Battleforce boxes are back after their successes since 2020. These are a fantastic way to get into a new army or even add to an existing one, but what’s inside them and what is the saving?
Prices in 2024 were around £150 each so with the October price rise, I expect these to be £160 each (update! £155 each). In the meantime I thought our readers would like to know the value of the toys… so see below against each box:
Battleforce Boxset
Cost
RRP
Skaven – Skryre Warpswarm
£231.00
£160.00 (Est)
Soulblight Gravelords – Lances of the Crimson Keep
£245.00
£160.00 (Est)
Gloomspite Gitz – Dankhold Rampage
£229.50
£160.00 (Est)
Slyvaneth – Outcast Spitegrove
£231.50
£160.00 (Est)
There’s good consistent value in each box, with Vordhai pusing the Soulblight Gravelords to the top of the pack. In fact Age of Sigmar is consistently better value than the 40k Battleforces based on RRP.
There’s a lot of big characters in here (except the Skaven), suggesting the boxes are aimed more at the ‘new army’ crowd… that said the Skaven one looks like a great expansion for Skaventide released last year.
It is a surprise to see no Stormcast here either, given they were in the box in 2024, but they have done one box per Grand Alliance so I guess that’s fair!
These are best ordered from your FLGS especially if they can get them in, and make a few pounds, dollars, euros from them in the expensive Christmas period.
Alternatively, if you regularly use Element Games, you can pick them up there… using our affiliate link (for which we receive a small contribution to the site)
So what do you get inside and how much would it cost you normally?
Skaven – Skryre Warpswarm
Warhammer Community / Games Workshop
Unit
Cost
Arch Warlock
£25.00
20 Stormvermin
£71.00
Ratling Warpblaster
£35.50
3 Warplock Jezzails
£32.50
5 Acolyte Globardiers
£35.50
Warpspark Weapon Battery
£31.50
Total
£231.00
RRP
£160.00(Est)
Saving
£71.00(Est)
Soulblight Gravelords – Lances of the Crimson Keep
Warhammer Community / Games Workshop
Unit
Cost
Prince Vhordrai
£118.00
10 Blood Knights
£89.00
3 Fellbats
£38.00
Total
£245.00
RRP
£160.00(Est)
Saving
£85.00(Est)
Gloomspite Gitz – Dankhold Rampage
Warhammer Community / Games Workshop
Unit
Cost
Trugg, Troggoth King
£64.50
Dankhold Troggboss
£49.50
6 Rockgut Troggoths
£80.00
3 Fellwater Troggoths
£35.50
Total
£229.50
RRP
£160.00(Est)
Saving
£69.50(Est)
Slyvaneth – Outcast Spitegrove
Warhammer Community / Games Workshop
Unit
Cost
Drycha Hamdreth
£40.00
Spirit of Durthu
£49.50
15 Spite Revenants
£106.50
20 Dryads
£35.50
Total
£231.50
RRP
£160.00(Est)
Saving
£71.50(Est)
So what do you think good value or not? Will you be picking up a set?
Battleforce boxes are back after their successes since 2020. These are a fantastic way to get into a new army or even add to an existing one, but what’s inside them and what is the saving?
Prices in 2024 were around £150 each so with the October price rise, I expect these to be £160 each (Updare, they are £155 each). In the meantime I thought our readers would like to know the value of the toys… so see below against each box:
Battleforce Boxset
Cost
RRP
Emperor’s Children – Blissbound Warband
£224.00
£160.00 (Est)
Voltann – Cthonian Prospect
£227.50
£160.00 (Est)
Tyranids – Crusher Stampede
£219.00
£160.00 (Est)
T’au – Farsight Cadre
£211.00
£160.00 (Est)
Space Marines – Iron Halo Strike Force
£223.50
£160.00 (Est)
Chaos Space Marines Hellforged Warband
£217.50
£160.00 (Est)
Astra Militarum – Krieg Siege Platoon
£204.00
£160.00 (Est)
There’s a range of value in each box with Krieg having the lowest value; which considering the Space Marines includes a half-set in theirs is a little disappointing.
Meanwhile the latest Daemon Primarch gets to bring along some of his mates, and the Tyranids leave all their little guys behind.
I may pick up the Astra Militarum, but it will definitely hurt my Woepoints pledge, and a lot depends on that final RRP which we will update when we know.
These are best ordered from your FLGS especially if they can get them in, and make a few pounds, dollars, euros from them in the expensive Christmas period.
Alternatively, if you regularly use Element Games, you can pick them up there… using our affiliate link (for which we receive a small contribution to the site)
So what do you get inside and how much would it cost you normally?
Emperor’s Children – Blissbound Warband
Warhammer Community / Games Workshop
Unit
Cost
Fulgrim, Deamon Primarch
£105.50
6 Flawless Blades
£76.00
6 Noise Marines
£42.50
Total
£224.00
RRP
£160.00(Est)
Saving
£64.00(Est)
Votann – Cthonian Prospect
Warhammer Community / Games Workshop
Unit
Cost
Brokhyr Iron-master
£35.50
Ironkin Assistant & 3 E-COGs
inc above
3 Brokhyr Thunderkin
£38.00
2 Cthonian Earthshakers
£35.50
10 Cthonian Berserks
£80.00
Kapricus Defender
£38.50
Total
£227.50
RRP
£160.00(Est)
Saving
£67.50(Est)
Tyranids – Crusher Stampede
Warhammer Community / Games Workshop
Unit
Cost
Neurotyrant & 2 Neuroloids
£69.50
Screamer-Killer
inc above
Tyrannofex
£42.50
Haruspex
£54.50
Maleceptor
£52.50
Total
£219.00
RRP
£160.00(Est)
Saving
£59.00(Est)
T’au Empire – Farsight Cadre
Warhammer Community / Games Workshop
Unit
Cost
Commander Farsight
£42.50
Riptide Battlesuit
£74.00
Broadside Battlesuit
£40.00
3 Crisis Battlesuits
£54.50
8 Drones
inc above
Total
£211.00
RRP
£160.00(Est)
Saving
£51.00(Est)
Space Marines – Iron Halo Strike Force
Warhammer Community / Games Workshop
Unit
Cost
Space Marine Captain
£27.00
Company Heroes
£42.50
5 Sternguard Veterans
£40.00
5 Hellblasters
£20.00
Ballistus Dreadnought
£44.50
Redemptor Dreadnought
£49.50
Total
£223.50
RRP
£160.00(Est)
Saving
£63.50(Est)
Chaos Space Marines – Hellforged Warband
Unit
Cost
Lord Discordant on Hellstalker
£49.50
Venomcrawler
£49.50
2 Obliterators
inc above
5 Havocs
£40.00
10 Legionaries
£42.50
Chaos Rhino
£36.00
Total
£217.50
RRP
£160.00(Est)
Saving
£57.50(Est)
Astra Militarum – Krieg Siege Platoon
Unit
Cost
Lord Commissar
£29.50
Krieg Command Squad
inc above
20 Death Korps of Krieg
£65.00
Combat Engineers (Team)
£29.50
2 Artillery Teams
£80.00
Total
£204.00
RRP
£160.00(Est)
Saving
£44.00(Est)
So what do you think good value or not? Will you be picking up a set?
Let’s dive into all the leaked info on Helsmiths today! At first reveal, I convinced myself I didn’t need to get them. Chaos Dwarves were my 2nd army back when I was a wee lad… and despite needing to proxy almost the entire army, I have fond memories of sitting on the floor moving my infantry around whilst bombarding the enemies with rockets and cannons. I’ve still even got some of my old models packed away in a box somewhere!
So today… I’m going to go through what looks to be the rules as according to leaks. Now these are a bit of a collection of some different leaks I’ve managed to lay my eyes on and now that most of the book has leaked out onto the internet I figured I’d pull all these notes together and set them free!
Warning:
This is all based on a couple of different leak sources (reliability unclear) so things may not match up 100% to the released book.
(c) Games Workshop – needs more bull centaurs… see below
Desolation and Daemonic Power Points
We have to talk about DPP to start with since it’s core to the army but on the other hand… this seems to be the least consistent… we’ve got Warcomms explanation which doesn’t fit with the other couple of leaks. So I’ll try and lay out how it seems to be right now.
So planning around collecting and how to use these best is going to make a serious difference in tight games (if this info is correct because under this system it won’t be many that we’re getting each turn).
Start of any turn, opt army (opt means once per turn)
Pick a terrain feature or objective that does not have a friendly desolation token and is contested by a friendly HoH unit that is not in combat to be the target (as noted above, if this can be more than one desolation marker a turn, then there will be a lot more to go around).
Give that target a desolation token
So to get our economy rolling, we need to be next to different terrain at the start of each turn… easy to begin with but if we want to get lots of DPP, then we will need to push forward
Next step is to remove all the DPP from the units who have them and distribute them up to a max of 3 per unit
Command ability is: 3 or fewer DPP, give 2 DPP to a unit, otherwise just 1. That’ll play at effectively 1 CP down but some of the abilities are worth a CP
Early game, effect will be beneficial but not game deciding… in games of attrition, this will make a bigger effect towards the end of the game when you can stack full 3 DPP on multiple units
Can conditionally gain more DPP via an artefact and one of the units too
The DPP then have different benefits for each unit (abilities are on their warscrolls) with some definite winners and losers for these. Like Hobgrots! Big losers, no DPP for Hobgrots!
Massive side thought: I hope we get a few more Hobgrot units and can run a hobgrot army at some points. But Fittsy, why not just play GSG and run wolves… fair point but I still want rebel hobgrots!
Second side thought: This is going to be a bit of a pain to manage each turn… personally I’m definitely going to have in mind conditions under which I’ll want to have it on certain units or not so that I don’t have to think too much during the turn.
(c) Games Workshop – Gotta collect ’em all
Battle Formations
All need 3 DPP on the units to activate. In summary they are:
+3 rally dice for infantry -> meh
+2” move for cavalry -> spicy as with 3DPP Bull Centaurs get +3” to charge too
+1 to cast, unbind, banish and chant -> good if running Uruk Wizards/Priests
+1 attacks for war machines -> slightly more interesting as the Tauruses are War Machines too
BUT! You need 3DPP to get at these benefits so it’ll be 1 unit maybe 2 from 3 onwards
Heroic Traits
We’ve got 3 to choose from here and they’re some interesting options:
Pick a visible enemy unit in your hero phase within 18” add +1 to wound rolls for combat attacks
This looks solid, no roll to get it off. Wish it was both hero phases but I like this one.
A complicated conditional shooting attack (trigger an infantry unit wholly within 12” not in combat), then they can shoot an enemy unit who charged but only hit on 6s
Hard pass for me… this is too tricky for me to pull off
Pick an Automaton unit during deployment, becomes the “bodyguard” it gets first strike when within combat range of the hero, if hero is infantry, it gets a 5+ ward
Really cool. This is the sort of thing I’ll take for PtG and could have play in certain lists. This first strike is really good on the fight twice against heroes Big Fella as the strike first cancels the strike last on the second attack from them
Artefacts
Another 3 to choose from here and they’re pretty flavorful but a bit funny in general:
OPB 3DPP to the unit but no more DPP can be assigned for the rest of the game
Sounds bad but with Uruk, he can shift those DPP around so it could be used to power up turn 1 or 2
D3 on a 2+ mortals in each of your shooting phases
This sounds pretty nice to me and will probably be my default choice (points depending)
OPB give a unit a 2+ ward for the turn but they then can’t use any active abilities
This sounds really interesting… they become immobile blockers, great for holding down an objective BUT! Watch out for ward removals in the game, we’ve got a fair bit of that nowadays. Great for flavour but I wont be taking this one often
(c) Games Workshop – Some hot duardin on duardin action
Spells and Prayers
I think GW has already covered all of these… so here’s just a quick overview.
First up for spells, we’ve got one on a 6+ which halves moves, one which does serious mortals against high armour targets (it’s an 8+ to cast though but when it goes off, that’s 7ish mortals against a 2+ save, and one on a 7+ which makes terrain obscuring and does mortals against nearby enemies (D3 on a 2+). I like the three spells here for their flavour and each of them feels very chaos dwarfy.
Yay priests…
Horde clearer on a 4+, roll per model on 5+ do a mortal, buffed to on a 4+ for 8+
Give a unit more rend on a 4+, crit mortals on a 8+
D3 mortals and -3 control score on an enemy unit on a 4+, 2 units on an 8+
Now… the one priest we’ve got here has an ability to generate extra ritual points so hitting these 8+s are going to be easier than it looks!
No terrain and manifestations (yet) so we can move onto the units next!
(c) Games Workshop – I look forward to casting mortals on these golden fellas!
Units
Now… I know I’m meant to pick out a few to cover but it’s only 16 so I’m giving you my thoughts on each of these!
Uruk Tarr
Feels like a good warscroll will depend on points, really good wizard and with DPP plus the subfaction get get to +3 to cast. He’s got the move 2D6 after a charge ability we’ve seen in other battletomes so he’ll get around pretty well. He’s pretty fighty too! We need to talk about his ability to move DPP around in the Enemy Hero Phase… This gives you a lot more value out of the DPP. On the other hand, he looks like he needs the DPP for survivability (gives ward and bonus to cast), so he’s going to be a drain on the economy. Is he a must take? I don’t think so… but he’ll help when starting out with the army to be able to react before the enemies turn, especially if you get double turned.
Other wizard on a Taurus
Do I wish it was a Lammasu? Yes. Do I like this warscroll? Also yes. Real good for bulls enabling the retreat and charge (one of my favourite abilities in AoS). Also has a roll higher than the health of a model and just smash it (end of turn rampage though). Giving it a pip of ward per DPP also good for a 15 health 3+ save model.
Daemonsmith
Cool healing ability that with DPP can be extended up to 24” which is a bit funny
Ashen Elder – a Priest
Is a priest, gets an extra ritual point in X hero phase when next to desolated terrain/objective so probably going to hang back with your war machines. Can also give out an aura of ignore first damage per phase which I’m a big fan of (see the ever-present Kruciator in my Nighthaunt lists) but it starts at wholly within 6” and gets bigger with DPP. Still even if it just effects him, it’s a cool one to have.
War Despot
The disappointing hero… is always control 5 and gives an extra attack to infantry but as we’ll get to, the infantry hit like a wet rag
(c) Games Workshop – Ok fine, I’ll paint up 20 of these but I’m still a bit disappointed 😉
Infernal Cohort Spears
Best thing on the warscroll is can generate a DPP on a 3+ when contesting an objective you control… so maybe a good screen in front of your war machines
Infernal Cohort Swords
Somehow worse than the spears and run 4 if you roll 1-3. Enough said. Build spears.
Hobgrots
Units of 20, pregame move (for a 5” move) in the deployment phase, could be good for screening your war machines or giving some breathing space and going out and desolating terrain
Infernal Razors with flamers
These don’t look crash hot with a short range and a 3 shots 2+, 4+,-,1 shooting profile. One rend per DPP makes them look better but it’s not where I want to spend my DPP. 5 model base units make this even harder to look good on paper.
Blunderbusses
And now we get a profile that looks a lot more interesting! For a reinforced unit, it’ll be 18” 11 attacks at 3+, 2+,-,2 but no shoot in combat. With an all out attack and some DPP they’ll definitely sting when they hit. They can also give out strike last on a 6+ (add one to the roll for each model you kill). So I might buy two boxes of these for running a shooting focussed castle.
Bombard
30” range does a bit of damage… with DPP on it, it can give units nearby no commands on a 3+. I like this one for the range and the ability which both have value against different types of lists and with a 2+ to hit (for units 5 or more over 12″ away) on 4 shots, it’s going to be relatively reliable for plinking those annoying teleporting units and other crap which score objectives and tactics.
Deathshrieker Rockets
OHHHHH YES! 24” 3 shots 4+,2+,-2,D3+2 damage anti-warmachine and anti-monster plus (opt army), you can make it flat 5 damage against monsters and war machines. I will have one of these in my lists! Also just because of good memories of the old one in the Old World. It also has a cool splash damage effect with DPP.
(c) Games Workshop – This is one of my favourite bits of art… and not just because it’s Cities getting smashed!
Anointed Centaurs
You’ve probably already read about their strike first on the counter charge… now having tried to make that work for me with KO and the frigate, this is good, primarily from a psychology perspective for your opponent. Otherwise, they’re not bad and hit slightly less well than the Bull Centaurs. Both Centaurs get +1 to charge per DPP so you can definitely throw a unit up into the enemy’s face turn 1 if you want. Health 4 control 1… that part didn’t excite me much.
Bull Centaurs
Yum yum yum… 4 attacks each, 3+,3+,-1,2 +1 damage on the charge and crit mortals. They’re also doing mortals on the charge. To get value out of them… there’s going to be a very Daemonsmith on Bale Taurus shaped tax to get them the retreat and charge. But hey, that warscroll looks pretty good too.
Dominators with flamers
This warscroll has a really interesting ability, they get +2 ranged attacks per enemy unit targets when they split their attacks… which could be a shitload of attacks. But then they’ve only got range 8” so they probably aren’t hitting many units. Still not a bad warscroll if you build into the war machine side of things. They appear to have +1 to ranged and melee on their warscroll per DPP so that could be a nice place to use the DPP. Guess the writers did these early and got tired by the time they got to the infernal cohort.
Dominators with maces
10 wounds on a 2+, fight twice when in combat range of enemy heroes, could be a bodyguard unit. I like them.
(c) Games Workshop – I just love the art they’ve released this time!
Have we got Combos?
Definitely yes, Daemonsmith on Bale Taurus and Bull Centaurs for Retreat and Charge.
Priests can nicely buff some of our units with the crits etc.
Bodyguard and fight twice Dominator… nice for a bit of fun
Uruk and the trait to get 3 DPP in a turn
I don’t see a need to lean hard into one side or the other in general which has a benefit for list building. As soon as we see points, I’ll be back with some list options for you… I wonder how many Bull Centaurs I can fit in a list 😉
General Impressions
Don’t forget everyone, points make armies… the KO book looked pretty good but then we’ve had really generous points on them which gives them an edge over a lot of other armies.
Not an elite army. Where are my 2 health for duardin GW? How do the Bull Centaurs come in at 4 health? Have you seen bulls? I’ve seen bulls and even without half a duardin on top, I’d rate them at 5 times the health of a Cities human. At least they can lay the smack down!
Am I still hyped? Yes. It definitely isn’t what I thought it would be after their descriptions. I sort of like the range of units available here and it does feel like a new army. Will the bookkeeping be a shit to keep track of? Very much yes, this feels like some strange combo of old Lumineth and Ossiarch Bonereapers. There are some nice looking warscrolls in here (and a couple of really shit ones, sorry Infernal Cohort) and I’m looking forward to getting my grubby little hands on these fellas and painting them up! After these leaks, I think I’ll be leaning a bit more towards Dominators and Bull Centaurs supported by some artillery and I’m excited to see how they play on the table in the end!
Don’t worry Infernal Cohort… I’m tired too after a long day of desolating
Yeah, that title is click-bait… what are you going to do with guys like those fine fellas over at Plastic Craic stealing all your Age of Sigmar Competitive article reading time and Goonhammer releasing the battlescroll. But seriously, what a shake up this is! Regardless of all the other changes that the new season brings, this is for me the biggest impact.
I’m still left in a little wtf shock at these and I’ll be honest, they’re confusing me a bit still even after a couple of reads and trying to write this article.
Should I be trying to select cards to fit my list or fitting my list to the cards? How will I adapt to different battleplans? How many should I realistically be expecting to score each game?
There’s going to be a lot of trial and error here. For sure, one of the best things you can do is get out there and start getting games in the new GHB!
I really want to write Battle Tictacs every time I refer to the tactics in this article but then it’s going to screw up things for people searching for this article. However, if you quietly sneak in saying battle tictac once or twice a game, good on you! I’ll probably come back to these in a month or two once we’ve started to see the dust settle and take a look at the impact and my thoughts as the meta evolves.
Don’t be the kangaroo, read this articel and shake those wtfs off. Fucking Kangaroos!
How does it work?
Well… this part doesn’t seem too complicated…
Pick two cards during army composition
At the end of the turn, can achieve one tactic per turn per card
Each card has three steps which are unlocked by achieving them in order
If you take the double (and aren’t 11 pts behind) then you can’t select a battle tactic
Nothing to stop you attempting a tactic again (and again and again)
Opponent is then the underdog until they seize the initiative
That’s important for 2 of the cards where you are then doubly punished for taking a double
The Cards
Thanks to whichever champ took those screeenshots and turned them into something comfortable to read… if you know who did it, let me know and I’ll credit them!
Master the Paths
Affray: is going to be tricky against some opponents in the first turn or two
Strike: can be potentially blocked easily by opponent, side benefit, forces the opponent to try and block this, oddly hard for the half/half battleplans (of which 1/3 are this)
Domination: this one is a bit weird, if you’ve tabled the opponent all fine and good. 9 inches is pretty far from the corners but you’ll need quite a few units still on the board to pull this off
Restless Energy
Affray: Nice start, this is the sort of thing a lot of armies will want to do turn 1 or turn 2
Strike: And then we get to one which will be really tough in a lot of matchups, still, with a bit of a focus on army comp that can enable this maybe not too bad for turn 3 or 4, for most of the battleplans there is just 1 within enemy territory so that helps
Domination: Well, if you’ve already won, you’re going to win slightly bigger on this one
Intercept and Recover
Affray, Strike, Domination: This one doesn’t even get 3 comments! I really like this one for if you want to have a fun game… playing cat and mouse. Fun idea: Both choose this and chase each other round all game. This one has a big con that it’ll be easy for your opponent to play against it across the game, a good player will be able to deny you points or force you to target the units you won’t want to. Side benefit, your opponent then has to play against it the whole game 😉. Oh yeah, also if you take a double… you auto lose a chance at 5 points. Hmmm, maybe there’s a cool trick here where your opponent won’t expect you to take the double and then you do it anyway because you were never going to score all 3 tactics on the card.
Wrathful Cycles
Affray: Nice easy one early in the game
Strike: Aha, you wanted to double your opponent. Well, nope, this card isn’t for you. Also a fun concept which plays against achieving the Affray Tactic.
Domination: Ah, the destruction battle tactic. Not for destruction armies… just a silly amount of conditionals. Another if you’ve already won you’ll get more points tactic.
Bonus comment: This is one of the most clever cards, if you’ve got a big brain, go ahead and take this one 😉
Scouting Force
Two conditions here which you’ll need to lean towards, infantry and cavalry and not being in combat. That means that for the first 2, you’ll need 3 units out of combat. Certainly a little boost to shooting units who otherwise copped a few nerfs.
Affray: Wholly outside friendly territory is pretty easy on 2/3 of the battle maps making this an easy early score
Strike: Conversely, the enemy territory is small on 3 of the maps making this one tricky when the first is easy
Domination: Same as the Strike, but now it’s even deeper in enemy territory
Attuned to Ghyran
This one is almost an auto-pick for some armies and a never-pick for others in a way the others don’t feel like
Affray: This is seize the centre
Strike: This is bait and trap (which I always really liked because it feels fun to do)
Domination: Can you pin your opponent? Alternatively, have you wiped them out? Then this isn’t too bad but otherwise, this is an easy one to deny
Now how to pick our cards / tailor our lists
Wrong cards Fittsy! Get back to working on the article… hmmm, I haven’t actually played Balatro in a little while.
Also bullet points again for some reason… I’m really digging bullet points at the moment for some reason.
I reckon you need to pick one of 2 cards which is achievable in turn 1 or 2 at worst
Watching out for cards which are going to block achieving them
Watching out for tactics which push us away from how we want the army or list to operate
I’m not even going to get started with whether you pick your cards then your army or vice versa or something in between
Lots of MSU beneficial? Certainly for some of the tactics cards
Wild take… what about picking cards which are going to put decisions on your opponent instead
I didn’t even answer the heading here did I… bugger. Well, I’m still trying to figure that out myself so maybe that’ll be the focus of the follow-up article.
How important is it to score these battle tactics?
A strange question but thinking about maybe not scoring all of these… maybe a more important question than it looks. Over the course of the game, we have a max of 30 points to score if all 6 tactics can be scored. From the objectives, we’ve got a max of 50. So the Battle Tictacs are worth 37.5% of the total points you can score (look at me, I did a maths). It’s more than it feels like at first glance when we compare 5 points a tactic vs 10 points for full objective score. Going just by gut feel, I’m going to wanting to score minimum 4 of the 6 possible tactics so this is going to factor into the cards I choose.
Fittsy’s Faves
Warning: I definitely looked at these with Nighthaunt goggles on… also, I’m a combat sorta fella. I’ve been thinking about which ones I’d take for Khardron and they would be pretty different, hello Scouting Force
I like the look of Master the Paths and Restless Energy giving me options early to unlock and they don’t seem too complicated (I’m a simple sorta fella). I’m oddly coming around on the idea Intercept and Recover (force the enemy to use their units differently) or Wrathful Cycles (an extra disincentive to your opponent to take the double against you.
Final Foughts
Wow, I think it’s going to be tough to even think about scoring all 6 tactics in the game but enabling scoring them is going to make all the difference. Vice versa, denying your opponent their tactics will be important but even harder than under the old system. On the other hand, when it’s hard for you to score those dominion cards, I think it’s also going to be hard on your opponent. I reckon that’ll mean some really tense exciting close games and others which are a complete blowout.
At first I was afraid, I was petrified (after a charge from a Nighthaunt hero into me) but I’m coming around to these now and I am looking forward to sink my teeth into the new system. Am I a bit nervous about managing this on top of all the other changes and new battleplans? Fuck yes. A bit over a week and these are all out officially. Time to get practicing to get those Wins!
It’s finally here and the wait is over – Civilization VII landed yesterday for advance release and will be available on general release from February 11th. It’s the biggest Strategy 4X game release of year (so far), and I know many of you will be interested in giving it a go.
Well our occasional sponsor – Games Planet – have Steam Keys for sale and they will give Woehammer a small kickback if you buy through our affiliate links.
A new edition calls for new stats, we’ve incorporated player Elo ratings into our stats, so you can now see what affect the elite players have on those pesky win rates.
All of the results in this article are taken from Best Coast Pairings, Stats and Ladders and Ecksen. They include GT (Two day events) or GT+ (6 or more rounds) only.
We’ve only included factions so far that have had at 20 players represent them at GT or GT+ events.
To date our database (which you can download at the end of this article), includes 12,675 matches for RTT, GT and GT+ events.
Tournaments Included
29. Würfelgötter AoS Turnier
Age of Ropecon 2024
Age of Sigmar 4 Bootcamp 1
Age of Sigmar Episode 4: Greytide
Age of Sigmar Grand Tournament: Theatre of War
Age of Sigmar Grand Tournament: US Open Tacoma (GT+)
Age of Sigmar Grimnir’s Vengeance 2024
Age of Sigmar: Quoth the Skaven
Age of Sigmar: Throne of Skulls
AOS世界锦标赛预选赛华东赛区上海站
Aqshy Summerfest ’24 ITC GT
Armed Forces Day 7 Age of Sigmar
August Burns Jade GT
Bathurst GT 2024
Black Tower Brawl: Age of Sigmar GT
Blackout VIII
Border Wars 2024
Broken Realms: CGG edition
Call to Arms 2024
China Warhammer City Tournament 2024
Circuito Nacional DKHM – Freak Wars 2024
Crossroads Carnage 2024
Cruicible 2024 Age of Sigmar
Dawn Reforged – Ipswich Grand Tournament
Dwellers Below AoS GT
Fall to Darkness: Chapter Three
Feed the Horde
Feud on the Fens 2024
Fylleslaget 2024
Galactic Age of Sigmar Store Championship
Gateway Open
GoldCon 2024
Guts & Glory 2024
Hereford Invitational ’24
High Desert Hammer Fall AoS GT 2024
Invasion AOS 2024
Irish GT 2024
Justice Series World Championship Qualifier
King in the North! 2024
Lamoine Last Stand VII
LSO Outlaw GT 2024
Medhammer GT 2024 – Golden Dawn II
Michigan GT 2024
Mile High Open 2024
Montreal GT 2024
Nashcon GT 2024
NI GT 2024
North China Open III
Nova Open 2024 Age of Sigmar GT
Old Town Roar in ’24
Oslohammer #8
Pizza Brawl 4.0 – Summer Edition 2024
Port Plunder 2024
Rotten Seagulls GT 2024
Saga Hammer
Salt Lake Open
Show Me Showdown
Sigmar at the Arena
SigYAR GT
Smite Club Open 2024
Southern Fried Sigmar GT
Tales in the Wood XI GT
Tampere GT 2024
The Dojo Open GT
The Northern Wastes GT
The Salt City GT
The Warrior Lodge – Summer Lodge 2024
Threshold Invitational V
Thunderstrike GT II
Vantastic GT
AOS Saigon GT
GT Win Rates
Only Bonesplitterz remain as the only faction yet to meet the criteria for reliable data.
Nighthaunt and Lumineth Realm-Lords win rates remain high at 64% and 62% respectively.
GW Meta Watch Win Rates
This chart is an estimation of what GW would calculate the faction win rates at as at the current date. This data is based on all 2,000 point games available in Best Coast Pairings and Stats & Ladders over the last 60 days that are not doubles, online or teams matches. Mirror matches have been removed.
The data still shows Nighthaunt and Lumineth both above the ideal 55% target, and are joined by Gloompite Gitz.
Faction Popularity (Broken Down by Player Elo Rating)
This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Two of the players with 700+ Elo are playing Flesh-eater Courts. Two others are playing Skave.
Both Nighthaunt and Lumineth have a larger number of 500+ rated players, and this in turn could be responsble in part for their stats being skewed.
Elite and Rookie Players by Faction
The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).
The aim of the above chart is to show how the lower rated players of between 300 and 399 elo are performing with the various factions. The figure in brackets denotes the number of games the data is based on. Nighthaunt and Lumineth Realm-Lords are both still at the top of the table, suggesting that these factions are both easier to claim wins with. At the bottom half we can see Maggotkin and Kharadron both at sub 30%.
Faction Popularity (Broken Down by Number of Wins)
The above chart breaks down the faction popularity by the number of wins each player achieved in the first 5 rounds of games at GT’s or GT+’s.
Number of GT Wins as Percentage
This chart shows the % breakdown for the number of wins players are achieving in the first 5 rounds at GT and GT+ events.
The Fabien Chart
Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He recently stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.
Positive Player Results
The below chart shows how many players as a % finished a GT or GT+ with a positive result (more wins than losses).
Consecutive Wins
This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in light blue for each faction.
Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.
Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.
Grey shows the players who achieved three wins from three wins but were unable to win in their fourth round match.
Yellow shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.
The light blue shows the percentage of players unable to achieve a positive result with the faction at a GT or GT+.
Battleplans
The below is based on data we’ve been provided which is very little information so far. If you’ve attended a GT or RTT listed in the first section of our article. please get in touch to let us know the battleplans that were used.
The above shows both the popularity of battleplans at events (both GT and RTT’s) and each factions win rates on those Battleplans.
Individual Faction Stat Articles
Nighthaunt Lumineth Realm-Lords Disciples of Tzeentch Soulblight Gravelords Ogor Mawtribes Slaves to Darkness Cities of Sigmar Gloomspite Gitz Ossiarch Bonereapers (Publishing on 24th September) Daughters of Khaine (Publishing on 25th September) Hedonites of Slaanesh (Publishing on 26th September) Idoneth Deepkin (Publishing on 27th September) Fyreslayers (Publishing on 28th September) Kruleboyz (Publishing on 29th September) Sons of Behemat (Publishing on 30th September) Seraphon (Publishing on 1st October) Sylvaneth (Publishing on 2nd October) Stormcast Eternals (Publishing on 3rd October) Ironjawz (Publishing on 4th October) Maggotkin of Nurgle (Publishing on 5th October) Blades of Khorne (Publishing on 6th October) Flesh-eater Courts (Publishing on 7th October) Skaven (Publishing on 8th October) Kharadron Overlords (Publishing on 9th October)
A new edition calls for new stats, we’ve incorporated player Elo ratings into our stats, so you can now see what affect the elite players have on those pesky win rates.
All of the results in this article are taken from Best Coast Pairings, Stats and Ladders and Ecksen. They include GT (Two day events) or GT+ (6 or more rounds) only.
We’ve only included factions so far that have had at 20 players represent them at GT or GT+ events.
To date our database (which you can download at the end of this article), includes 11,556 matches for GT and GT+ events.
Tournaments Included
29. Würfelgötter AoS Turnier
Age of Ropecon 2024
Age of Sigmar 4 Bootcamp 1
Age of Sigmar Episode 4: Greytide
Age of Sigmar Grand Tournament: Theatre of War
Age of Sigmar Grand Tournament: US Open Tacoma (GT+)
Age of Sigmar Grimnir’s Vengeance 2024
Age of Sigmar: Quoth the Skaven
Age of Sigmar: Throne of Skulls
AOS世界锦标赛预选赛华东赛区上海站
Aqshy Summerfest ’24 ITC GT
Armed Forces Day 7 Age of Sigmar
August Burns Jade GT
Bathurst GT 2024
Black Tower Brawl: Age of Sigmar GT
Blackout VIII
Border Wars 2024
Broken Realms: CGG edition
Call to Arms 2024
China Warhammer City Tournament 2024
Circuito Nacional DKHM – Freak Wars 2024
Crossroads Carnage 2024
Cruicible 2024 Age of Sigmar
Dawn Reforged – Ipswich Grand Tournament
Dwellers Below AoS GT
Fall to Darkness: Chapter Three
Feed the Horde
Feud on the Fens 2024
Fylleslaget 2024
Galactic Age of Sigmar Store Championship
Gateway Open
GoldCon 2024
Guts & Glory 2024
Hereford Invitational ’24
High Desert Hammer Fall AoS GT 2024
Irish GT 2024
Justice Series World Championship Qualifier
King in the North! 2024
Lamoine Last Stand VII
LSO Outlaw GT 2024
Medhammer GT 2024 – Golden Dawn II
Mile High Open 2024
Nashcon GT 2024
NI GT 2024
North China Open III
Nova Open 2024 Age of Sigmar GT
Old Town Roar in ’24
Oslohammer #8
Pizza Brawl 4.0 – Summer Edition 2024
Port Plunder 2024
Rotten Seagulls GT 2024
Saga Hammer
Salt Lake Open
Show Me Showdown
Sigmar at the Arena
SigYAR GT
Smite Club Open 2024
Southern Fried Sigmar GT
Tales in the Wood XI GT
Tampere GT 2024
The Dojo Open GT
The Northern Wastes GT
The Salt City GT
The Warrior Lodge – Summer Lodge 2024
Threshold Invitational V
Thunderstrike GT II
Vantastic GT
AOS Saigon GT
GT Win Rates
Only Bonesplitterz now remain as the only faction yet to meet the criteria for reliable data.
Gloomspite Gitz have climbed to third this week, just pipping Disciples of Tzeentch.
Nighthaunt and Lumineth Realm-Lords win rates remain high at 64% and 61% respectively.
GW Meta Watch Win Rates
This chart is an estimation of what GW would calculate the faction win rates at as at the current date. This data is based on all 2,000 point games available in Best Coast Pairings and Stats & Ladders over the last 60 days that are not doubles, online or teams matches. Mirror matches have been removed.
The data still shows Nighthaunt and Lumineth both above the ideal 55% target, and are joined by Gloompite Gitz.
Faction Popularity (Broken Down by Player Elo Rating)
This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Two of the players with 700+ Elo are playing Flesh-eater Courts, the faction with the 2nd worst win rate currently. Two others are playing Skaven, the fourth worst win rate.
Both Nighthaunt and Lumineth have a larger number of 500+ rated players, and this in turn could be responsble in part for their stats being skewed.
Elite and Rookie Players by Faction
The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).
The aim of the above chart is to show how the lower rated players of between 300 and 399 elo are performing with the various factions. The figure in brackets denotes the number of games the data is based on. Nighthaunt and Lumineth Realm-Lords are both still at the top of the table, suggesting that these factions are both easier to claim wins with. At the bottom half we can see Maggotkin and Kharadron both at sub 30%.
Faction Popularity (Broken Down by Number of Wins)
The above chart breaks down the faction popularity by the number of wins each player achieved in the first 5 rounds of games at GT’s or GT+’s.
Number of GT Wins as Percentage
This chart shows the % breakdown for the number of wins players are achieving in the first 5 rounds at GT and GT+ events.
The Fabien Chart
Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He recently stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results. So, here you go Fabien!
Positive Player Results
The below chart shows how many players as a % finished a GT or GT+ with a positive result (more wins than losses).
Consecutive Wins
This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in light blue for each faction.
Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.
Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.
Grey shows the players who achieved three wins from three wins but were unable to win in their fourth round match.
Yellow shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.
The light blue shows the percentage of players unable to achieve a positive result with the faction at a GT or GT+.
Battleplans
The below is based on data we’ve been provided which is very little information so far. If you’ve attended a GT or RTT listed in the first section of our article. please get in touch to let us know the battleplans that were used.
The above shows both the popularity of battleplans at events (both GT and RTT’s) and each factions win rates on those Battleplans.
David Ferring’s (David S Garnett’s) trilogy set in the Old World was first published in the 1980s but can still be picked up in the right shops… unfortunately it is not available on Black Library website.
From the book:
In a time of blood and darkness, the mutated hordes of Chaos rampage across the borders of the civilized world, sowing death and destruction in their wake. Drive by the power of his own mysterious destiny, Konrad continue his fight against the evil forces that seek to destroy the Empire – but at what cost to his own soul.
Things are going from bad to worse for Konrad. He has left his friend of the last five years to chase Skullface – the one he shot when his village was attacked by Beastmen and everyone was killed. In chasing Skullface he is captured by the Beastmen horde, escapes and eventually finds himself in Middenheim… where there are skaven to deal with.
Much like the first in the trilogy, this book paints the picture of a dark Empire falling apart from within and with enemies at every corner. There is chaos, corruption and warpstones and a Thanquol like Grey Seer.
Despite all this, it didn’t quite live up to the promise of Konrad (Book 1) and fell a little flat in places. The series is struggling a little from Konrad constantly surviving against all odds, but some of the escapes are somewhat unbelievable. That said, it is still a fun read and I am hoping that the story will pay off in book 3 – Warblade – which I have just started to read.
⭐⭐⭐
Rating: 3 out of 5.
We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & a USA Amazon affiliate link for which Woehammer receives a small commission.
A new edition calls for new stats, we’ve incorporated player Elo ratings into our stats, so you can now see what affect the elite players have on those pesky win rates.
All of the results in this article are taken from Best Coast Pairings, Stats and Ladders and Ecksen. They include GT (Two day events) or GT+ (6 or more rounds) only.
We’ve only included factions so far that have had at 20 players represent them at GT or GT+ events.
To date our database (which you can download at the end of this article), includes 3,428 matches for GT and GT+ events.
Tournaments Included
Age of Ropecon 2024
Age of Sigmar 4 Bootcamp 1
Age of Sigmar Episode 4: Greytide
Age of Sigmar Grand Tournament: Theatre of War
Age of Sigmar Grand Tournament: US Open Tacoma (GT+)
Age of Sigmar Grimnir’s Vengeance 2024
Age of Sigmar: Quoth the Skaven
Age of Sigmar: Throne of Skulls
Aqshy Summerfest ’24 ITC GT
Armed Forces Day 7 Age of Sigmar
August Burns Jade GT
Bathurst GT 2024
Black Tower Brawl: Age of Sigmar GT
Blackout VIII
Border Wars 2024
Call to Arms 2024
China Warhammer City Tournament 2024
Circuito Nacional DKHM – Freak Wars 2024
Crossroads Carnage 2024
Cruicible 2024 Age of Sigmar
Dawn Reforged – Ipswich Grand Tournament
Dwellers Below AoS GT
Feed the Horde
Feud on the Fens 2024
Fylleslaget 2024
Galactic Age of Sigmar Store Championship
Gateway Open
GoldCon 2024
Guts & Glory 2024
Hereford Invitational ’24
Justice Series World Championship Qualifier
King in the North! 2024
LSO Outlaw GT 2024
Medhammer GT 2024 – Golden Dawn II
Mile High Open 2024
Nashcon GT 2024
NI GT 2024
North China Open III
Nova Open 2024 Age of Sigmar GT
Old Town Roar in ’24
Oslohammer #8
Pizza Brawl 4.0 – Summer Edition 2024
Rotten Seagulls GT 2024
Saga Hammer
Salt Lake Open
Show Me Showdown
Sigmar at the Arena
SigYAR GT
Smite Club Open 2024
Southern Fried Sigmar GT
Tales in the Wood XI GT
The Dojo Open GT
The Northern Wastes GT
The Salt City GT
The Warrior Lodge – Summer Lodge 2024
Threshold Invitational V
Thunderstrike GT II
Vantastic GT
AOS Saigon GT
GT Win Rates
Only Bonesplitterz now remain as the only faction yet to meet the criteria for reliable data.
Disciples of Tzeentch have remained in third this week, however their win rate has fallen back below 55%.
Nighthaunt and Lumineth Realm-Lords win rates have both fallen from 65% and 61% respectively for last week, to 62% and 60% respectively.
GW Meta Watch Win Rates
This chart is an estimation of what GW would calculate the faction win rates at as at the current date. This data is based on all 2,000 point games available in Best Coast Pairings and Stats & Ladders over the last 60 days that are not doubles, online or teams matches. Mirror matches have been removed.
The data still shows Nighthaunt and Lumineth both above the ideal 55% trget.
Faction Popularity (Broken Down by Player Elo Rating)
This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Two of the players with 700+ Elo are playing Flesh-eater Courts, the faction with the 2nd worst win rate currently. Two others are playing Skaven, the fourth worst win rate.
Both Nighthaunt and Lumineth have a larger number of 500+ rated players, and this in turn could be responsble in part for their stats being skewed.
Elite and Rookie Players by Faction
The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).
The aim of the above chart is to show how the lower rated players of between 300 and 399 elo are performing with the various factions. The figure in brackets denotes the number of games the data is based on. Nighthaunt and Lumineth Realm-Lords are both still at the top of the table, suggesting that these factions are both easier to claim wins with. At the bottom half we can see Flesh-eater Courts, Maggotkin and Kharadron all at sub 30%.
Faction Popularity (Broken Down by Number of Wins)
The above chart breaks down the faction popularity by the number of wins each player achieved in the first 5 rounds of games at GT’s or GT+’s.
Number of GT Wins as Percentage
This chart shows the % breakdown for the number of wins players are achieving in the first 5 rounds at GT and GT+ events.
Positive Player Results
The below chart shows how many players as a % finished a GT or GT+ with a positive result (more wins than losses).
Consecutive Wins
This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in light blue for each faction.
Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.
Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.
Grey shows the players who achieved three wins from three wins but were unable to win in their fourth round match.
Yellow shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.
The light blue shows the percentage of players unable to achieve a positive result with the faction at a GT or GT+.
Battleplans
The below is based on data we’ve been provided which is very little information so far. If you’ve attended a GT or RTT listed in the first section of our article. please get in touch to let us know the battleplans that were used.
The above shows both the popularity of battleplans at events (both GT and RTT’s) and each factions win rates on those Battleplans.
A new edition calls for new stats, we’ve incorporated player Elo ratings into our stats, so you can now see what affect the elite players have on those pesky win rates.
All of the results in this article are taken from Best Coast Pairings, Stats and Ladders and Ecksen. They include GT (Two day events) or GT+ (6 or more rounds) only.
We’ve only included factions so far that have had at 20 players represent them at GT or GT+ events.
To date our database (which you can download at the end of this article), includes 3,428 matches for GT and GT+ events.
Tournaments Included
Age of Ropecon 2024
Age of Sigmar 4 Bootcamp 1
Age of Sigmar Episode 4: Greytide
Age of Sigmar Grand Tournament: Theatre of War
Age of Sigmar Grand Tournament: US Open Tacoma (GT+)
Age of Sigmar Grimnir’s Vengeance 2024
Age of Sigmar: Quoth the Skaven
Age of Sigmar: Throne of Skulls
Aqshy Summerfest ’24 ITC GT
Armed Forces Day 7 Age of Sigmar
August Burns Jade GT
Bathurst GT 2024
Blackout VIII
Border Wars 2024
Call to Arms 2024
China Warhammer City Tournament 2024
Crossroads Carnage 2024
Dawn Reforged – Ipswich Grand Tournament
Dwellers Below AoS GT
Feed the Horde
Feud on the Fens 2024
Fylleslaget 2024
Galactic Age of Sigmar Store Championship
Gateway Open
GoldCon 2024
Guts & Glory 2024
Hereford Invitational ’24
Justice Series World Championship Qualifier
King in the North! 2024
LSO Outlaw GT 2024
Medhammer GT 2024 – Golden Dawn II
Mile High Open 2024
Nashcon GT 2024
NI GT 2024
North China Open III
Nova Open 2024 Age of Sigmar GT
Old Town Roar in ’24
Oslohammer #8
Pizza Brawl 4.0 – Summer Edition 2024
Rotten Seagulls GT 2024
Saga Hammer
Salt Lake Open
Show Me Showdown
Sigmar at the Arena
Southern Fried Sigmar GT
Tales in the Wood XI GT
The Dojo Open GT
The Northern Wastes GT
The Salt City GT
The Warrior Lodge – Summer Lodge 2024
Threshold Invitational V
Thunderstrike GT II
Vantastic GT
AOS Saigon GT
GT Win Rates
Only Bonesplitterz now remain as the only faction yet to meet the criteria for reliable data.
Disciples of Tzeentch have climbed to third this week following some strong results over last weekend, and this has also meant their win rate now just peeps back over the 45-55% area.
Nighthaunt and Lumineth Realm-Lords are have remained at 65% and 61% respectively for a second consecutive week.
Faction Popularity (Broken Down by Player Elo Rating)
This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Two of the players with 700+ Elo are playing Flesh-eater Courts, the faction with the 2nd worst win rate currently. Two others are playing Skaven, the fourth worst win rate.
Both Nighthaunt and Lumineth have a larger number of 500+ rated players, and this in turn could be responsble in part for their stats being skewed.
A good example here, would be to cross examine the player Elo breakdown for Nighthaunt with their Win Rate. Nighthaunt have a win rate of 65%, however 36 players of the 141 that played them at events have an Elo rating of 500+
Elite and Rookie Players by Faction
The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).
The aim of the above chart is to show how the lower rated players of between 300 and 399 elo are performing with the various factions. The figure in brackets denotes the number of games the data is based on. Nighthaunt and Lumineth Realm-Lords are both still at the top of the table, suggesting that these factions are both easier to claim wins with. At the bottom half we can see Flesh-eater Courts, Maggotkin and Kharadron all at sub 30%.
Faction Popularity (Broken Down by Number of Wins)
The above chart breaks down the faction popularity by the number of wins each player achieved at GT’s or GT+’s.
Number of GT Wins as Percentage
This chart shows the % breakdown for the number of wins players are achieving at GT and GT+ events.
Positive Player Results
The below chart shows how many players as a % finished a GT or GT+ with a positive result (more wins than losses).
Consecutive Wins
This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in light blue for each faction.
Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.
Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.
Grey shows the players who achieved three wins from three wins but were unable to win in their fourth round match.
Yellow shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.
The light blue shows the percentage of players unable to achieve a positive result with the faction at a GT or GT+.