Category Archives: Death

Top Three AoS Lists for the Wartilyo GT

This is the top three AoS lists for the Wartilyo GT that took place in the Philippines on the 13th and 14th of May. It involved 24 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Wartilyo Top Table

If you get a few minutes, have a look at the making of the Wartilyo GT Top table. It’s a thing of beauty!

The Top Three AoS Lists

Kieron: And the crown for one of the first, if not the first Philippines GT goes to Tzeentch with another Krondspine/Guild of Summoners combo. There are a few interesting choices here compared to other similar lists, the first of which is the Shards of Valagharr. What all of the Guild of Summoners lists want more than anything is time to get the big birds on the board and an Endless Spell that halves the movement of models and prevents units from flying or being removed from the board and set back up again are always going to be good value. It’s also an easy spell for the Krondspine to eat after killing your own Magister and making the Krondspine go wild with a casting value of only 5. Staying with the theme of slowing your opponent down, nothing puts a unit off making a charge more than having one of its members turn into a gibbering chaos spawn via the Burning Sigil.

Unit wise, two units of pinks is a great start to the list as there’s only summoning of Lords of Change in Guild of Summoners and, alongside the Krondspine, and good use of terrain, it’s going to be difficult to get to the casters for several turns. The Magister is a mainstay of these lists – giving you two potential casts, with the Krondspine giving an additional +1 on top of the +1 from Kairos as well. The other caster is a Thaumaturge, with the Gryph Feather Charm adding a 5+ ward save to this model – really key as if there are no Arcanite heroes alive (i.e. the Magister and the Ogroid) then there’s no summoning in Guild of Summoners.

In terms of how Carlo probably planned each battle to go, it would be to either Cunning Manoeuvre or Tide of Anarchy (take an objective with 9+ models) while building up to 8 summoning points. T2, Call for Change by earning one more summoning point through your opponent’s hero phase or simply through one of your own and then dropping in your first bird. T3, potentially finish off a 9 model unit or 9 wound hero/monster for Ninefold Dismantlement. T4 could easily be whichever of Cunning Manoeuvre or Tide wasn’t done in T1 and then, assuming you have at least two big birds and Kairos on the board and in range of each other, getting Kairos to cast 3 spells with +3 to cast is very straightforward or, just use Destiny Dice to cast them. Make sure you’ve got 9 on Destiny Dice at the end and that’s the Grand Strat as well. You may not even have had to use Desecrate Land or Eye for an Eye, two of the easier tactics to score, with This One’s Mine with the Ogroid being very viable too. And this is how Tzeentch wins – 13 points on the battle tactics and Grand Strategy meaning that even if you only score 10 points on the primary, you still have a very healthy score of 23. If your opponent doesn’t quite finish off enough Horrors to take an objective on a turn they chose Gaining Momentum…a one or two point turn is probably game over against this kind of list.

Congrats Carlo on the result and congrats to the Filipino AoS community!

After a couple of seasons in the shadows, their hunger building, Soulblight are finally back for blood – Legion of Blood, to be precise. And it’s a list archetype you’re going to see a lot of for a while.

The core of the list revolves around a vampire lord on dragon (VloZD) with the Cloak of Mists and Shadows to make it ethereal, aka a 3+ save that can’t be modified either way. Combined with the Doomed Minion trait, allowing it to apply the following effect to d3 enemy units that aren’t heroes/monsters they into engagement with: ANY friendly unit hits that enemy unit on unmodified 2+s. With the new hunger ability – healing up to 6 wounds of damage done – this makes the VloZD a terrifying utility piece that is insanely hard to kill and can make killing key units trivially easy.

Neferata brings up the rear, bringing two key pieces of utility to bear – the ability for her and 3 units to redeploy before the first battle round begins and her spell to make something _unrendable_, i.e. it can still benefit from positive save modifiers. The 10 blood knights are obviously a great receiver for that spell, but it works well on herself too, or the giant blob of Deathrattle to make them an absolute nightmare to fully deal with, especially given the new timing on their ability – essentially a free 4+ rally at the start of the combat phase.

All told, it’s a list with huge utillity, super anvils and fantastic board control – which as you might expect was only dealt with successfully by DoT and their sheer MW output being able to bypass all that tankiness and access to horrors etc to compete with the chaff hordes on objectives. This is a great result for John Paul and certainly not the last we’ve seen of this list.

We’ve a new commentator who joins us this week, and boy, does he love his Chaos armies! Roland Rivera is a US player who’s big into his Khorne, Nurgle, and Slaves to Darkness. As well as that, he also plays Ironjawz, Ogors, and Stormcast. So we’ll probably be hearing a lot from him going forward!

Roland Rivera: Ah, Nurgle. The more things change, the more they stay the same. We’ve been seeing lists built around Pusgoyle Blightlords and the Drowned Men subfaction place well for over a year now, and this is the latest entry in that file. The pregame move Drowned Men provides is very powerful, as it can help you position the Blightlords to engage in midboard attrition scenarios (where they excel) ahead of schedule, or otherwise adjust to your opponent’s deployment and counter the disadvantage of being a 1-drop. Once in combat, Pusgoyle Blightlords can be very hard to deal with, because of their high wound count, solid saves, 5+ Ward, and multiple mortal wound generation abilities. The Blightlords are also paired with the customary Lord of Afflictions General with the Overpowering Stench command trait, which turns off the ability to issue and receive commands. This ability has only gotten stronger as the edition has progressed, as more and more powerful command abilities enter the game. The list also has Bloab as an efficiently costed Hero Monster with a powerful warscroll spell. A unit of Nurglings rounds things out by providing backfield pressure, which in Nurgle also translates to faster generation of Contagion Points you can then use for summoning more Daemons. An interesting bit of tech here is the inclusion of a Plague Priest. This Priest plays multiple roles in this list – he helps interact with Invocations (which Nurgle cannot do with its main roster), he is a Galletian Champion with Tunnel Master for sneaky objective capturing, and he can chant a high-upside prayer in Curse. The Pusgoyle Blightlords have lots of attacks but lack Rend, so Curse provides a nice source of extra damage. Do note that mortal wounds generated from Curse will not stack with disease points – you’ll have to pick one. Overall, this list is very good at what it does – it’s an attrition meatgrinder that can shove tough, elite units in its opponent’s face and pin them down.

Brett: Bullgors centre stage in a list that focuses on board control as much as power with Ungors and Raiders for days. With summoning going away there is more play in Ambush (starting unit, up to the whole army off the board). That pairs well with the Herdstone which increases Rend from Round 2. Combined here with Darkwalkers to let a unit within 9″ of a board edge to leave the board and teleport back on;

4 Ungor and Ungor Raider units to take advantage of that mobility. The raiders being in Galletian Sharpshooters is surprising – their shooting isn’t strong but it does give them more utility. With the Doombull and Bullgors to hold the centre and be buffed by the Sharman this is a durable list with some punch especially later. However both of the Bullgor units only have 5+ saves which might have hurt them (although they can have a ward save). The Ungors (all of them) are free to score points and just be annoying all over the place. Unfortunately, even with their new book, their output can be disappointing since they mostly hit on a 4+. Combined with initially low rend they don’t hit hard until the later part of the game. The Bullgors are loaded for maximum damage but are also vunerable to being roared. If they are removed then the rest of the list lacks punch.

Looks like the Sons of Behemet used that against them and inflicted enough damage early enough to force a loss. Very respectible effort beating Soulblight, Seraphon and Slaves (Nurgle Knights?).

Final Tournament Placings

Top Three AoS Lists for CTC Age Of Sigmar Championship Open

This is the top three AoS lists for CTC Age Of Sigmar Championship Open that took place in Ottawa, Canada on the 13th and 14th of May. It involved 22 players vying to be crowned champion in a 5-game tournament. The tournament was broken into 2 rounds, one of 3 games and one of 2 games (2nd day). The results are for the combined placings, overall winners are slightly different reflecting standings after day 1 (first 3 rounds).

As this event had less than 25 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

The Top Three AoS Lists

Army Faction: Fyreslayers
Subfaction: Vostarg
Grand Strategy: The Day is Ours!
Triumph: Inspired

LEADERS
Auric Runefather on Magmadroth (360)**
– General
– Command Traits: Blood of the Berzerker
– Artefacts of Power: Master Rune of Unbreakable Resolve
– Mount Traits: Coal-heart Ancient
Auric Flamekeeper (90)**
Auric Flamekeeper (90)**
Battlesmith (150)***
– Artefacts of Power: Nulsidian Icon
– Aspects of the Champion: Fuelled by Ghurish Rage
Auric Runeson (80)***
– Ancestral War-axe
– Artefacts of Power: Axe of Grimnir
Auric Runemaster (130)***
– Prayers: Curse

BATTLELINE
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Hearthguard Berzerkers (450)**
– Karl
– Berzerker Broadaxe

CORE BATTALIONS
*Galletian Veterans
**Warlord
***Command Entourage – Magnificent

Allegiance: Flesh-eater Courts
– Mortal Realm: Chamon
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

LEADERS
Abhorrant Archregent (240)*
– Artefact: The Dermal Robe
– Lore of Madness: Deranged Transformation
Abhorrant Ghoul King (170)*
– Lore of Madness: Deranged Transformation
Abhorrant Ghoul King on Royal Terrorgheist (450)**
– Artefact: Corpsefane Gauntlet
– Mount Trait: Gruesome Bite
– Lore of Madness: Spectral Host
Crypt Haunter Courtier (110)*
Crypt Haunter Courtier (110)**
Varghulf Courtier (160)**
– General
– Command Trait: Grave Robber
– Artefact: The Bilious Decanter
– Aspect of the Champion: Fuelled by Ghurish Rage

BATTLELINE
10 x Crypt Ghouls (80)**
-1 x Crypt Ghast
9 x Crypt Horrors (330)***
– Reinforced x 2
– 1 x Crypt Haunter
9 x Crypt Horrors (330)***
– Reinforced x 2
– 1 x Crypt Haunter

CORE BATTALIONS
*Command Entourage – Magnificent
**Warlord
***Galletian Veterans

TERRAIN FEATURE
Charnel Throne (0)

ADDITIONAL ENHANCEMENTS
Artefact
Artefact

TOTAL: 1980 / 2000

Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Make the Land Tremble!
– Triumph: Inspired
– Fierce Loathings: Idiots with Flags

LEADERS
Gatebreaker (520)*
– General
– Command Traits: Rabble Rouser
– Artefacts of Power: Extra-calloused Feet
– Bonding: Krondspine Incarnate of Ghur
Gatebreaker (520)*
– Artefacts of Power: Amberbone Totem

BATTLELINE
Mancrusher Gargant (150)**
Mancrusher Gargant (150)**
Mancrusher Gargant (150)**

BEHEMOTH
Krondspine Incarnate of Ghur (480)

CORE BATTALIONS
*Bosses of the Stomp
– Magnificent
**Footsloggas
– Unified

TOTAL POINTS: 1970/2000

Army Faction: Orruk Warclans
Army Type: Ironjawz
Army Subfaction: Da Choppas
Grand Strategy: Waaagh!
Triumphs: Inspired

LEADER
1 x Megaboss on Maw-krusha (480)*
– Boss Choppa and Rip-toof Fist
– Artefacts: Armour of Gork
– Mount Traits: Smelly ’Un
1 x Orruk Megaboss (140)*
– Artefacts: Destroyer
– Aspects of the Champion: Stubborn as a Rhinox
1 x Orruk Weirdnob Shaman (90)**
– General
– Command Traits: Touched by the Waaagh!
– Spells: Da Great Big Green Hand of Gork
1 x Orruk Warchanter (120)**
– Warbeats: Killa Beat
1 x Orruk Warchanter (120)**
– Warbeats: Get ’Em Beat

BATTLELINE
10 x Orruk Brutes (300)*
– Brute Boss
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha
– 2 x Gore-choppa
10 x Orruk Ardboys (160)*
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 4 x Orruk-forged Shield
5 x Orruk Ardboys (80)*
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– 2 x Orruk-forged Shield
5 x Orruk Ardboys (80)*
– Ardboy Boss
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– 2 x Orruk-forged Shield

ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (70)

OTHER
6 x Orruk Gore-gruntas (340)*
– Gore-grunta Boss
– Jagged Gore-hacka

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent

TOTAL POINTS: (1980/2000)

Final Tournament Placings

Top Three AoS Lists for the Woehammer AoS GT

This is the top three AoS lists for the Woehammer AoS GT took place in the UK on the 13th and 14th of May. It involved 30 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
Army Type: Legion of Blood
– Grand Strategy: Lust for Domination

LEADERS
Vampire Lord on Zombie Dragon (440)
General
– Command Traits: Doomed Minions
– Deathlance
– Artefacts of Power: Cloak of Mists and Shadows
– Spells: Flaming Weapon
Vampire Lord on Zombie Dragon (440)
Deathlance
– Spells: Spirit Gale
Neferata (390)*
Spells: Prison of Grief

BATTLELINE
Deathrattle Skeletons (85)*
Deathrattle Skeletons (85)*
Deathrattle Skeletons (85)*

OTHER
Blood Knights (460)*
Kastellan
– Templar Lance
– 2 x Standard Bearer

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1985/2000

Christian had a great series of games and managed to pull off some huge charges with his Zombie Dragons against Owen Jacksons Kharadron army (2 12″ charges!). Christian has kindly given us a brief synopsis of his list below.


Christian Moore: There’s very little subtlety to the list, you have one ethereal dragon and then Neferta either makes the other dragon or the bloodknights ethereal depending on the situation, largely it moves as one castle staying within her -1 to hit aura. Make use of her redeploy at the start with her and your 3 key units so you get to see your opponents deployment regardless of drops.

Skeletons tag objectives and then it’s just a high pressure list that pins people back deals a lot of damage at the same time as being super tanky.

Army Faction: Sylvaneth
Subfaction: Oakenbrow
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired
– Seasons of War: The Dwindling

LEADERS
Treelord Ancient (330)
Spells: Regrowth, Verdant Blessing
Drycha Hamadreth (320)*
Spells: The Dwellers Below, Verdant Blessing
Warsong Revenant (300)*
General
– Command Traits: Spellsinger
– Artefacts of Power: The Vesperal Gem
– Spells: Treesong, Verdant Blessing
– Aspects of the Champion: Fuelled by Ghurish Rage
Battlemage (100)*
Magic of the Realms: Wildform (Ghur)
Spirit of Durthu (350)**
Artefacts of Power: Greenwood Gladius

BATTLELINE
Dryads (100)**
Treelord (230)**
Treelord (230)**

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

CORE BATTALIONS
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: 2000/2000

Daniel had a great result at the weekend, which included the scalps of Marc Brookes Skaven and Tom Bell’s Big Waaagh. I’ll let him describe his list to you…


Daniel Scott: Big trees teleporting around! what’s not to love. Oakenbrow makes it so that until they are on their last wound remaining any of the treelords or spirit of durthu wont bracket which is big for the spirit of durthu keeping his sword on 6 damage effectively all the time!. The Treelord ancients ability to pop a wood up anywhere on the board combos with all of the tree monsters have a teleport on warscroll and our Warsong revenant having spellsinger which lets him cast through an awakened wyldwood in the same manner as spell portal essentially but he can’t throw endless spells through them now. The warsong revenant also has vesperal gem allowing him to cast treesong through a wood which cannot be unbinded and will increase the rend of your units melee attacks when they are near that wood good to make durthu rend 3 or turn Drychas attacks into rend 2/3. Drycha is a 10 wound monster who can pump out a lot of shots at rend 1 dmg 1 that do mortals on 6s to hit, my favourite thing to do is combo her with a treelord or two so she can unleash hell and then the treelord can make one of the units that charged fight last. The dryads are there to either screen if needed or teleport around into a better position for you. The Spiteswarm hive is great when you don’t roll a 1, of course! giving you a +3 to move and charge or worsening the rend of incoming attacks to a unit, great for being offensive or defensive.

Overall the list is pretty durable and does have access to some healing in terms of a spell or being near an wood/overgrown terrain feature, all the big guys are on a 3+ save there are no ward saves, with this army you are able to position yourself better to counter this and hopefully only have fights that you want to hide away from shooting if needed. Thanks to the maneuverability of the army battle tactics are normally easy to score a great first turn one if you go first (which normally happens due to the high drops) is to complete a charge after using walk the spirit paths, a buffed up durthu can get a +5 to his charge meaning you only need a 4 hit something and then teleport out so he can receive the buffs again next turn. Overall, the list is a tonne of fun to play and really gives your opponents headaches in terms of deployment and playing out there turns!

Allegiance: Sylvaneth
– Glade: Oakenbrow
– Mortal Realm: Ghur
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

Leaders
Spirit of Durthu (350)
Artefact: Greenwood Gladius
Warsong Revenant (300)*
General
– Command Trait: Spellsinger
– Lore of the Deepwood: Treesong
– Aspect of the Champion: Fuelled by Ghurish Rage
Treelord Ancient (330)*
Lore of the Deepwood: Regrowth
Battlemage (100)*
Mortal Realm: Ghur
– Allies

Battleline
Treelord (230)*
Treelord (230)*
Treelord (230)*

Units
5 x Skaeth’s Wild Hunt (110)*
Spell1: Lore of the Deepwood: Regrowth

Endless Spells & Invocations
Chronomantic Cogs (70)
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 100 / 400
Wounds: 87
Drops: 2

Yep, another Oakenbrow list! But both are a little different to one another. Ash was on the verge of being champion, only to lose to Christian’s Soulblight.


Ash Coleman: I was playing Oakenbrow, which made my treelords battleline. The other main benefit of Oakenbrow is that it allows the treelord, treelord anicent, and Durthu fight at top bracket unless they have 1 wound left, but even then, you drop 1 bracket.

I also went with the burgeoning as my season of war. This allowed my units to have a 6+ ward unless they made a charge. It was hard to decide between this and the dwindling for the reroll cast, but having cogs in the list allows me to essentially have both.

The idea of the list is to make Durthu as reliable as possible as he will be doing all the heavy lifting. The main combo is giving Durthu +5 to charge from the spiteswarm hive and the battle mage. Skaeth’s Wild Hunt is in the list for +1 to wound spell. So with an AOA or titanic duel, Durthu can be 2s and 2s. The treelord ancient has a once per game ability to summon a Wyldwood anywhere on the board. This allows Durthu to get where he needs to be but also allows Warsong to cast Treesong, which is a +1 to rend spell. The Warsong can measure spells from Wyldoods with the command trait Spellsinger. All this combined with the Greenwood Gladius artefact for the extra D3 attacks makes Durthu a real threat.

All of the treelords can teleport in the movement phase. These are the units going out and getting the objectives while Durthu caused chaos. With a 3+ save and 6+ ward, they can tank a lot. They also have the strike last monster reaction, so even if you get charged, you’ll have a chance to strike them first. They also have a great ability that when you hit an enemy with any of their attacks in combat, they can’t pile in. This is great for tagging the ends of units. The main problem with the treelords is that they are not elite, so they can’t issue commands to themselves. So usually I’d send the treelord anicent with one of them to give an AOA, AOD, or reroll charge if required.

The Warsong has a great warscroll spell that can do AOE mortal wounds to enemy units with 9″ on a Wyldwood. It’s great for finishing units, clearing screens, and killing enemy GCs, and with the Spellsinger command trait I mentioned earlier, he can do it from the other side of the board.

Army Faction: Orruk Warclans
Army Type: Ironjawz
– Subfaction: Ironsunz
– Grand Strategy: Waaagh!
– Triumph: Bloodthirsty

LEADERS
Megaboss on Maw-krusha (480)*
General
– Command Traits: Hulking Brute
– Boss Choppa and Rip-toof Fist
– Artefacts of Power: Arcane Tome
– Mount Traits: Mean ’Un
Orruk Warchanter (120)*
– Aspects of the Champion: Tunnel Master
– Warbeats: Get ’Em Beat
Orruk Warchanter (120)*
Warbeats: Fixin’ Beat

BATTLELINE
Orruk Ardboys (80)*
Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 2 x Orruk-forged Shield
Orruk Brutes (150)*
Brute Boss
– Gore-choppa
– Brute Choppas
– Boss Choppa
Orruk Brutes (150)*
Brute Boss
– Gore-choppa
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha

BEHEMOTH
Rogue Idol (430)
Rogue Idol (430)*

ENDLESS SPELLS & INVOCATIONS
1 x Prismatic Palisade (30)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Both Declan and I being Orruk players kept an eye on Joshua’s results all weekend. With the FAQ being released a few days before that effectively killed the Rogue Idols, we knew this would be their last hurrah…


This being the last hurrah for the Idols (unbeknownst), I had a great time smashing and bashing and getting smashed and bashed. The army list with a Maw-Krusha, 2 Rogue Idols, 2 Warchanters, 2 Brute Units and some Ard’boyz is surprisingly fast being a 2 drop I’m hoping for the chance to go first, With mighty destroyers and some good roll’s it hits hard especially with the Idols being violent furied by the Warchanters and a cheeky 3D6” charge from get em beat, a turn 1 charge can seal the deal either way.

My first opponent was a TreeMan list, who hid in his trees at the back edge, I managed to do some damage but not enough, then got out manuvered and picked apart.

My second opponent was Slaanesh, I got priority first turn, and my opponent cheekily placed The Masque 3” from my army preventing mighty destroyers, but allowing a turn 1 “This one’s mine”. It was then a game of trying not to get shot off of the board which my Idols failed but the Krusha survived to go after the big birdie but failed due to the one attack ability on big bird, it was a close game but a loss nonetheless.

My third game was a Be’ Lakor list with Nurgle Knights, Slaanesh Chosen, Khorne Varanguard, and a bridge. He won first priority and did what I was going to do if I had won. He met me at my lines, and a slog fest ensued with one Idol sitting out a turn or two (thanks Be’Lakor) I won the slog fest but not the mission.

My fourth game was against another Slaves, this time with a couple of chariots but still Nurgle Knights and 2 units of Khorne Varanguard. The Idols and Krusha this time picked apart The Slaves whilst the brutes and ard’boyz scored me points.

The last game was against some ghosts who enjoyed a few turns not dying to the Idols and eating the Krusha.

Five great games against five wonderful opponents with beautiful armies.

The Idols are now on 160MM bases and being repurposed for a three Krusha list. It is sad to see the Idols are no more as they are a wonderfully characterful unit. I was happy to win best in faction (yeah for Default Medal) and amazed to be nominated for best painted, I would just like to thank everyone who helped organise and run the event, myself and my mate, who I travelled up with both had a wonderful time, great laughs and enjoyable games.

Farewell Rogue Idols.

Final Tournament Placings

Top Three AoS Lists for TRS Torneo Regio Sabaudo 2° Edition

This is the top three AoS lists for the TRS Torneo Regio Sabaudo 2° Edition that took place in Italy on the 6th and 7th of May. It involved 68 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
Subfaction: Bloodlords
– Grand Strategy: The Day is Ours!
– Triumph: Bloodthirsty

LEADERS
Bloodsecrator (110)*
Realmgore Ritualist (100)*
– Prayers: Killer Instinct, Unholy Flames
Bloodmaster (110)**
– General
– Prayers: Blood Sacrifice, Bloodbind
– Aspects of the Champion: Fuelled by Ghurish Rage
Bloodthirster of Unfettered Fury (330)**
– Artefacts of Power: Ar’gath, the King of Blades
Slaughterpriest (110)**
– Bloodbathed Axe
– Prayers: Bronzed Flesh, Killer Instinct

BATTLELINE
Claws of Karanak (100)*
Claws of Karanak (100)*
Blood Warriors (190)***
– Blood Champion
– Icon Bearer
– Paired Goreaxes
– Goreglaive
Bloodletters (360)***
– Bloodreaper
– 2 x Icon Bearer
– 2 x Hornblower

OTHER
Mighty Skullcrushers (200)*
– Skullhunter
– Standard Bearer
– Hornblower
– Ensorcelled Axe
Garrek’s Reavers (70)*
Bloodcrushers (180)**
– Icon Bearer
– Hornblower
– Bloodhunter

ENDLESS SPELLS & INVOCATIONS
1 x Bleeding Icon (40)

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Battle Regiment
**Warlord
***Galletian Veterans

TOTAL POINTS: 2000/2000

Alice: Still feels weird to see Khorne in the top spot and a nice mix of mortals and daemons to boot. Claws of Karnak go up front to create some early momentum, capturing center points (or desecrate in the right battle maps), and get merced early for cheap and easy blood tithes. Then most of the army comes up the rear to kill what just got stuck in.

Bloodsecrator, Bloodmaster, Slaughterpriest, and Realmgore Ritualist are all support characters. Bloodsecrator granting +1 attack once per game and a 4+ rally for mortals. Bloodmaster teams up with the Bloodletters to give them +1 to wound. Slaughterpriest is the anti-magic choice and Realmgore Ritualist helps them secure ground on objectives.

Most of the rest of the units exist to murder, as Khorne Approves. Garrek’s Reavers exist to grant blood tithes when they kill a model, great for swinging for chaff. Everything else basically hits like a hammer, and Skullcrushers are pretty durable all the same, too. Last but not least, of course, is the Bloodthirster when you absolutely need something dead. His Artefact lets him cut through wards for any would-be Nurgle hosts who might try and hold him back.

Army Faction: Gloomspite Gitz
– Army Subfaction: Jaws of Mork
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable
– Triumphs: Indomitable

LEADER
1 x Skragrott, the Loonking (210)*
1 x Fungoid Cave-Shaman (90)**
– Artefacts: Moonface Mommet
– Spells: Squig Lure
1 x Squigboss (100)**
– General
– Command Traits: The Clammy Hand
1 x Squigboss (100)**
– Aspects of the Champion: Tunnel Master

BATTLELINE
20 x Squig Hoppers (360)*
– Squig Hopper Boss
– Reinforced x 1
24 x Squig Herd (260)*
– Reinforced x 1
24 x Squig Herd (260)*
– Reinforced x 1
24 x Squig Herd (260)*
– Reinforced x 1

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
6 x Sneaky Snufflers (130)*
1 x Marshcrawla Sloggoth (150)*
Allies

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– (Magnificent: Additional Triumph)
***Galletian Veterans

TOTAL POINTS: (1920/2000)

ALL the Squigs! This list is still very effective, as proven by Robert guiding it to 2nd place. What’s hard to believe is that the list would have cost around 165 points less before the last Battlescroll. Gitz have maintained their 55% win rate, so I can see herds going up by perhaps another 5-10 points next time around….

Allegiance: Slaanesh
– Host: Pretenders
– Grand Strategy: Glutton for Depravity
– Triumphs: Bloodthirsty

LEADERS
Keeper of Secrets (400)*
– General
– Command Trait: Strength of Goodhood
– Shining Aegis
– Artefact: The Crown of Dark Secrets
– Universal Spell Lore: Flaming Weapon
The Masque (140)*
Contorted Epitome (190)*
– Lore of the Magnificent: Phantasmagoria
– Aspect of the Champion: Fuelled by Ghurish Rage

UNITS
22 x Blissbarb Archers (300)*
11 x Blissbarb Archers (150)*
11 x Blissbarb Archers (150)*
5 x Blissbarb Seekers (200)*
10 x Slickblade Seekers (400)*

ENDLESS SPELLS & INVOCATIONS
Mesmerising Mirror (60)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990/2000

Alice: Honestly, it is comforting how Hedonites lists havent’s changed a ton – they just got better. Blissbarb Archers launch a ton of suppressing fire, and the Seekers tag them with a -1 to saves for the turn before the Slickblades charge in.

The Keeper of Secrets remains a terror in combat, should you need something bigger. With Strength of Godhood, the Crown of Dark Secrets and Flaming weapon we’re looking at 3 Rend -3, Damage 7 claw attacks if near the target of the Crown of Dark Secrets. And that’s if they weren’t tagged by the Seekers.

The Contorted Epitome and Masque round things out with some solid utility pieces. The Epitome can cast its warscroll spell for +1 to wound against an enemy unit, and Phantasmagoria to pull out anything that gets into combat too early. Or it can cast Mesmerising Mirror to help control the enemy’s movement to a place it finds more beneficial.

The Masque operates as a better replacement for tunnel master, able to pop up almost anywhere it wants within 3″ of the enemy, and its pretty damn good in combat too, able to take down most medium hammers and chaff and secure the point for itself.

Army Faction: Ossiarch Bonereapers
Army Subfaction: Petrifex Elite
Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (440)*
1 x Mortisan Ossifector (120)*
– General
– Command Traits: Aura of Sterility
– Artefacts: Gothizzar Cartouche
– Spells: Reinforce Constructs
– Aspects of the Champion: Leadership of the Alpha
1 x Mortisan Boneshaper (120)*
– Spells: Drain Vitality

BATTLELINE
3 x Necropolis Stalkers (220)*
– Dread Falchions
3 x Necropolis Stalkers (220)*
– Dread Falchions
6 x Immortis Guard (400)*

TERRAIN
1 x Bone-tithe Nexus (0)

OTHER
2 x Morghast Archai (240)*
– Spirit Halberd
2 x Morghast Archai (240)*
Spirit Halberd

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

Alice: A powerful elite list, chaff and screens need not apply. Katakros works as the mobile command center, handing out buffs like candy and debuffing the enemy. The Boneshaper offers healing to keep the Immortis Guard protecting it alive (while casting Drain Vitality on the enemy), while the Ossifector buffs the Morghasts with -1 Rend.

Stalkers do Stalker things, they absolutely cut stuff up with their Rend -2 Damage 2 and 3 attacks in precision stance. Slap Bludgeon on there if that’s not enough rend. The Immortis Guard help body guard the delicate mages, and if they get into combat they can fight twice to good effect.

The Archai are like the glue holding this together, not quite as many attacks as the stalkers or immortis guard they are almost as lethal. They have a 5+ ward and block command abilities, making them a great escort for the stalkers. With the Ossifector thats 6 Rend -3 Damage 3 attacks. Which goes further when your opponent can’t use all out defence. Ouch!

Final Tournament Placings

Top Three AoS Lists for Alberta Classic

This is the top three AoS lists for the Alberta Classic that took place in Canada on the 6th and 7th of May. It involved 19 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Subfaction: Petrifex Elite
– Grand Strategy: Defend What’s Ours

LEADERS
Katakros (440)*
Mortisan Ossifector (120)*
– General
– Command Traits: Dark Acolyte
– Artefacts of Power: Lode of Saturation
– Spells: Protection of Nagash
– Aspects of the Champion: Fuelled by Ghurish Rage
Mir Kainan (250)*

BATTLELINE
Immortis Guard (200)*
Necropolis Stalkers (220)*
Necropolis Stalkers (220)*
Mortek Guard (150)*
– Necrophoros
– Soulcleaver Greatblade
– Nadirite Blade

BEHEMOTH
Mortek Crawler (200)*
Mortek Crawler (200)*

OTHER
Kainan’s Reapers (250)*

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Ossiarch Cohort

TOTAL POINTS: 2000/2000

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Stormkeep)
– Mortal Realm: Ghur
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

LEADERS
Knight-Incantor (120)*
Spell: Celestial Blades
Knight-Relictor (120)*
General
Command Trait: High Priest
Prayer: Translocation
Aspect of the Champion: Tunnel Master
Lord-Imperatant (170)*
Artefact: Arcane Tome

UNITS
5 x Vanquishers (110)*
5 x Vanquishers (110)*
5 x Vindictors (130)*
3 x Annihilators with Meteoric Grandhammers (240)
3 x Annihilators with Meteoric Grandhammers (240)**
2 x Stormdrake Guard (340)*
Drakerider’s Lance
1 x Stormstrike Chariot (170)*
3 x Vanguard-Raptors with Longstrike Crossbows (240)

CORE BATTALIONS
*Warlord
**Galletian Sharpshooters
***Redemption Brotherhood

ADDITIONAL ENHANCEMENTS
Holy Command: Call for Aid
Holy Command: Thunderbolt Volley

Army Faction: Soulblight Gravelords
Army Type: Vyrkos
Grand Strategy: Empire of Corpses
– Triumph: Indomitable

LEADERS
Radukar the Beast (290)*
– General
– Command Traits: Hunter’s Snare
Torgillius the Chamberlain (125)*
– Spells: Fading Vigour
Necromancer (90)*
– Spells: Waste Away
– Aspects of the Champion: Tunnel Master
Belladamma Volga (170)**
– Artefacts of Power: Ulfenkarni Phylactery
– Spells: Spirit Gale

BATTLELINE
Deadwalker Zombies (230)*
Deadwalker Zombies (230)*
Deathrattle Skeletons (255)*
– Skeleton Champion
– 3 x Standard Bearer
Dire Wolves (130)**
– Doom Wolf
Dire Wolves (130)**
– Doom Wolf

BEHEMOTH
Mortis Engine (230)*

OTHER
Fell Bats (85)**

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1965/2000

Allegiance: Kruleboyz
Warclan: Skulbugz
Mortal Realm: Ghur

LEADERS
Snatchaboss on Sludgeraker Beast (290)*
– General
– Command Trait: Supa Sneaky
– Mount Trait: Weird ‘Un
Snatchaboss on Sludgeraker Beast (290)**
Swampcalla Shaman with Pot-grot (100)*
– Lore of the Swamp: Choking Mist
Swampcalla Shaman with Pot-grot (100)*
– Lore of the Swamp: Choking Mist
Murknob with Belcha-banna (80)*
Killaboss with Stab-grot (100)*
– Artefact: Gryph-feather Charm
– Aspect of the Champion: Stubborn as a Rhinox

BATTLELINE
20 x Gutrippaz (300)*
20 x Gutrippaz (300)**
10 x Hobgrot Slittaz (80)**

UNITS
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)***

CORE BATTALIONS
*Warlord
**Kruleboyz Finga
***Galletian Sharpshooters

Final Tournament Placings

Top Three AoS Lists for Regicide in the Realms

This is the top three AoS lists for the Regicide in the Realms that took place in the UK on the 6th and 7th of May. It involved 16 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
Army Subfaction: Skullfiend Tribe
– Grand Strategy: The Day is Ours!
– Triumphs: Bloodthirsty

LEADER
1 x Realmgore Ritualist (100)*
Prayers: Killer Instinct, Blood Sacrifice
1 x Realmgore Ritualist (100)*
Prayers: Bronzed Flesh, Blood Sacrifice
1 x Slaughterpriest (110)*
General
– Command Traits: High-priest of Khorne
– Bloodbathed Axe
– Prayers: Unholy Flames, Killer Instinct
– Galletian Enhancement: Fuelled by Ghurish Rage
1 x Bloodsecrator (110)**
Artefacts: Banner of Blood
1 x Bloodstoker (90)****

BATTLELINE
10 x Skullreapers (380)**
Skullseeker
– 2 x Icon Bearer
10 x Bloodreavers (80)***
Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)***
Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)***
Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe

TERRAIN
1 x Skull Altar (0)

OTHER
5 x Garrek’s Reavers (70)*
6 x Mighty Skullcrushers (400)****
Skullhunter
– 2 x Standard Bearer
– 2 x Hornblower
– Bloodglaive
6 x Mighty Skullcrushers (400)****
Skullhunter
– 2 x Standard Bearer
– 2 x Hornblower
– Bloodglaive

CORE BATTALIONS:
*Warlord
**Galletian Command
***Galletian Veterans
****Vanguard

TOTAL POINTS: (2000/2000)

Allegiance: Soulblight Gravelords
Subfaction: Legion of Blood
– Mortal Realm: Shyish
– Grand Strategy: Lust for Domination
– Triumphs: N/A

Leaders – Parade Ground
Neferata, Mortarch of Blood (390)*
Lore of the Deathmages: Waste Away
Skeleton High King (440)*
Vampire Lord on Zombie Dragon
General
– Deathlance
– Command Trait: Doomed Minions
– Artefact: Cloak of Mists and Shadows
– Lore of the Vampires: Soul Pike
The Ever-Living Prince (440)*
Vampire Lord on Zombie Dragon
– Vampiric Sword
– Lore of the Vampires: Vile Transference
The Scorned Captain (135)**
Wight King
– Artefact: Amulet of Screams
– Aspect of the Champion: Stubborn as a Rhinox
The Discarded Princess (135)**
Ivya Volga, the Outcast

Battleline – Procession Host
The Endless Duty (85)**
10 x Deathrattle Skeletons
The Worked-To-The-Bone Brigade (85)**
10 x Deathrattle Skeletons
The Impending Doom (220)**
10 x Black Knights
– Reinforced x 2

Endless Spells – Delirious Visions
The Reins Of Tyranny (40)
Soulsnare Shackles
The Great Unwashed (30)
Suffocating Gravetide

Core Battalions
*Command Entourage – Magnificent
**Battle Regiment

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 97
Drops: 4

Allegiance: Stormcast Eternals
– Mortal Realm: Ghyran
– Grand Strategy: The Day is Ours! – Triumphs: Inspired

LEADERS
Karazai, The Scarred (550)*
General
Celestant-Prime, Hammer of Sigmar (330)*
Knight-Vexillor (120)**
Meteoric Standard
Artefact: Arcane Tome – Spell: Celestial Blades
Knight-Vexillor (120)*
Meteoric Standard
– Aspect of the Champion: Tunnel Master
Knight-Vexillor (120)**
Meteoric Standard
Knight-Vexillor (120)**
Meteoric Standard

UNITS
5 x Vanguard-Hunters (110)**
Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (110)**
– Boltstorm Pistols and Shock Handaxes
5 x Vindictors (130)**
6 x Praetors (280)*

CORE BATTALIONS
*Battle Regiment
**Battle Regiment


ADDITIONAL ENHANCEMENTS Holy Command: Call for Aid

Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: The Day is Ours!
– Triumph: Inspired

LEADERS
Katakros (440)*
Mortisan Boneshaper (120)*
General
– Command Traits: Show of Superiority
– Artefacts of Power: Artisan’s Key
– Spells: Drain Vitality
– Aspects of the Champion: Tunnel Master
Mortisan Boneshaper (120)*
Spells: Mortal Contract

BATTLELINE
Mortek Guard (300)*
Mortek Hekatos
– Nadirite Blade
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade
Immortis Guard (400)*
Immortis Guard (400)*

BEHEMOTH
Gothizzar Harvester (210)*

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Final Tournament Placings

Top Three AoS Lists for Highground Brewsky GT

This is the top three AoS lists for Highground Brewsky GT that took place in the Michigan, United States on the 29th and 30th of April. It involved 42 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Hedonites of Slaanesh
Army Type: Pretenders
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADER
1 x Shardspeaker of Slaanesh (125)*
– Spells: Born of Damnation
1 x Contorted Epitome (190)*
– Spells: Phantasmagoria
– Aspects of the Champion: Fuelled by Ghurish Rage
1 x Keeper of Secrets (400)*
– General
– Command Traits: Strength of Godhood
– Shining Aegis
– Artefacts: The Crown of Dark Secrets
– Spells: Flaming Weapon

BATTLELINE
11 x Blissbarb Archers (150)*
11 x Blissbarb Archers (150)*
30 x Daemonettes (375)*

ENDLESS SPELL
1 x Mesmerising Mirror (60)

OTHER
5 x Symbaresh Twinsouls (140)
5 x Blissbarb Seekers (200)*
5 x Slickblade Seekers (200)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

Army Faction: Ossiarch Bonereapers
Subfaction: Crematorians
Grand Strategy: The Scales Balanced
– Triumph: Indomitable

LEADERS
Liege-Kavalos (180)*
– General
– Command Traits: Diversionary Tactics
Mortisan Ossifector (120)*
– Artefacts of Power: Gothizzar Cartouche
– Spells: Empower Nadirite Weapons
– Aspects of the Champion: Tunnel Master
Arkhan the Black (370)*

BATTLELINE
Mortek Guard (300)*
– Mortek Hekatos
– Nadirite Blade
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade
Mortek Guard (300)*
– Mortek Hekatos
– Nadirite Blade
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade
Kavalos Deathriders (170)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (170)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (170)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade

BEHEMOTH
Gothizzar Harvester (210)*

TERRAI
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Army Faction: Ogor Mawtribes
Army Subfaction: Boulderhead
Grand Strategy: The Day is Ours!
Triumphs: Inspired

LEADER
1 x Frostlord on Stonehorn (450)
– Artefacts: Arcane Tome
– Mount Traits: Rockmane Elder
1 x Frostlord on Stonehorn (450)*
– Mount Traits: Belligerent Charger
1 x Tyrant (150)*
– Artefacts: Nightflyer Cloak
– Big Name: Deathcheater
1 x Icebrow Hunter (120)*
– General
– Command Traits: Touched by the Everwinter
– Prayers: Keening Gale
1 x Frostlord on Stonehorn (450)**
– Mount Traits: Metalcruncher
1 x Bloodpelt Hunter (140)**
– Aspects of the Champion: Tunnel Master

BATTLELINE
2 x Frost Sabres (80)**
2 x Frost Sabres (80)**
2 x Frost Sabres (80)**

CORE BATTALIONS
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: (2000/2000)

Army Faction: Orruk Warclans
Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

LEADER
1 x Snatchaboss on Sludgeraker Beast (290)**
General
– Command Traits: Egomaniak
– Artefacts: Mork’s Eye Pebble
– Mount Traits: Smelly ’Un
1 x Wurrgog Prophet (170)**
Artefacts: Glowin’ Tattooz
– Spells: Gorkamorka’s War Cry
– Aspects of the Champion: Fuelled by Ghurish Rage
1 x Skragrott, the Loonking (210)**
1 x Gobsprakk (260)***
1 x Orruk Megaboss (140)***
– Artefacts: Gryph-feather Charm
1 x Orruk Warchanter (120)***
Warbeats: Fixin’ Beat

BATTLELINE
10 x Gutrippaz (150)*
– Wicked Hacka
5 x Orruk Ardboys (80)*
5 x Orruk Ardboys (80)*

ARTILLERY
1 x Beast-skewer Killbow (100)

ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (70)

OTHER
3 x Orruk Gore-gruntas (170)**
Jagged Gore-hacka
1 x Marshcrawla Sloggoth (150)***

CORE BATTALIONS:
*Galletian Veterans
**Warlord
***Warlord

TOTAL POINTS: (1990/2000)

Final Tournament Placings

Top Three AoS Lists for HAST 2: Who Let the Dogs Out?

This is the top three AoS lists for HAST 2: Who Let the Dogs Out? that took place in Australia on the 29th and 30th of April. It involved 11 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending, there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Idoneth Deepkin
– Enclave: Mor’Phann
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Akhelian King (250)*
General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Mount Trait: Voidchill Darkness
Lotann, Warden of the Soul Ledgers (110)*
Akhelian Thrallmaster (110)***
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deeps: None
Isharann Soulrender (120)*
– Artefact: Rune of the Surging Gloomtide
– Aspect of the Champion: Tunnel Master

Battleline
10 x Namarti Reavers (170)**
10 x Namarti Reavers (170)**
20 x Namarti Thralls (260)***
Reinforced x 1
20 x Namarti Thralls (260)**
Reinforced x 1

Units
3 x Aetherwings (70)*
Allies

Behemoths
Akhelian Leviadon (460)
– Mount Trait: Reverberating Carapace

Core Battalions
*Warlord
**Galletian Sharpshooters
***Galletian Command

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 70 / 400
Wounds: 104
Drops: 10

Army Faction: Flesh-eater Courts

LEADERS
Abhorrant Ghoul King on Royal Terrorgheist (450)
Mount Traits: Gruesome Bite
– Spells: Blood Feast
Abhorrant Archregent (240)*
Artefacts of Power: The Dermal Robe
– Spells: Deranged Transformation
– Aspects of the Champion: Fuelled by Ghurish Rage
Abhorrant Ghoul King on Royal Zombie Dragon (430)*
Spells: Flaming Weapon
Crypt Haunter Courtier (110)*
General
– Command Traits: Dark Acolyte
– Spells: Spectral Host

BATTLELINE
Crypt Ghouls (80)*
Crypt Horrors (330)**
Crypt Horrors (330)**

ENDLESS SPELLS & INVOCATIONS
1 x Cadaverous Barricade (20)

TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS
*Battle Regiment
**Galletian Veterans

TOTAL POINTS: 1990/2000

Allegiance: Ossiarch Bonereapers
Legion: Null Myriad
– Mortal Realm: Shyish
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADERS
Arkhan the Black, Mortarch of Sacrament (340)**
Katakros, Mortarch of the Necropolis (430)
Mortisan Boneshaper (110)*
General
– Artefact: Artisan’s Key
– Aspect of the Champion: Tunnel Master

UNITS
20 x Mortek Guard (280)*
Nadirite Blade and Shield
– 2 x Soulcleaver Greatblades
10 x Mortek Guard (140)**
Nadirite Blade and Shield
– 1 x Soulcleaver Greatblades
10 x Mortek Guard (140)**
Nadirite Blade and Shield
– 1 x Soulcleaver Greatblades

BEHEMOTHS
Gothizzar Harvester (200)**
– Weapon: Soulcrusher Bludgeons
Gothizzar Harvester (200)
– Weapon: Soulcrusher Bludgeons

ENDLESS SPELLS & INVOCATIONS
Bone-tithe Shrieker (50)

CORE BATTALIONS
*Galletian Command
**Battle Regiment

TOTAL: 1890/2000

Final Tournament Placings

Top Three AoS Lists for the II CN – II GT de CAT

This is the top three AoS lists for II CN – II GT de CAT that took place in Spain on the 25th and 26th of March. It involved 24 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty

Leaders
Krulghast Cruciator (150)**
General
– Command Trait: Ruler of the Spirit Hosts
– Artefact: Lightshard of the Harvest Moon
– Aspect of the Champion: Stubborn as a Rhinox
Guardian of Souls (150)*
Lore of the Underworlds: Seal of Shyish
Spirit Torment (120)**
Lord Executioner (130)**
– Artefact: Tuskhelm (Galletian Champion)
Veremord’s Shamblers – Corpse Cart with Balefire Brazier (180)****
– Allies

Battleline
20 x Bladegheist Revenants (360)***
Reinforced x 1
20 x Bladegheist Revenants (360)***
Reinforced x 1
3 x Spirit Hosts (130)*
10 x Chainrasps (110)*
Dreadwarden
10 x Chainrasps (110)*
Dreadwarden

Units
20 x Veremord’s Shamblers – Deadwalker Zombies (0)****
Allies
2 x Chainghasts (90)*
4 x Myrmourn Banshees (100)*

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent
***Galletian Veterans
****Regiment of Renown

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 180 / 400
Wounds: 124
Drops: 7

Kel Pigg: A nighthaunt lists takes 5-0, while not an impossible task Nighthaunt have not been doing as well in this season as many originally believed they would so it’s great to see a strong performance.

Marc took a relatively standard Scarlet Doom list taking 40 Bladegheist revenants and having all the nighthaunt aura tech in play, offensives from the guardian of souls and the chainghasts and defensively from the cruxiator and the banshees, giving him the added benefit of being able to shrug off some of the more pesky spells.

Uniquely, though, Marc decided to bring out one of the new regiments of renown. This has been a hotly debated topic in nighthaunt for when this regiment is good, but looking at his list, Marc may be going for more of a counter strike playstyle. The regiment of renown for death gives you access to a corpse cart and some zombies. The corpse cart subtracts 1 from wound rolls within 9 and reduces enemy cast rolls by 1 within 18. But special to the regiment, the corpse cart also reduces the enemy ward and save rolls by 1 within 12 of it. Adding a nice bit of both offensive and defensive tech to a scarlet doom army. The only problem is that the corpse cart only has a movement of 4, meaning it’s needing 4+ runs just to keep up with the base movement of nighthaunt.

That’s why I believe Marc most likely let his opponent hit his line first, absorbed most of the damage with his cavalcade of defensive tech, and then, on his turn, really pushed back hard. His opponent matchup was mostly melee, so they would play into the strengths of this list, and personally, I believe it would be difficult to overcome. But all in all, Marc had an effective list using the new regiment and really showed off it’s potential.

Army Faction: Maggotkin of Nurgle
Army Subfaction: Blessed Sons
– Grand Strategy: Blessed Desecration
– Triumphs: Inspired

LEADER
1 x Orghotts Daemonspew (320)
1 x Lord of Plagues (140)*
Artefacts: Arcane Tome
– Spells: Gift of Disease
– Aspects of the Champion: Tunnel Master
1 x Lord of Afflictions (230)*
General
– Command Traits: Overpowering Stench
– Incubatch
– Dolorous Tocsin
– Artefacts: The Splithorn Helm
1 x Be’lakor (355)*
Ally
1 x Bloab Rotspawned (320)**
– Spells: Magnificent Buboes

BATTLELINE
5 x Putrid Blightkings (250)**
Blightlord
– Icon Bearer
– Sonorous Tocsin Bearer
5 x Putrid Blightkings (250)**
Blightlord
– Icon Bearer
– Sonorous Tocsin Bearer
10 x Rotmire Creed (130)**

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS:
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: (1995/2000)

Alice: A very interesting off-shelf model for Nurgle. Very Herohammer friendly, with only 20 infantry models these guys are hoping to win through magical might.

Blightkings are resiliant enough, and Orghotts, the Lord of Afflictions and Lord of plagues can fight alongside them very well. Bloab and the Rotmire Creed offer support from the rear, peppering opponents with debuffs and Disease Points.

Be’lakor is here to do what he always does: Shut down the enemy’s most powerful tool for a turn (possibly two if they get a double) and then scrap with the rest if they can. Even if they fail to do significant damage, pinning down a major threat is reward enough.

Army Faction: Disciples of Tzeentch
– Army Subfaction: Hosts Arcanum
– Grand Strategy: Master of Destiny
– Triumphs: Inspired

LEADER
1 x Kairos Fateweaver (440)*
1 x Curseling (180)*
– General
– Command Traits: Cult Demagogue
– Artefacts: Arcane Tome
– Spells: Shield of Fate
– Aspects of the Champion: Tunnel Master
1 x Magister (120)*
Spells: Glimpse the Future
– Bonding: Krondspine Incarnate of Ghur

BATTLELINE
10 x Horrors of Tzeentch (Pink) (250)*
Pink Horror Icon Bearer
– Pink Horror Hornblower
– Iridescent Horror
– Split and Split Again
10 x Horrors of Tzeentch (Pink) (250)*
Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again
10 x Kairic Acolytes (120)*
Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield

BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)*
Allies

ENDLESS SPELL
1 x Umbral Spellportal (80)
1 x Tome of Eyes (40)
1 x Shards of Valagharr (40)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

So it’s a Krondspine list, Jim, but not as we know it! The changes from the Kaleb inspired lists of previous weeks are that it’s Host Arcanum rather than Guild of Summoners, cutting out the Call for Change battle tactic (summoning a Lord of Change) but allowing for a variety of units to be summoned (probably Horrors still!). It also features a different Endless Spell, with Shards of Valagharr being a useful tech piece to slow the enemy down if they try to go around the Incarnate to get to you.

In terms of other spells, The Curseling has Shield of Fate that they can cast on a double, or two Destiny Dice of the same value, and it can’t be unbound. Combined with the -1 to hit in melee on the Pinks from a Daemon character being in range, a 5+ ward can really increase the survivability of these screens. It might seem a small thing, but keeping those Pinks alive and standing on circles just drains the opponent of points, not only on the primary, but also with battle tactics as well. Add in a Krondspine pinning the enemy in place and you’ve got a recipe for victory.

In terms of opponents, Jordi clearly knows how to pilot his Tzeentch, taking out the Helon Lumineth Realm Lords boogeyman, Teclis and all, on the way to third place. Their only loss was to Marco’s second place list that you will find just above. Nice work, Jordi!

Army Faction: Beasts of Chaos
Subfaction: Quakefray
– Grand Strategy: Protect the Herdstone
– Triumph: Bloodthirsty

LEADERS
Doombull (160)**
General
– Command Traits: Bestial Cunning
– Artefacts of Power: Slitherwrack Helm
– Aspects of the Champion: Fuelled by Ghurish Rage
Beasts of Chaos Tzaangor Shaman (115)***
– Spells: Tendrils of Atrophy
Great Bray-Shaman (95)****
Artefacts of Power: Brayblast Trumpet
– Spells: Tendrils of Atrophy
Great Bray-Shaman (95)****
Spells: Viletide
Great Bray-Shaman (95)****
Spells: Viletide

BATTLELINE
Bullgors (390)*
Warheard Drummer
– Warheard Banner Bearer
– Bloodkine
– Paired Cleaving Axes
Gors (110)*
Banner Bearer
– Brayhorn Blower
– Foe-render
– Paired Hacking Blades
Cygor (210)**
– Prayers: Heal
Cygor (210)***
Prayers: Heal
Gors (110)****
Banner Bearer
– Brayhorn Blower
– Foe-render
– Paired Hacking Blades

OTHER
Beasts of Chaos Tzaangors (170)*
Twistbray
– Icon Bearer
– Brayhorn Blower
– 2 x Tzaangor Mutant
– Pair of Savage Blades
Beasts of Chaos Tzaangors (170)*
Twistbray
– Icon Bearer
– Brayhorn Blower
– 2 x Tzaangor Mutant
– Pairs of Savage Blades

ENDLESS SPELLS & INVOCATIONS
1 x Wildfire Taurus (70)

TERRAIN
1 x Herdstone (0)

CORE BATTALIONS
*Galletian Veterans
**Vanguard
***Vanguard
****Warlord. Magnificient: Artefact

TOTAL POINTS: 2000/2000

Alice: A powerful mix of hordes and elites. Tzaagors and Gors supported by a whopping a Tzaangor Shaman and a whopping three Great Bray Shaman. Hey at that cheap why not right? The gors hold a solid role as cannon fodder while Tzaangors can do the same, but actually put back a bit of bites

The Cygors and Doombull are the hammer, meant to come in once the enemy has tied themselves up with cheaper chaff. All in all an interesting approach to beasts.

Final Tournament Placings

Top Three AoS Lists for Broken Realms and Minis for War 3

This is the top three AoS lists for Broken Realms and Minis for War 3 that took place in Scotland on the 1st and 2nd of April. It involved 72 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sylvaneth
– Glade: Oakenbrow
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Season of War: The Dwindling

Leaders
Drycha Hamadreth (320)**
Lore of the Deepwood: The Dwellers Below
Spirit of Durthu (350)*
– Artefact: Greenwood Gladius
Treelord Ancient (330)
– Lore of the Deepwood: Regrowth
Warsong Revenant (300)**
General
– Command Trait: Spellsinger
– Artefact: The Vesperal Gem
– Lore of the Deepwood: Treesong
– Aspect of the Champion: Fuelled by Ghurish Rage
Battlemage (100)**
– Mortal Realm: Ghur
– Allies

Battleline
10 x Dryads (100)*
Treelord (230)*
Treelord (230)*

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 100 / 400
Wounds: 88
Drops: 5

Scotland has a strong and friendly AoS community. Their Discord has many members, and I was lucky enough to be invited to join. All of our lists have player comments today after, and I want to thank the Scottish AoS community and all the players mentioned in the article for helping us out.

Reece Fraser: I was playing oakenbrow, which allowed my treelords to become battleline. This is good on its own, but the real benefit was that it allowed all the treelords / ancient / durthu to fight at their top bracket when you look at the damage table on the warscroll until they are reduced one wound, but there are various ways to heal in Sylvaneth.

The general combo in the list is to get plus 5 to charge through the spiteswarm hive endless spell, which gives plus 3 on a 2+ once the spell is successfully cast. This is followed by plus 2 from the battlemage of ghur. The bonuses went on Durthu 9 times out of 10. The combo start with the Greenwood Gladius combined with the ancient’s once per game ability to place a tree anywhere on the table. Then the warsong revenant, who can cast through trees thanks to the spellsinger command trait, casts treesong, guaranteed from the use of the vesperal gem. All this combined can really catch opponents out.

The list was also built around the idea that every major threat piece in the army can teleport. All treelords, including Durthu, have this ability on the warscroll, allowing them to teleport through woods and overgrown terrain 9” away. In addition to this, they have access to the once per turn teleport which allowed Drycha to follow.

This allows you to create a treelord castle for Drycha, which I found quite effective. You put Drycha in her shooting mode at the start of each turn which gives her 20 shots instead of the base 10 (3+/3+/-1/1, 6s to hit are a mortal wound). I would then cast mystic shield on a treelord to help him go to a 2+ save and teleport him and another treelord 9” away from enemies. Drycha would then teleport behind them, but still within her 12” shooting range.

This allows you to shoot into what is needed, 20 shots with drycha and 3 each with the treelords. When it is the opponents turn and tney try to charge into this castle you can unleash hell for another 20 shots. Then in the monsterous rampage phase, if positioned correctly, you can attempt to make one charging unit fight last on a 3+ with a treelord and either roar or stomp with the other two monsters. Combined with treesong on that tree they are huddled around, this gives them all extra rend (-2 and -3) on all of their attacks.

The general of the army was the warsong revenant which, as explained earlier, casts through trees. The general plan was to just sit in a corner near a tree or overgrown to get the bonus +1 to cast.

Turn one he casts spiteswarm most times. After that, unless it needed to be recast, he would use his artifact for the rend spell that can’t be unbound and his built-in spell Unleash Spites, which causes mortals on 5+ with a 9” range. The number of models in the target unit determines how many dice you roll.

The dryads where there mostly because I had to fill battleline, but still can be quite tanky with minus 1 to hit and wound

Allegiance: Fyreslayers
Lodge: Vostarg
– Grand Strategy: Master of the Forge
– Triumphs: Indomitable

Leaders
Auric Runefather (120)**
General
– Command Trait: Spirit of Grimnir
Auric Runemaster (130)**
– Artefact: Volatile Brazier
– Universal Prayer Scripture: Curse
Battlesmith (150)*
– Artefact: Nulsidian Icon
– Aspect of the Champion: Fuelled by Ghurish Rage
Auric Runesmiter (120)***
Forge Key
– Prayer: Ember Storm
Auric Flamekeeper (90)***
Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Levitate
Auric Flamekeeper (90)***

Battleline
30 x Vulkite Berzerkers with Fyresteel Handaxes (480)*
Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*
15 x Hearthguard Berzerkers (450)**
Poleaxes
– Reinforced x 2

Endless Spells & Invocations
Molten Infernoth (40)

Core Battalions
*Galletian Veterans
**Warlord
***Command Entourage – Magnificent

Additional Enhancements
Artefact
Artefact

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 162
Drops: 10

Alex travelled all the way up from Wales to the part in Broken Realms and we’re lucky enough that Alex agreed to give us a breakdown on how his list worked.

Alex Bruce: The list relies on two main bricks of the army, the unit of 30 Vulkites with Fyresteel Handaxes and the unit of 15 Hearthguard Berzerkers with Poleaxes who act as a strong brick and counter punch to the army. Being in Vostarg, the units of Vulkites get +1 to Hit and +1 to Wound on the charge along with the +1 Attack from the weapon option chosen. This means that they become 2+/2+/-/1 with 3 attacks per model on the charge. In the Galletian Veterans battalion, this lets the first two ranks fight, which makes both the big unit of 30 as well as the two units of 10 dangerous threats for your opponent.

Whilst these units work well on their own merits, the runes that you can use compliment the base profiles with a number of buffs. Additional Rend and Mortal Wounds on 6s to Wound are the most frequently used however rolling the enhanced effect of the +1 to Hit rune gives the Vulkites another +1 Attack taking them to 4 attacks each on the charge. 6+ Ward (or 5+ for the enhanced effect) as well as +2 Move (with +2 Charge for the enhanced effect) board wide are both really useful utility runes. On top of this, each of the units of Vulkites can fight on death once per game, which can really boost the output of these units even when they aren’t on the charge.

Backing this up is a good number of unique buff heroes. The Runefather allows the runes to be enhanced on a 5+ rather than a 6+ and can give another +1 Attack to all units wholly within 12″ once per game. The Runemaster has the Volatile Brazier artefact to make sure that your Molten Infernoth is reliably on the board and in the opponents army causing damage (which your Grand Strategy is also to have this on the board at the end of the game!). The Battlesmith provides a 4+ Spell Ignore and 6+ Ward, which can be pushed to a 5+ Ward once per game, both wholly within 12″ as well as Rally on a 4+ for any units wholly within 18″ thanks to him being a totem. The Runesmiter provides that backboard pressure with the deep strike ability, which he can take one unit with him and backup prayer for run and charge, which both the Runemaster and Runesmiter know. Finally, the two Flamekeepers provide the army with further flexibility and buffs either providing more fighting on death to any of the units, +1 Damage to their attacks for that phase (which can stack!), or allowing units to charge at the start of either player’s combat phase.

Overall, the army is very resiliant and controls the board space very well. Any opponent who dares come close to this army is quickly overwhelmed by the amount of output it can dish out. There are layers of flexibility and redundancy in the list even down to the fact that the terrain piece provides a bonus +1 to pray for all priests within 18″.

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

Leaders
Dankhold Troggboss (200)***
General
– Command Trait: Alpha Trogg
– Artefact: Glowy Howzit
Madcap Shaman (70)***
Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
– Aspect of the Champion: Tunnel Master
Squigboss with Gnasha-squig (80)**
Skragrott, The Loonking (160)***
Grinkrak The Great (190)**

Battleline
20 x Moonclan Shootas (125)*
40 x Moonclan Shootas (250)*
Reinforced x 1
30 x Squig Hoppers (540)**
Reinforced x 2

Units
6 x Grinkrak’s Looncourt (0)*
6 x Sneaky Snufflers (110)**
10 x Loonsmasha Fanatics (220)**
Reinforced x 1

Core Battalions
*Galletian Sharpshooters
**Battle Regiment
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1945 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 186
Drops: 7

Nathan is starting to become somewhat of a regular on the Top Three’s now! Following up on his Brewdog result a couple of weeks back, he’s at it again, I asked him for a few words about his list:

Nathan Watson: It’s very much the same as my Brewdog list in how it plays, but I wanted to take the fanatics in a unit of 10 to better benefit from the all out attack to make them more consistent. I also swapped the loonboss to a Dankhold Troggboss to try and have the option to play for a guaranteed grand strategy. Chasing the moon involves keeping your general alive to the end of the battle, and the Troggboss is very survivable with a 4+ spell ignore and a 4+ ward.

Allegiance: Soulblight Gravelords
Lineage: Legion of Blood
– Grand Strategy: Vampiric Conquerors
– Triumphs: Indomitable

Leaders
Vampire Lord (140)*
General
– Command Trait: Sanguine Blur
– Expertise: Arcane
– Universal Spell Lore: Levitate
Vampire Lord (140)*
Artefact: Oubliette Arcana
– Expertise: Arcane
– Universal Spell Lore: Levitate
Radukar the Wolf (140)*
– Lore of the Vampires: Amethystine Pinions
Necromancer (130)**
– Lore of the Deathmages: Decrepify
– Aspect of the Champion: Tunnel Master
Necromancer (130)**
Lore of the Deathmages: Fading Vigour
Gorslav the Gravekeeper (80)**

Battleline
60 x Deadwalker Zombies (360)***
Reinforced x 2
60 x Deadwalker Zombies (360)***
Reinforced x 2
20 x Deadwalker Zombies (120)*
20 x Deadwalker Zombies (120)*
20 x Deadwalker Zombies (120)**
20 x Deadwalker Zombies (120)**

Core Battalions
*Battle Regiment
**Battle Regiment
***Galletian Veterans

Total: 1960 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 234
Drops: 4

I saw this lost with 200 Zombies and couldn’t resist including it as out wildcard!

William Cruickshanks: Alright, 200 Zombies.

So when I first saw this list, my first thought was that it’d be a stupid idiot spam list. That said, after looking at the list a bit more, there’s actually quite a bit to it.

I will say, any idiot can play this list vs. LRL or something. You just need to box them in and have bodies for the most part. But vs melee matchups, there is so much nuance to having 200 bodies with 6″ pile in, access to flight / 9″ pile in and fight twice that you can actually pull off some pretty astonishing things.

Your general win condition is to just flood the board with Zombies, and make it so that even if your opponent kills stuff they’re only really denting screens of Zombies, and then a unit of 2-3 attack fight twice zombies punches back and takes zones back off them. Fight twice with a 9″ pile in is often used more for movement / leapfrogging off units than it is for anything else. My biggest tip would be to try and conserve models as long as possible, and never let your opponent kill your stuff on their turn if you don’t have to. Also, 6″ pile in has SO MUCH you can do with it, so learn it! It’s fall back and retreat, it’s free movement every combat phase even if you don’t end within 3″, it makes you a super useful movement blocker as you can end 3.01″ away, the applications are endless.

You don’t have to do anything crazy vs. guns, but vs. melee the skill ceiling is pretty high 😀

Oh, and zombies are really good in the new book too. Very different, but very good. Three games in and can’t wait til it comes out!

Final Tournament Placings