Category Archives: Fangs of Sotek

Top Three AoS Lists for Invasion AOS 2022

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This is the Top Three AoS Lists for the Invasion AOS 22 Tournament that took place in Kristiansand, Norway, on the 17th and 18th September. It involved 44 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

LEADER
1 x Saurus Astrolith Bearer (140)**
Artefacts: Serpent God Dagger
1 x Slann Starmaster (265)**
General
– Command Traits: Master of Magic
– Artefacts: Arcane Tome
– Spells: Stellar Tempest
1 x Skink Priest (90)**
Prayers: Heal
1 x Skink Starpriest (130)***
Spells: Hand of Glory

BATTLELINE
30 x Skinks (225)*
Skink Alpha
– Boltspitter and Moonstone Club
5 x Saurus Guard (115)***
Saurus Guard Alpha
– Wardrummer
– Stardrake Icon Bearer
10 x Skinks (75)***
Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
10 x Skinks (75)***
Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler

BEHEMOTH
1 x Bastiladon with Ark of Sotek (165)***

ENDLESS SPELL
1 x Purple Sun of Shyish (70)
1 x Horrorghast (40)

OTHER
8 x Salamander Hunting Pack (280)*
8 x Salamander Hunting Pack (280)*

CORE BATTALIONS:
*Bounty Hunters
**Command Entourage – Magnificent
***Battle Regiment

TOTAL POINTS: (1950/2000)

Comments: Fangs of Sotek continues it’s long run as a great list taking another 5/0 and 1st. This time there is no Kroak and only one Bastilidon but there are two terrifyingly large Salamander Hunting Packs. Otherwise it’s a fairly conventional list with one large (30) Skink unit and 2 x 10 skinks, 5 Saurus Guard (bodyguards), Astrolith, Starmaster, Starpriest and priest. 2 Endless Spells to take advantage of the strong spell casting – Horrorghast and Purple Sun. Noted elsewhere this works well as a combination with Fangs but increasing rend (for the Ark and Skinks) and making battleshock tests terrifying. Back to the Salamanders, each has 2 Salamanders with their 7 attacks, 4 ranged, all hitting/wounding on 3s with -2 rend and D3 damage, 6s do D3 mortal wounds. For each pack that’s an average of 8 damage + 3 MWs. But that could spike as high 21 MWs (extremely unlikely).

Again another list that really wants to make you come to them, the salamanders will stay behind Skinks where feasible to limit charges. Mostly avoid the 30 Skink block. For the most part Tom’s opponents had either limited shooting or limited range leaving them exposed to the Skinks/Salamanders. KO might have had the best of it but Skinks can be teleported or summoned aiding scoring and blocking ships. Good result.

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Allegiance: Skaven
Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Grey Seer (125)**
Universal Spell Lore: Levitate
Verminlord Deceiver (405)**
Artefact: Shadow Magnet Trinket
– Universal Spell Lore: Flaming Weapon
Verminlord Warbringer (395)*
General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
Warlock Bombardier (115)**
Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
6 x Stormfiends (640)*
2x Windlaunchers
– 2x Ratling Cannons
– 2x Doomflayer Gauntlets
– Reinforced x 1
20 x Clanrats (100)*
Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers
20 x Clanrats (100)*
Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers

Units
1 x Warp-Grinder (65)**

Endless Spells & Invocations
Chronomantic Cogs (40)

Core Battalions
*Battle Regiment
**Warlord

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 115
Drops: 5

Comments: Skaven in 2nd place with a rational list, still has a Warlock for humor but staying safe with solid heroes and clanrat/stormfiend battle line. The only endless spell is Cogs, that leaves point to run 2 x Verminlords and a Grey Seer with the now standard battleline. No Gnawholes listed but I assume some were taken. The Warpgrinder works as a Gnawhole for a single unit that can be placed in reserve with the Warpgrinder and placed at the end of a movement phase. You place the extra unit within 13″ of the Warpgrinder and 9″ from the enemy. Stormfiends to the rear? Like most Skaven lists there is a lot going on, the Grey Seer brings a mini Purple Sun (MWs and -1 to hit rolls for 1 unit).

The Deceiver has his dreaded skitterleap for a teleport that leaves him 6″ from enemies and Warbringer can grant fight on death for 3 units. This is a great combo, you can be aggressive with both the Stormfiends and Deceiver while holding the centre with the Warbringer and granting the Clannrats fight on death. The Warpgrinder teleport, with clanrats also gives some exciting options for scoring. He’s won qgainst very stiff competition with the 3 hammers and his options. That includes beating both flavours of DoK and an Annihilator SCE list.

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Allegiance: Soulblight Gravelords
Lineage: Kastelai Dynasty
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Prince Vhordrai (455)
Lore of the Vampires: Amethystine Pinions
Vampire Lord on Zombie Dragon (435)
General
– Deathlance
– Command Trait: A Craving for Massacre
– Artefact: Fragment of the Keep
– Mount Trait: Foetid Miasma
– Lore of the Vampires: Amethystine Pinions
Mannfred von Carstein, Mortarch of Night (380)**
Lore of the Deathmages: Decrepify

Battleline
5 x Blood Knights (195)*
5 x Blood Knights (195)*
10 x Deathrattle Skeletons (80)**
10 x Deathrattle Skeletons (80)**

Units
10 x Grave Guard (140)**
Great Wight Blades

Core Battalions
*Bounty Hunters
**Battle Regiment

Total: 1960 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 100
Drops: 5

Comments: Really solid SBGGL effort, running 3rd after a 3rd round loss to Benjamin (2nd) and his evil Skaven. Who has the moral high ground between Chaos and Death? A selection of the best units in the codex with Blood Knights, Grave Guard, 3 really nasty Vampire Lords and a zombie dragon. 3 Behemoths, all dragons, are the primary hammers. The list doesn’t need to castle though – Mannfred works well with the Blood Knights with Vigour of Undeath (12″ aura of +1 to hit and wound). Prince Vhordrai works with the Vampire Lord giving the Vampire Lord the ability to fight in the hero phase. They massive movement (starts at 14″) so it’s hard to screen them out. All of the units gain a ward near a gravesite, try to fight them further than 12″ from gravesites if possible.

As always with SBGL controlling the gravesites becomes increasingly important. They can summon units back through them or use them to summon reserves. The 2 units of Skeletons and the Grave Guard can all be returned at half strength making it a bit like whack a mole trying to keep them down. I feel the 6″ charge from the Deceiver and the Warbringer’s fight on death for adjacent units would have been the keys to bluntening the impact of the dragons. It’s a remarkable list and 4/1 is a good result, in line with similar SBGL performances we’ve seen recently.

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Allegiance: Beasts of Chaos
Greatfray: Gavespawn
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired,Inspired

Leaders
Great Bray-Shaman (100)**
General
– Command Trait: Unravelling Aura
– Lore of the Twisted Wilds: Vicious Stranglethorns
Great Bray-Shaman (100)**
Lore of the Twisted Wilds: Wild Rampage
Tzaangor Shaman of Beasts of Chaos (135)**
Lore of the Twisted Wilds: Tendrils of Atrophy
Dragon Ogor Shaggoth (155)***
Artefact: Mutating Gnarlblade
– Lore of Dark Storms: Sundering Blades

Battleline
20 x Bestigors (250)*
Reinforced x 1
20 x Bestigors (250)*
Reinforced x 1
10 x Ungors (65)
Mauls & Half-Shields

Units
10 x Ungor Raiders (80)***
10 x Ungor Raiders (80)***
10 x Ungor Raiders (80)***
1 x Chaos Spawn (55)**

Behemoths
Krondspine Incarnate of Ghur (400)
Allies
– Bonded to Tzaangor Shaman
Cygor (125)

Endless Spells & Invocations
Chronomantic Cogs (40)
Ravening Direflock (30)

Core Battalions
*Bounty Hunters
**Warlord
***Vanguard

Additional Enhancements
Triumph

Total: 1945 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 125
Drops: 13

Comments: A genuine horde list, makes me wonder why Expert Conquerors wasn’t one of the battalions. 87 models altogether with 4 small heros and a Krondspine. The spells are a mix of MWs and buffing spells (special mention to Wild Rampage – reroll melee wound rolls but -1 to your saves). Cogs and Ravening Direflock are the chosen endless spells, Cogs is interesting, most of the chosen spells have casts around 5 and 6 but this list is short on buffs for casting. Ravening Direflock prevents non BoC units within 12″ from using Rally or Inspiring Presence. That’s not bad for 50 points. I’m assuming that there is a Herdstone in the list but not shown.

This is a list that seeks to outlast it’s opponent,then clap back from Turn 3 onwards. Board wide they are -1 rend until Turn 3 when it becomes -2 rend. Bestigors from Turn 3 are -3 rend total. The play here then is to screen using the Ungors (both kinds) while the Bestigors stay close to the Herdstone for Rally on 4+ (starts at 12″ and increases 6″ per turn). The leaders can pray on the Ungor for additional Primordial Points that allowing summoning more units. Krondspine plays really well into this strategy – your opponent can’t ignore it and sometimes will concentrate early damage on Krondspine. That increases the number of other units that make it to Turn 3.

It worked really well here against armies that had smaller units with good saves. Against -3 rend even a 3+ save looks weak. Then there is the Skaven. Their hammer units would be removing 3 units from this list in a turn. The fight on death is really punishing as well, BoC have few wounds and poor saves so their increased rend most likely leads to their quicker death. Clever build and a deserving 4/1.

Final Tournament Placings

Top Three AoS Lists for Northern Invasion 2022

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This is the Top Three AoS Lists for the Northern Invasion Grand Tournament that took place in Scotland on 1st and 2nd October. It involved 45 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Lord Kroak (430)*
Saurus Astrolith Bearer (140)
Artefact: Serpent God Dagger
Skink Starpriest (130)*
Spell: Hand of Glory
Slann Starmaster (265)*
General
– Command Trait: Arcane Might
– Artefact: Itxi Grubs
– Spell: Stellar Tempest

Battleline
30 x Skinks (225)**
Meteoric Javelins Celestite Daggers & Star Bucklers
Reinforced x 2
10 x Skinks (75)**
Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)**
Meteoric Javelins Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)*

Behemoths
Krondspine Incarnate of Ghur (400)
Allies

Endless Spells & Invocations
Horrorghast (40)
Ravenak’s Gnashing Jaws (60)
The Burning Head (20)

Core Battalions
*Warlord
**Expert Conquerors

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 96
Drops: 9

Comments: Fangs of Sotek with both Kroak and Krondspine headlining a lot of Skinks. No Bastilidons or Engine of the Gods, the only Behemoth is the Krondspine. No Purple Sun either but a pair of Mortal Wound endless spells with Ravenak’s and Burning Head combined with Horrorghast. The intention is pretty clear, send in the Horrorghast then follow up with Ravenak’s and maybe the Burning Head before Kroak rains MWs on you. This list is able to bring decent damage, especially from Kroak, Krondspine and the big unit of Skinks, which on top of the MWs and Horrorghast will cause battleshock issues. Countering that play is difficult, particularly with the summoning, but trying to stay back early may be the play. Kroak’s spells aren’t range limited and you need to avoid Unleash Hell from the 30 Skink block.

His opponents for the most part are reasonably slow and very exposed to Ravenak’s as a result. Combined with the Skink double shoot and Kroak turning off magic these were hard games for his opponents. It will be interesting to see what, if any, impact the new Tzeentch, Behemat and Lumineth tomes have on this type of list.

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty

Leaders
Spirit Torment (115)***
Guardian of Souls (150)***
Artefact: Midnight Tome
– Lore of the Underworlds: Seal of Shyish
Spirit Torment (115)***
Krulghast Cruciator (150)***
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Shademist

Battleline
20 x Bladegheist Revenants (350)*
Reinforced x 1
20 x Bladegheist Revenants (350)*
Reinforced x 1
3 x Spirit Hosts (125)**
5 x Hexwraiths (160)*
10 x Bladegheist Revenants (175)**
10 x Chainrasps (110)**

Units
4 x Myrmourn Banshees (105)***

Endless Spells & Invocations Purple Sun of Shyish (70)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord

Total: 1975/2000
Reinforced Units: 2/4
Allies: 0/400
Wounds: 104
Drops: 11

Comments: Scarlet Doom continues to be the top choice in Nighthaunt and this list doesn’t deviate too much from the normal inclusions. 2 x Spirit Torments, Guardian and Krulghast with Spirit Hosts as bodyguards. Otherwise Bladegheist (the soul of a Scarlet Doom army), Hexwraiths for mobile pressure and scoring with some Chainrasps as either screens of for screens/objectives. Banshees to provide counter spell (endless spell anyway) and the Purple Sun. Stand outs are probably Master of Magic (great choice) and the use of both of the new battalions. Turn priority isn’t critical for Nighthaunt with their speed, ignore rend and ward saves, the potential double on 2/3 is very strong for them, they often lose models slowly and regrow them. Most lists would run a 20 and a 30 Bladegheist unit with this number (50) available).

2 large units of Bladegheist are going to delete a lot of threats, they can each be backed Spirit Torments for some returned models. The list isn’t tied to 1 big death ball, it can effectively operate on 2 fronts. Expert Conquerors is a great choice, the units are relatively cheap so they can be traded and MSU batteline may not destroy them in one turn. Spectral Lure (Guardian of Souls) has a 24″ range, it’s possible to return models from a decent distance. The only match up he lost to is Kharadon, their boats can escape combat and with their shooting it’s a very tough fight for Nighthaunt.

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Allegiance: Ironjawz
Warclan: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Heroic Stature
– Artefact: Armour of Gork
– Mount Trait: Smelly ‘Un
Orruk Warchanter (115)*
Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)
Artefact: Arcane Tome (Universal Artefact)
– Lore of the Weird: Da Great Big Green Hand of Gork

Battleline
6 x Orruk Gore-gruntas (340)**
Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)**
Jagged Gore-hackas
– Reinforced x 1
5 x Orruk Ardboys (85)*
1x Gorkamorka Banner Bearers
– 1x Gorkamorka Glyph Bearers

Behemoths
Rogue Idol (430)

Core Battalions
*Warlord
**Bounty Hunters

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 122
Drops: 8

Comments: A variation on the double Mawcrusha style with a Rogue Idol in place of the 2nd Mawcrusha. Warlord has been used to give the Shaman and extra spell and the MegaBoss on Mawcrusha is super tanky (Armour of Gork, Heroic Stature and Smelly ‘Un). Smelly ‘Un only applies if you haven’t charged, and that suggests how this list plays. The 2 x 6 Gore Grunta units and the Rogue idol are the aggressive elements, the Mawcrusha is going to be held back until it has to be committed. On the other hand the Rogue is going to charge as much as possible for that +1 to hit. If the Warchanter gives it the Get ’em beat it’s threat range is massive.

The list is the first of the 4/1s only struggling with Soulblight Gravelords. That’s expected because they operate in different ways, with SBGL getting stronger as time goes on and they can summon/return units while the Orruks lose strength particularly from Turn 3 onwards as units succumb. The secret to beating them is to out last them. Is it time for a new model for Ironjawz? If there was what should it be?

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Allegiance: Slaves to Darkness
Damned Legion: Knights of the Empty Throne
– Grand Strategy: No Place for the Weak
– Triumphs:

Leaders
Knights of the Empty Throne Varanguard x 6 (560)**
General
– Daemonforged Blade and Warpsteel Shield
– Command Trait: Inescapable Doom
– Artefact: Grasping Plate
– Mark of Chaos: Tzeentch
Knights of the Empty Throne Varanguard x 6 (560)*
Daemonforged Blade and Warpsteel Shield
– Artefact: Corrupted Nullstone
– Mark of Chaos: Tzeentch
Chaos Sorcerer Lord (135)*
Mark of Chaos: Tzeentch
– Spell: Mask of Darkness
Chaos Sorcerer Lord (135)*
Mark of Chaos: Tzeentch
– Spell: Mask of Darkness

Battleline
8 x Iron Golems (75)**
Mark of Chaos: Tzeentch
8 x Iron Golems (75)**
Mark of Chaos: Tzeentch
8 x Iron Golems (75)**
Mark of Chaos: Tzeentch
8 x Iron Golems (75)**
Mark of Chaos: Tzeentch

Units
6 x Furies (95)**

Behemoths
Chaos Warshrine (215)**
Mark of Chaos: Tzeentch
– Prayer1: Universal Prayer Scripture: Heal

Core Battalions
*Command Entourage – Magnificent
**Chaos Warband – Unified

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 126
Drops: 4

Comments: In 4th and another 4/1 result it’s Knights of the Empty Throne with max Varanguard and Iron Golems. Everything has Mark of Tzeentch because it’s probably the best in the current spell meta. Combat heroes (6 Varanguard) and 2 casting heroes with a team of mortal screens (Iron Golems) and the warshrine. Mask of Darkness for teleporting madness. The Varanguard are going to be applying pressure and stamping out threats, they don’t do as much damage as Fulminators (average damage is 18 before saves + 3 MWs). Iron Golems are a very annoying screen/objective unit. With the 7 x 1 wound and a 3 wound model, there is a very good chance you want clear it 1 turn unless you commit. And the Warshrine can then heal it forcing you to fight a them in 2 turns.

Again the only loss was to a faction that directly counters this list, long range shooting with mortals being a great counter. The unit of Varanguard with the grasping plate is able to pile in 6″, remember that if you have ranged attacks because they don’t need to trigger Unleash Hell. That’s probably the biggest trick, otherwise this a straightforward list.

Final Tournament Placings

For the full tournament results see tabletop.to

Top Three AoS Lists for Notorious GT II

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This is the Top Three AoS Lists for the Notorious GT II that took place in New Zealand on 8th and 9th October. It involved 38 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Disciples of Tzeentch
Subfaction: Pyrofane Cult
– Grand Strategy: No Place for the Weak

LEADERS
Lord of Change (400)*
General
– Shrouded in Unnatural Flame
– Chainfire Amulet
– Lore of Change: Tzeentch’s Firestorm
Changecaster, Herald of Tzeentch (140)*
Lore of Change: Bolt of Tzeentch
Fatemaster (145)*
Artefact: Arcane Tome
– Lore of Fate: Arcane Suggestion

BATTLELINE
10x Kairic Acolytes (120)**
7x Cursed Blade & Arcane Shield
– 3x Cursed Glaives
10x Kairic Acolytes (120)**
7x Cursed Blade & Arcane Shield
– 3x Cursed Glaives
10x Kairic Acolytes (120)***
– 7x Cursed Blade & Arcane Shield
– 3x Cursed Glaives

UNITS
6x Tzaangor Skyfires (360)***
Reinforced Once
10x Ungors (65)*
– Mauls & Half-Shields

BEHEMOTH
Krondspine Incarnate of Ghur (400)
Allies

ENDLESS SPELLS & INVOCATIONS
Chronomantic Cogs (40)
Umbral Spellportal (70)

CORE BATTALIONS
*Warlord
**Expert Conquerors
***Bounty Hunters

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL POINTS 2000/2000
Wounds: 89
Allies: 400/400
Reinforced Units: 1/4
Drops: 9

Comments: Lord of Change (LoC) along with a Krondspine makes a lot of sense in the current meta. The Krondspine provides melee threat to anchor the centre of the board, while the Lord of Change (and Skyfires) provide mortals wounds at range. Host Arcanum is becoming more common than Pyrofane Cult but Pyro buffs Kairic Acolytes, in particular their ranged attacks (+1 hit and one unit re-rolling their wound rolls). Split between Bounty Hunters and Expert Conquerors these mortals are putting in a lot of work. Umbral Spell Portal and Chronomatic Cogs are the usual endless spells, the portal is very effective at extending the Lord of Change’s reach. The Ungors can be used as the screening unit, and the Skyfires the third hammer. They probably benefit most from the Ungors as a screen in the early turns.

The LoC has the mandatory Trait and Artefact (soon to change with the new book), while Arcane Tome is on the Fatemaster to create the 3rd wizard. James was lucky (?) and faced off against most of the scarier factions, including Seraphon, Daughters and Bonnesplitterz, winning all of them. His last round was against 3rd and is a repeat of a match recently streamed from Nashcon with the same outcome.

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Army Faction: Seraphon
Subfaction: Fangs of Sotek
– Grand Strategy: The Astromatrix
– Triumphs: Inspired

LEADERS
Slann Starmaster (265)*
General
– Command Trait: Arcane Might
– Spell: Stellar Tempest
Saurus Astrolith Bearer (140)*
Artefact: Serpent God Dagger
Engine of the Gods (265)*
Artefact: Arcane Tome
– Mount Trait: Starborne
– Spell: Bind Endless Spell
– Universal Prayer Scripture: Curse
Skunk Starpriest (130)**
Spell: Hand of Glory

BATTLELINE
30x Skinks (225)*
Boltspitter, Celestite Dagger & Star-Buckler
– Reinforced Twice
10x Skinks (75)**
Boltspitter, Celestite Dagger & Star-Buckler
10x Skinks (75)**
Boltspitter, Celestite Dagger & Star-Buckler
10x Skinks (75)**
Meteoric Javelin, Celestite Dagger & Star-Buckler

UNITS
2x Salamander Hunting Pack (280)**
Reinforced Once

BEHEMOTH
Krondspine Incarnate of Ghur (400)
Allies

ENDLESS SPELLS & INVOCATIONS
Revenak’s Gnashing Jaws (60)

CORE BATTALIONS
*Warlord
**Battle Regiment

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL POINTS 1990/2000
Wounds: 100
Allies: 400/400
Reinforced Units: 3/4
Drops: 5

Brett: Not a lot to say at this point with Fangs of Sotek and it’s continued success two General’s Handbook’s. This list drops Kroak for the more tame Starmaster and adds in both Krondspine and even more skinks. Do Seraphon really need a Krondspine? Maybe not, but he is a tremendous threat that needs to be dealt with and might get your opponent to leave the double reinforced Skink unit alone. With mulitiple screening 10 strong skink units, that can be teleported and summons guaranteeing a few Battle Tactics. Ravenaks would work well into most of his opponents with a maximum movement of 8″. It appears that he’s taken Warlord to get an extra artefact to take Arcane Tome on the Engine of the Gods and bind that to Krondspine. A good way to avoid it going wild.

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Army Faction: Ironjawz
Subfaction: Bloodtoofs
– Grand Strategy: Waaagh
– Triumphs: Inspired

LEADERS
Megaboss on Maw-Krusha (480)*
General
– Command Trait: Hulking Brute
– Boss Choppa & Rip-tooth Fist
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Orruk Warchanter (115)*
Warchant: Get ‘Em Beat
Orruk Warchanter (115)*
Warchant: Fixin’ Beat
– Artefact: Arcane Tome
– Spell: Da Great Big Green Hand of Gork
Madcap Shaman (80)*
Allies

BATTLELINE
6x Orruk Gore-Gruntas (340)**
Pig-Iron Choppas
– Reinforced Once
6x Orruk Gore-Gruntas (340)**
Pig-Iron Choppas
– Reinforced Once
3x Orruk Gore-Gruntas (170)**
Pig-Iron Choppas
3x Orruk Gore-Gruntas (170)**
Pig-Iron Choppas
5x Orruk Ardboys (85)***
5x Orruk Ardboys (85)***

CORE BATTALIONS
*Warlord
**Bounty Hunters
***Expert Conquerors

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL POINTS: 1980/2000
Wounds: 144
Allies: 80/400
Reinforced Units: 2/4
Drops: 10

Brett: Another familiar list, taking advantage of the 3rd edition Battletome to take as many Gore Gruntas as possible. Mobile and hard hitting, why not? Unusual features here include the weapons on the Pigs (or their riders?Peter), all have the Pig Iron Choppas. This was common in 2nd edition for the extra attacks,t but in 3rd a combination of coherency and saves made the Gore Hacka’s extra rend the preferred choice. The Mad Cap Shaman has been included (I assume) for his warscroll spell (making one unit -1 to hit from range). On top of this we have a spell casting Warchanter. The last isn’t an uncommon solution (I mean I run it) but I wonder if the Mad Cap would have been better as a Fungoid Cave-Shaman for the CP. A solid list with lots of options, only defeated by the overall winner. 3 big threats moving a minimum of 9″ is a lot to deal with.

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Army Faction: Ogor Mawtribes
Subfaction: Bloodgullet
– Grand Strategy: Tame the Land
– Triumphs: Bloodthirsty

LEADERS
Frostlord on Stonehorn (420)
General
– Command Trait: Nice Drop of the Red Stuff
– Artefact: Splatter-Cleaver
– Mount Trait: Metalcruncher
Huskard on Stonehorn (340)
Blood Vulture
Kragnos, The End of Empires (720)

BATTLELINE
2x Mournfang Pack (160)*
Culling Clubs or Prey Hackers with Iron Fists
2x Mournfang Pack (160)*
Culling Clubs or Prey Hackers with Iron Fists
2x Mournfang Pack (160)*
Culling Clubs or Prey Hackers with Iron Fists

CORE BATTALIONS
*Bounty Hunters

TOTAL POINTS 1970/2000
Wounds: 79
Allies: 0/400
Reinforced Units: 0/4
Drops: 6

Brett: The other big boys (Ogors) who’ve seen a resurgence in recent times. This is an extremely mobile list with real potential to make the most of Kragnos’s The End of Empires qbiliry (it’s easy for these units to be wholly within 12″) and the 3D6 charge. An advantage of that longer charge is you can set up charges beyond redeploy range with a good chance of success. The Huskard synergises well with the Mournfang granting additional movement and as Ogors they naturally enjoy some of the benefits of Eternal Conquerors. Ogors have an extra 2″ movement if they are outside 3″ of an enemy when they begin their move and, if they are inside, they do mortal wounds (D3). That’s on top of impact hits.

The key is to stay away, well away, and kill Kragnos from range since they can charge from outside of 12″. Unfortunately the Frostlord and Huskard are only slightly kinder than Kragnos. The only army to do that well against them were Bonesplitterz. They are monster hunters and everything in this list is a monster. The Wurgog is always an issue for a combat army (needs to get within 12″) and the Big Stikka unit is a monster killer. Still ahead of the new book this is a strong performance.

Final Tournament Placings

Top Three AoS Lists for Oslohammer

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This is the Top Three AoS Lists for the Oslohammer that took place in Norway on 1st and 2nd October. It involved 22 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Lord Kroak (430)*
Spell: Stellar Tempest
Saurus Astrolith Bearer (140)*
Artefact: Serpent God Dagger
Skink Priest (90)**
Universal Prayer Scripture: Curse
Skink Starpriest (130)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Hand of Glory

Battleline
30 x Skinks (225)***
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)*

Units
2 x Salamander Hunting Pack (280)***
Reinforced x 1
2 x Salamander Hunting Pack (280)**
Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (40)
Horrorghast (40)

Core Battalions
*Warlord
**Battle Regiment
***Bounty Hunters

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 127
Drops: 7

Danny: Warhammer Community’s Metawatch had Seraphon in 7th place in terms of win-rate at the moment (Peter: I have my own thoughts on this, which I’ll go into in a future meta article), which may be lower than plenty expect – but they’re still clearly capable of taking down tournies. Interestingly, the route to 1st for Geir dodged all the armies placed above the plucky space-lizards – are Seraphon slowly becoming match up dependent? Something to keep an eye on…

Either way, Geir has brought the current darling, Fangs of Sotek, with the usual tidal wave of skinks including the signature 30 blob for mass buff application. He’s veered towards the elite side by taking Kroak – everything else here is standard. For the less versed in Seraphon, Salamanders are definitely back on the menu, especially in Starborne armies (of which Fangs of Sotek is a subfaction) – due to the ability to teleport one unit per turn – meaning the Sallies with their limited range (12″) can still threaten anything on the board in theory.

Congrats to Geir!

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Indomitable

Leaders
Guardian of Souls (150)*
Artefact: Midnight Tome
– Lore of the Underworlds: Seal of Shyish
Krulghast Cruciator (150)*
Spirit Torment (115)*
General
– Command Trait: Ruler of the Spirit Hosts

Battleline
30 x Bladegheist Revenants (525)**
Reinforced x 2
20 x Bladegheist Revenants (350)*
Reinforced x 1
5 x Hexwraiths (160)*
3 x Spirit Hosts (125)*

Units
10 x Dreadscythe Harridans (160)**
3 x Fell Bats (75)*
3 x Fell Bats (75)*

Endless Spells & Invocations
Purple Sun of Shyish (90)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 150 / 400
Wounds: 113
Drops: 3

Danny: Nighthaunt, with a tonne of Bladegheists in Scarlet Doom for charging into you and doing MWs. It just works. For reference, a unit of 30 on the charge should do 10 MWs *before making their attacks, of which they have a dumpster truck load.

Eirik has made a slight nod to flexibility by also taking some speedy Hexwraiths, whose double move (makes them 24″ but can’t charge) is just fantastic objective/battle tactic play, along with some allied Fell Bats for similar fast msu shenanigans/emergency, very cheap screens. Funnily enough, it’s not the first time we’ve seen them in a NH list – they’re seeing more play hanging out with the ghosts than they are in their native Soulblight!

Nighthaunt have definitely shaken out to be a continual force to be reckoned with, although it’s a slight shame that the Scarlet Doom Bladegheist spam has become such a dominant archetype, so quickly. The book is actually really well internally balanced, it’s just that this particular combo rises above the rest for pure efficiency, which is keeping the others down. Perhaps they’ll be in line for points increase to slightly curb their internal-dominance? Either way – have a plan (i.e…screens… and lots of cheap attacks…or big AoE MW spells) to deal with this list if you fancy rocking up to a tournament. And maybe bring some holy water, or a bible, or whatever it is ghosts don’t like. I wouldn’t know, I ain’t afraid of any ghosts (this is the correct grammar).

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Allegiance: Daughters of Khaine
Temple: Khailebron
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Indomitable

LEADERS
Melusai Ironscale (115)*
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe
Morathi-Khaine (340)*
Lore of Shadows: Mindrazor
The Shadow Queen (340)*

BATTLELINE
15 x Blood Stalkers (540)*
Reinforced x 2
9 x Khainite Shadowstalkers (150)*
9 x Khainite Shadowstalkers (150)*

UNITS
20 x Phoenix Guard (350)*
Reinforced x 1

CORE BATTALIONS
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 92
Drops: 1

Danny: This week continues to be huge for DoK! And here we have a spicy variation – although to be fair, all the successful DoK lists recently seem to be finding a unique spin on things, which is a fantastic sign of depth to the book, despite their limited roster.

So, Morathi is in there, as are the contingent of bow sneks but… but….they’re screened by 20 Phoenix Guard. Who have a Ward of 4+. And can be rallied back on a 4+ due to the ‘friendly’ wording of Zealous Orator. This is just pure brutality. Meanwhile, thanks to going Temple Khailebron, Shadowstalkers are battleline and Lasse takes 2 units, in of itself a rarely seen doubling down. Shadowstalkers got a bit less interesting scroll wise with this book, but remain relatively durable (11 wounds on a 4+) and a low-level mixed range threat. Combined with the temple’s CA to teleport ANY unit, two Shadowstalkers make emergency screening, Barge through/Desecrate and general objective stealing trivial.

Love to see this, although the emphasis on pure objective play and only one hammer (outside of Morathi who is fully capable of whiffing/being tarpitted) explains the loss to Stormcast. I wonder if losing the battle reg in favour of making Shadowstalkers ECs and such would have helped? Either way, big up to Lasse for trying something new…and for the hilarious tech of Phoenix Guard!

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Allegiance: Skaven
Grand Strategy: No place for the weak
– Triumphs: indomitable

Leaders
Thanquol on Boneripper (415)
4 Warpfire Projectors
– Lore of Ruin: Death Frenzy
Verminlord Deceiver (405)
Artefact: Shadow Magnet Trinket
– Universal Spell Lore: Flaming Weapon
Verminlord Warbringer (395)*
General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
Master Moulder (90)*
Grey Seer (125)*
Universal Spell Lore: Levitate

Battleline
20 x Clanrats (100)*
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
20 x Clanrats (100)**
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
4 x Rat Ogors (280)**
Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (40)
Lauchon the Soulseeker (30)

Core Battalions
*Warlord
**Bounty Hunters

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 8

Danny: Skaven are doing well out of the gate, but are already quite quickly distilling down to a few competitive list archetypes. At the forefront of the newer type is ‘double verminlord’ – these guys offer a mad amount of mixed phase damage and utility – with the Deciever skewing utility and the Warbringer skewing pure savage face damage.

Clanrats provide the ever annoying/sacrificial screens who can regen themselves if they do hang on in there, and rat Ogors are a fast becoming popular pick for a durable objective bully.

Thanquol is the centre of a competitive debate at the moment, as he’s insanely OP into massed infantry but in certain match ups kinda just sits there unbinding your shit, which isn’t the best use of 415 points. However if you DO take him, you take the boat (Lauchon Soulseeker) – because for some, highly questionable reason (that may/should get answered by a boat nerf/change from eligibility being base size to wounds) Thanquol can be anywhere on the board he wants to be after surfing on it.

Either way, it’s a tasty list and we do like the double Verminlord – expect to see more of this soon, possibly while dropping Thanquol.

Final Tournament Placings

Top Three AoS Lists for Game Knight GT

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This is the Top Three AoS Lists for the Game Knight Grand Tournament that took place in London, Ontario, Canada on the 17th and 18th of September. It involved 22 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Make the land tremble!
– Triumphs: Inspired

LEADER
1 x Gatebreaker (525)*
General
– Command Traits: Monstrously Tough
– Artefacts: Enchanted Portcullis
1 x Warstomper (470)*
Artefacts: Amulet of Destiny
1 x Gatebreaker (525)**
Artefacts: Arcane Tome
– Spells: Flaming Weapon
1 x Warstomper (470)**

CORE BATTALIONS:
*Bosses of the Stomp – Magnificent
**Bosses of the Stomp – Magnificent

TOTAL POINTS: (1990/2000)

Brett: Sons of Behemat continuing to benefit from the Season 1 GHB taking out an event this time. Lately we’ve seen a lot of 3 Gatebreaker, Krondspine lists in the podium, this time it’s a more traditional (?) 2 x Gatebreakers and 2 x Warstomper. From the top Breaker Tribe but no loathing shown, and no Mancrushers in the list, with 2 x Bosses of the Stomp for extra artefacts. Grand Strategy is Make the Land Tremble – a unit needs to make a run or charge move every round, very hard to stop. Gatebreaker general with Monstrously Tough (extra 5 wounds) and Enchanted Portcullis (6+ ward). The first Warstomper also has a 6+ ward (Amulet of Destiny) and lastly the other Gatebreaker has Arcane Tome with Flaming Weapon (+1 damage)A tanky build with 2 of the Gargants having more than 40 effective wounds thanks to traits and artefacts.

If you move the Portcullis to another gargant instead of the General there would have been 3 Gargants with more than 40 effective wounds. First round draw against Slaves, the slaves list was running the new Legionnaires and mostly had small units with Be’lakor. Warstompers are less efficient into smaller units with their Titanic Boulder clubs attacks reducing quickly (it caps at 10). The same is true of the Sylvaneth list he faced in round 2. He maxed all of his other rounds including the last against the only other player to max all of his rounds. That match up against Fangs of Sotek would have favoured the Sons with the wards helping against Mortal Wounds and the Warstompers having max attacks against the big Skink blocks. A great run and nice to see a little variation in an army with so few warscrolls.

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Army Faction: Seraphon
Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: The Astromatrix
– Triumphs: Inspired

LEADER
1 x Lord Kroak (430)*
General
1 x Skink Starpriest (130)*
Spells: Hand of Glory
1 x Saurus Astrolith Bearer (140)**
Artefacts: Serpent God Dagger
1 x Stegadon with Skink Chief (305)**
Skystreak Bow
– Artefacts: Cloak of Feathers
– Mount Traits: Celestial Destruction
1 x Skink Priest (90)**
Prayers: Curse

BATTLELINE
30 x Skinks (225)*
Skink Alpha
– Boltspitter and Moonstone Club
30 x Skinks (225)*
Skink Alpha
– Boltspitter and Moonstone Club
10 x Skinks (75)*
Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
5 x Saurus Guard (115)*
Saurus Guard Alpha
– Stardrake Icon Bearer
– Wardrummer

BEHEMOTH
1 x Bastiladon with Solar Engine (250)*

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (1985/2000)

Brett: Seraphon have continued to be strong for a very long time, not least because of the number of builds they can use. I prefer Fangs of Sotek to Thunder Lizard, not that I play Seraphon, but I think it plays to the mission better. And allows you to stop your opponent playing the mission as well. Choosing a named character as General (Kroak) loses you a Command Trait so it’s not often seen. Still 6 casts and Kroak’s unlimited range +2 dispel/unbind magic is going to be in their favour. Saurus guard are acting as body guards, the Skink Chief, Starpriest and Priest are buffing Skinks and the Astrolith Bearer providing a 6+ ward to units within 12″. Lots of leaders but the core of this list is the 2 x 30 Skink units.

They can be teleported within 9″ (with a 16″ weapon), with more than 15 models they have an extra attack (Unleash Hell with 60 attacks before any other buffs). Before being teleported they will be granted +1 to hit (Skink Priest), +1 attack (Skink Chief – melee only), 6s do a mortal wound in addition with at least +1 to their save and likely 6+ ward. If they have their buffs that unit is potentially doing 25 mortal wounds in addition to any other damage. Skinks look inoffensive but in a large group with buffs they are anything but. Rounding out this potential is the Bastilidon with Solar Engine and the Starbourne summoning which makes Descrate Lands and Against the Odds really easy. They can also pick up Barge through Enemy Lines with a teleport and summon.

That is before the 3 wizards inflict Mortals – Kroak can inflict D3 MW on 3 units 4 times a turn (on a 2+). Your best bet is to go first and try to concentrate on removing as many skinks as possible. A bit easier since they are in the large 30 man units rather than say 2 x 20 with 3 x 10 Skink screens. Once they start getting their buffs they become a much bigger threat and even out ranging them isn’t a guarantee. They will potentially pick up a 15 strong unit of Blood Stalkers or Namarti Reavers following a teleport within 9″. Tanky Gargants seem to be a counter otherwise Michael scored maximum points in each of his 4 previous battles to finish with a great, almost perfect 4/1.

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Army Faction: Idoneth Deepkin
Army Subfaction: Mor’phann
– Grand Strategy: The Creeping Gloomtide
– Triumphs: Inspired

LEADER
1 x Akhelian King (250)*
General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts: Arcane Tome
– Mount Traits: Voidchill Darkness
– Spells: Flaming Weapon
1 x Isharann Soulrender (120)*
1 x Isharann Soulrender (120)*

BATTLELINE
30 x Namarti Reavers (510)*
Icon Bearer
30 x Namarti Thralls (390)*
Icon Bearer
3 x Akhelian Ishlaen Guard (195)*
Lochian Prince
– Standard Bearer
– Musician
3 x Akhelian Morrsarr Guard (195)*
Standard Bearer
– Lochian Prince
– Musician
3 x Akhelian Ishlaen Guard (195)*
Lochian Prince
– Standard Bearer
– Musician

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1975/2000)

Brett: Straight forward Idoneth list anchored on Namarti with eels for extra mobility. Good to see the eels in a podium list. No real spell casting (1 cast/unbind from Arcane tome), as Morphann the Soulrenders can return and additional 3 models when using their Lurelight to return D3 models. That makes the Namarti much harder to clear particularly since the Gloomtide Shipwreck is garrionsable and give a 5+ ward within 6″. All of the Akehlian’s benefit on the charge with additional rend and damage (King and Morrsarr), and saves (Ishalean). The King is the only model with upgrades which include Unstoppable Fury (+2 attacks for each unit within 3″ in High Tide), Arcane Tome/Flaming Weapon (+1 damage) and Voidchill Darkness (-1 hit to enemy attackers).

The Shipwreck is probably central to this list, in combination with Tides of Death. In the first 2 tides the reavers (and thralls) are key units, wearing you down and stopping you getting to the King and Eels. Then in turn 3 and 4 the King and Eels can unleash and take advantage of run and charge/retreat and charge. 2 units of Eels can fit (no they can’t – they have mounts) in the Shipwreck with the Soulrenders to keep those Narmarti coming back. 30 models with a 5+ save and 6+ ward is hard to shift unless you have a lot of rend. His only loss was to Nighthaunt Scarlet Doom, another army that regrows and can retreat and charge in every round. And really important, they ignore rend, ultimately this army is a rend army. 4/1 is a strong performance, it’s great to see Idoneth on a the podium.

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Army Faction: Hedonites of Slaanesh
Army Type: Invaders
– Subfaction: The Lurid Haze
– Grand Strategy: Defend What’s Ours
– Triumph: Inspired

LEADERS
Sigvald (205)**
General
The Contorted Epitome (245)**
General
– Command Traits: Feverish Anticipation
– Artefacts of Power: Oil of Exultation
– Spells: Hysterical Frenzy
Shardspeaker of Slaanesh (135)**
Artefacts of Power: The Rod of Misrule
Spells: Battle Rapture

BATTLELINE
Blissbarb Archers (420)***
High Tempter
Blissbarb Archers (140)***
High Tempter
Blissbarb Archers (140)***
High Tempter

OTHER
Symbaresh Twinsouls (260)*
Egopomp
Symbaresh Twinsouls (260)*
Egopomp
Mindstealer Sphiranx (95)*

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

TOTAL POINTS: 1970/2000

Brett: For our last list we have 4th, Mitch, who really really likes Blissbarb Archers. Fewer Leaders to increase the troops units but Sigvald and the Contorted Epitome are present with the less common Shardspeaker, it’s Twisted Mirror can give the Twinsouls +1 to wound or have the Epitome wounding on 3s. 3 casts/dispels from the Epitome and Shardspeaker. The Epitome gives rerolls to charges to one unit (Feverish Anticipation) and has an extra wound (Oil of Exultation). The Shardspeaker is carrying the Rod of Misrule (generate command points). The spells do Mortal Wounds (Hysterical Frenzy) and Battleshock modifications (Battle Rapture).

The double reinforced Blisbarb unit can move up to 12” and still shoot giving it a 30” threat range. The 2 unreinforced Blissbarbs are trading pieces and even screens. Expert Conquerors strengthens that role by giving the strong objective control. With the twinsouls supporting the Shardspeaker and Blissbarbs this list will generate a lot of depravity points either inflicting or taking wounds. So a Keeper of Secrets isn’t too far away. As we’ve seen a few times Scarlet Doom was his only loss but the list also scored a little lower than others, a symptom of its fragility perhaps.

Final Tournament Placings

Top Three AoS Lists for the Montreal GT

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This is the Top Three AoS Lists for the Montreal Grand Tournament that took place in Montreal, Canada on 17th and 18th of September. It involved 47 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: The Astromatrix
– Triumphs: Inspired

Leaders
Slann Starmaster (265)*
General
– Command Trait: Arcane Might
– Artefact: Serpent God Dagger
– Spell: Celestial Equilibrium
– Spell: Stellar Tempest
Stegadon with Skink Chief (305)**
Artefact: Cloak of Feathers
– Weapon: Skystreak Bow
– Mount Trait: Starborne
Saurus Astrolith Bearer (140)**
Skink Starpriest (130)*
Spell: Hand of Glory
– Spell: Extend Astomatrix
Skink Starpriest (130)*
Spell: Hand of Glory
– Spell: Extend Astomatrix
Skink Priest (90)**
Universal Prayer Scripture: Curse

Battleline
30 x Skinks (225)****
Boltspitters & Moonstone Clubs
– Reinforced x 2
30 x Skinks (225)****
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)***
Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)***
Meteoric Javelins Celestite Daggers & Star Bucklers
5 x Saurus Knights (110)**
Blades

Units
5 x Chameleon Skinks (115)*

Endless Spells & Invocations
Purple Sun of Shyish (70)
Horrorghast (40)

Core Battalions
*Warlord
**Warlord
***Expert Conquerors
****Bounty Hunters

Additional Enhancements
Artefact
Spell

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 132
Drops: 12

Declan: Danick went 5-0 here, with an interesting Seraphon list (interesting because no Bastiladons). That said it still has all the usual tricks. A good spell caster, 30 skinks to buff up, and get killing (and then another 30 so he can throw them away). If you’ve never seen a fully buffed up Skink unit you don’t know what you’re missing. As a Gitz player its demoralising but everything goes on them!

The purple Sun before the FAQ is an obvious call and no reason Danick shouldn’t take it. The Fangs of Sotek also gives the skinks a 50/50 parting shot (fire and flee), leaving the enemy flailing against thin air before they fire again. I’ve fought similar and it is vicious.

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Festus the Leechlord (150)**
Lore of Malignance: Rancid Visitations
Lord of Afflictions (210)**
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Lord of Blights (150)**

Battleline
4 x Pusgoyle Blightlords (440)*
2x Dolorous Tocsin
– Reinforced x 1
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
10 x Putrid Blightkings (500)**
Reinforced x 1

Units
1 x Pusgoyle Blightlords – Single (110)**

Core Battalions
*Bounty Hunters
**Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 132
Drops: 4

Declan: Also going 5-0 this is the often seen Pusgoyle Blightlord List. It’s very difficult to kill, has amazingly fast movement, and if you do catch a Pusgoyle on fly… it strikes back with a vengeance. Meanwhile the disease markers you aquire slowly bring down support heros, and just when you feel you’ve got a chance Christian can summon whatever he needs. You need mortal wounds, at range, and lots of luck to beat this. There’s a reason Nurgle have been top of tournaments (and a popular army) since the book was released.

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty

Leaders
Krulghast Cruciator (150)**
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Seal of Shyish
Guardian of Souls (150)*
Artefact: Midnight Tome
– Lore of the Underworlds: Shademist
Spirit Torment (115)*
Spirit Torment (115)*

Battleline
20 x Bladegheist Revenants (350)****
Reinforced x 1
10 x Bladegheist Revenants (175)***
5 x Hexwraiths (160)**
5 x Hexwraiths (160)**
3 x Spirit Hosts (125)***

Units
10 x Dreadscythe Harridans (160)****
10 x Dreadscythe Harridans (160)****
4 x Myrmourn Banshees (105)*

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Warlord
**Vanguard
***Expert Conquerors
****Bounty Hunters

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 104
Drops: 12

Declan: Another good book, and another good army. Vincent-Pierre has brought the Purple Sun as well (surprise, surprise), and numerous ghosts. He has taken 30 Bladegheists so clearly has the patience of a saint (or bought them assembled), but once on the table top they are monsters. When they charge these guys can stack additional rend, so you’ll see characters charging in to clip units and doing untold damage. I’m still having nightmares of Kragnos being on 6+ armour save before the rend on the warscrolls took affect. It’s vicious, and has so far survived a FAQ – I’ll be amazed (although not surprised) if the stacking survives past Christmas.

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Allegiance: Gloomspite Gitz
Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Indomitable (Wounds)

Leaders
Loonboss (75)*
General
– Command Trait: The Clammy Hand
Fungoid Cave-Shaman (95)*
Lore of the Moonclans: The Great Green Spite
Fungoid Cave-Shaman (95)*
Lore of the Moonclans: The Great Green Spite
Madcap Shaman (80)
Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance

Battleline
20 x Shootas (140)*
3x Barbed Nets
– 1x Badmoon Icon Bearers
40 x Shootas (280)*
6x Barbed Nets
– 1x Moonclan Flag Bearers
– 1x Badmoon Icon Bearers
– Reinforced x 1
60 x Stabbas (450)*
Pokin Spears & Moon Shields
– 9x Barbed Nets
– 1x Moonclan Flag Bearers
– 2x Badmoon Icon Bearers
– Reinforced x 2

Units
5 x Loonsmasha Fanatics (130)*
5 x Boingrot Bounderz (105)*

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Endless Spells & Invocations
Chronomantic Cogs (40)
Mork’s Mighty Mushroom (40)
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 400 / 400
Wounds: 152
Drops: 2

Declan: Peter knew I was coming back to writing Top Three Lists, and has picked a classic… Raphael has brought Gloomspite Gitz to a full tournament and gone 3-2… what a hero! Okay, he has brought an Incarnate, but a 2019 book with no White Dwarf article needs you to think outside the book. With three wizards, three Endless Spells and no Hand of Gork (heresy) this is a sit and shoot list… with 60 shootas (5+/5+/-/1 … what a profile). The damage at range must have been enough, but I’m really impressed that Raphael managed to complete enough Battle Tactics to win 3 games – especially with his general being a simple Loonboss.

Final Tournament Placings

Top Three AoS Lists for Raccoon Rumble

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This is the Top Three AoS Lists for Raccoon Rumble that took place in Germany on 17th and 18th September. It involved a massive 120 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Maggotkin of Nurgle
Subfaction: Filthbringers
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Rot Coven Rotbringer Sorcerer (120)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Malignance: Rancid Visitations
– Lore of Malignance: Gift of Disease
Rot Coven Rotbringer Sorcerer (120)*
Lore of Malignance: Rancid Visitations
– Lore of Malignance: Cloying Quagmire
Rot Coven Rotbringer Sorcerer (120)*
Lore of Malignance: Blades of Putrefaction
– Lore of Malignance: Magnificent Buboes

Battleline
10 x Putrid Blightkings (500)**
Reinforced x 1
5 x Putrid Blightkings (250)**
10 x Plaguebearers (150)**
2 x Pusgoyle Blightlords (220)***
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)***
1x Dolorous Tocsin

Units
3 x Nurglings (105)*

Endless Spells & Invocations
Umbral Spellportal (70)
Ravenak’s Gnashing Jaws (60)
Shards of Valagharr (50)

Core Battalions
*Warlord
**Expert Conquerors
***Bounty Hunters

Additional Enhancements
Spell

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 142

Danny: Nurgle take gold in Germany with an off-meta (for Nurgle, anyway) Filthbringer list, eschewing Drowned Men and the pre-game move for the Rotbringer Coven and their really quite impressive magical prowess. Multiple excellent spells on durable platforms with a combined +3 to cast/unbind can compete with all but the very best casters in the game, and with Nurgle’s excellent lore full of debuffs and longer-range disease point delivery systems, they shore up the slowness and lack of range the army typically has.

Of note elsewhere is a reinforced Blightking blob to gum up the mid-table, and the 2x 2 Blightlords for mobility – not that they don’t also slap. For those looking at the odd-at-first-sight Endless Spell list, and who haven’t learned the hard way, the way it works is this: Shards halve the movement of something, count as an additional way of putting out disease points, and then Gnashing Jaws chomps through – dealing the difference between a 3d6 roll and a unit’s movement as MWs – hence Shards. Nasty combo and a big win, especially as Colin had to chew through double Seraphon, Tzeentch (whose mortals typically threaten Nurgle tankiness), the hyper-mobile Sylvaneth and scary ol’ Nighthaunt!

Peter: We’re lucky enough that Colin is a member of our Discord. I asked him what he thought the vulnerability of the list was and how opponents should approach playing it.

Colin: I don’t think there is really much counter potential for this list. Of course, you can try to split the list, then I could get into trouble because I don’t have many units. The wizards are of course important for my list, but I have made the experience that the list remains super stable even if I lose my wizards.

Most people focus on the 10-strong squad of Blightkings, but that’s the wrong approach for me. The opponent should rather focus on the other smaller units. Alone, 10 Blightkings with a 4″ move do nothing on most battleplans.

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Allegiance: Seraphon
Constellation: Fangs of Sotek
– Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Slann Starmaster (265)***
General
– Command Trait: Arcane Might
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Stellar Tempest
Skink Starpriest (130)
Spell: Hand of Glory
Skink Priest (90)***
Universal Prayer Scripture: Heal
Saurus Astrolith Bearer (140)***
Artefact: Serpent God Dagger

Battleline
5 x Saurus Guard (115)**
30 x Skinks (225)**
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)***
Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack (280)*
Reinforced x 1
2 x Salamander Hunting Pack (280)*
Reinforced x 1

Behemoths
Bastiladon with Solar Engine (250)

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 116
Drops: 11

Danny: Fangs of Sotek again! In their defence, the FAQ to turn scaly skin off skinks has meant the Starborne sub-factions are worth taking again, which is good for diversity overall, even if how good Seraphon are in general is a wider issue.

Tristan’s take on the teleporting skink gang is fairly standard – he’s got the 30 blob there, the 2x 10 objective grabbers, and the shooty core of 2x 2 sallies (nasty with the option to teleport) and the Solar Engine which, combined with Purp Son is putting out 9 rend 2, damage 2 (3 vs chaos – and Colin’s Nurgle still beat him!) shots at long range.

It’s an incredibly solid list archetype that I doubt we’ll see much deviation from in a while, but big up to Tristan for keeping up the concentration over a long tourney against some tough opponents and armies!

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Allegiance: Idoneth Deepkin
Enclave: Briomdar
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Eidolon of Mathlann, Aspect of the Sea (325)*
General
– Command Trait: Endless Sea Storm
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deeps: Steed of Tides
– Lore of the Deeps: Counter-current
Isharann Soulscryer (150)*
Universal Prayer Scripture: Guidance
Isharann Soulrender (120)*

Battleline
10 x Namarti Thralls (130)**
10 x Namarti Thralls (130)***
20 x Namarti Reavers (340)***
Reinforced x 1

Units
Akhelian Allopexes (330)**
Razorshell Harpoon

Behemoths
Krondspine Incarnate of Ghur (400)
Allies
– bound to Eidolon of Mathlann, Aspect of the Sea

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Expert Conquerors

Additional Enhancements
Spell

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 400 / 400
Wounds: 78
Drops: 9

Danny: An interesting IDK list that drops a few common pieces in favour of a Spinedog and an Eidolon, who may not be as slap-happy as the King, but do offer a huge amount of utility and versatility. Overall though, it looks like a pin-and-cushion list – 20 Reavers can rain down serious hurt on whatever the Spinedog ties up, while the lone shark caps objectives and the two Thrall blobs – who can certainly pack a punch once the Eidolon gets the -1 save debuff off on folks and/or the inevitable Sun gets into range.

The Soulscryer in Briomdar completes the game plan by offering a few units the chance to start in reserves to threaten early board control or objective yoinking – the Enclave allowing for an extra unit to go into reserves and for them to come in outside the table edge too. The list performed admirably, losing only to Seraphon and taking down some meta-factions en route to 3rd- congrats Stephan!

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Allegiance: Fyreslayers
Lodge: Vostarg
– Grand Strategy: Master of the Forge
– Triumphs: Inspired

Leaders
Auric Flamekeeper (90)*
Auric Flamekeeper (90)*
Auric Runemaster (125)*
Artefact: Volatile Brazier
– Universal Prayer Scripture: Heal
Auric Runesmiter (135)**
Runic Iron
– Prayer: Ember Storm
Auric Runeson on Magmadroth (320)**
General
– Ancestral War-axe
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Battlesmith (150)**
Artefact: Nulsidian Icon

Battleline
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)***
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)***
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)***
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)****
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)****
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)****

Endless Spells & Invocations
Runic Fyrewall (40)

Core Battalions
*Command Entourage – Magnificent
**Command Entourage – Magnificent
***Bounty Hunters
****Expert Conquerors

Additional Enhancements
Artefact
Artefact

Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 162
Drops: 12

Danny: Fyreslayers infamously don’t have a huge roster to work with, and they seem to have settled largely into either Magmadroth spam or Hearthguard spam, for obvious reasons. But Jan here is not content to follow the pack, and has opted instead for…Vulkite spam! The little guys that could don’t set the world on fyre at first glance, but their combined weight of attacks and relative durability can make for serious board control. Two Flamekeepers no doubt hung out nearby, absorbing the power of all their little fallen breathren before multiplying the power of the rest, allowing for a steady trickle of combos and shenanigans – such as the powerful combat-phase charge.

A fun, unusual list that managed 4 wins, showing it clearly has (lots of little) legs!

Final Tournament Placings (Top 32)

Top Three AoS Lists for Rum and Rumble 2

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This is the Top Three AoS Lists for the Rum and Rumble 2 Grand Tournament that took place in the UK on 3rd and 4th September. It involved 10 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Idoneth Deepkin
Enclave: Ionrach
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Isharann Soulscryer (150)*
Universal Prayer Scripture: Curse
Akhelian King (250)*
General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Voidchill Darkness
– Universal Spell Lore: Flaming Weapon

Battleline
20 x Namarti Reavers (340)*
Reinforced x 1
10 x Namarti Reavers (170)*
6 x Akhelian Morrsarr Guard (390)**
Reinforced x 1

Units
2 x Akhelian Allopexes (330)*
Razorshell Harpoon
– Reinforced x 1
2 x Akhelian Allopexes (330)**
Razorshell Harpoon
– Reinforced x 1

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1960 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 98
Drops: 3

Danny: Hazel Moon is fast gaining a reputation as being the UK’s premier IDK player, and this result shows why. To beat Fangs of Sotek – quickly becoming the meta Seraphon sub-fac – along with grindy SBGL and tanky SCE, you need a balanced list and plenty of talent.

The fulcrum of the list is 30 reavers, who still represent some of the best value for points ranged power in the game, backed up by an Eel blob and 2 braces of Allopexes. It’s nothing out there, but threat project, mobility and the reliable mixed phase threats of the Allopexes just make sense. The leaders are minimalist – a slam-King and the Soulscryer for utility, wrapped up in the relatively uncommon Ionrach enclave, which affords the King huge tactical flexibility in choosing an additional tide to be in effect.

In this season, being 3 drops also allows choice of 1st plenty of the time too – meaning all the tools were there for an army that relies on rapidly adapting to threats and board states to triumph. Congrats to Hazel for a big win!

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Allegiance: Lumineth Realm-lords
Great Nation: Syar
– Grand Strategy: Show of Dominance
– Triumphs: Indomitable

Leaders
Archmage Teclis and Celennar, Spirit of Hysh (740)*
Scinari Enlightener (165)*
General
– Command Trait: Goading Arrogance
– Artefact: The Perfect Blade
– Lore of Hysh: Speed of Hysh

Battleline
20 x Vanari Auralan Wardens (290)*
Lore of Hysh: Total Eclipse
– Reinforced x 1
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
30 x Vanari Auralan Sentinels (510)*
Lore of Hysh: Lambent Light
– Reinforced x 2

Endless Spells & Invocations
Umbral Spellportal (70)
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 82
Drops: 1

Danny: Next in the list of ‘quickly becoming UK best in faction’ is Matt Gouldesbrough and his beautiful Lumineth, putting them on a tear while they wait…oh so very patiently…for their new book.

And he’s rocking Teclis! The big man is an expensive bet in this age of objective play and ranged threat, but the magical dominance he offers can never be underestimated. This list is clearly geared towards utterly control, with the standard 30 sentinel blob trying to point-and-delete the main threats, allowing the two warden units to go cap objectives – and their survivability with the ward Teclis offers and their potential to be doing mortals on 5s to hit – should never be underestimated.

Not much else of note beyond a great performance whose only non-win was against Hazel’s IDK – meaning Matt was super close to taking the gold – and the new Enlightener cropping up for additional magic overload and a cheap platform for Goading Arrogance for the few occasions something might get too close to Teclis for comfort. Well done to Matt for an undefeated campaign.

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Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Show of Dominance – Triumphs: Inspired

Engine of the Gods (265)
Artefact: Incandescent Rectrices
– Mount Trait: Starborne
– Universal Prayer Scripture: Curse
Lord Kroak (430)***
General
Saurus Astrolith Bearer (140)***
Artefact: Serpent God Dagger
Skink Priest (90)***
Universal Prayer Scripture: Curse
Skink Starpriest (130)
Spell: Hand of Glory

Units
5 x Saurus Guard (115)**
30 x Skinks (225)**
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
30 x Skinks (225)**
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers

Endless Spells
Purple Sun of Shyish (70)
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Expert Conquerors
**Bounty Hunters
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 145
Drops: 11

Danny:

S
K
I
N
K
S

Many of them in Expert Conqs, and In Fangs of Sotek meaning a turn 1 speed boost for the little guys helping them set up shop on objectives and move block, and crucially the ability to retreat after an Unleash Hell on a 4+. Sure this is good for keeping them alive, but factor in how frustrating this list could be to score battle tactics against without ranged threat projection.

If you haven’t played this kind of list before, the main gotcha is the way skinks can have plenty of buffs stacked on them by the Star/priest – including RR 1s to hit (not long for this world), and 6s to wound do mortals. Above 15 models in a unit and skinks have 2 shots, meaning the 30 blobs are putting out 60 shots at mid-range. The maths on that are already good, but notice the Engine of the Gods has the Curse prayer – if that goes off on a big target, allowing for 6s to hit doing mortals….and you essentially have a guaranteed deletion of almost any target in the game.

Understandably however, this list seems to have suffered against the speed and ranged output of Hazel and Matt’s list, who I presume were able to snipe the buff pieces, and whittle down the skink blobs with plenty of shooting. Well done to Jack either way.

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Allegiance: Soulblight Gravelords
Lineage: Vyrkos Dynasty
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Nagash, Supreme Lord of the Undead (955)
Vampire Lord (140)
General
– Command Trait: Kin of the Wolf
– Artefact: Ulfenkarnian Phylactery
– Lore of the Vampires: Soulpike

Battleline
20 x Deathrattle Skeletons (160)*
Reinforced x 1
10 x Deathrattle Skeletons (80)*
10 x Deathrattle Skeletons (80)*

Units
20 x Grave Guard (280)**
Great Wight Blades
– Reinforced x 1
5 x Blood Knights (195)**

Endless Spells & Invocations
Chronomantic Cogs (40)
Umbral Spellportal (70)

Core Battalions
*Expert Conquerors
**Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 96
Drops: 7

Danny: Despite a very shaky start to the season, SBGL seem to be picking up the pace a bit these days, so 4th is a great result for Josh. _Especially_ as he done brought the big bone daddy, Nagash. Despite his utility and magic potential, the guy is surprisingly non-tanky these days, having a pitiful ward and a short range on most of his abilities. You’re almost forced into filling out the rest of a Nagash list with MSU pieces, and Josh has here opted for the pesky Deathrattles and the usual 20 GG blob as a pure hammer. Deathrattle are quickly gaining in popularity due to their cost effectiveness and potential ability to pop back out of a grave-site after being killed and yoink vacant objectives – especially in Expert Conqs.

Josh lost only to 1st and 2nd place, so big props for a great result with Nagash.

Final Tournament Placings

Top Three AoS Lists for Nashcon GT 2022

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This is the Top Three AoS Lists for the Nashcon GT that took place in the USA on 20th and 21st August. It involved 32 players vying to be crowned champion in a 5 game tournament.

The format for this event was slightly different, in that every player built two lists and chose which of their lists to use based on the opponent before the round began. To keep this article short, we’re analysing their first lists only and the opponent’s first list has been used when showing their path through the tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Slann Starmaster (265)***
General
– Command Trait: Arcane Might
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Stellar Tempest
Skink Starpriest (130)*
Spell: Hand of Glory
Skink Priest (90)*
Universal Prayer Scripture: Curse
Saurus Astrolith Bearer (140)*
Artefact: Serpent God Dagger

Battleline
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
30 x Skinks (225)**
Boltspitters & Moonstone Clubs
– Reinforced x 2
5 x Saurus Guard (115)*

Units
2 x Salamander Hunting Pack (280)***
Reinforced x 1
2 x Salamander Hunting Pack (280)***
Reinforced x 1

Behemoths
Bastiladon with Ark of Sotek (165)***

Endless Spells & Invocations
Purple Sun of Shyish (70)
Horrorghast (40)

Core Battalions
*Warlord
**Expert Conquerors
***Battle Regiment

Additional Enhancements
Artefact

Total: 1950 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 116
Drops: 8

Danny: Who can stop Ridge Hanna? The Season of War vet is a died in the wool Seraphon expert, and his Fangs of Sotek list is the one to beat.

We’ve covered it before, and no doubt we’ll be forced to cover it again… but on the off-chance you’re new to it, here’s how it works.

Unlike Thunder Lizard, who’re all about big beasties and Scaly Skin for the -1 damage, Fangs is all about tricksy movement and summoning. Units are able to come down from reserves near a Slann, and one unit per turn can teleport – this makes the Salamanders – free from giving up extra points since the latest GHB – a tactical nuke who can safely materialise near an enemy threat and nuke them. God forbid if they make the charge too.

Meanwhile, all the skinks have a small pre-game move for grabbing objectives, and can run away after unleashing hell on a 4+ once charged, meaning most of the time they’re incredibly hard to pin down – and with the buffs the various Skink heroes can throw out, they can end up doing serious damage too.

The reason the Slann has Arcane Tome is because of the Coalesced summoning mechanic – using up a spell slot grants an additional d3 summoning points, so the Tome allows him to rack those up and still use his super valuable normal spells into the bargain. On average, Ridge should be able to summon two more salamanders into the fray, or if, for some reason, he’s struggling with objective, a whole load more skinks.

A techy, frustrating to pin down list with some real teeth that proves Seraphon are far from a one trick-dinopony.

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Allegiance: Maggotkin of Nurgle
Subfaction: Blessed Sons
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Lord of Afflictions (210)*
General
– Command Trait: Overpowering Stench
– Artefact: Arcane Tome
– Lore of Malignance: Rancid Visitations
Bloab Rotspawned (300)*
Lore of Malignance: Gift of Disease
Orghotts Daemonspew (300)

Battleline
10 x Plaguebearers (150)**
10 x Plaguebearers (150)**
5 x Putrid Blightkings (250)**
2 x Pusgoyle Blightlords (220)***
1x Dolorous Tocsin

Units
3 x Plague Drones (200)***
1 x Pusgoyle Blightlords (110)*
1 x Mindstealer Sphiranx (95)*
Allies

Core Battalions
*Battle Regiment
**Expert Conquerors
***Bounty Hunters

Total: 1985 / 2000
Reinforced Units: 0 / 4
Allies: 95 / 400
Wounds: 143
Drops: 7

Ethan: Writing analysis of this feels a bit like cheating. For those not in the know, Tyler Emerson is one of the illustrious regular guests of Vince Venturella of Warhammer Weekly and “being considerably better than ok at painting” fame. Tyler spoke about his list on their most recent show, make sure to check it out if you’re after a more in-depth dive!

Getting to it, there are a fair few elements of this list setting it apart from the drone spam we’ve all come over time to know and resent. Blessed sons provides a nice platform for a mixed arms list employing more of Nurgle’s toolkit than we’re perhaps used to. The Lord of afflictions eschews the usual splithorn helm, sacrificing some resilience in exchange for rancid visitations, one of the best anti-horde spells in the game though, without other casting support, this is by no means consistent. The two Maggoth lords are incredibly strong pieces, providing all the usual benefits of behemoth-lords with Nurgle resilience and a small amount of spell-dom play, or great combat play. Combined these two give the list a capacity to play broadly across the map with the core of the list holding one flank while the creatively named heroes hold the other.

Plaguebearers and Blightkings form a durable core for holding objectives and placing them in Expert Conquerors makes retaking objectives a real commitment from the opponent while the Plague drones and Pusgoyles in a Bounty Hunter Battalion provide a mobile cav hammer which hits hard and takes a hit well in return. The two really interesting pieces of tech taken by Tyler in this list are the Mindstealer Sphiranx which has an ability to make enemies fight last, winning him at least one game singlehandedly, per his view. The other is his Battalions, he’s taken an “all the toys” approach to his regular units but has eschewed the usually accompanying Command Entourage/Warlord in favour of a Battle regiment to lower his drops. This isn’t going to give him priority vs anyone taking a Battle Regiment+ setup but does ensure he outdrops anyone taking the abovementioned Entourage or Warlord. Very clever decision making here.

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Show of Dominance
– Triumphs:

Leaders
Guardian of Souls (150)*
Artefact: Midnight Tome
– Lore of the Underworlds: Seal of Shyish
Krulghast Cruciator (150)*
Spirit Torment (115)*
Spirit Torment (115)
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Shademist

Units
20 x Bladegheist Revenants (350)**
Reinforced x 1
20 x Bladegheist Revenants (350)**
Reinforced x 1
9 x Spirit Hosts (375)***
– Reinforced x 2
10 x Chainrasps (110)***
10 x Chainrasps (110)***
4 x Myrmourn Banshees (105)**

Endless Spells
Purple Sun of Shyish (70)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Expert Conquerors

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 112
Drops: 10

Ethan: Nate Trentanelli has proven he can win with a variety of armies and so it is only fitting that he see success with current meta darling, Nighthaunt. This list relies on a central castle built around the Krulghast Cruciator and it’s aura of -1 damage. Throw in Shademist (-1 to wound) and Seal of Shyish (5+ ward save) and all of a sudden your charge-heavy, mortal wound spamming Nighthaunt units are a brick that the opponent will struggle to displace. This kind of list sees great success in the current GHB as it has the versatility to play for multiple areas of the board or, as many current battleplans demand, meet your opponent in the middle and win the brawl for objective scoring. Nate has run the increasingly prevalent triple battalion of Expert Conquerors, Bounty Hunters and Command Entourage meaning he’s capturing better than you with his durable units, hitting hard on your units designed to do the same, and has access to the tools required to build and maintain this kind of board presence.

Also worth noting in this list is the Midnight tome – Purple Sun combination, guaranteeing the purple sun will come out for the Nighthaunt. Nighthaunt don’t mind losing a ghost or two when they’re bringing back d6 + d3 per round and their unmodifiable saves form a perfect combination with the sun. Myrmournes provide a brutal capstone on this, giving an additional chance to unbind any spell or endless spell affecting the area nearby. In combination, your opponent is far less likely to affect the board state with their magic while you have utter certainty that your sun is coming out at a crucial moment, creating a brutal momentum swing.

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Allegiance: Soulblight Gravelords
Lineage: Kastelai Dynasty
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Coven Throne (290)
General
– Command Trait: Rousing Commander
– Artefact: Fragment of the Keep
– Lore of the Vampires: Amethystine Pinions
Neferata, Mortarch of Blood (365)*
Lore of the Deathmages: Fading Vigour
Vampire Lord (140)*
Artefact: Grave-sand Shard
Watch Captain Halgrim (80)*

Battleline
10 x Blood Knights (390)***
Reinforced x 1
10 x Deathrattle Skeletons (80)**
10 x Deathrattle Skeletons (80)**
10 x Deathrattle Skeletons (80)**

Units
5 x Black Knights (100)
5 x Black Knights (100)*
20 x Grave Guard (280)***
Great Wight Blades
– Reinforced x 1

Core Battalions
*Warlord
**Expert Conquerors
***Bounty Hunters

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 134
Drops: 11

Danny: Soulblight are slowly settling into their new competitive bracket of ‘close but no cigar’, it seems – the cool thing is, the breadth and relative internal balance of the book means that there’s plenty of variety between contenders.

This list is a nice, thematic looking balance of stuff, wrapped in Kastelai, which is edging out the others as Lineage of choice due to the strong selection of artifacts/command traits, the ability to make the excellent Blood Knights battleline, and the sub-faction trait that gives vampire units permanent, stacking buffs depending on what kind of unit they kill.

The Coven Throne is often a lynchpin of Kastelai lists, mainly due to its command ability, offering one unit +1 hit, wound _and_ save. Pretty bonkers value for 1CP although you are paying a fair whack of points for it, given it doesn’t do a huge amount else. Neferata is also starting to challenge Mannfred as Mortarch of choice due to her spell to make a unit unrendable – dicey in the current magic-dominance meta, but when it does go off, combined with the above…you can imagine the shenanigans. She’s also a decent, mobile beatstick in her own right and has a dagger with a chance to auto-kill a unit if it inflicts wounds that aren’t saved, so she’s an excellent mind-warfare pick.

Watch Captain Halgrim might look like an odd and rare pick, and he is – but he offers up to 3 skellies (and the list takes all 3, conveniently) a 4″ ‘auto-run’ for 1 CP, which is a good way of guaranteeing they get up the board together.

Outside of that is standard but useful fair – the currently ever-present 20 Graveguard brick who are also an excellent recipient of the Coven Throne’s CA, and 2 units of Black Knights who are cheap, fast, and summonable – meaning they can start in grave sites.

A nicely mostly-mounted list with a few tricks up its raggedy sleeves that clearly works!

Final Tournament Placings (Top 32)

Top Three AoS Lists for the Snake Eyes Grand Tournament

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This is the Top Three AoS Lists for the Snake Eyes Grand tournament that took place in Australia on 20th and 21st August. It involved 62 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Mortal Realm: Ghur
– Grand Strategy: The Astromatrix
– Triumphs: Inspired

Leaders
Slann Starmaster (265)*
General
– Command Trait: Arcane Might
– Spell: Stellar Tempest
Saurus Astrolith Bearer (140)*
Artefact: Serpent God Dagger
Skink Starpriest (130)**
Spell: Hand of Glory
Engine of the Gods (265)*
Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Starborne
– Spell: Bind Endless Spell
– Universal Prayer Scripture: Curse

Battleline
30 x Skinks (225)**
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack (280)**
Reinforced x 1

Behemoths
Krondspine Incarnate of Ghur (400)**
Allies- Bonded to Slann Starmaster

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)
Purple Sun of Shyish (70)

Core Battalions
*Warlord
**Battle Regiment

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 400 / 400
Wounds: 92
Drops: 5

Danny: After the stampede of dominance that Thunder Lizards enjoyed last season, Fangs of Sotek are quickly making an argument for the premier Seraphon sub-faction, given their ability to play the mission more effectively with summoning, teleporting, and that sweet parting shot (Unleash Hell, then run away on a 4+) from skink blobs.

By now, dear reader, you are probably au fait with how Seraphon work in general. This list is pretty generic as Sotek goes, with the big 30 skink blob front and centre that can put out serious pain once buffed with re-rolling 1s from the Starpriest – and god help you if the Engine gets Curse of for 6s to hit do mortals. With +enough (ok, fine, technically it’s +4 between Asterism, Astrolith, warscroll bonus and Krondspine) to easily get the Sun off, those skinks might also be putting out 60 shots with rend 1.

Everything else is general Seraphon goodstuff. On average the list summons 2.5 new salamander packs across the game too. Who needs damage reduction??

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Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Grand Strategy: Spend Shares to Make Shares
– Triumphs: lol nope

Leaders
Aether-Khemist (90)*
Artefact: Spell in a Bottle
Aether-Khemist (90)*
General
– Command Trait: Collector
– Artefact: Staff of Ocular Optimisation
Arkanaut Admiral (125)*

Battleline
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
1 x Grundstok Gunhauler (155)*
Main Gun: Sky Cannon
6 x Skywardens (210)*
2x Aethermatic Volley Guns
– 2x Skyhooks
– Reinforced x 1

Behemoths
Arkanaut Ironclad (490)*
Main Gun: Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: The Last Word

Endless Spells & Invocations
Warp Lightning Vortex (80)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 104
Drops: 2

Danny: Continuing their quite frankly unforeseen renaissance despite a shrivelled old Tome, KO narrowly miss out on winning a big event but get the 5-0 – and they haven’t even taken purple sun.

This list does however pack the standard warp vortex in a bottle and doubles down on the big shooty boats, also bringing along the rarely seen Skywardens for versatile mixed phase play. Double aether-khemists provide broad utility – a -1 to hit aura, a targeted re-roll wounds of 1 ability, and a cost efficient platform for artefacts and Battle Regiment requirements.

I have to give this list props for remaining ‘pure’ – personally, I have nothing against allying in or making use of the Krondspine, but to go 5-0 with KO, without Krondy or the Purple Sun speaks to a huge amount of skill and is, frankly, a flex. Going up against DoK – an army with a huge weakness to sustained ranged fire – probably helped, but that takes nothing away from this achievement. Kudos to Alex!

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Blessed Desecration
– Triumphs: Indomitable

Leaders
Bloab Rotspawned (300)
Orghotts Daemonspew (300)
Lord of Afflictions (210)
General
– Command Trait: Overpowering Stench
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Malignance: Rancid Visitations

Battleline
4 x Pusgoyle Blightlords (440)*
– 2x Dolorous Tocsin
– Reinforced x 1
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
10 x Plaguebearers (150)**

Units
3 x Nurglings (105)
3 x Plague Drones (200)*
10 x Gors (70)**
Gor-Blades & Beastshields

Core Battalions
*Bounty Hunters
**Expert Conquerors

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 140
Drops: 9

Danny: Nurgle going nowhere. Although, compared to the previous season, the fly pin spam has fallen off somewhat in favour of Gally Vet Blightkings, flies (aka Blightlords) are still buzzin’. This list packs a bunch, but to its credit avoids pure spam by investing in two of the big bois for durable, dual phase (magic/melee) threats that also pump out the….utility. It also takes Nurlings, which will always earn a shout out.

Allying in a unit of gors is a nice touch – and it makes sense, for 70 points (so cheap!) the list gains access to 10 wounds of…well, not much – but they’re so cheap! And for such an elite army, having a throw-away, objective grabbing unit to squeeze rot-juice from those remaining few points is a good shout, and clearly did the job here, with a loss coming along to 2nd place KO.

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Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

Leaders
Mortisan Soulmason (115)***
General
– Command Trait: Mighty Archaeossian
– Artefact: Godbone Armour
– Lore of Mortisans: Drain Vitality
Mortisan Soulmason (115)***
Artefact: Gothizzar Cartouche
– Lore of Mortisans: Empower Nadirite Weapons
Katakros, Mortarch of the Necropolis (450)***

Battleline
10 x Mortek Guard (140)**
Nadirite Blade and Shield
10 x Mortek Guard (140)**
Nadirite Blade and Shield
10 x Mortek Guard (140)**
Nadirite Blade and Shield

Units
4 x Morghast Harbingers (360)*
Spirit Halberds
– Reinforced x 1
4 x Morghast Harbingers (360)*
Spirit Halberds
– Reinforced x 1
2 x Morghast Harbingers (180)*
Spirit Halberds

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 122
Drops: 9

Danny: Bonereapers are currently forced to reckon with a season of missions that don’t really respect how their army rules work – especially their lack of command abilities – but recent points adjustments and additional battleline options have given them a shot in the arm (well, bone) to tide them over until their 3e reimagining.

This list sticks close to the tried and tested formula of Katakros, who pumps out a variety of buffs, and two good-value Soulmasons as Artefact holders – notably the ‘Gothizzar Cartouche’ which is an aura of +1 to wound, likely aimed at making the Harbingers blend – with All out Attack in the mix their halberds reach 3 attacks 2/2/-2/3. Nasty!

in the meantime, MSU Mortek Guard never go out of style in Petrifex Elite, proving one of the game’s premier anvils who, especially if Empower Nadirite goes off, can also surprise folks with their output.

This is the new wave of Bonereapers, and though their tome is still a little ossified (I see what you did there – Peter), recent FAQs have meant they can reach the heady heights of top 10s – now the gauntlet is down for someone to take down a tourney before they get updated – In the meantime, Zagarelos has made a damn fine effort.

Final Tournament Placings

For the full results visit Tabletop.to