Category Archives: Hagg Nar

Top Three AoS Lists for the Northern Wastes GT

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This is the top three AoS lists for the Northern Wastes GT that took place in Canada on the 25th and 26th of August. It involved 42 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
– Subfaction: Bloodlords
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty


LEADERS
Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Killer Instinct
Be’lakor (340)*
Bloodsecrator (120)*
Bloodmaster (110)**

– Artefacts of Power: Halo of Blood
– Prayers: Blood Sacrifice
Bloodthirster of Unfettered Fury (330)***
– General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind


BATTLELINE
Claws of Karanak (100)*
Bloodletters (540)**

– Bloodreaper
– 3 x Icon Bearer
– 3 x Hornblower
Bloodreavers (80)***
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe
Bloodreavers (80)***
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
Bloodreavers (80)***
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe
Bloodreavers (80)***
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe


CORE BATTALIONS
*Warlord
**Wizard-finders of Andtor
***Battle Regiment


TOTAL POINTS: 1970/2000


Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Creation and Termination
– Triumph: Bloodthirsty


LEADERS
Katakros (460)*
Mir Kainan (250)*
Mortisan Boneshaper (140)*

– General
– Command Traits: Dark Acolyte
– Artefacts of Power: Artisan’s Key
– Spells: Empower Nadirite Weapons


BATTLELINE
Necropolis Stalkers (220)*
Necropolis Stalkers (220)*
Immortis Guard (220)*
Immortis Guard (220)*


BEHEMOTH
Mortek Crawler (200)*

OTHER
Kainan’s Reapers (250)*

ENDLESS SPELLS & INVOCATIONS
1 x Nightmare Predator (40)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Ossiarch Cohort

TOTAL POINTS: 1970/2000

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Army Faction: Daughters of Khaine
– Subfaction: Hagg Nar (+1 Rites, cauldron doesn’t count for behemoth)
– Grand Strategy: Bloodthirsty Zealots (everything fight in combat or dead)
– Triumph: Indomitable (Free inspiring presence)


LEADERS
Karen, Bloodwrack Medusa (140)*
– Spells: Mindrazor (+1D on charge, +1 Rend. 8+)
Maggie, Bloodwrack Medusa (140)*
– Spells: Merciless Blizzard (4d6 MW. 12+)
Stabbatha, Hag Queen on Cauldron of Blood (280)***
– General
– Command Traits: Zealous Orator (4+ Rally)
– Artefacts of Power: Crown of Woe (9-15” no IP/Rally)
– Prayers: Crimson Rejuvenation (Prayer heal)
Ru’paula, High Gladiatrix (90)** (12” bubble rend 1 and changes 4 to 3s to wound on Witchaelves)


BATTLELINE
Witch Aelves (110)
– Hag
– Death Pennant Bearer (reroll battleshock)
– Hornblower (run and charge)
– Sciansá and Bladed Buckler (buckler 6s to save are MW to you)
Witch Aelves (330)**
– Hag
– Paired Sciansá
– 2 x Death Pennant Bearer
– 2 x Hornblower
Witch Aelves (110)**
– Hag
– Death Pennant Bearer
– Hornblower
– Sciansá and Bladed Buckler


BEHEMOTH
Tina, Avatar of Khaine (130) (immune to Monstrous Actions. Can do Stomp and stomp to rubble. Not monster)
Taylor, Avatar of Khaine (130)***
Pink, Avatar of Khaine (130)***
Kelly, Avatar of Khaine (130)***


OTHER
Khinerai Heartrenders (100)
– Shryke
Khinerai Heartrenders (100)
– Shryke


ENDLESS SPELLS & INVOCATIONS
1 x Heart of Fury (50)

CORE BATTALIONS
*Andtorian Acolytes
**Wizard-finders of Andtor
***Linebreaker


TOTAL POINTS: 1970/2000 13 drop


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Army Faction: Fyreslayers
– Army Subfaction: Greyfyrd
– Grand Strategy: Overshadow


LEADER
1 x Auric Runemaster (130)*
– Artefacts: Volatile Brazier
– Prayers: Heal
1 x Grimhold Exile (140)*
1 x Auric Runeson on Magmadroth (320)*

– Ancestral War-axe
– Artefacts: Axe of Grimnir
– Mount Traits: Coal-heart Ancient
1 x Auric Flamekeeper (90)**
– Nullstone Adornments: Pouch of Nulldust
1 x Auric Runefather (120)**
– General
– Command Traits: Spirit of Grimnir
– Nullstone Adornments: Hand-carved Nullstone Icon
1 x Battlesmith (150)**
– Artefacts: Nulsidian Icon


BATTLELINE
20 x Vulkite Berzerkers with Bladed Slingshields (150)*
– Karl
– 2 x Hornblower of Grimnir
– Fyresteel War-pick and Bladed Slingshield
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
– Hornblower of Grimnir
10 x Hearthguard Berzerkers (160)**
– Karl
– Berzerker Broadaxe


INVOCATION
1 x Molten Infernoth (50)

TERRAIN
1 x Magmic Battleforge (0)

OTHER
1 x Grimwrath Berzerker (110)
– Artefacts: The Daemon Slayer
1 x Grimwrath Berzerker (110)

CORE BATTALIONS:
*Warlord
**Warlord


TOTAL POINTS: (2000/2000)

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Final Tournament Placings

Top Three AoS Lists for Notorious GT III

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This is the top three AoS lists for Notorious GT III that took place in New Zealand on the 19th and 20th of August. It involved 37 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Empire of Corpses
– Triumphs: N/A


Leaders
Mannfred von Carstein, Mortarch of Night (380)*
– Lore of the Vampires: Spirit Gale
Vampire Lord (140)*
– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Merciless Blizzard
Vampire Lord (140)*
– General
– Command Trait: The Bait
– Lore of Primal Frost: Hoarfrost


Battleline
30 x Deathrattle Skeletons (300)*
– Reinforced x 2
10 x Dire Wolves (140)*
3 x Fell Bats (80)


Units
5 x Black Knights (130)*
20 x Grave Guard (300)*

– Great Wight Blades
– Reinforced x 1
5 x Black Knights (130)*


Behemoths
Mortis Engine (210)*

Endless Spells & Invocations
Geminids of Uhl-Gysh (50)

Core Battalions
*Battle Regiment

Total: 2000 / 2000

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Allegiance: Daughters of Khaine
– Temple: Hagg Nar
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired


Leaders
Melusai Ironscale (120)*

– General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe
Morathi-Khaine (350)*
The Shadow Queen (350)*


Battleline
15 x Blood Sisters (450)*

– Reinforced x 2
10 x Witch Aelves (110)*
– Pairs of Sacrificial Knives
10 x Witch Aelves (110)*
– Pairs of Sacrificial Knives


Behemoths
Krondspine Incarnate of Ghur (480)*
– Allies


Core Battalions
*Battle Regiment

Total: 1970 / 2000

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Allegiance: Disciples of Tzeentch
– Change Coven: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs:

Leaders
Curseling, Eye of Tzeentch (200)*
– General
– Command Trait: Cult Demagogue
– Lore of Primal Frost: Hoarfrost
– Lore of Fate: Shield of Fate
Magister (140)*
– Lore of Fate: Arcane Suggestion
– Lore of Primal Frost: Hoarfrost
Changecaster, Herald of Tzeentch (150)*
– Artefact: The Eternal Shroud
– Lore of Primal Frost: Rupture
– Lore of Change: Bolt of Tzeentch
Tzaangor Shaman (130)**
– Lore of Fate: Glimpse of Future
– Lore of Primal Frost: Merciless Blizzard


Battleline
10 x Kairic Acolytes (120)**
– 7x Pair of Cursed Blades
– 3x Cursed Glaives
10 x Kairic Acolytes (120)**
– 7x Pair of Cursed Blades
– 3x Cursed Glaives
10 x Kairic Acolytes (120)**
– 7x Pair of Cursed Blades
– 3x Cursed Glaives
20 x Tzaangors (360)**
– 20x Pair of Savage Blade
– Reinforced x 1


Behemoths
Krondspine Incarnate of Ghur (480)**
– Allies


Endless Spells & Invocations
Daemonic Simulacrum (70)
Umbral Spellportal (80)
Malevolent Maelstrom (30)


Core Batalions
*Command Entourage – Magnificent
**Batle Regiment


Additional Enhancements
Spell

Total: 2000 / 2000


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Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Realmshaper Guardians
– Triumphs: Indomitable


LEADER
1 x Skink Starseer (150)*
– Spells: Merciless Blizzard
1 x Skink Starseer (150)*
– Spells: Speed of Huanchi
1 x Lord Kroak (410)**
– Spells: Stellar Tempest
1 x Saurus Astrolith Bearer (140)**
1 x Slann Starmaster (275)**

– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Hoarfrost
1 x Skink Oracle on Troglodon (270)***
– Spells: Cosmic Crush


BATTLELINE
5 x Saurus Guard (140)**
– Saurus Guard Alpha
– Icon Bearer
– War-drummer
10 x Skinks (90)**
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
10 x Skinks (90)***
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
5 x Raptadon Chargers (150)***
– Raptadon Charger Alpha
– Icon Bearer
– Hornblower


ENDLESS SPELL
1 x Aethervoid Pendulum (40)
1 x Malevolent Maelstrom (30)
1 x Suffocating Gravetide (30)


TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment


TOTAL POINTS: (1965/2000)

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Final Tournament Placings

01 Ryan Lynn-Watts
Soulblight Gravelords: Legion of Night 15 / 16 / 14 / 13 / 16

02 Alexander Sinclair – Nice and Reasonable – Nice and Reasonable
Daughters of Khaine: Hagg Nar 17 / 13 / 6 / 14 / 20

03 James Page – Ham – Ham
Disciples of Tzeentch: Guild of Summoners 14 / 18 / 9 / 15 / 14

04 Dan Hughes
Ossiarch Bonereapers: Null Myriad 11 / 15 / 18 / 7 / 16

05 Jess Lee – AMC – AMC
Ossiarch Bonereapers: Null Myriad 5 / 14 / 15 / 13 / 11

06 Sam Smith – Chch – Chch
Seraphon: Fangs of Sotek 19 / 10 / 18 / 15 / 4

07 Francis Mclauchlan
Gloomspite Gitz: Glogg’s Megamob 20 / 10 / 17 / 5 / 13

08 Aiden Nicol – Hobby Knights – Hobby Knights
Slaves to Darkness: Cabalists 20 / 10 / 2 / 18 / 13

09 Jesse Kearns
Soulblight Gravelords: Legion of Blood 5 / 18 / 18 / 19 / 6

10 Tre Winika
Sylvaneth: Oakenbrow 0 / 20 / 16 / 20 / 4

11 Kyle Duncalf – Hobby Knights – Hobby Knights
Kharadron Overlords: Barak-Zon 0 / 0 / 19 / 20 / 19

12 Nick Stubbe – Nice and Reasonable – Nice and Reasonable
Gloomspite Gitz: Jaws of Mork 2 / 14 / 18 / 4 / 19

3 Scott Paterson – Hobby Knights – Hobby Knights
Blades of Khorne: Bloodlords 4 / 2 / 20 / 15 / 15

14 Theo Coy-Lunn
Skaven 16 / 7 / 2 / 19 / 11

15 Bo Paterson
Idoneth Deepkin: Fuethán 15 / 13 / 11 / 5 / 9

16 Phil Mestyanek
Idoneth Deepkin: Ionrach 1 / 19 / 15 / 16 / 0

17 James Struthers
Big WAAAGH! 20 / 17 / 11

18 Tim Lind – Ham – Ham
Ossiarch Bonereapers: Null Myriad 20 / 10 / 3 / 7 / 19

19 Cameron King – Chch – Chch
Seraphon: Fangs of Sotek 18 / 9 / 2 / 20 / 7

20 Fraser Baker
Ogor Mawtribes: Underguts 19 / 11 / 9 / 6 / 7

21 Philip Cordy
Ogor Mawtribes: Meatfist 15 / 4 / 4 / 17 / 9

22 Lachlan Ross
Kharadron Overlords: Barak-Zilfin 6 / 8 / 20 / 2 / 12

23 Brendan Dee
Kharadron Overlords: Barak-Zilfin 8 / 7 / 11 / 1 / 20

24 Luke Burrough – Nice and Reasonable – Nice and Reasonable Seraphon: Fangs of Sotek 20 / 3 / 16 / 1 / 5

25 Jonathan Ensor – Nice and Reasonable – Nice and Reasonable
Slaves to Darkness: Knights of the Empty Throne 7 / 12 / 5 / 5 / 11

26 Zane Birkett – Ex-Stream ft. Zane – Ex-Stream ft. Zane
Skaven 3 / 12 / 9 / 15 / 1

27 Harpreet Singh – Nice and Reasonable – Nice and Reasonable
Lumineth Realm-Lords: Ymetrica 9 / 13 / 5 / 0 / 11

28 Alex Turner-Steele
Lumineth Realm-Lords: Zaitrec 12 / 5 / 1 / 0 / 19

29 Seamus Clifton
Nighthaunt: The Scarlet Doom 0 / 17 / 19 / 0 / 1

30 Mike Stewart
Ossiarch Bonereapers: Crematorians 13 / 2 / 2 / 18 / 1

31 Jordan Aitken
Kharadron Overlords: Barak-Zon 4 / 8 / 0 / 20 / 9

32 Antony Nalder
Kruleboyz: Grinnin’ Blades 16 / 7 / 4 / 5 / 8

33 Regan O’Halloran
Ironjawz: Bloodtoofs 1 / 6 / 16 / 3 / 9

34 Charlie Lloyd
Soulblight Gravelords: Legion of Blood 5 / 6 / 4 / 2 / 0

35 Jared Angus
Ossiarch Bonereapers: Null Myriad 0 / 3 / 0 / 0 / 1

36 Joseph Mackay
Bonesplitterz: Drakkfoot 0 / 1 / 1

37 Marcel Fisher
Maggotkin of Nurgle: Drowned Men

Top Three AoS Lists for Feud on the Fens

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This is the top three AoS lists for Feud on the Fens that took place in the UK on the 22nd and 23rd of July. It involved 32 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Daughters of Khaine
Army Subfaction: Hagg Nar
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

LEADER
1 x Morathi-Khaine (700)*
1 x The Shadow Queen (700)*
1 x Melusai Ironscale (120)*
General
– Command Traits: Zealous Orator
– Artefacts: Arcane Tome

BATTLELINE
15 x Blood Sisters (450)*
Gorgai
10 x Witch Aelves (110)*
Hag
– Death Pennant Bearer
– Hornblower
– Paired Sciansá
10 x Witch Aelves (110)*
Hag
– Death Pennant Bearer
– Hornblower
– Paired Sciansá

BEHEMOTH
1 x Treelord (230)*

ENDLESS SPELL
1 x Lauchon the Soulseeker (50)

OTHER
5 x Khinerai Heartrenders (100)*
5 x Khinerai Heartrenders (100)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1970/2000)
Drops: 1

If there was one thing it always felt was holding DoK back, it was their terrible casting/casters – especially given their excellent lore. If only there was a way to make Mindrazor more reliable…

Russel here has taken a fusion list – The Big Lass is here with her double-reinforced stab-snek retinue – who at that number become an insta-kill button with their MW output and can be surprisingly hard to chew through – and msu, newly cheapened Aelves to fill out the battleline. Then there’s the double Heartrenders, who never go out of style as scoring pieces – in this season, they’re especially good for Surround and Destroy into Intimidate the Invaders.

Then comes the twist. A Treelord! At 230 it’s quite expensive allied tech, but their ability to stop a unit from piling in can wreak absolute havoc with an opponent’s plans, and against a squishy army like DoK could – and presumably did! – mean the difference between an enemy unit piling and killing half the sneks, or getting those extra wounds on Morathi – and not, which is a big deal.

With wins against the current meta-horrors SBGL AND OBR, this list and Russell’s skill clearly have legs. And tails.

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Army Faction: Flesh-eater Courts
Subfaction: Morgaunt
– Grand Strategy: Spellcasting Savant
– Triumph: Bloodthirsty

LEADERS
Nagash (900)*
Abhorrant Archregent (240)**
General
– Command Traits: Savage Chivalry
– Spells: Hoarfrost
Abhorrant Ghoul King (170)**
Artefacts of Power: Decrepit Coronet
– Spells: Levitate

BATTLELINE
Crypt Ghouls (240)*
Crypt Ghouls (240)*
Crypt Ghouls (80)*

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (80)
1 x Malevolent Maelstrom (30)

TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS
*Battle Regiment
**Andtorian Acolytes

TOTAL POINTS: 1980/2000
Drops – 3

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Army Faction: Soulblight Gravelords
Army Type: Avengorii
– Grand Strategy: Lust for Domination

LEADER
1 x Lauka Vai (300)
– Spells: Soulpike
1 x Vengorian Lord (280)*
General
– Command Traits: Monstrous Might
– Artefacts: Breath of the Void Maw
– Spells: Spirit Gale
1 x Necromancer (100)*
Spells: Waste Away
1 x Necromancer (100)*
– Spells: Fading Vigour

BATTLELINE
1 x Zombie Dragon (260)*
1 x Terrorgheist (240)*
1 x Terrorgheist (240)*
1 x Terrorgheist (240)*
1 x Terrorgheist (240)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)
Drops: 2

Terries! So many terries! With the advent of the new Soulblight book, Avengorii was written off as non-comp even faster than people started complaining about VLoZDs – but their recent points drop seems to have tipped them into ‘viable’ territory, as evidenced here!

It’s a simple but effective list, built around 5 giant undead dragons who can do nasty damage and plenty of MWs – but the real synergy is in the Vengo Lord’s ability to allow them to ‘borrow’ the Hunger ability, healing up damage and going a long way to mitigating their usual lack of durability. Backed up by Lauka Vai’s key ability to allow Avengorii monsters a 6″ pile in – and with both Vengos capable of reducing rend by 1 (doesn’t stack sadly) – and you have a lot of monsters, capable of healing, mitigating your offence – supported by two devastating debuffs from the pair of Necromancers.

Beating the mirror, Khorne and Sylvaneth along the way is no easy feat, and this list only lost to the meta-terror Seraphon. A fantastic result for the ‘forgotten’ SBGL sub-faction.

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Army Faction: Maggotkin of Nurgle
– Army Subfaction: Befouling Host
– Grand Strategy: Overshadow

LEADER
1 x Bloab Rotspawned (330)
Spells: Gift of Disease
1 x Morbidex Twiceborn (300)
1 x Orghotts Daemonspew (320)*
1 x Great Unclean One (450)**
General
– Command Traits: Nurgling Infestation
– Doomsday Bell and Bileblade
– Artefacts: The Witherstave
– Spells: Flaming Weapon

BATTLELINE
1 x Beasts of Nurgle (100)*
1 x Beasts of Nurgle (100)*
1 x Beasts of Nurgle (100)*
1 x Beasts of Nurgle (100)**
1 x Beasts of Nurgle (100)**
1 x Beasts of Nurgle (100)**

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Roland Rivera: This list is a blast from the past – Befouling Host lists with lots of Beasts of Nurgle were all the rage back in GHB 2021-era AoS, but have been dropping off since. However, Beasts of Nurgle just got a much-needed points trim, so this result may be an indication that this style of list can come out to play once again.

As far as playstyle goes, this list is using Beasts to run interference as mobile, durable annoyances that generally force overcommitting while the Hero Monsters (of which there are many) do the dirty work. The list is a strong summoner between starting with 2 Gnarlmaws and the Bell, so it can very quickly reach the contagion points needed to summon a Sloppity Bilepiper to prevent pile-ins against the Beasts or the GUO, or blobs of Plaguebearers to take objectives.

Another piece that got a points trim in this list is the Great Unclean One, and Max has kitted his out for utility. The Witherstave makes mortal wounds from disease trigger on a 3+ (which is a tangible improvement in their reliability), the Nurgling Infestation makes the GUO more durable by imposing a -1 to hit penalty on any attacks targeting it, the Doomsday Bell gives the player extra contagion points to summon with, and the Bileblade gives it an extra casting attempt in a pinch. He is a nice, durable complement to the hitting power of the Maggoth Lords, all 3 of which are present in this list.

This list requires a lot of careful positioning decisions, as its primary strategy is to physically block the opponent from getting close enough to the objectives to score them. However, in the hands of a skilled pilot, this list can be very hard for some armies to deal with, as demonstrated by this strong result.

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Final Tournament Placings

For the full listings visit StatsandLadders.com

Top Three AoS Lists for Welsh Open

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This is the top three AoS lists for Welsh Open that took place in the Cardiff, Wales on the 29th and 30th of April. It involved 51 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Ogor Mawtribes
Mawtribe: Boulderhead
Grand Strategy: Ready for Plunder
Triumphs: Bloodthirsty

LEADERS
Big Chungus (450)*
Frostlord on Stonehorn
– General
– Command Trait: Voice of the Avalanche
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Rockmane Elder
Queen Divine (330)**
Huskard on Thundertusk
– Blood Vulture
– Mount Trait: Rimefrost Hide
– Prayer: Keening Gale

BATTLELINE
Netflix Comedy Special (310)*
Stonehorn Beastriders
– Weapon: Blood Vulture
Lesbian Bed Death (310)*
Stonehorn Beastriders
– Weapon: Blood Vulture
The TERF Eater (310)*
Stonehorn Beastriders
– Weapon: Blood Vulture
White Male Privilege (270)**
Thundertusk Beastriders
– Weapon: Blood Vulture

CORE BATTALIONS
*Battle Regiment
**Torrbad

TOTAL: 1980 / 2000

Taking down the Welsh Open in a SPICY meta (it’s the stomping ground of the Team Lit folks, among many other reputable gaming clubs around the greater area) is this Monster truck list from competitive stalwart, Hazel Moon.

vroom vroom! Aside from the galaxy-brain race-horse style names, there’s not a tonne unusual about this list. Big Stonehorns never really go out of style – but one thing that makes them especially interesting in this season is their vulture attacks – it’s 1 MW on a 2+ per stonehorn but it doesn’t actually count as a shooting attack and can therefore target those lovely squishy GCs with, on average, 5 MWs per shooting phase.

Other than being strong on objectives, having fantastic charge mortals (especially helpful in this -1/2 hit meta we’re seeing), this is a super reliable list with all the tools to do well – the fact Hazel took down BoC, KO and Fyreslayers twice is testament to the that. Keep on truckin’ Hazel!

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Allegiance: Fyreslayers
Lodge: Vostarg
Grand Strategy: Master of the Forge
– Triumphs: Indomitable

LEADERS
Auric Runefather (120)**
– General
– Command Trait: Spirit of Grimnir
Auric Runemaster (130)**
– Artefact: Volatile Brazier
– Universal Prayer Scripture: Curse
Battlesmith (150)**
– Artefact: Nulsidian Icon
– Aspect of the Champion: Fuelled by Ghurish Rage
Auric Runesmiter (120)***
– Forge Key
– Prayer: Ember Storm
Auric Flamekeeper (90)***
– Artefact: Arcane Tome (Universal Artefact)
Auric Flamekeeper (90)***

BATTLELINE
30 x Vulkite Berzerkers with Fyresteel Handaxes (480)*
– Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*
15 x Hearthguard Berzerkers (450)**
– Poleaxes
– Reinforced x 2

ENDLESS SPELLS AND INVOCATIONS
Molten Infernoth (40)

CORE BATTALIONS
*Galletian Veterans
**Warlord
***Command Entourage – Magnificent

ADDITIONAL ENHANCEMENTS
Artefact
Artefact

TOTAL: 1990 / 2000

Kevin Lathers: Now you may ask yourself, have I seen this list before? Well, sort of.

Slight permutations of this list have been making the rounds. Sometimes it’s Greyfyrd, but I think Vostarg has taken over a bit: it’s easy to see why with its huge bonus to vulkites (+1 to hit and wound on charge). That usually trumps two extra artefacts.

Pulling the previous summary of the list: it relies on blocks of infantry holding objectives and looking for openings to run + charge (ember storm prayer) into important units. The 10-man Vulkite units are both screens and hammers while the Hearthguard are immovable block that can strike first into anyone thinking charging it is a good idea.

The smaller Vulkites and HGB feed into the 30-man Vulkite unit which can pick anything in the game up off the board with dual-flamekeeper buffs. Between 90 and 120 attacks (if Runefather buff is active) on that 30-man black at 3-damage each means even if an opponent is saving on a 2+ they are going to get toasted.

Once the engine of the flamekeepers gets going it’s hard to stop unless opponents can somehow take them out. But they can be well protected behind the infantry and focus on them means Vulkites are staying alive. And with how many Vulkite and Hearthguard Berserkers there are, this is a lot of wounds to chew through.

It’s notable that Alex had to play against not one, but two, Helon LRL lists. LRL usually can give FS a tough time with their AoE spellcasting and precision MWs, but Alex managed to massage that Nulsidian Icon (4+ spell ignore) to a win against both opponents. Further, this list has the benefit of high wound amounts which can sometimes thwart LRL attempts at unit removal.

His other three opponents used combat armies (Khorne, Ogors, and NH) which always struggle into FS lists like this. Once they get stuck in and start killing vulkites it only makes the next combat even worse for them and they quickly getting burned to the ground by the incredible damage stacking of flamekeepers.

As long as we remain in this GHB I will expect to continue seeing this list, or ones very similar to it, show up.

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Allegiance: Sylvaneth
Glade: Heartwood
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADERS
Alarielle the Everqueen (820)*
Arch-Revenant (120)*
– General
– Command Trait: Warsinger
– Artefact: Seed of Rebirth (Universal Artefact)
– Aspect of the Champion: Leadership of the Alpha

BATTLELINE
6 x Kurnoth Hunters with Kurnoth Greatbows (460)*
– Reinforced x 1
3 x Kurnoth Hunters with Kurnoth Greatbows (230)*
5 x Tree-Revenants (110)*

UNITS
5 x Gossamid Archers (210)*

ENDLESS SPELL AND INVOCATIONS
Spiteswarm Hive (40)
Season: Dwindling

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990 / 2000

The Mathmallow version of the current Sylvaneth hotness adds a unit of Gossamid archers as an additional, incredibly mobile, screen to prevent opponents from interfering with the backline artillery station of 9 Kurnoth hunters.

This style of list has only gotten more popular as the way Sylvaneth is built in GTs has been honed to a fine edge, Alarielle creates a terrible problem for an opponent with her self-recursion and enormous wound count demanding answers, and quickly, to prevent Sylvaneth stabilising on board state and achieving enough positive trades to begin to take over in the late game when Alarielle returns. This long-game style of play, combined with enormous range of influence, excellent mobility and uninteractive trading make sylvaneth more than capable of taking all comers – an absolute must for a GT.

This list is relatively well-spoken about so I’ll avoid going into it too much but in this humble writer’s opinion the Gossamid archers are the most interesting inclusion in this list, an obvious answer to alpha-strike style combat armies, the gossamids are intended to give an extra layer of screening to objectives and provide time for the relatively medium output of the kurnoths to do their work. They do decent damage on their own but strike me as a tech piece aiming to address one of the major flaws of the list: it being so light on bodies. I’d be interested to hear what Mathmallow thinks of them after using them consistently in a few GTs.

A man that needs no introductions, posting another truly LIT performance, well done Mathew

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Allegiance: Daughters of Khaine
Temple: Hagg Nar
Mortal Realm: Ghur
Grand Strategy: Bloodthirsty Zealots
Triumphs: Inspired

LEADERS
Hag Queen on Cauldron of Blood (280)*
– General
– Command Trait: Zealous Orator
– Prayer: Sacrament of Blood
High Gladiatrix (90)**
– Aspect of the Champion: Tunnel Master
High Gladiatrix (90)**
Bloodwrack Medusa (140)**
– Artefact: Crystal Heart
– Lore of Shadows: Mindrazor

BATTLELINE
20 x Witch Aelves (240)**
– Pairs of Sacrificial Knives
– Reinforced x 1
20 x Witch Aelves (240)**
– Pairs of Sacrificial Knives
– Reinforced x 1
10 x Witch Aelves (120)**
– Pairs of Sacrificial Knives
10 x Witch Aelves (120)**
– Pairs of Sacrificial Knives

UNITS
5 x Khinerai Heartrenders (100)*
5 x Khinerai Heartrenders (100)*

BEHEMOTHS
Krondspine Incarnate of Ghur (480)**
– Allies

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL: 2000 / 2000

DoK have seen a fairly dramatic fall from grace this season since their points hikes, a shallow book and a number of strong new tomes, but they’re still fundamentally a good army – especially, for my money, when they focus on Aelf swarms.

Those scantily glad murder-vixens don’t look like much on paper – but buffed with +1 to wound by the Gladiatrix, +1 to save by proximity to the Blood Wagon, and starting at Blood Rites 2 in Hagg Nar, they can really perform. If Mindrazor goes off on them too, which the Krondspine’s +1 to cast will help with, they can reach silly level of output, with 3 attacks at 2/3/-2/2 on the charge.

Speaking of Spinedog, we haven’t seen him around these parts for a while, but here he acts as a Morathi-proxy who is, under some scenarios, actually harder to kill and can really allow the Aelf hordes to get into position and choose favourable engagements.

A smart list which I don’t envy having to push around – dems a lorra liddle bases! Makes me wonder – are DoK in line for some new units (and I don’t mean useless Underworlds warbands etc) – perhaps with the Dawnbringer books? That little extra depth could be what they need to shine/bathe in blood again!

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Final Tournament Placings

Top Three AoS Lists for the Alliance Open Masters GT

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This is the Top Three AoS Lists for the Allaince Open Masters GT that took place in the Netherlands on the 11th and 12th of February. It involved 52 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sylvaneth
– Glade: Oakenbrow
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
– Season: the Burgeoning (6+ ward)

Leaders
Arch-Revenant (120)*
Aspect of the Champion: Stubborn as a Rhinox
Spirit of Durthu (350)**
Artefact: Greenwood Gladius
Treelord Ancient (330)*
Lore of the Deepwood: Regrowth
Warsong Revenant (300)**
General
– Command Trait: Spellsinger
– Lore of the Deepwood: Treesong
Battlemage (100)**
Mortal Realm: Ghur
– Universal Spell Lore: Levitate
– Allies

Battleline
10 x Dryads (100)*
5 x Tree-Revenants (110)*
Treelord (230)**
Treelord (230)**

Endless Spells & Invocations
Chronomantic Cogs (70)
Spiteswarm Hive (40)

Faction Terrain
Awakened Wyldwood

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 100 / 400
Wounds: 94
Drops: 2

Return of the Ents, a list that is seeing widespread use and success right now. Essentially, this list swaps Kurnoth for Tree Lords giving in 4 mini Gargants. In addition to high-quality attacks, they have a 6+ ward and serve in Oakenbrow, meaning they take twice as long to degrade. Combined with Strike and Fade, it can be very hard to take down a Treelord. Doubly for Durthu. With the Battlemage granting +2 to charge and Spiteswarm Hive, which gives either offensive or defensive buffs, there is a strong chance of 2 Treelords charging either 6 or 7″. Very high probability. This list can also drop back and protect the home objective using the Tree-revenants and Dryads or push out and punish exposed units. The Tree-revenants can snipe out objectives easily as well.

Tricky to play well with the overlapping buffs and the need to position Overgrown wildwoods carefully Sylvaneth are a deceptively powerful army. Their commanding spells, strong mortal wound play, and damaging units make them tough opponents if they are allowed to dictate the flow of play. The ability to use woods to travel makes it very difficult to focus fire (not to mention fire and fade). That’s a standout with this particular list. It’s been crafted very tightly to maximise the flexibility of the Treelords and hinge the off the devastation of the Warsong Revenant. The Arch Revenant with Stubborn as a Rhinox is fantastic, 12″ move and counts as 10 models on an objective but it can only be opposed by a Galletian Champion (the mount word is not on it’s warscroll). Down on wounds to a lot of lists, it outscored and out fought off all comers.

Congratulations to Mitchell, a fantastic win in the face of stiff competition.

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Allegiance: Lumineth Realm-lords
Great Nation: Helon
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Archmage Teclis and Celennar, Spirit of Hysh (700)*
General
Scinari Cathallar (110)*
– Artefact: Silver Wand
– Lore of Hysh: Speed of Hysh
– Aspect of the Champion: Tunnel Master

Battleline
10 x Vanari Auralan Wardens (150)*
– Lore of Hysh: Overwhelming Heat
5 x Hurakan Windchargers (130)*
5 x Hurakan Windchargers (130)*
20 x Vanari Auralan Sentinels (300)*
– Lore of Hysh: Speed of Hysh
– Reinforced x 1
– Champion with the bird

Units
20 x Vanari Auralan Sentinels (300)*
Lore of Hysh: Speed of Hysh
– Reinforced x 1

Endless Spells & Invocations
Umbral Spellportal (80)
The Burning Head (30)
Rune of Petrification (60)

Core Battalions
*Battle Regiment

Terrain
Shrine Luminor

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 91
Drops: 1

Lumineth are back on their bullshit. After a brief period out of the sun as they grappled with Sentinels losing the ability to shoot you without line of sight, Helon lists are back with a vengeance. Turns out that you have to leave your shelter eventually – whereupon many, many sentinels with each unit able to cast Power of Hysh and do MWs on 5s in melee as well as at range will make you wish you’d stayed at home.

Then there’s Teclis, who doesn’t deign to roll dice to cast his spells, nor to dispel yours. Throw in a couple of fast shooty Windchargers and the Rune of Petrification to slow you down while you eat even more MWs and you have the new and improved recipe for elf cheese.

Look – I know it sounds like I’m hating on Lumineth. I’m not. It’s just that James Workshop seems to have a fundamental difficulty understanding how to make this army competitive without relying on two warscrolls, one of which doesn’t even have to roll dice.

Congrats to Paul for beating the mirror match to take the big W!

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Allegiance: Daughters of Khaine
– Temple: Hagg Nar
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Indomitable

Leaders
The Shadow Queen (350)*
Morathi-Khaine (350)*
Melusai Ironscale (120)*
General
– Command Trait: Zealous Orator
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Shadows: Mindrazor
– Aspect: Tunnel Master
– Bonded

Battleline
15 x Blood Sisters (450)*
Reinforced x 2
10 x Witch Aelves (120)*
Pairs of Sacrificial Knives
10 x Witch Aelves (120)*
Pairs of Sacrificial Knives

Behemoths
Krondspine Incarnate of Ghur (480)*
Allies

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 480 / 400
Wounds: 74
Drops: 1

Morathi and the Spinedog – two timed-unkillable models to pin you down while a giant blob of stab sneks slithers up behind for a 12-ish MW coup de grace. There’s really not much more I can say about this list, other than it’s interesting that it lost to Sylvaneth – which I imagine had the ranged output to whittle things down along with the mobility to avoid being utterly pinned.

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Allegiance: Ogor Mawtribes
Mawtribe: Meatfist
– Mortal Realm: Ghur
– Grand Strategy: Take whats theirs
– Triumphs:

Leaders
Tyrant (150)*
– General
– Command Trait: Killer Reputation
– Artefact: Gruesome Trophy Rack
– Big Name: Brawlerguts
– Big Name: Fateseeker
Tyrant (150)**
Big Name: Brawlerguts
– Tunnelmaster

Battleline
6 x Ogor Gluttons (260)*
Paired Ogor Clubs or Bluntblades
6 x Ogor Gluttons (260)*
Paired Ogor Clubs or Bluntblades
6 x Ogor Gluttons (260)*
Paired Ogor Clubs or Bluntblades
6 x Ogor Gluttons (260)*
Paired Ogor Clubs or Bluntblades
4 x Ironguts (270)*
4 x Ironguts (270)**

Units
3 x Icefall Yhetees (120)**

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 156
Drops: 2

Lots of hungry big lads and not an Ironblaster in sight – you love to see it! Luckily, we love to hear about it from the man himself too.

Dennis says this:

The strength of a Meatfist list lies in trading – and this list trades extremely well into melee armies. Every unit (apart from the Yhetees) can kill other hammer units – and most lists have like 2- 3 hammers, so its totally fine if they come in and kill 6 gluttons because it will always be a bad trade for them.

The second strength of this list lies in impact mortals [Ogors roll dice equal to the charge roll and do MWs on 6s, but with +1 to the roll from the sub-faction, and another +1 for units with 3 or more models].

The biggest problem for most melee armies is screens, and this list just absolutely wrecks screens in the charge phase just by charging. Most games I did between 40-60 mortal wounds just by charging. The yhetees are probably the most important part of my list (which sounds strange) because of their eligibility to fight and pile in within 6″. So what I did in most games was tag an enemy unit on the side, make sure you end the pile in 2,9 inch away from the unit. That way it was only possible for my opponent to get one model in, maybe two. Usually they weren’t able to kill the yhetees so they are stuck in combat for one whole turn.Which buys me time to put pressure elsewhere. Yhetees are imo the best techy unit in the ogor book, never leave home without 3 or 6! Downsides about this list, shooting armies and armies which can prevent me from charging (My game 4 was vs. DoK + Khrondspine) are really hard to beat…

Thanks, Dennis, for the insights and big props for bringing such an off-meta list. Not only that – but for beating Lumineth, two Tzeentch lists, and a shooty Ogor list!

Final Tournament Placings

For the full placings visit PunPun.

Daughters of Khaine – Faction Review (Jul-Nov ’22)

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With the release of the Battlescroll: Galletian Reinforcements I’ve been able to go back through the data from the release of the General’s Handbook and tidy everything up. In doing so, I though it may be cool to give you a run-down of how each faction performed under the current General’s Handbook until the Battlescroll took effect.

The data used for analysing these results was taken from 110 Grand Tournaments between 3rd July 2022 and 6th November 2022.

Daughters of Khaine

Region Comparison – Popularity

Daughters of Khaine saw their highest popularity in UK & Ireland with 6.7% of players choosing the faction for tournament play, while over the Atlantic the uptake was only 5.0% in North America.

Region Comparison – Win Rates

Oceania led the win rates with 57.8%. While players in Europe could only manage 47.3%.

North America, UK & Ireland and Europe saw the Daughters claim 5-0’s in all those regions. While in Scandanavia and Oceania they managed 4-1’s

Subfaction Analysis

SubfactionPlayersWin Rate
Khailebron5355.26%
Hagg Nar4955.25%
Zainthar Kai10254.60%
Draichi Ganeth1352.31%
Kraith240.00%
None/Unknown1740.59%
Faction Total23853.59%

Although the Daughters of Khaine in general fall below the 55% upper bracket, both Khailebron and Hagg Nar breach that with 55.26% and 55.25% respectively.

Top 10 Daughters if Khaine Players

You may notice that some players have a better World/Nation ranking than players above them in this table. This is due to players playing with multiple factions. These players have been ranked on their top 4 Daughters of Khaine results only.

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Top Three AoS Lists for the Big Bristol Brawl

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This is the Top Three AoS Lists for the Big Bristol Brawl that took place in the UK on 3rd and 4th December. It involved 41 players (Including our very own Danny) vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Pre-Tournament Analysis

I thought I’d add a bit about the meta at the event before we jump into the meat of the article. If this is popular I’ll continue doing this on future top three articles.

Ranked Players
Below shows the players already ranked in our Woehammer rankings form events before the Bristol GT.

11 Players had already taken part in 1 GT before this event, with the highest ranked player (Luke Churchus) being 22nd in the UK. Remeber these rankings are based on our own handicapped rankings system explained here.

Faction Breakdown

The Bristol Brawl saw an unusually high number of Daughters, Blades of Khorne and Slaanesh armies, with all three seeing double their expected representation based on the current worldwide meta.

On the flip side of this, the tournament saw no representation from Ironjawz, Slaves, Cities, Kharadron and Big Waagh where we would have expected at least one army to be present.

Of the high win rate factions Beast of Chaos and Disciples are as expected while Ogor Mawtribes and Soulblight see a slightly higher number than compared to the meta.

The Top Three AoS Lists

Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Nagash, Supreme Lord of the Undead (955)*
Spirit Torment (115)*
General
– Command Trait: Ruler of the Spirit Hosts
– Artefact: Lightshard of the Harvest Moon

Battleline
20 x Bladegheist Revenants (350)*
Reinforced x 1
20 x Bladegheist Revenants (350)*
– Reinforced x 1
3 x Spirit Hosts (125)*

Units
2 x Chainghasts (95)*

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 74
Drops: 1

Declan: Greg has been using Nagash since AoS3 dropped, and quite a bit before that. In early AoS3, there was a period we met 3 or 4 times and he beat me every time with a Soulblight version…. here he has taken Nighthaunt instead which allows him to use the Nighthaunt alleginace abilities on the charge and back it up with Nagash’s magic dominance.

Games Workshop / Wahapedia

When they charge the Bladegheists are almost certain to roll 4+ and get one of the debuffs on the table. But the truly frightening thing is that these debuffs stack. I’m not a fan of the mechanism, but it’s the core of how Nighthaunt work and it is scary when a 10+ is rolled followed by a few 8+ (because you can always go down the table).

There’s no denying that Nagash is the centrepiece though and – although he is seen as weaker in the last update – he can still take on an army (and at 955 points he needs to). I’d love to tell you how to kill him, but the truth is I still don’t know but I imagine it’s got something to do with mortal wounds (preferably at range). It’s definitely not a Mangler Squig (last time I charged one in, I did no wounds to Nagash).

If you’ve not met him before he lives up to his role as the Lord of the Undead… with 8 spell casts, all with bonuses and the piece de la resistance… Arcane Bolt as many times as you like. (see you’ll be glad you brought the ranged mortal wounds. He’s a beast and sometimes the best thing to do is get ahead on points, stand on objectives and hope he and the Bladegheists can’t shift you. Good luck; you’ll need it!

Games Workshop / Wahapedia
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Allegiance: Fyreslayers
Lodge: Lofnir
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Auric Runefather on Magmadroth (360)**
General
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Battlesmith (150)**
Battlesmith (150)**

Battleline
Auric Runeson on Magmadroth (320)*
Ancestral War-axe
– Artefact: Master Rune of Unbreakable Resolve
– Magmadroth Trait: Flame-scale Youngblood
Auric Runeson on Magmadroth (320)*
Ancestral War-axe
– Magmadroth Trait: Lava-tongue Adult
Auric Runeson on Magmadroth (320)*
Ancestral War-axe
Auric Runeson on Magmadroth (320)**
Ancestral War-axe

Core Battalions
*Bounty Hunters
**Warlord

Additional Enhancements
Artefact

Total: 1940 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 90
Drops: 7

Edit: The maximum number of Magmadroths you can take in a Lofnir list is six, not five as the comment below eludes to.

Ethan: This Lofnir list leans on heavy on the idea that more is more, taking as many magmadroths as you can fit in 2000 points. It’s obviously an effective strategy, having worked out well for Alex, with his only loss being Hagg Nar where I can only predict Morathi’s unkillable rules made for a major issue for an army so light on units.

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Army Faction: Ogor Mawtribes
Army Subfaction: Boulderhead

LEADER
1 x Kragnos (720)
1 x Frostlord on Stonehorn (445)*
General
– Command Traits: Touched by the Everwinter
– Artefacts: Arcane Tome
– Mount Traits: Rockmane Elder
– Spells: Flaming Weapon
– Prayers: Heal (🎶Living on a Prayer🎵)
1 x Butcher (135)*
Cleaver
– Spells: Molten Entrails

BATTLELINE
2 x Mournfang Pack (175)*
Skalg
– Culling Clubs and Hackers and Ironfist
1 x Stonehorn Beastriders (310)*
Blood Vulture
2 x Mournfang Pack (175)*
Skalg
– Culling Clubs and Hackers and Ironfist

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1960/2000)

Danny: Andy helped me out with our Ogor Tome Review – so it’s awesome and very interesting to see him go 4-1 and 3rd at this highly competitive event – WITHOUT cannons or Gnoblars. Andy has basically stuck with this tried and tested core of a Frostlord backed by Kragnos – the big(ger) man offering 3d6 charges for those sweet 3d6 MWs on the charge, along with a huge pressure piece while the Frostlord, specced out with Arcane Tome + Flaming weapon for more reliable damage and Touched by the Everwinter to also make him a priest with the ability to heal himself – or Kragnos. So he’s doing it all. Another ‘big cow’ joins the pressure party as the first battleline pick.

Two units of Mournfang fill out the tax, allowing for some excellent objective play, hardly inconsiderable damage and their new and improved resistance to shooting attacks.

Andy also included a Butcher for some utility spell casting and to babysit the mawpot, although he informed me that he regretted including him overall as he always ended up out of range to be useful and felt like wasted points overall.

Andy had a tough route to 4-1, remaining on top table most of the event, taking a big win against IDK to kick off, followed by a tough Blood Knight list, then the Kroak list that beat me, a grudge match over the ‘new’ 4x Ironblaster + leadbelcher Ogor list before finally losing to the event’s winner Greg. The amount of pressure this list can put out can clearly only be resisted by unrendable ghosts with Nagash bringing loads back and shunting fistfuls of MWs through Kragnos’ 2+ save – definitely a counter to what is otherwise clearly a list that very few armies in the game can really withstand.

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Army Faction: Daughters of Khaine
Army Subfaction: Hagg Nar
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADER
1 x Melusai Ironscale (115)*
General
– Command Traits: Zealous Orator
– Artefacts: Crown of Woe(hammer)
1 x Morathi-Khaine (680)*
1 x The Shadow Queen (680)*

BATTLELINE
10 x Witch Aelves (115)*
Hag
– Death Pennant Bearer
– Hornblower
– Sciansá and Bladed Buckler
15 x Blood Sisters (420)*
Gorgai
10 x Blood Stalkers (360)*
Krone

ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (60)

OTHER
9 x Khainite Shadowstalkers (150)*
Shroud Queen
5 x Khinerai Heartrenders (95)*
Shryke

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1995/2000)

Danny: It me! First things first, I’m working on an in-depth tourney report including some deeper thinking on my list and a breakdown of the games, so for now I’ll give you the digest of HOW the list works rather than get bogged down in the why.

It’s relatively simple – a twist on the Morathi on the bowsnakes. I took 15 spears and 10 bows to lean more heavily into the reliable MWs. Witch aelves are a cheap screen and battleline pick with bladed bucklers for some hopeful clutch saves and mortal wound bouncing. I took Ironscale to make the sneks battleline and enable the run+charge for some key threat projection, but also because I wanted Hagg Nar to speed up Blood Rites, which saves me loads of CP and helps Morathi perform a lot better in early rounds (when she’s still alive!)

This event didn’t allow book battle tactics, so instead of a 2nd squad of Khinerai, I opted for Shadowstonkers, who are also just a relatively tanky and super mobile scoring piece.

Jaws rounds out the list as a spare point filler and another source of MWs against slower targets that my spear sneks might be scared or unable to get into. It’s all wrapped up in a one drop bat reg because this list really, really wants to avoid getting doubled. Of course, sometimes you come up against another 1 drop in round 5 and lose the roll-off….more on that and other exciting, brain-melting moments in my full report.

Want to say a quick but big kudos to both the organisers (Alex and Jonny) from our club, Sigmar’s Pilgrims, and to all my opponents and everyone else there – it was a hugely competitive field but the vibe was friendly and jolly as all hell – a fantastic, super hard fought event!

Final Tournament Placings

Top Three AoS Lists for US Open: Kansas City

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This is the Top Three AoS Lists for the Kansas City Open that took place in USA on 29tg and 30th October. It involved 79 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Daughters of Khaine
Temple: Zainthar Kai
– Mortal Realm: Ghur
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

Leaders
The Shadow Queen (340)*
Morathi-Khaine (340)*
Bloodwrack Medusa (130)*
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe
– Universal Spell Lore: Flaming Weapon

Battleline
15 x Blood Stalkers (540)*
Reinforced x 2
10 x Blood Sisters (280)*
Reinforced x 1
10 x Witch Aelves (115)*
Sacrificial Knives and Blade Bucklers

Units
5 x Khinerai Heartrenders (95)*
5 x Khinerai Heartrenders (95)*

Endless Spells & Invocations
Chronomantic Cogs (40)

Core Battalions
*Battle Regiment

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 94
Drops: 1

Danny: Gavin Grigar is not an uncommon name to see in these parts, but it’s especially nice to see it followed by a complete lack of Spinedog (RIP)

Turns out two big monsters with a timed-invincibility was quite appealing? Anyway – this list reverts to type, Morathi and the bow sneks, 10 stabbers, and 2×5 Khinerai. In case you’re not familiar with the flygirls – they’re perfectly good for 95 pts as a harassment unit, but their true value comes in unlocking a DoK specific battle-tactic, to drop two of them down and use their ‘fire and move’ ability – so, essentially an auto-score.

The beauty of them in this season is that they’re then perfectly positioned to score Barge Through in the following turn unless the opponent dedicates resources to dealing with them, which would usually pull them out of position in so doing. And if they don’t…they’re probably nicely set up for objective stealing and Desecrate too. It’s a really strong little scoring combo for 190 pts and a lot to deal with while you have slithery hammers coming atcha in the meantime.

GavGar took down not one but two tough mirror matches (including Thomas, below), not one but two SoB and a cheeky Legion list on his way to 5-0 – congrats, and good to see ‘pure’ DoK representing again.

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Army Faction: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Blessed Desecration
– Triumph: Bloodthirsty

LEADERS
Lord of Afflictions (210)*
General
– Command Traits: Overpowering Stench
– Dolorous Tocsin
– Artefacts of Power: The Splithorn Helm
Bonding: Krondspine Incarnate of Ghur

BATTLELINE
Pusgoyle Blightlords (440)*
– 2 x Dolorous Tocsin
Pusgoyle Blightlords (440)*
– 2 x Dolorous Tocsin
Pusgoyle Blightlords (220)*
Dolorous Tocsin
Pusgoyle Blightlords (220)*
Dolorous Tocsin
Ungors (65)*
Brayhorn
– Banner Bearer
– Ungor Blade and Half-shield

BEHEMOTH
Krondspine Incarnate of Ghur (400)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1995/2000

Peter: Rather than us explaining how Nurgle Flies and a Spinedog work for the umpteenth time. Emma Mangels has kindly agree to share her experiences of the tournament instead. Thank you Emma!

Emma Mangels: Since the battlescroll update did not drop in time for the open I figured I would combine the 2 worst things in the game into 1 list. I am very happy they increased the points, but they unfortunately did not address any of the issues with the flies or krondspine in the recent battlescroll. The toughest game I had was round 2, a fly mirror with Be’lakor. I’ve played 2 mirrors before at ACO, so I’ve already had some reps in mirrors. I knew it was going to be a dice game, and that my chance of making a run for 1st was already gone due to the mirror match (the mirror is low scoring). I used my pregame move to set up for the strongest counterplay, which included pregame moving 4 flies wholly within 6 of a garrisonable terrain piece and using 2×2 flies on other side to lure my opponent in. Yes, that is right, I garrisoned a unit of 4 flies. I gave up some points in the first 2 turns, but it was about securing every advantage I could since his list had the early edge of 1 more fly and the Be’lakor to shut down my Krondspine. Had a wild moment where I sent my level 1 Krondspine into a single fly (was a 4 man unit) to kill or prevent it from rallying next turn. I did 0 damage, it did 5 damage back and I rolled a 5 killing the Krondspine. He then rolled 2 6s on his 3 dice rally and brought back 2 flies. In the end I was able to muscle out a win with a hard choice top of 5 of going for a battle tactic but opening the door to a VERY low but possible chance my opponent could pick up an extra point (idols) to go ahead OR to just drop the tactic and guarantee the win. I elected to secure the win by tying him up with Nurglings I had summoned to prevent Barge and running away with the last fly unit which was an idol to prevent him from taking the +1 point.

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Army Faction: Daughters of Khaine
Army Subfaction: Hagg Nar
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Indomitable

LEADER
1 x Slaughter Queen (130)
Prayers: Sacrament of Blood
1 x Hag Queen on Cauldron of Blood (270)***
Artefacts: Arcane Tome
– Spells: Mindrazor
– Prayers: Covenant of the Iron Heart
1 x High Gladiatrix (90)***
Artefacts: Crown of Woe
1 x Melusai Ironscale (115)***
General
– Command Traits: Zealous Orator

BATTLELINE
10 x Sisters of Slaughter (135)*
Kruiplash and Bladed Buckler
10 x Sisters of Slaughter (135)*
Kruiplash and Bladed Buckler
30 x Witch Aelves (345)*
Hag
– 6 x Death Pennant Bearer
– 6 x Hornblower
– Sciansá and Bladed Buckler
10 x Blood Sisters (280)**
10 x Blood Sisters (280)**

BEHEMOTH
1 x Avatar of Khaine (155)

INVOCATION
1 x Heart of Fury (45)

CORE BATTALIONS:
*Expert Conquerors
**Bounty Hunters
***Command Entourage – Magnificent

TOTAL POINTS: (1980/2000)

Danny: ALSO dropping Spinedog – praise be! – is another familiar name. Thomas however has opted for the increasingly (albeit slowly) popular Norathi list variation, dropping the big shadow momma in favour of loads more bodies and overlapping synergies.

There’s a lot more going on than maybe meets the eye to this kind of list. It centers around the Cauldron of Blood with Hag Queen – an excellent utility piece that radiates a +1 save aura and is a ‘tanky’ (in DoK terms – 13 wounds!) platform for some key enhancements – and more importantly, casting Heart of Fury on a 2+ (+1 to prayers from…itself!).

Heart of Fury is utterly key here – reducing melee damage by 1 in an aura – to keeping the big blob (and more besides) of Witches alive. Combined with the 4+ rally, it really takes a lot to chew through them, especially as Thom has opted for bladed bucklers, putting them on a 5+ that also reflects a MW back with a 6+ save roll. While supported by the buffs of the Gladiatrix and the Avatar (including the one riding shotgun on the cauldron), that blob is also putting out 61 attacks at 2/2/-2/1.

The 2x 10 Sisters of Slaughter benefit from all the same buffs, but the reason you take them instead of Witches is their eligibility to fight within 6″ (and pile in the extra 3″) – allowing you some flexibility with activation.

Interesting, Thom has still included the Ironscale, despite not needing her to make sneks battleline to fill that requirement – she’s an odd duck and often known as a ‘snake tax’, but she does have a command ability to allow one of the 2×10 stab sneks to run and charge – combined with their 8″ move, the +1 to both from the Blood Rites in round 2 – thanks to the +1 to Rites from being Hagg Nar – that gives them some serious slitherin’ speed.

This is looking like the new overall ‘shape’ of a Norathi build, and it’s awesome to see just how viable it is. I would love to have seen the mirror with Gavin!

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Army Faction: Fyreslayers
Army Subfaction: Lofnir
– Grand Strategy: Masters of the Forge
– Triumphs: Inspired

LEADER
1 x Auric Runefather on Magmadroth (360)**
General
– Command Traits: Blood of the Berzerker
– Mount Traits: Coal-heart Ancient
1 x Auric Runemaster (125)**
Artefacts: Volatile Brazier
Prayers: Curse
1 x Battlesmith (150)**
Artefacts: Nulsidian Icon

BATTLELINE
1 x Auric Runeson on Magmadroth (320)*
Ancestral War-axe
– Mount Traits: Flame-scale Youngblood
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)*
Hornblower of Grimnir
– Karl
15 x Hearthguard Berzerkers (480)*
Karl
– Flamestrike Poleaxe
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)***
Hornblower of Grimnir
– Karl
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)***
Hornblower of Grimnir
– Karl

INVOCATION
1 x Molten Infernoth (40)

TERRAIN
1 x Magmic Battleforge (0)

CORE BATTALIONS:
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

TOTAL POINTS: (1985/2000)

Peter: As none of us have any real experience with Fyreslayers. Kevin Lathers has agreed to step in and fill in our knowledge gap. Kevin previously wrote a fantastic guide on Fyreslayers which you can read here.

Kevin: Vito’s list is definitely an abnormality in the grand world of Fyreslayer lists. Like any Fyreslayer list, this will play a little different dependent on opponent, it’s the nature of Fyreslayers. A Lofnir list which eschews the normal 3 or 4 magmadroths and only takes two: a Runeson and a Runefather. These are supported with a mix of Vulkite Berserkers and Hearthguard Berserkers.

It still relies on a couple key pieces few Fyreslayers leave home without: A Runemaster chanting the Molten Infernoth for the Grand Strategy; Masters of the Forge may be one of the best GS in the game; and a battlesmith providing its normal role of anti-magic aura and its once per game 5+ ward being extremely powerful into possible double turns.

In play, Vito has a few options at his disposal depending on the opponent and this list is going to be a tide that can wash over anyone underestimating the once per game buffs. Hearthguard Berserkers receive their 4+ ward off any hero, including both magmadroths.

Without a Runesmiter for forward drops, this list will rely on the built in speed of the Magmadroths as well as the Runemaster’s “Ember Storm” prayer to give the Hearthguard or Vulkites run + charge. Further, Vulkites have a built in +1 charge to help get them across the baord.

Vulkites can be both a hammer — having decent damage on the charge with certain runes like the Rune of Searing Heat or Awakened Steel — and a shield, where their fight on death means they turn into an extremely punishing blocker/screen for the Magmadroths. Some of the Vulkites are also in Expert Conquerors forcing opponents to deal with them where they can further act as a quagmire of pain.

Heathguard Berserkers hit very hard and, with Magmadroths being there to provide their ward aura, are freed from the shackles of a foot hero. They can also be given run and charge to keep up with the droths and provide an incredible hammer, netting 10 mortal wounds on average. Or they can be left to guard the backline providing a threat that few things want to deal with.

And all this is followed up with a Runefather which can not only buff the surrounding units with more attacks, but can fight twice once per game. The multitide of infantry shields means the Runefather can be positioned to make full use of the fight twice ability. If played right this ends up with the an incredible wombo combo: The Runefather goes in, pops his Lord of the Lodge ability, the Hearthguard Berserkers charge in getting more swings for 14-16 mortal wounds on average, and the Vulkites come in with a whopping four attacks each under the aura. Meanwhile the Runefather can fight twice into something beefy or important or even into multiple units. If applied at just right time this could feasibly table an opponent or at least remove all of their key pieces.

Final Tournament Placings

Top Three AoS Lists for HHOGT 2022

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This is the Top Three AoS Lists for the Hobart Hammer On Grand Tournament that took place in Tasmania, Australia on 1st and 2nd October. It involved 26 players vying to be crowned champion in a 5 game tournament.

Ethan: Bit of a fun one here. I was at this GT! I came second, first GT ever to boot! Let’s get into the lists and keep an eye out for the GT writeup soonish when I find some time to put thoughts to keyboard but in case that is delayed somewhat a massive shout-out to Mitch the TO and our venue of Good Games Hobart for getting AoS kicking in good old Tassie again!

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Daughters of Khaine
Temple: Hagg Nar
– Mortal Realm: Ulgu
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

Leaders
Morathi-Khaine (340)*
Lore of Shadows: Mindrazor
– Lore of Shadows: Shroud of Despair
The Shadow Queen (340)*
High Gladiatrix (90)*
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe
– Incamate Bond

Battleline
20 x Witch Aelves (230)**
Pairs of Sacrificial Knives
– Reinforced x 1
10 x Witch Aelves (115)***
Sacrificial Knives and Blade Bucklers
10 x Witch Aelves (115)***
Sacrificial Knives and Blade Bucklers

Units
10 x Doomfire Warlocks (290)**
Spell1: Universal Spell Lore: Levitate
– Spell2: Universal Spell Lore: Flaming Weapon
– Reinforced x 1

Behemoths
Krondspine Incarnate of Ghur (400)
Allies

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Expert Conquerors

Additional Enhancements
Spell

Total: 1990/2000
Reinforced Units: 2/4
Allies: 400/400
Wounds: 84
Drops: 8

Ethan: Congratulations to Luke Stone of Cinderfall gaming (check him out on YouTube) on his first GT victory. He achieved this with a DoK list which seems to be the new and improved iteration of Morathi and her pesky bow snakes, along with a Spinedog. This list presents you with lasting problems to which many armies don’t have an answer. Both Morathi and the Spinedog are fighting and murdering things for the first 2 battle rounds under ideal conditions, even more if you don’t have units to handle them and weather the storm. Backing this spine up, a high gladiatrix and 40 witch aelves sit as a mobile block ready to delete anything which makes it past the front lines. One block of 20 is in Bounty hunters, adding to their powers of deletion while the other two MSU units are in Expert Conquerors adding to this army’s prodigious scoring capabilities.

An interesting piece of tech for this list is the inclusion of the 10 Doomfire Warlocks, creating an additional hypermobile threat to assist either Morathi or the Spinedog or to create pressure in the parts of the field that they can’t cover. Add in a Purple Sun and the Doomfires running near your lines becomes rather ominous as you’re forced to deal with them or play hero roulette for the turn (We played this GT under old Purple Sun rules but the statement remains true!). The one critique I hold for the list is it puts a great deal of points into a limited number of models so anything with the capacity to go wide (a rarity in the current meta) or to pin it, rather than vice versa can present it with some difficult questions to answer. That aside, Luke performed admirably throughout the tournament, only losing in the fifth round and only dropping a single battle tactic over the course of the entire event!

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Allegiance: Sylvaneth
Glade: Gnarlroot
– Season of War: The Dwindling
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADERS
Warsong Revenant (305)
General
– Command Trait: Spellsinger
– Lore of the Deepwood: The Dwellers Below
Treelord Ancient (360)
Lore of the Deepwood Treesong
Arch-Revenant (120)”
Artefact: Arcane Tome
– Lore of the Deepwood: Verdurous Harmony

UNITS
10 x Dryads (100)*
5x Tree-Revenants (110)*
5x Tree-Revenants (110)*
6x Kurnoth Hunters with Kurnoth Greatswords (500)*
3x Vanguard-Raptors with Longstrike Crossbows (240)*
Alles

ENDLESS SPELLS & INVOCATIONS
Horrorghast (40)
Spiteswarm Hive (40)
Vengeful Skullroot (60)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1985/2000
WOUNDS: 93
ALLIES: 240/400
REINFORCED UNITS: 1/4
DROPS: 1

Ethan: This list is a masterpiece of tasteful design, whoever made it must be both a savant of the game and incredibly good looking to boot…

I’ve been informed that I should stick to writing the articles from here forward so, full disclosure, this is my list! This list runs Gnarlroot for the 3d6 casting once per turn, usually invested into the Warsong bomb to maximise Mortal Wound output. Combined with The Dwindling for re-rolls and the intrinsic +1 to cast of the Warsong Revenant and you have a considerable backline ranged threat active from turn 1. The TLA acts as an enabling piece for this, placing a single tree anywhere on the field and acting as a decent combat beat stick. Throw in a Vengeful Skullroot and there are very few support heroes surviving the first turn as the endless spell is cast from the summoned tree, right into the midst of the enemy army. Horrorghast provides the army a means of evening the wound differential Sylvaneth often suffers from, acting as a great anti-horde tool over a wide area in combination with the warsong bomb and creating great threat against reinforced elite units.

The only other spicy aspects of the list are the Kurnoth Swords as a 6-block, unusual in its difference from the usual scythe block found in Sylvaneth lists. Swords hold the unique advantage of being more effective after taking 5 wounds (even surpassing 6 scythes in damage output) and being significantly more damaging without supporting pieces, lessening the need to play a terrifying game of chicken with the Archrevenant and avoiding the antisynergy present in the allegiance abilities’ limitation of a single unit strike and fading per turn. In review, and especially against Nighthaunt (Sorry Steve) this worked as planned and provided a durable and dangerous mortal wound output into the broadest possible variety of units. The other tech piece is allied Longstrikes. We all know what Longstrikes do. I refuse to pay 230 points for mediocre shooting on a 15 wound chassis (Get in the bin, Kurnoth Bows). They help force battleshock tests and ensure if the opponent had any hope of using any of their heroes, it’s snuffed out. This list also went 4-1 (no 5-0s in the event!), dropping game 4 to a 10-Protector Hammer of Sigmar list.

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Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: Demonstration of Strength
– Triumphs: Inspired

LEADERS
Gardus Steel Soul (150)*
Lord-Relictor (145)
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Spell: Celestial Blades
– Prayer: Translocation

UNITS
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
– 1 x Grandweapons
5x Liberators (115)*
Heavens-wrought Weapon and Shield
– 1 x Grandweapons
4 x Stormdrake Guard (680)*
Drakerider’s Warblade
4 x Stormdrake Guard (680)*
Drakerider’s Lance

CORE BATTALIONS
*Battle Regiment

ADDITIONAL ENHANCEMENTS
Holy Command: Call for Aid

TOTAL: 2000/2000
WOUNDS: 114
ALLIES: 0/400
REINFORCED UNITS: 2/4
DROPS: 1

Ethan: In third, this Hallowed Knights list from Kaine presents the opponent with two massive threats (1st and 3rd sharing a theme there) in the form of two blocks of 4 x Stormdrake Guard. Call to aid and MSU liberators provide battleline requirements and durable deck-chair sitters at a point premium while Gardus and the standard Lord-Relictor set-up provide durability and mobility in equal parts. Much like Luke’s List, Kaine’s list asks the opponent a key question of “Can you deal with 36 wounds of Mortal Wound outputting, 3+ armour save, 5+ ward save, flying cavalry counting as 5 each on objectives?”. If the answer is no, congratulations you’re not playing Big Stabbas. With the exception of the Spinedog (which I think Kaine managed to dodge in this GT) treating them like a sectioned-up protein bar, dragons haven’t lost any of the power they once enjoyed, even if they have lost automatic 3” charges the moment your opponent puts down their dice. This creates brilliant pressure all game long and a strong primary-scoring advantage which most armies will struggle to match.

Gardus is an interesting tech-piece here, adding to the Dragons’ and Liberators’ durability massively with the 5+ ward but obligating the use of the Hallowed Knights subfaction, which is often overlooked compared to other Stormcast offerings. The list does suffer when it comes across something which can either kill the dragons quickly or withstand the storm of damage they put out but with a lack of both present in this tournament Kaine was able to execute consistently with his two big-threat units to carry himself to a 4-1, only losing to Sylvaneth in round 2.

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Allegiance: Skaven
Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumphs:

LEADERS
Thanquol on Boneripper (415)*
4 Warpfire Projectors
– Lore of Ruin: Death Frenzy
Warlock Bombardier (115)*
Artefact: Esoteric Warp Resonator
– Lore of Warpvolt Galvanism: More-more-more Warp Power!
Plague Priest (100)**
General
– Command Trait: High Priest
– Noxious Prayers: Rabid-rabid
Plague Priest (100)**
Noxious Prayers: Filth-int
Plague Priest (100)**
Universal Prayer Scripture: Guidance

UNITS
20 x Clanrats (100)**
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
20 x Clanrats (100)**
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
6 x Stormfiends (640)*
2x Windlaunchers
– 2x Rating Cannons
– 2x Doomflayer Gauntlets
20 x Plague Monks (180)*
Foetid Blades
– 2x Standard Bearers
– 2x Plague Harbingers

ENDLESS SPELLS & INVOCATIONS
Warp Lightning Vortex (80)
Purple Sun of Shyish (70)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL: 2000/2000
WOUNDS: 130
REINFORCED UNITS: 2/4
DROPS: 2
ALLIES: 0/400

Ethan: Freddie Berryman: Our local protagonist and rat-man enthusiast was the favourite for many of our locals. A Skaven Savant, Freddy utilizes a wide variety of army-specific strategies in this list, with the Grand Strategy “Arch-Corruptors of the Mortal Realms” providing an alternative to many of the swingier options available in the current GHB. This only requires any three of Thanquol and the three Plague Priests to survive until the end of the game.

Freddy has gone wide with his list, investing for the full Pestilens package, including Great Plagues while dipping his toe into Masterclan and Skyre for perks for their respective units. Thanquol forms the backbone of the list with a massive +3 casting bonus baseline ensuring dominance in spellcasting while the 4 Warpfire Projectors, properly screened, create a strong deterrent for anyone thinking of quickly lifting a unit of Clanrats. Thanquol has the ability to issue the same command twice so, positioned properly alongside the Stormfiends, any army without the chaff requires to eat the unleash hell will have a miserable time cracking open the Skaven Castle.

Outside of this, the Plague Monks – buffed to the nines by the Plague Priests and Death Frenzy – are one of the punchiest units in the entire game. Kragnos? Archaon? 20 rats with little swords and more attacks than can be reliably attributed to the entire united states military. Were you previously against dice-rolling apps? You won’t be after spending 10 minutes watching your opponent obliterate your favourite unit through the sheer power of “eventually you will roll enough 1s to die”. Safe to say, if your opponent has a scary looking unit, you can point Plague Monks at it and assume its death is imminent.

One of the more interesting aspects of Freddie’s list is taking a compact Skyre package of Bombadier and 6 Stormfiends, allowing the projection of a powerful shooting threat to “encourage” opponents to approach the castle. Throw in Warp Lightning Vortex and Purple Sun and you’ve got a truly terrifying list.

Freddy finished Best in Chaos with a respectable 3-2, falling to both 4th and 5th place. Having played every Orruk army at the event I can only feel for his Clanrats, who must feel like they’ve been hit by a car or at a minimum, a stiff breeze.

Final Tournament Placings

Top Three AoS Lists for Emerald City Open 2

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This is the Top Three AoS Lists for the Emerald City Open 2 (Electric Boogaloo) that took place in Puyallup (Tacoma), USA on 27th and 28th August. It involved 41 players vying to be crowned champion in a 5 game/2 day tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Daughters of Khaine
– Temple: Hagg Nar
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Indomitable
Leaders
Melusai Ironscale (115)**
– General
– Command Trait: Zealous Orator
Hag Queen (110)**
– Prayer: Martyr’s Sacrifice
– Universal Prayer Scripture: Curse
Hag Queen on Cauldron of Blood (270)**
– Prayer: Blessing of Khaine
– Universal Prayer Scripture: Curse
High Gladiatrix (90)*
– Artefact: Crown of Woe
Battleline
30 x Witch Aelves (345)*
– Pairs of Sacrificial Knives
– Reinforced x 2
10 x Sisters of Slaughter (135)*
– Barbed Whips and Sacrificial Knives
10 x Sisters of Slaughter (135)*
– Barbed Whips and Sacrificial Knives
10 x Blood Sisters (280)***
– Reinforced x 1
10 x Blood Sisters (280)***
– Reinforced x 1
Units
5 x Khinerai Heartrenders (95)*
5 x Khinerai Heartrenders (95)*
Endless Spells & Invocations
Heart of Fury (45) Core Battalions
*Battle Regiment
**Command Entourage – Magnificent
***Expert Conquerors
Additional Enhancements
Prayer Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 130
Drops: 6

Brett: Daughters of Khaine (DoK) small heroes list this time, a solid alternative to Morathi focused on the big block of Witch Aelves. (Going to go with the Honest Wargammer here and call this a Death Ball not the more common, 40k derived Death Star). In a spell heavy meta this army doesn’t have any Wizards but there are 2 priests (they can unbind endless spells of course). Both have Curse (1MW on a hit roll of 6, Answer Value (AV) 4), and otherwise provide reroll on the ward roll (Blessing of Khaine) or inflicts MW on a 5+ after a model dies (Martyrs Sacrifice). They can also summon the Heart of Fury which usually reduces multi damage weapons by 1 damage but on a 6 does that and adds an attack to units within 12″.

The combination of 3 Battleline units does open a battle tactic not often seen right now (Clash of Arms) Situationally they can use Witchbrew on a unit to advance the Blood Rites Table (Hagg Nar already advances them one, giving +1 to charge in the first round). The Hag Queen on Cauldron buffs the prayer rolls of the other Hag Queen and improves the saves by 1 for units within range on a degrading profile. The High Gladiatrix can grants + 1 to wound and -1 rend to both types of battleline unit and is a solid combat unit, as is the Melusai although her best ability is to grant run and charge to a unit.

Each game will be different but the key play her is to get the Witch Aelves into combat as quickly as possible through a combination of additional movement and run and charge with the High Gladiatrix and The Hag Queen on Blood Cauldron close. 90 attacks, hitting on 3s and wounding on 2s, -1 rend averaging 50 hits before saves, with Curse they’d average 15 MWs on top. Nice.

The list has a lot of flexibility through commiting the heroes (other than the Melusai) to combat. Sisters of Slaughter to hold objectives and for board control and Blood Sisters for even more of both (they are Expert Conquerors and count as 3 on objectives). Death Ball with wings?.The Heartrenders are on hand for deep strike, battle tactics and objective games. They will use their fire and fade ability at least once. Not much to say about his opponents, 2 x Nighthaunt, mostly MSU, 2 x Gitz lists (Shootas and a Troggoth list) and Seraphon skinks list. Everything is dying too fast to heal, and while the priests can be blocked by the Seraphon priests it’s not as certain as their magic counters.

Lots of units and hard to keep track of but that means lots of tools and a very difficult list to counter, unless you can stand back and shoot. Scores weren’t amazing through the weekend (until the last round) but very solid.

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Army Faction: Sons of Behemat
– Army Type: Breaker Tribe
– Grand Strategy: Make the land tremble!
– Triumph: Inspired

Leaders
Gatebreaker (525)*
General
– Command Traits: Louder than Word
– Artefacts of Power: Enchanted Portcullis

Gatebreaker (525)*
– Artefacts of Power: Arcane Tome
– Spells: Flaming Weapon

Gatebreaker (525)*
Battleline
Mancrusher Gargant (170)**
Mancrusher Gargant (170)**

Endless Spells & Invocations
1 x Horrorghast (40)
Core Battalions
*Bosses of the Stomp
– Magnificent
**Bounty Hunters
Total Points: 1955/2000

Brett: Rerolling 1s own Bear with his current Sons list, he covered this in more detail with in a session with AoS Coach recently, check the video out if you want to know more. 3 Gatebreakers with Arcane Tome for a little magic and 2 Mancrushers rather than 3 to fit an endless spell. No Fierce Loathing shown in the list (Idiots with Flags is popular to counter elite units that issue their own commands). The general has Louder than Word for an additional 2 flail attacks (because 10 is never enough – it’s a good counter to the degrading profile) and Enchanted Portcullis for a 6+ ward.

Flaming Weapon is a nice touch (4 damage on the Flail) but Horrorghast is more interesting. Gate Breakers have a natural -1 to bravery for units nearby and their prodigious output almost always guarantees a battleshock roll. Focing and extra D3 to flee particulary against Multiple Small Unit (MSU) or elite armies (Stormcast/Ironjawz) is really strong. Another nice touch is Mancrushers in Bounty Hunters, doubling the damage of their main weapon. It’s a list with some ranged but basically mostly strong melee attacks and abilities that wants to get close early for impact hits, lots of damage and hopefully some battleshock fails. 5/0 with a decent differential through out, really good result for Sons who are often a bit harder to score Battle Tactics with (no GV and very few units).

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Army Faction: Disciples of Tzeentch
– Army Subfaction: Hosts Arcanum
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
Leader 1 x Kairos Fateweaver (435)*
– Spells: Unchecked Mutation 1 x Magister on Disc of Tzeentch (145)*
– Spells: Bolt of Tzeentch
– Bonding: Krondspine Incarnate of Ghur 1 x Tzaangor Shaman (135)*
– General
– Artefacts: The Fanged Circlet
– Spells: Arcane Suggestion
Battleline 10 x Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of Dark Arts
– Vulcharc
– 3 x Cursed Glaive 10 x Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of Dark Arts
– Vulcharc
– 3 x Cursed Glaive 3 x Screamers of Tzeentch (100)*
Behemoth 1 x Krondspine Incarnate of Ghur (400)* Endless Spell 1 x Umbral Spell portal (70) 1 x Purple Sun of Shyish (70) 1 x Chronomantic Cogs (40) Other 6 x Tzaangor Enlightened on Discs of Tzeentch (360)* Core Battalions *Battle Regiment TOTAL POINTS: (1995/2000)

Brett: Old book Tzeetch with a last podium before the new book hits? Probably not, there will be a couple of weeks before the new book hits the shelves and a little while longer until the FAQ, Tzeetch remains pretty strong. Appropriately for a Tzeetch list this leans heavily on spell casting, not just their own but endless spells and aggro endless spells (Incarnate) as well. Interesting take with so many mortals given the composition of the new battlebox. All of the heroes are wizards, 5 casts in total. Kairos has some interesting warscroll abilities. Beyond replacing a D6 once a battle and a nasty spell that can do 6 MW (top bracket) he can set the lowest D6 to match the highest every time he casts.

The chosen spells are damage spells except Arcane Suggestion, either D3 + D3 if any models are slain (Unchecked Mutation), D6 MW (Bolt of Tzeetch). Arcane Suggestion is more fun with 3 possible outcomes (D3 MW, -1 to hit and wound rolls or -1 to save rolls, you pick). While the wizards are within 18″ of Kairos he knows there spells as well. With the Spell Portal that means he can drop a Bolt of Tzeetch into your back field. Kairos is also the likely choice to cast Purple Sun and with Cogs dropped before hand they probably won’t miss many (any) of their spells. With Bolt of Tzeetch, Kairos can guarantee 6 MW if it’s important – that’s enough to take out most foot heroes. And eat an endless spell per turn (bye Purple Sun)

There is a lot to keep track of with Tzeetch armies including Destiny Dice (affect rolls with dice that are rolled at the start of a game), Faith points (summoning currency) and Agenda’s. What’s important to remember is that they can change their dice and summon additional forces pretty easily. Even the troops are complicated. Kairic Acolytes are all casters, they only know one spell but it grants -1 rend to their ranged attack. They cause mortal wounds to Wizards near them regardless of the outcome of the spell and have a 6+ ward. Screamers move 16″ and can travel over opponents trailing MW (on a 5+) in their wake. The Tzaangor Enlightened are very fast (16″ move) with a lot of attacks they are capable of dealing reasonable damage.

They are also quite likely to achieve an agenda or two on the way and improve their stats. The incarnate is a worthwhile inclusion, giving a substantial boost to combat capability. However it costs as much as a 2nd Lord of Change or a block of Pink and a block of Blue horrors. Which is better depends on your play style. Matt faced some very tough lists and did well not to drop more games. He lost to a Seraphon list with 2 reinforced salamander packs, that’s a lot of damage that this list doesn’t have an easy answer to. It will be interesting to see where Tzeetch goes with the new book.

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Army Faction: Skaven – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
Leader
1 x Master Moulder (90)* – General – Command Traits: Cunning Mutator – Warpstone-tipped Lash – Artefacts: Foulhide
1 x Warlock Engineer (105)* – Spells: More-more-more Warp Power!
1 x Warlock Engineer (105)* – Artefacts: Esoteric Warp Resonator – Spells: More-more-more Warp Power!

Battleline
6 x Stormfiends (640)** – 2 x Windlaunchers and Clubbing Blows – 2 x Ratling Cannons and Clubbing Blows – 2 x Doomflayer Gauntlets and Warpstone-laced Armour
5 x Skryre Acolytes (75)* 6 x Giant Rats (60)*

Artillery
1 x Warp Lightning Cannon (150)
1 x Warp Lightning Cannon (150)
1 x Warp Lightning Cannon (150)

Other
2 x Rat Swarms (55)
2 x Rat Swarms (55)
2 x Rat Swarms (55)
2 x Rat Swarms (55)
1 x Warp-Grinder (65)
2 x Rat Swarms (55)*
2 x Rat Swarms (55)**
2 x Rat Swarms (55)**

Core Battalions
*Warlord
**Bounty Hunters
***Expert Conquerors
TOTAL POINTS: (1975/2000)

Brett: A very different take on Skaven that performed pretty well throughout the event. There are no Deceiver’s or Thanquol or even clanrats just a lot of cannons and rats. One of the lower scores in the top 10 despite only dropping one battle tactic in the competition and taking all 5 Grand Strategies. Only defeated in the 2nd round, fittingly by 2nd in the event, the list struggles to control objectives or stop their opponent from scoring. In this tournament that was the difference between 4th and 6th.

With a Master Moulder (with a 3+ ward thanks to Cunning Mutator) to return Giant Rat and Rat Swarms (on a 3+) and the Warlock Engineers to buff the cannons. The Warlocks have More More More Warp Power to give +1 to hit and wound rolls. Mostly useful on the Stormfiends (they can take the D3 damage that occurs next turn). There’s not much more to it, rat swarms for screening the cannon, cannon’s to spew MW whenever necessary. One benefit of a the list is there is nothing for Death Ball to go into other than Stormfiends. Doing that will leave you open to the Cannon’s MWs though.

Good run through the event taking down Archaeon in one round bout as noted above not the highest scoring army.

Final Tournament Placings

Woeful Wargaming