This is the top three AoS lists for CTC Age Of Sigmar Championship Open that took place in Ottawa, Canada on the 13th and 14th of May. It involved 22 players vying to be crowned champion in a 5-game tournament. The tournament was broken into 2 rounds, one of 3 games and one of 2 games (2nd day). The results are for the combined placings, overall winners are slightly different reflecting standings after day 1 (first 3 rounds).
As this event had less than 25 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
The Top Three AoS Lists
Army Faction: Fyreslayers – Subfaction: Vostarg – Grand Strategy: The Day is Ours! – Triumph: Inspired
LEADERS Auric Runefather on Magmadroth (360)** – General – Command Traits: Blood of the Berzerker – Artefacts of Power: Master Rune of Unbreakable Resolve – Mount Traits: Coal-heart Ancient Auric Flamekeeper (90)** Auric Flamekeeper (90)** Battlesmith (150)*** – Artefacts of Power: Nulsidian Icon – Aspects of the Champion: Fuelled by Ghurish Rage Auric Runeson (80)*** – Ancestral War-axe – Artefacts of Power: Axe of Grimnir Auric Runemaster (130)*** – Prayers: Curse
BATTLELINE Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Hearthguard Berzerkers (450)** – Karl – Berzerker Broadaxe
Allegiance: Flesh-eater Courts – Mortal Realm: Chamon – Grand Strategy: The Day is Ours! – Triumphs: Inspired
LEADERS Abhorrant Archregent (240)* – Artefact: The Dermal Robe – Lore of Madness: Deranged Transformation Abhorrant Ghoul King (170)* – Lore of Madness: Deranged Transformation Abhorrant Ghoul King on Royal Terrorgheist (450)** – Artefact: Corpsefane Gauntlet – Mount Trait: Gruesome Bite – Lore of Madness: Spectral Host Crypt Haunter Courtier (110)* Crypt Haunter Courtier (110)** Varghulf Courtier (160)** – General – Command Trait: Grave Robber – Artefact: The Bilious Decanter – Aspect of the Champion: Fuelled by Ghurish Rage
BATTLELINE 10 x Crypt Ghouls (80)** -1 x Crypt Ghast 9 x Crypt Horrors (330)*** – Reinforced x 2 – 1 x Crypt Haunter 9 x Crypt Horrors (330)*** – Reinforced x 2 – 1 x Crypt Haunter
Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the Land Tremble! – Triumph: Inspired – Fierce Loathings: Idiots with Flags
LEADERS Gatebreaker (520)* – General – Command Traits: Rabble Rouser – Artefacts of Power: Extra-calloused Feet – Bonding: Krondspine Incarnate of Ghur Gatebreaker (520)* – Artefacts of Power: Amberbone Totem
CORE BATTALIONS *Bosses of the Stomp – Magnificent **Footsloggas – Unified
TOTAL POINTS: 1970/2000
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Army Faction: Orruk Warclans – Army Type: Ironjawz – Army Subfaction: Da Choppas – Grand Strategy: Waaagh! – Triumphs: Inspired
LEADER 1 x Megaboss on Maw-krusha (480)* – Boss Choppa and Rip-toof Fist – Artefacts: Armour of Gork – Mount Traits: Smelly ’Un 1 x Orruk Megaboss (140)* – Artefacts: Destroyer – Aspects of the Champion: Stubborn as a Rhinox 1 x Orruk Weirdnob Shaman (90)** – General – Command Traits: Touched by the Waaagh! – Spells: Da Great Big Green Hand of Gork 1 x Orruk Warchanter (120)** – Warbeats: Killa Beat 1 x Orruk Warchanter (120)** – Warbeats: Get ’Em Beat
BATTLELINE 10 x Orruk Brutes (300)* – Brute Boss – Jagged Gore-hacka – Boss Klaw & Brute Smasha – 2 x Gore-choppa 10 x Orruk Ardboys (160)* – Gorkamorka Glyph Bearer – Waaagh! Drummer – Ardboy Boss – 4 x Orruk-forged Shield 5 x Orruk Ardboys (80)* – Gorkamorka Glyph Bearer – Waaagh! Drummer – 2 x Orruk-forged Shield 5 x Orruk Ardboys (80)* – Ardboy Boss – Gorkamorka Glyph Bearer – Waaagh! Drummer – 2 x Orruk-forged Shield
ENDLESS SPELL 1 x Ravenak’s Gnashing Jaws (70)
OTHER 6 x Orruk Gore-gruntas (340)* – Gore-grunta Boss – Jagged Gore-hacka
This is the top three AoS lists for the Alberta Classic that took place in Canada on the 6th and 7th of May. It involved 19 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Subfaction: Petrifex Elite – Grand Strategy: Defend What’s Ours
LEADERS Katakros (440)* Mortisan Ossifector (120)* – General – Command Traits: Dark Acolyte – Artefacts of Power: Lode of Saturation – Spells: Protection of Nagash – Aspects of the Champion: Fuelled by Ghurish Rage Mir Kainan (250)*
Allegiance: Stormcast Eternals – Stormhost: Hammers of Sigmar (Stormkeep) – Mortal Realm: Ghur – Grand Strategy: The Day is Ours! – Triumphs: Inspired
LEADERS Knight-Incantor (120)* – Spell: Celestial Blades Knight-Relictor (120)* – General – Command Trait: High Priest – Prayer: Translocation – Aspect of the Champion: Tunnel Master Lord-Imperatant (170)* – Artefact: Arcane Tome
UNITS 5 x Vanquishers (110)* 5 x Vanquishers (110)* 5 x Vindictors (130)* 3 x Annihilators with Meteoric Grandhammers (240) 3 x Annihilators with Meteoric Grandhammers (240)** 2 x Stormdrake Guard (340)* – Drakerider’s Lance 1 x Stormstrike Chariot (170)* 3 x Vanguard-Raptors with Longstrike Crossbows (240)
ADDITIONAL ENHANCEMENTS Holy Command: Call for Aid Holy Command: Thunderbolt Volley
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Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Triumph: Indomitable
LEADERS Radukar the Beast (290)* – General – Command Traits: Hunter’s Snare Torgillius the Chamberlain (125)* – Spells: Fading Vigour Necromancer (90)* – Spells: Waste Away – Aspects of the Champion: Tunnel Master Belladamma Volga (170)** – Artefacts of Power: Ulfenkarni Phylactery – Spells: Spirit Gale
BATTLELINE Deadwalker Zombies (230)* Deadwalker Zombies (230)* Deathrattle Skeletons (255)* – Skeleton Champion – 3 x Standard Bearer Dire Wolves (130)** – Doom Wolf Dire Wolves (130)** – Doom Wolf
LEADERS Snatchaboss on Sludgeraker Beast (290)* – General – Command Trait: Supa Sneaky – Mount Trait: Weird ‘Un Snatchaboss on Sludgeraker Beast (290)** Swampcalla Shaman with Pot-grot (100)* – Lore of the Swamp: Choking Mist Swampcalla Shaman with Pot-grot (100)* – Lore of the Swamp: Choking Mist Murknob with Belcha-banna (80)* Killaboss with Stab-grot (100)* – Artefact: Gryph-feather Charm – Aspect of the Champion: Stubborn as a Rhinox
BATTLELINE 20 x Gutrippaz (300)* 20 x Gutrippaz (300)** 10 x Hobgrot Slittaz (80)**
UNITS 3 x Man-skewer Boltboyz (120)* 3 x Man-skewer Boltboyz (120)* 3 x Man-skewer Boltboyz (120)***
This is the top three AoS lists for Highground Brewsky GT that took place in the Michigan, United States on the 29th and 30th of April. It involved 42 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
LEADER 1 x Shardspeaker of Slaanesh (125)* – Spells: Born of Damnation 1 x Contorted Epitome (190)* – Spells: Phantasmagoria – Aspects of the Champion: Fuelled by Ghurish Rage 1 x Keeper of Secrets (400)* – General – Command Traits: Strength of Godhood – Shining Aegis – Artefacts: The Crown of Dark Secrets – Spells: Flaming Weapon
BATTLELINE 11 x Blissbarb Archers (150)* 11 x Blissbarb Archers (150)* 30 x Daemonettes (375)*
ENDLESS SPELL 1 x Mesmerising Mirror (60)
OTHER 5 x Symbaresh Twinsouls (140) 5 x Blissbarb Seekers (200)* 5 x Slickblade Seekers (200)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1990/2000)
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Army Faction: Ossiarch Bonereapers – Subfaction: Crematorians – Grand Strategy: The Scales Balanced – Triumph: Indomitable
LEADERS Liege-Kavalos (180)* – General – Command Traits: Diversionary Tactics Mortisan Ossifector (120)* – Artefacts of Power: Gothizzar Cartouche – Spells: Empower Nadirite Weapons – Aspects of the Champion: Tunnel Master Arkhan the Black (370)*
Army Faction: Ogor Mawtribes – Army Subfaction: Boulderhead – Grand Strategy: The Day is Ours! – Triumphs: Inspired
LEADER 1 x Frostlord on Stonehorn (450) – Artefacts: Arcane Tome – Mount Traits: Rockmane Elder 1 x Frostlord on Stonehorn (450)* – Mount Traits: Belligerent Charger 1 x Tyrant (150)* – Artefacts: Nightflyer Cloak – Big Name: Deathcheater 1 x Icebrow Hunter (120)* – General – Command Traits: Touched by the Everwinter – Prayers: Keening Gale 1 x Frostlord on Stonehorn (450)** – Mount Traits: Metalcruncher 1 x Bloodpelt Hunter (140)** – Aspects of the Champion: Tunnel Master
BATTLELINE 2 x Frost Sabres (80)** 2 x Frost Sabres (80)** 2 x Frost Sabres (80)**
This is the top three 40k lists for the Winter Warfest that took place in Queensland, Australia on the 29th and 30th of April. It involved 56 players vying to be crowned champion in a 5-game tournament.
As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.
Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three 40k Lists
Subfaction: World Eaters
HQ
Lord Invocatus [8 PL, 160pts, -1CP]: – Road of Eight Bloody Steps – Stratagem: Warlord Trait, Warlord
This is the top three AoS lists for the Quest of Champions that took place in the UK on the 1st and 2nd of April. It involved 38 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
Fabian Quinn: List theory and design – The list was actually played the weekend before by Tom Mawdsley at the Justice Series GT at Just Play Games. When I saw some of Toms games on Twitter and saw how much fun he was having I immediately wanted to play the list. I have played KO before in a few tournaments so had a general grasp on the army but not with the new book.
The list and interactions – This type of list really wants to be one drop to decide who is going first due to how fragile the list can be and how close some of the deployments are. Zilfin allows the Frigate to become battleline helping to have two behemoths in a one drop list.
Heroes Arkanaut Admiral – An absolute all star giving out +1 rend to a non Skyvessel, a free command ability to his flagship and the Thunderers every turn. Aether Khemist – Handing out +1 to rend to a Skyfarer unit every turn helps getting through armour, especially if used injunction with the Admirals Grudgebreaker rounds (+1 rend) units in the army can get up to 4 rend! Brokk Grungsson – He’s sooooooo much fun and adds a little combat punch to the list to help finish off units that may have been left after some bad rolls.
Units Frigate + Endrinriggers -15 wounds on a 3+ save with the healing of the riggers is amazing, especially with the +2” to move (from the second free Endrinwork, thanks Zilfin!) meaning placing Brokk in here adds a close combat threat that has not been seen in KO before. When your opponent hears the words I’m declaring a charge they often have to do a double take!
Thunderers – These guys are amazing to kick out of a boat and point at your opponents biggest baddest unit especially with +2 rend!
Ironclad – Still good to help protect and transport the Thunderers plus heroes. The Ironclad in this list is also a great defensive piece to disrupt your opponents charges with the great Endrinwork ”The Last Word” and Supremacy mine!
Overall the list was very fun to use and it really does reward great deployment and positional play. I would definitely say its a double edged sword where poor rolls, deployment and placement can lead to losing very easily.
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Allegiance: Stormcast Eternals – Stormhost: Astral Templars (Stormkeep) – Mortal Realm: Ghyran – Grand Strategy: The Day is Ours! – Triumphs: Inspired
LEADERS Karazai, The Scarred (550)* – General Knight-Vexillor (120)* – Meteoric Standard – Aspect of the Champion: Tunnel Master Knight-Vexillor (120)** – Meteoric Standard – Artefact: Arcane Tome – Spell: Celestial Blades Knight-Vexillor (120)** – Meteoric Standard Knight-Vexillor (120)** – Meteoric Standard Celestant-Prime, Hammer of Sigmar (330)**
UNITS 5 x Vindictors (130)** 5 x Vanguard-Hunters (110)** – Boltstorm Pistols and Shock Handaxes 5 x Vanguard-Hunters (110)** – Boltstorm Pistols and Shock Handaxes 6 x Praetors (280)*
Brett: Hero hammer combined with some Vexillor madness for ranged Mortal Wounds. That doesn’t show how carefully this list has been crafted – Astral Templars has become the choice of Stormhost with the new books bringing monsters back on to the table. Vindictors for home plate and Vanguard Hunters to get out there and take exposed objectives. This is a Stormkeep so there is not air assault element, that inbuilt teleport is especially useful. You can back up the Tunnel Master easily. With ranged and melee attacks their output isn’t great but they have access to Unleash Hell and can prevent a Vexillor being sniped. The 4 Vexillors are all handy 6 wound Galletion Champions opening the new battle tactics to this list.
Hammers though, this list has them – Karazai is effective but needs protection and has it with the Praetors. 6 is unusual but will take a lot of punishment and can dish it out as well (19 attacks hitting on 3s). The biggest issue is keeping up with Karazai. And from Turn 2 or 3 the Prime is going to enter, auto charge and delete something. Stormcast are normally pretty worn down by Turn 3 normally so this is a really powerful way to preserve some offensive force. A very strong showing with a faction that isn’t seen as that competitive, drawing with Gitz is a very solid result. It says a lot that such a small army could hold Gitz back in their current state and with the pre data slate rally. Karazai is great anti-horde.
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Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Glutton for Depravity – Triumph: Indomitable
LEADERS Contorted Epitome (190)* – Spells: Born of Damnation – Aspects of the Champion: Tunnel Master Sigvald (205)* The Masque (140) Keeper of Secrets (400)* – General – Command Traits: Strength of Godhood – Shining Aegis – Artefacts of Power: The Crown of Dark Secrets – Spells: Flaming Weapon
BATTLELINE Blissbarb Archers (150)* – High Tempter Blissbarb Archers (150)* – High Tempter Blissbarb Archers (150)* – High Tempter
OTHER Blissbarb Seekers (200)* – High Tempter Slickblade Seekers (400)* – Hunter-Seeker
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1985/2000
Phil Marshall: Slaanesh Pretenders – How did it work?
I decided to run a fairly balanced list that could perform a role in each phase of the game. Pretenders sub faction jumped out to me off the bat as a faction that was very strong due to the command point mechanics that I took advantage of. In Pretenders you receive 3 command points instead of 1 if your general is alive. This combined with the strength of godhood command trait is a super strong combo as one part of this allows you to issue the same command 3 times in a phase for the use of 1 command point which is a super strong mechanic which is what the list was built around. The other aspect of the command trait is that it gives the general plus 1 rend and plus 1 damage when it issues a command till end of the turn, which can make my general slightly obnoxious at potentially rend 4 and 7 damage. The artefact that I feel will be the most common is the crown of dark secrets due to the ability to potentially shut down the best hammer in your opponenets army. You pick a unit at the start of the game and if they are within 6” of your general they count as only having 1 attack. Helps when your general is a keeper of secrets, so maximising the rang of this.
How did the list play then? I myself am quite an aggressive player and I chose to play this list as an aggressive castle, pushing down the board. The Masque works really well for this with the mechanic to set up in your opponents territory 3” away from units to pressure people who out drop you taking the turn to mitigate them taking the early double against you before you have enough depravity to make your units more survivable. The other way of using it is to capitalise on deployment errors and taking off key pieces of having a good target to start the depravity train as you are wanting to get to the 36 depravity as quickly as possible to give the army the 5+ ward. In all my games the masque was my turn 1 depravity generator, popping finest hour, avoiding monsters means that it was consistently 9 attacks 2s&2s rend 1 (or 2) damage 2. Then the rest of the army was making the most of impassable terrain and setting up a tight screen of the blissbarbs and utilising the generals ability to auto 6 run all 3 units to get the maximum range out of the, all out attacking all three in the shooting phase to be 2s & 3s and in some instance triple unleash hell! The Blissbarb seekers really compliment the Blissbarb archers and are looking to do some chip damage to the main shooting targets and the unit that you are looking to gain depravity from the Euphoric Killers trait in the combat phase. Blissbarbs split firing is also great at handing out temptation dice to also try and gain more depravity or do additional damage if they decline. Its looking to pressure the table turn 1 and assert an aggressive position on the board. The Blissbarbs with the 63 shots have most likely cleared the screens in the 1st turn and the army is well positioned to unpack with a double going into turn 2. With the Speed of the Keeper and the Slickblades you are in a great position to get where you need to be and take off key pieces in the corresponding turns. The list has two great targets for the Keeper with the once per game double fight in either the Slickblades or Sigvald (depending how big his charge is). With the Epitome’s warscroll spell giving plus 1 to wound against D3 units and the ability to shut off command abilities within 3 its looking to follow those combat pieces as it essentially makes the Slickblades potentially rend 4 with the Blissbarb Seekers and the ability to shut off of all out defence. The Slickblades then become 31 (or 41) attacks 2s 2s either rend 2/3/4 depending on what you have been able to accomplish in the turn so far. With the 2” reach and potential fight twice you could have already generated the 24+ depravity so that on the second swing you are doing MWs on 6s to hit as well. There is some serious damage that can come out of this unit. Sigvald is a great hunter of units as well, due to the strike first mechanic, with getting attacks equal to the charges it is great when you role high, a lot of the time I was, this meant that I could have a great option again in the double fight as he strikes first and then the strike last is countered out and normal sequencing resumes so he would activate twice before my opponent and allowing no ward saves. Highlight was charging an unwounded Thanqoul, lifting him, piling in to an unwounded Verminlord and lifting him as well. Siggy did me proud on my way to a 4-1. The list was great at striking in waves and generating the depravity needed to summon a keeper in 4 of my 5 games.
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Allegiance: Slaves to Darkness – Damned Legion: Legion of the First Prince – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
Leaders Be’Lakor, the Dark Master (355)* – The Lore of the Damned: Daemonic Speed Chaos Sorcerer Lord (120)* – General – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Mark of Chaos: Slaanesh – The Lore of the Damned: Chaotic Conduit Chaos Sorcerer Lord (120)* – Mark of Chaos: Undivided – The Lore of the Damned: Levitate – Aspect of the Champion: Tunnel Master
Battleline 9 x Corvus Cabal (80)* 5 x Chaos Marauder Horsemen (105)* – Flails – Mark of Chaos: Khorne 10 x Chaos Knights (460)* – Mark of Chaos: Nurgle – Reinforced x 1
Units 10 x Chaos Chosen (480)* – Mark of Chaos: Undivided – Ensorcelled Banner: The Dread Banner – Reinforced x 1
Behemoths Chaos Warshrine (185)* – Mark of Chaos: Slaanesh – Universal Prayer Scripture: Heal
Brett: Slaves to Darkness is currently the most played faction in AoS, Legion of the First Prince, though, isn’t being taken as often as some others. So it’s refreshing to see a very different list with a mix of units seen often and some less common ones (including BeLakor himself). Chaos Maruader Horseman and the Warshrine make a return with the more common Chaos Knights (and the OP Mark of Nurgle – how do you kill these things), Corvus Cabal and Chosen. Everything fits into a Battle Regiment to try and control priority. With 2 Chaos Sorceror Lords and Belakor, the Soulscream Bridge is a good investment to overcome the slow movement of the Chosen.
Mobile and tanky are a hard list to play against, particularly if it goes first and those chosen get to fight twice. But equally, avoid the knights and hit those Chosen hard, and this army will struggle (it’s relatively easy to take down an unbuffed Chosen unit). That’s why the Battle Regiment is such an important choice. With so few units and so few Galletian Champions, there is play to denying them battle tactics if you don’t think you can grind them down. The knights can move extremely long distances, making it harder to avoid them, though. Losing only to a Hedonites list that could both tie them up and doesn’t mind losing models (depravity baby) as well as archers (see Phil’s write up above for how he dealt with this list and the low drops). Taking both Kharadron and Gitz is fantastic. The shorter range on Kharadron and Deamonic Speed probably played into that result.
The steamroller that is Gitz doesn’t dominate the Nurgle Knights as well as they do other mounted units. And buffed Chosen on the charge with fight twice can clear a lot of chaff. 6th is a very commendable result, particularly with a unique list.
This is the top three 40k lists for the April Warhound GT at Game Grid that took place in the USA on the 8th and 9th of April. It involved 23 players vying to be crowned champion in a 5-game tournament.
As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting, at least for now, but simply providing a resource of formatted lists you can search.
If you think you have what it takes to comment on the 40k competitive scene, why not message us on Discord to find out how you could get involved with the Woehammer Crew.
Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three 40k Lists
ARKS OF OMEN DETACHMENT – Faction: Traitoris Astartes – Sub-faction: Black Legion
HQ Abaddon the Despoiler (350) – Warlord – Traits: Eternal Vendetta (Aura), Merciless Overseer, Paragon of Hatred – Stratagems: Warlord Trait Dark Apostle (95) – Mark of Chaos: Undivided – 1x Dark Apostle – 2x Dark Disciple – Traits: Trusted War Leader – Prayers: Illusory Supplication – Stratagems: Aspiring Lord Master of Possession (105) – Mark of Chaos: Undivided – Psychic Powers: Mutated Invigoration, Pact of Flesh Sorcerer in Terminator Armour (125) – Mark of Chaos: Tzeentch – Force sword, Combi-melta, Chaos familiar – Psychic Powers: Gift of Chaos, Infernal Gaze, Skeins of Fate – Relics: Veilbreaker Plate – Stratagems: Gifts of Chaos
This is the top three lists for the Gallant Games AoS Store Championship, a 14 player event held in Singapore on the 7th and 8th of April. I think this may be the first time we’ve had the chance to cover an event from Singapore.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Slaves to Darkness – Subfaction: Host of the Everchosen – Grand Strategy: Take What Is Theirs
LEADERS Chaos Sorcerer Lord (120)* – General – Mark of Chaos: Nurgle – Command Traits: Master of Magic – Artefacts of Power: Arcane Tome – Spells: Daemonic Speed, Binding Damnation – Aspects of the Champion: Tunnel Master Chaos Lord on Karkadrak (220)* – Mark of Chaos: Nurgle
BATTLELINE Chaos Knights (460)* – Mark of Chaos: Khorne – Cursed Lance – 2 x Standard Bearer – 2 x Hornblower – Ensorcelled Banner: The Banner of Rage Chaos Knights (460)* – Mark of Chaos: Nurgle – Doom Knight – Cursed Lance – 2 x Standard Bearer – 2 x Hornblower – Ensorcelled Banner: The Eroding Icon Varanguard (580)* – Mark of Chaos: Nurgle – 6 x Ensorcelled Weapon Spire Tyrants (80)* Spire Tyrants (80)*
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
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Army Faction: Gloomspite Gitz – Subfaction: Jaws of Mork – Grand Strategy: Chasing the Moon – Triumph: Indomitable
LEADERS Loonboss on Giant Cave Squig (140)* – General – Command Traits: The Clammy Hand – Moonclan Stabba – Artefacts of Power: The Clammy Cowl Squigboss (80)* Fungoid Cave-Shaman (90)* – Spells: Itchy Nuisance – Aspects of the Champion: Tunnel Master Squigboss (80)** Skragrott, the Loonking (160)** – Spells: The Hand of Gork
Army Faction: Stormcast Eternals – Army Type: Scions of the Storm – Army Subfaction: Knights Excelsior – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
LEADER 1 x Knight-Vexillor (120)* – Meteoric Standard 1 x Knight-Vexillor (120)* – Meteoric Standard – Aspects of the Champion: Tunnel Master 1 x Lord-Imperatant (170)* – General – Command Traits: Master of Magic – Artefacts: Arcane Tome – Spells: Celestial Blades 1 x Celestant-Prime (330)** 1 x Knight-Vexillor (120)** – Meteoric Standard 1 x Knight-Vexillor (120)** – Meteoric Standard
BATTLELINE 6 x Annihilators with Meteoric Grandhammers (480)* 10 x Freeguild Guard (80)* – Sergeant – Standard Bearer – Drummer – Freeguild Sword and Shield 3 x Annihilators with Meteoric Grandhammers (240)** 5 x Vindictors (130)**
This is the top three AoS lists for the Guts & Glory Club Tournament that took place in the USA on the 11th and 12th of March. It involved 48 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
You may be aware of our recent collaboration with Stormkeep and presenting out stats on YouTube. We’ll Mrigank of Stormkeep fame has managed an impressive 5-0, but not with Stormcast as you’d expect, but Bonereapers! I’ll let Mrigank explain the list.
Mrigank Jha: So pivoting away from the traditional Arkhan Magic + Infantry based lists , this list doesn’t focus on hordes of Mortek Guard. Roar makes them vulnerable and the meta has too many ranged horde killers (Ogors, Skaven, Stormcast, LRL). So, keeping the 2×6 stalkers for Blenders, this list goes towards Catapults. All out Defence and Armor may make it seem weak, but the special ammo is what is important. Ogors, LRL, and Gitz, the three big bad, are fairly low bravery, and Gitz in particular, has small wound heroes. Being able to wreck a giant Grot unit or Squigherd unit. Taking out Gnoblars entirely the same way is amazing. Sniping a Sentinel Captain to turn off empower, and in case of a Slaves to Darkness matchup, sniping an Ensorcelled Banner is amazing. Stalkers are amazing with Mystic shield and re roll saves on defence or additional rend and damage on offence (can increase rend even further with Bludgeon) So, for my matches, I mainly did that. Use catapults at key targets, and push Mortek guard out early as Stalker screens. Stalkers to counterattack. Necromantic Mastery (heroic action) with Bone Tithe Shrieker to add 1 to hit rolls and stop Inspiring Presence and Rally. In instances of where your opponent leaves a GC out in the open, the special ammo can help you snipe it on a lucky roll. You can also use this one to break coherency in entire units strung out as screens
I faced LRL, Ogors, Anvilgard Cites, Skaven and Gitz. The Catapult range and threat meant they often chose to target it instead of my other threats , the ones that take objectives and its fairly difficult to kill catapults with 12 W 4+ save and reducing a rend. I used the Kavalos as a fast threat, objective taker, Mortek guard as screens / first line of defense, and stalkers to get into the thick of it.
Leaders The Contorted Epitome (240)* – General – Command Trait: Feverish Anticipation – Artefact: Oil of Exultation – Host Option: General – Universal Spell Lore: Flaming Weapon – Aspect of the Champion: Fuelled by Ghurish Rage Sigvald, Prince of Slaanesh (210)* – Host Option: General Glutos Orscollion, Lord of Gluttony (440)* – Lore of Pain and Pleasure: Battle Rapture Infernal Enrapturess, Herald of Slaanesh (120)* – Artefact: Arcane Tome (Universal Artefact) – Lore of Slaanesh: Born of Damnation
Battleline 22 x Blissbarb Archers (280)** – Reinforced x 1 11 x Blissbarb Archers (140)** 11 x Blissbarb Archers (140)**
Other 1 x Cockatrice (105)* 1 x Cockatrice (105)*
Endless Spells and Invocations Mesmerising Mirror (60) Wheels of Excruciation (80) Dreadful Visage (70)
Old book HoS take the podium! With a new book around the corner east to forget, this is just a current, often nerfed, HoS list. It has all of the stars, Sigvald, Epitome, and Glutos, with a lot of Blissbarb. Blissbarb are as much the heart of the list as the heroes, ok archery and a fantastic source of Depravity Points (DP). The Epitome build is very tanky (for HoS) with an extra wound and one of the new Ghurish enhancements – Fuelled by Ghurish Rage (once per battle 3+ ward). Add in the Flaming Weapon, and it’s still a very dangerous unit.
Back to the DP – Hedonites are really a summoning army, everything is fragile (not Glutos), just now they can use Revel in Pain as well while they have the points. You’re forced into an unenviable choice of removing units (Generating DP) or heroes (and being shot) – very hedonistic. With the Cockatrice to act as blockers, objective getters and generally be pains it’s a very annoying army that can react to most situations. The list even has 2 ways to snipe out Galletian Champions – Galletian Sharpshooters for all of the Blissbarb and Mesmering Mirror, swingy but if it goes off…. Both of the other spells do mortal wounds as well based on 6 dice. Dreadful Visage is very effective against screens etc, if it does damage it reduces Bravery by 1. Orcs hate it.
That combination of threats was very effective. Laron’s opponents had limited or no shooting, that shooting was frequently shorter ranged. Combined with effective heroes and the mortal wound output it’s hard to counter unless played just right. That Epitome is a thing of nightmares….
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Allegiance: Kharadron Overlords – Sky Port: Barak Zilfin – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
Leaders Aether-Khemist (90)** – General – Command Trait: Collector – Artefact: Spell in a Bottle Endrinmaster with Dirigible Suit (160)** – Artefact: Staff of Ocular Optimisation – Aspect of the Champion: Tunnel Master Arkanaut Admiral (140)** – Artefact: Arcane Tome (Universal Artefact) – Universal Spell Lore: Flaming Weapon Gotrek Gurnisson (480)
Battleline 10 x Arkanaut Company (90)* – 1x Skypikes – 1x Light Skyhooks – 1x Aethermatic Volley Guns 10 x Arkanaut Company (90)* – 1x Skypikes – 1x Light Skyhooks – 1x Aethermatic Volley Guns 10 x Arkanaut Company (90)** – 1x Skypikes – 1x Light Skyhooks – 1x Aethermatic Volley Guns
Units 10 x Grundstok Thunderers (260)* – 2x Aetheric Fumigators – 2x Decksweepers – 2x Aethercannons – 1x Grundstok Mortars – Reinforced x 1
Behemoths Arkanaut Ironclad (490) – Main Gun: Great Volley Cannon – Great Endrinworks: The Last Word
One last hurrah for the old book, this time around we’re lucky enough to have Carl’s comments on hid list
Carl Stokes: This was the final ride of the Warp Lightning Vortex in KO and I was determined to send it off with a bang! I’ve always felt that KO struggle into high tempo combat heavy armies that can either shrug off the heaps of rend -1 shooting I can bring to bear and/or close the gap in one turn to crack open my boats.
Enter Gotrek.
He completely changes the way opponents have to think about KO. The things I used to be very concerned about (Kragnos, Varanguard, Mawkrushas) are now the armies I feel extremely favored into. Gotrek forces combat armies to forfeit the alpha strike into my boat bunker and allow me to seize the initiative and dictate the flow of the game.
With old KO rules, this also meant that forcing me to go first just allowed me to perfectly lob a WLV into my opponent’s backfield and then hide the Ironclad behind a layer of 10 Thunderers and a Khemist who would guarantee my opponent was at -1 to hit in close combat. And of course, should they fail to kill the Thunderers and Khemist, a very angry dwarf was right around the corner…
The best part is how easily this list transitions to the new book! Not only is this archetype alive and well, but because the warp lightning vortex becomes a free soulscream bridge and a few characters are easily swapped around, I can add 5 more new and improved Thunderers (that rally on a 4+) to the list and make it a one-drop. I’m always trying to spread the Gospel of Gotrek and I think the new KO tome will really demonstrate his utility in the faction.
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Allegiance: Flesh-eater Courts – Check Header – Grand Court: Blisterskin – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
Leaders Abhorrant Archregent (240) – Universal Spell Lore: Levitate Abhorrant Archregent (240) – General – Command Trait: Hellish Orator – Artefact: The Dermal Robe – Lore of Madness: Spectral Host Abhorrant Ghoul King (170)* – Lore of Madness: Deranged Transformation Abhorrant Ghoul King on Royal Terrorgheist (450)* – Artefact: Eye of Hysh – Mount Trait: Gruesome Bite – Universal Spell Lore: Flaming Weapon Varghulf Courtier (160)* – Aspect of the Champion: Tunnel Master
Battleline 9 x Crypt Flayers (540)** – Reinforced x 2 10 x Crypt Ghouls (80)** 10 x Crypt Ghouls (80)*
FEC is a statistical anamoly – both Metawatch and TSN have them as a 50%+ faction, we have them at about 43% win rate. Who’s right? Well we don’t write about them that often so there aren’t that many podiums in the events we cover. But that could just be the low player representation.
Anyway the list, this is the “list” or the most common way we see FEC. A double reinforced Crypt Flayer unit with 2 x Crypt Ghoul screens, Terrorgheist, Archregents and Ghoul Kings. This gives the widest range of spells and summoning. It can summon, during the battle, up to another 9 Crypt Flayers and 20 serfs – this is really a 2660 point list. That’s key to beating them – don’t commit too early, force your opponent to bring most of their units onto the table so you don’t face an overwhelming force in Turn 2 or 3. Not taking Chronomatic Cogs is an interesting choice.
FEC really needs to get their buffs off (adding up to 4 attacks and a 5+ ward) so Cogs is almost mandatory. Only losing to Fyreslayers though is a testament to what the faction is capable of. Roll well and the Flayers are terrifying, very hard to kill and rally really well. In the matchups here they’ve taken down almost everything including Varanguard. With the new book announced it’s likely we’ll see more interest in the faction and enjoy those damn Flayers.
This is the Top Three AoS Lists for the South Coast Series Southampton that took place in the UK on 22nd and 23rd October. It involved 23 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Stormcast Eternals – Stormhost: Hallowed Knights (Scions of the Storm) – Grand Strategy: No Place for the Weak – Triumphs: Inspired
Leaders Gardus Steel Soul (150)* Knight-Draconis (300)* – General – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Thunderous Presence – Spell: Thundershock – Bonding: Krondspine Incarnate
Battleline 5 x Liberators (115)* – Heavens-wrought Weapon and Shield – 1x Grandweapons 4 x Stormdrake Guard (680)* – Drakerider’s Lance – Reinforced x 1 2 x Stormdrake Guard (340)* – Drakerider’s Lance
Behemoths Krondspine Incarnate of Ghur (400)* – Allies
Core Battalions *Battle Regiment
Additional Enhancements Holy Command: Call for Aid
Brett: Almost all of the dragons list with a Krondspine. Mobility and some decent punch, I like how Matt has dangled the MSU Liberators there just so you can kill something easily. That he can summon on to an objective or block a point with Call for Aid (return the Liberators once slain). Gardus for his 5+ ward, most likely near the 4 Stormdrakes, Knight Draconis so the Drakes are battle line. Hallowed Knights giving a 50/50 fight on death. This list can control a lot of the board, a 4 man drake unit can span 20″. The drakes can move 12″ and shoot 12″ making first turn priority important. He can dangle the Krondspine as a target and engage at will. The Knight Draconis is likely to stay close to the big drake unit as well for Thundershock to control the charge phase.
Depending on match up and mission going first might even be an advantage with this list, Blaze of Glory and fight on death is going to punish any successful attacks on the drakes. As the only 5/0 and with really high scores Matt tabled a number of his opponents. And that’s what this list really needs to do, in the early turns remove as many hammers as possible then clean up. The drake’s 9 wounds and profile make them very hard to shift. For opponents, what do you go after? None of his opponents had a lot of shooting or ranged shooting with MWs, the first list with drakes had pairs matching into the 4 drake unit. Hint – that doesn’t work well even with teleports.
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Allegiance: Nighthaunt – Procession: Emerald Host – Grand Strategy: Dismantle the Brave – Triumphs:
Leaders Krulghast Cruciator (150)** – General – Command Trait: Cloaked in Shadow – Artefact: Beacon of Nagashizzar Lady Olynder, Mortarch of Grief (340)** – Lore of the Underworlds: Seal of Shyish Spirit Torment (115)** – Artefact: Lightshard of the Harvest Moon
Battleline 10 x Chainrasps (110)*** 10 x Chainrasps (110)*** 5 x Hexwraiths (160) 5 x Hexwraiths (160) 5 x Hexwraiths (160) 10 x Grimghast Reapers (160)* 10 x Grimghast Reapers (160)* 10 x Grimghast Reapers (160)* 3 x Spirit Hosts (125)***
Brett: Nice to see Emerald Host back (and not Scarlet Doom) which means a few changes to the unit list. Emerald host slowly withers the opponent. This list plays into that, lots of units which take longer to clear (big hitting units don’t carry over their damage as far). Then Lady Olynder can once per battle brings back D6 models in every unit (they are all summonable). The Beacon also returns 1 model to each summonable unit (all of these). That will let the army stick around longer and score more. Mortalis Terminexus plays really well into this strategy as well (either heal or mortal wounds). There is still the Spirit Torment to help a unit that is being pressured and Krulghast for the damage debuff.
It’s great to see something different from Nighthaunt. Lots of options here with great speed from the Hexwraiths. It’s weakness is probably into something durable that does a lot of damage or the first round list he ran into. It would have removed a minimum of 2 units a turn and the Grimghasts are good, but not likely to kill Fulminators. Lady Olynder is vulnerable to long range shooting as well.
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Army Faction: Ossiarch Bonereapers – Army Subfaction: Petrifex Elite – Grand Strategy: No Place for the Weak – Triumphs: Inspired
LEADER 1 x Arkhan the Black (340)** – Spells: Protection of Nagash 1 x Liege-Kavalos (170)** – General – Command Traits: Mighty Archaeossian – Artefacts: Godbone Armour
BATTLELINE 20 x Mortek Guard (280)* – Mortek Hekatos – 2 x Necrophoros – Nadirite Blade and Shield 20 x Mortek Guard (280)* – Mortek Hekatos – 2 x Necrophoros – Nadirite Blade and Shield 20 x Mortek Guard (280)* – Necrophoros – Mortek Hekatos – Nadirite Blade and Shield 5 x Kavalos Deathriders (190)** – Mortek Hekatos – Necrophoros – Nadirite Spear and Shield
ENDLESS SPELL 1 x Nightmare Predator (60)
TERRAIN 1 x Bone-tithe Nexus (0)
OTHER 3 x Necropolis Stalkers (175)** – Dread Falchions 3 x Necropolis Stalkers (175)** – Dread Falchions
Brett: Arkhan and 3 x 20 blocks of Mortek. Need to say more? They aren’t going to go far but you aren’t going to shift them either. Deathriders and Necropolis Stalkers give a little more manoeuvrable but this is an army that is going to spread out slowly and dare you to charge. And that works (see Ironjawz above). Beasts of Chaos overwhelmed them through a combination of strong rend and bodies (including summoning). The first round draw is more interesting, the Tzeentch list is essentially Horrors and Flamers, hard to kill and a lot of shooting. But they’d have to come into range (charges) and it had less bodies than this list. The ability to control more of the board and force your opponent into an unfavourable match up is the way this list grinds out wins.
Brett: Not a particularly techy list, Ironjawz with a Mawcrusha and Rogue Idol, 2 Warchanters and a mix of 12 gore-gruntas and ardboyz. In true orcish style, it either went off like a frog in a sock or didn’t quite get over the bar. Ironjawz struggle against armies that can bury them or screen them with cheap bodies, the pigs damage isn’t as prodigious as you might like. If you can feed screens to the Mawcrusha and Idol and pepper them with MWs as both of the Chaos lists did here you have a good chance. Still not an easy list to play against, particularly with how quickly the Idol can reach you, priority is key here. With only one Mawcrusha Matt hasn’t had to worry about giving himself another artefact. Interesting way Matt’s mixed tanky (Hulking Brute) and damage (Mean ‘Un) on the Mawcrusha.
This is still a solid Orruk list that can take a tournament (or close to) depending on the day and opponents.
This is the Top Three AoS Lists for the Invasion AOS 22 Tournament that took place in Kristiansand, Norway, on the 17th and 18th September. It involved 44 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Seraphon – Army Type: Starborne – Army Subfaction: Fangs of Sotek – Grand Strategy: Show of Dominance – Triumphs: Inspired
LEADER 1 x Saurus Astrolith Bearer (140)** – Artefacts: Serpent God Dagger 1 x Slann Starmaster (265)** – General – Command Traits: Master of Magic – Artefacts: Arcane Tome – Spells: Stellar Tempest 1 x Skink Priest (90)** – Prayers: Heal 1 x Skink Starpriest (130)*** – Spells: Hand of Glory
BATTLELINE 30 x Skinks (225)* – Skink Alpha – Boltspitter and Moonstone Club 5 x Saurus Guard (115)*** – Saurus Guard Alpha – Wardrummer – Stardrake Icon Bearer 10 x Skinks (75)*** – Skink Alpha – Boltspitter – Celestite Dagger and Star-buckler 10 x Skinks (75)*** – Skink Alpha – Boltspitter – Celestite Dagger and Star-buckler
BEHEMOTH 1 x Bastiladon with Ark of Sotek (165)***
ENDLESS SPELL 1 x Purple Sun of Shyish (70) 1 x Horrorghast (40)
OTHER 8 x Salamander Hunting Pack (280)* 8 x Salamander Hunting Pack (280)*
Comments: Fangs of Sotek continues it’s long run as a great list taking another 5/0 and 1st. This time there is no Kroak and only one Bastilidon but there are two terrifyingly large Salamander Hunting Packs. Otherwise it’s a fairly conventional list with one large (30) Skink unit and 2 x 10 skinks, 5 Saurus Guard (bodyguards), Astrolith, Starmaster, Starpriest and priest. 2 Endless Spells to take advantage of the strong spell casting – Horrorghast and Purple Sun. Noted elsewhere this works well as a combination with Fangs but increasing rend (for the Ark and Skinks) and making battleshock tests terrifying. Back to the Salamanders, each has 2 Salamanders with their 7 attacks, 4 ranged, all hitting/wounding on 3s with -2 rend and D3 damage, 6s do D3 mortal wounds. For each pack that’s an average of 8 damage + 3 MWs. But that could spike as high 21 MWs (extremely unlikely).
Again another list that really wants to make you come to them, the salamanders will stay behind Skinks where feasible to limit charges. Mostly avoid the 30 Skink block. For the most part Tom’s opponents had either limited shooting or limited range leaving them exposed to the Skinks/Salamanders. KO might have had the best of it but Skinks can be teleported or summoned aiding scoring and blocking ships. Good result.
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Allegiance: Skaven – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
Comments: Skaven in 2nd place with a rational list, still has a Warlock for humor but staying safe with solid heroes and clanrat/stormfiend battle line. The only endless spell is Cogs, that leaves point to run 2 x Verminlords and a Grey Seer with the now standard battleline. No Gnawholes listed but I assume some were taken. The Warpgrinder works as a Gnawhole for a single unit that can be placed in reserve with the Warpgrinder and placed at the end of a movement phase. You place the extra unit within 13″ of the Warpgrinder and 9″ from the enemy. Stormfiends to the rear? Like most Skaven lists there is a lot going on, the Grey Seer brings a mini Purple Sun (MWs and -1 to hit rolls for 1 unit).
The Deceiver has his dreaded skitterleap for a teleport that leaves him 6″ from enemies and Warbringer can grant fight on death for 3 units. This is a great combo, you can be aggressive with both the Stormfiends and Deceiver while holding the centre with the Warbringer and granting the Clannrats fight on death. The Warpgrinder teleport, with clanrats also gives some exciting options for scoring. He’s won qgainst very stiff competition with the 3 hammers and his options. That includes beating both flavours of DoK and an Annihilator SCE list.
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Allegiance: Soulblight Gravelords – Lineage: Kastelai Dynasty – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs:
Leaders Prince Vhordrai (455) – Lore of the Vampires: Amethystine Pinions Vampire Lord on Zombie Dragon (435) – General – Deathlance – Command Trait: A Craving for Massacre – Artefact: Fragment of the Keep – Mount Trait: Foetid Miasma – Lore of the Vampires: Amethystine Pinions Mannfred von Carstein, Mortarch of Night (380)** – Lore of the Deathmages: Decrepify
Battleline 5 x Blood Knights (195)* 5 x Blood Knights (195)* 10 x Deathrattle Skeletons (80)** 10 x Deathrattle Skeletons (80)**
Units 10 x Grave Guard (140)** – Great Wight Blades
Comments: Really solid SBGGL effort, running 3rd after a 3rd round loss to Benjamin (2nd) and his evil Skaven. Who has the moral high ground between Chaos and Death? A selection of the best units in the codex with Blood Knights, Grave Guard, 3 really nasty Vampire Lords and a zombie dragon. 3 Behemoths, all dragons, are the primary hammers. The list doesn’t need to castle though – Mannfred works well with the Blood Knights with Vigour of Undeath (12″ aura of +1 to hit and wound). Prince Vhordrai works with the Vampire Lord giving the Vampire Lord the ability to fight in the hero phase. They massive movement (starts at 14″) so it’s hard to screen them out. All of the units gain a ward near a gravesite, try to fight them further than 12″ from gravesites if possible.
As always with SBGL controlling the gravesites becomes increasingly important. They can summon units back through them or use them to summon reserves. The 2 units of Skeletons and the Grave Guard can all be returned at half strength making it a bit like whack a mole trying to keep them down. I feel the 6″ charge from the Deceiver and the Warbringer’s fight on death for adjacent units would have been the keys to bluntening the impact of the dragons. It’s a remarkable list and 4/1 is a good result, in line with similar SBGL performances we’ve seen recently.
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Allegiance: Beasts of Chaos – Greatfray: Gavespawn – Grand Strategy: Take What’s Theirs – Triumphs: Inspired,Inspired
Leaders Great Bray-Shaman (100)** – General – Command Trait: Unravelling Aura – Lore of the Twisted Wilds: ViciousStranglethorns Great Bray-Shaman (100)** – Lore of the Twisted Wilds: Wild Rampage Tzaangor Shaman of Beasts of Chaos (135)** – Lore of the Twisted Wilds: Tendrils of Atrophy Dragon Ogor Shaggoth (155)*** – Artefact: Mutating Gnarlblade – Lore of Dark Storms: Sundering Blades
Battleline 20 x Bestigors (250)* – Reinforced x 1 20 x Bestigors (250)* – Reinforced x 1 10 x Ungors (65) – Mauls & Half-Shields
Units 10 x Ungor Raiders (80)*** 10 x Ungor Raiders (80)*** 10 x Ungor Raiders (80)*** 1 x Chaos Spawn (55)**
Behemoths Krondspine Incarnate of Ghur (400) – Allies – Bonded to Tzaangor Shaman Cygor (125)
Comments: A genuine horde list, makes me wonder why Expert Conquerors wasn’t one of the battalions. 87 models altogether with 4 small heros and a Krondspine. The spells are a mix of MWs and buffing spells (special mention to Wild Rampage – reroll melee wound rolls but -1 to your saves). Cogs and Ravening Direflock are the chosen endless spells, Cogs is interesting, most of the chosen spells have casts around 5 and 6 but this list is short on buffs for casting. Ravening Direflock prevents non BoC units within 12″ from using Rally or Inspiring Presence. That’s not bad for 50 points. I’m assuming that there is a Herdstone in the list but not shown.
This is a list that seeks to outlast it’s opponent,then clap back from Turn 3 onwards. Board wide they are -1 rend until Turn 3 when it becomes -2 rend. Bestigors from Turn 3 are -3 rend total. The play here then is to screen using the Ungors (both kinds) while the Bestigors stay close to the Herdstone for Rally on 4+ (starts at 12″ and increases 6″ per turn). The leaders can pray on the Ungor for additional Primordial Points that allowing summoning more units. Krondspine plays really well into this strategy – your opponent can’t ignore it and sometimes will concentrate early damage on Krondspine. That increases the number of other units that make it to Turn 3.
It worked really well here against armies that had smaller units with good saves. Against -3 rend even a 3+ save looks weak. Then there is the Skaven. Their hammer units would be removing 3 units from this list in a turn. The fight on death is really punishing as well, BoC have few wounds and poor saves so their increased rend most likely leads to their quicker death. Clever build and a deserving 4/1.