Kruleboyz are one of the few armies which enjoy dishing out mortal wounds in buckets. It’s also the one Orruk army which enjoys a tonne of shooting attacks. They are a glass cannon however, and suffer from the odd breeze. They lack any serious screening but enjoy a surfeit of monsters that both dish out the damage and buff your troops attacks.
What’s in the Vanguard Box?
In the box you get:
Killaboss on Great-Gnashtoof
Murknob with Belcha-Banna
10 Gutrippaz
3 Man-Skewer Boltboys
1 Beast-Skewer Killbow
All for £85 at Games Workshop. Unless you wanted to buy it through our affiliate Element Games, in which case it would cost you £72.25.
The total points of these units under the current battlescroll comes to just 540 points, so we’ll need to buy a fair few more units to get up to the 1,000 point mark.
Next go and pick up the Age of Sigmar Harbringer Set, it’s great value and you’ll get the difficult to source Swampcalla Shaman as well as 10 more Gutrippaz and 10 Hobgrots to act as a screen. This brings us up to 870 points. For the final spend, pick up another set of 3 Man-Skewer bolt boys.
Your total spend through Games Workshop will be £215 (if you include the Orruk Battletome which you’ll need for the rules). But as mentioned, if you use our affiliate link with Element Games, you’ll get all of this for just £176.25 (including the Battletome).
Don’t forget though, you can probably get at least £20 back for selling the Stormcast half of the Harbringer box. So consider this 1k army as £150ish with the Tome.
OTHER 3x Man-Skewer Boltboyz (120)* 3x Man-Skewer Boltboyz (120)*
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 990/1,000 Wounds: 89 Drops: 1
First off, we’ve chosen Grinnin’ Blades to nullify your squishy army from getting popped outside of 12″.
We’re then wrapping them all up into a single drop Battle Regiment. In theory this should give you control of the first turn. If you’re facing another ranged army like Kharadron Overlords or Lumineth Realm-Lords this can mean you actually opt to give them the first turn, force them to move closer but stay outside of their ranged attacks, then on your first turn have your Man-Skewers and Killbow take down some fools. If you’re lucky you may even get th priority into the second turn…
The Units
Killaboss on Great Gnashtoof
Killaboss on Great Gnashtoof Painted By Woehammer Peter
This fella is great, and it’s a model I personally love. With a 10″ move, he’s not particularly fast, so we’ve given him the mount trait Fast ‘Un to get that one extra hero phase move. Meaning, in theory you could potentially pull a move and charge off against an enemy 27″ away.
Rather than the traditional Supa Sneaky you often see on a Kruleboyz warboss, we’ve gone for Slippery Skumbag. This is to maxmise the Savage Hound ability which gives the unit +1 to its hit rolls if it made a charge in the same turn. This means if you’re locked in combat, you’ll be able to retreat out, and then charge once more in the same turn.
Swampcall Shaman and Pot Grot
Painted by Woehammer Peter
This guy is going to be key to maximising the amount of damage your units can kick out during the battle. Using his Poison ability means that the unit you buff will cause mortal wounds from their venom-encrusted weapons on a 5+ instead of the usual 6+. During the early stages of a game, you’ll want him giving poison to your ranged Man-Skewer Boltboyz. Follow this up late game with the Gutrippaz when they make combat and watch the colour drain from your opponent’s face.
We’ve also given him the spell Nasty Hex, so if you do come up against any armies with ward saves, he’ll have a chance of turning them off before your Poison enhanced units pick them apart.
As a last little gift, this guy will sticking close to either your Man-Skewer Boltboyz or your Gutrippaz, so we’ve given him the artefact Mork’s Eye Pebble. Meaning once per game in a single phase, the Swampcalla Shaman and all units within 12″ will have a 5+ ward save. Not bad for a bit of extra survivability.
Murknob with Belcha-banna
Credit: Games Workshop
Under the current General’s Handbook (Season 23/24), this model has improved in value. With the amount of Wizards now able to cast various spells without too much difficulty, it helps to have a source of ward saves against them. Make sure you keep him near your key damage dealers like the Gutrippaz and Man-Skewers so they benefit from that 5+ ward save against spells.
On top of that he can dish out some mortal wounds alongside the Gutrippaz with the Breath of the Mire-drakes ability. Just don’t rely on it too much.
Gutrippaz
Painted by Woehammer Peter
I hope your woman loves you like Woehammer Pete loves Gutrippaz
It’s true, I love these guys. I’ve found so many times that people underestimate the amount of damage that they can kick out (that’s why I have a list with 60 of them…).
With Poison from the SwampcallaShaman a unit of 10 of these boys they dish out the following damage on average:
v Save
Gutrippaz (Wicked Stikka + Poison)
2+
7.29
3+
7.58
4+
7.88
5+
8.17
6+
8.46
–
8.75
At only 150 points a unit, they’re great. Their downside is their lack of bravery, but this can be compensated for by the Killaboss on Great Gnashtoof‘s ability All Part of Da Plan.
Hobgrots
Painted by Woehammer Peter
These are here as a simple screen, but to be honest they’re not even too great at that. They won’t stick around and they won’t do too much damage. They’re not bad for protecting your Man-Skewer Boltboyz and Beast-Skewer Killbow, or for claiming home deployment area objectives. But otherwise don’t expect a great deal from them.
Beast-Skewer Killbow
Painted by Woehammer Peter
It’s a lot cheaper than it used to be, but don’t expect great things from it. Really, it’s only use is against multi wound monsters and even then you have to pray that it hits. IF it hits, and IF you roll a 6 on that to hit roll, you’ll be laughing though as every wound caused will be mortal…
Man-Skewer Boltboyz
Painted by Woehammer Peter
These are your early game damage dealers while the enemy struggles to get to grips with you. Get the Poison on them from the Swampcalla Shaman and fire at long range at first. If you have your target within 12″ though, make sure you shuffle them to ensure you’re using the hasty shot. Doubling the amount of shots means you’re fishing for those all important 6’s for the mortal wounds (5’s if you’ve given them Poison from the Swampcall Shaman).
As an idea as to what just 3 can do in terms of damage:
v Save
Aimed Shot (+Poison)
Hasty Shot (+Poison)
2+
3.56
5.19
3+
4.00
5.44
4+
4.44
5.70
5+
4.89
5.96
6+
5.33
6.22
–
5.33
6.22
What Next?
When you’ve had a few games and you’re looking to expand your list up to 2k, I would seriously consider purchasing Gobsprakk. In the current meta with his Mork Sez No abilty and Primal Dice being able to enhance this he’s an absolute menace to enemy casters.
You may also want to look at getting a Snatchaboss on Sludgeraker, they’re beasts in combat and their Sludgeraker Venom means that the venom-encrustd weapons of any units nearby will be causing one additional damage each. That means your Gutrippaz could be causing 2 damage and your Man-Skewer Boltboyz 3 damage.
Most lists also run 2 Swampcalla Shamans to maximise the Poison output. If you also like running lots of Gutrippaz, I’d consider buying a Killaboss with Stab Grot or two for the bravery benefits.
This is the top three AoS lists for the Sydney GT that took place in Australia on the 9th and 10th of September. It involved 103 players vying to be crowned champion in a 5-game tournament. One of the premier events in Australia run by AoS Coach, there is a lot more at the event than just the games. Take a look at the players pack which is a great example of how to create a fantastic event.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Seraphon – Constellation: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADERS Lord Kroak Lord-Emperor Palpatine (410)*** Skink Starseer Cad Bane (150)*** – Lore of Primal Frost: Merciless Blizzard – Spell: Speed of Huanchi Skink Starseer Greedo (150)* – Lore of Primal Frost: Merciless Blizzard – Spell: Cosmic Crush Slann Starmaster Grogu (275)* – General – Command Trait: Lord of Celestial Resonance – Artefact: Spacefolder’s Stave – Spell: Drain Magic – Lore of Primal Frost: Hoarfrost Saurus Astrolith Bearer Empire Standard Bearer (140)*** Gotrek Gurnisson Anakin SkyWalker (480)** – Allies
BATTLELINE 10 x Skinks Ewoks (90)** – Moonstone Clubs & Star bucklers 10 x Skinks Ewoks (90)** – Boltspitters & Moonstone Clubs 5 x Saurus Guard (140)***
CORE BATTALIONS *Andtorian Acolytes **Wizard-Finders of Andtor ***Warlord
ENHANCEMENTS Spell
Total: 1985 / 2000
“Hi List Enthusiast,
Post event it was identified that Gotrek was not eligible to be placed in the GHB23 Wizard Finders battalion due to being unique. This unique ruling has unfortunately has been missed by us TOs, the public when all lists were unlocked, and the five 5 opponents over the weekend. It was not raised as a complaint until post-event.
I’ve reviewed the list in full and it does have both the right units to interchange that makes this list legal, and it’s impacts were minimum at best when you review his opponent match ups and kill list. Game 4 was IDK and Game 5 against OBR which did not impact his most critical games. Gotrek’s kill list over the event was Avalanor, 10 Stoneguard, 20 Deathrattle Skeletons, Incarnate of Ghur, Arkhelian Allopex, and 6 Immortis Guard.
Reviewing 120 lists is no easy feat, and based on all the information above, we will keep the victories as it stands. It’s a shame we didn’t catch it earlier and we will review how we can improve our processes including an extension from the current list submission window to allow additional time for TO & peer review.
– Anthony | SGT TO”
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Mortal Realm: Ghur – Grand Strategy: The Danse Macabre – Triumphs: Bloodthirsty
LEADERS Queen blizzard wizard. (140)* Vampire Lord – General – Command Trait: Shaman of the Chilled Lands – Artefact: Morbheg’s Claw – Lore of the Vampires: Spirit Gale – Bonded to the Krondspine Incarnate of Ghur Vlado lezechiar (140)* Vampire Lord – Lore of the Vampires: Spirit Gale My boy (380)** Mannfred von Carstein, Mortarch of Night – Lore of the Deathmages: Waste Away
UNITS Carrion corps (300)** 30 x Deathrattle Skeletons Meat (120)** 20 x Deadwalker Zombies Nat, Cat and Pat (80)** 3 x Fell Bats Krell’s Black Guard (300)** 20 x Grave Guard – Great Wight Blades
BEHEMOTHS Bones (480)** Krondspine Incarnate of Ghur – Allies – Bonded to the General, Vampire Lord, (Queen Blizzard Wizard)
This is the top three AoS lists for the Nova Open Age of Sigmar GT that took place in the UK on the 1st and 3rd of September. It involved 165 players vying to be crowned champion in a 8-game tournament. After the 5th round players were split into 8 pods for the final 3 rounds. Players could choose to play either 5 or 8 rounds.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
Leaders Nagash, Supreme Lord of the Undead (900)* Vampire Lord (140)* – Artefact: Morbheg’s Claw – Lore of Primal Frost: Merciless Blizzard Vampire Lord (140)* – General – Command Trait: Unbending Will – Lore of Primal Frost: Hoarfrost
Battleline 40 x Deadwalker Zombies (240)* – Reinforced x 1 20 x Deadwalker Zombies (120)* 6 x Fell Bats (160)* – Reinforced x 1 3 x Fell Bats (80)*
Leaders Katakros, Mortarch of the Necropolis (460)* Mortisan Boneshaper (140)* – General – Command Trait: Diversionary Tactics – Artefact: Artisan’s Key – Lore of Ossian Sorcery: Reinforce Constructs Mortisan Ossifector (120)* – Lore of Ossian Sorcery: Soul Release
Battleline 6 x Immortis Guard (440)* – Reinforced x 1 3 x Necropolis Stalkers (220)* – 1x Dread Falchions 5 x Kavalos Deathriders (180)* – Nadirite Blade and Shield
Units 2 x Morghast Archai (220)* – Spirit Halberds 2 x Morghast Harbingers (220)* – Spirit Halberds
Core Battalions *Battle Regiment
Total: 2000 / 2000
Walter Brock: Today we are looking at a tough cookie of a list. Running Petrifex Elite instead of the common Null Myriad we are used to seeing this season lately. This sub faction will allow the already tough units to be even harder to take out.
Spell casting savant works well with the Immortis guard. Making it very difficult to Deny the OBR grand strat.
Katakros alongside with Petrifex turns the toughness up to 11. Giving everything +1 to save and reducing enemy wound rolls by 1 in melee makes it very hard for things to go down.
The Boneshaper helps reinforce the hard to kill aspect of this list. Artisans key bringing back stalkers and Immortis guard is very efficient. That already nearly impossible to kill model just came back. Diversionary tactics reducing enemy charges by 3 within 12 can cause some charges to fail, deny battle tactics and make things difficult for the opponent all together. Reinforce constructs helps provide some protection from mortal wounds. One of the few sources of damage that can take out these tough units reliably.
The Ossifector is mostly here to buff the Morghasts. The primary buff going on them will be the +1 rend. A strong support piece to keep things going.
6 Immortis Guard are seen a lot. That’s because they are very good at what they do, not dying and bodyguarding your characters that are reviving the Immortis guard. With a once per game fight twice Immortis Guard have very respectable damage.
Deathriders are the Heros of Bonereaper lists. These can do pretty much anything. From screening to doing a simple battle tactic. This player opted for a single unit of Deathriders to open the battle tactic option mostly. The real meat and potatoes of the list is in the tough elite infantry and Morghasts.
A unit of 3 stalkers is interesting. A small, fast unit that can take out key targets or run around harassing the opponents’ sides. They aren’t as survivable as Immortis guard but gain speed and hit harder in return. A very strong unit for any situation.
lastly is the two Morghast units. Archai get a 5+ ward while wholly within 12 of a hero and Harbingers get the option to deep strike from off the board. Putting both units in adds for some powerful tactical flexibility. Both units when they roll and 8 or higher on the charge get fight first. Letting the list pile on more damage before the main threat of a unit has even attacked. The main strength of these guys is their ability to turn off commands within 3. This ability can throw a wrench in an opponent’s plan and help swing things in favor for the Bone Reapers play.
All this fits into a Battle regiment. A powerful list that is incredibly hard to kill the models, and lots of tactical flexibility. Well done to this player.
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Army Faction: Flesh-eater Courts – Subfaction: Hollowmourne – Grand Strategy: Overshadow – Triumph: Inspired
LEADERS Abhorrant Ghoul King on Royal Terrorgheist (450)* – General – Command Traits: Grave Robber – Artefacts of Power: Corpsefane Gauntlet – Mount Traits: Gruesome Bite – Spells: Flaming Weapon, Spectral Host Crypt Haunter Courtier (110)* Varghulf Courtier (160)* Abhorrant Archregent (240)** – Spells: Hoarfrost, Merciless Blizzard Abhorrant Archregent (240)** – Spells: Deranged Transformation, Hoarfrost
This is the top three AoS lists for Lords of the Mounds 7 that took place in Sweden on the 2nd and 3rd of September. It involved 40 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Bloodthirsty
Leaders Gobsprakk, The Mouth of Mork (240)*** Megaboss on Maw-Krusha (450)* – General – Boss Choppa and Rip-tooth fist – Command Trait: Hulking Brute – Mount Trait: Fast ‘Un Wurrgog Prophet (170)** – Lore of Primal Frost: Hoarfrost – Lore of Primal Frost: Merciless Blizzard – Artefact: Glowin’ Tattooz Orruk Warchanter (120)*** – Warbeat: Get ‘Em Beat Orruk Warchanter (120)*** – Warbeat: Fixin’ Beat Orruk Weirdnob Shaman (90)** – Lore of the Weird: Da Great Big Green Hand of Gork – Lore of Primal Frost: Merciless Blizzard
Aaron Newbom: An interesting monster mash style list revolving around a souped up mawkrusha and pigs with Gobbsprakk shutting down magic.
I’m gonna be honest I normally see a mawkrusha in big waaagh and assume the pilot doesn’t really know BW well. But this man clearly does with a 5-0 and a tough run of it too.
In many ways this is a list that takes bloodtoofs and subtracts some offense, mobility, and tempo in exchange for flexibility and consistency.
With the meta as it is, the burst damage of bloodtoofs doesn’t break a Soulblight armies back, and this list has to control and late game power to finish the job
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Triumph: Indomitable
LEADERS Gorslav the Gravekeeper (120)* – General – Command Traits: Spoor Trackers – Artefacts of Power: Ulfenkarni Phylactery Lauka Vai (300)** – Spells: Spirit Gale Torgillius the Chamberlain (150)** – Spells: Waste Away Vampire Lord (140)** – Spells: Hoarfrost
Danny Wadeson: Shambling forward, often standing stubbornly in the way, groaning all the while and liable to keep coming back – no, it’s not me trying to bird-watch while hungover, it’s shit tonnes of Zombies! Competitive Soulblight players just can’t help themselves can they – this is why we can’t have nice things! Or, we can have them, they’ll just cost more very soon…
Basically, if you’re not already aware, Zombie in Vyrkos are bloody annoying to shift. And Vyrkos allows for a once per game heroic action to summon 10 Direwolves too – so we’re talking about a WHOLE lot of bodies on circles here. While supported by double corpse carts, 6s to wound do mortals – that’s likely on top of a bunch more you get each time a zombie you kill rolls a 5+.
Gorslav seals the deal as the premier zombie-buffer, helping them shuffle that bit faster with Spoor Trackers and with the Phylactery to project an aura of 5+++, making them truly frustrating to chew through.
Lauka Vai makes an appearance as a cheeky source of -1 to rend, acting as a cost effective monster and possibly making a 6″ pile in too, to compound the misery of having to run head long into all those grabby hands.
Zombies gonna get nerfed soon, somehow – let’s hope the next Battlescroll doesn’t put them in the ground for good…
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Allegiance: Big Waaagh! – Mortal Realm: Ghur – Grand Strategy: Waaagh! – Triumphs: Bloodthirsty
Leaders Gobsprakk, The Mouth of Mork (240)** Wurrgog Prophet (170)* – Artefact: Glowin’ Tattooz – Lore of Primal Frost: Hoarfrost Orruk Warchanter (120)*** – Warbeat: Fixin’ Beat Orruk Weirdnob Shaman (90)* – General – Command Trait: Touched by the Waaagh! – Lore of the Weird: Da Great Big Green Hand of Gork Orruk Weirdnob Shaman (90)*** – Lore of the Weird: Foot of Gork Megaboss on Maw-Krusha (450)*** – Boss Choppa and Rip-tooth fist – Artefact: Destroyer – Mount Trait: Fast ‘Un
Allegiance: Khorne – Slaughterhost: The Skullfiend Tribe – Grand Strategy: Overshadow – Triumphs: Triumphs are Cheating
LEADERS Bloodthirster of Unfettered Fury (330)** – General – Command Trait: Firebrand – Artefact: A’rgath the King of Blades – Prayer: Bloodbind – Prayer: Bronzed Flesh Bloodsecrator (120)** – Nullstone Adornment: Pouch of Nulldust Slaughterpriest (110)** – Bloodbathed Axe – Prayer: Killer Instinct – Prayer: Blood Sacrifice Skarr Bloodwrath (110)*
UNITS 10 x Skullreapers (380)* – Daemonblades 10 x Bloodreavers (80) – Reaver Blades 10 x Bloodreavers (80) – Reaver Blades 5 x Flesh Hounds (100) 6 x Mighty Skullcrushers (420) – Bloodglaives 5 x Wrathmongers (140) 6 x Furies (80)
INVOCATIONS Bleeding Icon (50)
CORE BATTALIONS *Wizard-Finders of Andtor **Warlord
ADDITIONAL ENHANCEMENTS Prayer
TOTAL: 2000/2000
Roland Rivera: In 4th place, we have an interesting little Khorne list that is built around the solid brick that is a 6-man unit of Mighty Skullcrushers. 30 Wounds with a 2+ save is a very tough nut for an army that does not have plentiful access to mortal wounds to crack, especially if there’s a Bloodthirster of Unfettered Fury nearby to slap -1 to hit on its attackers. While those two pieces anchor down the middle, this list can play some classic hammer & anvil games with the 10-man unit of Skullcrushers, or buy time for the plethora of minimum-sized units in the list to sit on objectives and rack up VPs.
The Hero mix to support this strategy is a Slaughterpriest for more prayers, a Bloodsecrator for a 1/game offensive buff and stronger Rallies for your Bloodbound pieces, and Skarr Bloodwrath as a reusable blocker/source of Blood Tithe. There is also a unit of Wrathmongers to grant extra attacks to any Khorne unit near them. Interestingly, Albin has chosen to g with the Bleeding Icon to shut off Battleshock over the Hexgorger Skulls to further disrupt magic armies, which reinforces the notion that this list wants to play aggressively. This notion is confirmed by the choice of subfaction, which rewards high charge rolls with strike-first.
All in all, this seems like a fun list that forces the issue and make the opponent play reactively to deal with your objective pressure while potentially setting them up for hard counterpunches from its reinforced blobs. Fun and effective – what’s not to like?
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Final Tournament Placings
01 Danny Elvestad – 2d6 – 2d6 Big WAAAGH! 4 / 4 / 4 / 4 / 4
This is the top three AoS lists for the Gateway Open 2023 that took place in the US on the 19th and 20th of August. It involved 46 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumph: Inspired
LEADERS Arkhan the Black (380)* – Spells: Drain Vitality Mortisan Boneshaper (140)** – General – Command Traits: Diversionary Tactics – Artefacts of Power: Artisan’s Key – Spells: Empower Nadirite Weapons Mortisan Boneshaper (140)** – Spells: Merciless Blizzard
We’re lucky enough at Woehammer to know Mrigank and the Stormkeep guys fairly well. So it seemed natural to ask Mrigank for a breakdown of his list.
Mrigank Jha: To no one’s surprise, Null Myriad is one of the hottest picks in the Summer of Death. The ability to disregard ye olde magical dominance of Tzeentch and Seraphon’s Mortal wounds spam pummeling traditional melee armies into the ground is held in check by this subfaction and so that was the pick. That being said, Katakros + Arkhan is all the rage now. Save stacking, recursion, negative bonuses, The list with 6 Immortis Guard and Katakros matched with Arkhan’s magical abilities is very good, very oppressive…….and incredibly boring. So I went in a slightly different direction.
I wanted to take advantage of extra primal dice for casting and unbinds so I went with dual Boneshapers to add a bit of recursion as well. One unit of Immortis guard to protect Arkhan from 15 Thunderers or 44 Blissbarb Archers if need be. And instead of the 6 Immortis Guard route, I went with the more damaging Hammer unit 6 Stalkers, who also have better mobility overall. I used the extra points from not taking Katakros towards a Morghast Archai for the OBR mirror and two spells Aethervoid Pendulum for more MWs and Hero assassinations and Soulstealer carrion to help me take objectives against the cheap SBG hordes of skeletons and zombies.
I faced Gloomspite Gitz, the OBR Mirror (the ones with Katakros + Arkhan + 6 Immortis Guard) Twice (once in round 2 and then in round 5). Blades of Khorne, and Soulblight Gravelords. Andtorian Acolytes was indispensable in making sure I always had a bank of primal dice to either cast my own spells or hold off to cancel out theirs. Instead of the usual Aura of Sterility (-1 to hit and wound in shooting) I went with Diversionary tactics (-3 to charge in a 12 inch aura) as the command trait on my Boneshaper to help with the OBR mirror and also against Legion of Night and Khorne. Mannfred and SBG units found it very difficult to counter charge with that aura affecting them and a key redeploy from my Boneshaper often messed up my opponents 6 or 7 inch charges. The extra units like Morghast Archai, with their ability to turn off commands within 3 and the damage of 6 Stalkers was enough to chew thru Trolls, Bloodthirsters and even 6 Immortis Guard. I felt like the extra units gave me more play on the board than the traditional Arkhan + Katakros list. Moreover having Merciless Blizzard and Pendulum to hit Katakros who isnt affected by a 2+ spell ignore, did make opponents nervous
As for the recursion, I don’t believe any opponent could have dealt with 30 wounds of Immortis Guard or Stalkers outside of a well placed double turn. I think recursion in OBR should probably be limited to 10 wounds for the health of the game, as I did find myself playing for a nervous double turn often in the mirror match to be able to fully wipe a 30 wound block of Immortis Guard/ Necropolis Stalkers before they all came back.
Overall I think this list has potential and a great toolset in the current meta. I’ll tweak it further after the battlescroll and its changes.
Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumph: Inspired
LEADERS Arkhan the Black (380) Katakros (460)* Mortisan Boneshaper (140)* – General – Command Traits: Aura of Sterility – Artefacts of Power: Artisan’s Key – Spells: Merciless Blizzard
Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Selfish Desire – Triumph: Bloodthirsty
LEADERS Contorted Epitome (210)* – General – Command Traits: Strength of Godhood – Artefacts of Power: The Crown of Dark Secrets – Spells: Flaming Weapon, Hoarfrost Lord of Pain (140)* Glutos Orscollion (480)* – Spells: Born of Damnation, Phantasmagoria
OTHER Slickblade Seekers (210) Slickblade Seekers (210) Blissbarb Seekers (210)*
ENDLESS SPELLS & INVOCATIONS 1 x Dreadful Visage (60)
CORE BATTALIONS *Warlord
TOTAL POINTS: 2000/2000
Laron Roberts: Thanks for highlighting my list! I’ve been playing Slaanesh since second edition and I’m having tons of fun taking them to tournaments recently. Stick with me while I try to dissect my list here first. Hedonites of Slaanesh in its current form pretty plays its own game without to much regard for what your opponent is doing. Ive foundI only care what their doing to find reasons to use my Temptation Dice.
In my list I use Glutos to form a durable center that helps deter alpha strikes on my vulnerable units. While using the Pretenders Hosts ability to use the same ability more then once to put out alot of damage with anyone who does try for the Alpha. With this season I’m able to reliably use buffs to turn my Contorted Epitome into a Depravity farming creature of destruction with Hoarfrost and Flaming Weapon. Slick blades are in the list to push to get to 12 Debravity as soon as possible to really seal the deal on making my opponents army inefficient.
All right… Let’s dive in. This list does so many things well for me, but it has pretty key changes compared to other list that you’ll see for slaanesh. First only three min squads of blissbarbs… oh no! How could he possibly win with only 33 blissbarbs? Well, I think blissbarbs are obviously amazing, but at their current cost (appropriate cost, no more nerfing them!) and their vulnerability to lots of lists out there, they are pretty susceptible to getting blown off the table turn one if that’s all you have in your list. 33 is great – if you tried to alpha for me first turn, you’re getting unleashed hell times three; they’ll shoot down any screens pretty effectively; and really, with only 33, people still seem to freak out over them but they aren’t oppressive like other mass shooting lists.
You’ll notice that I also took two minimum size squads of slickblade seekers. Side note—I’m so glad they don’t suck anymore, they are one of my favorite models ever. This does mean that I cannot take a battle regimen for my list… And that’s totally OK. At gateway open, people seemed super concerned I would alpha them down turn one, so they opted to take first turn even though I was lots of drops. I’m not sure what the right answer for them is, but I did not feel like I was at any serious disadvantage going second. Second, I think 2×5 slickblades is the way to go. They are five up save and die at the slightest breeze. I feel pretty confident with two units of five that I can get my 12 depravity turn one pretty much every game. But then, unlike lists with a single reinforced unit, I have another squad for tactics, eliminating threats, getting me to 24 points, whatever I need. Having a second unit makes me a constant threat on turns two, three, four, or five.
Contorted is great. Some people think she (they? There’s two of them…) should be like 350 points, which is ridiculous. She’s perfectly fine at her points, I think people are actually just sad about crown of dark secrets and Warlord Supreme. Despite the haters, she’s actually super fragile and one misplay loses her, and without her I lose a ton of my power. Not much to say about the Lord of pain. While in some ways you don’t need him, being able to give out all out attack x3, his synergy with my blissbarbs and seekers regardless of my command points or other factors is just consistently awesome. I wasn’t taking him in lists for a while, but I really see his value now.
Lastly, the big man, Glutos! I see him in a lot of list, but I. He’s a damage threat, he heals like soulblight hunger heroes, and oh, -1 to hit is still really good. I find that most opponents don’t know what to do with Glutos, contorted, slickblades, and blissbarbs—there’s a lot of target priority confusion. This is especially true for Glutos where people aren’t sure if they should commit to him or avoid him. But they all feel really sad when they run in against him and his minus 1 to hit aura. I miss some of the things he had before the new tome, but he’s still just an incredible piece, and so hard for people to counter. And personally, I think my model has the sickest paint job out there.
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Army Faction: Orruk Warclans – Army Type: Kruleboyz – Army Subfaction: Grinnin’ Blades – Grand Strategy: In and Out, Ladz – Triumphs: Indomitable
LEADER 1 x Gobsprakk (240) – Spells: Da Black Pit 1 x Swampcalla Shaman and Pot-grot (100)* – Spells: blizzard 1 x Swampcalla Shaman and Pot-grot (100)* – Spells: blizzard 1 x Killaboss with Stab-Grot (90)** – Boss‑hacka and Skareshield 1 x Snatchaboss on Sludgeraker Beast (290)*** – General – Command Traits: Egomaniak – Artefacts: Amulet of Destiny – Mount Traits: Fast ’Un
BATTLELINE 20 x Gutrippaz (150)** – Gutrippa Banner Bearer – Gutrippa Drummer – Gutrippa Hornblower – Gutrippa Boss – Wicked Stikka 20 x Gutrippaz (150)** – Gutrippa Banner Bearer – Gutrippa Drummer – Gutrippa Hornblower – Gutrippa Boss – Wicked Stikka 10 x Hobgrot Slittaz (80)***
OTHER 6 x Man-skewer Boltboyz (120)*** – Boltboy Boss 6 x Man-skewer Boltboyz (120)*** – Boltboy Boss
CORE BATTALIONS: *Andtorian Acolytes **Wizard-finders of Andtor ***Battle Regiment
TOTAL POINTS: (1980/2000)
Austin Timesch: There are 3 things in this list design that I have found to work best in the several two day events I have played kruleboyz.
Egomaniak on the sludgeraker is so important to making sure the buff to your armies damage and keeping the grand strat intact. Using 2 big blocks of gutrippaz is a huge wound sponge for your general to abuse. ( I have not lost my sludgeraker since the change to 2 big blocks of gutrippaz) Gobsprakk and abusing the primal dice for dispels. The ability to just say nope and do damage to small foot casters or a neferata or arkhan is amazing. Huge attrition and denial piece to armies.
Killaboss- I know everyone is used to playing order or the new death factions so they don’t really understand this mechanic of bravery. However playing this inferior grand alliance known as destruction we have to play in a phase of the game most people just skip. The killaboss allows you to act like one of those try hard grand alliances and just lose 1 model instead of your entire unit from chip damage.
To build on these 3 pillars of success The locus battalion really helps you maintain an opportunity to dispel with gobsrpakk and or cast blizzard from one of your shamans Also the wizard finder battalion really makes gutrippaz slap into the big bads of this meta like the VLOZD or neferata etc. Getting a potential 61 attacks on a unit at a time is really a tipping point.
The main Strat of the list is to find as many objectives in the center or near each other as possible and maintaining hold more and hold 2 every turn.
Second, as you maintain your castle and what I mean by castle is your killaboss is within 3 of both big blocks of gutrippaz, your sludgeraker is wholly within 12 of your bolt boyz and your 1 exposed block of gutrippaz you want people coming into, and lastly your shamans are within 3 of boltboyz and both units of gutrippaz to ensure the options of MAXIMUM DAMAGE!!!!!
As you move your castle up I like to set up the mighty waaaagh turn. What this entails is mostly charging in with the general, and both units of gutrippaz which are poisoned at the time. This allows my general and 2 units to fight after the general fights. Most times this cripples or absolutely deletes the current targets. This 1 turn a lot of times is when your opponent will go “kruleboyz are not that bad” or “I didn’t expect this much damage from Kruleboyz”
In all fairness when people ask me how I have had success with kruleboyz it comes down to playing them to specifically counter the current meta. And right now kruleboyz is spectacular into OBR and some SBGL lists. (we wont talk about how anyone can pilot these armies to 4-1/5-0)
Back to reasons why this list is fun and in a good spot. Your main sources of damage come from poisoned gutrippaz and or poisoned boltboyz. Rolling a slot machine every time adds to both the banter and enjoyment of the game with your opponent. With this being said as you go through your games the main reason of playing your game is to have fun and enjoy your time with your opponent. I have had the pleasure of playing the top of the game in the likes of gavin, and nate T ghosty pants. At that level even then the main reason is to play a good game and enjoy it. I hate the stigma on how competitive games cant be enjoyable. They can be and just make it a priority in your game on a personal level and it will happen.
Feel free to message me if you have any questions but, in all honesty, if I can find success with kruleboyz you can too! Roll 6’s and lets grow this community.
This is the top three AoS lists for the Goonhammer Open that took place in the USA on the 19th and 20th of August. It involved 15 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: The Scales Balanced – Triumph: Inspired
LEADERS Mortisan Soulmason (160) – Spells: Merciless Blizzard Arkhan the Black (380)* Liege-Kavalos (180)* – General – Command Traits: Diversionary Tactics Mortisan Boneshaper (140)* – Artefacts of Power: Artisan’s Key – Spells: Hoarfrost
ENDLESS SPELLS & INVOCATIONS 1 x Nightmare Predator (40)
TERRAIN 1 x Bone-tithe Nexus (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
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Army Faction: Slaves to Darkness – Subfaction: Knights of the Empty Throne – Grand Strategy: Follow the Path to Glory
LEADERS Chaos Sorcerer Lord (120)* – Mark of Chaos: Nurgle – Spells: Hoarfrost Chaos Sorcerer Lord (120)* – Mark of Chaos: Undivided – Artefacts of Power: Chaos Familiar – Spells: Chaotic Conduit
BATTLELINE Corvus Cabal (80)* Corvus Cabal (80)* Varanguard (580)* – General – Mark of Chaos: Khorne – 6 x Fellspear Varanguard (580)* – Mark of Chaos: Khorne – 6 x Fellspear Chaos Knights (440)* – Mark of Chaos: Nurgle – Doom Knight – Standard Bearer – Hornblower – Cursed Lance – Ensorcelled Banner: The Eroding Icon
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
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Army Faction: Orruk Warclans – Army Type: Ironjawz – Army Subfaction: Bloodtoofs – Grand Strategy: Waaagh! – Triumphs: Inspired
LEADER 1 x Orruk Warchanter (120) – Warbeats: Fixin’ Beat 1 x Orruk Weirdnob Shaman (90) – Spells: Hoarfrost 1 x Megaboss on Maw-krusha (450)* – General – Command Traits: Master of Magic – Boss Choppa and Rip-toof Fist – Artefacts: Arcane Tome – Mount Traits: Fast ’Un 1 x Orruk Warchanter (120)* – Warbeats: Get ’Em Beat 1 x Skragrott, the Loonking (230)*
BATTLELINE 6 x Orruk Gore-gruntas (170)* – Gore-grunta Boss – Jagged Gore-hacka 6 x Orruk Gore-gruntas (170)* – Gore-grunta Boss – Jagged Gore-hacka 10 x Orruk Brutes (140)* – Brute Boss – Jagged Gore-hacka – 2 x Gore-choppa
ENDLESS SPELL 1 x Suffocating Gravetide (30)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (2000/2000)
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Army Faction: Maggotkin of Nurgle – Subfaction: Filthbringers – Grand Strategy: Control the Nexus
This is the top three AoS lists for Death and Riches that took place in Australia on the 5th and 6th of August. It involved 48 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Seraphon – Constellation: Fangs of Sotek – Grand Strategy: Spellcasting Savant (General lives) – Triumphs: Inspired (+1 to wound)
LEADERS Lord Kroak (410)* Skink Starseer (150)** – Lore of Primal Frost: Merciless Blizzard (4d6 mortals) – Spell: Speed of Huanchi (skink unit hero phase move) Saurus Astrolith Bearer (140)* Slann Starmaster (275)** – General – Command Trait: Lord of CelestialResonance (2 ccp for cast/dispel/unbind) – Spell: Drain Magic (-1 unbind boardwide, herophase dispels) – Lore of Primal Frost: Rupture(Turn E.S. or incarnate wild) Terradon Chief (100)** – Artefact: Arcane Tome (Universal Artefact)
BATTLELINE 10 x Skinks (90)* – Boltspitters & Moonstone Clubs 5 x Saurus Guard (140)* 5 x Raptadon Chargers (150)*
INCARNATES Krondspine Incarnate of Ghur (480)* – Allies
ENDLESS SPELLS AND INNVOCATIONS Malevolent Maelstrom (30) Suffocating Gravetide (30)*
Army Faction: Disciples of Tzeentch – Subfaction: Guild of Summoners – Grand Strategy: Master of Destiny – Triumph: Inspired
LEADERS Fluxmaster (180) – Artefacts of Power: The Eternal Shroud – Spells: Rupture Kairos Fateweaver (440)* Magister on Disc of Tzeentch (160)* – General – Command Traits: Arcane Sacrifice – Spells: Arcane Suggestion – Bonding: Krondspine Incarnate of Ghur Curseling (200)* – Spells: Merciless Blizzard
BATTLELINE Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc- 3 x Cursed Glaive and Arcanite Shield Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc- 3 x Cursed Glaive and Arcanite Shield Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc- 3 x Cursed Glaive and Arcanite Shield
BEHEMOTH Krondspine Incarnate of Ghur (480)*
ENDLESS SPELLS & INVOCATIONS 1 x Daemonic Simulacrum (70) 1 x Umbral Spellportal (80)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1970/2000
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Allegiance: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Inspired
Leaders Orruk Weirdnob Shaman (90)* – General – Command Trait: Shaman of the Chilled Lands – Lore of the Weird: Da Great Big Green Hand of Gork Orruk Megaboss (140)*** – Artefact: Destroyer Orruk Warchanter (120)** – Warbeat: Fixin’ Beat Orruk Warchanter (120)** – Warbeat: Get ‘Em Beat Wurrgog Prophet (170)* – Artefact:Glowin’ Tattooz – Loreof Primal Frost: Hoarfrost Gobsprakk, The Mouth of Mork (240)**
Battleline 5 x Orruk Ardboys (80)** – 1x Gorkamorka Glyph Bearers 5 x Orruk Ardboys (80)** – 1x Gorkamorka Glyph Bearers 5 x Orruk Ardboys (80) – 1x Gorkamorka Glyph Bearers 10 x Orruk Ardboys (160)*** – 1x Gorkamorka Glyph Bearers – Reinforced x 1 10 x Orruk Brutes (280)*** – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1
Units 6 x Orruk Gore-gruntas (340) – Jagged Gore-hackas – Reinforced x 1
Endless Spells & Invocations Geminids of Uhl-Gysh(50) Malevolent Maelstrom (30)
Core Battalions *Andtorian Acolytes **Warlord ***Wizard-Finders of Andtor
This is the top three AoS lists for 2D6 Oslohammer #5 that took place in Norway on the 15th and 16th of July. It involved 22 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Indomitable
LEADER 1 x Orruk Weirdnob Shaman (90)* – Spells: Da Great Big Green Hand of Gork 1 x Wurrgog Prophet (170)* – Artefacts: Glowin’ Tattooz – Spells: Hoarfrost 1 x Megaboss on Maw-krusha (450)** – General – Command Traits: Hulking Brute – Boss Choppa and Rip-toof Fist – Artefacts: Destroyer – Mount Traits: Fast ’Un 1 x Gobsprakk (240)*** 1 x Orruk Warchanter (120)*** 1 x Orruk Warchanter (120)***
BATTLELINE 5 x Orruk Brutes (140)** – Brute Boss – Boss Klaw & Brute Smasha – Jagged Gore-hacka 5 x Orruk Ardboys (80)** 5 x Orruk Ardboys (80)***
OTHER 3 x Orruk Gore-gruntas (170)** – Gore-grunta Boss – Jagged Gore-hacka 6 x Orruk Gore-gruntas (340)** – Gore-grunta Boss – Jagged Gore-hacka
This is the top three AoS lists for Grimnir’s Vengeance that took place in the USA on the 12th and 13th of August. It involved 13 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Subfaction: Crematorians – Grand Strategy: Control the Nexus
LEADERS Nagash (900) Arkhan the Black (380)* Mortisan Soulreaper (110)* – General – Command Traits: Diversionary Tactics – Artefacts of Power: Luminscythe – Spells: Merciless Blizzard
ENDLESS SPELLS & INVOCATIONS 1 x Nightmare Predator (40) 1 x Umbral Spellportal (80)
CORE BATTALIONS *Ossiarch Cohort
TOTAL POINTS: 1990/2000
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Army Faction: Sons of Behemat – Army Type: Taker Tribe – Grand Strategy: Make the Land Tremble! – Triumphs: Inspired
LEADER 1 x Gatebreaker (500)* – Artefacts: Arcane Tome 1 x Warstomper (450)** 1 x Kraken-Eater (480)** – General – Command Traits: Very Acquisitive – Artefacts: Amulet of Destiny, Glowy Shield of Protectiness 1 x Beast-skewer Killbow (Big Grikk’s Kruleshots) (290)***
BATTLELINE 1 x Mancrusher Gargant (140)* 1 x Mancrusher Gargant (140)*
OTHER 3 x Man-skewer Boltboyz 1 (Big Grikk’s Kruleshots) (290)*** 3 x Man-skewer Boltboyz 2 (Big Grikk’s Kruleshots) (290)***
CORE BATTALIONS: *Footsloggas **Bosses of the Stomp ***Regiment of Renown
TOTAL POINTS: (2000/2000)
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Allegiance: Skaven – Grand Strategy: None Chosen – Triumphs:
Battleline 20 x Clanrats (100)* – Rusty Blade – 2x Standard Bearers – 2x Standard Bell Ringers 20 x Clanrats (100) – Rusty Blade – 2x Standard Bearers – 2x Standard Bell Ringers 20 x Clanrats (100) – Rusty Blade – 2x Standard Bearers – 2x Standard Bell Ringers 10 x Plague Censer Bearers (180)*** – Reinforced x 1 10 x Plague Censer Bearers (180)*** – Reinforced x 1 20 x Plague Monks (180)*** – Foetid Blades – Reinforced x 1
Leaders Gordrakk the Fist of Gork (460) Megaboss on Maw-Krusha (450)* – General – Boss Gore-hacka and Choppa – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Fast ‘Un Orruk Warchanter (120)* – Warbeat: Get ‘Em Beat Orruk Warchanter (120)* – Warbeat: Fixin’ Beat
Battleline 6 x Orruk Gore-gruntas (340)* – Jagged Gore-hackas – Reinforced x 1 6 x Orruk Gore-gruntas (340)* – Jagged Gore-hackas – Reinforced x 1 3 x Orruk Gore-gruntas (170)* – Jagged Gore-hackas
Following on from Aaron’s article last week on Big Waaagh stacks, this week, his gaze shifts to the Man-skewers of the Kruleboyz.
Kruleboyz, and more specifically Man-Skewer Bolt-Boyz, have had a critical weakness since launch.
Man-Skewers feature two shooting profiles on their warscroll, Aimed shot and Hasty shot. Aimed shot has a range of 24″, but unfortunately cannot be used if the unit has moved. What’s a Bolt-Boy to do if the opponent simply hangs out 24.1″ away? Cry? No, a true Swampboss is never bothered by nonsense like “playing fair” and “good and honest fighting”. Instead we are going to abuse poorly worded terrain rules in a proper Mork-y way.
Hopping in
Defensible terrain, also known as Garrisons, allows you to enter instead of a move action if you’re wholly within 6″ of the terrain. What’s important about this is that it does not count as moving. That means you still get to shoot a full 24″. Additionally, your range can be drawn from any point of the terrain piece, so all 9 of those big yellers bolt Boyz can draw from a 1mm point on the corner of a building. If the building is 6″ long, counting the hop in, you have extended your range by 10-12″ farther than your opponent expected.
Hopping out
Even better, hopping out doesn’t count as a move action either. When you leave a garrison, you only have to be within 6″, not wholly, meaning your range is further extended by 7″. Opponents hoping to hang outside your range can find themselves under heavy fire they didn’t expect and too far away to punish it.
This technique is excellent for sniping away supporting characters. The aimed shot is not exactly high damage, but it’s accurate and consistent, making it the perfect tool to pop 5-6 wound wizards and buff pieces. It’s also a great way to have your Bolt Boyz manoeuvre to contest objectives without giving up entire turns of shooting.
Finally, there is another big advantage to holding up in a den of destro sneakyness. Unleash hell can be drawn from any point setting up disgustingly powerful anti charge fire, and your Boyz are -1 to hit and +1 save while in that garrison. On top of that, you can exit a garrison even if tagged in combat and still shoot as it was neither a retreat nor a move. This really makes aggression into your juicy bits a lot less rewarding and much more heavily punished than it otherwise would be.
So get out there and pretend it’s 2006, flip some houses and rain green death on your enemies.