Fittsy’s Kharadron Overlords New Book First Impressions

Dear readers, first up, an apology, I flat out forgot to let all of you know that I’d be taking a bit of a break over summer (I may have even forgotten to tell our dear Overlord Woehammer Peter). Well, I decided to take a break from AoS for 4 weeks for myself, trying to give myself a bit of a break… I got through 3 weeks until the leaks really started to get going for the new KO book and the previews for Chaos Dwarves. Now I’m deep back into it organising new games, waiting for the Nighthaunt leaks to start too, and trying to not buy my dream army from when I was a kid!

As always I’ve got a lot of topics on the back burner with a few from the Woehammer readership added to my list too. For now though, I’m going to go over a first pass on the new battletome. Now that people have had a bit of a read. There’s plenty of stuff going over what’s good or not at the moment… so I’ll have a bit of a focus on some of the combos

Now before we get into… here’s flight of the Valkyries in case you haven’t listened to it in a while.

P.S. Soggy means that they’re part of this SoG (Scourge of Ghyran) Season… that’s going to come up a bit in this article!

What’s changed

The big loss: Bringing Skyfarers along for a redeploy and power through is completely gone with the changes to how Transport Skyfarers works

But we’ve gained 3 new units and some pretty nifty terrain

Better saves pretty much across the board, this coupled with the -1 to hit near boats is definitely going to up durability. The ships going to a 2+ feels even feels like a bigger impact.

Except for “Take two artefacts”, the Battle Formations are totally different and lean a bit too much towards specific units for my liking.

We get to add an Endrinwork to the ships during List writing and a second one during deployment! Plus the Soggy version, “Skyvessel Upgrades”, which theoretically you get to take on top of the other Endrinworks currently (although I’d guess this gets FAQ’d out soon).

2 new AoR, both of which are tickling my fancy a little, I won’t cover them here or the article would be way tooooo long

Battle Formations

These are in summary:

“Take two artefacts”

“Make Arkanauts even tougher to kill (but conditionally)”

“Make the new balloon units harder to kill (but conditionally but it’s not too hard to achieve)”

“Make Gunhaulers transport slightly better” (but who isn’t taking Soggy Gunhaulers anyway)

If you lean into Arks, obvious choice, same goes for the new Balloon Fellas, if not, you’re probably taking a second artefact and that might impact your lists to try and get a 2nd hero in. The Arkanaut one here looks pretty strong at first glance if you want to put 60 Arkanuats on the table but the buff requiring them not to move and not to be set up is really restrictive on a unit with a move of 4. If you’re keen on throwing 30 of the new balloon troops (whichever flavour you prefer), then they’re ward on objectives makes them even more cost effective than they already are.

Artefacts

With effectively 6 to choose from including the soggy artefacts there end up with quite a few good options.

The big winner here is Celestium Burst Grenade which went to “once per turn, your shooting phase”. For me, this is a must take… or take as the 2nd artefact after deployment if the opponent has wards.

We’ve got a really interesting new one in something something Flakgun which can remove a dice from an opponent’s charge (if you roll equal or higher and they’re within 12”). This one is a nice combo with the Khemist who take -1 off the opponent’s charge too.

Combat Rig – 5+ ward can make the difference if you’ve got one of those key heroes you want to keep alive.

Spell in a bottle is back! KO with manifestations sounds awesome but somehow less exciting because of how many cool artefacts there are to choose from and needing to pay for the good manifestations.

There is also the Emberstone Flare which means that you can teleport a ship to the unit… it has to not be in combat though which makes it much more awkward to use.

Heroic Traits

Combat Grafter – fight twice with a strike last? Nice. Charge with a Frigate to negate that strike Last and now we’re talking! This would also pair awesomely with Combat Rig. I am finding in list writing though that I can’t afford two heroes who are going into fights and then Celestium Burst Grenade is winning out. This one is good on the Admiral or the Endrinmaster with Balloon (if you have the points to spare).

Bold as Brass – +5 control score on a teleporting Navigator or a wandering Codewright who can get shot out of a duardin sized cannon onto an objective, this one might win you games sometimes but is less fun than fighting twice

Shrewd Opportunist – this is probably the sensible choice if you’ve got balloon boys to bring forward with it. Pairs nicely with a hero with a balloon. It let’s you move the hero and two units forward in the deployment phase to sneakily pop onto an objective or push up aggressively if you can outdrop your opponent.

Ship Artefacts (Endrinworks)

Technically called “Great Endrinworks”… because these are pretty great 😉. Also, you can stack these on the same boat(s) when you use the deployment phase additional endrinwork. I’ll try to go through these descriptively

5+ ward against shooting – situational but may be a good choice for the flagship upgrade

+2” move – probably the take it if nothing else is really important one for the flagship

+1 to each bombing racks roll – solid on an ironclad, especially if you’ve got the Endrinmaster on foot to help it retreat each turn

Ignore negative modifiers to hit – the boats shooting got a bit worse but this turns the Ironclad into hero sniper or just helps against those armies with -1 to hit

+5 to control characteristic – this is quite good for bullying people off objectives with boat charges… on a reinforced Soggy Gunhauler +10 to control, rude!

D6 mortals to manifestations at end of turn – meh… the others are just better

Soggy flavoured Endrinworks:

Shoot a hero 18” away OPB – funny, and could win a game from time to time. Especially if you add the +5 control score heroic trait

4+ spell ignore reaction for KO units within 12” and inflict d3 mortals – this will be great going into certain armies and on an ironclad a really big aura. Not an auto include but a fantastic one for the flagship if you’re going into a magic heavy army.

Battle Ram! Roll dice equal to the charge roll, every 4 is a mortal  – more mortals more fun… this is a great pick for a gunhauler or two 😉 but also good on Frigates. You’ll want to keep those CP spare to Power Through at the end of each turn!

Check out Carl’s amazing work here

Standout units

I’ll try to keep this one brief because… apart from a couple of heroes being a bit meh, practically everything is useable and a lot of it looks like good values at points as of today (13/08/2025). Prepare yourselves for points increases KO players!

Brokk

Was good before, is still good but now there are more hero options so don’t worry if you’re leaning in a different direction. The ships are more durable so fair chance you’ll want to charge them more often.

Navigator

Gives us fly high without bringing units with the ships… so a bit less awesome but adding a teleport to the army is pretty neat.

In general, my feeling is that most of the heroes are useable… even the ones which don’t look that exciting at first glance because their pointed low enough for now.

Vongrim Salvagers

Wow! These should not be as good as they are at the points they are. This is a dream unit for most armies. You can also happily spam these fellas to your hearts content… if you’re willing to pay for all those boxes of 5.

Vongrim Harpoon Crew

If the points are right, these are a phenomenal screen! Again, incredible value for 10 wounds on a 4+ with a 12” move!

Skywardens

Oh, my poor Endrinriggers. I can see what they tried to do with shifting their identities a bit but this has left the Skywardens looking much more interesting especially paired with Brokk. Not being able to Power Through with the ships and take the Riggers with them makes the Skywarden ability look pretty good all of a sudden!

Soggy Gunhaulers

Oh my! Gunhauler stocks went way up. With their ability to move d6 after shooting… you can use these in all sorts of ways. See below for my favourite combo. Again, this is about efficiency, for 140 pts, we get 14” move, 2+ save 10 wounds, and they can do a bit of damage over time.

Ironclads and Frigates

These feel costed about right at the moment… now they’re not doing as much damage as before but they slot in nicely in lists and enable good army compositions. 2+ save is doing a lot of the work now. You can throw these into combat and really bog things down.

Thunderers

I almost forgot them because they changed so much! This is really just for their ability… against some armies they won’t do as much but for their points, reducing a unit to a control score of 1 is massive and can really help enable tactics. Also, they can strip wards but this’ll be harder as you’ll often want to strip wards of heroes with higher control scores and then you’ll need to do some damage to trigger this effect.

Wombo Combos

© Nintendo… As much as I loved Fox, Captain Falcon and DK were my favourites!

Admiral + Ironclad + Endrinmaster on foot

Add 1 attack to each profile, reroll 1s to hit, why not ignore negatives to hit with the Endrinwork while we’re at it. Keep that Endrinmaster safely at the back though to keep pulling the Ironclad out of combat!

Navigator + Soggy Gunhauler with a ram + probably Grandiose Fuselage (for +10 control)

This is probably my favourite combo… doesn’t mean it’s good but it feels good. You can teleport the Navigator and Gunhaulers, then shoot, then move d6, then charge, do the mortals from the ram, a couple of extra wounds in melee and power through back to protect the navigator and block an objective… then do it all again. However, might not really be needed with being able to deploy the Gunhaulers in the sky in the first place and with a 14” move…

Khemist + Flakgun + 20 Arks

Want to make it look really shit to charge at anything… then this isn’t bad

5 Thunderers in a Gunhauler

Who wants to make the enemy unit control 1… I do… but this means I can’t have Soggy Gunhaulers so it’s out for now

Brokk + 12 Skywarden + Frigate

This was there before and it was good. Now, it’s still good and the Skywardens and the frigate got a bit tougher.

What can we do with the army now

Lean into lots of Arks

                But their shooting back at the enemy is only once per turn and the other combos such as Khemists really means

Lean into lots of balloons (Vongrim flavoured)

                This is viable both in vanilla KO and with the Magnates AoR

Slam boats into the enemy

                This looks like fun. Throw some damage around, box your opponent up. All whilst opening up primary and secondary scoring with the mobility.

Play clever and steal objectives off the opponent while racking up points

                This certainly looks viable and plays into tactics too. I’m sure we’ll see some lists lean into these shenanigans with the Vongrim Harpoon Crew and the Navigator

Couple of Example Lists

My list to start out for now… stuck a bit between wanting to take an Ironclad vs the Navigator / Gunhaulers combo so it’ll either be this list:

Or this one (which is pretty much what Tom Guan was running at OTTD):

Or you could just spam Gunhaulers 10 wounds on a 2+ with a 14” move at 140 pts is goooood value! Legitimately though… 4 Gunhaulers and 30 Salvagers looks like a really points efficient list, topped up with a Frigate and Brokk to really juice some Salvagers on a charge.

Now it’s time to get those KO back off the shelves and fly like an eagle:

Top Three AoS Lists for Grimnir’s Revenge GT 2025

This is the top three AoS lists for Top Three AoS Lists for Grimnir’s Revenge GT 2025 that took place in the US on the 19th and 20th July. It saw 29 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Flesh-eater Courts
Lords of the Manor
General’s Handbook 2025-26
Drops: 4
Spell Lore – Lore of Madness
Prayer Lore – Rites of Delusion
Manifestation Lore – Manifested Insanity
Intercept and Recover , Restless Energy

General’s Regiment
Ushoran, Mortarch of Delusion (460)
• General
Crypt Haunter Courtier (120)
Crypt Horrors (280)
• Reinforced

Regiment 1
Abhorrant Cardinal (130)

Regiment 2
Varghulf Courtier (140)
• Stronger In Madness
Morbheg Knights (360)
• Reinforced
Morbheg Knights (360)
• Reinforced

Regiment 3
Marrowscroll Herald (150)
• Charnel Vestments

Faction Terrain
Charnel Throne

Cities of Sigmar
Collegiate Arcane Expedition
General’s Handbook 2025-26
Drops: 4
Spell Lore – Spells of the Collegiate Arcane
Prayer Lore – Scriptures of Sigmar
Manifestation Lore – Twilit Sorceries
Battle Tactic Cards: Wrathful Cycles, Intercept and Recover

General’s Regiment
SOG Pontifex Zenestra, Matriarch of the Great Wheel (250)
• General
Scourge of Ghyran Freeguild Cavaliers (320)
• Reinforced
Scourge of Ghyran Freeguild Cavaliers (320)
• Reinforced

Regiment 1
Battlemage on Celestial Hurricanum (220)

Regiment 2
Warden King (120)
Hammerers (340)
• Reinforced

Regiment 3
Freeguild Cavalier-Marshal (110)
•Sacred Tome
•Draw Steel
Celestial Hurricanum (160)
Celestial Hurricanum (160)

Blades of Khorne
Bloodbound Warhorde
General’s Handbook 2025-26
Auxiliary Units: 11
Drops: 16
Prayer Lore – Gifts of the Blood God
Manifestation Lore – Judgements of Khorne
Battle Tactic Cards: Intercept and Recover, Attuned to Ghyran

General’s Regiment
Mighty Lord of Khorne (130)
• General
– Favoured of Khorne
– Ar’Gath King of Blades

Regiment 1
Realmgore Ritualist (130)

Regiment 2
Skarr Bloodwrath (140)
Wrathmongers (130)
Wrathmongers (130)

Regiment 3
Skullgrinder (110)

Regiment 4
Bloodsecrator (130)

Auxiliary Units
Exalted Deathbringer (100)
Exalted Deathbringer (100)
Exalted Deathbringer (100)
Exalted Deathbringer (100)
Exalted Deathbringer (100)
Exalted Deathbringer (100)
Exalted Deathbringer (100)
Exalted Deathbringer (100)
Exalted Deathbringer (100)
Exalted Deathbringer (100)
Exalted Deathbringer (100)

Faction Terrain
Skull Altar

Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?

Final Tournament Placings

Top Three AoS Lists for the Partisan Games AOS GT

This is the top three AoS lists for the Partisan Games AOS GT that took place in the UK on the 19th and 20th July. It saw 10 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Lumineth Realm-lords
Alarith Temple
General’s Handbook 2025-26
Drops: 5
Spell Lore – Lore of Hysh
Manifestation Lore – Manifestations of Hysh
Battle Tactic Cards: Attuned to Ghyran, Master The Paths

General’s Regiment
Avalenor, The Stoneheart King (410)
• General
Alarith Stoneguard (240)
• Reinforced
Alarith Stoneguard (120)
Alarith Stoneguard (120)

Regiment 1
Ellania and Ellathor, Eclipsian Warsages (280)
Ydrilan Riverblades (160)

Regiment 2
Scourge of Ghyran The Light of Eltharion (250)
Vanari Starshard Ballista (100)

Regiment 3
Scinari Enlightener (180)
• Waystone
• Flawless Commander

Regiment 4
Alarith Stonemage (120)

Faction Terrain
Shrine Luminor (20 Points)

Slaves to Darkness
Champions of Chaos
General’s Handbook 2025-26
Drops: 5
Spell Lore – Lore of the Damned
Manifestation Lore – Primal Energy
Battle Tactic Cards: Restless Energy, Intercept and Recover

General’s Regiment
Be’lakor, the Dark Master (460)
• General
Chaos Chosen (280)
• The Dread Banner
Chaos Lord (120)
• Head of the Unworthy
• Radiance of Dark Glory

Regiment 1
Daemon Prince (260)
• 1x Trophy Rack
• 1x Pledged to Khorne
Exalted Hero of Chaos (80)

Regiment 2
Daemon Prince (260)
• 1x Trophy Rack
• 1x Pledged to Khorne

Regiment 3
Daemon Prince (260)
• 1x Trophy Rack
• 1x Pledged to Khorne

Regiment 4
Daemon Prince (260)
• 1x Wings
• 1x Pledged to Nurgle

Faction Terrain
Nexus Chaotica

Stormcast Eternals
Lightning Echelon
Auxiliaries: 0
Drops: 4
Battle Tactic Cards – Master the Paths, Intercept and Recover
Manifestation Lore – Aetherwrought Machineries
Prayer Lore – Prayers of the Stormhosts
Spell Lore – Lore of the Storm

General’s Regiment
Vandus Hammerhand (170)
• General
Annihilators (280)
• Reinforced
• 1x Champion
Questor Soulsworn (200)
• 1x Champion
Stormdrake Guard (620)
• Reinforced
• 1x Champion, Drakerider’s Lance
• 3x Drakerider’s Lance

Regiment 1
Knight-Judicator with Gryph-hounds (130)
Questor Soulsworn (200)
• 1x Champion
Vigilors (140)
• 1x Champion

Regiment 2
Knight-Arcanum (120)

Regiment 3
Knight-Relictor (120)
• Beacon of Azyr
• Legendary Tenacity

Faction Terrain
Stormreach Portal

Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?

Maggotkin of Nurgle
Tallyband of Nurgle
General’s Handbook 2025-26
Drops: 4
Spell Lore – Lore of Malignance
Prayer Lore – Bendictions of Sickness
Manifestation Lore – Aetherwrought Machineries
Battle Tactic Cards: Attuned to Ghyran, Restless Energy


General’s Regiment
Scourge of Ghyran Rotigus (430)

• General


Regiment 1
Bloab Rotspawned (300)
Putrid Blightkings (380)

• Reinforced
Putrid Blightkings (380)

• Reinforced


Regiment 2
Harbinger of Decay (150)


Regiment 3
Lord of Afflictions (180)

• Corpulent Avalanche
• Rustfang
Plague Drones (180)


Faction Terrain
Feculent Gnarlmaw

[/ppp_patron_only level=1]

Final Tournament Placings

Return to Mortensholm – Narrative Event 8/9th November

On the 8th and 9th of November, we’ll be returning to Battlefield Hobbies to run another Old World Narrative Event.

We’ll be returning to the City of Mortensholm in the Border Princes following on from our campaign in March.

Players attending will be split into two teams and will attempt to control the territory around Mortensholm.

With Mortensholm being under the influence of Chaos after our last campaign. The Forces of Fantasy have arrived to reclaim the city!

Further details will be released in September.

1000058504

Event Ticket

Old World Narrative Event Ticket

£55.00

General Speaking – Keegan Graves

As well as being one of the best and most well-known Skaven players in the world, Keegan runs his own YouTube channel where he looks at competitive  Age of Sigmar.

Peter: Welcome to our first Chat with the Champs.

I’m pleased to welcome Keegan Graves to talk all things Skaven (and more).

I’ll start, shall I? This question is on behalf of Scott, who asks what thoughts you have on creating a fun narrative list that’s not meant to be competitive, he’s looking for tips for the NOVA narrative event later this month.

Keegan: I mean, when people think of “fun” for skaven, they usually think clans skryre. I think the bombardier is a good place to start. He’s not good, but he’s a lot of fun when his rocket does 12 damage. Start with a bombardier and a couple doomwheels with the pit tinkerer heroic trait to make them funny.  Honestly, I think a lot of stuff in Skaven is fun, so I’m probably going to be competitively biased with my answer, haha

I would say Bombardier, a few doomwheels, a warp lightning cannon. Lots of clanrats, a verminlord deceiver to teleport around and stab people, and maybe a HPA (Hell Pit Abomination).

It’s a good mix and will make for great moments in the game.

Matt_the_Rat: How many clan rats do you own?

Keegan: I haven’t counted in a few years, at least 160, I think? 160ish Clanrats and 80 Plague Monks, I believe.

Peter: What’s your opinion on the current balance of the game?

Keegan: I would say the game is actually relatively balanced right now. The gap between the best and worst armies isnt huge, and I still think the worst armies can still do well at GTs.

The best armies in the game are probably Cities, Nighthaunt, and Daughters. and the Khorne AoR is super overpowered and needs to be nerfed.

Archi: Best competitively you mean? Because what about Stormcast and Ossiarch Bonereapers?

Keegan: Ossiarch are B tier at best. They are struggling a bit imo.

Privileged: Sylvaneth, cos I like pain?

Keegan: Better than Stormcast and OBR in my opinion. They actually have some gas and Warsong is VERY good in this current meta. Ward removal/ward stripping is so strong right not.

Matt_The_Rat: What do you consider are Skaven’s best and worst matchups in the current meta?

Keegan: Highly highly depends on the list you’re running, but I will talk from the perspective of the list I’m currently running. 40 monks, soggy bell, furnace, 6 rogors, 6 ratlings, and 2 soggy terrors. We do well into most of the top tier armies at the moment because of the furnace. Cities can be tricky for my list in particular though. Kruleboyz with kragnos specifially can also be hard. As for easy matchups with that list: Fyreslayers and Nurgle get absolutely slaughtered by it. It’s hilariously one sided.

Carson W: Why did you abandon Ogors?

Keegan: Foot ogors are stronger than BCR, and I dont have a lot of painted foot ogors. Also Skaven requires less brainpower because I have so much practice with them.

Archi: I was thinking of buying the Daughters of Khaine spearhead JUST because of the snakes.

Keegan: I hate to be the bearer of bad news, but snakes are not that good haha.

It’s all Witch Aelves right now.

Privileged: DoK will get a nerf soon most likely. Buy with caution imo.

Keegan: I could see it. Honestly what made them so strong imo is the nerfs to shooting and introduction of obscuring. DoK’s biggest counter had always been guns.

Oli.Oli: What units do you think are going to get points increases next battlescroll?

Keegan: For Skaven? For us I think we see Soggy terro and soggy bell go up almost certainly. Deceiver may go up, though I don’t think he needs to. Flayers may get a small bump. I honestly think not much else needs to go up. Our book was way WAY over-costed at launch and I think most of it is FINALLY getting where it needs to be.

Seracrooce: Cutest opponent you’ve ever played?

Keegan: Jeez thats a hard one. Probably one of my regional friends. His name is Obed and he plays KO. He wears a chefs outfit and chefs hat and rolls his dice into a frying pan. He also has way too much fun with the game

Jakovasaur: Is Soulblight strong?

Keegan: Probably top 10 armies in the game? Barrow knights are very very good.

Seracrooce: What would win, Alarielle and Bownoths or Slaanesh monster mash?

Keegan: They are both absolute losers, the real winners are those who decided not to play either of those armies.

In all seriousness probably slaanesh monster mash? Slaanesh can close the distance very very quickly, and any of them can easily kill anything in sylvaneth that they touch also -1 to hit the big guys hurts sylvaneth’s output a lot. It’s not an easy win tho prolly a close game.

Privileged: How do the new skaven play for you? Are they competitive or meh overall? Several new unit/models release have seemed lackluster?

Keegan: They are extremely competitive, they are probably top 6 armies in the game? They are very counter meta.

They handily beat DoK and Nighthaunt, have an even matchup into cities, and even have play into the khorne AoR. They also don’t lose to very much. They are great at scoring tactics and keeping in the game until the end.

In order to keep up with skaven you need speed, high single target damage, decent board presence, unbinds, and it helps to have anti ward tech and recursion

Oli.Oli: What is ur least favourite matchup for skaven rn?

Keegan: It’s 100% the khorne AoR but that feels like a cop out answer. I think cities is probably the most frustrating? They have so much that is good against you and its extremely mentally taxing to play.

I played cannon cities twice in a row day 2 of the last GT I went to. I was DEAD by the end

Privileged: And SoG Zenestra is OP

Tbh she’s not THAT bad. I’ve found you can actually counterplay cities by just ignoring her. Her mortal wound blast isn’t that good into the furnace and bell because they have wards and heal a lot and we have the bodies to just run at cities and overwhelm them.

The more annoying part of cities to me is the command corp, they require way too much effort to kill and exra command point spend ability they have is so incredibly annoying to play against

Peter: What do you think to this GHB?

Keegan: Honestly, this is the best GHB we’ve gotten in years. It completely eclipses every GHB from 3rd edition, and a lot of the 2nd ed ones too.

It’s fun, flavorful, and adds interesting mechanics. It makes terrain actually matter, it made battle tactics actually fun and interesting rather than just a checklist.

A huge issue I had with third ed is that every time it got to the start of a players turn the game just ground to a halt while they looked through cards and tried to decide what to do. The GHB fixed that entirely. So hats off to GW for the best update yet haha.

Peter: When’s your next tournament?

Keegan: So I’m actually on the fence right now. I am signed up and was planning to go to flying monkey.

However, Borderlands 4 launches on the Friday night before the event and I am a fiend for that series, so I’m in quite the dilemma.

But other than (maybe)monkey, I’ll be at vault wars, Oklahoma open, World Championships of Warhammer in Atlanta, and US Masters in Seattle

Oli.Oli: What team are you for Masters?

Keegan: I’m on Great Plains. Which is essentially players from: Kansas, Missouri, Arkansas, Oklahoma and Nebraska. But North America is roughly divided into 10 regions, and each region puts forth a team to represent them each region also has their own methods for determining what players are on their team

Privileged: Is it best to join a team if being competitive at those levels? What’s the benefit?

Keegan: Well, I recommend joining a club first so you can practice a lot and get to know your locals.

Rhinoceruption: What is the worst chaos god and why is it the subpar horned rat?

Keegan: The worst chaos god is Slaanesh because he’s lame and stupid.

Oli.Oli: When are you going to upload again on the YouTube?

Keegan: When my schedule opens up and I have time to record and edit videos. Probably not for a while because I’m going back to school this fall. I’m try and make a few videos when I can tho.

Privileged: What do you anticipate pros and cons for Helms of Hashut? What could ruin their release? GW doesn’t have a great track record with dwarves

Keegan: I don’t think anything will ruin their release unless their rules are absolutely horrid.

I think the army will be fun to paint and fun to play, but I can anticipate them being extremely unfun to play against. Rend 3 shooting and 30″ range artillery doesn’t sound like something most players are going to be overjoyed to fight haha

Privileged: Like what do you think? I love the preview of the HoH

Keegan: Oh I’m fully on board. I love dwarves and I love chaos. I’ve been waiting for a dwarf army that appeals to me. I don’t love berserker dwarves or steam punk. But plate armor with axes and spears and artillery? Sign me up!

Archi: What are your thoughts on spearhead gamemode, is it balanced if so/not why

Keegan: Honestly I haven’t played a single game of spearhead in my life man. I do not like skirmish games haha. I like big armies and lots of things to do.

I played a single game of warcry and said, “this isnt for me”

I’ve heard a lot of people say it’s legitimately fun and well made and I’m glad to hear it.

Derek.H: Can you explain how you approach games on a macro level? A lot of time I get to my movement phase and am unsure of what the hell I’m trying to do setting up subsequent turns.

Keegan: So I tend to play very reactively, and make sure all my plays build towards some form of grand strategy. I identify key targets in my opponents army and I want to eliminate them in the first 2-3 battle rounds. All while setting up for scoring in turns 4 and 5.

I make sure to always plan that my opponent will double turn me, and I always plan for my opponents abilities to go off. Then basically I react from there.

With movement specifically, I want to make sure I’m staying in my buff zones for future turns and always planning to be safe when I get charged by my opponent.

Boggy: Why are Skaven the best army in the game and why do all the other armies look like a cheap copy of them?

Keegan: Because the great horned rat is the best god, and everything else pales in his greatness.

Archi: It always seems like I have less on the battlefield then my opponent and most of my losses come from me being overwhelmed (I don’t just play skaven but I do play them).

Keegan: Well sometimes you may have less units than them, it all depends on what your playing and what the jobs of the unit you’re bringing are

With skaven, I know I will have 2-4 screens, and their job is to block my opponents hammers from getting into my juicy stuff so I can counter charge and kill their stuff.

Skaven is very much a counter charge army. Not like the command ability. I mean in the sense that we like to tie things up with clanrats, then hit em with buffed up rat ogors. Then in their turn you 3 clawsteps a screen back up to protect your rat ogors

It’s definitely easy to feel overwhelmed, just remember its fine for your screens to get charged and die, just protect your hammers and make sure you hit them back hard

HahaMustard: First off congrats with the recent record boss, you are killin it! To someone trying to improve at AoS, what would you say is a “game changer” to playing at a high level, that newer or intermediate players don’t do in their games (sorry for the awkward wording)

Keegan: I would say the 3 main things that I had to learn to actually start being good are as follows:

  1. How to deploy correctly – Screens in front, double layered into hyper aggressive melee armies. Always make your opponent go first if you can.
  1. How to stop myself from overextending – Never take a double turn unless you’re 110% sure you will hard cripple your opponent. Never leave the protection of your buff auras and spell range. Always make sure you have a screen or durable unit to protect your squishy units with. Don’t be greedy at the cost of winning the game. It’s better to make safe plays that pay off than risky plays that lose you the game.
  1. How to have strong mental – Do not let bad dice get to you. It’s a dice game, you will fail 2+ rolls, and charges, and your units will whiff. A good philosophy is assume everything your opponent attempts will be successful, and assume your units will do less damage than average. It’s better to overkill than to underkill. Additionally, always assume you will lose priority. Plan around bad things happening and have back up plans for everything.

derek.h: How do you avoid getting overwhelmed when you have a double turn looming? Double layering screens isn’t really viable in this economy

Keegan: I generally rarely put myself in situations where I am going to get double turned. There are so many downsides to taking a double turn these days anyway, and the biggest one is that you can get doubled back. However, if I know I’m going to get doubled, you basically HAVE to double layer your screens if you’re playing skaven. We are too fragile to survive a double turn from an army like slaves or stormcast unless we feed them screens for 2 turns. Saving a command point for strikes last in their turn can help a lot, as well as utilizing triple redeploy and the terrain to create choke points.

Tweakedsynth: How do you handle armies like SBGL that can score real well without ever fighting you?

Keegan: I take the fight to them. Barrow knights and blood knights do actual zero damage off the charge, so charge them and tie them up. You don’t need to kill them, just dont let them get where they want to go. The heroes aren’t horribly durable if they cant heal so try and one shot them. Kill their terrain as it lets them summon onto the objectives. Target their scoring units like vamp lords and vargheists.

Another thing is look at what tactics they have and try and deny them. A lot of SBGL players run scout, so just shoot off all their scouts. If you make them panic when they realize they wont score anything by not interacting, you can make them rush into combat and make mistakes

Skaven is one of those lucky armies that can run good shooting, and still also score well. So we can play non-interactive and score well if we need to as well

Tweakedsynth: I think I need to put ratlings back in my lists. I’ve been running bell, deceiver, 2 terrors, 6 rogors, 4 flayers, and 40 clan rats mostly. I also keep trying to make skreech, deceiver, and deathmaster work but can’t find a version I like and Bell probably too good to ignore.

Keegan: I would also say don’t be afraid to be aggressive with your deceiver. He’s good at surviving for a reason

I usually throw him on a flank alone and have him harass and hunt heroes and treasure units and if he gets charges he just fucks off.

Bogarl: Do you have any recommendations for new players to more elite focused armies (obr in my case)?

Keegan: With an army like OBR, you have to rely on the durabilty of your troops. You also very much need to fight on your terms because you can get split up and focused down if you let your opponent dictate the pacing of the game. Katakros + any of your 3+ save troops is a great combo. Immortis guard are super durable when buffed up. Stalkers too. You have to play into the durability of your troops real hard.

Matt_The_Rat: What’s your opinion on the 13+ Deathbringer list in Singles?

Keegan: If your opponent has any sort of AoE mortal wounds you’re absolutely cooked. If they have crit mortals you’re absolutely cooked. If they rely on a low number of attacks that hit on 2s or 3s and they aren’t OC 90000, it’s really really really good.

Legitimately


Thank you to Keegan for spending the time and chatting with us all on Discord. We’ve other chats coming up soon if you want to take part. Just join our friendly Discord Server.

Tale of Four Gamers – July

Woehammer Take ‘Tale of Four Gamers’ into the world of Legion Imperialis with a special guest star!

Legion Imperialis

Legion Imperialis is a small scale (ie tiny models) where you can: “Play out huge, cinematic games set in the Horus Heresy, where the full might of the Space Marine Legions clashed in world-shattering internecine conflict.”

it is the spiritual successor to Titan Legions, Space Marine and Epic 40k.

Solar Auxilia

In last month’s Tales of Four Gamers, I decided to grow the Solar Auxilia for Legions Imperialis. As these are small models the key for me was getting them on the table and strictly following the 3 foot rule (that is, the models need to look okay at 3 feet away!)

Pictures – Assembled Models

Grey sprue with Ogryns and Sentinels removed

Paints Used

I wanted something that was easy and repeatable, and so I decided to keep a very limited painting pallet for my Solar Auxilia. So everything is undercoated in black, a very heavy drybrush of Leadbelcher, Mephiston Red, White (Game Color by AV), Talassar Blue, & Balthasar Gold.

And I followed the same logic for bases – Balthasar Gold, Mechanicus Standard Grey, Administratum Grey and Nuln Oil, with Abbadon Black base rims

Pictures – Finished Models

What is next?

The Solar Auxilia have lots of great tanks, which can often out-fight the tanks of the Space Marine legions… but I am going to stick with the infantry for a while. The infantry take time to paint, and – because of their size – I find them more difficult also.

So I will be painting a Solar Auxilia Infantry box (RRP £31.50) in August to keep going with the painting.

I also have a second deadline to work towards – I am joining a group of friends at Warhammer World in October, and have arra

nged a game of Legions Imperialis… so I’d best have some models ready. I work much better with deadlines, so I hope this will help.

— Declan and Eeyore

Peter – Imperial Fists

So my starting force is all painted up. It also includes a converted Sigismund at 10mm scale made by the awesome Mattie of LItbashing.

I recommend painting the minis on the sprue and then glueing them to the bases.  Its far easier than building up a bade of models and then attempting to get a brush between them.

Based them all in chaos black spray and then gave them all a base coat of Averlund. I then drybrushed a little Yriel yellow and shaded with Agrax Earthshade before picking out details in Mephiston Red and Abaddon Black.

What’s Next?

I’ve some flyers I’ve got my eye on to provide some tasty air support for the next update.  I also need to get my first game in with the starter set. So that’ll be on the agenda between now and next month’s update.

Dave

Dave is still deciding on which Legion to go with and his colour scheme. Helpfully we’ll hear from him next month.

Mattie

Top Three AoS Lists for CROSSROADS CARNAGE 2025

This is the top three AoS lists for CROSSROADS CARNAGE 2025 that took place in the US on the 12th and 13th July. It saw 29 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Sons of Behemat
Manskittle Mob
General’s Handbook 2025-26
Drops: 4
Manifestation Lore – Aetherwrought Machineries
Battle Tactics Cards: Intercept and Recover and Restless Energy

General’s Regiment
Gatebreaker Mega-Gargant (500)
• General
• Mantle of Tusk and Horns

Regiment 1
Gatebreaker Mega-Gargant (500)
• Furious Temper

Regiment 2
Gatebreaker Mega-Gargant (500)

Regiments of Renown
Braggit’s Bottle-Snatchaz (490)
Rabble-Rowza
Gobbapalooza
Squig Herd
Squig Hoppers

Cities of Sigmar
Veteran Cannoneers
General’s Handbook 2025-26
Drops: 5
Spell Lore – Spells of the Collegiate Arcane
Prayer Lore – Scriptures of Sigmar
Manifestation Lore – Twilit Sorceries
Battle Tactic Cards: Intercept and Recover, Master The Paths

General’s Regiment
Freeguild Marshal and Relic Envoy (90)
• General
• Cosmopolitan Leader
• Brazier of Holy Flame
• 1x Heirloom Warhammer
Freeguild Command Corps (140)
Freeguild Steelhelms (80)
Wildercorps Hunters (100)

Regiment 1
Fusil-Major on Ogor Warhulk (140)
Ironweld Great Cannon (100)
Ironweld Great Cannon (100)
Ironweld Great Cannon (100)

Regiment 2
Scourge of Ghyran Pontifex Zenestra, Matriarch of the Great Wheel (250)
Freeguild Cavaliers (300)
• Reinforced
Freeguild Cavaliers (300)
• Reinforced

Regiment 3
Callis and Toll (210)
Toll’s Companions (0)

Regiment 4
Battlemage (90)

Lumineth Realm-lords
Scinari Council
General’s Handbook 2025-26
Drops: 4
Spell Lore – Lore of Prismatic Resonance
Manifestation Lore – Forbidden Power (20 Points)
Battle Tactics Cards: Intercept and Recover and Wrathful Cycles

General’s Regiment
Ellania and Ellathor, Eclipsian Warsages (280)
• General
Scourge of Ghyran The Light of Eltharion (250)
Vanari Auralan Sentinels (300)
• Reinforced

Regiment 1
Scinari Enlightener (200)
• Silver Wand
• Flawless Commander
Vanari Bladelords (280)
• Reinforced
Vanari Bladelords (280)
• Reinforced

Regiment 2
Scinari Cathallar (90)

Regiments of Renown
Saviours of Cinderfall (270)
Callis and Toll
Toll’s Companions

Faction Terrain
Shrine Luminor (20)

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Final Tournament Placings

Top Three AoS Lists for the Theatre of War II

This is the top three AoS lists for the Theatre of War II that took place in the US on the 12th and 13th July. It saw 18 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Cities of Sigmar
Veteran Cannoneers
General’s Handbook 2025-26
Drops: 5
Spell Lore – Spells of the Collegiate Arcane
Prayer Lore – Scriptures of Sigmar
Manifestation Lore – Forbidden Power
Battle Tactic Cards: Restless Energy, Master The Paths

General’s Regiment
Freeguild Marshal and Relic Envoy (90)
• General
• Cosmopolitan Leader
• Brazier of Holy Flame
• 1x Heirloom Warhammer
Celestial Hurricanum (160)
Freeguild Cavaliers (300)
• Reinforced
Freeguild Cavaliers (300)
• Reinforced
Freeguild Command Corps (140)

Regiment 1
Fusil-Major on Ogor Warhulk (140)
Ironweld Great Cannon (100)
Ironweld Great Cannon (100)
Ironweld Great Cannon (100)

Regiment 2
Callis and Toll (210)
Toll’s Companions (0)

Regiment 3
Scourge of Ghyran Pontifex Zenestra, Matriarch of the Great Wheel (250)

Regiment 4
Battlemage (90)

Sylvaneth
Wargrove of the Burgeoning
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of the Deepwood
Manifestation Lore – Manifestations of the Deepwood
Battle Tactics Cards: Intercept and Recover and Scouting Force

General’s Regiment
The Lady of Vines (250)
• General
Gossamid Archers (120)
Scourge of Ghyran Revenant Seekers (230)
Tree-Revenants (100)

Regiment 1
Belthanos, First Thorn of Kurnoth (350)
Kurnoth Hunters with Kurnoth Greatswords (440)
• Reinforced
Kurnoth Hunters with Kurnoth Scythes (400)
• Reinforced

Regiment 2
Branchwych (110)
• Warsinger
• Acorn of the Ages

Faction Terrain
Awakened Wyldwood

Idoneth Deepkin
Ethersea Predators
General’s Handbook 2025-26
Drops: 2
Battle Tactic Cards: Scouting Force, Master The Paths

General’s Regiment
Eidolon of Mathlann, Aspect of the Storm (360)
• General
• Ancient Pride
• Armour of the Cythai
Akhelian Allopex (160)
• 1x Razorshell Harpoon
Akhelian Allopex (160)
• 1x Razorshell Harpoon
Akhelian Allopex (160)
• 1x Razorshell Harpoon
Akhelian Allopex (160)
• 1x Razorshell Harpoon

Regiment 1
Akhelian King (160)
Akhelian Leviadon (490)
Akhelian Morrsarr Guard (340)
• Reinforced

Faction Terrain
Gloomtide Shipwreck

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Final Tournament Placings

Top Three AoS Lists for Brewcity Brawl 2025

This is the top three AoS lists for Brewcity Brawl 2025 that took place in the US on the 12th and 13th July. It saw 18 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Flesh-eater Courts
Lords of the Manor
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of Madness
Prayer Lore – Rites of Delusion
Manifestation Lore – Manifested Insanity

General’s Regiment
Ushoran, Mortarch of Delusion (460)
• General
Crypt Horrors (280)
• Reinforced
Cryptguard (100)
Morbheg Knights (360)
• Reinforced
Varghulf Courtier (140)

Regiment 1
Abhorrant Ghoul King on Royal Terrorgheist (320)
• Stronger In Madness
• Heart of the Gargant
• Horribly Resilient
Crypt Flayers (280)
• Reinforced
Crypt Flayers (2 models) (80)
Crypt Infernal Courtier (120)

Regiment 2
Abhorrant Cardinal (130)
Crypt Ghouls (320)
• Reinforced
Crypt Haunter Courtier (120)
Crypt Horrors (280)
• Reinforced

Faction Terrain
Charnel Throne

Sons of Behemat
Breaker Tribe
Auxiliaries: 0
Drops: 3
Battle Tactic Cards – Restless Energy, Intercept and Recover,


General’s Regiment
King Brodd (540)

• General
Warstomper Mega-Gargant (460)

• Extra-Calloused Feet
• Furious Temper


Regiment 1
Gatebreaker Mega-Gargant (500)
Beast-smasher Mega-Gargant (470)


Regiment 2
Kragnos, the End of Empires (580)
Kraken-eater Mega-Gargant (450)

Soulblight Gravelords
Bacchanal of Blood
General’s Handbook 2025-26
Drops: 5
Spell Lore – Lore of Undeath
Manifestation Lore – Aetherwrought Machineries
Battle Tactic Cards: Master The Paths, Restless Energy

Regiment 1
Vampire Lord on Nightmare Steed (190)
Blood Knights (440)
• Reinforced

Regiment 2
Vengorian Lord (220)
• Immortal Ego

Regiment 3
Prince Vhordrai (490)

Regiment 4
Mannfred von Carstein, Mortarch of Night (430)
Barrow Knights (420)
• Reinforced
Fell Bats (100)
Vargheists (120)
Wight Lord on Skeletal Steed (120)
• Amulet of Graves

Regiment 5
Neferata, Mortarch of Blood (460)

Faction Terrain
Cursed Sepulchre

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Final Tournament Placings

Age of Sigmar: 4th Edition Meta Stats (June Battlescroll) – 2nd August 2025

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, Stats and Ladders, Ecksen, New Recruit, Tourneykeeper, Milarki and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions) as reading this weeks Patreon only analysis of Seraphon.

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using June Battlescroll)

  • 2d6 Oslohammer #10
  • Age of Ropecon 2025
  • Age of Sigmar Grand Tournament
  • Age of Sigmar Grand Tournament – Theatre of War II
  • Age of Sigmar Sacramento Smackdown
  • AoS Iron Man
  • AoS UK Masters
  • Battered Bison the Third, Rise of the Herd!
  • Big Beef Beat Down AoS GT
  • Black Tower Wargaming Age of Sigmar Ironman
  • Boise Cup AoS 2025
  • Central Island Open Age of Sigmar Event
  • Crossroads Carnage 2025
  • Feud on the Fens 2025
  • Free State Age of Sigmar Mid-Summer GT
  • French Wargame Cafe AoS N17
  • French Wargame Cafe AoS N18
  • GT Golden Ticket
  • Hawghammer AoS GT
  • Ice Breaker 2025
  • Iron Gaels Gaming GT
  • Ironweld: Age of Sigmar Grand Tournament
  • Kirton Games Presents Summer Strife
  • La Classique d’été
  • Midsomer Mayham
  • Mountain West Classic Grand Tournament ’25
  • NCO V
  • NI GT 2025
  • No Ones Present – Auckland AoS GT 2025
  • Norsehammer Summer-Slam Showdown
  • Oceanic Championships of Age of Sigmar
  • Partisan Games AoS GT
  • Pizza Brawl Summer Edition
  • Quest of Champions 2025 – Heat 2
  • Realmgate Rebellion GT 8
  • Realmgate Rebellion GT 9
  • Retribution is Nigh – 2 Day AoS Tournament
  • Salt Smash III
  • Salzburg Major AoS Singles 2025 – Alpine Cup
  • Small Town Throwdown at Palm Springs Open
  • Southern Fried Sigmar GT
  • Summer GT by AoS Thursdays
  • Tap Games Age of Sigmar Grand Tournament
  • The Beast Strikes Back
  • The Clash at Cataclysm Age of Sigmar Grand Tournament
  • The Kent Major 2025
  • The Salt City GT IV

GT Win Rates

Win Rate Over the Last 4 Weeks

Estimated Win Rates if the Player Skill Levels were Equal

That’s a mouthful of title isn’t it!?

Essentially, what I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the April battlescroll dropped. This worked out as 426.7. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 426.7 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Battle Formation GT Win Rates

This data is calculated in the same way as the win rates for factions.

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

Battle Tactic Win Rates

This table shows the most popular battle tactic pairings for each faction.

Battleplan Win Rates

For those of you who are counted among our legendary Patreons, you can download the stats database below which now includes warscroll win rates and lists.

On top of this there is some added extras in the form of a faction dive into Seraphon.


You can become a Patreon of Woehammer for as little as £2 a month!

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