Top Three AoS Lists for the Pomeranian GT

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This is the top three AoS lists for the Pomeranian GT that took place in Poland on the 17th and 18th of February. It saw 49 players vying to be crowned champion in a 5-game tournament.

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The Top Three AoS Lists

Army Faction: Blades of Khorne
– Subfaction: Skullfiend Tribe
– Grand Strategy: The Blood Legions March

LEADERS
Realmgore Ritualist (110)*
– Prayers: Blood Sacrifice, Killer Instinct
Bloodmaster (110)*
General
– Command Traits: Favoured of Khorne
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind, Bronzed Flesh
Slaughterpriest (110)*
Bloodbathed Axe
– Prayers: Blood Sacrifice, Unholy Flames
Bloodstoker (90)**
– Nullstone Adornments: Pouch of Nulldust
Skarr Bloodwrath (110)**
Bloodsecrator (120)**
– Artefacts of Power: Banner of Blood

BATTLELINE
Bloodreavers (80)
Icon Bearer
– Blood Chieftain
– Hornblower
– Meatripper Axe
Bloodreavers (80)
Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
Bloodreavers (80)
Icon Bearer
– Blood Chieftain
– Hornblower
– Meatripper Axe
Bloodreavers (80)
Icon Bearer
– Blood Chieftain
– Hornblower
– Meatripper Axe
Untamed Beasts (80)
Untamed Beasts (80)
Skullreapers (380)*
Skullseeker
– 2 x Icon Bearer

OTHER
Wrathmongers (140)
Wrathmaster
Wrathmongers (140)
Wrathmaster
Magore’s Fiends (140)**

ENDLESS SPELLS & INVOCATIONS
1 x Wrath-Axe (70)

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Warlord
**Warlord

TOTAL POINTS: 2000/2000

Tomasz Mucha: This Khorne build is an MSU style control list. Early in the game it is trying to flood objectives with bodies and run at the opponent forcing multiple combats. Bloodstoker helps with a quick delivery and Skullfiend Tribe (unmodified charge rolls of 8 = strike first) combined with the banner of blood artifact (re-roll charges aura) helps apply the damage before the opponent has a chance to respond. When the opponent eventually responds, it triggers another wave of damage from the Murderous to the Last battle trait and eventually units dying generate Blood Tithe Points for Khorne. This is when the summoning engine kicks in, and the army that just shrinked into very few pieces starts growing again, summoning hordes of daemons (mostly Bloodletters and Flesh Hounds). When the dust settles and the grind is over, Khorne’s ability to pin stuff down and control the late game puts people into tough positions, often denying battle tactics or easily manouvering around the board.

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Army Faction: Skaven
– Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumph: Bloodthirsty

LEADERS
Plague Priest On Plague Furnace (270)
– Prayers: Disease-disease!
Grey Seer On Screaming Bell (240)*
General
– Command Traits: Diabolical Schemer
– Artefacts of Power: Staff of Rightful Supremacy
– Spells: Skitterleap
Plague Priest (100)**
Prayers: Rabid-rabid!
Grey Seer On Screaming Bell (240)***
Artefacts of Power: Skavenbrew
– Spells: Death Frenzy
Skabbik Plagueseeker (140)***
– Prayers: Filth-filth!
Grey Seer (110)***
Spells: Hoarfrost

BATTLELINE
Clanrats (100)*
Clawleader
– Clanrat Standard Bearer
– Clanrat Bell-ringer
– Rusty Blade
Clanrats (100)*
Clawleader
– Clanrat Bell-ringer
– Clanrat Standard Bearer
– Rusty Blade
Plague Censer Bearers (300)**

BEHEMOTH
Hell Pit Abomination (180)*

OTHER
Plague Censer Bearers (100)**
Skabbik’s Plaguepack (140)***

ENDLESS SPELLS & INVOCATIONS
1 x Soulscream Bridge (80)

TERRAIN
1 x Gnawhole (0)

CORE BATTALIONS
*Battle Regiment
**Wizard-finders of Andtor
***Warlord

TOTAL POINTS: 1960/2000

Oskar Jeszke: Skaven after small adjustments with the new battlescroll.. Army that basically cheats on most of the core mechanics by  turning off objectives with skabbik, copying charges, spreading dmg from bells, blocking CP while you can do absurd amounts of dmg from Plague Censer Bearers. Most armies have a really hard time trying to fight you because after being forced to hit bells and having to deal with glass atomic bomb of PCB, opponents usually realize that they can’t score obj and you win

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Army Faction: Maggotkin of Nurgle
– Subfaction: Befouling Host
– Grand Strategy: Control the Nexus
– Triumph: Bloodthirsty

LEADERS
Bloab Rotspawned (310)
Spells: Gift of Disease
Morbidex Twiceborn (300)
The Glottkin (580)*
Spells: Rancid Visitations
Poxbringer (130)*
General
– Command Traits: Nurgling Infestation
– Artefacts of Power: The Witherstave
– Spells: Hoarfrost
Gutrot Spume (140)*

BATTLELINE
Plaguebearers (120)*
Icon Bearer
– Piper
– Plagueridden
Plaguebearers (120)*
Plagueridden
– Icon Bearer
– Piper
Plaguebearers (120)*
Plagueridden
– Icon Bearer
– Piper

OTHER
Rotmire Creed (140)*

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1960/2000

Mariusz Dotka: Nurgle did what Nurgle does best – slow grind with Glottkin in the middle. Despite the nerf of Sloppity, Plaguebearers are still a solid battleline able to withstand a lot of attacks. They would have been even better if not the error in the list – Hoarfrost instead of Fleshy Abundance. Fortunately it was not a game changer as the buffed Beast of Nurgle was able to deal a lot of damage. Beside Glottkin, Bloab was a solid second pick. Miasma of Pestilence is a very good spell with effect that can be triggered in almost every phase. Bloab’s ability for -1 to hit and shoot combined with a roar is a good way to keep him alive. I hesitated a little with the last big hero but in the end I decided to go with Morbidex because of his healing ability. Poxbringer is a good choice for a general (when you choose the right spell he is even better) and fits well for Grand Strategy (Control the Nexus). When everybody was busy with Glottkin and Maggoth Lord’s, he was slowly moving to the table center. Last pick was Gutrot. Thanks to his and Rotmire’s point decrease, they were a solid pick (changed at the last moment from another last Maggoth). They turned out to be a great choice – durable, providing disease points, sniping small heroes or capturing the objectives. As for the summons – best pick for me is still a Beast of Nurgle and in the endgame another Poxbringer if needed. Plaguebearers are good blockers however and Nurglings are good for stealing objectives from small heroes.
In the end, thanks to Grandfather’s blessing, Nurgle is a very durable army, despite being very slow. Glottkin in the middle of the table is a very big threat and with his ability he can block enemy tactics or push forward even the slowest units. I only hoped that other battlelines would decrease in points as well, but Chaos Gods decided differently.

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Army Faction: Idoneth Deepkin
– Subfaction: Fuethán
– Grand Strategy: The Creeping Gloomtide
– Triumph: Inspired

LEADERS
Akhelian King (220)*
General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts of Power: Armour of the Cythai
– Mount Traits: Voidchill Darkness
Lotann (110)**

BATTLELINE
Akhelian Allopexes (Bloodthirsty Shiver) (450)*
Razorshell Harpoon Launcher, Barbed Hooks and Blades
Akhelian Allopexes (Bloodthirsty Shiver) (450)*
Razorshell Harpoon Launcher, Barbed Hooks and Blades
Akhelian Allopexes (Bloodthirsty Shiver) (450)*
Razorshell Harpoon Launcher, Barbed Hooks and Blades
Akhelian Allopexes (Bloodthirsty Shiver) (450)*
Razorshell Harpoon Launcher, Barbed Hooks and Blades
Akhelian Allopexes (Bloodthirsty Shiver) (450)*
Razorshell Harpoon Launcher, Barbed Hooks and Blades
Akhelian Allopexes (Bloodthirsty Shiver) (450)**
Razorshell Harpoon Launcher, Barbed Hooks and Blades
Namarti Reavers (160)**
Icon Bearer
Namarti Reavers (160)**
Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)*
– Mount Traits: Reverberating Carapace

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1950/2000

Krzysztof Jezierski: I made this list with the idea of wanting to utilize a newly buffed Fuethán that gave sharks (best freaking unit) exploding unmodified 6 which was recently changed to auto-wounding instead of additional hit, and my dear and beloved Smashking. My variation of Sharknado utilizes Smashking with armour of the Cythai that gives him a huge survivability boost against anything that has effects on 6 as it’s simply denied.  The list plays mostly as a loaded barrel that is waiting for that one opening, either made by an enemy mistake in movement or due to screens dying from endless shooting, and being 2 drops allows me to dictate who goes first most of the time. Turn 1 Idoneth is quite tanky not only by being in army-wide cover thanks to the Tides but also with an additional +1 save from Turtle and the ability to deny shooting if the enemy is over 12 inches away. If he manages to get close enough, he is forced to shoot on the closest Idoneth unit, which is usually my screen that consists of 2×10 reavers who have +2 save and 5+ ward wholly 6″ of the ship. Turn 2 is where almost 80% of the games are decided if I was able to get close enough in turn 1 that my Smashking can unleash his wrath and kill over double or triple his points cost thanks to his command trait Unstoppable Fury that gives him additional 2attack for each enemy unit within 3inches of him (my record was 6 with gave me +15 attack on Polearm 2/2/-3/3). If after all of this, there are some units left in the enemy army turn 3 is usually a clean-up as Idoneth has strike first and the dmg output of sharks is very good, especially with the silent MVP of list Lotann that gives +1 to wound rolls wholly within 12 inches.

Final Tournament Placings

Pomeranian GT – Championshub.app

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