If you’re not aware, one of the biggest Age of Sigmar events starts this week in Amsterdam. AoS Worlds.
The singles event kicks off today, and you can keep up with the action on TSportsNetwork Twitch stream. Throughout the rest of the week and into Sunday, they’ll be streaming the rounds live for both the Singles Event (Weds & Thurs) and the teams event (Fri, Sat & Sun).
This is the top three AoS lists for Shirecon 2023 that took place in the Sydney, Australia on the 29th and 30th of April. It involved 20 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
The Top Three AoS Lists
Army Faction: Soulblight Gravelords – Army Type: Legion of Blood – Grand Strategy: Empire of Corpses – Triumph: Bloodthirsty
LEADERS Neferata (390)* – Spells: Waste Away Vampire Lord (130)* – Artefacts of Power: Amulet of Screams – Spells: Spirit Gale – Aspects of the Champion: Tunnel Master Cado Ezechiar (135)* – Spells: Soulpike Vampire Lord on Zombie Dragon (440)** – General – Command Traits: Doomed Minions – Deathlance – Artefacts of Power: Cloak of Mists and Shadows – Spells: Vile Transference
BATTLELINE Deathrattle Skeletons (85)* – Standard Bearer – Skeleton Champion Deathrattle Skeletons (85)** – Standard Bearer – Skeleton Champion Deathrattle Skeletons (85)** – Standard Bearer – Skeleton Champion
OTHER Grave Guard (280)** – Seneschal – Great Wight Blade – 2 x Standard Bearer – 2 x Hornblower Grave Guard (280)** – Seneschal – Great Wight Blade – 2 x Standard Bearer – 2 x Hornblower Fell Bats (85)**
CORE BATTALIONS *Warlord **Battle Regiment
TOTAL POINTS: 1995/2000
I’m going to be writing a lot of similar commentaries aren’t I?
It’s Legion of Blood, with Neferata, the usual ethereal VloZd – and msu deathrattle.
However, the list differs a little from the archetype by doubling down on the Graveguard blobs, with a foot vampire to support them. He’s also packing the fantastic Amulet of Screams for threatening wizards with mortals every time they cast to shore up the Soulblight weakness to magic in general.
Cado also makes an appearance, which is nice to see – he’s still a really solid little indie operator with a lot of tactical flexibility, and even though he loses out on faction synergy, he’s still a great tech piece.
I imagine the new Bonereapers were the biggest threat to Qifan’s campaign, but they couldn’t stop Neffie’s roll, and so we enshrine another SBGL 5-0 in the books, and add another tick to the GW ‘nerf column’…
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– Army Faction: Ossiarch Bonereapers – Subfaction: Petrifex Elite – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Katakros (440)* Mortisan Boneshaper (120)* – General – Command Traits: Diversionary Tactics – Artefacts of Power: Artisan’s Key – Spells: Drain Vitality – Aspects of the Champion: Tunnel Master Liege-Kavalos (180)*
Roland Rivera: Ossiarch Bonereapers have roared onto the scene since the release of their 3rd edition Battletome, and this Petrifex Elite list showcases some of the major reasons behind their success, which are potent elite troops, tons and tons of buffs, and more mobility than what you’d expect from looking at the Move stat on their warscrolls. A note that has to be provided coming in is that this tournament used the Petrifex Elite subfaction ability that was printed on the Ossiarch Bonereapers Battletome, which reduced incoming damage against units with the Hekatos keyword by 1, to a minimum of 1 (it has since been changed by FAQ to be -1 to wound those units in melee). This ability made its elite units very durable against most means of attack, and combined with the healing afforded by Katakros and the Mortisan Boneshaper to make this a very resilient list.
Speaking of Katakros, he is the engine that makes this list go. His Supreme Lord of the Bonereaper Legions command (which hands out +1 to hit and +1 to save in a huge bubble) is a fantastic force multiplier, and he has several other abilities to go with it and can contribute in combat in a pinch (though note that the Supreme Lord of the Bonereaper Legions cannot be issued if Katakros is in combat). The Mortisan Boneshaper does his part by being a Drain Vitality/Mystic Shield caddy that can also do a bit of healing and carries around the Diversionary Tactics command trait for -3 to opposing charges within 12″ of it. The Liege-Kavalos is quick, durable, and can issue Endless Duty for +1 Attacks.
This list also boasts a pretty impressive troop lineup to soak up all these buffs. Immortis Guard are a great grindhouse unit that can both hit hard and take a hit, Necropolis Stalkers are punchy and sneaky-fast thanks to Relentless Advance for +3″ move and Hunt and Kill for run & charge, and the Morghasts are fast fliers that can shut off command abilities. Last but certainly not least, the Kavalos Deathriders are a versatile tech unit that has speed, good durability, and can contribute some damage with their impact hits on the charge.
All in all, while this list is a bit thin on bodies compared to some other armies (something that likely was a factor in its loss to Soulblight), it’s generally good enough at fighting to make up for it.
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– Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Glutton for Depravity – Triumph: Inspired
LEADERS Contorted Epitome (190)* – Spells: Born of Damnation Keeper of Secrets (400)* – General – Command Traits: Strength of Godhood – Shining Aegis – Artefacts of Power: The Crown of Dark Secrets – Spells: Phantasmagoria Lord of Pain (135)* – Aspects of the Champion: Tunnel Master
OTHER Blissbarb Seekers (200)* Slickblade Seekers (400)*
ENDLESS SPELLS & INVOCATIONS 1 x Mesmerising Mirror (60)
TERRAIN 1 x Fane of Slaanesh (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1985/2000
Flexibility and speed like all Hedonites lists. Everything fits in a Battle Regiment to give initiative control. The Grand Strategy is to have 36 Depravity Points (DP) at the end of the battle, and the list is designed to deliver. 3 Blissbarb Archers (1 reinforced) and a reinforced Slickblade Seeker unit will create a lot of DP opportunities through temptations and euphoric killers. The Keeper of Secrets can amp up the Slickblade, granting improved rend and damage to himself. Assuming Phantasmorgoria is on the right enemy unit, it can keep the Slickblade from getting clapped as well. And if this isn’t generating enough DP, the Contorted Epitome is better than 60% chance to generate 3 more a turn. Mesmerising Mirror adds to this feast of DP as well.
The list still has 2 Galletian Champions (Epitome and Lord of Pain). The Lord of Pain has the mobility through Tunnel Master. Park him on a remote objective if the centre is won and support him with the Blissbarb Seekers to use his buff to create a really annoying nest, especially late game. Everything in this list is focused on generating DP or survival (for the Keeper), making it very likely that from Turn 2 on the whole list is doing mortals on 6s and has a 5+ ward. That was enough to stop almost everything except new Bonereapers in their tracks. A tough list to face, so much of this list is mutually supporting but also expendable.
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– Allegiance: Big Waaagh! – Mortal Realm: Ghur – Grand Strategy: Waaagh! – Triumphs:
LEADERS Orruk Warchanter (120)* – Warbeat: Get ‘Em Beat Orruk Warchanter (120)* – Warbeat: Fixin’ Beat Orruk Weirdnob Shaman (90)* – General – Command Trait: Master of Magic – Lore of the Weird: Da Great Big Green Hand of Gork Orruk Megaboss (140)** – Artefact: Destroyer – Aspect of the Champion: Tunnel Master Swampcalla Shaman with Pot-grot (100)** – Lore of the Swamp: Choking Mist Wurrgog Prophet (170)** – Artefact: Glowin’ Tattooz – Lore of the Savage Beast: Gorkamorka’s War Cry – Aspect of the Champion: Fuelled by Ghurish Rage
BATTLELINE 5 x Orruk Ardboys (80)** – 1x Gorkamorka Banner Bearers 10 x Orruk Brutes (300)*** – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1 5 x Orruk Brutes (150)**** – Jagged Gore-hackas – 1x Gore Choppas
UNITS 4 x Ironskull’s Boyz (80)**** 6 x Man-skewer Boltboyz (240)* – Reinforced x 1 3 x Orruk Gore-gruntas (170)*** – Jagged Gore-hackas 3 x Orruk Gore-gruntas (170)**** – Jagged Gore-hackas
ADDITIONAL ENHANCEMENTS Artefact Aspect of the Champion
Austin is a long-time Ork player who pushed Ironjawz and Big Waagh into the top 10 and onto the podium consistently. Big Waagh seems to be the way to go for Orks right now. This is an Ironjawz heavy list adapted for the latest Battlescroll. No Warchanta with an Arcane Tome for Hand of Gork here. The Shaman has been brought along. But made general so he can take Master of Magic to get around the Ork casting problem. 6 Leaders is a bit more than a lot of lists, but Big Waagh lives and dies by the Waagh points. A Warchanta and Wurrgog are worth 3 every round. Add in Get ’em beat to increase the chances of a successful charge an another Waagh point.
All of them have a role, though. The Megaboss is the GC everyone loves to hate. With Tunnelmaster and Destroyer, he can act independently to take an objective or clean up an objective for a BT. He works well with Brutes and is a source of free command. The Swampcaller is there for the Boltboyz, either making it hard to shoot them or hand off a poison. And then there is the Wurrgog. The build on the Wurrgog is fun, fights last is always great but the Glowing Tatts (+2 to ward rolls) and Fuelled by Ghurish rage – just when you think it’s dead, it’s back for another round of staring.
Other than that, a couple of expendable units of Boyz for screens or late game objective control. The Brutes are the real powerhouses in the list with the Boltboyz for solid backing. Gore-gruntas for early capture and Waagh points. The only real weakness in the list is Jagged Gore-Hackas. 2 rend is nice, but 1 damage means that the output is very low. Into units like Nurgle marked Knights, they really struggle. They also weaken as the game goes on which which Chaos armies don’t, at least if they have summoning. A very accessible, positive list and one to keep an eye on.
This is the top three AoS lists for the South Australia Grand Tournament that took place in Australia on the 20th and 21st of May. It involved 31 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Kharadron Overlords – Sky Port: Barak Urbaz – Grand Strategy: Rule the Skies – Triumphs: Inspired
Kharadron Code – Artycle: Settle The Grudges -Additional Artycle From Barak-Urbaz : Honour Is Everything – Amendment: Trust to Your Guns – Footnote: Without Our Ships We Are Naught
Leaders Arkanaut Admiral (125)* – General – Command Trait: Ex-Grundstok – Aspect of the Champion: Leadership of the Alpha Aether-Khemist (80)* – Artefact: Spell in a Bottle Aether-Khemist (80)*
Behemoths Arkanaut Ironclad (500)* – Main Gun: Great Volley Cannon – The Admirals Flagship
Endless Spells & Invocations Spell in a Bottle: Soulscream Bridge (0)
Core Battalions *Battle Regiment
Total: 2000 / 2000
Today, we have the great Mark Nodge with Kharadron Overlords list who decided to choose violence. And guns, lots of guns… To hell with it, all the guns. In a trial run of the list, he is taking the Age of Sigmar World Teams Tournament representing Team Australia in early June. He blasted his way through SAGT like Michael Bay blasts through a blockbuster movie.
This list features Grundstock Thunderers, thirty-five Grundstock Thunderers, all packing special weapons for that extra sauce. Thunderers have been the go-to unit for Kharadron devastation of late, and this list skews about as hard into them as possible. The upgrades to their range and consistency with the new Battletome combined with the rend buff from the Khemist makes them deadly at eighteen inches and devastating at twelve. Furthermore, they have the ability for them to give a minus one to hit if they fail to kill something, or unleash hell, from suppressing fire, and finally if someone does tag them in combat if they survive, they get to dump up to 3d6 mortal wounds on their attacker. The biggest issue with the unit overall is its slow speed, which Mark has offset with multiple ways of getting them where they need to be. First off, we have the traditional Ironclad, which is an excellent shooting platform in its own right. The ability teleport, and once per game, dump its cargo, making it the precision piece of this equation. Next up, we have a Soulscream bridge in a spell in a bottle attached to a Khemist. This is a unique endless spell that has two massive bases that must be set up within twenty-four inches of the caster, then at the start of the movement phase, a single unit wholly within six inches may teleport. Even though this can only be cast once per game and is easy to dispel, the utility beyond the teleport itself is amazing. The bases are massive, so you can use them to screen pieces or even lane blockers against armies like Gargants.
Lastly, we have a Gunhauler with a very cheeky “Coalbeards Collapsable Compartments” Endrinwork. This rarely seen contraption gives the Gunhauler the Transport Vessel keyword and a six-man capacity. This is perfect for the unit of five Thunderers to roam around in, and when combined with the Gunhaulers unparalleled movement in the army it can go camp out on an objective while still presenting enough of a threat that chaff units cannot easily shift them off.
Overall, this is an outstanding skew list that presents multiple tough units that are a must kill with just enough support redundancy to keep it all afloat. It should dominate the horde based undead that are currently running rampant, such as Soulblight Gravelords and Ossiarch Bonereapers. It might have some difficulty with armies like Beasts of Chaos and Slannesh, who can pressure the heroes outside of combat. I look forward to seeing how Mark does with it at Worlds.
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Allegiance: Skaven – Mortal Realm: Ghur – Grand Strategy: The Day is Ours! – Triumphs: Inspired
Leaders Verminlord Warbringer (400)*** – General – Command Trait: Devious Adversary – Artefact: Rustcursed Armour – Universal Spell Lore: Flaming Weapon Thanquol on Boneripper (430)* – 4 Warpfire Projectors – Lore of Ruin: Skitterleap Grey Seer (120)* – Lore of Ruin: Death Frenzy Grey Seer (120)* – Universal Spell Lore: Levitate Warlock Bombardier (110)** – Artefact: Vial of the Fulminator – Lore of Warpvolt Galvanism: More-more-more Warp Power! – Aspect of the Champion: Fuelled by Ghurish Rage
Battleline 20 x Clanrats (100)* – Rusty Blade 20 x Clanrats (100)** – Rusty Blade 20 x Clanrats (100)** – Rusty Blade
Units 1 x Doomwheel (160)*** 1 x Doomwheel (160)***
Kieren Coates: The list was inspired by IronBlaze – a mad man who has been running doomwheels competitive rain hail or shine.
It’s designed to be a castle buster with still a strong core to finish out the game
Thanquol and verminlord make the base of the list, with thanquol being the key piece into magic dom and horde lists, and the verminlord being the primary physical damage output – if these two pieces are protected over 5 turns they can lift almost any army
Surrounding them to keep them safe is 3 sets of 20 clanrats acting as barriers and forcing the enemy to trade high value units into them, only to have them countered off and the lines rebuilt
For long-range damage, we have two grey seers who can be skitterleaped up the board to drop endless spells before taking gnawholes back.
Further to this, the doomwheels (or better known Zoomwheels) can have their movement doubled by the engineer, combined with 2 sources of death frenzy, levitate and MMWP they become a killing machine with an average movement of 28 inches.
Lob those doomwheels over the top to kill off key pieces that could threaten the life of the warbringer and thanquol, then keep them protected as they lift 2 units per turn and repeat for 5 turns to win the game.
The list is surprisingly concentrated with low health, so it’s best not to get too greedy and take it slow, killing 1-2 units per turn, but staying protected from the enemy counter is a must
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Army Faction: Orruk Warclans – Army Type: Ironjawz – Subfaction: Bloodtoofs – Grand Strategy: Hold the Line
LEADERS Megaboss on Maw-krusha (480) – General – Boss Choppa and Rip-toof Fist – Mount Traits: Fast ’Un – Bash ‘Em Ladz – Arcane Tome – Touched by the Waaagh! Orruk Megaboss (140) – Artefacts of Power: Destroyer – Tunnel Master Orruk Warchanter (120) – Warbeats: Get ’Em Beat Orruk Warchanter (120) – Warbeats: Fixin’ Beat Orruk Warchanter (120) – Warbeats: Killa Beat
BATTLELINE Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka
At first glance, this list looks typical for Bloodtoofs, Ironjawz with a Mawcrusha, Megaboss, and 18 Gore gruntas. But there is a little more depth to it. Kyle has tried to address the dismal output of Gore gruntas (Jagged Gore-hackas are 1 damage weapons) with Bash ’em lads and Killa beat. The Mawcrusha has Arcane Tome with Bash ’em ladz and Touched by the Waagh, pick a unit with 6″ and cause D3 wounds to them, the caster gets the number of wounds added to their casting roll. Now, the 8 is at least a 7 and more often than not a 6 casting roll. It grants +1 to wound rolls. Killa Beat (not often seen either) grants +1 to hit. With so many units spreading, the buffs will help, especially with Skull Shaking Bellow, to apply 3 commands for the cost of one (all out attack, for instance). 4 units can have +1 to attack.
The other benefit is that the 3 model units are much easier to move and pile in. It can make a difference to both mortals on the charge and just getting your attacks into the right unit. Shot off the board once by Kharadron it was otherwise an effective approach. The whole list is mobil (except the Warchanters) and can get up in your grill quickly. If the dice are hot, they are a real menance still, especially when you can buff the Jagged Gore-hackas.
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Army Faction: Maggotkin of Nurgle – Subfaction: Befouling Host – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Great Unclean One (480) – General – Command Traits: Nurgling Infestation – Doomsday Bell and Plague Flail – Artefacts of Power: The Witherstave – Spells: Stream of Corruption Bloab Rotspawned (320)* – Spells: Gift of Disease Lord of Blights (150)* – Aspects of the Champion: Fuelled by Ghurish Rage
ENDLESS SPELLS & INVOCATIONS 1 x Quicksilver Swords (60)
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1990/2000
Roland Rivera: Here, we have a spicy Nurgle list that successfully executed the submarine (lose Round 1, win the rest of the way to clinch the 4-1). The Befouling Host subfaction lets Nurgle focus more on summoning by letting them place 2 Feculent Gnarlmaws instead of 1 at the start of the game, thus generating more Contagion Points and hitting their summoning benchmarks a bit faster. This is important because (as we will see below), most of the combat blocks in this list are rather lacking in foot speed, and summoning will be necessary to complement your board presence.
In order to get an extra Gnarlmaw, Befouling Host demands a Daemon General, and that is where we see the rather uncommon inclusion of a Great Unclean One. While the big fella is a bit slow, he packs some utility with his chosen artefact in the Witherstave, which makes the mortal wounds from disease points go off on 3+ instead of 4+. It also provides even more summoning points via the Doomsday Bell. Last but not least, Stream of Corruption gives you a potent short-range horde clearing spell that can line up very well into armies with lots of foot troops.
Another interesting inclusion is the Lord of Blights, along with the 3 units of Putrid Blightkings. Blightkings are efficient volume attackers that are very good at chewing up weaker troops, and the Lord of Blights is a durable foot Hero (especially with Fuelled by Ghurish Rage acting as a backstop) that gives you a bit of shooting.
These interesting inclusions are rounded out with some mainstays in Bloab, Nurglings, and the Rotmire Creed. All in all, this is a very interesting list featuring some uncommon choices, but it has the result to back it up.
This is the top three AoS lists for the Aotearoa Masters Grand Tournament that took place in New Zealand on the 20th and 21st of May. It involved 18 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Disciples of Tzeentch – Change Coven: Guild of Summoners – Grand Strategy: Master of Destiny – Triumphs: bloodthirsty
Leaders Changecaster, Herald of Tzeentch (150)** – Artefact: The Eternal Shroud – Lore of Change: Bolt of Tzeentch – Lore of Change: Treason of Tzeentch Curseling, Eye of Tzeentch (200)** – General – Command Trait: Cult Demagogue – Lore of Fate: Shield of Fate – Lore of Fate: Arcane Suggestion – Aspect of the Champion: Tunnel Master Magister (140)** – Lore of Fate: Glimpse of Future – Lore of Fate: Shield of Fate Contorted Epitome (190)* – Universal Spell Lore: Flaming Weapon – Universal Spell Lore: Ghost-mist – Allies
Battleline 20 x Pink Horrors of Tzeentch (500)* – Reinforced x 1 10 x Kairic Acolytes (120)* – 7x Pair of Cursed Blades – 3x Cursed Glaives 10 x Kairic Acolytes (120)* – 7x Pair of Cursed Blades – 3x Cursed Glaives 10 x Tzaangors (180)* – 10x Pair of Savage Blade
Allegiance: Beasts of Chaos – Greatfray: Darkwalkers – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
Leaders Doombull (180)* – General – Command Trait: Bestial Cunning – Artefact: Brayblast Trumpet – Aspect of the Champion: Leadership of the Alpha Great Bray-Shaman (95)* – Lore of the Twisted Wilds: Wild Rampage
Battleline 10 x Ungors (80)* – Mauls & Half-Shields 20 x Ungor Raiders (230)* – Reinforced x 1 9 x Bullgors (630)* – Pairs of Axes – Reinforced x 2
Units 6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (430)* – Reinforced x 1 10 x Chaos Warhounds (110)*
Leaders Dankhold Troggboss (200)* – General – Command Trait: Loonskin – Artefact: Glowy Howzit Fungoid Cave-Shaman (90)*** – Artefact: Staff of Sneaky Stealin’ – Lore of the Moonclans: The Hand of Gork Skragrott, The Loonking (210)*** – Lore of the Moonclans: The Hand of Gork Webspinner Shaman (65)*** – Lore of the Spiderfang: Curse of da Spider God Squigboss with Gnasha-squig (100)** – Aspect of the Champion: Tunnel Master
Battleline 3 x Fellwater Troggoths (160)* 6 x Rockgut Troggoths (320)* – Reinforced x 1 3 x Rockgut Troggoths (160)* 40 x Moonclan Shootas (250)*** – Reinforced x 1 24 x Squig Herd (260)** – Reinforced x 1
Units 5 x Gobbapalooza (160)* – Spell1: Lore of the Moonclans: Itchy Nuisance
The data contained inside this article is only Woehammer’s interpretation. There are differing methods and analyses of the data available from Games Workshop and Honest Wargamer, whose methodology differs slightly from our own.
All of these sources should be viewed as a collective whole to allow you to gather a larger picture of the Age of Sigmar meta. The win rates, while accurate for events we have on record so far, are likely to change in the coming weeks and shouldn’t be the single point of reference for a factions strength.
How Win Rates are Calculated
All of our data is pulled from two day single events. We split all draws between the wins and losses of a faction evenly, as we believe this provides a fair reflection of a factions win rate. For example, as a player, you may achieve 2 wins, 2 losses, and a draw at an event. Some sites will only count the wins towards the faction rate, so in this case, 40% (2/5=0.4). Woehammer includes half of the draws, so our result would be 50% (2.5/5=0.5).
We have also included a confidence interval based on the sample size and their results. This interval has a 95% confidence rate. What does this mean? Essentially, we’re 95% sure that the win rate of the faction will fall inside this band at the release of the next battlescroll.
We have decided to include this as each factions win rates can (and will) fluctuate as more and more players post their results. While the faction win rate may be that specified right now, it is more than likely to change in the future. So when looking at a win rate, take into account the number of players who have posted results, as well as the upper and lower limit of that 95% confidence interval. This will give a good indication of the future win rate of that faction.
Event Submission
If you have organised an event that doesn’t appear in our database and has the following minimum requirements to be included:
Two Day Event
Singles Event
Minimum of 8 players
Then why not complete the form attached and send the results to thewoehammer@gmail.com? We’ll include them the next time we produce the stats.
As we have now included a confidence interval within our data based on the sample size and results, we have now included all factions within the below tables regardless of their player base.
Win Rates
You’ll see in the chart above that each faction shows its current win rate as a % inside a text box. The paler green and yellow segments show the margin of error of that win rate. We predict with 95% confidence that the win rate will be within the paler bars upon the release of the next battlescroll.
Remember that a lot of the data sets for these factions is still very small and are likely to sway a considerable amount over the next few weeks. So take the info included in this article with a massive helping of salt.
This week sees Soulblight Gravelords maintain up to
first place in our win rate table with 63%.
If you wish to view our traditional win rate chart without the margin of confidence:
Player Results by Wins
This graph has at least two purposes. Firstly, it shows the faction popularity by the number of players, and secondly, it breaks down those players’ results in terms of the number of wins they achieve.
Here, we’ve included all the factions that have been played to date, as there is no benefit in removing those with a small sample size.
Stormcast Eternals (44%) continue to have been left on the shelves in favour of Slaves to Darkness (44%). Gloomspite Gitz (55%) also has jumped up a few places and now has taken the number one spot from Slaves as well. This is likely due to the last Battlescroll having little to no effect on their play as they continue with a 55% win rate.
Faction Popularity
With the recent release of the Gloomspite Gitz tome, we’re also seeing a large number of players jump to the revamped destruction faction.
The full list month-by-month is below:
When looking at the above table, bear in mind that this is the worldwide meta, and region to region or even city to city may differ. So while this gives us a general idea of the meta worldwide it may not be representative of your local meta.
We’re seeing (as always) a massive spike in the player base of the new tomes that have been released and fall off on the older Tomes. This is to be expected really as competitive players jump around following the “Oooo shiny” method of collecting. They’ll likely always be a strong base for Stormcast Eternals (45%), thanks to them appearing in nearly all beginner army sets, as magazine collections and the feature of many stories in Age of Sigmar.
Players Achieving 5-0 Wins, Tournaments in Winning Positions and 3 Wins from 3
Out of all the players using that faction (shown in brackets next to the faction name), this graph shows the number achieving a whitewash at a GT with 5 wins from 5. Those achieving 4 wins from 4 after the fourth round and those achieving 3 wins from 3 after the 3rd round. Take into account that those who achieve 5-0 are included in the numbers of 4 wins from 4 and 3 wins from 3. Likewise, those achieving 4 from 4 are included with the 3 from 3 data.
Gloomspite Gitz (55%), although seem to have a large amount of players reaching 3 wins from 3, but seem to be unable to convert this into 4 from 4, likely thanks to the other strong Battletomes floating around at the moment.
Results Split
This chart tells you which factions are more capable of achieving positive results at tournaments. Eight factions in this list have over 50% of their players achieving a minimum of 3 wins at GT’s. With four of those achieving over 60% of their player base managing 3 or more wins. I find it interesting that nearly 70% of Hedonites of Slaanesh (57%) players are able to achieve 3 or more wins, but only 2% are able to achieve the full 5. Thats a huge drop off, and suggests that they really suffer in the final round or two of GT’s when they are coming up against the top tier armies such as Kharadron Overlords (59%) and Blades of Khorne (59%).
Conclusions
If you’re planning your list for a GT, look at the data as a whole. Don’t just look at our data either, look at TSN and also GW. Get a big picture, use these.sites as sources to make your own informed opinion on the meta. Think about which armies are popular, as you’ll likely face at least one or two of these armies at some point during an event, especially in the earlier rounds.
Look at those factions that are regularly in a tournament winning position and winning GTs, as these are likely to be your opponents in the later rounds. I believe you should look at building a list that is able to cope with playing the following factions at some point in a GT if you’re looking to compete;
Slaves to Darkness
Stormcast Eternals
Hedonites of Slaanesh
Blades of Khorne
Gloomspite Gitz
Kharadron Overlords
But also, if you’re playing a local GT with your club, then bear in mind that meta may be completely different to those given in the stats above. All of what is presented here, should be taken with a pinch of salt, but hopefully it gives you some guidance when it comes to list construction, or even army choice if you’re looking to play Age of Sigmar.
This is the top three AoS lists for the Wartilyo GT that took place in the Philippines on the 13th and 14th of May. It involved 24 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
Wartilyo Top Table
If you get a few minutes, have a look at the making of the Wartilyo GT Top table. It’s a thing of beauty!
This is the top three AoS lists for CTC Age Of Sigmar Championship Open that took place in Ottawa, Canada on the 13th and 14th of May. It involved 22 players vying to be crowned champion in a 5-game tournament. The tournament was broken into 2 rounds, one of 3 games and one of 2 games (2nd day). The results are for the combined placings, overall winners are slightly different reflecting standings after day 1 (first 3 rounds).
As this event had less than 25 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
The Top Three AoS Lists
Army Faction: Fyreslayers – Subfaction: Vostarg – Grand Strategy: The Day is Ours! – Triumph: Inspired
LEADERS Auric Runefather on Magmadroth (360)** – General – Command Traits: Blood of the Berzerker – Artefacts of Power: Master Rune of Unbreakable Resolve – Mount Traits: Coal-heart Ancient Auric Flamekeeper (90)** Auric Flamekeeper (90)** Battlesmith (150)*** – Artefacts of Power: Nulsidian Icon – Aspects of the Champion: Fuelled by Ghurish Rage Auric Runeson (80)*** – Ancestral War-axe – Artefacts of Power: Axe of Grimnir Auric Runemaster (130)*** – Prayers: Curse
BATTLELINE Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Hearthguard Berzerkers (450)** – Karl – Berzerker Broadaxe
Allegiance: Flesh-eater Courts – Mortal Realm: Chamon – Grand Strategy: The Day is Ours! – Triumphs: Inspired
LEADERS Abhorrant Archregent (240)* – Artefact: The Dermal Robe – Lore of Madness: Deranged Transformation Abhorrant Ghoul King (170)* – Lore of Madness: Deranged Transformation Abhorrant Ghoul King on Royal Terrorgheist (450)** – Artefact: Corpsefane Gauntlet – Mount Trait: Gruesome Bite – Lore of Madness: Spectral Host Crypt Haunter Courtier (110)* Crypt Haunter Courtier (110)** Varghulf Courtier (160)** – General – Command Trait: Grave Robber – Artefact: The Bilious Decanter – Aspect of the Champion: Fuelled by Ghurish Rage
BATTLELINE 10 x Crypt Ghouls (80)** -1 x Crypt Ghast 9 x Crypt Horrors (330)*** – Reinforced x 2 – 1 x Crypt Haunter 9 x Crypt Horrors (330)*** – Reinforced x 2 – 1 x Crypt Haunter
Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the Land Tremble! – Triumph: Inspired – Fierce Loathings: Idiots with Flags
LEADERS Gatebreaker (520)* – General – Command Traits: Rabble Rouser – Artefacts of Power: Extra-calloused Feet – Bonding: Krondspine Incarnate of Ghur Gatebreaker (520)* – Artefacts of Power: Amberbone Totem
CORE BATTALIONS *Bosses of the Stomp – Magnificent **Footsloggas – Unified
TOTAL POINTS: 1970/2000
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Army Faction: Orruk Warclans – Army Type: Ironjawz – Army Subfaction: Da Choppas – Grand Strategy: Waaagh! – Triumphs: Inspired
LEADER 1 x Megaboss on Maw-krusha (480)* – Boss Choppa and Rip-toof Fist – Artefacts: Armour of Gork – Mount Traits: Smelly ’Un 1 x Orruk Megaboss (140)* – Artefacts: Destroyer – Aspects of the Champion: Stubborn as a Rhinox 1 x Orruk Weirdnob Shaman (90)** – General – Command Traits: Touched by the Waaagh! – Spells: Da Great Big Green Hand of Gork 1 x Orruk Warchanter (120)** – Warbeats: Killa Beat 1 x Orruk Warchanter (120)** – Warbeats: Get ’Em Beat
BATTLELINE 10 x Orruk Brutes (300)* – Brute Boss – Jagged Gore-hacka – Boss Klaw & Brute Smasha – 2 x Gore-choppa 10 x Orruk Ardboys (160)* – Gorkamorka Glyph Bearer – Waaagh! Drummer – Ardboy Boss – 4 x Orruk-forged Shield 5 x Orruk Ardboys (80)* – Gorkamorka Glyph Bearer – Waaagh! Drummer – 2 x Orruk-forged Shield 5 x Orruk Ardboys (80)* – Ardboy Boss – Gorkamorka Glyph Bearer – Waaagh! Drummer – 2 x Orruk-forged Shield
ENDLESS SPELL 1 x Ravenak’s Gnashing Jaws (70)
OTHER 6 x Orruk Gore-gruntas (340)* – Gore-grunta Boss – Jagged Gore-hacka
This is the top three AoS lists for the Woehammer AoS GT took place in the UK on the 13th and 14th of May. It involved 30 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Soulblight Gravelords – Army Type: Legion of Blood – Grand Strategy: Lust for Domination
LEADERS Vampire Lord on Zombie Dragon (440) – General – Command Traits: Doomed Minions – Deathlance – Artefacts of Power: Cloak of Mists and Shadows – Spells: Flaming Weapon Vampire Lord on Zombie Dragon (440) – Deathlance – Spells: Spirit Gale Neferata (390)* – Spells: Prison of Grief
OTHER Blood Knights (460)* – Kastellan – Templar Lance – 2 x Standard Bearer
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1985/2000
Christian had a great series of games and managed to pull off some huge charges with his Zombie Dragons against Owen Jacksons Kharadron army (2 12″ charges!). Christian has kindly given us a brief synopsis of his list below.
Christian Moore: There’s very little subtlety to the list, you have one ethereal dragon and then Neferta either makes the other dragon or the bloodknights ethereal depending on the situation, largely it moves as one castle staying within her -1 to hit aura. Make use of her redeploy at the start with her and your 3 key units so you get to see your opponents deployment regardless of drops.
Skeletons tag objectives and then it’s just a high pressure list that pins people back deals a lot of damage at the same time as being super tanky.
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Army Faction: Sylvaneth – Subfaction: Oakenbrow – Grand Strategy: Take What’s Theirs – Triumph: Inspired – Seasons of War: The Dwindling
LEADERS Treelord Ancient (330) – Spells: Regrowth, Verdant Blessing Drycha Hamadreth (320)* – Spells: The Dwellers Below, Verdant Blessing Warsong Revenant (300)* – General – Command Traits: Spellsinger – Artefacts of Power: The Vesperal Gem – Spells: Treesong, Verdant Blessing – Aspects of the Champion: Fuelled by Ghurish Rage Battlemage (100)* – Magic of the Realms: Wildform (Ghur) Spirit of Durthu (350)** – Artefacts of Power: Greenwood Gladius
Daniel had a great result at the weekend, which included the scalps of Marc Brookes Skaven and Tom Bell’s Big Waaagh. I’ll let him describe his list to you…
Daniel Scott: Big trees teleporting around! what’s not to love. Oakenbrow makes it so that until they are on their last wound remaining any of the treelords or spirit of durthu wont bracket which is big for the spirit of durthu keeping his sword on 6 damage effectively all the time!. The Treelord ancients ability to pop a wood up anywhere on the board combos with all of the tree monsters have a teleport on warscroll and our Warsong revenant having spellsinger which lets him cast through an awakened wyldwood in the same manner as spell portal essentially but he can’t throw endless spells through them now. The warsong revenant also has vesperal gem allowing him to cast treesong through a wood which cannot be unbinded and will increase the rend of your units melee attacks when they are near that wood good to make durthu rend 3 or turn Drychas attacks into rend 2/3. Drycha is a 10 wound monster who can pump out a lot of shots at rend 1 dmg 1 that do mortals on 6s to hit, my favourite thing to do is combo her with a treelord or two so she can unleash hell and then the treelord can make one of the units that charged fight last. The dryads are there to either screen if needed or teleport around into a better position for you. The Spiteswarm hive is great when you don’t roll a 1, of course! giving you a +3 to move and charge or worsening the rend of incoming attacks to a unit, great for being offensive or defensive.
Overall the list is pretty durable and does have access to some healing in terms of a spell or being near an wood/overgrown terrain feature, all the big guys are on a 3+ save there are no ward saves, with this army you are able to position yourself better to counter this and hopefully only have fights that you want to hide away from shooting if needed. Thanks to the maneuverability of the army battle tactics are normally easy to score a great first turn one if you go first (which normally happens due to the high drops) is to complete a charge after using walk the spirit paths, a buffed up durthu can get a +5 to his charge meaning you only need a 4 hit something and then teleport out so he can receive the buffs again next turn. Overall, the list is a tonne of fun to play and really gives your opponents headaches in terms of deployment and playing out there turns!
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Allegiance: Sylvaneth – Glade: Oakenbrow – Mortal Realm: Ghur – Grand Strategy: The Day is Ours! – Triumphs: Inspired
Leaders Spirit of Durthu (350) – Artefact: Greenwood Gladius Warsong Revenant (300)* – General – Command Trait: Spellsinger – Lore of the Deepwood: Treesong – Aspect of the Champion: Fuelled by Ghurish Rage Treelord Ancient (330)* – Lore of the Deepwood: Regrowth Battlemage (100)* – Mortal Realm: Ghur – Allies
Yep, another Oakenbrow list! But both are a little different to one another. Ash was on the verge of being champion, only to lose to Christian’s Soulblight.
Ash Coleman: I was playing Oakenbrow, which made my treelords battleline. The other main benefit of Oakenbrow is that it allows the treelord, treelord anicent, and Durthu fight at top bracket unless they have 1 wound left, but even then, you drop 1 bracket.
I also went with the burgeoning as my season of war. This allowed my units to have a 6+ ward unless they made a charge. It was hard to decide between this and the dwindling for the reroll cast, but having cogs in the list allows me to essentially have both.
The idea of the list is to make Durthu as reliable as possible as he will be doing all the heavy lifting. The main combo is giving Durthu +5 to charge from the spiteswarm hive and the battle mage. Skaeth’s Wild Hunt is in the list for +1 to wound spell. So with an AOA or titanic duel, Durthu can be 2s and 2s. The treelord ancient has a once per game ability to summon a Wyldwood anywhere on the board. This allows Durthu to get where he needs to be but also allows Warsong to cast Treesong, which is a +1 to rend spell. The Warsong can measure spells from Wyldoods with the command trait Spellsinger. All this combined with the Greenwood Gladius artefact for the extra D3 attacks makes Durthu a real threat.
All of the treelords can teleport in the movement phase. These are the units going out and getting the objectives while Durthu caused chaos. With a 3+ save and 6+ ward, they can tank a lot. They also have the strike last monster reaction, so even if you get charged, you’ll have a chance to strike them first. They also have a great ability that when you hit an enemy with any of their attacks in combat, they can’t pile in. This is great for tagging the ends of units. The main problem with the treelords is that they are not elite, so they can’t issue commands to themselves. So usually I’d send the treelord anicent with one of them to give an AOA, AOD, or reroll charge if required.
The Warsong has a great warscroll spell that can do AOE mortal wounds to enemy units with 9″ on a Wyldwood. It’s great for finishing units, clearing screens, and killing enemy GCs, and with the Spellsinger command trait I mentioned earlier, he can do it from the other side of the board.
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Army Faction: Orruk Warclans – Army Type: Ironjawz – Subfaction: Ironsunz – Grand Strategy: Waaagh! – Triumph: Bloodthirsty
LEADERS Megaboss on Maw-krusha (480)* – General – Command Traits: Hulking Brute – Boss Choppa and Rip-toof Fist – Artefacts of Power: Arcane Tome – Mount Traits: Mean ’Un Orruk Warchanter (120)* – Aspects of the Champion: Tunnel Master – Warbeats: Get ’Em Beat Orruk Warchanter (120)* – Warbeats: Fixin’ Beat
BATTLELINE Orruk Ardboys (80)* – Gorkamorka Glyph Bearer – Waaagh! Drummer – Ardboy Boss – 2 x Orruk-forged Shield Orruk Brutes (150)* – Brute Boss – Gore-choppa – Brute Choppas – Boss Choppa Orruk Brutes (150)* – Brute Boss – Gore-choppa – Jagged Gore-hacka – Boss Klaw & Brute Smasha
BEHEMOTH Rogue Idol (430) Rogue Idol (430)*
ENDLESS SPELLS & INVOCATIONS 1 x Prismatic Palisade (30)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1990/2000
Both Declan and I being Orruk players kept an eye on Joshua’s results all weekend. With the FAQ being released a few days before that effectively killed the Rogue Idols, we knew this would be their last hurrah…
This being the last hurrah for the Idols (unbeknownst), I had a great time smashing and bashing and getting smashed and bashed. The army list with a Maw-Krusha, 2 Rogue Idols, 2 Warchanters, 2 Brute Units and some Ard’boyz is surprisingly fast being a 2 drop I’m hoping for the chance to go first, With mighty destroyers and some good roll’s it hits hard especially with the Idols being violent furied by the Warchanters and a cheeky 3D6” charge from get em beat, a turn 1 charge can seal the deal either way.
My first opponent was a TreeMan list, who hid in his trees at the back edge, I managed to do some damage but not enough, then got out manuvered and picked apart.
My second opponent was Slaanesh, I got priority first turn, and my opponent cheekily placed The Masque 3” from my army preventing mighty destroyers, but allowing a turn 1 “This one’s mine”. It was then a game of trying not to get shot off of the board which my Idols failed but the Krusha survived to go after the big birdie but failed due to the one attack ability on big bird, it was a close game but a loss nonetheless.
My third game was a Be’ Lakor list with Nurgle Knights, Slaanesh Chosen, Khorne Varanguard, and a bridge. He won first priority and did what I was going to do if I had won. He met me at my lines, and a slog fest ensued with one Idol sitting out a turn or two (thanks Be’Lakor) I won the slog fest but not the mission.
My fourth game was against another Slaves, this time with a couple of chariots but still Nurgle Knights and 2 units of Khorne Varanguard. The Idols and Krusha this time picked apart The Slaves whilst the brutes and ard’boyz scored me points.
The last game was against some ghosts who enjoyed a few turns not dying to the Idols and eating the Krusha.
Five great games against five wonderful opponents with beautiful armies.
The Idols are now on 160MM bases and being repurposed for a three Krusha list. It is sad to see the Idols are no more as they are a wonderfully characterful unit. I was happy to win best in faction (yeah for Default Medal) and amazed to be nominated for best painted, I would just like to thank everyone who helped organise and run the event, myself and my mate, who I travelled up with both had a wonderful time, great laughs and enjoyable games.
This is the top three AoS lists for the TRS Torneo Regio Sabaudo 2° Edition that took place in Italy on the 6th and 7th of May. It involved 68 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Blades of Khorne – Subfaction: Bloodlords – Grand Strategy: The Day is Ours! – Triumph: Bloodthirsty
LEADERS Bloodsecrator (110)* Realmgore Ritualist (100)* – Prayers: Killer Instinct, Unholy Flames Bloodmaster (110)** – General – Prayers: Blood Sacrifice, Bloodbind – Aspects of the Champion: Fuelled by Ghurish Rage Bloodthirster of Unfettered Fury (330)** – Artefacts of Power: Ar’gath, the King of Blades Slaughterpriest (110)** – Bloodbathed Axe – Prayers: Bronzed Flesh, Killer Instinct
BATTLELINE Claws of Karanak (100)* Claws of Karanak (100)* Blood Warriors (190)*** – Blood Champion – Icon Bearer – Paired Goreaxes – Goreglaive Bloodletters (360)*** – Bloodreaper – 2 x Icon Bearer – 2 x Hornblower
Alice: Still feels weird to see Khorne in the top spot and a nice mix of mortals and daemons to boot. Claws of Karnak go up front to create some early momentum, capturing center points (or desecrate in the right battle maps), and get merced early for cheap and easy blood tithes. Then most of the army comes up the rear to kill what just got stuck in.
Bloodsecrator, Bloodmaster, Slaughterpriest, and Realmgore Ritualist are all support characters. Bloodsecrator granting +1 attack once per game and a 4+ rally for mortals. Bloodmaster teams up with the Bloodletters to give them +1 to wound. Slaughterpriest is the anti-magic choice and Realmgore Ritualist helps them secure ground on objectives.
Most of the rest of the units exist to murder, as Khorne Approves. Garrek’s Reavers exist to grant blood tithes when they kill a model, great for swinging for chaff. Everything else basically hits like a hammer, and Skullcrushers are pretty durable all the same, too. Last but not least, of course, is the Bloodthirster when you absolutely need something dead. His Artefact lets him cut through wards for any would-be Nurgle hosts who might try and hold him back.
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Army Faction: Gloomspite Gitz – Army Subfaction: Jaws of Mork – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable – Triumphs: Indomitable
LEADER 1 x Skragrott, the Loonking (210)* 1 x Fungoid Cave-Shaman (90)** – Artefacts: Moonface Mommet – Spells: Squig Lure 1 x Squigboss (100)** – General – Command Traits: The Clammy Hand 1 x Squigboss (100)** – Aspects of the Champion: Tunnel Master
BATTLELINE 20 x Squig Hoppers (360)* – Squig Hopper Boss – Reinforced x 1 24 x Squig Herd (260)* – Reinforced x 1 24 x Squig Herd (260)* – Reinforced x 1 24 x Squig Herd (260)* – Reinforced x 1
TERRAIN 1 x Bad Moon Loonshrine (0)
OTHER 6 x Sneaky Snufflers (130)* 1 x Marshcrawla Sloggoth (150)* – Allies
ALL the Squigs! This list is still very effective, as proven by Robert guiding it to 2nd place. What’s hard to believe is that the list would have cost around 165 points less before the last Battlescroll. Gitz have maintained their 55% win rate, so I can see herds going up by perhaps another 5-10 points next time around….
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Allegiance: Slaanesh – Host: Pretenders – Grand Strategy: Glutton for Depravity – Triumphs: Bloodthirsty
LEADERS Keeper of Secrets (400)* – General – Command Trait: Strength of Goodhood – Shining Aegis – Artefact: The Crown of Dark Secrets – Universal Spell Lore: Flaming Weapon The Masque (140)* Contorted Epitome (190)* – Lore of the Magnificent: Phantasmagoria – Aspect of the Champion: Fuelled by Ghurish Rage
UNITS 22 x Blissbarb Archers (300)* 11 x Blissbarb Archers (150)* 11 x Blissbarb Archers (150)* 5 x Blissbarb Seekers (200)* 10 x Slickblade Seekers (400)*
Alice: Honestly, it is comforting how Hedonites lists havent’s changed a ton – they just got better. Blissbarb Archers launch a ton of suppressing fire, and the Seekers tag them with a -1 to saves for the turn before the Slickblades charge in.
The Keeper of Secrets remains a terror in combat, should you need something bigger. With Strength of Godhood, the Crown of Dark Secrets and Flaming weapon we’re looking at 3 Rend -3, Damage 7 claw attacks if near the target of the Crown of Dark Secrets. And that’s if they weren’t tagged by the Seekers.
The Contorted Epitome and Masque round things out with some solid utility pieces. The Epitome can cast its warscroll spell for +1 to wound against an enemy unit, and Phantasmagoria to pull out anything that gets into combat too early. Or it can cast Mesmerising Mirror to help control the enemy’s movement to a place it finds more beneficial.
The Masque operates as a better replacement for tunnel master, able to pop up almost anywhere it wants within 3″ of the enemy, and its pretty damn good in combat too, able to take down most medium hammers and chaff and secure the point for itself.
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Army Faction: Ossiarch Bonereapers – Army Subfaction: Petrifex Elite – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
LEADER 1 x Katakros (440)* 1 x Mortisan Ossifector (120)* – General – Command Traits: Aura of Sterility – Artefacts: Gothizzar Cartouche – Spells: Reinforce Constructs – Aspects of the Champion: Leadership of the Alpha 1 x Mortisan Boneshaper (120)* – Spells: Drain Vitality
BATTLELINE 3 x Necropolis Stalkers (220)* – Dread Falchions 3 x Necropolis Stalkers (220)* – Dread Falchions 6 x Immortis Guard (400)*
TERRAIN 1 x Bone-tithe Nexus (0)
OTHER 2 x Morghast Archai (240)* – Spirit Halberd 2 x Morghast Archai (240)* – Spirit Halberd
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (2000/2000)
Alice: A powerful elite list, chaff and screens need not apply. Katakros works as the mobile command center, handing out buffs like candy and debuffing the enemy. The Boneshaper offers healing to keep the Immortis Guard protecting it alive (while casting Drain Vitality on the enemy), while the Ossifector buffs the Morghasts with -1 Rend.
Stalkers do Stalker things, they absolutely cut stuff up with their Rend -2 Damage 2 and 3 attacks in precision stance. Slap Bludgeon on there if that’s not enough rend. The Immortis Guard help body guard the delicate mages, and if they get into combat they can fight twice to good effect.
The Archai are like the glue holding this together, not quite as many attacks as the stalkers or immortis guard they are almost as lethal. They have a 5+ ward and block command abilities, making them a great escort for the stalkers. With the Ossifector thats 6 Rend -3 Damage 3 attacks. Which goes further when your opponent can’t use all out defence. Ouch!
This is the top three AoS lists for the Alberta Classic that took place in Canada on the 6th and 7th of May. It involved 19 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Subfaction: Petrifex Elite – Grand Strategy: Defend What’s Ours
LEADERS Katakros (440)* Mortisan Ossifector (120)* – General – Command Traits: Dark Acolyte – Artefacts of Power: Lode of Saturation – Spells: Protection of Nagash – Aspects of the Champion: Fuelled by Ghurish Rage Mir Kainan (250)*
Allegiance: Stormcast Eternals – Stormhost: Hammers of Sigmar (Stormkeep) – Mortal Realm: Ghur – Grand Strategy: The Day is Ours! – Triumphs: Inspired
LEADERS Knight-Incantor (120)* – Spell: Celestial Blades Knight-Relictor (120)* – General – Command Trait: High Priest – Prayer: Translocation – Aspect of the Champion: Tunnel Master Lord-Imperatant (170)* – Artefact: Arcane Tome
UNITS 5 x Vanquishers (110)* 5 x Vanquishers (110)* 5 x Vindictors (130)* 3 x Annihilators with Meteoric Grandhammers (240) 3 x Annihilators with Meteoric Grandhammers (240)** 2 x Stormdrake Guard (340)* – Drakerider’s Lance 1 x Stormstrike Chariot (170)* 3 x Vanguard-Raptors with Longstrike Crossbows (240)
ADDITIONAL ENHANCEMENTS Holy Command: Call for Aid Holy Command: Thunderbolt Volley
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Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Triumph: Indomitable
LEADERS Radukar the Beast (290)* – General – Command Traits: Hunter’s Snare Torgillius the Chamberlain (125)* – Spells: Fading Vigour Necromancer (90)* – Spells: Waste Away – Aspects of the Champion: Tunnel Master Belladamma Volga (170)** – Artefacts of Power: Ulfenkarni Phylactery – Spells: Spirit Gale
BATTLELINE Deadwalker Zombies (230)* Deadwalker Zombies (230)* Deathrattle Skeletons (255)* – Skeleton Champion – 3 x Standard Bearer Dire Wolves (130)** – Doom Wolf Dire Wolves (130)** – Doom Wolf
LEADERS Snatchaboss on Sludgeraker Beast (290)* – General – Command Trait: Supa Sneaky – Mount Trait: Weird ‘Un Snatchaboss on Sludgeraker Beast (290)** Swampcalla Shaman with Pot-grot (100)* – Lore of the Swamp: Choking Mist Swampcalla Shaman with Pot-grot (100)* – Lore of the Swamp: Choking Mist Murknob with Belcha-banna (80)* Killaboss with Stab-grot (100)* – Artefact: Gryph-feather Charm – Aspect of the Champion: Stubborn as a Rhinox
BATTLELINE 20 x Gutrippaz (300)* 20 x Gutrippaz (300)** 10 x Hobgrot Slittaz (80)**
UNITS 3 x Man-skewer Boltboyz (120)* 3 x Man-skewer Boltboyz (120)* 3 x Man-skewer Boltboyz (120)***