I’m starting to get a pace going with my Kruleboyz with a character now joining my small force. This time I’ve finished a Murknob with Belcha-banna. Once again a great fun model to paint, although not sure quite how much use I’ll get out of him as his rules aren’t great and I can’t see him dislodging any of the choices from my Big Waaagh.
Warscroll from Wahapedia
Sure, it has the potential to do some mortal wounds in combat (but average of 1 is unlikely to change anything) and the 1″ reach means he needs to be near the front – and whilst the Power of Kragnos has a potential to stop a spell a 5+ seems a little harsh!
That’s a big Belcha…!
I’ve now got 13 Kruleboyz finished, and getting through the Dominion box sets. Once again thanks to Peter for the initial push needed to get these started.
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
It’s Book 3 and of course the reigns had to be passed to Gav Thorpe at some point. A safe, dependably write who seems to really care for the Warhammer 30k story line… and produces cracking books as well.
Black Library – Always Excellant Cover Art
From the book:
The war for the fate of mankind blazes on. Though the outer defences have fallen, the walls of the Palace itself remain inviolate as Rogal Dorn, the Praetorian of Terra himself, uses every known stratagem and ploy to keep Horus’s vast armies at bay. In Perturabo, the Traitor siegebreaker, Dorn faces an adversary worthy of his skill. A terrible, grinding attrition ensues. The crucial battle for the Lion’s Gate space port is at the heart of this conflict. With it in their possession, the Traitors can land their most devastating weapons on Terran soil. Dorn knows it must not fall. But with enemies attacking from all sides, and the stirrings of the Neverborn drawn to the slaughter, can the Imperial defenders possibly prevail?
Gav Thorpe brings characters from Terra and Terra orbit together from Imperial Guardsmen, Rememberancers, Traitors and Primarchs… and knits it all together in a satisfying progression of the story… as the Space Port comes under attack from Perturabo.
Not every novel can include Sanguinius and his Blood Angels, and so this one brings in the battle of the greatest strategists within the Primarchs together in the first for the Lion’s Gate space port. As with other books in the series, Gav Thorpe ensures that he includes ‘normal’ citizen in the form of Imperial Guardsmen and Rememberancers to give us – the simple reader – a change of understanding the super-human conflict which is raging on Terra. And he does a good job of it too.
There are times when the battles stall a little, but it is barely noticable as you quickly dive into another ‘set-piece’ battle as part of the conflict. It’s another great addition to the end of the story!
⭐⭐⭐⭐
Rating: 4 out of 5.
We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & a USA Amazon affiliate link for which Woehammer receives a small commission.
This weekend I’m taking part in my first AoS tournament, Battle of Burning Skies is run by the legends at Savage Hammer Gaming and Greetings from the Warp, and is sponsored by none other than fellow Woehammerer Sarah and SCN Hobbies.
This is my first tournament of any kind since 1999 (yes, I’m that old). All the lists are available on Best Coast Pairing if you have a subscription so I thought I would cover three of the lists which I believe have the potential to win.
Savage Hammer Gaming have a number of events upcoming this year all based in Bedford, for both 40k and AoS. So if you want to keep updated on them or want to come along to an event why not check them out on Eventbrite.
Declan has come off the back of two tournament tournament wins and a second place, being undefeated in all three. A win at Dazmaul Wargaming and the Chumpionship tournament, and a second place at Raging Rivers so its hard to ignore his potential to make it three wins on the trot. Declan is running his favourite Big Waaagh! once more which suits his punch second gaming style.
Allegiance: Big Waaagh! – Grand Strategy: Hold the Line – Triumphs:
Leaders Megaboss on Maw-Krusha (480)* – General – Boss Choppa and Rip-tooth fist – Command Trait: Touched by the Waaagh! – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Fast ‘Un – Lore of the Weird: Da Great Big Green Hand of Gork Wurrgog Prophet (150)* – Artefact: Glowin’ Tattooz – Universal Spell Lore: Flaming Weapon Orruk Warchanter (115)* – Warbeat: Fixin’ Beat Orruk Warchanter (115)* – Warbeat: Fixin’ Beat
Battleline 10 x Orruk Brutes (320)** – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1 10 x Orruk Brutes (320)** – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1 5 x Orruk Ardboys (85)*** – 1x Gorkamorka Banner Bearers 5 x Orruk Ardboys (85)*** – 1x Gorkamorka Banner Bearers
Units 4 x Ironskull’s Boyz (80)*** 3 x Orruk Gore-gruntas (170)** – Jagged Gore-hackas 2 x Savage Big Stabbas (80)*
Core Battalions *Warlord **Hunters of the Heartlands ***Ironjawz Fist
After starting the year playing Daughters of Khaine, Christine swapped to her old favourites Ironjaws for the Chumpionship, and boy what a swap! Christine finished 2nd in the event to Declan with her Ironjaws list and I’ve no doubt her list has the potential for three wins this weekend. WHAT’S THAT COMING OVER THE HILL? IS IT KRAGNOS, IS IT KRAGNOOOOSSSS?! Lots of big stompy monsters here, with a recently upgraded Kragnos who can do a lot of heavy lifting alongside the ubiquitous Maw-Krusha. This list is bound to crush face.
Army Faction: Orruk Warclans – Army Type: Ironjawz – Army Subfaction: Bloodtoofs – Grand Strategy: Beast Master – Triumphs: Bloodthirsty
LEADER
Kragnos (720)
Megaboss on Maw-krusha (480)* – General – Command Traits: Mega Bossy – Boss Gore-hacka and Choppa – Artefacts: Destroyer – Mount Traits: Loud ’Un Orruk Warchanter (115)* Orruk Weirdnob Shaman (90)*
We’ve seen versions of Christian’s list on many top 3’s recently so it’s hard to ignore the potential for him to place high up in the rankings this weekend. Christian is a seasoned pro and went 5-0 at Blackout V with his Soulblight Dynasty he has swapped them this time around for Legion and I think he has the potential to push Declan to the end on this one.
Army Faction: Legion of the First Prince – Grand Strategy: Prized Sorcery – Triumph: Inspired
LEADERS Kairos Fateweaver (435) – Spells: The Master’s Command Be’lakor (360)* – Spells: The Master’s Command Slaves to Darkness Daemon Prince (210)* – General – Mark of Chaos: Khorne – Command Traits: Ruinous Aura – Daemonic Axe and Malefic Talons – Artefacts of Power: Armour of the Pact The Contorted Epitome (255)* – Artefacts of Power: Fourfold Blade – Spells: Flaming Weapon, The Master’s Command
BATTLELINE 10 x Horrors of Tzeentch (Pink) (250)** 10 x Horrors of Tzeentch (Pink) (250)** 5 x Flesh Hounds (105)**
ENDLESS SPELLS & INVOCATIONS 1 x Emerald Lifeswarm (60) 1 x Umbral Spellportal (70)
CORE BATTALIONS – *Command Entourage – **Hunters of the Heartlands
TOTAL POINTS: 1995/2000
As for me…. I’m running Kruleboyz
I in no way believe my list is a contender for any of the top tables and I’ll be happy to walk away with one win this weekend. I have already made one mistake with this list, Levitate! What was I thinking!!!!
Army Faction: Orruk Warclans – Army Type: Kruleboyz – Subfaction: Big Yellers – Grand Strategy: Hold the Line – Triumph: Inspired
LEADERS Gobsprakk (280) – Spells: Choking Mist Swampboss Skumdrekk (320)* – General Swampcalla Shaman and Pot-grot (105)* – Artefacts of Power: Arcane Tome – Spells: Levitate
BATTLELINE 9 x Man-skewer Boltboyz (360)* – Reinforced: Twice 6 x Man-skewer Boltboyz (240)* – Reinforced: Once 10 x Gutrippaz (180)* – Wicked Stikka
ARTILLERY 1 x Beast-skewer Killbow (130)*
OTHER 3 x Rippa’s Snarlfangs (70) 3 x Fellwater Troggoths (155) 10 x Hobgrot Slittaz (80)* 10 x Hobgrot Slittaz (80)*
CORE BATTALIONS – *Battle Regiment
TOTAL POINTS: 2000/2000
All the Entries this Weekend
Andrew Hartwell Ironjawz/Bloodtoofs Andy ZielinskiGloomspite Gitz Ash ColemanLumineth Realm-Lords/Syar Billy BurrowsMaggotkin of Nurgle Christian MooreLegion of the First Prince Christine CoramIronjawz/Bloodtoofs Dan Wright Maggotkin of Nurgle Declan WatersBig Waaagh! Iain CarsbergDisciples of Tzeentch/Pyrofane Cult Joel CooperSkaventide Jon KeightleyIronjawz/Ironsunz Jonathon QuinnFlesh-eater Courts/Blisterskin Kat Binley Sons of Behemay/Taker Tribe Mark CullenOgor Mawtribes/Bloodgullet Matthew TylerDaughters of Khaine/Hagg Nar Max BartonStormcast Eternals/Hammers of Sigmar Paul Coram Idoneth Deepkin/Fuethan Peter HollandKruleboyz/Big Yellers Rhys SyllabanksFlesh-eater Courts/Gristlegore Ross BraceIdoneth Deekin/Dhom-Hain Tom MeakerBonesplitterz/Icebone Wayne CooperSeraphon/Thunder Lizard Will HolleyKharadron Overlords/Barak-Mhornar
Having painted up 9 Boltboyz for Peter to borrow recently, I realised I had 3 more (yes I bought too many Kruleboyz parts of Dominion). So, having got a colour scheme I liked, and still remembering how to paint them I went straight into another three!
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
These little blighters join the 9 I have already painted meaning that I have a useful backbone for a Kruleboyz list now if I want to go down the shooting route – although not my preferred playstyle they are fun models.
So that’s another 3 to add to my Hobby Goals for 2022 and help with Hobby Bingo at the end of the month. Great to reduce the pile of grey-plastic as well.
I’ve had many responses to my question on whether I should follow the Magazine steps or create my own using an original scheme. The opinion was unanimous in that I should create a guide for an original scheme.
Therefore I have come up with some designs below. These aren’t all original and one or two are other GW stormhost, but I thought I would include these in case people wanted a guide on those.
Below are all the schemes followed by a poll at the end.
Scheme 1 – Celestial Warbringers (GW Scheme)
Celestial Warbringers (GW)
Scheme 2 – Hallowed Knights (GW)
Hallowed Knights (GW)
Scheme 3 – Knights Excelsior (GW)
Knights Excelsior (GW)
Scheme 4 – Anvils of Heldenhammer (GW)
Anvils of Heldenhammer (GW)
Scheme 5 – Celestial Vindicators (GW)
Celestial Vindicators (GW)
Scheme 6 – Homebrew 1
Runelord Brass / Mephiston Red
Scheme 7 – Homebrew 2
Leadbelcher / Mephiston Red
Scheme 8 – Homebrew 3
Leadbelcher / Castellan Green
Scheme 9 – Homebrew 4
Pallid Wych Flesh / Stegadon Scale Green
Scheme 10 – Homebrew 5
Leadbelcher / Abaddon Black
There we have it. Ten schemes, five by GW and five by myself. All you have to do is vote for your favourite. I’m going to leave this poll pinned to the top o
Age of Sigmar Matched Play Event was a five game event that took place at Willow Road (GW HQ) on 19th and 20th March. It saw 58 players fight it out to be crowned champion.
1st Martin Morrin – Stormcast Eternals
Martin won all five games beating Slaves to Darkness/Hosts of the Everchosen in Round 1, Legion of the first Prince in Round 2, Soulblight Maggotkin of Nurgle/Drowned Men in Round 3, Beasts of Chaos/Allherd in Round 4 and Daughters of Khaine/Khelt Nar in the last round.
Allegiance: Stormcast Eternals – Stormhost: Hammers of Sigmar (Scions of the Storm) – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders Knight-Draconis (300)* – General – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Thunderous Presence – Universal Spell Lore: Flaming Weapon Lord-Commander Bastian Carthalos (300)*
Battleline 5 x Liberators (115)* – Heavens-wrought Weapon and Shield – 1x Grandweapons 5 x Liberators (115)* – Heavens-wrought Weapon and Shield – 1x Grandweapons 4 x Stormdrake Guard (680)* – Drakerider’s Lance – Reinforced x 1
Units 6 x Vanguard-Raptors with Longstrike Crossbows (480)* – Reinforced x 1
Declan: Martin has been playing for ‘a while’, and I’ve even been lucky enough to play against him before COVID at the Team Brotherhood event – his team smashed us… and you can see when this is the list taken. It’s got everything I’ve spoken about before – the Thunderstrikes with Thunderbolt Volley dish out mortal wounds 6 times a game, and the lack of teleport isn’t hurting too much with their obscene 30″ range.
These are backed up by four dragons, and a hero dragon – for when speed is necessary. It’s got all the tools, a one-drop to ensure he chooses who goes first (most of the time) and even the 87 wounds have a lot of resilience (either because of distance or armour).
The Battlescroll March patch looked to hurt two of his units (Dragons and Longstrikes give up 2 additional VPs each if they die), but that obviously did affect him adversely. Still need more playing time of course, but it it doesn’t tone this down I’m not sure it’s going to work.
It’s not possible to go 5-0 without beating some of the other top armies and Martin has done this as well – congratulations to him.
2nd Laurie Hugget-Wilde – Lumineth Realm-Lords
Laurie managed an impressive four wins and one draw, drawing against 3rd placed Andrew Currie and his Maggotkin of Nurgle/Drowned Men list in Round 5. He beat Sons of Behemat/Taker Tribe in Round 1, Sons of Behemat/Breaker Tribe in Round 2, Maggotkin of Nurgle/Drowned Men in Round 3and tournament veteran Freddie Leggett and his Cities of Sigmar/Hallowheart in Round 4.
Allegiance: Lumineth Realm-lords – Great Nation: Alumnia – Grand Strategy: Prized Sorcery – Triumphs: Indomitable
Leaders Archmage Teclis and Celennar, Spirit of Hysh (740)* – General Scinari Calligrave (115)* – Artefact: Waystone – Lore of Hysh: Total Eclipse
Battleline 30 x Vanari Auralan Wardens (435)* – Lore of Hysh: Speed of Hysh – Reinforced x 2 20 x Vanari Auralan Wardens (290)* – Lore of Hysh: Speed of Hysh – Reinforced x 1 10 x Vanari Auralan Wardens (145)* – Lore of Hysh: Speed of Hysh 5 x Vanari Dawnriders (140)* – Lore of Hysh: Speed of Hysh
Declan: Laurie HW has been smashing up tables and opponents since we were allowed to see each other again… and with lots of different armies. Here he is again with LRL with zero (yes nil) Sentinels… was he mad, or did he just click the wrong unit on Warscroll Builder? Well it seems to have worked – who knew that 30 Wardens with -1 to hit, great speed and all backed up by a caster who can’t be dispelled would be good?
The good news is that there are alternative builds, the bad news that is a lot of pikes to accidentally break – I would be in fear with my hamfists that I’d break half the army by accident. An impressive run to remain undefeated at GW’s flagship UK event.
3rd Andrew Currie – Maggotkin of Nurgle
Andrew also managed to get four wins with a single draw during their weekend, drawing to 2nd placed Laurie in the final round. Along the way he beat Fyreslayers/Greyfyrd in Round 1, Daughters of Khaine/Khailebron in Round 2, Kharadron Overlords/Barak Zilfin in Round 3, and another tournament veteran James Eveleigh and his Sons of Behemat/Breaker Tribe in Round 4.
Allegiance: Maggotkin of Nurgle – Subfaction: Drowned Men – Grand Strategy: Prized Sorcery – Triumphs: Bloodthirsty
Leaders Festus the Leechlord (150)** – Lore of Malignance: Gift of Disease The Glottkin (700)** – Lore of Malignance: Rancid Visitations Lord of Afflictions (210)** – General – Command Trait: Overpowering Stench – Artefact: Arcane Tome (Universal Artefact) – Universal Spell Lore: Flaming Weapon
Battleline 2 x Pusgoyle Blightlords (220)* 10 x Plaguebearers (150)* 5 x Putrid Blightkings (250)*
Units 1 x Pusgoyle Blightlords – Single (110)** 1 x Mindstealer Sphiranx (95)** 1 x Mindstealer Sphiranx (95)**
Core Battalions *Hunters of the Heartlands **Battle Regiment
Declan: Nurgle are back … and they have changed significantly. No more rushing across the board faster than a stead of Slaanesh they are much more resilient than before and the disease points is a very thematic rule – they really do feel like Nurgle.
Of course, it wouldn’t be a Chaos list without some cheeky allies and Andrew has gone for 2 monsters in the form of the Mindstealers. I’ve written about these in other lists and in a game where they can be used to get extra points and give access to Monstrous Takeover, they are very good value! With the Glottkin I imagine Andrew got lots of bonus VPs for doing things with monsters.
What is interesting here though, is that there are no Beasts of Nurgle in the list which I haven’t seen since the booked dropped. All the Nurgle players I have spoken too swear by them – so it’s even more impressive that Andrew has gone against conventional wisdom and remained undefeated.
Wildcard – Adam Sinclair – Kharadron Overlords
Adam finished 8th overall with a very impressive 4 wins with Kharadron Overlords! Losing only in the 3rd Round to Andrew Currie who eventually finished third. Along the way he beat Legion of the First Prince in Round 1, tournament veteran Pete Brizio and his Stormcast Eternals/Hammers of Sigmar list in Round 2, Maggotkin of Nurgle/Drowned Men in Round 4 and Flesh-eater Courts/Gristlegore in Round 5.
Army Faction: Kharadron Overlords – Subfaction: Barak-Zilfin – Grand Strategy: Hold the Line – Triumph: Large-calibre Augmentation
LEADERS Aether-Khemist (90)* – General – Command Traits: Collector – Artefacts of Power: Staff of Ocular Optimisation Endrinmaster with Dirigible Suit (180)* – Artefacts of Power: Phosphorite Bomblets
BATTLELINE 1 x Arkanaut Frigate (250)* – Heavy Sky Cannon 1 x Arkanaut Frigate (250)* – Heavy Sky Cannon 10 x Arkanaut Company (100)* – Volley Pistol
BEHEMOTH 1 x Arkanaut Ironclad (490)* – Great Sky Cannon
OTHER 1 x Gotrek Gurnisson (485)* 1 x Grundstok Gunhauler (155)* – Drill Cannon
CORE BATTALIONS – *Battle Regiment
TOTAL POINTS: 2000/2000
Declan: 4 wins with KO – and with a little Ginger Ninja (Gotrek) as well. Okay he is Duardin, so it’s difficult to argue with his inclusion but he is a great addition to the list allowing Adam to close off large chunks of the board. Sure he only moves 4″, but if a double turn is possible his exclusion zone is huge.
I played against a similar list run by Ben at Reading Warfare last year and it’s a good mobile list which can pick it’s target, kill it and then move to the other side of the board, making it very difficult to catch.
A great result to take KO to 4-1 though and Adam should definitely be proud of the achievement.
2,000 point, 5 game Age of Sigmar Tournament, 19th & 20th March ’22
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
With COVID restrictions reducing more people are starting to run tournaments, so when I spotted Dazmaul Wargaming were running an event locally to me I signed up straight away. The date was then clashed with an event at Warhammer World but as this event was local I stuck with my original choice!
Dazmaul Wargaming are a great bunch of lads, who run a small YouTube channel, so go check them out:
Leaders Megaboss on Maw-Krusha (480)* – General – Boss Choppa and Rip-tooth fist – Command Trait: Touched by the Waaagh! – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Fast ‘Un – Lore of the Weird: Da Great Big Green Hand of Gork Wurrgog Prophet (150)* – Artefact: Glowin’ Tattooz – Universal Spell Lore: Flaming Weapon Orruk Warchanter (115)* – Warbeat: Fixin’ Beat Orruk Warchanter (115)* – Warbeat: Fixin’ Beat
Battleline 10 x Orruk Brutes (320)** – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1 10 x Orruk Brutes (320)** – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1 5 x Orruk Ardboys (85)*** – 1x Gorkamorka Banner Bearers 5 x Orruk Ardboys (85)*** – 1x Gorkamorka Banner Bearers
Units 4 x Ironskull’s Boyz (80)*** 3 x Orruk Gore-gruntas (170)** – Jagged Gore-hackas 2 x Savage Big Stabbas (80)*
Core Battalions *Warlord **Hunters of the Heartlands ***Ironjawz Fist
At Chumpionship I went 3-0 (1st) and at Raging Rivers 3-0 (2nd) so I was hopeful that I would be able to get a cheeky 4-1 and complete a Hobby Goal early in 2022.
Game 1 v Paul (Seraphon) -First Blood – Major Win
I had recently played Paul at Purple Sparkly Unicorns event at Element Games with a similar Seraphon list. Paul uses Kroak and a block of 30 Skinks who get all the buffs. Because of the recent Battlescroll changes to Salamanders (give up an extra VP) Paul swapped his Salamanders for an Engine of the Gods (not a bad unit to be able to tag in)!
The Dazmaul tournament was being played on 6’x4′ tables which took a little time to get used to – not least that easy turn 1 charges (with Gore Gruntas for example) became more difficult to achieve. It also meant that Kroak had to advance slightly more than normal leaving a suspicious Brutes size hole behind him!
Paul took turn 1, did a little damage and set up to take a charge, whilst I teleported Brutes behind Kroak but failed the charge.
Brutes with Violent Fury (+1 Damage) fail 9″ charge into Kroak.
Fortunately I won the second turn, and had the Maw Krusha join the Brutes near Paul’s table edge. Brutes charged into Kroak and the Saurus Guard and Maw Krusha charged the Realmchanger – but failed to destroy it.
I called the Waagh, Killed a unit of Saurus who had been summoned turn 1 and left the General on 1 wound. Unfortunately I failed to kill Kroak as Paul rolled an 8 on 3D6 to have him not pop (he needed a 10 to die)
But… I had Paul pinned back and not a lot left with Brutes coming in as well for turn 3. His Engine of the Gods did roll a triple 6 (double all attacks for the army (!) which meant the Brutes behind Kroak mostly died, and Kroak retreated. The Engine charged the MawKrusha and did a lot of wounds with double attacks, but I survived and killed the Slaan general.
In turn 3 Paul had to teleport his Skink block to get an objective leaving his Engine and 3 characters alone; and I caught them and killed them with the 2nd unit of Brutes allowing the Maw Krusha to catch Kroak.
Game 2 v Baz (Morathi) – Apex Predators – Minor Win
Baz was paying attention to TTT results as they came in and worked out that we would play each other… Morathi and the Bow Snakes on Apex Predators is my worst match up as I don’t have a consistent way of killing Morathi quickly… oh dear!
Knowing that my usual sit back approach wouldn’t work I went for a turn 1 charge with Brutes (teleport) and Gore Gruntas into the Shadowstalkers but failed them both leaving the two units in a lot of trouble!
Baz teleported little Morathi onto one objective to start racking up points from turn 2, and killed the Brutes and Gore Gruntas with Morathi taking the middle objective for no damage done.
Baz got the second turn and the racking up of points continued, whilst in my turn 2 Ironskulz Boys charged little Morathi and did 3 wounds, whilst the Maw Krusha took the third objective.
3 damage on little Morathi as I try to start the clock!
I went first into turn 3, which meant Baz removed my objective. I did 3 wounds on big Morathi with the Wurrgog and destroyed the 5 spear-snakes with Maw Krusha. I also teleported 10 Brutes behind his lines and killed his general. I left my Big Stabbas so that Morathi could charge them and keep the objective, in the hope I could do three wounds in Baz’s turn. Baz took Broken Ranks on the Brutes, and shot them so only 2 were left, setting the 10 snakes up for the charge… which he forgot to do – failing the Battle Tactic. I owe him a rematch!
My turn 4 and Wurgogg finished off Morathi giving me the middle objective and leaving Baz with no heroes. This allowed me to sneak back to a 18-18 draw, but I had completed all my battle tactics and Baz had missed Broken Ranks – a Minor Win to me in the most fortunate of circumstances.
Game 3 v Kelvin (Soulblight Gravelords) – The Vice – Major Win
Kelvin had a Soulblight Gravelord list with 3 ambushing units (2 Blood Knights and a unit of 3 Vargheists, as well as Manfred. He gave me first turn, and I cast Hand of Gork on some Brutes, with Violent Fury, and charged them into the 40 Zombies… they died! Whilst this was a reasonable start for body reduction it’s only 230 points and half could automatically come back, which they did!
The Vargheists came on ambush to attack my Big Stabbas but missed the charge, whilst Manfred bravely charged the Brutes. He survived, just, but would spend much of the rest of the game healing in a corner.
I kept up the steamroller, killing the Dire Wolves with the Gore Gruntas, whilst I consolidated my two objectives. I just failed to capture one of Kelvin’s. His 2nd turn saw the Blood Knights turn up and charge… straight into the Maw Krusha. He did his thing, stood his ground and killed 4 of them, but Kelvin had won the objective giving him an early lead.
I won turn 3, and counter charged the Blood Knights killing them all whilst the Gore Gruntas and Brutes took out Zombies on Kelvin’s objective; which he couldn’t take back as Manfred was still healing.
Turn 4, and the centre objective became active, but I parked most of my army on it, and killed the Skeletons leaving Kelvin with very little left to get points. The 6×4 made a difference again, with the Skeletons in particular struggling to make an impact with their small movement.
Game 4 v Johnny (Idoneth Deepkin) – Tooth and Nail – Major Win
Johnny was using the new IDK rules and flipped the tides so he would strike first in turn 2… unfortuantely the board made it impossible for him to reach me in turn 2 as he set up defensively and then couldn’t reach me. I just hid on my home objective whilst Ardboyz and Ironskulls Boyz held the 2 neutral objectives for 2 turns (after some poor shooting), getting me ahead in points.
A lovely army!
This meant his Thralls didn’t see combat, and I got to charge his Turtle and Eidolon in the last turns to grab some Kill Points. We chatted afterwards and agreed that Johnny was a little too conservative and scared of the Maw Krusha… although it would have made a mess being amongst his units turn 2 with strike first would likely have killed it had I charged. Hopefully Johnny will get a better chance next time we meet.
Game 5 v Tom (Slaves to Darkness) – Feral Foray – Major Win
Being in the lucky position of having reached my target of 4 wins I could relax into game 5… although with Archaon on the board it would be interesting! Another big God model. Tom & my game was also recorded by The Hobby Room and you can find it here:
This was a game of manoeuvre and counter-manoeuvre with not a lot of fighting, but a great game!
Tom gave me turn 1, and I moved up the Gore Gruntas and teleported a unit of Brutes in the hope of capturing one of his objectives. The Gore Gruntas made it, but the Brutes sadly failed so I killed the Spawn but Tom kept the objective. In his turn Archaon teleported into my territory and he took one of my objectives with a Varanguard unit. Unfortunately for him he failed a charge with Archaon but it didn’t make a difference to the scoring.
Archaon’s dice of fate showed that Tom went first turn 2, and he killed my Big Stabbas on the right, consolidated the objective on my left and destroyed it. Archaon didn’t charge this time, but by choice! His minions could do the job. I charged Brutes into Varanguard with Violent fury but only did 6 wounds (!) leaving them with 2 models and still in combat. This did have a small advantage in that it gave me extra Waaagh points. Meanwhile the Maw Krusha teleported onto Tom’s left and took an empty objective, also burning it; although failing a charge attempt into the Iron Golems.
Archaon gave Tom turn 3, allowing me to destroy my own centre objective and leaving only 3 objectives on the table; one of which I held with a lot of Brutes, and a Wurrgog. So Tom teleported Archaon and tried to charge the MK (as he could charge and keep the objective), but failed the charge. I then teleported the MK to Tom’s right most objective, used Fast Un to be within 3″ of the Lord, charged, killed him, and burned the objective. It was dead level at 16-16 all! Would the priority decide it?
And… it went to Tom again. He picked Bring it Down, moved the Varanguard up to the MK allowing me to redeploy him… a 6!! This left Archaon with a 10″ charge after his 14″ move – the big tables came to my rescue again, and Archaon failed the charge, and the Varanguard chose not to go in on their own. Tom had failed a battle tactic though, so a door was open. All I need to do was succeed in Hand of Gork – thanks to Touched by the Waaagh it worked, and I teleported back to my last hime objective, gaining Monstrous Takeover and spread out the army to stop Archaon teleporting and charging in his turn.
Turn 5, and Tom killed the Wurrgog with Varanguard (after Archaon failed another charge roll, gaining him a StD Battle Tactic. In response I gained ‘Wait for it Ladz’ battle tactic, teleported the Maw Krusha again and picked up some kill points.
An incredibly close game, which Tom could easily have won with some different dice rolls. Thanks again to Ben & The Hobby Room for recording it – it was interesting to look back and sorry the Wurrgog never got to stare in this game!
Results
I had finished 5-0 which is my first 5-0 ever in over 20 years of gaming, and makes it 11-0 in the last three tournaments with Big Waaagh! I almost think I should take a break with them, but I had to hand in a list for a local one-dayer before this event so they are playing next weekend too!
After the soft scores were added in, I also was fortunate enough to win the tournament, which is also my first 2 dayer win ever as well! A weekend of firsts.
Thank you for Dazmaul for hosting, and for all my opponents you were all gents. I hope to see you all again, and give you a chance for revenge against the teleporting Maw Krusha.
Dazmaul Wargaming 2022 was a five game event that took place in Daventry, England on 19th and 20th March. It saw 26 players fight it out to be crowned champion.
1st Declan Waters – Big Waaagh
Our very own Declan gets to feature in a top three after winning all five games beating Seraphon/Fangs of Sotek in Round 1, 2nd placed Baz Norman Jr and his Daughters of Khaine/Khailebron list in Round 2, Soulblight Gravelords/Legionof Night in Round 3, Idoneth Deepkin/Fuethan in Round 4 and 3rd placed Tom Wainwright and his Slaves to Darkness/Hosts of the Everchosen list in the last round.
Allegiance: Big Waaagh – Mortal Realm: Ghur – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders Megaboss on Maw-Krusha (480)* – General – Boss Choppa and Rip-tooth fist – Command Trait: Touched by the Waaagh! – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Fast ‘Un – Lore of the Weird: Da Great Big Green Hand of Gork Wurrgog Prophet (150)* – Artefact: Glowin’ Tattooz – Universal Spell Lore: Flaming Weapon Orruk Warchanter (115)* – Warbeat: Fixin’ Beat Orruk Warchanter (115)* – Warbeat: Fixin’ Beat
Battleline 10 x Orruk Brutes (320)** – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1 10 x Orruk Brutes (320)** – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1 5 x Orruk Ardboys (85)*** – 1x Gorkamorka Banner Bearers 5 x Orruk Ardboys (85)*** – 1x Gorkamorka Banner Bearers
Units 4 x Ironskull’s Boyz (80)*** 3 x Orruk Gore-gruntas (170)** – Jagged Gore-hackas 2 x Savage Big Stabbas (80)*
Core Battalions *Warlord **Hunters of the Heartlands ***Ironjawz Fist
Baz managed an impressive four wins and one loss, losing against 1st placed Declan and his Big Waaagh list in Round 2. He beat Cities of Sigmar/Living City in Round 1, Daughters of Kahine/Hagg Nar in Round 3, Maggotkin of Nurgle/Drowned Men in Round 4and Ironjawz/Bloodtoofs in Round 5.
Army Faction: Daughters of Khaine – Subfaction: Khailebron – Grand Strategy: Hold the Line – Triumph: Inspired
Leaders Morathi-Khaine(660)* The Shadow Queen (660)* Melusai Ironscale (115)* – General – Command Traits: Mistress of Illusion – Artefacts of Power: Whisperdeath
Battleline 15 x Blood Stalkers (540)* – Reinforced: Twice 10x Blood Sisters (280)* – Reinforced: Once 5 x Blood Sisters (140)*
Other 9x Khainite Shadowstalkers (120)* 9 x Khainite Shadowstalkers (120)*
Core Battalions *Battle Regiment
Total Points: 1975/2000
3rd Tom Wainwright – Slaves to Darkness
Tom also managed to get four wins with a single loss during their weekend, losing to Declan in Round 5. Beating Soulblight Gravelords/Legion of Blood in Round 1, Ogor Mawtribes/Bloodgullet in Round 2, Maggotkin of Nurgle/Drowned Men in Round 3, and Maggotkin of Nurgle/Befouling Host in Round 4.
Allegiance: Hosts of the Everchosen – Subfaction: Sixth Circle – Grand Strategy: Prized Sorcery – Triumphs: Inspired
LEADERS Archaon (860)* – General – Spell: Mask of Darness Chaos Sorcerer Lord (135)* – Mark of Chaos: Tzeentch – Artefact: Arcane Tome – Spell: Mask of Darkness Chaos Lord (120)* – Mark of Chaos: Tzeentch
Peter and I are going to a local one day event next weekend run by the Guys from Savage Hammer. The Battle of the Burning Skies will be Peter’s first tournament in ‘a while’ and so he is painting up his Kruleboyz for the event. They promise to be a fun army to start with.
He did set himself a tough target though, and when he said he was starting to rush I offered to help… by actually painting some toys from the Dominion boxset (or two… or three!).
9 Bolt Boyz… ready to be not quite as good as other shooting options!
Regular readers of this blog, and my tournament opponents will know my Destruction paint scheme by now… and all my Destruction armies get the same treatment – Blue clothes, red accident, bronze & verdigris! They also daub red paint on their hands to represent the Bloodfists tribe – this has led to them being called Crimson Fists!
So I’ve finished painting 9, and they’ll appear at Savage Gaming before I get to use them myself, either in Kruleboyz or an adjustment to my Big Waagh list.
A closer view of three of them
They have been lovely sculpts, with the push fit almost working throughout (just needing a dab of glue where the hand meets the Crossbolt! It’s also got me painting a few more Kruleboyz, so I have another 3 on the painting table, a Boss and a Standard Bearer.
I’ll let you know how I get on with the others… but for now I’ve helped Peter and got another box on the Hobby Bingo ticked off – perfect!
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
Continuing my re-reading of the Dan Abnett series – Gaunts Ghosts – next up is book 4, Honour Guard.
Gaunts Ghosts – Honour Guard – Black Library
‘Commissar Gaunt and his Ghosts are back in the thick of the action in a battle to defend a vital shrine-world. But the vile forces of Chaos will never allow them to hold their prize for long and as the counter-attack rages, Gaunt is sent after the most priceless relic of all: the remains of the ancient saint who first led humanity to these stars.‘
In Honour Guard, Gaunt and his Ghosts are tasked with taking a Holy Sabat city, but given impossible deadlines by the General in charge, they have to capture the city quickly… allowing chaos to blow up the city.
Gaunt is blamed for the failure and given the opportunity for one last mission before command of the Tanith First and Only is taken from him – he must recover the bones of the Saint and evacuate them from the planet before it is left to Chaos.
The Ghosts fight through an enemy who shouldn’t be there, in numbers unexpected whilst trying to reach their goal. Meanwhile some injured Ghosts try to join up with the rest of the Tanith to be with Gaunt for his last mission.
More lasguns, big guns, tanks, transports, and fighting! All with Abnett’s characteristic page turning style. This book is a great addition to the books of the Imperial Guard / Astra Militarum and shows how humans can overcome the seemingly impossible in a far future where there is only war.
Another great novel and a good read.
⭐⭐⭐⭐⭐
Rating: 4.5 out of 5.
We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & a USA Amazon affiliate link for which Woehammer receives a small commission.
— Declan & Eeyore
Previous Gaunt’s Ghosts Book Reviews on Woehammer: