Tag Archives: Warhammer

Tomb Kings of Khemri (Old World: Conquest)

These rules are designed to be used alongside the Old World: Conquest rules.

Why not join our friendly Discord and help develop the system?

AN EMPIRE OF DUST

Across the arid deserts of Nehekhara, vast legions of skeletal warriors rise from beneath the baking sands to slaughter those who trespass into their domain. It is a lifeless realm of endless dunes, stained red from the blood of savages and barbarians. This is the Land of the Dead, where mummified kings are cursed to rule in perpetual unlife. But it was not always thus.

There was a time when the ancient kingdom of Nehekhara stood as a crown of human civilisation; a golden age when its cities shone with majestic splendour, its armies conquered entire nations and its kings ruled as gods among men. But this realm was razed millennia ago by the treacherous sorcery of the reviled Nagash: in a stroke, the living perished and the dead rose from their tombs.

Death is no barrier to glory for the Tomb Kings however. In unlife, they will see the empire of Nehekhara restored to greatness!

Tomb Kings of Khemri march forth!

CANOPIC JARS

Canopic Jars are a unique resource for the Tomb Kings. Ancient containers filled with arcane energy, Canopic Jars can be collected through Quests and as post-battle loot. To give an extra narrative feel to your campaigns, replace the word gold in the aftermath sequence with Canopic Jars.


INCANTATIONS OF PRESERVATION

Each Tomb King unit when recruited to the roster is considered to have a strong ‘Soul Bind‘, as your campaign progresses this may decrease to a point where the Liche Priests are no longer able to bind souls to the corporeal forms of the unit anymore and they turn to dust.

Rather than following the aftermath sequence for injuries and casualties in section 8.2 you must instead roll on that table below taking into account the modifications listed:

  • +1 If the unit survived the battle
  • +1 If your General survived the battle
  • +1 for each Liche Priest in your army roster
  • -3 if the unit was destroyed in battle

This rule attempts to replicate the incantations that Liche Priests perform to maintain their or their Lords army.

2D6 RollResult
2The unit is lost to the sands of Time as it’s binding is tethered to the Liche Priests of your army. Remove the unit from your Order of Battle.
3-4The unit’s link to your Liche Priests is weakened following the battle. Decrease it’s Soul Bind level. If this results in ‘No Bind’ the unit is lost to the sands of time and you must remove it from your order of battle.
5-9The unit maintains it’s current bind level.
10-11The link to your Liche Priests is strengthened and this unit gains a level of binding.
12The unit has a ‘Strong Soul Bind’ to your army’s Liche Priests, in addition it gains D6 renown.

Tomb King units are always deemed to be full strength regardless of their binding level and do not suffere casualties from battle to battle like other Old World factions.

BINDING STRENGTH

  1. No Bind The unit has lost it’s bind to your Liche Priests and they are unble to keep the souls bound to the units skeletons. Turning to dust, the unit is lost to the Earth. Remove the unit from your army roster.
  2. Weak BindThe unit is on the verge of turning to dust.
  3. Effective BindThe Liche Priests still have a good bond with this unit.
  4. Strong Bind The bind between this unit and your Liche Priests is at its strongest.

HEROIC UPGRADES

During your Conquest campaign, you may be able to pick heroic upgrades for your CHARACTERS. A heroic upgrade replaces one type of character with another, more powerful one and represents them becoming a mighty champion in your army. You can pick a heroic upgrade in step 7 of the aftermath sequence. To do so, consult the table below and pick 1 of the eligible options. Each heroic upgrade lists the character entry the CHARACTER will be upgraded to, which unit entry is required, the amount of renown points that CHARACTER must have, and the amount of gold you must spend. Once you have picked a heroic upgrade, replace your CHARACTER’s warscroll on your order of battle with the new one chosen. You can only pick 1 heroic upgrade in each aftermath sequence. If the new unit entry is a type that is limited on your order of battle – for example, if it is a MONSTER – you will need to have increased your order of battle limits to accommodate it before it can be upgraded.

Unit EntryReplaced WithRenown RequiredGold Cost
Tomb PrinceTomb King303
Mortuary PriestHigh Priest153

LICHE PRIESTS WIZARD LEVELS AND UPGRADES

Mortuary Priests would still require a Wizards Tower to reach wizard level 2, and an Arcane Nexus to become level 3 and a High Priest. High Priests would still require an upgraded Arcane Nexus to become a level 4 wizard.

RENOWN, SPELLS AND MAGIC ITEMS

When you pick a heroic upgrade for a CHARACTER, they keep their renown points and any spells or magic items that they are still eligible for. If your CHARACTER had any spells or magic items that they are no longer eligible for, they lose them.


QUESTS

QUEST: Quash the Rebels

Mortal defiance is a difficult thing to break, pernicious as it is. Still, it never hurts to remind the living of their place every now and then.

At the end of each Conquest battle, add 1 quest point to the progress section of your quest log if you won a minor victory and add 3 quest points if you won a major victory.

Once you have gained 6 or more quest points, you can fight Conquest battles using the ‘Defend the Temple’ battleplan. If you win a major victory when using that battleplan, you complete this quest. The rewards of completing this quest are listed in the battleplan.

QUEST: DREAD MARK

In battle, hunt down the pretender and extinguish their soul.

You complete this quest if you slay an enemy General in battle.

Once you slay the General, you will receive an additional 10 Canopic Jars.

QUEST: UNDYING LEGIONS

Tomb Kings think little of expending their minions en masse. Occasionally, however, some of these resurrected regiments will attain their own notoriety.

At the end of a Conquest battle, you complete this quest if you won a major victory.

When you complete this quest, in the next Conquest battle you fight against an opponent using a Conquest army, before deployment, you can give each friendly SKELETON WARRIORS and SKELETON ARCHERS unit 1 veteran ability that can only be used in that battle.

QUEST: MASS GRAVES

A Liche Priest who can secure a Necropolis has access to nearly limitless reserves of soldiery.

At the end of a Conquest battle, you complete this quest if you won a major victory, and the model picked to be your general was not slain.

When you complete this quest, in the next Conquest battle you fight against an opponent using a Conquest army, at the end of your movement phase, you can summon 1 unit of 20 SKEKETON WARRIORS or 20 SKELETON ARCHERS and add it to your army. That unit must be set up wholly within 12″ of a friendly LICHE PRIEST and more than 3″ from all enemy units.


VETERAN ABILITIES

Hatred of the Living: These warriors have a deep loathing of all living creatures.
This unit can use this veteran ability once per battle at the start of the combat phase. Until the end of that phase, add 1 to the attack characteristic for models in this unit.

Immortal Legionaries: It is nigh impossible to extinguish the souls of these warriors.
This unit can use this veteran ability once per battle at the start of the combat phase. Until the end of that phase, this unit has a ward of 5+.

Bludgeoning Goliaths: These monstrous shock troops can smash aside even the most hardy defence.
USHABTI unit, SEPULCHRAL KNIGHTS unit or NECROPOLIS STALKERS unit only. This unit can use this veteran ability once per battle at the start of the combat phase. Until the end of that phase, improve the armour penetration characteristic of this unit’s weapons by 1.


March of a Thousand Corpses: Just as the living dare to hope that the last of these Skeletons have fallen, they stagger to their feet once more.
TOMB GUARD, SKELETON WARRIORS, SKELETON ARCHERS and SKELETON SKIRMISHERS only. This unit can use this veteran ability once per battle, at the end of the movement phase. You can return any number of slain models to this unit.


BATTLEPLAN: DEFEND THE TEMPLE

QUEST BATTLEPLAN This battleplan is used with the Old World: Conquest battlepack. You can use this battleplan if one player is using a Tomb Kings of Khemri army, has embarked on the ‘Quash the Rebels’ quest, and has earned 6 or more quest points.

THE ARMIES The player on the ‘Quash the Rebels’ quest is the Tomb Kings player and their opponent is the rebel. The Tomb Kings player must use a Tomb Kings army.

TERRAIN Place terrain as described on page 268 of the core rules. The Tomb King player has a suitable piece of terrain to represent their Temple in the center of their territory.

DEPLOYMENT Both players set up their units as shown on the map below and more than 9″ away from the centre of the battlefield. Players deploy their armies using the alternating units method, as described on page 285 of the core rules.

FIRST TURN The rebels takes the first turn in the first battle round.

HATEFUL DESPERATION For this battle the Rebels are Immune to Psychology.

TEARING DOWN THE TEMPLE
Units in the rebel’s army treat the Temple as an enemy model and can attack it with melee weapons (it is not affected by spells). The Temple is considered to have a Toughness characteristic of 8, Wounds characteristic of 20 and a Save characteristic of 3+.

A unit in the rebel’s army cannot target the Temple if that unit is within 3″ of any units in the Tomb Kings of Khemri player’s army. Once the number of wounds allocated to the Temple equals its Wounds characteristic, it is destroyed and removed from play.

GAME LENGTH The battle will last for six rounds, until one side concedes, or until the time limit agreed by the players is reached, as described on page 286 of the core rules.

GLORIOUS VICTORY If the Temple is destroyed, the rebel wins a major victory.

If the Temple has not been destroyed and there are no units in the rebel’s army within 3″ of it at the end of the battle, the Tomb Kings of Khemri player wins a major victory.

If neither player has won a major victory, each player scores a number of victory points equal to the combined Wounds characteristics of all friendly models within 6″ of the Temple. The player with the most victory points wins a minor victory. If neither player has the most victory points, the battle is a draw.

CONQUEST REWARDS If the Tomb Kings of Khemri player wins a major victory, they complete the ‘Quash the Rebels’ quest, gain 10 Canopic Jars (Gold) and can make 2 exploration rolls in step 6 of the aftermath sequence of that battle instead of 1.


TERRITORIES

61-62 OUTPOST OF THE LIVING
The mortals who have settled are a useful source of intelligence – once they have been broken to your will.
You receive 3 extra Canopic Jars (Gold) in step 1 of the aftermath sequence.

63-64 CURSED RUINS
You have discovered a nexus of death magic, the perfect site on which to found a new fortress.
You can never have more than 1 territory of this type. Add 1 to the number of territories your stronghold can control, the number of barracks it can have and the number of outposts it can establish.

65-66 NECROPOLIS FOUNDATIONS
Your Spymasters have found an ideal site upon which the core of a new necropolis could be erected. A foothold in this region will see your Empire grow at an accelerated rate.
You can never have more than 1 territory of this type. This territory has no effect until it is upgraded.
[Upgrade 15G] Fortress: Each time you win a major victory in a Conquest battle, you receive 1 extra Canopic Jar (Gold) in step 1 of the aftermath sequence for each friendly Tomb Kings of Khemri unit that survived the battle.

Top Three AoS Lists for the Battle To End Alzheimers 2024 AoS GT

This is the top three AoS lists for the Battle To End Alzheimers 2024 AoS GT that took place in the US on the 16th and 17th of March. It saw 60 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Army Subfaction: Grinnin’ Blades
– Grand Strategy: Krump ’Em All!


LEADER
1 x Gobsprakk (240)*
1 x Swampcalla Shaman and Pot-grot (100)*

– Spells: Merciless Blizzard
1 x Swampcalla Shaman and Pot-grot (100)*
– Spells: Sneaky Miasma
1 x Snatchaboss on Sludgeraker Beast (290)**
– General
– Command Traits: Supa Sneaky
– Artefacts: Mork’s Eye Pebble
– Mount Traits: Smelly ’Un
1 x Swampcalla Shaman and Pot-grot (100)**
– Spells: Choking Mist


BATTLELINE
10 x Gutrippaz (150)*
– Wicked Stikka
10 x Gutrippaz (150)*
– Wicked Stikka
10 x Hobgrot Slittaz (80)**


OTHER
6 x Man-skewer Boltboyz (120)*
6 x Man-skewer Boltboyz (120)**
6 x Man-skewer Boltboyz (120)**
4 x Daggok’s Stab-ladz (70)**


CORE BATTALIONS:
*Battle Regiment
**Battle Regiment


TOTAL POINTS: (2000/2000)

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Army Faction: Lumineth Realm-lords
– Army Subfaction: Alumnia
– Grand Strategy: Control the Nexus
– Triumphs: Indomitable


LEADER
1 x Scinari Cathallar (120)*
– General
– Command Traits: Shaman of the Chilled Lands
– Artefacts: Silver Wand
– Spells: Ethereal Blessing
1 x Scinari Calligrave (110)*
– Spells: Protection of Hysh
1 x Scinari Enlightener (170)*
– Artefacts: Rune of Senthoi
– Spells: Overwhelming Heat
1 x Vanari Lord Regent (150)**
– Spells: Merciless Blizzard
1 x The Light of Eltharion (230)**
1 x Ellania and Ellathor (190)**

– Spells: Protection of Hysh


BATTLELINE
30 x Vanari Auralan Wardens (150)
– High Warden
– Spells: Protection of Hysh
5 x Vanari Dawnriders (120)
– Steedmaster
– Standard Bearer
– Spells: Speed of Hysh
5 x Vanari Bladelords (120)**
– Bladelord Seneschal
5 x Vanari Bladelords (120)**
– Bladelord Seneschal


ENDLESS SPELL
1 x Rune of Petrification (60)
1 x Hyshian Twinstones (30)


OTHER
5 x Vanari Dawnriders (120)
– Standard Bearer
– Steedmaster
– Spells: Speed of Hysh


CORE BATTALIONS:
*Andtorian Acolytes
**Warlord

TOTAL POINTS: (1990/2000)

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Army Faction: Slaves to Darkness
– Subfaction: Host of the Everchosen
– Grand Strategy: Follow the Path to Glory
– Triumph: Inspired


LEADERS
Archaon (820)
– Spells: Chaotic Conduit, Warp Reality
Chaos Sorcerer Lord (120)
– General
– Mark of Chaos: Undivided
– Command Traits: Arch-sorcerer
– Artefacts of Power: Chaos Familiar
– Spells: Hoarfrost, Warp Reality
Chaos Lord on Karkadrak (180)
– Mark of Chaos: Slaanesh


BATTLELINE
Chaos Warriors (180)
– Mark of Chaos: Nurgle
– Standard Bearer
– Hornblower
– Aspiring Champion
– Murderous Weapon
Chaos Knights (220)
– Mark of Chaos: Khorne
– Standard Bearer
– Hornblower
– Doom Knight
– Cursed Lance
– Ensorcelled Banner: The Banner of Rage
Chaos Chosen (460)
– Mark of Chaos: Slaanesh
– Icon Bearer
– Skull Drummer
– Exalted Champion
– Ensorcelled Banner: The Banner of Screaming Flesh


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

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Army Faction: Sylvaneth
– Army Subfaction: Heartwood
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty
– Seasons of War: The Dwindling


LEADER
1 x Belthanos (360)*
1 x Arch-Revenant (120)*
1 x Warsong Revenant (270)*

– General
– Command Traits: Spellsinger
– Artefacts: The Vesperal Gem
– Spells: Verdurous Harmony, Verdant Blessing

BATTLELINE
6 x Kurnoth Hunters with Kurnoth Greatbows (230)*
5 x Tree-Revenants (110)*
6 x Kurnoth Hunters with Kurnoth Greatswords (220)*
– Huntmaster


ENDLESS SPELL
1 x Gladewyrm (30)

TERRAIN
1 x Awakened Wyldwood (0)

OTHER
5 x Gossamid Archers (210)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

Final Tournament Placings

https://www.bestcoastpairings.com/event/44CB4KCP3J

Old World: Conquest – The Dwarfs of Bhurali-Dwar (Part 2: Game 1)

Last time, I went into detail about the lore behind my list and how I decided upon my unit choices. The result felt solid and lore accurate with enough punch to hopefully put some halt in the step of an opponent.

With the list made, I challenged Dave to a game at 500 points. We rolled for the battle plan when we met and got Breakthrough.

If you want to find out more about Old World: Conquest, our narrative system for Old World, based on the Age of Sigmar Path to Glory system, then click here.

We’ve also a friendly Discord server, where you can share your own suggestions for Conquest.

The Story So Far

(Epic American Voiceover Guy) Previously, on the Dwarfs of Bhurali-Dwar

Fimbur Grimsson had spent his entire adolescence behind his father’s beard-tails.   His father, Grim Fimbursson, had amassed a large fortune and was among the wealthier Dwarfs of Karak-Norn.

Fimbur had heard tale of a lost haunted hold called Bhurali-Dwar while in the ‘Grobi’s Head’, a rather run down Tavern in the lower levels of Karak-Norn. Wanting nothing more than to make a name for himself, Fimbur  began planning an expedition to find the hold and reclaim it.

Fimbur, having a good relationship with his father, ran the expedition plans past him one evening. His father, who wanted nothing more than for Fimbur to succeed in life, decided to fund the expedition.

After months of preparation, the expedition was ready to leave the gates of Karak-Norn. Bidding his father goodbye, Fimbur took his force southwards, heading towards the mine of Grung Gandaz.

After 3 days, the scouts began reporting killing the odd Night Goblin here and there who seemed to be fleeing away from the mine. As the day progressed and the army marched closer, the number of reports increased, each one the same. Night Goblins fleeing southwards in terror away from the mine.

It wasn’t long before his rangers reported a large army of Night Goblins fleeing southwards from the mine. Seeing an opportunity to cross out some Grudges from the Dammaz Kron, Fimbur deployed his force across the road, aiming to wipe these Grobi out as they fled.

The Battleplan

With only a couple of hours to spare, Dave and I rolled our battleplan at random from those in the Old World: Conquest battlepack, rolling Breakthrough.

We rolled off, and Dave was allocated the role of Invader (very suitable being the filthy Grobi).

My aim was simple, stop as much as I could of Dave’s army from leaving my table edge. If I could stop more than half of Dave’s army from leaving my table edge and kill his general, then I’d get a minor victory. If none of his units left my table edge, I would get a major victory. Anything less than that would result in defeat for the Dwarfs.

The beauty of a game like this is that my head cannon for the game can be completely different from Dave’s. So, while my Dwarfs are attempting to destroy a load of fleeing Gobbos, Dave’s may well be something different that fits within his narrative story plot.

The Pregame Lists

The Dwarfs of Bhurali-Dwar

===
The Dwarfs of Bhurali-Dwar [497 pts]
Warhammer: The Old World, Dwarfen Mountain Holds
===

Gold: 5
Stronghold: Bazaar
Quest: Search for the Artefact
Quest Points: 0
Vault: Empty

Limits
Units: 6
Characters: 2
Wizard Level: 1
Special: 1
Rare: 1
Monster: 0
War Machine and/or Chariot: 1
Allies: 1
Magic Items: 1

===

++ Characters [79 pts] ++

Thane [79 pts]
Hand weapon
– Great weapon
– Full plate armour
– General
– Oathstone

++ Core Units [358 pts] ++

10 Longbeards [148 pts]
Hand weapons
– Heavy armour
– Shields
– Elder (champion)
– Standard bearer
– Musician

10 Rangers [110 pts]
Hand weapons
– Crossbows
– Heavy armour

10 Thunderers [100 pts]
Hand weapons
– Handguns
– Heavy armour

++ Special Units [60 pts] ++

1 Gyrocopters [60 pts]
Hand weapons
– Steam guns
– Full plate armour (armoured fuselage)

===

Dave’s Night Goblins

===
Path to Sporey [497 pts]
Warhammer: The Old World, Orc & Goblin Tribes
===

++ Characters [90 pts] ++

Night Goblin Oddgit [55 pts]
Hand weapon
– General
– On foot

Night Goblin Bigboss [35 pts]
Hand weapon
– Light armour
– Shield
– On foot

++ Core Units [254 pts] ++

30 Night Goblin Mob [182 pts]
Hand weapons
– Thrusting spears
– Shields
– Netters
– 1 Fanatics
– Boss (champion)
– Standard bearer
– Musician

15 Night Goblin Mob [72 pts]
Hand weapons
– Shortbows
– Boss (champion)
– Standard bearer

++ Special Units [58 pts] ++

1 Goblin Wolf Chariot [58 pts]
Hand weapons
– Cavalry spears
– Shortbows
– Standard bearer

++ Rare Units [95 pts] ++

Mangler Squigs [95 pts]
Colossal fang-filled gob
– Heavy armour

===

The Battle of Grung Gandaz

Deployment

Following the battleplan deployed our forces, luckily for me, I had the unit of Rangers, which I could place right in the centre of that tunnel out of my territory. With them in the middle, the thunderers on my right flank, and the gyrocopter and Longbeards on my left, my aim was to create a killing zone in the centre as the Goblins charged forward.

The view of the Grobi line from the Dwarf left flank

Turn 1

The Grobi charged forward towards the stalwart Dwarfs. The Wolf Chariot, having sipped on some particular potent fungus brew before the battle, managed to crash straight into the Thunderers on the Dwarf left, killing two in the process. The Thunderers fled (Break test roll of 10, against a 9 needed!), and the Chariot continued to cut them down. While the Mangler smashed through the trees on the right peering down at Fimbur and his Longbeards as they ignored it and charged into the Grobi Spears in the centre of the battlefield, the Gyrocopter taking up position nearby intending to at least put some hurt on the Mangler.

Goblin Wolf Chariot makes a long bomb charge

The Grobi leader issued a guttural challenge to the Dwarfs which the leader of the Fimbur’s Guard quickly accepted by cutting the Grobi’s head off. It wasn’t enough for the Dwarfs to win the combat, however, and they promptly broke and fled (another break test roll of 10!).

Meanwhile, in the centre, the Rangers ploughed bolt after bolt into the Grobi archers, felling them at a distance with the Goblins unable to mount and serious challenge to these sharpshooters.

The Longbeards Flee from the spearmen

Turn 2

The Goblin spearmen pursue Fimbur and his Longbeard Guards southwards (off the table).

The massive Mangler Squig swings around and with massive leap managers to jump on top of the Gyrocopter, crushing the machine and pilot to the ground in a shower of metal.

In the centre, the Rangers continue their toll on the Grobi archers, felling five more. However, these Grobi are more scared of whatever they’re running from than the Dwarfs blocking their path and refuse to flee.

The Mangler makes short work of the Gyro

Turn 3

With little to stop them on the Dwarf right the Mangler and the Grobi warboss Flee past the Dwarf lines.

The Rangers kill the remaining Grobi archers. With nothing remaining on the battlefield, the Dwarfs are dumbstruck at what just took place. Helping the wounded to their feet, the Ranger set off to find Fimbur and his guard.

Post Battle Review

Wow. I mean, that, was, brutal. The Wolf Chariots’ long bomb charge in the first turn at max range meant it managed to kill a thunderer through impact hits and then somehow beat them in combat after they whiffed. I needed an 8 or less to stay put and fight again or a 9 to fall back in good order. I rolled a 10.

The loss of the thunderers was huge, as I felt they could have beaten the chariot normally and then taken care of the Archers with shooting. This would have allowed my rangers to keep a steady rate of fire at the Mangler and Spearmen, but alas.

Then this was further compounded by the Longbeards, somehow losing combat in my turn against the spearmen, rolling a 10 for their break test as well. They fled, but we’re then charged and fled off the table next turn.

Still, it was immense fun, and I’m looking forward to getting my revenge against @hamsfan and his Grobi in the future.

Aftermath Sequence

With the game over, it was time to sort out my army for the campaign in the aftermath sequence as defined in Old World: Conquest.

Step 1 – Earn Gold

Nice and simple, we played a 500-point game, and so got I got 5 gold. I did not win, and my General ended off the table, so there was no additional gold. This, with the 5 gold you get at the start of a campaign, gave me 10 in total.

Step 2 – Resolve Injuries and Casualties

I had a fair bit to do here, as I had lost a lot of Dwarfs.

First up, my general, Fimbur. Rolling 2D6, I got a 4. A critical injury! I chose to reroll at a cost of 1 gold, this as otherwise, my character would start with D3 less wounds in the next battle. 11, much better! This was a minor injury and had no effect on him.

Next, it was time for casualties. First the Lonbeards. As they had all fled the table, I’d need to do rolls for each of them, with any 1s being a casualty. 3 casualties! The dice were not with me. Deciding to spend another gold piece, I rerolled the result. Not a single 1 the second time around, thank goodness!

Next, the Thunderers, 2 casualties here. I decided I would keep this result as I would need to spend the 8 gold elsewhere in the aftermath sequence.

The Rangers suffered 1 loss in the battle, but this was healed up.

The Gyrocopter having a wounds characteristic of less than 8 got to roll as a casualty and luckily rolled a 4. We decided the pilot would have jumped out at the last moments and survived to rebuild his machine.

Step 3 – Gain Renown Points

The bonus renown didn’t apply to anything in my army, so all I had was Favoured Warriors, which I gave to the Rangers. Mainly due to them being the only effective unit in the game! Rolling a 3, I marked this down next to the unit on my roster.

Step 4 – Complete Quests.

I didn’t get any Quest Points from the game as my units had to be in Dave’s half of the table.

Step 5 – Manage Stronghold

With a unit cap of 6 and 5 units in my roster, I would need to buy barracks soon to increase my unit cap to 9. Hiwever for now, we’ll leave this.

Step 6 – Manage Your Territories

So rolling a D66, I got 42 for an Ancient Road, which would increase my Allies cap to 2. I decided not to take this as with only two more slots for territory available to me at this point, I wanted to reserve them for something I really needed.

Step 7 – Manage Your Order of Battle

Here I spent 4 gold. Deciding that being a Dwarf, Fimbur would really love having some artillery to support his little expedition. So I recruited an organ gun to mow down those pesky Grobi.

Updated List

===
The Dwarfs of Bhurali-Dwar [617 pts]
Warhammer: The Old World, Dwarfen Mountain Holds
===

Gold: 4
Stronghold: Bazaar
Quest: Search for the Artefact
Quest Points: 0
Vault: Empty

Limits
Units: 6
Characters: 2
Wizard Level: 1
Special: 1
Rare: 1
Monster: 0
War Machine and/or Chariot: 1
Allies: 1
Magic Items: 1

===

++ Characters [79 pts] ++

Thane [79 pts]
Fimbur Grimsson
– Hand weapon
– Great weapon
– Full plate armour
– General
– Oathstone
– 5 Renown

++ Core Units [358 pts] ++

10 Longbeards [148 pts]
Fimbur’s Guard
– Hand weapons
– Heavy armour
– Shields
– Elder (champion)
– Standard bearer
– Musician

10 Rangers [110 pts]
Karak-Norn Sharpshooters
– Hand weapons
– Crossbows
– Heavy armour
– 3 Renown

10 Thunderers [100 pts]
Grindir’s Raiders
– Hand weapons
– Handguns
– Heavy armour
– 2x Casualties

++ Special Units [60 pts] ++

1 Gyrocopters [60 pts]
Hambir’s Flyer
– Hand weapons
– Steam guns
– Full plate armour (armoured fuselage)

++ Rare Units [120 pts] ++

1 Organ Gun [120pts]
Helga
– Organ gun
– Hand weapons
– Light armour

===

Post Battle Lore

Fimbur and his Guard trudged back towards the site of the battle. The amount of Grobi bodies fleeing through the Dwarf lines had simply been too much. It was like holding back a flood.

Whatever had scared the Grobi had been more terrifying than the Dwarfs that stood in their path. That being said, Fimbur still felt some shame for not being able to cut the filth down.

Meeting up with the rest of the force, the Dwarfs took stock of their losses, two dead from the Thunderers and the Gyrocopter badly damaged. There were a few walking wounded, but considering what they had just experienced, it wasn’t too bad.

The Dwarfs marched up the approach road to the mine entrance, dead Grobi lay everywhere, all looking as if they had been running from the mine itself. At the entrance to the mine, they found the wooden doors cracked and buckled. But the damage had been from the inside rather than outside.

Walking in through the entrance, a cavern opened up around them. Sunk into the expertly carved walls of the cavern were many dwellings and workings that you would associate with a small mine of this size. The buildings mostly seemed undamaged, though the main thoroughfare through the settlement looked as if a Stampede of thundertusks had been there. The familiar sight of Grobi bodies lay everywhere. On a ledge further up the cavern wall from the entrance they had just arrived through, Fimbur could see an organ gun and its crew resting and enjoying some ale.

After a few rounds of Ale the Dwarfs of Grung Gandaz, who had mostly survived the attack unharmed, told Fimbur about how the Grobi had fled from the lower depths of the mine and out of the entrance.  The crew of the Organ Gun, who had been stationed on the ledge to provide it with line of fire not only over the entrance but also to the mouth of the actual mine, had been enjoying themselves exterminating the filth as they ran, but barely made a dent in their numbers.

They had no idea what had terrified the Night Goblins so much that they had not only been willing to charge through a Dwarf settlement but also run out into the full glare of the sun.

Wanting to “kill the Grobi filth,” Bindor, the engineer of the Organ Gun ‘Helga‘, offered to lead Fimbur and his expedition through the mines and into the underway. to tag along with Fimbur’s expedition.

Bindor had heard the rumours about Bhurali-Dwar but had no idea whereabouts it could be located. Eing at the southern part of the Grey Mountains, they decided the best policy would be to move northwards from Grung Gandaz.

Top Three AoS Lists for the Adepticon AoS Champs 2024

This is the top three AoS lists for Adepticon AoS Champs 2024 that took place in US on the 21st and 22nd of March. It saw 168 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Hedonites of Slaanesh
– Army Type: Pretenders
– Grand Strategy: Selfish Desire
– Triumphs: Inspired


LEADER
1 x Keeper of Secrets (380)*

– General
– Command Traits: Strength of Godhood
– Shining Aegis
– Artefacts: The Crown of Dark Secrets
– Spells: Flaming Weapon
1 x Contorted Epitome (230)*
– Spells: Born of Damnation


BATTLELINE
10 x Daemonettes (110)
11 x Blissbarb Archers (170)*
11 x Blissbarb Archers (170)*


OTHER
6 x Fiends (180)*
5 x Slickblade Seekers (220)*
6 x Fiends (180)*


CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

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Army Faction: Orruk Warclans
– Army Type: Ironjawz
– Army Subfaction: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired


LEADER
1 x Orruk Warchanter (120)*
– Artefacts: Arcane Tome
– Warbeats: Get ’Em Beat
1 x Orruk Weirdnob Shaman (90)*
– Spells: Da Great Big Green Hand of Gork
1 x Megaboss on Maw-krusha (450)**
– General
– Command Traits: Hulking Brute
– Boss Choppa and Rip-toof Fist
– Artefacts: Destroyer
– Mount Traits: Fast ’Un
1 x Orruk Warchanter (120)**
– Warbeats: Fixin’ Beat
1 x Skragrott, the Loonking (230)**


BATTLELINE
10 x Orruk Brutes (140)**
– Brute Boss
– Jagged Gore-hacka
– 2 x Gore-choppa
6 x Orruk Gore-gruntas (170)***
– Gore-grunta Boss
– Jagged Gore-hacka
6 x Orruk Gore-gruntas (170)***
– Gore-grunta Boss
– Jagged Gore-hacka


CORE BATTALIONS:
*Andtorian Acolytes
**Warlord
***Ironjawz Fist


TOTAL POINTS: (1970/2000)

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– Army Faction: Sons of Behemat
– Army Type: King Brodd’s Stomp
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Gatebreaker (500)
– Artefacts of Power: Amulet of Destiny
King Brodd (520)
– General
– Command Traits: Big Eater
Gatebreaker (500)
– Nullstone Adornments: Hand-carved Nullstone Icon
Warstomper (440)


TOTAL POINTS: 1960/2000

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Army Faction: Gloomspite Gitz
– Subfaction: King’s Gitz
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable


LEADERS
Skragrott, the Loonking (230)*
Loonboss (90)**

– General
– Command Traits: Fight Another Day
Madcap Shaman (70)**
– Artefacts of Power: Moonface Mommet
– Spells: Merciless Blizzard


BATTLELINE
Boingrot Bounderz (320)*
Boingrot Bounderz (320)*
Moonclan Stabbas (240)**

– Moonclan Boss
– Stabba
– 2 x Bad Moon Icon Bearer
– 2 x Gong Basher
– 2 x 3 Barbed Nets
Moonclan Stabbas (240)**
– Moonclan Boss
– Stabba
– 2 x Bad Moon Icon Bearer
– 2 x Gong Basher
– 2 x 3 Barbed Nets


OTHER
Gobbapalooza (180)*

– Spells: The Hand of Gork
Sneaky Snufflers (150)*
Sneaky Snufflers (150)*


TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment


TOTAL POINTS: 1990/2000

Final Tournament Placings

https://www.bestcoastpairings.com/event/7GCUFKBPVT

Top Three AoS Lists for The Ides of March Age of Sigmar GT

This is the top three AoS lists for The Ides of March Age of Sigmar GT that took place in the US on the 16th and 17th of March. It saw 28 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
– Subfaction: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumph: Bloodthirsty


LEADERS

Bloodthirster of Unfettered Fury (330)*

– General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Killer Instinct
Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Bronzed Flesh
Exalted Deathbringer (80)*
– Impaling Spear
– Artefacts of Power: Gorecleaver
Slaughterpriest (110)**
– Hackblade and Wrath-hammer
– Prayers: Blood Sacrifice
– Nullstone Adornments: Pouch of Nulldust
Valkia the Bloody (140)**
Bloodthirster of Insensate Rage (310)**

– Artefacts of Power: Halo of Blood


BATTLELINE
Bloodletters (360)

– Bloodreaper
– 2 x Icon Bearer
– 2 x Hornblower
Blood Warriors (190)*
– Icon Bearer
– Blood Champion
– Goreaxe and Gorefist
– Goreglaive
Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades


OTHER
Furies (80)
Wrathmongers (140)


ENDLESS SPELLS & INVOCATIONS
1 x Wrath-Axe (70)

TERRAIN
1 x Skull Altar (0)


CORE BATTALIONS
*Warlord
**Warlord


TOTAL POINTS: 2000/2000

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Army Faction: Seraphon
– Army Type: Starborne
– Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumph: Indomitable


LEADERS
Skink Starseer (160)*
– Spells: Hoarfrost, Merciless Blizzard
Skink Starpriest (130)*
– Spells: Merciless Blizzard, Speed of Huanchi
Lord Kroak (440)**
Slann Starmaster (310)**

– General
– Command Traits: Shaman of the Chilled Lands
– Artefacts of Power: Spacefolder’s Stave
– Spells: Comet’s Call, Drain Magic
Saurus Astrolith Bearer (160)**

BATTLELINE
Saurus Warriors (180)
– Saurus Warrior Alpha
– Icon Bearer
– War-drummer
– Celestite Club
Raptadon Chargers (300)
– Raptadon Charger Alpha
– 2 x Icon Bearer
– 2 x Hornblower
Saurus Guard (140)**
– Saurus Guard Alpha
– War-drummer
– Icon Bearer


OTHER
Ripperdactyl Riders (100)

ENDLESS SPELLS & INVOCATIONS
1 x Suffocating Gravetide (30)
1 x Quicksilver Swords (50)


TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS
*Andtorian Acolytes
**Warlord


TOTAL POINTS: 2000/2000

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Allegiance: Skaven
– Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumphs: Bloodthirsty


Leaders
Grey Seer (110)**
– Skitterleap
– Shaman of the Chilled Lands
– Skavenbrew
– General
Grey Seer on Screaming Bell (240)
– Death Frenzy
Grey Seer on Screaming Bell (240)
– Death Frenzy
Plague Priest on Plague Furnace (270)*
– Rabid-rabid!
– Curse
Plague Priest on Plague Furnace (270)**
– Disease-disease!
– Curse
Skabbik Plagueseeker (140)**
– Rabid-rabid!
– Filth-filth!


Battleline
20 Clanrats (100)*
– Rusty Blades
– 2x Musician
– 2x Standard Bearers
20 Clanrats (100)*
– Rusty Blades
– 2x Musician
– 2x Standard Bearers
40 Clanrats (200)*
– Rusty Blades
– Reinforced
– 4x Musician
– 4x Standard Bearers
Plague Censer Bearers (100)*
20 Plague Monks (180)*

– Pair of Foetid Blades


Units
Skabbik’s Plaguepack**

Endless Spell and Invocations
Endless Spell: Malevolent Maelstrom (50)


Core Battalions
*Core Battalion: Battle Regiment
– Clanrats[3]
– Clanrats[1]
– Plague Censer Bearers
– Plague Monks
– Plague Priest on Plague Furnace[1]
– Clanrats[2]
**Core Battalion: Warlord
– Grey Seer
– Plague Priest on Plague Furnace[2]
– Skabbik Plagueseeker
– Skabbik’s Plaguepack
– Extra Enhancement: Prayer Scriptures


Total: 2000 / 2000

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Allegiance: Ironjawz
– Warclan: Bloodtoofs
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Inspired


Leaders
Megaboss on Maw-Krusha (450)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Smelly ‘Un
Orruk Warchanter (120)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (120)**
– Warbeat: Killa Beat
Orruk Weirdnob Shaman (90)**
– Lore of the Weird: Da Great Big Green Hand of Gork


Battleline
6 x Orruk Gore-gruntas (340)**
– Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)**

– Jagged Gore-hackas
– Reinforced x 1
10 x Orruk Brutes (280)*
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1


Units
6 x Brute Ragerz (200)*
– Brute Krusha
– Reinforced x 1


Core Battalions
*Battle Regiment
**Battle Regiment


Total: 1940 / 2000

Final Tournament Placings

https://www.bestcoastpairings.com/event/KCT90RNKY5

Top Three AoS Lists for Dazmaul Wargaming Tournament 2024

This is the top three AoS lists for Dazmaul Wargaming Tournament 2024 that took place in the UK on the 16th and 17th of March. It saw 36 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
– Army Type: Legion of Night
– Grand Strategy: Empire of Corpses
– Triumph: Indomitable


LEADERS
1 x Mannfred Von Carstein (400)*

– Spells: Prison of Grief
1 x Vampire Lord (150)**
– Artefacts of Power: Morbheg’s Claw
– Spells: Hoarfrost
1 x Necromancer (100)**
– General
– Command Traits: Unbending Will
– Spells: Waste Away
1 x King Morlak Velmorn (230)***


BATTLELINE
10 x Dire Wolves (150)*

– Doom Wolf
10 x Dire Wolves (150)*
– Doom Wolf
20 x Deathrattle Skeletons (220)***
– Skeleton Champion
– 2 x Standard Bearer


OTHER
4 x The Sons of Velmorn (230)***
20 x Grave Guard (320)***

– Seneschal
– Hornblower
– Great Wight Blade
– 2 x Standard Bearer
5 x Black Knights (130)***
– Hellknight
– Standard Bearer
– Hornblower
5 x Black Knights (130)***
– Hellknight
– Standard Bearer
– Hornblower


CORE BATTALIONS
*Battle Regiment
**Andtorian Acolytes
***Battle Regiment


TOTAL POINTS: 1980/2000

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Army Faction: Gloomspite Gitz
– Army Subfaction: Glogg’s Megamob
– Grand Strategy: Chasing the Moon


LEADER
1 x Webspinner Shaman on Arachnarok Spider (240)
– Spells: Sneaky Distraction
1 x Dankhold Troggboss (210)*
– General
– Command Traits: Alpha Trogg
– Artefacts: Glowy Howzit
1 x Webspinner Shaman (70)*
– Spells: Merciless Blizzard


BATTLELINE
3 x Fellwater Troggoths (170)*
3 x Fellwater Troggoths (170)*
6 x Rockgut Troggoths (170)*
6 x Rockgut Troggoths (170)*


BEHEMOTH
1 x Arachnarok Spider with Spiderfang Warparty (200)
1 x Arachnarok Spider with Spiderfang Warparty (200)*


ENDLESS SPELL
1 x Geminids of Uhl-Gysh (60)


TERRAIN
1 x Bad Moon Loonshrine (0)


CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

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Army Faction: Flesh-eater Courts
– Army Subfaction: Hollowmourne
– Grand Strategy: Expand the Kingdom


LEADER
1 x Ushoran (460)

– Spells: Deranged Transformation
1 x Grand Justice Gormayne (140)
1 x Abhorrant Archregent (150)*

– Spells: Hoarfrost
1 x Abhorrant Archregent (150)*
– Spells: Merciless Blizzard
1 x Crypt Infernal Courtier (140)**
– General
– Command Traits: Cruel Taskmaster
– Artefacts: Charnel Vestments
– Prayers: Charnel Conviction


BATTLELINE
20 x Crypt Ghouls (160)

– Crypt Ghast
9 x Crypt Horrors (390)**
– Crypt Haunter
9 x Crypt Horrors (390)**
– Crypt Haunter


ENDLESS SPELL
1 x Cadaverous Barricade (20)


TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS:
*Andtorian Acolytes
**Wizard-finders of Andtor


TOTAL POINTS: (2000/2000)

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Army Faction: Cities of Sigmar
– Army Subfaction: Excelsis
– Grand Strategy: Banners Held High


LEADER
1 x Alchemite Warforger (100) *

– Spells: Merciless Blizzard
1 x Battlemage (100) *
– Spells: Pall of Doom
– Arcane Trinkets: Realmstone Orb
1 x Battlemage (100) *
– Spells: Pha’s Protection
– Arcane Trinkets: Ancient Grimoire
1 x Freeguild Marshal on Griffon (270) * *
– General
– Command Traits: Grizzled Veteran
– Freeguild Lance
– Artefacts: Sigmarite Warhammer
1 x Freeguild Cavalier-Marshal (120) * *
1 x Pontifex Zenestra (180) * *


BATTLELINE
10 x Freeguild Cavaliers (180) * *
5 x Freeguild Cavaliers (180) * *
5 x Freeguild Cavaliers (180) * *
5 x Freeguild Cavaliers (180) * *


ENDLESS SPELL
1 x Suffocating Gravetide (30)


OTHER
6 x Freeguild Command Corps (200) * *

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment


TOTAL POINTS: (2000/2000)

Final Tournament Placings

https://www.bestcoastpairings.com/event/504DOEIYj7

Top Three AoS Lists for The South Coast AoS Singles

This is the top three AoS lists for The South Coast AoS Singles  that took place in the UK on the 2nd and 3rd of March. It saw 21 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Ogor Mawtribes
– Mawtribe: Boulderhead
– Grand Strategy: Ready for Plunder
– Triumphs:

Leaders
Queen Divine (400)
Huskard on Stonehorn
– Blood Vulture
– Mount Trait: Metalcruncher
– Prayer: Keening Gale
Rishi (150)*
Tyrant
– Artefact: Splatter-cleaver
– Big Name: Deathcheater
Big Chungus (460)*
Frostlord on Stonehorn
– General
– Command Trait: Touched by the Everwinter
– Mount Trait: Rockmane Elder
– Prayer: Pulverising Hailstorm
– Nullstone Adornment: Pouch of Nulldust

Battleline

Behemoths
The TERF Eater (330)*
Stonehorn Beastriders
– Weapon: Blood Vulture
Netflix Comedy Special (330)*
Stonehorn Beastriders
– Weapon: Blood Vulture
Lesbian Bed Death (330)*
Stonehorn Beastriders
– Weapon: Blood Vulture

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Roland Rivera: Hazel’s Ogors are back, and it’s like they never left. The name of the game is simple – play as many Stonehorns as you can afford to stuff into a list, and let their combination of durability, speed, damage, and capture power carry you to victory. The Tyrant is a fun complement to the big things, as it carries a source of AoE healing in the Splatter-Cleaver.

An interesting decision made by Hazel here is to not play any casters and instead opt for the Nullstone enhancement. I suspect this decision was spurred by the new Battle Tactic for the Nullstone enhancement bearer introduced in the latest Battlescroll. Otherwise, I think putting Arcane Tome on the Frostlord on Stonehorn would have been a very attractive option.

Hazel is perhaps one of the best Ogor players in the UK (if not the world), and she has showcased her skills once again with this list.

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Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar (Scions)
– Mortal Realm: Ghur
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


Leaders
Knight-Incantor (120)*
– General
– Command Trait: Eater of Magic
– Artefact: Mirrorshield
– Spell: Celestial Blades
Karazai, The Scarred (510)*
Ionus Cryptborn, Warden of Lost Souls (400)***

– Prayer: Divine Light
– Prayer: Translocation
Knight-Relictor (90)**
– Prayer: Bless Weapons
– Universal Prayer Scripture: Heal
The Light of Eltharion (230)*
– Allies


Battleline
5 x Vanquishers (100)***
5 x Vanquishers (100)***
2 x Dracothian Guard Fulminators (240)*


Units
6 x Questor Soulsworn (210)**

Core Battalions
*Warlord
**Wizard-Finders of Andtor
***Battle Regiment


Additional Enhancements
Prayer
Holy Command: Call for Aid


Total: 2000 / 2000

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Allegiance: Big Waaagh!
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Bloodthirsty

Leaders
Killaboss on Great Gnashtoof (110)***
– General
– Command Trait: Supa Sneaky
– Artefact: Mork’s Eye Pebble
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)***
– Warbeat: Get ‘Em Beat
Orruk Warchanter (120)***
– Warbeat: Fixin’ Beat
Wurrgog Prophet (170)*
– Artefact: Glowin’ Tattooz
– Spell: Levitate
Orruk Weirdnob Shaman (90)*
– Lore of the Weird: Da Great Big Green Hand of Gork

Battleline
10 x Orruk Ardboys (200)**
– Ardboy choppas
– 1x Gorkamorka Glyph Bearers
10 x Orruk Ardboys (200)**
– Ardboy choppas
– 1x Gorkamorka Glyph Bearers
10 x Gutrippaz (150)***

Units
6 x Orruk Gore-gruntas (340)**
– Jagged Gore-hackas- Reinforced x 1
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas

Behemoths
2x Maw-grunta Gougers (320)
– reinforced x1

Core Battalions
*Andtorian Acolytes
**Ironjawz Fist
***Warlord

Total: 1990 / 2000

Roland Rivera: The Big Waaagh list that took 3rd at this tournament is an interesting one – while the likes of a Wurrgog Prophet, Warchanters, and a Weirdnob Shaman are pretty standard fare for this army, this list has a few interesting picks that merit further discussion.

The first is the Killaboss on Gnashtoof – the recipient of yet another price cut (this unit was 200 points when 3rd edition launched!), GW is practically begging Orruk players to field it; its stats are very efficient by virtue of how cheap it is. Part of his job in this army is to be a Kruleboyz General to open up the gimme Battle Tactic that is Take Dat, Ya Suckers!, and the other part is to babysit the unit of Gutrippaz that is screening for their heavier-hitting Ironjawz cousins. Next is the reinforced unit of Maw-Grunta Gougers – this is so rarely seen, I had forgotten the unit could be reinforced until I saw this list. Ardboys, fresh off a much-needed points cut, are beginning to see more consistent play. Last but not least, Big Waaagh players rarely play more than 6 Gore-Gruntas, but Sebastian decided that wasn’t enough Pig for him, so he packed 3 more.

While some of the choices made in listbuilding were definitely unorthodox, there’s no arguing with the results. This list did very well, demonstrating the depth of the Orruk Warclans unit lineup and the power of the Big Waaagh! allegiance abilities.

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Army Faction: Idoneth Deepkin
– Subfaction: Ionrach
– Grand Strategy: The Creeping Gloomtide
– Triumph: Inspired


LEADERS
Akhelian King (220)*
– General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts of Power: Potion of Hateful Frenzy
– Mount Traits: Savage Ferocity
Volturnos (230)*
Isharann Soulrender (100)*

– Bonding: Krondspine Incarnate of Ghur
– Nullstone Adornments: Polished Nullstone Pebble


BATTLELINE
Akhelian Ishlaen Guard (160)*
– Lochian Prince
– Musician
– Standard Bearer
Akhelian Ishlaen Guard (160)*
– Lochian Prince
– Musician
– Standard Bearer
Akhelian Morrsarr Guard (320)*
– Lochian Prince
– 2 x Musician
– 2 x Standard Bearer
Akhelian Morrsarr Guard (320)*
– Lochian Prince
– 2 x Musician
– 2 x Standard Bearer


BEHEMOTH
Krondspine Incarnate of Ghur (480)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Final Tournament Placings

https://www.bestcoastpairings.com/event/D9BHD2A2XM

Top Three AoS Lists for the War In the North

This is the top three AoS lists for theWar In the North that took place in Australia on the 9th and 10th of March. It saw 32 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Skaven
– Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumphs:

Leaders
Grey Seer (120)*
– Lore of Ruin: Skitterleap
– Lore of Primal Frost: Hoarfrost
Grey Seer (120)*
– Lore of Ruin: Death Frenzy
– Lore of Primal Frost: Merciless Blizzard
Thanquol on Boneripper (430)**
– 2 Warpfire Braziers & 2 Warpfire Projectors
– Lore of Ruin: Death Frenzy
– Lore of Ruin: Skitterleap
Verminlord Warbringer (380)***
– General
– Command Trait: Devious Adversary
– Artefact: Shield of Distraction|
– Universal Spell Lore: Flaming Weapon
Plague Priest (100)**
– Noxious Prayers: Filth-filth!
Plague Priest (100)**
– Noxious Prayers: Rabid-rabid!

Battleline
20 x Clanrats (100)**
– Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
20 x Clanrats (100)***
– Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
10 x Plague Censer Bearers (180)***
– Reinforced x 1
20 x Plague Monks (180)***
– Foetid Blades
– 2x Standard Bearers
– 2x Plague Harbingers
– Reinforced x 1

Units
1 x Warp-Grinder (60)***

Behemoths
Hell Pit Abomination (180)***

Core Battalions
*Andtorian Acolytes
**Warlord
***Battle Regiment

Additional Enhancements
Spell

Total: 2000 / 2000

Kieren Coates: Benoit Coming through with the big 5-0 with what almost feels like a classic skaven list from 12 months ago during the GV/GC meta

We love to see thanquol back on the table proving he doesn’t need a surfboard to show his strength, combined with double grey seers, warbringer and double priest it has access to 8 casts (with warlord for 2 spells chosen per wizard), giving access to great prayers and blizzard for some short range mortal punch.

One notable difference is the warbringer taking sheild of distraction, a rarely seen artfiact that forces the enemy to only allow 1 unit per turn to attack the warbringer in melle, allowing for suicide charges into multiple units without fear of return damage – Its an interesting choice as warpstone charm has been the go to choice for many warpstone fanatics, but Benoit has found path for the shield and has made it work

10 censors, 20 monks, hell pit, thanquol, warbringer, blizzards, great plagues – if you dont respect the output of this list expect to get tabled very quickly upon a misposition with a lethal combination of mortals and high volume physical damage.

Congratulations on the 5-0

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Army Faction: Hedonites of Slaanesh
– Army Type: Pretenders
– Grand Strategy: Selfish Desire
– Triumph: Inspired

LEADERS
Glutos Orscollion (480)
– Spells: Born of Damnation
Contorted Epitome (230)
– General
– Command Traits: Strength of Godhood
– Artefacts of Power: The Crown of Dark Secrets
– Spells: Flaming Weapon
The Masque (140)

BATTLELINE
Blissbarb Archers (340)
– High Tempter
Blissbarb Archers (170)
– High Tempter
Blissbarb Archers (170)
– High Tempter

OTHER
Slickblade Seekers (220)
– Hunter-Seeker
Blissbarb Seekers (220)
– High Tempter

ENDLESS SPELLS & INVOCATIONS
1 x Suffocating Gravetide (30)

TERRAIN
1 x Fane of Slaanesh (0)

TOTAL POINTS: 2000/2000

Celefaze: The classics never die. They only fall short of the meta for a bit. With a few key differences, this is the type of list you saw quite a bit at the release of the current book. Featuring Pretenders with the Masque for turn one depravity, a healthy dose of blissbarbs for damage, blissbarb seekers for save debuffing, and slickblades for highly mobile depravity generation. At the helm is a Strength of Godhood contorted epitome general (with all the standard trimmings) for a beast of a lynchpin hero that can issue a ludicrous number of commands, debuff a major threat with the crown, and punch above its weight with multiple damage buffs. Where this list diverges deliciously is the addition of a special favorite of mine: Glutos Orscollion. A key ingredient for any ranged list that may find itself starved for depravity in the early game, Glutos shores up that early weakness by providing his own -1 to-hit aura that covers a respectably large area of the board. The big guy is also a solid melee threat and possibly the tankiest entry Slaanesh has access to.  A flavorful take on the original recipe for victory with this book.

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Army Faction: Kharadron Overlords
– Subfaction: Barak-Nar
– Grand Strategy: Rule the Skies
– Triumph: Inspired
– Stick To The Code (Amendments): Prosecute Wars With All Haste
– Stick To The Code (Artycles): Honour is Everything
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADERS
Aetheric Navigator (110)*
– Artefacts of Power: Voidstone Orb
Brokk Grungsson (220)*
Endrinmaster with Dirigible Suit (170)*
– General
– Command Traits: Stormcaller
– Nullstone Adornments: Hand-carved Nullstone Icon

BATTLELINE
Endrinriggers (390)*
– Mizzenmaster
Endrinriggers (390)*
– Mizzenmaster
Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aetherflare Pistol
– Aethermatic Volley Gun and Gun Butt

BEHEMOTH
Arkanaut Frigate (310)
– Heavy Skyhook
Arkanaut Frigate (310)*
– Heavy Sky Cannon
– Great Endrinworks: Prudency Chutes

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Carl Stokes: Even as we head full throttle into the indexification of AoS with the new edition this summer, we can still take the time to appreciate some excellently piloted KO lists. This one is pretty spicy, with the symmetry I love to see. Headed up by Brokk himself, this list really revolves around the perfectly balanced (as all things should be) frigate duo, both of which contain 9 endrinriggers for maximal healing and a very prickly exterior, should someone charge into them (or be charged).

Otherwise, the character department is a familiar sight, with the lack of admiral offset by a Voidstone Navigator and Stormcaller dirigible endrinmaster to unlock battleline endrinriggers and provide even more healing/shooting. Taking the nullstone icon ensures yet another automatic battle tactic for the army that’s the best in the game at scoring them. This sort of redundancy is really the name of the game for this list.

The amount of shooting that can be brought to bear, even without an ironclad, is staggering, with a killbox of 12” around each of the frigates. The classic move of slamming 2 frigates into an enemy and unpacking 18 Endrinriggers and Brokk that always strike first with extra attacks from Brokk can come as a real surprise to opponents and shatter the backbone of any army in the game.

We’ve slowly seen a transition away from the frigate/ironclad combo and more of this frigate/frigate/brokk set-up that leverages the speed and explosive melee power of the army rather than the pure shooting and mobile castle playstyle. It’s phenomenal to see how the KO book remains competitive across multiple GHBs, and the creation of fun lists like this one is something that’s been a real hallmark of AoS 3.0.

The only true weakness this army has is against massive recursion and monster truck opponents that can reach out and swat boats while maintaining the board presence to outscore them on objectives. This is an inherent weakness of non-Gotrek KO lists that can be seen here in this list’s only loss to the new FEC. Sometimes, you just don’t always have great matchups, and at the end of the day, a strong third place finish from Down Under is nothing to sneeze at! Great work, James!

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 Army Faction: Ossiarch Bonereapers
– Subfaction: Petrifex Elite
– Grand Strategy: Spellcasting Savant
– Triumph: Bloodthirsty

LEADERS
Mortisan Ossifector (120)*
– General
– Command Traits: Aura of Sterility
– Artefacts of Power: Gothizzar Cartouche
– Spells: Hoarfrost
Mortisan Soulreaper (110)*
– Spells: Empower Nadirite Weapons
Katakros (500)**

BATTLELINE
6x Necropolis Stalkers (440)**
6x Immortis Guard (460)**
5x Kavalos Deathriders (190)**
– Necrophoros
– Mortek Hekatos
– Nadirite Blade

BEHEMOTH
1x Gothizzar Harvester (160)**

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000

Walter Brock: This list is a Katakros Petrifex list with a few new choices for dealing with different situations.

Starting off we see the Normal Spellcasting Savant, Mortisan General + Immortis Guard Brick.  Aura of sterility helps protect the list from shooting.

The Soul Reaper is a cost-efficient choice to add a second wizard for the Acolytes Detachment.  This lets the list get out a key spell. Or bank primal dice to stop opponent spells.
Katakros acts as the main engine of the list.  Buffing everything to 11.  

Deathriders are a standard unit for OBR lists.  Easy battle tactics and screen + durability.

two uncommon picks are the harvester and the 6 stalkers. 

The Harvester provides the best points for damage value in the Ossiarch book.  When buffed by the Ossifector for rend and wound rolls.  Adding 5s to explode and Katakros’s Hit buff lets the harvester act as a missile threat to take out important targets that the rest of the list doesn’t want to deal with.

6 Stalkers biggest strengths are their speed and damage.  Able to outspeed many units on the field and cripple them before the opponent has a chance to hit the OBR list.  With Katakros and the Petrifex bonus, any counterattack will have a hard time putting damage through on this unit.

Final Tournament Placings

RankPlayerWinDrawLoss
1benoit butraud
Skaven
500
2Ty Gordon
Hedonites of Slaanesh
401
3James Coyle
Kharadron Overlords
401
4zach sindelar
Ossiarch Bonereapers
401
5Matthew Tait
Disciples of Tzeentch
311
6Brook Mills
Soulblight Gravelords
311
7ben liekefett
Gloomspite Gitz
311
8Jade Coase
Daughters of Khaine
302
9Trent Graham
Lumineth Realm-lords
302
10Zenith Mills-Shorter
Flesh-Eater Courts
302
11Quinn Gorlick
Slaves to Darkness
302
12Tristan Smith
Orruk Warclans
302
13Rainy Comley
Flesh-Eater Courts
302
14Max Weeks
Ogor Mawtribes
302
15Ryan Zalewski
Ironjawz
302
16Blake Kerwick
Soulblight Gravelords
302
17Joshua Carroll
Ironjawz
203
18Mitch Blackwell
Kruleboyz
203
19Jarrah Booth
Maggotkin of Nurgle
203
20akeem wallace
Stormcast Eternals
203
21Tim Brumpton
Ironjawz
203
22Zack Watson
Sylvaneth
203
23Jarrod Hamilton-MacLaren
Maggotkin of Nurgle
203
24James Hunter
Gloomspite Gitz
203
25Sean O”Dea
Sons of Behemat
203
26Gabriel Collingwood
Cities of Sigmar
113
27Liam Smits
Flesh-Eater Courts
113
28Connor Woodward
Cities of Sigmar
113
29Oliver Baker
Fyreslayers
104
30Suzanne Hunter
Stormcast Eternals
104
31Tod Ryan
Ironjawz
104
32Richard Baker
Stormcast Eternals
005

The Old World – Meta Stats: 24th March 2024

A few weeks ago, we announced that we would be looking at the Old World stats. Since then, we’ve received numerous requests for updates.

We’ve also recently created an Old World discord server so that you can discuss everything Fanstasy with like-minded people.

Also, if you get a chance, what not check out our Old World: Conquest narrative system, based on Age of Sigmar’s Path to Glory.

Menu

Tournament Data
Faction Data

Tournament Data

With around 3-4 tournaments each weekend, the data is gathering at a steady pace. However, all the events have been single day tournaments so far.

All of the current data are for events hosted on Best Coast Pairings, Stats and Ladders and Ecksen. Our thanks goes to these sites for their continued support with our stats projects.

Next week’s data should also include all tournaments posted to Tourneykeeper.net

The points size for one day events varies, but 2,000 points appears to be the most common limit at present. However, without any GW events having taken place yet, there are a few at smaller point values.

All of these results have been used in the stats to date. As we gather more data, we will begin to split out the Grand Tournaments from the rest of the pack. We may also split out the 2,000 point RTT (single day) events. But we’re happy to be led by the community on this. We would love suggestions as to what you would like to see.

Faction Data

We calculate the win rates by adding the number of game wins and half their number of draws. We then divide the result by the factions’ total games to give a win percentage.

We then exclude mirror matches (e.g. Dwarfs v Dwarfs), and matches where one of the players is missing faction data (usually a bye round).

We’ve now also split out events of 2000 points from the above data.

Disregarding some of the smaller datasets (those below 40 games) we currently have, Orc and Goblin Tribes are doing very well at 2000 competitive play with 59%. This, when compared to the previous chart, shows that they perform better at 2000 points than at lower points levels. Wood Elf Realms, meanwhile, are hitting 58% fairly consistently across the board. Tomb Kings are sitting at 55%, which is much healthier than the 66% initially given a few weeks ago.

At the bottom of the table Dwarfs appear to struggle regardless of the points level. Likewise for the Empire of Man.

Reverse Engineering Metawatch Age of Sigmar Stats

That’s a mouthful ain’t it?!

Let me caveat this whole article by saying, this is my best guess at their parameters. I am by no means saying these are the parameters that GW uses. However, they’re fairly close.

Firstly, let’s take a look at the latest Metawatch table:

Credit: Warhammer Cummunity

Luckily, with our new system of obtaining data, we can now attempt to replicate what GW draws down for its data. To do so, we had to use snippets of information that we’ve gleaned from both this, and past articles.

  1. Firstly, we know that they are obtaining their data from Best Coast Pairings (BCP), and now Stats and Ladders (based on the most recent article).
  2. We know that the data covered the previous 60 days. Therefore using the date in the bottom of their table as a guide we worked this back to the 4th January, give or take a day based on the date given.

What did that mean? Well we pulled the same data, and deleted the additional we get now from Ecksen to match GW’s smaller sample size 😉

I then worked throught this database and began excluding certain parameters I thought GW would. With each change I compared the stats to their data and then made the next change.

It was a long process….

So what did I include and exclude?

  • We excluded Ecksen as GW does not draw data from this site.
  • We then made the assumption that GW would also count draws as 0.5 of a win and 0.5 of a draw.
  • Excluded matches where the opponent had no army list or faction included.
  • Included mirror matches!!!!
  • Included team events
  • Included double events!!!!
  • Included all points sized games.
  • Excluded online events using TTS

The result based on the above, is the closest I can get to match their data. By closest, I mean all bar 2 of the factions are 0-1% different. Apart from Lumineth Realm-Lords who are 3% different and Ironjawz who are 2% different.

If we change any of those factors above we get at least two more factions that are more 2% or more different to GW.

Again, this isn’t saying this is their parameters, just the closes that I can get the database to match their stats. Would GW rally include mirror matches? Possibly, as it reflects the popularity of the faction within the customer base. Would GW include doubles events where armies are made up of two factions? I doubt it, but as I say, excluding these takes me further away from their data.

On to the table!

As always, the figure in brckets denotes the number of games in our sample database.

We’ve tried to show the two stat bars side by side. Metawatch in red (they seem to like red) and ours in yellow.

Of these factions, I have managed to have 11 match and a further 13 within 1%, which could be due to rounding somewhere.

Whats going on with Lumineth and Ironjawz? I have no idea. But whether I exclude smaller points tournaments, excluded mirror matches, exclude doubles tournaments or team tournaments, or combinations of these, the variance for these two factions never gets any closer and in doing so makes others worse.

My only other guess, is that perhaps GWs data includes some other source, perhaps events held at their Warhammer World venue, that isn’t included on BCP or Stats and Ladders.

Any, way I’m done looking at this for now. But, I’ll probably have another crack next week and also share the database when I do.