Tag Archives: Aos Tournament

Top Three AoS Lists for the Oceanic Championships of Warhammer – Age of Sigmar

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This is the top three AoS lists for the Oceanic Championships of Warhammer – Age of Sigmar that took place in Australia on the 14th and 15th of October. It was an invitational event with 18 players vying to be crowned champion in a 4-game tournament. There were Warhammer 40k and Kill Team events running in parallel.

As an event with less than 20 players we won’t be commenting on the lists.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs:

Leaders
Gobsprakk, The Mouth of Mork (240)*
Orruk Megaboss (140)*

– Artefact: Destroyer
Orruk Warchanter (120)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (120)**
– Warbeat: Get ‘Em Beat
Orruk Weirdnob Shaman (90)**
– General
– Command Trait: Shaman of the Chilled Lands
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (170)**
– Artefact: Glowin’ Tattooz
– Lore of Primal Frost: Hoarfrost


Battleline
10 x Orruk Ardboys (220)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Brutes (140)****
– Jagged Gore-hackas
5 x Orruk Brutes (140)****
– Jagged Gore-hackas


Units
20 x Moonclan Shootas (120)*
6 x Brute Ragerz (200)***

– 3x Chain-Smashas
– 3x Mighty Gore-Hackas
– Reinforced x 1
5 x Sporesplatta Fanatics (90)**
Maw-grunta Gougers (180)*


Endless Spells and Innvocations
Suffocating Gravetide (30)


Core Battalions
*Warlord
**Warlord
***Ironjawz Fist
****Ironjawz Fist


Enhancements
Artefact

Total: 2000 / 2000

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Army Faction: Maggotkin of Nurgle
– Army Subfaction: Blessed Sons
– Grand Strategy: Blessed Desecration
– Triumphs: Bloodthirsty


LEADER
1 x Bloab Rotspawned (310)
– General
– Spells: Rancid Visitations
1 x Orghotts Daemonspew (320)
1 x The Glottkin (580)*

– Spells: Rancid Visitations
1 x Slopity Bilepiper


BATTLELINE
10 x Plaguebearers (120)*
– Plagueridden
– Icon Bearer
– Piper
10 x Plaguebearers (120)*
– Plagueridden
– Icon Bearer
– Piper
20 x Rotmire Creed (300)*


OTHER
3 x Nurglings

TERRAIN
1 x Feculent Gnarlmaw (0)


CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

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Allegiance: Ironjawz
– Warclan: Bloodtoofs
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Inspired


Leaders
Megaboss on Maw-Krusha (450)*

– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)*
– Warbeat: Killa Beat
Orruk Warchanter (120)*
– Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)
– Lore of the Weird: Da Great Big Green Hand of Gork
Skragrott, The Loonking (230)
– Allies

Battleline
6 x Orruk Gore-gruntas (340)*

– Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
– Jagged Gore-hackas
– Reinforced x 1
10 x Orruk Brutes (280)*
– Jagged Gore-hackas
– 02 x Gore Choppas
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1970 / 2000

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Allegiance: Skaven
– Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumphs: Indomitable

Leaders
Verminlord Warbringer (380)*
– General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
– Universal Spell Lore: Levitate
Lord Skreech Verminking (370)
Grey Seer (120)**
– Lore of Ruin: Death Frenzy
– Lore of Primal Frost: Hoarfrost
Grey Seer (120)**
– Lore of Ruin: Skitterleap
– Lore of Primal Frost: Merciless Blizzard
Plague Priest (100)*
– Noxious Prayers: Rabid-rabid!
Plague Priest (100)*
– Universal Prayer Scripture: Heal

Battleline
20 x Clanrats (100)
– Rusty Blade
20 x Clanrats (100)
– Rusty Blade
10 x Plague Censer Bearers (180)
– Reinforced x 1
10 x Plague Censer Bearers (180)
– Reinforced x 1

Units
1 x Warp-Grinder (60)*

Behemoths
Hell Pit Abomination (180)
(Enhancement +2 wounds +1 save unless noted otherwise)

Core Battalions
*Warlord
**Andtorian Acolytes

Additional Enhancements
Spell

Total: 1990 / 2000

Kieren Coates: The list is very heavy on hammers and designed to be played reactively based upon different matchups

It’s been built in conjunction with Mechrat (keegan) and Warpfire Minis (jordan) who have both gone 5-0 and 4-1 respectively as well

40 clanrats provides a protective screen for 1-2 turns and to prevent any alpha plays, waiting for the right opening for the list to attack

Between the 20 plague censors (10 of which may be in reserve for deepstrike), 2 verminlords and hell pits it can easily table armies in 2 turns if a gap is presented

Further the grey seers and priests provide short range mortal bursts between blizzard and great plagues, aided by Skreech’s dreaded 13th spell

All backed by triple masterclan for consistency making the engagement turn surprisingly reliable for a skaven army

However if you wish to sit back and not engage, that’s fine with the list as its grand Strat simply is to keep the support heroes alive, forcing many enemies to have to engage or risk giving away a grand strategy

It’s a list that has a strong variety of options – so be ready for a wild game!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/6F14NDEQKW

Top Three AoS Lists for Tetsworth’s War And Treachery 

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This is the top three AoS lists for Tetsworth’s War And Treachery  that took place in the UK on the 28th and 29th of October. It saw 20 players vying to be crowned champion in a 5-game tournament.

Because the tournament has 20 or less players we won’t be commenting on the lists.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Lumineth Realm-lords
– Subfaction: Zaitrec
– Grand Strategy: Spellcasting Savant
– Triumph: Indomitable


LEADERS
Scinari Enlightener (170)*
– General
– Command Traits: Loremaster
– Artefacts of Power: Rune of Senthoi- Spells: Merciless Blizzard, Overwhelming Heat, Protection of Hysh,
Speed of Hysh
Scinari Cathallar (120)*
– Spells: Hoarfrost, Total Eclipse
Ellania and Ellathor (190)**
– Spells: Etheral Blessings, Overwhelming Heat
The Light of Eltharion (230)**
Sevireth (270)**
Knight-Venator (140)***


BATTLELINE
Vanari Dawnriders (120)
– Steedmaster
– Standard Bearer
– Spells: Overwhelming Heat, Speed of Hysh
Vanari Auralan Wardens (150)**
– High Warden
– Spells: Solar Flare, Total Eclipse
Vanari Bladelords (240)***
– Bladelord Seneschal
Vanari Bladelords (240)***
– Bladelord Seneschal


ENDLESS SPELLS & INVOCATIONS
1 x Hyshian Twinstones (30)
1 x Ravenak’s Gnashing Jaws (70)
1 x Suffocating Gravetide (30)


TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Andtorian Acolytes
**Warlord
***Wizard-finders of Andtor


TOTAL POINTS: 2000/2000

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Army Faction: Hedonites of Slaanesh
– Army Type: Pretenders
– Grand Strategy: Selfish Desire
– Triumphs: Inspired


LEADER
1 x Glutos Orscollion (480)*
– Spells: Born of Damnation
1 x Contorted Epitome (230)*
– General
– Command Traits: Strength of Godhood
– Artefacts: The Crown of Dark Secrets
– Spells: Hoarfrost
1 x Lord of Pain (140)*


BATTLELINE
11 x Blissbarb Archers (170)*
11 x Blissbarb Archers (170)*
5 x Seekers (140)*


OTHER
5 x Blissbarb Seekers (220)
5 x Slickblade Seekers (220)*
5 x Slickblade Seekers (220)*


CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

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Army Faction: Soulblight Gravelords
– Army Type: Legion of Night
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty


LEADER
1 x Vengorian Lord (300)*
– Artefacts: Shard of Night
– Spells: Vile Transference
1 x Mannfred Von Carstein (400)**
– Spells: Waste Away
1 x Necromancer (100)**
– Artefacts: Morbheg’s Claw
– Spells: Merciless Blizzard
1 x Vampire Lord (150)**
– General
– Command Traits: Unbending Will
– Spells: Hoarfrost


BATTLELINE
3 x Fell Bats (90)
3 x Fell Bats (90)
3 x Fell Bats (90)
40 x Deadwalker Zombies (300)**


BEHEMOTH
1 x Terrorgheist (240)*
1 x Terrorgheist (240)*


CORE BATTALIONS:
*Linebreaker
**Warlord


TOTAL POINTS: (2000/2000)

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Army Faction: Slaves to Darkness
– Subfaction: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty


LEADERS
Chaos Lord on Manticore (240)*
– General
– Mark of Chaos: Nurgle
– Command Traits: Death Dealer
– Chaos Runeshield
– Daemon Blade
– Artefacts of Power: Helm of the Oppressor
Chaos Lord on Karkadrak (180)*
– Mark of Chaos: Khorne
– Nullstone Adornments: Pouch of Nulldust


BATTLELINE
Varanguard (560)*
– Mark of Chaos: Khorne
– 6 x Fellspear
Chaos Knights (440)*
– Mark of Chaos: Nurgle
– Doom Knight
– Hornblower
– Cursed Lance
– 2 x Standard Bearer
– Ensorcelled Banner: The Eroding Icon
Varanguard (560)*
– Mark of Chaos: Khorne
– 6 x Fellspear


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Roland Rivera: At first look, this looks like your bog standard Empty Throne list – lots of Varanguard for hammering things off the table, an anvil of Knights up the middle to pin the opponent down and do some damage in the process, and Heroes to support those two units. However, this one has a very spicy curveball in that it’s not running any magic, which is a typical staple of Slaves to Darkness. Instead, this list is suiting up with a rarely-seen Hero Monster in a Chaos Lord on Manticore, which brings something most of these lists lack – a durable source of Roar.

Speaking of that Manticore Lord, the pilot made some choices inclined towards its staying power in combat by marking it Nurgle, choosing the Daemon Blade (for mortal wound output in melee) and Chaos Runeshield (for a 3+ save and a 5+ Ward v. mortal wounds), and giving it Death Dealer for a once-per-game boost in output. I personally question giving that to the Manticore Lord over the Karkadrak Lord (which is a naturally punchier unit, made even more so by being marked Khorne over Nurgle), but I’m sure there was a reason behind this decision.

All in all, this is an interesting twist on a classic Slaves to Darkness list. I’m not sure it’s a better approach that using magic to buff your units up, but it certainly stands out more on the tabletop.

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Final Tournament Placings

RankNameWinDrawLossTotal
1Mikey Gilson
Lumineth Realm-lords
50079
2David Narcisi
Hedonites of Slaanesh
40170
3Steve Curtis
Soulblight Gravelords
40162
4Phil Jupp
Slaves to Darkness
30266
5Bryn Roberts
Sons of Behemat
30260
6Andy Jennings
Ogor Mawtribes
30258
7Joseph Asplet
Orruk Warclans
30257
8James Cross
Ossiarch Bonereapers
30255
9Dan Tadman
Slaves to Darkness
30253
10Dan George
Kruleboyz
30249
11Cameron Lightfoot
Seraphon
20351
12Kenneth Gibson-Chhetri
Maggotkin of Nurgle
20351
13Johnny Armstrong
Skaven
20345
14James Hanson
Kharadron Overlords
20338
15Russ Ward
Maggotkin of Nurgle
20337
16Michael Browning
Ossiarch Bonereapers
20335
17Jack Davenport
Ironjawz
20327
18Rob Montgomery
Stormcast Eternals
10439
19Angus Brain
Maggotkin of Nurgle
10436
20Robin Graham van Seters
Lumineth Realm-lords
00532

Top Three AoS Lists for Wappler Harvest Gathering

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This is the top three AoS lists for Wappler Harvest Gathering that took place in Austria on the 30th and 1st of October. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Lumineth Realm-lords
– Great Nation: Zaitrec
– Grand Strategy: Spellcasting Savant

Leaders
Scinari Enlightener (170)*
– General
– Command Trait: Loremaster
– Artefact: Rune of Senthoi
– Lore of Hysh: Overwhelming Heat
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Protection of Hysh
– Lore of Primal Frost: Hoarfrost
Scinari Calligrave (110)*
– Lore of Primal Frost: Rupture
– Lore of Primal Frost: Merciless Blizzard
Ellania and Ellathor, Eclipsian Warsages (190)**
– Lore of Hysh: Ethereal Blessing
– Lore of Hysh: Total Eclipse
Scinari Cathallar (120)**
– Lore of Primal Frost: Merciless Blizzard
– Lore of Hysh: Total Eclipse
Sevireth, Lord of the Seventh Wind (270)**
The Light of Eltharion (230)***

Battleline
10 x Vanari Auralan Wardens (150)**
– Lore of Hysh: Ethereal Blessing
– Universal Spell Lore: Ghost-mist
15 x Vanari Bladelords (360)***
– Reinforced x 2
5 x Vanari Dawnriders (120)***
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Overwhelming Heat
10 x Vanari Auralan Wardens (150)***
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Overwhelming Heat

Endless Spells & Invocations
Aethervoid Pendulum (40)
Suffocating Gravetide (30)
Quicksilver Swords (60)

Core Battalions
*Andtorian Acolytes
**Warlord
***Vanguard

Additional Enhancements
Spell

Terrain
Shrine Luminor

Total: 2000 / 2000

Jon Anderson: News from the realms of order, light, and all things pointy eared.

Andreas Schwarz has proven that sometimes you don’t need a god to show everyone what you’re made of. Going undefeated this past weekend with Zaitrec Lumineth,
we have a fantastic mix of support pieces, threats, and utility all bundled into one neat 2000 points on the nose. Triumphs are for chumps. Utilizing the Spellcasting Savant
Grand Strategy is unquestionably the best option in a GT setting, and by ensuring their survival with the 10 bladelords, I would wager Andreas likely never felt much pressure on his caster
corps.

By taking the Warlord bonus for an extra spell, all of his Wizards (as well as Wizard units) become very knowledgable little elves, and their toolbox evolves from something you’d carry in your hand, to something you roll around in a shop. Nearly every spell available to him is in the list somewhere, and the power of that can not be overstated. The Enlightener packing enough spells
for a whole classroom while also having the ability to double tap the Lore of Hysh means you have a spectacular option as general, and the Rune of Senthloi is a nice change of pace!

As if summoned out of the desert itself, a wild Sevireth has appeared! Mobile, annoying, smashes faction terrain? Sounds like a winner in my book.

The three endless spells are a choice I myself am quite a fan of. This ensures you have redundancy for the battle tactic as well as producing needed projection for damage down field. I personally
would have taken a Lifeswarm, but that’s because I’m a coward.

Great list, and congratulations to Andreas on the undefeated finish.


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Alegiance: Khorne
– Slaughterhost: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired

Leaders
Bloodmaster, Herald of Khorne (110)*
– Artefact: Halo of Blood
– Prayer: Killer Instinct
– Prayer: Unholy Flames
Bloodsecrator (120)*
– Nullstone Adornment: Pouch of Nulldust
Bloodthirster of Unfettered Fury (330)*
– General
– Command Trait: Firebrand
– Artefact: A’rgath the King of Blades
– Prayer: Bloodbind
– Universal Prayer Scripture: Curse
Bloodmaster, Herald of Khorne (110)**
– Prayer: Witchbane Curse
– Prayer: Bronzed Flesh
Skulltaker (120)**
Slaughterpriest (110)**
– Hackblade and Wrath-Hammer
– Prayer: Blood Sacrifice
– Prayer: Killer Instinct

Battleline
20 x Bloodletters (360)
– Reinforced x 1
10 x Flesh Hounds (200)
– Reinforced x 1
5 x Flesh Hounds (100)

Units
9 x The Unmade (80)
– Mark of Chaos: Undivided
9 x Untamed Beasts (80)*
– Mark of Chaos: Undivided
9 x Untamed Beasts (80)**
– Mark of Chaos: Undivided
Karanak (140)

Endless Spells & Invocations
Bleeding Icon (50)

Core Battalions
*Warlord
**Warlord

Additional Enhancements
Prayer
Artefact

Terrain
Skull Altar

Total: 1990 / 2000

Patrick German: We’ve once again broken away from the standard Khorne list to see a top performer with some interesting choices. We’ve discussed the Bloodmaster, Bloodthirster General, Bloodsecrator, and Bloodletters at length. They’ll perform in this list as well as they ever do, so long as Benedict plays the movement phase well (which he obviously did with his 2nd place finish).

What I would rather focus on is the addition of three Warcry warbands that we haven’t seen in top spots since the days when Slaves to Darkness was dominating the top three lists. Benedict has clearly answered the question that many of us on the Woehammer Discord regularly ask: what do you do to score turn 1?

The trouble with the current GHB is that turn one is often extremely difficult to score for some armies. Khorne’s battle tactics generally require you to kill a unit in special conditions, or finish the turn with a large number of units in combat. This really leaves two options for scoring turn one, either Intimidate the Invaders or Surround and Destroy. The first is deceptively difficult, since it defines territory instead of deployment zone, meaning some missions are requiring 11″+ of movement, which Khorne cannot reliably do. Surround and destroy however…

Enter the Untamed Beasts. For 80 points you get a 6″ pre-game move. It doesn’t matter what they can or can’t do past that point, because you are taking them for the 6″ pre-game move. The ability to quickly get out of your deployment zone and within 6″ of a board edge is scoring those battle tactics early, and if you can also manage to get your units on an objective or two, even better. The inclusion of these units should immediately make your opponent question whether to force you to take the first turn, since you can so easily start the game on a leg up.

Past that inclusion, he has the Unmade to shut of enemy commands, Karanak to help boost up the Flesh Hounds (and making summoning more effective), and Skulltaker to knock the heads off of enemy heroes to score some bonus Blood Tithe.

All around a great list that dips into some less-popular units. Congratulations on the 2nd spot, Benedict!

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Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Empire of Corpses

Leaders
Mannfred von Carstein, Mortarch of Night (400)
– Lore of the Deathmages: Waste Away
Vampire Lord (150)*
– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Hoarfrost
Vampire Lord on Zombie Dragon (480)*
– General
– Deathlance
– Command Trait: Unbending Will
– Lore of the Vampires: Vile Transference

Battleline
10 x Dire Wolves (150)*
3 x Fell Bats (90)*
3 x Fell Bats (90)*

Units
20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1
20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Danny Wadeson: Here, we have a fairly standard Manny list, but with my personal favourite chaff combo of 2x 3 Fell Bats. Their speed, ability to trade up (damage 2 and bonus attacks if they kill stuff, plus vampiric healing and 3 wounds a model) just means they’re wonderfully useful in a variety of situations – and in msu format, when they return from the dead, you’re getting 2/3 models back which is wonderful ROI.

The flex points in this list are spent on a 2nd brick of Graveguard, which makes sense because even after their points hike, they still slap like mad and play wonderfully into the army’s recursion abilities. Combined with the counter charge and the potential to be buffed by two sources (Manny killing a model with Gheistvor and the foot vamp), a double brick probably feels fairly overwhelming for most armies.

On that note, I can’t say I can instantly guess why it struggled with a Zaitrec list without seeing it. I suppose the weakness of a list like this in theory is that Graveguard rely on volume of attacks, but if you have ways to reach out and decimate them from range, they’re much less of a threat, and the vlozd is the only piece with traditional threat projection. Either way, LoN is loads of fun, and it’s nice to see a bit of experimentation within the sub-faction. Plus, it’s probably a good sign it can be beaten!




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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Protect da Shrine!
– Triumphs: Indomitable

Leaders
Grinkrak The Great (220)**
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)**
– General
– Command Trait: The Clammy Hand
Madcap Shaman (70)*
– Artefact: Moonface Mommet
– Lore of Primal Frost: Merciless Blizzard

Battleline
5 x Boingrot Bounderz (150)*
36 x Squig Herd (420)**
– Reinforced x 2
24 x Squig Herd (280)**
– Reinforced x 1

Units
5 x Gobbapalooza (170)**
– Lore of the Moonclans: The Hand of Gork
6 x Sneaky Snufflers (140)**
6 x Grinkrak’s Looncourt (0)**
1 x Marshcrawla Sloggoth (170)*

Core Battalions
*Battle Regiment
**Battle Regiment

Terrain
Bad Moon Loonshrine

Total: 1960 / 2000

Lodivicus: Sometimes there is a recipe that just works despite various tweaks over a period of time. This list is a current GHB version of the type of army list that was very popular a couple of battlescrolls ago. Pretty much every unit in the list has had its points increased (some twice) since the release of the battletome, yet Tristan illustrates here that it can still perform at a pretty high level and still works.

In some games, you’ll be more cautious and wait for an opening. In others you’ll play aggressive right from turn one. The premise, regardless of timing, is pretty much the same.

Take one unit of Squig Herd, season it with all the buffs, and fling it across the board at your opponent. Next turn, do it again with the other Squig Herd. If the opponent manages to kill a Squig Herd, you pop another half sized unit out of the Bad Moon Loonshrine and get back in line to do it again. Send wave after wave of spiced up meatballs at an opponent until victory is yours.

So what are the main buffs, spells and abilities that spice up the list?

Need more rend? The Madcap Shaman’s Moonface Mommet and Gobbapalooza’s Nasty Poisons have your back.

Mortal wounds? Squigboss with Gnasha-squig’s Yellow Lurka, Skragrott’s Fangz of the Bad Moon, and the Madcap Shaman’s Merciless Blizzard come through.

Fight on death? Grinkrak the Great can ‘I Dub Thee…’ Moonclan (which includes Squigs) units.

5+ ward (and less commonly +1 attack)? Sneaky Snufflers’ Looncap Mushrooms.

+1 hit in melee? The troggoth ally, the Marshcrawla Sloggoth, brings his Krew Drummer to help mitigate that Squig Herd can’t receive commands.

And that’s not all, the list is still loaded with other less commonly used or situational abilities, spells and buffs too. While it may not be your grandmother’s jambalaya, packed with all of the previous ingredients from times past, it’s still plenty spicy and loaded with meatballs. It just works!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/WL41AAKMD1

Top Three AoS Lists for Fantasia Fanatic XLIV AoS

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This is the top three AoS lists for Fantasia Fanatic XLIV AoS that took place in Sweden on the 14th and 15th of October. It involved 40 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Empire of Corpses
– Triumphs: Bloodthirsty

Leaders
Mannfred von Carstein, Mortarch of Night (400)**
– Lore of the Deathmages: Waste Away
Vampire Lord (150)**
– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Hoarfrost
Vampire Lord on Zombie Dragon (480)*
– General
– Deathlance
– Command Trait: Unbending Will
– Artefact: Shard of Night
– Universal Spell Lore: Flaming Weapon
King Morlak Velmorn (220)**

Battleline
10 x Dire Wolves (150)*
3 x Fell Bats (90)*
10 x Dire Wolves (150)*

Units
20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1
4 x The Sons of Velmorn (0)*

Endless Spells & Invocations
Suffocating Gravetide (30)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1990 / 2000

Danny Wadeson: Soulblight continue to prove a menace post-September battlescroll – mind you, every army should be capable of winning, and when the general is Ronya, well – can you really complain? Legion of Night bring some fantastically sneaky shenanigans to bear, mainly thanks to the heroic action to teleport a vampire, along with a unit being able to counter-charge. Once you add Manny’s ability to charge in the movement phase instead of redeploying, it can be a massive headache for the opponent to move around without having their intentions stymied by an angry beatstick.

But what I love is the inclusion of Velmorn and his Grave… Sons of Velmorn, for that sweet anti-pile in tech, albeit at a high price point it seems to me. Combined with the ever-present threat of 20 traditional Graveguard (RE-RELEASE THEM BASED ON THE VELMORN SCULPTS YOU COWARDS), you have some serious movement/pile-in denial backed a brutal hammer, especially with the foot vampire around. Dire wolves and bats provide the ever-reliable fast chaff scoring, while Gravetide allows for some horde clearing and potentially a sneaky, big base bonus screen.

Ramon Silva: Beating out two Starborne lists along the way must have been a particular highlight – big up Ronya ‘Death Queen’ Andersson!

Royna, a. Well-known Warhammer five round winner, has done it again at {name of gt}, with an impressively low body count land grabbing legions of night list.

“Zombies?” she don’t need no stinking “zombies”
Within this four-drop list are many tools to control where the fight happens.

-A cunning counter charge that doesn’t age

-A heroic action teleport so Manfred can railroad a lane and then warscroll teleport out next turn.

-Velmorn with a 3+ save are some Tanky bones. They don’t fall down like other cardboard cutout death rattlers do.

-and the Gravetide endless spell has a huge base size perfect for zoning.

Besides that, The battleline is lean but very mobile.

20 Grave guard is one of the best hammers in the game and can be buffed with horror frost, reliably because the morbeg claw artifact gives the Vlord on foot +3 to cast.

The additional artifact on VloZD nullifies rend from shooting so it can sit back and double up the body count ww12 around them with their command trait.

But when needed they can cast blazing weapon and saddle up for some real damage.

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Army Faction: Blades of Khorne
– Subfaction: Bloodlords
– Grand Strategy: Slaughter of Sorcery
– Triumph: Inspired


LEADERS
Bloodsecrator (120)*
– Nullstone Adornments:  Pouch of Nulldust
Bloodthirster of Unfettered Fury (330)*
– General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind, Bronzed Flesh
Slaughterpriest (110)*
– Hackblade and Wrath-hammer
– Prayers: Blood Sacrifice, Killer Instinct
Herald of Khorne on Blood Throne (160)**
– Prayers: Killer Instinct, Unholy Flames


BATTLELINE
20 Bloodletters (360)*
– Icon Bearer
– Hornblower
– Bloodreaper
5 Flesh Hounds (100)*
– Gore Hound
– Burning Roar
8 Claws of Karanak (100)**


OTHER
3 Bloodcrushers (180)**
– Icon Bearer
– Hornblower
– Bloodhunter
10 Skullreapers (380)**
– Icon Bearer
– Skullseeker
6 Furies (80)** (allies)
9 The Unmade (80)** (allies)


TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Warlord (magnificent: additional prayer)
**Battle Regiment


TOTAL POINTS: 2000/2000

Roland Rivera: In a somewhat unusual twist for a Khorne Bloodlords list, this one features a mix between Bloodletters and Bloodcrushers (expected), Khorne mortal units (unexpected), and Allies (even more unexpected). However, the balance of their capabilities is likely effective enough that this list succeeded despite not maximizing the benefit of its chosen subfaction.

The conventional pillars of many Khorne lists are here: a big blob of Bloodletters to give and take damage with, a Bloodcrusher unit as a tough, recursive pinner, a Bloodthirster of Unfettered Fury as a versatile Hero Monster, a Bloodsecrator for an on-demand offensive bonus, chaff units like Flesh Hounds and Claws of Karanak to pressure objectives and generate Blood Tithe upon death, and a Herald of Khorne on Blood Throne to help with Bloodletter recursion. Where the differences start to emerge are the inclusion of Furies and the Unmade, which provide some utility tools that are somewhat uncommon in Khorne (fast flying chaff and an anti-Rally/Redeploy aura, respectively). A 10-man unit of Skullreapers is another notable deviation from the norm, but these provide a useful Rally target for the Bloodsecrator while requiring relatively little support to generate consistent damage output.

Because of its high unit count and Khorne’s mobility tricks, this list will be excellent at covering the battlefield and funneling opponents into fights of its choosing, and the Khorne buff lineup is potent enough to allow its hammers to do enough damage to key units. This profiles as a challenging list to pilot, but an even more challenging one to face.

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Allegiance: Stormcast Eternals
– Stormhost: Hallowed Knights (Stormkeep)
– Mortal Realm: Hysh
– Grand Strategy: Overshadow
– Triumphs: Inspired

Leaders
Gardus Steel Soul (160)*
Knight-Arcanum (100)**
– Spell: Celestial Blades
Knight-Incantor (120)**
– General
– Command Trait: Shaman of the Chilled Lands
– Spell: Azyrite Halo
Knight-Relictor (90)*
– Artefact: Luckstone
– Prayer: Translocation

Battleline
5 x Liberators (100)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Liberators (100)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Vindictors (110)*
5 x Vindictors (110)*
5 x Vindictors (110)*

Units
1 x Stormstrike Chariot (150)***
6 x Questor Soulsworn (230)***
4 x Dracothian Guard Tempestors (420)***
– Reinforced x 1
5 x Vanguard-Hunters (100)***
– Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (100)***
– Boltstorm Pistols and Shock Handaxes

Core Battalions
*Battle Regiment
**Andtorian Acolytes
***Redemption Brotherhood

Additional Enhancements
Holy Command: Call for Aid

Total: 2000 / 2000

Craig Ellis: Described by the player who ran this as a ‘Stand on Circles’ list, this is going to be very strong on the primary with the aim of creating blocks of frustrating, hard to kill units and winning the war of attrition. As a Stormkeep, this gives the ability of Redeemers (Liberators, Vindictors) to count as 3 on objectives (only in own territory until turn 3) meaning the level of scoring is going to be consistent throughout the game. Hallowed Knights allows the use of Gardus Steelsoul, who has a 5+ ward aura, adding to the general tankiness on offer here & giving all Redeemers Fight on Death on a 4+. The addition of spells such as Celestial Blades (+1 to Wound), Hoarfrost (buffing weapons) & Azyrite Halo (Save rolls of 6 deal a MW back) plus the Shield of Civilization (d3 MW’s when being charged into) Stormkeep ability means the enemy is going to take some damage when trying to drag these guys off objectives too. Tempestors and Questors provide the threat as well as the ability to score several battle tactics. Vanguard Hunters provides a guaranteed Surround & Destroy battle tactic as well as popping up to snag unguarded objectives. The Knight Relictor with translocation provides the ability to teleport units on a 3+ when required, with Luckstone giving an OPB re-roll if it is really needed. The Grand Strategy (Overshadow; destroy all enemy battleline with at least 1 friendly alive) leans into the aim of the list, keeping as much battleline as possible alive. The Holy Command Call for Aid will bring a unit of Redeemers back OPB adding to the staying power of the army. Looks like some decent match-ups with 4 wins until the final game where he lost to SBGL. It’s probably a tricky match up for this list as it is much stronger on the primary.

Ramon Silva: Shiny silver armor, crackling lightning and chants of “only the faithfu” must be one thing?
Zombies right?… Just kidding but in all seriousness, Stormcast Hallowed Knights are part of the first Legions of Light and Alexis piloted them to an impressive 4-1.

One of the initial books of 3.0, SCE benefits are.. rotting, but being poster boys they regularly get gud warscrolls. Which makes most lists feel like a bag of tricks with some juicy heros and troops.

Gardus in HK give a 5+ ward ww 12.
Knight “nope” incantor with an auto unbind
A priest for “lord, please, get me the f out of here” : translocate
And tempestors for solid ranged damage

This castle style list hands out +1 to wound and armor reflecting mw’s to tanky troops that can also fight on death. Taking Stormkeep means troops count as extra bodies on objectives but they all start on the board. They don’t stay there though as Questor soulsworn have a built in boogie, and the vanguard hunters have a board edge warscroll teleport.

Another point to note is that there is not much shooting at all so this list gets what it needs to get done in positioning and melee. It plays very well into the primary, or objective scoring, and has the additional troops to provide options for the secondary, battle tactics.

The path to 3rd was hard fought, as everything besides ironjaws is fairly newer. KO shooting can nullify the fight on death stormhost ability. Where-as the last three matches were against other melee army’s that just have more in book tricks. Which again makes the sparse shooting even more impressive.

Congrats!

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Army Faction: Seraphon
– Army Type: Starborne
– Subfaction: Fangs of Sotek
– Grand Strategy: Continuous Expansion
– Triumph: Inspired

LEADERS
Lord Kroak (410)*
Saurus Astrolith Bearer (140)*
– Artefacts of Power: Arcane Tome
Skink Starpriest (130)*
– Spells: Cosmic Crush, Merciless Blizzard
Skink Starseer (150)**
– Spells: Merciless Blizzard, Rupture
Slann Starmaster (290)**
– General
– Command Traits: Lord of Celestial Resonance
– Spells: Comet’s Call, Merciless Blizzard

BATTLELINE
Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
Saurus Guard (140)*

BEHEMOTH
Bastiladon with Ark of Sotek (180)
Bastiladon with Ark of Sotek (180)

ENDLESS SPELLS & INVOCATIONS
1 x Horrorghast (60)
1 x Malevolent Maelstrom (50)
1 x Umbral Spellportal (80)

TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS
*Warlord
**Andtorian Acolytes

TOTAL POINTS: 1990/2000

Danny Wadeson: It’s Starborne, with the flex points spent on not one, but two Arks of Sotek, because they’re fantastic wound sponges capable of surprising spike damage. Everything else is the same as usual! Sorry, I’m not going to explain how the entire list works again – but if you really don’t know, it’s basically ‘get summoning points and summon stuff’. As I have no idea what units Abbe summoned, it’s hard to talk about strategy other than to say, I like the double Arks of Sotek because that would make for a helluva screen!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/241T2BXLL5

Winning Socal open with Dhom-hain

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The Story:
Socal open is the Culmination of a year long Journey for me. Competing for me is not so much about rank and wins as it is the Path to growth and constantly chasing a higher level of skill. For all of 2022, I played the arguably worst army in the game, Kruleboyz, and resolved to master them. I chose them in no small part because it would be a huge challenge. I knew that if I played the strongest armies it wouldn’t force me to learn and grow nearly as much; And grow I did but after a year on the struggle bus even I needed a bit of a break from the frustration of randomness in a competitive game.

I picked up Idoneth because while they’re not a power army, they’re close to 50%, and in my thinking, that means the better player should win. The fish elves would be a great metric to judge my progress and see how I measured up to the best in a fair fight, but I also still hold growth as my main goal, so I set a new mission for myself. I wanted to win an RTT, or 4-1+ a GT, with every subfaction in IDK.

My first result was with Nautilar in Arizona, playing to a strong 4-1 finish with Frostheart phoenix and turtle to create a tanky death ball. Next, at Old Town Throwdown summer smash, I played to another 4-1 with Fuethan just before the buffs. That was a hard, fought grind, but I squeezed it out. After that, I. picked up Dhom-Hain and got a top 8 with 3-1-1 in Arizona smite club open, but I couldn’t quite get it, so I had to try again. Which brings us to the Socal open with my new and improved list

The List:

Army Faction: Idoneth Deepkin
Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Isharann Tidecaster (130)*
General
– Command Traits: Teachings of the Túrscoll
– Spells: Hoarfrost
Battlemage (100)*
Magic of the Realms: Wildform (Ghur)
Akhelian Thrallmaster (100)**
Eidolon of Mathlann Aspect of the Storm (300)**
– Artefacts of Power: Arcane Tome
Akhelian Thrallmaster (100)**

BATTLELINE
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (110)**
Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000


When building the Dhom Hain list, I knew I’d have to lean into its strategy as hard as I possibly could if I wanted it to work. Dhom-hain is not an army of reasonable choices. It is an army of explosive, risky power. With this in mind I looked to maximize the namarti savages rule, which allows me to charge if I kill everything within 3’ (and I’m going first in the round) and then fight again (not immediately).

Step 1: Killing everything within 3”.
Thralls can hit pretty hard, but on their own they’re just not getting there most of the time. They need a ton of support to do their job. 2 Thrallmasters granting exploding 6’s and reroll 1’s to hit up their consistency a ton, as well as the Leviadon giving them +1 to hit targets Wholly within 15”. These abilities combine to make the Thralls hit more times than they even have attacks. On average, dive 41 attacks from 20 thralls will hit 47-48 times. On top of that, the storm grants +1 to the wound, and Hoarfrost can increase their rend by 1-2 if you get a little lucky.

All of these auras combine to make an absolute blender of a unit, but it is 1030 points of buff pieces to set up a 220 point thrall unit.

Step 2: Charging out of phase.
If I manage to kill everything around me, I can immediately attempt a charge. This is super powerful, but anyone who has played it knows it’s not as amazing as it sounds. The thing about charging out of phase is that you can not use the command to reroll that charge, so you’re extremely reliant on the dice. I found a solution to that problem, by running 1980, I often had a triumph to reroll, which immediately adds some consistency. Additionally, the Isharann ritual for +1 to run and charge on flood tide helps things line up in your favor. But the real bit to seal the deal is the ghurish battlemage, who’s spell grants +2 to run and charge. Having run and charge, +3 to run and charge, with both a command and a triumph to reroll, and being able to charge a second time can give the thralls a max threat range of 53” in a single turn if everything lined up perfectly, and allows you to pop off much more consistently.

With this game plan laid out, and everything tuned to my goals, it was time to really put it to the test at the Socal open


THE GAMES:

Round 1 vs Frank Deloachs Big Waaagh on Geomantic Pulse

Army Faction: Orruk Warclans
Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

LEADER
1 x Orruk Weirdnob Shaman (90)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Da Great Big Green Hand of Gork, Foot of Gork
1 x Wardokk (80)*
Spells: Merciless Blizzard, Gorkamorka’s War Cry
1 x Wurrgog Prophet (170)*
Artefacts: Glowin’ Tattooz
– Spells: Hoarfrost, Levitate
1 x Gobsprakk (240)***
1 x Orruk Warchanter (120)***
– Warbeats: Fixin’ Beat
1 x Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat

BATTLELINE
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Boss Choppa
– Jagged Gore-hacka
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Jagged Gore-hacka
– Boss Choppa
10 x Orruk Ardboys (220)***
Gorkamorka Glyph Bearer
– Ardboy Boss
– Ardboy Choppas

OTHER
6 x Orruk Gore-gruntas (340)**
Gore-grunta Boss
– Jagged Gore-hacka
6 x Weirdbrute Wrekkaz (250)**
3 x Morgok’s Krushas (80)**

CORE BATTALIONS:
*Andtorian Acolytes
**Ironjawz Fist
***Warlord

TOTAL POINTS: (1990/2000)

The game began with me taking away the top of turn and flipping the tides so that when push came to shove in this beatdown matchup, I’d have control of turn 2. I had deployed as a dense castle in the center with flanking sharks and one wizard in a corner. 

Frank came in with pigs but was surprised by how hard my crack back was as my pile ins removed 5/6 pigs.

On my turn, I moved up and scored magical dominance from standing in the corner. Frank couldn’t afford to expose his Gobbsprakk just to shut off my tactic. for the rest of the game, I neglected to attempt any spell casts so as to deny him Gobbsprakk mortals.

Turn 2 came and I had always strikes first vs his entirely melee army. He had top of turn but couldnt accomplish much without taking huge damage first. On my turn I  proceeded to take out multiple other units and then doubled him to secure the win. Franks list was very nasty but Dhom hain was a solid counter to it.

Round 2 vs the Noog’s BOC on Fountains of Frost

Army Faction: Beasts of Chaos
Army Subfaction: Darkwalkers
– Grand Strategy: Desecrating Brayherd
– Triumphs: Bloodthirsty

LEADER
1 x Doombull (180)*
General
– Command Traits: Bestial Cunning
– Artefacts: Brayblast Trumpet
1 x Great Bray-Shaman (100)**
Spells: Merciless Blizzard

BATTLELINE
10 x Ungors (80)**
Brayhorn Blower
– Banner Bearer
– Halfhorn
– Pitted Blade
9 x Bullgors (630)**
Bloodkine
– Warheard Drummer
– Warheard Banner Bearer
– Paired Cleaving Axes
10 x Ungor Raiders (130)**

OTHER
10 x Ungor Raiders (130)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
3 x Beasts of Chaos Slaangor Fiendbloods (130)*
10 x Ungor Raiders (130)**
1 x Cockatrice (120)**

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1990/2000)

Flipping the tides for Always Strikes first turn 2 meant that when he had to come in off the board edges, he couldn’t afford to be aggressive. He played far back instead, but I used chain charging to wipe ~1300 points of models in a single turn and lock him into a corner. The extra mobility i got from multi charges meant his backline castle ended up getting shredded despite his careful placement.

He tried to sneak back into the game, but idoneth mobility and me winning all 4 priority rolls helped me counter his clever mobility tactics. Despite the heavy kill ratio, the overall points scored were fairly close as it was a 6 objective map, and BOC is incredible on maps like that

Round 3 vs Brian’s Khorne on Nexus Collapse

Army Faction: Blades of Khorne
Army Subfaction: Reapers of Vengeance
– Grand Strategy: Take What’s Theirs

LEADER
1 x Bloodthirster of Insensate Rage (310)
1 x Bloodthirster of Insensate Rage (310)*
1 x Bloodsecrator (120)*
– Nullstone Adornments: Pouch of Nulldust
1 x Wrath of Khorne Bloodthirster (300)**
General
– Command Traits: Firebrand
– Artefacts: Halo of Blood
– Prayers: Bronzed Flesh
1 x Slaughterpriest (110)**
Bloodbathed Axe
– Prayers: Blood Sacrifice
1 x Realmgore Ritualist (110)**
Prayers: Killer Instinct
– Aspects of the Champion (Archived): Tunnel Master (Archived)

BATTLELINE
10 x Blood Warriors (190)*
Blood Champion
– Icon Bearer
– Goreaxe and Gorefist
– Goreglaive
5 x Flesh Hounds (100)*
10 x Blood Warriors (190)*
Icon Bearer
– Blood Champion
– Goreaxe and Gorefist
5 x Flesh Hounds (100)*

INVOCATION
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

OTHER
1 x Khorgorath (90)*

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (1980/2000)

This matchup was decided more than anything by it being the first time he had ever played the mission. It’s a weird one that you have to get a few reps to understand. The score was extremely lopsided, but the game itself was really techy and fun. It was a much closer game than it looked on paper overall. 

His double boom-thirsters (mortal wound AOE demons) were terrifying, and I spent the whole game very carefully measuring to make sure they couldn’t blow my army up. Turn 4, I messed that up, and he threatened to bomb me but failed to roll any 6s even with an extra attack. After that, all in play, I was able to clean up his forces bottom of 4.

Round 4 vs Kyle Calips OBR on spring the trap

Army Faction: Ossiarch Bonereapers
Army Subfaction: Mortis Praetorians
– Grand Strategy: Barren Icescape
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (500)*
1 x Arkhan the Black (380)**
1 x Liege-Kavalos (180)**
General
– Command Traits: Mighty Archaeossian
– Artefacts: Lode of Saturation
1 x Mortisan Boneshaper (140)**
Artefacts: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
5 x Kavalos Deathriders (190)*
Mortek Hekatos
– Necrophoros
– Nadirite Blade
30 x Mortek Guard (130)*
Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
2 x Morghast Archai (220)*
Spirit Halberd

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

This game was by far the hardest one of the whole event. Kyle played an extremely tight game, including denying me a tactic by countercharging the opposite direction I expected and barely tagging a unit that wasn’t even the charge target. On the same note, I repeatedly forced him into difficult positions with movement tricks and pile ins. I ended up grabbing it basically off of a critical 6″ redeploy to take the game by just a point. 

The game was neck and neck from start to finish and until the very last moment I had no idea who would take it. Great game and a great opponent 

Round 5 vs Tads Gitz on power flux

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Overshadow
– Triumphs: Indomitable

LEADERS
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)***
General
– Command Trait: The Clammy Hand
Madcap Shaman (70)*
Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Webspinner Shaman (65)*
Lore of Primal Frost: Merciless Blizzard

BATTLELINE
24 x Squig Herd (280)***
Reinforced x 1
24 x Squig Herd (280)***
Reinforced x 1
10 x Boingrot Bounderz (300)**
Reinforced x 1
5 x Boingrot Bounderz (150)**
5 x Boingrot Bounderz (150)**

OTHER
5 x Gobbapalooza (170)**
Lore of the Moonclans: Itchy Nuisance
1 x Marshcrawla Sloggoth (170)**

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 170 / 400
Wounds: 171
Drops: 4

I deployed my army as a melee castle with a wizard off to each side being terrain but up forward, making it nearly impossible for him to score magical dominance turn 1. My castle was just far enough back that he could realistically come into me, but it’d have to be full send. 

Tad decided to go for it but didn’t manage to connect the way he’d hoped, and my entire army piled in and mopped up his squigs. On my turn, I rushed up the board, tagged corners of units, and liked in to kill them after taking very little damage. 

Then I doubled him and tabled his entire army top of turn 2

It was honestly brutal, but we had a good laugh about it. He was left with a risky play, and it didn’t pan out. BY THE POWER OF MATHLANN, I HAVE THE POWER!!! (And a Golden ticket to the World Championship in the lost city of Atlanta)

SUMMARY:

All in All Dhom hain is a super fun faction to play, and I’d recommend it to anyone looking for exciting games, but I will also caution that it’s MUCH harder to play than it looks like. Most of the army is single wound infantry with 5+ saves, and all of your games are balanced on a knifes edge. If you want a heart-pounding, technically demanding, explosive army, then it is amazingly fun to play. Unfortunately, the Battlemage of Ghur is rotating out essentially immediately, so changes to the list will have to be made. Creativity and list tweaking is a huge part of the game, and i’m excited to find what new direction to take with it.

Six Nations Lists: Six Takeaways

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The Six Nations AoS Teams Tournament is coming up soon, where England, Ireland, Northern Ireland, Scotland, Sweden and Wales will compete against each other and the lists have just been released. To give you an overview of the kinds of matchups that will be coming up and what we can learn from the submissions of these national teams, we’ve come up with six takeaways from the lists.

For reference, here’s all the army lists in one handy download (courtesy of AoS 6 Nations, Underworld Gaming and Mediocre Hobbies)

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Blood for the Blood God…Apart from in Scotland.

Of the Six Nations, all countries took a Khorne variant apart from Scotland, underlining how powerful Khorne are in the current meta with their ability to march across the board and stomp their authority on any game. Prayers are clearly going to be a key part of the Khorne strategy alongside the ubiquitous Murderlust for those out of phase movements. Only one Skarbrand out of the five lists, but lots of Wrathmongers and Flesh Hounds with one Bloodlords list with waves of Bloodletters. Other popular lists included Soulblight Legion of Night with Manfred appearing in three of the four lists; Seraphon Fangs of Sotek with double Ark of Sotek Bastiladon; three King Brodd’s Stomps, with three bigs and three littles and three Disciples of Tzeentch Guild of Summoners lists with 12 Enlightened on Discs.

Give me ALL of the Primal Dice!

While there are lots of battle regiments in the lists as expected, the next most common battalion is Andtorian Acolytes for those extra Primal Dice. In most cases, the lists in question could not fit into a single battle regiment, but rather than going for a second battle regiment, those extra Primals seemed to be worth going to a three drop list minimum. Alongside a high frequency of Merciless Blizzard, the potential for a single hero phase to turn around what should be an easy win to a loss (or vice-versa) is definitely there. Even just being aware of the threat will impact on the opponent’s strategy, which might be enough to get a positive result for your team.

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Fight me, you coward!

We are clearly in a combat-heavy meta at the moment, with the vast majority of lists focusing on winning the battle by fighting in combat as opposed to relying on ranged shooting attacks. Both Daughters of Khaine lists have eschewed the Bow Snakes for the Fighty Snakes; there are no Lumineth Sentinels at the event; even Kharadron Overlords are much more focused on fighting out of a Frigate rather than Thunderers blasting away from range. There are a couple of exceptions, with all of the Idoneth lists having a healthy amount of shooting, with even the Namarti-heavy list having 40 Reavers and the Shark lists having a huge number of attacks that will also explode on 6s. It will be interesting who these will be matched up with because the lack of return shooting from their opponents could really swing the matchup in the fish-elves favour!

OB – Where?

One of the more underrepresented armies of the top echelon recently are Ossiarch Bonereapers, with only two nations choosing to collect the Bone Tithe and both of these being Null Myriad lists. The points increases on Immortis seem to have done the trick as there are only two units at the event, with Deathriders and Mortek picking up the slack. Perhaps this isn’t surprising as only a quarter of the armies at the event are heavy magic-users and the pairings process can potentially avoid a single anti-magic army. Other notable missing armies include Beasts of Chaos, Ogor Mawtribes and Kruleboyz – just kidding! As recently as a few months back, there would be less variation than we have represented, with nineteen of twenty-four battle tomes in attendance, showing how healthy the meta currently is.

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An Age of Heroes.

Across the lists, there is definitely a flavour of what unique heroes can bring to an army, not only narratively, but competitively too. Named characters who will be fighting it out include Gobsprakk, Katakros, Skarbrand, Brokk Grungsson, Kairos Fateweaver, Manfred Von Carstein, The Glottkin, Severith, Morathi and everyone’s (least) favourite angry dwarf, Gotrek. One of my favourite aspects of AoS is how cool it looks on the tabletop to have these centre-piece models battle it out and there will be ample opportunities for epic showdowns across the event with this array of heroes.

Skewl List, bro!

Most of the lists submitted are relatively close to a take-all-comers singles list too, but there are a couple of more skew lists that look really interesting that will cause absolute headaches for whoever gets paired into them. The IDK shark lists come close to this, but they’ve become a bit more mainstream, with several players running this list successfully. What might become more of a meta-list after this event and with the arrival of Belthanos on the scene is Andreas Angermund’s 18 Spiterider and 6 Seeker list. Firstly, respect to Andreas if he is transporting that many models with fragile and awkward wings but then to also give your opponent the dilemma of having these 24 flies be able to pre-game move 12″ before the game even starts…yikes! Another interesting list that could very quickly get across the table and punch you in the mouth is Greg Shelton’s 30 Black Knight list. Black Knights appear in several of the Soulblight lists, but no-one has gone as hard in as Greg has. If all three Black Knight units make a charge, Greg will be rolling 60 dice and expecting at least 20 mortal wounds as his return – scary stuff indeed.

So that’s six takeaways from the Six Nations lists. Best of luck to all competitors at what I’m sure will be a great event. Are there any interesting combos that I’ve missed? Please comment below if I have and let us know which list(s) you think will do the most work!

Top Three AoS Lists for Crucible 2023

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This is the top three AoS lists for Crucible that took place in New Zealand on the 30th and 1st of October. It involved 44 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Lust for Domination
– Triumphs: Inspired

LEADER
1 x Nagash (900)*
1 x Vampire Lord (150)*
– General
– Command Traits: Shaman of the Chilled Lands
– Artefacts: Ulfenkarni Phylactery
– Spells: Flaming Weapon

BATTLELINE
30 x Deathrattle Skeletons (130)*
– Skeleton Champion
– 3 x Standard Bearer
10 x Dire Wolves (150)*
– Doom Wolf
10 x Dire Wolves (150)*
– Doom Wolf

ENDLESS SPELL
1 x Aethervoid Pendulum (40)
1 x Umbral Spellportal (80)

OTHER
4 x Myrmourn Banshees (90)*
3 x Fell Bats (90)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

Danny Wadeson: What we have here is a list that looks simple on the surface of things….and is simple beneath the surface too. It’s Nagash, and a shit load of chaff. Now, utilising Nagash well isn’t that simple, but essentially, he’s King-Magic-Man and likes bringing skellybobs back. You’ve got the Myrnmourn Banshees in there to deny opponent’s magic too, which seems somewhat overkill given Naggy’s +3 to unbinds, but hey, sometimes you really, really want to be the only one on the board flinging spells around. And it clearly works – taking down some tricksy factions, including stuff like IDK, which I’d have thought had the forward pressure necessary to give this list trouble. Would love to have seen some of these games!



Army Faction: Gloomspite Gitz
– Subfaction: Badsnatchers
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable

LEADERS
Fungoid Cave-Shaman (110)*
– Spells: Itchy Nuisance
Fungoid Cave-Shaman (110)*
– Spells: The Hand of Gork
Dankhold Troggboss (210)**
– General
– Command Traits: Loonskin
– Artefacts of Power: Glowy Howzit
Webspinner Shaman (65)***
– Spells: Rupture

BATTLELINE
Fellwater Troggoths (170)**
Rockgut Troggoths (170)**
Rockgut Troggoths (170)**
Moonclan Shootas (120)***
Moonclan Shootas (120)***
Moonclan Stabbas (120)***
– Bad Moon Icon Bearer
– Gong Basher
– Stabba
– 3 Barbed Nets

BEHEMOTH
Aleguzzler Gargant (140)**
Mangler Squigs (260)***

OTHER
Gobbapalooza (170)***
– Spells: Levitate

ENDLESS SPELLS & INVOCATIONS
1 x Scuttletide (80)
1 x Geminids of Uhl-Gysh (50)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: 1985/2000

Lodivicus: I have to admit, when I was asked to do the analysis and commentary on this list, I felt like I was getting Punk’d a little bit. It’s VERY off-meta and illustrates the skill of Chris Kennedy and the level of internal balance Gloomspite Gitz currently has. If you’ve been wondering if it’s possible to 5-0 with a Gitz list that contains pretty much at least one of all the different keyword types in the faction, Chris is here to say “Yes!”

For most mixed lists in Gitz, one would expect that King’s Gitz would be the subfaction choice taken most often. But not here! Chris chose Badsnatchers (reroll one of the casting dice if another Badsnatchers Moonclan Wizard is wholly within 9”) with two Fungoid Cave-Shamans and the Gobbapalooza fitting the bill. Completing the Moonclan Grot portion of the list, two units of Moonclan Shootas and a unit of Moonclan Stabbas round out the list to act as screens, objective control, ranged support and increase the wound count of the list.

The Dankhold Troggboss general with his Glowy Howzit (4+ ward until he can no longer resist the urge to eat it) is one of the most durable general choices available in Gitz and pairs well with the Chasing the Moon Grand Strat. He also adds Scuttletide to the list for free with his Loonskin command trait and gives out the mighty +1 attack to Troggoths when being a Shepherd of Destruction. Completing the Troggoth portion of the list is two units of Rockgut Troggoths (durable hammers with throwin’ boulders) and a unit of Fellwater Troggoths (debuffing tech troggs with their terrible stench and noxious vomit).

The Squig component of the list is not met by the more common Squig Herd or Boingrot Bounderz component, but instead, Mangler Squigs takes the place in the list. With its faction specific monstrous rampage, Giant Boing! it can get pretty much anywhere it wants to go and deal pretty effective damage once there.

What would a mixed list be without a Spiderfang component? The Webspinner Shaman is one of the most popular Andtorian Locus choices due to his 65 point price tag and built in 5+ ward. In true off-meta fashion, Chris gave him the Frost spell Rupture instead of the more popular Hoarfrost or Merciless Blizzard. Considering this event happened 2 weeks after the Rupture nerf, I can only assume he expected that he might run into a lot of Incarnate lists and didn’t want to be without his Incarnate de-levelling tool or perhaps was a list submission deadline casualty.

We have all the four major keyword types in Gitz covered, but how could it truly be an all-encompassing mixed Gitz list without bringing an Aleguzzler Gargant to round it out? With his 3d6 charge and Hand of Gork in the list, this monster can reliably be delivered pretty much anywhere he’s needed. Once there, he can do things like the Smash to Rubble monstrous action to opposing faction terrain or act as a monstrous missile.

While I did not personally witness the event (I wish I had), if I had to hazard a guess (which apparently I do), I would bet that Chris’ opponents enjoyed playing against a list that was so off-meta with so many vastly different and fun components even when they lost to it. It’s definitely not the usual Gitz list you’d expect to see at an event. While I wasn’t provided with the exact lists that he ran into, looking at the factions/subfactions of his opponents it appears that he ran into several different archetypes and barrelled his way to a 5-0 finish with this mishmash crew of Gitz. Very impressive!

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Army Faction: Seraphon
– Army Type: Starborne
– Subfaction: Dracothion’s Tail
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired

LEADERS
Slann Starmaster (290)*
– General
– Command Traits: Arcane Might
– Artefacts of Power: Spacefolder’s Stave
– Spells: Hoarfrost
Skink Starpriest (130)*
– Spells: Cosmic Crush
Saurus Astrolith Bearer (140)**
Skink Starseer (150)**
– Spells: Merciless Blizzard
Lord Kroak (410)***
– Spells: Comet’s Call

BATTLELINE
Saurus Guard (140)**
Skinks (90)**
– Moonstone Club and Star-buckler
Skinks (90)**
– Moonstone Club and Star-buckler

BEHEMOTH
Bastiladon with Ark of Sotek (180)***
Bastiladon with Ark of Sotek (180)***

ENDLESS SPELLS & INVOCATIONS
1 x Aethervoid Pendulum (40)
1 x Umbral Spellportal (80)
1 x Malevolent Maelstrom (50)

TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Linebreaker

TOTAL POINTS: 1970/2000

I’m a Seraphon player, but there comes a point where you have to just hold up your scaly hands and say ‘it’s the wizard lizard list’. It’s always hard to write commentary on this list archetype because much of the skill comes from what you choose to summon, and where, and how you use it once it’s on the board, which obviously I have no way of knowing.

But for those unfamiliar with the engine in general, here’s how the list works. For every cast, unbind, and dispel, plus for every ‘cosmic node’ (wizards and wizardy shit like the Astrolith), you get a star power point. No, that isn’t the official name. Star power can be used to summon stuff, or do a shit load of MWs to stuff near aforementioned C-nodes. The Slann gets double star power be…wait…hold up…

He didn’t take the double star power command trait!! This is unheard of! He’s taken the ‘can control 3 endless spells and double their range’ trait! That would certainly allow him a lot more leeway in terms of positioning the somewhat fiddly Maelstrom, and allow for one of Kroak’s damage spells to go through the portal instead of Pendulum, which with double-range can much more reliably be cast normally. I can’t believe someone finally didn’t take Lord of Celestial Resonance, what a trailblazer.

There are also two Arks of Sotek because they’re cheap as fuck massive wound sponges with spike mortal potential.

But he didn’t take LoCR!!!




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Army Faction: Maggotkin of Nurgle
– Subfaction: Munificent Wanderers
– Grand Strategy: Blessed Desecration
– Triumph: Inspired

LEADERS
Great Unclean One (430)*
– Doomsday Bell and Bileblade
– Artefacts of Power: The Witherstave
– Spells: Fleshy Abundance
Sloppity Bilepiper (120)*
– Artefacts of Power: Tome of a Thousand Poxes
– Spells: Gift of Disease
Rotbringer Sorcerer (120)*
– General
– Command Traits: Infernal Conduit
– Spells: Plague Squall
Sloppity Bilepiper (120)**

BATTLELINE
Plaguebearers (240)
– Plagueridden
– Icon Bearer
– Piper
Plaguebearers (120)
– Plagueridden
– Icon Bearer
– Piper
Plaguebearers (240)
– Plagueridden
– Icon Bearer
– Piper

OTHER
Nurglings (100)*
Nurglings (100)*
Beasts of Nurgle (100)**
Beasts of Nurgle (100)**
Plague Drones (200)**
– Icon Bearer
– Bell Toller
– Plaguebringer

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Warlord
**Vanguard

TOTAL POINTS: 1990/2000

Roland Rivera: This is perhaps one of the most unexpected Nurgle lists I have seen since the 3rd edition book dropped. It picked one of the least-used subfactions (Munificent Wanderers), and is running some very rarely picked units in the Rotbringer Sorcerer (two of them even more so) and the Great Unclean One. The fact that this list went 3-0 in Day 1 is nothing short of remarkable. Take a bow, John, take a bow.

This list is clearly playing the objective game above all else, as its 50 Plaguebearers are not much to write home about offensively but can be extremely hard to shift when backed up by a Sloppity Bilepiper to prevent pile-ins and a caster using Fleshy Abundance to juice up their Wound count. It also uses Nurglings and Beasts for a bit of mobility, as well as potential pinning maneuvers. Plague Drones can also pitch in as pinners, while dealing enough damage that they have to be respected.

On the matter of Hero support, the Great Unclean One carries the Witherstave, which makes disease points more effective, and the Infernal Conduit command trait juices up the list’s summoning ability. All in all, a surprising list, but a pleasant surprise indeed.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/O00KjF8dxX

Top Three AoS Lists for Resurgence (1 Day Event)

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This is the top three AoS lists for Resurgence that took place in the Philippines on the 7th of October. It saw 10 players vying to be crowned champion in a 3-game tournament.

We’re very lucky to have gotten to know the Wartilyo crew quite well since their GT we covered back in May. When Lance reached out about producing a Top Three for a recent one dayer in the Philippines, I jumped at the chance. Thanks to Lance for sending the information through and to the players for sending their list writeups!

If you would like your 1 dayer to be covered by Woehammer, join our friendly Discord Server and contact Peter.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Heneral Custard: The list started out as a copy of Liam Kavanaugh’s list from Gymhammer last July, but tweaked to my playstyle. I swapped out Chainrasps for bigger chunks of Spirit Hosts to act as a more imposing anvil, fit in a second Guardian of Souls to spread around the +1 to wound aura (and to attempt Merciless Blizzards), and put Pendant of the Fellwind on the Krulghast because I like them sticking with the Spirit Hosts. The points drop was also a big help, and with an odd 80 points, Craventhrone Guard could accomplish skirmishing, activating Harridans, and completing the odd Surround and Destroy.

Spirit Hosts with the coherency change plus Hoarfrost have been a really fun way to play them. Coupled with the +1 to Hit and +1 to Wound auras, they’re surprisingly dangerous. Suddenly, they aren’t just batteries for Kurdoss or the Krulghast to fulfill Led into the Maelstrom; they do catch people off guard with their damage output. The 1-inch range proved to be a problem, but this is coming from someone who used to run 9 of them in a unit during the last season as Galletian Veterans. Regardless, when they survive the melee, they’re some of best targets for Bait and Trap, and then immediately Harridans can clean up.

Speaking of Kurdoss, he’s just fun to throw into the fray. I often forget that he steals command points, because all I want to do is throw him at a problem and see if he can go the distance.

I wanted to get more use out of the Banshees anti-magic effect, but I think many Nighthaunt players agree with me that there is a certain joy in telling people what the attack profile is. Depending on the match-up, they either made for good counter charging or just being happy little screens.

All in all, Nighthaunt’s current strength feel like their ability to accomplish battle tactics. With the points drop, most of everyone’s favorite tools are viable, and after seeing a list that was all Bladegheist Revenants, I think the ghosts are going to be alright.

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Commentary by Basa Mogul

Primary idea of the army:
1) Go for magical dominance + blocks of hardy tarpits making way for kroak to blast away

The primary idea of my army is to just step on the objectives and defend them by going for magical dominance in the form of buffs, debuffs, mortal wounds, and unbinding while supporting it with blocks of saurus. The slann is built as a support unit that can turn into a melee warrior (although it didn’t come up because the saurus always survived). The starpriests are also support units that can use merciless blizzards when the situation calls for it. Kroak’s role is to really maximize the magic denial and area denial. One of the main features of the army is the Wizard-finder 20-man spear saurus block that can have a maximum profile of 2″ 40/60A 2s 2s -2 1. Last note, 4+ bites from saurus blocks are no joke.

Notable match-up comments
Khorne: The bloodthirster & skullcrusher is damage ok vs saurus, but bloodletters are painful. I will just let them try to do their 5+ spell ignores vs Kroak blasts.

OBR – Nagash: I will try stay away 30in from him, and just buff the team since the rest of the army not too painful. Main goal is to try and wizard-find nagash, and try to dish-out celestial deliverance via arcane vassal while being out of unbind range.

Behemat – I will just tarpit, and then blast with kroak.

Soulblight – I will just stand-on the gravesites, try to counter all spells, and try to do snipe damage on the heroes with kroak.

Nighthaunt – I will overwhelm them with the amount of attack dice to roll. Since they are using MSU, I think kroak will do well against them.

Stormcast – I will try to hide the heroes behind battle line, and protect kroak with all the buffs, if needed.

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BJ Recio: I started the list out with Nagash – the event poster had Nagash sitting on a throne, and as it happened my Nagash was also kit bashed to sit on a throne, so I felt it was fate heh. On a serious note though, what made Nagash worth the 900 points for me was less the 8 spells casting (it’s strong but not that central, I can afford to miscast), but rather the unlimited unbind attempts at +3 roll. That counters the Magical Dominance and Magical mayhem BTs so it seemed like the way to go with the list is battle tactic denial.

There wasn’t a lot of room for OBR units so the bonus command points were not as plentiful, which meant putting in liege kavalos for the free command per turn. Earlier versions of my list used the boneshaper as the general, but Diversionary Tactics didn’t work so well with it because mortisans are slow and hard to position. And I really wanted that command trait to make Bait and Trap and Led Into the Maelstrom hard for my opponent, so I made LK my general.

Battleline-wise, the spear mortek guard with harvester formed the core of my castle, the sword mortek guard was there to grab faraway objectives and force my opponent to split, and the kavalos deathriders were there for my round 1 battle tactic. They’re all expendable because Nagash brings them back half-strength anyway, and I was crematorians so I wanted them to die to deal mortal wounds.

I should note that while the harvester has been nerfed to the ground, it’s 160 points now which for a monster is not bad. The fact that it brings some mortek guard back is more of a bonus than a feature. And since Nagash is there, my opponents tend to think of the harvester as low priority.

Since I did not make my mortisan the general, I couldn’t use Spellcasting Savant as my GS. I went for Overshadow instead, which sucked against Seraphon and their super tough battleline. I anticipated Seraphon to be my weakest matchup overall, since they have bonuses to casting that weakened the point of Nagash’s +3 to unbind rolls. Then I matched against him at random battleplan 1 so I was off my game from the start. I was slightly ahead of him in points but had no chance on my GS. In the future I should consider another GS – maybe Control the Nexus? Still hard.

I did well against other matchups. I knew SBGL is all over right now with hordes of zombies, but between gravetide and the boneshaper’s warscroll spell, plus my harvester-protected mortek guard, I knew I could outlast and wipe those hordes and use the Soul Release spell to force their re-summons to deploy very out of place. Meanwhile, the mirror versus OBR went well because I just tarpitted his Katakros with deathriders buffed by Nagash spells and outscored him by denying BTs and smashing Nagash against his spellcasting savant general.

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Joshua Manalansan: First off, credit for the list and its playstyle goes entirely to Jarod Brown– THE top performing Lumineth Realm-lords player who has pioneered and piloted this list to a 5-0 and 4-1 finish. Much more than that, he has been a mentor to countless players in the Lumineth Discord and is the go-to person for all things Lumineth.

Standouts for this list include Rune of Senthoi, Eltharion, Sevireth, Ellania and Ellathor, double Dawnriders, and double-reinforced Bladelords.

With Rune, Enlightener unbinds on a +4 with the Scinari heroes and Zaitrec. This can be powered up even further with the Optimal Focus realm rule giving another cast and unbind if you go second in the round. Eltharion has one of the best points-to-damage ratios not just in the Lumineth book, but in all of AoS. The twins function as half Enlightener and half Eltharion, growing stronger as the game goes on and getting the bodyguard interaction with the Bladelords. Sevireth just crushes the meta by assassinating Andtorian Locuses, going to the sides of the battlefield, and smashing opponent terrain. Dawnriders are the Swiss army knife of this list. Scores easy points, moves up the board to cast Overwhelming Heat, and provides Speed of Hysh for units that go deep. Bladelords provide the bodyguard rule for our Scinari units and ensures Spellcasting Savant. With Perfect Strike, they will on average deal 9 mortal wounds to whatever they touch.

This list utilizes the Andtorian Acolytes battalion and has overall better usage of primal dice compared to Teclis-based lists. Along with how common Locuses are, the changes to “Look Out, Sir!” and the Sentinel point increase, this list might just be the best way for Lumineth players to tackle the current GHB!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/9H785JMGLU

Top Three AoS Lists for the End Times Grand Tournament 2023

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This is the top three AoS lists for the End Times Grand Tournament 2023 that took place in Czechia on the 7th and 8th of October. It involved 44 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Subfaction: Grinnin’ Blades
– Grand Strategy: Waaagh!

LEADERS
Gobsprakk (240)
Killaboss on Great Gnashtoof (120)
– General
– Command Traits: Supa Sneaky
– Artefacts of Power: Arcane Tome
Swampcalla Shaman and Pot-grot (100)*
– Spells: Hoarfrost
Swampcalla Shaman and Pot-grot (100)*
– Spells: Sneaky Miasma
Snatchaboss on Sludgeraker Beast (290)**
– Mount Traits: Fast ’Un
Swampboss Skumdrekk (280)***

BATTLELINE
Gutrippaz (150)**
– Gutrippa Banner Bearer
– Gutrippa Drummer
– Gutrippa Boss
– Wicked Stikka
Hobgrot Slittaz (80)**
Gutrippaz (150)***
– Gutrippa Boss
– Gutrippa Banner Bearer
– Gutrippa Hornblower
– Wicked Hacka

OTHER
Man-skewer Boltboyz (240)**
Man-skewer Boltboyz (240)***

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: 1990/2000

Aaron Newbom: This is a nice balanced list that has take all comers energy. Gobbsprakk is amazing in this meta and a real all star of the list. It’s hard to leave home without him right now.

The same goes for a single unit of hobgrotz. It’s just so much utility for 80 points

My favorite bit here, though, is the gnashtoof. It’s such a great pinning piece and incredibly annoying to kill for its cost.

In the current GHB sacrificing, your general can be a boon as it opens up tactics. Previously, I would’ve recommended against making the dog general, but it makes sense in this context



Army Faction: Flesh-eater Courts
– Subfaction: Hollowmourne
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired

LEADERS
Abhorrant Archregent (240)*
– General
– Command Traits: Grave Robber
– Artefacts of Power: The Dermal Robe
– Spells: Hoarfrost
Abhorrant Ghoul King (170)*
– Spells: Merciless Blizzard
Abhorrant Ghoul King on Royal Terrorgheist (450)**
– Artefacts of Power: Corpsefane Gauntlet
– Mount Traits: Gruesome Bite
– Spells: Blood Feast
Crypt Haunter Courtier (110)**
Crypt Haunter Courtier (110)**

BATTLELINE
Crypt Horrors (330)
Crypt Horrors (330)
Crypt Ghouls (80)**

OTHER
Royal Beastflayers (115)

ENDLESS SPELLS & INVOCATIONS
1 x Chalice of Ushoran (50)

TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS
*Andtorian Acolytes
**Warlord

TOTAL POINTS: 1985/2000

Hanna Leppänen: This list is a Hollowmourne 99 archetype, with core of the army being 2 units of 9 Crypt Horrors, who of course hit like trucks when buffed. Joachim decided to go with extra artefact for the Spellcasting Savant GS General, picking up the Dermal Robe for better spellcasting, instead of more spells. He has only one Archreagent, which is not typical and has a Ghoul King on Royal Terrorgheist instead of the more common Zombie Dragon King. Terrorgheist is more offensive piece and does have a good spell that gives the target unit a 5+ ward. He also picked 2 Haunter Courtiers to have reliable mustering for his 2 blocks of 9 Crypt Horrors. Weirdly the list lacks one of the best spells the 99 -lists have, Deranged Transformation, but Hollowmourne CA offers some additional mobility to the big blocks of Horrors.

Chalice of Ushoran is a very unorthodox pick, usually seen more in old Morgaunt lists. For Horror lists it doesn’t return models to the meat and bones of the army (Horrors), but you can use it to heal the Terrorgheist King and basically anything within the range of the Endless Spell. One small unit of Royal Beastflayers is a nice tech piece to counter possible Roars preventing feeding frenzy CA’s on the important pieces.

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Army Faction: Gloomspite Gitz
– Subfaction: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable

LEADERS
Fungoid Cave-Shaman (110)*
– General
– Command Traits: The Clammy Hand
– Spells: The Hand of Gork
Madcap Shaman (70)*
– Artefacts of Power: Moonface Mommet
– Spells: Hoarfrost
Squigboss (110)**
Skragrott, the Loonking (230)***

BATTLELINE
Squig Herd (420)**
Boingrot Bounderz (300)**
Boingrot Bounderz (150)***
Moonclan Shootas (120)***
Moonclan Shootas (120)***

OTHER
Sneaky Snufflers (140)**
Gobbapalooza (170)***
– Spells: Squig Lure

TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: 1940/2000

Lodivicus: Sharing a lot of the same core units as the list that won the London GT just a week earlier, Laszlo’s list supports that this core may be the new normal for Jaws of Mork lists (as opposed to the double max Squig Herd and Squig Hoppers lists that preceded it a few battlescrolls ago).

The core of the list consists of Skragrott, one doubled reinforced Squig Herd, a Madcap Shaman (with Moonface Mommet and Hoarfrost), a Squigboss, Boingrot Bounderz, Sneaky Snufflers, Gobbapalooza and, of course, the Bad Moon Loonshrine.

Rather than just regurgitating all of the same information about the core, I’ll direct you to read that commentary here. It was so well written by two experts, that there isn’t much that I could say to expand upon it. So what makes this list different from the one that won the London GT just a week earlier? Two significant changes.

First, the decision to select the Fungoid Cave-Shaman as the general makes getting his Grand Strat pretty reliable. The Spore Squig ability reducing visibility to 12” (even against spells) can be huge for his survivability since he’ll be camping near the Loonshrine for the Clammy Hand command trait benefit. As a second source of Hand of Gork, he can still contribute from the back and can get himself out of dodge if necessary to secure the three points.

Second, Laszlo chose to include two Moonclan Shootas units (as opposed to more Bounderz) to provide some level of ranged support. They are primarily there to be model count for objective control but also serve the purpose of adding extra wound count to the army.


It will be exciting to see what other variations on the remaining points around the core will be in the future. And if the core of list does, as I suspect, become the new normal for Jaws of Mork lists going forward.

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Allegiance: Slaves to Darkness
– Damned Legion: Cabalists
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspire

Leaders
Exalted Hero of Chaos (90)**
– Mark of Chaos: Tzeentch
– Lore of Primal Frost: Merciless Blizzard
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Tzeentch
– Cabalists 2nd Spell: Binding Damnation
– Lore of Primal Frost: Hoarfrost
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Tzeentch
– Cabalists 2nd Spell: Chaotic Conduit
– Universal Spell Lore: Levitate
Chaos Lord (110)*
– General
– Reaperblade & Daemonbound Steel
– Command Trait: Idolater Lord
– Mark of Chaos: Tzeentch
– Lore of Primal Frost: Merciless Blizzard
– Universal Prayer Scripture: Heal
Chaos Lord on Karkadrak (180)**
– Mark of Chaos: Slaanesh
– The Lore of the Damned: Daemonic Speed

Battleline
10 x Chaos Warriors (180)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Murderous Weapon
– Mark of Chaos: Nurgle
– Ensorcelled Banner: The Eroding Icon
10 x Chaos Warriors (180)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Murderous Weapon
– Mark of Chaos: Tzeentch
10 x Chaos Warriors (180)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Murderous Weapon
– Mark of Chaos: Undivided
5 x Chaos Knights (220)**
– Doom Knight (Cursed Lance)
– Standard Bearer
– Hornblower
– Mark of Chaos: Slaanesh

Units
6 x Ogroid Theridons (300)**
– Thorakon
– Banner Bearer
– Charge-Caller
– Goroan Great Axe
– Mark of Chaos: Khorne
– Reinforced x 1

Behemoths
Mutalith Vortex Beast (160)**
Mutalith Vortex Beast (160)

Core Battalions
*Andtorian Acolytes
**Battle Regiment

Total: 2000 / 2000

Roland Rivera: Now here’s a list you don’t see very often. In fact, I think this is a list you wouldn’t see at all prior to the latest Battlescroll. Conventional wisdom in Slaves to Darkness listbuilding is to go light on Heroes so that you have more points to spend on their devastating power-punching troops. This list has chosen a very different approach – support lots of efficiently-priced bodies with lots of Heroes and a bit of long-range shooting.

Notably, this list features 4 Heroes with the rarely-seen Mark of Tzeentch, which can give the list a lot of positional flexibility when combined with the spellcasting power of Cabalists. With so many potential landing spots if the Heroes spread out, Warp Reality starts to function more like a conventional teleportation spell, which in turn makes it very useful. It also features a unit of Nurgle Warriors to hold the line, a unit of Undivided Warriors to pressure objectives, and a unit of Slaanesh Knights for reach. Speaking of reach, 2 Mutalith Vortex Beasts can combine with Tzeentch Heroes to give this list a bit of long-range damage potential that Slaves to Darkness lists typically lack.

The punch in this list comes from Merciless Blizzard (carried by a semi-expendable Exalted Hero) and a unit of 6 Khorne Ogroid Theridons, which hit like a ton of bricks. It’s a style of list we don’t often see out of Slaves to Darkness, but it clearly has some potential.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/UC2JAHRGR8

Top Three AoS Lists for Gran Torneo Huertano Individual de Murcia (Murcia GT)

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This is the top three AoS lists for Gran Torneo Huertano Individual de Murcia that took place in Spain on the 7th and 8th of October. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


LEADER
1 x Saurus Astrolith Bearer (140)**
1 x Slann Starmaster (290)*

– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Comet’s Call, Stellar Tempest
1 x Lord Kroak (410)**
1 x Skink Starpriest (130)**

– Spells: Merciless Blizzard, Cosmic Crush
– Bonding: Krondspine Incarnate of Ghur
1 x Skink Starseer (150)*
– Spells: Merciless Blizzard, Speed of Huanchi


BATTLELINE
10 x Skinks (90)
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
5 x Saurus Guard (140)**
10 x Skinks (90)**

– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler


BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)


ENDLESS SPELL
1 x Aethervoid Pendulum (40)
1 x Suffocating Gravetide (30)


CORE BATTALIONS:
*Andtorian Acolytes
**Warlord


TOTAL POINTS: (1990/2000)



Army Faction: Idoneth Deepkin
– Subfaction: Mor’phann
G.E. The creeping Gloomtide


LEADERS
Isharann Soulrender (100)*
– General
– Command Traits: Teachings of the Túrscoll
Isharann Tidecaster (130)*
– Artefacts of Power: Rune of the Surging Gloomtide
– Spells: Hoarfrost
Akhelian Thrallmaster (100)*


BATTLELINE
Namarti Reavers (320)*
– Icon Bearer
Namarti Thralls (330)*
– Icon Bearer
Namarti Reavers (320)*
– Icon Bearer


BEHEMOTH
Akhelian Leviadon (400)*
– Mount Traits: Ancient


OTHER
Akhelian Allopexes (150)*
– Razorshell Harpoon Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)*
– Razorshell Harpoon Launcher, Barbed Hooks and Blades


TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Army Faction: Stormcast Eternals
– Army Type: Scions of the Storm
– Subfaction: Hammers of Sigmar
– Grand Strategy: Barren Icescape
– Triumph: Bloodthirsty
-holy comand: call for aid


LEADERS
Knight-Draconis (300)*
– General
– Command Traits: Heroic Stature
– Artefacts of Power: Luckstone
– Mount Traits: Celestial Instincts
Knight-Incantor (120)*

– Spells: Merciless Blizzard
Lord-Relictor (130)*
– Prayers: Translocation


BATTLELINE
Stormdrake Guard (680)*
– Stormdrake-Prime
– Drakerider’s Lance
Stormdrake Guard (340)*
– Stormdrake-Prime
– Drakerider’s Lance
Vindictors (110)*
– Vindictor-Prime
– Azyrite Signifier


OTHER
Stormdrake Guard (Single) (170)*
– Stormdrake-Prime
– Drakerider’s Warblade
Annihilators (150)*
– Annihilator-Prime


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000


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Allegiance: Gloomspite Gitz
– Gittish Horde: Grimscuttle
– Grand Strategy: Chasing the Moon
– Triumphs: Bloodthirsty


LEADERS
Scuttleboss on Gigantic Spider (130)**
– Artefact: Headdress of Many Eyes
Skragrott, The Loonking (230)**
Webspinner Shaman on Arachnarok Spider (250)**
– General
– Command Trait: Supa-nasty Venom
– Artefact: Totem of the Spider God
– Lore of the Spiderfang: Sneaky Distraction
Webspinner Shaman (65)*
– Lore of the Spiderfang: Scuttling Terrors
Webspinner Shaman (65)*
– Lore of Primal Frost: Merciless Blizzard


UNITS
6 x Sneaky Snufflers (140)**
10 x Spider Riders (180)
5 x Spider Riders (90)
5 x Spider Riders (90)


BEHEMOTHS
Skitterstrand Arachnarok (180)
Arachnarok Spider with Spiderfang Warparty (210)
– Gloomspite Gitz Battleline (Spiderfang General)
Arachnarok Spider with Spiderfang Warparty (210)
– Gloomspite Gitz Battleline (Spiderfang General)


ENDLESS SPELLS & INVOCATIONS
Scuttletide (80)
Suffocating Gravetide (30)


CORE BATTALIONS
*Andtorian Acolytes
**Warlord


ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 1950/2000 WOUNDS: 136

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/VR51N4REGV