Category Archives: Kharadron Overlords

Top Three AoS Lists for DaBoyz GT 2022

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This is the Top Three AoS Lists for DaBoyz GT 2022 that took place in Texas, USA on 19th and 23th November. It involved 66 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Beasts of Chaos
Greatfray: Gavespawn
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth (155)***
Artefact: Tanglehorn Familiars
– Lore of Dark Storms: Hailstorm
Tzaangor Shaman of Beasts of Chaos (135)***
General
– Command Trait: Unravelling Aura
– Lore of the Twisted Wilds: Wild Rampage
Great Bray-Shaman (100)***
Lore of the Twisted Wilds: Savage Dominion
Slaves to Darkness Daemon Prince (210)
Axe
– Mark of Chaos: Khorne
– Allies

Battleline
30 x Tzaangors of Beasts of Chaos (525)**
6x Pair of Savage Blade
– 12x Savage Greatblade
– 12x Savage Blade & Arcanite Shield
– Reinforced x 2
10 x Gors (70)**
Gor-Blades & Beastshields
10 x Gors (70)***
Gor-Blades & Beastshields

Units
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
Reinforced x 1
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
Reinforced x 1

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord

Total: 1985 / 2000
Reinforced Units: 4 / 4
Allies: 210 / 400
Wounds: 157
Drops: 9

Danny: BoC stands for ‘Best of Chaos’ right now. The book as it stands is kluged, retro-fitted and duct-taped together, in a failed attempt to keep its leathery, behooved insides from spilling out all over the winners podium. Peek inside and you’ll find a sludgey morass of keywords, a bunch of new rules sellotaped in and the ability to use the new versions of some other chaos scrolls and the ‘old’ (well, in between…) versions of other stuff like blood-slick ground Khorne Daemon Prince to halve charges/run rolls.

GW are onto a good thing with 3e books and I’m sure the new BoC book will sort this mess out – because it turns out ‘keep the points the same, but give everything +2 rend and a 4+ rally, along with use of the best melee warscrolls from the new Tzeentch book’ kinda makes for a good army – despite the recent points ‘hikes’.

This list takes the usual stuff – a Shaggoth for cheap casting and a platform for the ‘tanglehorn Familiars’ which literally just stops an enemy wizard within 12″ from casting…anything… and access to the Hailstorm spell to halve the move/run/charge rolls of an enemy unit within 21″. Bet you didn’t realise even their lore was broken.

2x 6 Enlightened on Discs on loan from the shiny new Tzeentch portal because apparently everything with a beak and hooves has to stick together? A giant blob of 30 Tzaangors on hoof form a big, buffable blob and summons in god knows what else at a rate of knots.

Nothing in this game is an auto-win and it’s entirely possible to rupture your hamstrings while leaning over a table to push this many models around so congrats to Jiwan for staying standing and getting the 5-0.

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Army Faction: Orruk Warclans
Army Type: Ironjawz
– Army Subfaction: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired

LEADER
1 x Orruk Weirdnob Shaman (90)
Spells: Da Great Big Green Hand of Gork, Foot of Gork
1 x Megaboss on Maw-krusha (480)**
General
– Command Traits: Touched By The Waaagh!
– Boss Choppa and Rip-toof Fist
– Artefacts: Arcane Tome
– Mount Traits: Fast ’Un
– Spells: Bash ’Em Ladz, Flaming Weapon
– Bonding: Krondspine Incarnate of Ghur
1 x Orruk Warchanter (115)**
1 x Orruk Warchanter (115)**

BATTLELINE
6 x Orruk Gore-gruntas (340)*
Gore-grunta Boss
– Jagged Gore-hacka
3 x Orruk Gore-gruntas (170)*
Gore-grunta Boss
– Jagged Gore-hacka
3 x Orruk Gore-gruntas (170)*
Gore-grunta Boss
– Jagged Gore-hacka

BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)

ENDLESS SPELL
1 x The Burning Head (20)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent

TOTAL POINTS: (1980/2000)

Edit: We’ve edited the below and removed the reference to the Krondspine being a source of 3d6 charges. Danny was thinking of Kragnos at the time…. he really wants one….

Danny: Ironjawz have definitely struggled this season, due to a one dimensional playstyle and, frankly, their book having been seriously powercrept. However, they can still pile on a whole load of pressure and if you’re not prepared for it, they can start a chain reaction of activations that can end games fast if you can’t tank it.

One of their weaknesses is getting into position – something the Spinedog obviously helps with. The fact it can lock down multiple units also potentially allows the gore-gruntas to choose more favourable engagements and gives them something to chuck into targets that would ordinarily blunt their charges, or of course preventing scary stuff cleaning up the pigs that IJ rely on to do everything.

You don’t have a huge degree of flexibility in a pig-heavy list (which is all IJ can realistically field in this Season) so let’s look at the Maw-krusha, the one thing with tactical choices. Brian has opted for Touched by the Waagh and Arcane Tome combo, giving him the ability to do d3 MWs to a nearby unit (enemy or friendly) and get the same value as a bonus to cast – in this case the +1 to wound spell and flaming weapon (thanks to the magnificent from command entourage) for extra damage when necessary. Of course with Spinedog bonded, he can potentially be up to a +4 to cast!

Spinedog occupies a weird niche atm and may still be controversial, but if it has a home in any army it’s Orruks atm, thematically and in terms of shoring up their weaknesses. And going 5-0 with IJ these days is definitely an accomplishment. It would be great if they didn’t have to rely on the Spinedog to do it, but in the meantime – big gratz to Brian!

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Army Faction: Kharadron Overlords
Subfaction: Barak-Zilfin
– Grand Strategy: Spend Shares to Make Shares
– Triumph: Inspired

LEADERS
Aether-Khemist (90)*
General
– Command Traits: Collector
– Artefacts of Power: Staff of Ocular Optimisation
Arkanaut Admiral (125)*
Aetheric Navigator (85)*
Aether-Khemist (90)**
Artefacts of Power: Spell in a Bottle

BATTLELINE
Arkanaut Company (90)*
Arkanaut Company (90)*
Arkanaut Company (90)**

BEHEMOTH
Arkanaut Ironclad (490)*
Great Volley Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)**
Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram

OTHER
Grundstok Thunderers (270)**

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (90)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Randal: Carl is at it again with another strong Kharadron Overlords list. This one tosses Gotrek to the side in favor of taking a second Ironclad. Also gone is the Flare-Pistol, a casualty of being a double Battle Regiment, but the list gains a Volley Cannon and two very important Great Endrinworks in the Zonbarcorp ‘Dealbreaker’ Battle Ram and The Last Word.

These two powerful mount traits add a level of resiliency to big wiffs from the dice, allowing the two boats to claw back into a game when something goes wrong. The Last Word allows the powerful Volley Cannon to fire at the end of the opponent’s Charge Phase if a unit ends their charge within 3” of that Ironclad making a scary Unleash Hell absolutely devastating, especially to big chaff units. The Ram, roll dice equal to the charge roll with mortal wounds on a 4+, serves as a risky backup plan if a shooting phase does not go well to finish off a unit giving the army a small amount of mortal wounds which the army overwise lacks.

This list is less of an alpha-strike list as his previous list was and more of a control and positioning army. It wants to play cagey, determining when and where engagements happen, and controlling the flow of the game. The big downside is that it is still weak to mortal wounds and has almost no mortal wound output itself. It is still a solid list but is going to require an experienced and knowledgeable pilot as mistakes are going to be harshly punished.

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Allegiance: Gloomspite Gitz
Option: Gloomspite Gitz
– Grand Strategy: Show of Dominance
– Triumphs:

Leaders
Loonboss on Giant Cave Squig (110)*
General
– Moon-cutta
– Command Trait: The Clammy Hand
Madcap Shaman (80)*
Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
Kragnos, The End of Empires (720)*

Battleline
20 x Shootas (120)*
20 x Shootas (120)*
36 x Squig Herd (420)**
Reinforced x 2
24 x Squig Herd (280)**
Reinforced x 1

Units
6 x Sneaky Snufflers (75)*
6 x Sneaky Snufflers (75)*

Core Battalions
*Battle Regiment
**Expert Conquerors

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 212
Drops: 3

Declan: 4-1… with Gitz. Well done to Anthony for a cracking result. Obviously the key to the army is Kragnos for his ability to charge most monsters off the board, give 3D6 charges to the squig herd (and himself) and generally cause a distraction. But the tech here is the Squig Herds and Sneaky Snufflers. With Expert Conquerors they each count as 3 on objectives (that’s 108 for the full 36 herd). They also rally on a 4+ so that’s where a lot of command points are going.

Then add in the Snufflers for +1 attack for each squig and they are not just an anvil with loads of wounds – they can be a hammer too. I was surprised that they (squig herd) went down in points in November, but definitely worth taking now!

Final Tournament Placings

Top Three AoS Lists for the Lost Legion GT

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This is the Top Three AoS Lists for the Lost Legion GT that took place in Australia on 19th and 20th November. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ogor Mawtribes
Subfaction: Underguts
– Grand Strategy: No Place for the Weak

LEADERS
Tyrant (150)*
General
– Command Traits: Killer Reputation
– Artefacts of Power: Gruesome Trophy Rack
– Big Name: Fateseeker, Brawlerguts
Slaughtermaster (135)*
Spells: Blubbergrub Stench
Firebelly (130)**
Spells: Billowing Ash

BATTLELINE
Ogor Gluttons (265)*
Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades
Ironguts (270)*
Bellower
– Gutlord
– Rune Maw Bearer
Leadbelchers (170)*
Thunderfist

ARTILLERY
Ironblaster (170)
Ironblaster (170)
Ironblaster (170)*
Ironblaster (170)**

OTHER
Gnoblars (100)**
Groinbiter
Gnoblars (100)**
Groinbiter

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Declan: I don’t know if the tournament allowed the new book, but Patrick is well prepared for it if they didn’t. 4 Ironblasters never really appeared in the UK meta, but was reasonably common in the US and has appeared in Australia. It’s a great example of how the tournament scenes are different in each country.

Why is everyone talking about Ironblasters….? Well more consistent damage is coming and the Hailshot is getting very good! Expect to see similar lists to this once the book is fully allowed at tournaments.

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Army Faction: Kharadron Overlords
Subfaction: Barak-Zilfin
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Aether-Khemist (90)*
General
– Command Traits: Collector
– Artefacts of Power: Staff of Ocular Optimisation
Aetheric Navigator (85)*
Artefacts of Power: Svaregg-Stein ‘Illuminator’ Flarepistol
Arkanaut Admiral (125)**

BATTLELINE
Arkanaut Company (90)*
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol
Arkanaut Company (90)*
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol
Arkanaut Company (90)**
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol

BEHEMOTH
Arkanaut Ironclad (490)**
Great Sky Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)*
Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram

OTHER
Grundstok Thunderers (270)*
Grundstok Mortar
– 2 x Honour Bearer
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
Grundstok Gunhauler (155)**
Drill Cannon

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1975/2000

Randal: There are two primary archetypes of Kharadron Overlords that have been successful this season. There is the Full Fleet list with four or more boats, and the Double Ironclad with an Anvil lists which have also seen a lot of success like this wonderful list from Luca Foerster.

Luca took this list in a slightly different direction from the typical double ironclad lists we have seen in the past, by foregoing the Krondspine or Gotrek anvil choices and instead taking a reinforced unit of Grundstok Thunderers with Special Weapons. This is extra spicy since it gives the unit an enormous amount of firepower but has limited range with most of the weapons limited to 12” or less. This list gets around that restriction by being in Zilfin which gets a hero phase move for one of the Ironclads allowing the Thunderers to jump out and pummel the enemy’s frontline. The usual suspects for heroes and battleline accompany the two heavy boats, but there is a surprise Grundstok Gunhauler which provides a little extra extra for the two big boats in the form of a 6+ ward if it is nearby.

Another surprise here is that Luca has foregone using Spell in a Bottle which is a mainstay for Kharadron Alpha-Strike lists. This is likely a concession to stay in Zilfin and still get a Navigator instead of the common double Khemist builds that we usually see.

There is not much out that wants to play against this, but the lack of mortal wounds output or Purple Sun means that after the Flarepistol and Admiral’s Special Ammunition are used there isn’t much punch left to deal with a good save army that managed to survive the opening
barrage.

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Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Stormkeep)
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Gardus Steel Soul (150)**
Karazai, The Scarred (550)**
Lord-Relictor (145)**
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation
Lord-Castellant (155)**
Artefact: Arcane Tome (Universal Artefact)
– Spell: Celestial Blades

Battleline
5 x Liberators (115)
Heavens-wrought Weapon and Shield
5 x Liberators (115)
Heavens-wrought Weapon and Shield
10 x Vanquishers (220)*
Reinforced x 1

Units
2 x Dracothian Guard Fulminators (230)*
6 x Praetors (290)*
Reinforced x 1

Core Battalions
*Bounty Hunters
**Warlord

Additional Enhancements
Holy Command: Call for Aid
Artefact

Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 108
Drops: 9

Brett: Joel is a member of Measured Gaming (as is Pat who took first) who loves Liberators and Stormstrike Chariots (he has a battle report on youtube with 5 in a single game – against Pat). Very experienced SCE general who has been developing this list since Karazai came out. This army is about Karazai and trying to get him into battle while within range of the Praetors or Gardus (bodyguard and ward don’t stack). The Praetors, as Bounty Hunters, they are capable damage dealers, just a bit slow, with 19 attacks at Rend -1 and 2(3) Damage. The army has a few more surprises, Fulminators are efficient even in pairs and with a 5+ ward if near Gardus, hard to shift. Bounty Hunters can really help them if they are caught in combat, against GV anyway.

Vanquishers are good anti horde (3 attacks against 5 models and 4 attacks against 10 or more) all with Rend -1. The Castellan isn’t the general but still included for utility with his Lantern ability (improved saves or mortal wounds). Teamed with the Vanquishers he can make them as robust Vindicators (3+ save) while they have a much better damage profile. Hallowed Knights grants fight on death to the Liberators and Vanquishers (Redeemers). The same units benefit the most from the army being Watchful Guardians (Stormkeep). They get the benefit of Eternal Conquerors without the battalion (except they only count as 3 models on home objectives before round 3) and when successfully charged while on an objective they do mortal wounds to the attacker.

With the Relictor’s translocate and Liberators counting as 3 models you can sometimes steal an objective in Turn 4 with a unit that is hard to shift and has really strong objective control. The army has a really balanced approach with a solid mix of resilience and damage ultimately finishing only 4 points behind Luca (2nd) who he beat in the 1st round. Ultimately he lost to Pat with the revitalised Ogors and their amazing Ironblasters.

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Allegiance: Soulblight Gravelords
Lineage: Legion of Blood
– Mortal Realm: Ghur
– Grand Strategy: Vampiric Conquerors
– Triumphs: Inspired

Leaders
Vampire Lord on Zombie Dragon (435)*
General
– Deathlance
– Command Trait: Aristocracy of Blood
– Artefact: Soulbound Garments
– Expertise: Martial
– Mount Trait: Foetid Miasma
– Lore of the Vampires: Amethystine Pinions
Belladamma Volga, First of the Vyrkos (200)*
Lore of the Vampires: Amethystine Pinions
Big Drogg Fort-Kicka (525)
Allies

Battleline
10 x Deathrattle Skeletons (80)*
10 x Deathrattle Skeletons (80)*
10 x Dire Wolves (135)*

Units
5 x Blood Knights (195)**
5 x Blood Knights (195)**
3 x Fell Bats (75)*

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 525 / 400
Wounds: 137
Drops: 4

Danny: This list harks back to a brief period around the turn of editions where zombie spam + Big Drogg was a tournament winning Soulblight list. William has ditched the zombies like everyone else while Bounty Hunters is a thing (and here’s to it dying off soon) but kept Big Drogg – and why not? The guy is a source of rend 2 that Soulblight traditionally lack, and, well, he’s a gargant. They’re fast, soak up serious punishment and dish it out in turn – leaing your msu Deathrattle, speedy wolves and Fell Bats (LOVE seeing them) and the tankier 2 units of Blood Knights to head out and score.

It’s an interesting HQ selection too – Belladamma is a great buff piece but not usually taken these days, however for 200 pts she’s relatively cheap, speedy, and can cast a spell on a 6 for a 12″ aura of exploding 6s – which can help Blood Knights hit much more reliably. With her built in +1, she’s also a good Jaws caddy and being able to use the wolves as bodyguards ups her survivabillity.

Topping things off you have the always-reliable Lord on Zombie Dragon, who in Legion of Blood gains a built in horrorghast effect, and gains +1 attack on his Deathlance with Martial Expertise, while Soulbound Garments for +1 save gets him on a 2+ as standard before anything like AoD, Finest Hour – etc – making him SUPER tanky.

The one thing this list doesn’t have is access to good MWs outside of jaws, which may explain the loss to Stormcast – presumably they were able to tank the VLoZD, out-compete William on objectives and strike down Big Drogg with the usual SCE hammers. Still, a great result for an unusual list – I’m loving seeing the variation and the resurgence of top 5 SBGL lists these days after a slow start to the season!

Final Tournament Placings

Top Three AoS Lists for 5 Alarm GT

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This is the Top Three AoS Lists for the 5 Alarm Grand Tournament that took place in Canada on 12th and 13th November. It involved 22 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Daughters of Khaine
Temple: Zainthar Kai
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Morathi-Khaine (340)*
The Shadow Queen (340)*
Melusai Ironscale (115)*
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe

Units
10 x Blood Sisters (280)**
Reinforced x 1
10 x Blood Sisters (280)**
Reinforced x 1
15 x Blood Stalkers (540)*
Reinforced x 2
5 x Khinerai Heartrenders (95)*

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 99
Drops: 3

Peter: Joshua Bennett (who you may recognise from many a top three article featuring his own lists), has kindly joined the Woehammer team to comment on Daughters Lists.

Joshua: While this list sticks to the norm of the current meta for DOK, it does have its own tweaks that make it very interesting.

At first glance, we see what looks like the basic Zainthar Kai list. At the head of the snake army is the high queen herself, Morathi. Morathi, by herself, is a menace to most opponents. She has a cap of only three wounds a turn, which becomes a great deterrent for the alpha strikes becoming a perfect screen, where the alpha strikes are running into an unkillable duo of models. As anyone knows that has ever faced off against the shadow queen, she is not to be taken lightly in combat. Shadow queen has the potential to pick up most units. She lives up to her title as a “God Model” with the ability to tank everything with the absolute barrage of attacks with high damage and rend.

Bring on the snakes! 15 blood stalkers have always and still remain to be a powerful force to deal with in the DOK list. At 30 shots, hitting on three’s, wounding on three’s, doing mortals on sixes to hit, makes stalkers a threat against any list. Add the fact that they are also shooting in the hero phase, bringing the total number of shots to 60 at a range of 24”. With all of these attacks, this unit should be feared by all. To add to the terror of the Stalkers, their melee loving counter parts, the blood sisters, are also added to this list. Two 10 man units bring each of these death ball units to 30 attacks, hitting and wounding on threes, followed by an extremely powerful turned to crystal ability. This ability allows the unit to roll a dice for each model in their unit and each 2+ inflicting a mortal wound to the selected unit an inch away from it. In this list, the blood sisters are placed in the bounty hunters battalion, which brings the damage of each attack against Galletian Veterans units, a minimum of 2 damage. But it doesn’t stop there, when the ever daunting Shadow queen is in combat within 18” of these blood soaked sisters, the sisters attacks increase to four attacks each, which gives the sisters even more power to pick their opponents units up.

So I know what you’re thinking! I am just going to stay away from this army of blood driven blood elves. This may be harder to do than you think. This is because the Shadow queen is moving 14” and the melee snakes are moving 8”. Also you must keep in mind that the Melusai is in the list as well and serves more than just a pretty face. She allows the Sisters to be able to run and charge, increasing the threat of the slithering blood crazed sisters to the potential of a 14” move bringing them into a more manageable charge range.

Wait, look in the sky! That’s right, a unit of heartrenders are circling above the battlefield waiting for the right moment to strike. This unit can deploy off the board and be placed on the table 9” away from an enemy model. In the shooting phase they each shoot an enemy within 12” of them and then move 6”. Normally we see two of these units in a list because that allows DOK players to use the Battletomb tactic Cruel Delight. This single unit still has its uses. It keeps a constant threat to the backfield objectives. Also this unit can make a great screen for the remaining army. With this units very speedy movement of 14” it can bounce back and forth between objectives causing their opponents a massive headache of leaving models on all objectives. Also with the Grand strategy of take what’s theirs the late game deepstrike can give you edge needed to gain that three extra points.

The other obstacle opponents face while playing this list, is that you must pick up entire units. Because thanks to the Command trait Zealous Order bringing models back from the dead is much easier than normal. This command trait allows the general to bring back friendly models back on a four plus rally compared to the normal six.

Overall this list hasthe range, and the face-to-face killing power to take on most lists, and I can see why it did so well at this tournament.

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Army Faction: Disciples of Tzeentch
Subfaction: Guild of Summoners
– Grand Strategy: Defend What’s Ours
– Triumph: Indomitable

LEADERS
Curseling (180)*
Spells: Shield of Fate
Fluxmaster (170)*
Artefacts of Power: Pyrofyre Stave
– Spells: Unchecked Mutation
Lord of Change (400)*
Staff of Tzeentch and Rod of Sorcery
– Artefacts of Power: The Eternal Shroud
– Spells: Ghost-mist
Kairos Fateweaver (435)***
Spells: Tzeentch’s Firestorm
Tzaangor Shaman (135)***
Spells: Glimpse the Future
Magister (120)***
General
– Command Traits: Arcane Sacrifice
– Artefacts of Power: Arcane Tome
– Spells: Arcane Suggestion

BATTLELINE
Kairic Acolytes (120)**
Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
Kairic Acolytes (120)**
Cursed Blade and Arcanite Shield
Kairic Acolytes (120)***
Cursed Blade and Arcanite Shield

ENDLESS SPELLS & INVOCATIONS
1 x Burning Sigil Of Tzeentch (50)
1 x Chronomantic Cogs (70)
1 x Umbral Spellportal (80)

CORE BATTALIONS
*Command Entourage – Magnificent
**Expert Conquerors
***Warlord

TOTAL POINTS: 2000/2000

Kieron: A super interesting list for my first time reviewing a Disciples of Tzeentch top three list. Conventional wisdom would suggest that Guild of Summoners is relatively low down in the sub-faction hierarchy but Nic has clearly made this work well for him. Conventional wisdom would also suggest that Master of Destiny is a no-brainer Grand Strategy (have Destiny Dice equal to 9 or more at the end of the battle) but Nic has again bucked the trend with Defend What’s Ours. Where the power comes from in this list can be broken down into Destiny Dice, Fate Points and Battle Tactics.

Let’s start with Destiny Dice, or cheaty dice as some less charitable (and non-Tzeentch players might call them). Nic would roll 9 at the start of the game and the Eternal Shroud would allow new dice to be rolled on a 5+ whenever they are used. The Tzaangor Shaman can lurk at the back of the board (see battle tactics below) generating a new one with Glimpse the Future which will be supporting Kairos who is generating one per turn if you have less than 9. This means that over the course of the game, there should be in the region of 20 dice that the Tzeentch player will know ahead of time, allowing them to be super aggressive or defensive as the game demands.

Next up is fate points and if you thought 20 was a lot of a resource to generate then you haven’t seen anything yet! If Tzeentch go first and all the possible spells go off they will have: 1 from Burning Sigil; 2 from The Curseling; at least 1 and probably 3 from Fluxmaster (theoretically 10, but if you roll 9/9 5+s against me I’m probably conceding or calling a TO!); 2 from the Lord of Change; 3 from Kairos; 1 from Shaman; 3 from Magister; 1 from each Kairic unit making around 15-18 in Turn 1. And what do we do with those points I hear you ask? You summon another Lord of Change for only 9 points and bank the other points for the next turn. Next turn you will have another two casts meaning that you will have more than enough to summon another Lord of Change 18 fate points! At this point you would be facing over 1600pts of prime Tzeentch Turkey that are giving each other (and nearby heroes) +4 to cast. Diminishing returns from this point in as there won’t be enough spells for them all to cast, so probably just bring in 20 pinks a turn instead! If the Tzeentch player is not locked down quickly, they could summon 1500pts by turn 5 (EDIT: Thanks to Tasteless for getting me to go back and not blah, blah , blah the sub-faction ability: Guild of Summoners can ONLY summon Magic Chickens, meaning that a 5 turn game could actually see 2000pts of summoning and Nic possibly in need of kidney to donate to fund the 7 Lords of Change that could be on the board at this point…).

This is all well and good, but if you don’t score points then you don’t win and this is also a list that really wants to use book battle tactics! Call for Change is extremely straightforward as you just need to summon a Lord of Change; the Tzaangor Shaman is an excellent choice for Reckless Abandon, where you need to complete a charge move with a mortal unit more than 18″ away from all enemy units; Ninefold Dismantlement needs you to kill a unit with 9 models or a hero/monster with a wounds characteristic of 9 or more and Tide of Anarchy needs you to take an objective off your enemy with 9 or more models. To truly flex on your opponent, Kairos could even go for Mass Conjuration by casting 3 or more spells for a full 5/5 Tzeentch tactics.

Congrats to Nic for doing fantastically well with some more off-meta choices, demonstrating the internal balance of the Disciples of Tzeentch book.

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Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Mortal Realm: Chamon
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Aether-Khemist (90)*
General
– Command Trait: Collector
– Artefact: Staff of Ocular Optimisation
Aether-Khemist (90)**
Artefact: Spell in a Bottle
Arkanaut Admiral (125)*
Aetheric Navigator (85)*
Artefact: Svaregg-Stein Illuminator Flarepistol
Gotrek Gurnisson (485)**

Battleline
10 x Arkanaut Company (90)**
1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)**
1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)**
1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
10 x Grundstok Thunderers (270)**
Reinforced x 1

Behemoths
Arkanaut Ironclad (490)**
Main Gun: Great Sky Cannon
– Great Endrinworks: Ebullient Buoyancy Aid

Endless Spells & Invocations
Purple Sun of Shyish (90)

Core Battalions
*Command Entourage – Magnificent
**Battle Regiment

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 97
Drops: 4

Peter: Another new member of the team today. Randal Brasher, who some may remember from General Speaking, has agreed to join us to comment on KO, Cities and Stormcast lists.

Randal: Oh boy, here we go! Karl is no stranger to Kharadron Overlords this season and has found 5-0 and 4-1 success with both Double Ironclads and Whole Fleet lists, but the one constant has been his inclusion of Purple Sun. This list leans in on the power of the Endless Spell even more than his previous winning lists by overloading an Ironclad with heroes, Arkanauts, and some spicy Grundstock Thunderers then using the Zilfin Hero Phase move alongside Ebullient Bouyancy Aid. After moving the murder boat across the board it wants to unleash the Purple Sun then leverage the once per game effects of the Flare Pistol (full rerolls in the shooting phase) and the Admiral’s Special Ammunition for either additional rend or eliminating a ward save. It is a very high volume of shots at very high rend, more than enough to cripple most elite armies or clear the flank of a horde army. If the opponent somehow manages to survive the barrage in any condition to fight, they get a facefull of Gotrek.

A bit of tech in this list is to use the Great Sky Cannon over the more synergistic and higher damage Volley Cannon. It lets the boat play the objective game and still contribute some shooting after it unleashes its payload due to the superior range. This list is going to play very well into elite armies or high save armies but it has a serious issue with ranged mortal wounds as its loss to Disciples of Tzeentch shows. Armies with a lot of summoning, such as Beasts of Chaos or Nurgle, might also give it some problems. However, into a metagame of Giants, Daughters of Khaine, Sylvaneth, and Seraphon it is a monster of a metabreaker.

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Army Faction: Hedonites of Slaanesh
Army Type: Invaders
– Army Subfaction: The Lurid Haze
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

LEADER
1 x Synessa (260)*
General
1 x Sigvald (205)*
General
1 x Be’lakor (360)*

BATTLELINE
11 x Blissbarb Archers (140)*
11 x Blissbarb Archers (140)*
5 x Hellstriders with Hellscourges (135)*

BEHEMOTH
1 x Chimera (200)*

ENDLESS SPELL
1 x Geminids of Uhl-Gysh (40)

OTHER
10 x Symbaresh Twinsouls (260)*
10 x Symbaresh Twinsouls (260)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

Alice: Slaanesh is struggling badly at the moment, but it’s not entirely without merit. There’s a few units that manage to succeed despite their own faction dragging them down, and Invaders manages to pull itself up to something quite usable, if a bit fiddly.

Invaders allows you to have 3 Generals who need to remain 12″ apart from each other. This is largely fine with this composition, because Be’lakor operates well as the main general leading the force to shut down the major threats while Synessa hangs back and casts spells and Sigvald attempts to do character assassinations. If any do die, its a free CP.

Blissbarb Archers are one of the few stand out units in Slaanesh. While they may not get mortal wounds on 6s like some armies, they get a decent number of Rend -1 shots and can run and shoot. Twinsouls make a solid hammer and anvil, depending on what you need in any given situation. Rounding it out, the Chimera is an interesting ally, giving them the mortal wound support they really need while being a solid beat stick to boot.

Final Tournament Placings

General Speaking – Jeremy Veysseire

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Following on from our conversations with Randal Brasher and Baz Norman Jr, we’re back in North America this week and talking to Jeremy Veysseire.

Jeremy has appeared in so many top three list articles over the last year I’ve lost count of his GT wins and podiums!

Jeremy Veysseire – The Stats

Jeremy receiving the 2019 ITC Champion award

Events: 6
Wins: 29
Losses: 2
Win Rate: 93.5%
Current World Woehammer Ranking: 3rd
Current North America Woehammer Ranking: 2nd
Current US Woehammer Ranking: 2nd

Thank you for agreeing to the interview Jeremy! Those who follow Woehammer’s Top Three Lists are used to seeing your name at on the podium many times a year! But what we want is how did this all begin? When did you start playing Warhammer and when did you start playing competitively?

Thanks for having me on first off. and to get right into it with your question. I was 9 years old (so 28 years ago) when I got my first boxset of Warhammer miniature boxset (the Lizardmen and Brettonian one) and it was a bribe from my parents when we moved from Paris France to Palo Alto California as I did not want to leave my entire extended family and didn’t really want to move to a country that I barely understood the language. My grandfather is a collector of Napoleonic & World Wars miniatures and I hung out a lot with him watching him assemble and paint them so I guess they thought it would be a good bribe but little did they know it would dictate so much of my life going forward haha.

I started playing competitively after I graduated from University and moved to Portland Oregon, I had an income from my new job and noticed that that the Pacific Northwest that I lived in had a vibrant Warhammer tournament scene as I got back into the hobby full time after University. Of course for me those days were mostly Warhammer 40,000 as this was the days of 5th edition and it culminated in my first ever east Coast GT being Nova Open. I ended up 3rd there with Sisters of Battle at the onset of 6th edition. Eventually Frontline Gaming started their own event called Bay Area Open which then created the proto circuit now known as ITC and I was hooked. While I never won ITC for 40k, I did get close a few years running. When 8th edition dropped for 40k, I remember going to the first GT in the US with Index Harlequin and losing only to a Blood Angel army that had nothing but Flyers/Planes and thats when I saw the writing on the wall for me and 40k. And its also when the first General’s Handbook came out which gave AOS the structure it needed for me to become a full convert. I swapped to it and never looked back.

Jeremy’s KO pounce on another unsuspecting victim

A fellow convert! Did your experience of list building and competitive play in 40k transfer over to Age of Sigmar?

To an extent, at the time the game systems were fairly different in how you would achieve a win. Most 40k players I believe look at the double turn potential in AoS as the primary different reason for that but in my experience, the games approach the win condition very differently. I started out in competitive AoS with Ironjawz and got my ass handed to me by 1.0 Tzeentch over and over and while that army at the time was just this powerhouse of just straight ability to remove your models off the table, I noticed that all my losses were always because I kept trying to feeling like I had to kill the threats that killed my army which is usually at the time a good 40k tactic but in AoS it turns out doing that meant I was always giving my opponent the ability to maximize his output versus making him have to take risky position to get into effect while retaining superior board state.

Eventually, I transitioned to 1.0 Fyreslayer which grew from my experience early and I was luckily blessed with a new tome when 2.0 dropped and it greatly rewarded that type of approach to the game. Age of Sigmar is a game that rewards board positioning more than anything, be it you are a super shooty or super melee army. If you choose to be super shooty or fighty, at the end of the day winning the game wasn’t so much about waht you could kill but where you could kill it. Had a really good year with 2.0 Fyreslayer, I think I had a 95% winning rate with them in 5 Roung GTs, went to the final at LVO against pre nerf 2.0 Slaanesh and the game was pretty close, but with that finish at LVO it assured me my first place finish in ITC and best Fyreslayers.

I do want to point out to the audience, that I do not think AoS or 40k is better than one or the other. I played both competitively for a long time and still play 40k today a bit but I personally prefer AoS (who knows now that Leagues of Votann is out, yes I am a Dwarf guy. Ungrim Ironfist is one of my favorite characters from the old world) because the game currently is one of the best its ever been. I will say that I find that the experience and skills I have learned from AoS today have translated very well into the games of 40k I do play and as the games keep moving towards a rule singularity like they are maybe one day being a great player at one also means being great at the other, who knows.

You mentioned your win rate of 95%. By my calculations you’re at 93.5% this season after 6 GT’s. That’s insane! 29 wins and just 2 losses. What’s they key around your army lists to give you such success? How do you go about constructing a tournament winning list?

Honestly, the percentage is a point of pride but also I fully admit its a bit silly. Fyreslayers in 2.0 were perfectly designed for that edition and nowadays I am more going into the hobby with a bit less severity. I think I played probably close to 300 games in and outside of tournaments with 2.0 Fyreslayers and I believe I won more coin flips than my opponents when the game came down to that in 2.0. Today, I am playing KO, Legion of Blood, NoMorathi DoK, 6 Grimwrath and Gotrek FS and taking a lot more of what I think is cool and interesting but still follows some core design philosophy with how 3.0 Winning dynamism works.

KO is just good nowadays because so many Battle Tactics in Season 2 of 3.0 reward you for killing things without always being on max primary points, Legion Of Blood is an army that can just punish aggressive armies and dictate the rules of engagement in the center of the board while still scoring BT, NoMorathi does the same but with more punch and arguably less durability/attrition play and then there is my Gotrek and Grimwrath list which is more of an army this about trying something different. Honestly, I took it for the NOVA invitational because I wanted play something that was fun and since the event was single elim and that I would be playing potentially be playing 15 games at NOVA (4 games at the invitational, potentially 8 at the GT and 3 at the RTT) and the weekend before I just had a 5 round GT so 20 games in 1 week but man did that backfire. I ended up winning the invitational with it and making it to round 6 of the GT with NoMorathi and played all 3 RTT games with NoMorathi so 18 games, I had hit Warhammer Fatigue. But back to the original topic at hand, why play that Grimwrath and Gotrek list outside of fun, it is honestly pretty good in the current format because it has a lot of diversified threats and the fight of death gives you the ability to get any value out of them and the double activations gives you trade up value plus the ability to activate at the end of the combat vs strike last means you can use that toolkit to lock up units into combats and rob them of their plan to do what they wanted with them the following turn.

I struggle with 3 games over a weekend, 20 in one week must be a huge ask. Do you have any methods for keeping your focus?

Oh god, well I have methods that I should apply more often than not ahahah. When I was younger, getting drunk day 1 and sleeping only 4 hours the night of, was no issue with focus and play but now as I get older, I notice that method is really not helping anymore. Nowadays, while I still drink (Scotch Single Malt preferably, thanks) during my games if we are allowed, I do have more reservation about how much. I try to drink a lot water nowadays on and off the table and try to sleep 7-8 hours during the event and most importantly go into the event with zero to little sleep debt. When I “coach” newer tournament players, I try to educate them about tournament fatigue. The idea that there is no way you can play all of these games at max mental acuity and physical one as well especially when the game is so social; as in people aren’t just there to game, they want comradery, they want to share moments with new strangers/friends over our ridiculous game.
The way to deal with it is in 2 ways, at the table and off the table, at the table there is always the rule of have as much fun as you are afforded be it your own personal energy level and what is your opponent energy level but make sure you don’t tunnel on the bad things that happen and same for the good things, never lose focus on scoring points and don’t seek some personal vendetta on a unit you feel deserves to die, etc… Just have fun, score points and try to do it without having to kill things at the table. When you can do that effectively well, then you can start adding the new complexity to that and that is: How can you do that now and next turn with the decisions you are making now, and keep moving the time horizons as you get more comfortable with that. The off the table is really about people’s own preference but as I mentioned earlier that knowing what your limit is very important. While its important to win don’t forget to have fun, god I sound a like a lame Dad.

No! That’s great advice that I think many of us forget mid game. You must face many new players who have recognised your name on the tournament circuit, have you found that this recognition affects their game judgement? I guess what I’m trying to say is, do mind games come into it very often?

Yes, I had a few events where people recognize me and yes there is sometimes some self defeatism that happens at the table but I often remind my opponents especially the newer ones on how to go about either defeating a combo of mine or how to approach the game with of course as many mulligans as they want to take as long as we have not moved too far into the game. The issue is that some players either rise to the moment or fold perhaps because they don’t trust that I would give away pointers to my detriment or because they want to prove me wrong. I fully recognize its pretty condescending for someone to approach a table and offer up advice in a competitive environment as if they know that empowerment of their opponent is somehow not able to beat the cocky player. But the reality is that I play so many games where I am trying to coach people outside of events that I find that I just revert to that. I get a lot more value out of a game where my opponent grows in skill during the game as much as me facing a challenging new paradigm. Most folks forget that top players can suffer from impostor syndrome and my way of tackling it is by trying to maximize my opportunities into playing what I consider good or better players than I. I too want to become better than what I am today and elevating everyone’s game even mine is an important reason why I go to competitive events.

Regarding mind games, I do not try to engage into it too much but I know some folks I play regularly who joke that I own real estate in their mind. My type of mind games is maybe playing or designing armies which are maybe a bit off meta I guess. I do love the call out videos and the bit of jabbing that happens here stateside between the teams and players because its just good ol fun but I know some folks could consider them a form of mind game. I think the only mind games that end up affecting players is they one they give power to. I have seen it, folks who approach a game versus Bill Souza and just give up before the first roll happens and it breaks my heart. That player would have gotten so much more value from the game against Bill in growth and learning if he went about it with a winning attitude and heck people like me and Bill can lose. Queue: “If it bleeds, we can kill it”

If you could give advice to new tournament players what would it be?

Outside of making sure you give yourself the proper expectation how mentally tiring and how its hard to keep the same level of play after 5 games and a night out, my biggest advice to new players is to come to an event with achievable goals. Some players like a ratio of wins to losses but I prefer more of things related to the game such as: “Not dropping a Battle Tactic.” or “Sequencing combat activations correctly” or “Did I always make sure to pile in advantageously?”. I find that while everyone wants to go to events for games and the overall communal experience, its also nice to go for a more personal reason such as making sure you are getting some growth out of it. I personally attend tournaments to hope to play against certain players as a way to learn how to improve my game in those situations. Finally, tournaments are fun but you will always get what you put into them; meaning that if you choose to go there for just games, you will get that, if you go to improve your games, you will get that and if you go there to have fun, you will have fun and if you are transparent and obvious about those things, you will find that people will put the same energy into the game.

Jeremy, it’s been a pleasure speaking to you, thank you. All the best for the remainder of the season!

Top Three AoS Lists for the Facehammer GT

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This is the Top Three AoS Lists for the Facehammer Grand Tournament that took place in the UK on 8th and 9th October. It involved 50 players vying to be crowned champion in a 5 game tournament.

It was organised (as you can tell by the name) by the fantastic Facehammer crew. Check out their awesome YouTube channel here

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Fyreslayers
Lodge: Lofnir

LEADERS
Auric Runefather on Magmadroth (360)
General
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Battlesmith (150)
Auric Runemaster (125)

BATTLELINE
Auric Runeson on Magmadroth (320)
Ancestral War-axe
– Magmadroth Trait: Flame-scale Youngblood
Auric Runeson on Magmadroth (320)
Ancestral War-axe
– Magmadroth Trait: Lava-tongue Adult
Auric Runeson on Magmadroth (320)
Ancestral War-axe
10 x Vulkite Berzerkers with Bladed Slingshields (160)
10 x Vulkite Berzerkers with Bladed Slingshields (160)
10 x Freeguild Guard (85)
Swords and Shields
– Allies

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 85 / 400
Wounds: 125
Drops: 9

Danny: Fyreslayers have been in an interesting place since their 3e tome – hovering around sub-par stats and, despite their limited roster, flitting between ‘meta’ builds. So it’s great to see them take down an event without resorting to a spam list.

Theres’ not too much we haven’t seen before here – the usual must-have HQs, followed by three more Magmadroths with Runesons. These guys are just *good* for their points, and offer durability, decent ranged attacks and ‘speed’. Two units of basic vulkites, who are surprisingly tanky by default and perfectly capable of screening effectively or picking up chaff. Finally, a unit of freeguild guard get allied in – presumably as a cheap-as-chips screen.

Taking down the mortal output and speed of Nighthaunt, a mirror-match and the shooting/flexibility of Skaven, plus the general ‘all the good stuff’ of Tempest’s Eye Cities is no mean feat, so big up Ritchie for a large contribution towards Fyreslayers being taken very seriously at the competitive level.

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Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Grand Strategy:
– Triumphs: Inspired

Kharadron Code
– Artycle: Master The Skies
– Amendment: Don’t Argue With the Wind
– Footnote: There’s Always a Breeze If You Look For It

Leaders
Arkanaut Admiral (125)
Artefact: Staff of Ocular Optimisation
Arkanaut Admiral (125)
Aether-Khemist (90)
General
– Command Trait: Collector
– Artefact: Spell in a Bottle
Aetheric Navigator (85)
Artefact: Svaregg-Stein Illuminator Flarepistol
Aetheric Navigator (85)

Battleline
20 x Arkanaut Company (180)
2x Light Skyhooks
– 2x Aethermatic Volley Guns
– Reinforced x 1
10 x Arkanaut Company (90)
1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)
1x Light Skyhooks
– 1x Aethermatic Volley Guns

Behemoths
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: Ebullient Buoyancy Aid

Endless Spells & Invocations
Purple Sun of Shyish (90)

Additional Enhancements
Artefact Magnificent (50)

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 103
Drops: 10

Danny: GUNS. Two especially big, floating ones dominate this undefeated list, as is the trend these days. Fabian’s list here is packed with HQs, but they all offer plenty of utility – with the double admiral also being a hot new trend – understandably, given they offer run and shoot to a skyvessel, and a choice of three powerful effects to pick from at the start of the battle. This kind of tactical flexibility is always valuable, and at 125 points – especially given they’re actually pretty darn nasty in melee – you’d be mad not to take two.

Double navigator can also utterly shut down the main threats to a KO list, namely flying units, because of their ability to tag skyvessels and turn off their fly high. Given ‘Aetherstorm’ stacks, taking 2 makes halving the movement of one nasty flying thing almost a given, and makes either doing it to two things, or quartering the movement of one a likely event too – completely shutting down threats like Morathi, a Maw Krusha, dragons et al.

A bunch of objective grabbing cannon fodder (in both senses!) rounds out the list along with the Purp Sun, who KO still love because of the rend. KO are back on the scene in a big way these days…probably to the chagrin of anyone who doesn’t have an answer to teleporting giant cannons or relies on anything with the fly keyword…

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Mortal Realm: Ghur
– Triumphs: Bloodthirsty

Leaders
Lord of Afflictions (210)
General
– Command Trait: Overpowering Stench
– Artefact: Muttergrub- 1x Dolorous Tocsin
Festus the Leechlord (150)
Lore of Malignance: Blades of Putrefaction
Orghotts Daemonspew (300)

Battleline
5 x Putrid Blightkings (250)
2 x Pusgoyle Blightlords (220)
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)
1x Dolorous Tocsin

Units
10 x Rotmire Creed (125)
1 x Beasts of Nurgle (110)
1 x Beasts of Nurgle (110)
3 x Plague Drones (200)
3 x Nurglings (105)

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 133
Drops: 11

Danny: Another undefeated list, who only tied with 2nd place KO – this event looks to have been a photo finish!

And pleasingly for a Nurgle list, there’s something to write about. But let’s get the same ol’ outta the way first – Aaron has here brought the new, disease point catalysing hotness of the Rotmire Creed (basically, when a disease point is put on an enemy by them, every other unit within 3! also gets one – splash damage!) He also opts for the best of the Maggoths – Orghotts – a unit of blightkings and 5 flies as usual buzz along for the ride, side-eyeing the imminent Battlescroll all the while.

The fun part is, those big ol’ bluebottles bring along their slightly less chonky cousins the plague drones too. They’re nowhere near as good but they are an additional model and slightly cheaper – a nice screening option perhaps with a good horde clearing 7″ ranged attack for utility. 2 Beasts of nurgle – beautiful, beautiful beasts of nurgle – slither along to generally annoy folks with their ability to run/retreat and charge, disease you with their slime on the way out, and do impact mortals on said charge. Aaron has also snuck in a Festus (what a dude!) who offers reliable healing and a great warscroll spell to subtract 1 from save rolls to a unit.

Nurglings for a cheeky early objective grab finish up a nice, relatively varied Nurgle-goodstuff list which clearly sets out the stall for them not needing to worry too much about the incoming fly nerf.

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Allegiance: Gloomspite Gitz
Option: Glogg’s Megamob
– Grand Strategy:
– Triumphs: inspired

Leaders
Dankhold Troggboss (240)
General
– Command Trait: Sheperd of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide
Madcap Shaman (80)
Lore of the Moonclans: Call da Moon
Madcap Shaman (80)
Lore of the Moonclans: Itchy Nuisance
Madcap Shaman (80)
Lore of the Moonclans: The Hand of Gork
Breaka-Boss on Mirebrute Troggoth (180)
Allies

Battleline
3 x Rockgut Troggoths (145)
3 x Rockgut Troggoths (145)
9 x Rockgut Troggoths (435)
Reinforced x 2
6 x Rockgut Troggoths (290)
Reinforced x 1

Units
1 x Marshcrawla Sloggoth (150)
Allies

Endless Spells & Invocations
Purple Sun of Shyish (90)
Ravenak’s Gnashing Jaws (60)

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 330 / 400
Wounds: 132
Drops: 10

Danny: I mean, even at 15th place you have to choose the Gitz as a wildcard. Especially if they bring triple madcap shamans (for CP generation and wizardry), an allied in but perfectly thematic Sloggoth and Mirebrute Troggoth, and then _21_ Rockgut troggoths. Troggoths for days! #TroggothLyfe

Underestimate this combo at your own expense – with the Sloggoth aura and Dankhold Troggboss, Rockgut’s can put out 2 attacks each, 2s re-rolling 1s, 3s to wound at -2 rend for 3 damage each. Honestly, they slap – and big congrats to Ben for 3-2 and a really decent finish with the undergitz!

Final Tournament Placings

For the full tournament placings visit tabletop.to

Top Three AoS Lists for the London GT

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This is the Top Three AoS Lists for the London GT that took place in the UK on 1st and 2nd October. It involved 76 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Daughters of Khaine
Temple: Zainthar Kai
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

Leaders
The Shadow Queen (340)
Morathi-Khaine (340)
Hag Queen on Cauldron of Blood (270)
General
– Command Trait: Zealous Orator
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Shadows: Mindrazor
– Prayer: Sacrament of Blood

Battleline
15 x Blood Sisters (420)*
Reinforced x 2
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives

Behemoths
Krondspine Incarnate of Ghur (400)
– Allies

Core Battalions
*Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 81
Drops: 7

Danny: Darren Watson is a beast, unbeaten in 15 games and 3 GTs. He brought his DoK out for the HUGE London GT, opting for a relatively close to the chest but clearly brutally effective list centered around a double reinforced blob of stab sneks and the Spinedog.

The piece you don’t usually see at tournies these days is the Hag Queen on Cauldron. It’s a great piece full of utility – the Avatar riding shotgun is plenty killy and the Queen offers a prayer and separate ability to bump something up the Blood Rites table – meaning two units can go up 1, or you can double down on one unit…such as giving the 15 sneks +1 to hit and wound from BR 2. Better yet, it projects a +1 save aura and acts as the tankiest platform available to DoK for the Zealous Orator (4+ rally) trait. Arcane Tome obvs completes the combo, allowing something in the army to benefit from the Krondspine’s +1 – which makes getting Mindrazor – a completely devastating spell to get off (or not, as it’s CV 8) on stabbers – so getting it down to a 7 is potentially game changing.

It will be interesting to see if this list survives the rumoured incoming Spinedog nerfs. Either way, it’s a powerful archetype, clearly able to take down the sheer volume of bodies BoC can field (twice!) and the movement and MW output of Fangs of Sotek. A huge tournament to win for Darren and the snek-ladies.

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Blessed Desecration
– Triumphs: Inspired

Leaders
Be’Lakor, the Dark Master (360)*
Allies
Lord of Afflictions (210)*
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
– Dolorous Tocsin
– Incubatch

Battleline
4 x Pusgoyle Blightlords (440)*
2x Dolorous Tocsin
– Reinforced x 1
4 x Pusgoyle Blightlords (440)*
2x Dolorous Tocsin
– Reinforced x 1
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin

Units
3 x Nurglings (105)*

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 360 / 400
Wounds: 130
Drops: 1

Danny: Flies, and Be’lakor to probably shut down your one key piece with any hope of dealing with them. One of my club-mates faced Hadrien in the first round as KO, with predictable results – however he did say that Hadrien was frustratingly lovely and skilled as an opponent.

Flies were called out in the recent Metawatch article with good reason, and will clearly see nerfs soon – it will be interesting to see if they go as far as touching the Drowned Men pre-game move too. Either way, this exact list is probably not long for this world, with good reason – it’s completely oppressive and very, very few lists have any kind of answer to it.

Still, credit to Hadrien for 2nd at such a big event and for being a great competitor and a gentleman while he crushed dreams.

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Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Aether-Khemist (90)**
General
– Command Trait: Collector
– Artefact: Spell in a Bottle
Arkanaut Admiral (125)*
Arkanaut Admiral (125)**
Artefact: Staff of Ocular Optimisation
Aetheric Navigator (85)**
Artefact: Svaregg-Stein Illuminator Flarepistol

Battleline
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
10 x Grundstok Thunderers (270)*
2x Aetheric Fumigators
– 2x Decksweepers
– 2x Aethercannons
– 1x Grundstok Mortars
– Reinforced x 1

Behemoths
Arkanaut Ironclad (490)*
Main Gun: Great Volley Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram

Endless Spells & Invocations
Rune of Petrification (40)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 108
Drops: 5

Danny: KO have gone from zeroes to heroes after a steady trickle of FAQs and generic enhancement tweaks have meant they can play the ‘3rd edition’ game properly now.

With an extreme paucity of unit types to choose from, there’s only so much flex and variations on the theme of ‘FLYING GUNS’ KO can manage, but this one doubles down on the Ironclad – the biggest, most flying of guns possible. One is endowed with The Last Word, allowing for double unleash hell – which is generally a good way to avoid there being a combat phase at all – while the other has installed the Dealbreaker Ram, allowing for a roll of dice equal to the charge roll, with 4+ doing a mortal. An amusing contrast of tactical roles – one you don’t want to get busy with, the other wants to charge in to finish off a weakened unit with a clutch of mortals.

Beyond that, there’s one very interesting piece of tech in the list. Usually, the Spell in a Bottle (a free cast of an endless spell that can’t be unbound) is stuffed full of Purple Sun for the extra rend (which, given KO are a majority rend 1 army, they love) or the warp lightning vortex – yep, ‘Any endless spell can be chosen (all restrictions are ignored)’. But Stephen has opted for the LRL endless spell ‘Rune of Petrification’ which has a 6″ aura of mortals on a 4+ and -1/-1 from run and charge rolls – presumably a handy way to slow down threats and cause key charges to fail, so the double-Ironclads can go to work from a safe range.

With some big wins against tough opponents, Stephen rightly takes 3rd, further cementing KO as back in the gunning (I mean, running) for a spot in the A tier of armies.

Allegiance: Soulblight Gravelords
Lineage: Legion of Night
– Mortal Realm: Shyish
– Grand Strategy: Vampiric Conquerors
– Triumphs: Bloodthirsty

Leaders
Mannfred von Carstein, Mortarch of Night (380)*
Lore of the Deathmages: Decrepify
Necromancer (125)*
General
– Command Trait: Unbending Will
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deathmages: Fading Vigour
Vampire Lord (140)*
Lore of the Vampires: Amethystine Pinions

Battleline
30 x Deathrattle Skeletons (240)**
Reinforced x 2
10 x Dire Wolves (135)**
10 x Dire Wolves (135)**

Units
5 x Blood Knights (195)*
1 x Corpse Cart with Balefire Brazier (80)*
20 x Grave Guard (280)*
Great Wight Blades
– Reinforced x 1
20 x Grave Guard (280)*
Great Wight Blades
– Reinforced x 1

Core Battalions
*Battle Regiment
**Expert Conquerors

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 153
Drops: 4

Danny: We’ve talked before about how Soullblight are enjoying a resurgence – and while they’re not quite cracked the podium recently, in London or otherwise, they’re creeping closer. James here was in winning position – losing only to the eventual winner, which set him down the table a fair way.

He’s opted for a nice balanced list of tech – the ever-popular Mannfred for utility and teleporting/move blocking shenanigans, with some cheap supporting heroes behind a big blob of skellies and two units of our favourite, undead fluffy friends, the Dire Wolves.

Skellies are often run MSU as cheap chaff who can pop back out of a gravesite – but the blob of 30, combined with their ability to bring back models that have died in the same phase on a 4+, before they attack – can make them truly resilient objective grabbers. Think you’ve killed 25? Well, on average 12 of them are coming back and now the unit counts for 51 on the objective again! No doubt this unit was supported with the corpse cart, projecting a -1 to wound aura, making them a bony nightmare to chew through.

Elsewhere of note is the DOUBLE Graveguard brick – 2 units of 20 – that would be putting out silly damage when supported by one or both the foot heroes.

Two big hammers, one giant anvil, some furry fast objective grabbers and screens – it’s a quality list and 10th feels like a harsh result when it came so close to winning the whole thing – big congrats to James!

Final Tournament Placings

AoS Meta Stats (w/e 28th August 2022)

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Unfortunately they’ll be no meta stats next weekend as I am on holiday. Normal service will resume for the week ending of 11th September.

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Grand Tournaments

Emerald City Open 2 – USA
32 Players

PositionFactionSubfactionResult
1stDaughters of KhaineHagg Nar5-0-0
2ndSons of BehematBreaker Tribe5-0-0
3rdDisciples of TzeentchHosts Arcanum4-0-1
4thSeraphonThunder Lizard4-0-1
5thMaggotkin of NurgleDrowned Men4-0-1
Emerald City Open 2

Sacremento Slam – USA
12 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndDaughters of KhaineHagg Nar4-0-1
3rdOssiarch BonereapersPetrifex Elite3-0-2
4thSkaven3-0-2
5thHedonites of SlaaneshLurid Haze3-0-2
Sacremento Slam

Dice and Ducks: Decimation – UK
16 Players

PositionFactionSubfactionResult
1stSons of BehematTaker Tribe4-0-1
2ndSeraphonFangs of Sotek3-0-1
3rdDaughters of KhaineKhailebron4-0-1
4thSoulblight GravelordsLegion of Night4-0-1
5thBlades of KhorneReapers of Vengeance2-0-2
Dice and Ducks: Decimation

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This Weeks Stats

The following stats are for the week ending 28th August only, essentially GT’s that took place on the 27th and 28th August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 30th/31st July to the 20th/21st August. This covers a total of 983 players (+152 players) across 24 Grand Tournaments (+3 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one, although the stats are starting to shift away from the 50% mark slightly again. With Destruction once again falling.

Its not been a good week for the Kruleboyz and this is also reflected in the four weeks stats with them falling to 35.0%. Come on GW, show them some love.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

A great week for Seraphon sees them extend a lead over the Daughters of Khaine with 9 clean sweeps to their 6.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Currently it would appear that Seraphon players have the highest chance of going 5-0 at an even.

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AoS Meta Stats (w/e 21st August 2022)

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A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

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Grand Tournaments

Northern Ireland GT – UK
32 Players

PositionFactionSubfactionResult
1stDaughters of KhaineKhailebron5-0-0
2ndStormcast EternalsHammers of Sigmar4-0-1
3rdNighthauntEmerald Host4-0-1
4thFyreslayersLofnir4-0-1
5thStormcast EternalsHAmmers of Sigmar4-0-1
Northern Ireland GT

Capital City Bloodbath – Canada
43 Players

PositionFactionSubfactionResult
1stFlesh-eater CourtsFeast Day5-0-1
2ndBonesplitterzIcebone5-0-1
3rdCities of SigmarHallowheart5-0-1
4thIdoneth DeepkinMor’Phann5-0-1
5thSeraphonFangs of Sotek5-0-1
Capital City Bloodbath

Gateway Open 2022 – USA
43 Players

PositionFactionSubfactionResult
1stStormcast EternalsKnights Excelsior5-0-0
2ndCities of SigmarLiving City5-0-0
3rdBlades of KhorneReapers of Vengeance4-0-1
4thDaughters of KhaineZainthar Kai4-0-1
5thSons of BehematBreaker Tribe4-0-1
Gateway Open 2022

Salt Lake Open 2022 – USA
33 Players

PositionFactionSubfactionResult
1stFyreslayersGreyfyrd5-0-0
2ndStormcast EternalsCelestial Warbringers4-0-1
3rdOgor MawtribesBoulderhead4-0-1
4thSons of BehematBreaker Tribe4-0-1
5thFlesh-eater CourtsBlisterskin4-0-1
Salt Lake Open 2022

Nashcon GT 2022 – USA
81 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndMaggotkin of NurgleBlessed Sons5-0-0
3rdNighthauntScarlet Doom4-0-1
4thBeasts of ChaosDarkwalkers4-0-1
5thLumineth Realm-LordsZaitrec4-0-1
Nashcon GT 2022

Snake Eyes – Australia
81 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndKharadron OverlordsBarak-Zilfin5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSylvanethGnarlroot4-0-1
5thSkaven4-0-1
Snake Eyes

Mancunian Carnage: Summer 2022 – Australia
81 Players

PositionFactionSubfactionResult
1stIronjawz5-0-0
2ndSlaves to DarknessKnights of the Empty Throne5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thNighthauntScarlet Doom4-0-1
5thNighthauntEmerald Host4-0-1
Mancunian Carnage: Summer 2022
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This Weeks Stats

The following stats are for the week ending 21st August only, essentially GT’s that took place on the 20th and 21st August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 30th/31st July to the 20th/21st August. This covers a total of 983 players (+152 players) across 24 Grand Tournaments (+3 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one, although the stats are starting to shift away from the 50% mark slightly again. With Destruction once again falling.

Its not been a good week for the Kruleboyz and this is also reflected in the four weeks stats with them falling to 36.5%. Come on GW, show them some love.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

A great week for Seraphon sees them extend a lead over the Daughters of Khaine and Maggotkin of Nurgle with 7 clean sweeps to their 5.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

Beasts of Chaos cling to their top spot but the Maggotkin of Nurgle seem to be having a resurgence and are not too far off their heels. Seraphon and Bonesplitterz are falling closely behind.

Kruleboyz fall back down the table and join Flesh-eater Courts, Ogors, Bonereapers and Gloomspite in the sub 45% win rate.

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Chance of going 5-0

Currently it would appear that Seraphon players have the highest chance of going 5-0 at an even.

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Top Three AoS Lists for the Snake Eyes Grand Tournament

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This is the Top Three AoS Lists for the Snake Eyes Grand tournament that took place in Australia on 20th and 21st August. It involved 62 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Mortal Realm: Ghur
– Grand Strategy: The Astromatrix
– Triumphs: Inspired

Leaders
Slann Starmaster (265)*
General
– Command Trait: Arcane Might
– Spell: Stellar Tempest
Saurus Astrolith Bearer (140)*
Artefact: Serpent God Dagger
Skink Starpriest (130)**
Spell: Hand of Glory
Engine of the Gods (265)*
Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Starborne
– Spell: Bind Endless Spell
– Universal Prayer Scripture: Curse

Battleline
30 x Skinks (225)**
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack (280)**
Reinforced x 1

Behemoths
Krondspine Incarnate of Ghur (400)**
Allies- Bonded to Slann Starmaster

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)
Purple Sun of Shyish (70)

Core Battalions
*Warlord
**Battle Regiment

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 400 / 400
Wounds: 92
Drops: 5

Danny: After the stampede of dominance that Thunder Lizards enjoyed last season, Fangs of Sotek are quickly making an argument for the premier Seraphon sub-faction, given their ability to play the mission more effectively with summoning, teleporting, and that sweet parting shot (Unleash Hell, then run away on a 4+) from skink blobs.

By now, dear reader, you are probably au fait with how Seraphon work in general. This list is pretty generic as Sotek goes, with the big 30 skink blob front and centre that can put out serious pain once buffed with re-rolling 1s from the Starpriest – and god help you if the Engine gets Curse of for 6s to hit do mortals. With +enough (ok, fine, technically it’s +4 between Asterism, Astrolith, warscroll bonus and Krondspine) to easily get the Sun off, those skinks might also be putting out 60 shots with rend 1.

Everything else is general Seraphon goodstuff. On average the list summons 2.5 new salamander packs across the game too. Who needs damage reduction??

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Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Grand Strategy: Spend Shares to Make Shares
– Triumphs: lol nope

Leaders
Aether-Khemist (90)*
Artefact: Spell in a Bottle
Aether-Khemist (90)*
General
– Command Trait: Collector
– Artefact: Staff of Ocular Optimisation
Arkanaut Admiral (125)*

Battleline
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
1 x Grundstok Gunhauler (155)*
Main Gun: Sky Cannon
6 x Skywardens (210)*
2x Aethermatic Volley Guns
– 2x Skyhooks
– Reinforced x 1

Behemoths
Arkanaut Ironclad (490)*
Main Gun: Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: The Last Word

Endless Spells & Invocations
Warp Lightning Vortex (80)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 104
Drops: 2

Danny: Continuing their quite frankly unforeseen renaissance despite a shrivelled old Tome, KO narrowly miss out on winning a big event but get the 5-0 – and they haven’t even taken purple sun.

This list does however pack the standard warp vortex in a bottle and doubles down on the big shooty boats, also bringing along the rarely seen Skywardens for versatile mixed phase play. Double aether-khemists provide broad utility – a -1 to hit aura, a targeted re-roll wounds of 1 ability, and a cost efficient platform for artefacts and Battle Regiment requirements.

I have to give this list props for remaining ‘pure’ – personally, I have nothing against allying in or making use of the Krondspine, but to go 5-0 with KO, without Krondy or the Purple Sun speaks to a huge amount of skill and is, frankly, a flex. Going up against DoK – an army with a huge weakness to sustained ranged fire – probably helped, but that takes nothing away from this achievement. Kudos to Alex!

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Blessed Desecration
– Triumphs: Indomitable

Leaders
Bloab Rotspawned (300)
Orghotts Daemonspew (300)
Lord of Afflictions (210)
General
– Command Trait: Overpowering Stench
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Malignance: Rancid Visitations

Battleline
4 x Pusgoyle Blightlords (440)*
– 2x Dolorous Tocsin
– Reinforced x 1
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
10 x Plaguebearers (150)**

Units
3 x Nurglings (105)
3 x Plague Drones (200)*
10 x Gors (70)**
Gor-Blades & Beastshields

Core Battalions
*Bounty Hunters
**Expert Conquerors

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 140
Drops: 9

Danny: Nurgle going nowhere. Although, compared to the previous season, the fly pin spam has fallen off somewhat in favour of Gally Vet Blightkings, flies (aka Blightlords) are still buzzin’. This list packs a bunch, but to its credit avoids pure spam by investing in two of the big bois for durable, dual phase (magic/melee) threats that also pump out the….utility. It also takes Nurlings, which will always earn a shout out.

Allying in a unit of gors is a nice touch – and it makes sense, for 70 points (so cheap!) the list gains access to 10 wounds of…well, not much – but they’re so cheap! And for such an elite army, having a throw-away, objective grabbing unit to squeeze rot-juice from those remaining few points is a good shout, and clearly did the job here, with a loss coming along to 2nd place KO.

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Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

Leaders
Mortisan Soulmason (115)***
General
– Command Trait: Mighty Archaeossian
– Artefact: Godbone Armour
– Lore of Mortisans: Drain Vitality
Mortisan Soulmason (115)***
Artefact: Gothizzar Cartouche
– Lore of Mortisans: Empower Nadirite Weapons
Katakros, Mortarch of the Necropolis (450)***

Battleline
10 x Mortek Guard (140)**
Nadirite Blade and Shield
10 x Mortek Guard (140)**
Nadirite Blade and Shield
10 x Mortek Guard (140)**
Nadirite Blade and Shield

Units
4 x Morghast Harbingers (360)*
Spirit Halberds
– Reinforced x 1
4 x Morghast Harbingers (360)*
Spirit Halberds
– Reinforced x 1
2 x Morghast Harbingers (180)*
Spirit Halberds

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 122
Drops: 9

Danny: Bonereapers are currently forced to reckon with a season of missions that don’t really respect how their army rules work – especially their lack of command abilities – but recent points adjustments and additional battleline options have given them a shot in the arm (well, bone) to tide them over until their 3e reimagining.

This list sticks close to the tried and tested formula of Katakros, who pumps out a variety of buffs, and two good-value Soulmasons as Artefact holders – notably the ‘Gothizzar Cartouche’ which is an aura of +1 to wound, likely aimed at making the Harbingers blend – with All out Attack in the mix their halberds reach 3 attacks 2/2/-2/3. Nasty!

in the meantime, MSU Mortek Guard never go out of style in Petrifex Elite, proving one of the game’s premier anvils who, especially if Empower Nadirite goes off, can also surprise folks with their output.

This is the new wave of Bonereapers, and though their tome is still a little ossified (I see what you did there – Peter), recent FAQs have meant they can reach the heady heights of top 10s – now the gauntlet is down for someone to take down a tourney before they get updated – In the meantime, Zagarelos has made a damn fine effort.

Final Tournament Placings

For the full results visit Tabletop.to

AoS Meta Stats (w/e 14th August 2022)

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A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

Menu

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Grand Tournaments

Ranked from largest to smallest.

Age of Sigmar Matched Play Event – UK
74 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men5-0-0
2ndDaughters of KhaineHagg Nar5-0-0
3rdIdoneth DeepkinIonrach4-1-0
4thStormcast EternalsHammers of Sigmar4-1-0
5thOgor MawtribesBoulderhead4-0-1
Age of Sigmar Matched Play Event

Old Town Throwdown Summer Smash – USA
72 Players

PositionFactionSubfactionResult
1stBig Waaagh!5-0-0
2ndMaggotkin of NurgleDrowned Men5-0-0
3rdSeraphonThunder Lizard5-0-0
4thNighthauntScarlet Doom4-0-1
5thBonesplitterzDrakkfoot4-0-1
Old Town Throwdown Summer Smash

Storm of Magic GT – UK
23 Players

PositionFactionSubfactionResult
1stStormcast EternalsCelestial Vindicators4-0-1
2ndSons of BehematBreaker Tribe4-0-1
3rdSons of BehematBreaker Tribe4-0-1
4thCities of SigmarHammerhal4-0-1
5thFyreslayersLofnir4-0-1
Storm of Magic GT

Turnaj O Nacelnika Opicich Hor – Czech Republic
24 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard4-1-0
2ndDaughters of KhaineZainthar Kai4-0-1
3rdKharadron Overlords4-0-1
4thSylvanethHeatwood4-0-1
5thMaggotkin of NurgleDrowned Men4-0-1
Turnaj O Nacelnika Opicich Hor

King in the North! 22 – Norway
31 Players

PositionFactionSubfactionResult
1stNighthauntScarlet Doom4-1-0
2ndMaggotkin of NurgleDrowned Men4-0-1
3rdBeasts of ChaosAllherd4-0-1
4thSylvanethHarvestboon4-0-1
5thDaughters of KhaineZainthar Kai4-0-1
King in the North! 22
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This Weeks Stats

The following stats are for the week ending 14th August only, essentially GT’s that took place on the 13th and 14th August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 23rd/24th July to the 13th/14th August. This covers a total of 831 players (-13 players) across 21 Grand Tournaments (+2 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.

This is the first time in a rolling four week period where only two factions have fallen below the 45% win rate. Are things getting even better for AoS?

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

Daughters of Khaine, Seraphon and Maggotkin of Nurgle now have both achieved 4 5-0 wins a piece.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

Bonesplitterz relinquish their top spot to Beasts of Chaos, however they both have win rates of over 57%, as do Maggotkin of Nurgle and Big Waaagh!

At the other end of the table Gloomspite Gitz are the only sub 40% faction, their new book can’t come soon enough.

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Currently it would appear that Big Waaagh! players have the highest chance of going 5-0 at an event, however this is from a small player base so will fall as more players register under the Big Waaagh! banner.

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