Category Archives: Disciples of Tzeentch

Top Three AoS Lists for Crossroads Carnage: The Crossroadening

This is the top three AoS lists for Crossroads Carnage: The Crossroadening that took place in the US between the 7th and 8th February 2026. It saw 26 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Kruleboyz
Swamphorde Bullies (30 Points)
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of the Swamp
Manifestation Lore – Manifestations of Gorkamorka
Battle Tactic Cards: Intercept and Recover, Restless Energy


General’s Regiment
Scourge of Ghyran Killaboss on Great Gnashtoof (160)

• General
• Backstabba
Gutrippaz (320)

• Reinforced
Gutrippaz (320)

• Reinforced
Gutrippaz (320)

• Reinforced
Marshcrawla Sloggoth (140)


Regiment 1
Swampcalla Shaman with Pot-grot (120)
Kruleboyz Monsta-killaz (120)
Kruleboyz Monsta-killaz (120)
Kruleboyz Monsta-killaz (120)


Regiment 2
Killaboss with Stab-grot (90)
• Mork’s Eye Pebble – (10) Points
Kruleboyz Monsta-killaz (120)


Faction Terrain
Skaregob Totem (20 Points)

Ossiarch Bonereapers
Kavalos Lance
General’s Handbook 2025-26
Drops: 2
Battle Tactic Cards: Intercept and Recover, Restless Energy


General’s Regiment

Katakros, Mortarch of the Necropolis (520)

• General
Gothizzar Harvester (140)
Kavalos Deathriders (400)

• Reinforced
Kavalos Deathriders (400)

• Reinforced
Kavalos Deathriders (400)

• Reinforced


Regiment 1
Vokmortian, Master of the Bone-tithe (140)

Disciples of Tzeentch
Wyrdflame Host
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of Change (30 Points)
Manifestation Lore – Morbid Conjuration (30 Points)
Battle Tactic Cards: Restless Energy, Wrathful Cycles


General’s Regiment
Kairos Fateweaver (420)

• General
Burning Chariot of Tzeentch (100)
Chaos Spawn of Tzeentch (60)


Regiment 1
Lord of Change (380)

• Illusionist – (20) Points
• Mutating Blade
• 1x Baleful Sword
Blue Horrors and Brimstone Horrors (280)

• Reinforced
Pink Horrors (160)
Pink Horrors (160)


Regiments of Renown
The Curse-Steel Battery (380)

Daemonsmith
Deathshrieker Rocket Battery
Tormentor Bombard

Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?

Final Tournament Placings

Top Three AoS Lists for the Threshold Tactics Invitational XI

This is the top three AoS lists for the Threshold Tactics Invitational XI that took place in the Netherlands between the 14th and 15th of February 2026. It saw 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Disciples of Tzeentch
Mutants and Mad Things
Points: 2000/2000 points
Drops: 2 drops
Battle Tactics: Restless Energy / Intercept and Recover
Spell Lore: Lore of Change
Manifestation Lore: Manifestations of Tzeentch
Faction Terrain: Argent Shards


General’s Regiment
Kairos Fateweaver (400)

• General
Chaos Spawn of Tzeentch (60)
6x Tzaangor Enlightened (400)

• Reinforced
Curseling, Eye of Tzeentch (150)

• Devolving Aura
• Kairic Tome

Regiment 1
Magister on Disc of Tzeentch (150)
20x Tzaangors (340)

• Reinforced
– Options: 8x Savage Greatblade
20x Tzaangors (340)

• Reinforced
– Options: 8x Savage Greatblade
3x Tzaangor Skyfires (160)

Ossiarch Bonereapers
Mortisan Council
Points: 1990/2000 points
Drops: 5 drops
Battle Tactics: Restless Energy / Intercept and Recover
Spell Lore: Lore of Necrotheurgy
Manifestation Lore: Horrors of the Necropolis
Faction Terrain: Bone-tithe Nexus


General’s Regiment
Katakros, Mortarch of the Necropolis (520)

• General

Regiment 1
Mortisan Soulreaper (90)

• Aura of Sterility
6x Necropolis Stalkers (280)

• Reinforced


Regiment 2
Mortisan Soulreaper (90)

• Marrowpact
6x Necropolis Stalkers (280)

• Reinforced


Regiment 3
Mortisan Soulreaper (90)
6x Necropolis Stalkers (280)

• Reinforced

Regiment 4
Mortisan Ossifector (110)
Mortek Crawler (250)

Sylvaneth
Lords of the Clan
General’s Handbook 2025-26
Drops: 5
Spell Lore – Lore of the Deepwood
Manifestation Lore – Aetherwrought Machineries
Battle Tactic Cards: Intercept and Recover, Master The Paths


General’s Regiment
Alarielle the Everqueen (680)

• General
Scourge of Ghyran Revenant Seekers (230)


Regiment 1
Spirit of Durthu (320)

• Warsinger
• Glamourweave


Regiment 2
Scourge of Ghyran Drycha Hamadreth (300)


Regiment 3
Belthanos, First Thorn of Kurnoth (350)


Regiment 4
Branchwych (110)


Faction Terrain
Awakened Wyldwood

Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?

Final Tournament Placings

Age of Sigmar: 4th Edition Meta Stats (December Battlescroll) – 15th February 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, New Recruit, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions) as reading this weeks Patreon only analysis of Seraphon.

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

  • 2D6 Oslohammer #11
  • Aegis Games Winter Age of Sigmar GT
  • Age of Sigmar GG Lounge GT
  • Age of Sigmar GT – Warhammer Open Palm Springs
  • Akron Brew Brawl – January GT – AoS
  • Call to Glory 2026
  • Columbus Brewhammer ’26
  • Crossroads Carnage: The Crossroadening
  • Hamburg Major 2026 AoS
  • January Offensive
  • La Confrérie du D6 – 4ème édition
  • March of the Phalanx: An AAG Event
  • Masters 2025
  • Masters of Ghyran
  • Mercia Madness IV
  • The Ogopogo Open
  • Onslaught 2026
  • Parabellum GT 2026
  • Portal Invernal 2026
  • Realms 1: An Age of Sigmar Event
  • Realms 2: An Age of Sigmar Event
  • Realmshift 3
  • Saugus Shuffle GT 2026
  • Sigmar Calls 2026
  • Simit Smash 2026
  • Threshold Invitational IX
  • Troll Bowl II
  • Trøndermaster 2025
  • Weekend Warlords IX – The Bad Moon
  • Winter Castle Siege II
  • Winter Slaughter 2026
  • YHP New Years Smash! GT

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

As always, these are global stats from various sources around the internet.

Estimated Win Rates if the Player Skill Levels were Equal

That’s a mouthful of title isn’t it!?

Essentially, what I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the December battlescroll dropped. This worked out as 409.3. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 409.3 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

For those of you who are counted among our legendary Patreons, you can download the stats database below which now includes warscroll win rates and lists.

On top of this there is some added extras in the form of a faction dive into Seraphon.


You can become a Patreon of Woehammer for as little as £2 a month!

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?

Age of Sigmar: 4th Edition Meta Stats (December Battlescroll) – 8th February 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, New Recruit, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions) as reading this weeks Patreon only analysis of Seraphon.

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

  • 2D6 Oslohammer #11
  • Aegis Games Winter Age of Sigmar GT
  • Age of Sigmar GG Lounge GT
  • Age of Sigmar GT – Warhammer Open Palm Springs
  • Akron Brew Brawl – January GT – AoS
  • Call to Glory 2026
  • Columbus Brewhammer ’26
  • Crossroads Carnage: The Crossroadening
  • Hamburg Major 2026 AoS
  • January Offensive
  • La Confrérie du D6 – 4ème édition
  • March of the Phalanx: An AAG Event
  • Masters 2025
  • Masters of Ghyran
  • Mercia Madness IV
  • The Ogopogo Open
  • Onslaught 2026
  • Parabellum GT 2026
  • Portal Invernal 2026
  • Realms 1: An Age of Sigmar Event
  • Realms 2: An Age of Sigmar Event
  • Realmshift 3
  • Saugus Shuffle GT 2026
  • Sigmar Calls 2026
  • Simit Smash 2026
  • Troll Bowl II
  • Trøndermaster 2025
  • Weekend Warlords IX – The Bad Moon
  • Winter Castle Siege II
  • Winter Slaughter 2026
  • YHP New Years Smash! GT

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

As always, these are global stats from various sources around the internet.

Estimated Win Rates if the Player Skill Levels were Equal

That’s a mouthful of title isn’t it!?

Essentially, what I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the December battlescroll dropped. This worked out as 409.3. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 409.3 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

For those of you who are counted among our legendary Patreons, you can download the stats database below which now includes warscroll win rates and lists.

On top of this there is some added extras in the form of a faction dive into Seraphon.


You can become a Patreon of Woehammer for as little as £2 a month!

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?

Age of Sigmar: 4th Edition Meta Stats (December Battlescroll) – 1st February 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, New Recruit, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions) as reading this weeks Patreon only analysis of Seraphon.

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

  • 2D6 Oslohammer #11
  • Aegis Games Winter Age of Sigmar GT
  • Age of Sigmar GG Lounge GT
  • Age of Sigmar GT – Warhammer Open Palm Springs
  • Akron Brew Brawl – January GT – AoS
  • Call to Glory 2026
  • Columbus Brewhammer ’26
  • Hamburg Major 2026 AoS
  • La Confrérie du D6 – 4ème édition
  • March of the Phalanx: An AAG Event
  • Masters 2025
  • Mercia Madness IV
  • Parabellum GT 2026
  • Realms 1: An Age of Sigmar Event
  • Realms 2: An Age of Sigmar Event
  • Saugus Shuffle GT 2026
  • Sigmar Calls 2026
  • Simit Smash 2026
  • Trøndermaster 2025
  • Weekend Warlords IX – The Bad Moon
  • Winter Castle Siege II
  • Winter Slaughter 2026
  • YHP New Years Smash! GT

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

As always, these are global stats from various sources around the internet.

Estimated Win Rates if the Player Skill Levels were Equal

That’s a mouthful of title isn’t it!?

Essentially, what I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the December battlescroll dropped. This worked out as 407.7. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 407.7 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

For those of you who are counted among our legendary Patreons, you can download the stats database below which now includes warscroll win rates and lists.

On top of this there is some added extras in the form of a faction dive into Seraphon.


You can become a Patreon of Woehammer for as little as £2 a month!

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?

Age of Sigmar: 4th Edition Meta Stats (December Battlescroll) – 25th January 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, New Recruit, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions) as reading this weeks Patreon only analysis of Seraphon.

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

  • 2D6 Oslohammer #11
  • Age of Sigmar GT – Warhammer Open Palm Springs
  • Akron Brew Brawl – January GT – AoS
  • Call to Glory 2026
  • Hamburg Major 2026 AoS
  • La Confrérie du D6 – 4ème édition
  • March of the Phalanx: An AAG Event
  • Masters 2025
  • Mercia Madness IV
  • PArabellum GT 2026
  • Realms 1: An Age of Sigmar Event
  • Realms 2: An Age of Sigmar Event
  • Saugus Shuffle GT 2026
  • Sigmar Calls 2026
  • Weekend Warlords IX – The Bad Moon
  • Winter Slaughter 2026
  • YHP New Years Smash! GT

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

As always, these are global stats from various sources around the internet.

Estimated Win Rates if the Player Skill Levels were Equal

That’s a mouthful of title isn’t it!?

Essentially, what I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the December battlescroll dropped. This worked out as 404.7. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 404.7 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

For those of you who are counted among our legendary Patreons, you can download the stats database below which now includes warscroll win rates and lists.

On top of this there is some added extras in the form of a faction dive into Seraphon.


You can become a Patreon of Woehammer for as little as £2 a month!

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?

Age of Sigmar: 4th Edition Meta Stats (December Battlescroll) – 18th January 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, New Recruit, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions) as reading this weeks Patreon only analysis of Seraphon.

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

  • 2D6 Oslohammer #11
  • Age of Sigmar GT – Warhammer Open Palm Springs
  • Akron Brew Brawl – January GT – AoS
  • Masters 2025
  • Mercia Madness IV
  • PArabellum GT 2026
  • Realms 1: An Age of Sigmar Event
  • Saugus Shuffle GT 2026
  • Sigmar Calls 2026
  • Weekend Warlords IX – The Bad Moon
  • Winter Slaughter 2026
  • YHP New Years Smash! GT

SOURCES
Best Coast Pairings
Tabletop Herald
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GT Win Rates

As always, these are global stats from various sources around the internet.

Estimated Win Rates if the Player Skill Levels were Equal

That’s a mouthful of title isn’t it!?

Essentially, what I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the December battlescroll dropped. This worked out as 404.7. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 404.7 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

Battleplan Win Rates

For those of you who are counted among our legendary Patreons, you can download the stats database below which now includes warscroll win rates and lists.

On top of this there is some added extras in the form of a faction dive into Seraphon.


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Woehammer Database

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Age of Sigmar Meta Stats: 11th January 2026

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What is Meta Volatility?

When players talk about Volatility, what they usually mean is visibility. A faction appears at the top of the results tables, dominates discussions for a few weeks, and is immediately declared “the problem”.

But genuine volatility isn’t about where a faction sits at a single point in time. It’s about the sustained rises or falls that persist for that faction.

Once you start looking at it that way, a large part of the perceived instability soon disappears.

For example, take Lumineth Realm-lords. They are often talked about, spells, builds and interactions. And yet their win rate barely moves. Across the last three battlescrolls,  December 2024, April, June and September they sit stubbornly in the mid 50s. (April: 54%, June: 55%, September: 55%). They exist, reliably, near the top of the pack, but importantly, within the healthy range. Flesh-eater Courts show a similar pattern (April: 52%, June: 51%, September: 54%). Minor drift, but nothing resembling real instability. 

These factions aren’t volatile, they’re stable but with very loud community conversations around them.

True volatility does exist, but it’s far rarer and much more informative when it does appear. Blades of Khorne are a textbook example. In April they sat comfortably around the 50% mark. But with the release of their new battletome, specific builds, particularly the much discussed Gorechosen Champions, were posting extraordinary results, pushing the faction well beyond what most players would consider healthy. But GW soon corrected this and the faction dropped sharply, landing well below its peak.

Kruleboyz (April: 50%, June: 58%, September: 44%) followed a similar arc. A moment of success and then a clear fall. Short-term dominance was identified and brought back into line. When players point to these swings to prove instability, they’re actually pointing at one of the healthiest signs a competitive game can show, that outliers are temporary.

More interesting than the spikes, are the factions that never leave. Disciples of Tzeentch (April: 51%, June: 50%, September: 57%) barely register in community panic circles, yet quietly climb from average performance to sitting firmly among the top factions.

The most dangerous armies in any meta aren’t the ones that spike and attract attention, they’re the ones that survive corrections.  They are harder to tech against and show more reliable tournament success.

What the data shows is a meta that is elastic. Strong factions often remain strong without becoming oppressive. Weak factions don’t magically solve themselves. Most of the movement happens in the middle, where small advantages are increased by player behaviour  and the local metas. What players interpret as instability is usually just reaction time and social media moving faster than the data.

The lesson is simple. Chasing hot lists and sudden spikes may reward the short term, but will leave players with redundant models in the long term. How many players now have a ton of Pyregheist?

The AoS Meta favours armies with depth and resilience. The game isn’t unstable, players just panic quicker than the numbers can change.

The next time someone says the meta is broken, it may be worth asking how many battlescrolls they checked before deciding that.

Chat with the Champs: Predicting the Meta

To kick off 2026, we opened the doors on the Woehammer Discord for a Chat with the Champs. An informed discussion with experienced tournament players about where the Age of Sigmar meta might be heading next.

The intention isn’t to predict exact win rates, instead, it was to talk about what the players are feeling and which factions look  well placed into the new Battlescroll.

What follows is more coherent than it first appeared.

I have a sneaky suspicion that wound density is about to become a whole lot more important.

Roland Rivera

Wound Density Over Precision

Some of the strongest discussion was around whether the game is rewarding armies that can simply stay on the table.

Several players pointed out that many current top lists operate on thin margins. Lose one key unit, sometimes even a few models, and the list collapses. But armies that can put large amounts of wounds on the table, particularly with decent saves or wards, are better placed to absorb losses while still maintaining board control.

A lot of the top builds are operating on razor thin margins. Armies that can put 130+ health with good saves or wards on the table will be able to weather losses and maintain board position.

Roland Rivera

It’s not that damage output no longer matters, but that durability and redundancy are possibly becoming more important than efficiency. Lists that rely on perfect trades are fragile against chip damage and mortal wounds.

That fed into which factions players expect to rise.

Shooting Isn’t Dead

There was some debate around whether shooting is about to become more common again.

It was generally agreed that Kharadron Overlords have been hit hard, but several players noted that changes to obscuring may encourage targeted shooting elsewhere, particularly in Stormcast Eternals lists featuring Longstrikes.

The difference here is that nobody is expecting a return to shooting dominanting the games. Instead, it’s for targeted shooting supporting armies that can fight for space.

Shooting units have been included little by little. Obscuring has changed, and it’s easier now to justify bringing more shooting than before.

Luis Mendoza

Sylvaneth: Finally Turning Up?

Sylvaneth came up often and mostly positively.

There was agreement that Sylvaneth are now going to be where many players expected them to be earlier in the season. With strong internal balance and being able to pressure multiple parts of the board have made them competitive.

Some players commented that they’ve taken Sylvaneth into events with only a little practice and still felt comfortable.

My last GT I played Sylvaneth with only one practice game, and I don’t regret the decision. Really fun.

Luis Mendoza

Generally we think that Sylvaneth are making a real push, and a good example of a faction that benefits from flexibility.

Nighthaunt

Nighthaunt were a point of uncertainty.

While not many expect them to continue at their previous heights, there was no agreement that they’ve fallen off a cliff. Instead, the view is that Nighthaunt have been nudged back into the middle of the pack.

Some remain unconvinced they’ll still contend, while others are waiting to see whether a new list type emerges. Either way, the sense was that Nighthaunt are now suitably back im the middle of the field again.

Khorne, Powerful in the Right Hands

Many players felt Khorne is ready to rise, with several suggesting they’ll easily make the top ten. Recent buffs were mostly seen as meaningful.


That said, there was an important point, Khorne isn’t easy.

The trouble with Khorne is they’re not easy to play. Experienced players can make them sing, but newer players…

Peter Holland

Several players noted that while experienced players can do well with Khorne, newer players may struggle. That usually means a faction can get strong results without meta chasers running to them. This often allows a faction to fly under the radar longer than expected.

Tzeentch and Slaanesh

As well as Sylvaneth, there were a few other factions that had quietly avoided the gaze of GW.

Disciples of Tzeentch were described as largely untouched by the changes, with the opinion that their win rate may climb. Flesh-eater Courts were also mentioned as quietly well positioned thanks to their warscrolls and ability to pressure opponents.

Hedonites of Slaanesh have some optimism. While competitive, several players had concerns that they may struggle in a meta leaning towards chip damage and particularly if Nurgle becomes prevalent.

Nurgle

Speaking of Nurgle, almost everyone agreed that it was too early to be certain.

The new rules look strong, the mechanics appear decent in practice, and there’s a sense that Nurgle could be a problem. But, everything hinges on points. Several players stressed that without seeing costs and unit sizes, any prediction is just pure guess work.

New Nurgle has the potential to be extremely strong, but it’s points dependent, and we likely won’t see much of the new stuff until the next battlescroll.

Popliteal

That said, if Nurgle lands cheaply and brings large, resilient units to the table, many expect it to put pressure on factions reliant on recursion and healing.

Final Thoughts

If there’s a single takeaway from this chat, it’s that the next phase of the meta looks about discovering which factions are structurally sound.

Armies with large wound pools and multiple viable builds, as well as redundancy are the ones players are quietly backing.

Whether the data will show that remains to be seen, but the instincts of experienced players are a good indicator of where the meta is really heading.