Getting started with Tabletop Simulator for AoS

Last updated: 07/02/2026

You want to get started in Tabletop Simulator (TTS). Fittsy is here to save the day! Or at least help out enough for you to get started and learn enough to jump into it and get going.

In my adventure to try and get better, I’ve gotten into using TTS. I’ve been using it for a couple of different things. Mostly for checking out deployment and movement options but I’ve also been getting into playing full games on there now too. So after a few months of using it and some 10 odd games, I figured I’d share what I’ve learnt and maybe help you to get started with it too.

I’ll try and keep this updated but I’m also interested to know if there’s things I’ve missed or if there are better ways to do things. Let me know in the comments or over on the Woehammer Discord!

Step 1: Get TTS

Step 2: Install the mods you need and prep an army

Step 3: …

Step 4: Learn how to use it / Play games / Profit

OK, that was a serious stretch for the meme… and I didn’t even bother to do a picture of it. Well, onto the actual article after that poor attempt at humour. This one is going to be pretty light on pictures sorry. It may even be a bit of a “boring” Fittsy’s Foughts but… it could be an actually useful one 😛

Getting yourself setup

First up, you’ll need to download and install Tabletop Simulator. I don’t know if there is an alternative to doing it via Steam but I’m old / couldn’t be bothered checking / literally don’t knwo what journalistic integrity is. I’m so honest, I don’t even know if the last point there is relevant. Anyway… getting on with things…

Do yourself a favour and do the tutorial!

This’ll really help you get to grips with the controls. To start it up click on the little light globe icon in the middle when you start TTS up. If you can’t find that… you’re probably doomed. But really, if you can’t find it, come and chat and we’ll help you via Discord!

Ok, you’ve done the tutorial now? Good! On with the show!

Next step will be to head onto Steam Workshop, click on “Community” in the top bar then “Workshop”. Then you need to get to the Tabletop Simulator section of the Workshop by using the “Search for a Workshop” field.

Yay a picture?

Then search for “Age of Sigmar” in the workshop… or just use this link to head straight there.

Then you’ll need a mod for the table and a mod for your army. I’m currently using these two:

Age of Sigmar 4th Edition Table https://steamcommunity.com/sharedfiles/filedetails/?id=3272401079

Malkavitch’s Models: https://steamcommunity.com/sharedfiles/filedetails/?id=3272457903

You can find other good options around like Mitch’s Maps and Ulthuan. You may find that for your army or for other reasons that other options work better for you!

Get an army ready to play with

Click Create in TTS and then select your Model Mod of choice.

If you’re in Malavitch’s, right click on the bag for the army you want and then you can use the search function to find the models you want, so long as you know how to spell the names of your units 😉. Just click on the models you need and drag them onto the table.

Here, you can use right click and then clone to make more of something or press ctrl+c ctrl+v.

You can also save warscroll cards if that’s how you want to see your rules while you play… of course, you can always use your standard tools like warscroll cards or an excel file with your rules listed per phase. Or why not all 3 as I do sometimes 😀

Once you’ve got all the pieces you want to have ready for when you play, you have two options (that I know of). You can just select it all with shift click or drag to select, then right click and choose “Save Object”. Or you can empty a bag out and put everything you want back in there. Right click that one and save it. Up to you! I started with the bag but then found just spawning an army into the game was easier.

On that note, when you want to bring that army out to play, just click the Objects Icon in the top row and then on “Saved Objects” to go and pick the army you want.

If you have to ask, yes, I have no shame and I just used the first tool Microsoft put in my face to markup the image. Oh how my artistic integrity has fallen.

Setting up your Table

Head on over to the Main Menu and go back to “Create” to get started on a table.

Click your mod, click ok when it asks for confirmation then wait patiently while it loads.

Then I normally follow these three steps (assuming you already know which map you’re going to play).

  1. Find the green bag with the terrain for the map you want and click the “place” button underneath it.
  2. Right click on the “deployment zones” button just next to the green bags, go to state, then hover over the numbers until you find the map you need and click that.
  3. Next to the “deployment zones” button should also be a “deployment buffers”9″ Zones” button, set this one up for the battleplans where some of the deployment zone is blocked off by being too close to the opponent’s.
  4. Right click on the GHB and do the same for the objectives.
  5. Then you can head down to your Battle Tactics cards and use the states again to change these into the ones you are using with your list.

Then bam, you should have something that looks like what you have here below and you are ready to bring your army in and start deploying!

An almost interesting picture!

Doing your game stuff

Measuring

The tutorial should have introduced you to the basics but there are a couple of bonus parts here.

Use the rulers if you need to! If the other tools are bugging out, just use a ruler or 2! You can also copy these if you need more.

AURAs! These are a game changer for playing AoS in TTS. If you’re using “Makalvitchs” or a similar mod, then when you right click, you’ll be able to change the state which will show you measurements based on the models base. You can also change this by simply hovering and pressing numbers too! Just go and give this a try for yourself, measuring those 3” ranges becomes amazingly easier and quicker.

If you’ve got “auto” on, then when you move your models, it will tell you how far you’re moving them. The other option is to stick to “free” where you’ll then need to press tab from where you start until where you want to end to measure.

Moving models

Sounds so easy but is also sort of easy to fuck up from time to time. My two main tips here beyond the tutorial is that:

Pressing “ESC” whilst holding the models means you return them to where you picked them up from.

If you right click while you’re holding them it will place them back on the surface of the table so that you can see they’re going to sit fine. This is key if you want to use the auto measurement tools in TTS for them to calculate your distance correctly. Note: at least for me, this only seems to work if you have measurement on “auto”

A cool trick is picking up your unit and then pressing the numbers 1,2,3 etc to rank them up automatically! Give it a try!

Rolling Dice

Have a play around in tts, I find getting used to the dice rolling came very quickly!

Right clicking on the “Clear Mat” thing is very helpful to get rid of the dice but you can also pick them up and press delete or similar. I also really like using the “Roll all dice” after adding the dice in to the correct amount with the red buttons. Otherwise, you pick up all your dice, shake your mouse around and then drop them on the thing that looks like a galaxy.

Then you’ll want to practice right clicking or clicking on the buttons next to your dice to delete certain rolls or all numbers below a certain value. You’ll want to practice this because every so often you’ll click on the wrong thing and then you’ll need another trick…

The “Last 5 Rolls” button is a life saver if you mess something up… or if you and your opponent simply forget what you were up to.

Communication

You’ll want to be on voice chat… the best place for that is naturally the Woehammer Discord 😉

Otherwise, you’ve got a couple of things that can help such as pressing tab when you’ve got the ruler (“line”) tool selected to ping on the table or if you want to get fancy you can use the draw function to help communicate between you both.

Handy tips (stuff that didn’t fit somewhere else)

I mean… I could’ve gone for a way dirtier pun here instead of putting in this “hand”
  • Don’t press rewind! Don’t press ctrl+z. Look, we all do it sometimes… but it causes all sorts of headaches. Just try your best not to press it.
  • Use “Color Tint” (it hurts me to misspell colour) to change how the bases look! It’ll make it easier to tell units apart. Just right click, then select the colour you want to use. You can do it to mark up certain states too in case Nurgle is getting you diseased or something gross like that.
  • Markers and stuff. You’ll find them all in front of your dice area. Use them! Especially those little red blood drop wound markers!
  • Copy your units, is it too hard to show on the table the wounds or prayer points? Copy your units place them to one side and put your markers there!
  • The ALT key! If you want to see a zoomed preview of something it’ll show it right up big on your screen so that you can read it without jiggling your view around!
  • Hover your mouse over a unit and often you’ll be able to see the unit stats (doesn’t seem to always work 100% and different mods may or may not have it).
  • You can switch between grabbing and measuring with F1 and F4
  • Just play roughly ignoring coherency or you’ll have a bad time! Talk over it with your opponent first of course and remove models in the same way you would on the table and you’ll be fine. I played a game doing everything correctly, it was a pain in the arse and it took ages too!

Get out there and give TTS a go!

Now go get yourself setup and start practicing how things work. Then go get yourself a game with someone else and have fun. This is definitely a learn by doing thing and other players will help you out with how to do things and playing the game. If you do run into trouble, ask around. Like I said earlier, there’s heaps of people in the Woehammer Discord who will help out!

It’s a really helpful tool for when you can’t just have a table setup to play around with your deployment or just to see how battleplans are for different lists. I’ll make callbacks to using TTS in other articles and it’s one of the changes that has helped me already feel better prepared and ready when I walk up to a table in real life and want to throw dice competitively!

Age of Sigmar: 4th Edition Meta Stats (December Battlescroll) – 1st February 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, New Recruit, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions) as reading this weeks Patreon only analysis of Seraphon.

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

  • 2D6 Oslohammer #11
  • Aegis Games Winter Age of Sigmar GT
  • Age of Sigmar GG Lounge GT
  • Age of Sigmar GT – Warhammer Open Palm Springs
  • Akron Brew Brawl – January GT – AoS
  • Call to Glory 2026
  • Columbus Brewhammer ’26
  • Hamburg Major 2026 AoS
  • La Confrérie du D6 – 4ème édition
  • March of the Phalanx: An AAG Event
  • Masters 2025
  • Mercia Madness IV
  • Parabellum GT 2026
  • Realms 1: An Age of Sigmar Event
  • Realms 2: An Age of Sigmar Event
  • Saugus Shuffle GT 2026
  • Sigmar Calls 2026
  • Simit Smash 2026
  • Trøndermaster 2025
  • Weekend Warlords IX – The Bad Moon
  • Winter Castle Siege II
  • Winter Slaughter 2026
  • YHP New Years Smash! GT

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

As always, these are global stats from various sources around the internet.

Estimated Win Rates if the Player Skill Levels were Equal

That’s a mouthful of title isn’t it!?

Essentially, what I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculate – But I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the December battlescroll dropped. This worked out as 407.7. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 407.7 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

For those of you who are counted among our legendary Patreons, you can download the stats database below which now includes warscroll win rates and lists.

On top of this there is some added extras in the form of a faction dive into Seraphon.


You can become a Patreon of Woehammer for as little as £2 a month!

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

[ppp_patron_only level=1]

[/ppp_patron_only]

Top Three TOW Lists for the Durham GT: Middenheim Massacre


This is the top three TOW lists for the Durham GT: Middenheim Massacre that took place in the United Kingdom between the 31st of January and the 2nd February 2026. It saw 35 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three Old World Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three Old World Lists

299 – Tomb King, The Language Of The Priest, Great Weapon, Bedazzling Helm, Charmed Shield, Staff Of Quietude – General & Hierophant
55 – Mortuary Priest, Wizard Level 1, Illusion
55 – Mortuary Priest, Wizard Level 1, Illusion
55 – Mortuary Priest, Wizard Level 1, Illusion
190 – Royal Herald, Battle Standard Bearer, Banner Of The Desert Winds, Destroyer of Eternities
149 – Royal Herald, Skeleton Chariot, Great Weapon, Armour of Meteoric Iron, Talisman Of Protection
101 – Royal Herald, Shield, Great Weapon, Warding Splint
94 – Tomb Prince, Great Weapon


60 – 12 Skeleton Archers, Detachment
41 – Skeleton Chariots

450 – 69 Skeleton Infantry Cohort
• 59x Royal Host Archer
• 1x Royal Host Warrior, Standard Bearer, Icon of the Sacred Eye
• 1x Royal Host Warrior, Master of Arms, Amulet of the Serpent
• 1x Royal Host Warrior, Musician
• 7x Royal Host Warrior, Nehekharan Phalanx
400 – 70 Skeleton Infantry Cohort
• 60x Royal Host Archer
• 1x Royal Host Warrior, Standard Bearer, Monster Hunter’s Tapestry
• 1x Royal Host Warrior, Master of Arms
• 1x Royal Host Warrior, Musician
• 7x Royal Host Warrior, Nehekharan Phalanx

50 – 10 Skeleton Skirmishers, Warbow, Ambushers (Lay in Wait)

The Moon-Warped Kin [2000 points]
Beastmen Brayherds

==== Characters [1000 points] ====

(Great Bray-Shaman) Malagor the Dark Omen
[260 points]
– Braystaff
– Level 4 Wizard
– Flying Carpet
– Hagtree Fetish
– Uncanny Senses
– Elementalism


(Great Bray-Shaman) Morthuun Foulhoof [335 points]
– Braystaff
– General
– Level 3 Wizard
– The Black Maul
– Full Plate Chaos Armour
– Slug-skin
– Gnarled Hide
– Lore of Primal Magic


(Bray-Shaman) Ygresh Gut-reader [180 points]
– Braystaff
– Level 2 Wizard
– Lore Familiar
– Obsidian Lodestone
– Pelt of Midnight
– Daemonology


(Bray-Shaman) Gallak Bloodbreath [130 points]
– Braystaff
– Level 1 Wizard
– Chalice of Dark Rain
– Jagged Dagger
– Dark Magic


(Bray-Shaman) Ragush Ash-Tongue [95 points]
– Braystaff
– Level 1 Wizard
– Tome of Spellcraft
– Lore of Primal Magic


==== Core Units [746 points] ====

(Primal Warherd) The Warp Howled
[290 points]
– Gor x23 [Hand weapon, Shields]
– Ungor x12 [Thrusting spear, Shields]
– Foe-render (champion) [Shields, Great Weapon, Cacophonous Dirge]
– Standard Bearer [Monster Hunter’s Tapestry]
– Musician


(Razorgor) Akhash [52 points]
– Tusks
– Calloused Hide


(Razorgor) Dhar [52 points]
– Tusks
– Calloused Hide

10 (Ungor Herd) Bloodbriar Stalkers [55 points]
– Hand Weapon
– Shortbows
– Ambushers
– Musician


10 (Gor Herd) Redhide Maulers [77 points]
– Hand Weapon
– Additional Hand Weapon
– Ambushers
– True-horn (champion) [Great Weapon]


14 (Gor Herd) Fellmoon Savagers [135 points]
– Hand Weapon
– Additional Hand Weapon
– True-horn (champion) [Great Weapon, Scourge of the Burdened]
– Musician


(Tuskgor Chariot) The Skullrend Carriage [85 points]
– Armor Value 4+
– Bestigor Crew [Hand Weapon, Great Weapon]
– Gor Crew [Hand Weapon, Cavalry Spear]
– Tuskgors x2 [Hand Weapon]

==== Special Units [254 points] ====

(Herdstone) The Gallows-root
[100 points]

7 (Harpies) The Fellwing Brood [77 points]
– Claws

7 (Harpies) The Nightmaw Furies [77 points]
– Claws

Exported from 2nd in Command: The Old World

===
Durham Vamps [1999 pts]
Warhammer: The Old World, Vampire Counts, Grand Melee + Combined Arms
==

++ Characters [1000 pts] ++

Master Necromancer
[245 pts]
– Hand weapon
– Wizard [Level 4 Wizard]
– General
– On foot
– Sceptre of De Noirot
– Spell Familiar
– Ruby Ring of Ruin
– Necromancy


Master Necromancer [385 pts]
– Hand weapon
– Wizard [Level 3 Wizard]
– Mortis Engine
– Lore Familiar
– Talisman of Protection
– Dark Magic


Tomb Banshee [90 pts]
– Hand weapon

Tomb Banshee [90 pts]
– Hand weapon

Wight Lord [130 pts]
– Hand weapon
– Heavy armour
– Battle Standard Bearer [Monster Hunter’s Tapestry]
– On foot
– Helm of Commandment


Necromantic Acolyte [60 pts]
– Hand weapon
– Wizard [Level 1 Wizard]
– On foot
– Illusion


++ Core Units [526 pts] ++

27 Grave Guard
[466 pts]
– Great weapons (replace shields)
– Heavy armour
– Drilled (0-1 per 1000 points)
– Seneschal [Obsidian Lodestone]
– Standard bearer [Drakenhof Banner]
– Musician


20 Zombies [60 pts]
– Hand weapons

++ Special Units [45 pts] ++

3 Fell Bats
[45 pts]
– Claws and fangs (Hand weapons)

++ Rare Units [428 pts] ++

7 Hexwraiths
[223 pts]
– Hand weapons
– Great weapons
– Skeletal hooves (Hand weapons)
– Hellwraith


Black Coach [205 pts]
– Spectral scythe
– Iron-shod hooves (Hand weapons)


—
Created with “Old World Builder”
[https://old-world-builder.com]

[ppp_patron_only level=1]

353 – Chaos Lord, Shield, Mark of Chaos Undivided, Extra Arm, General, Chaos Steed, Ogre Blade, Favour of the Gods, Brazen Collar

489 – Exalted Champion, Great Weapon, Mark of Tzeentch, Chaos Dragon, Armour of Meteoric Iron, Favour of the Gods, Crown of Everlasting Conquest

156 – Exalted Sorcerer, Mark of Chaos Undivided, Chaos Steed, Wizard Level 1, Daemonology, Infernal Puppet

117 – 6 Marauder Horsemen, Flail, Skirmishers, Unnatural Fortitude, Marauder Horsemaster, Brazen Collar

117 – 6 Marauder Horsemen, Flail, Skirmishers, Unnatural Fortitude, Marauder Horsemaster, Brazen Collar

117 – 6 Marauder Horsemen, Flail, Unnatural Fortitude, Marauder Horsemaster, Brazen Collar

118 – 10 Marauder Tribe Berserkers, Flail, Unnatural Fortitude, Headtaker

110 – 10 Marauder Tribe Berserkers, Flail, Unnatural Fortitude

66 – 6 Marauder Tribe Berserkers, Flail, Unnatural Fortitude

66 – 6 Marauder Tribe Berserkers, Flail, Unnatural Fortitude

97 – 2 Skin Wolves, Skin Wolf Jarl

97 – 2 Skin Wolves, Skin Wolf Jarl

97 – 2 Skin Wolves, Skin Wolf Jarl

[/ppp_patron_only]

Final Tournament Placings