This is the top three AoS lists for the End Times Grand Tournament 2023 that took place in Czechia on the 7th and 8th of October. It involved 44 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Orruk Warclans – Army Type: Kruleboyz – Subfaction: Grinnin’ Blades – Grand Strategy: Waaagh!
LEADERS Gobsprakk (240) Killaboss on Great Gnashtoof (120) – General – Command Traits: Supa Sneaky – Artefacts of Power: Arcane Tome Swampcalla Shaman and Pot-grot (100)* – Spells: Hoarfrost Swampcalla Shaman and Pot-grot (100)* – Spells: Sneaky Miasma Snatchaboss on Sludgeraker Beast (290)** – Mount Traits: Fast ’Un Swampboss Skumdrekk (280)***
Aaron Newbom: This is a nice balanced list that has take all comers energy. Gobbsprakk is amazing in this meta and a real all star of the list. It’s hard to leave home without him right now.
The same goes for a single unit of hobgrotz. It’s just so much utility for 80 points
My favorite bit here, though, is the gnashtoof. It’s such a great pinning piece and incredibly annoying to kill for its cost.
In the current GHB sacrificing, your general can be a boon as it opens up tactics. Previously, I would’ve recommended against making the dog general, but it makes sense in this context
Army Faction: Flesh-eater Courts – Subfaction: Hollowmourne – Grand Strategy: Spellcasting Savant – Triumph: Inspired
LEADERS Abhorrant Archregent (240)* – General – Command Traits: Grave Robber – Artefacts of Power: The Dermal Robe – Spells: Hoarfrost Abhorrant Ghoul King (170)* – Spells: Merciless Blizzard Abhorrant Ghoul King on Royal Terrorgheist (450)** – Artefacts of Power: Corpsefane Gauntlet – Mount Traits: Gruesome Bite – Spells: Blood Feast Crypt Haunter Courtier (110)** Crypt Haunter Courtier (110)**
ENDLESS SPELLS & INVOCATIONS 1 x Chalice of Ushoran (50)
TERRAIN 1 x Charnel Throne (0)
CORE BATTALIONS *Andtorian Acolytes **Warlord
TOTAL POINTS: 1985/2000
Hanna Leppänen: This list is a Hollowmourne 99 archetype, with core of the army being 2 units of 9 Crypt Horrors, who of course hit like trucks when buffed. Joachim decided to go with extra artefact for the Spellcasting Savant GS General, picking up the Dermal Robe for better spellcasting, instead of more spells. He has only one Archreagent, which is not typical and has a Ghoul King on Royal Terrorgheist instead of the more common Zombie Dragon King. Terrorgheist is more offensive piece and does have a good spell that gives the target unit a 5+ ward. He also picked 2 Haunter Courtiers to have reliable mustering for his 2 blocks of 9 Crypt Horrors. Weirdly the list lacks one of the best spells the 99 -lists have, Deranged Transformation, but Hollowmourne CA offers some additional mobility to the big blocks of Horrors.
Chalice of Ushoran is a very unorthodox pick, usually seen more in old Morgaunt lists. For Horror lists it doesn’t return models to the meat and bones of the army (Horrors), but you can use it to heal the Terrorgheist King and basically anything within the range of the Endless Spell. One small unit of Royal Beastflayers is a nice tech piece to counter possible Roars preventing feeding frenzy CA’s on the important pieces.
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Army Faction: Gloomspite Gitz – Subfaction: Jaws of Mork – Grand Strategy: Chasing the Moon – Triumph: Indomitable
LEADERS Fungoid Cave-Shaman (110)* – General – Command Traits: The Clammy Hand – Spells: The Hand of Gork Madcap Shaman (70)* – Artefacts of Power: Moonface Mommet – Spells: Hoarfrost Squigboss (110)** Skragrott, the Loonking (230)***
Lodivicus: Sharing a lot of the same core units as the list that won the London GT just a week earlier, Laszlo’s list supports that this core may be the new normal for Jaws of Mork lists (as opposed to the double max Squig Herd and Squig Hoppers lists that preceded it a few battlescrolls ago).
The core of the list consists of Skragrott, one doubled reinforced Squig Herd, a Madcap Shaman (with Moonface Mommet and Hoarfrost), a Squigboss, Boingrot Bounderz, Sneaky Snufflers, Gobbapalooza and, of course, the Bad Moon Loonshrine.
Rather than just regurgitating all of the same information about the core, I’ll direct you to read that commentary here. It was so well written by two experts, that there isn’t much that I could say to expand upon it. So what makes this list different from the one that won the London GT just a week earlier? Two significant changes.
First, the decision to select the Fungoid Cave-Shaman as the general makes getting his Grand Strat pretty reliable. The Spore Squig ability reducing visibility to 12” (even against spells) can be huge for his survivability since he’ll be camping near the Loonshrine for the Clammy Hand command trait benefit. As a second source of Hand of Gork, he can still contribute from the back and can get himself out of dodge if necessary to secure the three points.
Second, Laszlo chose to include two Moonclan Shootas units (as opposed to more Bounderz) to provide some level of ranged support. They are primarily there to be model count for objective control but also serve the purpose of adding extra wound count to the army.
It will be exciting to see what other variations on the remaining points around the core will be in the future. And if the core of list does, as I suspect, become the new normal for Jaws of Mork lists going forward.
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Allegiance: Slaves to Darkness – Damned Legion: Cabalists – Grand Strategy: Spellcasting Savant – Triumphs: Inspire
Leaders Exalted Hero of Chaos (90)** – Mark of Chaos: Tzeentch – Lore of Primal Frost: Merciless Blizzard Chaos Sorcerer Lord (120)* – Mark of Chaos: Tzeentch – Cabalists 2nd Spell: Binding Damnation – Lore of Primal Frost: Hoarfrost Chaos Sorcerer Lord (120)* – Mark of Chaos: Tzeentch – Cabalists 2nd Spell: Chaotic Conduit – Universal Spell Lore: Levitate Chaos Lord (110)* – General – Reaperblade & Daemonbound Steel – Command Trait: Idolater Lord – Mark of Chaos: Tzeentch – Lore of Primal Frost: Merciless Blizzard – Universal Prayer Scripture: Heal Chaos Lord on Karkadrak (180)** – Mark of Chaos: Slaanesh – The Lore of the Damned: Daemonic Speed
Battleline 10 x Chaos Warriors (180)** – Aspiring Champion – Standard Bearer – Hornblower – Murderous Weapon – Mark of Chaos: Nurgle – Ensorcelled Banner: The Eroding Icon 10 x Chaos Warriors (180)** – Aspiring Champion – Standard Bearer – Hornblower – Murderous Weapon – Mark of Chaos: Tzeentch 10 x Chaos Warriors (180)** – Aspiring Champion – Standard Bearer – Hornblower – Murderous Weapon – Mark of Chaos: Undivided 5 x Chaos Knights (220)** – Doom Knight (Cursed Lance) – Standard Bearer – Hornblower – Mark of Chaos: Slaanesh
Units 6 x Ogroid Theridons (300)** – Thorakon – Banner Bearer – Charge-Caller – Goroan Great Axe – Mark of Chaos: Khorne – Reinforced x 1
Roland Rivera: Now here’s a list you don’t see very often. In fact, I think this is a list you wouldn’t see at all prior to the latest Battlescroll. Conventional wisdom in Slaves to Darkness listbuilding is to go light on Heroes so that you have more points to spend on their devastating power-punching troops. This list has chosen a very different approach – support lots of efficiently-priced bodies with lots of Heroes and a bit of long-range shooting.
Notably, this list features 4 Heroes with the rarely-seen Mark of Tzeentch, which can give the list a lot of positional flexibility when combined with the spellcasting power of Cabalists. With so many potential landing spots if the Heroes spread out, Warp Reality starts to function more like a conventional teleportation spell, which in turn makes it very useful. It also features a unit of Nurgle Warriors to hold the line, a unit of Undivided Warriors to pressure objectives, and a unit of Slaanesh Knights for reach. Speaking of reach, 2 Mutalith Vortex Beasts can combine with Tzeentch Heroes to give this list a bit of long-range damage potential that Slaves to Darkness lists typically lack.
The punch in this list comes from Merciless Blizzard (carried by a semi-expendable Exalted Hero) and a unit of 6 Khorne Ogroid Theridons, which hit like a ton of bricks. It’s a style of list we don’t often see out of Slaves to Darkness, but it clearly has some potential.
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Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings
Compared to Gutrippaz, they’re comparatively slightly more expensive at nearly 17pts per model as opposed to the Gutrippaz 15pts per model. But there’s some very good reasons for this. While you don’t receive the Skareshields for the -1 to hot from enemy units (non-Hero or Monster), you do gain extra attacks over the Gutrippaz (23 attacks with -1 rend on 22 of those for the Monsta-Killaz, where you get 21 with no rend for the Gutrippaz), making fishing for 6’s slightly easier to get those venom-encrusted mortals.
You also have the ability to turn off Monstrous Rampage on a 2+ for an enemy Monster within 6″. As well as that, you can cause that Monster to have Strike Last.
Whenever I’ve taken Kruleboyz Monsters, I’ve found them susceptible to enemy Monsters, now you have the option to bodyguard your Sludgeraker with Monsta-Killaz, they’ll not only give your own Monster an advantage in the duel but they’ll also do some reasonable damage themselves if necessary.
What’s key is that you could lead the charge with the Sludgeraker and have your Monsta-Killaz put of combat behind it but within 6″ of the enemy Monster to use their abilities.
A more risky strategy may be to use the Supa-Sneaky command ability on them to try and get them into combat with an enemy Monster on the first turn. Or if there is no enemy Monster, you could Supa-Sneaky them jnto a soft target or use them as an objective grabber or even a screen at a push.
Either way, for only 135pts, it opens up a couple more tactical options for the Kruleboyz.
Let me know below any potential uses you can see for the Monsta-Killaz.
This is the top three AoS lists for the Thunderstrike GT that took place in Canada on the 25th and 26th of August. It involved 18 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumph: Indomitable
LEADERS Wurrgog Prophet (170)* – Artefacts of Power: Glowin’ Tattooz – Spells: Hoarfrost Orruk Weirdnob Shaman (90)* – Spells: Da Great Big Green Hand of Gork Gobsprakk (240)** Orruk Warchanter (120)** – Warbeats: Fixin’ Beat Orruk Warchanter (120)** – Warbeats: Get ’Em Beat Megaboss on Maw-krusha (450)*** – General – Command Traits: Hulking Brute – Boss Choppa and Rip-toof Fist – Artefacts of Power: Destroyer – Mount Traits: Fast ’Un
BATTLELINE Orruk Ardboys (80)** – Ardboy Boss – Gorkamorka Glyph Bearer – Waaagh! Drummer – 2 x Orruk-forged Shield Orruk Ardboys (80)*** – Gorkamorka Glyph Bearer – Waaagh! Drummer – Ardboy Boss – 2 x Orruk-forged Shield Orruk Brutes (280)*** – Brute Boss – Jagged Gore-hacka – Boss Choppa – 2 x Gore-choppa
OTHER Orruk Gore-gruntas (340)*** – Gore-grunta Boss – Jagged Gore-hacka
ENDLESS SPELLS & INVOCATIONS 1 x Suffocating Gravetide (30)
OTHER Man-skewer Boltboyz (240)** – Boltboy Boss CORE BATTALIONS *Andtorian Acolytes **Battle Regiment
TOTAL POINTS: 2000/2000
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Allegiance: Gloomspite Gitz – Gittish Horde: Glogg’s Megamob – Grand Strategy: Chasing the Moon – Triumphs: Indomitable
Leaders Dankhold Troggboss (210)*** – General – Command Trait: Loonskin – Artefact: Glowy Howzit Fungoid Cave-Shaman (110)** – Lore of the Moonclans: Itchy Nuisance – Lore of Primal Frost: Hoarfrost Madcap Shaman (70)** – Lore of the Moonclans: The Hand of Gork – Lore of Primal Frost: Rupture Skragrott, The Loonking (230)*
Battleline 6 x Rockgut Troggoths (340)* – Reinforced x 1 3 x Rockgut Troggoths (170)* 3 x Rockgut Troggoths (170)*
Units 5 x Gobbapalooza (170)* – Spell1: Lore of the Moonclans: The Hand of Gork – Spell2: Lore of the Moonclans: Nikkit!Nikkit! 2 x Dankhold Troggoths (380)*** – Reinforced x 1 6 x Sneaky Snufflers (140)*
This is the top three AoS lists for the Nova Open Age of Sigmar GT that took place in the UK on the 1st and 3rd of September. It involved 165 players vying to be crowned champion in a 8-game tournament. After the 5th round players were split into 8 pods for the final 3 rounds. Players could choose to play either 5 or 8 rounds.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
Leaders Nagash, Supreme Lord of the Undead (900)* Vampire Lord (140)* – Artefact: Morbheg’s Claw – Lore of Primal Frost: Merciless Blizzard Vampire Lord (140)* – General – Command Trait: Unbending Will – Lore of Primal Frost: Hoarfrost
Battleline 40 x Deadwalker Zombies (240)* – Reinforced x 1 20 x Deadwalker Zombies (120)* 6 x Fell Bats (160)* – Reinforced x 1 3 x Fell Bats (80)*
Leaders Katakros, Mortarch of the Necropolis (460)* Mortisan Boneshaper (140)* – General – Command Trait: Diversionary Tactics – Artefact: Artisan’s Key – Lore of Ossian Sorcery: Reinforce Constructs Mortisan Ossifector (120)* – Lore of Ossian Sorcery: Soul Release
Battleline 6 x Immortis Guard (440)* – Reinforced x 1 3 x Necropolis Stalkers (220)* – 1x Dread Falchions 5 x Kavalos Deathriders (180)* – Nadirite Blade and Shield
Units 2 x Morghast Archai (220)* – Spirit Halberds 2 x Morghast Harbingers (220)* – Spirit Halberds
Core Battalions *Battle Regiment
Total: 2000 / 2000
Walter Brock: Today we are looking at a tough cookie of a list. Running Petrifex Elite instead of the common Null Myriad we are used to seeing this season lately. This sub faction will allow the already tough units to be even harder to take out.
Spell casting savant works well with the Immortis guard. Making it very difficult to Deny the OBR grand strat.
Katakros alongside with Petrifex turns the toughness up to 11. Giving everything +1 to save and reducing enemy wound rolls by 1 in melee makes it very hard for things to go down.
The Boneshaper helps reinforce the hard to kill aspect of this list. Artisans key bringing back stalkers and Immortis guard is very efficient. That already nearly impossible to kill model just came back. Diversionary tactics reducing enemy charges by 3 within 12 can cause some charges to fail, deny battle tactics and make things difficult for the opponent all together. Reinforce constructs helps provide some protection from mortal wounds. One of the few sources of damage that can take out these tough units reliably.
The Ossifector is mostly here to buff the Morghasts. The primary buff going on them will be the +1 rend. A strong support piece to keep things going.
6 Immortis Guard are seen a lot. That’s because they are very good at what they do, not dying and bodyguarding your characters that are reviving the Immortis guard. With a once per game fight twice Immortis Guard have very respectable damage.
Deathriders are the Heros of Bonereaper lists. These can do pretty much anything. From screening to doing a simple battle tactic. This player opted for a single unit of Deathriders to open the battle tactic option mostly. The real meat and potatoes of the list is in the tough elite infantry and Morghasts.
A unit of 3 stalkers is interesting. A small, fast unit that can take out key targets or run around harassing the opponents’ sides. They aren’t as survivable as Immortis guard but gain speed and hit harder in return. A very strong unit for any situation.
lastly is the two Morghast units. Archai get a 5+ ward while wholly within 12 of a hero and Harbingers get the option to deep strike from off the board. Putting both units in adds for some powerful tactical flexibility. Both units when they roll and 8 or higher on the charge get fight first. Letting the list pile on more damage before the main threat of a unit has even attacked. The main strength of these guys is their ability to turn off commands within 3. This ability can throw a wrench in an opponent’s plan and help swing things in favor for the Bone Reapers play.
All this fits into a Battle regiment. A powerful list that is incredibly hard to kill the models, and lots of tactical flexibility. Well done to this player.
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Army Faction: Flesh-eater Courts – Subfaction: Hollowmourne – Grand Strategy: Overshadow – Triumph: Inspired
LEADERS Abhorrant Ghoul King on Royal Terrorgheist (450)* – General – Command Traits: Grave Robber – Artefacts of Power: Corpsefane Gauntlet – Mount Traits: Gruesome Bite – Spells: Flaming Weapon, Spectral Host Crypt Haunter Courtier (110)* Varghulf Courtier (160)* Abhorrant Archregent (240)** – Spells: Hoarfrost, Merciless Blizzard Abhorrant Archregent (240)** – Spells: Deranged Transformation, Hoarfrost
This is the top three AoS lists for the Gateway Open 2023 that took place in the US on the 19th and 20th of August. It involved 46 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumph: Inspired
LEADERS Arkhan the Black (380)* – Spells: Drain Vitality Mortisan Boneshaper (140)** – General – Command Traits: Diversionary Tactics – Artefacts of Power: Artisan’s Key – Spells: Empower Nadirite Weapons Mortisan Boneshaper (140)** – Spells: Merciless Blizzard
We’re lucky enough at Woehammer to know Mrigank and the Stormkeep guys fairly well. So it seemed natural to ask Mrigank for a breakdown of his list.
Mrigank Jha: To no one’s surprise, Null Myriad is one of the hottest picks in the Summer of Death. The ability to disregard ye olde magical dominance of Tzeentch and Seraphon’s Mortal wounds spam pummeling traditional melee armies into the ground is held in check by this subfaction and so that was the pick. That being said, Katakros + Arkhan is all the rage now. Save stacking, recursion, negative bonuses, The list with 6 Immortis Guard and Katakros matched with Arkhan’s magical abilities is very good, very oppressive…….and incredibly boring. So I went in a slightly different direction.
I wanted to take advantage of extra primal dice for casting and unbinds so I went with dual Boneshapers to add a bit of recursion as well. One unit of Immortis guard to protect Arkhan from 15 Thunderers or 44 Blissbarb Archers if need be. And instead of the 6 Immortis Guard route, I went with the more damaging Hammer unit 6 Stalkers, who also have better mobility overall. I used the extra points from not taking Katakros towards a Morghast Archai for the OBR mirror and two spells Aethervoid Pendulum for more MWs and Hero assassinations and Soulstealer carrion to help me take objectives against the cheap SBG hordes of skeletons and zombies.
I faced Gloomspite Gitz, the OBR Mirror (the ones with Katakros + Arkhan + 6 Immortis Guard) Twice (once in round 2 and then in round 5). Blades of Khorne, and Soulblight Gravelords. Andtorian Acolytes was indispensable in making sure I always had a bank of primal dice to either cast my own spells or hold off to cancel out theirs. Instead of the usual Aura of Sterility (-1 to hit and wound in shooting) I went with Diversionary tactics (-3 to charge in a 12 inch aura) as the command trait on my Boneshaper to help with the OBR mirror and also against Legion of Night and Khorne. Mannfred and SBG units found it very difficult to counter charge with that aura affecting them and a key redeploy from my Boneshaper often messed up my opponents 6 or 7 inch charges. The extra units like Morghast Archai, with their ability to turn off commands within 3 and the damage of 6 Stalkers was enough to chew thru Trolls, Bloodthirsters and even 6 Immortis Guard. I felt like the extra units gave me more play on the board than the traditional Arkhan + Katakros list. Moreover having Merciless Blizzard and Pendulum to hit Katakros who isnt affected by a 2+ spell ignore, did make opponents nervous
As for the recursion, I don’t believe any opponent could have dealt with 30 wounds of Immortis Guard or Stalkers outside of a well placed double turn. I think recursion in OBR should probably be limited to 10 wounds for the health of the game, as I did find myself playing for a nervous double turn often in the mirror match to be able to fully wipe a 30 wound block of Immortis Guard/ Necropolis Stalkers before they all came back.
Overall I think this list has potential and a great toolset in the current meta. I’ll tweak it further after the battlescroll and its changes.
Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumph: Inspired
LEADERS Arkhan the Black (380) Katakros (460)* Mortisan Boneshaper (140)* – General – Command Traits: Aura of Sterility – Artefacts of Power: Artisan’s Key – Spells: Merciless Blizzard
Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Selfish Desire – Triumph: Bloodthirsty
LEADERS Contorted Epitome (210)* – General – Command Traits: Strength of Godhood – Artefacts of Power: The Crown of Dark Secrets – Spells: Flaming Weapon, Hoarfrost Lord of Pain (140)* Glutos Orscollion (480)* – Spells: Born of Damnation, Phantasmagoria
OTHER Slickblade Seekers (210) Slickblade Seekers (210) Blissbarb Seekers (210)*
ENDLESS SPELLS & INVOCATIONS 1 x Dreadful Visage (60)
CORE BATTALIONS *Warlord
TOTAL POINTS: 2000/2000
Laron Roberts: Thanks for highlighting my list! I’ve been playing Slaanesh since second edition and I’m having tons of fun taking them to tournaments recently. Stick with me while I try to dissect my list here first. Hedonites of Slaanesh in its current form pretty plays its own game without to much regard for what your opponent is doing. Ive foundI only care what their doing to find reasons to use my Temptation Dice.
In my list I use Glutos to form a durable center that helps deter alpha strikes on my vulnerable units. While using the Pretenders Hosts ability to use the same ability more then once to put out alot of damage with anyone who does try for the Alpha. With this season I’m able to reliably use buffs to turn my Contorted Epitome into a Depravity farming creature of destruction with Hoarfrost and Flaming Weapon. Slick blades are in the list to push to get to 12 Debravity as soon as possible to really seal the deal on making my opponents army inefficient.
All right… Let’s dive in. This list does so many things well for me, but it has pretty key changes compared to other list that you’ll see for slaanesh. First only three min squads of blissbarbs… oh no! How could he possibly win with only 33 blissbarbs? Well, I think blissbarbs are obviously amazing, but at their current cost (appropriate cost, no more nerfing them!) and their vulnerability to lots of lists out there, they are pretty susceptible to getting blown off the table turn one if that’s all you have in your list. 33 is great – if you tried to alpha for me first turn, you’re getting unleashed hell times three; they’ll shoot down any screens pretty effectively; and really, with only 33, people still seem to freak out over them but they aren’t oppressive like other mass shooting lists.
You’ll notice that I also took two minimum size squads of slickblade seekers. Side note—I’m so glad they don’t suck anymore, they are one of my favorite models ever. This does mean that I cannot take a battle regimen for my list… And that’s totally OK. At gateway open, people seemed super concerned I would alpha them down turn one, so they opted to take first turn even though I was lots of drops. I’m not sure what the right answer for them is, but I did not feel like I was at any serious disadvantage going second. Second, I think 2×5 slickblades is the way to go. They are five up save and die at the slightest breeze. I feel pretty confident with two units of five that I can get my 12 depravity turn one pretty much every game. But then, unlike lists with a single reinforced unit, I have another squad for tactics, eliminating threats, getting me to 24 points, whatever I need. Having a second unit makes me a constant threat on turns two, three, four, or five.
Contorted is great. Some people think she (they? There’s two of them…) should be like 350 points, which is ridiculous. She’s perfectly fine at her points, I think people are actually just sad about crown of dark secrets and Warlord Supreme. Despite the haters, she’s actually super fragile and one misplay loses her, and without her I lose a ton of my power. Not much to say about the Lord of pain. While in some ways you don’t need him, being able to give out all out attack x3, his synergy with my blissbarbs and seekers regardless of my command points or other factors is just consistently awesome. I wasn’t taking him in lists for a while, but I really see his value now.
Lastly, the big man, Glutos! I see him in a lot of list, but I. He’s a damage threat, he heals like soulblight hunger heroes, and oh, -1 to hit is still really good. I find that most opponents don’t know what to do with Glutos, contorted, slickblades, and blissbarbs—there’s a lot of target priority confusion. This is especially true for Glutos where people aren’t sure if they should commit to him or avoid him. But they all feel really sad when they run in against him and his minus 1 to hit aura. I miss some of the things he had before the new tome, but he’s still just an incredible piece, and so hard for people to counter. And personally, I think my model has the sickest paint job out there.
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Army Faction: Orruk Warclans – Army Type: Kruleboyz – Army Subfaction: Grinnin’ Blades – Grand Strategy: In and Out, Ladz – Triumphs: Indomitable
LEADER 1 x Gobsprakk (240) – Spells: Da Black Pit 1 x Swampcalla Shaman and Pot-grot (100)* – Spells: blizzard 1 x Swampcalla Shaman and Pot-grot (100)* – Spells: blizzard 1 x Killaboss with Stab-Grot (90)** – Boss‑hacka and Skareshield 1 x Snatchaboss on Sludgeraker Beast (290)*** – General – Command Traits: Egomaniak – Artefacts: Amulet of Destiny – Mount Traits: Fast ’Un
BATTLELINE 20 x Gutrippaz (150)** – Gutrippa Banner Bearer – Gutrippa Drummer – Gutrippa Hornblower – Gutrippa Boss – Wicked Stikka 20 x Gutrippaz (150)** – Gutrippa Banner Bearer – Gutrippa Drummer – Gutrippa Hornblower – Gutrippa Boss – Wicked Stikka 10 x Hobgrot Slittaz (80)***
OTHER 6 x Man-skewer Boltboyz (120)*** – Boltboy Boss 6 x Man-skewer Boltboyz (120)*** – Boltboy Boss
CORE BATTALIONS: *Andtorian Acolytes **Wizard-finders of Andtor ***Battle Regiment
TOTAL POINTS: (1980/2000)
Austin Timesch: There are 3 things in this list design that I have found to work best in the several two day events I have played kruleboyz.
Egomaniak on the sludgeraker is so important to making sure the buff to your armies damage and keeping the grand strat intact. Using 2 big blocks of gutrippaz is a huge wound sponge for your general to abuse. ( I have not lost my sludgeraker since the change to 2 big blocks of gutrippaz) Gobsprakk and abusing the primal dice for dispels. The ability to just say nope and do damage to small foot casters or a neferata or arkhan is amazing. Huge attrition and denial piece to armies.
Killaboss- I know everyone is used to playing order or the new death factions so they don’t really understand this mechanic of bravery. However playing this inferior grand alliance known as destruction we have to play in a phase of the game most people just skip. The killaboss allows you to act like one of those try hard grand alliances and just lose 1 model instead of your entire unit from chip damage.
To build on these 3 pillars of success The locus battalion really helps you maintain an opportunity to dispel with gobsrpakk and or cast blizzard from one of your shamans Also the wizard finder battalion really makes gutrippaz slap into the big bads of this meta like the VLOZD or neferata etc. Getting a potential 61 attacks on a unit at a time is really a tipping point.
The main Strat of the list is to find as many objectives in the center or near each other as possible and maintaining hold more and hold 2 every turn.
Second, as you maintain your castle and what I mean by castle is your killaboss is within 3 of both big blocks of gutrippaz, your sludgeraker is wholly within 12 of your bolt boyz and your 1 exposed block of gutrippaz you want people coming into, and lastly your shamans are within 3 of boltboyz and both units of gutrippaz to ensure the options of MAXIMUM DAMAGE!!!!!
As you move your castle up I like to set up the mighty waaaagh turn. What this entails is mostly charging in with the general, and both units of gutrippaz which are poisoned at the time. This allows my general and 2 units to fight after the general fights. Most times this cripples or absolutely deletes the current targets. This 1 turn a lot of times is when your opponent will go “kruleboyz are not that bad” or “I didn’t expect this much damage from Kruleboyz”
In all fairness when people ask me how I have had success with kruleboyz it comes down to playing them to specifically counter the current meta. And right now kruleboyz is spectacular into OBR and some SBGL lists. (we wont talk about how anyone can pilot these armies to 4-1/5-0)
Back to reasons why this list is fun and in a good spot. Your main sources of damage come from poisoned gutrippaz and or poisoned boltboyz. Rolling a slot machine every time adds to both the banter and enjoyment of the game with your opponent. With this being said as you go through your games the main reason of playing your game is to have fun and enjoy your time with your opponent. I have had the pleasure of playing the top of the game in the likes of gavin, and nate T ghosty pants. At that level even then the main reason is to play a good game and enjoy it. I hate the stigma on how competitive games cant be enjoyable. They can be and just make it a priority in your game on a personal level and it will happen.
Feel free to message me if you have any questions but, in all honesty, if I can find success with kruleboyz you can too! Roll 6’s and lets grow this community.
This is the top three AoS lists for King In The North! 23 that took place in Norway on the 12th and 13th of August. It involved 20 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
Leaders Contorted Epitome (210)* – General – Command Trait: Strength of Goodhood – Artefact: The Crown of Dark Secrets – Universal Spell Lore: Flaming Weapon Sigvald, Prince of Slaanesh (200)* Be’Lakor, the Dark Master (340)* – Allies
Battleline 22 x Blissbarb Archers (320)* – Reinforced x 1 22 x Blissbarb Archers (320)* – Reinforced x 1 11 x Blissbarb Archers (160)*
Units 5 x Slickblade Seekers (210)* 5 x Blissbarb Seekers (210)* Fane of Slaanesh(0)
Core Battalions *Battle Regiment
Total: 1970 / 2000
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Allegiance: Soulblight Gravelords – Subfaction: Legion of Blood – Grand Strategy: Empire of Corpses – Triumphs: Inspired
Leaders Vampire Lord on Zombie Dragon (460) – General – Deathlance – Command Trait: Master of Magic – Lore of the Vampires: Spirit Gale Vampire Lord on Zombie Dragon (460)** – Deathlance – Artefact: Cloak of Mists and Shadows – Universal Spell Lore: Flaming Weapon Vampire Lord (140)* – Lore of Primal Frost: Hoarfrost Necromancer (100)* – Lore of Primal Frost: Merciless Blizzard
Battleline 10 x Dire Wolves (140)** 10 x Dire Wolves (140)** 30 x Deathrattle Skeletons (300)** – Reinforced x 2
Units 10 x Grave Guard (150)** – Great Wight Blades 3 x Fell Bats (80)**
Battleline 10 x Blood Warriors (190)* – Goreaxes – 1x Goreglaives 10 x Bloodreavers (80) – Meatripper Axes 10 x Bloodreavers (80) – Meatripper Axes 10 x Bloodreavers (80) – Meatripper Axes 10 x Bloodreavers (80) – Meatripper Axes 10 x Bloodreavers (80) – Meatripper Axes
Units 5 x Skullreapers (190)* – Goreslick Blades 5 x Skullreapers (190) – Goreslick Blades 5 x Wrathmongers (140) 5 x Wrathmongers (140) 5 x Wrathmongers (140)
Leaders Swampcalla Shaman with Pot-grot (100)** – General – Command Trait: Master of Magic – Lore of the Swamp: Sneaky Miasma Swampcalla Shaman with Pot-grot (100)** – Lore of the Swamp: Merciless Blizzard Snatchaboss on Sludgeraker Beast (290)** – Mount Trait: Fast ‘Un Snatchaboss on Sludgeraker Beast (290)* Murknob with Belcha-banna (70)* – Artefact: Arcane Tome (Universal Artefact)
Battleline 10 x Gutrippaz (150)* 10 x Gutrippaz (150)* 10 x Hobgrot Slittaz (80)* 10 x Hobgrot Slittaz (80)*
Units 6 x Man-skewer Boltboyz (240)** – Reinforced x 1 6 x Man-skewer Boltboyz (240)** – Reinforced x 1
This is the top three AoS lists for Champion of Black Oil 3 that took place in Czechia on the 15th and 16th of July. It involved 24 players vying to be champion.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Sylvaneth – Subfaction: Gnarlroot – Grand Strategy: Spellcasting Savant – Triumph: Bloodthirsty – Seasons of War: The Dwindling
LEADERS Treelord Ancient (330)* – Artefacts of Power: Luneth’s Lamp – Spells: Treesong, Verdant Blessing Drycha Hamadreth (320)** – Spells: Regrowth, Verdant Blessing Spirit of Durthu (350)** – Artefacts of Power: Greenwood Gladius Warsong Revenant (300)** – General – Command Traits: Spellsinger – Spells: Hoarfrost, Verdant Blessing Celestant-Prime (330)**
This list by Lukas Plagat shows a core combination you’ll be likely to see popping up often for Sylvaneth in Andtor. Gnarlroot for 3d6 + drop lowest casting/unbinding, Dwindling for a re-roll cast/dispel/unbind and a Warsong treesinger general with the Spellcasting Savant Grand Strategy who will sit in the corner and stay alive to achieve a GS with the sole condition of “keep your lynchpin alive”, you’re doing it anyway.
Lukas has gone for a min battleline approach, with the return of the double tree-rev unit to achieve battle tactics like surround and destroy, spreading to the sides easily. The meat (or veggies in the Sylvaneth case) of the list is found in the heroes though, the Warsong Revenenant creating mortal wound output while Durthu acts as the primary strike and fade unit, comprising a majority of the list’s damage. The Treelord Ancient creates a tree anywhere, allowing the warsong to be active from turn one, and adding an additional caster and solidly tanky objective holder. Drycha acts as supporting shooting and a back up objective holder and finally the allied tag team partner of the Celestant Prime sits in space until a key time comes to deal a whole bucketload of mortals in concert with the Sylvaneth casting and to add an additional fighting body/objective scorer. Very versatile listbuilding with damage, casting and battle tactic scoring capacity. Everything you’ll need on the new season.
One additional PS note in this list is the inclusion of Luneth’s lamp, a great anti-meta piece which allows better endless spell dispelling alongside some measure of counterplay with priests, incredibly well thought out inclusion by Lukas.
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Army Faction: Orruk Warclans – Army Type: Kruleboyz – Subfaction: Grinnin’ Blades – Grand Strategy: Waaagh!
LEADERS Gobsprakk (240) Killaboss on Great Gnashtoof (120) – General – Command Traits: Supa Sneaky – Artefacts of Power: Amulet of Destiny Swampcalla Shaman and Pot-grot (100)* – Spells: Choking Mist Swampcalla Shaman and Pot-grot (100)* – Spells: Sneaky Miasma Snatchaboss on Sludgeraker Beast (290)** – Mount Traits: Fast ’Un Snatchaboss on Sludgeraker Beast (290)***
The legend that is Pete Atkinson of Plastic Craic joins us again for some commentary this week on his favourite Grand Alliance – Destruction. Check out his site ya dogs!
From earliest Age of Sigmar, there have been two approaches to Battleline: build it up, or treat it as a tax. Some of the powerhouses of 1st Edition, notably Kunnin Rukk and Oops All Witch Aelves, were armies that were blessed with chaff that did their own heavy lifting, so instead of difficult list choices you had those bodies and wounds doing work for you. All killer, no filler.
As the game has developed, the net has been cast wider and wider for what a Battleline unit can be, culminating in the mighty Mega-Gargant; well Kruleboyz take us right back full circle to those hard choices. You can either lean into the Gutrippaz, which means tipping resources you can barely afford into reinforcing them and giving them the buffs (because 10 standalone Gutrippaz will do sweet FA); or you can take the bare minimum and use them grudgingly as an inefficient screen.
GW seems to have recognized what a burden Gutrippaz are on the army, by allowing you to check out of taking three units and using some Hobgrots instead, who are at least a cheap screen. You’re still stuck taking two of them though, and as GW steadfastly refuses to drop their points to something more befitting their chaff-tier stats, Kruleboyz have been left stuck in perpetual Bin status.
Anyway. New Handbook, new raft of points drops, new opportunities? Giga Chad Pavel certainly saw his opportunity for legendary Killaboss status, and grabbed it with both hands. Taking an unapologetic “screw that” approach to his Battleline, Pavel has taken the absolute minimum Gutrippaz tax, and leaned heavily into the good units instead.
There comes a point where the Gnashtoof Boss is just too cheap to ignore, and 120 points seems to be the tipping point for a lot of people – I’ve seen him burst into a lot of lists these last couple of weeks. 12 points per wound with good mobility, a 3+ base save and respectable output is great value, and his warscroll ability heavily limits Battleshock exposure in a world of splash mortals and Geminids.
But he’s not the star of the show. That, my friends, would be Gobby: finally doing the work that this magnificent model deserves. Mork Sez No is terrorizing magic armies right now, with Screamin’ Mandrakk and Primal Magic Dice combining to push through those 10+ unbinds and punch out the revenge mortals. Gobsprakk been an absolute victim for years, and he deserves his moment to shine.
There’s a neat symmetry to the rest of the list: two Shammies and two Crocs buffing two reinforced units of Dakka Boiz early game, and then the Crocs stepping up when it comes to crunch time. You can set up two little shooty castles early on, each protected by its own little escort of Gutrippaz, as the maxed-out ranged damage segues into the climactic Waaagh turn of combat. And boy do those Crocs feel good in combat.
The early energy in Orruk circles is mostly around cherry picking the handful of good Kruleboyz units into Big Waaagh, with a Wurrgog Prophet and the vastly-superior Ironjawz Battleline to anchor the list, but Pavel has showed us that there’s life in proper Kruleboyz armies too. Grinnin’ Blades gives you a pretty effective shield against a lot of magic output, so I’ll be interested to see if this list style has sustained success in the Andtor Handbook. But that’s a question for another day – today, we toast Pavel’s success. Na zdravi!
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Army Faction: Seraphon – Army Type: Starborne – Army Subfaction: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADER 1 x Saurus Astrolith Bearer (140)* 1 x Skink Starseer (150)* – Spells: Merciless Blizzard, Speed of Huanchi 1 x Slann Starmaster (275)* – General – Command Traits: Lord of Celestial Resonance – Artefacts: Spacefolder’s Stave – Spells: Comet’s Call, Hoarfrost 1 x Lord Kroak (410)**
BATTLELINE 5 x Saurus Guard (140)** – Saurus Guard Alpha – Icon Bearer – War-drummer 10 x Skinks (90)** – Skink Alpha – Boltspitter – Celestite Dagger and Star-buckler 10 x Skinks (90)** – Skink Alpha – Boltspitter and Moonstone Club 5 x Saurus Guard (140)** – Saurus Guard Alpha – Icon Bearer – War-drummer
ENDLESS SPELL 1 x Geminids of Uhl-Gysh (50) 1 x Suffocating Gravetide (30)
Danny: Here we have a mostly archetypcal Starborne list, beaming directly onto the podium in these early days of the new season.
It’s got the dooble-forg and Starseer for mondo casting and star power points, allowing for tactical summoning to adapt to the board state. It’s got the Saurus Guard to bodyguard the fragile froggos, and some nice cheap skinks to, well, do stuff like standing on circles. It’s also got what is SO obviously going to become the meta-endless-spell, Geminids.
The final filth here is the inclusion of Gotrek, who does Gotrek things in a list/army that, otherwise, doesn’t have any real access to a proper anvil/hammer who can just yeet up the middle to screw with the opponent’s head. It’s a combo that makes sense, whether it’s in good taste or not…
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Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Bloodthirsty
LEADER 1 x Orruk Weirdnob Shaman (90)* – General – Command Traits: Master of Magic – Spells: Da Great Big Green Hand of Gork 1 x Swampcalla Shaman and Pot-grot (100)* – Artefacts: Mork’s Eye Pebble – Spells: Merciless Blizzard 1 x Orruk Warchanter (120)** – Warbeats: Get ’Em Beat 1 x Orruk Warchanter (120)** – Warbeats: Killa Beat 1 x Killaboss on Great Gnashtoof (120)** – Mount Traits: Fast ’Un 1 x Wurrgog Prophet (170)*** – Artefacts: Glowin’ Tattooz – Spells: Hoarfrost
BATTLELINE 10 x Orruk Brutes (280)*** – Brute Boss – Jagged Gore-hacka – Boss Choppa – 2 x Gore-choppa 5 x Orruk Ardboys (80)**** 5 x Orruk Ardboys (80)**** 5 x Orruk Ardboys (80)****
OTHER 6 x Man-skewer Boltboyz (240)** 3 x Orruk Gore-gruntas (170)*** – Gore-grunta Boss – Jagged Gore-hacka 3 x Orruk Gore-gruntas (170)*** – Gore-grunta Boss – Jagged Gore-hacka 3 x Orruk Gore-gruntas (170)**** – Gore-grunta Boss – Jagged Gore-hacka
Aaron Newbom. If you’re an Orruk Warclans player, you know his name as the first player to achieve 5-0 with Kruleboyz. Recently he’s been been a bit of a Traitor and started playing those wet Aelves, but even so, he’s more than qualified to talk about the good old Orruks.
Aaron Newbom: This is definitely a more mobile Big Waaagh list than you usually see, picking lots of small fights while plugging away with bolt Boyz and stacking up Waaagh until the brutes can close in and smash what’s left.
Having this many small mobile units let’s him play the mission really well and go very aggressive when he chooses too. An interesting build for sure.
You may have seen both Ian’s post and my own in the last couple of weeks showing our Path to Glory armies for the campaign we’re running at Woe Towers.
With our armies set, I challenged Ian to a quick game at our local gaming club (shout out to Battlefield Hobbies).
Gollok’s Plan (Kruleboyz)
Da plan is ded simple, right! All we’z gotta do iz shoot dat big boat ov derz outta da sky. Den we goes and stikk da rest of da stunties before dey noes wot ‘it ’em,right! – Gollok Spleenchewa
I’m not going to lie. Seeing where Kharadron sits in the stats, I was dreading going up against the list Ian had in mind. With an Aether-Khemist, Arknonaut Company, Endrinriggers, and a frigging Frigate, my hopes are pinned on removing the Frigate early game and hoping that my army isn’t too badly damaged to then mop the rest of the Dwarfs up. Luckily, I do have a killbow, which could be ideal for taking on a multi wound model such as the Frigate.
Army Faction: Orruk Warclans – Army Type: Kruleboyz – Subfaction: Grinnin’ Blades
LEADERS Killaboss on Great Gnashtoof(Gollok Spleenchewa) (130)* – General – Command Traits: Slippery Skumbag – Artefacts of Power: Eye-biter Ash – Mount Traits: Fast ’Un
OTHER Man-skewer Boltboyz(Gollok’s Skewers) (120)* – Boltboy Boss
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 580/1000
Glory Points: 5 Quest: Tornado of Destruction Territory – Settlement
Khreld’s Strategy
Buck up, lads! My bones are tingling which means only one thing, a prize to be won! And all there is between us and the loot to be recovered is a rabble of greenskins. Lets pump them full of metal and grab our prize. Though we may need to wash the smell off it before we trade it in… – Khreld Thundergust
Going in to my first proper game of Sigmar I will admit I did not have high hopes. Peter is an experienced player who knows his army and has an idea of mine, whereas I am completely new and barely know my own. I know the Killbow needs to be avoided by my Frigate, and taken out quick, but otherwise I will just be seeing what works and what doesn’t.
Army Faction: Kharadron Overlords – Subfaction: Barak-Zilfin
LEADERS Aether-Khemist(Khreld Thundergust) (80)* – General – Command Traits: Cunning Fleetmaster – Artefacts of Power: Celestium Burst-Grenade
The Table with Deployment areas (Blue Kharadron, Red Kruleboyz)
We decided to play a standard battle plan, rolled on the tables in Season 2 to get Battle lines Drawn. So we would need to claim each table quarter. Ian had only four units to do so, but things weren’t much better for me with five!
Being a sneaky Orruk, I used all the tools in my arsenal and broke out the Dirty Tricks. With the recent Battlescroll update, I’m able to choose two of these. The first I chose Noisy Racket, which meant that the Kharadron would be -1 to wound against my units in the first battle round (which we promptly forgot!). I then chose Disappearin’ Act and rolled well to delay both the Endringriggers and the Arkonaut Company. This left just the Frigate and the Endrinmaster on the table. Ian, having the choice of priority elected to give me the first turn.
Kruleboyz Turn 1
Battle Tactic: Desecrate their Lands (Woods in centre)
Having the first turn, I moved and ran the hobgrots to secure the tactical woods in the centre of the table and also put them inside the lower left table quarter. The Rippaz followed them and took up position on the hill behind them while Gollok ran off up the right flank to secure that table quarter. Everything else I left still as a statue as they got ready to unleash all they had at the frigate. I got so excited about shooting my killbow at the frigate and carrying out Gollok’s genius plan, only for Ian to use Cunning Fleetmaster to move his Frigate to the other side of the hill, and out of reach! With his Aether-Khemist hiding out of sight of my Skewers, there wasn’t much else I could do this turn as Ian’s cleverness of giving the first turn to me became apparent.
Points Kruleboyz: 5 Kharadron: 0
Kharadron Turn 1
Battle Tactic: Opening Salvo
Ian, confident in his shooting (and why wouldn’t he be?), chose Opening Salvo as his battle tactic, meaning all he had to do was destroy one of my units in the shooting phase. He moved his frigate back across the hill near to the Hobgrots in the centre, along with his Aether-Khemist, once this had moved he bought on the other units I’d delayed through Disappearin’ Act and set them up around his Aether-Khemist.
Starting with the Khemist, he generated eight shots against the poor defenceless Grots in the centre. Luckily for me these all whiffed spectacularly (You’ll notice a trend emerge soon-Ian). He chose to shoot everything he had on the frigate at the grots as well, but unlucky rolls saw only four of the Hobgrots lifted from the table. The Arkanauts and Endrinriggers kill a further 2, meaning unfortunately for Ian, he was unable to achieve his battle tactic that turn.
With revenge against both his dice and the plucky Hobgrots in mind, the frigate charged into them killing three of them. This left just one alive, which thanks to Inspiring Presence decided to stick around.
Points Kruleboys: 5 Kharadron: 2
Kharadron Turn 2
Battle Tactic: Desecrate their Lands (Centre Woods)
Winning the priority and electing to go first this turn meant that Ian had the double, and the Kruleboyz were in serious trouble. Only needing to remove a single hobgrot, Ian wisely decided to try desecrate their lands and take the centre terrain feature away from my plucky hobgrot.
The Endrinriggers moved across the right to try and get into range of the Kruleboyz missile units while the Arkonauts moved to the south side of the northern hill and within range of the woods for the tactic.
Thinking it through, Ian designated three units for the target of his frigates attacks. The carbines at the hobgrot, the cannon at the Killbow and the skyhook at the Skewers. It didn’t take much to remove the Hobgrot and Ian knew his carbines on the frigate should be enough to do so, which they were. The poor hobgrot was transformed into a red mist giving Ian the objective. The cannon also did its job and left the Killbow as a mound of broken orruk and wood where it had previously sat. All eyes turned to the skewers, Ian rolled for the skyhook and…. missed! (Again…-Ian) However, it wasn’t over yet, the Endrinriggers and a few Arkonauts were still in range! Unfortunately Ian’s bad luck with his rolls returned and was only able to remove a single skewer and cause a wound on another.
With his forces having decimated mine with its shooting, Ian confidently charged his frigate into the Gutrippaz on the hill. Killing two of the Orruks and wounding another. The Gutrippaz replied in kind and with no less than 4 sixes on the to hit rolls, along with the other attacks the frigate suffered a mighty 10 wounds from the Rippaz. More was yet to come as we went into Kruleboyz turn 2.
Points Kruleboyz: 5 Kharadron: 7
Kruleboyz Turn 2
Battle Tactic: An Eye for an Eye
Seeing my opportunity, I chose the tactic, an eye for an eye, with the hope that the Gutrippaz would finish off the frigate in combat that turn.
Before that though, I gave Gollok‘His Finest Hour’ and used his mount trait Fast ‘Un to move him in the hero phase towards the juicy looking Endrinriggers, Arkonauts and Khemist. The movement phase saw him almost on top of the Endrinriggers, while the remainder of my skewers shuffled around to take a bead on the Endrinriggers and fish for those mortal wounds.
The shooting phase did not disappoint as the Skewers did enough damage to completely destroy the Endrinrigger unit. I chose to ignore the frigate, figuring that the Gutrippaz should have enough in their pocket to down it.
With the path to the Khemist and Arkonauts opened up Gollok let out a whoop of excitement as he and his doggo charged into Khemist and the surrounding Arkonauts. Using Unleash Hell, the Arkonauts managed to score 3 wounds on Gollok. Having the choice of first unit to fight, I didn’t want to risk the frigate killing enough Gutrippaz that meant I wouldn’t do enough damage back so I chose to go with these first. It was a formality as the 5 wounds were easy enough for the Gutrippaz to get through. The Khemist attacked Gollok but was unable to land a hit before his savage hound tore into the Khemist and left him for dead. The Arkonauts did what they could but were unable to get through the Gnashtoof’s tough hide.
Points Kruleboyz: 10 Kharadron: 7
At this point Ian conceded the game, with little options left to him and only the Arkanaut company on the table any threat to the Kruleboyz had been removed.
Kruleboyz – Post Battle Thoughts and Sequence
Part of me feels very bad for Ian, this was his first proper game of Age of Sigmar and with the Kharadron Overlords only for it to end at the bottom of turn 2.
Going into turn 2 after Ian’s clever ruse in the the first turn I thought the writing was on the wall for the Orruks. I envisioned Ian shooting me from distance I tried to close with him, this was compounded when he removed the killbow and a skewer, I was lucky to have two left. He then chose to charge the frigate, and this was what turned the tide. With the venom-encrusted weapons, Kruleboyz don’t care too much about your armour saves and this showed why. With 10 wounds in thee first round of combat and then finishing it off in the second it was easy meat for the boyz. If Ian had put his Arkonaut Company inside it however, it would have been entirely different!
I gained a total of 9 glory points from the game and 3 quest points. Meaning next time I can attempt to try and do the Tornado of Destruction battleplan. After their performance against the frigate it only seemed right to give the Gutrippaz the favoured warriors and the additional D6 renown, and this tipped them up into Veterans. I decided to give them the veteran ability Backstabbaz which will allow them to immediately fight after another unit in my army does so inthe fight phase. They did however have 1 casualty point, which would mean I’m starting the next game with only nine of them on the table potentially. All my other casualty rolls went well, apart from the Hobgrots wo suffered two. Deciding to keep the Well Spring I rolled for on the territory table and with 3 glory points remaining, I used these to purchase a Swampcalla Shaman for my small force.
GOLLOK’S SWAMPCRAWLERZ Army Faction: Orruk Warclans – Army Type: Kruleboyz – Subfaction: Grinnin’ Blades – Triumph: Inspired
LEADERS Killaboss on Great Gnashtoof (Gollok Spleenchewa) (130)* – General – 16 Renown – Command Traits: Slippery Skumbag – Artefacts of Power: Eye-biter Ash – Mount Traits: Fast ’Un Swampcalla Shaman (Grulb Da Mad) (100)* – Spell: Choking Mist
Well, that could have gone better. Yes, my rolls were against me in that first (and some of the second) shooting phase but that is all part of the game! I can pinpoint exactly where I went wrong, charging that Frigate in! I played with too much agression when, having the mobility, I could have out maneuvered Peter’s Orruks and pulled him out of position. Even used the Fly High command and repositioned my Frigate behind Peter’s weaker units. So, to sum up my learnings – use more commands, try putting my Company into the Frigate for a bigger impact (and better positioning), and don’t charge the unit that deals a lot of mortal wounds!
I gained 5 Glory Points from the game. I had to make casualty rolls for my Endrinriggers and my Aether-Khemist. The Aether-khemist I rolled a 1, which is death! Now that is a little harsh so I spent a Glory Point on a re-roll and ended up with no-effect. The Endrinriggers initially took a casualty point but I spent another Glory Point to reroll this (there are only three of them!) and got no effect. The Frigate rolled against the damage table from the Kharadron Battletome and also got no effect. Where were these good rolls during the game!
As for reknown, the Company gained 1 for surviving and the Frigate gained 2 as my nominated MVP which was a no-brainer. After all this I decided to add some Thunderers to my roster for 4 glory points, just to give me some more options and more boots on the ground.
Army Faction: Kharadron Overlords – Subfaction: Barak-Zilfin
LEADERS Aether-Khemist(Khreld Thundergust) (80)* – General – Command Traits: Cunning Fleetmaster – Artefacts of Power: Celestium Burst-Grenade
Dave and Ed have a game planned within the next couple of weeks. Then, the four of us will be meeting up for our second round of battles at the end of the month.
This is the top three 40k lists for the Grand Clash 2023 event that took place in the Canada on the 22nd and 23rd of April. It involved 47 players vying to be crowned champion in a 6-game tournament.
As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.
Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three 40k Lists
Iron Hands Successor (Custom Chapter, Master Artisans, Whirlwind of Rage) Unbound Army (Faction) 0 CP, 1997 pts, 130 PL
HQ
Primaris Lieutenant [65 pts, 5 PL, -1 CP] – Neo-volkite pistol – Master-crafted power sword and Storm Shield – Rites of War, Stratagem: Warlord Trait, Warlord Primaris Techmarine [70 pts, 4 PL, -1 CP] – Stratagem: Hero of the Chapter – Target Protocols