Category Archives: Peter & Brett

Top Three AoS Lists for CTC Age Of Sigmar Championship Open

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This is the top three AoS lists for CTC Age Of Sigmar Championship Open that took place in Ottawa, Canada on the 13th and 14th of May. It involved 22 players vying to be crowned champion in a 5-game tournament. The tournament was broken into 2 rounds, one of 3 games and one of 2 games (2nd day). The results are for the combined placings, overall winners are slightly different reflecting standings after day 1 (first 3 rounds).

As this event had less than 25 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

The Top Three AoS Lists

Army Faction: Fyreslayers
Subfaction: Vostarg
Grand Strategy: The Day is Ours!
Triumph: Inspired

LEADERS
Auric Runefather on Magmadroth (360)**
– General
– Command Traits: Blood of the Berzerker
– Artefacts of Power: Master Rune of Unbreakable Resolve
– Mount Traits: Coal-heart Ancient
Auric Flamekeeper (90)**
Auric Flamekeeper (90)**
Battlesmith (150)***
– Artefacts of Power: Nulsidian Icon
– Aspects of the Champion: Fuelled by Ghurish Rage
Auric Runeson (80)***
– Ancestral War-axe
– Artefacts of Power: Axe of Grimnir
Auric Runemaster (130)***
– Prayers: Curse

BATTLELINE
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Hearthguard Berzerkers (450)**
– Karl
– Berzerker Broadaxe

CORE BATTALIONS
*Galletian Veterans
**Warlord
***Command Entourage – Magnificent

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Allegiance: Flesh-eater Courts
– Mortal Realm: Chamon
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

LEADERS
Abhorrant Archregent (240)*
– Artefact: The Dermal Robe
– Lore of Madness: Deranged Transformation
Abhorrant Ghoul King (170)*
– Lore of Madness: Deranged Transformation
Abhorrant Ghoul King on Royal Terrorgheist (450)**
– Artefact: Corpsefane Gauntlet
– Mount Trait: Gruesome Bite
– Lore of Madness: Spectral Host
Crypt Haunter Courtier (110)*
Crypt Haunter Courtier (110)**
Varghulf Courtier (160)**
– General
– Command Trait: Grave Robber
– Artefact: The Bilious Decanter
– Aspect of the Champion: Fuelled by Ghurish Rage

BATTLELINE
10 x Crypt Ghouls (80)**
-1 x Crypt Ghast
9 x Crypt Horrors (330)***
– Reinforced x 2
– 1 x Crypt Haunter
9 x Crypt Horrors (330)***
– Reinforced x 2
– 1 x Crypt Haunter

CORE BATTALIONS
*Command Entourage – Magnificent
**Warlord
***Galletian Veterans

TERRAIN FEATURE
Charnel Throne (0)

ADDITIONAL ENHANCEMENTS
Artefact
Artefact

TOTAL: 1980 / 2000

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Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Make the Land Tremble!
– Triumph: Inspired
– Fierce Loathings: Idiots with Flags

LEADERS
Gatebreaker (520)*
– General
– Command Traits: Rabble Rouser
– Artefacts of Power: Extra-calloused Feet
– Bonding: Krondspine Incarnate of Ghur
Gatebreaker (520)*
– Artefacts of Power: Amberbone Totem

BATTLELINE
Mancrusher Gargant (150)**
Mancrusher Gargant (150)**
Mancrusher Gargant (150)**

BEHEMOTH
Krondspine Incarnate of Ghur (480)

CORE BATTALIONS
*Bosses of the Stomp
– Magnificent
**Footsloggas
– Unified

TOTAL POINTS: 1970/2000

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Army Faction: Orruk Warclans
Army Type: Ironjawz
Army Subfaction: Da Choppas
Grand Strategy: Waaagh!
Triumphs: Inspired

LEADER
1 x Megaboss on Maw-krusha (480)*
– Boss Choppa and Rip-toof Fist
– Artefacts: Armour of Gork
– Mount Traits: Smelly ’Un
1 x Orruk Megaboss (140)*
– Artefacts: Destroyer
– Aspects of the Champion: Stubborn as a Rhinox
1 x Orruk Weirdnob Shaman (90)**
– General
– Command Traits: Touched by the Waaagh!
– Spells: Da Great Big Green Hand of Gork
1 x Orruk Warchanter (120)**
– Warbeats: Killa Beat
1 x Orruk Warchanter (120)**
– Warbeats: Get ’Em Beat

BATTLELINE
10 x Orruk Brutes (300)*
– Brute Boss
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha
– 2 x Gore-choppa
10 x Orruk Ardboys (160)*
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 4 x Orruk-forged Shield
5 x Orruk Ardboys (80)*
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– 2 x Orruk-forged Shield
5 x Orruk Ardboys (80)*
– Ardboy Boss
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– 2 x Orruk-forged Shield

ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (70)

OTHER
6 x Orruk Gore-gruntas (340)*
– Gore-grunta Boss
– Jagged Gore-hacka

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent

TOTAL POINTS: (1980/2000)

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Final Tournament Placings

Top Three AoS Lists for the Woehammer AoS GT

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This is the top three AoS lists for the Woehammer AoS GT took place in the UK on the 13th and 14th of May. It involved 30 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
Army Type: Legion of Blood
– Grand Strategy: Lust for Domination

LEADERS
Vampire Lord on Zombie Dragon (440)
General
– Command Traits: Doomed Minions
– Deathlance
– Artefacts of Power: Cloak of Mists and Shadows
– Spells: Flaming Weapon
Vampire Lord on Zombie Dragon (440)
Deathlance
– Spells: Spirit Gale
Neferata (390)*
Spells: Prison of Grief

BATTLELINE
Deathrattle Skeletons (85)*
Deathrattle Skeletons (85)*
Deathrattle Skeletons (85)*

OTHER
Blood Knights (460)*
Kastellan
– Templar Lance
– 2 x Standard Bearer

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1985/2000

Christian had a great series of games and managed to pull off some huge charges with his Zombie Dragons against Owen Jacksons Kharadron army (2 12″ charges!). Christian has kindly given us a brief synopsis of his list below.


Christian Moore: There’s very little subtlety to the list, you have one ethereal dragon and then Neferta either makes the other dragon or the bloodknights ethereal depending on the situation, largely it moves as one castle staying within her -1 to hit aura. Make use of her redeploy at the start with her and your 3 key units so you get to see your opponents deployment regardless of drops.

Skeletons tag objectives and then it’s just a high pressure list that pins people back deals a lot of damage at the same time as being super tanky.

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Army Faction: Sylvaneth
Subfaction: Oakenbrow
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired
– Seasons of War: The Dwindling

LEADERS
Treelord Ancient (330)
Spells: Regrowth, Verdant Blessing
Drycha Hamadreth (320)*
Spells: The Dwellers Below, Verdant Blessing
Warsong Revenant (300)*
General
– Command Traits: Spellsinger
– Artefacts of Power: The Vesperal Gem
– Spells: Treesong, Verdant Blessing
– Aspects of the Champion: Fuelled by Ghurish Rage
Battlemage (100)*
Magic of the Realms: Wildform (Ghur)
Spirit of Durthu (350)**
Artefacts of Power: Greenwood Gladius

BATTLELINE
Dryads (100)**
Treelord (230)**
Treelord (230)**

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

CORE BATTALIONS
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: 2000/2000

Daniel had a great result at the weekend, which included the scalps of Marc Brookes Skaven and Tom Bell’s Big Waaagh. I’ll let him describe his list to you…


Daniel Scott: Big trees teleporting around! what’s not to love. Oakenbrow makes it so that until they are on their last wound remaining any of the treelords or spirit of durthu wont bracket which is big for the spirit of durthu keeping his sword on 6 damage effectively all the time!. The Treelord ancients ability to pop a wood up anywhere on the board combos with all of the tree monsters have a teleport on warscroll and our Warsong revenant having spellsinger which lets him cast through an awakened wyldwood in the same manner as spell portal essentially but he can’t throw endless spells through them now. The warsong revenant also has vesperal gem allowing him to cast treesong through a wood which cannot be unbinded and will increase the rend of your units melee attacks when they are near that wood good to make durthu rend 3 or turn Drychas attacks into rend 2/3. Drycha is a 10 wound monster who can pump out a lot of shots at rend 1 dmg 1 that do mortals on 6s to hit, my favourite thing to do is combo her with a treelord or two so she can unleash hell and then the treelord can make one of the units that charged fight last. The dryads are there to either screen if needed or teleport around into a better position for you. The Spiteswarm hive is great when you don’t roll a 1, of course! giving you a +3 to move and charge or worsening the rend of incoming attacks to a unit, great for being offensive or defensive.

Overall the list is pretty durable and does have access to some healing in terms of a spell or being near an wood/overgrown terrain feature, all the big guys are on a 3+ save there are no ward saves, with this army you are able to position yourself better to counter this and hopefully only have fights that you want to hide away from shooting if needed. Thanks to the maneuverability of the army battle tactics are normally easy to score a great first turn one if you go first (which normally happens due to the high drops) is to complete a charge after using walk the spirit paths, a buffed up durthu can get a +5 to his charge meaning you only need a 4 hit something and then teleport out so he can receive the buffs again next turn. Overall, the list is a tonne of fun to play and really gives your opponents headaches in terms of deployment and playing out there turns!

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Allegiance: Sylvaneth
– Glade: Oakenbrow
– Mortal Realm: Ghur
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

Leaders
Spirit of Durthu (350)
Artefact: Greenwood Gladius
Warsong Revenant (300)*
General
– Command Trait: Spellsinger
– Lore of the Deepwood: Treesong
– Aspect of the Champion: Fuelled by Ghurish Rage
Treelord Ancient (330)*
Lore of the Deepwood: Regrowth
Battlemage (100)*
Mortal Realm: Ghur
– Allies

Battleline
Treelord (230)*
Treelord (230)*
Treelord (230)*

Units
5 x Skaeth’s Wild Hunt (110)*
Spell1: Lore of the Deepwood: Regrowth

Endless Spells & Invocations
Chronomantic Cogs (70)
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 100 / 400
Wounds: 87
Drops: 2

Yep, another Oakenbrow list! But both are a little different to one another. Ash was on the verge of being champion, only to lose to Christian’s Soulblight.


Ash Coleman: I was playing Oakenbrow, which made my treelords battleline. The other main benefit of Oakenbrow is that it allows the treelord, treelord anicent, and Durthu fight at top bracket unless they have 1 wound left, but even then, you drop 1 bracket.

I also went with the burgeoning as my season of war. This allowed my units to have a 6+ ward unless they made a charge. It was hard to decide between this and the dwindling for the reroll cast, but having cogs in the list allows me to essentially have both.

The idea of the list is to make Durthu as reliable as possible as he will be doing all the heavy lifting. The main combo is giving Durthu +5 to charge from the spiteswarm hive and the battle mage. Skaeth’s Wild Hunt is in the list for +1 to wound spell. So with an AOA or titanic duel, Durthu can be 2s and 2s. The treelord ancient has a once per game ability to summon a Wyldwood anywhere on the board. This allows Durthu to get where he needs to be but also allows Warsong to cast Treesong, which is a +1 to rend spell. The Warsong can measure spells from Wyldoods with the command trait Spellsinger. All this combined with the Greenwood Gladius artefact for the extra D3 attacks makes Durthu a real threat.

All of the treelords can teleport in the movement phase. These are the units going out and getting the objectives while Durthu caused chaos. With a 3+ save and 6+ ward, they can tank a lot. They also have the strike last monster reaction, so even if you get charged, you’ll have a chance to strike them first. They also have a great ability that when you hit an enemy with any of their attacks in combat, they can’t pile in. This is great for tagging the ends of units. The main problem with the treelords is that they are not elite, so they can’t issue commands to themselves. So usually I’d send the treelord anicent with one of them to give an AOA, AOD, or reroll charge if required.

The Warsong has a great warscroll spell that can do AOE mortal wounds to enemy units with 9″ on a Wyldwood. It’s great for finishing units, clearing screens, and killing enemy GCs, and with the Spellsinger command trait I mentioned earlier, he can do it from the other side of the board.

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Army Faction: Orruk Warclans
Army Type: Ironjawz
– Subfaction: Ironsunz
– Grand Strategy: Waaagh!
– Triumph: Bloodthirsty

LEADERS
Megaboss on Maw-krusha (480)*
General
– Command Traits: Hulking Brute
– Boss Choppa and Rip-toof Fist
– Artefacts of Power: Arcane Tome
– Mount Traits: Mean ’Un
Orruk Warchanter (120)*
– Aspects of the Champion: Tunnel Master
– Warbeats: Get ’Em Beat
Orruk Warchanter (120)*
Warbeats: Fixin’ Beat

BATTLELINE
Orruk Ardboys (80)*
Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 2 x Orruk-forged Shield
Orruk Brutes (150)*
Brute Boss
– Gore-choppa
– Brute Choppas
– Boss Choppa
Orruk Brutes (150)*
Brute Boss
– Gore-choppa
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha

BEHEMOTH
Rogue Idol (430)
Rogue Idol (430)*

ENDLESS SPELLS & INVOCATIONS
1 x Prismatic Palisade (30)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Both Declan and I being Orruk players kept an eye on Joshua’s results all weekend. With the FAQ being released a few days before that effectively killed the Rogue Idols, we knew this would be their last hurrah…


This being the last hurrah for the Idols (unbeknownst), I had a great time smashing and bashing and getting smashed and bashed. The army list with a Maw-Krusha, 2 Rogue Idols, 2 Warchanters, 2 Brute Units and some Ard’boyz is surprisingly fast being a 2 drop I’m hoping for the chance to go first, With mighty destroyers and some good roll’s it hits hard especially with the Idols being violent furied by the Warchanters and a cheeky 3D6” charge from get em beat, a turn 1 charge can seal the deal either way.

My first opponent was a TreeMan list, who hid in his trees at the back edge, I managed to do some damage but not enough, then got out manuvered and picked apart.

My second opponent was Slaanesh, I got priority first turn, and my opponent cheekily placed The Masque 3” from my army preventing mighty destroyers, but allowing a turn 1 “This one’s mine”. It was then a game of trying not to get shot off of the board which my Idols failed but the Krusha survived to go after the big birdie but failed due to the one attack ability on big bird, it was a close game but a loss nonetheless.

My third game was a Be’ Lakor list with Nurgle Knights, Slaanesh Chosen, Khorne Varanguard, and a bridge. He won first priority and did what I was going to do if I had won. He met me at my lines, and a slog fest ensued with one Idol sitting out a turn or two (thanks Be’Lakor) I won the slog fest but not the mission.

My fourth game was against another Slaves, this time with a couple of chariots but still Nurgle Knights and 2 units of Khorne Varanguard. The Idols and Krusha this time picked apart The Slaves whilst the brutes and ard’boyz scored me points.

The last game was against some ghosts who enjoyed a few turns not dying to the Idols and eating the Krusha.

Five great games against five wonderful opponents with beautiful armies.

The Idols are now on 160MM bases and being repurposed for a three Krusha list. It is sad to see the Idols are no more as they are a wonderfully characterful unit. I was happy to win best in faction (yeah for Default Medal) and amazed to be nominated for best painted, I would just like to thank everyone who helped organise and run the event, myself and my mate, who I travelled up with both had a wonderful time, great laughs and enjoyable games.

Farewell Rogue Idols.

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Final Tournament Placings

Top Three AoS Lists for Alberta Classic

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This is the top three AoS lists for the Alberta Classic that took place in Canada on the 6th and 7th of May. It involved 19 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Subfaction: Petrifex Elite
– Grand Strategy: Defend What’s Ours

LEADERS
Katakros (440)*
Mortisan Ossifector (120)*
– General
– Command Traits: Dark Acolyte
– Artefacts of Power: Lode of Saturation
– Spells: Protection of Nagash
– Aspects of the Champion: Fuelled by Ghurish Rage
Mir Kainan (250)*

BATTLELINE
Immortis Guard (200)*
Necropolis Stalkers (220)*
Necropolis Stalkers (220)*
Mortek Guard (150)*
– Necrophoros
– Soulcleaver Greatblade
– Nadirite Blade

BEHEMOTH
Mortek Crawler (200)*
Mortek Crawler (200)*

OTHER
Kainan’s Reapers (250)*

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Ossiarch Cohort

TOTAL POINTS: 2000/2000

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Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Stormkeep)
– Mortal Realm: Ghur
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

LEADERS
Knight-Incantor (120)*
Spell: Celestial Blades
Knight-Relictor (120)*
General
Command Trait: High Priest
Prayer: Translocation
Aspect of the Champion: Tunnel Master
Lord-Imperatant (170)*
Artefact: Arcane Tome

UNITS
5 x Vanquishers (110)*
5 x Vanquishers (110)*
5 x Vindictors (130)*
3 x Annihilators with Meteoric Grandhammers (240)
3 x Annihilators with Meteoric Grandhammers (240)**
2 x Stormdrake Guard (340)*
Drakerider’s Lance
1 x Stormstrike Chariot (170)*
3 x Vanguard-Raptors with Longstrike Crossbows (240)

CORE BATTALIONS
*Warlord
**Galletian Sharpshooters
***Redemption Brotherhood

ADDITIONAL ENHANCEMENTS
Holy Command: Call for Aid
Holy Command: Thunderbolt Volley

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Army Faction: Soulblight Gravelords
Army Type: Vyrkos
Grand Strategy: Empire of Corpses
– Triumph: Indomitable

LEADERS
Radukar the Beast (290)*
– General
– Command Traits: Hunter’s Snare
Torgillius the Chamberlain (125)*
– Spells: Fading Vigour
Necromancer (90)*
– Spells: Waste Away
– Aspects of the Champion: Tunnel Master
Belladamma Volga (170)**
– Artefacts of Power: Ulfenkarni Phylactery
– Spells: Spirit Gale

BATTLELINE
Deadwalker Zombies (230)*
Deadwalker Zombies (230)*
Deathrattle Skeletons (255)*
– Skeleton Champion
– 3 x Standard Bearer
Dire Wolves (130)**
– Doom Wolf
Dire Wolves (130)**
– Doom Wolf

BEHEMOTH
Mortis Engine (230)*

OTHER
Fell Bats (85)**

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1965/2000

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Allegiance: Kruleboyz
Warclan: Skulbugz
Mortal Realm: Ghur

LEADERS
Snatchaboss on Sludgeraker Beast (290)*
– General
– Command Trait: Supa Sneaky
– Mount Trait: Weird ‘Un
Snatchaboss on Sludgeraker Beast (290)**
Swampcalla Shaman with Pot-grot (100)*
– Lore of the Swamp: Choking Mist
Swampcalla Shaman with Pot-grot (100)*
– Lore of the Swamp: Choking Mist
Murknob with Belcha-banna (80)*
Killaboss with Stab-grot (100)*
– Artefact: Gryph-feather Charm
– Aspect of the Champion: Stubborn as a Rhinox

BATTLELINE
20 x Gutrippaz (300)*
20 x Gutrippaz (300)**
10 x Hobgrot Slittaz (80)**

UNITS
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)***

CORE BATTALIONS
*Warlord
**Kruleboyz Finga
***Galletian Sharpshooters

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Final Tournament Placings

Top Three AoS Lists for Regicide in the Realms

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This is the top three AoS lists for the Regicide in the Realms that took place in the UK on the 6th and 7th of May. It involved 16 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
Army Subfaction: Skullfiend Tribe
– Grand Strategy: The Day is Ours!
– Triumphs: Bloodthirsty

LEADER
1 x Realmgore Ritualist (100)*
Prayers: Killer Instinct, Blood Sacrifice
1 x Realmgore Ritualist (100)*
Prayers: Bronzed Flesh, Blood Sacrifice
1 x Slaughterpriest (110)*
General
– Command Traits: High-priest of Khorne
– Bloodbathed Axe
– Prayers: Unholy Flames, Killer Instinct
– Galletian Enhancement: Fuelled by Ghurish Rage
1 x Bloodsecrator (110)**
Artefacts: Banner of Blood
1 x Bloodstoker (90)****

BATTLELINE
10 x Skullreapers (380)**
Skullseeker
– 2 x Icon Bearer
10 x Bloodreavers (80)***
Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)***
Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)***
Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe

TERRAIN
1 x Skull Altar (0)

OTHER
5 x Garrek’s Reavers (70)*
6 x Mighty Skullcrushers (400)****
Skullhunter
– 2 x Standard Bearer
– 2 x Hornblower
– Bloodglaive
6 x Mighty Skullcrushers (400)****
Skullhunter
– 2 x Standard Bearer
– 2 x Hornblower
– Bloodglaive

CORE BATTALIONS:
*Warlord
**Galletian Command
***Galletian Veterans
****Vanguard

TOTAL POINTS: (2000/2000)

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Allegiance: Soulblight Gravelords
Subfaction: Legion of Blood
– Mortal Realm: Shyish
– Grand Strategy: Lust for Domination
– Triumphs: N/A

Leaders – Parade Ground
Neferata, Mortarch of Blood (390)*
Lore of the Deathmages: Waste Away
Skeleton High King (440)*
Vampire Lord on Zombie Dragon
General
– Deathlance
– Command Trait: Doomed Minions
– Artefact: Cloak of Mists and Shadows
– Lore of the Vampires: Soul Pike
The Ever-Living Prince (440)*
Vampire Lord on Zombie Dragon
– Vampiric Sword
– Lore of the Vampires: Vile Transference
The Scorned Captain (135)**
Wight King
– Artefact: Amulet of Screams
– Aspect of the Champion: Stubborn as a Rhinox
The Discarded Princess (135)**
Ivya Volga, the Outcast

Battleline – Procession Host
The Endless Duty (85)**
10 x Deathrattle Skeletons
The Worked-To-The-Bone Brigade (85)**
10 x Deathrattle Skeletons
The Impending Doom (220)**
10 x Black Knights
– Reinforced x 2

Endless Spells – Delirious Visions
The Reins Of Tyranny (40)
Soulsnare Shackles
The Great Unwashed (30)
Suffocating Gravetide

Core Battalions
*Command Entourage – Magnificent
**Battle Regiment

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 97
Drops: 4

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Allegiance: Stormcast Eternals
– Mortal Realm: Ghyran
– Grand Strategy: The Day is Ours! – Triumphs: Inspired

LEADERS
Karazai, The Scarred (550)*
General
Celestant-Prime, Hammer of Sigmar (330)*
Knight-Vexillor (120)**
Meteoric Standard
Artefact: Arcane Tome – Spell: Celestial Blades
Knight-Vexillor (120)*
Meteoric Standard
– Aspect of the Champion: Tunnel Master
Knight-Vexillor (120)**
Meteoric Standard
Knight-Vexillor (120)**
Meteoric Standard

UNITS
5 x Vanguard-Hunters (110)**
Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (110)**
– Boltstorm Pistols and Shock Handaxes
5 x Vindictors (130)**
6 x Praetors (280)*

CORE BATTALIONS
*Battle Regiment
**Battle Regiment


ADDITIONAL ENHANCEMENTS Holy Command: Call for Aid

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Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: The Day is Ours!
– Triumph: Inspired

LEADERS
Katakros (440)*
Mortisan Boneshaper (120)*
General
– Command Traits: Show of Superiority
– Artefacts of Power: Artisan’s Key
– Spells: Drain Vitality
– Aspects of the Champion: Tunnel Master
Mortisan Boneshaper (120)*
Spells: Mortal Contract

BATTLELINE
Mortek Guard (300)*
Mortek Hekatos
– Nadirite Blade
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade
Immortis Guard (400)*
Immortis Guard (400)*

BEHEMOTH
Gothizzar Harvester (210)*

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

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Final Tournament Placings

Top Three AoS Lists for Highground Brewsky GT

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This is the top three AoS lists for Highground Brewsky GT that took place in the Michigan, United States on the 29th and 30th of April. It involved 42 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Hedonites of Slaanesh
Army Type: Pretenders
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADER
1 x Shardspeaker of Slaanesh (125)*
– Spells: Born of Damnation
1 x Contorted Epitome (190)*
– Spells: Phantasmagoria
– Aspects of the Champion: Fuelled by Ghurish Rage
1 x Keeper of Secrets (400)*
– General
– Command Traits: Strength of Godhood
– Shining Aegis
– Artefacts: The Crown of Dark Secrets
– Spells: Flaming Weapon

BATTLELINE
11 x Blissbarb Archers (150)*
11 x Blissbarb Archers (150)*
30 x Daemonettes (375)*

ENDLESS SPELL
1 x Mesmerising Mirror (60)

OTHER
5 x Symbaresh Twinsouls (140)
5 x Blissbarb Seekers (200)*
5 x Slickblade Seekers (200)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

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Army Faction: Ossiarch Bonereapers
Subfaction: Crematorians
Grand Strategy: The Scales Balanced
– Triumph: Indomitable

LEADERS
Liege-Kavalos (180)*
– General
– Command Traits: Diversionary Tactics
Mortisan Ossifector (120)*
– Artefacts of Power: Gothizzar Cartouche
– Spells: Empower Nadirite Weapons
– Aspects of the Champion: Tunnel Master
Arkhan the Black (370)*

BATTLELINE
Mortek Guard (300)*
– Mortek Hekatos
– Nadirite Blade
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade
Mortek Guard (300)*
– Mortek Hekatos
– Nadirite Blade
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade
Kavalos Deathriders (170)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (170)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (170)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade

BEHEMOTH
Gothizzar Harvester (210)*

TERRAI
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

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Army Faction: Ogor Mawtribes
Army Subfaction: Boulderhead
Grand Strategy: The Day is Ours!
Triumphs: Inspired

LEADER
1 x Frostlord on Stonehorn (450)
– Artefacts: Arcane Tome
– Mount Traits: Rockmane Elder
1 x Frostlord on Stonehorn (450)*
– Mount Traits: Belligerent Charger
1 x Tyrant (150)*
– Artefacts: Nightflyer Cloak
– Big Name: Deathcheater
1 x Icebrow Hunter (120)*
– General
– Command Traits: Touched by the Everwinter
– Prayers: Keening Gale
1 x Frostlord on Stonehorn (450)**
– Mount Traits: Metalcruncher
1 x Bloodpelt Hunter (140)**
– Aspects of the Champion: Tunnel Master

BATTLELINE
2 x Frost Sabres (80)**
2 x Frost Sabres (80)**
2 x Frost Sabres (80)**

CORE BATTALIONS
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: (2000/2000)

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Army Faction: Orruk Warclans
Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

LEADER
1 x Snatchaboss on Sludgeraker Beast (290)**
General
– Command Traits: Egomaniak
– Artefacts: Mork’s Eye Pebble
– Mount Traits: Smelly ’Un
1 x Wurrgog Prophet (170)**
Artefacts: Glowin’ Tattooz
– Spells: Gorkamorka’s War Cry
– Aspects of the Champion: Fuelled by Ghurish Rage
1 x Skragrott, the Loonking (210)**
1 x Gobsprakk (260)***
1 x Orruk Megaboss (140)***
– Artefacts: Gryph-feather Charm
1 x Orruk Warchanter (120)***
Warbeats: Fixin’ Beat

BATTLELINE
10 x Gutrippaz (150)*
– Wicked Hacka
5 x Orruk Ardboys (80)*
5 x Orruk Ardboys (80)*

ARTILLERY
1 x Beast-skewer Killbow (100)

ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (70)

OTHER
3 x Orruk Gore-gruntas (170)**
Jagged Gore-hacka
1 x Marshcrawla Sloggoth (150)***

CORE BATTALIONS:
*Galletian Veterans
**Warlord
***Warlord

TOTAL POINTS: (1990/2000)

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Final Tournament Placings

Top Three 40k Lists for Grand Clash 2023

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This is the top three 40k lists for the Grand Clash 2023 event that took place in the Canada on the 22nd and 23rd of April. It involved 47 players vying to be crowned champion in a 6-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Iron Hands Successor (Custom Chapter, Master Artisans, Whirlwind of Rage) Unbound Army (Faction)
0 CP, 1997 pts, 130 PL


HQ

Primaris Lieutenant [65 pts, 5 PL, -1 CP]
– Neo-volkite pistol
– Master-crafted power sword and Storm Shield
– Rites of War, Stratagem: Warlord Trait, Warlord
Primaris Techmarine [70 pts, 4 PL, -1 CP]
– Stratagem: Hero of the Chapter
– Target Protocols


Troops

Infiltrator Squad [100 pts, 6 PL]
– Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant
Infiltrator Squad [100 pts, 6 PL]
– Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant


Elite

Relic Contemptor Dreadnought [195 pts, 8 PL, -3 CP]
Cyclone missile launcher, Merciless Logic, Stratagem: Hero of the Chapter, Stratagem: March of the Ancients, 2xTwin volkite culverin
Scout Squad [60 pts, 4 PL]
5xCamo cloak, Scout Sergeant (Sniper rifle, Thunder hammer), Scout w/Heavy weapon (Missile launcher), 3xScout w/Scout sniper rifle
Vanguard Veteran Squad [272 pts, 14 PL]

Jump Pack, 6xVanguard Veteran (Grav-pistol, Lightning Claw), 3xVanguard Veteran (Lightning Claw, Storm shield), Vanguard Veteran Sergeant (Grav-pistol, Relic blade)

Fast Attack

Land Speeder Tornadoes [70 pts, 4 PL]
Land Speeder Tornado (Assault cannon, Multi-melta)
Land Speeder Tornadoes [70 pts, 4 PL]
Land Speeder Tornado (Assault cannon, Multi-melta)
Land Speeder Tornadoes [70 pts, 4 PL]
Land Speeder Tornado (Assault cannon, Multi-melta)


Heavy Support

Desolation Squad [185 pts, 16 PL, -1 CP]
4xDesolation Marines (Bolt pistol), Desolation Sgt (Bolt pistol, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)) (Master-Crafted Weapon, Stratagem: Scion of the Forge), Superkrak Rocket Launcher
Desolation Squad [185 pts, 16 PL, -1 CP]
4xDesolation Marines (Bolt pistol), Desolation Sgt (Bolt pistol, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)) (Master-Crafted Weapon, Stratagem: Scion of the Forge), Superkrak Rocket Launcher
Desolation Squad [185 pts, 16 PL, -1 CP]
4xDesolation Marines (Bolt pistol), Desolation Sgt (Bolt pistol, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)) (Master-Crafted Weapon, Stratagem: Scion of the Forge), Superkrak Rocket Launcher
Devastator Squad [125 pts, 8 PL]

Devastator Marine Sergeant (Combi-melta, Thunder hammer), 3xDevastator Marine w/Heavy Weapon (Grav-cannon), Devastator Marine w/Heavy Weapon (Multi-melta)
Devastator Squad [125 pts, 8 PL]

Devastator Marine Sergeant (Combi-melta, Thunder hammer), 3xDevastator Marine w/Heavy Weapon (Grav-cannon), Devastator Marine w/Heavy Weapon (Multi-melta)

Dedicated Transport

Drop Pod [70 pts, 4 PL]
Deathwind launcher
Land Speeder Storm [50 pts, 3 PL]

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Dark Angels Arks of Omen = 0 CP, [130 PL, 2000 pts]

Agent of the Imperium:

Acolytes [1 PL, 10 pts] Acolyte (Chainsword, Laspistol), Ordo Malleus

HQ

HQ: Interrogator-Chaplain [7 PL, 130 pts]

– 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura)
– Chapter Command:Master of Sanctity
– Jump Pack
– Litany of Hate (Aura)
– Stratagem: Hero of the Chapter
– Thunder hammer
– Wise Orator
HQ: Primaris Captain [5 PL, 80 pts]
– Heavy bolt pistol
– Master-crafted power sword and Relic shield
HQ: Ravenwing Talonmaster [9 PL, 160 pts]
– Arbiter’s Gaze
– Rites of War
– Stratagem: Relic, Stratagem:
– Warlord Trait, Warlord

Troops

TR: 5 Infiltrator Squad [6 PL, 100 pts]
Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant


Elites

EL: Bladeguard Ancient [5 PL, 75 pts]
Pennant of Remembrance, Stratagem: Relic of the Chapter
EL: 10 Deathwing Terminator Squad [18 PL, 330 pts]
Deathwing Sergeant (Thunder Hammer & Storm Shield), 7xDeathwing Terminator (Thunder Hammer & Storm Shield), 2xDeathwing Terminator (Cyclone Missile Launcher, Thunder Hammer, Storm Shield), Watcher in the Dark
EL: 10 Deathwing Terminator Squad [18 PL, 330 pts]
Deathwing Sergeant (Thunder Hammer & Storm Shield), 7xDeathwing Terminator (Thunder Hammer & Storm Shield), 2xDeathwing Terminator (Cyclone Missile Launcher, Thunder Hammer, Storm Shield), Watcher in the Dark
EL: Ravenwing Apothecary [5 PL, 90 pts]
Black Knight Bike (Astartes grenade launcher)


Fast Attack

FA: Land Speeder Tornadoes [4 PL, 70 pts]

Land Speeder Tornado (Assault cannon, Multi-melta)
FA: Land Speeder Tornadoes [4 PL, 70 pts]
Land Speeder Tornado (Assault cannon, Multi-melta)


Heavy Support

HS: 5 Desolation Squad [16 PL, 185 pts]

4xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Master-Crafted Weapon, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher), Stratagem: Marked for Command), Superkrak Rocket Launcher
HS: 5 Desolation Squad [16 PL, 185 pts]
4xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)), Superkrak Rocket Launcher
HS: 5 Desolation Squad [16 PL, 185 pts]
4xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)), Superkrak Rocket Launcher

Born Soldiers Arks of Omen 0 CP, 1670 pts, 92 PL

HQ

HQ1: Death Korps Marshal [35 pts, 2 PL, -1 CP]
– Laspistol
– Power sword
– Stratagem: Officer Cadre
– WT: Superior Tactical Training (Prefectus Orders)
HQ2: Lord Solar Leontus: Warlord [170 pts, 9 PL]
HQ3: Tank Commander [170 pts, 10 PL, -1 CP]

– Armoured Tracks
– Heavy bolter
– Leman Russ Battle Cannon
– Stratagem: Officer Cadre, WT: Master Tactician


Troops

TR1: Infantry Squad [65 pts, 3 PL]
5xGuardsman, Guardsman W/ Special Weapon (Plasma gun), Guardsman w/ Vox-caster, Heavy Weapon Team (Mortar), Sergeant (Chainsword, Laspistol)
TR2: Infantry Squad [65 pts, 3 PL]
5xGuardsman, Guardsman W/ Special Weapon (Plasma gun), Guardsman w/ Vox-caster, Heavy Weapon Team (Mortar), Sergeant (Chainsword, Laspistol)

Elite

EL1: Combat Engineer Squad [40 pts, 2 PL]
4xCombat Engineers (Engineer shotgun, Gas bombs), Engineer Watch Master (Engineer shotgun, Gas bombs)
EL2: Kasrkin [100 pts, 5 PL, -1 CP]
Brutal Strength, Kasrkin Sargeant (Chainsword, Hot-shot Laspistol, Relic: The Barbicant’s Key, Stratagem: Battlefield Bequest), 6xKasrkin w/ Hot-shot Lasgun, 2xKasrkin w/ Special Weapon (Hot-shot Volley Gun), Kasrkin w/ Vox caster (Hot-shot Lasgun, Vox-Caster)
EL3: Kasrkin [100 pts, 5 PL]
Heirloom Weapons, Kasrkin Sargeant (Chainsword, Hot-shot Laspistol), 6xKasrkin w/ Hot-shot Lasgun, 2xKasrkin w/ Special Weapon (Hot-shot Volley Gun), Kasrkin w/ Vox-caster (Hot-shot Lasgun, Vox-Caster)
EL4 [100 pts, 5 PL}
Kasrkin: Kasrkin Sargeant (Chainsword, Hot-shot Laspistol), 4xKasrkin w/ Hot-shot Lasgun, 2xKasrkin w/ Special Weapon (Hot-shot Volley Gun), 2xKasrkin w/ Special Weapon (Plasma gun), Kasrkin w/ Vox-caster (Hot-shot Lasgun, Vox-Caster), Mechanised Infantry
EL5: Sly Marbo [50 pts, 3 PL]

Fast Attack

FA1: Armoured Sentinels [150 pts, 9 PL]
3xArmoured Sentinel (Militarum Plasma Cannon, Sentinel Chainsaw)
FA2: Armoured Sentinels [50 pts, 3 PL]
Armoured Sentinel (Militarum Plasma Cannon, Sentinel Chainsaw)
FA3: Scout Sentinels [40 pts, 3 PL]
Scout Sentinel (Militarum Multi-laser)

Heavy Support

HS1: Heavy Weapons Squad [55 pts, 3 PL]
3xHeavy Weapon Team (Heavy bolter)
HS2: Leman Russ Battle Tanks [320 pts, 18 PL]
2xLeman Russ Battle Tank (Armoured Tracks, Dozer Blade, Executioner Plasma Cannon, Heavy bolter)

Dedicated Transport

DT1: Chimera [90 pts, 5 PL]
Armoured Tracks, Chimera Heavy Flamer, Heavy Flamer
DT2: Taurox [70 pts, 4 PL]

Patrol Detachment 0 CP, 330 pts, 24 PL

HQ1 [165 pts, 9 PL, -1 CP]
Militarum Tempestus Command Squad: Astropath, Officer of the Fleet, Relic: Finial of the Nemrodesh 1st, Stratagem: Imperial Commander’s Armoury, Tempestor Prime (Tempestor Command Rod), Tempestus Scion (Plasma gun), Tempestus Scion w/ Master-Vox (Hot-shot Laspistol, Master Vox), Tempestus Scion w/ Medi-pack, Tempestus Scion w/ Regimental Standard (Hot-Shot Lasgun, Regimental Standard)

Troops

TR1 [110 pts, 10 PL]
Tempestus Scions: Tempestor (Plasma pistol, Power sword), 4xTempestus Scion, 2xTempestus Scion w/ Special Weapon (Hot-shot Volley Gun), 2xTempestus Scion w/ Special Weapon (Plasma gun), Tempestus Scion w/ Vox caster
TR2 [55 pts, 5 PL]
Tempestus Scions: Tempestor (Plasma pistol, Power sword), Tempestus Scion, Tempestus Scion w/ Special Weapon (Plasma gun), Tempestus Scion w/ Special Weapon (Hot-shot Volley Gun), Tempestus Scion w/ Vox-caster

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Final Tournament Placings

Top Three AoS Lists for Quest of Champions – Heat 2

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This is the top three AoS lists for the Quest of Champions that took place in the UK on the 1st and 2nd of April. It involved 38 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Mortal Realm: Chamon
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

Kharadron Code
– Artycle: Settle The Grudges
– Amendment: Prosecute Wars With All Haste
– Footnote: There’s No Reward Without Risk

Leaders
Aether-Khemist (80)*
Arkanaut Admiral (125)*
General
– Command Trait: Ex-Grundstok
– Artefact: Celestium Burst-grenade
– Aspect of the Champion: Leadership of the Alpha
Brokk Grungsson Lord-Magnate of Barak-Nar (220)*

Battleline
10 x Arkanaut Company (100)*
x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
Arkanaut Frigate (300)*
– Main Gun: Heavy Sky Cannon
– Frigate Regittings: Magnificent Omniscope

Units
3 x Endrinriggers (120)*
3 x Endrinriggers (120)*

Behemoths
Arkanaut Ironclad (500)*
– Main Gun: Great Sky Cannon
– Major Installation: The Last Word

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 106
Drops: 1

Fabian Quinn: List theory and design – The list was actually played the weekend before by Tom Mawdsley at the Justice Series GT at Just Play Games. When I saw some of Toms games on Twitter and saw how much fun he was having I immediately wanted to play the list. I have played KO before in a few tournaments so had a general grasp on the army but not with the new book.

The list and interactions – This type of list really wants to be one drop to decide who is going first due to how fragile the list can be and how close some of the deployments are. Zilfin allows the Frigate to become battleline helping to have two behemoths in a one drop list.

Heroes
Arkanaut Admiral – An absolute all star giving out +1 rend to a non Skyvessel, a free command ability to his flagship and the Thunderers every turn.
Aether Khemist – Handing out +1 to rend to a Skyfarer unit every turn helps getting through armour, especially if used injunction with the Admirals Grudgebreaker rounds (+1 rend) units in the army can get up to 4 rend!
Brokk Grungsson – He’s sooooooo much fun and adds a little combat punch to the list to help finish off units that may have been left after some bad rolls.

Units
Frigate + Endrinriggers -15 wounds on a 3+ save with the healing of the riggers is amazing, especially with the +2” to move (from the second free Endrinwork, thanks Zilfin!) meaning placing Brokk in here adds a close combat threat that has not been seen in KO before. When your opponent hears the words I’m declaring a charge they often have to do a double take!

Thunderers – These guys are amazing to kick out of a boat and point at your opponents biggest baddest unit especially with +2 rend!

Ironclad – Still good to help protect and transport the Thunderers plus heroes. The Ironclad in this list is also a great defensive piece to disrupt your opponents charges with the great Endrinwork ”The Last Word” and Supremacy mine!

Overall the list was very fun to use and it really does reward great deployment and positional play. I would definitely say its a double edged sword where poor rolls, deployment and placement can lead to losing very easily.

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Allegiance: Stormcast Eternals
– Stormhost: Astral Templars (Stormkeep)
– Mortal Realm: Ghyran
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

LEADERS
Karazai, The Scarred (550)*
General
Knight-Vexillor (120)*
Meteoric Standard
– Aspect of the Champion: Tunnel Master
Knight-Vexillor (120)**
Meteoric Standard
– Artefact: Arcane Tome
Spell: Celestial Blades
Knight-Vexillor (120)**
Meteoric Standard
Knight-Vexillor (120)**
Meteoric Standard
Celestant-Prime, Hammer of Sigmar (330)**

UNITS
5 x Vindictors (130)**
5 x Vanguard-Hunters (110)**
Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (110)**
Boltstorm Pistols and Shock Handaxes
6 x Praetors (280)*

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL: 1990/2000

Brett: Hero hammer combined with some Vexillor madness for ranged Mortal Wounds. That doesn’t show how carefully this list has been crafted – Astral Templars has become the choice of Stormhost with the new books bringing monsters back on to the table. Vindictors for home plate and Vanguard Hunters to get out there and take exposed objectives. This is a Stormkeep so there is not air assault element, that inbuilt teleport is especially useful. You can back up the Tunnel Master easily. With ranged and melee attacks their output isn’t great but they have access to Unleash Hell and can prevent a Vexillor being sniped. The 4 Vexillors are all handy 6 wound Galletion Champions opening the new battle tactics to this list.

Hammers though, this list has them – Karazai is effective but needs protection and has it with the Praetors. 6 is unusual but will take a lot of punishment and can dish it out as well (19 attacks hitting on 3s). The biggest issue is keeping up with Karazai. And from Turn 2 or 3 the Prime is going to enter, auto charge and delete something. Stormcast are normally pretty worn down by Turn 3 normally so this is a really powerful way to preserve some offensive force. A very strong showing with a faction that isn’t seen as that competitive, drawing with Gitz is a very solid result. It says a lot that such a small army could hold Gitz back in their current state and with the pre data slate rally. Karazai is great anti-horde.

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Army Faction: Hedonites of Slaanesh
Army Type: Pretenders
– Grand Strategy: Glutton for Depravity
– Triumph: Indomitable

LEADERS
Contorted Epitome (190)*
Spells: Born of Damnation
– Aspects of the Champion: Tunnel Master
Sigvald (205)*
The Masque (140)
Keeper of Secrets (400)*
General
– Command Traits: Strength of Godhood
– Shining Aegis
– Artefacts of Power: The Crown of Dark Secrets
– Spells: Flaming Weapon

BATTLELINE
Blissbarb Archers (150)*
– High Tempter
Blissbarb Archers (150)*
– High Tempter
Blissbarb Archers (150)*
High Tempter

OTHER
Blissbarb Seekers (200)*
High Tempter
Slickblade Seekers (400)*
Hunter-Seeker

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1985/2000

Phil Marshall: Slaanesh Pretenders – How did it work?

I decided to run a fairly balanced list that could perform a role in each phase of the game. Pretenders sub faction jumped out to me off the bat as a faction that was very strong due to the command point mechanics that I took advantage of. In Pretenders you receive 3 command points instead of 1 if your general is alive. This combined with the strength of godhood command trait is a super strong combo as one part of this allows you to issue the same command 3 times in a phase for the use of 1 command point which is a super strong mechanic which is what the list was built around. The other aspect of the command trait is that it gives the general plus 1 rend and plus 1 damage when it issues a command till end of the turn, which can make my general slightly obnoxious at potentially rend 4 and 7 damage. The artefact that I feel will be the most common is the crown of dark secrets due to the ability to potentially shut down the best hammer in your opponenets army. You pick a unit at the start of the game and if they are within 6” of your general they count as only having 1 attack. Helps when your general is a keeper of secrets, so maximising the rang of this.

How did the list play then? I myself am quite an aggressive player and I chose to play this list as an aggressive castle, pushing down the board. The Masque works really well for this with the mechanic to set up in your opponents territory 3” away from units to pressure people who out drop you taking the turn to mitigate them taking the early double against you before you have enough depravity to make your units more survivable. The other way of using it is to capitalise on deployment errors and taking off key pieces of having a good target to start the depravity train as you are wanting to get to the 36 depravity as quickly as possible to give the army the 5+ ward. In all my games the masque was my turn 1 depravity generator, popping finest hour, avoiding monsters means that it was consistently 9 attacks 2s&2s rend 1 (or 2) damage 2. Then the rest of the army was making the most of impassable terrain and setting up a tight screen of the blissbarbs and utilising the generals ability to auto 6 run all 3 units to get the maximum range out of the, all out attacking all three in the shooting phase to be 2s & 3s and in some instance triple unleash hell! The Blissbarb seekers really compliment the Blissbarb archers and are looking to do some chip damage to the main shooting targets and the unit that you are looking to gain depravity from the Euphoric Killers trait in the combat phase. Blissbarbs split firing is also great at handing out temptation dice to also try and gain more depravity or do additional damage if they decline. Its looking to pressure the table turn 1 and assert an aggressive position on the board. The Blissbarbs with the 63 shots have most likely cleared the screens in the 1st turn and the army is well positioned to unpack with a double going into turn 2. With the Speed of the Keeper and the Slickblades you are in a great position to get where you need to be and take off key pieces in the corresponding turns. The list has two great targets for the Keeper with the once per game double fight in either the Slickblades or Sigvald (depending how big his charge is). With the Epitome’s warscroll spell giving plus 1 to wound against D3 units and the ability to shut off command abilities within 3 its looking to follow those combat pieces as it essentially makes the Slickblades potentially rend 4 with the Blissbarb Seekers and the ability to shut off of all out defence. The Slickblades then become 31 (or 41) attacks 2s 2s either rend 2/3/4 depending on what you have been able to accomplish in the turn so far. With the 2” reach and potential fight twice you could have already generated the 24+ depravity so that on the second swing you are doing MWs on 6s to hit as well. There is some serious damage that can come out of this unit. Sigvald is a great hunter of units as well, due to the strike first mechanic, with getting attacks equal to the charges it is great when you role high, a lot of the time I was, this meant that I could have a great option again in the double fight as he strikes first and then the strike last is countered out and normal sequencing resumes so he would activate twice before my opponent and allowing no ward saves. Highlight was charging an unwounded Thanqoul, lifting him, piling in to an unwounded Verminlord and lifting him as well. Siggy did me proud on my way to a 4-1. The list was great at striking in waves and generating the depravity needed to summon a keeper in 4 of my 5 games.

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Allegiance: Slaves to Darkness
Damned Legion: Legion of the First Prince
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Be’Lakor, the Dark Master (355)*
– The Lore of the Damned: Daemonic Speed
Chaos Sorcerer Lord (120)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mark of Chaos: Slaanesh
– The Lore of the Damned: Chaotic Conduit
Chaos Sorcerer Lord (120)*
Mark of Chaos: Undivided
– The Lore of the Damned: Levitate
– Aspect of the Champion: Tunnel Master

Battleline
9 x Corvus Cabal (80)*
5 x Chaos Marauder Horsemen (105)*
Flails
– Mark of Chaos: Khorne
10 x Chaos Knights (460)*
Mark of Chaos: Nurgle
Reinforced x 1

Units
10 x Chaos Chosen (480)*
Mark of Chaos: Undivided
– Ensorcelled Banner: The Dread Banner
– Reinforced x 1

Behemoths
Chaos Warshrine (185)*
Mark of Chaos: Slaanesh
– Universal Prayer Scripture: Heal

Endless Spells & Invocations
Soulscream Bridge (80)

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 115
Drops: 1

Brett: Slaves to Darkness is currently the most played faction in AoS, Legion of the First Prince, though, isn’t being taken as often as some others. So it’s refreshing to see a very different list with a mix of units seen often and some less common ones (including BeLakor himself). Chaos Maruader Horseman and the Warshrine make a return with the more common Chaos Knights (and the OP Mark of Nurgle – how do you kill these things), Corvus Cabal and Chosen. Everything fits into a Battle Regiment to try and control priority. With 2 Chaos Sorceror Lords and Belakor, the Soulscream Bridge is a good investment to overcome the slow movement of the Chosen.

Mobile and tanky are a hard list to play against, particularly if it goes first and those chosen get to fight twice. But equally, avoid the knights and hit those Chosen hard, and this army will struggle (it’s relatively easy to take down an unbuffed Chosen unit). That’s why the Battle Regiment is such an important choice. With so few units and so few Galletian Champions, there is play to denying them battle tactics if you don’t think you can grind them down. The knights can move extremely long distances, making it harder to avoid them, though. Losing only to a Hedonites list that could both tie them up and doesn’t mind losing models (depravity baby) as well as archers (see Phil’s write up above for how he dealt with this list and the low drops). Taking both Kharadron and Gitz is fantastic. The shorter range on Kharadron and Deamonic Speed probably played into that result.

The steamroller that is Gitz doesn’t dominate the Nurgle Knights as well as they do other mounted units. And buffed Chosen on the charge with fight twice can clear a lot of chaff. 6th is a very commendable result, particularly with a unique list.

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Final Tournament Placings

Top Three AoS Lists for Clash of the Titans ’23

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This is the top three AoS lists for the Clash of the Titans 23 that took place in Sydney, Australia, on the 15th and 16th of April. It involved 18 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sylvaneth
– Subfaction: Oakenbrow
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired
– Seasons of War: The Burgeoning

LEADERS
Treelord Ancient (330)
– Spells: Regrowth, Verdant Blessing
Spirit of Durthu (350)*
– Artefacts of Power: Greenwood Gladius
Drycha Hamadreth (320)**
– Spells: The Dwellers Below, Verdant Blessing
Battlemage (100)**
– Magic of the Realms: Wildform (Ghur)
Warsong Revenant (300)**
– General
– Command Traits: Spellsinger
– Artefacts of Power: The Vesperal Gem
– Spells: Treesong, Verdant Blessing
– Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
Treelord (230)*
Treelord (230)*
Dryads (100)*
– Branch Nymph

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

TERRAIN
1 x Awakened Wyldwood (0)

CORE BATTALIONS
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: 2000/2000

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Army Faction: Slaves to Darkness
 – Army Subfaction: Cabalists
– Grand Strategy: Follow The Path To Glory

LEADER
Chaos Sorcerer Lord (120)*
– General
– Command Traits: Master of Magic
– Artefacts: Daemonic Familiar
– Spells: Chaotic Conduit, Daemonic Speed
– Mark of Chaos: Undivided
– Aspect of the Champion: Fuelled By Ghurish Rage
Chaos Sorcerer Lord (120)*
– Spells: Chaotic Conduit, Daemonic Speed
– Mark of Chaos: Undivided

BATTLELINE
10 x Chaos Knights (440)*
– Doom Knight
– 2 x Standard Bearer
– 2 x Hornblower
– Cursed Lance
– Mark of Chaos: Nurgle
– The Eroding Icon
9 x Corvus Cabal (80)*
9 x Corvus Cabal (80)*

ENDLESS SPELL
1 x Soulscream Bridge (80)

OTHER
10 x Chaos Chosen (480)*
– Exalted Champion
– 2 x Icon Bearer
– 2 x Skull Drummer
– Mark of Chaos: Nurgle
6 x Varanguard (580)*
– 6 x Fellspear
– Mark of Chaos: Nurgle

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

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Army Faction: Gloomspite Gitz
– Army Subfaction: Jaws of Mork
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable X2

LEADER
Seedy – The LoonBoss (85)*
Grimgutz – The Bad Apple Baron (aka Skragrott, the Loonking) (210)*
Cider- The Madcap Shaman (70)*
– Artefact of Power: Moonface Momment
– Aspect of the Champion: Tunnel Master
Grinkrak the Great (190)**
Malus – The Squigboss (80)**
– General
– Command Trait: The Clammy Hand

BATTLELINE
20 x Moonclan Shootas (125)*
20 x Squig Hoppers (360)**
36 x Squig Herd (390)**
10 x Boingrot Bounderz (280)**

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
6 x Sneaky Snufflers (110)**
6 x Grinkrak’s Looncourt (190)**

CORE BATTALIONS:
*Warlord (Bonus Triumph)
**Battle Regiment

TOTAL POINTS: (1940/2000)

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Allegiance: Ironjawz
– Warclan: Bloodtoofs
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Inspired

LEADERS
Megaboss on Maw-Krusha (480)**
– General
– Command Trait: Hulking Brute
– Boss Choppa and Rip-tooth fist
– Artefact: Armour of Gork
– Mount Trait: Fast ‘Un
Orruk Megaboss (140)*
– Artefact: Destroyer
– Aspect of the Champion: Tunnel Master
Orruk Warchanter (120)**
Orruk Warchanter (120)*
Orruk Weirdnob Shaman (90)*
– Lore of the Weird: Da Great Big Green Hand of Gork

UNITS
6 x Orruk Gore-gruntas (340)**
– Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)**
– Pig-iron Choppas
5 x Orruk Brutes (150)**
– Jagged Gore-hackas
– 1 x Gore Choppas
5 x Orruk Brutes (150)**
– Jagged Gore-hackas
– 1 x Gore Choppas

ENDLESS SPELLS & INVOCATIONS
The Burning Head (30)

CORE BATTALIONS
*Command Entourage – Magnificent
**Battle Regiment

TOTAL: 1960/2000

We said no comments, but this is my list. Happy with 3/5 with Ironjawz. Shout out to the Burning Head, for armies with no casting buffs and little range, it can be a very useful little source of easy to cast AoE Mortal Wounds.

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Final Tournament Placings

Top Three AoS Lists for the II CN – II GT de CAT

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This is the top three AoS lists for II CN – II GT de CAT that took place in Spain on the 25th and 26th of March. It involved 24 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty

Leaders
Krulghast Cruciator (150)**
General
– Command Trait: Ruler of the Spirit Hosts
– Artefact: Lightshard of the Harvest Moon
– Aspect of the Champion: Stubborn as a Rhinox
Guardian of Souls (150)*
Lore of the Underworlds: Seal of Shyish
Spirit Torment (120)**
Lord Executioner (130)**
– Artefact: Tuskhelm (Galletian Champion)
Veremord’s Shamblers – Corpse Cart with Balefire Brazier (180)****
– Allies

Battleline
20 x Bladegheist Revenants (360)***
Reinforced x 1
20 x Bladegheist Revenants (360)***
Reinforced x 1
3 x Spirit Hosts (130)*
10 x Chainrasps (110)*
Dreadwarden
10 x Chainrasps (110)*
Dreadwarden

Units
20 x Veremord’s Shamblers – Deadwalker Zombies (0)****
Allies
2 x Chainghasts (90)*
4 x Myrmourn Banshees (100)*

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent
***Galletian Veterans
****Regiment of Renown

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 180 / 400
Wounds: 124
Drops: 7

Kel Pigg: A nighthaunt lists takes 5-0, while not an impossible task Nighthaunt have not been doing as well in this season as many originally believed they would so it’s great to see a strong performance.

Marc took a relatively standard Scarlet Doom list taking 40 Bladegheist revenants and having all the nighthaunt aura tech in play, offensives from the guardian of souls and the chainghasts and defensively from the cruxiator and the banshees, giving him the added benefit of being able to shrug off some of the more pesky spells.

Uniquely, though, Marc decided to bring out one of the new regiments of renown. This has been a hotly debated topic in nighthaunt for when this regiment is good, but looking at his list, Marc may be going for more of a counter strike playstyle. The regiment of renown for death gives you access to a corpse cart and some zombies. The corpse cart subtracts 1 from wound rolls within 9 and reduces enemy cast rolls by 1 within 18. But special to the regiment, the corpse cart also reduces the enemy ward and save rolls by 1 within 12 of it. Adding a nice bit of both offensive and defensive tech to a scarlet doom army. The only problem is that the corpse cart only has a movement of 4, meaning it’s needing 4+ runs just to keep up with the base movement of nighthaunt.

That’s why I believe Marc most likely let his opponent hit his line first, absorbed most of the damage with his cavalcade of defensive tech, and then, on his turn, really pushed back hard. His opponent matchup was mostly melee, so they would play into the strengths of this list, and personally, I believe it would be difficult to overcome. But all in all, Marc had an effective list using the new regiment and really showed off it’s potential.

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Army Faction: Maggotkin of Nurgle
Army Subfaction: Blessed Sons
– Grand Strategy: Blessed Desecration
– Triumphs: Inspired

LEADER
1 x Orghotts Daemonspew (320)
1 x Lord of Plagues (140)*
Artefacts: Arcane Tome
– Spells: Gift of Disease
– Aspects of the Champion: Tunnel Master
1 x Lord of Afflictions (230)*
General
– Command Traits: Overpowering Stench
– Incubatch
– Dolorous Tocsin
– Artefacts: The Splithorn Helm
1 x Be’lakor (355)*
Ally
1 x Bloab Rotspawned (320)**
– Spells: Magnificent Buboes

BATTLELINE
5 x Putrid Blightkings (250)**
Blightlord
– Icon Bearer
– Sonorous Tocsin Bearer
5 x Putrid Blightkings (250)**
Blightlord
– Icon Bearer
– Sonorous Tocsin Bearer
10 x Rotmire Creed (130)**

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS:
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: (1995/2000)

Alice: A very interesting off-shelf model for Nurgle. Very Herohammer friendly, with only 20 infantry models these guys are hoping to win through magical might.

Blightkings are resiliant enough, and Orghotts, the Lord of Afflictions and Lord of plagues can fight alongside them very well. Bloab and the Rotmire Creed offer support from the rear, peppering opponents with debuffs and Disease Points.

Be’lakor is here to do what he always does: Shut down the enemy’s most powerful tool for a turn (possibly two if they get a double) and then scrap with the rest if they can. Even if they fail to do significant damage, pinning down a major threat is reward enough.

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Army Faction: Disciples of Tzeentch
– Army Subfaction: Hosts Arcanum
– Grand Strategy: Master of Destiny
– Triumphs: Inspired

LEADER
1 x Kairos Fateweaver (440)*
1 x Curseling (180)*
– General
– Command Traits: Cult Demagogue
– Artefacts: Arcane Tome
– Spells: Shield of Fate
– Aspects of the Champion: Tunnel Master
1 x Magister (120)*
Spells: Glimpse the Future
– Bonding: Krondspine Incarnate of Ghur

BATTLELINE
10 x Horrors of Tzeentch (Pink) (250)*
Pink Horror Icon Bearer
– Pink Horror Hornblower
– Iridescent Horror
– Split and Split Again
10 x Horrors of Tzeentch (Pink) (250)*
Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again
10 x Kairic Acolytes (120)*
Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield

BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)*
Allies

ENDLESS SPELL
1 x Umbral Spellportal (80)
1 x Tome of Eyes (40)
1 x Shards of Valagharr (40)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

So it’s a Krondspine list, Jim, but not as we know it! The changes from the Kaleb inspired lists of previous weeks are that it’s Host Arcanum rather than Guild of Summoners, cutting out the Call for Change battle tactic (summoning a Lord of Change) but allowing for a variety of units to be summoned (probably Horrors still!). It also features a different Endless Spell, with Shards of Valagharr being a useful tech piece to slow the enemy down if they try to go around the Incarnate to get to you.

In terms of other spells, The Curseling has Shield of Fate that they can cast on a double, or two Destiny Dice of the same value, and it can’t be unbound. Combined with the -1 to hit in melee on the Pinks from a Daemon character being in range, a 5+ ward can really increase the survivability of these screens. It might seem a small thing, but keeping those Pinks alive and standing on circles just drains the opponent of points, not only on the primary, but also with battle tactics as well. Add in a Krondspine pinning the enemy in place and you’ve got a recipe for victory.

In terms of opponents, Jordi clearly knows how to pilot his Tzeentch, taking out the Helon Lumineth Realm Lords boogeyman, Teclis and all, on the way to third place. Their only loss was to Marco’s second place list that you will find just above. Nice work, Jordi!

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Army Faction: Beasts of Chaos
Subfaction: Quakefray
– Grand Strategy: Protect the Herdstone
– Triumph: Bloodthirsty

LEADERS
Doombull (160)**
General
– Command Traits: Bestial Cunning
– Artefacts of Power: Slitherwrack Helm
– Aspects of the Champion: Fuelled by Ghurish Rage
Beasts of Chaos Tzaangor Shaman (115)***
– Spells: Tendrils of Atrophy
Great Bray-Shaman (95)****
Artefacts of Power: Brayblast Trumpet
– Spells: Tendrils of Atrophy
Great Bray-Shaman (95)****
Spells: Viletide
Great Bray-Shaman (95)****
Spells: Viletide

BATTLELINE
Bullgors (390)*
Warheard Drummer
– Warheard Banner Bearer
– Bloodkine
– Paired Cleaving Axes
Gors (110)*
Banner Bearer
– Brayhorn Blower
– Foe-render
– Paired Hacking Blades
Cygor (210)**
– Prayers: Heal
Cygor (210)***
Prayers: Heal
Gors (110)****
Banner Bearer
– Brayhorn Blower
– Foe-render
– Paired Hacking Blades

OTHER
Beasts of Chaos Tzaangors (170)*
Twistbray
– Icon Bearer
– Brayhorn Blower
– 2 x Tzaangor Mutant
– Pair of Savage Blades
Beasts of Chaos Tzaangors (170)*
Twistbray
– Icon Bearer
– Brayhorn Blower
– 2 x Tzaangor Mutant
– Pairs of Savage Blades

ENDLESS SPELLS & INVOCATIONS
1 x Wildfire Taurus (70)

TERRAIN
1 x Herdstone (0)

CORE BATTALIONS
*Galletian Veterans
**Vanguard
***Vanguard
****Warlord. Magnificient: Artefact

TOTAL POINTS: 2000/2000

Alice: A powerful mix of hordes and elites. Tzaagors and Gors supported by a whopping a Tzaangor Shaman and a whopping three Great Bray Shaman. Hey at that cheap why not right? The gors hold a solid role as cannon fodder while Tzaangors can do the same, but actually put back a bit of bites

The Cygors and Doombull are the hammer, meant to come in once the enemy has tied themselves up with cheaper chaff. All in all an interesting approach to beasts.

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Final Tournament Placings

Top Three AoS Lists for the Neapolis GT

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This is the top three AoS lists for the Neapolis GT that took place in Italy on the 1st and 2nd of April. It involved 24 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

EDIT: We mistakenly claimed you could still take Flaming Weapon due to Arcane Tome post-FAQ – you can’t!

The Top Three AoS Lists

Army Faction: Ogor Mawtribes
Subfaction: Boulderhead
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Frostlord on Stonehorn (450)*
General
– Command Traits: Voice of the Avalanche
– Artefacts of Power: Arcane Tome
– Mount Traits: Rockmane Elder
– Spells: Flaming Weapon
Slaughtermaster (140)*
Spells: Molten Entrails
– Aspects of the Champion: Tunnel Master

BATTLELINE
Stonehorn Beastriders (310)*
Blood Vulture
Stonehorn Beastriders (310)*
Blood Vulture
Stonehorn Beastriders (310)*
Blood Vulture
Mournfang Pack (170)*
Skalg
– Culling Clubs and Hackers and Ironfist

ARTILLERY
Ironblaster (200)*

OTHER
Frost Sabres (80)*

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1970/2000

Losing only to the shootier version of Ogors, Vincenzo has brought a tried and tested archetype to bear here – lots of bloody great big cows. It’s nothing we’ve not seen before but it has perennial appeal and value – 4 big bodies that are surprisingly fast, count for 10 each on objectives, are durable thanks to their in-built 5+ ward and do a whole bunch of mortals on the charge just works.

Tech wise, the general has Voice of the Avalanche, enabling him to issue a command to a unit anywhere on the board, which is helpful when you’re this low on bodies, and the Arcane Tome with Flaming weapon (which doesn’t work after the FAQ) to ensure he hits not just hard, but really fuckin’ hard. The Slaughtermaster acts as the token GC, with the only spell you should take in this kind of list – Molten Entrails – to further buff the Stonehorn damage.

The ‘compromise’ to this being just woops-all-cows is a unit of Mournfang, who’re just excellent fast all rounders with great tech to avoid unleash hell safely, an ironblaster for some ranged screen clearing or sniping units it would be a waste to commit a stonehorn to, and some cheeky snowcats for being cheap objective grabbers.

It’s a fun list honestly, and it does the business – so long as you’re careful with your positioning and timing. Well done Vinny!

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Army Faction: Gloomspite Gitz
Army Subfaction: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

LEADER
1 x Fungoid Cave-Shaman (90)*
– Artefacts: Moonface Mommet
– Spells: The Hand of Gork
– Aspects of the Champion: Tunnel Master
1 x Squigboss (80)**
General
– Command Traits: The Clammy Hand
1 x Skragrott, the Loonking (160)**

BATTLELINE
20 x Moonclan Stabbas (125)*
Moonclan Boss
– Bad Moon Icon Bearer
– Gong Basher
– Stabba
– 3 Barbed Nets
36 x Squig Herd (360)**
10 x Squig Hoppers (180)**
Squig Hopper Boss
30 x Squig Hoppers (540)**
Squig Hopper Boss

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
1 x Marshcrawla Sloggoth (150)*
6 x Sneaky Snufflers (110)**
5 x Gobbapalooza (145)**
Spells: Squig Lure

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1940/2000)

I think we’ve all seen multiples of this list now. Like a vicious Cream of Mushroom soup, all those Squigs like to be up in your face munching through the opponents troops as soon as they can. Even when you do destroy them, they can be bought back at half strength on a 4+ so that you have to do it all over again… They’re harder to counter, which is why we keep seeing this list, or at least versions of it with slight variations.

We’ve got top fun-guy, Skragrott, and even with the recent points hike in the Battlecroll he’s pretty much going to be a go-to for Gitz players still. Then of course we’ve the Marshacrawla which appears in more Gitz lists than it does Kruleboyz lists (as a percentage, because us Kruleboyz players are a rare breed nowadays).

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Army Faction: Sons of Behemat
Army Type: Stomper Tribe
– Grand Strategy: Make the Land Tremble!
– Triumphs: Inspired

LEADER
1 x Kraken-Eater (490)*
Artefacts: Amulet of Destiny
1 x Warstomper (450)*
General
– Command Traits: Monstrously Tough
– Artefacts: Club of the First Oak
1 x Warstomper (450)**
Artefacts: Glowy Shield of Protectiness
1 x Warstomper (450)**

BATTLELINE
1 x Mancrusher Gargant (150)

CORE BATTALIONS:
*Bosses of the Stomp – Magnificent
**Bosses of the Stomp – Magnificent

TOTAL POINTS: (1990/2000)

Sons still standing tall, their popularity has dropped, but they are still effective. It’s one of the gatekeeper factions, and if you can’t terminate a Gargant, a turn your list is going to struggle. As an army, it lends itself to beautiful conversions and painting. On the table, it’s just mean.

Luca has gone with the 4 big gargants, the Kraken-Eater, and 3 x Warstompers, leaving points for a Mancrusher manoeuvre unit. The Kraken-Eater is likely out front (enjoying the small but important ward) while the General has the expected Monstrously Tough and the less common Club of the First Oak. Only available in Stomper Tribe, and why this list isn’t Taker tribe, the club heals a wound a round and (more importantly) a 5+ ward. He’s a massive tank with 120 effective wounds – your best bet is to ignore him and target everything else to begin with. The Glowy Shield of Protectiness is complicated:

It’s a very tanky list that was very effective. Luca beat 2nd place and only lost in the final round to the winner. That would have been an interesting match-up, Stonehorn on Gargant. The superior mobility and the ironblaster were probably the difference between the 2 giants of the scene.

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Army Faction: Daughters of Khaine
– Subfaction: Khailebron
– Grand Strategy: Bloodthirsty Zealots
– Triumph: Inspired

LEADERS
The Shadow Queen (700)*
Morathi-Khaine (700)*
Melusai Ironscale (120)*
General
– Command Traits: Zealous Orator
– Artefacts of Power: Crown of Woe
– Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
Witch Aelves (120)*
Hag
– Sciansá and Bladed Buckler
– 2 x Death Pennant Bearer
– 2 x Hornblower
Blood Sisters (300)*
Gorgai
Blood Stalkers (540)*
Krone

OTHER
Khinerai Heartrenders (100)*
Khinerai Heartrenders (100)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Since the price hikes on Morathi and the Stab sneks, DoK have (rightly) fallen in line a bit, but that doesn’t mean they can’t do the business still. Although interestingly, this list has opted for the teleporting shenanigans of Khailebron in order – I presume – to take more advantage of the triple reinforced bow sneks, both enabling them to bug out of a scary situation or set up a favourable sniping position.

It’s standard fare from there, with double Khinerai for battle tactic auto-scoring and good objective harassment from there, and a min squad of Witches to round out the battleline and – rather pleasingly – take the list to 2k on the dot.

The key to DoK is trading, timing, and using Morathi as a pin piece, so I can see why this list’s only loss was to the retreat-and-charge madness of Nighthaunt. Otherwise, it probably very much enjoyed the squishiness of double Ironjawz, but that’s not taking anything away from Stefano, who achieved a great result. Now, let’s hope for some new DoK units soon so their players have any kind of reason to mix things up even more.

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