A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).
Harambe’s Heroes and Goldmine Games Rumble in the Jungle – USA 28 Players
Position
Faction
Subfaction
Result
1st
Daughters of Khaine
Zainthar Kai
5-0-0
2nd
Nighthaunt
Quicksilver Dead
4-0-1
3rd
Maggotkin of Nurgle
Drowned Men
4-0-1
4th
Sons of Behemat
Stomper Tribe
4-0-1
5th
Seraphon
Thunder Lizard
4-0-1
Harambe’s Heroes and Goldmine Games Rumble in the Jungle
Summer of Sigmar – Gamers Guild Grand Tournament – USA 15 Players
Position
Faction
Subfaction
Result
1st
Daughters of Khaine
Zainthar Kai
5-0-0
2nd
Sylvaneth
Gnarlroot
4-0-1
3rd
Slaves to Darkness
Ravagers
4-0-1
4th
Kharadron Overlords
3-0-2
5th
Idoneth Deepkin
Dhom-Hain
3-0-2
Summer 0f Sigmar – Gamers Guild Grand Tournament
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This Weeks Stats
The following stats are for the week ending 31st July only, essentially GT’s that took place on the 30th and 31st July.
Rolling 4 Week Stats
The rolling stats includes all GT’s since the weekend of 16th/17th July to the 6th/7th August. This covers a total of 844 players (+177 players) across 19 Grand Tournaments (+4 GT).
As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.
Here are the rolling four weeks win rates since we began tracking this information:
Faction Stats (Version)
The below stats are for every match in a grand tournament since the release of the new General’s Handbook.
Daughters of Khaine and Seraphon now have both achieved 3 5-0 wins a piece.
After the last weekend, all the factions have now achieved at least one weekend where they’ve had an army go to 4 wins.
Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…
As for the win rates of each faction since the release of the new GHB:
Bonesplitterz increase their win rate to over 60%, while at the other end of the table Gloomspite Gitz fall to 35.8%
In terms of faction popularity:
By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Ironjawz.
Currently it would appear that Kharadron Overlords players have the highest chance of going 5-0 at an event closely followed by Beasts of Chaos and Hedonites of Slaanesh
This article is the debut article for Ethan Armstrong who has joined us from our Discord Server. Ethan will be joining our list doctors, a small team of players who will talk you through your lists and give suggestions on how you may be able to improve.
If you’re interested in having the list doctors look at your army list, then please send it to thewoehammer@gmail.com and we’ll be sure to include it in a future article.
This is the Top Three AoS Lists for the Steel City GT that took place in Pennsylvania, USA on 6th and 7th August. It involved 24 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Fyreslayers – Lodge: Lofnir – Grand Strategy: Master of the Forge – Triumphs: Bloodthirsty
Leaders Auric Runefather (125)** – General – Command Trait: Spirit of Grimnir Auric Runesmiter (135)** – Runic Iron – Prayer: Prayer of Ash Runelord (95)** – Allies
Battleline 10 x Hearthguard Berzerkers (320)*** – Broadaxes – Reinforced x 1 10 x Hearthguard Berzerkers (320)*** – Broadaxes – Reinforced x 1 Auric Runeson on Magmadroth (320)* – Ancestral War-axe – Artefact: Master Rune of Unbreakable Resolve – Magmadroth Trait: Flame-scale Youngblood Auric Runeson on Magmadroth (320)* – Ancestral War-axe – Artefact: Axe of Grimnir – Magmadroth Trait: Coal-heart Ancient Auric Runeson on Magmadroth (320)* – Ancestral War-axe – Magmadroth Trait: Lava-tongue Adult
Ethan: In a meta increasingly leaning towards magic dominance, recent tournaments have returned a suite of powerful results for a variety of armies running anti-magic tools. Bill Souza, in this vein, has expertly piloted his Lofnir Lodge to a 5-0 utilising a variety of tools tailored to meta-mancy. The inclusion of a Runelord as ally speaks to the prevalence of endless spells in the current game, with his +2 to dispel rolls and additional unbind giving the army tools to put a damper on the ability of purple sun (and other spells! They also exist!) to affect Bill’s hero and monster-reliant list. The easy scoring of Bill’s Grand Strategy (have an invocation on the field at the end of the game) solves a problem many armies struggle with under the new GHB neatly, taking advantage of the lack of banishment found across most armies to pick up a consistent source of VP to boot!
Bill has taken Lofnir into this tournament, unlocking Runesons on Magmadroths as battleline and allowing for inclusion of all three mount traits. Magmadroths provide a monster of a warscroll (pun intended) – taking hits well, providing huge amounts of output and being excellent carriers of the artefacts Bill has included (more on this later!). Looking at Bill’s path through the tournament, his army is well equipped to the challenges of both melee-focused enemies who struggle to displace his army off of objectives at the same time as preventing the magmadroths punching holes in their own lines. Trickier foes like the Lumineth are tempered at least in part by the Runelord and the sheer prevalence of powerful ward saves in Bill’s force.
An exceptionally clever layer of complexity in this list is the expert use of the new battalions Bill has used, using both his sub-faction and general selection to satisfy conditions of these battalion for the inclusion of powerful units in Expert Conquerors and Bounty Hunters. The selection of the Auric Runefather as the general, make the Auric Hearthguard battleline, allowing them to be Expert conquerers, counting as 3 models on objectives. On such a notoriously durable unit, so long as they remain close to their heroes to activate their 4+ ward, an opponent is forced to invest significant quantities of damage onto these units if they intend to displace them, losing primary points for every turn they fail to do so. Additionally, the Magmadroths becoming battleline allow them to be selected as bounty hunters, increasing their already incredible output further when paired up against Galletian Veterans. Having committed so heavily to the new battalions, it only makes sense to round things out with a Command Entourage, picking up an extra artefact in the process.
With a strong alternative to Battle-regiment focused lists and a suite of tools tailor made to handle current meta conditions Bill has proven the Ur-Gold fiends of the Fyreslayers have fight in them yet after many dismissed their most recent battletome. Things are looking up for the Dwarves!
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Army Faction: Blades of Khorne – Army Subfaction: Reapers of Vengeance – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
LEADER 1 x Bloodsecrator (125)* 1 x Bloodthirster of Unfettered Fury (295)* – Artefacts: Skullshard Mantle 1 x Slaves to Darkness Daemon Prince (210)* – Hellforged Sword and Malefic Talons 1 x Lord of Khorne on Juggernaut (140)** – General – Command Traits: Mage Eater 1 x Skarbrand (380)**
BATTLELINE 3 x Mighty Skullcrushers (165)* – Skullhunter – Standard Bearer – Hornblower – Bloodglaive 3 x Mighty Skullcrushers (165)* – Hornblower – Standard Bearer – Skullhunter – Bloodglaive 3 x Mighty Skullcrushers (165)* – Hornblower – Standard Bearer – Skullhunter – Bloodglaive 3 x Mighty Skullcrushers (165)** – Standard Bearer – Hornblower – Skullhunter – Bloodglaive 3 x Mighty Skullcrushers (165)** – Standard Bearer – Hornblower – Skullhunter – Bloodglaive
Ethan: What year is it?!?! The inimitable Thomas Guan has flown in from the top rope with a Khorne list that looks like it’s straight out of their second edition glory days with a few notable tweaks to continue with the current trend of anti-magic tech. Everyone knows Khorne is good at dealing with magic due to their Blood Tithe dispel but the White Dwarf update to how the tithe is used opens up the ability for Khorne to really lay the smackdown on caster-heavy opponents. As if this weren’t powerful enough, Reapers of Khorne seems to be the premium Khorne sub-faction under the new GHB providing a suite of excellent command abilities, artefacts and traits to their heroes. In the old book style, these traits and artefacts are mandatory selections, though with abilities like a 2+ spell ignore and an additional unbind attempt (auto-unbinding and causing d6 mortal wounds on an 8!) I doubt you’ll find many among the bloodied hordes complaining.
This list includes a selection of the well-known Khorne combos and all-star units with the ever-powerful combination of a Pile-in Thirster and Skarbrand appearing. Usually in this combination Skarbrand is held back on the first turn to place him at his top bracket before being flung into combat with a 6” pile-in, no charge required. This combination is brutally doubled down on by the Reapers of Vengeance sub-faction command ability allowing Skarbrand to then fight again in the combat phase, again piling in 6” so long as they remain within range of the other Bloodthirster. A bloodsecrator acts as a buff-piece and powerful priest, allowing for additional attempts to dispel endless spells and a STD Daemon Prince gives Thomas the capacity to choose who he fights, and where. The combination of this Daemon Prince with the Pilethirster provides a lot of control for a list that, on the face of it just wants to smash you in the face but it’s only after looking at the remainder of the list that the flashbacks of a time when Khorne was the meta darling of the day begin. A Lord of Khorne on Juggernaut and five (count ‘em!) units of Mighty Skullcrushers round out the list, blasting mortal wounds into opponents on the charge and providing tanky bodies for objective taking with good movement to ensure the army is able to make contact with the enemy before its lack of ranged tools become an issue.
Thomas has done well with an off-meta pick, only falling to Fyreslayers in the final round. Sadly for Thomas, the Duardin possess (or maybe Dispossess?) many of the tools required to stare down this combat army and ask them if that’s all they’ve got? Also lacking in magic of their own, the durable, high-ward Fyreslayers waste many of the strengths of Thomas’s Subfaction, drawing them into a sit-down, drag out combat slog where the Skullcrusher’s charge effects will lack the punch they would otherwise provide. To go 4-1 with an off-meta pick is nevertheless an incredible achievement and show a level of list-building mastery that seems to be the joy of many an experienced player in the new GHB.
Leaders Kragnos, The End of Empires (720)* Wurrgog Prophet (150)* – General – Command Trait: Master of Magic – Artefact: Glowin’ Tattooz – Lore of the Savage Beast: Glowy Green Tusks
Battleline 5 x Savage Boarboys (140)* – Chompas 5 x Savage Boarboys (140)* – Chompas 5 x Savage Boarboys (140)* – Chompas
Units 5 x Savage Boarboy Maniaks (145)* 4 x Savage Big Stabbas (160)* – Reinforced x 1
Behemoths Krondspine Incarnate of Ghur (400)* – Allies
Ben’s army asks you which problem you’d like to deal with first and like the multiple choice quiz from hell, you’re always wrong. With the number of threats this list presents you can only pity the opponents Ben stared down ( 😊 ) throughout his journey on this eternal quest to krump.
Continuing the trend of book-based Grand Strategies, Waaagh! Simply requires either a battleline unit or your general (Does Kragnos count?) to be wholly within enemy territory when the battle ends. Realistically, if this doesn’t naturally happen in the course of play in an Ork army, you may need to return to school to do some fingerpainting and commune with old mate Mork.
There’s not a huge amount to say about the list as a whole, Kragnos is a brutal combat monster, the Wurrgog’s usual trick of staring something off the table removes notable threats and, in combination with a bound Incarnate provides a wonderful problem for your opponent should you ever lose the staring match. Boarboyz fill out the battleline slot while a reinforced unit of big stabbas… well… they stab?
With so many points invested into the Incarnate and Kragnos, Ben does a good job of rounding out his army, ensuring that he has enough bodies to threaten various objectives and the speed to get there, only falling over (in much the same way as Thomas’s Khorne) to the sheer durability of Bill’s fyreslayers. With such a stable of experienced players I’d kill to be a fly on the wall throughout these games but don’t let the relatively heavy combat focus of these lists trick you into thinking the games look much as a toddler playing with dinosaurs (leave that to Seraphon players), without the tools such as shooting and casting that many armies enjoy mastery of both deployment and the movement phase would have been key to these players.
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Allegiance: Big Waaagh! – Grand Strategy: No Place for the Weak – Triumphs: Indomitable
LEADERS Breaka-Boss on Mirebrute Troggoth (180) – Artefact: Mork’s Eye Pebble – Mount Trait: Fast ‘Un Gobsprakk, The Mouth of Mork (280)*** – Lore of the Swamp: All Orruk Warchanter (115) – Warbeat: Fixin’ Beat Orruk Weirdnob Shaman (90)*** – Lore of the Weird: Da Great Big Green Hand of Gork Wurrgog Prophet (150)*** – General – Command Trait: Master of Magic – Artefact: Glowin’ Tattooz – Lore of the Savage Beast: Gorkamorka’s War Cry
BATTLELINE 5 x Orruk Ardboys (85)** 5 x Orruk Ardboys (85)** 5 x Orruk Ardboys (85)*
OTHER UNITS 3 x Orruk Gore-gruntas (170)* – Jagged Gore-hackas 3 x Orruk Gore-gruntas (170)* – Jagged Gore-hackas 3 x Man-skewer Boltboyz (120)***
Ethan: This tournament’s wildcard list, piloted by Ben Mulshine, utilises a variety of the tools we’ve mentioned throughout the other lists above, only losing once to Thomas’s Khorne in its path. Much like Bill, Ben (must resist!) has potted (sorry.) his units into the triple combination of Warlord, Expert Conquerers and Bounty Hunters, eschewing any hope of turn selection in favour of an extra artefact, CP, Count-as-three capturing and bonus damage against Galletian Veterans. ‘Ardboyz capture objectives while the suite of powerful heroes and the Gore-Gruntas team up with the Incarnate to grab the opponent’s neck and beat them down with pure combat efficiency.
The previously discussed combination of Wurrgog and Incarnate present a Russian Roulette-esque threat to the opponent where even playing the game is to lose it. The hero loadouts all work together to solve one of the lists major weaknesses with the Eye-pebble, Fast’un and the Great Green Hand of Mork getting in the opponents face quickly and mitigating the ability for shooting armies to punch holes in Ben’s units before they’re able to do that they do best, foightin’.
I’d love to ask Ben how he felt various aspects of the list performed, the battalions make deployment a challenge as, while Ben can deploy in reaction to his opponent, the risk of a double turn or being alpha struck himself create a schrodinger’s cat of a deployment, where Ben must be ready to react depending on whether his opponent decides to give him the turn or not. The list is finely tuned with tools for a variety of situations and draws on one of the biggest advantages Big Waaagh! provides by allowing an all-star cast of the Orruk Warclans various Warscrolls. Listbuilding is always a matter of refining however and I do wonder whether Ben feels he’d make any changes or stick with the current list after such a respectable result.
Incredible work to the players of all of today’s lists! The new GHB continues to deliver as a factional wunderkind with tournaments around the world giving a variety of factions their time in the sun. It only remains to be seen whether the current trend of anti-magic continues to dominate the magic-heavy lists going around currently or if upcoming tomes (LRL and Tzeentch, though still a ways off) can break through a meta which seems pre-designed to keep them under wraps.
A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).
The following stats are for the week ending 31st July only, essentially GT’s that took place on the 30th and 31st July.
This weeks results by faction
Rolling 4 Week Stats
The rolling stats includes all GT’s since the weekend of 9th/10th July to the 30th/31st July. This covers a total of 689 players (+86 players) across 19 Grand Tournaments (+1 GT).
As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.
Results over the last four weeks
Here are the rolling four weeks win rates since we began tracking this information:
Faction Stats (Version)
The below stats are for every match in a grand tournament since the release of the new General’s Handbook.
Factions that have achieved 5 wins at a GT
Under this new General’s Handbook we can see a number of factions have achieved 5-0 wins. Following on from last week, Stormcast Eternals and Maggotkin of Nurgle now join Seraphon and Kharadron Overlords with 2 each.
Looking at factions with four wins and the table opens out vastly with only Flesh-eater Courts, Big Waaagh! and Legion of Azorgh yet to achieve a 4 win result over a weekend.
Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…
Factions going 0-5 over a weekend
As for the win rates of each faction since the release of the new GHB:
In terms of faction popularity:
Faction Results Breakdown
By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle and Ironjawz.
5-0 Results as a % of the number of players for that faction
Currently it would appear that Kharadron Overlords players have the highest chance of going 5-0 at an event closely followed by Slaves to Darkness.
A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).
The following stats are for the week ending 24th July only, essentially GT’s that took place on the 23rd and 24th July.
Rolling 4 Week Stats
The rolling stats includes all GT’s since the weekend of 2nd/3rd July to the 23rd/24th July. This covers a total of 603 players (+151 players) across 18 Grand Tournaments (+2 GT’s).
Alliance Win Rates for a Rolling Four Week Period
As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.
Faction win rates over the last four weeks
Here are the rolling four weeks win rates since we began tracking this information:
Faction Stats (Version)
The below stats are for every match in a grand tournament since the release of the new General’s Handbook.
Factions that have achieved 5-0 wins
Under this new General’s Handbook we can see a number of factions have achieved 5-0 wins, but currently Seraphon and Kharadron Overlords lead the way with 2 a piece.
Factions with 4-0-1 or 4-1-0
Looking at factions with four wins and the table opens out vastly with only Legion of the First Prince, Big Waaagh! and Legion of Azorgh (Hey, someone played them so I’m including them ok!?) yet to achieve a 4 win result over a weekend.
Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…
Factions with 5 losses at a GT
And as for each factions current win rate under the new handbook:
Bonesplitterz, Disciples of Tzeentch and Seraphon lead the way at present while Legion of the First Prince, Flesh-eater Courts and Ossiarch Bonereapers prop every one else up.
If you don’t like graphs, here’s their win rates in a table format:
Faction in Green are considered to have a healthy win rate, those in Red are considered (by me) to be unbalanced
But who do Bonesplitterz struggle against?
Skaven and Ironjawz seem to have the most success against Bonesplitterz, though whether these particular matches were against the Drakkfoot Big Stabba spam, I’m not sure.
Meanwhile a revitalised Disciples of Tzeentch is struggling in their matches against Idoneth Deepkin, Cities of Sigmar, Maggotkin of Nurgle, Daughters of Khaine and surprisingly Fyreslayers!
Results by Faction
In terms of faction popularity:
Faction Popularity
By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Daughters of Khaine, Maggotkin of Nurgle, Sylvaneth, Ironjawz and Skaven.
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Faction Breakdown
After only a week, I’ve removed the faction breakdown, but this is becuase we’ll start a new series called ‘Faction Focus’ where each day we’ll analyse a specific factions results for the previous month and lists that performed well.
Remember we need all the support we can get at present, so why not join our Discord and join the chat? Or we would be eternally grateful if you’d consider becoming a Discord member!
This is the Top Three AoS Lists for the BWG: Summer Slaughter GT that took place in Pennsylvania, USA on 23rd and 24th July. It involved a massive 102 players vying to be crowned champion in a 5 game tournament. An interesting result, 2 of the lists feature White Dwarf rule adjustments and we have Seraphon. In fact the whole top 5 is made up of AoS 2 books with 6th being the highest placed. Of course 5 to 10 are all the newest of books (Skaven and Sylvaneth).
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Slaanesh – Host: Lurid Haze Invaders Host (Host of Chaos) – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
Leaders Sigvald, Prince of Slaanesh (205)* – Host Option: General The Contorted Epitome (245)* – General – Command Trait: Feverish Anticipation – Artefact: Oil of Exultation – Universal Spell Lore: Flaming Weapon Krondspine Bladebringer, Herald on Seeker Chariot (185)* – Lore of Slaanesh: Hysterical Frenzy
Battleline 22 x Blissbarb Archers (280)* – Reinforced x 1 22 x Blissbarb Archers (280)* – Reinforced x 1 11 x Blissbarb Archers (140)*
Units 5 x Centigors (85)* 10 x Gors (70)* – Gor-Blades & Beastshields
Behemoths Krondspine Incarnate of Ghur (400)*
Endless Spells & Invocations Geminids of Uhl-Gysh (40) Purple Sun of Shyish (70)
Brett: Tuned to excess (I know what I did there) with the most efficient Slaanesh Warscrolls combined alongside Krondspine and that Purple Sun. The result is a mobile army with brutal amounts of shooting backed by enough hitting power to remove your hammers (or anvils). This is a very interesting army which avoids any of the larger heroes (Glutos, Keeper of Secrets or Shalaxi) for Krondspine and maximum Blissbarb.
Anthony has taken advantage of the Invaders battle traits to gain a second hero for command purposes. Useful to increase the sweep of command abilities. 2 Wizards with 3 casts and denies but neither are true wizards so the list really has 3 combat heros with denies. Starting with Sigvald; he continues to be a machine, ignoring wards but has a 4+ ward, with his minimum 5 attacks hitting on 2s and wounding on 3s with Rend -2 and D3 damage. If he charges he can use his charge roll for his attacks. Invaders allow the placement of 3 units into ambush (deep strike) so there is an excellent chance of meeting him after he charges (3+ to his charge roll), of course he strikes first. Avoid hm by staying more than 15″ from the edge of the board. Any edge.
The Contorted Epitome is quite tanky in this build with +1 wound and it’s normal 2+ ward on MW. 14″ move and with Flaming Weapon (presumably on the Ravaging Claws) for 9 attacks with a rend -1 and 2 damage weapon. And ability to make other units fight after it if it charges. The Chariot and Epitome have warscroll spells to grant rerolls for 1s. The Chariot has an impressive melee profile but more importantly can retreat and charge, it inflicts mortal wounds on the charge. The Hysterical Frenzy spell inflicts more MW. These combat characters make sense when the rest of the list is mostly Blissbarb. 2 attacks but a 6+ save and 1 wound mean they will melt under pressure. With a 6″ move (but they can run and shoot) mobility is limited but they can take Sigvald up the board with them.
With the limited casting and no real wizards (who have buffed casting) getting Purple Sun out might be hard. Geminids have a CV of only 5 though and are no where near as powerful as the Purple Sun. Still they inflict MW on a unit with 1″ at the end of their movement on a 2+ and if they do they turn off commands. An army that is going to apply pressure from the start, it pretty much always wants to go second to see where the best places to drop in units. If they take Sigvald into ambush with 2 of the Blissbard Archers units their opponent is going to have real trouble. Anthony scored consistently through all rounds (26+), most of his opponents had either Eternal Conquerers or Bounty Hunters or both which this list largely negates (they are shooting you off objectives, your numbers won’t count).
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Allegiance: Kharadron Overlords – Sky Port: Barak Zilfin – Mortal Realm: Chamon – Grand Strategy: Masters of the High Airs – Triumphs: Inspired
Leaders Aether-Khemist (90)* – General – Command Trait: Collector – Artefact: Spell in a Bottle Aetheric Navigator (85)* Arkanaut Admiral (125)* – Artefact: Arcane Tome (Universal Artefact) – Universal Spell Lore: Flaming Weapon
Battleline 10 x Arkanaut Company (90)** – 1x Light Skyhooks – 1x Aethermatic Volley Guns 10 x Arkanaut Company (90)** – 1x Light Skyhooks – 1x Aethermatic Volley Guns 10 x Arkanaut Company (90)** – 1x Light Skyhooks – 1x Aethermatic Volley Guns
Units 10 x Grundstok Thunderers (270)* – Reinforced x 1 1 x Grundstok Gunhauler (155) – Main Gun: Sky Cannon – Great Endrinworks: Zonbarcorp ‘Debtsettler’ Spar Torpedo
Behemoths Arkanaut Ironclad (490) – Main Gun: Great Sky Cannon – Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram Admiral’s Krondspine (400) Krondspine Incarnate of Ghur
Endless Spells & Invocations Purple Sun of Shyish (70)
Brett: It’s been a while since Kharadron Overlords have climbed to the top of the tree. Coming off a recent buff from both the mid year points (only 2 units) and White Dwarf revision Carl is one of 3 to go 5/0 in the event. He does have both the Purple Sun and Krondspine and 2 wizards to bind them thanks to the Arcane Tome. I wonder if we will see anything about the Purple Sun and Krondspine before the next Battlescroll is due in September.The general, the Aether-Khemist is an obvious choice, one of 3 Khemist only artefacts guarantees an endless spell can be cast once per game. The Purple Sun has a casting value of 8 so if there is anyway to make it a sure thing take it.
Slow moving he also hands out a re-roll wound rolls of 1 to a unit within 12″ and reduces to-hit rolls within 3″ (himself and another character typically) unless garrisoned, so he has to be on foot. His own attacks are much riskier, 3D6 with rend -2 sound great but only 9″ range make it a risky proposition. Of course he can garrison a vessel. The Navigator is here for his dispel and reroll run and charges for vessels if they are visible to him. Lastly the Admiral, who was the most changed by White Dwarf here. He lost 3 of his 4 unique command abilities, keeping the ability to allow a unit to fire even if it had run (Master of the Skies). Flaming Weapon is an interesting choice, he has reroll hits and wounds against monsters and heroes.
He is a small beatstick with only 3 attacks, -2 rend, 2 damage. He can divert wounds to the Arkanaut Companies (Skyfarers). Otherwise 3 battle line Arkanauts with minimal upgrades, Thunderers for some punch. With limited capacity in the flying units I would garrison the Thunderers and forgo the hero buffs to minimise their exposure. All of the KO shooting units have quite short ranges, typically 18″ or less except for the boats. The addition of the Purple Sun to increase saving throws for adjacent units with the number of shots from even the Arkanauts is a great combo. The Krondspine is pure distraction and menace, it takes a lot to deal with but can’t easily be ignored. In melee he can delete weaker units and at least bracket most bigger heroes in a single turn.
His highest ranked opponent was 11th, so it’s not clear how much we can take from his matchups. Most of the armies this went against were a bit short on shooting with the exception of his 2nd opponent. 5/0 is no small accomplishment and the list is quite different with so few boats and mostly footsloggers who aren’t riding.
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Army Faction: Seraphon – Army Type: Coalesced – Subfaction: Thunder Lizard – Grand Strategy: Show of Dominance – Triumph: Inspired
LEADERS Saurus Astrolith Bearer (140)** – Artefacts of Power: Fusil of Conflagration Lord Kroak (430)** Celestant-Prime (325)** Engine of the Gods (265)*** – General – Command Traits: Prime Warbeast – Artefacts of Power: Incandescent Rectrices – Mount Traits: Beastmaster – Prayers: Curse
BATTLELINE Skinks (75)* – Skink Alpha – Boltspitter and Moonstone Club Skinks (75)* – Skink Alpha – Boltspitter and Moonstone Club Saurus Guard (115)** – Saurus Guard Alpha – Stardrake Icon Bearer – Wardrummer
BEHEMOTH Bastiladon with Ark of Sotek (165)*** Bastiladon with Ark of Sotek (165)*** Bastiladon with Ark of Sotek (165)***
Brett: The last of the 5/0 armies coming in 3rd with an absolute hero hammer of a army. Over a 1000 points in heroes, some skinks and Saurus to fill those pesky battleine and 3 Bastiladons because why not. The inclusion of Horrorghast in interesting and the decision to play into the Triumph (Inspired). Those 40 points could have upgraded Skinks to Saurus or Chronomatic Cogs for casting rerolls. I wonder what Michael thinks after the event. Again this army wasn’t paired into any of the top 10 armies so not a lot can be drawn from the matchups.
Kroak is an amazing wizard, only Nagash and Teclis match him with 4 casts/unbinds and no range limitation on his unbinds. He adds +2 to casts, can make nearby units fly and give a +1 to save. He’s very hard to kill so those spells are there the whole game. The Astrolith is also a wizard and the Engine of the Gods has some decent combat prowess but is mostly here for the Cosmic Engine. Thunder Lizard means it rolls twice. Celestant-Prime is a SCE ally, their most expensive non dragon hero.
24″ shooting attack (D3 MW to units with 6″ of a point) and the mighty Ghaz Maral hammer. Starting at 3 attacks, -3 rend, 3 damage hitting on 3s and wounding on 2s he gains 2 attacks for each turn you leave him in reserve. Once a turn he can change a dice roll, including a charge roll. Arrive in Turn 3 with 7 attacks and a guaranteed turn or bring him in earlier if things are going badly. He is likely to delete any smaller hero when he arrives and is even a good chance (with help) to force an incarnate to lose a level.
The Bastiladons are rocking an extra 2 wounds, taking 4 wounds to bring them below a 1+ save. I know, stupid GW a 1+ roll always fails, except for Bastiladons and moral (40k). Anyway all of them are using the Ark of Sotek for maximum attacks (18 at top bracket) looking for MWs on 6s. Hunter Battalions are less common as well so there is a good chance of a monstrous action affecting opponents. A Thunder Lizard army with all of the big toys as we’ve come to know is pretty effective and has done extremely well here.
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Allegiance: Khorne – Slaughterhost: Reapers of Vengeance – Mortal Realm: Aqshy – Grand Strategy: Show of Dominance – Triumphs: Bloodthirsty
Leaders Skarbrand (380)* Bloodsecrator (125)* Slaves to Darkness Daemon Prince (210)* – Axe – Artefact: The Crimson Crown – Mark of Chaos: Khorne Slaughterpriest (100) – Prayer: Blood Sacrifice Bloodthirster of Unfettered Fury (295) – General – Command Trait: Mage Eater Bloodthirster of Insensate Rage (280) – Artefact: Skullshard Mantle
Battleline 10 x Blood Warriors (190)** – Goreaxe & Gorefist – 1x Goreglaives 10 x Bloodreavers (80)** – Meatripper Axes 10 x Bloodreavers (80)** – Meatripper Axes
Units 5 x Centigors (85)*** 5 x Centigors (85)*** 5 x Centigors (85)***
Brett: 4/1 only gets you to 15th place in this tournament, only getting his Grand Strategy 3 times with the dropped game seeing Sam slide. The new Season 1 Battle Traits and Grand Strategies are that much harder. I am not sure that Show of Dominance is a good pick, it’s quite risky trying to place a GV unit in each quarter. Blades of Khorne can summon additional veterans though through Blood Tithe points which you earn by killing units. And that’s what this army is built for.
With Skarbrand and 2 more Bloodthirsters as well as a Demon Prince this army moves fast and hits very very hard. Or whiffs (nothing personal Skarbrand). Getting to 4 points shouldn’t be hard unless your opponent is super elite. 4 points grants 10 Bloodletters. Back to the heroes – the Crimson Crown is a good choice on the Demon Prince allowing him to use Bloodslicked Ground for free. Mage eater for a deny in an almost castless army (the Slaughterpriest has a deny as well) and Skullshard Mantle, because Blades of Vengenace must take it, round out the enhancements. Blood Scarifice allows the generation of Blood Tithe, farming 5 a game, at the cost of something cheap (Centigors or Bloodreavers).
13 drops (not 8) and 131 points without summoning Sam had a tough road facing 3 new books in his first 3 rounds and only dropping one. His last game was Lumineth, and interesting problem for a melee army. Solid effort Sam.
Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 11th July and Sunday 17th July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.
A busy week this week with no less than 8 GT’s taking place across the globe!
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Grand Tournaments
Ranked from largest to smallest.
The ATC (American Team Championship) Age of Sigmar Team Event – Tennessee/USA 56 Players
Position
Faction
Subfaction
Result
1st
Maggotkin of Nurgle
Drowned Men
4-0-0
2nd
Daughters of Khaine
Zainthar Kai
4-0-0
3rd
Maggotkin of Nurgle
Drowned Men
4-0-0
4th
Ironjawz
Bloodtoofs
4-0-0
5th
Stormcast Eternals
Knights Excelsior
4-0-0
6th
Skaven
4-0-0
7th
Beasts of Chaos
Gavespawn
4-0-0
8th
Beasts of Chaos
4-0-0
9th
Skaven
3-1-0
10th
Bonesplitterz
Drakkfoot
3-0-1
The ATC (American Team Championship) Age of Sigmar Team Event
These stats reflect the last four weeks of GT’s that we’re aware of at Woehammer.
452 players (+149) took part in 16 GT’s (+4) over the last four weeks.
Grand Alliance
Win Rate
Armies
% Share of Armies
5-0 Wins
4+ Wins
Chaos
51.8%
97
21.46%
2
27
Order
51.1%
200
44.25%
6
31
Death
47.9%
81
17.92%
3
12
Destruction
47.2%
74
16.37%
0
10
Chaos continue to lead the way in the win rates, but there’s a big drop in their win rate from 56.4% last week to 51.8% this week, only just beating Order with 51.1%. While Order once again pick up the most number of armies represented, 5-0 wins (taking the crown from Chaos) and most 4+ wins.
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Faction Stats
The below stat show the results for those factions represented by 5 armies or more only.
Faction
Win Rate
Armies
% Share of Armies
5-0 Wins
0-5 Losses
Bonesplitterz
64.5%
12
2.65%
0
0
Beasts of Chaos
62.2%
16
3.54%
0
0
Seraphon
61.2%
27
5.97%
3
0
Disciples of Tzeentch
56.7%
6
1.33%
0
0
Nighthaunt
56.6%
33
7.30%
2
2
Skaven
56.2%
16
3.54%
1
2
Sylvaneth
55.6%
20
4.42%
0
1
Lumineth Realm-Lords
51.7%
13
2.88%
0
0
Idoneth Deepkin
51.6%
25
5.53%
0
0
Maggotkin of Nurgle
50.7%
29
6.42%
0
3
Daughters of Khaine
50.7%
30
6.64%
0
1
Fyreslayers
50.6%
17
3.76%
0
0
Sons of Behemat
50.0%
14
3.10%
0
1
Cities of Sigmar
48.5%
20
4.42%
1
2
Slaves to Darkness
48.4%
7
1.55%
1
2
Blades of Khorne
47.7%
9
1.99%
0
1
Ironjawz
47.0%
16
3.54%
0
3
Hedonites of Slaanesh
46.7%
6
1.33%
0
1
Kharadron Overlords
45.6%
7
1.55%
1
1
Stormcast Eternals
44.1%
41
9.07%
1
4
Soulblight Gravelords
44.1%
25
5.53%
0
2
Ossiarch Bonereapers
41.0%
14
3.10%
1
2
Ogor Mawtribes
40.0%
10
2.21%
0
2
Kruleboyz
39.8%
9
1.99%
0
0
Legion of the First Prince
39.7%
7
1.55%
0
2
Flesh-eater Courts
37.5%
9
1.99%
0
1
Gloomspite Gitz
36.7%
9
1.99%
0
0
It’s back to normal for Slaves to Darkness this week as their win rate plummets back to 48.4% (which is still respectable) and Blades of Khorne fall to 47.7%. While the new battletomes of Nighthaunt and Sylvaneth can also be seen in the +55% area. Daughters of Khaine are smack in the middle with a perfect 50.7% win rate. While Skaven are continuing their climb and now have a win rate of 56.2%.
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Faction Breakdown
I’ve decided to do something a little different from subfaction analysis and instead will focus on one or two faction each week and how their stats are broken down. This week we’ll look at Sylvaneth and Nighthaunt.
This is the Top Three AoS Lists for the Midwest Makeup that took place in Indianapolis, USA on 16th and 17th July. It involved 27 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Ossiarch Bonereapers – Legion: Petrifex Elite – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
Leaders Liege-Kavalos (170)* – General – Command Trait: Mighty Archaeossian – Artefact: Godbone Armour Arkhan the Black, Mortarch of Sacrament (340)* Mortisan Soulmason (115)* – Artefact: Soul Reservoir – Lore of Mortisans: Drain Vitality Mortisan Boneshaper (115) – Lore of Mortisans: Empower Nadirite Weapons
Battleline 20 x Mortek Guard (280)*** – Nadirite Blade and Shield – Reinforced x 1 20 x Mortek Guard (280)*** – Nadirite Blade and Shield – Reinforced x 1 10 x Kavalos Deathriders (380)** – Nadirite Blade and Shield – Reinforced x 1
Units 3 x Necropolis Stalkers (175)**
Endless Spells & Invocations Bone-tithe Shrieker (50) Chronomantic Cogs (40) The Burning Head (20)
Brett: What’s happening in the US? We are only a couple of weekends in but we’ve seen a wide variety of armies winning since the new GHB. Even if they weren’t using the new GHB (Texas Masters). Another OBR (Ossicarch Bonereaper) army, Petrifax Elite, to challenge everyone. Michael’s army was the only 5/0, excellent work with a faction a lot of people have written off. In an infantry meta (according to GW) we should expect to see more of OBR who have some of the best heavy infantry in AoS.
6 casts from 3 Wizards, 3 Endless spells and 2 healing heroes with the ability to heal or return models, if there are no damaged models, to up to 5 units. Soul Drain, the Soulmason’s spell can be cast twice (and potentially up to 4 times) granting reroll 1s. Thematic but the second spell does depend on a dice roll and then a casting roll. Don’t rely on it. Liege-Kavalos has taken the fixed trait and artefact, again a hold over from AoS2.0, not bad on a combat hero though with an extra 2 wounds and negating the first damage he takes. You always want to hit Liege with low damage, insignificant attacks and hold back on the big stuff.
Drain Vitality forces your opponent to reroll good rolls (6s) to either hit or as saves, very annoying. And Empower Nadirite Weapons lets one unit have exploding hits on a 5 not a 6. Then there are 3 endless spells, Cogs for rerolls, the Burning Head for cheap mortal wounds/AOE and the Bone-tithe Shrieker stopping units from Inspiring Presence or Rally within 12″ and +1 to hit units within 12″. Most of all the spells combine to make the Guard tougher to kill and hit a bit (or lot harder). The army builds in a lot of flexibility with the choice of characters and the third battleline. Mortek Guard have a movement of 4″ and their support characters 6″. But the Deathriders, Liege and Arkhan all move at least 10″.
This army lets you construct a castle with the Guard Units backed by the Stalkers and Soulmason/Bonerepear that locks down a home objective and stretches to the centre depending on the map. They would have reroll ones and exploding 5s (on one unit). Not very inviting to charge into, they also count as 60 models on objectives and have very high moral. Exactly what you need in an objective unit. That leaves the Liege and Deathriders free, Liege can grant Endless Duty to the Deathriders giving them another attack (for a total of 4) which magnifies their exploding 6s. And they have an extra damage into Galletian Veterans. Lastly there is Arkhan with enough movement and threat to support either the castle or the roving unit. Any small unit trying to hold an objective is very exposed.
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Allegiance: Nighthaunt – Procession: Scarlet Doom – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
Leaders Spirit Torment (115) Guardian of Souls (150) – General – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Lore of the Underworlds: Shademist Krulghast Cruciator (150) – Artefact: Lightshard of the Harvest Moon Reikenor the Grimhailer (190) – Lore of the Underworlds: Seal of Shyish
Battleline 20 x Bladegheist Revenants (350)* – Reinforced x 1 20 x Bladegheist Revenants (350)* – Reinforced x 1 10 x Bladegheist Revenants (175)* 3 x Spirit Hosts (125)* 20 x Chainrasps (220)* – Reinforced x 1
Units 4 x Myrmourn Banshees (105)
Endless Spells & Invocations Purple Sun of Shyish (70)
Brett: If I’m not mistaken Nicholas is from the Die is Cast podcast/battle report channel and you can watch his development of the list through a series of battles since the Battletome dropped. Well worth giving them a look. To the list; Quite a few Nighthaunt lists lately have had 1 Spirit Torment, 2 Guardians of Souls, or 2 Spirit Torments and 1 Guardian of Souls, focusing on returning models to the Battleline units.
Nicholas has instead gone with Reikenor, expensive but a great wizard and wizard slayer. He can snuff a corpse candle for +3 to cast. Used on Purple Sun that reduces it to a Casting Value (CV) of 5 or 75% chance to succeed. With Arcane Tome on the Guardian we have 3 casts/denies and the Guardian (as the strongest non named character) being the General. Shademist and Seal of Shyish are almost autotakes; they grant one unit -1 to wound rolls that target it or a 5+ Ward (normally a 6+).With Krulghast’s ability to reduce damage by 1 (terrified units only) and the Purple Sun -1 to save rolls within 6″ the army has a lot of buffs, mostly durability, for one or 2 units.
On top of the 3 denies the Banshees are here to shut down spell casting. With 4 models they have +1 to their 2D6 spell ignore and they only roll against the casting value not your cast. Otherwise the list uses Bladegheists on the charge to remove things (60 attacks after applying mortal wounds from Scarlet Doom. All Nighthaunt can fall back and charge so you can charge every round. ., I can’t tell but I would expect them to be in Bounty Hunters for +1 damage to Galletian Veterans. The Spirit Hosts can protect one character, it’s only a 66% chance of the wound passing over but it’s after saves so still pretty strong. Chainrasps to hold a backfield objective, in Expert Conquerors so counting as 60 models on an objective.
A solid army with plenty of mobility (ie 8″ move) and hitting power but with the no rend, 6+ ward and all of the debuffs, as hard to hit as ghosts should be. Good results through the weekend with maximum scoring in pretty much every round except of course the first one. We’ll talk about that list a little later but it’s as close to an anti meta nightmare as you’ll find. If they roll well the Bloodthirsters will remove entire units quickly and Khorne hates magic. Not a good combination for Nighthaunt.
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Army Faction: Maggotkin of Nurgle – Subfaction: Drowned Men – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Lord of Afflictions (210)* – General – Command Traits: Overpowering Stench – Incubatch – Dolorous Tocsin – Artefacts of Power: The Splithorn Helm Be’lakor (360)*
Brett: And we’re back with Maggotkin of Nurgle. They play the new Battle Tactics well, able to score a few along the way and denying their opponents their Battle Tactics through their resilience. Sam’s army is a good example, with each of the troop units having 16 wounds (apart from the single). Even worse for a lot of opponents they aren’t Galletian Veterans; Bounty Hunters don’t do extra damage. If that’s not enough, with no Galletian Veterans in the list 3 of the 8 Battle Tactics aren’t even available to your opponent. That feels like a bit of an oversight from GW .
Powerful army full of almost impossible to kill things, 118 wounds with a 5+ ward and it’s 2 drop. The army is very mobile for a Nurgle one, with 8″ move for everything. The Lord of Afflictions is loaded for bear with the Tocsin, a 4+ ward (Splithorn Helm) and interferes with commands. Belakor adds a mobile battering ram but needs to operate independantly not to suffer from the Lord’s Incubatch ability MW because he doesn’t have the Nurgle keyword. Drowned men lets the entire army except Belakor redeploy before first turn.
Blightlords pregame move over they have an 8″ movement letting them apply pressure assuming they aren’t taken into the sky by the Lord (effectively a teleport). Charging, the Blightlords (and Lord) inflict D3 MW on a 4+, 2+ with Dolorous Tocasin which the Lord and the large unit of Blightlords have. This is per model making that large unit very damaging. Blightlords apply 1 MW just for being near them (3″) if they roll above the opposing units wounds before disease points. Blightlords are very good at applying them with 22 attacks per unit (44 for the larger unit) averaging just under 4 disease points per combat phase. That’s not to mention the 1 for being near them or 1 that carries over. It would be very easy to have 6 points on a unit being near them. 6 disease points gives an average of 3 MW (4+).
To break that down, a 2 model Blightlord unit that would need 36 Rend -1, damage 1 attacks to clear can apply an average of 7.5 MW (charge, presence and disease points) into 1 wound models. Against 2 wounds it’s more like 7MW on average. That’s without counting their attacks. How to deal with it? Shooting comes to mind and maybe staying mobile, loosing Outmuscle, Head to Head and Against the Odds as Battle Tactics hurts a lot. What’s interesting is the only loss was to a foot Fyreslayers army (no Magmadroths) so mobility wasn’t important. But it does have Gotrek and Demon Slayer which turns off Ward save’s and a 4+ Ward for the troops near a hero. That would mitigate a lot of the incoming MW including the disease points.
A very hard to deal with army.
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Allegiance: Khorne – Slaughterhost: Reapers of Vengeance – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
Leader Bloodthirster of Unfettered Fury (295)** – General – Command Trait: Mage Eater Bloodthirster of Insensate Rage (280)** – Artefact: Skullshard Mantle Bloodthirster of Insensate Rage (280) – Artefact: Khartoth the Bloodhunger Skarbrand (380) Bloodsecrator (125)** Slaves to Darkness Daemon Prince (210)** – Sword – Mark of Chaos: Khorne
Battleline 10 x Bloodletters (110)* 10 x Bloodletters (110)* 5 x Flesh Hounds (105)** 10 x Gors (70)* – Gor-Blades & Beastshields
Brett: Do you hate magic users? Does your local meta have a lot of Death armies with 1 wound models and magic? Or are you just a very angry angry being? Here is an army for you, 3 Bloodthirsters and Skarbrand to let all of the hate flow. And it looks like a Khorne army with some Bloodletters.
In a meta where 20 Namarti, 10 tree revenants or 20 bladegheist are dominating a lot of battlelines the big daemon heroes can shine. But they are very swingy so high risk, high reward. If they go off they can remove entire units in a turn. With Skarbrand you want to hold him back a turn so that when he gets in on the 2nd turn he is fighting from his bottom bracket (Slaughter has 9 attacks and Carnage hits on a 1+). With the Demon Prince halving charge rolls Nighthaunt, particularly Scarlet Doom will suffer. Even falling back just over 3″ to charge is going to leave them with a 7″ or 8″ charge which is no sure thing. With mulitple sources of reroll 1s and the anti magic of Wizard eater this is a fast and hard hitting army that will chew up armies with weaker troops.
Which is amusing given how squishy Bloodletters and Gors are. The Fleshhounds are a good inclusion for extra wide mobility and Gors are really good for screening home base. An imaginative army from one of the factions normally seen as a bit weaker, is Gallet Khorne’s territory?
Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 4th July and Sunday 10th July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.
Once again, another quiet week, with only 3 Grand Tournaments.
Kingdom of Skrappa Spill – England/UK 28 Players – Generals Handbook: Pitched Battles 2022-23 Season 1
Position
Faction
Subfaction
Result
1st
Cities of Sigmar
Hallowheart
5-0-0
2nd
Daughters of Khaine
Khailebron
4-0-1
3rd
Cities of Sigmar
Hammerhal
4-0-1
4th
Skaven
4-0-1
5th
Maggotkin of Nurgle
3-1-1
6th
Seraphon
Thunder Lizard
3-1-1
7th
Daughters of Khaine
Khailebron
3-0-2
8th
Daughters of Khaine
Hagg Nar
3-0-2
9th
Nighthaunt
3-0-2
Kingdom of Skrappa Spill
Grand Alliance Stats
These stats reflect the last four weeks of GT’s that we’re aware of at Woehammer.
303 players (-182) took part in 12 GT’s (-4) over the last four weeks.
Grand Alliance
Win Rate
Armies
% Share of Armies
5-0 Wins
4+ Wins
Chaos
56.4%
62
20.46%
5
20
Order
51.0%
149
49.17%
4
21
Death
43.8%
50
16.50%
1
6
Destruction
43.8%
42
13.86%
0
3
Chaos continue to lead the way in the win rates, dropping only slightly from 56.7% last week to 56.4% this week. While Order pick up the most number of armies represented and most 4+. Chaos steal the crown this week for most 5-0’s.
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Faction Stats
The below stat show the results for those factions represented by 5 armies or more only.
Faction
Win Rate
Armies
% Share of Armies
5-0 Wins
0-5 Losses
Slaves to Darkness
72.2%
6
1.98%
1
1
Beasts of Chaos
63.1%
13
4.29%
2
0
Nighthaunt
61.3%
17
5.61%
1
0
Blades of Khorne
60.0%
5
1.65%
0
0
Sylvaneth
58.5%
13
4.29%
0
0
Cities of Sigmar
57.1%
17
5.61%
1
1
Seraphon
56.3%
24
7.92%
2
1
Kharadron Overlords
55.0%
6
1.98%
1
1
Big Waaagh!
54.0%
5
1.65%
0
0
Maggotkin of Nurgle
53.8%
21
6.93%
1
2
Bonesplitterz
51.5%
7
2.31%
0
0
Lumineth Realm-Lords
50.0%
12
3.96%
0
0
Daughters of Khaine
50.0%
17
5.61%
0
1
Sons of Behemat
50.0%
8
2.64%
0
0
Idoneth Deepkin
47.8%
18
5.94%
0
0
Sons of Behemat
48.5%
21
4.33%
0
1
Skaven
46.7%
6
1.98%
1
0
Legion of the First Prince
46.7%
6
1.98%
0
1
Stormcast Eternals
45.6%
26
8.58%
0
3
Ogor Mawtribes
44.8%
6
1.98%
0
1
Fyreslayers
43.0%
16
5.28%
0
1
Flesh-eater Courts
40.0%
5
1.65%
0
0
Soulblight Gravelords
37.8%
18
5.94%
0
2
Gloomspite Gitz
33.3%
6
1.98%
0
0
Ironjawz
32.8%
7
2.31%
0
2
Ossiarch Bonereapers
27.0%
10
3.30%
0
2
Slaves to Darkness and Blades of Khorne continue their run of good form in experienced hands. While the new battletomes of Nighthaunt and Sylvaneth can also be seen in the +55% area. Daughters of Khaine are smack in the middle with a perfect 50% win rate. While Skaven are beginning to climb.
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Subfactions
All factions listed below have been represented at tournaments by at least 5 players.
Faction
Subfaction
Win Rate
Armies
% Share of Armies
5-0 Wins
0-5 Losses
Maggotkin of Nurgle
Drowned Men
69.1%
11
3.63%
1
0
Nighthaunt
Scarlet Doom
67.6%
7
2.31%
0
0
Beasts of Chaos
None
61.4%
7
2.31%
1
0
Cities of Sigmar
Living City
57.1%
7
2.31%
0
0
Seraphon
Thunder Lizard
55.7%
21
6.93%
2
1
Sons of Behemat
Breaker Tribe
53.4%
6
1.98%
0
0
Stormcast Eternals
Hallowed Knights
52.9%
7
2.31%
0
0
Fyreslayers
Lofnir
51.7%
6
1.98%
0
0
Nighthaunt
Emerald Host
48.3%
6
1.98%
0
0
Lumineth Realm-Lords
Zaitrec
48.1%
11
3.63%
0
0
Daughters of Khaine
Zainthar Kai
47.1%
7
2.31%
0
1
Legion of the First Prince
46.7%
6
1.98%
0
1
Skaven
46.7%
6
1.98%
1
0
Soulblight Gravelords
Vyrkos Dynasty
43.3%
6
1.98%
0
0
Stormcast Eternals
Hammers of Sigmar
42.3%
15
4.95%
0
3
Soulblight Gravelords
Kastelai Dynasty
38.6%
7
2.31%
0
1
Fyreslayers
Greyfyrd
35.2%
9
2.97%
0
1
Ossiarch Bonereapers
Petrifex Elite
27.5%
8
2.64%
0
1
Drowned Men continue to lead the way with a win rate of 69.1% despite Maggotkin overall only having a win rate of 53.8%. Nighthaunt and Scarlet Doom find themselves near the top now as predicted by Danny some weeks ago. Meanwhile at the bottom of the table Ossiarch Bonereapers/Petrifex Elite are the only subfaction below 30% win rate.
Interestingly Fyreslayers have Lofnir (6 PLayers) with a win rate of 51.7% and the more popular Greyfyrd (9 Players) at 35.2%, are people playing the wrong subfaction?
Next Week
I’ll have graphs. Because nothing says stats like some graphs…..
This is the Top Three AoS Lists for the Summer on the Coast AoS GT that took place in Washington, USA on 9th and 10th July. It involved 37 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Kharadron Overlords – Grand Strategy: Take What’s Theirs (Literally!) – Triumphs: Inspired
Kharadron Code – Artycle: Master The Skies – Amendment: Always Take What You Are Owed – Footnote: There’s No Trading With Some People
Leaders Aether-Khemist (90)* – General – Command Trait: Collector – Artefact: Spell in a Bottle Aetheric Navigator (85)* Arkanaut Admiral (125)* – Artefact: Arcane Tome (Universal Artefact)
Battleline 10 x Arkanaut Company (90)* – 1x Skypikes – 1x Light Skyhooks – 1x Aethermatic Volley Guns 10 x Arkanaut Company (90)* – 1x Skypikes – 1x Light Skyhooks – 1x Aethermatic Volley Guns 10 x Arkanaut Company (90)* – 1x Skypikes – 1x Light Skyhooks – 1x Aethermatic Volley Guns
Units 1 x Grundstok Gunhauler (155)* – Main Gun: Drill Cannon 1 x Grundstok Gunhauler (155)* – Main Gun: Drill Cannon
Behemoths Arkanaut Frigate (250) – Main Gun: Heavy Sky Cannon Arkanaut Frigate (250) – Main Gun: Heavy Sky Cannon Arkanaut Ironclad (490)* – Main Gun: Great Sky Cannon – Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram
Endless Spells & Invocations The Burning Head (20) Purple Sun of Shyish (70)
Brett: Great to see a top 3 with 2 of our weaker factions here and a larger event taken out by Kharadron Overlords (KO), a great counter meta move. 3 small heroes, 3 mandatory battleline (KO only has the one available) and 5 fast moving gunships hailing from Barak-Zilfin, this could be a 2nd edition list. Except it is very new list that is playing hard into the new season and the improved Endless Spells. One drop, can choose who is going first, and Spell in a Bottle guarantees that Purple sun is coming out when you want it to. That reduces saves by -1 one in the face of an army with a lot of ranged attacks most of which are Rend -1 or -2. That’s if it doesn’t eat something important. That immediately makes saves of 4 or 5 (or worse) likely on key units. For key armies like DoK that leaves them with no saves on almost all of their non hero units. The Burning Head and second wizard is pretty clever as well, casting value of 6 makes it easy to bring out dealing consistent mortal wounds. It also makes it hard to concentrate force or close with the KO boats, one of their biggest weaknesses. Does KO offer a way to mitigate DoK Blood Sister lists as happened here in Round 4? Either way a really amazing effort going 5/0 with KO.
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Army Faction: Daughters of Khaine – Army Subfaction: Hag Nar – Grand Strategy: Bloodthirsty Zealots – Triumphs: Inspired
LEADER 1 x Hag Queen on Cauldron of Blood (270)* – Artefacts: Crown of Woe – Prayers: Blessing of Khaine 1 x Melusai Ironscale (115)* – General – Command Traits: Zealous Orator 1 x Bloodwrack Shrine (200)** – Spells: Miniature
BATTLELINE 10 x Blood Stalkers (360)** 15 x Blood Sisters (420)** 10 x Blood Sisters (280)**
INVOCATION 1 x Heart of Fury (45)
OTHER 5 x Khinerai Heartrenders (95)* 5 x Khinerai Heartrenders (95)* 5 x Khinerai Heartrenders (95)*
Brett: Another solid showing for Daughters of Khaine (DoK) here with one of the alternate builds eschewing Morathi to put more units on the board. Only losing in the 4th round to the eventual winner we see some of the depth of the new book. However not having the Shadow Queen may have let the KO dominate a bit too much as they can stand off and shoot anything in this list. Lots of mobility with the Khinerai and a lot of board control, at least at the mid board, with the Blood Stalkers to screen the Blood Sisters. A good all round list that, with only a little bit of luck could be expected to go 4/1 or even 5/0 consistently as we are accustomed to.
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Army Faction: Blades of Khorne – Army Subfaction: Goretide – Grand Strategy: No Place for the Weak – Triumphs: Bloodthirsty
LEADER Bloodsecrator (125)* – Artefacts: Banner of Rage Bloodstoker (80)* Lord of Khorne on Juggernaut (140)* – General – Command Traits: Hew the Foe – Artefacts: Thronebreaker’s Torc Slaughterpriest (100)** – Bloodbathed Axe – Artefacts: Arcane Tome – Prayers: Killing Frenzy Slaughterpriest (100)** – Bloodbathed Axe – Prayers: Bronzed Flesh Slaughterpriest (100)** – Bloodbathed Axe – Prayers: Blood Sacrifice
BATTLELINE 2 x Mighty Skullcrushers (495)*** – Skullhunter – 3 x Standard Bearer – 3 x Hornblower – Bloodglaive 1 x Mighty Skullcrushers (330)*** – Skullhunter – 2 x Standard Bearer – 2 x Hornblower – Bloodglaive Mighty Skullcrushers (165)*** – Skullhunter – Standard Bearer – Hornblower – Bloodglaive Bloodreavers (80)* – Chieftain – Hornblower – Icon Bearer – Meatripper Axe Bloodreavers (80)** – Chieftain – Icon Bearer – Hornblower – Meatripper Axe
Brett: The second major surprise with another 2nd edition book on the podium, here we see the return of Blades of Khorne. Not a common sight but possibly a sign of the impact of the new season as well with all of the Skullkrushers being in Bounty Hunters (+1 damage to Galletian Veteran units). This mobile list, it reads more like an Ironjawz list really, that avoids the issues with Greater Demons entirely (Blood thirsters are built to disappoint). 3 priests give a lot of spell denial attempts and Khorne has natural resistance helping a lot in the current Meta. However on top of that look at the buffs that all of these small heroes are handing out. Depending on placement the Skullkrushers have access to additional attack, rerolls, mortal wound output, +1 to save, +1 to hit rolls and reroll wound rolls of 1. The trick is staying near the Slaughterpriests with their very slow 4″ of movement. The Arcane Tome is interesting, Khorne have no access to spells but including the Arcane Tome gives access to Universal Spell Lore. It could also give an additional deny (I need to check the FAQ). At least it’s pretty clear what this list is going to try to do, the only question is whether it’s in round 1, 2 or 3 that they charge. I have to take points off for no Bloodletters though.
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Army Faction: Hedonites of Slaanesh – Army Type: Invaders – Army Subfaction: The Lurid Haze – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
LEADER Sigvald (205)* – General Bladebringer, Herald on Seeker Chariot (185)* – General – Spells: Hysterical Frenzy The Contorted Epitome (245)* – General – Command Traits: Feverish Anticipation – Artefacts: Oil of Exultation – Spells: Flaming Weapon – Bonding: Krondspine Incarnate of Ghur
BATTLELINE 1 x Blissbarb Archers (280)* – High Tempter 1 x Blissbarb Archers (280)* – High Tempter Blissbarb Archers (140)* – High Tempter
BEHEMOTH Krondspine Incarnate of Ghur (400)*
ENDLESS SPELL The Burning Head (20) Purple Sun of Shyish (70)
TERRAIN Fane of Slaanesh (0)
OTHER Centigors (85) Centigors (85)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1995/2000)
Brett: Yet another 2nd edition book (albeit with recent improvements) and another list that only lost to the eventual winner. A very strong performance that focuses on the heroes doing the work. And the Purple Sun. And the Incarnate. The Blissbarb are a great unit but both expensive and short ranged making them a bit vulnerable here. The Centigors provide cheap screening and objective grabbers which you’d be happy to trade. Flaming weapon on the Contorted Epitome gives the option to apply 9 D2 attacks on a cast of 4. That’s on top of offering reroll run rolls with 12″ to improve mobility. Sigvald and the Herald aren’t slouches in combat either. Another tight list making maximum use of the recent White Dwarf glow up for the faction. A well deserved result for a clever list.
Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 27th June and Sunday 3rd July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.
Once again, another quiet week, with only 3 Grand Tournaments. Two of these were run using the new GHB, while the other was just a little event called the World tSports Champions…..
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Grand Tournaments
Ranked from largest to smallest.
From the Ashes – Scotland/UK 22 Players – Generals Handbook: Pitched Battles 2022-23 Season 1
As promised last week, I’ve changed the stats to reflect the last four weeks of GT’s that we’re aware of at Woehammer. Also if you read all the way to the end of the article I have a little surprise for you!
485 players took part in 16 GT’s over the last four weeks.
Grand Alliance
Win Rate
Armies
% Share of Armies
5-0 Wins
4+ Wins
Chaos
56.7%
94
19.38%
6
27
Order
50.7%
218
44.95%
8
34
Death
45.8%
82
16.91%
2
11
Destruction
45.0%
91
18.76%
0
8
Chaos continue to lead the way in the win rates. While Order pick up the most number of armies represented, most 5-0’s and most 4+. When you compare army share to the number of battletomes each Grand Alliance possess you can see that Order are overrepresented, while Chaos are vastly under represented:
Grand Alliance
Battletomes
Battletome %
Actual Rep %
Order
9
37.50%
44.95%
Chaos
7
29.17%
19.38%
Death
4
16.67%
16.91%
Destruction
4
16.67%
18.76%
What can we take away from this? Perhaps that Order factions are more appealing than Chaos? New players gravitate towards Order? The Chaos range needs updated miniatures? Or all of the above?
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Faction Stats
The below stat show the results for those factions represented by 5 armies or more only.
Faction
Win Rate
Armies
% Share of Armies
5-0 Wins
0-5 Losses
Beasts of Chaos
67.1%
14
2.89%
2
0
Legion of the First Prince
61.5%
13
2.68%
0
0
Slaves to Darkness
61.1%
6
1.24%
0
1
Seraphon
59.7%
30
6.19%
5
2
Blades of Khorne
56.7%
6
1.24%
0
0
Maggotkin of Nurgle
56.6%
35
7.22%
3
2
Bonesplitterz
55.4%
10
2.06%
0
0
Cities of Sigmar
54.2%
24
4.95%
2
1
Daughters of Khaine
52.8%
22
4.54%
0
2
Nighthaunt
52.2%
32
6.60%
1
2
Idoneth Deepkin
51.8%
23
4.74%
1
0
Flesh-eater Courts
51.7%
6
1.24%
0
0
Lumineth Realm-Lords
51.5%
21
4.33%
0
0
Kharadron Overlords
51.4%
7
1.44%
0
1
Sylvaneth
49.1%
11
2.27%
0
1
Sons of Behemat
48.5%
21
4.33%
0
1
Soulblight Gravelords
47.1%
28
5.77%
1
1
Stormcast Eternals
47.1%
60
12.37%
0
4
Ogor Mawtribes
47.1%
28
2.89%
0
1
Ironjawz
44.7%
16
3.30%
0
1
Kruleboyz
44.3%
11
2.27%
0
1
Hedonites of Slaanesh
44.3%
7
1.44%
0
0
Skaven
43.0%
9
1.86%
1
0
Big Waaagh!
41.3%
8
1.65%
0
0
Fyreslayers
39.5%
20
4.12%
0
2
Gloomspite Gitz
30.9%
11
2.27%
0
1
Ossiarch Bonereapers
28.2%
16
3.30%
0
2
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period
I’ve highlighted all those faction win rates in red which are outside of the parameters that players have stated would make the game roughly balanced (45-55%).
I’m looking at the bottom of the table as I’m writing this, and its hard not to overlook Fyreslayers, Gloomspite Gitz and Ossiarch Bonereapers with win rates of less than 40%! Gloomspite Gitz are getting their new book this year, so hopefully we’ll see that improve. Fyreslayers have been mugged by Games Workshop rules writers, and it just shows how awful that book is. I feel for long term Fyreslayers players…
At the top of the table Beasts of Chaos now currently lead the way with a win rate of 67.1%! They’ve gone from trash tier to S tier in the space of 3 months. Slaves to Darkness are a bit of an anomaly at the top there, and this is primarily driven by a few high level players who vastly our performed the faction this month, much like Anthony Trentanelli did a few weeks ago with Skaven. Maggotkin of Nurgle and Seraphon win rates have both dropped, but its too early to tell why, as the new rules for Seraphon only really came into effect last week.
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Subfaction Stats
Faction
Subfaction
Win Rate
Armies
% Share of Armies
5-0 Wins
0-5 Losses
Beasts of Chaos
None
70.0%
5
1.03%
1
0
Maggotkin of Nurgle
Drowned Men
68.0%
20
4.12%
2
0
Legion of the First Prince
61.5%
13
2.68%
0
0
Nighthaunt
Scarlet Doom
60.0%
11
2.27%
0
0
Beasts of Chaos
Gavespawn
60.0%
6
1.24%
0
0
Seraphon
Thunder Lizard
59.6%
28
5.77%
4
2
Bonesplitterz
Drakkfoot
58.3%
6
1.24%
0
0
Cities of Sigmar
Living City
57.7%
13
2.68%
2
0
Ogor Mawtribes
Boulderhead
56.0%
5
1.03%
0
0
Kharadron Overlords
Barak-Zilfin
53.3%
6
1.24%
0
1
Idoneth Deepkin
Mor’Phann
53.3%
6
1.24%
1
0
Lumineth Realm-Lords
Zaitrec
52.9%
15
3.09%
0
0
Sons of Behemat
Breaker Tribe
52.8%
15
3.09%
0
0
Idoneth Deepkin
Nautilar
51.3%
8
1.65%
0
0
Ironjawz
Ironsunz
50.0%
6
1.24%
0
1
Daughters of Khaine
Hagg Nar
50.0%
7
1.44%
0
1
Stormcast Eternals
Astral Templars
50.0%
6
1.24%
0
0
Daughters of Khaine
Zainthar Kai
49.2%
12
2.47%
0
1
Stormcast Eternals
Hammers of Sigmar
48.8%
33
6.80%
0
2
Soulblight Gravelords
Vyrkos Dynasty
48.0%
10
2.06%
0
0
Soulblight Gravelords
Kastelai Dynasty
45.5%
11
2.27%
0
1
Stormcast Eternals
Hallowed Knights
44.7%
15
3.09%
0
1
Kruleboyz
Big Yellers
43.4%
8
1.65%
0
1
Skaven
43.0%
9
1.86%
1
0
Fyreslayers
Lofnir
42.9%
7
1.44%
0
1
Hedonites of Slaanesh
Lurid Haze
42.0%
5
1.03%
0
0
Ironjawz
Bloodtoofs
41.7%
10
2.06%
0
0
Nighthaunt
Emerald Host
41.5%
13
2.68%
0
2
Big Waaagh!
41.3%
8
1.65%
0
0
Maggotkin of Nurgle
Befouling Host
40.0%
7
1.44%
1
1
Fyreslayers
Greyfyrd
35.8%
12
2.47%
0
1
Ossiarch Bonereapers
Petrifex Elite
28.8%
15
3.09%
0
2
Gloomspite Gitz
25.0%
8
1.65%
0
1
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period
Maggotkin of Nurgle are a bit of a strange faction. While you have one of the meta leading Subfactions inside the tome with Drowned Men (68.0%, at the bottom of the pack you have Befouling Host (40.0%). It’s not an irregularity either as 7 players have played that subfaction and one claimed 5 wins at an event and another 5 losses. This suggests to me that while Drowned Men is a simple list to play, Befouling Host is completely the opposite and requires good memory and skill from the pilot.
After almost a year of publication now, both Stormcast and Orruk Warclan battletomes are beginning to show a little lag behind the other updated factions (apart from Fyreslayers of course). As the first of the Battletomes perhaps this has played into their stats slightly as the rules writers learn from their mistakes (apart from Fyreslayers of course) when writing the newer tomes.
Scarlet Doom shows that its the faction of choice for a reason in the new Nighthaunt battletome (60.0%) however, its still early days for this battletome and the other factions could be more complicated to pick up and play. However 60.0% win rate for any subfaction is too high and so they may need a future nerf at some point.
Going forwards as the weeks go on, I’ll be keeping an eye out for Grinin’ Blades beginning to get some more play with their updated allegiance abilities after not being placed at all due to all the Kruleboyz players choosing Big Yellers – this will change. I expect to see them nearing the 50% mark and above. Likewise with Skaven, I expect them to begin climbing the rankings as their new rules come into effect.
THE SUPRISE
I said I had a surprise, and here it is!
Woehammer will be doing a player ranking system for the new General’s Handbook based on the Elo system used by Chess.
Who gets ranked?
Everyone who takes part in a two day event using the General’s Handbook: Pitched Battles Season 1 2022-23. Each week I’ll update the scores of the players as they happen and post them in a separate rankings post which will be published every Saturday.
All players will begin with a rating of 1,000 at the beginning of the season, player ratings will be carried over into season 2 and beyond in the future.
I’ve included the current rankings below (there’s only been two GT’s using the new Handbook) which includes everyone at present. However, I will limit this to the top 20 as more players are ranked. The full downloadable player rankings will be available on the site to download next weekend.