This is the top three AoS lists for Shirecon 2023 that took place in the Sydney, Australia on the 29th and 30th of April. It involved 20 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
The Top Three AoS Lists
Army Faction: Soulblight Gravelords – Army Type: Legion of Blood – Grand Strategy: Empire of Corpses – Triumph: Bloodthirsty
LEADERS Neferata (390)* – Spells: Waste Away Vampire Lord (130)* – Artefacts of Power: Amulet of Screams – Spells: Spirit Gale – Aspects of the Champion: Tunnel Master Cado Ezechiar (135)* – Spells: Soulpike Vampire Lord on Zombie Dragon (440)** – General – Command Traits: Doomed Minions – Deathlance – Artefacts of Power: Cloak of Mists and Shadows – Spells: Vile Transference
BATTLELINE Deathrattle Skeletons (85)* – Standard Bearer – Skeleton Champion Deathrattle Skeletons (85)** – Standard Bearer – Skeleton Champion Deathrattle Skeletons (85)** – Standard Bearer – Skeleton Champion
OTHER Grave Guard (280)** – Seneschal – Great Wight Blade – 2 x Standard Bearer – 2 x Hornblower Grave Guard (280)** – Seneschal – Great Wight Blade – 2 x Standard Bearer – 2 x Hornblower Fell Bats (85)**
CORE BATTALIONS *Warlord **Battle Regiment
TOTAL POINTS: 1995/2000
I’m going to be writing a lot of similar commentaries aren’t I?
It’s Legion of Blood, with Neferata, the usual ethereal VloZd – and msu deathrattle.
However, the list differs a little from the archetype by doubling down on the Graveguard blobs, with a foot vampire to support them. He’s also packing the fantastic Amulet of Screams for threatening wizards with mortals every time they cast to shore up the Soulblight weakness to magic in general.
Cado also makes an appearance, which is nice to see – he’s still a really solid little indie operator with a lot of tactical flexibility, and even though he loses out on faction synergy, he’s still a great tech piece.
I imagine the new Bonereapers were the biggest threat to Qifan’s campaign, but they couldn’t stop Neffie’s roll, and so we enshrine another SBGL 5-0 in the books, and add another tick to the GW ‘nerf column’…
Advertisements
– Army Faction: Ossiarch Bonereapers – Subfaction: Petrifex Elite – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Katakros (440)* Mortisan Boneshaper (120)* – General – Command Traits: Diversionary Tactics – Artefacts of Power: Artisan’s Key – Spells: Drain Vitality – Aspects of the Champion: Tunnel Master Liege-Kavalos (180)*
Roland Rivera: Ossiarch Bonereapers have roared onto the scene since the release of their 3rd edition Battletome, and this Petrifex Elite list showcases some of the major reasons behind their success, which are potent elite troops, tons and tons of buffs, and more mobility than what you’d expect from looking at the Move stat on their warscrolls. A note that has to be provided coming in is that this tournament used the Petrifex Elite subfaction ability that was printed on the Ossiarch Bonereapers Battletome, which reduced incoming damage against units with the Hekatos keyword by 1, to a minimum of 1 (it has since been changed by FAQ to be -1 to wound those units in melee). This ability made its elite units very durable against most means of attack, and combined with the healing afforded by Katakros and the Mortisan Boneshaper to make this a very resilient list.
Speaking of Katakros, he is the engine that makes this list go. His Supreme Lord of the Bonereaper Legions command (which hands out +1 to hit and +1 to save in a huge bubble) is a fantastic force multiplier, and he has several other abilities to go with it and can contribute in combat in a pinch (though note that the Supreme Lord of the Bonereaper Legions cannot be issued if Katakros is in combat). The Mortisan Boneshaper does his part by being a Drain Vitality/Mystic Shield caddy that can also do a bit of healing and carries around the Diversionary Tactics command trait for -3 to opposing charges within 12″ of it. The Liege-Kavalos is quick, durable, and can issue Endless Duty for +1 Attacks.
This list also boasts a pretty impressive troop lineup to soak up all these buffs. Immortis Guard are a great grindhouse unit that can both hit hard and take a hit, Necropolis Stalkers are punchy and sneaky-fast thanks to Relentless Advance for +3″ move and Hunt and Kill for run & charge, and the Morghasts are fast fliers that can shut off command abilities. Last but certainly not least, the Kavalos Deathriders are a versatile tech unit that has speed, good durability, and can contribute some damage with their impact hits on the charge.
All in all, while this list is a bit thin on bodies compared to some other armies (something that likely was a factor in its loss to Soulblight), it’s generally good enough at fighting to make up for it.
Advertisements
– Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Glutton for Depravity – Triumph: Inspired
LEADERS Contorted Epitome (190)* – Spells: Born of Damnation Keeper of Secrets (400)* – General – Command Traits: Strength of Godhood – Shining Aegis – Artefacts of Power: The Crown of Dark Secrets – Spells: Phantasmagoria Lord of Pain (135)* – Aspects of the Champion: Tunnel Master
OTHER Blissbarb Seekers (200)* Slickblade Seekers (400)*
ENDLESS SPELLS & INVOCATIONS 1 x Mesmerising Mirror (60)
TERRAIN 1 x Fane of Slaanesh (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1985/2000
Flexibility and speed like all Hedonites lists. Everything fits in a Battle Regiment to give initiative control. The Grand Strategy is to have 36 Depravity Points (DP) at the end of the battle, and the list is designed to deliver. 3 Blissbarb Archers (1 reinforced) and a reinforced Slickblade Seeker unit will create a lot of DP opportunities through temptations and euphoric killers. The Keeper of Secrets can amp up the Slickblade, granting improved rend and damage to himself. Assuming Phantasmorgoria is on the right enemy unit, it can keep the Slickblade from getting clapped as well. And if this isn’t generating enough DP, the Contorted Epitome is better than 60% chance to generate 3 more a turn. Mesmerising Mirror adds to this feast of DP as well.
The list still has 2 Galletian Champions (Epitome and Lord of Pain). The Lord of Pain has the mobility through Tunnel Master. Park him on a remote objective if the centre is won and support him with the Blissbarb Seekers to use his buff to create a really annoying nest, especially late game. Everything in this list is focused on generating DP or survival (for the Keeper), making it very likely that from Turn 2 on the whole list is doing mortals on 6s and has a 5+ ward. That was enough to stop almost everything except new Bonereapers in their tracks. A tough list to face, so much of this list is mutually supporting but also expendable.
Advertisements
– Allegiance: Big Waaagh! – Mortal Realm: Ghur – Grand Strategy: Waaagh! – Triumphs:
LEADERS Orruk Warchanter (120)* – Warbeat: Get ‘Em Beat Orruk Warchanter (120)* – Warbeat: Fixin’ Beat Orruk Weirdnob Shaman (90)* – General – Command Trait: Master of Magic – Lore of the Weird: Da Great Big Green Hand of Gork Orruk Megaboss (140)** – Artefact: Destroyer – Aspect of the Champion: Tunnel Master Swampcalla Shaman with Pot-grot (100)** – Lore of the Swamp: Choking Mist Wurrgog Prophet (170)** – Artefact: Glowin’ Tattooz – Lore of the Savage Beast: Gorkamorka’s War Cry – Aspect of the Champion: Fuelled by Ghurish Rage
BATTLELINE 5 x Orruk Ardboys (80)** – 1x Gorkamorka Banner Bearers 10 x Orruk Brutes (300)*** – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1 5 x Orruk Brutes (150)**** – Jagged Gore-hackas – 1x Gore Choppas
UNITS 4 x Ironskull’s Boyz (80)**** 6 x Man-skewer Boltboyz (240)* – Reinforced x 1 3 x Orruk Gore-gruntas (170)*** – Jagged Gore-hackas 3 x Orruk Gore-gruntas (170)**** – Jagged Gore-hackas
ADDITIONAL ENHANCEMENTS Artefact Aspect of the Champion
Austin is a long-time Ork player who pushed Ironjawz and Big Waagh into the top 10 and onto the podium consistently. Big Waagh seems to be the way to go for Orks right now. This is an Ironjawz heavy list adapted for the latest Battlescroll. No Warchanta with an Arcane Tome for Hand of Gork here. The Shaman has been brought along. But made general so he can take Master of Magic to get around the Ork casting problem. 6 Leaders is a bit more than a lot of lists, but Big Waagh lives and dies by the Waagh points. A Warchanta and Wurrgog are worth 3 every round. Add in Get ’em beat to increase the chances of a successful charge an another Waagh point.
All of them have a role, though. The Megaboss is the GC everyone loves to hate. With Tunnelmaster and Destroyer, he can act independently to take an objective or clean up an objective for a BT. He works well with Brutes and is a source of free command. The Swampcaller is there for the Boltboyz, either making it hard to shoot them or hand off a poison. And then there is the Wurrgog. The build on the Wurrgog is fun, fights last is always great but the Glowing Tatts (+2 to ward rolls) and Fuelled by Ghurish rage – just when you think it’s dead, it’s back for another round of staring.
Other than that, a couple of expendable units of Boyz for screens or late game objective control. The Brutes are the real powerhouses in the list with the Boltboyz for solid backing. Gore-gruntas for early capture and Waagh points. The only real weakness in the list is Jagged Gore-Hackas. 2 rend is nice, but 1 damage means that the output is very low. Into units like Nurgle marked Knights, they really struggle. They also weaken as the game goes on which which Chaos armies don’t, at least if they have summoning. A very accessible, positive list and one to keep an eye on.
This is the top three AoS lists for the TRS Torneo Regio Sabaudo 2° Edition that took place in Italy on the 6th and 7th of May. It involved 68 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Blades of Khorne – Subfaction: Bloodlords – Grand Strategy: The Day is Ours! – Triumph: Bloodthirsty
LEADERS Bloodsecrator (110)* Realmgore Ritualist (100)* – Prayers: Killer Instinct, Unholy Flames Bloodmaster (110)** – General – Prayers: Blood Sacrifice, Bloodbind – Aspects of the Champion: Fuelled by Ghurish Rage Bloodthirster of Unfettered Fury (330)** – Artefacts of Power: Ar’gath, the King of Blades Slaughterpriest (110)** – Bloodbathed Axe – Prayers: Bronzed Flesh, Killer Instinct
BATTLELINE Claws of Karanak (100)* Claws of Karanak (100)* Blood Warriors (190)*** – Blood Champion – Icon Bearer – Paired Goreaxes – Goreglaive Bloodletters (360)*** – Bloodreaper – 2 x Icon Bearer – 2 x Hornblower
Alice: Still feels weird to see Khorne in the top spot and a nice mix of mortals and daemons to boot. Claws of Karnak go up front to create some early momentum, capturing center points (or desecrate in the right battle maps), and get merced early for cheap and easy blood tithes. Then most of the army comes up the rear to kill what just got stuck in.
Bloodsecrator, Bloodmaster, Slaughterpriest, and Realmgore Ritualist are all support characters. Bloodsecrator granting +1 attack once per game and a 4+ rally for mortals. Bloodmaster teams up with the Bloodletters to give them +1 to wound. Slaughterpriest is the anti-magic choice and Realmgore Ritualist helps them secure ground on objectives.
Most of the rest of the units exist to murder, as Khorne Approves. Garrek’s Reavers exist to grant blood tithes when they kill a model, great for swinging for chaff. Everything else basically hits like a hammer, and Skullcrushers are pretty durable all the same, too. Last but not least, of course, is the Bloodthirster when you absolutely need something dead. His Artefact lets him cut through wards for any would-be Nurgle hosts who might try and hold him back.
Advertisements
Army Faction: Gloomspite Gitz – Army Subfaction: Jaws of Mork – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable – Triumphs: Indomitable
LEADER 1 x Skragrott, the Loonking (210)* 1 x Fungoid Cave-Shaman (90)** – Artefacts: Moonface Mommet – Spells: Squig Lure 1 x Squigboss (100)** – General – Command Traits: The Clammy Hand 1 x Squigboss (100)** – Aspects of the Champion: Tunnel Master
BATTLELINE 20 x Squig Hoppers (360)* – Squig Hopper Boss – Reinforced x 1 24 x Squig Herd (260)* – Reinforced x 1 24 x Squig Herd (260)* – Reinforced x 1 24 x Squig Herd (260)* – Reinforced x 1
TERRAIN 1 x Bad Moon Loonshrine (0)
OTHER 6 x Sneaky Snufflers (130)* 1 x Marshcrawla Sloggoth (150)* – Allies
ALL the Squigs! This list is still very effective, as proven by Robert guiding it to 2nd place. What’s hard to believe is that the list would have cost around 165 points less before the last Battlescroll. Gitz have maintained their 55% win rate, so I can see herds going up by perhaps another 5-10 points next time around….
Advertisements
Allegiance: Slaanesh – Host: Pretenders – Grand Strategy: Glutton for Depravity – Triumphs: Bloodthirsty
LEADERS Keeper of Secrets (400)* – General – Command Trait: Strength of Goodhood – Shining Aegis – Artefact: The Crown of Dark Secrets – Universal Spell Lore: Flaming Weapon The Masque (140)* Contorted Epitome (190)* – Lore of the Magnificent: Phantasmagoria – Aspect of the Champion: Fuelled by Ghurish Rage
UNITS 22 x Blissbarb Archers (300)* 11 x Blissbarb Archers (150)* 11 x Blissbarb Archers (150)* 5 x Blissbarb Seekers (200)* 10 x Slickblade Seekers (400)*
Alice: Honestly, it is comforting how Hedonites lists havent’s changed a ton – they just got better. Blissbarb Archers launch a ton of suppressing fire, and the Seekers tag them with a -1 to saves for the turn before the Slickblades charge in.
The Keeper of Secrets remains a terror in combat, should you need something bigger. With Strength of Godhood, the Crown of Dark Secrets and Flaming weapon we’re looking at 3 Rend -3, Damage 7 claw attacks if near the target of the Crown of Dark Secrets. And that’s if they weren’t tagged by the Seekers.
The Contorted Epitome and Masque round things out with some solid utility pieces. The Epitome can cast its warscroll spell for +1 to wound against an enemy unit, and Phantasmagoria to pull out anything that gets into combat too early. Or it can cast Mesmerising Mirror to help control the enemy’s movement to a place it finds more beneficial.
The Masque operates as a better replacement for tunnel master, able to pop up almost anywhere it wants within 3″ of the enemy, and its pretty damn good in combat too, able to take down most medium hammers and chaff and secure the point for itself.
Advertisements
Army Faction: Ossiarch Bonereapers – Army Subfaction: Petrifex Elite – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
LEADER 1 x Katakros (440)* 1 x Mortisan Ossifector (120)* – General – Command Traits: Aura of Sterility – Artefacts: Gothizzar Cartouche – Spells: Reinforce Constructs – Aspects of the Champion: Leadership of the Alpha 1 x Mortisan Boneshaper (120)* – Spells: Drain Vitality
BATTLELINE 3 x Necropolis Stalkers (220)* – Dread Falchions 3 x Necropolis Stalkers (220)* – Dread Falchions 6 x Immortis Guard (400)*
TERRAIN 1 x Bone-tithe Nexus (0)
OTHER 2 x Morghast Archai (240)* – Spirit Halberd 2 x Morghast Archai (240)* – Spirit Halberd
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (2000/2000)
Alice: A powerful elite list, chaff and screens need not apply. Katakros works as the mobile command center, handing out buffs like candy and debuffing the enemy. The Boneshaper offers healing to keep the Immortis Guard protecting it alive (while casting Drain Vitality on the enemy), while the Ossifector buffs the Morghasts with -1 Rend.
Stalkers do Stalker things, they absolutely cut stuff up with their Rend -2 Damage 2 and 3 attacks in precision stance. Slap Bludgeon on there if that’s not enough rend. The Immortis Guard help body guard the delicate mages, and if they get into combat they can fight twice to good effect.
The Archai are like the glue holding this together, not quite as many attacks as the stalkers or immortis guard they are almost as lethal. They have a 5+ ward and block command abilities, making them a great escort for the stalkers. With the Ossifector thats 6 Rend -3 Damage 3 attacks. Which goes further when your opponent can’t use all out defence. Ouch!
This is the top three AoS lists for Highground Brewsky GT that took place in the Michigan, United States on the 29th and 30th of April. It involved 42 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
LEADER 1 x Shardspeaker of Slaanesh (125)* – Spells: Born of Damnation 1 x Contorted Epitome (190)* – Spells: Phantasmagoria – Aspects of the Champion: Fuelled by Ghurish Rage 1 x Keeper of Secrets (400)* – General – Command Traits: Strength of Godhood – Shining Aegis – Artefacts: The Crown of Dark Secrets – Spells: Flaming Weapon
BATTLELINE 11 x Blissbarb Archers (150)* 11 x Blissbarb Archers (150)* 30 x Daemonettes (375)*
ENDLESS SPELL 1 x Mesmerising Mirror (60)
OTHER 5 x Symbaresh Twinsouls (140) 5 x Blissbarb Seekers (200)* 5 x Slickblade Seekers (200)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1990/2000)
Advertisements
Army Faction: Ossiarch Bonereapers – Subfaction: Crematorians – Grand Strategy: The Scales Balanced – Triumph: Indomitable
LEADERS Liege-Kavalos (180)* – General – Command Traits: Diversionary Tactics Mortisan Ossifector (120)* – Artefacts of Power: Gothizzar Cartouche – Spells: Empower Nadirite Weapons – Aspects of the Champion: Tunnel Master Arkhan the Black (370)*
Army Faction: Ogor Mawtribes – Army Subfaction: Boulderhead – Grand Strategy: The Day is Ours! – Triumphs: Inspired
LEADER 1 x Frostlord on Stonehorn (450) – Artefacts: Arcane Tome – Mount Traits: Rockmane Elder 1 x Frostlord on Stonehorn (450)* – Mount Traits: Belligerent Charger 1 x Tyrant (150)* – Artefacts: Nightflyer Cloak – Big Name: Deathcheater 1 x Icebrow Hunter (120)* – General – Command Traits: Touched by the Everwinter – Prayers: Keening Gale 1 x Frostlord on Stonehorn (450)** – Mount Traits: Metalcruncher 1 x Bloodpelt Hunter (140)** – Aspects of the Champion: Tunnel Master
BATTLELINE 2 x Frost Sabres (80)** 2 x Frost Sabres (80)** 2 x Frost Sabres (80)**
This is the top three AoS lists for the Quest of Champions that took place in the UK on the 1st and 2nd of April. It involved 38 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
Fabian Quinn: List theory and design – The list was actually played the weekend before by Tom Mawdsley at the Justice Series GT at Just Play Games. When I saw some of Toms games on Twitter and saw how much fun he was having I immediately wanted to play the list. I have played KO before in a few tournaments so had a general grasp on the army but not with the new book.
The list and interactions – This type of list really wants to be one drop to decide who is going first due to how fragile the list can be and how close some of the deployments are. Zilfin allows the Frigate to become battleline helping to have two behemoths in a one drop list.
Heroes Arkanaut Admiral – An absolute all star giving out +1 rend to a non Skyvessel, a free command ability to his flagship and the Thunderers every turn. Aether Khemist – Handing out +1 to rend to a Skyfarer unit every turn helps getting through armour, especially if used injunction with the Admirals Grudgebreaker rounds (+1 rend) units in the army can get up to 4 rend! Brokk Grungsson – He’s sooooooo much fun and adds a little combat punch to the list to help finish off units that may have been left after some bad rolls.
Units Frigate + Endrinriggers -15 wounds on a 3+ save with the healing of the riggers is amazing, especially with the +2” to move (from the second free Endrinwork, thanks Zilfin!) meaning placing Brokk in here adds a close combat threat that has not been seen in KO before. When your opponent hears the words I’m declaring a charge they often have to do a double take!
Thunderers – These guys are amazing to kick out of a boat and point at your opponents biggest baddest unit especially with +2 rend!
Ironclad – Still good to help protect and transport the Thunderers plus heroes. The Ironclad in this list is also a great defensive piece to disrupt your opponents charges with the great Endrinwork ”The Last Word” and Supremacy mine!
Overall the list was very fun to use and it really does reward great deployment and positional play. I would definitely say its a double edged sword where poor rolls, deployment and placement can lead to losing very easily.
Advertisements
Allegiance: Stormcast Eternals – Stormhost: Astral Templars (Stormkeep) – Mortal Realm: Ghyran – Grand Strategy: The Day is Ours! – Triumphs: Inspired
LEADERS Karazai, The Scarred (550)* – General Knight-Vexillor (120)* – Meteoric Standard – Aspect of the Champion: Tunnel Master Knight-Vexillor (120)** – Meteoric Standard – Artefact: Arcane Tome – Spell: Celestial Blades Knight-Vexillor (120)** – Meteoric Standard Knight-Vexillor (120)** – Meteoric Standard Celestant-Prime, Hammer of Sigmar (330)**
UNITS 5 x Vindictors (130)** 5 x Vanguard-Hunters (110)** – Boltstorm Pistols and Shock Handaxes 5 x Vanguard-Hunters (110)** – Boltstorm Pistols and Shock Handaxes 6 x Praetors (280)*
Brett: Hero hammer combined with some Vexillor madness for ranged Mortal Wounds. That doesn’t show how carefully this list has been crafted – Astral Templars has become the choice of Stormhost with the new books bringing monsters back on to the table. Vindictors for home plate and Vanguard Hunters to get out there and take exposed objectives. This is a Stormkeep so there is not air assault element, that inbuilt teleport is especially useful. You can back up the Tunnel Master easily. With ranged and melee attacks their output isn’t great but they have access to Unleash Hell and can prevent a Vexillor being sniped. The 4 Vexillors are all handy 6 wound Galletion Champions opening the new battle tactics to this list.
Hammers though, this list has them – Karazai is effective but needs protection and has it with the Praetors. 6 is unusual but will take a lot of punishment and can dish it out as well (19 attacks hitting on 3s). The biggest issue is keeping up with Karazai. And from Turn 2 or 3 the Prime is going to enter, auto charge and delete something. Stormcast are normally pretty worn down by Turn 3 normally so this is a really powerful way to preserve some offensive force. A very strong showing with a faction that isn’t seen as that competitive, drawing with Gitz is a very solid result. It says a lot that such a small army could hold Gitz back in their current state and with the pre data slate rally. Karazai is great anti-horde.
Advertisements
Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Glutton for Depravity – Triumph: Indomitable
LEADERS Contorted Epitome (190)* – Spells: Born of Damnation – Aspects of the Champion: Tunnel Master Sigvald (205)* The Masque (140) Keeper of Secrets (400)* – General – Command Traits: Strength of Godhood – Shining Aegis – Artefacts of Power: The Crown of Dark Secrets – Spells: Flaming Weapon
BATTLELINE Blissbarb Archers (150)* – High Tempter Blissbarb Archers (150)* – High Tempter Blissbarb Archers (150)* – High Tempter
OTHER Blissbarb Seekers (200)* – High Tempter Slickblade Seekers (400)* – Hunter-Seeker
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1985/2000
Phil Marshall: Slaanesh Pretenders – How did it work?
I decided to run a fairly balanced list that could perform a role in each phase of the game. Pretenders sub faction jumped out to me off the bat as a faction that was very strong due to the command point mechanics that I took advantage of. In Pretenders you receive 3 command points instead of 1 if your general is alive. This combined with the strength of godhood command trait is a super strong combo as one part of this allows you to issue the same command 3 times in a phase for the use of 1 command point which is a super strong mechanic which is what the list was built around. The other aspect of the command trait is that it gives the general plus 1 rend and plus 1 damage when it issues a command till end of the turn, which can make my general slightly obnoxious at potentially rend 4 and 7 damage. The artefact that I feel will be the most common is the crown of dark secrets due to the ability to potentially shut down the best hammer in your opponenets army. You pick a unit at the start of the game and if they are within 6” of your general they count as only having 1 attack. Helps when your general is a keeper of secrets, so maximising the rang of this.
How did the list play then? I myself am quite an aggressive player and I chose to play this list as an aggressive castle, pushing down the board. The Masque works really well for this with the mechanic to set up in your opponents territory 3” away from units to pressure people who out drop you taking the turn to mitigate them taking the early double against you before you have enough depravity to make your units more survivable. The other way of using it is to capitalise on deployment errors and taking off key pieces of having a good target to start the depravity train as you are wanting to get to the 36 depravity as quickly as possible to give the army the 5+ ward. In all my games the masque was my turn 1 depravity generator, popping finest hour, avoiding monsters means that it was consistently 9 attacks 2s&2s rend 1 (or 2) damage 2. Then the rest of the army was making the most of impassable terrain and setting up a tight screen of the blissbarbs and utilising the generals ability to auto 6 run all 3 units to get the maximum range out of the, all out attacking all three in the shooting phase to be 2s & 3s and in some instance triple unleash hell! The Blissbarb seekers really compliment the Blissbarb archers and are looking to do some chip damage to the main shooting targets and the unit that you are looking to gain depravity from the Euphoric Killers trait in the combat phase. Blissbarbs split firing is also great at handing out temptation dice to also try and gain more depravity or do additional damage if they decline. Its looking to pressure the table turn 1 and assert an aggressive position on the board. The Blissbarbs with the 63 shots have most likely cleared the screens in the 1st turn and the army is well positioned to unpack with a double going into turn 2. With the Speed of the Keeper and the Slickblades you are in a great position to get where you need to be and take off key pieces in the corresponding turns. The list has two great targets for the Keeper with the once per game double fight in either the Slickblades or Sigvald (depending how big his charge is). With the Epitome’s warscroll spell giving plus 1 to wound against D3 units and the ability to shut off command abilities within 3 its looking to follow those combat pieces as it essentially makes the Slickblades potentially rend 4 with the Blissbarb Seekers and the ability to shut off of all out defence. The Slickblades then become 31 (or 41) attacks 2s 2s either rend 2/3/4 depending on what you have been able to accomplish in the turn so far. With the 2” reach and potential fight twice you could have already generated the 24+ depravity so that on the second swing you are doing MWs on 6s to hit as well. There is some serious damage that can come out of this unit. Sigvald is a great hunter of units as well, due to the strike first mechanic, with getting attacks equal to the charges it is great when you role high, a lot of the time I was, this meant that I could have a great option again in the double fight as he strikes first and then the strike last is countered out and normal sequencing resumes so he would activate twice before my opponent and allowing no ward saves. Highlight was charging an unwounded Thanqoul, lifting him, piling in to an unwounded Verminlord and lifting him as well. Siggy did me proud on my way to a 4-1. The list was great at striking in waves and generating the depravity needed to summon a keeper in 4 of my 5 games.
Advertisements
Allegiance: Slaves to Darkness – Damned Legion: Legion of the First Prince – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
Leaders Be’Lakor, the Dark Master (355)* – The Lore of the Damned: Daemonic Speed Chaos Sorcerer Lord (120)* – General – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Mark of Chaos: Slaanesh – The Lore of the Damned: Chaotic Conduit Chaos Sorcerer Lord (120)* – Mark of Chaos: Undivided – The Lore of the Damned: Levitate – Aspect of the Champion: Tunnel Master
Battleline 9 x Corvus Cabal (80)* 5 x Chaos Marauder Horsemen (105)* – Flails – Mark of Chaos: Khorne 10 x Chaos Knights (460)* – Mark of Chaos: Nurgle – Reinforced x 1
Units 10 x Chaos Chosen (480)* – Mark of Chaos: Undivided – Ensorcelled Banner: The Dread Banner – Reinforced x 1
Behemoths Chaos Warshrine (185)* – Mark of Chaos: Slaanesh – Universal Prayer Scripture: Heal
Brett: Slaves to Darkness is currently the most played faction in AoS, Legion of the First Prince, though, isn’t being taken as often as some others. So it’s refreshing to see a very different list with a mix of units seen often and some less common ones (including BeLakor himself). Chaos Maruader Horseman and the Warshrine make a return with the more common Chaos Knights (and the OP Mark of Nurgle – how do you kill these things), Corvus Cabal and Chosen. Everything fits into a Battle Regiment to try and control priority. With 2 Chaos Sorceror Lords and Belakor, the Soulscream Bridge is a good investment to overcome the slow movement of the Chosen.
Mobile and tanky are a hard list to play against, particularly if it goes first and those chosen get to fight twice. But equally, avoid the knights and hit those Chosen hard, and this army will struggle (it’s relatively easy to take down an unbuffed Chosen unit). That’s why the Battle Regiment is such an important choice. With so few units and so few Galletian Champions, there is play to denying them battle tactics if you don’t think you can grind them down. The knights can move extremely long distances, making it harder to avoid them, though. Losing only to a Hedonites list that could both tie them up and doesn’t mind losing models (depravity baby) as well as archers (see Phil’s write up above for how he dealt with this list and the low drops). Taking both Kharadron and Gitz is fantastic. The shorter range on Kharadron and Deamonic Speed probably played into that result.
The steamroller that is Gitz doesn’t dominate the Nurgle Knights as well as they do other mounted units. And buffed Chosen on the charge with fight twice can clear a lot of chaff. 6th is a very commendable result, particularly with a unique list.
These are the top AoS lists for Adepticon that took place in the USA on the 23rd and 24th of March. It involved 204 players vying to be crowned champion in a 5-game tournament.
There was some controversy around the scoring for Adepticon, so we decided as a team to focus on all those lists that went undefeated or were in a tournament winning position (4 wins from 4 after round 4).
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Disciples of Tzeentch – Change Coven: Guild of Summoners – Mortal Realm: Ghur – Grand Strategy: Master of Destiny – Triumphs: Inspired
Leaders Ogroid Thaumaturge (170)* – General – Command Trait: Arcane Sacrifice – Artefact: Arcane Tome (Universal Artefact) – Lore of Fate: Arcane Suggestion Lord of Change (400)* – Artefact: Nine-Eyed Tome – Universal Spell Lore: Ghost-mist Curseling, Eye of Tzeentch (180)* – Lore of Fate: Glimpse of Future – Aspect of the Champion: Tunnel Master Magister (120)** – Lore of Fate: Shield of Fate
Battleline 10 x Kairic Acolytes (120)** – 7x Cursed Blade & Arcanite Shield – 3x Cursed Glaives 10 x Kairic Acolytes (120)** – 7x Cursed Blade & Arcanite Shield – 3x Cursed Glaives 10 x Tzaangors (180)** – 8x Pair of Savage Blade
Behemoths Krondspine Incarnate of Ghur (480)** – Allies – Bound to Magister
Endless Spells & Invocations Umbral Spellportal (80) Purple Sun of Shyish (90) Burning Sigil of Tzeentch (60)
Kaleb returns with a variation on his LVO list. Kairos is replaced with a Lord of Change; the extra 40pts are then used to upgrade the Changecaster to a Curseling and to enable Kaleb to take Burning Sigil instead of Tome of Eyes to get the summoning train rolling. The list goes up from 2 drops to 4 drops to allow the Lord of Change to have a re-roll casts relic to practically guarantee that those casts will go off, most likely Umbral Spellportal and then the Warscroll spell for a consistent 6 mortal wounds or so a turn.
The reason that Umbral Spellportal is the key spell is so you can feed it to the Krondspine. How the combo works is that the Magister successfully casts their first spell and then uses the Destiny Dice to cast a second, with the double killing the Magister, sending the Incarnate wild. Spellportal can then be chucked out near the Krondspine’s charge target. Obviously another spell could be cast through it (or even move the Purple Sun through it) but the main job of the portal is for the Krondspine to be able to charge in and then Devour the endless spell to go up to level 3. It is a slight risk as it goes down a level if it fails, but Kaleb would just need to roll a 4 on 2D6 for it to be successful. With it more than likely being successful, the Krondspine is hanging around for a bit, no matter what it goes into.
If not more important than an indestructible Krondspine is that the Battle Tactics and Grand Strategy for Tzeentch are among the most straightforward to achieve, demonstrated by Kaleb scoring all 5 Battle Tactics every turn and Master of Destiny being arguably the easiest Grand Strategy in the game to complete.
One of those Battle Tactics, the Guild of Summoners specialises in: Call for Change, which is to summon a Lord of Change. Normally these would need 27 fate points, but in Guild of Summoners, the first Lord of Change is only 9 fate points and the first fate point is the auto-cast at the start of the game with Arcane Armies.
Congratulations on another superb showing from Mr Tzeentch himself and very much a trendsetter for several Tzeentch lists doing well in tournaments…
Advertisements
Allegiance: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Indomitable
Leaders Wurrgog Prophet (170)** – Artefact: Glowin’ Tattooz – Lore of the Savage Beast: Gorkamorka’s War Cry – Aspect of the Champion: Fuelled by Ghurish Rage Snatchaboss on Sludgeraker Beast (290)** – General – Command Trait: Egomaniak – Mount Trait: Fast ‘Un Orruk Warchanter (120)*** – Warbeat: Fixin’ Beat Orruk Megaboss (140)*** – Artefact: Gryph-feather Charm (Galletian Champion) – Aspect of the Champion: Stubborn as a Rhinox Gobsprakk, The Mouth of Mork (260)*** Skragrott, The Loonking (160)** – Allies
Battleline 5 x Orruk Ardboys (80)* 5 x Orruk Ardboys (80)* 5 x Orruk Ardboys (80)*
Other Units 3 x Orruk Gore-gruntas (170)** – Jagged Gore-hackas 3 x Man-skewer Boltboyz (120)*** 24 x Squig Herd (240)* – Allies – Reinforced x 1
Big Waagh is enjoying a kind of thematically Ghurish resurgence, due to their access to great GCs and the simple fact they can also now take some Gitz allies, who, as you may have heard, have enjoyed somewhat of a glow up.
Either way, a 5-0 Waagh is a thing to be celebrated, so let’s dive into how it got there. The compliment of heroes has a few interesting surprises – you have ol’ laser eyes with his 4+ ward, a Warchanter and Megaboss as standard, and Gobsprakk for his anti-magic tech – but we also see here a Snatchaboss. Even though he’ll only be buffing one unit of 3 Boltboyz, he’s a well rounded solo operator, and Rob has slapped Egomaniak on him – I wonder if some of the Ardboyz acted as a bodyguard, making him a relatively fast and very durable monster with MW spike potential.
Then there’s the newly much-more-expensive Skagrott. At 210, I wonder if Ron would still ally him in – but as it stood, he’s an insanely high value allied spellcaster with a nasty, long range MW spell.
The other allies on loan from Gitz are the Squid Herd – a super cheap way to gain access to a high volume of attacks and further mid-range MWs when they fail a battleshock test – although they also have a recursion mechanic, meaning if you don’t kill the whole unit, the pain train keeps on comin’.
Overall, it’s a fantastic hero-hammer Waagh that makes great use of their spicy new allies. The points don’t quite add up anymore, but the fact it took down high profile armies such as Ogors, NH, Slaves, and Gitz themselves speaks to the versatility of the list – and Rob’s prowess of course. The Orruk book as a whole might be a complete bin-fire, but Big Waagh clearly offers the best way to make like an Orruk and slap whatever manic, vaguely green muscle you can lay your hands on into a potent krump!
Advertisements
Allegiance: Lumineth Realm-lords – Great Nation: Helon – Mortal Realm: Hysh – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
Leaders Archmage Teclis and Celennar, Spirit of Hysh (700)* – General Scinari Cathallar (110)* – Lore of Hysh: Total Eclipse Scinari Loreseeker (160)* – Artefact: Tuskhelm (Galletian Champion) – Universal Spell Lore: Flaming Weapon – Aspect of the Champion: Fuelled by Ghurish Rage
Battleline 5 x Hurakan Windchargers (130)* 10 x Vanari Auralan Wardens (150)* – Lore of Hysh: Overwhelming Heat 20 x Vanari Auralan Sentinels (300)* – Lore of Hysh: Speed of Hysh – Reinforced x 1 10 x Vanari Auralan Sentinels (150)* – Lore of Hysh: Overwhelming Heat 10 x Vanari Auralan Sentinels (150)* – Lore of Hysh: Speed of Hysh
I call this list archetype the ‘can’t wait for the next Battlescroll’! Lead designer Matt Rose has highlighted that Helon and Sentinels are in line for an adjustment, for what should by now be fairly obvious reasons.
Tell you what though, it’s quite fun seeing the Tuskhelm on the Loreseeker. Imagine him popping up wherever he wants pre-game, then yeeting himself into you with a flaming weapon like a less sneaky version of the Masque.
Otherwise, there’s not much to say – it’s Sentinels projecting extreme prejudice at range and up close, with Teclis doing Teclis things. The only thing of interest left about this kind of list is how hard it’s going to get hit by the nerf bat!
Advertisements
Army Faction: Ogor Mawtribes – Army Subfaction: Boulderhead – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
LEADER 1 x Kragnos (720) 1 x Frostlord on Stonehorn (450)* – General – Command Traits: Voice of the Avalanche – Artefacts: Arcane Tome – Mount Traits: Rockmane Elder – Spells: Flaming Weapon
BATTLELINE 1 x Stonehorn Beastriders (310)* – Blood Vulture 1 x Stonehorn Beastriders (310)* – Blood Vulture 2 x Mournfang Pack (170)* – Skalg – Culling Clubs and Hackers and Ironfist
TERRAIN 1 x Great Mawpot (0)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1960/2000)
Since the Ironblaster points hike, bar the very occasional Stonehorn heavy podium, Ogors have settled comfortably into a ‘top 5’ army, as though they have a nice big dinner early on and then get a bit too sleepy to bother chasing the absolute top spot.
Not that there’s anything wrong with that of course – we don’t want every faction to be Lumineth Slaanesh! Taking down three tanky melee armies, the shooty Ogors and a summoning heavy Tzeentch list for a 5-0 is a great result, either way.
So how did Tony do it? Well, he took Kragnos and a bunch of Stonehorns. The name of the day here is killing stuff on the charge – why risk having to roll attacks? Kragnos is capable of a OHKO of a big monster with the right roll of course, but probably the main thing he offers is a 3d6 charge aura. Given Stonehorns do mortals on a 4+ for dice equal to their unmodified charge roll – which a 3d6 is – you can start to see the appeal.
That’s about all there is to it. Like the Ogors themselves, it’s big and not very clever, but gets the job done.
Advertisements
Army Faction: Sylvaneth – Subfaction: Gnarlroot – Grand Strategy: Take What’s Theirs – Triumph: Bloodthirsty – Seasons of War: The Burgeoning
LEADERS Spirit of Durthu (350) – General – Command Traits: Gnarled Warrior – Artefacts of Power: Greenwood Gladius The Lady of Vines (290) – Spells: Verdant Blessing Alarielle the Everqueen (820)* – Spells: Verdant Blessing
ENDLESS SPELLS & INVOCATIONS 1 x Spiteswarm Hive (40) 1 x Chronomantic Cogs (70)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1980/2000
This list from Joey Trizenberg is so elite and character focused that it might be playable in Marvel Ultimate Crisis. The Lady of Vines and Alarielle’s summoning mechanics bulk out the wound count and utility this list needs with 30 dryads and a unit of tree revenants satisfying most of your objective-sitting needs. The reason such a limited selection of units can get away with this is that both Alarielle and Durthu demand answers, immediately, and can either murder or pin vast quantities of the opponent’s army, limiting their scoring options.
Durthu with the Gladius and Gnarled warrior is a brutal beatstick, and ethereal 3+ keeps him healthy over the game and the gladius makes him hit like a brick. Combine this with a 6+ ward and the number of wounds in this army gets a sneaky boost to keep it in the game. This said, the selection of the Burgeoning as the Season of war requires a 70 point investment in the form of Cogs to make the quantity of spellcasting in this list work, especially so, when you consider that Gnarlroot is being taken for 3d6 casting, messaging that Joey wants to ensure he’s spreading trees and getting up the very important LoV’s 5+ ward spell, which is rather inconsistent when raw-cast as a 7+ on 2d6.
Legitimate analysis aside, I’d pay good money to see this list smack around Sons of Behemat, that’d be a great table to watch. Great work Joey, a great achievement to get an uncommon 5-0 for sylvaneth, let alone with a list that is a major departure from what we usually see.
Advertisements
Army Faction: Ogor Mawtribes – Subfaction: Meatfist – Grand Strategy: The Day is Ours! – Triumph: Bloodthirsty
LEADERS Tyrant (150)* – Big Name: Brawlerguts Kragnos (720)* Icebrow Hunter (120)** – General – Command Traits: Touched by the Everwinter – Prayers: Keening Gale Tyrant (150)** – Artefacts of Power: Gryph-feather Charm – Aspects of the Champion: Tunnel Master – Big Name: Brawlerguts Tyrant (150)** – Artefacts of Power: Arcane Tome – Spells: Flaming Weapon – Big Name: Brawlerguts
Continuing their recent hot-streak of great results is another 4-1 Alarielle finish! Oh how people bemoaned the Everqueen upon the book’s release – and in fairness, she takes a bit of figuring out, as her power doesn’t lie in her melee power but rather in her zoning and revival ability.
She’s backed up here by the standard Arch-Rev with Warsinger to make stuff speedy – make that extra-super speedy when also combined with the Spiteswarm Hive. It’s also nice to see a brace of Dryads as surprisingly effective screens – sure they turn into splinters once hit but, with -1 to hit and wound, the can be like reeds in a breeze…. and a reinforced blob of Seekers for doing Seeker things (namely pinning stuff at speed and just never, ever dying due to their abilities to heal themselves and bring their own models back automatically).
Overall, a nicely balanced list that gives Big Momma and her Fancy Beetle a good run out against a tough variety of opponents.
Advertisements
Army Faction: Lumineth Realm-lords – Subfaction: Helon – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Archmage Teclis (700)* – Spells: Healing Zephyr Scinari Cathallar (110)* – General – Command Traits: Master of Magic – Artefacts of Power: Silver Wand – Spells: Total Eclipse – Aspects of the Champion: Fuelled by Ghurish Rage
BATTLELINE Hurakan Windchargers (130)* – Windspeaker Seneschal – Standard Bearer Hurakan Windchargers (130)* – Windspeaker Seneschal – Standard Bearer Hurakan Windchargers (130)* – Standard Bearer – Windspeaker Seneschal
OTHER Vanari Auralan Sentinels (300)* – High Sentinel – Spells: Overwhelming Heat Vanari Auralan Sentinels (300)* – High Sentinel – Spells: Speed of Hysh
ENDLESS SPELLS & INVOCATIONS 1 x Umbral Spellportal (80) 1 x Rune of Petrification (60) 1 x Emerald Lifeswarm (60)
TERRAIN 1 x Shrine Luminor (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
More LRL! Funnily enough, this list has also opted for Helon, and who cares how many Sentinels. But they also go hard on WIndchargers! A cunning tactical ploy to have slightly fewer shots on slow bodies and slightly more shots on fast bodies. I’m sure the dilemma was agonising.
Since this tournament, and indeed my comments on the 3rd place list, Sentinels, Teclis, and Windchargers have gone up a few points. So lists like this will no longer be able to take quite so many endless spells! I’m sure the effect on their efficacy will be devastating.
Advertisements
Army Faction: Disciples of Tzeentch – Army Subfaction: Guild of Summoners – Grand Strategy: Master of Destiny – Triumphs: Inspired
LEADER 1 x Magister (120)* – Spells: Shield of Fate – Bonding: Krondspine Incarnate of Ghur 1 x Curseling (180)** – Spells: Glimpse the Future – Aspects of the Champion: Tunnel Master 1 x Ogroid Thaumaturge (170)** – General – Command Traits: Arcane Sacrifice – Artefacts: Arcane Tome – Spells: Arcane Suggestion 1 x Lord of Change (400)** – Staff of Tzeentch and Rod of Sorcery – Artefacts: Nine-Eyed Tome – Spells: Ghost-mist
BATTLELINE 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield 10 x Tzaangors (180)* – Twistbray – Icon Bearer – Brayhorn Blower – 2 x Tzaangor Mutant – Pair of Savage Blades
BEHEMOTH 1 x Krondspine Incarnate of Ghur (480)*
ENDLESS SPELL 1 x Umbral Spellportal (80) 1 x Burning Sigil Of Tzeentch (60) 1 x Purple Sun of Shyish (90)
Please read the review for Kaleb’s winning list and substitute the word ‘Kaleb’ for ‘Jonathan’! Seriously, I wasn’t kidding about Kaleb’s list being a trendsetter!
I should probably include a few more words on Jonathan’s path to 13th place so that Peter doesn’t get mad at me and assigns me 500 words on each variant of contrast paint. He did fantastically well to get to table 2 in Round 5 but then faced the Kryptonite of many Tzeentch lists: Kragnos and Stonehorns. With the ability to ignore so much magic AND the speed of Tony’s 4th placed list (see above) it was always going to be tricky. While having some monsters to eat would be handy for the Krondspine, Jonathan wouldn’t have been given the time to get the summoning going and so had to settle for a still very impressive 4-1 in the end.
Advertisements
Army Faction: Ossiarch Bonereapers – Subfaction: Mortis Praetorians – Grand Strategy: Unrelenting Efficiency – Triumph: Bloodthirsty
LEADERS Arkhan the Black (340) Katakros (430)* Mortisan Soulreaper (100)* – Spells: Protection of Nagash – Aspects of the Champion: Tunnel Master Mortisan Soulreaper (100)* – General – Command Traits: Katakros’ Chosen – Artefacts of Power: Artificer’s Blade – Spells: Drain Vitality
ENDLESS SPELLS & INVOCATIONS 1 x Nightmare Predator (40)
TERRAIN 1 x Bone-tithe Nexus (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
A list reminiscent of classical pre-Stalkers as Battleline lists for Ossiarch Bonereapers. Obviously, this list was before the new battletome so a few things need to be considered. Katakros and Arkhan are the headliners, with Arkhan being one of the few legitimately good units in OBR with his +2 to casting and blazing fast speed. Katakros offers a ton of buffs from stealing a command point on a 4+, -1 to hit on an enemy unit, and giving +1 to hit and to saves for all units within 36″. Mortis Praetorians doesn’t see as much play as Petrifix Elite but if you’re going to run Katakros it’s about the same with his +1 to save aura, though you do lose the -1 Rend from Petrifix Elite. Rounding off the list is two Soulreapers, which while not very good allow him to slip in 2 Galetian Champions at 2000 points.
As for units this list doesnt really have much of a hammer. That’s clearly not the point though, with 60 Mortek Guard you can gum up the board pretty bad, 30 3+ Save, 6+ Ward wounds aren’t easy to cut through if you didn’t bring a Monster to roar them. While they may not hit nearly as hard as Stalkers, they’re not totally impotent either, and can usually win a grind out war over 2-3 turns of combat against nastier things. The Immortis guard are a workhorse unit to protect Arkhan from ranged fire, since an 11 wound 4+ Save Monster makes him a giant red bullseye for enemy fire.
Leaders The Contorted Epitome (240)* – General – Command Trait: Feverish Anticipation – Artefact: Oil of Exultation – Host Option: General – Universal Spell Lore: Flaming Weapon – Aspect of the Champion: Fuelled by Ghurish Rage Sigvald, Prince of Slaanesh (210)* – Host Option: General Glutos Orscollion, Lord of Gluttony (440)* – Lore of Pain and Pleasure: Battle Rapture Infernal Enrapturess, Herald of Slaanesh (120)* – Artefact: Arcane Tome (Universal Artefact) – Lore of Slaanesh: Born of Damnation
Battleline 22 x Blissbarb Archers (280)** – Reinforced x 1 11 x Blissbarb Archers (140)** 11 x Blissbarb Archers (140)**
As Peter put it the other day, Old Slaanesh (the previous Battletome) was in play. This is a popular “old list” right now. Slaanesh, like all aelves, has always been very difficult to balance, at the moment though they are a bit of a sleeper. Mobile with mad summoning, decent shooting and surprisingly durable with Revel in Pain.
Laron’s doubled down on the Epitome with Fuelled by Ghurish rage on top of Oil (+1 wound) and Flaming Weapon. Glutos, the mobile road block, is here with Sigvald to snipe out annoying Galletian Champions and the Enrapturess to make sure those casts go off. Beyond wards, bravery and damage spells, the army is packing all 3 Hedonite Endless Spells. Mortal wounds for everyone and a fight last as well. Mandatory Blissbarbs and the soon to be extinct Cockatrice (the monster keyword isn’t on the new scroll). The Cockatrice still has a place to generate DP and for their fast movement, letting them score early points.
And that’s the conundrum of facing the chaos aelves – target the Blissbarb, and apart from being stung, you’ll give them a lot of DP (summoning points). And as you kill them, they’ll get harder to kill. Worse, Glutos and the Epitome will be free to act. Target the heroes, and the Blissbarb will make you look like a porcupine. The old HoS book is a dps check. You need to deal with them fast enough that their summoning doesn’t matter. Preferably from range.
Laron took the list to 4-1 handily defeating several top armies (and Stormcast). Pretty amazing with a list that shouldn’t have a lot of surprises and was at the time running with a 47% win rate. That success should tell you how good the general was.
Advertisements
Allegiance: Sylvaneth – Glade: Heartwood – Grand Strategy: Take What’s Theirs – Triumphs:
Leaders Alarielle the Everqueen (820)* Arch-Revenant (120)* – General – Command Trait: Warsinger – Artefact: Arcane Tome (Universal Artefact) – Lore of the Deepwood: Verdurous Harmony
Units 10 x Dryads (100)* 10 x Dryads (100)* 3 x Kurnoth Hunters with Kurnoth Greatbows (230)* 5 x Tree-Revenants (110)* 6 x Revenant Seekers (480)* – Reinforced x 1
Continuing the 4-1 with Alarielle trend – which I’m personally happy to see given Momma Nature is such a great model, is this Heartwood list that, well, pretty much follows the template.
Probably the most important synergy in overall playstyle here is the way the Seekers compliment what Alarielle can do. Beetle-bum is much more of a mixed phase zoning piece with her big’ ol….base and surprising speed, so you need something like the Seekers to be able to zoom in on smaller, more versatile bases, do a good amount of damage, and actually stay where they end up – something they’re willing to risk due to their built in healing, 5+ rally and ability to bring a model back. With Dryads and Tree Revs as annoying, teleporty objective grabbers and screens, and the 3 Greatbows doing plinky-plink damage at long range, this kind of list can be very difficult to actually navigate around. And of course, by the time you finally kill Alarielle, she’s liable to come back in later rounds when you no longer have the tools to take her off again.
Losing only to a Gnarlroot Sylvaneth semi-mirror, and taking down a good variety of other lists en route, this new list archetype (I’m calling it Beetle-Momma and the Seekers) clearly has legs/wings/roots…. I’ll leaf it there. Big up to Matthew!
Advertisements
Allegiance: Idoneth Deepkin – Enclave: Mor’Phann – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
Leaders Akhelian Thrallmaster (110)* Isharann Soulrender (120)* – Artefact: Rune of the Surging Gloomtide – Aspect of the Champion: Tunnel Master Akhelian King (250)* – General – Bladed Polearm – Command Trait: Unstoppable Fury – Mount Trait: Voidchill Darkness
Battleline 6 x Akhelian Morrsarr Guard (360)* – Reinforced x 1 6 x Akhelian Morrsarr Guard (360)* – Reinforced x 1 20 x Namarti Reavers (340)* – Reinforced x 1 10 x Namarti Reavers (170)* 20 x Namarti Thralls (260)* – Reinforced x 1
This list makes use of some of the best Idoneth units avaiable in the book, without relying on Lotann or the Leviadon. Two champs are there to support the Namarti units, both defensively and offensively, and the Artefact allows the Isharann character to summon a Gloomtide Shipwreck at the end of the first movement phase. This is particularly good with Tunnel Master, because the Soulrender can pop up anywhere on the board and drop a large piece of line of sight blocking impassable terrain.
The eels and king can work in tandem to deal a lot of damage. The eels can charge in first, eat the Unleash Hell while still getting their mortal wound bomb off, while the king can pop himself and possibly both eel squads into high tide, creating the possibility of an alpha strike against any enemy who may have deployed too aggressively.
This is the top three AoS lists for the Guts & Glory Club Tournament that took place in the USA on the 11th and 12th of March. It involved 48 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
You may be aware of our recent collaboration with Stormkeep and presenting out stats on YouTube. We’ll Mrigank of Stormkeep fame has managed an impressive 5-0, but not with Stormcast as you’d expect, but Bonereapers! I’ll let Mrigank explain the list.
Mrigank Jha: So pivoting away from the traditional Arkhan Magic + Infantry based lists , this list doesn’t focus on hordes of Mortek Guard. Roar makes them vulnerable and the meta has too many ranged horde killers (Ogors, Skaven, Stormcast, LRL). So, keeping the 2×6 stalkers for Blenders, this list goes towards Catapults. All out Defence and Armor may make it seem weak, but the special ammo is what is important. Ogors, LRL, and Gitz, the three big bad, are fairly low bravery, and Gitz in particular, has small wound heroes. Being able to wreck a giant Grot unit or Squigherd unit. Taking out Gnoblars entirely the same way is amazing. Sniping a Sentinel Captain to turn off empower, and in case of a Slaves to Darkness matchup, sniping an Ensorcelled Banner is amazing. Stalkers are amazing with Mystic shield and re roll saves on defence or additional rend and damage on offence (can increase rend even further with Bludgeon) So, for my matches, I mainly did that. Use catapults at key targets, and push Mortek guard out early as Stalker screens. Stalkers to counterattack. Necromantic Mastery (heroic action) with Bone Tithe Shrieker to add 1 to hit rolls and stop Inspiring Presence and Rally. In instances of where your opponent leaves a GC out in the open, the special ammo can help you snipe it on a lucky roll. You can also use this one to break coherency in entire units strung out as screens
I faced LRL, Ogors, Anvilgard Cites, Skaven and Gitz. The Catapult range and threat meant they often chose to target it instead of my other threats , the ones that take objectives and its fairly difficult to kill catapults with 12 W 4+ save and reducing a rend. I used the Kavalos as a fast threat, objective taker, Mortek guard as screens / first line of defense, and stalkers to get into the thick of it.
Leaders The Contorted Epitome (240)* – General – Command Trait: Feverish Anticipation – Artefact: Oil of Exultation – Host Option: General – Universal Spell Lore: Flaming Weapon – Aspect of the Champion: Fuelled by Ghurish Rage Sigvald, Prince of Slaanesh (210)* – Host Option: General Glutos Orscollion, Lord of Gluttony (440)* – Lore of Pain and Pleasure: Battle Rapture Infernal Enrapturess, Herald of Slaanesh (120)* – Artefact: Arcane Tome (Universal Artefact) – Lore of Slaanesh: Born of Damnation
Battleline 22 x Blissbarb Archers (280)** – Reinforced x 1 11 x Blissbarb Archers (140)** 11 x Blissbarb Archers (140)**
Other 1 x Cockatrice (105)* 1 x Cockatrice (105)*
Endless Spells and Invocations Mesmerising Mirror (60) Wheels of Excruciation (80) Dreadful Visage (70)
Old book HoS take the podium! With a new book around the corner east to forget, this is just a current, often nerfed, HoS list. It has all of the stars, Sigvald, Epitome, and Glutos, with a lot of Blissbarb. Blissbarb are as much the heart of the list as the heroes, ok archery and a fantastic source of Depravity Points (DP). The Epitome build is very tanky (for HoS) with an extra wound and one of the new Ghurish enhancements – Fuelled by Ghurish Rage (once per battle 3+ ward). Add in the Flaming Weapon, and it’s still a very dangerous unit.
Back to the DP – Hedonites are really a summoning army, everything is fragile (not Glutos), just now they can use Revel in Pain as well while they have the points. You’re forced into an unenviable choice of removing units (Generating DP) or heroes (and being shot) – very hedonistic. With the Cockatrice to act as blockers, objective getters and generally be pains it’s a very annoying army that can react to most situations. The list even has 2 ways to snipe out Galletian Champions – Galletian Sharpshooters for all of the Blissbarb and Mesmering Mirror, swingy but if it goes off…. Both of the other spells do mortal wounds as well based on 6 dice. Dreadful Visage is very effective against screens etc, if it does damage it reduces Bravery by 1. Orcs hate it.
That combination of threats was very effective. Laron’s opponents had limited or no shooting, that shooting was frequently shorter ranged. Combined with effective heroes and the mortal wound output it’s hard to counter unless played just right. That Epitome is a thing of nightmares….
Advertisements
Allegiance: Kharadron Overlords – Sky Port: Barak Zilfin – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
Leaders Aether-Khemist (90)** – General – Command Trait: Collector – Artefact: Spell in a Bottle Endrinmaster with Dirigible Suit (160)** – Artefact: Staff of Ocular Optimisation – Aspect of the Champion: Tunnel Master Arkanaut Admiral (140)** – Artefact: Arcane Tome (Universal Artefact) – Universal Spell Lore: Flaming Weapon Gotrek Gurnisson (480)
Battleline 10 x Arkanaut Company (90)* – 1x Skypikes – 1x Light Skyhooks – 1x Aethermatic Volley Guns 10 x Arkanaut Company (90)* – 1x Skypikes – 1x Light Skyhooks – 1x Aethermatic Volley Guns 10 x Arkanaut Company (90)** – 1x Skypikes – 1x Light Skyhooks – 1x Aethermatic Volley Guns
Units 10 x Grundstok Thunderers (260)* – 2x Aetheric Fumigators – 2x Decksweepers – 2x Aethercannons – 1x Grundstok Mortars – Reinforced x 1
Behemoths Arkanaut Ironclad (490) – Main Gun: Great Volley Cannon – Great Endrinworks: The Last Word
One last hurrah for the old book, this time around we’re lucky enough to have Carl’s comments on hid list
Carl Stokes: This was the final ride of the Warp Lightning Vortex in KO and I was determined to send it off with a bang! I’ve always felt that KO struggle into high tempo combat heavy armies that can either shrug off the heaps of rend -1 shooting I can bring to bear and/or close the gap in one turn to crack open my boats.
Enter Gotrek.
He completely changes the way opponents have to think about KO. The things I used to be very concerned about (Kragnos, Varanguard, Mawkrushas) are now the armies I feel extremely favored into. Gotrek forces combat armies to forfeit the alpha strike into my boat bunker and allow me to seize the initiative and dictate the flow of the game.
With old KO rules, this also meant that forcing me to go first just allowed me to perfectly lob a WLV into my opponent’s backfield and then hide the Ironclad behind a layer of 10 Thunderers and a Khemist who would guarantee my opponent was at -1 to hit in close combat. And of course, should they fail to kill the Thunderers and Khemist, a very angry dwarf was right around the corner…
The best part is how easily this list transitions to the new book! Not only is this archetype alive and well, but because the warp lightning vortex becomes a free soulscream bridge and a few characters are easily swapped around, I can add 5 more new and improved Thunderers (that rally on a 4+) to the list and make it a one-drop. I’m always trying to spread the Gospel of Gotrek and I think the new KO tome will really demonstrate his utility in the faction.
Advertisements
Allegiance: Flesh-eater Courts – Check Header – Grand Court: Blisterskin – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
Leaders Abhorrant Archregent (240) – Universal Spell Lore: Levitate Abhorrant Archregent (240) – General – Command Trait: Hellish Orator – Artefact: The Dermal Robe – Lore of Madness: Spectral Host Abhorrant Ghoul King (170)* – Lore of Madness: Deranged Transformation Abhorrant Ghoul King on Royal Terrorgheist (450)* – Artefact: Eye of Hysh – Mount Trait: Gruesome Bite – Universal Spell Lore: Flaming Weapon Varghulf Courtier (160)* – Aspect of the Champion: Tunnel Master
Battleline 9 x Crypt Flayers (540)** – Reinforced x 2 10 x Crypt Ghouls (80)** 10 x Crypt Ghouls (80)*
FEC is a statistical anamoly – both Metawatch and TSN have them as a 50%+ faction, we have them at about 43% win rate. Who’s right? Well we don’t write about them that often so there aren’t that many podiums in the events we cover. But that could just be the low player representation.
Anyway the list, this is the “list” or the most common way we see FEC. A double reinforced Crypt Flayer unit with 2 x Crypt Ghoul screens, Terrorgheist, Archregents and Ghoul Kings. This gives the widest range of spells and summoning. It can summon, during the battle, up to another 9 Crypt Flayers and 20 serfs – this is really a 2660 point list. That’s key to beating them – don’t commit too early, force your opponent to bring most of their units onto the table so you don’t face an overwhelming force in Turn 2 or 3. Not taking Chronomatic Cogs is an interesting choice.
FEC really needs to get their buffs off (adding up to 4 attacks and a 5+ ward) so Cogs is almost mandatory. Only losing to Fyreslayers though is a testament to what the faction is capable of. Roll well and the Flayers are terrifying, very hard to kill and rally really well. In the matchups here they’ve taken down almost everything including Varanguard. With the new book announced it’s likely we’ll see more interest in the faction and enjoy those damn Flayers.
This is the top three AoS lists for the Rumble in the Rockies that took place in Canada on the 11th and 12th of March. It involved 18 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Daughters of Khaine – Subfaction: Zainthar Kai – Grand Strategy: Bloodthirsty Zealots
LEADERS The Shadow Queen (700) Melusai Ironscale (120)* – General – Command Traits: Zealous Orator – Artefacts of Power: Crown of Woe – Aspects of the Champion: Fuelled by Ghurish Rage Morathi-Khaine (700)***
Army Faction: Hedonites of Slaanesh – Army Type: Godseekers – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
LEADER 1 x Bladebringer, Herald on Exalted Chariot (230) – Spells: Flaming Weapon 1 x The Contorted Epitome (240)* – Spells: Hysterical Frenzy – Aspects of the Champion: Tunnel Master 1 x Lord of Pain (130)* – General – Command Traits: Master of Magic – Artefacts: Arcane Tome – Spells: Battle Rapture 1 x Be’lakor (355)*
BATTLELINE 22 x Blissbarb Archers (280)* 10 x Symbaresh Twinsouls (260)* 10 x Symbaresh Twinsouls (260)* 5 x Hellstriders with Claw-spears (120)*
ENDLESS SPELL 1 x Ravenak’s Gnashing Jaws (70) 1 x Geminids of Uhl-Gysh (50)
This is the Top Three AoS Lists for Blood in the Snow that took place in the UK on 14th and 15 January. It involved 30 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Daughters of Khaine – Subfaction: Khailebron – Grand Strategy: Bloodthirsty Zealots – Triumph: Inspired
LEADERS Melusai Ironscale (115)* – General – Command Traits: Zealous Orator – Artefacts of Power: Arcane Tome – Spells: Mindrazor – Bonding: Krondspine Incarnate of Ghur Morathi-Khaine (680)* The Shadow Queen (680)*
BATTLELINE Witch Aelves (115)* – Hag – Death Pennant Bearer – Hornblower – Paired Sciansá Witch Aelves (115)* – Hag – Death Pennant Bearer – Hornblower – Paired Sciansá Blood Sisters (420)* – Gorgai
BEHEMOTH Krondspine Incarnate of Ghur (480)*
ENDLESS SPELLS & INVOCATIONS 1 x Horrorghast (40)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1965/2000
EDIT: You would think that I – a DoK main – would not get Blood Stalkers and Sisters mixed up – but there’s an interesting case study in assumptions tricking your brain into reading things wrong! To be fair, it doesn’t really change much but either way, my bad – commentary amended accordingly (less Pin-Cushion and more Pins-Needles)
Baz Norman is one of those names you really don’t want to see on your pairings sheet – and he’s ending the old season on another high here with a list that, with the forthcoming points changes and GC rules, is likely dead from here on.
Essentially it’s a riff on the good old fashioned pin-and-cushion list, with two timed-unkillable giant bases in Morathi and Spinedog to back you up while 15 Stab charge in behind them with their huge MW output. I call it, the ‘Pins-and-Needles’ list!
That’s it really. It’s done the business before, it’s done it here again and in the new season this list will be nearly 100 pts dearer and have only the one useful Galley Champ – so hopefully we’ll see DoK lists getting a mix up at least!
Advertisements
Army Faction: Sylvaneth – Subfaction: Harvestboon – Grand Strategy: Take What’s Theirs – Triumph: Indomitable
LEADERS Warsong Revenant (305)* – General – Command Traits: Spellsinger – Artefacts of Power: Arcane Tome – Spells: Treesong, Verdant Blessing Celestant-Prime (325)*
BATTLELINE Tree-Revenants (110)* Tree-Revenants (110)* Revenant Seekers (705)** – Revenant Soulwarden – 3 x Seeker Banner Bearer – 3 x Seeker Hornblower Spiterider Lancers (420)** – Spiterider Scion – 2 x Spiterider Standard Bearer – 2 x Spiterider Hornblower
CORE BATTALIONS *Battle Regiment **Bounty Hunters
TOTAL POINTS: 1975/2000
Peter Twigg here showing that Sylvaneth are starting to put some deep roots down – and that’s before their forthcoming points cuts.
It’s a nasty list – tripling down on Revenant Seekers, those bastards tricky flying cavalry who can feel nigh on indestructible by dint of healing up after they kill something and their ability to bring a model back by themselves – including one of their own. They’re backed up by Lancers – the less tanky but killier ones, all wrapped up in Harvestboon for the pre-game move (for EACH flying-cav unit) of 12″. The threat projection is obvious – you’re likely to start turn 1 swatting more bugs than you’d find at an al fresco jam tasting in August.
Then, just to make your life truly miserable, there’s a Celestant Prime.
The list has the speed to take down tanky targets like SCE and Slaves in the first two games, and also has the recursion and mobility to deal with DoK, losing only to Baz. Another list that may suffer in the new season due to lack of scoring GCs but honestly, when you can just pin and kill everything in the first battle-round, does it matter?
Leaders Megaboss on Maw-Krusha (480)** – General – Boss Choppa and Rip-tooth fist – Command Trait: Mighty Waaagh! Leader – Artefact: Destroyer – Mount Trait: Fast ‘Un Orruk Warchanter (115)** – Warbeat: Get ‘Em Beat Orruk Warchanter – Bonded (115)** Orruk Warchanter – Artefact: Arcane Tome (Universal Artefact) – Warbeat: Fixin’ Beat – Lore of the Weird: Da Great Big Green Hand of Gork
Battleline 5 x Orruk Ardboys (85)** – 1x Gorkamorka Banner Bearers 6 x Orruk Gore-gruntas (340)* – Jagged Gore-hackas – Reinforced x 1 6 x Orruk Gore-gruntas (340)* – Jagged Gore-hackas – Reinforced x 1
Behemoths Krondspine Incarnate of Ghur (480)
Points: 1,955/2,000
Elite in that special Orc way, Mawcrusha with 3 Warchanters for lots of Violent Fury (+1 damage), 12 pigs and a token 5 Ardboyz. And the Krondspine. It produces a quadruple threat, all hammers list that can be all Alpha strike but has some potential to play for a double if you hold it back until Turn 2/3. The change to -2 Rend boosted Goregruntas a lot and blocks of 6 can remove most threats in a turn. Even better they will usually (being 30 wounds) tie up whatever they charged for a 2nd round where the unreinforced unit can be taken out in 1 turn. This is a multi drop army (2 artefacts) so it probably isn’t going to get first turn unless their opponent thinks they can delay outside of 25”+, the threat range of the Goregruntas with Mighty Destroyers and Get ‘em beat.
But wait there’s more – Get ‘em beat on a Goregrunta unit with the Green Hand of Gork is a very good sniping tactic. You drop outside of 9” (no redeploy) with a 3D6 charge or better than 50% chance of making the charge. Then there’s the Krondspine, a handy addition to Ironjawz who are lagging a little in the win rate. Quadrulple threats with the potential to remove units quickly and restrict your scoring. But at the same time if the opponent is too mobile or spreads then other army lacks the units to pursue. If they Orks get to dictate play you are in trouble but they are vulnerable to mortal wounds (or spells really) and archers. And with so few units it’s hard to score Battle Tactics. High risk high reward list for a High risk high reward army – very orkish.
Advertisements
Allegiance: Slaanesh – Host: Lurid Haze Invaders Host (Host of Chaos) – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
Leaders The Contorted Epitome (245)* – General – Command Trait: Feverish Anticipation – Artefact: Oil of Exultation – Lore of Slaanesh: Hysterical Frenzy Sigvald, Prince of Slaanesh (205)* Glutos Orscollion, Lord of Gluttony (440)* – Lore of Pain and Pleasure: Battle Rapture
Battleline 22 x Blissbarb Archers (280)** – Reinforced x 1 22 x Blissbarb Archers (280)** – Reinforced x 1 5 x Hellstriders with Hellscourges (135)*
Units 5 x Blissbarb Seekers (220)* 5 x Centigors (85)* 5 x Centigors (85)*
Endless Spells & Invocations The Burning Head (20)
Peter published these meta stats earlier this week, and according to it the Hedonites are…. *searches through list*… sleeping in. Apparently they are sick in bed with a terrible case of old book-itis, and would prefer not to have to have their names added to anything, thankyouverymuch.
In reality, Slaanesh is in a tough spot right now. They are stuck with Hero-hammer being the best way to field their most effective units while dealing with a GHB that rewards armies with good troops. They want to kill their opponents, but if they do it too well they break their own summoning mechanic. They want to get their heroes stuck in, but on a good day Sigvald is still going to fold under the weight of a decent opponent (there is only so much a 3+ save and 4+ ward can do when you’re starting out with 6 wounds).
All that said, what this list seems to want is to place as many threats on the board in as many places as possible. Blissbarb archers aren’t going to stand up to dedicated fire, but are fast enough to place bodies where you need them, potentially stealing an objective right out from under their opponent. The Seekers, Hellstriders, and Centigors are also present to make use of those relatively fast movement speeds to tie up and harass their opponents. The heroes waver between support (Glutos) and damage (Sigvald), both of which can very effectively support the other.
I expect once the new GHB is released and adopted by more tournaments we will see drastically different list-building styles from Hedonites. Whether those modified lists will see top 3s remains to be seen.
This is the Top Three AoS Lists for the 5 Alarm Grand Tournament that took place in Canada on 12th and 13th November. It involved 22 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Daughters of Khaine – Temple: Zainthar Kai – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
Leaders Morathi-Khaine (340)* The Shadow Queen (340)* Melusai Ironscale (115)* – General – Command Trait: Zealous Orator – Artefact: Crown of Woe
Units 10 x Blood Sisters (280)** – Reinforced x 1 10 x Blood Sisters (280)** – Reinforced x 1 15 x Blood Stalkers (540)* – Reinforced x 2 5 x Khinerai Heartrenders (95)*
Peter: Joshua Bennett (who you may recognise from many a top three article featuring his own lists), has kindly joined the Woehammer team to comment on Daughters Lists.
Joshua: While this list sticks to the norm of the current meta for DOK, it does have its own tweaks that make it very interesting.
At first glance, we see what looks like the basic Zainthar Kai list. At the head of the snake army is the high queen herself, Morathi. Morathi, by herself, is a menace to most opponents. She has a cap of only three wounds a turn, which becomes a great deterrent for the alpha strikes becoming a perfect screen, where the alpha strikes are running into an unkillable duo of models. As anyone knows that has ever faced off against the shadow queen, she is not to be taken lightly in combat. Shadow queen has the potential to pick up most units. She lives up to her title as a “God Model” with the ability to tank everything with the absolute barrage of attacks with high damage and rend.
Bring on the snakes! 15 blood stalkers have always and still remain to be a powerful force to deal with in the DOK list. At 30 shots, hitting on three’s, wounding on three’s, doing mortals on sixes to hit, makes stalkers a threat against any list. Add the fact that they are also shooting in the hero phase, bringing the total number of shots to 60 at a range of 24”. With all of these attacks, this unit should be feared by all. To add to the terror of the Stalkers, their melee loving counter parts, the blood sisters, are also added to this list. Two 10 man units bring each of these death ball units to 30 attacks, hitting and wounding on threes, followed by an extremely powerful turned to crystal ability. This ability allows the unit to roll a dice for each model in their unit and each 2+ inflicting a mortal wound to the selected unit an inch away from it. In this list, the blood sisters are placed in the bounty hunters battalion, which brings the damage of each attack against Galletian Veterans units, a minimum of 2 damage. But it doesn’t stop there, when the ever daunting Shadow queen is in combat within 18” of these blood soaked sisters, the sisters attacks increase to four attacks each, which gives the sisters even more power to pick their opponents units up.
So I know what you’re thinking! I am just going to stay away from this army of blood driven blood elves. This may be harder to do than you think. This is because the Shadow queen is moving 14” and the melee snakes are moving 8”. Also you must keep in mind that the Melusai is in the list as well and serves more than just a pretty face. She allows the Sisters to be able to run and charge, increasing the threat of the slithering blood crazed sisters to the potential of a 14” move bringing them into a more manageable charge range.
Wait, look in the sky! That’s right, a unit of heartrenders are circling above the battlefield waiting for the right moment to strike. This unit can deploy off the board and be placed on the table 9” away from an enemy model. In the shooting phase they each shoot an enemy within 12” of them and then move 6”. Normally we see two of these units in a list because that allows DOK players to use the Battletomb tactic Cruel Delight. This single unit still has its uses. It keeps a constant threat to the backfield objectives. Also this unit can make a great screen for the remaining army. With this units very speedy movement of 14” it can bounce back and forth between objectives causing their opponents a massive headache of leaving models on all objectives. Also with the Grand strategy of take what’s theirs the late game deepstrike can give you edge needed to gain that three extra points.
The other obstacle opponents face while playing this list, is that you must pick up entire units. Because thanks to the Command trait Zealous Order bringing models back from the dead is much easier than normal. This command trait allows the general to bring back friendly models back on a four plus rally compared to the normal six.
Overall this list hasthe range, and the face-to-face killing power to take on most lists, and I can see why it did so well at this tournament.
Advertisements
Army Faction: Disciples of Tzeentch – Subfaction: Guild of Summoners – Grand Strategy: Defend What’s Ours – Triumph: Indomitable
LEADERS Curseling (180)* – Spells: Shield of Fate Fluxmaster (170)* – Artefacts of Power: Pyrofyre Stave – Spells: Unchecked Mutation Lord of Change (400)* – Staff of Tzeentch and Rod of Sorcery – Artefacts of Power: The Eternal Shroud – Spells: Ghost-mist Kairos Fateweaver (435)*** – Spells: Tzeentch’s Firestorm Tzaangor Shaman (135)*** – Spells: Glimpse the Future Magister (120)*** – General – Command Traits: Arcane Sacrifice – Artefacts of Power: Arcane Tome – Spells: Arcane Suggestion
BATTLELINE Kairic Acolytes (120)** – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield Kairic Acolytes (120)** – Cursed Blade and Arcanite Shield Kairic Acolytes (120)*** – Cursed Blade and Arcanite Shield
ENDLESS SPELLS & INVOCATIONS 1 x Burning Sigil Of Tzeentch (50) 1 x Chronomantic Cogs (70) 1 x Umbral Spellportal (80)
Kieron: A super interesting list for my first time reviewing a Disciples of Tzeentch top three list. Conventional wisdom would suggest that Guild of Summoners is relatively low down in the sub-faction hierarchy but Nic has clearly made this work well for him. Conventional wisdom would also suggest that Master of Destiny is a no-brainer Grand Strategy (have Destiny Dice equal to 9 or more at the end of the battle) but Nic has again bucked the trend with Defend What’s Ours. Where the power comes from in this list can be broken down into Destiny Dice, Fate Points and Battle Tactics.
Let’s start with Destiny Dice, or cheaty dice as some less charitable (and non-Tzeentch players might call them). Nic would roll 9 at the start of the game and the Eternal Shroud would allow new dice to be rolled on a 5+ whenever they are used. The Tzaangor Shaman can lurk at the back of the board (see battle tactics below) generating a new one with Glimpse the Future which will be supporting Kairos who is generating one per turn if you have less than 9. This means that over the course of the game, there should be in the region of 20 dice that the Tzeentch player will know ahead of time, allowing them to be super aggressive or defensive as the game demands.
Next up is fate points and if you thought 20 was a lot of a resource to generate then you haven’t seen anything yet! If Tzeentch go first and all the possible spells go off they will have: 1 from Burning Sigil; 2 from The Curseling; at least 1 and probably 3 from Fluxmaster (theoretically 10, but if you roll 9/9 5+s against me I’m probably conceding or calling a TO!); 2 from the Lord of Change; 3 from Kairos; 1 from Shaman; 3 from Magister; 1 from each Kairic unit making around 15-18 in Turn 1. And what do we do with those points I hear you ask? You summon another Lord of Change for only 9 points and bank the other points for the next turn. Next turn you will have another two casts meaning that you will have more than enough to summon another Lord of Change 18 fate points! At this point you would be facing over 1600pts of prime Tzeentch Turkey that are giving each other (and nearby heroes) +4 to cast. Diminishing returns from this point in as there won’t be enough spells for them all to cast, so probably just bring in 20 pinks a turn instead! If the Tzeentch player is not locked down quickly, they could summon 1500pts by turn 5 (EDIT: Thanks to Tasteless for getting me to go back and not blah, blah , blah the sub-faction ability: Guild of Summoners can ONLY summon Magic Chickens, meaning that a 5 turn game could actually see 2000pts of summoning and Nic possibly in need of kidney to donate to fund the 7 Lords of Change that could be on the board at this point…).
This is all well and good, but if you don’t score points then you don’t win and this is also a list that really wants to use book battle tactics! Call for Change is extremely straightforward as you just need to summon a Lord of Change; the Tzaangor Shaman is an excellent choice for Reckless Abandon, where you need to complete a charge move with a mortal unit more than 18″ away from all enemy units; Ninefold Dismantlement needs you to kill a unit with 9 models or a hero/monster with a wounds characteristic of 9 or more and Tide of Anarchy needs you to take an objective off your enemy with 9 or more models. To truly flex on your opponent, Kairos could even go for Mass Conjuration by casting 3 or more spells for a full 5/5 Tzeentch tactics.
Congrats to Nic for doing fantastically well with some more off-meta choices, demonstrating the internal balance of the Disciples of Tzeentch book.
Peter: Another new member of the team today. Randal Brasher, who some may remember from General Speaking, has agreed to join us to comment on KO, Cities and Stormcast lists.
Randal: Oh boy, here we go! Karl is no stranger to Kharadron Overlords this season and has found 5-0 and 4-1 success with both Double Ironclads and Whole Fleet lists, but the one constant has been his inclusion of Purple Sun. This list leans in on the power of the Endless Spell even more than his previous winning lists by overloading an Ironclad with heroes, Arkanauts, and some spicy Grundstock Thunderers then using the Zilfin Hero Phase move alongside Ebullient Bouyancy Aid. After moving the murder boat across the board it wants to unleash the Purple Sun then leverage the once per game effects of the Flare Pistol (full rerolls in the shooting phase) and the Admiral’s Special Ammunition for either additional rend or eliminating a ward save. It is a very high volume of shots at very high rend, more than enough to cripple most elite armies or clear the flank of a horde army. If the opponent somehow manages to survive the barrage in any condition to fight, they get a facefull of Gotrek.
A bit of tech in this list is to use the Great Sky Cannon over the more synergistic and higher damage Volley Cannon. It lets the boat play the objective game and still contribute some shooting after it unleashes its payload due to the superior range. This list is going to play very well into elite armies or high save armies but it has a serious issue with ranged mortal wounds as its loss to Disciples of Tzeentch shows. Armies with a lot of summoning, such as Beasts of Chaos or Nurgle, might also give it some problems. However, into a metagame of Giants, Daughters of Khaine, Sylvaneth, and Seraphon it is a monster of a metabreaker.
Advertisements
Army Faction: Hedonites of Slaanesh – Army Type: Invaders – Army Subfaction: The Lurid Haze – Grand Strategy: No Place for the Weak – Triumphs: Inspired
LEADER 1 x Synessa (260)* – General 1 x Sigvald (205)* – General 1 x Be’lakor (360)*
BATTLELINE 11 x Blissbarb Archers (140)* 11 x Blissbarb Archers (140)* 5 x Hellstriders with Hellscourges (135)*
BEHEMOTH 1 x Chimera (200)*
ENDLESS SPELL 1 x Geminids of Uhl-Gysh (40)
OTHER 10 x Symbaresh Twinsouls (260)* 10 x Symbaresh Twinsouls (260)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (2000/2000)
Alice: Slaanesh is struggling badly at the moment, but it’s not entirely without merit. There’s a few units that manage to succeed despite their own faction dragging them down, and Invaders manages to pull itself up to something quite usable, if a bit fiddly.
Invaders allows you to have 3 Generals who need to remain 12″ apart from each other. This is largely fine with this composition, because Be’lakor operates well as the main general leading the force to shut down the major threats while Synessa hangs back and casts spells and Sigvald attempts to do character assassinations. If any do die, its a free CP.
Blissbarb Archers are one of the few stand out units in Slaanesh. While they may not get mortal wounds on 6s like some armies, they get a decent number of Rend -1 shots and can run and shoot. Twinsouls make a solid hammer and anvil, depending on what you need in any given situation. Rounding it out, the Chimera is an interesting ally, giving them the mortal wound support they really need while being a solid beat stick to boot.