The Setting
This event was held at Level-Up games, a game store in Duluth, GA. which is a Northeastern suburb of Atlanta. This was the first time the event had been run but it managed to pull 50 people, selling out the tournament.
The venue is a game store with all the usual trappings that come with that. Level-Up is unique in that it is massive as far as these things go and not only was able to hold our 50-person GT but also large card gaming events at the same time.
Calvin rambles on about nonsense while I try not to sleep
Surrounding the store is one of the largest Koreantowns in the US. Generally amazing food of all varieties can be found in the area. This usually leads to good after-tourney meal times.
The List
In retrospect, due to differential scoring, I likely should have made this list Vostarg as it can often smash harder and run up the score better. But it’s hard to complain about a 5-0, so the list did what it had to do. I somewhat wish I’d taken my Ionus list from Cherokee simply because GW leveled a targeted nerf at that list specifically, with me being the only person who ever even took it to a GT. Sort of bizarre on GW’s part, really.
This list is a bit more control oriented while having multiple hammers still. High wound count infantry supplemented by a magmadroth and once-per-game-hit-super-hard-Grimwarth Berserker makes opponents’ choices in which hammer to deal with difficult.
The gyrocopter is there for a tactic and a little harassment. It’s cheap, it gets the tactic, it’s a fun little guy.
The Grimwrath also allows for Wizard-finders in addition to, instead of replacing, double warlord battalions. This was generally useless except for one instance where it became VERY useful, so I guess that was worth it.
When the pieces are put into place it turns into a big wall of dudes you can push around the board waiting for the right openings to smash the opponent’s key pieces.
- Army Faction: Fyreslayers
- Subfaction: Greyfyrd
- Grand Strategy: Masters of the Forge
- Triumph: Inspired
LEADERS
Auric Flamekeeper (90)**
Auric Flamekeeper (90)**
- Nullstone Adornments: Pouch of Nulldust
Auric Runefather on Magmadroth (340)**
- Artefacts of Power: Master Rune of Unbreakable Resolve
- Mount Traits: Coal-heart Ancient
Auric Runemaster (130)***
- General
- Command Traits: Master Priest
- Artefacts of Power: Volatile Brazier
Battlesmith (140)***
- Artefacts of Power: Nulsidian Icon
Auric Runesmiter (110)***
- Runic Iron
- Artefacts of Power: Ash-cloud Rune
- Prayers: Ember Storm
BATTLELINE
Vulkite Berzerkers with Fyresteel Handaxes (160)
Vulkite Berzerkers with Fyresteel Handaxes (160)
Vulkite Berzerkers with Fyresteel Handaxes (160)*
Vulkite Berzerkers with Fyresteel Handaxes (160)*
OTHER
Grimwrath Berzerker (110)*
- Artefacts of Power: Draught of Magmalt Ale
Vulkyn Flameseekers (140)**
Gyrocopter (80)***
- Brimstone Gun
ENDLESS SPELLS & INVOCATIONS
1 x Molten Infernoth (50)
1 x Runic Fyrewall (60)
CORE BATTALIONS
*Wizard-finders of Andtor
**Warlord
***Warlord
TOTAL POINTS: 1980/2000
Games Summary
I would end the tournament going 5-0, but these were not easy games. My win against Stuart was by 1 point and against Dave by 2.
Game 1 vs. Sung Kang’s Daughters of Khaine: Hagg Nar – My Archenemy
Game 2 vs. Sam Osborne’s Starborne: Fangs of Sotek – Best Sport Winner
Game 3 vs. Connor Tolbert’s Cities of Sigmar: Lethis – Best Painted Winner
Game 4 vs. Stuart King’s Cities of Sigmar: Misthavn – Top of 4 win bracket
Game 5 vs. Dave Jones’ Sons of Behemat: Stomper Tribe – Top of 3 Win bracket
Day 1: I Brought the Alcohol
Things start off with me attempting to not fall asleep because I hate waking up before 11 a.m. I did locate coffee, so things are looking up. There’s a players’ meeting, who listens to that? Not me, that’s who.
It’s a big store
Game 1 vs. Sung Kang’s DoK on Lines of Communication
In which naked men beat up naked women
Opponents List:
- Army Faction: Daughters of Khaine
- Subfaction: Hagg Nar
- Grand Strategy: Conquered in the Name of Khaine
- Triumph: Bloodthirsty
LEADERS
Bloodwrack Medusa (140)*
- Spells: Mindrazor
High Gladiatrix (90)*
- Artefacts of Power: Arcane Tome
Hag Queen on Cauldron of Blood (270)**
- General
- Command Traits: Zealous Orator
- Prayers: Crimson Rejuvenation, Heal
Slythael Shadestalker (200)**
Krethusa the Croneseer (170)**
- Prayers: Crimson Rejuvenation, Sacrament of Blood
BATTLELINE
Witch Aelves (110)
- Hag
- Sciansá and Bladed Buckler
- 2 x Death Pennant Bearer
- 2 x Hornblower
Witch Aelves (110)**
- Hag
- Sciansá and Bladed Buckler
- 2 x Death Pennant Bearer
- 2 x Hornblower
Witch Aelves (330)**
- Hag
- Paired Sciansá
- 6 x Death Pennant Bearer
- 6 x Hornblower
BEHEMOTH
Avatar of Khaine (130)
Avatar of Khaine (130)
Avatar of Khaine (130)
Avatar of Khaine (130)
OTHER
The Shadeborn (200)
ENDLESS SPELLS & INVOCATIONS
1 x Heart of Fury (50)
CORE BATTALIONS
*Andtorian Acolytes
**Warlord
TOTAL POINTS: 1990/2000
Sung is a chill dude and usually comes up with fun lists. He’s also the first person I ever played against when I started my Age of Sigmar journey at the very start of 3e: he beat my ass with Gitz. On that day I vowed to never lose to Sung again, and so far I have upheld that promise.
His list is actually quite tricky. The Avatars push a similar angle to Grimwrath spam: high wound count MSU single model units which can slap decently in their own right. He also has Witch Aelves, including a unit of 30, which are known to muderzone anything and everything.
Thankfully, between fighting on death and a Runefather Magmadroth the 30 block of Witch Aelves died in one round of combat while the Avatars were bogged down and slowly killed elsewhere.
Of all the battleplans Sung would want to engage me on, this was not it. A three-objective plan means I can sit on two objectives and force his Witch Aelves to run into the buzzsaw of fight-first vulkites. That is not ideal for them at all.
Fyreslayers win 28-16.
Game 2 vs. Sam Osborne’s Starborne on Fountains of Frost
Sam won this while playing Starborne. Ruminate on that.
Opponents List:
Army Faction: Seraphon
- Army Type: Starborne
- Army Subfaction: Fangs of Sotek
- Grand Strategy: Spellcasting Savant
- Triumphs: Inspired
LEADER
1 x Skink Oracle on Troglodon (270)
- Spells: Cosmic Crush, Speed of Huanchi
1 x Slann Starmaster (310)*
- General
- Command Traits: Shaman of the Chilled Lands
- Artefacts: Spacefolder’s Stave
- Spells: Comet’s Call, Mystical Unforging
1 x Skink Starseer (160)*
- Spells: Merciless Blizzard, Speed of Huanchi
1 x Lord Kroak (440)**
1 x Skink Starpriest (130)**
- Spells: Merciless Blizzard, Hoarfrost
1 x Saurus Astrolith Bearer (160)**
BATTLELINE
10 x Skinks (90)
- Skink Alpha
- Boltspitter
- Celestite Dagger and Star-buckler
5 x Raptadon Chargers (150)
- Raptadon Charger Alpha
- Icon Bearer
- Hornblower
5 x Saurus Guard (140)**
- Saurus Guard Alpha
- Icon Bearer
- War-drummer
ENDLESS SPELL
1 x Aethervoid Pendulum (50)
1 x Malevolent Maelstrom (50)
1 x Suffocating Gravetide (30)
TERRAIN
1 x Starborne Realmshaper Engine (0)
Sam is a super fun guy to be around. After this game I invited him out to the parking lot for some, what we’ll say is light, tailgating. I had brought a cooler with sweet tea vodka and peach moonshine. The moonshine was amazing. Sam and I, along with some others, managed to kill the jar and I got a nice buzz in the process.
His list is a Highlander (only one of each unit) version of an otherwise typical starborne list. This is a matchup that is quite desirable for my list due to my heavy anti-magic bend and high amount of wounds. Even if he does burn my heroes down he probably doesn’t have enough dps to punish the infantry. If he punishes the infantry they are still getting rallied and spell ignores.
This battleplan has 3 objectives on each side and I just don’t have the tactics which would let me sit on my side, he would definitely win that race. Instead, Round 1 sees me push hard up the middle since I know I need to break his fort apart. I keep the sides a bit back with a little infantry protection and protect against summons/deepstrikes. He throws out a bunch of spells, accomplishes not a ton, and then we move to round 2.
He had plopped down a double layer of Skinks in an effort to protect his heroes against any of my hammers. Sadly for him I rolled a double on my molten infernoth OBLITERATING one of his skink screens. The other is then easily thinned by built-up magmadroth breath and throwing axes.
With Kroak et al unprotected the Grimwrath and Magmadroth make quick work of Kroak, his guard, and his Troglodon. When it goes to his turn again I have an ash-cloud rune to block any blizzards which mostly secures the game by this point.
He backs up to protect the Slann after a horrible miscast and other horrible dice failures. At this point I barely have to do much as his dice are doing him in more than I am, but the game is already over, so his only chance was some massive dice swings in his favor and this just wasn’t it.
I pull a victory: 25-15.
Game 3 vs. Connor Tolbert’s Cities on Nexus Collapse
Connor’s army and board are amazing
Opponents List:
Army Faction: Cities of Sigmar
- Army Subfaction: Lethis
- Grand Strategy: Banners Held High
- Triumphs: Inspired
LEADER
1 x Galen Ven Denst (160)*
- Prayers: Morrda’s Embrace
1 x Haskel Hexbane (180)*
- Prayers: Morrda’s Embrace
1 x Alchemite Warforger (100)**
- Artefacts: Mastro Vivetti’s Magnificent Macroscope
- Spells: Merciless Blizzard
1 x Freeguild Cavalier-Marshal (120)**
- Prayers: Curse
1 x Freeguild Marshal on Griffon (270)**
- General
- Command Traits: Grizzled Veteran
- Freeguild Lance
- Artefacts: Sigmarite Warhammer
- Prayers: Heal
1 x Pontifex Zenestra (180)***
- Prayers: Morrda’s Embrace
BATTLELINE
5 x Freeguild Cavaliers (180)*
- Arch-Knight
- Cavalier Herald
- Arch-Knight’s Blade
5 x Freeguild Cavaliers (180)*
- Cavalier Herald
- Arch-Knight
- Arch-Knight’s Blade
5 x Freeguild Cavaliers (180)*
- Cavalier Herald
- Arch-Knight
- Arch-Knight’s Blade
10 x Freeguild Steelhelms (100)**
- Sergeant-at-Arms
- Steelhelm Herald
- Battle Priest
11 x Wildercorps Hunters (130)***
OTHER
1 x Doralia ven Denst (160)*
- Prayers: Morrda’s Embrace
5 x Hexbane’s Hunters (180)*
6 x Freeguild Command Corps (200)***
CORE BATTALIONS:
*Battle Regiment
**Warlord
***Battle Regiment
Connor is a slightly newer player but is quite good. His army also absolutely SMASHES mine in the hobbying department, but sadly I can’t roll dice to make up for that skill inequality. I’m going to be honest, I’m still quite buzzed from the moonshine and only vaguely remember this match. So apologies to Connor if this is all bullshit.
His list is fast, it hits hard, and it has ample priests to attempt to banish my invocations; problematic to say the least. To make matters a bit more complicated, we’re on the thinking man’s map: Nexus Collapse, where the goal is to score less than your opponent until basically rounds 4 and 5, but not too much less.
Connor’s game plan becomes pretty clear right on deployment: just straight outscore me and push hard forward, not even play the stupid score-less-game thing. With that I have basically one goal: castle as hard as I can and hope to burn him down to bring the score back round 4 and 5.
Sure enough, he comes out the gate swinging, denying me a tactic on turn 1 then getting right in my face. I deleted his two objectives, but he was already leaving those in the dust anyway.
His general pushes a bit too hard though and this results in it getting mulched by a unit of buffed vulkites while my magmadroth with a rend rune takes his cav out behind the shed to old yeller them boys.
My gameplan works out in my favor, though it is a VERY close call and I think a few dice rolls going differently might have seen me not able to catch back up.
My Victory: 20-14. That’s pretty high scoring for this battleplan!
Day 2: I’m Very Tired
The gods of sleep have forsaken me, but I have acquired donuts, so things are okay. I think I actually doze off for like 30 seconds while my game 4 opponent sets up the terrain.
The Final Game for 1st place and also me or something
Game 4 vs. Stuart King’s Cities on Geomantic Pulse
The Dojo has cooler shirts than GAW
Opponents List:
Army Faction: Cities of Sigmar
- Army Subfaction: Misthåvn
- Grand Strategy: Reclaim for Sigmar!
LEADER
1 x Sevireth (270)*
2 x Callis and Toll (350)*
1 x Alchemite Warforger (100)*
- Artefacts: Shemtek’s Grimoire
- Spells: Merciless Blizzard
1 x Haskel Hexbane (180)**
1 x Galen Ven Denst (160)**
1 x Freeguild Marshal on Griffon (270)***
- General
- Command Traits: Grizzled Veteran
- Freeguild Lance
- Artefacts: Sigmarite Warhammer
BATTLELINE
10 x Freeguild Steelhelms (100)*
- Sergeant-at-Arms
- Steelhelm Herald
- Battle Priest
11 x Wildercorps Hunters (130)**
5 x Freeguild Cavaliers (180)***
- Arch-Knight
- Cavalier Herald
- Arch-Knight’s Blade
5 x Freeguild Cavaliers (180)***
- Arch-Knight
- Cavalier Herald
- Arch-Knight’s Blade
OTHER
3 x Toll's Companions (350)**
5 x Hexbane’s Hunters (180)**
1 x Doralia ven Denst (160)**
1 x Gyrocopter (80)***
- Brimstone Gun
CORE BATTALIONS:
*Warlord
**Battle Regiment
***Battle Regiment
Stuart’s a super nice guy and I have played him in a couple tournaments now. I actually played him at the last Warzone tournament in Marietta. I was playing a much different list and he was playing CoS shooting in which I won through shear speed and dice luck.
Turns out the lists change but winning by dice luck stays the same. Stuart’s list is very different, but quite effective. The chip shooting is enough to be annoyingly dangerous while his army is fast and tanky.
The battleplan is Geomantic pulse, which is problematic for me, a slow as hell army against a very fast one.
I castle up on the left and just hold the line trying to eke out points while I try to wear Stuart’s forces down through attrition and superior wound count. Luckily for me I win basically every priority against him to control the speed of the game.
This lets me deny him a double, which I probably shouldn’t have done, and pick up his general. But doing so also leaves my own army completely out in the open against him. This costs me most of my Vulkites and most of my objective control.
But denying Stuart the 2-3 double I prevent myself from straight out losing and bring it back around in my favor. Still, Sevireth is annoying as hell, his heroes shoot well and slap hard, and I just can’t keep my heroes in the right spot as I try to spread across 3 of the 4 objectives.
My only saving grace in the end was my vulkites killing his cav on the right side means that he has nothing left to hold the side as the pulse moves along. In round 5 he holds the adjacent objective but not the pulse which I do hold. This gives me the one point win while I’m basically tabled. This is also why it’s often a great idea to leave intimidate the invaders for last: you only need one unit to get it!
I won 29-28 in a match I believe I was outplayed and only saved by dice.
Game 5 vs. Dave Jones’ Sons of Behemat on No Reward Without Risk
Ladies want to be with Dave and men want to be Dave
Opponents List:
Army Faction: Sons of Behemat
- Army Type: Stomper Tribe
- Grand Strategy: Slaughter of Sorcery
- Triumphs: Inspired
LEADER
1 x Warstomper (440)*
- General
- Command Traits: Monstrously Tough
- Artefacts: Club of the First Oak
1 x Gatebreaker (500)**
- Nullstone Adornments: Hand-carved Nullstone Icon
BATTLELINE
1 x Mancrusher Gargant (130)*
1 x Mancrusher Gargant (130)*
1 x Mancrusher Gargant (130)*
1 x Mancrusher Gargant (130)*
1 x Mancrusher Gargant (130)**
1 x Mancrusher Gargant (130)**
1 x Mancrusher Gargant (130)**
1 x Mancrusher Gargant (130)**
CORE BATTALIONS:
*Battle Regiment
**Battle Regiment
TOTAL POINTS: (1980/2000)
Games against Dave are always fun but always a grind. My last game against Dave saw him unable to kill a single Auric Hearthguard with a mega-gargant, which while highly amusing is also sad.
This game proves to be very back-and-forth with the final result being both of us nearly tabled. My only remaining units being a magmadroth, a battlesmith, and a gyrocopter to his single mancrusher.
He takes the top of 1 and smashes into my lines, unexpected. This does allow me to follow up with a HARD counter punch, but not hard enough. My dice fail me and I find myself sorely missing Vostarg for its buffs. On top of that he roars away 5 vulkites with a boxcar roll against their bravery: back breaking!
Still, if I can get the double, the game is over. I do not. The game turns into a slog. I just can’t take the objectives off his gargants and fall deeply behind in points. Further, I lose every priority allowing Dave to completely control the game’s pacing, similar to what I’d done to Stuart. I guess I’d used up all my luck!
Dave masterfully puts to work each individual mancrusher and burns down my vulkites with me unable to spread the buffs out efficiently and more dying to shooting. I just can’t do enough DPS to take each mancrusher down.
My saving grace turns out to be the magmadroth’s ability to murderzone things and my grimwrath berserker single-handedly killing two mancrushers. But even with that it’s not until the end that I scratch my way back and through denial of a tactic pull off a win. If he had managed to hurl a body in one turn then it turns into a true draw!
My victory 24-22!
Conclusion
The final top 10 players
Sadly Fyreslayers are not an army that wins by smashing opponents, at least not this list, unless they just mindlessly walk right into your buzzsaw. So it was always going to be difficult in a point differential system to take first place here. Still, it’s hard to complain about second place!
Best Order Prize: Cool trophy and some really cool measuring sticks by TifiretsTreasures