witherstave – Spells: Fleshy Abundance 1 x The Glottkin (580) – Spells: Rancid Visitations 1 x Orghotts Daemonspew (320) 1 x Morbidex Twiceborn (290)*
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1980/2000)
Fresh (for Nurgle!) from being part of England’s victorious 6 Nations team, Max brought his beautifully painted and very pus-filled army to take out War in the Heartlands. And what a difference a few points changes make! The Garden of Nurgle has gone through a bit of a feculent regrowth recently with points drops to a couple of the big chaps and the little chaps, meaning that Max’s list is 80 points cheaper than it would have been before the recent battle scroll update allowing to squeeze even more into the list. In addition, with the double-Gnarlmaw and Befouling Host combo, Max is certainly summoning something in, from a Beast of Nurgle, more Plaguebearers or even a Great Unclean One.
Another great option for Max to bring in is Sloppity Bilepiper who is able to use his Jolly Gutpipes to play such classics as My Love Is Like a Ripe, Ripe Fart that prevents pile-in moves. With the four big Nurgle heroes doing most of the lifting in this list, preventing enemies from getting their maximum number of attacks by piling in while being at their own maximum efficiency is a real force-divider for the opponent.
Of the big boys, Orghotts is probably the most straightforward, but is still an absolute beatstick, with 5 damage 3 and 7 damage 2 attacks with a D6 damage shooting attack thrown in there too. He also comes with a free CP per turn if you want that D6 damage attack to be hitting and wounding on 2s.
Next up is Morbidex Twiceborn, who can bring back Nurgling bases, but what he mainly brings to the party is that at the end of the battleshock phase (so the opponent’s too) he heals half his wounds, rounding up. So get him down to 1 wound in your combat phase to see that go up to 7 wounds, then heal D3 in the opponent’s hero phase followed by a few more at the end of the next battleshock phase. If you can’t kill him in one go, don’t bother, but easier said than done on a 3+ save and 12 wounds on a 5+ ward.
The Great Unclean One is one of the Loci of Fecundity, which means that Nurgle models heal D3 within 14″ of one of these Loci instead of just the 1 wound, helping Morbidex to be the irritant that he is. It also has its own Monstrous Action to do 4 mortals on a 2+ when at top bracket and is no slouch in combat either, especially with all the Nurglings doing a tonne of attacks that can spread disease, which will then proc on a 3+ because of the Witherstave.
The second Locus of Fecundity is The Glottkin on a truly monstrous 27ish wounds, after factoring in the 5+ ward, is a two cast wizard and has one of the coolest named warscroll abilities in Sigmar called Blightkrieg when The Glottkin and another unit can make a charge at the end of the enemy movement phase. Anyone who has faced Khorne knows exactly how powerful this is and being able to give this lump of pustulant flesh any free movement while also stomping something at the other end is fantastic.
Plaguebearers are also in the list and, while they won’t kill much, they are absolutely non-trivial kills themselves as they have 2 wounds, a 5+ ward, can go up to 3 wounds a model with a spell and can return models on a battleshock roll of a 1, which can be enough to tip an objective in Max’s favour…something that I discovered in our Round 5 game, costing me 2 points as the extra Plaguebearer dropped me from Hold 1, Hold 2, Hold More to just Hold 1.
So what did I learn about how the list plays? It is a very tough list and when piloted by someone with Max’s skill expression, a couple of breaks need to go your way to have a shot. There are aspects of a DPS-check army (i.e. can you do enough damage to it before it kills you) that has some similarities with Gargants, but with the extra mechanic of 5+ wards, summoning, the healing and having some really cheap battlelines being able to grab objectives, it’s one of the top armies at the moment. But it was a really fun game and Max is a true gentleman and a worthy winner of the event.
Army Faction: Seraphon – Army Type: Starborne – Subfaction: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumph: Inspired
LEADERS Skink Oracle on Troglodon (270) – Artefacts of Power: Sacred Stegadon Helm – Spells: Cosmic Crush Skink Starseer (150)* – General – Command Traits: Shaman of the Chilled Lands – Spells: Speed of Huanchi Skink Starpriest (130)* – Spells: Merciless Blizzard Lord Kroak (410)** Saurus Astrolith Bearer (140)**
BATTLELINE Saurus Guard (140)** Raptadon Chargers (300)** – Raptadon Charger Alpha – 2 x Hornblower – 2 x Icon Bearer Saurus Warriors (360)** – Saurus Warrior Alpha – Celestite Club – 2 x War-drummer – 2 x Icon Bearer
ENDLESS SPELLS & INVOCATIONS 1 x Malevolent Maelstrom (50) 1 x Aethervoid Pendulum (40)
Army Faction: Idoneth Deepkin – Subfaction: Fuethán – Grand Strategy: Overshadow – Triumph: Inspired
LEADERS Isharann Tidecaster (130)* – General – Command Traits: Teachings of the Túrscoll – Artefacts of Power: Rune of the Surging Gloomtide – Spells: Steed of Tides Lotann (110)**
Akhelian Allopexes are costed as units of 3 but shown as singles. There are 3 units of 3 with each unit costing 450pt.
Army Faction: Idoneth Deepkin – Subfaction: Fuethán – Grand Strategy: Akhelian Pursuit – Triumph: Inspired
LEADERS Lotann (110)* Isharann Tidecaster (130)** – General – Command Traits: Teachings of the Túrscoll – Artefacts of Power: Rune of the Surging Gloomtide – Spells: Steed of Tides
After doing reasonably well with Kruleboyz and Tzeentch, but never cracking that 4-1 wall, I was really chuffed to finally be able to get there at Heartlands in such a great field of opponents. The new Orruk battle tactics have definitely helped Big Waaagh recently and the list is build with these in mind. Sneak Up is a great early or late battle tactics for putting all Kruleboyz units within 3″ of a terrain feature; Dat’s Our Turf Now! just needs two Ironjawz units within 6″ of the centre; the general is a Kruleboyz general, opening up Take Dat You Suckas! for doing 10 wounds and not taking 10 in return; Wait For It, Ladz just needs 30 Waaagh points. If you can do all of these very doable tactics and then get one more from the GHB, often Intimidate the Invaders or Magical Dominance, then you practically have to be tabled not to score 5 battle tactics.
With the general being the Swampcalla to access Take Dat You Suckas!, it made sense to also make him the focus of the Grand Strategy too as the other common option, Waaagh, needs him or a battleline unit to also not only be alive, but in your opponent’s territory too. On a turn-by-turn basis, he’s mostly there to buff the boltboyz, but by putting Merciless Blizzard on him too means that I have a 12″ exclusion zone around him and the Wurrgog has his own 12″ no-go zone too. Speaking of the Wurrgog, he did win me game two by staring off Alarielle the bottom of turn 5, but don’t sleep on his warscroll spell either. It is a ‘roll the number of dice in the unit spell’ but, if cast on a 10+ (and Primals can modify), it does mortals on 4s at 24″ away. That spell took out 18 Blissbarbs of 30 in one hero phase and gives him a bit of extra utility.
Speaking of Primals, I wanted to maximise my number of these so had the Andtorian Acolytes battalion and the Command Ability to get an extra one in my hero phase on a 5+. While sometimes these missed, there were several hero phases when I had 5 Primal Dice ready to go, either for my own casting or for Gobsprakk to do his thing and cause D6 mortals to wizards. Though he didn’t actually take out any wizards at this event, the threat was always there and, with the number of Primal Dice I often had, many opponents just skipped casting magic.
Other honourable mentions go to the Megaboss on Foot with the Destroyer artifact, who has the fight-on-death ability to make him a real thorn in any opponent’s side for the bargain price of 140pts. It allows you to attack elsewhere first, knowing that the Megaboss will definitely get to attack and, if the Megaboss somehow survives, then, unless your opponent shoots him off or kills him with magic (but see Gobsprakk above), he’s going to get to hit again. The other big winner from this list is the point when you hit 20 Waaagh points and have +1 to hit and +1 to wound. Having this on your whole army is spectacularly good, making the output really consistent AND allowing you to use CP for All Out Defense while not reducing the damage.
All my opponents were absolutely fantastic to play, with nailbiting moments in every game and Mark and Liam run a fantastic event with Cameos this year from the Cookie Monster, Admiral Adama and Hodor encouraging us to hold the objectives! If you get a chance, grab a ticket and I’ll hopefully see you next year!
Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings
This is the top three AoS lists for the Lost Legion GT that took place in Australia on the 18th and 19th of November. It saw 41 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Kharadron Overlords – Subfaction: Barak-Urbaz – Grand Strategy: Rule the Skies – Triumph: Inspired – Stick To The Code (Amendments): Always Take What You Are Owed – Stick To The Code (Artycles): Honour is Everything, Settle the Grudges – Stick To The Code (Footnotes): Without Our Ships, We Are Naught
LEADERS Arkanaut Admiral (140)* – General – Command Traits: Ex-Grundstok – Artefacts of Power: Celestium Burst-grenade Aether-Khemist (100)* Knight-Incantor (120)*
BATTLELINE Arkanaut Company (180)* – Company Captain – Aetherflare Pistol – 2 x Light Skyhook and Gun Butt – 2 x Skypike – 2 x Aethermatic Volley Gun and Gun Butt Arkanaut Company (180)* – Company Captain – Aetherflare Pistol – 2 x Light Skyhook and Gun Butt – 2 x Skypike – 2 x Aethermatic Volley Gun and Gun Butt Grundstok Gunhauler (170)* – Sky Cannon – Great Endrinworks: Coalbeard’s Collapsible Compartments Grundstok Thunderers (480)* – Gunnery Sergeant – 3 x Honour Bearer – 3 x Grundstok Mortar – 3 x Aethercannon – 3 x Aetheric Fumigator – 3 x Decksweeper
BEHEMOTH Arkanaut Ironclad (500)* – Great Sky Cannon – The Admiral’s Flagship
OTHER Endrinriggers (120)*
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1990/2000
Army Faction: Maggotkin of Nurgle – Subfaction: Befouling Host – Grand Strategy: Corrupt Arcane Nexus – Triumph: Inspired
LEADERS Orghotts Daemonspew (320) Bloab Rotspawned (310) – Spells: Rancid Visitations The Glottkin (580)* – Spells: Magnificent Buboes Sloppity Bilepiper (120)** – Artefacts of Power: Arcane Tome Poxbringer (130)** – General – Command Traits: Shaman of the Chilled Lands – Spells: Fleshy Abundance
BATTLELINE Plaguebearers (120)* Plaguebearers (120)* Beasts of Nurgle (100)* Beasts of Nurgle (100)*
Roland Rivera: The Glottkin continues his relentless march over the Mortal Realms, as this is yet another podium result for Nurgle’s favorite triplets in the Befouling Host subfaction for an extra jolt of summoning power. This list has a deep lineup of dance partners for the Glottkin – if you’re looking to lock something down, send in some Plaguebearers within the Sloppity Bilepiper aura to make them unable to pile in. If you’re looking to take them out, send in one of the Maggoth Lords and start swinging.
Another great perk to Befouling Host is getting Beasts of Nurgle as Battleline. These guys fill out your Battleline on the cheap, and also make for an efficient screen/disruption piece. This list also doubles down on the cheap disruption department with the inclusion of a unit of Nurglings, which help you generate contagion points and force your opponent to screen them out.
While many players are doubtless aware of this list’s gameplan by now, knowing is only half the battle, and stopping these servants of the Plague God from owning the middle of the board is easier said than done.
Allegiance: Sons of Behemat – Tribe: King Brodd’s Stomp – Mortal Realm: Ghur – Grand Strategy: Slaughter of Sorcery – Triumphs:
Leaders King Brodd (520) Gatebreaker Mega-Gargant (500) – General – Command Trait: Big Eater – Artefact: Amulet of Destiny (Universal Artefact) Gatebreaker Mega-Gargant (500) Kraken-eater Mega-Gargant (480) – Nullstone Adornment: Hand-carved Nullstone Icon
Total: 2000 / 2000
Allegiance: Skaven – Grand Strategy: Arch-corruptors of the Mortal Realms – Triumphs: Indomitable
Battleline 20 x Clanrats (100) – Rusty Blade 20 x Clanrats (100) – Rusty Blade 10 x Plague Censer Bearers (180) – Reinforced x 1 10 x Plague Censer Bearers (180) – Reinforced x 1
Units 1 x Warp-Grinder (60)**
Behemoths Hell Pit Abomination (180)
Core Battalions *Andtorian Acolytes **Warlord
Additional Enhancements Spell
Total: 1990 / 2000
Kieren Coates: The list is a classic skaven list that was built by myself, Jordan (warpfire minis), and Keegan (mechrat) – it’s well balanced with a variety of threats
Between two verminlords, 20 PCB’s, hell pit, blizzard and great plagues it can deliver an incredible amount of damage when required – just make sure to not get hit in the good stuff before you can hit your opponent
For matchups, my first round sadly, my opponent had a medical complication the previous evening and was unable to attend.
Round 2 was into Jeremy’s SBGL with heavy recursion and wolves focus, in which a double turn from two verminlords and a hell pit was able to tear right through the centre to reach the soft heroes which underpin the army
My loss to nurgle was to a glottkin slopidy counter melle list from Lazlo – it has been a while since I’ve played into this variant, and mistakes were made.
As a tip for this matchup, it’s very good at pinning your models into place and preventing piles to get most of your models into range – with this in mind in a counter intuitive manner it’s best to lead the charge in with your buffed up verminlords, and have your hell pit and PCB’s waiting in the back for the next turn after the fight has been engaged
The reason for this is if he is able to countercharge into your clanrats, he can place one model just at 2.9 inches from your hammers, combined with slopidy heavily reducing their damage.
However if this is done to the verminlords, with their 3 inch scythe they can still very easily murder what they are put into, rather than only being able to hit with 2-3 PCB’s and being locked out for the game
Lazlo was a great opponent who went on to get 2nd place, only losing to Nathan’s KO in the final round as his list was not designed to fight mass ranged, and I was glad to see him reaching the podium for a strong run.
Round 4 was Jordan’s mixed KotET with a varanguard and belakhor focus, which was an incredibly tight game with myself being pushed down early, I managed to get one sneaky play of censors with death frenzy through a gnawhole to charge the knights, only to double pile around into the varanguard with death frenzies to keep them in check. realising the only way out was a double turn on 3-4 to wipe the board. Playing under the assumption of it being my only out, I hit the double, which sealed the game
My final game was against Tristan and his Ironjaws where I was forced to go first, and set up my defensive lines (death frenzy, dreaded frenzy, mystic shield, flaming weapon) and scored while sitting as far back as possible
On his turn one, he cleared all my clanrats and left my army exposed
Having won priority, I chose to give it to him despite being exposed as I knew as a true ironjaws player, he would be full sending it – however this was a mistake as he should have moved backwards and waited for my defensive buffs to clear
With everything engaged, he chose to fight first with Mawkrusha with destroyer into verminlord warbringer with mystic shield, finest hour, and all-out defence. Sadly for him, he didn’t kill the verminlord, which was essential as it prevented smashing and bashing, which let my plague censors now hit into his pigs and kill all 6 of them.
The other Mawkrusha and pigs killed my hell pit and some less essential pieces, but it now left them exposed on my turn for blizzard, great plagues, frenzies censors and verminlords to clean up – resulting in a bloodbath that effectively called the game
Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings