Category Archives: Genre

Space Marine Colour Schemes

Some time ago, I spent a considerable amount of time playing with impcat. For those who don’t know Impcat allows you to digitally paint models to test colour schemes for projects.

As such I ended up recreating and creating tonnes of Space Marine liveries for both cannon chapters and non-cannon chapters. This process eventually allowed me to create my own home brew Space Marine Chapter the Void Dragons.

But, I thought rather than deleting all that hard work or just leaving it on Pinterest where it won’t be used, why not share them with you. That way, you can view the colour schemes I’ve already made and pick one for your own Chapter should you wish….. Enjoy!

Requested by Maher

Getting Started in Warmaster

Warmaster is a set of fantasy miniatures wargame rules developed by the same company as produced Warhammer, Warhammer 40,000 and Lord of the Rings miniatures rules.

Board Game Geek Summary

It has been given a rating of 7.2 on BoardGameGeek from 450+ ratings.

I was going to write an article about Warmaster and how to get started, but Iain has done such a great job on YouTube I’ve decided to steal link to all his shows instead.

But before I start – Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.

But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it. Membership is available from just £1/month (plus taxes!!)

For those who don’t know, Warmaster is a 10mm fantasy game (with an ancients version) which is commonly played on a 6′ x 4′ board to points values of 2,000 points. It was written by Rick Priestley and is going through something of a renaissance thanks to a number of 10mm designers releasing models for resin printing – either home printing or through a retailers like Excellent Miniatures.

The original… now changed slightly in Warmaster Revolution

Iain Standing has produced 10 videos explaining Warmaster Revolution (a version of Warmaster maintained by a committee).

1. Getting Started

2. Moving Forwards

3. Hitting Your Targets

4. Getting Stuck In

5. Up Close & Personal

6. Winners and Losers

7. Confusion

8. Characters & Flyers

9. Magic

10. End Game

Iain also has loads of great videos on most of the armies you can play.

If you’re interested in getting into Warmaster (or returning to it!) I can’t suggest you start anywhere else but these excellent collection of videos.

Cheers Iain!!

— Declan & Eeyore

What is Age of Sigmar?

After Declan’s great article on getting started with Warmaster, we decided to perhaps turn this into a little series. So today I bring you getting started in Age of Sigmar!

Warhammer: Age of Sigmar is a skirmish tabletop game for two or more players where you command several armies from a huge range that goes from Humans, Dwarves, High Elves, Undead Vampires, Orcs, Beastman and lots of races. This book provides you with all the rules you need to play, and guides you through collecting and painting your own army of Citadel miniatures.


It has been given a rating of 6.7 on BoardGameGeek from 600+ ratings.

Games Workshop has produced a number of videos explaining how to play Age of Sigmar.

1. Introduction

2. Overview

3. Warscrolls

4. Hero Phase

5. Movement Phase

6. Shooting Phase

7. Charge Phase

8. Combat Phase

9. Battleshock Phase

As this is a Games Workshop game, there are tonnes of support and websites out there dedicated to the Age of Sigmar. Some of my favourites include:

Warscroll Builder (Allowing you to make lists quickly)
The Honest Wargamer Scorecard
Cheatsheet

— Peter

Top Three AoS Lists from Golden Sprue AoS GT 2022 (New York, US) 15/16th January 2022

This event saw a total of 26 players take part in five games over two days.

Most Selected Faction/Subfaction

The appeal of playing with Dragons is obviously very strong at the moment, with seven of the twenty-six payers choosing to select the Hammers of Sigmar for the tournament. The winning list was also from this faction.

Win Rate

While the Hammers of Sigmar were the most selected faction/subfaction at the event and held the honour of a list in first and second place at the tournament, they were only middle of the table when it came to their win rate. Perhaps a sign that the popular list could be hard to use well?

The Top Three Lists

These were the top three lists from Golden Sprue.

Corey Begley – Stormcast Eternals

Corey won all five games with 169 battle points.

Allegiance: Stormcast Eternals
– Subfaction: Hammers of Sigmar
– Grand Strategy: Hold the Line
Triumph: Inspired

Leaders
———-
Aventis Firestrike Magister of Hammerhal (310)*
– Spell: Thundershock
Lord-Relictor 
(General)(145)*
– Command Trait: High Priest
– Prayer: Translocation

Knight-Judicator with Gryph-Hounds
(205)*
– Artefact: Arcane Tome
– Spell: Celestial Blades


Battleline
———-
2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Fulminators (230)*
15x Judicators with Skybolt Bows
 (600)*
– Reinforced: Twice

5x Liberators (115)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons


Core Battalions
———-
Battle Regiment*

Total Points: 1950 pts

Thomas Zhennan Guan – Stormcast Eternals

Thomas managed four wins from five and 153 battle points.

Allegiance: Stormcast Eternals
– Subfaction: Hammers of Sigmar
Grand Strategy: Hold the Line
Triumphs:

Leaders
———-
Lord-Relictor (General) (145)**
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayers: Translocation


Battleline
———-
4x Dracothian Guard Tempestors (440)*
– Reinforced: Once

2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Concussors (220)**
2x Dracothian Guard Concussors (220)**

Units
———-
6x Vanguard-Raptors with Longstrike Crossbows (480)*
– Reinforced: Once


Core Battalions
———-
*Redemption Brotherhood
**Battle Regiment

Total Points: 1965 pts

Tyler Bushey – Ironjawz

James came third and also managed four wins from five with 147 points.

Allegiance: Ironjawz
Subfaction: Bloodtoofs
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Megaboss on Maw-Krusha (General)(480)*
– Command Trait: Mega Bossy
– Boss Choppa and Rip-Tooth Fist
– Artefact: Armour of Gork

Megaboss on Maw-Krusha 
(480)*
– Boss Choppa and Rip-Tooth Fist
– Artefact: Destroyer
– Mount Trait: Fast ‘Un

Warchanter (115)*
– Warbeat: Killa Beat

Warchanter (115)*
– Warbeat: Get ‘Em Beat

Warchanter (115)*
– Warbeat: Fixin’ Beat


Battleline
———-
3x Gore-Gruntas (170)*
– Jagged Gore-Hackas

3x Gore-Gruntas (170)**
– Jagged Gore-Hackas

3x Gore-Gruntas (170)**
– Jagged Gore-Hackas

3x Gore-Gruntas (170)**
– Jagged Gore-Hackas


Core Battalions
———-
*Warlord
**Hunters of the Heartlands

Total Points: 1985 pts

Wildcard! Justin Hagelin – Gloomspite Gitz

Justin came in 13th out of 26th with a two drop squig heavy Gloomspite Gitz army that our Declan would be proud of, Especially as it includes Kragnos! This must have been a lot of fun to play.

Allegiance: Gloomspite Gitz
Subfaction: Jaws of Mork
Grand Strategy: Hold the Line
Triumphs:

Leaders
———-
Kragnos, The End of Empires (720)*
Loonboss on Giant Cave Squig 
(General)(110)*
– Moon-cutta
– Command Trait: Envoy of the Overbounder
– Artefact: Syari Screamersquig


Battleline
———-
10x Squig Hoppers (180)*
10x Squig Hoppers (180)*
10x Squig Hoppers (180)

Units
———-
10x Boingrot Bounderz (210)*
– Reinforced: Once

10x Boingrot Bounderz (210)*
– Reinforced: Once

10x Boingrot Bounderz (210)*
– Reinforced: Once


Core Battalions
———-
*Battle Regiment

Total Points: 2000 pts

The Final Tournament Placings

Writing a Sci-fi table top Wargame – Part 8

The results of last week’s polls are as follows:

In replacement of listing every post on this project so far, I’ve started a written document that should eventually evolve into the ruleset for the game.

As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know below. This is completely anonymous.

← Back

Thank you for your response. ✨

Objectives

Every battle has a purpose. There are many ways to decide on objectives for a game. There’s the pre determined locations that games like Age Of Sigmar or 40k uses that ensured there distribution is fair and even. It there is the method where players take it in turn to place them randomly. Or there’s the narrative version where each army needs to perform a certain task or survive for a certain number of rounds.

However, I have another proposal. What about narrative objectives that make sense? For example, the invaders primary object in a battle may be to take and hold an ammunition dump. While also having a number of secondary objectives such as cutting a fuel supply line or destroying a communication centre. Plus, as our game will encompass all aspects of warfare such as space, land and aerial combat these objectives can be tied together in a campaign.

Deployment

This links me nicely to my next topic which is deployment. There are a number of options here.

One I used in Clausewitz was for light infantry units to count as deployment markers which then took part in a mini game to decide the deployment zones before a game. Here’s an example video:

Or alternatively, we have specified table edges with a set distance from the edge.

Or, there is the option to have the defender set up where they feel appropriate given the objectives (this would be more for narrative based objectives), and the attacker would then ‘drop in’ or arrive in on or at certain points of the table that are a certain distance from the enemy.

Lastly, there’s the Argument of Kings option where units arrive on their table edge only after a certain turn. i.e. light units can arrive from turn one, regular infantry turn two, heavy infantry and light tanks turn 3 and so on.

Suggestions?

Do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.

← Back

Thank you for your response. ✨

Top Three Lists from Tempest (AoS)

Scott runs a lot of tournaments up in Stirling, Scotland at Common Ground Games. Unfortunately I’ve not been to one yet, but it’s definitely on the list of places to go! Warmaster is also run up there.

His latest tournament has just finished, and he has been posting the results – and lists – online via his twitter account and on Tabletop.to.

So before you continue with this article, pop onto Twitter and give Scott a well deserved follow! https://twitter.com/_wee_men

Welcome back!! I hope you liked Scott’s feed – it’s full of great coverage from the event and well worth a read. I followed along all weekend to the trials and tribulations of the competitors.., and the Dragons!!

1st Place – Daughters of Khaine – Nathan Watson (5-0)

Allegiance: Daughters of Khaine
– Temple: Hagg Nar
– Mortal Realm: Ulgu
– Grand Strategy: Hold the Line
– Triumphs: 

Leaders
Bloodwrack Shrine (190)*
 General
 Command Trait: Devoted Disciples  
 Artefact: The Ulfuri  
 Lore of Shadows: Steed of Shadows
Hag Queen (105)*
 Artefact: Khainite Pendant  
 Prayer: Blessing of Khaine
Morathi-Khaine (330)*
The Shadow Queen (330)*

Battleline
15 x Blood Stalkers (540)**
 Reinforced x 2
20 x Witch Aelves (240)**
 Sacrificial Knives and Blade Bucklers
 Reinforced x 1
10 x Witch Aelves (120)*
 Pairs of Sacrificial Knives

Units
5 x Khinerai Lifetakers (90)**

Endless Spells & Invocations
Heart of Fury (55)

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 101
Drops: 8

Nathan is rocking Morathi and the Bow Snakes and clearly did a lot of work here. The secret to Morathi’s success is no secret – she’s a beast! Being able to dish out good damage, knowing all the spell lore (interesting boost in the latest FAQ), and only taking 3 damage per player turn means that you can use her to block, kill big stuff and generally get in the way. If you’re opponent has no shooting she’s even better as she won’t suffer early wounds.

In AOS she is great and the FAQ made her stronger!

A word of warning though – this is not a pick up and play army… practice, practice, practice is the order of the day with this. There’s not many wounds available (101) and not a great save across the rest of the army.

Congratulations to Nathan.

2nd Place – Stormcast Eternals – Luke Garside (4-1)

Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Bloodthirsty

Leaders
Knight-Draconis (300)*
 General
 Command Trait: Battle-lust
 Artefact: Arcane Tome (Universal Artefact)
 Mount Trait: Thunderous Presence
 Spell: Thundershock

Battleline
2 x Stormdrake Guard (340)*
 Drakerider’s Lance
2 x Stormdrake Guard (340)*
 Drakerider’s Lance
2 x Stormdrake Guard (340)*
 Drakerider’s Lance
2 x Stormdrake Guard (340)*
 Drakerider’s Lance
2 x Stormdrake Guard (340)*
 Drakerider’s Lance

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 101
Drops: 1

Stormcast Eternals are lucky enough to have a great Warscroll and the ability to make it into battleline. And Luke has done this shortly after the models were released over the Christmas break. Stormdrake Guard have a mortal wound shooting attack, great movement, and decent combat output. And they can survive! At 340 points they are exceptional value despite the massive points increase before they were released.

This army is relatively simple… go forward … kill the world … don’t die!

But that’s doing Luke a dis-service and you have to play well to get a 4-1 with such other great armies around (*Edited – thanks to John B below!)

It will take time for the AoS community to work out how to deal with this, but they do seem very, very good and it’s difficult to see them not winning a 5 game tournament in the very near future.

3rd Place – Stormcast Eternals – John B (4-1)

Allegiance: Cities of Sigmar
– City: Living City
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Freeguild General on Griffon (290)*
 General
 Lance
 Command Trait: Ironoak Artisan
 Artefact: Spear of the Hunt
 Mount Trait: Soaring Guardian
Celestant-Prime, Hammer of Sigmar (325)*
Branchwraith (95)*
 Lore of Leaves: Lifesurge

Battleline
10 x Ironbreakers (115)*
10 x Ironbreakers (115)*
20 x Freeguild Crossbowmen (210)*
 Reinforced x 1

Units
10 x Shadow Warriors (120)*
4 x Dracothian Guard Fulminators (460)*
 Reinforced x 1

Behemoths
Celestial Hurricanum (230)*

Core Battalions
*Battle Regiment

Total: 1960 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 111
Drops: 

John B has another 1 drop army but very different from the Dragon list. I’ve seen similar, but never anything exactly like this… and it’s good! The Fulminators have a mortal wound shooting attack (see above!), the Celestant-Prime can arrive on the table on the game when needed and he has reach with the Crossbowmen.

It’ll be interesting to see this live to see how it plays… I’ve got little idea!

Wildcard! – Skaven – Cara Newby – 3-2

Peter Atkinson of Twitter, and Plastic Craic fame suggested that we pick a fourth army for our top three articles as an interesting list, one to watch for the future, or just because we like it.

I’ve chosen a Skaven list by Cara Newby.

Allegiance: Skaventide
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Master Moulder (95)*
– General
– Command Trait: Hordemaster

Master Moulder (95)**
– Artefact: Rabid Crown
Master Moulder (95)**
Master Moulder (95)***

Units
6 x Rat Ogors (285)*
– Mutation: Toughened Sinews
6 x Giant Rats (40)*
6 x Giant Rats (40)*
6 x Rat Ogors (285)**
– Mutation: Insanely Rabid
6 x Giant Rats (40)**
6 x Giant Rats (40)**
6 x Giant Rats (40)***
6 x Giant Rats (40)***
6 x Giant Rats (40)***
6 x Giant Rats (40)***

Behemoths
Hell Pit Abomination (240)*
– Mutation: Toughened Sinews
Hell Pit Abomination (240)**
– Mutation: Best-best Warpstone Spikes
Hell Pit Abomination (240)***
– Mutation: Accelerated Regeneration

Core Battalions
*Battle Regiment
**Battle Regiment
***Battle Regiment

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 152
Drops: 3

Cara was 3-1 going into the last round with a chance of a 4-1, and this list is great! Anyone who knows me, knows I love horde armies and this looks like a great example. I played a similar army at a 1 day THWG event last year and they are great at holding objectives, and stopping Cara getting Hold the Line must have been a real challenge.

Added to that the four monsters allow extra points from Battle Tactics including – at least – monstrous takeover. Added to that this must be fun to play against which is always something I look out for in a list.

Well done to Cara for 3-2 with a possible 4-1. I hope I’ll get a chance to see this in the flesh this year.

Thanks to Scott for running the tournament and keeping us all updated on Twitter… looks like everyone had a great time.

— Declan

Combat Patrol: Orks – Beginners 1,000 Point Army

Following the success of the first two articles in this series on the Sisters of Battle and the Blood Angels, I decided to write another, this time on everyone’s favourite xenos, the Orks. So like the last two lists our only rule is that we have to start with the Combat Patrol box and then build this up to 1,000 points that will hopefully prove to be a fun introduction to what I think is the most characterful of xenos armies.

The combat patrol box is packed with goodies and like the other factions they’re a fantastic way to start a new army as they often give you a wide range of units.

Combat Patrol: Orks


In the Orks Combat Patrol box you’re given;

  • Ork Warboss in Mega Amour
  • 20x Ork Boyz
  • 3x Deffkoptas
  • 1x Deff Dread

All of that for £85, which is bought separately would cost roughly £150.

On top of this we’ll add the following units;

This will cost you an additional £168, alongside the cost of the Codex (£30) the entire army will set you back £283!

However! If you sign up for SCN Hobbies mailing list you’ll receive 25% off Games Workshops recommended retail price and 15% off web only miniatures. Meaning including postage the army and codex would cost £220! That’s a saving of just over £60!

To sign up to the SCN Hobbies mailing list, email Sarah on scnhobbyworld@outlook.com.

This combat patrol can be used as a basis for virtually any of the Ork klans, so today we’re just going to make a generic list that should be suitable for anyone (though Evil Sunz and Deathskullz are likely to gain more out of it).

The list above brings us with upgrades to 1,000 points and the list will be as follows;

HQ
———-

Warboss in Mega Armour (Warlord) – 115 pts
‘Uge Choppa & Big Shoota
– Command Trait: Big Gob
– Trukkboyz


Weirdboy – 70 pts
– Power of the Waaagh!: Da Krunch & Da Jump


TROOPS
———-

Boyz – 95 pts
– 9x Boyz: Slugga & Choppa
– Boss Nob: Big Choppa & Slugga
– Trukkboyz Mob


Boyz – 95 pts
– 9x Boyz: Slugga & Choppa
– Boss Nob: Big Choppa & Slugga

ELITES
———-

Meganobz – 105 pts
– 2x Meganobz: Kustom Shoota, Power Klaw
– Boss Meganob: Kustom Shoota, Power Klaw

FAST ATTACK
———-

Deffkoptas – 150 pts
– 3x Deffkoptas


Warbikers – 130 pts
– 4x Warbiker: Dakkaguns and Choppa
– Boss Nob: Big Choppa


HEAVY SUPPORT
———-

Deff Dread – 85 pts
4x Dread Klaw
Deff Dread – 85 pts
4x Dread Klaw

DEDICATED TRANSPORT
———-

Trukk – 70 pts

TOTAL POINTS: 1,000

WARBOSS IN MEGA ARMOUR

This chap is truly a beast! 5 attacks in melee, hitting on 2+ at strength 9, this dude can hit marines on 2+ and then wound them on 2+ giving them only a 6+ chance to save. Flat two damage means he’ll likely kill at least three marines in combat.

On top of that if you make sure your boyz are within 6″ of him, when in combat they’ll benefit from a +1 on their hit rolls in combat.

Give him the Trukkboyz Specialist mob rule, it’ll mean he can disembark even if the Trukk makes a normal move and it’ll add +1 to his ranged attacks hit roll while shooting from the trukk.

With Tellyporta, you also have the option of setting him up in reserve and bringing him on later…. But perhaps consider saving this for a unit we’ll look at later.

WEIRDBOY

While not bad in combat himself, this guys true power comes from his Waaagh Powers. Equip him with Da Jump and you’ll be able to move any of your core units such as your Boyz anywhere on the battlefield 9″ away from the enemy, and considering we’ve gone for a fast list which should be charging up to the enemy as quickly as possible, this power ties in perfectly with that.

Your second power could be Da Krunch which if any enemy units stray to close to the Weirdboy he’ll be able to roll a D6 for each model causing mortals on 6’s.

BOYZ

Your common Ork is a CC specialist and in our army where speed and being in the enemies grill is top priority these boyz will do you proud. With two attacks base increasing to three due to their Choppas a single unit of 10 can push out 31 attacks in close combat which hit on 3’s (or 2’s if near your Warboss). If you choose to run your army as Goffs then these boyz will score additional hits on unmodified hit rolls of 5+ instead of 6+ if you use the Unbridled Carnage stratagem for 2CP.

Either place them in your Trukk and give them the Trukkboyz specialist mob rule, and then bomb them up the field or have them sit with your Weirdboy who can Da Jump them near to their target.

MEGANOBZ

This unit with their Power Klaws mean they can chew through a lot of the enemies heavy armour. With Strength 10 in combat and AP-3 with flat 2 damage throw them against tanks and watch them krump.

You can increase this damage to three with the stratagem Hit ‘Em Harder, which if you take averages into account means you should be causing 9 wounds to things like Space Marine Rhinos and the like.

Again, because their Core, if they’re within 6″ of the Warboss they’ll gain a +1 on their to hit roll in combat meaning that you negate the -1 to hit for having power klaws.

You can equip these with a Tellyporta as well should you wish, allowing you to deploy them anywhere 9″ away from the enemy,

DEFF KOPTAS

These boyz are fast with a movement of 14″ they close towards enemy tanks fire their rockets and cause some serious damage early in the game. Their rockets are 24″ range with 2D3 shots, strength 8 and AP-2, doing D3 damage per hit. Great for taking out heavier infantry from further away and staying out of range of the enemies small arms fire. Also can be used to quickly claim any objectives should the need arise. lend themselves perfectly to our fast moving army, giving it some punch from further away.

If they do get caught in combat, each Kopta will be able make 6 attacks thanks to its Spinnin’ blades. However, they’re only hitting on 3’s and hit at strength 5, -1AP and doing 1 damage each. Try and avoid combat with them unless you feel confident you can win.

With Swoopin’ Down these boys can also be set up off the table before the game begins coming down in a movement phase at least 9″ away from the enemy. Good for dropping in and using the rockets to blast away at a valuable target.

If you choose Speed Freaks then there’s various options of stratagems for these as well with possibly the best being Attack Out O’ Da Sun, allowing them to be removed at the end of the turn for 2CP and placed anywhere on the battlefield 9″ away from the enemy in your next movement phase. This also effectively removes the chance for the enemy to shoot and target them for a turn.

WARBIKERS

Warbikers are a great all round unit for shooting and combat. With each bike having two Dakkaguns they have the potential to kick out 25 shots for the five bikes if they’re within 9″ of the enemy. Even if they’re not they’ll still be able to shoot 15 times! Great for taking out lightly armed units such as Guard.

In combat the Warbikers will make two attacks each (three attacks each if they have Choppas)though don’t expect them to cause too much damage unless you have taken them as Speed Freaks.

This unit is ideal for harassing the enemy and taking wounds off here and there.

DEFF DREAD

This guy can really be turned into a CC beast, and you’ve got two of them to play with! Give them both four Dread Klaws and they’ll generate seven attacks each in melee. These are at Strength 10, -3 AP and doing 3 damage each. They’ll chew through most things the enemy can put up against them.

They’re tough as well with toughness 7, 8 wounds each and a 3+ save, the enemy will need to pour some time and effort into getting rid of these, meaning they’re not shooting at your boyz or meganobz……

when you do charge with these make sure to use Ramming Speed for 2CP as it’ll give 3D6 for your charge roll and on a 2+ cause D3 mortal wounds to an enemy within engagement range.

To get them up the field really quick, keep the deff dreads in reserve and then use the Tellyporta stratagem that we discussed earlier and all they’ll be able to deploy 9″ away from an enemy in the movement phase. That’ll terrify most players.

TRUKK

The trusty Ork Trukk, place one of your units of boyz in here and they’ll be able to shoot from it as its open topped. It’ll be able to take 12 infantry models or one unit of ten boyz and your Warboss…. just to get them up the field quicker.

Remember that the Trukk is Ramshackle as well meaning anything up to strength 7 that targets it will have to subtract one from its damage characteristic.

OTHER POINTS

If you like close combat, then this army list is for you. It’s ideally suited to get up the table quickly and charging as soon as possible. Be as aggressive as possible with this list and you should have a lot of fun.

WHERE NEXT?

The sky’s the limit. Which Kultur do you want to go with, Evil Sunz? Get more vehicles. Goffs? Get more boyz. Deathskulls? Get some lootas.

I hope you enjoyed this, please let me know in the comments below how you would build a 1,000 point list from the Combat Patrol Box and why not also let me know what you think to my list. There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.

Peter

Pot-Grot and his Assistant

The work towards Burning Skies continues. Today (or is that yesterday, it being 00:45 here right now) I finished my first models of 2021.

I’ll need to pick up the pace a bit though if I’m going to get the remaining 44 models done by late march…..

Rogue Trader Collection – 13/01/22

So the diorama for Marneus is starting to come together. All that’s left to do is perhaps tidying the bear up a little and finishing the marine Guard.

On top of this I’ve ordered from Etsy some mini banners for the 1st and 2nd companies as well as the chapter banner which I’ll hand on the wall behind Marneus.

The chapter banner
The 2nd Company banner
The first company banner

Once these arrive and are placed the model will finally be finished!

Top Three AoS Lists from Atomic Age of Sigmar (Texas, US) 8th January 2022

These were the top three lists from Atomic Age of Sigmar held on 8th January 2022.

Bryan Lofton – Ossiarch Bonereapers

Bryan won all of his games gaining 39 battle points.

Allegiance: Ossiarch Bonereapers
– Subfaction: Petrifex Elite
– Grand Strategy: Hold the Line
Triumph: Bloodthirsty

Leaders
———-
Arkhan the Black (360)
Katakros 
(450)*
Mortisan Soulmason 
(General)(140)*
– Command Trait: Mighty Archaossian
– Artefact: Godbone Armour
– Spell: Empower Nadirite Weapons


Battleline
———-
10 x Mortek Guard (140)*
10 x Mortek Guard (140)*
5x Kavalos Deathriders
 (190)**
5x Kavalos Deathriders (190)**

Units
———-
2x Morghast Harbringers (185)*
3x Necropolis Stalkers 
(180)**

Core Battalions
———-
Battle Regiment*
Hunters of the Heartlands**

Total Points: 1975 pts

Gavin Grigar – Ogor Mawtribes

Gavin also managed three wins from three and 38 battle points.

Allegiance: Ogor Mawtribes
– Mawtribe: Underguts
Grand Strategy: Predator’s Domain
Triumphs: Bloodthirsty

Leaders
———-
Hrothgorn (General) (170)*
Tyrant (150)*
– Artefact: Gruesome Trophy Rack
– Big Name: Fateseeker

Butcher (135)**
– Artefact: Gnoblar Blast Keg
Spell: Blubbergut Stench
Kragnos, The End of Empires (720)*

Battleline
———-
2x Frost Sabres (55)**
2x Frost Sabres (55)**
2x Frost Sabres (55)**

Units
———-
3x Hrothgorn’s Mantrapers (0)**
20x Gnoblars (100)**

Artillery
———-
Ironblaster (130)**
Ironblaster (130)
Ironblaster (130)
Ironblaster (130)

Core Battalions
———-
*Command Entourage – Magnificent
**Battle Regiment

Total Points: 1960 pts

James West – Maggotkin of Nurgle

James came third and managed two wins and a draw while gaining 36 battle points.

Allegiance: Maggotkin of Nurgle
Subfaction: Blessed Sons
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
The Glottkin (700)
– Spell: Rancid Visitations

Bloab Respawned
 (General)(300)
– Spell: Magnificent Buboes

Battleline
———-
10x Putrid Bightkings (500)*
– Reinforced: Once

5x Putrid Blightkings (250)*
5x Putrid Blightkings (250)*

Core Battalions
———-
*Hunters of the Heartlands

Total Points: 2000 pts