Category Archives: Idoneth Deepkin

Top Three AoS Lists for GAF Jamboree

Advertisements

This is the top three AoS lists for Lay low the GAF Jamboree that took place in the UK on the 21st and 22nd of October. It saw 28 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Idoneth Deepkin
– Army Subfaction: Fuethán
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Lotann (110)*
1 x Isharann Tidecaster (130)**
– General
– Command Traits: Teachings of the Túrscoll
– Artefacts: Rune of the Surging Gloomtide
– Spells: Steed of Tides

BATTLELINE
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)*
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)*
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)*
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)*
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)**
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)**
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)**
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)**
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)**
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades

BEHEMOTH
1 x Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1990/2000)

Jon Anderson: Admittedly a bit of deja vu for me on this one, good friend of mine Mike Stewart has taken the building blocks of the Fuethan sharknado list I went undefeated with at Southern Fried Gaming Expo and improved upon it. Going undefeated and earning himself a ticket to represent England at the World Championships of Warhammer.

The changes to the Fuethan enclave in the most recent balance pass have seen a surge in the lists playability as well as representation. Who’d have thought that if you let people play the Jaws theme during deployment and offer them a reasonable path to victory that they’d flock to it. The reach of the list is almost unparalleled, with each of the satellite platforms shooting 24″ it’s easy to encircle your opponent and poke at their armor until the time is right.

At two drops and 1990 points letting Mike play for a wound triumph, the list is fairly straightforward in the list building stage. However, on the table, the list plays the current edition exceptionally well. Utilizing the Spellcasting Savant Grand Strategy is a questionable decision in a GT setting given her low wound count. However, in a teams environment, I think it has more play.

I’d like to see the Leviadons “Ancient” mount trait reduce all rend by 1 so that we could see some variety as I’m unsure ive ever seen it or “Denizen of the Darkest Depths” used.

Mike battled through a relatively stable field of opponents to earn his undefeated result, taking wins over: Beasts of Chaos, Sons of Behemat, Stormcast Eternals, Ogor Mawtribes, and Maggotkin of Nurgle. The pairings gods were undoubtedly in Mikes corner, and I couldn’t be happier for him.


Great list, and congratulations to Mike on the undefeated finish.

Advertisements

Army Faction: Sylvaneth
– Subfaction: Gnarlroot
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired
– Seasons of War: The Dwindling

LEADERS
Branchwych (110)*
– Spells: Hoarfrost, Verdant Blessing
Warsong Revenant (300)*
– General
– Command Traits: Spellsinger
– Artefacts of Power: The Vesperal Gem
– Spells: Verdant Blessing, Verdurous Harmony

BATTLELINE
Dryads (100)*
Dryads (100)*
Tree-Revenants (110)*

OTHER
Spiterider Lancers (380)
Gossamid Archers (420)*
Kurnoth Hunters with Kurnoth Greatswords (440)*

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Overall this is a straightforward Sylvaneth, but I like it in the sense that it isn’t trying to be too clever. What it DOES do, is lean into the inherently exponential value of reinforcing its key pieces.

Unusually, they’ve opted for the Lancer variant of the bug-cavalry, which I find very interesting as conventional wisdom states that the recursion and general durability of Seekers makes them the preferred pick. But that’s the problem with conventional wisdom eh! Lancers have fight first of course, making them a much more offensively oriented unit, and I wonder if they operated in tandem with the also quite unusual reinforced Gossamids.

Gossamids are traditionally used as a fire’n’fade screen and good source of chip damage, but reinforcing them gives them fairly serious spike damage potential and makes them more resilient to chip damage – allowing for more rally dice and whatnot. Potentially they were used to keep up with the Lancers as a mobile (and horribly frustrating to charge) screen, and then hang around nearby for a legit unleash hell threat after a Lancer charge.

The other pieces in the list are just good old fashioned value and aren’t going out of fashion anytime soon, but overall a fairly unusual Sylvaneth list that clearly did the business, showing there’s life in some oft-maligned units yet!

Advertisements

Army Faction: Sons of Behemat
– Army Type: Stomper Tribe
– Grand Strategy: Make the Land Tremble!
– Triumphs: Inspired

LEADER
1 x Warstomper (450)*
– General
– Command Traits: Monstrously Tough
– Artefacts: Club of the First Oak
1 x King Brodd (520)*
1 x Kraken-Eater (480)*
– Artefacts: Arcane Tome
1 x Rabble-Rowza (Braggit’s Bottle-snatchaz) (500)**

OTHER
5 x Gobbapalooza (Braggit’s Bottle-snatchaz) (500)**
12 x Squig Herd (Braggit’s Bottle-snatchaz) (500)**
10 x Squig Hoppers (Braggit’s Bottle-snatchaz) (500)**

CORE BATTALIONS:
*Bosses of the Stomp
**Regiment of Renown

TOTAL POINTS: (1950/2000)

Pete Brizio smashed out a strong 4-1 with Sons of Behemat guest-starring Braggit’s Bottle-Snatchaz. Although we live on opposite sides of the world, I consider Pete a personal friend: we both love Destro armies and sneakers (I prefer Adidas and he’s more into Nike), and I’ve occasionally found that people think we are one and the same person despite me never having played a game of Warhammer on English soil. The confusion is possibly not helped by the fact that I run the Plastic Craic blog and Pete B was briefly a member of the writing team over there.

So, for clarity: I’m Peter Atkinson, and this 4-1 was achieved by Pete Brizio. I’m the one that runs Plastic Craic. He’s the one that runs the Just Roll 6s Twitch stream. So that’s Pete A and Pete B, or maybe you could call him Beta Peter.

So, how does the list work? As we noted when these guys first dropped, Sons of Behemat is the natural home for this Regiment of Renown both in terms of maximizing the positive tech that the Regiment brings, and shoring up inherent weaknesses in Sons of Behemat:

  • The wee man makes Monsters run and charge, and the whole of your army is Monsters.  Easy to miss on the first read through, but it triggers each time you pick a Monster – so they all will benefit. 
  • The big knock on the Rabble Rowza is that moving towards him all the time really works more smoothly when you can teleport him up the field.  The Regiment just lets you dump him there and crack on. 
  • Gobbapalooza gives two casts and unbinds so you can pump out Mystic Shield and some clutch unbinds with your PMDs (in addition to any you might get from Arcane Tome).  Their own warscroll spells (for CA disruption and a neg 1 to hit aura) are dope, too. 
  • This is all in addition to each of the units in the Regiment just being quite good in their own right. 

What we really love about this Regiment in Sons is that it gives you a couple of things the army is crying out for:

  • Screens. You get screens.
  • A couple of Battle Tactics are unlocked. This is crucial for Sons of Behemat, whose book tactics are somewhat crap.

The following BTs become significantly easier with the Bottle-Snatchaz:

Magical Dominance. Otherwise impossible without Arcane Tome, and you often don’t want to shove a full quarter of your army on the backboard out of unbind range.

Intimidate the Invaders. You have full control over how many units pop up outside of your territory, and it also makes it easier to get your mid-paced Giants wholly out too. 10” isn’t that fast when they’re dragging a 5” base behind them and need to get wholly outside; so running and charging gives you the extra movement from doing both (making it more probable), as well as removing the cost to the army of running for your BT and then wasting their output because you can’t charge (making it more desirable).

Surround and Destroy: Similar to above, this just flows so much better with the Bottle-Snatchaz because of how you’re allocating your resources around the board. You can probably run a couple of Megas far enough (but only probably), and then have ~1000 points standing around on board edges scratching their arses, instead of being where they want to be which smashing stuff on objectives. Mancrushers with their 8” base move are an even worse bet. So yes, you can score it with pure Giants, but it’s both far easier and far less disruptive to your army’s flow if you use the Bottle Snatchaz to do it instead.

So that’s the Regiment of Renown and why you use it. That leaves you 1500 points for a bunch of Giants, and given the fragility of the Gloomspite units, you really need these guys to anchor the list and dominate the primaries. For that reason, Pete has gone with the the Crouching Gargant, Hidden Stonehorn build we talked about when the book dropped.

Doubling him up with the 40-wound giga-chad, King Brodd himself continues that theme, and that leaves one slot. I’d probably go for the really basic option here and chuck in a Gatebreaker with Amulet of Destiny, but Pete’s gone for the Kraken-eater with Mystic Shield. Take your pick, but that’s the template: 3 Megas plus the Bottle-Snatchaz, in a two-drop package with an extra Artefact available.

Is it more competitive than Brodd’s Stomp? Possibly, but I don’t think there’s much in it. I prefer the latter because there’s still something cool about an army of nothing but Megas – that’s a major part of the appeal of running Sons for a lot of people – and it pisses me off no end that so many pieces of faction terrain can be Smashed to Rubble with little to no impact on their core functionality (because it’s written into the Battle Traits rather than the warscroll). So, for me there’s a lot of value in physically bouncing Gnawholes or Gnarlmaws off your opponent’s head, but I reluctantly accept that doesn’t necessarily make the army better. Adidas are still better than Nike though.

Advertisements

Army Faction: Kharadron Overlords
– Subfaction: Grundstok Expeditionary Force
– Grand Strategy: Acceptable Profit Margin
– Triumph: Inspired

LEADERS
Aether-Khemist (100)*
– Artefacts of Power: Aetheric Nullifier
Aetheric Navigator (100)**
– General
– Command Traits: Back On Your Feet!
– Nullstone Adornments: Pouch of Nulldust

BATTLELINE
Grundstok Thunderers (480)*
– Gunnery Sergeant
– 3 x Honour Bearer
– 3 x Grundstok Mortar
– 3 x Aethercannon
– 3 x Aetheric Fumigator
– 3 x Decksweeper
Grundstok Thunderers (320)*
– Gunnery Sergeant
– 2 x Honour Bearer
– 2 x Grundstok Mortar
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
Grundstok Gunhauler (170)*
– Sky Cannon
Grundstok Gunhauler (170)*
– Sky Cannon
Grundstok Gunhauler (170)*
– Sky Cannon
Grundstok Thunderers (320)**
– Gunnery Sergeant
– 2 x Honour Bearer
– 2 x Grundstok Mortar
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
Grundstok Gunhauler (170)**
– Sky Cannon

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Carl Stokes: Here we have a look at the power of the (pre-errata) Grundstock Expeditionary Force. Obviously, the way this army plays has changed a great deal, but the core mechanics remain relatively unchanged. By giving up any attempt at close combat, this entire army gets to shoot twice on a 4+ EVERY time they make a shooting attack. Unleash hell? Regular shooting? Yeah, that’s two opportunities to hit that sweet sweet 4+ and turn your opponent’s models into a fine haze of plastic and resin.
Bringing 25 thunderers means that you’ll have the ability to concentrate overwhelming firepower basically anywhere on the table and 3 units means that you’re really shooting with approximately 38 “thunderer equivalents” since you’ll have 3 chances to roll a 4+ in the shooting phase. That’s… a lot of damage.

In the pre-errata world, these thunderer units could be teleported around the battlefield by the grundstock haulers, giving them unparalleled maneuverability and guaranteeing that there’d be no escape from their guns. Thankfully, this has since been changed. Even without the teleporting tricks, 4 gunhaulers (shooting as 6 gunhauler equivalents) can provide a great deal of supporting fire and character hunting to help clear out the smaller units you wouldn’t want to waste a round of shooting from the thunderers on.

Otherwise, this list goes as light as possible on the characters, bringing an anti-magic navigator that lets the thunderers rally on a 4+, and a khemist to make their shooting that much more deadly.

This list lives and dies by its shooting, so any lists that can bring a strong anti-shooting item/trait is going to be extremely hard to deal with. Things like aura of sterility present an almost insurmountable obstacle for this style of army, and fast chunky monsters can also be a challenging matchup. That being said, there are few problems that can’t be solved by an unreasonable volume of fire, and it’ll be interesting to see where the Grundstock Expeditionary Force ends up in this post-errata world.

Advertisements

Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/V1FLU20VQV

Top Three AoS Lists for Garage Skirmish I (RTT)

Advertisements

This is the top three AoS lists for Garage Skirmish I that took place in Serbia on the 18th of November. It saw 8 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also, if there’s a one day or two day tournament you’d like us to cover, drop us a comment on this post, and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Idoneth Deepkin
Army Subfaction: Nautilar
– Grand Strategy: Overshadow
– Triumphs: Indomitable

LEADER
1 x Lotann (110)
1 x Akhelian King (220)*
General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts: Armour of the Cythai
– Mount Traits: Voidchill Darkness
1 x Akhelian Thrallmaster (100)**
1 x Isharann Soulrender (100)**
– Artefacts: Arcane Tome
1 x Isharann Tidecaster (130)**
– Spells: Hoarfrost

BATTLELINE
20 x Namarti Thralls (110)*
– Icon Bearer
3 x Akhelian Ishlaen Guard (170)*
3 x Akhelian Ishlaen Guard (170)*
10 x Namarti Reavers (160)**
10 x Namarti Reavers (160)**

BEHEMOTH
1 x Akhelian Leviadon (400)
– Mount Traits: Reverberating Carapace

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS:
*Vanguard
**Warlord

TOTAL POINTS: (1940/2000)

Yuri Vybornov: In my list, I tried to combine all the best options Idoneth have – excluding sharks, which became a popular trend since the last Battlescroll, but will soon disappear again. Also, shark spam, in my opinion, isn’t the most thrilling way to play Idoneth and has some obvious weaknesses. So I decided to try a list of combined arms – my favourite type of list. Important note – i had only a couple of games with this army in the third edition, so I had to think theoretically about building my roster.

Heroes of the idoneth provide major buffs to the already decent units, so I packed five of them – Lotann, Thrallmaster and Soulrender for buffing and reviving, Tidecaster solely to give me access to the second Ritual if need arises (spoiler: it didn’t. Though there are always chances to meet some shooting-heavy lists, such as Hedonites, Kharadron Overlords, and Cities. In such situations, a combination of rituals of Deep-sight and creeping mist could grant me some major advantages). Akhelian King was there to do what Akhelian King does best – slaying stuff. And oh boy, did he deliver some major pain.

I’ve chosen Nautilar solely to make the otherwise lacking Leviadon worth 400 points – I knew that it was a controversial choice for the Enclave, but this sweet rend -3 on damage 4 attacks was needed, in my opinion. I think it paid off, as in all 3 games, the turtle did some heavy-lifting as well.

I also had doubts about 2 units of 3 Ishlaen, though I intended to use them as ultimate objective-grabbers. They did their job very well due to their speed, some consistent damage output, and decent survivability. These guys ain’t no joke, and now I think I will be taking them as the core part of the list as they do their part really well. It’s very easy for them to take control of the objective from other skirmish units – such as skinks, Dawnriders, or even river-trolls they faced in the 1st round of the event.

In all cases, they killed their opponents without losing any models themselves, which is very important, as they were able to continue their play until the end of the battle. After securing the objective, they also had plenty of roles to fulfil – chase down the opponent’s beaten units, assassinate heroes, and even support the main line if need be.

Finally, Namarti are Namarti – reavers were manoeuvrable shooting-support, capable of inflicting some hurt to enemy armies and sometimes even killing charging foes in unleash hell due to their bonuses «to hit». Their colleagues, thralls, backed up by Thrallmaster, Leviadon, Lotann, and Soulrender, were capable of holding their ground pretty well in all three games and inflicting solid damage in return. To round it up, the lists turned out to be quite well-balanced – it has speed, some high rends, weight of dice attacks, decent distance threats, and some decent survivability. The only weaknesses it has are inherited – idoneth strive to deliver and survive mortal wounds and playing with magic in general, which almost proved to be fatal against Seraphon and Lumineth. But their strong sides can mitigate those to some extent for sure.

Advertisements

Army Faction: Lumineth Realm-lords
– Subfaction: Zaitrec
– Grand Strategy: Spellcasting Savant

LEADERS
Sevireth (270)*
The Light of Eltharion (230)*
Ellania and Ellathor (190)*
Spells: Etheral Blessings, Speed of Hysh
Vanari Lord Regent (150)*
Spells: Protection of Hysh, Speed of Hysh
Scinari Cathallar (120)**
Spells: Merciless Blizzard, Total Eclipse
Scinari Enlightener (170)**
General
– Command Traits: Loremaster
– Artefacts of Power: Phoenix Stone
– Spells: Hoarfrost, Merciless Blizzard, Protection of Hysh, Speed of Hysh

BATTLELINE
Vanari Auralan Wardens (150)
– High Warden
– Spells: Overwhelming Heat, Protection of Hysh
Vanari Bladelords (360)
Bladelord Seneschal
– Sunmetal Dual Blades
Vanari Dawnriders (120)
Steedmaster
– Spells: Overwhelming Heat, Speed of Hysh

OTHER
Vanari Dawnriders (120)
Steedmaster
– Spells: Overwhelming Heat, Speed of Hysh

ENDLESS SPELLS & INVOCATIONS
1 x Hyshian Twinstones (30)
1 x Suffocating Gravetide (30)
1 x Quicksilver Swords (60)

TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Command Entourage – Magnificent
**Andtorian Acolytes

TOTAL POINTS: 2000/2000

Milan Popovic: My list has a few important things that make it joker-like. I have Sevireth that is fast and good at distraction and in chasing small heroes down. Bladelords are a good punching unit as well as Light of Eltharion. Dawnriders were in all games used as an additional screen with one unit of wardeners, but their purpose was to chase small units and to give support to Sevireth. Spell diversity I got from the Magnificent of Command Entourage battalion. The list is like a castle moving until I slingshot a unit of bladelords fully buffed that picks up important units and destroys them. Wih Enlightener that can cast speed of hysh if and his Rune of Enthlai it is possible to launch Light of Eltharion as well. It’s a well-rounded list that only suffers from spreading too much. Some small tweaks to the list would make it even more deadly. Better first strike placement with wardens, and maybe trading dawnriders for sentinels could make good change. Also, Sudden Translocation from Ellania and Ellathor makes them unreliable enough.

Advertisements

Allegiance: Slaanesh
Host: Godseekers
– Mortal Realm: Ghur
– Grand Strategy: Selfish Desire
– Triumphs: Indomitable

LEADERS
Keeper of Secrets (400)*
– General
– Command Trait: Hunter Supreme
– Shining Aegis
– Artefact: Girdle of the Realm-racer
– Lore of the Pursuer: Paths of the Dark Prince
The Masque (150)**
Sigvald, Prince of Slaanesh (200)*
Syll’Esske, the Vengeful Allegiance (200)*
– Lore of the Pursuer: Progency of Damnation

UNITS
5 x Seekers (140)*
5 x Seekers (140)*
5 x Seekers (140)*
5 x Blissbarb Seekers (220)*
5 x Slickblade Seekers (220)**

BEHEMOTHS
Chaos Warshrine (180)*
Mark of Chaos: Slaanesh
– Universal Prayer Scripture: Heal

CORE BATTALIONS
*Battle Regiment
**Vanguard

TOTAL: 1990/2000

Miljan Otovic: The idea behind this list is to play as much as possible to HoS’ main advantage, which is, in my opinion, speed.

So, all units are fast, and the main idea behind it is to concentrate heavily hitting units and take out as many of opponents’ damage dealers as possible – as fast as possible.

For screening and objective grabbing are used Seekers, while everything else is hitting and “pinning” the opponent in the opponent’s zone. Keeping his units and damaged dealers occupied, preferably for a few turns.

Keeper of Secrets and Sigvald are attacking characters (sometimes with Mask too) and destroying support ones on 1st turn if possible.

After that, there is trading between hitting elements of the army, but at that point, it goes in favour of the HoS.

One big drawback for this list is that it is “dice dependent”. Or more “average dependent”, any early skew in opponents’ favor makes victory near impossible. “

Advertisements

Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

Best Coast Pairings

Top Three AoS Lists for Vault Wars 2023

Advertisements

This is the top three AoS lists for tLay low the Tyrants Grand Tournament that took place in the US on the 21st and 22nd of October. It saw 54 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sons of Behemat
– Tribe: King Brodd’s Stomp
– Grand Strategy: Overshadow
– Triumph: Inspired

Leaders/Battleline
King Brodd (520)
– General
– Command Trait: Big Eater
Gatebreaker Mega-Gargant (500)
– Artefact: Brand of the Gargant
Warstomper Mega-Gargant (450)
Kraken-Eater Mega-Gargant (500)

Total: 1950 / 2000

Jeremy Hauck: Sons of Behemat are a menace to your local and grand tournament meta alike. With an imposing ability to control objectives using their Mightier Makes Rightier ability, few armies can hope to control the battlefield better than the lords of monsters. The core army boasts a suite of unique monstrous actions that display their dominance in the realm of Ghur. 

A recent addition to the ongoing narrative, Dawnbringers, boasts a few exciting ways to play your towering monsters: King Brodd’s Stomp.With King Brodd’s Stomp (KBS), gargant players can enjoy new commands, artifacts, battle tactics, an unprecedented defense of their King, Brodd, and a devastating way to interact with terrain, Smash it all to Bits. 

Walker Snapp recently displayed mastery of this army with his 5 and 0 at Vault Wars 2023. Walker employed the “one of everything” style of list writing for Sons of Behemat.

He has opted to have King Brodd be his general, and armed him with Big Eater, a command trait that allows Mega-Gargants wholly within 12” of this general to heal up to D3 wounds if that Mega-Gargant killed any models with melee attacks during the combat phase. Additionally, leaning into the offensive prowess of the Gatebreaker, has armed this gargant with his only artefact of power: The Brand of the Gargant. This scorching club allows the bearer to strike-first in the combat phase if this unit has made an unmodified charge roll of 8+.

His Warstomper Mega-Gargant is deployed for its horde clearing capabilities, gaining extra attacks for each model within 3” of the beast. 

His Kraken-Eater Mega-Gargant likely played goalie for his team, with the unique ability to move objectives up to 2D6 inches in all of Walker’s hero phases. 

Sons of Behemat have the uncanny ability to play both offense and defense tremendously. With bombastic attack profiles, 1950 points to consistently gain access to his powerful Triumph of +1 to wound, and the capability of a lucky 8+ inch charge to strike first on offense, Walker’s list positions itself to bring the fight to the enemy.

Within KBS, while any other gargant is within 3 inches of King Brodd, he also has an absolutely insane 5+ ward. Bringing this type of wound mitigation to his already absurd 40 wounds means jamming Brodd down the enemies front lines is a surefire way to get consistent damage out of the King all game long. 

Coupled with this the new Smash to Bits ability, which gives a hilariously swingy ranged attack that, in my experience, is just as likely to do 0 damage as it is to do 18, the Sons of Behemat are no slouch when it comes to output. 

But even more powerful than this output is the unique ability to transform the landscape of the game, as the only army that can currently remove terrain from the board. It can’t be undervalued that if your opponent has hidden a critical piece of their army behind terrain, it only takes a simple 2+ roll to remove that obstacle. 

And when it comes to mobility, their new Monstrous action, bespoke to KBS, is The King’s Stomp: the ability to fly 3d6 inches after making a charge turns the Mega-Gargant into a locomotive that crashes into the unsuspecting target hiding behind their screens. 

Walker has opted out of taking the arcane tome, foregoing access to the easy battle tactic of Magical Dominance. This, perhaps, telegraphs to his opponent that he intends to play aggressively. Though, as mentioned above, perhaps there was just nothing that could be done to meet his fury.

Additionally, this general has opted to make King Brodd his general instead of taking advantage of his Warmaster status. This author sees this as a less than optimal choice, as 2 generals seem better than one. With the caveat, it is hard to argue with his success. 

Sons of Behemat feel like a powerful choice in the current meta. In my experience, there are few armies that feel like a hard counter to the army. If anything, even your worst matches feel like a 50-50 chance of victory if the dice fall your way. Walker put up an impressive display, going into some of the more dangerous match ups for Sons of Behemat, and came out on top. Keep stompin’ boyz.

Advertisements

Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: The Creeping Gloomtide

Leaders
Akhelian King (220)**
– General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Arcane Tome
– Mount Trait: Voidchill Darkness
Lotann, Warden of the Soul Ledgers (110)**
Celestant-Prime, Hammer of Sigmar (330)*
– Allies

Battleline
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon

Behemoths
Akhelian Leviadon (400)**
– Mount Trait: Reverberating Carapace

Endless Spells & Invocations
Aethervoid Pendulum (40)

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 2000 / 2000

Jon Anderson: I’ve written on the Fuethan sharknado list a few times, so I’d like to focus on the things that are different here than in the standard list.

Reducing the total count of sharks to six is a bold decision as you start losing the critical mass of being omnipresent in regards to your board presence. It worked for pauliswright, but I’d be hesitant to do so.

Choosing “The Creeping Gloomtide” as the grand strat was the initial take during the early iterations of list building but I ended up moving away from it because “Deny Trespassers” is a fairly easy battle tactic and denying yourself access to it is never fun.

I understand the “why” behind the aether void pendulum, but I think the bloodthirsty triumph has more value especially given the propensity to cast mystic shield with the arcane tome.

The shining points here though are celestant prime and the Akhelian King being reliable sources of rend 3 which the list needs in order to punch through thick armor.

Lotann continues to impress, and if you’re interested in running the Fuethan list he is one of the first things id include.

Advertisements

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Overshadow
– Triumphs: Indomitable

Leaders
Loonboss on Mangler Squigs (340)*
– General
– Command Trait: Fight Another Day
– Artefact: Loonstone Teefcaps
Squigboss with Gnasha-squig (110)*
Fungoid Cave-Shaman (110)*
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Loonboss (90)**

Battleline
10 x Boingrot Bounderz (300)*
– Reinforced x 1
20 x Moonclan Stabbas (120)*
36 x Squig Herd (420)**
– Reinforced x 2

Units
5 x Gobbapalooza (170)
– Lore of the Moonclans: The Hand of Gork

Behemoths
Mangler Squigs (260)**

Endless Spells & Invocations
Umbral Spellportal (80)

Core Battalions
*Warlord
**Wizard-Finders of Andtor

Additional Enhancements
Artefact

Total: 2000 / 2000

Lodivicus: What do we have here? Another unconventional Squigs list placing in the top 3 at an event? Yes please! The core of the list contains a lot of what we’ve been seeing place well lately.  Squig Herd, Boingrot Bounderz, Squigboss with Gnasha-Squig, and Gobbapalooza anchor the Jaws of Mork core, as usual. The significantly more survivable Fungoid Cave-Shaman takes the place of the more common Madcap Shaman as the Moonface Mommet and Hoarfrost wizard. But after that there are some monsterous differences from the majority of the lists we’ve been seeing…

First off, Manglers! And not just one but two! With their run and charge from Lunar Squigs, the Giant Boing! monstrous action, and the extra attack on their Huge Fang-filled Gobs from Jaws of Mork they are almost certainly getting where they want to go and dealing solid damage once there.  If the base model wasn’t enough, the Loonboss on Mangler Squigs equipped with Loonstone Teefcaps gets an additional point of rend on his Gobs attacks, can Bite Da Moon to add to Squig’s wound rolls, and can use his Fight Another Day command trait to get to safety after he attacks.  The Manglers together are a pricey 600 points (likely contributing to why we haven’t been seeing them very often) but they are indeed a formidable threat.

Second, Moonclan Stabbas add some needed objective control and fulfil the battleline requirements of the list since so many points have been spent on the Manglers. While in the past it wasn’t uncommon to see Stabbas in Jaws of Mork, it has trended away from including them lately in favor of more Squig Herd or Bounderz.

Third, the Loonboss with his I’m Da Boss, Now Stab ‘Em Good! ability can give any Moonclan unit mortals on 6s to wound in addition to their normal attacks when he issues them All Out Attack. In this list, that’s everything besides the Squig Herd, as they can’t receive commands.

Lastly, and here’s where it gets really intriguing to me, the Umbral Spellportal. I can’t remember the last time I saw Umbral Spellportal in a Gitz list. With the only wizards being the Fungoid Cave-Shaman and Gobbapalooza, I suspect Joe was using this to get the Shroomancer’s Fungoid Cloud into optimal position (coordinating with the launch of the Squig units) or to allow the Fungoid Cave-Shaman to catch more units in his Spore Maws from relative safety.

Congratulations Joe! Thank you for showing us some out of the box thinking with this one, I know it’s got my wheels turning. I bet it was a blast, both for you to play and for your opponents to play against.

Advertisements

Allegiance: Sylvaneth
– Glade: Heartwood
– Grand Strategy: Spellcasting Savant
– Seasons of War: The Reaping

Leaders
Warsong Revenant (300)*
– General
– Command Trait: Spellsinger
– Artefact: The Vesperal Gem
– Lore of the Deepwood: Treesong
Branchwych (110)*
– Lore of the Deepwood: Verdurous Harmony
Knight-Incantor (120)**
– Allies

Battleline
5 x Tree-Revenants (110)**
20 x Dryads (200)**
– Reinforced x 1
6 x Kurnoth Hunters with Kurnoth Greatswords (440)**
– Reinforced x 1

Units
6 x Spiterider Lancers (380)**
– Reinforced x 1
3 x Aetherwings (70)**
– Allies

Behemoths
Treelord (230)**

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Andtorian Acolytes
**Battle Regiment

Total: 2000 / 2000

This is a cool grab-bag list with some interesting allied tech – the knight-Incantor is a solid source of an auto-unbind, something that can be especially clutch in this season. Unusually, this list also opts for Lancers over Seekers – although it’s something I’m starting to see here and there – although a fast source of fight-first is not exactly hard to understand the appeal of. It allows a concerted hammer blow with the 6 Sword-noth, sped up by the Spiteswarm, to reliably pincer attack and cause a big swing in the table state, even if it gives up the longer-term durability and recursion that Seekers offer.

Also love to see the cheeky inclusion of a Treelord, who’re increasingly popular as ‘turn off pile-in’ tech, which could wreak havoc with an opponent’s plans to counter-attack and can generally just cause movement blocking.

Again, I wonder how often we’ll see ‘variety’ lists like this once Belthanos is tournament legal, but in the meantime it’s cool to see a wider range of the Sylvaneth book getting some table time!

Advertisements

Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/tNDzWTMEj6

Top Three AoS Lists for the SoCal Open

Advertisements

This is the top three AoS lists for the SoCal Open that took place in the US on the 21st and 22nd of October. It saw 37 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Idoneth Deepkin
– Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Isharann Tidecaster (130)*
– General
– Command Traits: Teachings of the Túrscoll
– Spells: Hoarfrost
Battlemage (100)*
– Magic of the Realms: Wildform (Ghur)
Akhelian Thrallmaster (100)**
Eidolon of Mathlann Aspect of the Storm (300)**
– Artefacts of Power: Arcane Tome
Akhelian Thrallmaster (100)**

BATTLELINE
Namarti Thralls (220)**
– Icon Bearer
Namarti Thralls (220)**
– Icon Bearer
Namarti Thralls (110)**
– Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)**
– Retarius Net Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)**
– Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000

Peter Holland: A few weeks ago our very own Aaron Newbom won the SoCal Open with a Dhom-Hain list. He wrote an entire tournament breakdown for us of the event and you can read that here.

Advertisements

Army Faction: Maggotkin of Nurgle
– Army Subfaction: Befouling Host
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty

LEADER
1 x Skabbik Plagueseeker (140)*
1 x The Glottkin (580)**
– Spells: Rancid Visitations
1 x Sloppity Bilepiper (120)**
– Artefacts: Arcane Tome
1 x Poxbringer (130)**
– General
– Command Traits: Master of Magic
– Spells: Fleshy Abundance

BATTLELINE
20 x Plaguebearers (120)**
10 x Plaguebearers (120)**
10 x Plaguebearers (120)**
10 x Plaguebearers (120)**

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

OTHER
3 x Nurglings (100)*
3 x Nurglings (100)*
6 x Furies (80)*
6 x Furies (80)*
5 x Skabbik’s Plaguepack (140)*

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1930/2000)

Roland Rivera: At this point in the season, seeing a Glottkin Nurgle list do well isn’t much of a surprise – Nurgle’s favored mortal servants have been on quite the run as of late. However, this list has a couple of interesting twists to it. First among them is the Befouling Host subfaction and the Poxbringer General to give the summoning a bit more oomph. Second is the deep triumph bid – going 70 points under is not a trivial commitment. The reason why this list is doing so is to add a bit of an insurance policy on the Blightkrieg charges, as Bloodthirsty is the only way to get a reroll on them. Last but not least, this list is using its Ally allowance fairly extensively with 2 units of Furies and Skabbik’s Plaguepack, all of which are here to screen and put forward pressure on objectives.

Beyond them, this is very meat-and-potatoes Nurgle – lots of Plaguebearers to dominate the board, a Sloppity Bilepiper to shut off pile-ins, Nurglings to pester enemy deployment and rack up extra Contagion points. But hey, if it ain’t broke, don’t fix it. I think Alec’s additions give a nice bit of depth to the classic Nurgle Glottkin gameplan, and were probably a real factor in securing the 5-0 finish.

Advertisements

Army Faction: Ossiarch Bonereapers
– Army Subfaction: Mortis Praetorians
– Grand Strategy: Barren Icescape
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (500)*
1 x Arkhan the Black (380)**
1 x Liege-Kavalos (180)**
– General
– Command Traits: Mighty Archaeossian
– Artefacts: Lode of Saturation
1 x Mortisan Boneshaper (140)**
– Artefacts: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
5 x Kavalos Deathriders (190)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
30 x Mortek Guard (130)*
– Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
2 x Morghast Archai (220)*
– Spirit Halberd

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent

TOTAL POINTS: (2000/2000)

Walter Brock: Today we are looking at a list that went 4-1 with Mortis Praetorians. Praetorians allow a unit to potentially counter charge after an enemy unit has finished a charge. This has many possible applications that lead to incredibly powerful moments to swing the tide of battle. From stopping key enemy charges to denying battle tactics. The praetorians’ counter charge is only limited by the players imagination.
Instead of Spellcasting Savant this player opted for Barren Icescape. This option makes sense since there is no Locus in the list.

We start off with the Katakros and Arkhan double trouble pairing. We have seen this before and will again. These two are a deadly duo that cover each other’s weaknesses and buff each other’s strengths. From Katakros buffing everything up to 11 with his +1 hit and save aura. To Arkhans Spell casting to support the army with buff spells and stop key enemy spells. The synergies between these two are incredibly deadly and I could go on and on about how powerful these two works together if allowed, but we would be here all day.

Next is whats one of the toughest to kill models in the game. A liege Kavalos with the Lode stone Relic and Might Archaeossian command trait. The combination of the two lets the Liege ignore all negative save modifiers and gains +1 to its ward saves. With a command point for a 5+ ward a liege can achieve a 2+ “ethereal” save and a 4+ ward. This combination makes the liege tanky enough to go places that even Katakros and Arkhan Might fear. Top it off with the command ability to give a unit +1 attack and the liege brings a lot to the table for this list.
A boneshaper with Artisans key and Hoarfrost. With katakros, Arkhan and the Boneshaper. This list could potentially bring back 12 Mortek Guard with just the healing abilities alone each OBR hero phase. Hoarfrost on top of all the buffs that the other characters bring can make any unit perform far and above their weight class.

Deathriders are a very powerful all rounder unit. Capable of multiple roles. From screening to protecting the back field or even denying the opponent the ability to move on an objective. They have an answer for almost any situation.

30 Mortek Guard. A giant block of 30 is a threat to behold. With all the buffs added you can easily engage multiple units with these Mortek units, and they can take out multiple units with their one fight. Imagine 30 Mortek. Hitting on 2s and 5s to hit, gain an additional hit. Wounding on 2s at rend 2. Each model has three attacks a piece. That will bring down almost any target they reach. On top of that they have incredible defensive capabilities. Beinh able to potentially ignore negative modifiers due to their command ability. Or all out defense, or a 5+ ward plus the healing mentioned before. This makes Mortek guard incredibly hard to take down.

Lastly is a unit of 2 Archai. This unit’s biggest value is from its no command aura. Being able to stop enemy commands can easily turn the tides of battle. Turning off all out defense and unleash hell. Make it so a unit can’t pass their battle shock. This unit stops the enemies plans dead in their tracks and lets the Bonereapers keep trucking along.

This list ends up as a four drop with a command entourage and a battle regiment. Opting to go for the extra relic. Well done to this player.

Advertisements

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork (squig +1 atk on charge)
– Mortal Realm: Ghur
– Grand Strategy: Overshadow
– Triumphs: Indomitable

Leaders
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)***
– General
– Command Trait: The Clammy Hand (Loonshrine roll x2)
Madcap Shaman (70)*
– Artefact: Moonface Mommet (12” start combat 1 unit -1 save)
– Lore of Primal Frost: Hoarfrost
Webspinner Shaman (65)*
– Lore of Primal Frost: Merciless Blizzard

Units
24 x Squig Herd (280)***
– Reinforced x 1
24 x Squig Herd (280)***
– Reinforced x 1
10 x Boingrot Bounderz (300)**
– Reinforced x 1
5 x Boingrot Bounderz (150)**
5 x Boingrot Bounderz (150)**
5 x Gobbapalooza (170)**
– Lore of the Moonclans: Itchy Nuisance
1 x Marshcrawla Sloggoth (170)**

Core Battalions
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 1975 / 2000

Lodivicus: The Jaws of Mork core trend continues! The currently trending core consists of Skragrott, a Madcap Shaman (with Moonface Mommet and Hoarfrost), a Squigboss, Squig Herd, Boingrot Bounderz, Gobbapalooza and the Bad Moon Loonshrine. The quantity of the battleline units varies a bit from list to list, as we see here. Tad chooses two single reinforced Squig Herd (as opposed to one double reinforced unit) and he cuts back the large Bounderz unit to a single reinforced unit to do so. So rather than rehash the core, as we’ve done in previous commentaries, let’s have a look at what the rest of the points are spent on.

A popular choice, the Webspinner Shaman (on foot) is a 65 point Blizzard wizard with a native 5+ ward. He pairs up with the Madcap Shaman as the two Andtorian Loci of the list and together they unlock the Andtorian Acolyte battalion for (hopefully) more primal dice.

In his version, Tad chose offense over defense by forgoing the more common Sneaky Snufflers in favor of the Kruleboyz troggoth cousin, the Marshcrawla Sloggoth. His 18” aura of +1 hit rolls for attacks made with melee weapons is a huge boon to the output of the list, but in particular the Squig Herd units as they can’t receive commands like All Out Attack.

Congratulations Tad on going 4-1 (only losing in round 5 to the Dhom-Hain Deepkin) and continuing this Gitz trend. It will be interesting to see how the meta adjusts to account for this type of list and if it continues to gather steam.

Advertisements

Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/RCF92KDBUK

Winning Socal open with Dhom-hain

Advertisements


The Story:
Socal open is the Culmination of a year long Journey for me. Competing for me is not so much about rank and wins as it is the Path to growth and constantly chasing a higher level of skill. For all of 2022, I played the arguably worst army in the game, Kruleboyz, and resolved to master them. I chose them in no small part because it would be a huge challenge. I knew that if I played the strongest armies it wouldn’t force me to learn and grow nearly as much; And grow I did but after a year on the struggle bus even I needed a bit of a break from the frustration of randomness in a competitive game.

I picked up Idoneth because while they’re not a power army, they’re close to 50%, and in my thinking, that means the better player should win. The fish elves would be a great metric to judge my progress and see how I measured up to the best in a fair fight, but I also still hold growth as my main goal, so I set a new mission for myself. I wanted to win an RTT, or 4-1+ a GT, with every subfaction in IDK.

My first result was with Nautilar in Arizona, playing to a strong 4-1 finish with Frostheart phoenix and turtle to create a tanky death ball. Next, at Old Town Throwdown summer smash, I played to another 4-1 with Fuethan just before the buffs. That was a hard, fought grind, but I squeezed it out. After that, I. picked up Dhom-Hain and got a top 8 with 3-1-1 in Arizona smite club open, but I couldn’t quite get it, so I had to try again. Which brings us to the Socal open with my new and improved list

The List:

Army Faction: Idoneth Deepkin
Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Isharann Tidecaster (130)*
General
– Command Traits: Teachings of the Túrscoll
– Spells: Hoarfrost
Battlemage (100)*
Magic of the Realms: Wildform (Ghur)
Akhelian Thrallmaster (100)**
Eidolon of Mathlann Aspect of the Storm (300)**
– Artefacts of Power: Arcane Tome
Akhelian Thrallmaster (100)**

BATTLELINE
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (110)**
Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000


When building the Dhom Hain list, I knew I’d have to lean into its strategy as hard as I possibly could if I wanted it to work. Dhom-hain is not an army of reasonable choices. It is an army of explosive, risky power. With this in mind I looked to maximize the namarti savages rule, which allows me to charge if I kill everything within 3’ (and I’m going first in the round) and then fight again (not immediately).

Step 1: Killing everything within 3”.
Thralls can hit pretty hard, but on their own they’re just not getting there most of the time. They need a ton of support to do their job. 2 Thrallmasters granting exploding 6’s and reroll 1’s to hit up their consistency a ton, as well as the Leviadon giving them +1 to hit targets Wholly within 15”. These abilities combine to make the Thralls hit more times than they even have attacks. On average, dive 41 attacks from 20 thralls will hit 47-48 times. On top of that, the storm grants +1 to the wound, and Hoarfrost can increase their rend by 1-2 if you get a little lucky.

All of these auras combine to make an absolute blender of a unit, but it is 1030 points of buff pieces to set up a 220 point thrall unit.

Step 2: Charging out of phase.
If I manage to kill everything around me, I can immediately attempt a charge. This is super powerful, but anyone who has played it knows it’s not as amazing as it sounds. The thing about charging out of phase is that you can not use the command to reroll that charge, so you’re extremely reliant on the dice. I found a solution to that problem, by running 1980, I often had a triumph to reroll, which immediately adds some consistency. Additionally, the Isharann ritual for +1 to run and charge on flood tide helps things line up in your favor. But the real bit to seal the deal is the ghurish battlemage, who’s spell grants +2 to run and charge. Having run and charge, +3 to run and charge, with both a command and a triumph to reroll, and being able to charge a second time can give the thralls a max threat range of 53” in a single turn if everything lined up perfectly, and allows you to pop off much more consistently.

With this game plan laid out, and everything tuned to my goals, it was time to really put it to the test at the Socal open


THE GAMES:

Round 1 vs Frank Deloachs Big Waaagh on Geomantic Pulse

Army Faction: Orruk Warclans
Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

LEADER
1 x Orruk Weirdnob Shaman (90)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Da Great Big Green Hand of Gork, Foot of Gork
1 x Wardokk (80)*
Spells: Merciless Blizzard, Gorkamorka’s War Cry
1 x Wurrgog Prophet (170)*
Artefacts: Glowin’ Tattooz
– Spells: Hoarfrost, Levitate
1 x Gobsprakk (240)***
1 x Orruk Warchanter (120)***
– Warbeats: Fixin’ Beat
1 x Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat

BATTLELINE
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Boss Choppa
– Jagged Gore-hacka
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Jagged Gore-hacka
– Boss Choppa
10 x Orruk Ardboys (220)***
Gorkamorka Glyph Bearer
– Ardboy Boss
– Ardboy Choppas

OTHER
6 x Orruk Gore-gruntas (340)**
Gore-grunta Boss
– Jagged Gore-hacka
6 x Weirdbrute Wrekkaz (250)**
3 x Morgok’s Krushas (80)**

CORE BATTALIONS:
*Andtorian Acolytes
**Ironjawz Fist
***Warlord

TOTAL POINTS: (1990/2000)

The game began with me taking away the top of turn and flipping the tides so that when push came to shove in this beatdown matchup, I’d have control of turn 2. I had deployed as a dense castle in the center with flanking sharks and one wizard in a corner. 

Frank came in with pigs but was surprised by how hard my crack back was as my pile ins removed 5/6 pigs.

On my turn, I moved up and scored magical dominance from standing in the corner. Frank couldn’t afford to expose his Gobbsprakk just to shut off my tactic. for the rest of the game, I neglected to attempt any spell casts so as to deny him Gobbsprakk mortals.

Turn 2 came and I had always strikes first vs his entirely melee army. He had top of turn but couldnt accomplish much without taking huge damage first. On my turn I  proceeded to take out multiple other units and then doubled him to secure the win. Franks list was very nasty but Dhom hain was a solid counter to it.

Round 2 vs the Noog’s BOC on Fountains of Frost

Army Faction: Beasts of Chaos
Army Subfaction: Darkwalkers
– Grand Strategy: Desecrating Brayherd
– Triumphs: Bloodthirsty

LEADER
1 x Doombull (180)*
General
– Command Traits: Bestial Cunning
– Artefacts: Brayblast Trumpet
1 x Great Bray-Shaman (100)**
Spells: Merciless Blizzard

BATTLELINE
10 x Ungors (80)**
Brayhorn Blower
– Banner Bearer
– Halfhorn
– Pitted Blade
9 x Bullgors (630)**
Bloodkine
– Warheard Drummer
– Warheard Banner Bearer
– Paired Cleaving Axes
10 x Ungor Raiders (130)**

OTHER
10 x Ungor Raiders (130)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
3 x Beasts of Chaos Slaangor Fiendbloods (130)*
10 x Ungor Raiders (130)**
1 x Cockatrice (120)**

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1990/2000)

Flipping the tides for Always Strikes first turn 2 meant that when he had to come in off the board edges, he couldn’t afford to be aggressive. He played far back instead, but I used chain charging to wipe ~1300 points of models in a single turn and lock him into a corner. The extra mobility i got from multi charges meant his backline castle ended up getting shredded despite his careful placement.

He tried to sneak back into the game, but idoneth mobility and me winning all 4 priority rolls helped me counter his clever mobility tactics. Despite the heavy kill ratio, the overall points scored were fairly close as it was a 6 objective map, and BOC is incredible on maps like that

Round 3 vs Brian’s Khorne on Nexus Collapse

Army Faction: Blades of Khorne
Army Subfaction: Reapers of Vengeance
– Grand Strategy: Take What’s Theirs

LEADER
1 x Bloodthirster of Insensate Rage (310)
1 x Bloodthirster of Insensate Rage (310)*
1 x Bloodsecrator (120)*
– Nullstone Adornments: Pouch of Nulldust
1 x Wrath of Khorne Bloodthirster (300)**
General
– Command Traits: Firebrand
– Artefacts: Halo of Blood
– Prayers: Bronzed Flesh
1 x Slaughterpriest (110)**
Bloodbathed Axe
– Prayers: Blood Sacrifice
1 x Realmgore Ritualist (110)**
Prayers: Killer Instinct
– Aspects of the Champion (Archived): Tunnel Master (Archived)

BATTLELINE
10 x Blood Warriors (190)*
Blood Champion
– Icon Bearer
– Goreaxe and Gorefist
– Goreglaive
5 x Flesh Hounds (100)*
10 x Blood Warriors (190)*
Icon Bearer
– Blood Champion
– Goreaxe and Gorefist
5 x Flesh Hounds (100)*

INVOCATION
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

OTHER
1 x Khorgorath (90)*

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (1980/2000)

This matchup was decided more than anything by it being the first time he had ever played the mission. It’s a weird one that you have to get a few reps to understand. The score was extremely lopsided, but the game itself was really techy and fun. It was a much closer game than it looked on paper overall. 

His double boom-thirsters (mortal wound AOE demons) were terrifying, and I spent the whole game very carefully measuring to make sure they couldn’t blow my army up. Turn 4, I messed that up, and he threatened to bomb me but failed to roll any 6s even with an extra attack. After that, all in play, I was able to clean up his forces bottom of 4.

Round 4 vs Kyle Calips OBR on spring the trap

Army Faction: Ossiarch Bonereapers
Army Subfaction: Mortis Praetorians
– Grand Strategy: Barren Icescape
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (500)*
1 x Arkhan the Black (380)**
1 x Liege-Kavalos (180)**
General
– Command Traits: Mighty Archaeossian
– Artefacts: Lode of Saturation
1 x Mortisan Boneshaper (140)**
Artefacts: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
5 x Kavalos Deathriders (190)*
Mortek Hekatos
– Necrophoros
– Nadirite Blade
30 x Mortek Guard (130)*
Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
2 x Morghast Archai (220)*
Spirit Halberd

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

This game was by far the hardest one of the whole event. Kyle played an extremely tight game, including denying me a tactic by countercharging the opposite direction I expected and barely tagging a unit that wasn’t even the charge target. On the same note, I repeatedly forced him into difficult positions with movement tricks and pile ins. I ended up grabbing it basically off of a critical 6″ redeploy to take the game by just a point. 

The game was neck and neck from start to finish and until the very last moment I had no idea who would take it. Great game and a great opponent 

Round 5 vs Tads Gitz on power flux

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Overshadow
– Triumphs: Indomitable

LEADERS
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)***
General
– Command Trait: The Clammy Hand
Madcap Shaman (70)*
Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Webspinner Shaman (65)*
Lore of Primal Frost: Merciless Blizzard

BATTLELINE
24 x Squig Herd (280)***
Reinforced x 1
24 x Squig Herd (280)***
Reinforced x 1
10 x Boingrot Bounderz (300)**
Reinforced x 1
5 x Boingrot Bounderz (150)**
5 x Boingrot Bounderz (150)**

OTHER
5 x Gobbapalooza (170)**
Lore of the Moonclans: Itchy Nuisance
1 x Marshcrawla Sloggoth (170)**

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 170 / 400
Wounds: 171
Drops: 4

I deployed my army as a melee castle with a wizard off to each side being terrain but up forward, making it nearly impossible for him to score magical dominance turn 1. My castle was just far enough back that he could realistically come into me, but it’d have to be full send. 

Tad decided to go for it but didn’t manage to connect the way he’d hoped, and my entire army piled in and mopped up his squigs. On my turn, I rushed up the board, tagged corners of units, and liked in to kill them after taking very little damage. 

Then I doubled him and tabled his entire army top of turn 2

It was honestly brutal, but we had a good laugh about it. He was left with a risky play, and it didn’t pan out. BY THE POWER OF MATHLANN, I HAVE THE POWER!!! (And a Golden ticket to the World Championship in the lost city of Atlanta)

SUMMARY:

All in All Dhom hain is a super fun faction to play, and I’d recommend it to anyone looking for exciting games, but I will also caution that it’s MUCH harder to play than it looks like. Most of the army is single wound infantry with 5+ saves, and all of your games are balanced on a knifes edge. If you want a heart-pounding, technically demanding, explosive army, then it is amazingly fun to play. Unfortunately, the Battlemage of Ghur is rotating out essentially immediately, so changes to the list will have to be made. Creativity and list tweaking is a huge part of the game, and i’m excited to find what new direction to take with it.

Six Nations Lists: Six Takeaways

Advertisements

The Six Nations AoS Teams Tournament is coming up soon, where England, Ireland, Northern Ireland, Scotland, Sweden and Wales will compete against each other and the lists have just been released. To give you an overview of the kinds of matchups that will be coming up and what we can learn from the submissions of these national teams, we’ve come up with six takeaways from the lists.

For reference, here’s all the army lists in one handy download (courtesy of AoS 6 Nations, Underworld Gaming and Mediocre Hobbies)

Advertisements

Blood for the Blood God…Apart from in Scotland.

Of the Six Nations, all countries took a Khorne variant apart from Scotland, underlining how powerful Khorne are in the current meta with their ability to march across the board and stomp their authority on any game. Prayers are clearly going to be a key part of the Khorne strategy alongside the ubiquitous Murderlust for those out of phase movements. Only one Skarbrand out of the five lists, but lots of Wrathmongers and Flesh Hounds with one Bloodlords list with waves of Bloodletters. Other popular lists included Soulblight Legion of Night with Manfred appearing in three of the four lists; Seraphon Fangs of Sotek with double Ark of Sotek Bastiladon; three King Brodd’s Stomps, with three bigs and three littles and three Disciples of Tzeentch Guild of Summoners lists with 12 Enlightened on Discs.

Give me ALL of the Primal Dice!

While there are lots of battle regiments in the lists as expected, the next most common battalion is Andtorian Acolytes for those extra Primal Dice. In most cases, the lists in question could not fit into a single battle regiment, but rather than going for a second battle regiment, those extra Primals seemed to be worth going to a three drop list minimum. Alongside a high frequency of Merciless Blizzard, the potential for a single hero phase to turn around what should be an easy win to a loss (or vice-versa) is definitely there. Even just being aware of the threat will impact on the opponent’s strategy, which might be enough to get a positive result for your team.

Advertisements

Fight me, you coward!

We are clearly in a combat-heavy meta at the moment, with the vast majority of lists focusing on winning the battle by fighting in combat as opposed to relying on ranged shooting attacks. Both Daughters of Khaine lists have eschewed the Bow Snakes for the Fighty Snakes; there are no Lumineth Sentinels at the event; even Kharadron Overlords are much more focused on fighting out of a Frigate rather than Thunderers blasting away from range. There are a couple of exceptions, with all of the Idoneth lists having a healthy amount of shooting, with even the Namarti-heavy list having 40 Reavers and the Shark lists having a huge number of attacks that will also explode on 6s. It will be interesting who these will be matched up with because the lack of return shooting from their opponents could really swing the matchup in the fish-elves favour!

OB – Where?

One of the more underrepresented armies of the top echelon recently are Ossiarch Bonereapers, with only two nations choosing to collect the Bone Tithe and both of these being Null Myriad lists. The points increases on Immortis seem to have done the trick as there are only two units at the event, with Deathriders and Mortek picking up the slack. Perhaps this isn’t surprising as only a quarter of the armies at the event are heavy magic-users and the pairings process can potentially avoid a single anti-magic army. Other notable missing armies include Beasts of Chaos, Ogor Mawtribes and Kruleboyz – just kidding! As recently as a few months back, there would be less variation than we have represented, with nineteen of twenty-four battle tomes in attendance, showing how healthy the meta currently is.

Advertisements

An Age of Heroes.

Across the lists, there is definitely a flavour of what unique heroes can bring to an army, not only narratively, but competitively too. Named characters who will be fighting it out include Gobsprakk, Katakros, Skarbrand, Brokk Grungsson, Kairos Fateweaver, Manfred Von Carstein, The Glottkin, Severith, Morathi and everyone’s (least) favourite angry dwarf, Gotrek. One of my favourite aspects of AoS is how cool it looks on the tabletop to have these centre-piece models battle it out and there will be ample opportunities for epic showdowns across the event with this array of heroes.

Skewl List, bro!

Most of the lists submitted are relatively close to a take-all-comers singles list too, but there are a couple of more skew lists that look really interesting that will cause absolute headaches for whoever gets paired into them. The IDK shark lists come close to this, but they’ve become a bit more mainstream, with several players running this list successfully. What might become more of a meta-list after this event and with the arrival of Belthanos on the scene is Andreas Angermund’s 18 Spiterider and 6 Seeker list. Firstly, respect to Andreas if he is transporting that many models with fragile and awkward wings but then to also give your opponent the dilemma of having these 24 flies be able to pre-game move 12″ before the game even starts…yikes! Another interesting list that could very quickly get across the table and punch you in the mouth is Greg Shelton’s 30 Black Knight list. Black Knights appear in several of the Soulblight lists, but no-one has gone as hard in as Greg has. If all three Black Knight units make a charge, Greg will be rolling 60 dice and expecting at least 20 mortal wounds as his return – scary stuff indeed.

So that’s six takeaways from the Six Nations lists. Best of luck to all competitors at what I’m sure will be a great event. Are there any interesting combos that I’ve missed? Please comment below if I have and let us know which list(s) you think will do the most work!

Top Three AoS Lists for Gran Torneo Huertano Individual de Murcia (Murcia GT)

Advertisements

This is the top three AoS lists for Gran Torneo Huertano Individual de Murcia that took place in Spain on the 7th and 8th of October. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


LEADER
1 x Saurus Astrolith Bearer (140)**
1 x Slann Starmaster (290)*

– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Comet’s Call, Stellar Tempest
1 x Lord Kroak (410)**
1 x Skink Starpriest (130)**

– Spells: Merciless Blizzard, Cosmic Crush
– Bonding: Krondspine Incarnate of Ghur
1 x Skink Starseer (150)*
– Spells: Merciless Blizzard, Speed of Huanchi


BATTLELINE
10 x Skinks (90)
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
5 x Saurus Guard (140)**
10 x Skinks (90)**

– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler


BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)


ENDLESS SPELL
1 x Aethervoid Pendulum (40)
1 x Suffocating Gravetide (30)


CORE BATTALIONS:
*Andtorian Acolytes
**Warlord


TOTAL POINTS: (1990/2000)



Army Faction: Idoneth Deepkin
– Subfaction: Mor’phann
G.E. The creeping Gloomtide


LEADERS
Isharann Soulrender (100)*
– General
– Command Traits: Teachings of the Túrscoll
Isharann Tidecaster (130)*
– Artefacts of Power: Rune of the Surging Gloomtide
– Spells: Hoarfrost
Akhelian Thrallmaster (100)*


BATTLELINE
Namarti Reavers (320)*
– Icon Bearer
Namarti Thralls (330)*
– Icon Bearer
Namarti Reavers (320)*
– Icon Bearer


BEHEMOTH
Akhelian Leviadon (400)*
– Mount Traits: Ancient


OTHER
Akhelian Allopexes (150)*
– Razorshell Harpoon Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)*
– Razorshell Harpoon Launcher, Barbed Hooks and Blades


TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Army Faction: Stormcast Eternals
– Army Type: Scions of the Storm
– Subfaction: Hammers of Sigmar
– Grand Strategy: Barren Icescape
– Triumph: Bloodthirsty
-holy comand: call for aid


LEADERS
Knight-Draconis (300)*
– General
– Command Traits: Heroic Stature
– Artefacts of Power: Luckstone
– Mount Traits: Celestial Instincts
Knight-Incantor (120)*

– Spells: Merciless Blizzard
Lord-Relictor (130)*
– Prayers: Translocation


BATTLELINE
Stormdrake Guard (680)*
– Stormdrake-Prime
– Drakerider’s Lance
Stormdrake Guard (340)*
– Stormdrake-Prime
– Drakerider’s Lance
Vindictors (110)*
– Vindictor-Prime
– Azyrite Signifier


OTHER
Stormdrake Guard (Single) (170)*
– Stormdrake-Prime
– Drakerider’s Warblade
Annihilators (150)*
– Annihilator-Prime


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000


Advertisements

Allegiance: Gloomspite Gitz
– Gittish Horde: Grimscuttle
– Grand Strategy: Chasing the Moon
– Triumphs: Bloodthirsty


LEADERS
Scuttleboss on Gigantic Spider (130)**
– Artefact: Headdress of Many Eyes
Skragrott, The Loonking (230)**
Webspinner Shaman on Arachnarok Spider (250)**
– General
– Command Trait: Supa-nasty Venom
– Artefact: Totem of the Spider God
– Lore of the Spiderfang: Sneaky Distraction
Webspinner Shaman (65)*
– Lore of the Spiderfang: Scuttling Terrors
Webspinner Shaman (65)*
– Lore of Primal Frost: Merciless Blizzard


UNITS
6 x Sneaky Snufflers (140)**
10 x Spider Riders (180)
5 x Spider Riders (90)
5 x Spider Riders (90)


BEHEMOTHS
Skitterstrand Arachnarok (180)
Arachnarok Spider with Spiderfang Warparty (210)
– Gloomspite Gitz Battleline (Spiderfang General)
Arachnarok Spider with Spiderfang Warparty (210)
– Gloomspite Gitz Battleline (Spiderfang General)


ENDLESS SPELLS & INVOCATIONS
Scuttletide (80)
Suffocating Gravetide (30)


CORE BATTALIONS
*Andtorian Acolytes
**Warlord


ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 1950/2000 WOUNDS: 136

Advertisements

Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/VR51N4REGV

All the Lists for this Weekend’s Woehammer GT

Advertisements

Top Three AoS Lists for Wardolly Weekend

Advertisements

This is the top three AoS lists for Wardolly Weekend that took place in Australia on the 30th and 1st of October. It involved 16 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Grand Strategy: Protect da Shrine!
– Triumphs: Inspired


Leaders
Dankhold Troggboss
(210)*
– General
– Command Trait: Alpha Trogg
– Artefact: Glowy Howzit

Madcap Shaman (70)**
– Lore of Primal Frost: Hoarfrost
Madcap Shaman (70)**
– Lore of Primal Frost: Merciless Blizzard
Skragrott, The Loonking (230)*

Battleline
6 x Fellwater Troggoths
(340)*
– Reinforced x 1
3 x Fellwater Troggoths (170)*
20 x Moonclan Stabbas (120)*
20 x Moonclan Stabbas (120)*
6 x Rockgut Troggoths (340)*
– Reinforced x 1

Units
5 x Loonsmasha Fanatics
(110)
5 x Loonsmasha Fanatics (110)
5 x Sporesplatta Fanatics (90

Core Battalions
*Battle Regiment
**Andtorian Acolyte

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 141
Drops: 6

Advertisements



FORT SMASHAZ OF RAVISHMENT
– Army Faction: Sons of Behemat
– Army Type: Breaker Tribe
– Grand Strategy: Slaughter of Sorcery
– Triumph: Inspired
– Fierce Loathings: Idiots with Flags


LEADERS
Gatebreaker (500)*
NAME: KLAPPA OF CHEEKS CREEK.

– General
– Command Traits: Monstrously Tough
– Artefacts of Power: The Great Wrecka
Gatebreaker (500)*
NAME: DEZTRYA OF THICCC BOULDERS

– Artefacts of Power: Kingslaughter Cowl
Gatebreaker (500)**
Name: BANGA OF RUMP MOUNTAINS

– Artefacts of Power: Glowy Shield of Protectiness
Gatebreaker (500)**
Name: STRUGLSNUGLA OF TUSH HILLS

– Nullstone Adornments: Hand-carved Nullstone Icon


CORE BATTALIONS
*Bosses of the Stomp
– Magnificent
– UNIFIED
**Bosses of the Stomp
– MAGNIFICENT
– UNIFIED


TOTAL POINTS: 2000/2000

Advertisements

Allegiance: Idoneth Deepkin
– Enclave: Nautilar
– Mortal Realm: Ulgu
– Grand Strategy: The Creeping Gloomtide
– Triumphs: Bloodthirsty


Leaders
Isharann Tidecaster (130)*
– General
– Command Trait: Teachings of the Turscoll
Eidolon of Mathlann, Aspect of the Sea (310)*
– Artefact: Whorlshell


Battleline
20 x Namarti Reavers (320)*
– Reinforced x 1
10 x Namarti Reavers (160)*
20 x Namarti Thralls (220)*

– Reinforced x 1
10 x Namarti Thralls (110)*
Akhelian Leviadon (400)*

– Mount Trait: Reverberating Carapace


Units
2 x Akhelian Allopexes (300)*
– Razorshell Harpoon
– Reinforced x 1


Endless Spells & Invocations
Geminids of Uhl-Gysh (50)

Core Battalions
*Battle Regiment

Total: 2000 / 2000




Advertisements

Allegiance: Soulblight Gravelords
– Subfaction: Avengorii
– Grand Strategy: Lust for Domination
– Triumphs: Bloodthirsty


Leaders
Nagash, Supreme Lord of the Undead (900)
Vengorian Lord (280)*

– General
– Command Trait: Monstrous Might
– Artefact: Vial of Manticore Venom (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Units
10 x Dire Wolves (140)*
10 x Dire Wolves (140)*
Terrorgheist (240)*
Terrorgheist (240)*


Core Battalions
*Battle Regiment

Total: 1940 / 2000

Advertisements

Final Tournament Placings

This event used Best Coast Pairings as its TO program.

Top Three AoS Lists for King Gizzard and the Blizzard Wizards

Advertisements

This is the top three AoS lists for King Gizzard and the Blizzard Wizards that took place in the UK on the 23rd and 24th of September. It involved 12 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: Akhelian Pursuit
– Triumphs:

Leaders
Isharann Tidecaster (130)*
General
– Command Trait: Teachings of the Turscoll
– Artefact: Rune of the Surging Gloomtide Steed of Tides
Knight-Incantor (120)**
Universal Spell Lore: Levitate
– Allies

Units
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
Akhelian Leviadon (400)*
Mount Trait: Reverberating Carapace

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 120 / 400
Wounds: 98
Drops: 2

Advertisements

Allegiance: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Breaka-Boss on Mirebrute Troggoth (180)***
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)***
Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)**
General
– Command Trait: Master of Magic
– Lore of the Weird: Da Great Big Green Hand of Gork
– Lore of the Weird: Foot of Gork
Swampcalla Shaman with Pot-grot (100)**
Lore of Primal Frost: Merciless Blizzard
– Universal Lore: Levitate
Wurrgog Prophet (170)***
Artefact: Glowin’ Tattooz
– Lore of Primal Frost: Hoarfrost
– Lore of the Savage Beast: Gorkamorka’s War Cry
Gobsprakk, The Mouth of Mork (240)*

Battleline
10 x Gutrippaz (150)*
10 x Hobgrot Slittaz (80)*
10 x Orruk Brutes (280)****
Jagged Gore-hackas
– 2x Gore Choppas

Units
6 x Orruk Gore-gruntas (340)****
Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)***

Core Battalions
*Battle Regiment
**Andtorian Acolytes
***Warlord
****Ironjawz Fist

Additional Enhancements
Spell

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 153
Drops: 9

Advertisements

Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: Spellcasting Savant
– Triumphs:

Leaders
Lion – O (Karazai, The Scarred) (530)*
Panthro (Lord-Arcanum on Celestial Dracoline (180)*
General
– Command Trait: Shaman of the Chilled Lands
– Artefact: Drakescale Armour
– Mount Trait: Celestial Instincts
– Spell: Thundershock
the Treasure of Thundera (Ellania & Ellathor) (190)*
ally Lumineth Realm Lords. Double Caster


Battleline (the litter)
The cluster (5 x Sequitors (110)*
3x Stormsmite Greatmaces
The cluster (5 x Sequitors (110)*
3x Stormsmite Greatmaces
Wilykit & Wilykat (2 x Dracothian Guard Fulminators) (240)*

Units (The pounce)
The nuisance (3 x Praetors) (130)*
Tygra and his Destruction (6 x Evocators on Celestial Dracolines) 480)*
– 4x Grandstaves
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1970/ 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 105
Drops: 1

Advertisements

Army Faction: Seraphon
Army Type: Coalesced
– Army Subfaction: Koatl’s Claw
– Grand Strategy: Continuous Expansion
– Triumphs: Indomitable

LEADER
1 x Saurus Oldblood on Carnosaur (260)*
General
– Command Traits: Vengeful Defender
– Artefacts: Blade of Realities
1 x Skink Starseer (150)*
Spells: Merciless Blizzard
1 x Slann Starmaster (290)*
– Spells: Hoarfrost

BATTLELINE
20 x Saurus Warriors (360)*
– Saurus Warrior Alpha
2 x Icon Bearer
– 2 x War-drummer
– Celestite Club
6 x Aggradon Lancers (380)*
– Aggradon Lancer Alpha
2 x Icon Bearer
2 x War-drummer
Celestite Spear
6 x Aggradon Lancers (380)*
– Aggradon Lancer Alpha
– 2 x Icon Bearer
– 2 x War-drummer
– Celestite Spear

OTHER
5 x Hunters of Huanchi with Starstone Bolas (80)*
5 x Hunters of Huanchi with Starstone Bolas (80)*

CORE BATTALIONS:
*Battle Regiment (1 drop)

TOTAL POINTS: (1980/2000)

Advertisements

Final Tournament Placings