This is the top three AoS lists for the False Alarm GT/24 that took place in Canada on the 13th and 14th of April. It saw 40 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Maggotkin of Nurgle – Subfaction: Blessed Sons – Grand Strategy: Spellcasting Savant – Triumphs: Bloodthirsty
Leaders Bloab Rotspawned (310) – Lore of Malignance: Gift of Disease Morbidex Twiceborn (300) The Glottkin (580) – Lore of Malignance: Rancid Visitations Orghotts Daemonspew (320)* Rotbringer Sorcerer (120)* – General – Command Trait: Grandfather’s Blessing – Artefact: The Splithorn Helm – Lore of Primal Frost: Merciless Blizzard
Battleline 10 x Plaguebearers (120)* 10 x Plaguebearers (120)* 10 x Plaguebearers (120)*
Core Battalions *Battle Regiment
Total: 1990 / 2000
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Army Faction: Seraphon – Army Type: Coalesced – Army Subfaction: Koatl’s Claw – Grand Strategy: Continuous Expansion
LEADER 1 x Skink Starseer (160)* – Spells: Heavenly Frenzy 1 x Saurus Oldblood on Carnosaur (240)* – Artefacts: Blade of Realities 1 x Saurus Astrolith Bearer (160)** – General 1 x Saurus Oldblood on Carnosaur (240)**
Allegiance: Idoneth Deepkin – Enclave: Fuethan (sharks auto wound on 6s to hit) – Grand Strategy: The Creeping Gloomtide (nothing near the boat at end of game) – Triumphs: Ignore battleshock
Leaders Akhelian King (220)* (can make stuff strike first) – General – Bladed Polearm – Command Trait: Unstoppable Fury (+2 attacks for each units within 3″) – Mount Trait: Voidchill Darkness (-1 to hit for units within 3″) Isharann Soulrender (100)* (brings back d3 namarti and has a once per game auto kill ability) – Artefact: Arcane Tome (Universal Artefact) Lotann, Warden of the Soul Ledgers (110)* (+1 to wound aura and tides ability)
Battleline 30 x Namarti Reavers (480)* – Reinforced x 2 20 x Namarti Thralls (220)* – Reinforced x 1 1 x Bloodthirsty Shiver Akhelian Allopex (150)* 1 x Bloodthirsty Shiver Akhelian Allopex (150)* 1 x Bloodthirsty Shiver Akhelian Allopex (150)*
Behemoths Akhelian Leviadon (400)* (aura of +1 to save and hit)
Terrain Gloomtide Shipwreck (0) (5+ ward wholly within 6″ and can garrison stuff inside)
Core Battalions *Battle Regiment
Total: 1980 / 2000
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Army Faction: Orruk Warclans – Army Type: Kruleboyz – Subfaction: Big Yellers – Grand Strategy: Waaagh! – Triumph: Inspired
LEADERS Snatchaboss on Sludgeraker Beast (290)* – General – Command Traits: Supa Sneaky – Artefacts of Power: Mork’s Eye Pebble – Mount Traits: Fast ’Un Swampcalla Shaman and Pot-grot (100)* – Spells: Merciless Blizzard Killaboss with Stab-Grot (80)* – Boss‑hacka and Skareshield Swampboss Skumdrekk (280)** Swampcalla Shaman and Pot-grot (100)** – Spells: Choking Mist
BATTLELINE Gutrippaz (300)* – Gutrippa Drummer – Gutrippa Hornblower – Gutrippa Boss – Wicked Stikka – 2 x Gutrippa Banner Bearer Man-skewer Boltboyz (360)** – Boltboy Boss Man-skewer Boltboyz (120)** – Boltboy Boss Man-skewer Boltboyz (120)** – Boltboy Boss Hobgrot Slittaz (80)** – Scrap Totem Bearer – Noise-maker – Hobgrot Boss
OTHER Daggok’s Stab-ladz (70)* Hobgrot Slittaz (80)** – Scrap Totem Bearer – Noise-maker – Hobgrot Boss
This is the top three AoS lists for Dwellers Below AoS GT that took place in Canada on the 6th and 7th of January. It saw 26 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Flesh-eater Courts – Grand Court: Morgaunt – Grand Strategy: Spellcasting Savant – Triumphs: Indomitable
Battleline 30 x Cryptguard (420)** – Reinforced x 2 3 x Morbheg Knights (150)*** 3 x Morbheg Knights (150)*** 3 x Morbheg Knights (150)***
Units 20 x Royal Beastflayers (220)** 20 x Royal Beastflayers (220)***
Endless Spells & Invocations Chalice of Ushoran (50)
Core Battalions *Andtorian Acolytes **Wizard-Finders of Andtor ***Battle Regiment
Total: 1990 / 2000
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Allegiance: Skaven – Grand Strategy: Arch-corruptors of the Mortal Realms – Triumphs: Who needs em..
Leaders Grey Seer (110)* – General – Command Trait: Shaman of the Chilled Lands – Artefact: Skavenbrew – Lore of Ruin: Death Frenzy – Lore of Ruin: Skitterleap Grey Seer on Screaming Bell (240)* – Lore of Ruin: Death Frenzy – Lore of Ruin: Skitterleap Master Moulder (80)* – Artefact: Foulhide Plague Priest on Plague Furnace (270)** – Universal Prayer Scripture: Heal Skabbik Plagueseeker (140)** – Noxious Prayers: Rabid-rabid! Plague Priest (100)** – Universal Prayer Scripture: Guidance
Battleline 20 x Clanrats (100)* – Rusty Blade – 1x Standard Bearers – 1x Standard Bell Ringers 20 x Clanrats (100)** – Rusty Blade – 1x Standard Bearers – 1x Standard Bell Ringers 4 x Rat Ogors (260) – Reinforced x 1 4 x Rat Ogors (260) – Reinforced x 1 5 x Plague Censer Bearers (100)
Units 1 x Warp-Grinder (60) Skabbik’s Plaguepack (140)
Behemoths Hell Pit Abomination (180)
Core Battalions *Warlord **Warlord
Additional Enhancements Spell Artefact
Total: 2000 / 2000
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Army Faction: Slaves to Darkness – Army Subfaction: Host of the Everchosen – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADER 1 x Chaos Sorcerer Lord (120)* – Spells: Merciless Blizzard – Mark of Chaos: Nurgle 1 x Chaos Lord (110)* – General – Command Traits: Master of Magic – Reaperblade and Daemonbound Steel – Artefacts: Arcane Tome – Mark of Chaos: Slaanesh 1 x Slaves to Darkness Daemon Prince (150)** – Daemonic Axe – Wings – Mark of Chaos: Nurgle
BATTLELINE 10 x Chaos Chosen (230)** – Exalted Champion – 2 x Icon Bearer – 2 x Skull Drummer – Ensorcelled Banner: The Banner of Screaming Flesh – Mark of Chaos: Slaanesh 20 x Chaos Warriors (180)** – Aspiring Champion – 2 x Standard Bearer – 2 x Hornblower – Ensorcelled Halberd – Ensorcelled Banner: The Eroding Icon – Mark of Chaos: Nurgle 10 x Chaos Warriors (180)** – Aspiring Champion – Standard Bearer – Hornblower – Murderous Weapon – Mark of Chaos: Nurgle 1 x Chaos Chariot (80)** – Chaos Greatblade and Lashing Whip – Mark of Chaos: Nurgle 1 x Chaos Chariot (80)** – Chaos Greatblade and Lashing Whip – Mark of Chaos: Nurgle 10 x Chaos Chosen (230)** – Exalted Champion – 2 x Icon Bearer – 2 x Skull Drummer – Mark of Chaos: Nurgle
This is the top three AoS lists for the VIC GT 2024 that took place in Australia on the 16th and 17th of March. It saw 44 players vying to be crowned champion in a 6-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Skaven – Grand Strategy: Arch-corruptors of the Mortal Realms – Triumphs: Bloodthirsty
LEADER 1 x Grey Seer On Screaming Bell (240) – Artefacts: Skavenbrew – Spells: Skitterleap, Death Frenzy 1 x Grey Seer On Screaming Bell (240)* – General – Command Traits: Diabolical Schemer – Spells: Levitate, Death Frenzy 1 x Plague Priest (100)** – Prayers: Rabid-rabid! 1 x Grey Seer (110)*** – Spells: Hoarfrost, Merciless Blizzard 1 x Plague Priest On Plague Furnace (270)*** – Prayers: Disease-disease! 1 x Skabbik Plagueseeker (140)*** – Prayers: Filth-filth!
BATTLELINE 20 x Clanrats (100)* – Rusty Blade 20 x Clanrats (100)* – Rusty Blade 15 x Plague Censer Bearers (300)** 15 x Plague Censer Bearers (300)**
ENDLESS SPELL 1 x Soulscream Bridge (80)
OTHER 5 x Skabbik’s Plaguepack (140)***
CORE BATTALIONS: *Battle Regiment **Wizard-finders of Andtor ***Warlord
TOTAL POINTS: (1980/2000)
Kieren Coates: Now this is my own list so i can provide a bit more insight into this one!
However, variants of this list have been floating around for some time, especially since it ran second place at the GW open in Atlanta – however I was personally destroyed by one of the OG’s of bells in the current meta, Stuart the iron gutsman in a skaven mirror months prior.
With the list facing a 120 point nerf in the recent battlescroll, changes were needed to be made and the most optimal change was reducing one bell down to a seer, but honestly… i think its better
By taking a seer instead, it gives access to both blizzard and hoarfrost which are incredibly pivotal spells, with hoarfrost greatly assisting in two of my wins (Big Waaagh and gargants), and now with the new wizard finders having a 3rd small hero means you have access to warlord, and then using the priest to provide wizard finders to the 30 censors for that critical 5+ spell block.
The concept of the list is simple – with 6 masterclan/pestilence heroes unless the enemy fights you, you have your grand strategy by default. Combined with simple tactics you can very easily score 28 points.
Now, that means if the enemy can do the same, it comes down to who can control the primaries for those critical turns – not only does this list have the bodies to outmuscle most lists, but skabbick’s prayer to automatically take an objective if his squad is on it is brutal in control matchups, game changingly so in some cases.
Sit in the most optimal zone of the board, force the enemy to have to take the risk into you, and if they are unable to piece through the screaming bells, furnaces and clanrats then expect them to be cleared by the powerhouse that is 2×15 censors.
on the charge with prayer, all out attack and skabbicks pack within 18″ its 75 attacks, 2’s, 2’s, rend 1 damage 2
For context thats 70 damage into a 4+ save enemy – thats without adding in hoarfrost, skavenbrew, or death frenzy to further fight again when your models die
Be aware however the list isnt without weakness – if your PCB’s die early by not protecting them, or they are shot down from a distance you will be left with all bodies and no teeth. Against ranged lists you must use smart positioning, soulscream bridge and gnawholes to close the gap and get into threat range while controlling the board with the remaining bodies
While the list has been nerfed by 120 points, it still certainly has its punch and can beat down on most melle armies, but be afraid of the ranged powerhouses that can take out your hammers before they get a chance to engage.
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Allegiance: Sons of Behemat – Tribe: King Brodd’s Stomp – Grand Strategy: Overshadow – Triumphs: Inspired
Leaders King Brodd (520) – General – Command Trait: Big Eater Gatebreaker Mega-Gargant (500) – Artefact: Amulet of Destiny (Universal Artefact) Warstomper Mega-Gargant (440)* – Nullstone Adornment: Hand-carved Nullstone Icon
Battleline 1 x Mancrusher Gargants (130)* 1 x Mancrusher Gargants (130)* 1 x Mancrusher Gargants (130)* 1 x Mancrusher Gargants (130)*
Core Battalions *Battle Regiment
Total: 1980 / 2000
Peter: I’ve been lucky enough to know the PlasticCraic team for a while now. So when Joel popped up in the listing, we decided to do something a little different for his list review!
Peter: Thanks for agreeing to do this! We don’t often see Sons topping the tables of events these days. What is it that separates your list from other Sons lists that gave you that little extra zing?
Joel: Funnily enough, the list i took seems to be ‘the’ brodds stomp list getting around at the moment, and I’d be wrong to take the credit for coming up with it. It does play vastly different to a regular sons list. Their biggest flaw was ironically survivability. Megas have been used as the yard stick for damage output since they were released, and in brodds stomp you kind of fix that flaw by getting a 5+ ward on brodds 40 wounds. The extra zing would have to be the kings stomp, which is the brodds stomp specific monstrous action. I used this pretty aggressively to tie up units and snipe out heroes. Throwing terrain is cool and all, but this one takes the cake for me.
Peter: Your only loss came to Kieren and his ratties. Was this just a weight of numbers issue that caused the issue for your megas? Not discounting that Kieren is probably the top Skaven player.
Joel: Kieren had a dream turn 1, applying every buff to 15 plague sensor bearers, including a -3 rend hoarfrost. I didn’t zone out the bridge properly, and he got into my guts, wiping out the warstomper and a mancrusher with a 12″ charge. Safe to say, the 20 attacks a model (sarcasm) comfortably lifted them with ease. Skaven can be a really tough matchup for sons, between the debuffs from the bells and weight of dice from stupidly cheap 2 wound rats. Full credit to Kieren, though. VICGT was his first 5-0, and he deserved the win. I doubt I’m the only one to say that I’m glad to see the back of PCBs leading into 4th!
Peter: So are there any changes you’d make to the lost following VICGT? Or are you looking to have fun with it all for the lame duck period?
Joel: There’s a good chance I’ll be playing sons again for fatal4play, which is a 4-player teams event in June. And after VICGT, I’ll most likely swap out the gatebreaker for a krakeneater. Hitting on 4+s really sucks, and I used the pulverising strike ability more than I’d like to admit. The krakeneater adds some objective kicking, which is always handy, especially when in brodds you dont want to spread out too much and lose the 5+ ward. Krakens do less damage, but atleast they hit on 3+s base and are another good choice to hurl terrain with as you get more milage out of an all out attack, given they come with a decent shooting profile already.
Peter: Thanks Joel!
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Army Faction: Idoneth Deepkin – Subfaction: Ionrach – Grand Strategy: The Creeping Gloomtide – Triumph: Inspired
LEADERS Akhelian King (220)* – General – Command Traits: Unstoppable Fury – Bladed Polearm and Falchion – Artefacts of Power: Potion of Hateful Frenzy – Mount Traits: Voidchill Darkness Lotann (110)* Isharann Soulscryer (140)* – Prayers: Curse – Nullstone Adornments: Pouch of Nulldust
BEHEMOTH Akhelian Leviadon (400)* – Mount Traits: Reverberating Carapace
OTHER Akhelian Allopexes (150)* – Razorshell Harpoon Launcher
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1980/2000
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Allegiance: Slaves to Darkness – Damned Legion: Knights of the Empty Throne – Grand Strategy: Overshadow – Triumphs: Bloodthirsty
Leaders Be’Lakor, the Dark Master (340)* – The Lore of the Damned: Binding Damnation Chaos Sorcerer Lord (120)* – General – Command Trait: Shaman of the Chilled Lands – Artefact: Chaos Familiar – Mark of Chaos: Nurgle – The Lore of the Damned: Daemonic Speed
Battleline 5 x Chaos Knights (220)* -4x Cursed Lance -plague Flail -standard bearer -hornblower – Mark of Chaos: Nurgle – Ensorcelled Banner: The Eroding Icon 9 x The Unmade (80)* – Mark of Chaos: Undivided 9 x Untamed Beasts (80)* – Mark of Chaos: Undivided 6 x Varanguard (560)* – 6x Fellspear – Mark of Chaos: Khorne – Reinforced x 1 6 x Varanguard (560)* – 3x Fellspear – 3x Daemonforged Blade – Mark of Chaos: Khorne – Reinforced x 1
This is the top three AoS lists for The South Coast AoS Singles that took place in the UK on the 2nd and 3rd of March. It saw 21 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Ogor Mawtribes – Mawtribe: Boulderhead – Grand Strategy: Ready for Plunder – Triumphs:
Leaders Queen Divine (400) Huskard on Stonehorn – Blood Vulture – Mount Trait: Metalcruncher – Prayer: Keening Gale Rishi (150)* Tyrant – Artefact: Splatter-cleaver – Big Name: Deathcheater Big Chungus (460)* Frostlord on Stonehorn – General – Command Trait: Touched by the Everwinter – Mount Trait: Rockmane Elder – Prayer: Pulverising Hailstorm – Nullstone Adornment: Pouch of Nulldust
Battleline
Behemoths The TERF Eater (330)* Stonehorn Beastriders – Weapon: Blood Vulture Netflix Comedy Special (330)* Stonehorn Beastriders – Weapon: Blood Vulture Lesbian Bed Death (330)* Stonehorn Beastriders – Weapon: Blood Vulture
Core Battalions *Battle Regiment
Total: 2000 / 2000
Roland Rivera: Hazel’s Ogors are back, and it’s like they never left. The name of the game is simple – play as many Stonehorns as you can afford to stuff into a list, and let their combination of durability, speed, damage, and capture power carry you to victory. The Tyrant is a fun complement to the big things, as it carries a source of AoE healing in the Splatter-Cleaver.
An interesting decision made by Hazel here is to not play any casters and instead opt for the Nullstone enhancement. I suspect this decision was spurred by the new Battle Tactic for the Nullstone enhancement bearer introduced in the latest Battlescroll. Otherwise, I think putting Arcane Tome on the Frostlord on Stonehorn would have been a very attractive option.
Hazel is perhaps one of the best Ogor players in the UK (if not the world), and she has showcased her skills once again with this list.
Leaders Knight-Incantor (120)* – General – Command Trait: Eater of Magic – Artefact: Mirrorshield – Spell: Celestial Blades Karazai, The Scarred (510)* Ionus Cryptborn, Warden of Lost Souls (400)*** – Prayer: Divine Light – Prayer: Translocation Knight-Relictor (90)** – Prayer: Bless Weapons – Universal Prayer Scripture: Heal The Light of Eltharion (230)* – Allies
Battleline 5 x Vanquishers (100)*** 5 x Vanquishers (100)*** 2 x Dracothian Guard Fulminators (240)*
Units 6 x Questor Soulsworn (210)**
Core Battalions *Warlord **Wizard-Finders of Andtor ***Battle Regiment
Additional Enhancements Prayer Holy Command: Call for Aid
Total: 2000 / 2000
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Allegiance: Big Waaagh! – Mortal Realm: Ghur – Grand Strategy: Waaagh! – Triumphs: Bloodthirsty
Leaders Killaboss on Great Gnashtoof (110)*** – General – Command Trait: Supa Sneaky – Artefact: Mork’s Eye Pebble – Mount Trait: Fast ‘Un Orruk Warchanter (120)*** – Warbeat: Get ‘Em Beat Orruk Warchanter (120)*** – Warbeat: Fixin’ Beat Wurrgog Prophet (170)* – Artefact: Glowin’ Tattooz – Spell: Levitate Orruk Weirdnob Shaman (90)* – Lore of the Weird: Da Great Big Green Hand of Gork
Roland Rivera: The Big Waaagh list that took 3rd at this tournament is an interesting one – while the likes of a Wurrgog Prophet, Warchanters, and a Weirdnob Shaman are pretty standard fare for this army, this list has a few interesting picks that merit further discussion.
The first is the Killaboss on Gnashtoof – the recipient of yet another price cut (this unit was 200 points when 3rd edition launched!), GW is practically begging Orruk players to field it; its stats are very efficient by virtue of how cheap it is. Part of his job in this army is to be a Kruleboyz General to open up the gimme Battle Tactic that is Take Dat, Ya Suckers!, and the other part is to babysit the unit of Gutrippaz that is screening for their heavier-hitting Ironjawz cousins. Next is the reinforced unit of Maw-Grunta Gougers – this is so rarely seen, I had forgotten the unit could be reinforced until I saw this list. Ardboys, fresh off a much-needed points cut, are beginning to see more consistent play. Last but not least, Big Waaagh players rarely play more than 6 Gore-Gruntas, but Sebastian decided that wasn’t enough Pig for him, so he packed 3 more.
While some of the choices made in listbuilding were definitely unorthodox, there’s no arguing with the results. This list did very well, demonstrating the depth of the Orruk Warclans unit lineup and the power of the Big Waaagh! allegiance abilities.
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Army Faction: Idoneth Deepkin – Subfaction: Ionrach – Grand Strategy: The Creeping Gloomtide – Triumph: Inspired
LEADERS Akhelian King (220)* – General – Command Traits: Unstoppable Fury – Bladed Polearm and Falchion – Artefacts of Power: Potion of Hateful Frenzy – Mount Traits: Savage Ferocity Volturnos (230)* Isharann Soulrender (100)* – Bonding: Krondspine Incarnate of Ghur – Nullstone Adornments: Polished Nullstone Pebble
BATTLELINE Akhelian Ishlaen Guard (160)* – Lochian Prince – Musician – Standard Bearer Akhelian Ishlaen Guard (160)* – Lochian Prince – Musician – Standard Bearer Akhelian Morrsarr Guard (320)* – Lochian Prince – 2 x Musician – 2 x Standard Bearer Akhelian Morrsarr Guard (320)* – Lochian Prince – 2 x Musician – 2 x Standard Bearer
This is the top three AoS lists for the Gods of War IV that took place in Italy on the 10th and 11th of February. It saw 78 players vying to be crowned champion over 5 rounds.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Maggotkin of Nurgle – Army Subfaction: Befouling Host – Grand Strategy: Corrupt Arcane Nexus – Triumphs: Bloodthirsty
LEADER 1 x Bloab Rotspawned (310) – Spells: Rancid Visitations 1 x Morbidex Twiceborn (290) 1 x Orghotts Daemonspew (320) 1 x The Glottkin (580)* – Spells: Magnificent Buboes 1 x Sloppity Bilepiper (120)* – General – Command Traits: Pestilent Breath – Artefacts: The Witherstave BATTLELINE 10 x Plaguebearers (120)* – Plagueridden – Icon Bearer – Piper 10 x Plaguebearers (120)* – Plagueridden – Icon Bearer – Piper 10 x Plaguebearers (120)* – Plagueridden – Icon Bearer – Piper
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1980/2000)
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Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumph: Bloodthirsty LEADERS Orruk Weirdnob Shaman (90)* – General – Command Traits: Shaman of the Chilled Lands – Spells: Da Great Big Green Hand of Gork, Foot of Gork Wurrgog Prophet (170)* – Artefacts of Power: Glowin’ Tattooz – Spells: Hoarfrost, Levitate Gobsprakk (240)** – Spells: Sneaky Miasma Orruk Warchanter (120)** – Warbeats: Get ’Em Beat Orruk Warchanter (120)** – Warbeats: Fixin’ Beat
BATTLELINE Orruk Brutes (140) – Brute Boss – Gore-choppa – Jagged Gore-hacka – Boss Choppa Orruk Brutes (140) – Brute Boss – Gore-choppa – Boss Choppa – Jagged Gore-hacka Orruk Brutes (140) – Brute Boss – Gore-choppa – Jagged Gore-hacka – Boss Choppa Moonclan Stabbas (120)** – Moonclan Boss – Bad Moon Icon Bearer – Gong Basher – 3 Barbed Nets – Stabba
OTHER Orruk Gore-gruntas (340) – Gore-grunta Boss – Jagged Gore-hacka Brute Ragerz (200) – 6 x Chain-smasha Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka
CORE BATTALIONS *Andtorian Acolytes **Warlord
TOTAL POINTS: 1990/2000
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Army Faction: Blades of Khorne – Subfaction: Goretide – Grand Strategy: Slaughter of Sorcery – Triumph: Bloodthirsty
LEADERS Bloodthirster of Unfettered Fury (330)* – General – Command Traits: Firebrand – Artefacts of Power: Ar’gath, the King of Blades – Prayers: Bloodbind, Bronzed Flesh, Killer Instinct Korghos Khul (160)* Realmgore Ritualist (110)* – Prayers: Blood Sacrifice, Bloodbind, Killer Instinct Skarbrand (380)** Slaughterpriest (110)** – Hackblade and Wrath-hammer – Prayers: Blood Sacrifice, Bloodbind, Killer Instinct – Nullstone Adornments: Pouch of Nulldust Valkia the Bloody (140)**
ENDLESS SPELLS & INVOCATIONS 1 x Hexgorger Skulls (50)
TERRAIN 1 x Skull Altar (0)
CORE BATTALIONS *Warlord **Warlord
TOTAL POINTS: 1980/2000
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Allegiance: Idoneth Deepkin – Enclave: Fuethan – Mortal Realm: Ulgu – Grand Strategy: Dominion of the Deep Ones – Triumphs:
LEADERS Isharann Tidecaster (130)* – General – Command Trait: Teachings of the Turscoll – Artefact: Rune of the Surging Gloomtide – Lore of the Deeps: Steed of Tides Sevireth, Lord of the Seventh Wind (270)** – Allies
UNITS 1 x Bloodthirsty Shiver Akhelian Allopex (150)* 1 x Bloodthirsty Shiver Akhelian Allopex (150)* 1 x Bloodthirsty Shiver Akhelian Allopex (150)* 1 x Bloodthirsty Shiver Akhelian Allopex (150)** 1 x Bloodthirsty Shiver Akhelian Allopex (150)** 1 x Bloodthirsty Shiver Akhelian Allopex (150)** 1 x Akhelian Allopexes (150)** – Razorshell Harpoon 1 x Akhelian Allopexes (150)** – Razorshell Harpoon BEHEMOTHS Akhelian Leviadon (400)** – Mount Trait: Reverberating Carapace – Idoneth Deepkin Battleline (Enclave: Nautilar)
This is the top three AoS lists for the Midwest Bash 2024 GT that took place in the USA on the 17th and 18th of February. It saw 28 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Grand Strategy: Empire of Corpses – Triumph: Inspired
Leaders Mannfred von Carstein, Mortarch of Night (400)* – Lore of the Deathmages: Waste Away Lauka Vai, Mother of Nightmares (300)** – Lore of the Vampires: Vile Transference Vampire Lord (150)*** – General – Command Trait: Unbending Will – Artefact: Morbheg’s Claw – Lore of Primal Frost: Hoarfrost Necromancer (100)*** – Lore of Primal Frost: Merciless Blizzard
Battleline 3 x Fell Bats (100)* 3 x Vargheists (130)* 10 x Dire Wolves (150)** 10 x Deathrattle Skeletons (110)** 20 x Deadwalker Zombies (150)**
Units 20 x Grave Guard (320)** – Great Wight Blades – Reinforced x 1
Roland Rivera: While we have seen Legion of Night lists starring Mannfred before, the tactical depth of being able to counter-charge enemy units (via Ageless Cunning), teleport your Heroes on demand (via Swift Form), or have Mannfred preemptively charge an opponent that merely gets near him (via Mortarch of Night) cannot be overstated. These tools (along with the gravesite deepstrikes that are available to every Soulblight player) let you dictate many engagements, which means you will have a strong chance to win almost any game.
Alongside Mannfred are the usual suspects – a Vampire Lord with Unbending Will magnifies the effectiveness of your Summonable objective sitters, Necromancers make good Blizzard caddies thanks to their bodyguard save, and Grave Guard make for a very reliable hammer that absorbs buffs extremely well.
There are some interesting additions in this list, however – Lauka Vai is a great independent operator that is also capable of some shenanigans if she resolves her 6″ pile-in spell, and a unit of Vargheists gives you a deepstriking unit with enough punch to force your opponent to respect the threat of it. All in all, this list has a seemingly endless bag of tricks to keep its opponents off balance, and has the results to prove its power.
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Army Faction: Idoneth Deepkin – Army Subfaction: Ionrach – Grand Strategy: Overshadow – Triumphs: Inspired
LEADER 1 x Akhelian King (220)* – General – Command Traits: Unstoppable Fury – Bladed Polearm and Falchion – Mount Traits: Voidchill Darkness 1 x Eidolon of Mathlann Aspect of the Storm (300)* – Artefacts: Bio-shock Shell 1 x Neave Blacktalon (The Blacktalons) (340)**
BATTLELINE 6 x Akhelian Morrsarr Guard (160)* – Lochian Prince – 2 x Standard Bearer – 2 x Musician 6 x Akhelian Morrsarr Guard (160)* – Lochian Prince – 2 x Musician – 2 x Standard Bearer 10 x Namarti Reavers (160)* 10 x Namarti Reavers (160)* 10 x Namarti Reavers (160)*
OTHER 1 x Lorai (The Blacktalons) (340)** 3 x Neave’s Companions (The Blacktalons) (340)**
CORE BATTALIONS: *Battle Regiment **Regiment of Renown
TOTAL POINTS: (1980/2000)
Jake Bentrup: This list revolves around a core of 2×6 eels and an akhelian king with the typical unstoppable fury, voidchill darkness load out. The game plan is to make the opponent go first in round 1 and stay in position to give away priority in 2–that way bottom of 2 the eel+king combo can pop Lord of Tides for d3 units fight first, and I get to remove key pieces without my opponent getting a turn to slap back before my high tide in turn 3. The supporting cast is a not-so-typical eidolon of the storm and The Blacktalons. The Eidolon is there for its +1 to wound(excluding mounts) aura and as an unexpectedly durable hammer. It also gets my Artefact choice of bioshock shell for a once per game chance to make an enemy hero fight last in case any big punchy heroes want to get in my face turn 1. The Blacktalons work rather well in Idoneth as Lorai has all the right keywords to get a ritual option, and the companions do a great job as a mid board anchor for Neave Neave herself is an absolute bully and works great either for harassing units that I’d rather not stay in combat with or taking out small heroes and then popping back to safety to repeat the process. Finally, we have 3 MSU reaver squads to act as a screen turn 1 and chip through screens or soften up priority targets.
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Allegiance: Beasts of Chaos – Greatfray: Darkwalkers – Grand Strategy: Spellcasting Savant – Triumphs:
Leaders Great Bray-Shaman (100)* – General – Command Trait: Slakefray Reveller – Artefact: Brayblast Trumpet – Universal Spell Lore: Ghost-mist Beasts of Chaos Tzaangor Shaman (120)* – Artefact: Bleating Gnarlstaff – Lore of Primal Frost: Merciless Blizzard Grashrak Fellhoof (180)* – Lore of the Twisted Wilds: Tendrils of Atrophy Magister – The Coven of Thryx (320)** – Allies
Battleline 10 x Ungors (80) – Mauls & Half-Shields 10 x Ungors (80) – Mauls & Half-Shields 10 x Ungors (80) – Mauls & Half-Shields 10 x Ungor Raiders (130) 10 x Ungor Raiders (130)
Units 5 x Grashrak’s Despoilers (0)* 6 x Beasts of Chaos Tzaangor Enlightened (180) – Reinforced x 1 6 x Beasts of Chaos Tzaangor Enlightened (180) – Reinforced x 1 6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (420) – Reinforced x 1 10 x Horrors of Tzeentch – The Coven of Thryx (0)** – Allies
Endless Spells & Invocations Burning Sigil of Tzeentch – The Coven of Thryx (0) Daemonic Simulacrum – The Coven of Thryx (0) Tome of Eyes – The Coven of Thryx (0)
Eli Sweatt: I started originally with a plan to make a BoC list that worked without Be’lakor or Bullgors. It evolved into a list that punishes opponents that make me go first and counter deploying. Then harassing my opponent with chip dmg from while flooding the board and then following up with an Enlightended counter punch once turn 2 rend kicks in.
The punch of this list is the Enlightened Tzaangor. The ones on disc can be anywhere they need to be with their movement for the counterpunch. And the ones on foot are cheap and can trade up at an amazing price price. The only downside for the foot variant is their movement but Slakefray Reveller (+3 normal move for all units on field if unit is within 6″ of terrain) fixes that making their movement a respectable 9″ with some planning. Plus, denying cmds in the combat phase really messes with opponents’ expectations.
The ungor and ungor raiders are the workhorses. They screen, they poke, they darkwalkers away, they steal objectives and are my main battle tactic scorers.
As for heroes, my Brayshaman General’s whole life is one of solitude living behind a herdstone in the corner. Doing so helps keep the odds of the grand strategy spellcasting savant high and keeps my Slakefray Reveller active.
Fellhoof is just the best point cost for ritual of ruins off the table. He does ritual of ruins at 18″ like bray shamans but has 6 wounds so he can typically survive the 2d3 mortals to himself it costs for turn 1 and 2. Then he comes in with an amazing warscroll spell of +1 to hit and d3 mortals to a target. The extra lads that he comes with are just a bonus and a usually a throw-away screen or to contest an unappealing objective at the start of a game. Overall, he saves me 20 points vs. two shamans, and I get an extra screen.
The Tzaangor shaman is my Blizzard wizard due to his once per game cast at +3. But he does more his ability to zip around the table and use Bleating Gnarlstaff on terrain and objectives (End of my movement if he is within 6 of one on a 2+ he does d3 mortals to all Non BoC units within 6″ of that terrain or objective). That alone is amazing and made it my favorite artefact in the book, but even better, it combos with the Coven.
Now, the Coven of Thryx is the secret spice. Originally, I added it in to prevent all ins from opponents on turn 1. While it does that decently, It does something more to armies that want to give me the first turn and bunker. I realized that with Bleating Gnarlstaff hitting non BoC units, I can force the endless spells of the coven to swap during the end of movement so I can get a double tap off of the sigil switch. I call it the Coven trick.
The typical plan for this list goes like this. Once my opponent finishes dropping, I deploy the Coven with the magister outside of 30 of any opponent heroes. If giving second turn, I summon a sigil defensively before the game starts, but if given first, the Coven trick is on. I summon the Simulacrum before the start of the game from the magister. Do magical Dominance turn 1 and cast the Tome of Eyes. Run the magister, run forward 11, and move the pink horrors near a terrain. Use Tzaangor Shaman’s Bleating Gnarlstaff at end of movement on the terrain and hit the horrors. Turn the Tome of eyes into the sigil via Coven of Thryx end of phase ability creating a sigil in the opponents face that activates twice. Once for the swap (via Coven of Thryx warscroll) and again for the normal Sigil end of movement activation.
In the recent battlescroll the Coven did get a rewrite to clean up some of the wording and change some slight behavior of the trick (like make it easier to repeat) but the core basis of the Coven trick remained and still functions.
I suspect a hidden control build exists in Slaves to Darkness featuring this trick via a Fomoroid Crusher and include Belakor for more control but someone else can figure that out.
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Army Faction: Gloomspite Gitz – Subfaction: King’s Gitz – Grand Strategy: Chasing the Moon – Triumph: Inspired
LEADERS Rabble-Rowza (100)* – General – Command Traits: The Clammy Hand – Artefacts of Power: Arcane Tome Grinkrak the Great (220)** Skragrott, the Loonking (230)***
BATTLELINE Moonclan Shootas (120)* – Moonclan Boss – Bad Moon Icon Bearer – Gong Basher Moonclan Shootas (120)* – Moonclan Boss – Bad Moon Icon Bearer – Gong Basher Moonclan Shootas (120)* – Moonclan Boss – Bad Moon Icon Bearer – Gong Basher
OTHER Fellwater Troggoths (170)* Fellwater Troggoths (170)* Gobbapalooza (180)** – Spells: The Hand of Gork Grinkrak’s Looncourt (220)** Marshcrawla Sloggoth (170)** Loonsmasha Fanatics (110)*** Loonsmasha Fanatics (110)*** Loonsmasha Fanatics (110)***
ENDLESS SPELLS & INVOCATIONS 1 x Ravenak’s Gnashing Jaws (70)
David Erger: There is not much to say about the list, other than it’s all about deception. Only the gitz player knows where the fanatics are hiding at and with the clammy hand command trait, plus the King’s Gitz battle trait. You bring back almost guaranteed two units at the end of the turn.
A fun thing to do is to put your shoota units in a horseshoe formation. Depending on what is going to charge the shoota unit, you can put your fanatics in the open part, and they can swing over the shoota unit due to them having 3 inch melee range. And Grinkrak can “I Dub Thee” on them.
This is the top three AoS lists for the Pomeranian GT that took place in Poland on the 17th and 18th of February. It saw 49 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Blades of Khorne – Subfaction: Skullfiend Tribe – Grand Strategy: The Blood Legions March
LEADERS Realmgore Ritualist (110)* – Prayers: Blood Sacrifice, Killer Instinct Bloodmaster (110)* – General – Command Traits: Favoured of Khorne – Artefacts of Power: Ar’gath, the King of Blades – Prayers: Bloodbind, Bronzed Flesh Slaughterpriest (110)* – Bloodbathed Axe – Prayers: Blood Sacrifice, Unholy Flames Bloodstoker (90)** – Nullstone Adornments: Pouch of Nulldust Skarr Bloodwrath (110)** Bloodsecrator (120)** – Artefacts of Power: Banner of Blood
Tomasz Mucha: This Khorne build is an MSU style control list. Early in the game it is trying to flood objectives with bodies and run at the opponent forcing multiple combats. Bloodstoker helps with a quick delivery and Skullfiend Tribe (unmodified charge rolls of 8 = strike first) combined with the banner of blood artifact (re-roll charges aura) helps apply the damage before the opponent has a chance to respond. When the opponent eventually responds, it triggers another wave of damage from the Murderousto the Last battle trait and eventually units dying generate Blood Tithe Points for Khorne. This is when the summoning engine kicks in, and the army that just shrinked into very few pieces starts growing again, summoning hordes of daemons (mostly Bloodletters and Flesh Hounds). When the dust settles and the grind is over, Khorne’s ability to pin stuff down and control the late game puts people into tough positions, often denying battle tactics or easily manouvering around the board.
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Army Faction: Skaven – Grand Strategy: Arch-corruptors of the Mortal Realms – Triumph: Bloodthirsty
LEADERS Plague Priest On Plague Furnace (270) – Prayers: Disease-disease! Grey Seer On Screaming Bell (240)* – General – Command Traits: Diabolical Schemer – Artefacts of Power: Staff of Rightful Supremacy – Spells: Skitterleap Plague Priest (100)** – Prayers: Rabid-rabid! Grey Seer On Screaming Bell (240)*** – Artefacts of Power: Skavenbrew – Spells: Death Frenzy Skabbik Plagueseeker (140)*** – Prayers: Filth-filth! Grey Seer (110)*** – Spells: Hoarfrost
OTHER Plague Censer Bearers (100)** Skabbik’s Plaguepack (140)***
ENDLESS SPELLS & INVOCATIONS 1 x Soulscream Bridge (80)
TERRAIN 1 x Gnawhole (0)
CORE BATTALIONS *Battle Regiment **Wizard-finders of Andtor ***Warlord
TOTAL POINTS: 1960/2000
Oskar Jeszke: Skaven after small adjustments with the new battlescroll.. Army that basically cheats on most of the core mechanics by turning off objectives with skabbik, copying charges, spreading dmg from bells, blocking CP while you can do absurd amounts of dmg from Plague Censer Bearers. Most armies have a really hard time trying to fight you because after being forced to hit bells and having to deal with glass atomic bomb of PCB, opponents usually realize that they can’t score obj and you win
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Army Faction: Maggotkin of Nurgle – Subfaction: Befouling Host – Grand Strategy: Control the Nexus – Triumph: Bloodthirsty
LEADERS Bloab Rotspawned (310) – Spells: Gift of Disease Morbidex Twiceborn (300) The Glottkin (580)* – Spells: Rancid Visitations Poxbringer (130)* – General – Command Traits: Nurgling Infestation – Artefacts of Power: The Witherstave – Spells: Hoarfrost Gutrot Spume (140)*
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1960/2000
Mariusz Dotka: Nurgle did what Nurgle does best – slow grind with Glottkin in the middle. Despite the nerf of Sloppity, Plaguebearers are still a solid battleline able to withstand a lot of attacks. They would have been even better if not the error in the list – Hoarfrost instead of Fleshy Abundance. Fortunately it was not a game changer as the buffed Beast of Nurgle was able to deal a lot of damage. Beside Glottkin, Bloab was a solid second pick. Miasma of Pestilence is a very good spell with effect that can be triggered in almost every phase. Bloab’s ability for -1 to hit and shoot combined with a roar is a good way to keep him alive. I hesitated a little with the last big hero but in the end I decided to go with Morbidex because of his healing ability. Poxbringer is a good choice for a general (when you choose the right spell he is even better) and fits well for Grand Strategy (Control the Nexus). When everybody was busy with Glottkin and Maggoth Lord’s, he was slowly moving to the table center. Last pick was Gutrot. Thanks to his and Rotmire’s point decrease, they were a solid pick (changed at the last moment from another last Maggoth). They turned out to be a great choice – durable, providing disease points, sniping small heroes or capturing the objectives. As for the summons – best pick for me is still a Beast of Nurgle and in the endgame another Poxbringer if needed. Plaguebearers are good blockers however and Nurglings are good for stealing objectives from small heroes. In the end, thanks to Grandfather’s blessing, Nurgle is a very durable army, despite being very slow. Glottkin in the middle of the table is a very big threat and with his ability he can block enemy tactics or push forward even the slowest units. I only hoped that other battlelines would decrease in points as well, but Chaos Gods decided differently.
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Army Faction: Idoneth Deepkin – Subfaction: Fuethán – Grand Strategy: The Creeping Gloomtide – Triumph: Inspired
LEADERS Akhelian King (220)* – General – Command Traits: Unstoppable Fury – Bladed Polearm and Falchion – Artefacts of Power: Armour of the Cythai – Mount Traits: Voidchill Darkness Lotann (110)**
Krzysztof Jezierski: I made this list with the idea of wanting to utilize a newly buffed Fuethán that gave sharks (best freaking unit) exploding unmodified 6 which was recently changed to auto-wounding instead of additional hit, and my dear and beloved Smashking. My variation of Sharknado utilizes Smashking with armour of the Cythai that gives him a huge survivability boost against anything that has effects on 6 as it’s simply denied. The list plays mostly as a loaded barrel that is waiting for that one opening, either made by an enemy mistake in movement or due to screens dying from endless shooting, and being 2 drops allows me to dictate who goes first most of the time. Turn 1 Idoneth is quite tanky not only by being in army-wide cover thanks to the Tides but also with an additional +1 save from Turtle and the ability to deny shooting if the enemy is over 12 inches away. If he manages to get close enough, he is forced to shoot on the closest Idoneth unit, which is usually my screen that consists of 2×10 reavers who have +2 save and 5+ ward wholly 6″ of the ship. Turn 2 is where almost 80% of the games are decided if I was able to get close enough in turn 1 that my Smashking can unleash his wrath and kill over double or triple his points cost thanks to his command trait Unstoppable Fury that gives him additional 2attack for each enemy unit within 3inches of him (my record was 6 with gave me +15 attack on Polearm 2/2/-3/3). If after all of this, there are some units left in the enemy army turn 3 is usually a clean-up as Idoneth has strike first and the dmg output of sharks is very good, especially with the silent MVP of list Lotann that gives +1 to wound rolls wholly within 12 inches.
This is the top three AoS lists for the War In The Heartlands – Act 3 that took place in the UK on the 18th and 19th of November. It saw 100 players vying to be crowned champion in a 5-game tournament.
With a very large field of players in. a five round competition four players achieved five wins and no losses (5/0/0). I’ve included all of those lists instead of just the top 3.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Maggotkin of Nurgle – Army Subfaction: Befouling Host – Grand Strategy: Corrupt Arcane Nexus – Triumphs: Bloodthirsty
LEADER 1 x Great Unclean One (430) – General – Command Traits: Nurgling Infestation – Doomsday Bell and Plague Flail – Artefacts: The Witherstave – Spells: Fleshy Abundance 1 x The Glottkin (580) – Spells: Rancid Visitations 1 x Orghotts Daemonspew (320) 1 x Morbidex Twiceborn (290)*
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1980/2000)
Fresh (for Nurgle!) from being part of England’s victorious 6 Nations team, Max brought his beautifully painted and very pus-filled army to take out War in the Heartlands. And what a difference a few points changes make! The Garden of Nurgle has gone through a bit of a feculent regrowth recently with points drops to a couple of the big chaps and the little chaps, meaning that Max’s list is 80 points cheaper than it would have been before the recent battle scroll update allowing to squeeze even more into the list. In addition, with the double-Gnarlmaw and Befouling Host combo, Max is certainly summoning something in, from a Beast of Nurgle, more Plaguebearers or even a Great Unclean One.
Another great option for Max to bring in is Sloppity Bilepiper who is able to use his Jolly Gutpipes to play such classics as My Love Is Like a Ripe, Ripe Fart that prevents pile-in moves. With the four big Nurgle heroes doing most of the lifting in this list, preventing enemies from getting their maximum number of attacks by piling in while being at their own maximum efficiency is a real force-divider for the opponent.
Of the big boys, Orghotts is probably the most straightforward, but is still an absolute beatstick, with 5 damage 3 and 7 damage 2 attacks with a D6 damage shooting attack thrown in there too. He also comes with a free CP per turn if you want that D6 damage attack to be hitting and wounding on 2s.
Next up is Morbidex Twiceborn, who can bring back Nurgling bases, but what he mainly brings to the party is that at the end of the battleshock phase (so the opponent’s too) he heals half his wounds, rounding up. So get him down to 1 wound in your combat phase to see that go up to 7 wounds, then heal D3 in the opponent’s hero phase followed by a few more at the end of the next battleshock phase. If you can’t kill him in one go, don’t bother, but easier said than done on a 3+ save and 12 wounds on a 5+ ward.
The Great Unclean One is one of the Loci of Fecundity, which means that Nurgle models heal D3 within 14″ of one of these Loci instead of just the 1 wound, helping Morbidex to be the irritant that he is. It also has its own Monstrous Action to do 4 mortals on a 2+ when at top bracket and is no slouch in combat either, especially with all the Nurglings doing a tonne of attacks that can spread disease, which will then proc on a 3+ because of the Witherstave.
The second Locus of Fecundity is The Glottkin on a truly monstrous 27ish wounds, after factoring in the 5+ ward, is a two cast wizard and has one of the coolest named warscroll abilities in Sigmar called Blightkrieg when The Glottkin and another unit can make a charge at the end of the enemy movement phase. Anyone who has faced Khorne knows exactly how powerful this is and being able to give this lump of pustulant flesh any free movement while also stomping something at the other end is fantastic.
Plaguebearers are also in the list and, while they won’t kill much, they are absolutely non-trivial kills themselves as they have 2 wounds, a 5+ ward, can go up to 3 wounds a model with a spell and can return models on a battleshock roll of a 1, which can be enough to tip an objective in Max’s favour…something that I discovered in our Round 5 game, costing me 2 points as the extra Plaguebearer dropped me from Hold 1, Hold 2, Hold More to just Hold 1.
So what did I learn about how the list plays? It is a very tough list and when piloted by someone with Max’s skill expression, a couple of breaks need to go your way to have a shot. There are aspects of a DPS-check army (i.e. can you do enough damage to it before it kills you) that has some similarities with Gargants, but with the extra mechanic of 5+ wards, summoning, the healing and having some really cheap battlelines being able to grab objectives, it’s one of the top armies at the moment. But it was a really fun game and Max is a true gentleman and a worthy winner of the event.
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Army Faction: Seraphon – Army Type: Starborne – Subfaction: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumph: Inspired
LEADERS Skink Oracle on Troglodon (270) – Artefacts of Power: Sacred Stegadon Helm – Spells: Cosmic Crush Skink Starseer (150)* – General – Command Traits: Shaman of the Chilled Lands – Spells: Speed of Huanchi Skink Starpriest (130)* – Spells: Merciless Blizzard Lord Kroak (410)** Saurus Astrolith Bearer (140)**
BATTLELINE Saurus Guard (140)** Raptadon Chargers (300)** – Raptadon Charger Alpha – 2 x Hornblower – 2 x Icon Bearer Saurus Warriors (360)** – Saurus Warrior Alpha – Celestite Club – 2 x War-drummer – 2 x Icon Bearer
ENDLESS SPELLS & INVOCATIONS 1 x Malevolent Maelstrom (50) 1 x Aethervoid Pendulum (40)
Army Faction: Idoneth Deepkin – Subfaction: Fuethán – Grand Strategy: Overshadow – Triumph: Inspired
LEADERS Isharann Tidecaster (130)* – General – Command Traits: Teachings of the Túrscoll – Artefacts of Power: Rune of the Surging Gloomtide – Spells: Steed of Tides Lotann (110)**
Akhelian Allopexes are costed as units of 3 but shown as singles. There are 3 units of 3 with each unit costing 450pt.
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Army Faction: Idoneth Deepkin – Subfaction: Fuethán – Grand Strategy: Akhelian Pursuit – Triumph: Inspired
LEADERS Lotann (110)* Isharann Tidecaster (130)** – General – Command Traits: Teachings of the Túrscoll – Artefacts of Power: Rune of the Surging Gloomtide – Spells: Steed of Tides
After doing reasonably well with Kruleboyz and Tzeentch, but never cracking that 4-1 wall, I was really chuffed to finally be able to get there at Heartlands in such a great field of opponents. The new Orruk battle tactics have definitely helped Big Waaagh recently and the list is build with these in mind. Sneak Up is a great early or late battle tactics for putting all Kruleboyz units within 3″ of a terrain feature; Dat’s Our Turf Now! just needs two Ironjawz units within 6″ of the centre; the general is a Kruleboyz general, opening up Take Dat You Suckas! for doing 10 wounds and not taking 10 in return; Wait For It, Ladz just needs 30 Waaagh points. If you can do all of these very doable tactics and then get one more from the GHB, often Intimidate the Invaders or Magical Dominance, then you practically have to be tabled not to score 5 battle tactics.
With the general being the Swampcalla to access Take Dat You Suckas!, it made sense to also make him the focus of the Grand Strategy too as the other common option, Waaagh, needs him or a battleline unit to also not only be alive, but in your opponent’s territory too. On a turn-by-turn basis, he’s mostly there to buff the boltboyz, but by putting Merciless Blizzard on him too means that I have a 12″ exclusion zone around him and the Wurrgog has his own 12″ no-go zone too. Speaking of the Wurrgog, he did win me game two by staring off Alarielle the bottom of turn 5, but don’t sleep on his warscroll spell either. It is a ‘roll the number of dice in the unit spell’ but, if cast on a 10+ (and Primals can modify), it does mortals on 4s at 24″ away. That spell took out 18 Blissbarbs of 30 in one hero phase and gives him a bit of extra utility.
Speaking of Primals, I wanted to maximise my number of these so had the Andtorian Acolytes battalion and the Command Ability to get an extra one in my hero phase on a 5+. While sometimes these missed, there were several hero phases when I had 5 Primal Dice ready to go, either for my own casting or for Gobsprakk to do his thing and cause D6 mortals to wizards. Though he didn’t actually take out any wizards at this event, the threat was always there and, with the number of Primal Dice I often had, many opponents just skipped casting magic.
Other honourable mentions go to the Megaboss on Foot with the Destroyer artifact, who has the fight-on-death ability to make him a real thorn in any opponent’s side for the bargain price of 140pts. It allows you to attack elsewhere first, knowing that the Megaboss will definitely get to attack and, if the Megaboss somehow survives, then, unless your opponent shoots him off or kills him with magic (but see Gobsprakk above), he’s going to get to hit again. The other big winner from this list is the point when you hit 20 Waaagh points and have +1 to hit and +1 to wound. Having this on your whole army is spectacularly good, making the output really consistent AND allowing you to use CP for All Out Defense while not reducing the damage.
All my opponents were absolutely fantastic to play, with nailbiting moments in every game and Mark and Liam run a fantastic event with Cameos this year from the Cookie Monster, Admiral Adama and Hodor encouraging us to hold the objectives! If you get a chance, grab a ticket and I’ll hopefully see you next year!
Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings
This is the top three AoS lists for Straight Edge Wargaming Birthday Bash that took place in Sweden on the 16th and 17th of December. It saw 12 players vying to be crowned champion in a 5-game tournament.
As a smaller tournament with less than 20 players we won’t be providing comments on individual lists.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Sons of Behemat – Tribe: King Brodd’s Stomp – Grand Strategy: Beastmaster – Triumphs: Bloodthirsty
Leaders Gatebreaker Mega-Gargant (500) Gatebreaker Mega-Gargant (500) – General – Command Trait: Big Eater – Artefact: Lucky Shiny Hat King Brodd (520)*
Units 1 x Mancrusher Gargants (140)* 1 x Mancrusher Gargants (140)* 1 x Mancrusher Gargants (140)*
Leaders Killaboss on Corpse-Rippa Vulcha (200)* – General – Command Trait: Supa Sneaky – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Fast ‘Un Swampboss Skumdrekk (280)** Swampcalla Shaman with Pot-grot (100)* – Lore of the Swamp: Nasty Hex Swampcalla Shaman with Pot-grot (100)** – Lore of the Swamp: Sneaky Miasma Swampcalla Shaman with Pot-grot (100)** – Lore of the Swamp: Choking Mist
Battleline 10 x Gutrippaz (150)* 10 x Gutrippaz (150)* 10 x Hobgrot Slittaz (80)* 10 x Hobgrot Slittaz (80)*
Units 6 x Man-skewer Boltboyz (240)** – Reinforced x 1 6 x Man-skewer Boltboyz (240)** – Reinforced x 1 6 x Man-skewer Boltboyz (240)** – Reinforced x 1
Leaders Grinkrak The Great (220)** Skragrott, The Loonking (230)* Webspinner Shaman (65)* – General – Command Trait: The Clammy Hand – Artefact: Nibbla’s ‘Itty Ring – Lore of Primal Frost: Hoarfrost
Battleline 15 x Boingrot Bounderz (450)* – Reinforced x 2 20 x Moonclan Stabbas (120)* 20 x Moonclan Stabbas (120)*
Units 5 x Gobbapalooza (170)* – Spell1: Lore of the Moonclans: The Hand of Gork 6 x Grinkrak’s Looncourt (0)** 6 x Sneaky Snufflers (140)** 10 x Loonsmasha Fanatics (220)** – Reinforced x 1 10 x Loonsmasha Fanatics (220)** – Reinforced x 1
This is the top three AoS lists for the Quest Of Champions Finals that took place in the UK on the 2nd and 3rd of December. It saw 32 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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The Top Three AoS Lists
Army Faction: Idoneth Deepkin – Army Subfaction: Fuethán – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADER 1 x Lotann (110)* 1 x Isharann Tidecaster (130)** – General – Command Traits: Teachings of the Túrscoll – Artefacts: Rune of the Surging Gloomtide – Spells: Steed of Tides
BATTLELINE 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)* – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)* – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)* – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)* – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades 1 x Akhelian Allopexes (Bloodthirsty Shiver) (450)** – Razorshell Harpoon Launcher – Barbed Hooks and Blades
BEHEMOTH 1 x Akhelian Leviadon (400)** – Mount Traits: Reverberating Carapace
Roland Rivera: I have long felt that The Goretide was one of the more under-appreciated Khorne subfactions, and the results are starting to back up that feeling, as it has made a few podiums of late. This list has some fun inclusion in Korghos Khul himself, a reinforced unit of Blood Warriors (a rarity in this post-Galletian Veterans world, as they only have 1″ reach), and perhaps the spiciest choice of hammer in 2 reinforced units of Wrathmongers (!).
While it may be odd to see what is generally considered to be a support unit in the hammer role like this, a quick peek at their profile shows there is some merit to the choice. 4 attack per model at 3+/3+/-1/1 base is no joke when combined with Khorne’s plethora of buffs (as an example, this list can provide +1 to hit and +1 Rend with relative ease). While they unfortunately do not get to benefit from each other’s +1 Attacks buff, they are cheap in the points department, and Rally well when combined with the Bloodsecrator.
Last but not least, this list also has a couple of interesting Ally picks in Untamed Beasts and Furies. Both of them make their way up the board quickly, and Furies in particular can force the opponent’s hand in activation order if they want to be rid of them. The innovation potential in Khorne seemingly knows no bounds, and here is yet another example of it.
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Allegiance: Ogor Mawtribes – Mawtribe: Boulderhead – Mortal Realm: Ghur – Grand Strategy: Ready for Plunder – Triumphs: Bloodthirsty
Leaders Frostlord on Stonehorn (460)* – General – Artefact: The Seat of Alvagr – Mount Trait: Rockmane Elder – Prayer: Keening Gale Slaughtermaster (140)* – Lore of Primal Frost: Hoarfrost
Battleline 2 x Mournfang Pack (170)* – Culling Clubs and Hackers with Ironfists Stonehorn Beastriders (330)* – Weapon: Blood Vulture Stonehorn Beastriders (330)* – Weapon: Blood Vulture