Category Archives: Koatl’s Claw

Top Three AoS Lists for the Wartilyo GT 2024

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This is the top three AoS lists for the Wartilyo GT 2024 that took place in the Phillipines on the 3rd and 4th of February. It saw 31 players vying to be crowned champion over 5 rounds.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Gloomspite Gitz
– Army Subfaction: King’s Gitz
– Grand Strategy: Protect da Shrine!
– Triumphs: Indomitable x2


LEADER
1 x Loonboss on Mangler Squigs (340)*
– General
– Command Traits: Fight Another Day
– Artefacts: The Clammy Cowl
1 x Grinkrak the Great (220)*
1 x Madcap Shaman (70)*

– Spells: Merciless Blizzard
1 x Squigboss (110)**


BATTLELINE
10 x Boingrot Bounderz (150)*
36 x Squig Herd (140)**
24 x Squig Herd (140)**


TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
6 x Grinkrak’s Looncourt (220)
5 x Gobbapalooza (170)*

– Spells: The Hand of Gork

CORE BATTALIONS:
*Warlord
**Wizard-finders of Andtor


TOTAL POINTS: (1910/2000)

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Allegiance: Seraphon
– Constellation: Koatl’s Claw
– Grand Strategy: Spellcasting Savant
– Faction Terrain: Coalesced Realmshaper Engine

Leaders
Lord Kroak (410)**
Saurus Astrolith Bearer (140)*

– General
– Command Trait: Vengeful Defender
– Artefact: Arcane Tome (Universal Artefact)
Saurus Scar-Veteran on Aggradon (160)***
– Artefact: Blade of Realities
Skink Oracle on Troglodon (270)***
– Spell: Heavenly Frenzy
Skink Starseer (150)*
– Lore of Primal Frost: Hoarfrost
Terradon Chief (100)***


Battleline
3 x Aggradon Lancers (190)**
– Lances
3 x Aggradon Lancers (190)**
– Lances
20 x Saurus Warriors (360)**
– Spears
– Reinforced x 1


Endless Spells and Innvocations
Suffocating Gravetide (30)

Core Battalions
*Andtorian Acolytes
**Battle Regiment
***Command Entourage – Magnificent


Artefact

Total: 2000 / 2000

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Army Faction: Ossiarch Bonereapers
– Subfaction: Mortis Praetorians
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired


LEADERS
Arkhan the Black (380)
Katakros (500)*
Mortisan Ossifector (120)**

– Artefacts of Power: Gothizzar Cartouche
– Spells: Merciless Blizzard
Mortisan Boneshaper (140)**
– General
– Command Traits: Diversionary Tactics
– Spells: Merciless Blizzard


BATTLELINE
Immortis Guard (220)*
Immortis Guard (220)*
Kavalos Deathriders (190)*

– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Morghast Archai (220)*
– Spirit Halberd


TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment
**Andtorian Acolytes


TOTAL POINTS: 1990/2000

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Army Faction: Slaves to Darkness
– Subfaction: Cabalists
– Grand Strategy: Overshadow


LEADERS
Chaos Lord on Karkadrak (180)*

– General
– Mark of Chaos: Nurgle
– Command Traits: Idolater Lord
– Artefacts of Power: The Conqueror’s Crown
– Spells: Daemonic Speed
– Prayers: Curse
Be’lakor (340)*
– Spells: Binding Damnation, Spite-tongue Curse
Chaos Sorcerer Lord (120)**
– Mark of Chaos: Nurgle
– Spells: Merciless Blizzard, Spite-tongue Curse
Chaos Sorcerer Lord (120)**
– Mark of Chaos: Slaanesh
– Spells: Chaotic Conduit, Hoarfrost


BATTLELINE
Chaos Knights (440)*

– Mark of Chaos: Khorne
– Doom Knight
– Ensorcelled Warhammer
– 2 x Standard Bearer
– 2 x Hornblower
Chaos Warriors (180)*
– Mark of Chaos: Nurgle
– Aspiring Champion
– Standard Bearer
– Hornblower
– Murderous Weapon
Corvus Cabal (80)*
– Mark of Chaos: Nurgle
Corvus Cabal (80)*
– Mark of Chaos: Nurgle


OTHER
Chaos Chosen (460)*

– Mark of Chaos: Slaanesh
– Exalted Champion
– Icon Bearer
– Skull Drummer
– Ensorcelled Banner: The Banner of Screaming Flesh


CORE BATTALIONS
*Battle Regiment
**Andtorian Acolytes


TOTAL POINTS: 2000/2000

Final Tournament Placings

https://www.bestcoastpairings.com/event/5TQPA0NRF4

Seraphon Faction Breakdown – December 2023

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SUBFACTIONS

Overall, disregarding the unknown lists (lists which didn’t specify which subfaction they were) Fangs of Sotek appears to be the most subfaction at GTs with a win rate of 58%, while in RTT & Casual settings Dracothion’s Tail appears to have the run of the tables with a win rate 60%. Both however shake out at 55% across the formats and outperform the other subfactions by a fair bit.

Thunder Lizard and Koatl’s Claw both appear to struggle regardless of the format and neither can break into the 45-55% win zone that most people see as the ideal win rates.

Despite their lacklustre performance on the tables, Koatl’s Claw appears to be the go-to subfaction for most players. While Fangs of Sotek takes the 2nd spot.

Ramon Silva: I think they’re honestly one of the most solid written books because they hold a magical castle very well with good summoning and good spells

And then they also have the dinosaurs to play more of a timy type game. But that can also be successful in its own way.

Here we can see how the subfaction players generally perform at GTs. The grey bar shows how many players achieve 0 to 2 wins at a GT, if this is less than 50%, then that faction has a positive win rate, as shown in the yellow bar (those players who achieve 3 or more wins), the blue segment shows those who achieve 4 or more wins, and finally the green segment shows the percentage of players who go on to win all 5 games.

This chart can show a lack of balance via results. If all factions were perfectly balanced (along with player skills), then the opposing bars (i.e. 5-0 and 0-5, 3-2 and 2-3) would be the same length.

FACTION MATCHUPS

Note that these stats are across all game formats.

Slaves to Darkness appears to be the easiest faction for Seraphon player with a 66% win rate against the spikey boys. This is closely followed (probably unsurprisingly by Kruleboyz at 65% win rate, and Sylvaneth at 63%. Factions shown in the lighter green are favourable towards Seraphon with a win rate of between 55-60%. The yellow factions are ideally balanced against Seraphon, falling between the 45-55% bracket. Those in orange are between 40-45% win rate. Those in red and the factions that Seraphon struggles the most against with a win rate of less than 40%.

Ramon Silva: Obviously, an army wide five up spell ignore does wonders...

Michelle Anderson: On the stinky spectrum of 1-10, one being not stinky and ten being maximum stink aura of fifteen feet…..

Seraphon are def a solid 7 stinky.

Fabien Barbusse: We need to separate Coalesced stinky and Starborne stinky.

Ramon Silva: Yeah, like that’s the thing, too. I was thinking about after I said it’s a clear counter…

It’s only to half because to Big Lizzy’s, I don’t know how korne does so well…

But I theorize they trade better because they get to pick the fights better.

Peter Holland: I think we have to remember the matchup stats are skewed towards Koatl’s Claw and Fangs of Sotek.

ROUND PERFORMANCE

At the beginning of a GT, the game could go either way for Seraphon and with the pairings being completely random (in most cases) its down to the luck of the draw who the players may come up against.

Following the 1st round tie, the 2nd round appears to fall slightly more in Seraphon’s favour with a win rate in this round of 54%. This falls back again to essentially a coin toss in rounds 3 and 4 followed by a favourable matchup for Seraphon in Round 5.

WARSCROLL PERFORMANCE

This chart shows the win rates of lists which include the warscroll (in Blue) compared to those that don’t (in Orange).

The Ripperdactyl Riders and Chief appear to have a good effect on win rates for Seraphon, with lists that include these touching around the 58-59% win rate mark – however bear in mind looking at the next chart, that these warscrolls only appear in very few lists and so could need more data before this claim is substantiated.

Ramon Silva: I feel so bad for the engine lovers.

Peter Holland: But (and a big one), it only appears in 1% of the lists.

Lodivicus: I’d love to see the Starborne data and coalesced data split (as mentioned above). The one thing that I’d be most interested in is how Tzeentch is beating Seraphon more than OBR? That’s not something I expected, and I think it is noteworthy.

Ramon Silva: I mean, they also get bonuses from spellcasts going off, so….

WARSCROLLS NOT USED

  • Kixi-Taka
  • Hunters of Huanchi with Dartpipes
  • Klaq-Trok
  • Starblood Stalkers

If you enjoyed this article, why not join our Patreon to see these before they reach the website? These and our stats are published on Patreon several days before hitting the website. So you’ll be the first to know what’s what! Just visit www.patreon.com/woehammer. You can join for as little as £1 per month.

Top Three AoS Lists for Locus Pocus

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This is the top three AoS lists for Locus Pocus that took place in the UK on the 3rd and 4th of November. It saw 12 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

With the event having less than 20 players we won’t be providing commentary on the lists, just the lists themselves.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
– Army Type: Coalesced
– Army Subfaction: Koatl’s Claw
– Grand Strategy: Spellcasting Savant
– Triumphs: Indomitable


LEADER
1 x Lord Kroak (410)*
1 x Saurus Astrolith Bearer (140)*

– General
– Command Traits: Vengeful Defender
– Artefacts: Arcane Tome
1 x Skink Starseer (150)*


BATTLELINE
20 x Saurus Warriors (180)*
– Saurus Warrior Alpha
– 2 x Icon Bearer
– 2 x War-drummer
– Celestite Club
6 x Aggradon Lancers (190)*
– Aggradon Lancer Alpha
– 2 x Icon Bearer
– 2 x War-drummer
– Celestite Spear
6 x Aggradon Lancers (190)*
– Aggradon Lancer Alpha
– 2 x Icon Bearer
– 2 x War-drummer
– Celestite Spear
5 x Saurus Guard (140)*
– Saurus Guard Alpha
– Icon Bearer
– War-drummer


ENDLESS SPELL
1 x Suffocating Gravetide (30)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

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Allegiance: Gloomspite Gitz
– Gittish Horde: Grimscuttle
– Grand Strategy: Protect da Shrine!
– Triumphs: Bloodthirsty


LEADERS
Stiznab and the Foot of Mork (720)**
Kragnos, The End of Empires
Goblak Webcrawla (130)**
Scuttleboss on Gigantic Spider

– General
– Command Trait: Supa-nasty Venom
– Artefact: Headdress of Many Eyes
Spizgub, Herald of Stiznab the Corrupted One (65)*
Webspinner Shaman

– Lore of Primal Frost: Merciless Blizzard
Stozzstik (70)
Madcap Shaman

– Lore of the Moonclans: The Hand of Gork


UNITS
Wood’ead’s Wranglers (120)
20 x Moonclan Stabbas**


BEHEMOTHS
Incy Wincy Spider (210)**
Arachnarok Spider with Spiderfang Warparty

– Gloomspite Gitz Battleline (Spiderfang General)
Mr Green (210)**
Arachnarok Spider with Spiderfang Warparty

– Gloomspite Gitz Battleline (Spiderfang General)
Mr Purple (180)**
Skitterstrand Arachnarok

Incy Wincy (180)
Skitterstrand Arachnarok


ENDLESS SPELLS & INVOCATIONS
Malevolent Moon (80)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment


TOTAL: 1965/2000

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Allegiance: Gloomspite Gitz
– Gittish Horde: Badsnatchers
– Grand Strategy: Protect da Shrine!
– Triumphs: Inspired,Inspired


Leaders
Loonboss on Giant Cave Squig (130)*
– Moon-cutta
Loonboss on Mangler Squigs (340)*
– General
– Command Trait: Fight Another Day
– Artefact: Loonstone Teefcaps
Madcap Shaman (70)**
– Lore of Primal Frost: Merciless Blizzard
Madcap Shaman (70)**
– Lore of Primal Frost: Merciless Blizzard
Skragrott, The Loonking (230)*
– Lore of the Moonclans: The Hand of Gork


Battleline
10 x Boingrot Bounderz (300)*
– Reinforced x 1
60 x Moonclan Shootas (360)
– Reinforced x 2 (1xNetter)
20 x Moonclan Stabbas (120)
– 3xNetters


Units
5 x Gobbapalooza (170)
– Spell1: Lore of the Moonclans: The Hand of Gork
6 x Sneaky Snufflers (140)


Core Battalions
*Warlord
**Andtorian Acolytes


Additional Enhancements
Triumph

Total: 1930 / 2000

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Allegiance: Stormcast Eternals
– Stormhost: Knights Excelsior (Scions of the Storm)
– Grand Strategy:
– Triumphs:


Leaders
Lord-Imperatant (140)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
Knight-Vexillor (120)*
– Meteoric Standard
Knight-Vexillor (120)*
– Meteoric Standard
Knight-Vexillor (120)**
– Meteoric Standard
Knight-Vexillor (120)**
– Meteoric Standard


Battleline
3 x Annihilators (150)*
3 x Annihilators (150)*
3 x Annihilators (150)*
3 x Annihilators (150)*
3 x Annihilators (150)**
6 x Annihilators with Meteoric Grandhammers (400)**

– Reinforced x 1


Units
3 x Aetherwings (70)**
3 x Aetherwings (70)**


Endless Spells & Invocations
Everblaze Comet (90)

Core Battalions
*Battle Regiment
**Battle Regiment


Total: 2000 / 2000

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/X7UTXY6H9D

Top Three AoS Lists for Resurgence (1 Day Event)

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This is the top three AoS lists for Resurgence that took place in the Philippines on the 7th of October. It saw 10 players vying to be crowned champion in a 3-game tournament.

We’re very lucky to have gotten to know the Wartilyo crew quite well since their GT we covered back in May. When Lance reached out about producing a Top Three for a recent one dayer in the Philippines, I jumped at the chance. Thanks to Lance for sending the information through and to the players for sending their list writeups!

If you would like your 1 dayer to be covered by Woehammer, join our friendly Discord Server and contact Peter.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Heneral Custard: The list started out as a copy of Liam Kavanaugh’s list from Gymhammer last July, but tweaked to my playstyle. I swapped out Chainrasps for bigger chunks of Spirit Hosts to act as a more imposing anvil, fit in a second Guardian of Souls to spread around the +1 to wound aura (and to attempt Merciless Blizzards), and put Pendant of the Fellwind on the Krulghast because I like them sticking with the Spirit Hosts. The points drop was also a big help, and with an odd 80 points, Craventhrone Guard could accomplish skirmishing, activating Harridans, and completing the odd Surround and Destroy.

Spirit Hosts with the coherency change plus Hoarfrost have been a really fun way to play them. Coupled with the +1 to Hit and +1 to Wound auras, they’re surprisingly dangerous. Suddenly, they aren’t just batteries for Kurdoss or the Krulghast to fulfill Led into the Maelstrom; they do catch people off guard with their damage output. The 1-inch range proved to be a problem, but this is coming from someone who used to run 9 of them in a unit during the last season as Galletian Veterans. Regardless, when they survive the melee, they’re some of best targets for Bait and Trap, and then immediately Harridans can clean up.

Speaking of Kurdoss, he’s just fun to throw into the fray. I often forget that he steals command points, because all I want to do is throw him at a problem and see if he can go the distance.

I wanted to get more use out of the Banshees anti-magic effect, but I think many Nighthaunt players agree with me that there is a certain joy in telling people what the attack profile is. Depending on the match-up, they either made for good counter charging or just being happy little screens.

All in all, Nighthaunt’s current strength feel like their ability to accomplish battle tactics. With the points drop, most of everyone’s favorite tools are viable, and after seeing a list that was all Bladegheist Revenants, I think the ghosts are going to be alright.

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Commentary by Basa Mogul

Primary idea of the army:
1) Go for magical dominance + blocks of hardy tarpits making way for kroak to blast away

The primary idea of my army is to just step on the objectives and defend them by going for magical dominance in the form of buffs, debuffs, mortal wounds, and unbinding while supporting it with blocks of saurus. The slann is built as a support unit that can turn into a melee warrior (although it didn’t come up because the saurus always survived). The starpriests are also support units that can use merciless blizzards when the situation calls for it. Kroak’s role is to really maximize the magic denial and area denial. One of the main features of the army is the Wizard-finder 20-man spear saurus block that can have a maximum profile of 2″ 40/60A 2s 2s -2 1. Last note, 4+ bites from saurus blocks are no joke.

Notable match-up comments
Khorne: The bloodthirster & skullcrusher is damage ok vs saurus, but bloodletters are painful. I will just let them try to do their 5+ spell ignores vs Kroak blasts.

OBR – Nagash: I will try stay away 30in from him, and just buff the team since the rest of the army not too painful. Main goal is to try and wizard-find nagash, and try to dish-out celestial deliverance via arcane vassal while being out of unbind range.

Behemat – I will just tarpit, and then blast with kroak.

Soulblight – I will just stand-on the gravesites, try to counter all spells, and try to do snipe damage on the heroes with kroak.

Nighthaunt – I will overwhelm them with the amount of attack dice to roll. Since they are using MSU, I think kroak will do well against them.

Stormcast – I will try to hide the heroes behind battle line, and protect kroak with all the buffs, if needed.

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BJ Recio: I started the list out with Nagash – the event poster had Nagash sitting on a throne, and as it happened my Nagash was also kit bashed to sit on a throne, so I felt it was fate heh. On a serious note though, what made Nagash worth the 900 points for me was less the 8 spells casting (it’s strong but not that central, I can afford to miscast), but rather the unlimited unbind attempts at +3 roll. That counters the Magical Dominance and Magical mayhem BTs so it seemed like the way to go with the list is battle tactic denial.

There wasn’t a lot of room for OBR units so the bonus command points were not as plentiful, which meant putting in liege kavalos for the free command per turn. Earlier versions of my list used the boneshaper as the general, but Diversionary Tactics didn’t work so well with it because mortisans are slow and hard to position. And I really wanted that command trait to make Bait and Trap and Led Into the Maelstrom hard for my opponent, so I made LK my general.

Battleline-wise, the spear mortek guard with harvester formed the core of my castle, the sword mortek guard was there to grab faraway objectives and force my opponent to split, and the kavalos deathriders were there for my round 1 battle tactic. They’re all expendable because Nagash brings them back half-strength anyway, and I was crematorians so I wanted them to die to deal mortal wounds.

I should note that while the harvester has been nerfed to the ground, it’s 160 points now which for a monster is not bad. The fact that it brings some mortek guard back is more of a bonus than a feature. And since Nagash is there, my opponents tend to think of the harvester as low priority.

Since I did not make my mortisan the general, I couldn’t use Spellcasting Savant as my GS. I went for Overshadow instead, which sucked against Seraphon and their super tough battleline. I anticipated Seraphon to be my weakest matchup overall, since they have bonuses to casting that weakened the point of Nagash’s +3 to unbind rolls. Then I matched against him at random battleplan 1 so I was off my game from the start. I was slightly ahead of him in points but had no chance on my GS. In the future I should consider another GS – maybe Control the Nexus? Still hard.

I did well against other matchups. I knew SBGL is all over right now with hordes of zombies, but between gravetide and the boneshaper’s warscroll spell, plus my harvester-protected mortek guard, I knew I could outlast and wipe those hordes and use the Soul Release spell to force their re-summons to deploy very out of place. Meanwhile, the mirror versus OBR went well because I just tarpitted his Katakros with deathriders buffed by Nagash spells and outscored him by denying BTs and smashing Nagash against his spellcasting savant general.

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Joshua Manalansan: First off, credit for the list and its playstyle goes entirely to Jarod Brown– THE top performing Lumineth Realm-lords player who has pioneered and piloted this list to a 5-0 and 4-1 finish. Much more than that, he has been a mentor to countless players in the Lumineth Discord and is the go-to person for all things Lumineth.

Standouts for this list include Rune of Senthoi, Eltharion, Sevireth, Ellania and Ellathor, double Dawnriders, and double-reinforced Bladelords.

With Rune, Enlightener unbinds on a +4 with the Scinari heroes and Zaitrec. This can be powered up even further with the Optimal Focus realm rule giving another cast and unbind if you go second in the round. Eltharion has one of the best points-to-damage ratios not just in the Lumineth book, but in all of AoS. The twins function as half Enlightener and half Eltharion, growing stronger as the game goes on and getting the bodyguard interaction with the Bladelords. Sevireth just crushes the meta by assassinating Andtorian Locuses, going to the sides of the battlefield, and smashing opponent terrain. Dawnriders are the Swiss army knife of this list. Scores easy points, moves up the board to cast Overwhelming Heat, and provides Speed of Hysh for units that go deep. Bladelords provide the bodyguard rule for our Scinari units and ensures Spellcasting Savant. With Perfect Strike, they will on average deal 9 mortal wounds to whatever they touch.

This list utilizes the Andtorian Acolytes battalion and has overall better usage of primal dice compared to Teclis-based lists. Along with how common Locuses are, the changes to “Look Out, Sir!” and the Sentinel point increase, this list might just be the best way for Lumineth players to tackle the current GHB!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/9H785JMGLU

Top Three AoS Lists for King Gizzard and the Blizzard Wizards

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This is the top three AoS lists for King Gizzard and the Blizzard Wizards that took place in the UK on the 23rd and 24th of September. It involved 12 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: Akhelian Pursuit
– Triumphs:

Leaders
Isharann Tidecaster (130)*
General
– Command Trait: Teachings of the Turscoll
– Artefact: Rune of the Surging Gloomtide Steed of Tides
Knight-Incantor (120)**
Universal Spell Lore: Levitate
– Allies

Units
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
Akhelian Leviadon (400)*
Mount Trait: Reverberating Carapace

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 120 / 400
Wounds: 98
Drops: 2

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Allegiance: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Breaka-Boss on Mirebrute Troggoth (180)***
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)***
Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)**
General
– Command Trait: Master of Magic
– Lore of the Weird: Da Great Big Green Hand of Gork
– Lore of the Weird: Foot of Gork
Swampcalla Shaman with Pot-grot (100)**
Lore of Primal Frost: Merciless Blizzard
– Universal Lore: Levitate
Wurrgog Prophet (170)***
Artefact: Glowin’ Tattooz
– Lore of Primal Frost: Hoarfrost
– Lore of the Savage Beast: Gorkamorka’s War Cry
Gobsprakk, The Mouth of Mork (240)*

Battleline
10 x Gutrippaz (150)*
10 x Hobgrot Slittaz (80)*
10 x Orruk Brutes (280)****
Jagged Gore-hackas
– 2x Gore Choppas

Units
6 x Orruk Gore-gruntas (340)****
Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)***

Core Battalions
*Battle Regiment
**Andtorian Acolytes
***Warlord
****Ironjawz Fist

Additional Enhancements
Spell

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 153
Drops: 9

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Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: Spellcasting Savant
– Triumphs:

Leaders
Lion – O (Karazai, The Scarred) (530)*
Panthro (Lord-Arcanum on Celestial Dracoline (180)*
General
– Command Trait: Shaman of the Chilled Lands
– Artefact: Drakescale Armour
– Mount Trait: Celestial Instincts
– Spell: Thundershock
the Treasure of Thundera (Ellania & Ellathor) (190)*
ally Lumineth Realm Lords. Double Caster


Battleline (the litter)
The cluster (5 x Sequitors (110)*
3x Stormsmite Greatmaces
The cluster (5 x Sequitors (110)*
3x Stormsmite Greatmaces
Wilykit & Wilykat (2 x Dracothian Guard Fulminators) (240)*

Units (The pounce)
The nuisance (3 x Praetors) (130)*
Tygra and his Destruction (6 x Evocators on Celestial Dracolines) 480)*
– 4x Grandstaves
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1970/ 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 105
Drops: 1

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Army Faction: Seraphon
Army Type: Coalesced
– Army Subfaction: Koatl’s Claw
– Grand Strategy: Continuous Expansion
– Triumphs: Indomitable

LEADER
1 x Saurus Oldblood on Carnosaur (260)*
General
– Command Traits: Vengeful Defender
– Artefacts: Blade of Realities
1 x Skink Starseer (150)*
Spells: Merciless Blizzard
1 x Slann Starmaster (290)*
– Spells: Hoarfrost

BATTLELINE
20 x Saurus Warriors (360)*
– Saurus Warrior Alpha
2 x Icon Bearer
– 2 x War-drummer
– Celestite Club
6 x Aggradon Lancers (380)*
– Aggradon Lancer Alpha
2 x Icon Bearer
2 x War-drummer
Celestite Spear
6 x Aggradon Lancers (380)*
– Aggradon Lancer Alpha
– 2 x Icon Bearer
– 2 x War-drummer
– Celestite Spear

OTHER
5 x Hunters of Huanchi with Starstone Bolas (80)*
5 x Hunters of Huanchi with Starstone Bolas (80)*

CORE BATTALIONS:
*Battle Regiment (1 drop)

TOTAL POINTS: (1980/2000)

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Final Tournament Placings

Tome Talks: Seraphon

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Welcome to the latest in our ‘Tome Talks’ series, in which we review a battletome via a balanced discussion – and with the benefit of a little hindsight and some hands-on testing.

Danny Wadeson: So – we’ve had the book for a while, but now seems a good time to judge it properly now that the new Season is underway and recent changes to things like coherence have allowed a lot of Seraphon units to really shine.

As we’ll be keeping this relatively high level, let’s start with the overall standouts. What, to you, are the things that make Seraphon, Seraphon – and where does this book really sing? Sell it to me!

Patrick German: I think to really look at Seraphon you can either dig into a few units, or look at the book as a whole. Seraphon have always been a flexible force, jumping between elite infantry and cavalry, huge monsters, and powerful wizards. I can say for sure that all of these still exist, but I’ve seen a lot more “magic castles” than anything else.

Lord Kroak still exists, and is a lynchpin unit for the book. Backing him up with another frogman, some skink wizards, and an Astrolith bearer can turn him from being a sniper and artillery piece into a factory that produces more skinks as it kills units.

I’ve always been a more flavor-over-competitive player, and I love the idea of putting a load of big monsters on the table. Stegadon is still a thing, and while it isn’t the most competitive choice, it’s good fun to throw seven or eight stegadons on the field and have them waddle around killing your opponent’s models is great.

Peter Holland: I think the appeal of Seraphon cannot be ignored. The model range is gorgeous, and really appeals to that 6 year old inside. After all, what 6 year old wouldn’t want an army of Dinosaurs?!

Coupled with that, in this particular GHB, they’re proving they have some tricks up their sleeves to compete at the top tables.

Patrick: I will say: the model range is gorgeous now. I was really happy for Seraphon players when they got so many new sculpts, because the old ones were looking very dated.

Danny: Yeah. They look GOOD. But how do they play? Obviously there are two very different flavours – the ‘magic (bouncy?) castle that Poots mentioned and the more bitey-fighty Coalesced. The former is high on movement and summoning shenanigans and can bring overwhelming amounts of magic to bear while the other has good old fashioned durability and toe to toe offence.

Peter – I think i know the answer but for the benefit of our readers – what do the stats say about which is getting more play and what’s tickling the podium?

Peter: It’s an interesting one. Fangs of Sotek are by far the most popular subfaction with 56% (45 players) of tournament players choosing them. They’re also overly successful with a win rate of 60%. However Dracothion’s Tail currently has the most success with 68% win rate.

While Starborne is seeing success, players who have taken coalesced are struggling.

Koatl’s Claw has had good representation (2nd most popular subfaction), but their win rate is in the doldrums at 38% currently.

I will add that Dracothion’s Tail and Thunder Lizard are very small sample sizes.

Patrick: I’m not surprised that Fangs of Sotek is doing so well. Out-of-phase movement is a very strong tool to have (just ask your friendly local Khorne player). The ability to redeploy three times in response to your opponents movement can set you up for excellent counter-punches or provide cheap screens as a roadblock, preventing a charge onto an objective. The fact that the first two instances of redeploy are free makes it even better.

Danny: They’re fun. Movement shenanigans are fun. It just gives you lots to do in the opponent’s turn too.

I can see why competitively Starborne are the go-tos – hero phase teleport, loads of summoning so that you can react to the board state and the above very strong sub-faction ability, combined with an excellent spell lore are hard to resist.

Let’s not forget the excellent Star Power abilities too, which give you just a wild suite of options. However – even for an experienced player like myself it can be quite draining to keep track of everything – spells, a parallel economy, and LOTS of separate aura ranges etc. And it can all fall apart quickly if a couple of key spells go wrong or the opponent has enough threat projection to get into you before the summoning ramps up.

Having just started trying out Coalesced recently, I’m glad to say that it offers a more chill, but still strong, playstyle. 20 Warriors are a helluva drug, and the added durability makes for a more ‘traditional’ and forgiving game.

On that note, let’s talk about Thunder Lizard – it’s been a wild ride for anyone with big dinos since the end of the last book and the new one – namely it’s much harder to buff them now and their sub-faction rule is totally different, with double monstrous actions which are of dubious utility.

Also, the Engine of the Gods had been…I don’t know how else to say it other than ‘fucked up’. Stegadons still feel ok – the ‘counts as ten’ is great for objective stealing but they feel expensive on the board. The less said about the Stegadon Chief, the better – which is a shame as vanilla Stegs feel like they need a force multiplier. Why? What did they do to my horny boys?

Patrick: Conspiracy says that GW likes to downplay the units that were doing well last edition. Skink Chiefs and EotGs were great, and now they are less great. Personally, I think that in an effort to find better internal balance in battletomes GW tends to try to move the good/bad/ugly more towards the middle. Sometimes they overshoot, though, like I feel they did with Kroak, who I feel is an absolutely steal at 410pts.

Danny: Kroak is probably still a bit too good – but the main thing is, he’s fun now. Varied abilities and less book-keeping, and FINALLY two excellent lores to know all of.

The spells were one of the huge weak points of the 2e book, but now they’re full of fun effects, leaving aside for a moment the whole ‘is it fun casting the same MW Spell 4 times in a row’ – the lores are banging – what are your highlights?

Patrick: Tepok’s Beneficence is a fun dark horse for me. Boosting a cheap screen to make the screen last a little longer can be great. Mystical unforging can have a similar effect as a debuff instead of a buff.

On the skink side, Cosmic Crush can be surprisingly good against durable units, hitting SCE unit, especially. Speed if Huanchi allows for more out-of-phase movement, and we’ve already touched on how good that can be.

Peter: Having done the breakdowns on lists that achieve 4+ wins the most common spells in those lists are:

– Merciless Blizzard (10)
– Hoarfrost (9)
– Speed of Huanchi (8)
– Comet’s Call (8)
– Cosmic Crush (6)
– Drain Magic (4)
– Rupture (4)
– Stellar Tempest (2)
– Tepok’s Beneficence (1)

Because hoarfrost on skinks is the bomb. Hoarfrost on units of skinks that can redeploy is the double bomb.

Tie that in with Lord of Celestial Resonance (which nearly every list takes) and the ability to generate Cosmic Power increases so that the Seraphon play can summon in yet more Skink units nearly every other turn.

Danny: So yeah, the Lores are great and plenty of good candidates for Hoarfrost. The question is, does the book support you getting these spells off? And the answer is, sure, in Starborne – where the combo is, cast Equilibrium with the Slann to give your other casters (probably a Skink Starpriest and Starseer, and possibly Kroak) +1, have everyone in the +1 to cast bubble from the Astrolith bearer, and then enjoy your native +1 on the Slann and +2 on Kroak, for something like 6 casts at +2, and 4 (from Kroak) at +4.

So what about the actual units? Seraphon have access to a pretty deep model selection although more than ever they’re very much split between Starborne/Coalesced. To some extent this is cool as it provides a distinct feel but it can also mean that, if you want to experience everything the book has to offer AND lean into the syneries, it feels like collecting two armies.

For example, my Starborne list is lizard wizards, Astrolith, 2x Chargers, skinks of various varieties, an Ark of Sotek, and a few flex points that I usually fill with a Salam…sorry, Chotec. My Coalesced lists are kroxigor and saurus warrior heavy, with only 1-2 wizards, and a Carnosaur – sometimes a Laser-don. Some of that stuff makes sense as a Summons in Starborne which does somewhat ease the pain of buying and painting them…

But either way, there are definitely some interesting warscrolls in the book. Before I do a screed – are there any stand outs you guys want to highlight, either from a competitive, design or other perspective?

Patrick: I mentioned earlier that the army had a well-deserved makeover when the new book came out. The new kits are absolutely gorgeous, and I think they capture the aggression and intimidation that an army of dinosaurs would have.

Specifically, I’ll call out the Kroxigors and Aggradon riders. Two units that had good rules, but the models themselves looked like they had just been pulled out of bed and weren’t fully awake. The new models are incredible, and I would give GW’s design team a huge amount of credit for finally making these monsters feel like monsters.

Danny: Agreed but I have issues with the warscrolls of each of those examples! Not from a strength standpoint – I’ve tried both and they have the right numbers in the right places – but I find their abilities frustratingly designed – and this is the start of a specific thread of bad design that you can trace through the book. It’s like they tried something new, and doubled down on it before testing and then couldn’t be bothered to change them.

For example – the Warspawned have an ability that gives them an extra attack if a skink model nearby dies. It’s a nice nod to the lore and older editions, and it’s not particularly hard to achieve – use skinks as a screen, have Krox just within 3″ behind them – job done.

But the issue in reality is that, on the actual board, this usually results in only a couple of extra attacks. And in Coalesced, there’s just no real other reason to take skinks, so soon as they’re dead, the ability can no longer be procced. The other rule that nods back to their WHFB formation is that Kroxigor can’t issue themselves commands (big dumb dinos!) but Skink unit champions can. Meaning there’s actually CONFLICT between the two rules – do you use skinks as a screen, given Krox aren’t particularly tanky, or keep them behind as a mobile command-giver? And In Starborne, it’s really hard to include Kroxigor and there’s no other synergy with them. So even though I love Kroxigor as a unit in their own right (in Coalesced), it’s just a frustratingly designed scroll.

Aggradons have a similar problem. They gain bonus attacks if they remain engaged at the end of a turn, but lose them whenever they end a turn out of engagement. In reality, I’ve found this has precisely one use – when you charge them in, they don’t kill something, they survive the hit back, and you win and take the double.

So, sure, it’s a neat little bonus to make up for lost models in a protracted engagement in a very specific circumstance but it’s very annoying that you could easily go multiple games without their signature ability ever coming into play.

And the book tries to carry this conceptual blood frenzy into the battle tactics – which are fine, overall – but the one that baffles me is ‘Pack Hunters’, which wants you to pick an enemy unit within 3″ of an Aggradon unit and for it to be within 3″ of 2 Aggradon units at the end of the turn.

When you think this through, that’s such a niche scenario as to be practically nonsensical. ‘Stampede of Scales’ – ‘have 3 monsters run and each to end within 6″ of one of those monsters, AND be wholly within enemy territory’.

Now, given there’s no way to make Seraphon monsters run and charge, this is basically asking you to run your three precious monsters into enemy territory and… do nothing else. I can see this working well when you’ve tabled the enemy already but otherwise… how does this interestingly play into your strategy?

The book enhancements have a slightly different design issue, and it’s one that has unfortunately reared its ugly head in a fair few other books. Simply put, they’re divided into ‘fluffy but a huge gamble’ (and these are usually once-per-game effects) and ‘overwhelmingly obvious competitive choice’. I’m all for supporting fluffier options but I stand by my claim that it’s more fun for everyone involved if there’s an actual meaningful choice between varied effects – that would also lead to more varied (and therefore fun) list building.

Rant over..!

Patrick: Which is where conversations about internal balance come into play as a whole. I’ve said for a long time that the Idoneth Deepkin tome is one of the better examples of internal balance. Everything has a place and a use, and we see that in GT articles where no two Idoneth lists look the same.

Peter can provide specific detail(and let me know if I’m wrong) but Seraphon were mono-build for a long time. Take Lord Kroak, take Thunder Lizard, take three Bastiladons, take Cogs, push the “win” button. I’m afraid that the book hinges so thoroughly on Kroak and spellcasting that it’s still competitively mono-build.

Proper internal balance is hard to achieve, and GW frequently misses the mark.

Peter: Yeah, I agree. Looking at the competitive lists that go 4+ wins, Lord Kroak, the Astrolith Bearer and a Slann Starmaster appear in every list. Along with usually, two units of Skinks and a unit of Warriors. On top of that, they all take Malevolent Maelstrom as well. This brings the points of your core competitive units to 1215. Leaving possibly only 785points worth of true choice.

LEADERS
Lord Kroak (410)
Saurus Astrolith Bearer (140)
Slann Starmaster (275)

BATTLELINE
Skinks (90)
Skinks (90)
Saurus Warriors (180)

ENDLESS SPELLS & INVOCATIONS
1 x Malevolent Maelstrom (30)

TOTAL POINTS: 1215

Patrick: Every. List.

That goes beyond a balance problem. We’re fully in over-tooled and under-costed territory.

Peter: Every Competitive List that goes 4 wins or more.

Patrick: Fair point.

Danny: And it doesn’t necessarily mean Kroak is OP – it’s rather that the other options, especially Coalesced – don’t have a good viable alternative.

But either way, in summary – a real mixed bag in terms of enhancements, with most of them being consigned to the ‘maybe one day for fluff bin’, and the usual spread of pointless Grand Strats with one competitively decent if not terribly inspired one (have a Seraphon unit in each quarter). Mostly good warscrolls with some glaring lowlights, design if not efficiency wise.

And one last time I’d like to say – what were they thinking with the Engine of the Gods? You get #feelsbad just looking at the ability table on the scroll.

But overall, I do think Starborne feel like cosmic wizard lizards and by and large, Coalesced now look and feel like big stompy chompers, so in terms of overall player fantasy, it’s probably largely a success. Both internal and external balance issues can be address to some extent with future points changes, but can never account for the design failings.

Any last words from you gents before we make like a skink and re-roll our redeploy out of here?

Patrick: I’m not a fan of competitive mono-build, but overall I’m pleased with the book. The model range and magic are great, and hopefully we see some changes in the future to boost the less-used units.

Peter: I think the book is OK and the models are great. This particular handbook may be favouring them slightly more than past ones, but that’s the way of things sometimes.

Danny: My final final_finalV2 thought is that, yes we know double frog is good with Krondspine but I don’t want to even get into it. Overall I think there are 3/4 strong sub-factions. I still think further points tweaks are needed, and even though I’m disappointed in some of the design space – fangtastic new models, a variety of play-styles and a good core internal balance (with just a few outliers on either end) make for a fun book with depth and character. Now someone go forth and find a Thunder Lizards build!

Top Three AoS Lists for Store Championship på Spelfaktoriet

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This is the top three AoS lists for Store Championship på Spelfaktoriet that took place in Sweden on the 1st and 2nd of July. It involved 16 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
Army Type: Legion of Night
– Grand Strategy: Empire of Corpses
– Triumphs: Inspired
– Drops: 11

LEADER
1 x Vampire Lord (130)*
Artefacts: Morbheg’s Claw
– Spells: Spirit Gale
– Aspects of the Champion: Fuelled by Ghurish Rage
1 x Mannfred Von Carstein (390)***
Spells: Waste Away
– General in addition
1 x Wight King (135)***
General
– Command Traits: Unbending Will
– Aspects of the Champion: Leadership of the Alpha
1 x Wight King on Skeletal Steed (160)***

BATTLELINE
20 x Grave Guard (280)*
Seneschal
– 2 x Standard Bearer
– 2 x Hornblower
– Great Wight Blade
40 x Deadwalker Zombies (230)**
20 x Deadwalker Zombies (115)**
20 x Deathrattle Skeletons (170)**
Skeleton Champion
– 2 x Standard Bearer
3 x Fell Bats (85)**

OTHER
10 x Black Knights (220)***
Hellknight
– 2 x Standard Bearer
– 2 x Hornblower
1 x Corpse Cart (70)***
Corpse Lash
– Unholy Lodestone

CORE BATTALIONS:
*Galletian Command
**Galletian Veterans
***Warlord

TOTAL POINTS: (1985/2000)

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Allegiance: Beasts of Chaos
Greatfray: Darkwalkers
– Grand Strategy: Protect the Herdstone
– Triumphs:

Leaders
Be’Lakor, the Dark Master (355)*
Allies
Doombull (180)*
– General
– Command Trait: Bestial Cunning
– Artefact: Brayblast Trumpet
– Aspect of the Champion: Fuelled by Ghurish Rage
Great Bray-Shaman (95)*

Battleline
9 x Bullgors (630)*
Great Axes
– Reinforced x 2
10 x Ungors (80)*
Mauls & Half-Shields
10 x Ungor Raiders (115)*

Units
6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (430)*
Reinforced x 1
10 x Ungor Raiders (115)*

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 355 / 400
Wounds: 117
Drops: 1

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Allegiance: Soulblight Gravelords
– Subfaction: Legion of Blood
– Grand Strategy: Empire of Corpses
– Triumphs: Inspired

Leaders
Vampire Lord on Zombie Dragon (440)
General
– Deathlance
– Command Trait: Doomed Minions
– Artefact: Cloak of Mists and Shadows
– Lore of the Vampires: Vile Transference
Vampire Lord on Zombie Dragon (440)
Deathlance
– Lore of the Vampires: Spirit Gale
Vengorian Lord (280)
Universal Spell Lore: Flaming Weapon
Neferata, Mortarch of Blood (390)*
– Lore of the Deathmages: Waste Away

Battleline
20 x Deathrattle Skeletons (170)*
Reinforced x 1
10 x Deathrattle Skeletons (85)*
10 x Deathrattle Skeletons (85)*

Units
3 x Fell Bats (85)*

Core Battalions
*Battle Regiment

Total: 1975 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 105
Drops: 4

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Army Faction: Seraphon
– Army Type: Coalesced
– Subfaction: Koatl’s Claw
– Grand Strategy: Defend What’s Ours
– Triumph: Indomitable

LEADERS
Slann Starmaster (275)
– General
– Command Traits: Master of the Material Plane
– Artefacts of Power: Itxi Grubs
– Spells: Empowered Celestite, Telepathic Summons, The Earth Trembles
– Aspects of the Champion: Fuelled by Ghurish Rage
Skink Oracle on Troglodon (270)
Spells: Heavenly Frenzy
Saurus Astrolith Bearer (140)*
Skink Starpriest (130)*
Spells: Heavenly Frenzy
Skink Starseer (150)*
Spells: Tide of Serpents

BATTLELINE
Saurus Warriors (400)*
Celestite Spear
Saurus Warriors (400)*
Celestite Spear
Saurus Guard (130)*

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (80)

TERRAIN
1 x Coalesced Realmshaper Engine (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1975/2000

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Final Tournament Placings

Top Three AoS Lists for AoS OGR CUBB

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This is the top three AoS lists for the AoS OGR CUBBthat took place in Poland on the 1st and 2nd of April. It involved 18 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Beasts of Chaos
Greatfray: Gavespawn
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Doombull (160)*
General
– Command Trait: Bestial Cunning
– Artefact: Slitherwrack Helm
– Aspect of the Champion: Fuelled by Ghurish Rage
Great Bray-Shaman (95)*
Artefact: Brayblast Trumpet
– Lore of the Twisted Wilds: Vicious Stranglethorns
Great Bray-Shaman (95)*
– Lore of the Twisted Wilds: Tendrils of Atrophy

Battleline
6 x Bullgors (390)**
Great Axes
– Reinforced x 1
3 x Bullgors (195)**
– Axes & Bullshields
3 x Morghurite Chaos Spawn (230)*
3 x Morghurite Chaos Spawn (230)

Units
1 x Cockatrice (105)
1 x Cockatrice (105)

Behemoths
Ghorgon (240)
Chaos Gargant (145)

Core Battalions
*Warlord
**Galletian Veterans

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 128
Drops: 11

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Army Faction: Seraphon
– Army Type: Coalesced
– Subfaction: Koatl’s Claw
– Grand Strategy: Continuous Expansion
– Triumph: Indomitable

LEADERS
Lord Kroak (450)**
Saurus Astrolith Bearer (160)**
Skink Starseer (150)**
Artefacts of Power: Arcane Tome
– Spells: Hand of Glory
– Aspects of the Champion: Fuelled by Ghurish Rage
Skink Starpriest (140)***
Spells: Hand of Glory
Saurus Sunblood (130)***
– Artefacts of Power: Eviscerating Blade
Saurus Scar-Veteran on Carnosaur (200)***
General
– Command Traits: Dominant Predator
– Celestite Warspear
– Artefacts of Power: Blade of Realities
– Mount Traits: Beastmaster

BATTLELINE
Saurus Warriors (200)*
Saurus Warrior Alpha
– Celestite Club and Powerful Jaws
– 2 x Stardrake Icon Bearer
– 2 x Wardrummer
Saurus Warriors (200)*
Saurus Warrior Alpha
– Celestite Club and Powerful Jaws
– 2 x Stardrake Icon Bearer
– 2 x Wardrummer
Saurus Warriors (200)*
Saurus Warrior Alpha
– Celestite Club and Powerful Jaws
– 2 x Wardrummer
– 2 x Stardrake Icon Bearer

ENDLESS SPELLS & INVOCATIONS
1 x Chronomantic Cogs (70)
1 x Ravenak’s Gnashing Jaws (70)
1 x Malevolent Maelstrom (30)

TERRAIN
1 x Realmshaper Engine (0)

CORE BATTALIONS
*Galletian Veterans
**Command Entourage – Magnificent
***Command Entourage – Magnificent

TOTAL POINTS: 2000/2000

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Army Faction: Ogor Mawtribes
– Army Subfaction: Underguts
– Grand Strategy: Defend whaťs Ours
– Triumphs: Inspired

LEADER
1 x Butcher (140)*
– General
– Command Traits: Reluctant Rabble-rouser
– Cleaver
– Artefacts: Gruesome Trophy Rack
– Spells: Blubbergrub Stench
– Aspects of the champion: Leadership of the Alpha
1 x Frostlord on Stonehorn (450)*
– Mount Traits: Rockmane Elder

BATTLELINE
6 x Ogor Gluttons (260)*
Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Crusher
– Paired Ogor Clubs or Bluntblades
6 x Ogor Gluttons (260)*
Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Crusher
– Paired Ogor Clubs or Bluntblades
4 x Leadbelchers (170)*
Thunderfist

ARTILLERY
1 x Ironblaster (200)
1 x Ironblaster (200)
1 x Ironblaster (200)*

OTHER
20 x Gnoblars (120)*
Groinbiter

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

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Allegiance: Skaven
Grand Strategy: Defend What’s Ours
– Triumphs: Indomitable

Leaders
Verminlord Warbringer (395)*
General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
Warlock Bombardier (115)*
Lore of Warpvolt Galvanism: More-more-more
Warp Power!
Warlock Engineer (105)*
Lore of Warpvolt Galvanism: More-more-more
Warp Power!
Slynk Skittershank (225)

Battleline
20 x Clanrats (100)*
– Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers
20 x Clanrats (100)*
Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers
10 x Stormvermin (135)*
– Halberd & Shield
6 x Stormfiends (640)*
– 2x Windlaunchers
– 2x Ratling Cannons
– 2x Doomflayer Gauntlets
– Reinforced x 1

Units
4 x Skittershank’s Clawpack (0)*

Artillery
Warp Lightning Cannon (150)*

Core Battalions
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 126
Drops: 2

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Final Tournament Placings

Top Three AoS Lists Motor City Mayhem 2022 Age of Sigmar GT Event

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Motor City Mayhem took place in Detroit, USA on 14th and 15th May. It involved 34 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Anthony Trentanelli

Anthony won all five games over the weekend… With Skaven! Along the way he beat Cities of Sigmar/Living City in round 1, Seraphon/Koatl’s Claw in round 2, Idoneth Deepkin/Mor’phann in round 3, Maggotkin of Nurgle/Drowned Men in round 4 and Idoneth Deepkin/Nautilar in Round 5.

Allegiance: Skaventide
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Thanquol on Boneripper (405)*
General
– 4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Arch-Warlock (175)*
Artefact: Vigordust Injector
– Lore of Warpvolt Galvanism: More-more-more Warp Power!
Arch-Warlock (175)*
Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
9 x Stormfiends (945)*
3x Windlaunchers
– 3x Ratling Cannons
– 3x Doomflayer Gauntlets
– Reinforced x 2
5 x Skryre Acolytes (65)*
5 x Skryre Acolytes (65)*

Endless Spells & Invocations
Soulscream Bridge (70)
Warp Lightning Vortex (90)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 89
Drops: 1

Danny: Skaven took the challenge to wrack up some 5-0s before their new book to heart, went away, and concluded that more-more Stormfiends were the answer. If you haven’t come up against these monstrosities before, hold onto your hats – they’re absolutely savage, with the ability to spew out a hail of rend 2 and 3 firepower – some of which ignores LoS. If More-more-more Warp-power goes off, they’re re-rolling everything. If it doesn’t, they become super swingy and very vulnerable – if anything nasty gets into them, that’s game over. Ultimately, with the mobility and ambushes that Gnawholes and a Soulscream Bridge gives them and Thanquol – the worst nightmare of any unit with more than 5 models in thanks to his frankly insane scaling MW output – this list is a one trick pony. The trick just happens to table you.

Gratz to Anthony for making it work – it’ll be interesting to see how Stormfriends cope with the transition to 3e with re-rolls going extinct….

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2nd Place – Ridge Hanna

Ridge managed four wins and a loss over the two days, losing in the 2nd round against Anthony Trentanelli’s Skaven. Along the way they beat Daughters of Khaine/Khailebron in round 1, Disciples of Tzeentch/Hosts Arcanum in round 3, Idoneth Deepkin/Nautilar in round 4 and Maggotkin of Nurgle/Befouling Host in the final round.

Allegiance: Seraphon
Constellation: Koatl’s Claw
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Engine of the Gods (265)*
Artefact: Cloak of Feathers
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Slann Starmaster (265)*
Artefact: Itxi Grubs
– Spell: Celestial Equilibrium
Skink Priest (80)*
Universal Prayer Scripture: Heal
Skink Starpriest (130)**
Spell: Hand of Glory
Skink Starseer (145)**
Spell: Hand of Glory
Saurus Scar-Veteran on Carnosaur (215)**
General
– War Spear
– Command Trait: Dominant Predator
– Artefact: Eviscerating Blade

Battleline
30 x Saurus Warriors (315)***
Spears
– Reinforced x 2
10 x Saurus Knights (220)***
Blades
– Reinforced x 1
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine (250)

Core Battalions
*Warlord
**Command Entourage – Magnificent
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1960 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 114
Drops: 10

Danny: Seasons of War’s very own Ridge continues his Seraphon streak – and at this point by his own admission he is just literally trying to get a big win with every sub-faction, hence the off-meta Koatl’s Claw and a list that leans into what is probably the worst of them. Worst being relative, given it’s still Coalesced for the -1 damage.

Seraphon are a pretty known quantity at this stage, but Ridge still deserves credit for 2nd place while bringing some fun, under-used units like a Skink Starseer, a Scar-vet on Carnosaur, and a giant blob of saurus warriors for proccing the Engine’s Curse prayer with the roughly gazillion attacks they get.

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3rd Place – Jack Cawood

Jack finished the weekend with one loss and four wins. His path saw him beat Ossiarch Bonereapers/Petrifex Elite in round 1, then Legion of the First Prince in round 2, Seraphon/Thunder Lizard in round 3. He then lost against Anthony Trentanelli’s Skaven in round 4 before going on to beat Cities of Sigmar/Living City in round 5.

Army Faction: Maggotkin of Nurgle
Army Subfaction: Drowned Men
Grand Strategy: Hold the Line
Triumphs: Bloodthirsty

LEADER
Orghotts Daemonspew (300)
Great Unclean One (495)*
Bilesword and Plague Flail
– Spells: Flaming Weapon
Festus the Leechlord (150)*
Spells: Gift of Disease
Lord of Afflictions (210)*
General
– Command Traits: Overpowering Stench
– Artefacts: The Splithorn Helm

BATTLELINE
1 x Pusgoyle Blightlords (440)*
Putrid Blightkings (250)*
Plaguebearers (150)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1995/2000)

Danny: It’s Drowned Men Nurgle! This version of the archetype leans a little heavier into big ol’ single bodies than normal, with nearly 800 points dedicated to two giant, stinky beat-sticks who both carry plenty of utility too.

Not a whole load of novelty to the list so let’s just say – if you’re planning on turning up to a tournament any time soon, try and have a plan in mind for dealing with a pre-game move that locks down objectives with super durable bodies, two giant heroes who ask the question ‘are you going to put your whole army into us for two turns and MAYBE kill us, or let us run rampant?’ and a one-drop that most likely gets to dictate turn order.

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Wildcard – Michael Rausch

Michael won three games and lost two. Along the way he lost to 3rd placed Jack and his Maggotkin of Nurgle/Drowned Men list in round 1, then beat Soulblight Gravelords/Vyrkos Dynasty in round 2, Maggotkin of Nurgle/Drowned Men in round 3. He then lost against Cities of Sigmar/Living City in round 4, before beating Idoneth Deepkin/Mor’phann in round 5.

Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
Grand Strategy: Hold the Line
Triumphs: Bloodthirsty

Leaders
Liege-Kavalos (185)
General
– Command Trait: Mighty Archaeossian
– Artefact: Helm of the Ordained
Arkhan the Black, Mortarch of Sacrament (360)
Mortisan Boneshaper (135)
Artefact: Godbone Armour
– Lore of Mortisans: Empower Nadirite Weapons

Battleline
30 x Mortek Guard (420)
Nadirite Blade and Shield
– Reinforced x 2
20 x Mortek Guard (280)
Nadirite Blade and Shield
– Reinforced x 1
5 x Kavalos Deathriders (190)
Nadirite Blade and Shield

Behemoths
Gothizzar Harvester (215)***
Weapon: Soulcrusher Bludgeons

Artillery
Mortek Crawler (215)***

Core Battalions
*Command Entourage – Magnificent
**Hunters of the Heartlands
***Alpha-Beast Pack

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 110
Drops: 8

Danny: OBR could do with a new book, but they’re still hanging on in there. Not winning big podiums, but giant blobs of buffed up Mortek Guard, re-rolling saves, is never going to go out of style. Add Arkhan for lots of mobile utility, a harvester for bringing those models you fought so hard to finally kill back, and a Crawler (what an amazing model!) for reaching out at to try and pick off key pieces at 36″. OBR lists don’t fluctuate much these days, which is fair enough – and they definitely require a great general to get the finessing of positioning and timing/stacking of buffs right.

Final Tournament Placings