All posts by Brett Martin

I re-joined the hobby in 2020 like so many others, splitting a Tempest of Souls with my wife. To my surprise she took the Nighthaunt leaving me with Stormcast. Fast forward a couple of years I'm still adding to the 4k points I have trying to make them competitive. I jumped into 40k in 2021 and about to start my 3rd 40k army in the last year, this time Word Bearers. Currently I run Grey Knights in both 40k and Kill Team. Otherwise I'm in NSW and struggling to find time and budget while dealing with a young family. Who also have armies.

Top Three 40k Lists for Warhammer Fest 2023

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This is the top three 40k lists for the Warhammer Fest that took place in England on the 29th and 30th of April. It involved 359 players vying to be crowned champion in a 9 game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Pre-Game Stratagems: March of the Ancients, Hero of the Chapter x2, Warlord Trait, Scion of the Forge
Starting Command Points: 0

Warlord & Trait: Primaris Techmarine – Target Protocols
Army Trait: Combat Doctrines, Calculated Fury

Adeptus Astartes – [Iron Hands Successors] – Ark of Omen Detachment [Heavy Support] 6CP, [111PL, 2000pts]
Chapter Tactics: Whirlwind of Rage, Master Artisans


HQs

HQ: Primaris Techmarine [4PL, 70pts] (Warlord)
– Warlord Trait : Target Protocols (-1CP)
HQ: Primaris Lieutenant [5PL, 65pts]
– Master-Crafted Power Sword
– Neo-Volkite Pistol, Storm Shield
– Hero of the Chapter : Rites of War (-1CP)


Troops

TR: 5 Infiltrator [6PL, 100pts] Helix Gauntlet

Elites


EL: 10 Vanguard Veteran [14PL, 300pts] Jump Packs, Sergeant with Lightning Claw and Relic Blade, 8 Lightning Claw and Storm Shield, Lightning Claw and Grav Pistol
EL: 10 Scout [8PL, 120pts] Camo Cloaks, 9 Scout Sniper Rifle, Missile Launcher, Thunder Hammer
EL: Relic Contemptor Dreadnought [8PL, 195pts] 2 Twin Volkite Culverin, Cyclone Missile Launcher
Martial Legacy (-1CP)
March of the Ancients (-1CP)
Hero of the Chapter : Merciless Logic (-1CP)


Fast Attack

FA: Land Speeder Tornado [4PL, 70pts] Multi-Melta
FA: Land Speeder Tornado [4PL, 70pts] Multi-Melta


Heavy Support


HS: 5 Devastator [8PL, 125pts] Multi-Melta, 3 Grav-Cannon, Armorium Cherub, Sergeant with Combi-Melta and Thunder Hammer
HS: 5 Devastator [8PL, 125pts] Multi-Melta, 3 Grav-Cannon, Armorium Cherub, Sergeant with Combi-Melta and Thunder Hammer
HS: Repulsor [16PL, 220pts] Additional Ironhail Heavy Stubber, Twin Lascannon, Onslaught Gatling Cannon, Replace Auto Launchers with 2 Fragstorm Grenade Launchers, Icarus Rocket Pod
HS: 5 Desolation [8PL, 185pts] Vengor Launcher and Targeter Optics, 4 Super Krak Missile
HS: 5 Desolation [8PL, 185pts] Vengor Launcher and Targeter Optics, 4 Super Krak Missile
Scion of the Forge : Master-Crafted Weapon – Vengor Launcher (-1CP)


Dedicated Transport

DT: Land Speeder Storm [3PL, 50pts]
DT: Land Speeder Storm [3PL, 50pts]
DT: Drop Pod [4PL, 70pts]

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Arks of Omen Detachment (Imperium – Astra Militarum) [120 PL, 8CP, 2,000pts]

Regimental Doctrine: Armoured Superiority, Swift as the Wind


HQ

Cadian Command Squad [7 PL, -2CP, 135pts]:
Commanding Authority, Relic: Legacy of Kalladius, Stratagem: Imperial Commander’s Armoury, Stratagem: Officer Cadre, WT: Front-LIne Combatant
Cadian Commander: Chainsword, Commanding Authority, Frag grenades, Laspistol
Cadian Veterans
Cadian Veteran w/ chainsword: Chainsword, Frag grenades, Laspistol
Cadian Veteran w/ Master-Vox: Frag grenades, Laspistol, Master Vox
Cadian Veteran w/ Medi-pack: Frag grenades, Lasgun, Medi-pack
Cadian Veteran w/ Regimental Standard: Frag grenades
Lasgun and Regimental Standard: Lasgun, Regimental Standard
Ogryn Bodyguard: Bullgryn Maul, Frag bombs, Slabshield
Cadian Command Squad [7 PL, -2CP, 135pts]:

Commanding Authority, Relic: Claw of the Desert Tigers, Stratagem: Imperial Commander’s Armoury, Stratagem: Officer Cadre, WT: Master Tactician
Cadian Commander: Commanding Authority, Frag grenades, Laspistol, Power sword
Cadian Veterans
Cadian Veteran w/ chainsword: Chainsword, Frag grenades, Laspistol
Cadian Veteran w/ Master-Vox: Frag grenades, Laspistol, Master Vox
Cadian Veteran w/ Medi-pack: Frag grenades, Lasgun, Medi-pack
Cadian Veteran w/ Regimental Standard: Frag grenades
Lasgun and Regimental Standard: Lasgun, Regimental Standard
Ogryn Bodyguard: Bullgryn Maul, Frag bombs, Slabshield
Lord Solar Leontus [9 PL, 170pts]: Commanding Authority, Warlord, WT: Grand Strategist


Troops

Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster


Elites

Sly Marbo [3 PL, 50pts]: Envenomed Blade, Frag grenades, Ripper Pistol
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster


Fast Attack

Armoured Sentinels [9 PL, 150pts]
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinels [9 PL, 145pts]
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon
Scout Sentinels [9 PL, 135pts]
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw


Heavy Support

Rogal Dorn Battle Tank [15 PL, 320pts]: Armoured Tracks, Castigator Gatling Cannon, Heavy stubber, Knight of Piety, Stat Damage (Rogal Dorn)
2 Meltaguns: 2x Meltagun
2 Multi-meltas: 2x Multi-melta
Oppressor Cannon and Co-axial Autocannon: Co-axial Autocannon, Oppressor Cannon


Dedicated Transport

Chimera [5 PL, 85pts]: Chimera Heavy Flamer, Lasgun Arrays, Stat Damage (Chimera)
Heavy Flamer: Heavy flamer
Chimera [5 PL, 85pts]: Chimera Heavy Flamer, Lasgun Arrays, Stat Damage (Chimera)
Heavy Flamer: Heavy flamer


Total: [120 PL, 8CP, 2,000pts]

Top Three 40k Lists for Rataclysm 2023

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This is the top three 40k lists for the Rataclysm 2023 that took place in Ballarat, Australia, on the 22nd and 23rd of April. It involved 88 players vying to be crowned champion in a 6-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Matt Morosoli (Boba Boyz)

Arks of Omen Detachment (Chaos – Daemons) [105 PL, 11CP, 2,000pts]
Chaos Allegiance: Chaos Undivided


HQ  

Bloodthirster [18 PL, -1CP, 360pts]:
A’rgath, the King of Blades
Brazen Hide
– Great axe of Khorne
– Indomitable Onslaught
– Relics of the Brass Citadel
– Warlord
Fateskimmer [7 PL, 155pts]:

– Bolt of Change
– Infernal Gateway
– Retinue of Horrors
– Ritual dagger
Skarbrand [17 PL, 330pts]
Tranceweaver [4 PL, 70pts]:

Delightful Agonies

Troops  

Daemonettes [6 PL, 120pts]
9x Daemonette: 9x Piercing claws
Daemonettes [6 PL, 120pts]
9x Daemonette: 9x Piercing claws
Daemonettes [6 PL, 120pts]
9x Daemonette: 9x Piercing claws
Nurglings [3 PL, 60pts]
3x Nurgling Swarms: 3x Diseased claws and teeth
Pink Horrors [7 PL, 140pts]
9x Pink Horror: 9x Coruscating flames


Elites
 
Fiends [10 PL, 150pts]:
Blissbringer
4x Fiend: 4x Barbed tail, 4x Dissecting claws
Flamers [3 PL, 75pts]:

Pyrocaster
2x Flamer: 2x Flickering flames
Flamers [3 PL, 75pts]:

Pyrocaster
2x Flamer: 2x Flickering flames


Fast Attack  

Flesh Hounds [5 PL, 75pts]:
Gore Hound
4x Flesh Hound: 4x Gore-drenched fangs

Flesh Hounds [5 PL, 75pts]:
Gore Hound
4x Flesh Hound: 4x Gore-drenched fangs

Flesh Hounds [5 PL, 75pts]:
Gore Hound
4x Flesh Hound: 4x Gore-drenched fangs


Total: [105 PL, 11CP, 2,000pts]   

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Arks of Omen Detachment (Tyranids – Genestealer Cults) [102 PL, 2CP, 1,996pts]
Cult Creed
Myriad Cult: Agile Guerrillas (2), Industrial Affinity (1), War Convoy (1)


HQ

Patriarch [7 PL, -1CP, 140pts]:
Power: Psionic Blast,
Power: Psychic Stimulus
Psychic Familiar
Stratagem: Warlord Trait,
Warlord Trait: Preternatural Speed
Warlord,
Primus [4 PL, 70pts]


Troops

Acolyte Hybrids [3 PL, 50pts]
3x Acolyte Hybrid: 3x Autopistol, 3x Blasting Charges, 3x Cult Claws and Knife, 3x Frag Grenades
Acolyte Hybrid (Heavy Weapon): 2x Demolition Charge
Acolyte Leader: Autopistol, Cult Claws and Knife

Acolyte Hybrids [3 PL, 50pts]
3x Acolyte Hybrid: 3x Autopistol, 3x Blasting Charges, 3x Cult Claws and Knife, 3x Frag Grenades
Acolyte Hybrid (Heavy Weapon): 2x Demolition Charge
Acolyte Leader: Autopistol, Cult Claws and Knife

Acolyte Hybrids [3 PL, 50pts]
3x Acolyte Hybrid: 3x Autopistol, 3x Blasting Charges, 3x Cult Claws and Knife, 3x Frag Grenades
Acolyte Hybrid (Heavy Weapon): 2x Demolition Charge
Acolyte Leader: Autopistol, Cult Claws and Knife

Acolyte Hybrids [3 PL, 50pts]
3x Acolyte Hybrid: 3x Autopistol, 3x Blasting Charges, 3x Cult Claws and Knife, 3x Frag Grenades
Acolyte Hybrid (Heavy Weapon): 2x Demolition Charge
Acolyte Leader: Autopistol, Cult Claws and Knife

Acolyte Hybrids [3 PL, 50pts]
3x Acolyte Hybrid: 3x Autopistol, 3x Blasting Charges, 3x Cult Claws and Knife, 3x Frag Grenades
Acolyte Hybrid (Heavy Weapon): 2x Demolition Charge
Acolyte Leader: Autopistol, Cult Claws and Knife

Neophyte Hybrids [9 PL, 200pts]:
Proficient Planning: They Came From Below
Neophyte Hybrid (Icon): Autogun, Cult Icon
4x Neophyte Hybrid (Seismic): 4x Autopistol, 4x Blasting Charges, 4x
Frag Grenades, 4x Seismic Cannon
10x Neophyte Hybrid (Shotgun): 10x Autopistol, 10x Blasting Charges,
10x Cult Shotgun, 10x Frag Grenades
4x Neophyte Hybrid (Webber): 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Webber
Neophyte Leader: Autopistol, Cult Shotgun

Neophyte Hybrids [9 PL, 200pts]:
Proficient Planning: They Came From Below
Neophyte Hybrid (Icon): Autogun, Cult Icon
4x Neophyte Hybrid (Seismic): 4x Autopistol, 4x Blasting Charges, 4x
Frag Grenades, 4x Seismic Cannon
10x Neophyte Hybrid (Shotgun): 10x Autopistol, 10x Blasting Charges,
10x Cult Shotgun, 10x Frag Grenades
4x Neophyte Hybrid (Webber): 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Webber
Neophyte Leader: Autopistol, Cult Shotgun

Neophyte Hybrids [9 PL, 200pts]:
Proficient Planning: They Came From Below
Neophyte Hybrid (Icon): Autogun, Cult Icon
4x Neophyte Hybrid (Seismic): 4x Autopistol, 4x Blasting Charges, 4x
Frag Grenades, 4x Seismic Cannon
10x Neophyte Hybrid (Shotgun): 10x Autopistol, 10x Blasting Charges,
10x Cult Shotgun, 10x Frag Grenades
4x Neophyte Hybrid (Webber): 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Webber
Neophyte Leader: Autopistol, Cult Shotgun


Elites

Kelermorph [3 PL, -1CP, 80pts]:
Relic: Wyrmtooth Rounds, Stratagem: Gene-sire’s Gifts
Nexos [3 PL, -1CP, 50pts]:
Relic: Cranial Inlay, Stratagem: Gene-sire’s Gifts
Purestrain Genestealers [8 PL, 141pts]:
Proficient Planning: Our Time is Nigh
9x Purestrain Genestealer: 9x Cult Claws and Talons
Reductus Saboteur [4 PL, -1CP, 70pts]:
Relic: Oppressor’s Bane, Stratagem: Relic
Sanctus [3 PL, 70pts]:
Cult Sniper Rifle


Heavy Support

Goliath Rockgrinder [6 PL, 110pts]:
Cache of Demolition Charges, Heavy Seismic Cannon

Goliath Rockgrinder [6 PL, 110pts]:
Cache of Demolition Charges, Heavy Seismic Cannon

Goliath Rockgrinder [6 PL, 110pts]:
Cache of Demolition Charges, Heavy Seismic Cannon


Dedicated Transport

Goliath Truck [5 PL, 90pts]:
Cache of Demolition Charges
Goliath Truck [5 PL, 90pts]:
Cache of Demolition Charges


Total: [102 PL, 2CP, 1,996pts]

Top Three 40k Lists for War Calls 2023

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This is the top three 40k lists for the War Calls 2023 event that took place in Perth, Australia on the 22nd and 23rd of April. It involved 43 players vying to be crowned champion in a 6-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Pre Game Stratagems: Gene-sire’s Gifts (-2 CP), Relic (-1 CP), Warlord Trait (-1 CP)
Starting Command Points: 3
Warlord: Primus
Army Trait: Pauper Princes
The Pauper Princes Arks of Omen [108 PL, 1998 pts]


HQ

Acolyte Iconward [4 PL, 65 pts]
Magus [4 PL, 80 pts]

– Power: Last Gasp
– Power: Might From Beyond
– Power: Psychic Stimulus, Psychic Familiar
Primus [4 PL, 70 pts]
– Relic: Reliquary of Saint Tenndarc
– Stratagem: Warlord Trait
– Warlord, Warlord Trait: Alien Majesty


Troops

Acolyte Hybrids [3 PL, 45 pts]
4xAcolyte Hybrid, Acolyte Leader (Cult Claws and Knife, Cult Lash Whip)
Acolyte Hybrids [3 PL, 45 pts]
4xAcolyte Hybrid, Acolyte Leader (Cult Claws and Knife, Cult Lash Whip)
Acolyte Hybrids [3 PL, 45 pts]
4xAcolyte Hybrid, Acolyte Leader (Cult Claws and Knife, Cult Lash Whip)
Acolyte Hybrids [8 PL, 145 pts]

5xAcolyte Hybrid, 4xAcolyte Hybrid (Heavy Weapon) (Heavy Rock Drill), Acolyte Leader (Cult Claws and Knife, Cult Lash Whip), Proficient Planning: A Trap Sprung
Acolyte Hybrids [7 PL, 130 pts]

5xAcolyte Hybrid, 4xAcolyte Hybrid (Heavy Weapon) (Heavy Rock Drill), Acolyte Leader (Cult Claws and Knife, Cult Lash Whip)
Neophyte Hybrids [9 PL, 200 pts]
4xNeophyte Hybrid (Flamer), 4xNeophyte Hybrid (Seismic) (Autopistol, Blasting Charges, Seismic Cannon), 11xNeophyte Hybrid (Shotgun), Neophyte Leader (Autopistol, Cult Shotgun), Proficient Planning: Lying in Wait
Neophyte Hybrids [8 PL, 180 pts]
4xNeophyte Hybrid (Grenade), 4xNeophyte Hybrid (Seismic) (Autopistol, Blasting Charges, Seismic Cannon), 11xNeophyte Hybrid (Shotgun), Neophyte Leader (Autopistol, Cult Shotgun)
Neophyte Hybrids [8 PL, 180 pts]
4xNeophyte Hybrid (Grenade), 4xNeophyte Hybrid (Seismic) (Autopistol, Blasting Charges, Seismic Cannon), 11xNeophyte Hybrid (Shotgun), Neophyte Leader (Autopistol, Cult Shotgun)
Neophyte Hybrids [8 PL, 120 pts]
4xNeophyte Hybrid (Grenade), 15xNeophyte Hybrid (Shotgun), Neophyte Leader (Cult Shotgun, Autopistol)
Neophyte Hybrids [8 PL, 120 pts]
4xNeophyte Hybrid (Grenade), 15xNeophyte Hybrid (Shotgun), Neophyte Leader (Cult Shotgun, Autopistol)


Elites

Biophagus [3 PL, 55 pts]
Alchemicus Familiar, Proficient Planning: Alchemist Supreme
Purestrain Genestealers [8 PL, 108 pts]
Proficient Planning: They Came From Below, 7xPurestrain Genestealer


Fast Attack

Atalan Jackals [9 PL, 190 pts]
Atalan Jackal (Grenade Launcher), 6xAtalan Jackal (Small Arms), Atalan Leader (Grenade Launcher), 10xAtalan Power Weapon, 2xAtalan Wolfquad (Incinerator), 2xDemolition Charge, Genomic Enhancement (Alchemist Supreme) (Enhanced Resilience)


Dedicated Transport

Goliath Truck [5 PL, 90 pts]
Cache of Demolition Charges

No Force Organisation

Kelermorph [3 PL, 80 pts]
Nexos [3 PL, 50 pts]

Relic: Cranial Inlay

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Chaos Undivided Arks of Omen 0 CP, [105 PL, 2000 pts]

HQ

Bloodthirster [18 PL, 360 pts]
– A’rgath, the King of Blades
– Brazen Hide
– Great axe of Khorne
– Indomitable Onslaught
– Stratagem: Relic
– Stratagem: Warlord Trait, Warlord
Fateskimmer [7 PL, 155 pts]
– Bolt of Change
– Infernal Gateway
– Retinue of Horrors
– Ritual dagger
– Smite
Skarbrand [17 PL, 330 pts]
Tranceweaver [4 PL, 70 pts]

– Hysterical Frenzy
– Smite


Troops

10 Daemonettes [6 PL, 120 pts]
Alluress, 9xDaemonette, Daemonic icon, Instrument of Chaos
10 Daemonettes [6 PL, 120 pts]
Alluress, 9xDaemonette, Daemonic icon, Instrument of Chaos
10 Daemonettes [6 PL, 120 pts]
Alluress, 9xDaemonette, Daemonic icon, Instrument of Chaos
10 Daemonettes [6 PL, 120 pts]
Alluress, 9xDaemonette, Daemonic icon, Instrument of Chaos
10 Pink Horrors [7 PL, 140 pts]
Daemonic icon, Instrument of Chaos, Iridescent Horror, 9xPink Horror


Elites

3 Fiends [5 PL, 90 pts]
Blissbringer, 2xFiend
5 Fiends [10 PL, 150 pts]
Blissbringer, 4xFiend
3 Flamers [3 PL, 75 pts]
2xFlamer, Pyrocaster


Fast Attack


5 Flesh Hounds [5 PL, 75 pts]
4xFlesh Hound, Gore Hound
5 Flesh Hounds [5 PL, 75 pts]
4xFlesh Hound, Gore Hound

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Arks of Omen Detachment (Orks) [117 PL, 1CP, 2,000pts]
Arks of Omen Compulsory Type: Fast Attack)
Clan Kultur: Goffs


Stratagems

Stratagem: Heroic Support [-1CP]: Speedboss

HQ

Beastboss on Squigosaur [9 PL, -2CP, 160pts]:
– ‘Ard as Nails
– Beasthide Mantle
– Stratagem: Relic,
– Stratagem: Warlord Trait, Warlord
Boss Zagstruk [6 PL, 110pts]
Warboss on Warbike [6 PL, -2CP, 115pts]:

– Brutal but Kunnin
– Da Killa Klaw
– Power Klaw
– Stratagem: Big Boss
– Stratagem: Extra Gubbinz


Troops

Beast Snagga Boyz [5 PL, 100pts]
9x Beast Snagga Boy: 9x Choppa, 9x Slugga
Beast Snagga Nob
Beast Snagga Boyz [5 PL, 100pts]
9x Beast Snagga Boy: 9x Choppa, 9x Slugga
Beast Snagga Nob
Gretchin [2 PL, 40pts]
10x Gretchin: 10x Grot Blaster
Gretchin [2 PL, 40pts]
10x Gretchin: 10x Grot Blaster


Elites

Kommandos [4 PL, 60pts]
Boss Nob: Power Klaw
4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs
Kommandos [4 PL, 60pts]
Boss Nob: Power Klaw
4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs
Nobz [12 PL, 195pts]: Trukk Boyz
Boss Nob: Choppa, Power Klaw
Nob: Big Choppa, Choppa
Nob: Big Choppa, Choppa
Nob: Big Choppa, Choppa
Nob: Big Choppa, Choppa
Nob: Big Choppa, Choppa
Nob: Choppa, Power Klaw
Nob: Choppa, Power Klaw
Nob: Choppa, Power Klaw
Nob: Choppa, Power Klaw


Fast Attack

Squighog Boyz [8 PL, 130pts]: Bomb Squig
5x Squighog Boy: 5x Saddlegit Weapons, 5x Squighog Jaws, 5x Stikka
Squighog Boyz [8 PL, 130pts]: Bomb Squig
5x Squighog Boy: 5x Saddlegit Weapons, 5x Squighog Jaws, 5x Stikka
Squighog Boyz [8 PL, 130pts]: Bomb Squig
5x Squighog Boy: 5x Saddlegit Weapons, 5x Squighog Jaws, 5x Stikka
Stormboyz [6 PL, 110pts]
Boss Nob: Power Klaw
9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs
Stormboyz [6 PL, 110pts]
Boss Nob: Power Klaw
9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs
Stormboyz [6 PL, 110pts]
Boss Nob: Power Klaw
9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs


Heavy Support

Battlewagon [8 PL, 135pts]:
‘ard Case, Deff Rolla
Battlewagon [8 PL, 135pts]:
‘ard Case, Deff Rolla


Dedicated Transport

Trukk [4 PL, 70pts]

Total: [117 PL, 1CP, 2,000pts]

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Top Three 40k Lists for BFS Northeast Team Championship

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This is the top three 40k lists for the BFS Northeast Team Championship that took place in New York State, USA on the 22nd and 23rd of April. It involved 120 players in teams of 5 vying to be crowned champion in a 5-game tournament. These are the top individual lists and not the top 3 teams. If team lists are of interest please let us know in the comments below.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Space Wolves Successor (Born Heroes , Whirlwind of Rage, Custom Chapter) Arks of Omen 0 CP, 2000 pts, 110 PL

HQ

HQ1: Captain on Bike: Chapter Command: Chapter Master, Combi-melta, Hunter, Rites of War, Stratagem: A Trophy Bestowed (0CP), Stratagem: Relic of the Chapter, Stratagem: Warlord Trait, Stratagem: Warrior of Legend, The Armour of Russ, Thunder hammer, Warlord [145 pts, 8 PL, -3 CP]
HQ2: Primaris Lieutenant: Neo-volkite pistol, Master-crafted power sword and Storm Shield, Stratagem: Relic, The Vox Espiritum [65 pts, 5 PL, -1 CP]


Troops

TR1: Infiltrator Squad: Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant [100 pts, 6 PL]

Elites

EL1: Scout Squad: 10xCamo cloak, Scout Sergeant (Combi-melta, Thunder hammer), 5xScout w/Scout sniper rifle, 2xScout w/Shotgun, Scout w/Special weapon (Bolt pistol, Meltagun), Space Wolf Scout (Bolt pistol and Power axe (Bolt pistol, Power axe)) [120 pts, 8 PL]
EL2: Wolf Guard: Jump Pack, 3xWolf Guard (Combi-melta, Power axe), Wolf Guard (Combi-melta, Lightning Claw), Wolf Guard Pack Leader (Combi-melta, Thunder hammer) [128 pts, 7 PL]
EL3: Wolf Guard: Jump Pack, 4xWolf Guard (Combi-melta, Lightning Claw), Wolf Guard Pack Leader (Combi-melta, Thunder hammer) [137 pts, 7 PL]
EL4: Wolf Guard: Jump Pack, 4xWolf Guard (Combi-melta, Lightning Claw), Wolf Guard Pack Leader (Combi-melta, Thunder hammer) [137 pts, 7 PL]
EL5: Wulfen: 5xStormfrag auto-launcher, Wulfen Pack Leader, 4xWulfen w/ thunder hammer & storm shield [145 pts, 6 PL]
EL6: Wulfen: 5xStormfrag auto-launcher, Wulfen Pack Leader, 4xWulfen w/ thunder hammer & storm shield [145 pts, 6 PL]


Fast Attack

FA1: Skyclaws: 2xSkyclaw, Skyclaw Pack Leader (Meltagun, Power fist), 2xSkyclaw with Special Weapon (Meltagun), Wolf Guard Skyclaw Pack Leader (Combi-melta, Thunder hammer) [110 pts, 8 PL]
FA2: Skyclaws: 2xSkyclaw, Skyclaw Pack Leader (Meltagun, Power fist), 2xSkyclaw with Special Weapon (Meltagun), Wolf Guard Skyclaw Pack Leader (Combi-melta, Thunder hammer) [110 pts, 8 PL]


Heavy Support

HS1: Desolation Squad: 9xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)), Superkrak Rocket Launcher [360 pts, 16 PL]
HS2: Long Fangs: Armorium Cherub, 4xLong Fang (Grav-cannon), Long Fang Pack Leader (Meltagun, Power fist), Wolf Guard Terminator Pack Leader (Cyclone missile launcher, Storm shield, Thunder hammer) [149 pts, 9 PL]
HS3: Long Fangs: Armorium Cherub, 4xLong Fang (Grav-cannon), Long Fang Pack Leader (Meltagun, Power fist), Wolf Guard Terminator Pack Leader (Cyclone missile launcher, Storm shield, Thunder hammer) [149 pts, 9 PL]

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Arks of Omen Detachment (Asuryani) [99pl, 2000pts]
Craftworld: Hail of Doom


No Force Org

Warlock Skyrunners [5pl, 120pts] x3, Powers: Protect/Jinx, Conceal/Reveal

HQ

Farseer Skyrunner [6pl, 135pts]: Powers: Guide, Ghostwalk, Warlord(-1CP):Mark of the Incomparable Hunter, Relic(-1CP):Kurnous Bow
Baharroth [7pl, 160pts]
Karandras [7pl, 150pts]
Jain Zar [7pl, 150pts]


TROOPS

Rangers [4pl, 65pts] x5
Rangers [4pl, 65pts] x5


ELITES

Striking Scorpions [5pl, 110pts] x5, Biting Blade, Crushing Blows
Howling Banshees [5pl, 110pts] x5, Mirrorswords, Piercing Strikes
Howling Banshees [5pl, 105pts] x5, Mirrorswords, Nerve Shredding Shriek, Relic(-1CP): Cronescream
Dire Avengers [6pl, 130pts] x10, Avenger Shuriken Catapult x11
Dire Avengers [3pl, 65pts] x5, Avenger Shuriken Catapult x6
Dire Avengers [3pl, 65pts] x5, Avenger Shuriken Catapult x6


FAST ATTACK

Shining Spears [6pl, 125pts] x3, Shuriken Cannon, Paragon Saber, Heartstrike, Relic: Khaines Lance
Windriders [8pl, 150pts] x5, Shuriken Cannon x5
Shroud Runners [5pl, 90pts] x3


HEAVY SUPPORT

War Walker [5pl, 60pts] x1, Shuriken Cannon x1, Scatterlaser x1

TRANSPORTS

Wave Serpent [8pl, 145pts] x1, Twin Shuriken Cannon x1, Twin Shuriken Catapult x1

Top Three 40k Lists for Grand Clash 2023

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This is the top three 40k lists for the Grand Clash 2023 event that took place in the Canada on the 22nd and 23rd of April. It involved 47 players vying to be crowned champion in a 6-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Iron Hands Successor (Custom Chapter, Master Artisans, Whirlwind of Rage) Unbound Army (Faction)
0 CP, 1997 pts, 130 PL


HQ

Primaris Lieutenant [65 pts, 5 PL, -1 CP]
– Neo-volkite pistol
– Master-crafted power sword and Storm Shield
– Rites of War, Stratagem: Warlord Trait, Warlord
Primaris Techmarine [70 pts, 4 PL, -1 CP]
– Stratagem: Hero of the Chapter
– Target Protocols


Troops

Infiltrator Squad [100 pts, 6 PL]
– Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant
Infiltrator Squad [100 pts, 6 PL]
– Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant


Elite

Relic Contemptor Dreadnought [195 pts, 8 PL, -3 CP]
Cyclone missile launcher, Merciless Logic, Stratagem: Hero of the Chapter, Stratagem: March of the Ancients, 2xTwin volkite culverin
Scout Squad [60 pts, 4 PL]
5xCamo cloak, Scout Sergeant (Sniper rifle, Thunder hammer), Scout w/Heavy weapon (Missile launcher), 3xScout w/Scout sniper rifle
Vanguard Veteran Squad [272 pts, 14 PL]

Jump Pack, 6xVanguard Veteran (Grav-pistol, Lightning Claw), 3xVanguard Veteran (Lightning Claw, Storm shield), Vanguard Veteran Sergeant (Grav-pistol, Relic blade)

Fast Attack

Land Speeder Tornadoes [70 pts, 4 PL]
Land Speeder Tornado (Assault cannon, Multi-melta)
Land Speeder Tornadoes [70 pts, 4 PL]
Land Speeder Tornado (Assault cannon, Multi-melta)
Land Speeder Tornadoes [70 pts, 4 PL]
Land Speeder Tornado (Assault cannon, Multi-melta)


Heavy Support

Desolation Squad [185 pts, 16 PL, -1 CP]
4xDesolation Marines (Bolt pistol), Desolation Sgt (Bolt pistol, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)) (Master-Crafted Weapon, Stratagem: Scion of the Forge), Superkrak Rocket Launcher
Desolation Squad [185 pts, 16 PL, -1 CP]
4xDesolation Marines (Bolt pistol), Desolation Sgt (Bolt pistol, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)) (Master-Crafted Weapon, Stratagem: Scion of the Forge), Superkrak Rocket Launcher
Desolation Squad [185 pts, 16 PL, -1 CP]
4xDesolation Marines (Bolt pistol), Desolation Sgt (Bolt pistol, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)) (Master-Crafted Weapon, Stratagem: Scion of the Forge), Superkrak Rocket Launcher
Devastator Squad [125 pts, 8 PL]

Devastator Marine Sergeant (Combi-melta, Thunder hammer), 3xDevastator Marine w/Heavy Weapon (Grav-cannon), Devastator Marine w/Heavy Weapon (Multi-melta)
Devastator Squad [125 pts, 8 PL]

Devastator Marine Sergeant (Combi-melta, Thunder hammer), 3xDevastator Marine w/Heavy Weapon (Grav-cannon), Devastator Marine w/Heavy Weapon (Multi-melta)

Dedicated Transport

Drop Pod [70 pts, 4 PL]
Deathwind launcher
Land Speeder Storm [50 pts, 3 PL]

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Dark Angels Arks of Omen = 0 CP, [130 PL, 2000 pts]

Agent of the Imperium:

Acolytes [1 PL, 10 pts] Acolyte (Chainsword, Laspistol), Ordo Malleus

HQ

HQ: Interrogator-Chaplain [7 PL, 130 pts]

– 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura)
– Chapter Command:Master of Sanctity
– Jump Pack
– Litany of Hate (Aura)
– Stratagem: Hero of the Chapter
– Thunder hammer
– Wise Orator
HQ: Primaris Captain [5 PL, 80 pts]
– Heavy bolt pistol
– Master-crafted power sword and Relic shield
HQ: Ravenwing Talonmaster [9 PL, 160 pts]
– Arbiter’s Gaze
– Rites of War
– Stratagem: Relic, Stratagem:
– Warlord Trait, Warlord

Troops

TR: 5 Infiltrator Squad [6 PL, 100 pts]
Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant


Elites

EL: Bladeguard Ancient [5 PL, 75 pts]
Pennant of Remembrance, Stratagem: Relic of the Chapter
EL: 10 Deathwing Terminator Squad [18 PL, 330 pts]
Deathwing Sergeant (Thunder Hammer & Storm Shield), 7xDeathwing Terminator (Thunder Hammer & Storm Shield), 2xDeathwing Terminator (Cyclone Missile Launcher, Thunder Hammer, Storm Shield), Watcher in the Dark
EL: 10 Deathwing Terminator Squad [18 PL, 330 pts]
Deathwing Sergeant (Thunder Hammer & Storm Shield), 7xDeathwing Terminator (Thunder Hammer & Storm Shield), 2xDeathwing Terminator (Cyclone Missile Launcher, Thunder Hammer, Storm Shield), Watcher in the Dark
EL: Ravenwing Apothecary [5 PL, 90 pts]
Black Knight Bike (Astartes grenade launcher)


Fast Attack

FA: Land Speeder Tornadoes [4 PL, 70 pts]

Land Speeder Tornado (Assault cannon, Multi-melta)
FA: Land Speeder Tornadoes [4 PL, 70 pts]
Land Speeder Tornado (Assault cannon, Multi-melta)


Heavy Support

HS: 5 Desolation Squad [16 PL, 185 pts]

4xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Master-Crafted Weapon, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher), Stratagem: Marked for Command), Superkrak Rocket Launcher
HS: 5 Desolation Squad [16 PL, 185 pts]
4xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)), Superkrak Rocket Launcher
HS: 5 Desolation Squad [16 PL, 185 pts]
4xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)), Superkrak Rocket Launcher

Born Soldiers Arks of Omen 0 CP, 1670 pts, 92 PL

HQ

HQ1: Death Korps Marshal [35 pts, 2 PL, -1 CP]
– Laspistol
– Power sword
– Stratagem: Officer Cadre
– WT: Superior Tactical Training (Prefectus Orders)
HQ2: Lord Solar Leontus: Warlord [170 pts, 9 PL]
HQ3: Tank Commander [170 pts, 10 PL, -1 CP]

– Armoured Tracks
– Heavy bolter
– Leman Russ Battle Cannon
– Stratagem: Officer Cadre, WT: Master Tactician


Troops

TR1: Infantry Squad [65 pts, 3 PL]
5xGuardsman, Guardsman W/ Special Weapon (Plasma gun), Guardsman w/ Vox-caster, Heavy Weapon Team (Mortar), Sergeant (Chainsword, Laspistol)
TR2: Infantry Squad [65 pts, 3 PL]
5xGuardsman, Guardsman W/ Special Weapon (Plasma gun), Guardsman w/ Vox-caster, Heavy Weapon Team (Mortar), Sergeant (Chainsword, Laspistol)

Elite

EL1: Combat Engineer Squad [40 pts, 2 PL]
4xCombat Engineers (Engineer shotgun, Gas bombs), Engineer Watch Master (Engineer shotgun, Gas bombs)
EL2: Kasrkin [100 pts, 5 PL, -1 CP]
Brutal Strength, Kasrkin Sargeant (Chainsword, Hot-shot Laspistol, Relic: The Barbicant’s Key, Stratagem: Battlefield Bequest), 6xKasrkin w/ Hot-shot Lasgun, 2xKasrkin w/ Special Weapon (Hot-shot Volley Gun), Kasrkin w/ Vox caster (Hot-shot Lasgun, Vox-Caster)
EL3: Kasrkin [100 pts, 5 PL]
Heirloom Weapons, Kasrkin Sargeant (Chainsword, Hot-shot Laspistol), 6xKasrkin w/ Hot-shot Lasgun, 2xKasrkin w/ Special Weapon (Hot-shot Volley Gun), Kasrkin w/ Vox-caster (Hot-shot Lasgun, Vox-Caster)
EL4 [100 pts, 5 PL}
Kasrkin: Kasrkin Sargeant (Chainsword, Hot-shot Laspistol), 4xKasrkin w/ Hot-shot Lasgun, 2xKasrkin w/ Special Weapon (Hot-shot Volley Gun), 2xKasrkin w/ Special Weapon (Plasma gun), Kasrkin w/ Vox-caster (Hot-shot Lasgun, Vox-Caster), Mechanised Infantry
EL5: Sly Marbo [50 pts, 3 PL]

Fast Attack

FA1: Armoured Sentinels [150 pts, 9 PL]
3xArmoured Sentinel (Militarum Plasma Cannon, Sentinel Chainsaw)
FA2: Armoured Sentinels [50 pts, 3 PL]
Armoured Sentinel (Militarum Plasma Cannon, Sentinel Chainsaw)
FA3: Scout Sentinels [40 pts, 3 PL]
Scout Sentinel (Militarum Multi-laser)

Heavy Support

HS1: Heavy Weapons Squad [55 pts, 3 PL]
3xHeavy Weapon Team (Heavy bolter)
HS2: Leman Russ Battle Tanks [320 pts, 18 PL]
2xLeman Russ Battle Tank (Armoured Tracks, Dozer Blade, Executioner Plasma Cannon, Heavy bolter)

Dedicated Transport

DT1: Chimera [90 pts, 5 PL]
Armoured Tracks, Chimera Heavy Flamer, Heavy Flamer
DT2: Taurox [70 pts, 4 PL]

Patrol Detachment 0 CP, 330 pts, 24 PL

HQ1 [165 pts, 9 PL, -1 CP]
Militarum Tempestus Command Squad: Astropath, Officer of the Fleet, Relic: Finial of the Nemrodesh 1st, Stratagem: Imperial Commander’s Armoury, Tempestor Prime (Tempestor Command Rod), Tempestus Scion (Plasma gun), Tempestus Scion w/ Master-Vox (Hot-shot Laspistol, Master Vox), Tempestus Scion w/ Medi-pack, Tempestus Scion w/ Regimental Standard (Hot-Shot Lasgun, Regimental Standard)

Troops

TR1 [110 pts, 10 PL]
Tempestus Scions: Tempestor (Plasma pistol, Power sword), 4xTempestus Scion, 2xTempestus Scion w/ Special Weapon (Hot-shot Volley Gun), 2xTempestus Scion w/ Special Weapon (Plasma gun), Tempestus Scion w/ Vox caster
TR2 [55 pts, 5 PL]
Tempestus Scions: Tempestor (Plasma pistol, Power sword), Tempestus Scion, Tempestus Scion w/ Special Weapon (Plasma gun), Tempestus Scion w/ Special Weapon (Hot-shot Volley Gun), Tempestus Scion w/ Vox-caster

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Final Tournament Placings

Top Three AoS Lists for Clash of the Titans ’23

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This is the top three AoS lists for the Clash of the Titans 23 that took place in Sydney, Australia, on the 15th and 16th of April. It involved 18 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sylvaneth
– Subfaction: Oakenbrow
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired
– Seasons of War: The Burgeoning

LEADERS
Treelord Ancient (330)
– Spells: Regrowth, Verdant Blessing
Spirit of Durthu (350)*
– Artefacts of Power: Greenwood Gladius
Drycha Hamadreth (320)**
– Spells: The Dwellers Below, Verdant Blessing
Battlemage (100)**
– Magic of the Realms: Wildform (Ghur)
Warsong Revenant (300)**
– General
– Command Traits: Spellsinger
– Artefacts of Power: The Vesperal Gem
– Spells: Treesong, Verdant Blessing
– Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
Treelord (230)*
Treelord (230)*
Dryads (100)*
– Branch Nymph

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

TERRAIN
1 x Awakened Wyldwood (0)

CORE BATTALIONS
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: 2000/2000

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Army Faction: Slaves to Darkness
 – Army Subfaction: Cabalists
– Grand Strategy: Follow The Path To Glory

LEADER
Chaos Sorcerer Lord (120)*
– General
– Command Traits: Master of Magic
– Artefacts: Daemonic Familiar
– Spells: Chaotic Conduit, Daemonic Speed
– Mark of Chaos: Undivided
– Aspect of the Champion: Fuelled By Ghurish Rage
Chaos Sorcerer Lord (120)*
– Spells: Chaotic Conduit, Daemonic Speed
– Mark of Chaos: Undivided

BATTLELINE
10 x Chaos Knights (440)*
– Doom Knight
– 2 x Standard Bearer
– 2 x Hornblower
– Cursed Lance
– Mark of Chaos: Nurgle
– The Eroding Icon
9 x Corvus Cabal (80)*
9 x Corvus Cabal (80)*

ENDLESS SPELL
1 x Soulscream Bridge (80)

OTHER
10 x Chaos Chosen (480)*
– Exalted Champion
– 2 x Icon Bearer
– 2 x Skull Drummer
– Mark of Chaos: Nurgle
6 x Varanguard (580)*
– 6 x Fellspear
– Mark of Chaos: Nurgle

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

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Army Faction: Gloomspite Gitz
– Army Subfaction: Jaws of Mork
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable X2

LEADER
Seedy – The LoonBoss (85)*
Grimgutz – The Bad Apple Baron (aka Skragrott, the Loonking) (210)*
Cider- The Madcap Shaman (70)*
– Artefact of Power: Moonface Momment
– Aspect of the Champion: Tunnel Master
Grinkrak the Great (190)**
Malus – The Squigboss (80)**
– General
– Command Trait: The Clammy Hand

BATTLELINE
20 x Moonclan Shootas (125)*
20 x Squig Hoppers (360)**
36 x Squig Herd (390)**
10 x Boingrot Bounderz (280)**

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
6 x Sneaky Snufflers (110)**
6 x Grinkrak’s Looncourt (190)**

CORE BATTALIONS:
*Warlord (Bonus Triumph)
**Battle Regiment

TOTAL POINTS: (1940/2000)

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Allegiance: Ironjawz
– Warclan: Bloodtoofs
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Inspired

LEADERS
Megaboss on Maw-Krusha (480)**
– General
– Command Trait: Hulking Brute
– Boss Choppa and Rip-tooth fist
– Artefact: Armour of Gork
– Mount Trait: Fast ‘Un
Orruk Megaboss (140)*
– Artefact: Destroyer
– Aspect of the Champion: Tunnel Master
Orruk Warchanter (120)**
Orruk Warchanter (120)*
Orruk Weirdnob Shaman (90)*
– Lore of the Weird: Da Great Big Green Hand of Gork

UNITS
6 x Orruk Gore-gruntas (340)**
– Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)**
– Pig-iron Choppas
5 x Orruk Brutes (150)**
– Jagged Gore-hackas
– 1 x Gore Choppas
5 x Orruk Brutes (150)**
– Jagged Gore-hackas
– 1 x Gore Choppas

ENDLESS SPELLS & INVOCATIONS
The Burning Head (30)

CORE BATTALIONS
*Command Entourage – Magnificent
**Battle Regiment

TOTAL: 1960/2000

We said no comments, but this is my list. Happy with 3/5 with Ironjawz. Shout out to the Burning Head, for armies with no casting buffs and little range, it can be a very useful little source of easy to cast AoE Mortal Wounds.

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Final Tournament Placings

Top Three AoS Lists for the Sacramento GT

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This is the Top Three AoS Lists for the Sacramento GT (Sacremento Slam) that took place in the USA on 27th and 28th July. It involved 12 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
Army Type: Coalesced
– Subfaction: Thunder Lizard
– Grand Strategy: No Place for the Weak
– Triumph: Inspired

LEADERS
Engine of the Gods (265)*
General
– Command Traits: Prime Warbeast
– Artefacts of Power: Arcane Tome
– Spells: Hand of Glory
– Prayers: Curse
Skink Priest (90)*
Prayers: Heal
Doralia ven Denst (115)*
Slann Starmaster (265)**
Artefacts of Power: Itxi Grubs
– Spells: Stellar Tempest
Stegadon with Skink Chief (305)**
Skystreak Bow
– Artefacts of Power: Fusil of Conflagration
– Mount Traits: Beastmaster
Saurus Astrolith Bearer (140)**

BATTLELINE
Saurus Guard (115)*
Saurus Knights (110)***
Stardrake Icon Bearer
– Wardrummer
– Celestite Warspear and Powerful Jaws
Stegadon (270)***
Skystreak Bow

BEHEMOTH
Bastiladon with Solar Engine (250)

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Realmshaper Engine (0)

CORE BATTALIONS
*Warlord
**Command Entourage – Magnificent
***Bounty Hunters

TOTAL POINTS: 1995/2000

Brett: All the big things Thunder Lizard list with minimum battleline. The Purple Sun to back up the Starmaster, this is more a combat list than casting after all. Just the 3 casts from the Starmaster, 1 from Arcane Tome and prayers from the Skink Priests (importantly they also have an unbind for Endless Spells). The Starmaster is casting at +1, +2 within 12″ of the Saurus Astrolith Bearer and most likely a +1 from the army. Doralia is along for her endless spell removal, the witch hunter is also very good at removing small casting heroes. A nice bonus with a lot of Nighthaunt lists around. 2 Stegadons, both crews are using the Skystreak Bow for a little 24″ shooting in addition to the Solar Engine (on Bastilidon). Great way to pressure all of the shorter range units.

3 Artefacts, from Warlord and Command Entourage. In series they create a wizard (Arcane Tome), heal and allow a recast (Itxi Grubs) and On top of the +1 to casting for coalesced the Battle Traits of Seraphon continue to be what makes the army so effective. -1 to incoming damage, an additional attacks for the Jaws, and summoning. 6 to 10 points are very easy to achieve each turn and give you the broadest range from Skinks, to Saurus (Guard or Knight) – screens and objective to a Salamander Hunting Pack for offense. Beastmaster on the Stegadon with Skink Chief in accordance with the Thunder Lizard mandatory requirements (+1 attack to the mounts weapon) is no penalty.

Overall Thunder Lizard continues to be successful because it’s a well rounded army with a lot of key abilities. Adding the Purple Sun (casting on a 5 most likely) just makes it that much more spicey and buffs all of the incoming attacks which is very useful to Seraphone (most of their attacks lack much rend). Since much of their damage is at range they avoid the issues with the Sun and can dispel it if it goes wild. John scored well through out and was the only undefeated entrant. Target priority would be hard to determine with this list and mortal wounds from ranged very useful to chip damage from it before closing. Most of his opponents were short on both shooting and mortals.

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Army Faction: Daughters of Khaine
Army Subfaction: Zainthar Kai
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Bloodthirsty

LEADER
1 x Hag Queen (110)*
Prayers: Sacrament of Blood, Curse
1 x Slaughter Queen (130)*
Prayers: Catechism of Murder, Sacrament of Blood
1 x Melusai Ironscale (115)***
General
– Command Traits: Zealous Orator
1 x Bloodwrack Medusa (130)***
Artefacts: Shadow Stone
– Spells: Mindrazor
1 x High Gladiatrix (90)***

BATTLELINE
5 x Blood Stalkers (180)*
Krone
5 x Blood Stalkers (180)*
Krone
10 x Blood Sisters (280)**
Gorgai
20 x Sisters of Slaughter (270)**
Handmaiden
– 3 x Death Pennant Bearer
– 4 x Hornblower
– Kruiplash and Bladed Buckler
5 x Blood Sisters (140)**

BEHEMOTH
1 x Avatar of Khaine (155)*

ENDLESS SPELL
1 x Bloodwrack Viper (80)

INVOCATION
1 x Heart of Fury (45)

OTHER
5 x Khinerai Heartrenders (95)*
Shryke

CORE BATTALIONS:
*Battle Regiment
**Bounty Hunters
***Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

Brett: Having the misfortune to run into John in round 3 ended David’s run then. With only the 10 x Blood Stalkers in 2 x 5 model units this list would struggle to tackle the Stegodons and Bastildons. That leaves their heroes which aren’t the best trading pieces outside of the High Gladiatrix. With 10 wounds on a 5+ save and a 6+ ward the 5 model units are very fragile. The same is true of the Blood Sisters, this list would be difficult to play unless you were prepared to lose one or more of those units a turn. Ranged is best because Zainthar Kai fight again on death.

2 Priests with 4 spells including Sacrement to advance the Blood Rights table, Curse (MW on a natural 6 to hit) and Catechism of Murder for exploding 6s. Only one wizard with a single cast, the Bloodwrack Viper might not be used a lot. Particularly with Mindrazor being so good. There heroes are mostly in place to buff the larger infantry units, advancing Blood Rites and improving damage dealing. The High Gladiatrix brings a interesting, if difficult to use, assassination ability.

Ultimately David was able to score well throughout, looking at the run through the tournament quite a few of the the lists were susceptible to the sort of pressure DoK are good at. It’s an interesting take on DoK with so many MSU blocks, it would be good to see more games with it.

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Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: No Place for the Weak
– Triumph: Bloodthirsty

LEADERS
Arkhan the Black (340)
General
– Spells: Protection of Nagash
Mortisan Soulmason (115)
Artefacts of Power: Godbone Armour
– Spells: Mortal Contract

BATTLELINE
Kavalos Deathriders (190)
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield
Mortek Guard (280)**
Mortek Hekatos
– Nadirite Blade and Shield
– 2 x Necrophoros
Mortek Guard (280)**
Mortek Hekatos
– Nadirite Blade and Shield
– 2 x Necrophoros

OTHER
Morghast Harbingers (360)*
Spirit Halberd
Necropolis Stalkers (175)*
Necropolis Stalkers (175)*

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Bounty Hunters
**Expert Conquerors

TOTAL POINTS: 1985/2000

Brett: The current meta is wide open and there have been a few sightings of Ossiarch Bonereapers but they are still far from common, 3rd is a strong effort going 3/5 losing to 1st and 2nd in the final 2 rounds. A pretty traditional Ossiarch list, with Arkhan the Black and a Soulmason as the only heros. The points are tied to the Battleline (Mortek Guard are beefy and dear) with a large unit of Harbingers in bounty hunters to punish the unwary. 5 spells base but Arkhan has additional spells as well as buffs to casting on a degrading profile from his staff. Arkhan is the natural choice for Purple Sun (casting on a 6 for him). He is also a solid combat hero but you don’t want to get him into combat too early due to his casting.

The Soulmason offers re-roll hit rolls of 1, he has an ability where at the end of the hero phase he could apply it to up to D3 models which is a good reason to have him. The points saved on heroes have gone to the combat units, 2 x 20 Mortek Guard (40 wounds) and the reinforced Harbingers (4). Harbingers are very dear, they have a great stat-line but are pretty expensive per wound. Deathriders (and the Harbingers) for some mobility. Again there are a few MSU in the list that are vulnerable to being pickup relatively easily. The idea behind the list is pretty simple, the Mortek Guard camp objectives and you try to bait your opponent into you. They have a 4+ save and 6+ ward but most units have a movement of 4″ to 6″. They are vulnerable to shooting (as happened here).

Scott did see off a few of the meta’s current stars in the first 3 rounds. This list does give you quite a few options and at least some units that can seek to go wide if needed.

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Army Faction: Hedonites of Slaanesh
Army Type: Invaders
– Subfaction: The Lurid Haze
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty

LEADERS
Sigvald (205)*
Keeper of Secrets (400)*
General
– Command Traits: Feverish Anticipation
– Sinistrous Hand
– Spells: Slothful Stupor
Synessa (260)**
General
– Spells: Born of Damnation
Soulfeaster Keepers of Secrets (385)**
Artefacts of Power: Oil of Exultation
– Spells: Progeny of Damnation
Infernal Enrapturess (130)**

BATTLELINE
Blissbarb Archers (140)*
Hellstriders with Hellscourges (135)*
Blissbarb Archers (140)**
Hellstriders with Hellscourges (135)**

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Fane of Slaanesh (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Brett: Double Keeper of Secrets in a 2 drop list with Synessa (for her wonderful gaze) and a Purple Sun just to make your opponent’s life difficult. But wait there’s more – in a spell heavy meta let’s introduce a character that forces opposing Wizards within 24″ to reroll successful casts and cause them D3 mortal wounds every time they cast a double. I give you the Infernal Enrapturess. Like Tzeentch, Slaanesh armies usually have a reasonable number of casts, 5 this time, and an extra dispel from the Enrapturess. Invaders allow up to 3 generals in the army (for command point and command purposes), only 2 are listed for this army though.

Feverish Anticipation (re-roll run rolls within 12″) from the mandatory requirements for Lurid Haze. Healing spell (Progeny of Damnation), turn off command abilities (Slothful Stupor) and hero heals (Born of Damnation). Sigvald is as always a swingy combat hero, the number of attacks determined by his charge roll and +3 to charge. He normally picks up something important. Neither Keeper of Secrets is a combat powerhouse (but they aren’t weak either) at least compared to other Greater Demons. The Soulfeaster is a forgeworld variant that loses the potential for a ranged weapon and has an intriguing warscroll ability. You offer your opponent to allow a hero to accept temptation. If they refuse, they take D3 mortal wounds. If they accept then they have 1 more attack this round, at the start of the next combat phase they roll a dice, 4-6 they are slain.

The battleline units are both thin and slightly fragile (as are the heroes for the most part). That allows Depravity Points to accumulate quickly though, Slaanesh relies on speed an summoning to overwhelm you. Shutting it down against invaders is tough with multiple generals and in this case multiple Keepers of Secret to play around. And a Purple Sun just to make life harder (the -1 to saves is pretty strong).Special mention to Synessa’s Staff, D3 if you make a save, D6 if you fail, you are only safe on a 6. Always an interesting army to play, their speed means it’s hard to prevent scoring but their fragility means you can score well into them.

Final Tournament Placings

Hobby – What did I get up to in July (Winter)?

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Introduction

This year so far I’ve been concentrating on my Grey Knights (40k) which I only started in January. Having reached about 3500 points and taken them to their first tournament on top of their successful crusade campaign I’ve had time to return to AoS. My first army in Warhammer was and is Stormcast Eternals, this month has seen a return to painting and preparing models for the first time in a while. I also took some time to start my 3rd 40k army and add to my Kill Team collection.

The forces of Sigmar preparing for battle

Tournament Action (40k)

Very early in the in the month I attended a local 2 day 40k tournament with 36 players. I took a Paladin centric Grey Knight list and went 3/5 losing my first and second games. I put most of that down to lack of practice – I’d only ever run my paladins in a crusade game which was TTS I think.

Grey Knight Tournament Army

Strong points were the interceptors and Draigo. Dreadknights continue to disappoint. I love the way that Grey Knights are active in all phases and Interceptors speed. With the tournament done I’ve pretty much completed my army, just one Rhino I’d like to add. And maybe a Land Raider in the future. I would still like to run a list with a Land Raider full of Purifiers for the laughs.

Rise of Sigmar

After the tournament the crusade I’ve been part of since the start of the year took a break. That gave me time to seek out a few games of AoS. At the same time a club not far from me (Borderline Gaming) set up a TTS tournament. It’s not the same as face to face of course but you do still get a few good games and always learn something.

So far I’ve had 3 games and lost all badly, 2 with Sigmarines and 1 with Ironjawz. To cap that of I managed 2 face to face games, losing one and winning the other (yesterday as I write this). I was running Stormcast Eternals in both games. Following the loss I decided to make some major changes, I wanted dragons and Paladins. Problem was that I hadn’t built/painted them.

My Annhilators with Grandhammers were assembled and I had started the gold on them that’s it. I wasn’t even sure where my box of dragons was (I bought them on release and parked them, I want at least another 2 but they have been out of stock for so long.

Painting

So I’d given myself a week to assemble 2 dragons and paint them and 6 Annihilators. Then I realised that where I thought I had 6 Retributors I only had the 3 I’d gotten from Ebay. Almost 2 years ago I bought the Thunderstrike Brotherhood start collecting and promptly built the Lord Relictor (the only way to get the kit) and for some reason lost in the mists of time, 2 Liberators. I tracked it down and built the 3 Retributors. Now I had 6 Annhilators, 3 Retributors and 2 Storm Drakes to paint or build and paint in a week.

Hi tech equipment (rattle cans are go)
Only Retributors left to paint (ignoring the dragons)

I didn’t quite get there as you can see below. All of them made it to the game but I may have broken my rule about painted models.

My almost painted army – the Retributors are in the middle and the naked, wingless Drakes at the back

All of this diverted me from finishing my Ironjawz. I am painting 3 more Gore Gruntas, a Shaman and 2 Warchanters with 5 Brutes to assemble. They’ve been sitting on my table staring at me for 3 weeks with their bad Zenithal prime. They were waiting for the new Citadel paints, then paladin painting and now the dragons. But it’s a new month so there is hope.

The poor poor Ironjawz, prepped and waiting (the Lord Castellant was painted that week)

Warhammer 40k

Finishing my Grey Knights early in the month also coincided with the release of Chaos Space Marines. I’ve been patiently building my collection from the start of the year starting with some 2nd hand models. I bought an ultrasonic cleaner to strip them and have stripped most of the army. A few models were added, like the Dark Apostle (from the Combat Patrol) and a Master of Possession (Start Collecting).

Word Bearers are my next army and I painted my first 3 HQs in July. Word Bearers is close enough to Red Corsairs that I can run them as that as well. I might be thinking about a very fast list as well.

Dark Apostle, Master of Possession and a Sorcerer looking for Space Marines

On top of that I’ve also begun assembling some more Salamanders for my son to paint, Tyranids for my daughter and been dabbling in Kill Team 2.0. More on Kill Team in the future but I have full rosters for Grey Knights, Legionaries, Novitiates (Battle Sisters) and Harlequins.

What’s next?

Having started on my Word Bearers/Red Corsairs I’m also looking for my next Age of Sigmar army, I have finished my Stormcast (mostly) and my Ironjawz. I know from 40k that I want mobility and activity in most phases. I have some Slaves to Darkness and Chaos bits and pieces lying around. Oh and a Nighthaunt army I dare not assemble ahead of a house move. I’m also happy to go in a completely different direction, even elves, do I hear the calling of the sea? I’d would really like to hear other ideas and about what armies work for you.

Vanguard: Nighthaunt – Beginners 1,000 Point Army

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Nighthaunt – the true children of Nagash

Have you felt the chill of the grave rising through a faint mist? You enjoy painting pale figures stalking out of the horizon and falling on your enemy like the tide? Or have you read the lore and know that Nagash is the true inheritor of the World that Was and you want to join the right team? Have you decided it is time to up your miniature storage game?

Even before the release of the new battle tome we were seeing a small resurgence including a top 10 at LVO for the Nighthaunt. A faithful band of followers, leavened with new recruits, has kept the faction alive in the competitive scene. With a new tome, and the move to smaller hero based armies, it’s perhaps one of the best times to start Nighthaunt.

When they were first introduced the Nighthaunt were competitive but they faded a little with the arrival of the Elves (Daughters of Khaine, Idoneth and finally Lumineth). As an army they reward considered play and take a little bit to get the best from. Nighthaunt suits a player that is willing to take their time and wants to make the most of their opponents’ mistakes.

AoS 3.0 and the new battle tome sees a major change in their play style but they retain their mobility which is one of the best reasons to play them. They also have access to and strong synergy with possibly, at least in my opinion, the most interesting model in the game – Nagash.

The Nighthaunt Vanguard set makes it easy to get into the army and gives you a reasonable starting position.

Let’s look at building a 1000 point list from the Vanguard:Nighthaunt set.

The List

Allegiance: Nighthaunt

– Procession: Emerald Host

– Mortal Realm: Ghur

– Grand Strategy: Hold the Line

Triumphs: Bloodthirsty

Knight of Shrouds (135)*

– General

– Command Trait: Ruler of the Spirit Hosts

– Artefact: Pendant of the Fell Wind

Reikenor the Grimhailer (190)*

– Lore of the Underworlds: Shademist

20 x Chainrasps (220)*

– Reinforced x 1

10 x Grimghast Reapers (165)*

10 x Grimghast Reapers (165)*

3 x Spirit Hosts (125)*

*Battle Regiment

Total: 1000 / 1000

Reinforced Units: 1 / 2

Allies: 0 / 200

Wounds: 61

Drops: 1

The Cost

SETGBP £USD $EUR €AUD $
Vanguard:Nighthaunt£80$130€105$190
Reiknor the Grimhailer£26$42€34$55
Grimghast Reapers£60$100€80$77
Battletome: Nighthaunt£32.50$55€42.50$84
Total£198.50$327€261.50AUD$406

With typical game store discounts (15% to 20%) this would reduce to between AUD$338 to AUD$353.

Key Units

I’ve used the full Vanguard box including the Knight of Shrouds. This creates some issues with the choice of small heroes, for a 1000 point list I would normally prefer to use a Knight of Shrouds on Ethereal Steed and a Guardian of Souls. Instead I’ve used Reiknor to provide some mobile threat and casting with the Knight of Shrouds.

The first key unit though isn’t a unit, the Procession, Emerald Host, will get a lot of work done for us through the Emerald Curse

The Emerald Curse

After armies have been set up but before the first battle round you can pick D3+1 units on the battlefield. At the end of each battle round you roll a dice for each unit you picked, on a 2+ it suffers D3 mortal wounds (D3+1 for monsters)

That’s at least 8 free wounds per game (on average) and potentially many more. The curse could easily clear a battleline unit per game.

Knight of Shrouds

Our General in life and now in death, chosen today because Reiknor can’t take a command trait and for Nighthaunt one trait is very important – Ruler of the Spirit Hosts. This brings half of a destroyed unit back once per game which can be helpful with the 4+ save (and 6+ ward) most of your 1 wound units have. Unfortunately while he’s effective in combat his warscroll abilities are not useful in our list. The Spectral Overseer ability allows a unit to Redeploy or Unleash Hell without using a command point. We have one shooting unit and it’s not in this list. He does have an ability to allow successive activation in the fight phase which can be useful. Otherwise he brings 5 attacks hitting and wounding on 3s with -1 rend and 2 damage. 

WeaponNo. of AttacksAvg HitsAvg WoundsAvg Damage 
Sword of Stolen Hours53.3333.05*6.11
*Includes auto-wound on 6 effects

Reiknor the Grimhailer

With lots of choices for heroes I’ve used Reiknor, who is a bit expensive at 190 points, because he gives some mobility and is a wizard with combat capability. To get value from him you will need to use him in combat but with only 7 wounds and a 4+ save he can be pretty squishy even with a 6+ ward. He needs to be accompanied by the Spirit Host for their “bodyguard” ability which restricts him to an 8” move. So what does he bring? His combat skills first:

WeaponNo. of AttacksAvg HitsAvg WoundsAvg Damage 
Fellreaper53.3333.05*6.11
*Includes auto-wound on 6 effects

As a wizard he may cast one spell and deny one spell. I’ve given him Shademist which has a casting value (CV) of 6 and allows him to grant a friendly unit within 12” -1 to incoming wound rolls. He can place this on himself. He also brings special ability to improve his casting (Corpse Candle) and a warscroll spell (Wraithstorm).

Corpse Candle

In your hero phase, before this unit attempts to cast a spell, you can say that you will snuff out a corpse candle. If you do so, pick either this unit or 1 enemy unit within 12” of this unit. The unit you picked suffers 1 MW. If the MW was suffered by an enemy unit, add 1 to the casting rol. If the MW was suffered by this unit, add 3 to the casting spell.

Wraithstorm

A spell with a casting value of 7 and a range of 12”. If successfully cast, pick 11 enemy unit within range and visible to the caster. That unit suffers D3 MW, if any models are slain that unit immediately suffers an additional D3 MW.

Corpse candle is extremely useful, easily reducing Shademist to a CV of 5 (>60% success rate) as well as inflicting a MW. The other profile is more situational but if you used Corpse Candle and then Wraithstorm, Wraithstorm would go off on a 4 (>75% success). Wraithstorm is situational though but a good way of chipping a hero or potentially clearing a small screen. To get both damage rolls the best targets are single wound models but a single D3 is still stronger than Arcane Bolt.

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Units

Chainrasps

Our big block of ghosts with attitude, there is nothing subtle or amazing here. They all have 1 wound, a 5+ Save (and 6+ Ward), hit on 4s, wound on 4s and do one damage. But they can also be brought back to life by our heroes. On the charge they add one to wound rolls. What does this all mean (if they can all hit the same target). And they autowound on 6s.

WeaponNo. of AttacksAvg HitsAvg WoundsAvg Damage 
Malignant Weapon* 4122.772222
*With all-out attack and a charge, +1 to hit and +1 to wound.

You might not get the whole block of 20 into the same target but they are capable of overwhelming a lot of threats. The autowound on 6s means more than 6 wounds on average which increases the number of wounds significantly. The Nighthaunt Ethereal ability (that grants the 6+ ward) lets them fall back and charge every turn. It’s easy to make them wound on a 3+.

The downside is that they have no save against -2 Rend or better, realistically a charging Fulminator could remove the unit in one round.

Grimghast Reapers

Our hammer units in this list with their Rend – 1 weapons and their 3 attacks so long as there are more than 5 models in each unit. Run here as smaller 10 model units to give operational flexibility, it is always worthwhile to have the Death Knell in the unit.

WeaponNo. of AttacksAvg HitsAvg WoundsAvg Damage (pre-saves)
Slasher Scythe and Death Knell3012.513.3314

The Death Knell would be a lot better with flat damage rather than D3 but it still contributes reasonable damage. Against a 2+ save (-1 Rend makes this 3+) the unit will still do 4.66 damage and are threatening against a lot of armies. Unfortunately they can be removed if they are left exposed without Shademist or All out Defence.

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Spirit Hosts

They have an incredible 6 attacks each, in this list they are here mostly to hold backline objectives or, when required to act as bodyguards (their new ability lets them take a wound for a hero within 3” on a 3+ in place of the heroes ward save). The downside is no rend and only one damage per wound but they still autowound on 6s.

WeaponNo. of AttacksAvg HitsAvg WoundsAvg Damage (pre-saves)
Spectral Claws and Daggers187.53.75+36.75

Concept of Operations

This list is meant to be straightforward and adaptable. Everything is in a battle regiment to give control of priority, however there is an option to place 3 of the battle line infantry into Expert Conquerors and the remainder into a Battle Regiment. Expert Conquerors makes the infantry count as 3 models on objectives – the Chainrasp would count as 60 models. Our Preference is to go second to make your opponent come to you (keep out of line of sight if they have shooting) and hopefully get the double turn. You can also redeploy up to 3 units via Vanishing Phantasms into reserve before the start of combat and then set them up in ambush (9” from the enemy). 

Then buff the Chainrasps and use them to dominate the centre of the field (or anywhere else).. I mean grant them All out Attack, with a CP, from the Knight of Shrouds and make sure they charge or fallback and charge each turn. In activation, from the second round onwards start fighting with your Knight of Shrouds to take advantage of the double activation (your Knight fights and then one of other units immediately – normally the Chainrasps). If you have Grimghast Reapers in range they are a better recipient of AoA and the immediate activation.

Within this list the Spirit Hosts are mostly intended to provide a Bodyguard role to Reiknor but they are also available to take objectives in the rear. This list is vulnerable to shooting (a weakness of nighthaunt) especially Vanguard-Raptors. If they are present try to make sure that at least some of the Chainrasps are not visible and then remove the visible models first. This way you can still return models with the Spirit and Guardian.

In summary this is just a sample of what you could do, from the Vanguard: Nighthaunt box set. I would prefer to replace the HQs with a Knight of Shrouds on Ethereal Steed and a Guardian of Souls for their warscroll abilities and bringing our Triumph into play (975 of a 1000 points). The biggest advantage of the Guardian is his ability to return models which transforms this list into a very frustrating defensive list with bite.

Next Steps

The easiest way to bring this list to 2000 points is to add Nagash, God of the Unquiet Dead. This takes the list to 1955 but you do lose the one drop Battle Regiment. Ideally you’d remove the Spirit Torment (it’s roll is replaced by Nagash) and either have 2 units of 20 Chaingasts and add some Craventhrone Guard or Hexwraiths. You could reinforce the Spirit Hosts into a unit of 6 then.

Alternatively play into the small heroes and bring in Lady Olynder and the Krulghast Cruciator along with the Black Coach for some more punch. I would still look to move to 2 units of Chainrasp and a unit of 6 Spirit Hosts to meet battleline requirements. Myrmourn Banshees and Bladeghast Revenants have done well in the new book and can be useful additions.

Bonus List – Arena of Shades

I started writing using the Arena of Shades box set but I wasn’t happy with the list but I’ve since found synergies that make could make it work really well so as a bonus for anyone still reading I’ve included the list: 

Allegiance: Nighthaunt

– Procession: Scarlet Doom

– Mortal Realm: Ghur

– Grand Strategy: Hold the Line

Triumphs: Bloodthirsty

Scriptor Mortis (155)*

Spirit Torment (115)*

Guardian of Souls (150)*

General

Command Trait: Ruler of the Spirit Hosts

Artefact: Cloak of the Waxing Moon

Lore of the Underworlds: Shademist

10 x Bladegheist Revenants (175)*

10 x Bladegheist Revenants (175)*

5 x Craventhrone Guard (115)*

4 x Myrmourn Banshees (105)*

*Battle Regiment

Total: 990 / 1000

Reinforced Units: 0 / 2

Allies: 0 / 200

Wounds: 45

Drops: 1

The Cost

SETGW PRICE
Arena of Shades$320
Guardian of Souls*$35+10
Bladegheist Revenants$77
Battletome: Nighthaunt$84
Total$526

As always, look for discounts.

This list is a lot more fragile but also a lot more aggressive. The Scriptor Mortis is a very interesting model with the ability to make life very difficult for smaller support heroes or even monsters by stripping wounds in every round. Scarlet Doom applies mortal wounds on the charge, and you can fall back and charge every round. You can have one unit of Bladegheist hitting and wounding on 2+ with 3 attacks each. The Craventhorne Guard’s shooting might seem a bit underwhelming until you remember that they may be put in reserve and return in an ambush position within 9” of an enemy and they may shoot through cover. That is you can put them in an obscured position and fire away.

As always I’d love to see how you plan to use Nighthaunt, will you be grabbing some of the new models (Awlach or the Scriptor) or building lists from what you already have. 

Vanguard: Nighthaunt – Is it Worth it?

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Nighthaunt: Vanguard – First Impressions Review

On the weekend Games Workshop finally announced new Vanguard sets, 3 in total, Skaven, Daughters of Khaine and Nighthaunt. Ahead of the weekend pre-orders, we at Woehammer thought reviewing it would be a good idea and spent some time deciding if it offered a good way to begin a Nighthaunt army.

What’s in the box?

SlotUnit
LeaderKnight of Shrouds
Battleline20 x Chainrasps
Battleline10 x Grimghast Reapers
Battleline3 x Spirit Hosts
Vanguard: Nighthaunt

34 Miniatures with one small Hero (HQ), and 33 melee troops all of which are battleline coming to a total of 645 points.

Purchased individually these models would be AUD$320 without discount, and all indications are that it will be priced at AUD$190, which makes it great value.

SetGBP £USD $EUR €AUD $
Knight of Shrouds£21$35€27$55
Chainrasps£52$84€68$140
Grimghast Reapers£30$50€40$77
Spirit Hosts£18$32€23$48
Total£121$201€158$320
Vanguard: Nighthaunt£80$130€105$190

This set has the battlelines to meet requirements for 750, 1000 or 2000 point games (not recommended) and best of all you could buy multiple copies. Except for the Knight of Shrouds these are staple units you would see in many competitive lists.

With the Chainrasps to act as anvil and the Grimghast to provide the hammer the 2 work well together and also compliment the Knight of Shrouds ability to allow sequential activation. Combined with Nighthaunt’s allegiance ability to fall back and charge every turn it’s very easy to supercharge the Grimghast with a 3rd attack creating a serious threat.

The Spirit Host offer good value through their number of attacks, 6s autowound for Nighthaunt giving 3 autowounds per attack on average. They also serve as a bodyguard granting a hero within 3” a 3+ ward with the Spirit Hosts taking the damage. This is essential if you are going to use the Knight of Shrouds ability

The choice of hero for the box is the biggest issue. The Knight of Shrouds abilities don’t really work well with the other units, his warscroll includes free Redeploy and Unleash Hell. For an army with almost no ranged damage. Nighthaunt live and die with their wizards and the Guardian of Souls would have been a better choice. His mounted brother, the Knight of Shrouds on Ethereal Steed, is superior; granting an All out Attack for free. Compared to the Grey Seer included in the Vanguard:Skaven set it seems like a weaker choice.

Other criticism are minor, the units are more old school Nighthaunt and really only work well in 2 processions (Sub factions) – Emerald Host and Grieving Legion. Bladegheist Revenants would have had more options than the Grimghast. None of the new scuplts (Craventhrone Guard, Scriptor Mortis or Awlach the Drowner) are included and as a direct match up, it is weaker than the other Vanguard boxes released on the same schedule. That said this box is more of an option for multiple copies than the other 2 (although 2 Warpfire Cannons might not be terrible).

Overall this is a solid basis for a Nighthaunt Army. All it needs is your choice of heroes and it’s time to assert Nagash’s claim to the realm.