Tag Archives: Tacticus

Tacticus Tuesdays – Raiding

A mobile game based on Warhammer 40k

We are continuing our look at Warhammer 40k Tacticus, a turn based strategy game that I’ve been recently playing on mobile.

You can check out our Introduction, Character, Resources & Campaign Battles articles from previous Tacticus Tuesdays. There’s also a ‘live unboxing’ of my recent 10 Requisition Drop. This week I’ll look at Raiding – a quick way to get stuff, without fighting the full Campaign Battle.

Raiding

If you’re short on time, but still need upgrades or character shards you don’t need to fight a full campaign battle, you can instead raid it.

Raiding gives you the same chance of getting the nice thing from a campaign battle, and will nab you some gold. But, beware, because you won’t be fighting the battle, it’ll be no help to most of the missions that you’ll be trying to work towards.

However, the daily task mission does include a requirement to raid twice, so you’ll likely be doing this soon and regularly.

Where to find Raiding (method 1)

The easiest way to get to Raiding is to go to the campaign battle you want to Raid! (That’s in the battle section on the bottom ribbon – see Campaign article if you need a screenshot for that).

Click on the Battle you want to raid.

Note: You can only raid a campaign battle if you have got 3 medals on it already – if you haven’t yet achieved this you’ll need to do a full campaign battle or pick another battle to raid.

Get Raiding!

You will (naturally) see the same screen as for Campaign battles, but to raid you’ll need to press the blue button.

Be careful though Raiding costs the same amount of energy as Campaign Battles and 1 Raid Ticket – I’ve never come close to running low of these, but it is possible you will if you do a lot of raiding and not a lot of chest opening. That said it’s unlikely, so treat them like they’re unlimited if you have time to raid, but not to do a full Campaign battle.

Result

As soon as you press the button, you get a results screen which shows the coins awarded and any other upgrades or shards. In this case I’ve not got the shard I was looking for – oh well!

Result – Again!

But raiding is all about speed (just ask the Drukhari). So you can click the ‘Raid Again!’ button to immediately raid the same campaign battle. There is a limit of how many times you can do this (10 for most battles) and once that limit has been reached you will see a clock which will tell you when that battle will be available again.

This also counts towards your campaign battle limit but don’t worry; it’s only for this particular battle so you’ll never run out of places to raid before running out of energy.

Good news – I got the shard I wanted on the 9th raid!

Where to find Raiding (method 2)

The other method you can use to find a battle to raid, is by clicking on a character’s upgrade that is greyed out (insufficient upgrades in stock). This takes you to a screen (see above) that shows what you need to upgrade the equipment.

I want the right hand upgrade first, so click on that and…

You will be able to see how to get the upgrade. We will use the first option for now, so click ‘Find’. When I write an article on Guilds we’ll look at the second button.

As you progress in the Campaign battles and achieve 3 medals on missions, they will appear in this list if the upgrade you need is available in the campaign battle. In the case above, I’ve already achieved 3 medals on mission 37 of the Indomitus campaign so ‘Go!’ button is available and in green.

(You may notice the 10 in laurel leaf above the number – this is the number of times remaining I can raid or Campaign Battle this battle today.)

Ready to Raid Again

Raiding

You now know how to raid – have fun and grab some shards and upgrades to improve the stats of your characters.

Woehammer Articles

I’ll be bringing you regular articles on the game as I progress and learn more; with the first articles being about some of the concepts of the game including the large number of resources available. I hope you’ll join me; and let us know if there’s anything in particular you would like me to cover.

Linking up

If you think this game may interest you, follow along this series of articles. I have been playing for a while already so some of it will based on what I know from further down the process. Woehammer isn’t receiving any sponsorship for this article (it’s just Declan and Eeyore – and Peter – having fun), but if you want to support me on my Tacticus exploration then please use my referral code: LIT-20-RAP

Thank you to the 5 players who have used the referral code already. (cwoac, Lejoptic, Mrmorph, PajamaSam & Sergei!) It’s great fun to get occasional updates on your progress and thanks for the Blackstone.

See you all next week!

— Declan and Eeyore

Tacticus Tuesdays – Campaign Battles

A mobile game based on Warhammer 40k

We are continuing our look at Warhammer 40k Tacticus, a turn based strategy game that I’ve been recently playing on mobile.

You can check out our Introduction, Character & Resources articles from previous Tacticus Tuesdays. Last week I also showed what a 10 Requisition Drop looked like and whilst I wasn’t as fortunate as I could have been it was a good haul. This week I’ll look at Campaign Battles which is what you’ll spend most of your game time interacting with.

Campaign Battles

Campaign Battles are where you can gain most of the character shards and upgrades, and where you spend energy. All of these concepts will be dealt with in a later article, but for now the Campaign Battles.

At time of writing there are 6 Campaigns in Tacticus and you’ll characters to unlock 5 of them – we start in the Indomitus Campaign (I assume there’ll be a tie in to Leviathan later in the year). The other Campaigns are:

  • Fall of Cadia (playing as Chaos)
  • Octarius (playing as Orks)
  • Indomitus Mirror (playing as Necrons)
  • Fall of Cadia Mirror (playing as Astra Militarum)
  • Octarius Mirror (playing as Black Templars)

These are unlocked when you obtain 3 specific characters in the allegiance that is leading the campaign. For this article, we’ll just look at Indomitus which is the first campaign and forms part of the Tutorial.

Where to find Campaign Battles

In the Battles section (bottom of the screen, 4th icon) you’ll be brought to this. If there are events ongoing they’ll appear first and then the three campaigns and 3 mirror campaigns. The number in the bottom left is the number of stars unlocked – see later.

Click on the Campaign you want to play – I’ll do Indomitus.

Selecting your battle

Each campaign has 75 missions and you initially play them in order, but once you have done them once (on any number of stars) you can replay them in Campaign battle mode to improve your stars, get coins and experience, or to (maybe) get an upgrade.

Each Campaign has 5 parts, of 15 battles and the last battle will help unlock a character. Once completed, you can come back and get character shards from these. (In the above example I’ve completed all the battles at 3 stars). The green plus signs against some of the battles means that at least one of your characters needs these items.

Click on the mission you want to play.

Mission Information

The introduction sheet will show you the difficulty of the mission the enemies you will be fighting an what rewards are available. The dice above the Purity Seal means that this is not guaranteed – click on the dice to see the odds. The number in the laurel leaves (10) shows how many times you can play the mission in the day. The Battle button shows how much Energy is needed to play the mision – it will either be 5 or 6.

Click the Battle button to continue.

Deployment

Before starting you get to pick the characters you’d like to use in the battle – these are limited by the Campaign you are playing. Indomitus requires Imperial troops so there’s loads of options.

Deploy your chosen characters in the blue hexagons, check the blue number (right) against the red number (left) to see the power of your troops and the power of the enemies’. [6358 – 197 means I should be winning this.]

Turn 1

In Campaign battles you will always get the first turn, but the Lightning requirement (top right) will encourage you to go for the quick kills and win. In my first turn I have moved my characters as far as possible. Only Belator (blue chap on the left) can reach the enemy as he can fly – so he kills a Necron.

Turn 2

I can now attack the enemy. I have killed some of the enemy, but my Librarian is not able to reach the enemy due to the barbed wire under Ulf (the Space Wolf). My last character to move is the scout so I’ve selected him and you’ll see that he can move 2 hexes in a turn. He normally attacks with his Bolt weapon, but does have the ability once a game to get a better kill.

You will also see that the Necrons all have yellow damage bars and skulls – this means I can attack any of the three, and should kill the one I attack.

Turn 3 & Victory

In turn 3, I finish off the remain 2 Necrons and the game tells me how well I did:

At the very top it shows any achievements I have advanced, the number of stars (based on how many characters you lose in a game (none lost = 3 stars, 1 loss = 2 stars, 2 losses+ = 3 stars)).

It also says if you’ve done it quickly (Lightning) which will get you a small bonus. In this case the amount of coins is doubled. Each character who participated will get XP based on their appearance and kills.

Finally you will see what you have won – 13 coins, a purity seal and some progress towards the current event. I can fight this campaign battle another 9 times today if I need more Purity seals.

Press continue!

Progressing the Campaign

Before you have achieved 3 stars for a campaign battle you can win additional items – an these are not random. In the example above from the Indomitus Mirror Campaign I win an upgrade for each star and was also lucky enough to get the additional upgrade as well. There is no lightning bonus here though as I progressed a little more carefully through this battle.

And that’s Campaign Battles. They’re good fun if – like me – you like turn based combats, and they can be done quickly – perfect for that short gap or whilst waiting for the train to arrive.

Woehammer Articles

I’ll be bringing you regular articles on the game as I progress and learn more; with the first articles being about some of the concepts of the game including the large number of resources available. I hope you’ll join me; and let us know if there’s anything in particular you would like me to cover.

Let me know what you think of this reveal article… I may repeat it the next time I’ve got 10 Requisition Orders to see if I can be more lucky next time. In the mean time, if you are playing Tacticus good luck and see you next week.

Linking up

If you think this game may interest you, follow along this series of articles. I have been playing for a while already so some of it will based on what I know from further down the process. Woehammer isn’t receiving any sponsorship for this article (it’s just Declan and Eeyore – and Peter – having fun), but if you want to support me on my Tacticus exploration then please use my referral code: LIT-20-RAP

Thank you to the 3 players who have used the referral code already. It’s great fun to get occasional updates on your progress and thanks for the Blackstone.

See you all next week!

— Declan and Eeyore

Tacticus Tuesdays – 10 Requisition Drops

A mobile game based on Warhammer 40k

We are continuing our look at Warhammer 40k Tacticus, a turn based strategy game that I’ve been recently playing on mobile.

You can check out our Introduction, Character & Resources articles from previous Tacticus Tuesdays. Last week on the Resources article I mentioned that Requisition Orders are one of the most expensive and rare resources in the game and that 10 of them guarantees a character… as luck would have it I now have 10 Requisition Orders, so I thought I’d open them ‘live’ on this article.

Requsition Drops

When you spend Requisition Orders you ‘buy’ Requisition drops which have a random thing inside (common to many aspects of Tacticus. You don’t know what you will get but the odds are available.

  • 10% Character
  • 20% 5 Shards for one character
  • 24% 10 Shards for one character
  • 5% 40 Shards for one character
  • 0.5% 80 shared for one character
  • 10% 5-6 Uncommon Orbs
  • 10% 4-5 Rate Orbs
  • 10% 3-4 Epic Orbs
  • 10% 2-3 Legendary Orbs

Spending 10 Drops in one go guarantees a character (although not necessarily a new one)

Live Opening of Requisition Drops

You’ve all seen the videos on YouTube of opening random boxes, or Magic cards, or similar… well we’re going to do it in text! Because some things are better in writing. Will it work? Well – we shall see.

Drop 1

5 x Uncommon Chaos Orbs – you’ll need to trust me on this one – I wasn’t quick enough on the screenshot on my phone (see – always professional)! I’ve already got loads of these (this takes me to 54) so not an ideal start!

Drop 2

Drop 2 – with working Screenshot!

This is much better. Whilst I have 18 of them now, these will definitely be needed in the future for ascending characters.

Drop 3

20 Shards for Haarken Worldclaimer. I’m not sure how I got 20 of them given the published odds, but happy to get more for this Chaos lad. I already have him, so this will help his promotion prospects.

Drop 4

Another weak Drop here. 5 x Bellator Shards. But I can raid for 3 of them a day (approx 9 raids needed), and he was previously at 0 having had a recent promotion. I’ll not be using these for a while unfortunately.

Drop 5

10 x Imospekh Shards. Whilst this may seem a little weak as well I use Imospekh a lot so it’s great to get him closer to a promotion. Happy with this!

Drop 6

5 Darkstrider Shards. Not brilliant as it only takes me to 13 of these, but when I do get him he’ll be a good rarity so it’ll prove useful (in about a year!!)

Drop 7

My third 5x Shards this time for Snotflogga. That’s a little disappointing as I would expect only 3 based on the displayed odds. However I am enjoying the Orks and getting closer to a promotion is bound to be useful in the future.

Drop 8

10 Shards for Ulf is handy as there isn’t a way to consistently get these. There is a new Space Wolf event on the horizon though so maybe that’ll help. Again not sure when this will be useful but it’s good to get them – and I like him for completing Melee battle tactics.

Drop 9

My ninth Drop is more shards – this time for an AStra Militarum Bullgryn (Kut Skoden). Whilst I don’t have him yet this 10 makes it very tempting to play the mission with his shards a little more. When I was 26 away it felt like a long haul. 16 is much more manageable.

With no character yet, I knew I would get one in Drop 10… but which one?

Drop 10

There’s good news and bad news here. Unfortunately I already have unlocked Imospekh so I get his shards. As a common character at unlock this means 40 shards. A little weak. However as stated above I really like to use him in my games and this also allowed me to promote him, and get close to another promotion – so all in I’m happy again

Summary

Overall a little weak but the shards for Imospekh will prove useful so I’m happy with the set. I would always prefer a new character but the odds are getting lower now as I unlock more characters so I’m looking for orbs mostly. Having only picked up 1 set that will be useful is a bit of a disappointment. Maybe I’ll get better luck next time.

Woehammer Articles

I’ll be bringing you regular articles on the game as I progress and learn more; with the first articles being about some of the concepts of the game including the large number of resources available. I hope you’ll join me; and let us know if there’s anything in particular you would like me to cover.

Let me know what you think of this reveal article… I may repeat it the next time I’ve got 10 Requisition Orders to see if I can be more lucky next time. In the mean time, if you are playing Tacticus good luck and see you next week.

Linking up

If you think this game may interest you, follow along this series of articles. I have been playing for a while already so some of it will based on what I know from further down the process. Woehammer isn’t receiving any sponsorship for this article (it’s just Declan and Eeyore – and Peter – having fun), but if you want to support me on my Tacticus exploration then please use my referral code: LIT-20-RAP

Thank you to the 2 players who have used the referral code already. It’s great fun to get occasional updates on your progress and thanks for the Blackstone.

See you all next week!

— Declan and Eeyore

Tacticus Tuesdays – Resources

A mobile game based on Warhammer 40k

We are continuing our look at Warhammer 40k Tacticus, a turn based strategy game that I’ve been recently playing on mobile.

You can check out our Introduction and Character articles or just dive into the resources!

Resources

Mobile games thrive on multiple resources and Tacticus is no exception have no fewer than 5 core resources, and many additional items and equipment that we’ll review in future articles. For now let’s take a look at the five you’ll be using most times you play!

Coins; Raid Tickets; Energy; & Blackstone

That’s four, but to get to the fifth you’ll need to click on the Shop… and right at the top there’s requisition:

Requisition – also repeated below the big picture of drop pods.

But how do you get these resources and what are they used for?

Coins

Gained from everywhere (battles, raids, chests etc…) you’ll gain loads of these and there’s not a lot of spend large amounts on. You’ll need it all the time though so don’t spend it all in the shop on the daily deals section. It’s needed for giving upgrades to characters, upgrading abilities (along with badges), and upgrading items.

I’ve never found it to be limiting and, even though you can buy coins for real money, you won’t need to do that for much of the game.

Raid Tokens

Gained from chests, once again you’ll get loads of these but they are only spent in one place. Once you have completed a campaign battle with 3 stars you can Raid it which gives you some coins and a possibility of an item or a character shard. It’s a quick way of farming for what you may need but be careful – raiding also uses energy – so it’s not the only resource limiting raiding. As with coins I have never come close to running our of Raid Tokens.

Energy

This is the key resource and one you’ll want more of than you’ve got. Each Campaign battle or Raid uses an amount of energy (normally 5 or 6). It regenerates at 1 point in 5 minutes (even when not logged in). This means that you can play a game every 30 minutes (or so).

There is a maximum you can reach as well to encourage the player to return to the game regularly (this is increases as your ‘power level’ increases. As the most important resource for actually playing the game, you can get 50 more of them for watching an advert (only once per day) and then buying them with Blackstone – but unless you desperate to fight this is an expensive method – I prefer to just wait.

Blackstone

This in the first of the two premium resources and it can cost a lot to buy. It is used for getting items and upgrades from the shop and can be used to gain additional energy if required. I tend to save mine for when requisition is available in the shop (300 Blackstone).

Blackstone can by purchased with real world money, by opening chests or by completing achievements. You’ll definitely run out of this if you spend it on everything offered so be careful! It is possible to slowly build it up though.

As a bonus for using a referral code you and your friend also pick up some additional Blackstone (our referral code is LIT-20-RAP).

Requisition

Requisition is how you can get drop pods to support your fighting. In practice this means you’ll get new characters, character shards or orbs.

Requisition can be seen in the shop (it replaces the ‘slot’ of the Raid tokens). You spend them in the shop and you can spend 1 at a time, but you’re going to want to wait for 10 of them (or 3,000 Blackstone). This is because you get a guaranteed character if you pay in 10 at once. (If you already have the character you’ll the shards for them based on their starting rarity, so it’s not quite as good as it first seems).

You’ll pick up loads of these at the beginning of the game as the tutorial guides you through the start, but pretty soon they start drying up. However you’ll get one when you get 45 medals in a Campaign section, increase your Power Level or from completing Battle Tactics. Once you get started there’s enough of these being awarded to keep you gaining characters or improving them.

Keep an eye out for when you finish a campaign subsection of 15 missions – these often spawn time limited aims to gain a Requisition. Make sure to do them within the time limit. There is no second way to get the Requisition if you miss it here.

Woehammer Articles

I’ll be bringing you regular articles on the game as I progress and learn more; with the first articles being about some of the concepts of the game including the large number of resources available. I hope you’ll join me; and let us know if there’s anything in particular you would like me to cover.

I may even be joined by Woehammer Peter as he also plays so expect the occasional second opinion.

Linking up

If you think this game may interest you, follow along this series of articles. I have been playing for a while already so some of it will based on what I know from further down the process. Woehammer isn’t receiving any sponsorship for this article (it’s just Declan and Eeyore – and Peter – having fun), but if you want to support me on my Tacticus exploration then please use my referral code: LIT-20-RAP

See you all next week!

— Declan and Eeyore

Tacticus Tuesdays – Characters

A mobile game based on Warhammer 40k

Last week I wrote a short article introducing Warhammer 40k Tacticus, a turn based strategy game that I have been recently playing on mobile.

This week I wanted to explain how characters work.

Librarian Varro Tigurius

I’ll be using Chief Librarian Varro Tigurius to explain the character card. As I’ve been playing for a bit he is a ‘few’ levels above where he is when he first appears with the players but the principle remains.

Anatomy of the Character

  1. Name and role / unit type
  2. Rarity & Ability
  3. Power & Permanent Ability
  4. Experience Level, Shards & Orbs
  5. Health, Armour, Damage, Movement
  6. Attack(s)
  7. Equipment and upgrading Equipment

1 – Name and Role / Unit Type

It’s the name, and unit type… obviously! Get to know your character and get invested in them! They will be your key to beating the more difficult levels.

2 – Rarity and Ability

Characters are Common, Uncommon, Rare, Epic & Legendary.

Ascension is a change in rarity which will increase the level cap and give boosts to the character’s abilities. Within rarities there are at least 2 level increases which increase the generic statistics of the character. (see below)

This area also shows the character’s special attack (in a circle). They are used once per game, but are often essential to victory. You’ll want to ensure you know what they do. These can be upgraded with medals – don’t expect to get enough of these as with all the resources in the game – you can’t do everything you want. Upgrading doesn’t change the ability but it gives it more damage, or summons more health, or healing more healing!

3 – Power & Permanent Ability

The power is an indication of how good a character is, although this is not necessarily a fair representation you can be pretty sure that a 1,000 power character is better than a 500 point one. Your playstyle will determine if a 600 is better than a 500 though!

Characters will also have another ability although this seems to be unavailable at the lower levels of experience & rarity in characters. In the case of the chief librarian it gives friendly characters the ability to block damage, and reduces Psychic damage. There’s also an upgrade cost in common with most other aspects of a character.

4 – Experience Level, Shards, & Orbs

Experience is gained from participating in missions and from reading tomes. As mentioned above there is a cap depending on the rarity of the character and common characters will hit their cap very quickly.

Above the experience bar there are the number of shards needed for promotion (the small picture of the character). If the next promotion is a change in rarity there will also be a cost in Orbs… which are difficult to get so don’t expect to be swimming in them!

5 – Health, Armour, Damage & Movement

Health is the amount of damage the character can take; armour reduces the damage of incoming attacks; damage is the standard damage and movement is the number of hexes the character can move. The first three increase with most level increases and can be increased by equipment (see below).

6 – Attacks

This shows the type of attacks. The fist is close assault which is standing next to an enemy. The other attack (if present) will be a ranged attack. It details the type of damage (useful to know for some battle tactics (more on this in a later article). and the number of attacks per attack. (this isn’t the number of enemies attacked, but the number of times your damage is applied to the chosen target). Multiple attacks are good against swarms (Scarabs & Rippers) but armour is applied to each attack so they can lack damage against large enemies.

7 – Equipment & Upgrading Equipment

There are 3 pieces of equipment available – weapon, armour & other which can be upgraded with scrap. They provide bonuses and most equipment can be used by multiple characters, so you can unequip and switch them to a different character.

The other section here is 6 pieces of more basic equipment which are added to a character for a permanent bonus but then unavailable to other characters (ie they are spent). When you have added all six pieces of equipment they disappear, and you get to assign another 6. There is a limit to the number of times you can do this based on the rarity.

Woehammer articles

I’ll be bringing you regular articles on the game as I progress and learn more; with the first articles being about some of the concepts of the game including the large number of resources available. I hope you’ll join me; and let us know if there’s anything in particular you would like me to cover.

I may even be joined by Woehammer Peter as he also plays so expect the occasional second opinion.

Linking up

If you think this game may interest you, follow along this series of articles. I have been playing for a while already so some of it will based on what I know from further down the process. Woehammer isn’t receiving any sponsorship for this article (it’s just Declan and Eeyore – and Peter – having fun), but if you want to support me on my Tacticus exploration then please use my referral code: LIT-20-RAP

See you all next week!

— Declan and Eeyore

Tacticus Tuesdays – Introduction

A mobile game based on Warhammer 40k

As regular readers will know I’ve been struggling with time to get Hobby done due to real life distractions. One of these means I can’t spend a lot of time on an activity. To counter this I’ve been painted scenery and Hobgrots to itch the painting bug, but I also needed something to help with my gaming itch as well.

So, something short, that I could do on the go, and that I could put down when interrupted with no impact (or minimal impact) on the gaming experience. To solve this conundrum I went searching for mobile games in the Play store and came across Warhammer 40k – Tacticus, a turn-based-strategy game based in the 40k universe (Indomitus era mostly).

Price

As with most mobile games, this is a ‘free’ app with in-app purchases. So you can spend as little or as much as you like. I’ve currently spent nothing and had fun, but that doesn’t mean that you can’t spend a lot. Just remember that it’s only digital assets so if you do want to pay some money in the App make sure you’re happy before pressing ‘yes’. The packs in Tacticus seem very expensive to me (£40+ for a set of three characters), but maybe it’s at the normal mobile pricing point.

Format

There is an introduction series of combats which you have to run through which team the basics (movement, fighting, winning a Campaign game etc…) and after not to long you have a few Space Marines and are fighting a Necron character.

This is mission 15, which is the first appearance of the first enemy character (you can get him later). The screen simply lays out which units you are fighting, the difficulty of the mission and what you might expect in rewards. (The first time you play these you’ll get more rewards but I’m replaying the mission here for a screenshot!)

The money is a guaranteed item if you win, and the character icon has a random element (the dice above it), which you can click on to see the odds of getting it from playing the mission. This is important because you can replay missions to farm for the items or characters you need. (In this case we could get a shard for the Necron and we’ll need multiple shards to unlock (or upgrade the character)

Gameplay

It’s a turn based strategy game on a hex grid, and the entire game is based around this. In order to fit on a mobile screen the maps are small and your force is never above 5, although the enemies can be higher especially if they lots of weaker units.

A battle in action

Each character had a once a battle ability which is unlocked quickly. In this case I’ve selected my Sister of Battle (one of the early characters) and aim to move her and fire her more powerful flamer blast. The pink hex with a tick is where I’m moving and the pink hexes over enemies is where I can shoot.

This all means the GUI for the battles is nice and simple, the characters have at most 3 ways of causing damage (range, close combat, special), and there’s not a lot to remember. This definitely isn’t X-Com the computer game!!

Winning

Once you’ve killed the enemy you win… well done!

You’ll get some Experience (XP) to level up your characters (there are level caps depending on the type of character (Common, Rare etc…), some money and possibly some items or character shards.

With that you’re ready to progress to battle number 2.

Tutorial

The tutorial is a one time only affair so you’ll need to pay attention, but it is set up to ensure that you get first five Imperium fighters (4 Ultramarines, and a Sisters of Battle). It’s well paced gives you most of the information you need (although there is a bit of info overload), and ensures that the first couple of hours of playing have a lot of progress attached to them.

Going Forward

Once the tutorial is over you take your Imperium fighters and make more progress through the Indomitus Campaign, gaining Necron characters and other resources along they – making your characters more powerful, or gaining new ones. In fact there are so many different resources that I confess to getting a list lost initially.

Woehammer articles

I’ll be bringing you regular articles on the game as I progress and learn more; with the first articles being about some of the concepts of the game including the large number of resources available. I hope you’ll join me; and let us know if there’s anything in particular you would like me to cover.

I may even be joined by Woehammer Peter as he also plays so expect the occasional second opinion.

Linking up

If you think this game may interest you, follow along this series of articles. I have been playing for a while already so some of it will based on what I know from further down the process. Woehammer isn’t receiving any sponsorship for this article (it’s just Declan and Eeyore – and Peter – having fun), but if you want to support me on my Tacticus exploration then please use my referral code: LIT-20-RAP

See you all next week!

— Declan and Eeyore