Tag Archives: Computer Games

Computer Game Review – Warhammer Quest

From Chilled Mouse – available on Steam and other store fronts.

The welcoming screen on Steam

First released in 2015 as a mobile / PC game this is clearly an adaptation of a game with lots of micro-transactions. There are characters and equipment to buy to make life a little easy. In the PC version these micro-transactions are replaced with in game currency.

This game is a turn-based strategy game, based on the Warhammer Quest franchise.

Lets get going

When you open the game, the first question is what difficulty you want to play. Whilst Hardcore is a fun challenge, a mis-click or a missed attack can cause a death of a character which I don’t like. So I’ve selected Adventurer difficulty level.

Lovely dungeons, definitely based on the board game

In Warhammer Quest, you guide your group of soldiers (max 4) through dungeons fighting enemies from the world of Warhammer (the World that Was). So there’s goblins, clanrats and snotlings. The monsters are mostly easy to kill, and do minimal damage until you reach scenario missions or larger creatures. However as you have to kill a lot more than 4 in a dungeon this makes sense. Try not to take too much damage early.

Lots o f Characters available – pick your favourite four, or level up more!

There are many different archetypes to play, and – because this is the PC version – you get access to all of them from the first mission (after the tutorial). They also gain experience getting slightly increased stats for going up a level, so there’s a small RPG element to the game as well.

There is some homework available

In case you don’t know Warhammer well – especially if you’ve only played Warhammer Age of Sigmar where the names are different – the journal shows some history about the characters and the enemies. Find out why Giant Rats are everywhere.

A room of Snotlings

When you open a door there is a (high) probability of getting more monsters depending on the level of the dungeon – in this case snotlings as it’s the first mission. This means that – like the Warhammer Quest game – you don’t want characters getting ahead of other characters. And most of the missions don’t have a timer so take time to get your 4 characters ready before opening the doors.

Some items to keep or sell

As you kill monster groups there is a possibility of getting equipment or gold. Most of the stuff is a bit basic, so you’ll be selling it in the shop between missions – but you can use this gold for more equipment from the shops, or for training (level increases once you’ve reached the experience level required).

Mission Complete… and only one death — ooops!

And, when complete you’ll see what you killed and get experience based on the kills. If a character dies it gets no experience so try to be careful to keep them alive. Lots of Snotlings, Goblins and even a Giant Spider in this mission — and proof that we are outnumbered in dungeons.

The graphics have aged quite well, but being turn based it can seem slow at times… and the saving mid-dungeon is not always brilliant, so if you start a mission try to have enough time to complete it.

If you like Turn Based Strategy and dungeon crawling and don’t really like the changes to Age of Sigmar then you will find this an interesting way to pass an hour or two at a time.

— Declan

Woehammer Facebook Group

Did you know that Woehammer have a Facebook group? Why not head over there and post some pictures of your miniatures, we’ll include them in monthly hobby summary alongside our own.

Computer Game Review – Chaos Gate

From SSI / Good Old Games (GOG)

With the imminent release of Chaos Gate: Deamonhunters by IGN, I thought I’d revisit my childhood and re-play a bit of the original Chaos Gate.

The new Chaos Gate – things have moved on since the 90s

Fortunately GOG (Good Old Games) has us covered and we can pick up the original Chaos Gate for a mere £7.59

So with a sense of risk (never meet your childhood heroes) I picked up the game, installed it and started running it (again). As with most GoG’s releases it has been updated slightly to allow it to run on modern computers and mine got up and running easily on my laptop. There’s not much strain on the PC here!

The game is a turn-based strategy where you take control of the Ultramarines against a Chaos incursion. The first mission starts with a mission briefing and then a selection of one of the tactical squads- you can choose which one. Each marine has some statistics which give action points, ballistic skill and health (amongst others). Once chosen you can chose the armaments – only one special weapon or heavy weapon per squad though, so I took a Heavy Bolter and gave each of my marines two more krak grenades.

There’s lot more actions once you go beyond the tactical marines

The game then takes you back to the main screen, and you can start the mission – the first one is an attack on a small building with Chaos Cultists and Chaos Space Marines (inside only), and your squad of 5 is severely outnumbered.

The aim in every mission… Victory will be mine!

Fortunately, the Cultists approach quite slowly in the open and give you practice with the bolters and heavy bolter and then I used the krak grenades on the Chaos Space Marines once I got in the building.

Mission 1 done, and nostalgia flooding back – hurrah!

At the end of the mission my Space Marines got experience based on what they hit, what they killed and whether they were the one that picked up the artifact. If they reach 500 experience points they are promoted and their stats increase… hurrah – progression!

Experience – and simple progression

I still loved it, and had great fun running around the marines, and hugging cover whilst hoping that the Chaos Marines with Missile Launchers miss! This is effectively the old versions of X-Com without the research et al and a much more linear narrative. Later on you can do random missions to pick up more ammunition and equipment and get some experience – but there is a risk of death… why the Ultramarines didn’t bring enough krak grenades is open to debate, but it’s fun to open the crates and find lots of new toys!

I’m not sure it’ll stand up to the standards of today, and it is a little slow because each model moves or fires based on action points (rather than the reboot of X-Com method of 2 action points per turn). It’s a long game, with a significant investment in time (36-48 hours) so be prepared to impact your painting and games. It also doesn’t do multi-player – you’re on your own here marine!

But I liked it, and it’s definitely one I’ll return to again (and again)!

— Declan