Category Archives: Age of Sigmar

December Battlescroll Review: Hedonites of Slaanesh

About This Series

With the release of the latest Battlescroll, Games Workshop have once again adjusted points across multiple factions in an effort to keep Age of Sigmar balanced and competitive. As always, these changes have sparked plenty of discussion, with more than a little debate.

This article is part of a wider Woehammer series examining those points changes through a data-led view. Each faction is analysed using real tournament results to assess whether Games Workshop’s adjustments align with how armies and warscrolls are actually performing on the table.

Our full thoughts on methodology and where it differs to Games Workshop are explained after our faction analysis.

Hedonites of Slaanesh Analysis

Win Rate: 56% (Rank: 4th)
Average Elo: 451.4 (Rank: 5th)
Popularity: 258 Games (Rank 24th)

Hedonites of Slaanesh finish just outside the healthy band at 56%, but unlike Daughters of Khaine, this isn’t a case of tight internal balance or player-only skill. Slaanesh’s performance is driven by a handful of very strong warscrolls, which also happen to be the main battleline units. A number of heroes do actively drag lists down when included however, but the players are seemingly wise to this in their list building.

GW should have punished a number of warscrolls that push lists well beyond the 55% ceiling, all of which have meaningful sample sizes. Glutos Orscollion (66% with, 44% without), Slaanesh Fiendbloods (61% with, 41% without), Sigvald (61% with, 49% without) and Slickblade Seekers (62% with and 52% without) all were left untouched where a points hike of perhaps 10-20 points would have felt justified.

The points cuts to both versions of Syll’Esske and the Masque feels justified. But again, they’ve left Daemonettes and the Keeper of Secrets untouched, why? Admittedly, it probably wouldn’t fix any underlying issues with them, as they need to be worth taking even with a points drop.

I also feel that +10 points to Invaders is far too soft.

I expect Hedonites to continue to be a problem into the next Battlescroll.

How Games Workshop Use Their Data

Games Workshop have previously stated that their balance decisions are informed by results from the last 60 days of events, primarily drawn from Best Coast Pairings. This dataset includes both one and two day events.

This approach gives GW a very broad view of the game, capturing everything from highly competitive play to more casual, experimental lists. From an accessibility and participation standpoint this does makes sense. It reflects how the majority of players experience the game.

How Woehammer Uses Its Data

For this series, Woehammer takes a narrower approach.

Our analysis is based exclusively on two-day events (typically five-round tournaments), drawn from multiple platforms, including:

  • Best Coast Pairings
  • Milarki
  • Ecksen
  • Mini Head Quarters
  • Longshanks
  • Tabletop Herald
  • Championshub.app

These events are competitions where lists are refined, and player skill is more consistent across the field.

Why Focus on GT Data?

One day events and casual tournaments introduce significant variance when used for balance decisions:

  • Fewer rounds mean higher randomness
  • Greater spread in player skill
  • More thematic or experimental lists
  • Less pressure to optimise for the meta

Two-day events, by contrast, are where balance issues reliably surface. Strong warscrolls and strong combinations tend to rise quickly, while weaker options are filtered. If a unit or build is genuinely pushing an army beyond a healthy win rate, it will almost always show up here first.

For that reason, Woehammer prioritises signal over volume. The dataset is smaller, but the conclusions are clearer.

How to Read These Articles

Each faction articles follows the same structure:

  • Overall faction performance (win rate, average Elo, Popularity)
  • Warscroll performance when included vs excluded
  • A review of the points changes and whether they’re supported by our data
  • Pointing out any changes that appear questionable or which we think may be missing.

Throughout the series, we use a 45–55% win-rate band as a reference point for healthy balance. Units or factions consistently operating outside this range are flagged as potential problems in either direction.

Final Note

This analysis isn’t intended to dismiss the value of casual play. Instead, it offers a view on how the game may behave being pushed in its competitive format.

Games Workshop looks wide, aiming to satisfy all players in the hobby, whether thats with pick-up games, or at competitive events.

Woehammer looks deeper at the competitive side, believing that balance for casual play can fall from balancing the game for competitive play.

December Battlescroll Review: Daughters of Khaine

About This Series

With the release of the latest Battlescroll, Games Workshop have once again adjusted points across multiple factions in an effort to keep Age of Sigmar balanced and competitive. As always, these changes have sparked plenty of discussion, with more than a little debate.

This article is part of a wider Woehammer series examining those points changes through a data-led view. Each faction is analysed using real tournament results to assess whether Games Workshop’s adjustments align with how armies and warscrolls are actually performing on the table.

Our full thoughts on methodology and where it differs to Games Workshop are explained after our faction analysis.

Daughters of Khaine Analysis

Win Rate: 57% (Rank: 3rd)
Average Elo: 462.7 (Rank: 1st)
Popularity: 308 Games (Rank 23rd)

Daughters of Khaine finish this cycle on a 57% win rate, placing them just outside the healthy 45–55% band. What immediately stands out however, is the average Elo. Sitting 1st overall, this is a faction overwhelmingly played by strong, experienced players. With relatively low popularity, Daughters are very much a “specialist army”. When they show up, they tend to be piloted well.

That context matters, because it suggests some of the faction’s success is player-driven rather than purely warscroll efficiency.

Looking down the warscroll table, there are surprisingly few true outliers.

Most commonly used units cluster tightly between 55–58%, regardless of whether they are included or excluded. This is a sign of good internal balance rather than a single oppressive build. Even the traditionally feared centrepieces, Morathi-Khaine andThe Shadow Queen, sit at 56% when included and 57% when excluded. They are powerful, but not pushing lists meaningfully outside the healthy range on their own.

Core units such as Blood Sisters, Khainite Shadowstalkers, Blood Stalkers, and Witch Aelves all sit in roughly the same band. This points to a faction that wins through synergy and execution.

The most notable points increase is the +20 to Krethusa the Croneseer. With a 55% win rate when included and 59% without her, this adjustment is difficult to justify on performance alone. Krethusa does not appear to be a unit that pushes lists beyond the healthy band, and her exclusion actually points towards better results.

This feels less like a data-driven nerf and more like GW reacting to perceived potential.

Conversely, the -10 to the Hag Queen and -10 to the Melusai Ironscale make sense. Both units sit around the healthy band and are important pieces. Small reductions here encourage list variety without increasing the faction’s ceiling, which is a sensible approach for an army already performing well in the hands of skilled players.

GW resisted the temptation to heavily tax the army’s core. There are no sweeping increases across Witch Aelves, Melusai, or Morathi herself. The data simply doesn’t support aggressive nerfs here.

Low-performing warscrolls such as Khinerai Lifetakers, Slaughter Queen on foot, and Bloodwrack Medusa continue to struggle, but sample sizes are small. Leaving them largely alone is reasonable.

Daughters of Khaine are strong, but they are strong in a healthy way. Their performance appears to be driven as much by player skill as by warscroll power, and the internal balance of the faction is relatively tight. GW’s changes are mostly light-touch, and while the Krethusa increase feels questionable, the overall approach avoids overcorrecting a faction that was only slightly out of bounds.

Daughters will remain strong in the next Battlescroll.

How Games Workshop Use Their Data

Games Workshop have previously stated that their balance decisions are informed by results from the last 60 days of events, primarily drawn from Best Coast Pairings. This dataset includes both one and two day events.

This approach gives GW a very broad view of the game, capturing everything from highly competitive play to more casual, experimental lists. From an accessibility and participation standpoint this does makes sense. It reflects how the majority of players experience the game.

How Woehammer Uses Its Data

For this series, Woehammer takes a narrower approach.

Our analysis is based exclusively on two-day events (typically five-round tournaments), drawn from multiple platforms, including:

  • Best Coast Pairings
  • Milarki
  • Ecksen
  • Mini Head Quarters
  • Longshanks
  • Tabletop Herald
  • Championshub.app

These events are competitions where lists are refined, and player skill is more consistent across the field.

Why Focus on GT Data?

One day events and casual tournaments introduce significant variance when used for balance decisions:

  • Fewer rounds mean higher randomness
  • Greater spread in player skill
  • More thematic or experimental lists
  • Less pressure to optimise for the meta

Two-day events, by contrast, are where balance issues reliably surface. Strong warscrolls and strong combinations tend to rise quickly, while weaker options are filtered. If a unit or build is genuinely pushing an army beyond a healthy win rate, it will almost always show up here first.

For that reason, Woehammer prioritises signal over volume. The dataset is smaller, but the conclusions are clearer.

How to Read These Articles

Each faction articles follows the same structure:

  • Overall faction performance (win rate, average Elo, Popularity)
  • Warscroll performance when included vs excluded
  • A review of the points changes and whether they’re supported by our data
  • Pointing out any changes that appear questionable or which we think may be missing.

Throughout the series, we use a 45–55% win-rate band as a reference point for healthy balance. Units or factions consistently operating outside this range are flagged as potential problems in either direction.

Final Note

This analysis isn’t intended to dismiss the value of casual play. Instead, it offers a view on how the game may behave being pushed in its competitive format.

Games Workshop looks wide, aiming to satisfy all players in the hobby, whether thats with pick-up games, or at competitive events.

Woehammer looks deeper at the competitive side, believing that balance for casual play can fall from balancing the game for competitive play.

December Battlescroll Review: Disciples of Tzeentch

About This Series

With the release of the latest Battlescroll, Games Workshop have once again adjusted points across multiple factions in an effort to keep Age of Sigmar balanced and competitive. As always, these changes have sparked plenty of discussion, with more than a little debate.

This article is part of a wider Woehammer series examining those points changes through a data-led view. Each faction is analysed using real tournament results to assess whether Games Workshop’s adjustments align with how armies and warscrolls are actually performing on the table.

Our full thoughts on methodology and where it differs to Games Workshop are explained after our faction analysis.

Disciples of Tzeentch Analysis

Win Rate: 57% (Rank: 2nd)
Average Elo: 439.6 (Rank: 11th)
Popularity: 348 Games (Rank 21st)

Disciples of Tzeentch end the battletome in second place with a 57% win rate, placing them outside the healthy 45–55% band. This is particularly notable given their below-average popularity; Tzeentch are being carried by the efficiency in the lists being used. Combined with a solid average Elo, this suggests the faction is rewarding competent play rather than being propped up by a small number of outliers.

The +10 points increase to Scourge of Ghyran Ogroid Thaumaturge is broadly defensible. Lists featuring the unit sit at 61%, compared to 54% without it. While not as bas as some other offenders across the meta, it clearly nudges lists outside the ideal range and justifies an adjustment, though I would have been perhaps a little more heavy-handed and actually have given them +20 instead.

Similarly, the +10 increase to Tzaangors is reasonable. With a 56% win rate when included, they sit just above the healthy band, and broadly aligns with the data.

Where this update starts to feel light is in what GW didn’t meaningfully address.

Several units sit comfortably above the 55% threshold with meaningful sample sizes and no points changes at all. Kairos Fateweaver, in particular, stands out. Lists including Kairos perform at 57%, while those without him drop to 48%. That is an indication of a warscroll almost carrying a faction. Leaving him untouched feels like a missed opportunity, especially given his central role in many competitive builds.

Likewise, Kairic Acolytes and Tzaangor Enlightened on Discs both sit at 57% with healthy usage. These are not fringe picks, and are core components of successful lists, the lack of any adjustment here suggests GW were reluctant to disrupt the army’s internal structure too much.

At the other end of the spectrum, the -10 point reductions to Gaunt Summoners and Curseling, Eye of Tzeentch seem to suggest that GW would like more players to use these units in their lists. Though why they have not done the same with the Changeling, Summoner on Disc and Magister on foot is slightly baffling.

Games Workshop have correctly identified that Disciples of Tzeentch needed some form of adjustment, but the response feels overly cautious. The faction’s strongest warscrolls remain largely untouched, this risks leaving Tzeentch hovering above the 55% mark rather than decisively pulling them back into the healthy range.

Further points drops at the lower end could have broadened internal balance.

How Games Workshop Use Their Data

Games Workshop have previously stated that their balance decisions are informed by results from the last 60 days of events, primarily drawn from Best Coast Pairings. This dataset includes both one and two day events.

This approach gives GW a very broad view of the game, capturing everything from highly competitive play to more casual, experimental lists. From an accessibility and participation standpoint this does makes sense. It reflects how the majority of players experience the game.

How Woehammer Uses Its Data

For this series, Woehammer takes a narrower approach.

Our analysis is based exclusively on two-day events (typically five-round tournaments), drawn from multiple platforms, including:

  • Best Coast Pairings
  • Milarki
  • Ecksen
  • Mini Head Quarters
  • Longshanks
  • Tabletop Herald
  • Championshub.app

These events are competitions where lists are refined, and player skill is more consistent across the field.

Why Focus on GT Data?

One day events and casual tournaments introduce significant variance when used for balance decisions:

  • Fewer rounds mean higher randomness
  • Greater spread in player skill
  • More thematic or experimental lists
  • Less pressure to optimise for the meta

Two-day events, by contrast, are where balance issues reliably surface. Strong warscrolls and strong combinations tend to rise quickly, while weaker options are filtered. If a unit or build is genuinely pushing an army beyond a healthy win rate, it will almost always show up here first.

For that reason, Woehammer prioritises signal over volume. The dataset is smaller, but the conclusions are clearer.

How to Read These Articles

Each faction articles follows the same structure:

  • Overall faction performance (win rate, average Elo, Popularity)
  • Warscroll performance when included vs excluded
  • A review of the points changes and whether they’re supported by our data
  • Pointing out any changes that appear questionable or which we think may be missing.

Throughout the series, we use a 45–55% win-rate band as a reference point for healthy balance. Units or factions consistently operating outside this range are flagged as potential problems in either direction.

Final Note

This analysis isn’t intended to dismiss the value of casual play. Instead, it offers a view on how the game may behave being pushed in its competitive format.

Games Workshop looks wide, aiming to satisfy all players in the hobby, whether thats with pick-up games, or at competitive events.

Woehammer looks deeper at the competitive side, believing that balance for casual play can fall from balancing the game for competitive play.

December Battlescroll Review: Nighthaunt

About This Series

With the release of the latest Battlescroll, Games Workshop have once again adjusted points across multiple factions in an effort to keep Age of Sigmar balanced and competitive. As always, these changes have sparked plenty of discussion, with more than a little debate.

This article is part of a wider Woehammer series examining those points changes through a data-led view. Each faction is analysed using real tournament results to assess whether Games Workshop’s adjustments align with how armies and warscrolls are actually performing on the table.

Our full thoughts on methodology and where it differs to Games Workshop are explained after our faction analysis.

Nighthaunt Analysis

Win Rate: 57% (Rank: 1st)
Average Elo: 431.9 (Rank: 18th)
Popularity: 409 Games (Rank: 19th)

Nighthaunt close out this Battlescroll cycle as the clear top performers, finishing on a 57% win rate according to our stats. That result is driven largely by the much maligned Pyreghesist, supported by the Krulghast Cruciator and Lady Olynder combination. Unsurprisingly, this is exactly where Games Workshop chose to intervene.

The +20 to Pyregheists was entirely expected and, frankly, unavoidable. The same applies to the +20 applied to Lady Olynder and the +10 to the Krulghast Cruciator. Together, these changes add roughly 120-160 points to the most abusive Nighthaunt builds, which should meaningfully reduce their dominance without gutting the faction entirely. Our data would support these changes.

Edit (18/12/25): I forgot to mention that GW also changed the Pyregheist ability to once per army. This would have immediately stopped the spam lists on its own, without the need for the points decrease.  Applying both feels a little heavy handed.

The decision to increase the Black Coach by +10 points is harder to justify. Lists that include the Black Coach sit at a 54% win rate, which places them just inside the healthy 45–55% balance band. In contrast, Nighthaunt lists without the Black Coach jump to a 61% win rate. In other words, taking the Black Coach appears to restrain the faction rather than push it over the top. This is one of the rare cases where a points increase risks nudging Nighthaunt further away from balance rather than towards it.

There are also several points reductions aimed at encouraging wider unit diversity, which is broadly sensible. However, not all of the increases feel necessary. I would not personally have raised the points on either Craventhrone Guard or Chainrasps at this stage. Both units appear broadly balanced, and it would have been reasonable to wait and assess the effects of the Pyregheist, Olynder and Cruciator increases before acting further.

One alternative approach GW could have taken would have been a small points reduction of 5–10 points for Bladegheist Revenants. With a 51% win rate when included, they sit firmly in the healthy range, yet lists that exclude them spike to a 61% win rate. Bladegheists appear to act as a soft limiter on more abusive builds, and incentivising their inclusion may have achieved balance through internal variety rather than further tax increases.

Overall, these changes should be enough to bring Nighthaunt back into the desired 45–55% win-rate range. While not every adjustment is fully supported by the data, the core offenders have been addressed, and the faction’s dominance should now be significantly reduced.

How Games Workshop Use Their Data

Games Workshop have previously stated that their balance decisions are informed by results from the last 60 days of events, primarily drawn from Best Coast Pairings. This dataset includes both one and two day events.

This approach gives GW a very broad view of the game, capturing everything from highly competitive play to more casual, experimental lists. From an accessibility and participation standpoint this does makes sense. It reflects how the majority of players experience the game.

How Woehammer Uses Its Data

For this series, Woehammer takes a narrower approach.

Our analysis is based exclusively on two-day events (typically five-round tournaments), drawn from multiple platforms, including:

  • Best Coast Pairings
  • Milarki
  • Ecksen
  • Mini Head Quarters
  • Longshanks
  • Tabletop Herald
  • Championshub.app

These events are competitions where lists are refined, and player skill is more consistent across the field.

Why Focus on GT Data?

One day events and casual tournaments introduce significant variance when used for balance decisions:

  • Fewer rounds mean higher randomness
  • Greater spread in player skill
  • More thematic or experimental lists
  • Less pressure to optimise for the meta

Two-day events, by contrast, are where balance issues reliably surface. Strong warscrolls and strong combinations tend to rise quickly, while weaker options are filtered. If a unit or build is genuinely pushing an army beyond a healthy win rate, it will almost always show up here first.

For that reason, Woehammer prioritises signal over volume. The dataset is smaller, but the conclusions are clearer.

How to Read These Articles

Each faction articles follows the same structure:

  • Overall faction performance (win rate, average Elo, Popularity)
  • Warscroll performance when included vs excluded
  • A review of the points changes and whether they’re supported by our data
  • Pointing out any changes that appear questionable or which we think may be missing.

Throughout the series, we use a 45–55% win-rate band as a reference point for healthy balance. Units or factions consistently operating outside this range are flagged as potential problems in either direction.

Final Note

This analysis isn’t intended to dismiss the value of casual play. Instead, it offers a view on how the game may behave being pushed in its competitive format.

Games Workshop looks wide, aiming to satisfy all players in the hobby, whether thats with pick-up games, or at competitive events.

Woehammer looks deeper at the competitive side, believing that balance for casual play can fall from balancing the game for competitive play.

Top Three AoS Lists for the Lost Legion GT

This is the top three AoS lists for the Lost Legion GT that took place in Australia between the 6th and 7th of 2025. It saw 28 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Gloomspite Gitz
Sunbiter Pack
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of Frazzlegit
Manifestation Lore – Aetherwrought Machineries
Battle Tactic Cards: Master The Paths, Restless Energy

General’s Regiment
Droggz Da Sunchompa (170)
• General
Doom Diver Catapult (160)
Scourge of Ghyran Sporesplatta Fanatics (70)
Snarlfang Riders (120)
Snarlpack Cavalry (200)
• Reinforced

Regiment 1
Fungoid Cave-Shaman (100)
Boingrot Bounderz (220)
• Reinforced
Moonclan Shootas (120)
Scourge of Ghyran Loonsmasha Fanatics (110)

Regiment 2
Snarlboss on War-Wheela (170)
• Loontouched – (20) Points
• Backstabber’s Blade
Snarlpack Cavalry (200)
• Reinforced
Sunsteala Wheelas (240)
• Reinforced
Sunsteala Wheelas (120)

Faction Terrain
Bad Moon Loonshrine

Disciples of Tzeentch
Masters of Fate
General’s Handbook 2025-26
Drops: 4
Spell Lore – Lore of Change (30 Points)
Manifestation Lore – Manifestations of Tzeentch
Battle Tactic Cards: Wrathful Cycles, Master The Paths

General’s Regiment
Kairos Fateweaver (420)
• General
Chaos Spawn of Tzeentch (60)
Scourge of Ghyran Kairic Acolytes (100)
Scourge of Ghyran Kairic Acolytes (100)
Scourge of Ghyran Kairic Acolytes (100)

Regiment 1
Scourge of Ghyran Ogroid Thaumaturge (150)
• Wyrdflame Blade
• Illusionist – (20) Points
Jade Obelisk (100)
Jade Obelisk (100)
Jade Obelisk (100)

Regiment 2
Magister on Disc of Tzeentch (110)
Scourge of Ghyran Kairic Acolytes (100)
Tzaangor Enlightened on Discs of Tzeentch (280)
• Reinforced

Regiment 3
Fateskimmer, Herald of Tzeentch on Burning Chariot (130)
Changecaster, Herald of Tzeentch (110)

Erich: Jamie brings a truly unique Disciples of Tzeentch list for an impressive 4-1 finish, dropping a single game to Gloomspite Gitz. At a high level, this list wins by generating efficiencies with inexpensive mortal components, layering buffs that can hand out+1 Hit / +1 Wound / Crit 2 hits / +1 Damage to otherwise underwhelming infantry blocks while piling on mortal wound damage from casters/burning.

Starting with the standard components, the army goes for the Lore of Change. Mortal heavy armies will often skew towards the Lore of Fate to get access to Shield of Fate (5++ and -1 hit if you have 4 Destiny Dice). However, with this build eschewing large blocks of wound dense Tzaangor and including 5 casters, Lore of Change’s Bolt of Change provides strong MW output. The Manifestation Lore is key to this army, with the Sigil of Tzeentch amping units to D2 (more later on this) and more importantly handing out Hit/Wound/Attack bonuses to nearby friendly units. The other manifestations have good utility, but Sigil is THE REASON to take this lore.

Fateweaver is the core around which this list runs and makes everything sing together. His reliable casting brings the Sigil out buffing combat units, his war scroll spell turns off commands or reduces save while his shooting starts enemies Burning to activate the Changecaster. Fateweaver’s presence in the Masters of Fate SoG sub faction activates Crit 2 hits for mortals. He can also reliably pull off Fold Reality for a key teleport and/or Transformed into Spawn to turn off shooting, restrict movement, and generally cause havoc.

The other two Daemons who join him focus on the burning mechanic with the Changecaster providing +1 hit when a Burning target is within 12” (Key for mortal units hitting on 4’s). The Changecaster also brings along a sneaky extra 3 rally dice for Daemons, keeping Fateweaver alive with a Fold Reality into Rally range and then 9 Healing dice. The Fateskimmer lighting enemies on fire, throwing out extra chip damage and keeping pace with Enlightened on Disc to activate Crit 2 hits.

The other mortal heroes are high mobility with the Magister on Disc turning on Run and Charge for the Tzaangor Enlightened and the SoG Ogroid able to teleport to any Arcanite in combat to add his combat heft. With the standard loadout of -1 hit, cause burning, and organic 4++ when near an Arcanite he is surprisingly difficult to kill.

The recipients for all of these buffs are two flavors of mortal cultist, Jade Obelisk and SoG Kairic Acolytes, and Tzaangor on Discs. The Obelisk are Surprisingly difficult to kill with an Ethereal save; they screen well and are inexpensive enough to throw forward with Fold Reality. The SoG Kairic Acolytes are able to get to 3/2/-1/2 with Crit 2 Hits and 20 Attacks with a surprising regularity (this is close to DoK Witches w/ Mindrazor territory).

The Enlightened can travel 32” (14” move + 6” run + 12” Charge) in a turn (a 12” charge is much easier when Fate Dice can power it) which means nothing is quite safe. This warps adversary deployments and lets them fly from one side of the board to another – avoiding threats and picking their targets. If they need some help, the SoG Ogroid can hop in with them to join the fight.

Props again to Jamie for a take of DoT that is much different from what we have seen in the mainstream. This list has a lot of tools mounted onto some fragile delivery mechanisms. It takes nuance and skill – not to mention the cognitive load to balance all the interactions and synergies. Running 5 games with success is a showcase in both skill and endurance. It also makes me wonder if I need to pick up another box of Kairics . . .

Kharadron Overlords
Pioneer Outpost
Army of Renown
General’s Handbook 2025-26
Drops: 2
Wounds: 141
Battle Tactic Cards: Restless Energy, Intercept and Recover

General’s Regiment
Endrinmaster with Endrinharness (150)
• General
• Thorgsson’s Universal Automaton Actuator
• Copper Fingers
Vongrim Harpoon Crew (220)
• Reinforced
Vongrim Harpoon Crew (220)
• Reinforced
Grundstok Gunhauler (Scourge of Ghyran) (340)
• Reinforced
Grundstok Gunhauler (Scourge of Ghyran) (340)
• Reinforced

Regiment 1
Aetheric Navigator (130)
Arkanaut Company (180)
• Reinforced
• 2x Skypike
• 4x Privateer Heavy Weapon
Grundstok Thunderers (130)
• 2x Grundstok Mortar or Aethercannon
• Aetheric Fumigator or Decksweeper
Vongrim Salvagers (240)
• Reinforced

Faction Terrain
Zontari Endrin Dock (20)

Fittsy: So we’ve been seeing a bit of the Magnate’s Crew since the nerfs to KO. Now we’ve got the relatively oddball choice to go for the Pioneer Outpost Army of Renown. This means no big ships, no flying heroes, and pretty wild army rules.

Pioneer Outpost is entirely focussed on the KO faction terrain, the Zontari Endrin Dock. It is effectively a series of mini-battle tactics where if you fulfil them you get a bonus for the rest of them game. Now… There are two key ones which give massive bonuses and three others. Secure Investments required you to kill an enemy within 3″ of the Dock but let’s you ignore rend on Gunhaulers and the terrain which is awesome! Aggressive Acquisitions is the game changer here and if you have a unit deep in each quarter, the enemy can’t set-up within your territory or 9″ of an objective you control. For some armies this rule alone is worth taking.

Why take this AoR over Vanilla KO though? If you’re looking for a different play style, this will certainly give you that! It allows you to go pretty wound dense with good saves whilst maintaining good mobility.

Nathan has really leaned into this with cost effective units. As the points are on the Vongrim currently, they’re looking really good. On top of that, this army still has a lot of movement potential with them and the Gunhaulers. The Harpoon Crew in particular with their combat phase move can also be really hard for opponents to deal with.

This list absolutely peppers opponents from shooting across the army and hasn’t taken even a single unit of Skywardens. Not a list for the faint of heart and although I can see how it does well, I’ve got a lot of respect for a 4:1 with this. Great work out there Nathan!

Skaven
Gathering of the Clans
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of Ruin
Prayer Lore – Noxious Prayers
Manifestation Lore – Aetherwrought Machineries
Battle Tactics Cards: Restless Energy and Scouting Force

General’s Regiment
Scourge of Ghyran Grey Seer on Screaming Bell (330)
• General
• Fleshmeddler
Clanrats (150)
Doom-Flayers (220)
• Reinforced
Rat Ogors (280)
• Reinforced
Rat Ogors (280)
• Reinforced

Regiment 1
Plague Priest on Plague Furnace (320)
• Warpstone Charm
Plague Monks (140)
Plague Monks (140)
Plague Monks (140)

Kieren Coates: The list was built with the idea of KO having a strong presence in the local scene – as it has no monsters the entire army can be obscured making it a very strong anti shooting list

Further with 80 bodies of chaff it’s happy to play the points game, with the idea of running two seperate squads

One squad is 4 doom flayers and 20 clanrats which occupy one side of the board, and the rest of the army bubbles up and walks up the other far side of the board

If you can turn the map into a side by side battle across the board, it becomes far easier to get scouting and restless which plays into its strengths

The list is somewhat slow, without run and charge or 3D6 charges so it can’t threaten at a distance, but it’s a strong castle with incredible counterpunch ready to kill anything that comes close, while scoring objectives and tactics and remaining hidden from long range shooting threats

Final Tournament Placings

Age of Sigmar: 4th Edition Meta Stats (September Battlescroll) – 14th December 2025

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, New Recruit, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions) as reading this weeks Patreon only analysis of Seraphon.

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using September Battlescroll)

  • [AO!D] All Out! Davao!
  • 2. Dresdner Festspiele (in AoS)
  • 2025 South China Autumn Championship
  • 2025 World Championships of Warhammer
  • 2D6 Carnage
  • A Kerfuffle at Shuffle – GT Edition
  • Age of Sigmar Badmoon Rising GT 2025
  • Age of Sigmar Battlemaster GT Series
  • Age of Sigmar Doom Fire
  • Age of Sigmar Medellin Grand Open
  • All-Realm Battlemania XXXIX Deluxe
  • Amulet D20 Grand Tournament 2025
  • AOS 1vs1 – La conquête de Ghyran
  • AOS Aarhus Open
  • BadAss Bockbier Season Opening GT
  • Barfight GT
  • Batalha de Corvos XX
  • Battle of the Bend 2025
  • Battle Rage Ballerup 2025
  • Bendigo’s Bush Bash Bonanza 2025
  • Bloomington Brewhammer at Upland Brewing
  • Boltercon 2025: Age of Sigmar GT
  • Boo-grass Brawl GT – Actual Trash Wargaming
  • Bread or Dead 2025 – Fresh Out the Oven
  • Castle Banger Turniej Klasy Master w Warszawie
  • DaBoyz GT Rochester 2025 AoS 1v1
  • Devon Destruction V
  • Dice Tower GT
  • DragonFall 2025
  • Elbcoast Cup 19 Age of Sigmar
  • End Times Grand Tournament 2025
  • Everwinter: Age of Sigmar Grand Tournament
  • Fantasia Fanatic XLVIII AoS
  • Farmhammer @Brewdog
  • Frostfall Frenzy
  • Frozen Empires 2025
  • GAF Jamboree Volume 4
  • Garden City Slughter
  • Geekfest -Arc’s of Fire- Age of Sigmar
  • Ghyran Resistance
  • Grudgefest GT 2025
  • GT Bilbao IV AoS 2025 – Circuito Nacional DKHM
  • GT Huertano Individual III
  • I GT Malaka en Guerra
  • II GT Zaragoza: Puño de Sigmar
  • K/Qota S9 E4
  • Kippers’ Melee – 2025 Age of Sigmar
  • L’Arène de Crussif dec2025
  • Leipzig Major 2025 AoS
  • Lost Legion GT
  • LVO XII Warhammer Age of Sigmar Champs
  • MAW Tribe Telarah Takedown 2025
  • Mektoberfest AoS GT
  • Mercia Madness III
  • Michigan GT 2025
  • Might of the Righteous 2025 Age of Sigmar
  • New York Open 4: Age of Sigmar Grand Tournament
  • November Offensive
  • November Reign
  • Nyköping Wargaming – War of the Osprey 2025
  • Oklahoma Open – Age of Sigmar Grand Tournament
  • Padowar – AoS 2000pt
  • Paragon City Games Presents: 2025 AoS Store Championship
  • Paris Wargame Expo – Warhammer AoS – Solo
  • PNW Masters 2025
  • PubHammer Open 4
  • Quest of Champions 2025 – Finals
  • Raccoon Rumble 2025
  • Realm of Geddon Borås spelkonvent 2025
  • Realm Wars
  • Realmgate Rebellion 14
  • Realmgate Rebellion 15
  • Renegade Open 2025 – AoS GT
  • River City Rumble
  • Rose City Rampage 3: Rex Marks the Spot
  • SAGT 2025
  • Season of War GT II
  • Show Me Showdown Age of Sigmar Championships
  • Siege of York 2025 – Merry Fistmas
  • Southeastern Slaughter Battles and BBQ
  • Storm of Sigmar
  • Sugar & Dice Annual Age of Sigmar Tournament 2025
  • Sydney Grand Tournament 2025
  • The Forge AoS GT
  • The Great Mawpit Cookout
  • The Outriders: MK – Age of Sigmar Grand Tournament
  • The Poisoned Dice
  • The Standoff 2025 AOS
  • Threshold Tactics Invitational X
  • Triangle Age of Sigmar Winter War
  • Turnaj Tří
  • Vault Wars 2025
  • War in the Mortal Realms: The Ironman Edition
  • Warhammex GT Open
  • Well of Mayhem #4 Grand Tournament

We have chosen not to include the following events:

  • Lamoine Last Stand IX (Due to having optional draw rounds)
  • III GT De Sevilla (Team Event)
  • LVO XII Warhammer Age of Sigmar Champs Round 6-8 (Due to only being available to the top 8)
  • Season of War GT II (Anything played after Round 5 – due to only a few players taking part)
  • The Hogtowner (Primarily a narrative event with bespoke battleplans)

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

As always, these are global stats from various sources around the internet.

Faction Win Rates over the Last 4 Weeks

This covers the period from 15th November to 6th December 2025.

Estimated Win Rates if the Player Skill Levels were Equal

That’s a mouthful of title isn’t it!?

Essentially, what I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the September battlescroll dropped. This worked out as 435.2. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 435.2 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Battle Formation GT Win Rates

This data is calculated in the same way as the win rates for factions. This only shows data for subfactions that have reached 100 games played since the battlescroll dropped.

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

Battle Tactic Win Rates

This table shows the most popular battle tactic pairings for each faction.

Battleplan Win Rates

For those of you who are counted among our legendary Patreons, you can download the stats database below which now includes warscroll win rates and lists.

On top of this there is some added extras in the form of a faction dive into Seraphon.


You can become a Patreon of Woehammer for as little as £2 a month!

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?

Top Three AoS Lists for the PNW Masters 2025

This is the top three Warhammex GT Open 2025 that took place in Richmond, Canada on the 6th and 7th December. It saw 25 players vying to be crowned champion in a 5-game tournament.

Also we want to invite you joining to our friendly Discord server where you can chat & talk with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Ogor Mawtribes
Mawpath Menaces (10 Points)
General’s Handbook 2025-26
Drops:
2
Spell Lore: Lore of Maw-magic
Prayer Lore: Everwinter Prayers
Manifestation Lore: Aetherwrought Machineries

Battle Tactic Cards: Restless Energy, Master The Paths

General’s Regiment
Slaughtermaster (150)
• General
Ironguts (480)
• Reinforced
Ogor Gluttons (460)
• Reinforced
Scourge of Ghyran Ironblaster (180)


Regiment 1
Butcher (170)
• Mage-swallower
• Gruesome Trophies
• Touched by the Everwinter – (20) Points

Gnoblars (130)
Gnoblars (130)
Gorger Mawpack (240)


Faction Terrain
Mawpit

Carson Whitlock: Hey, I know that guy! After a brief foray into low win rates and playing other armies, the meat lads are back. This list features a variety of tools largely made available through the Scourge of Ghyran rules updates this past summer. The name of the game here is counterpunch, with pressure tools like the Ironblaster’s shooting and the Gorger Mawpack’s deep strike to entice an opponent to commit forward in order to stop being harrassed. Both the Ironguts and Gluttons function as potentially game-ending hammers in response to an opponent’s go turn, and the gnoblars serve their purpose as good little speed bumps that occasionally moonlight as an emergency snack. Mawpath Menaces, or Burgerlust as I like to call it, adds an incredible out-of-phase movement option that can potentially flip a game completely on its head. On the surface, it seems simple. But don’t be fooled! Well done, me.

Hedonites of Slaanesh
Invaders
General’s Handbook 2025-26
Drops: 4
Spell Lore: Lore of Extravagance
Manifestation Lore: Forbidden Power (20 Points)
Battle Tactic Cards: Restless Energy, Intercept and Recover

General’s Regiment
Sigvald, Prince of Slaanesh (190)
• General
Blissbarb Archers (300)
• Reinforced
Hellstriders (300)
• Reinforced
Scourge of Ghyran Slaangor Fiendbloods (300)
• Reinforced


Regiment 1
Lord of Pain (120)
• Threnody Voicebox
Symbaresh Twinsouls (240)
• Reinforced
Symbaresh Twinsouls (120)
Symbaresh Twinsouls (120)


Regiment 2
Bladebringer, Herald on Exalted Chariot (130)
• Celebrity Warlord

Regiment 3
Bladebringer, Herald on Exalted Chariot (130)

Faction Terrain
Fane of Slaanesh

Carson Whitlock: Matthias’ Slaanesh list forms a fantastic anti-melee army that can grind out hammers with ease. The core of the list is centered around 20 Twinsouls, which will all be hardened with a 5+ ward. Applying this on top of a juicy -1 attacks in combat makes them surprisingly tough to swallow for even the biggest of hammers. 20 Blissbarb Archers are also featured, allowing the list to engage in foreplay from afar, enticing most to come closer and deal with the Twinsouls. A reinforced unit of Hellstriders acts as a great torpedo to send into your opponent without fear of losing much, as you can bring back 5 with the Celebrity Warlord enhancement on the Bladebringer Chariot. Lastly, we can’t forget the Scourge of Ghyran Slaangors which can drop down in your opponent’s turn, making the game far more cagey until they’ve been revealed. Nicely done, Matthias!

Sylvaneth
Wargrove of the Burgeoning
General’s Handbook 2025-26
Drops:
5
Spell Lore –
Lore of the Deepwood
Manifestation Lore –
Aetherwrought Machineries
Battle Tactic Cards:
Master The Paths, Restless Energy

General’s Regiment
Warsong Revenant (200)
• General
Scourge of Ghyran Revenant Seekers (230)
Spiterider Lancers (380)
• Reinforced


Regiment 1
Belthanos, First Thorn of Kurnoth (350)


Regiment 2
Branchwych (110)
Tree-Revenants (90)


Regiment 3
Scourge of Ghyran Drycha Hamadreth (300)


Regiment 4
Spirit of Durthu (340)

• Spellsinger – (20) Points
• Glamourweave


Faction Terrain
Awakened Wyldwood

Final Tournament Placings

Top Three AoS Lists for the Warhammex GT Open 2025

This is the top three Warhammex GT Open 2025 that took place in Mexico on the 6th and 7th December. It saw 30 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Stormcast Eternals
Thunderhead Host
General’s Handbook 2025-26
Drops: 2
Prayer Lore – Prayers of the Stormhosts
Battle Tactics Cards: Restless Energy and Scouting Force


General’s Regiment
Tornus the Redeemed (150)
• General
Questor Soulsworn (200)
Questor Soulsworn (200)
Vanguard-Raptors with Longstrike Crossbows (400)
Reinforced
Vanguard-Palladors with Starstrike Javelins (480)
Reinforced

Regiment 1
Knight-Relictor (120)
Beacon of Azyr
• Legendary Tenacity

Liberators (90)
Questor Soulsworn (200)
Vigilors (140)

Stormreach Portal (20)

Eduardo Rodríguez: The list combines the melee damage and durability from the Questor Soulsworn with the range threat from the raptors and the Vanguard Palladors with javelins that can shoot, charge and then shoot again.

The list tries to be a super mobile list always threatening the opponent back line, objectives, and key pieces. The Beacon of Azyr allows this list to use the concept of recycling, depending on the circumstance of each game this could be applied to either the Palladors or the raptors, going all in with them to deal a lot of damage, and then automatically translocating one of the units back to safety. It also has many scout units that can teleport to help with the battle tactic game.

The list struggles with obscuring, as the main damage output comes from shooting, this is even more noticeable with all melee/cavalry armies and certain battle plans. And is also a list that has troubles with high armor saves, as it will only depend on the rend 2 of the raptors, and the rend 1 of the other units. It is an amazing list against big monsters and against armies that cannot split their forces around to gain board control. The Knight Relictor ability to reduce the ward save of a unit within 12” posts a big threat to any unit that depends on it, while the questor units can be tanky if they reach their questmarked objective. Selecting the questmarked objective after deploying can also be strategically used to force wrong decisions on the opponent. Overall, the great mobility helps score and do tactics and it can be very threatening against flying armies and big monsters.

Hedonites of Slaanesh
Invaders
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of Extravagance
Manifestation Lore – Manifestations of Depravity
Battle Tactic Cards: Restless Energy, Intercept and Recover

General’s Regiment
Glutos Orscollion, Lord of Gluttony (440)
General
Blissbarb Archers (300)
Reinforced
Scourge of Ghyran Slaangor Fiendbloods (300)
Reinforced
Scourge of Ghyran Slaangor Fiendbloods (300)
Reinforced

Regiment 1
Shardspeaker of Slaanesh (130)
• Icon of Infinite Excess
• Celebrity Warlord
Myrmidesh Painbringers (110)
Symbaresh Twinsouls (120)


Regiment 2
Sigvald, Prince of Slaanesh (190)
Myrmidesh Painbringers (110)


Faction Terrain
Fane of Slaanesh

Skaven
Thanquol’s Mutated Menagerie
Army of Renown
General’s Handbook 2025-26
Drops:
2
Spell Lore –
Thanquol’s Mutated Menagerie Spell Lore
Manifestation Lore –
Thanquol’s Mutated Menagerie Manifestation Lore
Battle Tactic Cards:
Restless Energy, Wrathful Cycles

General’s Regiment
Thanquol on Boneripper (360)

• General
Hell Pit Abomination (200)
Hell Pit Abomination (200)
Stormfiends (500)

• Reinforced
• 2x Doomflayer Gauntlets
• 2x Clubbing Blows and Warpfire Projectors
• 2x Grinderfists

Regiment 1
Master Moulder (80)
• Pack Tactics
• Warpstone Innards
Hell Pit Abomination (200)
Hell Pit Abomination (200)
Scourge of Ghyran Brood Terror (240)

Daniel Islas: More, More Mutation = More, More Fun!

The idea for the list was born the way the best Skaven craziness is born between smoke, dice, and betraying my own convictions. I’d been playing Magmadroths in earlier tournaments, but deep down I knew my heart – and my treachery – belonged to the rats. One day, reading comments, I saw someone mention that Thanquol’s army of renown was super fun and that… you could give ward to Stormfiends! In that moment I only thought: “say no more.” The decision was made.

The rules that made me say “this might actually work” were basically two pillars:

1. More, More Mutation, the subfaction rule that lets you mutate one unit in each of your hero phases:

    * +2″ to movement

    * +2 to the Wounds characteristic

    * And most importantly, a 5+ ward

This rule turns a normal unit into a little lump of meat, bone, and bad intentions.

2. The two Monstrous Rampages that let you gain strike-first with a monster… but at the end of the turn, it dies. These are designed 100% for the Hellpit Abominations: combined with their Too Horrible to Die rule, they might not actually die… or they might explode dealing 2D3 mortals to each unit in combat range. A proper Skaven tactical suicide.

The limited units and mobility in this list mean your decisions heavily shape the game.  Each Hellpit is an incredibly valuable resource:

* Not all of them will get the mutation, so, some will be much more fragile than others.

* You can’t get emotionally attached: they’re going to die. The real question is how, and in exchange for what.

You need to learn to manage them:

* Accept that a Hellpit dies if it means taking out a key enemy piece or tying up a very strong unit for an extra turn.

* Know when to mutate which unit:

    * Sometimes you’ll need to tank a brutal charge.

    * Other times you’ll need to turn a Hellpit into a living missile.

And this is where Skaven math gets delicious: with a 5+ ward, 16 wounds, and healing D6 wounds at the end of each turn, a mutated Hellpit is surprisingly tanky. If the dice cooperates, it feels immortal. On top of that, it hits pretty hard, especially into infantry, with that -3 rend that makes almost any armor sweat.

And then there are them… the true warp-favored cousins: the Stormfiends.

When you mutate them, they become a force of nature:

* Relatively fast.

* Extremely hard to kill, especially if you’ve got one or two Master Moulders nearby, pushing them and shouting “motivational” (probably threatening) lines.

In my experience with these games, mutation wasn’t always required, as they often fulfilled their purpose simply by being present.

* They work perfectly as attention magnets: if your opponent focuses on them, they’re basically punching a living wall.

* If they ignore them… poor them: Stormfiends do not forgive.

But when I was facing very fast armies with a brutal alpha strike – like Idoneth – I didn’t hesitate early mutation on the Stormfiends. That gives them the extra speed and resilience they need to take that initial punch and still remain a real threat on the table.

And lastly, let’s not forget about Thanquol and the Brood Terror of Ghyran – the sinister “support package” that holds the whole nightmare together.

Thanquol brings pure control to the table. His spell that denies the use of commands can completely shut down an opponent’s plan at the worst possible moment for them: no All-out Defense, no Inspiring Presence, no cheeky redeploys – just raw panic. On top of that, being able to pass wounds off to the monsters on a 4+, and then watching those monsters casually heal D6 wounds, feels absolutely criminal. Your opponent thinks they’re finally grinding something down… and then the green tide of Ghyran energy just knits it all back together. Pretty sweet.

And then there’s the Brood Terror, lurking behind the lines like a living artillery platform. Its shooting profile is downright scary – swingy and random, sure, but that’s the Skaven way, and we take what we can get! The real gem is its +1 to Hit aura for the Hellcats, which is insanely valuable. It turns them from “dangerous” into “this needs to die now” in your opponent’s eyes. But that buff only matters if you position him smartly: close enough to juice your key threats, safe enough not to get snipped off the board. Play him well, and the Brood Terror isn’t just another monster – it’s the dark heart of your battle line, quietly making everything around it so much deadlier.

In the end, playing this list is a constant dance between risk and reward, between sacrificing just enough and mutating at the perfect moment. Every Hellpit launched to its doom, every Stormfiend juiced to the max, every decision of “this unit lives, this unit explodes” … it all adds up to the experience.

Because that’s the heart of this army of renown:

More mutation, more chaos, more rats on the edge of self-destruction… and of course:

More More Mutation = More More Fun!

Final Tournament Placings

Top Three AoS Lists for Devon Destruction V

This is the top three lists for Devon Destruction V that took place in the UK between the 29th and 30th of November 2025. It saw 44 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Disciples of Tzeentch
Wyrdflame Host
General’s Handbook 2025-26
Drops: 4
Spell Lore – Lore of Fate
Manifestation Lore – Manifestations of Tzeentch
Battle Tactics Cards: Master The Paths and Scouting Force


General’s Regiment
Kairos Fateweaver (420)

• General
Tzaangors (300)

• Reinforced
• 8 Savage Greatblade
Tzaangors (300)

• Reinforced
• 8 Savage Greatblade


Regiment 1
Tzaangor Shaman (150)
Tzaangor Skyfires (170)
Tzaangor Skyfires (170)


Regiment 2

Scourge of Ghyran Ogroid Thaumaturge (150)

• Wyrdflame Blade
• Illusionist


Regiments of Renown
The Curse-Steel Battery (340)

Daemonsmith
Deathshrieker Rocket Battery
Tormentor Bombard

Blades of Khorne
Khornate Legion
General’s Handbook 2025-26
Drops: 1
Battle Tactic Cards: Intercept and Recover, Master The Paths


General’s Regiment
Wrath of Khorne Bloodthirster (400)
• General
• Frenzied Taskmaster
• Ar’gath, The King of Blades
Bloodthirster of Insensate Rage (410)
Mighty Skullcrushers (420)
• Reinforced
Mighty Skullcrushers (420)
• Reinforced
Scourge of Ghyran Bloodcrushers (320)
• Reinforced

Flesh-eater Courts
Knightly Echelon
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of Madness
Prayer Lore – Rites of Delusion
Manifestation Lore – Manifested Insanity
Battle Tactics Cards: Master The Paths and Restless Energy


General’s Regiment
Abhorrant Ghoul King on Royal Terrorgheist (350)

• General
• Revered Monstrosity
• Stronger in Madness
Crypt Infernal Courtier (160)

• Charnel Vestments
Morbheg Knights (360)

• Reinforced
Morbheg Knights (180)


Regiment 1
Abhorrant Ghoul King on Royal Terrorgheist (350)
Grand Justice Gormayne (150)
Morbheg Knights (180)
Royal Zombie Dragon (240)


Faction Terrain
Charnel Throne (10)

Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?

Final Tournament Placings

Top Three AoS Lists for the LEIPZIG MAJOR 2025

This is the top three lists for the LEIPZIG MAJOR 2025 that took place in Germany between the 29th and 30th of November 2025. It saw 31 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Fyreslayers
Scales of Vulcatrix (10 Points)
General’s Handbook 2025-26
Drops: 5
Prayer Lore – Vulkyn Gifts
Manifestation Lore – Magmic Invocations
Battle Tactics Cards: Restless Energy and Wrathful Cycles


General’s Regiment
Auric Runefather on Magmadroth (320)

• General
Battlesmith (100)
Scourge of Ghyran Auric Runeson on Magmadroth (330)

• Droth-helm

Regiment 1
Auric Runemaster (180)
Battlesmith (100)


Regiment 2
Scourge of Ghyran Auric Runeson on Magmadroth (340)

• Ash-beard


Regiment 3
Scourge of Ghyran Auric Runeson on Magmadroth (320)

• Thickened Scales


Regiments of Renown
Saviours of Cinderfall (290)

Callis and Toll
Toll’s Companions

Faction Terrain
Magmic Battleforge

Skaven
Fleshmeld Menagerie
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of Ruin
Prayer Lore – Noxious Prayers
Manifestation Lore – Manifestations of Doom
Battle Tactics Cards: Restless Energy and Scouting Force


General’s Regiment
Scourge of Ghyran Grey Seer on Screaming Bell (330)

• General
• Devious Underling
Rat Ogors (280)

• Reinforced
Rat Ogors (280)
• Reinforced
Scourge of Ghyran Brood Terror (240)
Warplock Jezzails (260)

• Reinforced


Regiment 1
Plague Priest on Plague Furnace (320)

• Warpstone Charm
Clanrats (150)
Plague Monks (140)


Faction Terrain
Gnawhole

Ossiarch Bonereapers
Mortisan Council
General’s Handbook 2025-26
Drops: 4
Spell Lore – Lore of Necrotheurgy
Manifestation Lore – Horrors of the Necropolis
Battle Tactics Cards: Restless Energy and Wrathful Cycles


General’s Regiment
Katakros, Mortarch of the Necropolis (520)

• General
Immortis Guard (340)

• Reinforced
Necropolis Stalkers (140)
Necropolis Stalkers (140)


Regiment 1
Mortisan Soulreaper (90)
Necropolis Stalkers (280)

• Reinforced
Necropolis Stalkers (280)

• Reinforced


Regiment 2
Mortisan Soulreaper (90)


Regiment 3

Scourge of Ghyran Mortisan Boneshaper (100)

• Helm of Tyranny
• Aura of Sterility


Faction Terrain
Bone-tithe Nexus

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Final Tournament Placings