This is the top three AoS lists for Lords of the Mounds 7 that took place in Sweden on the 2nd and 3rd of September. It involved 40 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Bloodthirsty
Leaders Gobsprakk, The Mouth of Mork (240)*** Megaboss on Maw-Krusha (450)* – General – Boss Choppa and Rip-tooth fist – Command Trait: Hulking Brute – Mount Trait: Fast ‘Un Wurrgog Prophet (170)** – Lore of Primal Frost: Hoarfrost – Lore of Primal Frost: Merciless Blizzard – Artefact: Glowin’ Tattooz Orruk Warchanter (120)*** – Warbeat: Get ‘Em Beat Orruk Warchanter (120)*** – Warbeat: Fixin’ Beat Orruk Weirdnob Shaman (90)** – Lore of the Weird: Da Great Big Green Hand of Gork – Lore of Primal Frost: Merciless Blizzard
Aaron Newbom: An interesting monster mash style list revolving around a souped up mawkrusha and pigs with Gobbsprakk shutting down magic.
I’m gonna be honest I normally see a mawkrusha in big waaagh and assume the pilot doesn’t really know BW well. But this man clearly does with a 5-0 and a tough run of it too.
In many ways this is a list that takes bloodtoofs and subtracts some offense, mobility, and tempo in exchange for flexibility and consistency.
With the meta as it is, the burst damage of bloodtoofs doesn’t break a Soulblight armies back, and this list has to control and late game power to finish the job
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Triumph: Indomitable
LEADERS Gorslav the Gravekeeper (120)* – General – Command Traits: Spoor Trackers – Artefacts of Power: Ulfenkarni Phylactery Lauka Vai (300)** – Spells: Spirit Gale Torgillius the Chamberlain (150)** – Spells: Waste Away Vampire Lord (140)** – Spells: Hoarfrost
Danny Wadeson: Shambling forward, often standing stubbornly in the way, groaning all the while and liable to keep coming back – no, it’s not me trying to bird-watch while hungover, it’s shit tonnes of Zombies! Competitive Soulblight players just can’t help themselves can they – this is why we can’t have nice things! Or, we can have them, they’ll just cost more very soon…
Basically, if you’re not already aware, Zombie in Vyrkos are bloody annoying to shift. And Vyrkos allows for a once per game heroic action to summon 10 Direwolves too – so we’re talking about a WHOLE lot of bodies on circles here. While supported by double corpse carts, 6s to wound do mortals – that’s likely on top of a bunch more you get each time a zombie you kill rolls a 5+.
Gorslav seals the deal as the premier zombie-buffer, helping them shuffle that bit faster with Spoor Trackers and with the Phylactery to project an aura of 5+++, making them truly frustrating to chew through.
Lauka Vai makes an appearance as a cheeky source of -1 to rend, acting as a cost effective monster and possibly making a 6″ pile in too, to compound the misery of having to run head long into all those grabby hands.
Zombies gonna get nerfed soon, somehow – let’s hope the next Battlescroll doesn’t put them in the ground for good…
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Allegiance: Big Waaagh! – Mortal Realm: Ghur – Grand Strategy: Waaagh! – Triumphs: Bloodthirsty
Leaders Gobsprakk, The Mouth of Mork (240)** Wurrgog Prophet (170)* – Artefact: Glowin’ Tattooz – Lore of Primal Frost: Hoarfrost Orruk Warchanter (120)*** – Warbeat: Fixin’ Beat Orruk Weirdnob Shaman (90)* – General – Command Trait: Touched by the Waaagh! – Lore of the Weird: Da Great Big Green Hand of Gork Orruk Weirdnob Shaman (90)*** – Lore of the Weird: Foot of Gork Megaboss on Maw-Krusha (450)*** – Boss Choppa and Rip-tooth fist – Artefact: Destroyer – Mount Trait: Fast ‘Un
Allegiance: Khorne – Slaughterhost: The Skullfiend Tribe – Grand Strategy: Overshadow – Triumphs: Triumphs are Cheating
LEADERS Bloodthirster of Unfettered Fury (330)** – General – Command Trait: Firebrand – Artefact: A’rgath the King of Blades – Prayer: Bloodbind – Prayer: Bronzed Flesh Bloodsecrator (120)** – Nullstone Adornment: Pouch of Nulldust Slaughterpriest (110)** – Bloodbathed Axe – Prayer: Killer Instinct – Prayer: Blood Sacrifice Skarr Bloodwrath (110)*
UNITS 10 x Skullreapers (380)* – Daemonblades 10 x Bloodreavers (80) – Reaver Blades 10 x Bloodreavers (80) – Reaver Blades 5 x Flesh Hounds (100) 6 x Mighty Skullcrushers (420) – Bloodglaives 5 x Wrathmongers (140) 6 x Furies (80)
INVOCATIONS Bleeding Icon (50)
CORE BATTALIONS *Wizard-Finders of Andtor **Warlord
ADDITIONAL ENHANCEMENTS Prayer
TOTAL: 2000/2000
Roland Rivera: In 4th place, we have an interesting little Khorne list that is built around the solid brick that is a 6-man unit of Mighty Skullcrushers. 30 Wounds with a 2+ save is a very tough nut for an army that does not have plentiful access to mortal wounds to crack, especially if there’s a Bloodthirster of Unfettered Fury nearby to slap -1 to hit on its attackers. While those two pieces anchor down the middle, this list can play some classic hammer & anvil games with the 10-man unit of Skullcrushers, or buy time for the plethora of minimum-sized units in the list to sit on objectives and rack up VPs.
The Hero mix to support this strategy is a Slaughterpriest for more prayers, a Bloodsecrator for a 1/game offensive buff and stronger Rallies for your Bloodbound pieces, and Skarr Bloodwrath as a reusable blocker/source of Blood Tithe. There is also a unit of Wrathmongers to grant extra attacks to any Khorne unit near them. Interestingly, Albin has chosen to g with the Bleeding Icon to shut off Battleshock over the Hexgorger Skulls to further disrupt magic armies, which reinforces the notion that this list wants to play aggressively. This notion is confirmed by the choice of subfaction, which rewards high charge rolls with strike-first.
All in all, this seems like a fun list that forces the issue and make the opponent play reactively to deal with your objective pressure while potentially setting them up for hard counterpunches from its reinforced blobs. Fun and effective – what’s not to like?
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Final Tournament Placings
01 Danny Elvestad – 2d6 – 2d6 Big WAAAGH! 4 / 4 / 4 / 4 / 4
This is the top three AoS lists for Death and Riches that took place in Australia on the 5th and 6th of August. It involved 48 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Seraphon – Constellation: Fangs of Sotek – Grand Strategy: Spellcasting Savant (General lives) – Triumphs: Inspired (+1 to wound)
LEADERS Lord Kroak (410)* Skink Starseer (150)** – Lore of Primal Frost: Merciless Blizzard (4d6 mortals) – Spell: Speed of Huanchi (skink unit hero phase move) Saurus Astrolith Bearer (140)* Slann Starmaster (275)** – General – Command Trait: Lord of CelestialResonance (2 ccp for cast/dispel/unbind) – Spell: Drain Magic (-1 unbind boardwide, herophase dispels) – Lore of Primal Frost: Rupture(Turn E.S. or incarnate wild) Terradon Chief (100)** – Artefact: Arcane Tome (Universal Artefact)
BATTLELINE 10 x Skinks (90)* – Boltspitters & Moonstone Clubs 5 x Saurus Guard (140)* 5 x Raptadon Chargers (150)*
INCARNATES Krondspine Incarnate of Ghur (480)* – Allies
ENDLESS SPELLS AND INNVOCATIONS Malevolent Maelstrom (30) Suffocating Gravetide (30)*
Army Faction: Disciples of Tzeentch – Subfaction: Guild of Summoners – Grand Strategy: Master of Destiny – Triumph: Inspired
LEADERS Fluxmaster (180) – Artefacts of Power: The Eternal Shroud – Spells: Rupture Kairos Fateweaver (440)* Magister on Disc of Tzeentch (160)* – General – Command Traits: Arcane Sacrifice – Spells: Arcane Suggestion – Bonding: Krondspine Incarnate of Ghur Curseling (200)* – Spells: Merciless Blizzard
BATTLELINE Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc- 3 x Cursed Glaive and Arcanite Shield Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc- 3 x Cursed Glaive and Arcanite Shield Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc- 3 x Cursed Glaive and Arcanite Shield
BEHEMOTH Krondspine Incarnate of Ghur (480)*
ENDLESS SPELLS & INVOCATIONS 1 x Daemonic Simulacrum (70) 1 x Umbral Spellportal (80)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1970/2000
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Allegiance: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Inspired
Leaders Orruk Weirdnob Shaman (90)* – General – Command Trait: Shaman of the Chilled Lands – Lore of the Weird: Da Great Big Green Hand of Gork Orruk Megaboss (140)*** – Artefact: Destroyer Orruk Warchanter (120)** – Warbeat: Fixin’ Beat Orruk Warchanter (120)** – Warbeat: Get ‘Em Beat Wurrgog Prophet (170)* – Artefact:Glowin’ Tattooz – Loreof Primal Frost: Hoarfrost Gobsprakk, The Mouth of Mork (240)**
Battleline 5 x Orruk Ardboys (80)** – 1x Gorkamorka Glyph Bearers 5 x Orruk Ardboys (80)** – 1x Gorkamorka Glyph Bearers 5 x Orruk Ardboys (80) – 1x Gorkamorka Glyph Bearers 10 x Orruk Ardboys (160)*** – 1x Gorkamorka Glyph Bearers – Reinforced x 1 10 x Orruk Brutes (280)*** – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1
Units 6 x Orruk Gore-gruntas (340) – Jagged Gore-hackas – Reinforced x 1
Endless Spells & Invocations Geminids of Uhl-Gysh(50) Malevolent Maelstrom (30)
Core Battalions *Andtorian Acolytes **Warlord ***Wizard-Finders of Andtor
This is the top three AoS lists for 2D6 Oslohammer #5 that took place in Norway on the 15th and 16th of July. It involved 22 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Indomitable
LEADER 1 x Orruk Weirdnob Shaman (90)* – Spells: Da Great Big Green Hand of Gork 1 x Wurrgog Prophet (170)* – Artefacts: Glowin’ Tattooz – Spells: Hoarfrost 1 x Megaboss on Maw-krusha (450)** – General – Command Traits: Hulking Brute – Boss Choppa and Rip-toof Fist – Artefacts: Destroyer – Mount Traits: Fast ’Un 1 x Gobsprakk (240)*** 1 x Orruk Warchanter (120)*** 1 x Orruk Warchanter (120)***
BATTLELINE 5 x Orruk Brutes (140)** – Brute Boss – Boss Klaw & Brute Smasha – Jagged Gore-hacka 5 x Orruk Ardboys (80)** 5 x Orruk Ardboys (80)***
OTHER 3 x Orruk Gore-gruntas (170)** – Gore-grunta Boss – Jagged Gore-hacka 6 x Orruk Gore-gruntas (340)** – Gore-grunta Boss – Jagged Gore-hacka
This is the top three AoS lists for the Leeds AoS GT that took place in the UK on the 5th and 6th of August. It involved 34 players vying to be crowned champion in a 5-game tournament.
We’ve taken the decision not to comment on the lists below as these or slight variations of these lists have already been commented upon in previous top 3’s.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Seraphon – Army Type: Starborne – Army Subfaction: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumphs: Indomitable
LEADER 1 x Slann Starmaster (275)* – General – Command Traits: Lord of Celestial Resonance – Spells: Rupture, Comet’s Call – Bonding: Krondspine Incarnate of Ghur 1 x Lord Kroak (410)** 1 x Skink Starseer (150)** – Spells: Merciless Blizzard, Hoarfrost 1 x Skink Starseer (150)** – Spells: Cosmic Crush, Merciless Blizzard 1 x Saurus Astrolith Bearer (140)* – Artefacts: Arcane Tome
BATTLELINE 10 x Skinks (90) – Skink Alpha – Boltspitter – Celestite Dagger and Star-buckler 10 x Skinks (90) – Skink Alpha – Boltspitter – Celestite Dagger and Star-buckler 5 x Saurus Guard (140)** – Saurus Guard Alpha – Icon Bearer – War-drummer
BEHEMOTH 1 x Krondspine Incarnate of Ghur (480)
ENDLESS SPELL 1 x Malevolent Maelstrom (30) 1 x Suffocating Gravetide (30)
CORE BATTALIONS: *Andtorian Acolytes **Warlord – Extra Spell Enhancement
TOTAL POINTS: (1985/2000)
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Khorne, Drops:6|Wizards:0 and proud|Points 1970/2000 Subfaction: Reapers of Vengeance (+1 to hit heroes and extra BTP on Hero Kill) Grand Strategy: Slaughter of Sorcery (No wizards at end) Triumph: Inspired
LEADERS Skarbrand (380)* Bloodmaster (110)* Prayers: Curse (Target within 9″ takes MWs on 6s to hit), Bronzed Flesh (+1 save) Bloodmaster (110)* Prayers: Blood Sacrifice(D3 mortals and BTP), Killer Instinct (Hero Phase move) Nullstone Adornment: Pouch of Nulldust
<General>Bloodthirster of Unfettered Fury (330) Command Traits: Firebrand (Becomes a priest) Artefacts of Power: Ar’gath, the King of Blades (3″ no wards) Prayers: Killer Instinct (Hero Phase Move), Unholy Flames(+1 rend)
Allegiance: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Indomitable
Leaders Breaka-Boss on Mirebrute Troggoth (180)** – Mount Trait: Fast ‘Un Gobsprakk, The Mouth of Mork (240)*** Orruk Warchanter (120)*** – Warbeat: Fixin’ Beat Orruk Warchanter (120)*** – Warbeat: Get ‘Em Beat Orruk Weirdnob Shaman (90)* – General – Command Trait: Shaman of the Chilled Lands – Lore of the Weird: Da Great Big Green Hand of Gork – Lore of the Weird: Foot of Gork Wurrgog Prophet (170)* – Artefact: Glowin’ Tattooz – Lore of Primal Frost: Hoarfrost – Lore of Primal Frost: Merciless Blizzard
Battleline 5 x Orruk Ardboys (80)** 5 x Orruk Ardboys (80)** 15 x Orruk Ardboys (240)** – Reinforced x 2 10 x Orruk Brutes (280)** – Jagged Gore-hackas – Reinforced x 1
Units 6 x Orruk Gore-gruntas (340)** – Jagged Gore-hackas – Reinforced x 1
Big Waaagh is an army that relies on building stacks of Waaagh Points, which slowly applies stacking buffs until every unit in your army becomes Big Green Murder Machines. There are many ways to generate Waaagh Points, from landing charges to heroic actions, and especially by having units stuck in at the end of combat.
That last method is what has created the technique known as Waaagh Stacks.
A Waaagh Stack is when several units (typically a screen and several heroes) are tightly confined near each other so that when you engage with one, you engage with them all. In most situations, this would do more harm than good—a single unit tying up multiple units (restricting their movement)—so what’s the benefit in doing this?
Two characters, less than 3″ from an Arboyz screen
The answer lies in Waaagh points and how critical they are to your army! For each of those units stuck at the end of the combat, you get an additional WP. Even if they can’t do damage (shamans, wurrgogs, etc.), they’re still stacking buffs for the rest of your army. The difference of 2-3 WP early game is huge, often reaching your powerful buffs a whole turn earlier, allowing you to take control of the game much sooner than your opponent might have expected.
Even outside of the early game, an early WAAAGH can be detrimental to your opponent. This technique has allowed me to hit full stacks, twice, in multiple combat-heavy games. Getting +1 to charge, cast, and hit at the top of round 2 instead of round 3 has cascading results as your army chops your opponent down instead of dawdling and trying to accumulate resources.
Many of the risks from the Waaagh Stack technique are mitigated by natural functions of the army. For example, Orruk characters tend to be pretty tough and fighty, so a few stray hits reaching over your screen are very unlikely to actually kill your units.
Additionally, mechanics like the Wurrgog stare and teleports from the Big Green Hand of Mork can get you unstuck and ready to fight on your own terms. This prevents your opponent from gaining a strategic advantage off of their plays while you reap the rewards.
Every small edge matters in a game of Age of Sigmar, so remember, Stay Stacked or Get Clapped.
This is the top three AoS lists for Champion of Black Oil 3 that took place in Czechia on the 15th and 16th of July. It involved 24 players vying to be champion.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Sylvaneth – Subfaction: Gnarlroot – Grand Strategy: Spellcasting Savant – Triumph: Bloodthirsty – Seasons of War: The Dwindling
LEADERS Treelord Ancient (330)* – Artefacts of Power: Luneth’s Lamp – Spells: Treesong, Verdant Blessing Drycha Hamadreth (320)** – Spells: Regrowth, Verdant Blessing Spirit of Durthu (350)** – Artefacts of Power: Greenwood Gladius Warsong Revenant (300)** – General – Command Traits: Spellsinger – Spells: Hoarfrost, Verdant Blessing Celestant-Prime (330)**
This list by Lukas Plagat shows a core combination you’ll be likely to see popping up often for Sylvaneth in Andtor. Gnarlroot for 3d6 + drop lowest casting/unbinding, Dwindling for a re-roll cast/dispel/unbind and a Warsong treesinger general with the Spellcasting Savant Grand Strategy who will sit in the corner and stay alive to achieve a GS with the sole condition of “keep your lynchpin alive”, you’re doing it anyway.
Lukas has gone for a min battleline approach, with the return of the double tree-rev unit to achieve battle tactics like surround and destroy, spreading to the sides easily. The meat (or veggies in the Sylvaneth case) of the list is found in the heroes though, the Warsong Revenenant creating mortal wound output while Durthu acts as the primary strike and fade unit, comprising a majority of the list’s damage. The Treelord Ancient creates a tree anywhere, allowing the warsong to be active from turn one, and adding an additional caster and solidly tanky objective holder. Drycha acts as supporting shooting and a back up objective holder and finally the allied tag team partner of the Celestant Prime sits in space until a key time comes to deal a whole bucketload of mortals in concert with the Sylvaneth casting and to add an additional fighting body/objective scorer. Very versatile listbuilding with damage, casting and battle tactic scoring capacity. Everything you’ll need on the new season.
One additional PS note in this list is the inclusion of Luneth’s lamp, a great anti-meta piece which allows better endless spell dispelling alongside some measure of counterplay with priests, incredibly well thought out inclusion by Lukas.
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Army Faction: Orruk Warclans – Army Type: Kruleboyz – Subfaction: Grinnin’ Blades – Grand Strategy: Waaagh!
LEADERS Gobsprakk (240) Killaboss on Great Gnashtoof (120) – General – Command Traits: Supa Sneaky – Artefacts of Power: Amulet of Destiny Swampcalla Shaman and Pot-grot (100)* – Spells: Choking Mist Swampcalla Shaman and Pot-grot (100)* – Spells: Sneaky Miasma Snatchaboss on Sludgeraker Beast (290)** – Mount Traits: Fast ’Un Snatchaboss on Sludgeraker Beast (290)***
The legend that is Pete Atkinson of Plastic Craic joins us again for some commentary this week on his favourite Grand Alliance – Destruction. Check out his site ya dogs!
From earliest Age of Sigmar, there have been two approaches to Battleline: build it up, or treat it as a tax. Some of the powerhouses of 1st Edition, notably Kunnin Rukk and Oops All Witch Aelves, were armies that were blessed with chaff that did their own heavy lifting, so instead of difficult list choices you had those bodies and wounds doing work for you. All killer, no filler.
As the game has developed, the net has been cast wider and wider for what a Battleline unit can be, culminating in the mighty Mega-Gargant; well Kruleboyz take us right back full circle to those hard choices. You can either lean into the Gutrippaz, which means tipping resources you can barely afford into reinforcing them and giving them the buffs (because 10 standalone Gutrippaz will do sweet FA); or you can take the bare minimum and use them grudgingly as an inefficient screen.
GW seems to have recognized what a burden Gutrippaz are on the army, by allowing you to check out of taking three units and using some Hobgrots instead, who are at least a cheap screen. You’re still stuck taking two of them though, and as GW steadfastly refuses to drop their points to something more befitting their chaff-tier stats, Kruleboyz have been left stuck in perpetual Bin status.
Anyway. New Handbook, new raft of points drops, new opportunities? Giga Chad Pavel certainly saw his opportunity for legendary Killaboss status, and grabbed it with both hands. Taking an unapologetic “screw that” approach to his Battleline, Pavel has taken the absolute minimum Gutrippaz tax, and leaned heavily into the good units instead.
There comes a point where the Gnashtoof Boss is just too cheap to ignore, and 120 points seems to be the tipping point for a lot of people – I’ve seen him burst into a lot of lists these last couple of weeks. 12 points per wound with good mobility, a 3+ base save and respectable output is great value, and his warscroll ability heavily limits Battleshock exposure in a world of splash mortals and Geminids.
But he’s not the star of the show. That, my friends, would be Gobby: finally doing the work that this magnificent model deserves. Mork Sez No is terrorizing magic armies right now, with Screamin’ Mandrakk and Primal Magic Dice combining to push through those 10+ unbinds and punch out the revenge mortals. Gobsprakk been an absolute victim for years, and he deserves his moment to shine.
There’s a neat symmetry to the rest of the list: two Shammies and two Crocs buffing two reinforced units of Dakka Boiz early game, and then the Crocs stepping up when it comes to crunch time. You can set up two little shooty castles early on, each protected by its own little escort of Gutrippaz, as the maxed-out ranged damage segues into the climactic Waaagh turn of combat. And boy do those Crocs feel good in combat.
The early energy in Orruk circles is mostly around cherry picking the handful of good Kruleboyz units into Big Waaagh, with a Wurrgog Prophet and the vastly-superior Ironjawz Battleline to anchor the list, but Pavel has showed us that there’s life in proper Kruleboyz armies too. Grinnin’ Blades gives you a pretty effective shield against a lot of magic output, so I’ll be interested to see if this list style has sustained success in the Andtor Handbook. But that’s a question for another day – today, we toast Pavel’s success. Na zdravi!
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Army Faction: Seraphon – Army Type: Starborne – Army Subfaction: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADER 1 x Saurus Astrolith Bearer (140)* 1 x Skink Starseer (150)* – Spells: Merciless Blizzard, Speed of Huanchi 1 x Slann Starmaster (275)* – General – Command Traits: Lord of Celestial Resonance – Artefacts: Spacefolder’s Stave – Spells: Comet’s Call, Hoarfrost 1 x Lord Kroak (410)**
BATTLELINE 5 x Saurus Guard (140)** – Saurus Guard Alpha – Icon Bearer – War-drummer 10 x Skinks (90)** – Skink Alpha – Boltspitter – Celestite Dagger and Star-buckler 10 x Skinks (90)** – Skink Alpha – Boltspitter and Moonstone Club 5 x Saurus Guard (140)** – Saurus Guard Alpha – Icon Bearer – War-drummer
ENDLESS SPELL 1 x Geminids of Uhl-Gysh (50) 1 x Suffocating Gravetide (30)
Danny: Here we have a mostly archetypcal Starborne list, beaming directly onto the podium in these early days of the new season.
It’s got the dooble-forg and Starseer for mondo casting and star power points, allowing for tactical summoning to adapt to the board state. It’s got the Saurus Guard to bodyguard the fragile froggos, and some nice cheap skinks to, well, do stuff like standing on circles. It’s also got what is SO obviously going to become the meta-endless-spell, Geminids.
The final filth here is the inclusion of Gotrek, who does Gotrek things in a list/army that, otherwise, doesn’t have any real access to a proper anvil/hammer who can just yeet up the middle to screw with the opponent’s head. It’s a combo that makes sense, whether it’s in good taste or not…
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Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Bloodthirsty
LEADER 1 x Orruk Weirdnob Shaman (90)* – General – Command Traits: Master of Magic – Spells: Da Great Big Green Hand of Gork 1 x Swampcalla Shaman and Pot-grot (100)* – Artefacts: Mork’s Eye Pebble – Spells: Merciless Blizzard 1 x Orruk Warchanter (120)** – Warbeats: Get ’Em Beat 1 x Orruk Warchanter (120)** – Warbeats: Killa Beat 1 x Killaboss on Great Gnashtoof (120)** – Mount Traits: Fast ’Un 1 x Wurrgog Prophet (170)*** – Artefacts: Glowin’ Tattooz – Spells: Hoarfrost
BATTLELINE 10 x Orruk Brutes (280)*** – Brute Boss – Jagged Gore-hacka – Boss Choppa – 2 x Gore-choppa 5 x Orruk Ardboys (80)**** 5 x Orruk Ardboys (80)**** 5 x Orruk Ardboys (80)****
OTHER 6 x Man-skewer Boltboyz (240)** 3 x Orruk Gore-gruntas (170)*** – Gore-grunta Boss – Jagged Gore-hacka 3 x Orruk Gore-gruntas (170)*** – Gore-grunta Boss – Jagged Gore-hacka 3 x Orruk Gore-gruntas (170)**** – Gore-grunta Boss – Jagged Gore-hacka
Aaron Newbom. If you’re an Orruk Warclans player, you know his name as the first player to achieve 5-0 with Kruleboyz. Recently he’s been been a bit of a Traitor and started playing those wet Aelves, but even so, he’s more than qualified to talk about the good old Orruks.
Aaron Newbom: This is definitely a more mobile Big Waaagh list than you usually see, picking lots of small fights while plugging away with bolt Boyz and stacking up Waaagh until the brutes can close in and smash what’s left.
Having this many small mobile units let’s him play the mission really well and go very aggressive when he chooses too. An interesting build for sure.
This is the top three AoS lists for Giga-Con 2023 that took place in the USA on the 1st and 2nd of July. It involved 1 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
LEADER 1 x Be’lakor (355)* 1 x Contorted Epitome (190)* – General – Command Traits: Strength of Godhood – Artefacts: The Crown of Dark Secrets – Spells: Flaming Weapon – Aspects of the Champion: Fuelled by Ghurish Rage 1 x The Masque (140)*
BATTLELINE 22 x Blissbarb Archers (300)* 22 x Blissbarb Archers (300)* 22 x Blissbarb Archers (300)*
OTHER 5 x Blissbarb Seekers (200)* 5 x Blissbarb Seekers (200)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1985/2000)
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Army Faction: Kharadron Overlords – Army Subfaction: Barak-Zilfin – Grand Strategy: Rule the Skies – Triumphs: Inspired – Stick To The Code (Amendments): Trust To Your Guns – Stick To The Code (Artycles): Settle the Grudges – Stick To The Code (Footnotes): There’s No Reward Without Risk
LEADER 1 x Aether-Khemist (80)* – Artefacts: Spell in a Bottle 1 x Arkanaut Admiral (125)* – General – Command Traits: Ex-Grundstok – Aspects of the Champion: Leadership of the Alpha 1 x Brokk Grungsson (220)*
BATTLELINE 1 x Arkanaut Frigate (300)* – Heavy Sky Cannon – Great Endrinworks: Prudency Chutes 15 x Grundstok Thunderers (405)* – Gunnery Sergeant – 3 x Honour Bearer – 3 x Aethercannon – 3 x Decksweeper – 3 x Aetheric Fumigator – 3 x Grundstok Mortar 10 x Arkanaut Company (100)* – Company Captain – Light Skyhook and Gun Butt – Skypike – Aethermatic Volley Gun and Gun Butt – Volley Pistol
BEHEMOTH 1 x Arkanaut Ironclad (500)* – Great Sky Cannon – Great Endrinworks: The Last Word – The Admiral’s Flagship: The Admiral’s Flagship
ENDLESS SPELL 1 x Soulscream Bridge (Spell in a Bottle)
OTHER 3 x Endrinriggers (120)* – Mizzenmaster 3 x Endrinriggers (120)* – Mizzenmaster
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1970/2000)
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Allegiance: Fyreslayers – Lodge: Greyfyrd – Grand Strategy: Master of the Forge – Triumphs: Inspired
Leaders Auric Runeson on Magmadroth (320)*** – Ancestral War-axe – Artefact: Master Rune of Unbreakable Resolve – Magmadroth Trait: Coal-heart Ancient Auric Runeson on Magmadroth (320)** – Ancestral War-axe – Artefact: Magnetised Runes Battlesmith (150)** – Artefact: Nulsidian Icon – Aspect of the Champion: Fuelled by Ghurish Rage Auric Runemaster (130)** – General – Command Trait: Master Priest – Artefact: Volatile Brazier – Universal Prayer Scripture: Curse Auric Runesmiter (120)*** – Runic Iron – Artefact: Ash-cloud Rune – Prayer: Prayer of Ash Auric Runesmiter (120)*** – Runic Iron – Prayer: Prayer of Ash
Battleline 15 x Auric Hearthguard (360)*** – Reinforced x 2 10 x Vulkite Berzerkers with Bladed Slingshields (150)*** 10 x Vulkite Berzerkers with Bladed Slingshields (150)*** 10 x Arkanaut Company (100)** – 1x Light Skyhooks – 1x Aethermatic Volley Guns
Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh!
LEADERS Orruk Megaboss (140)* – Aspects of the Champion: Tunnel Master Orruk Warchanter (120)* – Warbeats: Get ’Em Beat Orruk Weirdnob Shaman (90)* – General – Command Traits: Touched by the Waaagh! – Spells: Da Great Big Green Hand of Gork Wardokk (80)** Wurrgog Prophet (170)** – Artefacts of Power: Glowin’ Tattooz – Spells: Gorkamorka’s War Cry – Aspects of the Champion: Fuelled by Ghurish Rage Wurrgog Prophet (170)** – Artefacts of Power: Gryph-feather Charm – Spells: Gorkamorka’s War Cry
This is the top three AoS lists for Shirecon 2023 that took place in the Sydney, Australia on the 29th and 30th of April. It involved 20 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
The Top Three AoS Lists
Army Faction: Soulblight Gravelords – Army Type: Legion of Blood – Grand Strategy: Empire of Corpses – Triumph: Bloodthirsty
LEADERS Neferata (390)* – Spells: Waste Away Vampire Lord (130)* – Artefacts of Power: Amulet of Screams – Spells: Spirit Gale – Aspects of the Champion: Tunnel Master Cado Ezechiar (135)* – Spells: Soulpike Vampire Lord on Zombie Dragon (440)** – General – Command Traits: Doomed Minions – Deathlance – Artefacts of Power: Cloak of Mists and Shadows – Spells: Vile Transference
BATTLELINE Deathrattle Skeletons (85)* – Standard Bearer – Skeleton Champion Deathrattle Skeletons (85)** – Standard Bearer – Skeleton Champion Deathrattle Skeletons (85)** – Standard Bearer – Skeleton Champion
OTHER Grave Guard (280)** – Seneschal – Great Wight Blade – 2 x Standard Bearer – 2 x Hornblower Grave Guard (280)** – Seneschal – Great Wight Blade – 2 x Standard Bearer – 2 x Hornblower Fell Bats (85)**
CORE BATTALIONS *Warlord **Battle Regiment
TOTAL POINTS: 1995/2000
I’m going to be writing a lot of similar commentaries aren’t I?
It’s Legion of Blood, with Neferata, the usual ethereal VloZd – and msu deathrattle.
However, the list differs a little from the archetype by doubling down on the Graveguard blobs, with a foot vampire to support them. He’s also packing the fantastic Amulet of Screams for threatening wizards with mortals every time they cast to shore up the Soulblight weakness to magic in general.
Cado also makes an appearance, which is nice to see – he’s still a really solid little indie operator with a lot of tactical flexibility, and even though he loses out on faction synergy, he’s still a great tech piece.
I imagine the new Bonereapers were the biggest threat to Qifan’s campaign, but they couldn’t stop Neffie’s roll, and so we enshrine another SBGL 5-0 in the books, and add another tick to the GW ‘nerf column’…
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– Army Faction: Ossiarch Bonereapers – Subfaction: Petrifex Elite – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Katakros (440)* Mortisan Boneshaper (120)* – General – Command Traits: Diversionary Tactics – Artefacts of Power: Artisan’s Key – Spells: Drain Vitality – Aspects of the Champion: Tunnel Master Liege-Kavalos (180)*
Roland Rivera: Ossiarch Bonereapers have roared onto the scene since the release of their 3rd edition Battletome, and this Petrifex Elite list showcases some of the major reasons behind their success, which are potent elite troops, tons and tons of buffs, and more mobility than what you’d expect from looking at the Move stat on their warscrolls. A note that has to be provided coming in is that this tournament used the Petrifex Elite subfaction ability that was printed on the Ossiarch Bonereapers Battletome, which reduced incoming damage against units with the Hekatos keyword by 1, to a minimum of 1 (it has since been changed by FAQ to be -1 to wound those units in melee). This ability made its elite units very durable against most means of attack, and combined with the healing afforded by Katakros and the Mortisan Boneshaper to make this a very resilient list.
Speaking of Katakros, he is the engine that makes this list go. His Supreme Lord of the Bonereaper Legions command (which hands out +1 to hit and +1 to save in a huge bubble) is a fantastic force multiplier, and he has several other abilities to go with it and can contribute in combat in a pinch (though note that the Supreme Lord of the Bonereaper Legions cannot be issued if Katakros is in combat). The Mortisan Boneshaper does his part by being a Drain Vitality/Mystic Shield caddy that can also do a bit of healing and carries around the Diversionary Tactics command trait for -3 to opposing charges within 12″ of it. The Liege-Kavalos is quick, durable, and can issue Endless Duty for +1 Attacks.
This list also boasts a pretty impressive troop lineup to soak up all these buffs. Immortis Guard are a great grindhouse unit that can both hit hard and take a hit, Necropolis Stalkers are punchy and sneaky-fast thanks to Relentless Advance for +3″ move and Hunt and Kill for run & charge, and the Morghasts are fast fliers that can shut off command abilities. Last but certainly not least, the Kavalos Deathriders are a versatile tech unit that has speed, good durability, and can contribute some damage with their impact hits on the charge.
All in all, while this list is a bit thin on bodies compared to some other armies (something that likely was a factor in its loss to Soulblight), it’s generally good enough at fighting to make up for it.
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– Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Glutton for Depravity – Triumph: Inspired
LEADERS Contorted Epitome (190)* – Spells: Born of Damnation Keeper of Secrets (400)* – General – Command Traits: Strength of Godhood – Shining Aegis – Artefacts of Power: The Crown of Dark Secrets – Spells: Phantasmagoria Lord of Pain (135)* – Aspects of the Champion: Tunnel Master
OTHER Blissbarb Seekers (200)* Slickblade Seekers (400)*
ENDLESS SPELLS & INVOCATIONS 1 x Mesmerising Mirror (60)
TERRAIN 1 x Fane of Slaanesh (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1985/2000
Flexibility and speed like all Hedonites lists. Everything fits in a Battle Regiment to give initiative control. The Grand Strategy is to have 36 Depravity Points (DP) at the end of the battle, and the list is designed to deliver. 3 Blissbarb Archers (1 reinforced) and a reinforced Slickblade Seeker unit will create a lot of DP opportunities through temptations and euphoric killers. The Keeper of Secrets can amp up the Slickblade, granting improved rend and damage to himself. Assuming Phantasmorgoria is on the right enemy unit, it can keep the Slickblade from getting clapped as well. And if this isn’t generating enough DP, the Contorted Epitome is better than 60% chance to generate 3 more a turn. Mesmerising Mirror adds to this feast of DP as well.
The list still has 2 Galletian Champions (Epitome and Lord of Pain). The Lord of Pain has the mobility through Tunnel Master. Park him on a remote objective if the centre is won and support him with the Blissbarb Seekers to use his buff to create a really annoying nest, especially late game. Everything in this list is focused on generating DP or survival (for the Keeper), making it very likely that from Turn 2 on the whole list is doing mortals on 6s and has a 5+ ward. That was enough to stop almost everything except new Bonereapers in their tracks. A tough list to face, so much of this list is mutually supporting but also expendable.
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– Allegiance: Big Waaagh! – Mortal Realm: Ghur – Grand Strategy: Waaagh! – Triumphs:
LEADERS Orruk Warchanter (120)* – Warbeat: Get ‘Em Beat Orruk Warchanter (120)* – Warbeat: Fixin’ Beat Orruk Weirdnob Shaman (90)* – General – Command Trait: Master of Magic – Lore of the Weird: Da Great Big Green Hand of Gork Orruk Megaboss (140)** – Artefact: Destroyer – Aspect of the Champion: Tunnel Master Swampcalla Shaman with Pot-grot (100)** – Lore of the Swamp: Choking Mist Wurrgog Prophet (170)** – Artefact: Glowin’ Tattooz – Lore of the Savage Beast: Gorkamorka’s War Cry – Aspect of the Champion: Fuelled by Ghurish Rage
BATTLELINE 5 x Orruk Ardboys (80)** – 1x Gorkamorka Banner Bearers 10 x Orruk Brutes (300)*** – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1 5 x Orruk Brutes (150)**** – Jagged Gore-hackas – 1x Gore Choppas
UNITS 4 x Ironskull’s Boyz (80)**** 6 x Man-skewer Boltboyz (240)* – Reinforced x 1 3 x Orruk Gore-gruntas (170)*** – Jagged Gore-hackas 3 x Orruk Gore-gruntas (170)**** – Jagged Gore-hackas
ADDITIONAL ENHANCEMENTS Artefact Aspect of the Champion
Austin is a long-time Ork player who pushed Ironjawz and Big Waagh into the top 10 and onto the podium consistently. Big Waagh seems to be the way to go for Orks right now. This is an Ironjawz heavy list adapted for the latest Battlescroll. No Warchanta with an Arcane Tome for Hand of Gork here. The Shaman has been brought along. But made general so he can take Master of Magic to get around the Ork casting problem. 6 Leaders is a bit more than a lot of lists, but Big Waagh lives and dies by the Waagh points. A Warchanta and Wurrgog are worth 3 every round. Add in Get ’em beat to increase the chances of a successful charge an another Waagh point.
All of them have a role, though. The Megaboss is the GC everyone loves to hate. With Tunnelmaster and Destroyer, he can act independently to take an objective or clean up an objective for a BT. He works well with Brutes and is a source of free command. The Swampcaller is there for the Boltboyz, either making it hard to shoot them or hand off a poison. And then there is the Wurrgog. The build on the Wurrgog is fun, fights last is always great but the Glowing Tatts (+2 to ward rolls) and Fuelled by Ghurish rage – just when you think it’s dead, it’s back for another round of staring.
Other than that, a couple of expendable units of Boyz for screens or late game objective control. The Brutes are the real powerhouses in the list with the Boltboyz for solid backing. Gore-gruntas for early capture and Waagh points. The only real weakness in the list is Jagged Gore-Hackas. 2 rend is nice, but 1 damage means that the output is very low. Into units like Nurgle marked Knights, they really struggle. They also weaken as the game goes on which which Chaos armies don’t, at least if they have summoning. A very accessible, positive list and one to keep an eye on.
This is the top three AoS lists for Highground Brewsky GT that took place in the Michigan, United States on the 29th and 30th of April. It involved 42 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
LEADER 1 x Shardspeaker of Slaanesh (125)* – Spells: Born of Damnation 1 x Contorted Epitome (190)* – Spells: Phantasmagoria – Aspects of the Champion: Fuelled by Ghurish Rage 1 x Keeper of Secrets (400)* – General – Command Traits: Strength of Godhood – Shining Aegis – Artefacts: The Crown of Dark Secrets – Spells: Flaming Weapon
BATTLELINE 11 x Blissbarb Archers (150)* 11 x Blissbarb Archers (150)* 30 x Daemonettes (375)*
ENDLESS SPELL 1 x Mesmerising Mirror (60)
OTHER 5 x Symbaresh Twinsouls (140) 5 x Blissbarb Seekers (200)* 5 x Slickblade Seekers (200)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1990/2000)
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Army Faction: Ossiarch Bonereapers – Subfaction: Crematorians – Grand Strategy: The Scales Balanced – Triumph: Indomitable
LEADERS Liege-Kavalos (180)* – General – Command Traits: Diversionary Tactics Mortisan Ossifector (120)* – Artefacts of Power: Gothizzar Cartouche – Spells: Empower Nadirite Weapons – Aspects of the Champion: Tunnel Master Arkhan the Black (370)*
Army Faction: Ogor Mawtribes – Army Subfaction: Boulderhead – Grand Strategy: The Day is Ours! – Triumphs: Inspired
LEADER 1 x Frostlord on Stonehorn (450) – Artefacts: Arcane Tome – Mount Traits: Rockmane Elder 1 x Frostlord on Stonehorn (450)* – Mount Traits: Belligerent Charger 1 x Tyrant (150)* – Artefacts: Nightflyer Cloak – Big Name: Deathcheater 1 x Icebrow Hunter (120)* – General – Command Traits: Touched by the Everwinter – Prayers: Keening Gale 1 x Frostlord on Stonehorn (450)** – Mount Traits: Metalcruncher 1 x Bloodpelt Hunter (140)** – Aspects of the Champion: Tunnel Master
BATTLELINE 2 x Frost Sabres (80)** 2 x Frost Sabres (80)** 2 x Frost Sabres (80)**
These are the top AoS lists for Adepticon that took place in the USA on the 23rd and 24th of March. It involved 204 players vying to be crowned champion in a 5-game tournament.
There was some controversy around the scoring for Adepticon, so we decided as a team to focus on all those lists that went undefeated or were in a tournament winning position (4 wins from 4 after round 4).
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Disciples of Tzeentch – Change Coven: Guild of Summoners – Mortal Realm: Ghur – Grand Strategy: Master of Destiny – Triumphs: Inspired
Leaders Ogroid Thaumaturge (170)* – General – Command Trait: Arcane Sacrifice – Artefact: Arcane Tome (Universal Artefact) – Lore of Fate: Arcane Suggestion Lord of Change (400)* – Artefact: Nine-Eyed Tome – Universal Spell Lore: Ghost-mist Curseling, Eye of Tzeentch (180)* – Lore of Fate: Glimpse of Future – Aspect of the Champion: Tunnel Master Magister (120)** – Lore of Fate: Shield of Fate
Battleline 10 x Kairic Acolytes (120)** – 7x Cursed Blade & Arcanite Shield – 3x Cursed Glaives 10 x Kairic Acolytes (120)** – 7x Cursed Blade & Arcanite Shield – 3x Cursed Glaives 10 x Tzaangors (180)** – 8x Pair of Savage Blade
Behemoths Krondspine Incarnate of Ghur (480)** – Allies – Bound to Magister
Endless Spells & Invocations Umbral Spellportal (80) Purple Sun of Shyish (90) Burning Sigil of Tzeentch (60)
Kaleb returns with a variation on his LVO list. Kairos is replaced with a Lord of Change; the extra 40pts are then used to upgrade the Changecaster to a Curseling and to enable Kaleb to take Burning Sigil instead of Tome of Eyes to get the summoning train rolling. The list goes up from 2 drops to 4 drops to allow the Lord of Change to have a re-roll casts relic to practically guarantee that those casts will go off, most likely Umbral Spellportal and then the Warscroll spell for a consistent 6 mortal wounds or so a turn.
The reason that Umbral Spellportal is the key spell is so you can feed it to the Krondspine. How the combo works is that the Magister successfully casts their first spell and then uses the Destiny Dice to cast a second, with the double killing the Magister, sending the Incarnate wild. Spellportal can then be chucked out near the Krondspine’s charge target. Obviously another spell could be cast through it (or even move the Purple Sun through it) but the main job of the portal is for the Krondspine to be able to charge in and then Devour the endless spell to go up to level 3. It is a slight risk as it goes down a level if it fails, but Kaleb would just need to roll a 4 on 2D6 for it to be successful. With it more than likely being successful, the Krondspine is hanging around for a bit, no matter what it goes into.
If not more important than an indestructible Krondspine is that the Battle Tactics and Grand Strategy for Tzeentch are among the most straightforward to achieve, demonstrated by Kaleb scoring all 5 Battle Tactics every turn and Master of Destiny being arguably the easiest Grand Strategy in the game to complete.
One of those Battle Tactics, the Guild of Summoners specialises in: Call for Change, which is to summon a Lord of Change. Normally these would need 27 fate points, but in Guild of Summoners, the first Lord of Change is only 9 fate points and the first fate point is the auto-cast at the start of the game with Arcane Armies.
Congratulations on another superb showing from Mr Tzeentch himself and very much a trendsetter for several Tzeentch lists doing well in tournaments…
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Allegiance: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Indomitable
Leaders Wurrgog Prophet (170)** – Artefact: Glowin’ Tattooz – Lore of the Savage Beast: Gorkamorka’s War Cry – Aspect of the Champion: Fuelled by Ghurish Rage Snatchaboss on Sludgeraker Beast (290)** – General – Command Trait: Egomaniak – Mount Trait: Fast ‘Un Orruk Warchanter (120)*** – Warbeat: Fixin’ Beat Orruk Megaboss (140)*** – Artefact: Gryph-feather Charm (Galletian Champion) – Aspect of the Champion: Stubborn as a Rhinox Gobsprakk, The Mouth of Mork (260)*** Skragrott, The Loonking (160)** – Allies
Battleline 5 x Orruk Ardboys (80)* 5 x Orruk Ardboys (80)* 5 x Orruk Ardboys (80)*
Other Units 3 x Orruk Gore-gruntas (170)** – Jagged Gore-hackas 3 x Man-skewer Boltboyz (120)*** 24 x Squig Herd (240)* – Allies – Reinforced x 1
Big Waagh is enjoying a kind of thematically Ghurish resurgence, due to their access to great GCs and the simple fact they can also now take some Gitz allies, who, as you may have heard, have enjoyed somewhat of a glow up.
Either way, a 5-0 Waagh is a thing to be celebrated, so let’s dive into how it got there. The compliment of heroes has a few interesting surprises – you have ol’ laser eyes with his 4+ ward, a Warchanter and Megaboss as standard, and Gobsprakk for his anti-magic tech – but we also see here a Snatchaboss. Even though he’ll only be buffing one unit of 3 Boltboyz, he’s a well rounded solo operator, and Rob has slapped Egomaniak on him – I wonder if some of the Ardboyz acted as a bodyguard, making him a relatively fast and very durable monster with MW spike potential.
Then there’s the newly much-more-expensive Skagrott. At 210, I wonder if Ron would still ally him in – but as it stood, he’s an insanely high value allied spellcaster with a nasty, long range MW spell.
The other allies on loan from Gitz are the Squid Herd – a super cheap way to gain access to a high volume of attacks and further mid-range MWs when they fail a battleshock test – although they also have a recursion mechanic, meaning if you don’t kill the whole unit, the pain train keeps on comin’.
Overall, it’s a fantastic hero-hammer Waagh that makes great use of their spicy new allies. The points don’t quite add up anymore, but the fact it took down high profile armies such as Ogors, NH, Slaves, and Gitz themselves speaks to the versatility of the list – and Rob’s prowess of course. The Orruk book as a whole might be a complete bin-fire, but Big Waagh clearly offers the best way to make like an Orruk and slap whatever manic, vaguely green muscle you can lay your hands on into a potent krump!
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Allegiance: Lumineth Realm-lords – Great Nation: Helon – Mortal Realm: Hysh – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
Leaders Archmage Teclis and Celennar, Spirit of Hysh (700)* – General Scinari Cathallar (110)* – Lore of Hysh: Total Eclipse Scinari Loreseeker (160)* – Artefact: Tuskhelm (Galletian Champion) – Universal Spell Lore: Flaming Weapon – Aspect of the Champion: Fuelled by Ghurish Rage
Battleline 5 x Hurakan Windchargers (130)* 10 x Vanari Auralan Wardens (150)* – Lore of Hysh: Overwhelming Heat 20 x Vanari Auralan Sentinels (300)* – Lore of Hysh: Speed of Hysh – Reinforced x 1 10 x Vanari Auralan Sentinels (150)* – Lore of Hysh: Overwhelming Heat 10 x Vanari Auralan Sentinels (150)* – Lore of Hysh: Speed of Hysh
I call this list archetype the ‘can’t wait for the next Battlescroll’! Lead designer Matt Rose has highlighted that Helon and Sentinels are in line for an adjustment, for what should by now be fairly obvious reasons.
Tell you what though, it’s quite fun seeing the Tuskhelm on the Loreseeker. Imagine him popping up wherever he wants pre-game, then yeeting himself into you with a flaming weapon like a less sneaky version of the Masque.
Otherwise, there’s not much to say – it’s Sentinels projecting extreme prejudice at range and up close, with Teclis doing Teclis things. The only thing of interest left about this kind of list is how hard it’s going to get hit by the nerf bat!
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Army Faction: Ogor Mawtribes – Army Subfaction: Boulderhead – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
LEADER 1 x Kragnos (720) 1 x Frostlord on Stonehorn (450)* – General – Command Traits: Voice of the Avalanche – Artefacts: Arcane Tome – Mount Traits: Rockmane Elder – Spells: Flaming Weapon
BATTLELINE 1 x Stonehorn Beastriders (310)* – Blood Vulture 1 x Stonehorn Beastriders (310)* – Blood Vulture 2 x Mournfang Pack (170)* – Skalg – Culling Clubs and Hackers and Ironfist
TERRAIN 1 x Great Mawpot (0)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1960/2000)
Since the Ironblaster points hike, bar the very occasional Stonehorn heavy podium, Ogors have settled comfortably into a ‘top 5’ army, as though they have a nice big dinner early on and then get a bit too sleepy to bother chasing the absolute top spot.
Not that there’s anything wrong with that of course – we don’t want every faction to be Lumineth Slaanesh! Taking down three tanky melee armies, the shooty Ogors and a summoning heavy Tzeentch list for a 5-0 is a great result, either way.
So how did Tony do it? Well, he took Kragnos and a bunch of Stonehorns. The name of the day here is killing stuff on the charge – why risk having to roll attacks? Kragnos is capable of a OHKO of a big monster with the right roll of course, but probably the main thing he offers is a 3d6 charge aura. Given Stonehorns do mortals on a 4+ for dice equal to their unmodified charge roll – which a 3d6 is – you can start to see the appeal.
That’s about all there is to it. Like the Ogors themselves, it’s big and not very clever, but gets the job done.
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Army Faction: Sylvaneth – Subfaction: Gnarlroot – Grand Strategy: Take What’s Theirs – Triumph: Bloodthirsty – Seasons of War: The Burgeoning
LEADERS Spirit of Durthu (350) – General – Command Traits: Gnarled Warrior – Artefacts of Power: Greenwood Gladius The Lady of Vines (290) – Spells: Verdant Blessing Alarielle the Everqueen (820)* – Spells: Verdant Blessing
ENDLESS SPELLS & INVOCATIONS 1 x Spiteswarm Hive (40) 1 x Chronomantic Cogs (70)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1980/2000
This list from Joey Trizenberg is so elite and character focused that it might be playable in Marvel Ultimate Crisis. The Lady of Vines and Alarielle’s summoning mechanics bulk out the wound count and utility this list needs with 30 dryads and a unit of tree revenants satisfying most of your objective-sitting needs. The reason such a limited selection of units can get away with this is that both Alarielle and Durthu demand answers, immediately, and can either murder or pin vast quantities of the opponent’s army, limiting their scoring options.
Durthu with the Gladius and Gnarled warrior is a brutal beatstick, and ethereal 3+ keeps him healthy over the game and the gladius makes him hit like a brick. Combine this with a 6+ ward and the number of wounds in this army gets a sneaky boost to keep it in the game. This said, the selection of the Burgeoning as the Season of war requires a 70 point investment in the form of Cogs to make the quantity of spellcasting in this list work, especially so, when you consider that Gnarlroot is being taken for 3d6 casting, messaging that Joey wants to ensure he’s spreading trees and getting up the very important LoV’s 5+ ward spell, which is rather inconsistent when raw-cast as a 7+ on 2d6.
Legitimate analysis aside, I’d pay good money to see this list smack around Sons of Behemat, that’d be a great table to watch. Great work Joey, a great achievement to get an uncommon 5-0 for sylvaneth, let alone with a list that is a major departure from what we usually see.
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Army Faction: Ogor Mawtribes – Subfaction: Meatfist – Grand Strategy: The Day is Ours! – Triumph: Bloodthirsty
LEADERS Tyrant (150)* – Big Name: Brawlerguts Kragnos (720)* Icebrow Hunter (120)** – General – Command Traits: Touched by the Everwinter – Prayers: Keening Gale Tyrant (150)** – Artefacts of Power: Gryph-feather Charm – Aspects of the Champion: Tunnel Master – Big Name: Brawlerguts Tyrant (150)** – Artefacts of Power: Arcane Tome – Spells: Flaming Weapon – Big Name: Brawlerguts
Continuing their recent hot-streak of great results is another 4-1 Alarielle finish! Oh how people bemoaned the Everqueen upon the book’s release – and in fairness, she takes a bit of figuring out, as her power doesn’t lie in her melee power but rather in her zoning and revival ability.
She’s backed up here by the standard Arch-Rev with Warsinger to make stuff speedy – make that extra-super speedy when also combined with the Spiteswarm Hive. It’s also nice to see a brace of Dryads as surprisingly effective screens – sure they turn into splinters once hit but, with -1 to hit and wound, the can be like reeds in a breeze…. and a reinforced blob of Seekers for doing Seeker things (namely pinning stuff at speed and just never, ever dying due to their abilities to heal themselves and bring their own models back automatically).
Overall, a nicely balanced list that gives Big Momma and her Fancy Beetle a good run out against a tough variety of opponents.
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Army Faction: Lumineth Realm-lords – Subfaction: Helon – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Archmage Teclis (700)* – Spells: Healing Zephyr Scinari Cathallar (110)* – General – Command Traits: Master of Magic – Artefacts of Power: Silver Wand – Spells: Total Eclipse – Aspects of the Champion: Fuelled by Ghurish Rage
BATTLELINE Hurakan Windchargers (130)* – Windspeaker Seneschal – Standard Bearer Hurakan Windchargers (130)* – Windspeaker Seneschal – Standard Bearer Hurakan Windchargers (130)* – Standard Bearer – Windspeaker Seneschal
OTHER Vanari Auralan Sentinels (300)* – High Sentinel – Spells: Overwhelming Heat Vanari Auralan Sentinels (300)* – High Sentinel – Spells: Speed of Hysh
ENDLESS SPELLS & INVOCATIONS 1 x Umbral Spellportal (80) 1 x Rune of Petrification (60) 1 x Emerald Lifeswarm (60)
TERRAIN 1 x Shrine Luminor (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
More LRL! Funnily enough, this list has also opted for Helon, and who cares how many Sentinels. But they also go hard on WIndchargers! A cunning tactical ploy to have slightly fewer shots on slow bodies and slightly more shots on fast bodies. I’m sure the dilemma was agonising.
Since this tournament, and indeed my comments on the 3rd place list, Sentinels, Teclis, and Windchargers have gone up a few points. So lists like this will no longer be able to take quite so many endless spells! I’m sure the effect on their efficacy will be devastating.
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Army Faction: Disciples of Tzeentch – Army Subfaction: Guild of Summoners – Grand Strategy: Master of Destiny – Triumphs: Inspired
LEADER 1 x Magister (120)* – Spells: Shield of Fate – Bonding: Krondspine Incarnate of Ghur 1 x Curseling (180)** – Spells: Glimpse the Future – Aspects of the Champion: Tunnel Master 1 x Ogroid Thaumaturge (170)** – General – Command Traits: Arcane Sacrifice – Artefacts: Arcane Tome – Spells: Arcane Suggestion 1 x Lord of Change (400)** – Staff of Tzeentch and Rod of Sorcery – Artefacts: Nine-Eyed Tome – Spells: Ghost-mist
BATTLELINE 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield 10 x Tzaangors (180)* – Twistbray – Icon Bearer – Brayhorn Blower – 2 x Tzaangor Mutant – Pair of Savage Blades
BEHEMOTH 1 x Krondspine Incarnate of Ghur (480)*
ENDLESS SPELL 1 x Umbral Spellportal (80) 1 x Burning Sigil Of Tzeentch (60) 1 x Purple Sun of Shyish (90)
Please read the review for Kaleb’s winning list and substitute the word ‘Kaleb’ for ‘Jonathan’! Seriously, I wasn’t kidding about Kaleb’s list being a trendsetter!
I should probably include a few more words on Jonathan’s path to 13th place so that Peter doesn’t get mad at me and assigns me 500 words on each variant of contrast paint. He did fantastically well to get to table 2 in Round 5 but then faced the Kryptonite of many Tzeentch lists: Kragnos and Stonehorns. With the ability to ignore so much magic AND the speed of Tony’s 4th placed list (see above) it was always going to be tricky. While having some monsters to eat would be handy for the Krondspine, Jonathan wouldn’t have been given the time to get the summoning going and so had to settle for a still very impressive 4-1 in the end.
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Army Faction: Ossiarch Bonereapers – Subfaction: Mortis Praetorians – Grand Strategy: Unrelenting Efficiency – Triumph: Bloodthirsty
LEADERS Arkhan the Black (340) Katakros (430)* Mortisan Soulreaper (100)* – Spells: Protection of Nagash – Aspects of the Champion: Tunnel Master Mortisan Soulreaper (100)* – General – Command Traits: Katakros’ Chosen – Artefacts of Power: Artificer’s Blade – Spells: Drain Vitality
ENDLESS SPELLS & INVOCATIONS 1 x Nightmare Predator (40)
TERRAIN 1 x Bone-tithe Nexus (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
A list reminiscent of classical pre-Stalkers as Battleline lists for Ossiarch Bonereapers. Obviously, this list was before the new battletome so a few things need to be considered. Katakros and Arkhan are the headliners, with Arkhan being one of the few legitimately good units in OBR with his +2 to casting and blazing fast speed. Katakros offers a ton of buffs from stealing a command point on a 4+, -1 to hit on an enemy unit, and giving +1 to hit and to saves for all units within 36″. Mortis Praetorians doesn’t see as much play as Petrifix Elite but if you’re going to run Katakros it’s about the same with his +1 to save aura, though you do lose the -1 Rend from Petrifix Elite. Rounding off the list is two Soulreapers, which while not very good allow him to slip in 2 Galetian Champions at 2000 points.
As for units this list doesnt really have much of a hammer. That’s clearly not the point though, with 60 Mortek Guard you can gum up the board pretty bad, 30 3+ Save, 6+ Ward wounds aren’t easy to cut through if you didn’t bring a Monster to roar them. While they may not hit nearly as hard as Stalkers, they’re not totally impotent either, and can usually win a grind out war over 2-3 turns of combat against nastier things. The Immortis guard are a workhorse unit to protect Arkhan from ranged fire, since an 11 wound 4+ Save Monster makes him a giant red bullseye for enemy fire.
Leaders The Contorted Epitome (240)* – General – Command Trait: Feverish Anticipation – Artefact: Oil of Exultation – Host Option: General – Universal Spell Lore: Flaming Weapon – Aspect of the Champion: Fuelled by Ghurish Rage Sigvald, Prince of Slaanesh (210)* – Host Option: General Glutos Orscollion, Lord of Gluttony (440)* – Lore of Pain and Pleasure: Battle Rapture Infernal Enrapturess, Herald of Slaanesh (120)* – Artefact: Arcane Tome (Universal Artefact) – Lore of Slaanesh: Born of Damnation
Battleline 22 x Blissbarb Archers (280)** – Reinforced x 1 11 x Blissbarb Archers (140)** 11 x Blissbarb Archers (140)**
As Peter put it the other day, Old Slaanesh (the previous Battletome) was in play. This is a popular “old list” right now. Slaanesh, like all aelves, has always been very difficult to balance, at the moment though they are a bit of a sleeper. Mobile with mad summoning, decent shooting and surprisingly durable with Revel in Pain.
Laron’s doubled down on the Epitome with Fuelled by Ghurish rage on top of Oil (+1 wound) and Flaming Weapon. Glutos, the mobile road block, is here with Sigvald to snipe out annoying Galletian Champions and the Enrapturess to make sure those casts go off. Beyond wards, bravery and damage spells, the army is packing all 3 Hedonite Endless Spells. Mortal wounds for everyone and a fight last as well. Mandatory Blissbarbs and the soon to be extinct Cockatrice (the monster keyword isn’t on the new scroll). The Cockatrice still has a place to generate DP and for their fast movement, letting them score early points.
And that’s the conundrum of facing the chaos aelves – target the Blissbarb, and apart from being stung, you’ll give them a lot of DP (summoning points). And as you kill them, they’ll get harder to kill. Worse, Glutos and the Epitome will be free to act. Target the heroes, and the Blissbarb will make you look like a porcupine. The old HoS book is a dps check. You need to deal with them fast enough that their summoning doesn’t matter. Preferably from range.
Laron took the list to 4-1 handily defeating several top armies (and Stormcast). Pretty amazing with a list that shouldn’t have a lot of surprises and was at the time running with a 47% win rate. That success should tell you how good the general was.
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Allegiance: Sylvaneth – Glade: Heartwood – Grand Strategy: Take What’s Theirs – Triumphs:
Leaders Alarielle the Everqueen (820)* Arch-Revenant (120)* – General – Command Trait: Warsinger – Artefact: Arcane Tome (Universal Artefact) – Lore of the Deepwood: Verdurous Harmony
Units 10 x Dryads (100)* 10 x Dryads (100)* 3 x Kurnoth Hunters with Kurnoth Greatbows (230)* 5 x Tree-Revenants (110)* 6 x Revenant Seekers (480)* – Reinforced x 1
Continuing the 4-1 with Alarielle trend – which I’m personally happy to see given Momma Nature is such a great model, is this Heartwood list that, well, pretty much follows the template.
Probably the most important synergy in overall playstyle here is the way the Seekers compliment what Alarielle can do. Beetle-bum is much more of a mixed phase zoning piece with her big’ ol….base and surprising speed, so you need something like the Seekers to be able to zoom in on smaller, more versatile bases, do a good amount of damage, and actually stay where they end up – something they’re willing to risk due to their built in healing, 5+ rally and ability to bring a model back. With Dryads and Tree Revs as annoying, teleporty objective grabbers and screens, and the 3 Greatbows doing plinky-plink damage at long range, this kind of list can be very difficult to actually navigate around. And of course, by the time you finally kill Alarielle, she’s liable to come back in later rounds when you no longer have the tools to take her off again.
Losing only to a Gnarlroot Sylvaneth semi-mirror, and taking down a good variety of other lists en route, this new list archetype (I’m calling it Beetle-Momma and the Seekers) clearly has legs/wings/roots…. I’ll leaf it there. Big up to Matthew!
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Allegiance: Idoneth Deepkin – Enclave: Mor’Phann – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
Leaders Akhelian Thrallmaster (110)* Isharann Soulrender (120)* – Artefact: Rune of the Surging Gloomtide – Aspect of the Champion: Tunnel Master Akhelian King (250)* – General – Bladed Polearm – Command Trait: Unstoppable Fury – Mount Trait: Voidchill Darkness
Battleline 6 x Akhelian Morrsarr Guard (360)* – Reinforced x 1 6 x Akhelian Morrsarr Guard (360)* – Reinforced x 1 20 x Namarti Reavers (340)* – Reinforced x 1 10 x Namarti Reavers (170)* 20 x Namarti Thralls (260)* – Reinforced x 1
This list makes use of some of the best Idoneth units avaiable in the book, without relying on Lotann or the Leviadon. Two champs are there to support the Namarti units, both defensively and offensively, and the Artefact allows the Isharann character to summon a Gloomtide Shipwreck at the end of the first movement phase. This is particularly good with Tunnel Master, because the Soulrender can pop up anywhere on the board and drop a large piece of line of sight blocking impassable terrain.
The eels and king can work in tandem to deal a lot of damage. The eels can charge in first, eat the Unleash Hell while still getting their mortal wound bomb off, while the king can pop himself and possibly both eel squads into high tide, creating the possibility of an alpha strike against any enemy who may have deployed too aggressively.