Category Archives: Jaws of Mork

Top Three AoS Lists for Vault Wars 2023

Advertisements

This is the top three AoS lists for tLay low the Tyrants Grand Tournament that took place in the US on the 21st and 22nd of October. It saw 54 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sons of Behemat
– Tribe: King Brodd’s Stomp
– Grand Strategy: Overshadow
– Triumph: Inspired

Leaders/Battleline
King Brodd (520)
– General
– Command Trait: Big Eater
Gatebreaker Mega-Gargant (500)
– Artefact: Brand of the Gargant
Warstomper Mega-Gargant (450)
Kraken-Eater Mega-Gargant (500)

Total: 1950 / 2000

Jeremy Hauck: Sons of Behemat are a menace to your local and grand tournament meta alike. With an imposing ability to control objectives using their Mightier Makes Rightier ability, few armies can hope to control the battlefield better than the lords of monsters. The core army boasts a suite of unique monstrous actions that display their dominance in the realm of Ghur. 

A recent addition to the ongoing narrative, Dawnbringers, boasts a few exciting ways to play your towering monsters: King Brodd’s Stomp.With King Brodd’s Stomp (KBS), gargant players can enjoy new commands, artifacts, battle tactics, an unprecedented defense of their King, Brodd, and a devastating way to interact with terrain, Smash it all to Bits. 

Walker Snapp recently displayed mastery of this army with his 5 and 0 at Vault Wars 2023. Walker employed the “one of everything” style of list writing for Sons of Behemat.

He has opted to have King Brodd be his general, and armed him with Big Eater, a command trait that allows Mega-Gargants wholly within 12” of this general to heal up to D3 wounds if that Mega-Gargant killed any models with melee attacks during the combat phase. Additionally, leaning into the offensive prowess of the Gatebreaker, has armed this gargant with his only artefact of power: The Brand of the Gargant. This scorching club allows the bearer to strike-first in the combat phase if this unit has made an unmodified charge roll of 8+.

His Warstomper Mega-Gargant is deployed for its horde clearing capabilities, gaining extra attacks for each model within 3” of the beast. 

His Kraken-Eater Mega-Gargant likely played goalie for his team, with the unique ability to move objectives up to 2D6 inches in all of Walker’s hero phases. 

Sons of Behemat have the uncanny ability to play both offense and defense tremendously. With bombastic attack profiles, 1950 points to consistently gain access to his powerful Triumph of +1 to wound, and the capability of a lucky 8+ inch charge to strike first on offense, Walker’s list positions itself to bring the fight to the enemy.

Within KBS, while any other gargant is within 3 inches of King Brodd, he also has an absolutely insane 5+ ward. Bringing this type of wound mitigation to his already absurd 40 wounds means jamming Brodd down the enemies front lines is a surefire way to get consistent damage out of the King all game long. 

Coupled with this the new Smash to Bits ability, which gives a hilariously swingy ranged attack that, in my experience, is just as likely to do 0 damage as it is to do 18, the Sons of Behemat are no slouch when it comes to output. 

But even more powerful than this output is the unique ability to transform the landscape of the game, as the only army that can currently remove terrain from the board. It can’t be undervalued that if your opponent has hidden a critical piece of their army behind terrain, it only takes a simple 2+ roll to remove that obstacle. 

And when it comes to mobility, their new Monstrous action, bespoke to KBS, is The King’s Stomp: the ability to fly 3d6 inches after making a charge turns the Mega-Gargant into a locomotive that crashes into the unsuspecting target hiding behind their screens. 

Walker has opted out of taking the arcane tome, foregoing access to the easy battle tactic of Magical Dominance. This, perhaps, telegraphs to his opponent that he intends to play aggressively. Though, as mentioned above, perhaps there was just nothing that could be done to meet his fury.

Additionally, this general has opted to make King Brodd his general instead of taking advantage of his Warmaster status. This author sees this as a less than optimal choice, as 2 generals seem better than one. With the caveat, it is hard to argue with his success. 

Sons of Behemat feel like a powerful choice in the current meta. In my experience, there are few armies that feel like a hard counter to the army. If anything, even your worst matches feel like a 50-50 chance of victory if the dice fall your way. Walker put up an impressive display, going into some of the more dangerous match ups for Sons of Behemat, and came out on top. Keep stompin’ boyz.

Advertisements

Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: The Creeping Gloomtide

Leaders
Akhelian King (220)**
– General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Arcane Tome
– Mount Trait: Voidchill Darkness
Lotann, Warden of the Soul Ledgers (110)**
Celestant-Prime, Hammer of Sigmar (330)*
– Allies

Battleline
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon

Behemoths
Akhelian Leviadon (400)**
– Mount Trait: Reverberating Carapace

Endless Spells & Invocations
Aethervoid Pendulum (40)

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 2000 / 2000

Jon Anderson: I’ve written on the Fuethan sharknado list a few times, so I’d like to focus on the things that are different here than in the standard list.

Reducing the total count of sharks to six is a bold decision as you start losing the critical mass of being omnipresent in regards to your board presence. It worked for pauliswright, but I’d be hesitant to do so.

Choosing “The Creeping Gloomtide” as the grand strat was the initial take during the early iterations of list building but I ended up moving away from it because “Deny Trespassers” is a fairly easy battle tactic and denying yourself access to it is never fun.

I understand the “why” behind the aether void pendulum, but I think the bloodthirsty triumph has more value especially given the propensity to cast mystic shield with the arcane tome.

The shining points here though are celestant prime and the Akhelian King being reliable sources of rend 3 which the list needs in order to punch through thick armor.

Lotann continues to impress, and if you’re interested in running the Fuethan list he is one of the first things id include.

Advertisements

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Overshadow
– Triumphs: Indomitable

Leaders
Loonboss on Mangler Squigs (340)*
– General
– Command Trait: Fight Another Day
– Artefact: Loonstone Teefcaps
Squigboss with Gnasha-squig (110)*
Fungoid Cave-Shaman (110)*
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Loonboss (90)**

Battleline
10 x Boingrot Bounderz (300)*
– Reinforced x 1
20 x Moonclan Stabbas (120)*
36 x Squig Herd (420)**
– Reinforced x 2

Units
5 x Gobbapalooza (170)
– Lore of the Moonclans: The Hand of Gork

Behemoths
Mangler Squigs (260)**

Endless Spells & Invocations
Umbral Spellportal (80)

Core Battalions
*Warlord
**Wizard-Finders of Andtor

Additional Enhancements
Artefact

Total: 2000 / 2000

Lodivicus: What do we have here? Another unconventional Squigs list placing in the top 3 at an event? Yes please! The core of the list contains a lot of what we’ve been seeing place well lately.  Squig Herd, Boingrot Bounderz, Squigboss with Gnasha-Squig, and Gobbapalooza anchor the Jaws of Mork core, as usual. The significantly more survivable Fungoid Cave-Shaman takes the place of the more common Madcap Shaman as the Moonface Mommet and Hoarfrost wizard. But after that there are some monsterous differences from the majority of the lists we’ve been seeing…

First off, Manglers! And not just one but two! With their run and charge from Lunar Squigs, the Giant Boing! monstrous action, and the extra attack on their Huge Fang-filled Gobs from Jaws of Mork they are almost certainly getting where they want to go and dealing solid damage once there.  If the base model wasn’t enough, the Loonboss on Mangler Squigs equipped with Loonstone Teefcaps gets an additional point of rend on his Gobs attacks, can Bite Da Moon to add to Squig’s wound rolls, and can use his Fight Another Day command trait to get to safety after he attacks.  The Manglers together are a pricey 600 points (likely contributing to why we haven’t been seeing them very often) but they are indeed a formidable threat.

Second, Moonclan Stabbas add some needed objective control and fulfil the battleline requirements of the list since so many points have been spent on the Manglers. While in the past it wasn’t uncommon to see Stabbas in Jaws of Mork, it has trended away from including them lately in favor of more Squig Herd or Bounderz.

Third, the Loonboss with his I’m Da Boss, Now Stab ‘Em Good! ability can give any Moonclan unit mortals on 6s to wound in addition to their normal attacks when he issues them All Out Attack. In this list, that’s everything besides the Squig Herd, as they can’t receive commands.

Lastly, and here’s where it gets really intriguing to me, the Umbral Spellportal. I can’t remember the last time I saw Umbral Spellportal in a Gitz list. With the only wizards being the Fungoid Cave-Shaman and Gobbapalooza, I suspect Joe was using this to get the Shroomancer’s Fungoid Cloud into optimal position (coordinating with the launch of the Squig units) or to allow the Fungoid Cave-Shaman to catch more units in his Spore Maws from relative safety.

Congratulations Joe! Thank you for showing us some out of the box thinking with this one, I know it’s got my wheels turning. I bet it was a blast, both for you to play and for your opponents to play against.

Advertisements

Allegiance: Sylvaneth
– Glade: Heartwood
– Grand Strategy: Spellcasting Savant
– Seasons of War: The Reaping

Leaders
Warsong Revenant (300)*
– General
– Command Trait: Spellsinger
– Artefact: The Vesperal Gem
– Lore of the Deepwood: Treesong
Branchwych (110)*
– Lore of the Deepwood: Verdurous Harmony
Knight-Incantor (120)**
– Allies

Battleline
5 x Tree-Revenants (110)**
20 x Dryads (200)**
– Reinforced x 1
6 x Kurnoth Hunters with Kurnoth Greatswords (440)**
– Reinforced x 1

Units
6 x Spiterider Lancers (380)**
– Reinforced x 1
3 x Aetherwings (70)**
– Allies

Behemoths
Treelord (230)**

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Andtorian Acolytes
**Battle Regiment

Total: 2000 / 2000

This is a cool grab-bag list with some interesting allied tech – the knight-Incantor is a solid source of an auto-unbind, something that can be especially clutch in this season. Unusually, this list also opts for Lancers over Seekers – although it’s something I’m starting to see here and there – although a fast source of fight-first is not exactly hard to understand the appeal of. It allows a concerted hammer blow with the 6 Sword-noth, sped up by the Spiteswarm, to reliably pincer attack and cause a big swing in the table state, even if it gives up the longer-term durability and recursion that Seekers offer.

Also love to see the cheeky inclusion of a Treelord, who’re increasingly popular as ‘turn off pile-in’ tech, which could wreak havoc with an opponent’s plans to counter-attack and can generally just cause movement blocking.

Again, I wonder how often we’ll see ‘variety’ lists like this once Belthanos is tournament legal, but in the meantime it’s cool to see a wider range of the Sylvaneth book getting some table time!

Advertisements

Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/tNDzWTMEj6

Top Three AoS Lists for the SoCal Open

Advertisements

This is the top three AoS lists for the SoCal Open that took place in the US on the 21st and 22nd of October. It saw 37 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Idoneth Deepkin
– Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Isharann Tidecaster (130)*
– General
– Command Traits: Teachings of the Túrscoll
– Spells: Hoarfrost
Battlemage (100)*
– Magic of the Realms: Wildform (Ghur)
Akhelian Thrallmaster (100)**
Eidolon of Mathlann Aspect of the Storm (300)**
– Artefacts of Power: Arcane Tome
Akhelian Thrallmaster (100)**

BATTLELINE
Namarti Thralls (220)**
– Icon Bearer
Namarti Thralls (220)**
– Icon Bearer
Namarti Thralls (110)**
– Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)**
– Retarius Net Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)**
– Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000

Peter Holland: A few weeks ago our very own Aaron Newbom won the SoCal Open with a Dhom-Hain list. He wrote an entire tournament breakdown for us of the event and you can read that here.

Advertisements

Army Faction: Maggotkin of Nurgle
– Army Subfaction: Befouling Host
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty

LEADER
1 x Skabbik Plagueseeker (140)*
1 x The Glottkin (580)**
– Spells: Rancid Visitations
1 x Sloppity Bilepiper (120)**
– Artefacts: Arcane Tome
1 x Poxbringer (130)**
– General
– Command Traits: Master of Magic
– Spells: Fleshy Abundance

BATTLELINE
20 x Plaguebearers (120)**
10 x Plaguebearers (120)**
10 x Plaguebearers (120)**
10 x Plaguebearers (120)**

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

OTHER
3 x Nurglings (100)*
3 x Nurglings (100)*
6 x Furies (80)*
6 x Furies (80)*
5 x Skabbik’s Plaguepack (140)*

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1930/2000)

Roland Rivera: At this point in the season, seeing a Glottkin Nurgle list do well isn’t much of a surprise – Nurgle’s favored mortal servants have been on quite the run as of late. However, this list has a couple of interesting twists to it. First among them is the Befouling Host subfaction and the Poxbringer General to give the summoning a bit more oomph. Second is the deep triumph bid – going 70 points under is not a trivial commitment. The reason why this list is doing so is to add a bit of an insurance policy on the Blightkrieg charges, as Bloodthirsty is the only way to get a reroll on them. Last but not least, this list is using its Ally allowance fairly extensively with 2 units of Furies and Skabbik’s Plaguepack, all of which are here to screen and put forward pressure on objectives.

Beyond them, this is very meat-and-potatoes Nurgle – lots of Plaguebearers to dominate the board, a Sloppity Bilepiper to shut off pile-ins, Nurglings to pester enemy deployment and rack up extra Contagion points. But hey, if it ain’t broke, don’t fix it. I think Alec’s additions give a nice bit of depth to the classic Nurgle Glottkin gameplan, and were probably a real factor in securing the 5-0 finish.

Advertisements

Army Faction: Ossiarch Bonereapers
– Army Subfaction: Mortis Praetorians
– Grand Strategy: Barren Icescape
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (500)*
1 x Arkhan the Black (380)**
1 x Liege-Kavalos (180)**
– General
– Command Traits: Mighty Archaeossian
– Artefacts: Lode of Saturation
1 x Mortisan Boneshaper (140)**
– Artefacts: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
5 x Kavalos Deathriders (190)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
30 x Mortek Guard (130)*
– Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
2 x Morghast Archai (220)*
– Spirit Halberd

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent

TOTAL POINTS: (2000/2000)

Walter Brock: Today we are looking at a list that went 4-1 with Mortis Praetorians. Praetorians allow a unit to potentially counter charge after an enemy unit has finished a charge. This has many possible applications that lead to incredibly powerful moments to swing the tide of battle. From stopping key enemy charges to denying battle tactics. The praetorians’ counter charge is only limited by the players imagination.
Instead of Spellcasting Savant this player opted for Barren Icescape. This option makes sense since there is no Locus in the list.

We start off with the Katakros and Arkhan double trouble pairing. We have seen this before and will again. These two are a deadly duo that cover each other’s weaknesses and buff each other’s strengths. From Katakros buffing everything up to 11 with his +1 hit and save aura. To Arkhans Spell casting to support the army with buff spells and stop key enemy spells. The synergies between these two are incredibly deadly and I could go on and on about how powerful these two works together if allowed, but we would be here all day.

Next is whats one of the toughest to kill models in the game. A liege Kavalos with the Lode stone Relic and Might Archaeossian command trait. The combination of the two lets the Liege ignore all negative save modifiers and gains +1 to its ward saves. With a command point for a 5+ ward a liege can achieve a 2+ “ethereal” save and a 4+ ward. This combination makes the liege tanky enough to go places that even Katakros and Arkhan Might fear. Top it off with the command ability to give a unit +1 attack and the liege brings a lot to the table for this list.
A boneshaper with Artisans key and Hoarfrost. With katakros, Arkhan and the Boneshaper. This list could potentially bring back 12 Mortek Guard with just the healing abilities alone each OBR hero phase. Hoarfrost on top of all the buffs that the other characters bring can make any unit perform far and above their weight class.

Deathriders are a very powerful all rounder unit. Capable of multiple roles. From screening to protecting the back field or even denying the opponent the ability to move on an objective. They have an answer for almost any situation.

30 Mortek Guard. A giant block of 30 is a threat to behold. With all the buffs added you can easily engage multiple units with these Mortek units, and they can take out multiple units with their one fight. Imagine 30 Mortek. Hitting on 2s and 5s to hit, gain an additional hit. Wounding on 2s at rend 2. Each model has three attacks a piece. That will bring down almost any target they reach. On top of that they have incredible defensive capabilities. Beinh able to potentially ignore negative modifiers due to their command ability. Or all out defense, or a 5+ ward plus the healing mentioned before. This makes Mortek guard incredibly hard to take down.

Lastly is a unit of 2 Archai. This unit’s biggest value is from its no command aura. Being able to stop enemy commands can easily turn the tides of battle. Turning off all out defense and unleash hell. Make it so a unit can’t pass their battle shock. This unit stops the enemies plans dead in their tracks and lets the Bonereapers keep trucking along.

This list ends up as a four drop with a command entourage and a battle regiment. Opting to go for the extra relic. Well done to this player.

Advertisements

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork (squig +1 atk on charge)
– Mortal Realm: Ghur
– Grand Strategy: Overshadow
– Triumphs: Indomitable

Leaders
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)***
– General
– Command Trait: The Clammy Hand (Loonshrine roll x2)
Madcap Shaman (70)*
– Artefact: Moonface Mommet (12” start combat 1 unit -1 save)
– Lore of Primal Frost: Hoarfrost
Webspinner Shaman (65)*
– Lore of Primal Frost: Merciless Blizzard

Units
24 x Squig Herd (280)***
– Reinforced x 1
24 x Squig Herd (280)***
– Reinforced x 1
10 x Boingrot Bounderz (300)**
– Reinforced x 1
5 x Boingrot Bounderz (150)**
5 x Boingrot Bounderz (150)**
5 x Gobbapalooza (170)**
– Lore of the Moonclans: Itchy Nuisance
1 x Marshcrawla Sloggoth (170)**

Core Battalions
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 1975 / 2000

Lodivicus: The Jaws of Mork core trend continues! The currently trending core consists of Skragrott, a Madcap Shaman (with Moonface Mommet and Hoarfrost), a Squigboss, Squig Herd, Boingrot Bounderz, Gobbapalooza and the Bad Moon Loonshrine. The quantity of the battleline units varies a bit from list to list, as we see here. Tad chooses two single reinforced Squig Herd (as opposed to one double reinforced unit) and he cuts back the large Bounderz unit to a single reinforced unit to do so. So rather than rehash the core, as we’ve done in previous commentaries, let’s have a look at what the rest of the points are spent on.

A popular choice, the Webspinner Shaman (on foot) is a 65 point Blizzard wizard with a native 5+ ward. He pairs up with the Madcap Shaman as the two Andtorian Loci of the list and together they unlock the Andtorian Acolyte battalion for (hopefully) more primal dice.

In his version, Tad chose offense over defense by forgoing the more common Sneaky Snufflers in favor of the Kruleboyz troggoth cousin, the Marshcrawla Sloggoth. His 18” aura of +1 hit rolls for attacks made with melee weapons is a huge boon to the output of the list, but in particular the Squig Herd units as they can’t receive commands like All Out Attack.

Congratulations Tad on going 4-1 (only losing in round 5 to the Dhom-Hain Deepkin) and continuing this Gitz trend. It will be interesting to see how the meta adjusts to account for this type of list and if it continues to gather steam.

Advertisements

Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/RCF92KDBUK

Top Three AoS Lists for Wappler Harvest Gathering

Advertisements

This is the top three AoS lists for Wappler Harvest Gathering that took place in Austria on the 30th and 1st of October. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Lumineth Realm-lords
– Great Nation: Zaitrec
– Grand Strategy: Spellcasting Savant

Leaders
Scinari Enlightener (170)*
– General
– Command Trait: Loremaster
– Artefact: Rune of Senthoi
– Lore of Hysh: Overwhelming Heat
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Protection of Hysh
– Lore of Primal Frost: Hoarfrost
Scinari Calligrave (110)*
– Lore of Primal Frost: Rupture
– Lore of Primal Frost: Merciless Blizzard
Ellania and Ellathor, Eclipsian Warsages (190)**
– Lore of Hysh: Ethereal Blessing
– Lore of Hysh: Total Eclipse
Scinari Cathallar (120)**
– Lore of Primal Frost: Merciless Blizzard
– Lore of Hysh: Total Eclipse
Sevireth, Lord of the Seventh Wind (270)**
The Light of Eltharion (230)***

Battleline
10 x Vanari Auralan Wardens (150)**
– Lore of Hysh: Ethereal Blessing
– Universal Spell Lore: Ghost-mist
15 x Vanari Bladelords (360)***
– Reinforced x 2
5 x Vanari Dawnriders (120)***
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Overwhelming Heat
10 x Vanari Auralan Wardens (150)***
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Overwhelming Heat

Endless Spells & Invocations
Aethervoid Pendulum (40)
Suffocating Gravetide (30)
Quicksilver Swords (60)

Core Battalions
*Andtorian Acolytes
**Warlord
***Vanguard

Additional Enhancements
Spell

Terrain
Shrine Luminor

Total: 2000 / 2000

Jon Anderson: News from the realms of order, light, and all things pointy eared.

Andreas Schwarz has proven that sometimes you don’t need a god to show everyone what you’re made of. Going undefeated this past weekend with Zaitrec Lumineth,
we have a fantastic mix of support pieces, threats, and utility all bundled into one neat 2000 points on the nose. Triumphs are for chumps. Utilizing the Spellcasting Savant
Grand Strategy is unquestionably the best option in a GT setting, and by ensuring their survival with the 10 bladelords, I would wager Andreas likely never felt much pressure on his caster
corps.

By taking the Warlord bonus for an extra spell, all of his Wizards (as well as Wizard units) become very knowledgable little elves, and their toolbox evolves from something you’d carry in your hand, to something you roll around in a shop. Nearly every spell available to him is in the list somewhere, and the power of that can not be overstated. The Enlightener packing enough spells
for a whole classroom while also having the ability to double tap the Lore of Hysh means you have a spectacular option as general, and the Rune of Senthloi is a nice change of pace!

As if summoned out of the desert itself, a wild Sevireth has appeared! Mobile, annoying, smashes faction terrain? Sounds like a winner in my book.

The three endless spells are a choice I myself am quite a fan of. This ensures you have redundancy for the battle tactic as well as producing needed projection for damage down field. I personally
would have taken a Lifeswarm, but that’s because I’m a coward.

Great list, and congratulations to Andreas on the undefeated finish.


Advertisements

Alegiance: Khorne
– Slaughterhost: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired

Leaders
Bloodmaster, Herald of Khorne (110)*
– Artefact: Halo of Blood
– Prayer: Killer Instinct
– Prayer: Unholy Flames
Bloodsecrator (120)*
– Nullstone Adornment: Pouch of Nulldust
Bloodthirster of Unfettered Fury (330)*
– General
– Command Trait: Firebrand
– Artefact: A’rgath the King of Blades
– Prayer: Bloodbind
– Universal Prayer Scripture: Curse
Bloodmaster, Herald of Khorne (110)**
– Prayer: Witchbane Curse
– Prayer: Bronzed Flesh
Skulltaker (120)**
Slaughterpriest (110)**
– Hackblade and Wrath-Hammer
– Prayer: Blood Sacrifice
– Prayer: Killer Instinct

Battleline
20 x Bloodletters (360)
– Reinforced x 1
10 x Flesh Hounds (200)
– Reinforced x 1
5 x Flesh Hounds (100)

Units
9 x The Unmade (80)
– Mark of Chaos: Undivided
9 x Untamed Beasts (80)*
– Mark of Chaos: Undivided
9 x Untamed Beasts (80)**
– Mark of Chaos: Undivided
Karanak (140)

Endless Spells & Invocations
Bleeding Icon (50)

Core Battalions
*Warlord
**Warlord

Additional Enhancements
Prayer
Artefact

Terrain
Skull Altar

Total: 1990 / 2000

Patrick German: We’ve once again broken away from the standard Khorne list to see a top performer with some interesting choices. We’ve discussed the Bloodmaster, Bloodthirster General, Bloodsecrator, and Bloodletters at length. They’ll perform in this list as well as they ever do, so long as Benedict plays the movement phase well (which he obviously did with his 2nd place finish).

What I would rather focus on is the addition of three Warcry warbands that we haven’t seen in top spots since the days when Slaves to Darkness was dominating the top three lists. Benedict has clearly answered the question that many of us on the Woehammer Discord regularly ask: what do you do to score turn 1?

The trouble with the current GHB is that turn one is often extremely difficult to score for some armies. Khorne’s battle tactics generally require you to kill a unit in special conditions, or finish the turn with a large number of units in combat. This really leaves two options for scoring turn one, either Intimidate the Invaders or Surround and Destroy. The first is deceptively difficult, since it defines territory instead of deployment zone, meaning some missions are requiring 11″+ of movement, which Khorne cannot reliably do. Surround and destroy however…

Enter the Untamed Beasts. For 80 points you get a 6″ pre-game move. It doesn’t matter what they can or can’t do past that point, because you are taking them for the 6″ pre-game move. The ability to quickly get out of your deployment zone and within 6″ of a board edge is scoring those battle tactics early, and if you can also manage to get your units on an objective or two, even better. The inclusion of these units should immediately make your opponent question whether to force you to take the first turn, since you can so easily start the game on a leg up.

Past that inclusion, he has the Unmade to shut of enemy commands, Karanak to help boost up the Flesh Hounds (and making summoning more effective), and Skulltaker to knock the heads off of enemy heroes to score some bonus Blood Tithe.

All around a great list that dips into some less-popular units. Congratulations on the 2nd spot, Benedict!

Advertisements

Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Empire of Corpses

Leaders
Mannfred von Carstein, Mortarch of Night (400)
– Lore of the Deathmages: Waste Away
Vampire Lord (150)*
– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Hoarfrost
Vampire Lord on Zombie Dragon (480)*
– General
– Deathlance
– Command Trait: Unbending Will
– Lore of the Vampires: Vile Transference

Battleline
10 x Dire Wolves (150)*
3 x Fell Bats (90)*
3 x Fell Bats (90)*

Units
20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1
20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Danny Wadeson: Here, we have a fairly standard Manny list, but with my personal favourite chaff combo of 2x 3 Fell Bats. Their speed, ability to trade up (damage 2 and bonus attacks if they kill stuff, plus vampiric healing and 3 wounds a model) just means they’re wonderfully useful in a variety of situations – and in msu format, when they return from the dead, you’re getting 2/3 models back which is wonderful ROI.

The flex points in this list are spent on a 2nd brick of Graveguard, which makes sense because even after their points hike, they still slap like mad and play wonderfully into the army’s recursion abilities. Combined with the counter charge and the potential to be buffed by two sources (Manny killing a model with Gheistvor and the foot vamp), a double brick probably feels fairly overwhelming for most armies.

On that note, I can’t say I can instantly guess why it struggled with a Zaitrec list without seeing it. I suppose the weakness of a list like this in theory is that Graveguard rely on volume of attacks, but if you have ways to reach out and decimate them from range, they’re much less of a threat, and the vlozd is the only piece with traditional threat projection. Either way, LoN is loads of fun, and it’s nice to see a bit of experimentation within the sub-faction. Plus, it’s probably a good sign it can be beaten!




Advertisements

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Protect da Shrine!
– Triumphs: Indomitable

Leaders
Grinkrak The Great (220)**
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)**
– General
– Command Trait: The Clammy Hand
Madcap Shaman (70)*
– Artefact: Moonface Mommet
– Lore of Primal Frost: Merciless Blizzard

Battleline
5 x Boingrot Bounderz (150)*
36 x Squig Herd (420)**
– Reinforced x 2
24 x Squig Herd (280)**
– Reinforced x 1

Units
5 x Gobbapalooza (170)**
– Lore of the Moonclans: The Hand of Gork
6 x Sneaky Snufflers (140)**
6 x Grinkrak’s Looncourt (0)**
1 x Marshcrawla Sloggoth (170)*

Core Battalions
*Battle Regiment
**Battle Regiment

Terrain
Bad Moon Loonshrine

Total: 1960 / 2000

Lodivicus: Sometimes there is a recipe that just works despite various tweaks over a period of time. This list is a current GHB version of the type of army list that was very popular a couple of battlescrolls ago. Pretty much every unit in the list has had its points increased (some twice) since the release of the battletome, yet Tristan illustrates here that it can still perform at a pretty high level and still works.

In some games, you’ll be more cautious and wait for an opening. In others you’ll play aggressive right from turn one. The premise, regardless of timing, is pretty much the same.

Take one unit of Squig Herd, season it with all the buffs, and fling it across the board at your opponent. Next turn, do it again with the other Squig Herd. If the opponent manages to kill a Squig Herd, you pop another half sized unit out of the Bad Moon Loonshrine and get back in line to do it again. Send wave after wave of spiced up meatballs at an opponent until victory is yours.

So what are the main buffs, spells and abilities that spice up the list?

Need more rend? The Madcap Shaman’s Moonface Mommet and Gobbapalooza’s Nasty Poisons have your back.

Mortal wounds? Squigboss with Gnasha-squig’s Yellow Lurka, Skragrott’s Fangz of the Bad Moon, and the Madcap Shaman’s Merciless Blizzard come through.

Fight on death? Grinkrak the Great can ‘I Dub Thee…’ Moonclan (which includes Squigs) units.

5+ ward (and less commonly +1 attack)? Sneaky Snufflers’ Looncap Mushrooms.

+1 hit in melee? The troggoth ally, the Marshcrawla Sloggoth, brings his Krew Drummer to help mitigate that Squig Herd can’t receive commands.

And that’s not all, the list is still loaded with other less commonly used or situational abilities, spells and buffs too. While it may not be your grandmother’s jambalaya, packed with all of the previous ingredients from times past, it’s still plenty spicy and loaded with meatballs. It just works!

Advertisements

Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/WL41AAKMD1

Winning Socal open with Dhom-hain

Advertisements


The Story:
Socal open is the Culmination of a year long Journey for me. Competing for me is not so much about rank and wins as it is the Path to growth and constantly chasing a higher level of skill. For all of 2022, I played the arguably worst army in the game, Kruleboyz, and resolved to master them. I chose them in no small part because it would be a huge challenge. I knew that if I played the strongest armies it wouldn’t force me to learn and grow nearly as much; And grow I did but after a year on the struggle bus even I needed a bit of a break from the frustration of randomness in a competitive game.

I picked up Idoneth because while they’re not a power army, they’re close to 50%, and in my thinking, that means the better player should win. The fish elves would be a great metric to judge my progress and see how I measured up to the best in a fair fight, but I also still hold growth as my main goal, so I set a new mission for myself. I wanted to win an RTT, or 4-1+ a GT, with every subfaction in IDK.

My first result was with Nautilar in Arizona, playing to a strong 4-1 finish with Frostheart phoenix and turtle to create a tanky death ball. Next, at Old Town Throwdown summer smash, I played to another 4-1 with Fuethan just before the buffs. That was a hard, fought grind, but I squeezed it out. After that, I. picked up Dhom-Hain and got a top 8 with 3-1-1 in Arizona smite club open, but I couldn’t quite get it, so I had to try again. Which brings us to the Socal open with my new and improved list

The List:

Army Faction: Idoneth Deepkin
Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Isharann Tidecaster (130)*
General
– Command Traits: Teachings of the Túrscoll
– Spells: Hoarfrost
Battlemage (100)*
Magic of the Realms: Wildform (Ghur)
Akhelian Thrallmaster (100)**
Eidolon of Mathlann Aspect of the Storm (300)**
– Artefacts of Power: Arcane Tome
Akhelian Thrallmaster (100)**

BATTLELINE
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (110)**
Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000


When building the Dhom Hain list, I knew I’d have to lean into its strategy as hard as I possibly could if I wanted it to work. Dhom-hain is not an army of reasonable choices. It is an army of explosive, risky power. With this in mind I looked to maximize the namarti savages rule, which allows me to charge if I kill everything within 3’ (and I’m going first in the round) and then fight again (not immediately).

Step 1: Killing everything within 3”.
Thralls can hit pretty hard, but on their own they’re just not getting there most of the time. They need a ton of support to do their job. 2 Thrallmasters granting exploding 6’s and reroll 1’s to hit up their consistency a ton, as well as the Leviadon giving them +1 to hit targets Wholly within 15”. These abilities combine to make the Thralls hit more times than they even have attacks. On average, dive 41 attacks from 20 thralls will hit 47-48 times. On top of that, the storm grants +1 to the wound, and Hoarfrost can increase their rend by 1-2 if you get a little lucky.

All of these auras combine to make an absolute blender of a unit, but it is 1030 points of buff pieces to set up a 220 point thrall unit.

Step 2: Charging out of phase.
If I manage to kill everything around me, I can immediately attempt a charge. This is super powerful, but anyone who has played it knows it’s not as amazing as it sounds. The thing about charging out of phase is that you can not use the command to reroll that charge, so you’re extremely reliant on the dice. I found a solution to that problem, by running 1980, I often had a triumph to reroll, which immediately adds some consistency. Additionally, the Isharann ritual for +1 to run and charge on flood tide helps things line up in your favor. But the real bit to seal the deal is the ghurish battlemage, who’s spell grants +2 to run and charge. Having run and charge, +3 to run and charge, with both a command and a triumph to reroll, and being able to charge a second time can give the thralls a max threat range of 53” in a single turn if everything lined up perfectly, and allows you to pop off much more consistently.

With this game plan laid out, and everything tuned to my goals, it was time to really put it to the test at the Socal open


THE GAMES:

Round 1 vs Frank Deloachs Big Waaagh on Geomantic Pulse

Army Faction: Orruk Warclans
Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

LEADER
1 x Orruk Weirdnob Shaman (90)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Da Great Big Green Hand of Gork, Foot of Gork
1 x Wardokk (80)*
Spells: Merciless Blizzard, Gorkamorka’s War Cry
1 x Wurrgog Prophet (170)*
Artefacts: Glowin’ Tattooz
– Spells: Hoarfrost, Levitate
1 x Gobsprakk (240)***
1 x Orruk Warchanter (120)***
– Warbeats: Fixin’ Beat
1 x Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat

BATTLELINE
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Boss Choppa
– Jagged Gore-hacka
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Jagged Gore-hacka
– Boss Choppa
10 x Orruk Ardboys (220)***
Gorkamorka Glyph Bearer
– Ardboy Boss
– Ardboy Choppas

OTHER
6 x Orruk Gore-gruntas (340)**
Gore-grunta Boss
– Jagged Gore-hacka
6 x Weirdbrute Wrekkaz (250)**
3 x Morgok’s Krushas (80)**

CORE BATTALIONS:
*Andtorian Acolytes
**Ironjawz Fist
***Warlord

TOTAL POINTS: (1990/2000)

The game began with me taking away the top of turn and flipping the tides so that when push came to shove in this beatdown matchup, I’d have control of turn 2. I had deployed as a dense castle in the center with flanking sharks and one wizard in a corner. 

Frank came in with pigs but was surprised by how hard my crack back was as my pile ins removed 5/6 pigs.

On my turn, I moved up and scored magical dominance from standing in the corner. Frank couldn’t afford to expose his Gobbsprakk just to shut off my tactic. for the rest of the game, I neglected to attempt any spell casts so as to deny him Gobbsprakk mortals.

Turn 2 came and I had always strikes first vs his entirely melee army. He had top of turn but couldnt accomplish much without taking huge damage first. On my turn I  proceeded to take out multiple other units and then doubled him to secure the win. Franks list was very nasty but Dhom hain was a solid counter to it.

Round 2 vs the Noog’s BOC on Fountains of Frost

Army Faction: Beasts of Chaos
Army Subfaction: Darkwalkers
– Grand Strategy: Desecrating Brayherd
– Triumphs: Bloodthirsty

LEADER
1 x Doombull (180)*
General
– Command Traits: Bestial Cunning
– Artefacts: Brayblast Trumpet
1 x Great Bray-Shaman (100)**
Spells: Merciless Blizzard

BATTLELINE
10 x Ungors (80)**
Brayhorn Blower
– Banner Bearer
– Halfhorn
– Pitted Blade
9 x Bullgors (630)**
Bloodkine
– Warheard Drummer
– Warheard Banner Bearer
– Paired Cleaving Axes
10 x Ungor Raiders (130)**

OTHER
10 x Ungor Raiders (130)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
3 x Beasts of Chaos Slaangor Fiendbloods (130)*
10 x Ungor Raiders (130)**
1 x Cockatrice (120)**

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1990/2000)

Flipping the tides for Always Strikes first turn 2 meant that when he had to come in off the board edges, he couldn’t afford to be aggressive. He played far back instead, but I used chain charging to wipe ~1300 points of models in a single turn and lock him into a corner. The extra mobility i got from multi charges meant his backline castle ended up getting shredded despite his careful placement.

He tried to sneak back into the game, but idoneth mobility and me winning all 4 priority rolls helped me counter his clever mobility tactics. Despite the heavy kill ratio, the overall points scored were fairly close as it was a 6 objective map, and BOC is incredible on maps like that

Round 3 vs Brian’s Khorne on Nexus Collapse

Army Faction: Blades of Khorne
Army Subfaction: Reapers of Vengeance
– Grand Strategy: Take What’s Theirs

LEADER
1 x Bloodthirster of Insensate Rage (310)
1 x Bloodthirster of Insensate Rage (310)*
1 x Bloodsecrator (120)*
– Nullstone Adornments: Pouch of Nulldust
1 x Wrath of Khorne Bloodthirster (300)**
General
– Command Traits: Firebrand
– Artefacts: Halo of Blood
– Prayers: Bronzed Flesh
1 x Slaughterpriest (110)**
Bloodbathed Axe
– Prayers: Blood Sacrifice
1 x Realmgore Ritualist (110)**
Prayers: Killer Instinct
– Aspects of the Champion (Archived): Tunnel Master (Archived)

BATTLELINE
10 x Blood Warriors (190)*
Blood Champion
– Icon Bearer
– Goreaxe and Gorefist
– Goreglaive
5 x Flesh Hounds (100)*
10 x Blood Warriors (190)*
Icon Bearer
– Blood Champion
– Goreaxe and Gorefist
5 x Flesh Hounds (100)*

INVOCATION
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

OTHER
1 x Khorgorath (90)*

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (1980/2000)

This matchup was decided more than anything by it being the first time he had ever played the mission. It’s a weird one that you have to get a few reps to understand. The score was extremely lopsided, but the game itself was really techy and fun. It was a much closer game than it looked on paper overall. 

His double boom-thirsters (mortal wound AOE demons) were terrifying, and I spent the whole game very carefully measuring to make sure they couldn’t blow my army up. Turn 4, I messed that up, and he threatened to bomb me but failed to roll any 6s even with an extra attack. After that, all in play, I was able to clean up his forces bottom of 4.

Round 4 vs Kyle Calips OBR on spring the trap

Army Faction: Ossiarch Bonereapers
Army Subfaction: Mortis Praetorians
– Grand Strategy: Barren Icescape
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (500)*
1 x Arkhan the Black (380)**
1 x Liege-Kavalos (180)**
General
– Command Traits: Mighty Archaeossian
– Artefacts: Lode of Saturation
1 x Mortisan Boneshaper (140)**
Artefacts: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
5 x Kavalos Deathriders (190)*
Mortek Hekatos
– Necrophoros
– Nadirite Blade
30 x Mortek Guard (130)*
Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
2 x Morghast Archai (220)*
Spirit Halberd

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

This game was by far the hardest one of the whole event. Kyle played an extremely tight game, including denying me a tactic by countercharging the opposite direction I expected and barely tagging a unit that wasn’t even the charge target. On the same note, I repeatedly forced him into difficult positions with movement tricks and pile ins. I ended up grabbing it basically off of a critical 6″ redeploy to take the game by just a point. 

The game was neck and neck from start to finish and until the very last moment I had no idea who would take it. Great game and a great opponent 

Round 5 vs Tads Gitz on power flux

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Overshadow
– Triumphs: Indomitable

LEADERS
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)***
General
– Command Trait: The Clammy Hand
Madcap Shaman (70)*
Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Webspinner Shaman (65)*
Lore of Primal Frost: Merciless Blizzard

BATTLELINE
24 x Squig Herd (280)***
Reinforced x 1
24 x Squig Herd (280)***
Reinforced x 1
10 x Boingrot Bounderz (300)**
Reinforced x 1
5 x Boingrot Bounderz (150)**
5 x Boingrot Bounderz (150)**

OTHER
5 x Gobbapalooza (170)**
Lore of the Moonclans: Itchy Nuisance
1 x Marshcrawla Sloggoth (170)**

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 170 / 400
Wounds: 171
Drops: 4

I deployed my army as a melee castle with a wizard off to each side being terrain but up forward, making it nearly impossible for him to score magical dominance turn 1. My castle was just far enough back that he could realistically come into me, but it’d have to be full send. 

Tad decided to go for it but didn’t manage to connect the way he’d hoped, and my entire army piled in and mopped up his squigs. On my turn, I rushed up the board, tagged corners of units, and liked in to kill them after taking very little damage. 

Then I doubled him and tabled his entire army top of turn 2

It was honestly brutal, but we had a good laugh about it. He was left with a risky play, and it didn’t pan out. BY THE POWER OF MATHLANN, I HAVE THE POWER!!! (And a Golden ticket to the World Championship in the lost city of Atlanta)

SUMMARY:

All in All Dhom hain is a super fun faction to play, and I’d recommend it to anyone looking for exciting games, but I will also caution that it’s MUCH harder to play than it looks like. Most of the army is single wound infantry with 5+ saves, and all of your games are balanced on a knifes edge. If you want a heart-pounding, technically demanding, explosive army, then it is amazingly fun to play. Unfortunately, the Battlemage of Ghur is rotating out essentially immediately, so changes to the list will have to be made. Creativity and list tweaking is a huge part of the game, and i’m excited to find what new direction to take with it.

Top Three AoS Lists for the End Times Grand Tournament 2023

Advertisements

This is the top three AoS lists for the End Times Grand Tournament 2023 that took place in Czechia on the 7th and 8th of October. It involved 44 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Subfaction: Grinnin’ Blades
– Grand Strategy: Waaagh!

LEADERS
Gobsprakk (240)
Killaboss on Great Gnashtoof (120)
– General
– Command Traits: Supa Sneaky
– Artefacts of Power: Arcane Tome
Swampcalla Shaman and Pot-grot (100)*
– Spells: Hoarfrost
Swampcalla Shaman and Pot-grot (100)*
– Spells: Sneaky Miasma
Snatchaboss on Sludgeraker Beast (290)**
– Mount Traits: Fast ’Un
Swampboss Skumdrekk (280)***

BATTLELINE
Gutrippaz (150)**
– Gutrippa Banner Bearer
– Gutrippa Drummer
– Gutrippa Boss
– Wicked Stikka
Hobgrot Slittaz (80)**
Gutrippaz (150)***
– Gutrippa Boss
– Gutrippa Banner Bearer
– Gutrippa Hornblower
– Wicked Hacka

OTHER
Man-skewer Boltboyz (240)**
Man-skewer Boltboyz (240)***

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: 1990/2000

Aaron Newbom: This is a nice balanced list that has take all comers energy. Gobbsprakk is amazing in this meta and a real all star of the list. It’s hard to leave home without him right now.

The same goes for a single unit of hobgrotz. It’s just so much utility for 80 points

My favorite bit here, though, is the gnashtoof. It’s such a great pinning piece and incredibly annoying to kill for its cost.

In the current GHB sacrificing, your general can be a boon as it opens up tactics. Previously, I would’ve recommended against making the dog general, but it makes sense in this context



Army Faction: Flesh-eater Courts
– Subfaction: Hollowmourne
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired

LEADERS
Abhorrant Archregent (240)*
– General
– Command Traits: Grave Robber
– Artefacts of Power: The Dermal Robe
– Spells: Hoarfrost
Abhorrant Ghoul King (170)*
– Spells: Merciless Blizzard
Abhorrant Ghoul King on Royal Terrorgheist (450)**
– Artefacts of Power: Corpsefane Gauntlet
– Mount Traits: Gruesome Bite
– Spells: Blood Feast
Crypt Haunter Courtier (110)**
Crypt Haunter Courtier (110)**

BATTLELINE
Crypt Horrors (330)
Crypt Horrors (330)
Crypt Ghouls (80)**

OTHER
Royal Beastflayers (115)

ENDLESS SPELLS & INVOCATIONS
1 x Chalice of Ushoran (50)

TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS
*Andtorian Acolytes
**Warlord

TOTAL POINTS: 1985/2000

Hanna Leppänen: This list is a Hollowmourne 99 archetype, with core of the army being 2 units of 9 Crypt Horrors, who of course hit like trucks when buffed. Joachim decided to go with extra artefact for the Spellcasting Savant GS General, picking up the Dermal Robe for better spellcasting, instead of more spells. He has only one Archreagent, which is not typical and has a Ghoul King on Royal Terrorgheist instead of the more common Zombie Dragon King. Terrorgheist is more offensive piece and does have a good spell that gives the target unit a 5+ ward. He also picked 2 Haunter Courtiers to have reliable mustering for his 2 blocks of 9 Crypt Horrors. Weirdly the list lacks one of the best spells the 99 -lists have, Deranged Transformation, but Hollowmourne CA offers some additional mobility to the big blocks of Horrors.

Chalice of Ushoran is a very unorthodox pick, usually seen more in old Morgaunt lists. For Horror lists it doesn’t return models to the meat and bones of the army (Horrors), but you can use it to heal the Terrorgheist King and basically anything within the range of the Endless Spell. One small unit of Royal Beastflayers is a nice tech piece to counter possible Roars preventing feeding frenzy CA’s on the important pieces.

Advertisements

Army Faction: Gloomspite Gitz
– Subfaction: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable

LEADERS
Fungoid Cave-Shaman (110)*
– General
– Command Traits: The Clammy Hand
– Spells: The Hand of Gork
Madcap Shaman (70)*
– Artefacts of Power: Moonface Mommet
– Spells: Hoarfrost
Squigboss (110)**
Skragrott, the Loonking (230)***

BATTLELINE
Squig Herd (420)**
Boingrot Bounderz (300)**
Boingrot Bounderz (150)***
Moonclan Shootas (120)***
Moonclan Shootas (120)***

OTHER
Sneaky Snufflers (140)**
Gobbapalooza (170)***
– Spells: Squig Lure

TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: 1940/2000

Lodivicus: Sharing a lot of the same core units as the list that won the London GT just a week earlier, Laszlo’s list supports that this core may be the new normal for Jaws of Mork lists (as opposed to the double max Squig Herd and Squig Hoppers lists that preceded it a few battlescrolls ago).

The core of the list consists of Skragrott, one doubled reinforced Squig Herd, a Madcap Shaman (with Moonface Mommet and Hoarfrost), a Squigboss, Boingrot Bounderz, Sneaky Snufflers, Gobbapalooza and, of course, the Bad Moon Loonshrine.

Rather than just regurgitating all of the same information about the core, I’ll direct you to read that commentary here. It was so well written by two experts, that there isn’t much that I could say to expand upon it. So what makes this list different from the one that won the London GT just a week earlier? Two significant changes.

First, the decision to select the Fungoid Cave-Shaman as the general makes getting his Grand Strat pretty reliable. The Spore Squig ability reducing visibility to 12” (even against spells) can be huge for his survivability since he’ll be camping near the Loonshrine for the Clammy Hand command trait benefit. As a second source of Hand of Gork, he can still contribute from the back and can get himself out of dodge if necessary to secure the three points.

Second, Laszlo chose to include two Moonclan Shootas units (as opposed to more Bounderz) to provide some level of ranged support. They are primarily there to be model count for objective control but also serve the purpose of adding extra wound count to the army.


It will be exciting to see what other variations on the remaining points around the core will be in the future. And if the core of list does, as I suspect, become the new normal for Jaws of Mork lists going forward.

Advertisements

Allegiance: Slaves to Darkness
– Damned Legion: Cabalists
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspire

Leaders
Exalted Hero of Chaos (90)**
– Mark of Chaos: Tzeentch
– Lore of Primal Frost: Merciless Blizzard
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Tzeentch
– Cabalists 2nd Spell: Binding Damnation
– Lore of Primal Frost: Hoarfrost
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Tzeentch
– Cabalists 2nd Spell: Chaotic Conduit
– Universal Spell Lore: Levitate
Chaos Lord (110)*
– General
– Reaperblade & Daemonbound Steel
– Command Trait: Idolater Lord
– Mark of Chaos: Tzeentch
– Lore of Primal Frost: Merciless Blizzard
– Universal Prayer Scripture: Heal
Chaos Lord on Karkadrak (180)**
– Mark of Chaos: Slaanesh
– The Lore of the Damned: Daemonic Speed

Battleline
10 x Chaos Warriors (180)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Murderous Weapon
– Mark of Chaos: Nurgle
– Ensorcelled Banner: The Eroding Icon
10 x Chaos Warriors (180)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Murderous Weapon
– Mark of Chaos: Tzeentch
10 x Chaos Warriors (180)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Murderous Weapon
– Mark of Chaos: Undivided
5 x Chaos Knights (220)**
– Doom Knight (Cursed Lance)
– Standard Bearer
– Hornblower
– Mark of Chaos: Slaanesh

Units
6 x Ogroid Theridons (300)**
– Thorakon
– Banner Bearer
– Charge-Caller
– Goroan Great Axe
– Mark of Chaos: Khorne
– Reinforced x 1

Behemoths
Mutalith Vortex Beast (160)**
Mutalith Vortex Beast (160)

Core Battalions
*Andtorian Acolytes
**Battle Regiment

Total: 2000 / 2000

Roland Rivera: Now here’s a list you don’t see very often. In fact, I think this is a list you wouldn’t see at all prior to the latest Battlescroll. Conventional wisdom in Slaves to Darkness listbuilding is to go light on Heroes so that you have more points to spend on their devastating power-punching troops. This list has chosen a very different approach – support lots of efficiently-priced bodies with lots of Heroes and a bit of long-range shooting.

Notably, this list features 4 Heroes with the rarely-seen Mark of Tzeentch, which can give the list a lot of positional flexibility when combined with the spellcasting power of Cabalists. With so many potential landing spots if the Heroes spread out, Warp Reality starts to function more like a conventional teleportation spell, which in turn makes it very useful. It also features a unit of Nurgle Warriors to hold the line, a unit of Undivided Warriors to pressure objectives, and a unit of Slaanesh Knights for reach. Speaking of reach, 2 Mutalith Vortex Beasts can combine with Tzeentch Heroes to give this list a bit of long-range damage potential that Slaves to Darkness lists typically lack.

The punch in this list comes from Merciless Blizzard (carried by a semi-expendable Exalted Hero) and a unit of 6 Khorne Ogroid Theridons, which hit like a ton of bricks. It’s a style of list we don’t often see out of Slaves to Darkness, but it clearly has some potential.

Advertisements

Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/UC2JAHRGR8

Top Three AoS Lists for the London Grand Tournament

Advertisements

So there’s probably no better timing for releasing a top three on an event than the day after a load of controversy gets talked about at said event?!

This is the top three AoS lists for the London Grand Tournament that took place in the UK on the 30th and 1st of October. It involved 82 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Protect da Shrine
– Triumphs: Indomitable

Leaders
Webspinner Shaman (65)***
– Lore of Primal Frost: Hoarfrost
Madcap Shaman (70)***
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Skragrott, The Loonking (230)*
Squigboss with Gnasha-squig (110)**
– General
– Command Trait: The Clammy Hand

Battleline
15 x Boingrot Bounderz (450)**
– Reinforced x 2
5 x Boingrot Bounderz (150)*
5 x Boingrot Bounderz (150)*
6 x Sneaky Snufflers (140)*
36 x Squig Herd (420)**
– Reinforced x 2

Units
5 x Gobbapalooza (170)**
– Spell1: Lore of the Moonclans: Squig Lure

Core Battalions
*Battle Regiment
**Battle Regiment
***Andtorian Acolytes

Total: 1955 / 2000

I’ve a 2-for-1 for you today because I’m not very organised, and my head has been filled with GT planning (no excuse!). So I rather stupidly asked both PlasticCraic (thanks again Pete – check out his site if you havent already!) and Phil Marshall to comment on these lists! So you have the benefit of both the players’ point of view and an expert AoS Analysts point of view..

Phil Marshall: Gloomspite Gitz – Jaws of Mork – How did it work?

I decided to go back to my routes and play an aggro combat army. Gitz the moment are super versatile and play lots of scenarios extremely well. With this edition lots of scenarios are fight in the middle and Gitz really lean into that. Yes, they have had their fair share of points increases but the army is still super strong with all the buffs and debuffs within the list. Lets take a note of a few of the key buff pieces, Skraggy knowing the full spell lore and also being able to help dictate battle tactic scoring by being able to manipulate the moon placement. Squig boss with the pre game move and MWs in addition for squigs, honestly its mental how far that unit can move in the turn you commit to this, in addition to this you have the clammy hand command trait to try and get two units out of the shrine. Madcap & Webspinner the combo allows you get acolytes in for hoarfrost, without being able to receive the commands on squigs hoarfrost works as your all out attack as minimum but when you can be hitting on 2s at potentially rend 3 with 150 attacks you really do see the value, the madcap also has moonface mommet to give a unit -1 to their save. Sneaky snufflers, 2+ 5 up ward yes please but oh wait if under the moon and you roll a 5+ you get an extra attack as well; mental. Then my buff piece MVP, these lads are sublime, the -1 to hit aura spell, the no command ability spell stoping redeploy from your none re-rollable charge on the herd, then a static aura of either +1 rend or plus 1 to run and charge. The list is then bolstered out by two units of 5 boingrots to grab objectives, do surround and destroy and clear screens, the real punch comes from the 36 herd and the unit of 15 boingrots.

How did the list play the? Aggressively, but when it needed to be. The way I played the list a lot of the time was as a castle waiting to capitalise on opportunities to explode out of it and ensuring that I was in range of all my auras and buff pieces ready to maximise my next movement phase. Depending on match up would be dependant on what would be used to screen with, if I was concerned about my opponent going first the screen was the two 5 of bounders and the terrain piece (assuming no monsters). Then I would have the hammers sat just off the screen ready to counter charge in my turn and make my opponent second guess about coming in. If I knew I was under no threat top of 1 I would screen with my gobbapalooza and snufflers and leave a squig sized gap as a screen as we all know 25mm is less than an inch so you can move through those gaps. The herd would then be set up in between so that if I wanted to maximise the potential hero phase move I was at no risk of missing out on the buffs from gobbapalooza and the herd at the start of movement. One of the hoarfrost wizards would also be close enough to make sure I can cast hoarfrost. Hoarfrost for me was the main spell I was always trying to cast as it makes the squig herds output substantially better no matter what you roll, I found myself always using it for hit rolls. The herd were always used at the 1st wave to commit and then follow up with the 15 bounders after the herd were now out of the buff ranges. This dual threat is horrible to deal with for your opponent again due to the speed in which your units can get across the table. In my opinion there isn’t a unit in the game that can survive the punch from either of these units when you have the buffs on. In the match ups that were perceived “easier” you can just throw the list at your opponent and its extremely hard for them to deal with, the speed it gets to them, the weight of dice you are throwing combined with the rend and damage made them quite straightforward. In conclusion it’s a super fast aggro army that suits a player that likes to put pressure on your opponent, however, it can play the passive game till you need to push out. It is the complete toolbox of buffs and debuffs that is a real pain to play around for your opponent.

Pete Atkinson: We talk a lot in this game about “skill ceiling”, but less so about “skill floor”. I’d argue that filling your list with Squigs and pushing them forward again and again has an abnormally high floor, in that you could teach a small child to execute and they’d win a lot of games, much like Terrorgheists back in their day. There’s only so badly you can do with a list like this.

All the same, 5-0s with Squigs remain rare, and that’s what separates the Bosses from the Gits. Phil has encountered a broad range of challenges in this event, encompassing high-mobility combat giga-damage (S2D) and Order gunlines with phenomenal straight line speed (Fuethan), as well as highly competitive KO, layered screens in Nighthaunt and ambushing BOC rounding out the opposition¹. Phil managed to react accordingly to opponents that were corner-deployed, well screened or even off the board entirely, and that’s where the skill ceiling part comes in.

In terms of what the list does, it’s really just Squigs 102. I’d argue that Squigs 101 was profiting from the bent Hoppers interaction with Rally (deliberately breaking coherency to get outside of 3″ then Rally back), but since that got swiftly nipped in the bud, these are the standard units you’ve been seeing used in tandem. Gobbapalooza gets you a tough wizard with Recursion which also dishes out -1 rend; Moonface Mommet adds further to the rend jamboree.

Given Phil’s smart use of Squig Lure though (allowing for Squigs to reroll charges when they can’t use CAs at all), I wouldn’t be shocked to hear that he sometimes used the ‘Palooza for the +1 to run and charge ability instead of extra rend. With the Subfaction attacks and Squigboss buffs, the damage is already there, so it’s just the delivery mechanism you need to lock down; and making it impossible to fail a 3″ charge is massive. Those charge consistency bonuses can be the difference between being written about here on Woehammer, and spending the time before your next game pissing and moaning about how your dice fucked you.

Squig Herd in particular love Hoarfrost as a way to fix their 4+ to Hit Roll and it’s notable that Phil has doubled down on that for redundancy, rather than being tempted with Merciless Blizzard. You’re not going to have units camping within 12″ in front of you for protracted combats, because you’ve already Squigged them off the board.

Chuck the Herd forward, merck a bunch of stuff, pop out some Battleshock mortals. Send the Boingrots in next and do the same. Then rezz back your original Squigs (with the Clammy Hand CT to help) and at that point your opponent probably shakes your hand.

I played a tiny handful of games with Squigs myself when the book first dropped and that was enough for me to get bored (I’m talking Early-Third-Edition-Giants-Standing-On-Circles levels of bored), but the fact remains that guiding them to the full 5-0 is an extra level of challenge, and one that very few have proven capable of thus far. If you’re looking for a way to hit consistent rankings points for your local Masters though – or just keen to chase a podium – then I’d suggest you look no further, because this list is as tight as an Allopex’s arse. Everything is geared towards and refined around executing your gameplan, with vigour and consistency. Ruthless.

¹Bear in mind I haven’t seen the full lists Phil played against – but looking at the Factions and Subfactions he encountered, we can have an educated guess.



Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Empire of Corpses
– Triumphs: Indomitable

LEADER
1 x Necromancer (100)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Waste Away
1 x Necromancer (100)*
– Spells: Fading Vigour
1 x Belladamma Volga (220)**
– Spells: Spirit Gale
1 x Gorslav the Gravekeeper (140)***
– Artefacts: Ulfenkarni Phylactery

BATTLELINE
10 x Dire Wolves (150)**
– Doom Wolf
10 x Dire Wolves (150)**
– Doom Wolf
20 x Deathrattle Skeletons (110)***
– Skeleton Champion
– 2 x Standard Bearer
20 x Deadwalker Zombies (150)***
40 x Deadwalker Zombies (150)***
60 x Deadwalker Zombies (150)***

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: (1980/2000)

Michael Attali: This was a test for the WCW in Atlanta where I’ll be representing France (as I did during the AoS worlds Team’s Tournament).

So Vyrkos is the best sub faction in my advice (tactic and strategy wise) even though LoN performs more, I have seen that it is more due to the fact that most people don’t know how to play against LoN.

The main part of my army is 120 zombies (60-40-20) seconded by 20 skeletons to be buffed by Gorslav with the Ulfenkarni Phylacteri. The aim of this portion of the army is to take primaries with it’s board presence. and recursion.

Belladamma with 2×10 Wolves, serves as a shield for the zombies during deployment and to click units or far away objectives.
A third pack is set up by Volga to protect herself with the Vyrkos heroic action.
Volga can pin some units with the lycancurse, creating more wolves and more recursion.

The three parts click together perfectly, I usually do all the primaries and secondaries. If you come at me you are pinned by the zombies and showered in debuffs. I can then counter attack with Under the killing Moon + Hoarfrost+ Danse Macabre (and maybe blizzard).

The grand strategy is easy against most armies except, for example, against Benjamin Savva on Nexus collapse, who had low damage input, so I had to put 3 units in reserves (40-20 zombies and 10 Wolves) and never bring them to the table. So, from turn 4, I would be able to bring them on with Gorslav, but you do score the maximum amount of points most of the time

Advertisements

Army Faction: Kharadron Overlords
– Subfaction: Barak-Urbaz
– Grand Strategy: Rule the Skies
– Triumph: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Honour is Everything, Settle the Grudges
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADERS
Aether-Khemist (100)*
– Nullstone Adornments: Hand-carved Nullstone Icon
Aetheric Navigator (100)*
– Artefacts of Power: Voidstone Orb
Arkanaut Admiral (140)*
– General
– Command Traits: Ex-Grundstok

BATTLELINE
Grundstok Thunderers (480)*
– Gunnery Sergeant
– 3 x Honour Bearer
– 3 x Aethercannon
– 3 x Aetheric Fumigator
– 3 x Decksweeper
– 3 x Grundstok Mortar
Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt

BEHEMOTH
Arkanaut Ironclad (500)*
– Great Volley Cannon
– Great Endrinworks: The Last Word
– The Admiral’s Flagship: The Admiral’s Flagship

OTHER
Gotrek Gurnisson (480)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Carl Stokes: Everyone knows I’m a fervent believer in the Gospel of Gotrek, and it’s lists like this that reinforce why he’s just such an incredible asset for KO. One of the major weaknesses of KO as a faction is their inability to reliably handle fast chunky monsters that can catch our boats and survive being shot long enough to make mincemeat of our troops. This is where Gotrek steps in and immediately turns challenging matchups into easy wins.

The rest of the army is also classic and battle-tested. The shooting-themed ironclad full of thunderers and characters with the Admiral-Khemist-Navigator combo designed to automatically unbind a single vital spell once per game while providing some movement shenanigans and consistent unbind attempts is something everyone expects to see when playing KO. Add in 20 arkanauts to screen and hold backfield objectives and there’s the army.

Which brings us to the greatest Old World Dawi to ever wield an axe… Gotrek! When wielded appropriately, he provides an immovable bulwark and melee blender that can reliably remove almost anything in the game. He’s the sort of model you run into the midfield and then just threaten the meat of your opponent’s army every turn. Sure, you may not reliably make a 10” charge, but you only have to do so once and you win the game. Worried something might get into the ironclad? With Gotrek around, nothing is gonna want to be within about 12” of his small but mighty footprint.

Specifically, he provides a way for KO to immediately remove things like Kragnos, Stonehorns, blobs of infantry, blobs of cavalry, blobs of monstrous infantry, etc, etc. People often forget that it’s fairly hard to pile in a blender unit into Gotrek to maximize their attacks into him, which means that units of 6 pigs or necropolis stalkers just simply can’t get enough models in combat to take him out before he minces the squad. And reducing all damage to one BEFORE his 3+ ward means that it’s reeeeeally hard to take him out (plus don’t forget he can Heroic Recovery if need be)!

Just to hammer home how stupid high Gotrek’s output is, I’ve included a little damage table of his average output into various saves:

Except that’s only one activation. And he gets to fight TWICE per combat phase. So yeah, that’s why he’s the Goat..rek.

As for the way this army plays, it’s fairly similar to many other top KO lists. You’ve got the incredibly high output shooting with 4+ rally for the thunderers and ironclad support backed up by ancillary characters designed to get the most out of both the thunderers and the boat. This is the sort of army that will absolutely dominate any low objective battle plan while likely going down early on points when playing multi-objective scenarios. But it rarely matters, since you’re just going to be erasing your opponent with overwhelming firepower and smashing them with Gotrek if they try to threaten your firebase. An incredible list and an excellent result. Well done!




Advertisements

Army Faction: Slaves to Darkness
– Subfaction: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Nurgle
– Spells: Hoarfrost
Be’lakor (340)*
– Spells: Daemonic Speed
Chaos Lord on Daemonic Mount (160)*
– Mark of Chaos: Undivided
– Chaos Lance
– Artefacts of Power: The Conqueror’s Crown

BATTLELINE
Varanguard (560)*
– General
– Mark of Chaos: Khorne
– 6 x Fellspear
Varanguard (280)*
– Mark of Chaos: Khorne
– 3 x Fellspear
The Unmade (80)*

OTHER
Chaos Chosen (460)*
– Mark of Chaos: Nurgle
– Exalted Champion
– 2 x Skull Drummer
– 2 x Icon Bearer
– Ensorcelled Banner: The Eroding Icon

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Geir Vedeld: What I like the most here is that it has several strong elements. It plays well on Battle Tactics. It has a strong control / alpha element combined with the opportunity to slow play.

The lone Mounted Chaos Lord can flank easily. He would, of course, be better on Karkadrak, but the list is 2000 points on the spot. He supplies the list with the battle tactic Lust for Power, which is otherwise harder to get to. With Conqueror’s Crown, he takes objectives from Chaff. Also, he is difficult to kill for chaff units, making it an investment for the opponent to take him out.

The 3-man unit of Varanguard is an MVP. It can either be sent on a mission alone, killing as many small units as possible before dying. Taking out 200+ points with it at an early stage is often quite important late game and ruins plans and battle tactics on the other side of the table.

The drawback with the Chosen is that it is slow, and the Knights of the Empty Throne sub-faction gives speed and punishes the opponent for making mistakes in positioning, etc. Chosen reduces that opportunity.

The drawback with Varanguard is that they do very little damage if they are tagged (by e.g., Murderlust from Khorne). Without retreat and charge and a corner tag, Varanguard are basically doing very little they are supposed to do.

Roland Rivera: Slaves to Darkness continues its post-Battlescroll ascent with another strong showing. This list pairs the devastating offensive power of Khorne Varanguard with an extra dose of speed by putting them in the Knights of the Empty Thorne subfaction, which enables them to run and charge. On the defensive front, this list runs a reinforced unit of Nurgle Chosen as its solid center that can take a hard punch and give one back. It also features a Sorcerer to hang out near the Chosen, providing Ward saves and Daemonic Power. Lastly, it also adds a dash of board control by featuring Be’lakor and his ability to shut units down for a turn.

Geir has made some interesting choices in support units to set his list apart – he has a rarely-seen unit in the Chaos Lord with Daemonic Mount as a dedicated objective snatcher (thanks to his speed and The Conqueror’s Crown letting him bully 1- and 2-Wound models off objectives) and a unit of Unmade, which project an aura preventing Redeploy and making sure the Varanguard’s devastating charges have a higher chance of hitting home.

All in all, this list clearly plays to the strengths of the Slaves to Darkness force, while featuring some interesting tech that make it quite an interesting read.

Advertisements

Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/3KbfYBCNzG

Top Three AoS Lists for No Surrender 2023

Advertisements

This is the top three AoS lists for No Surrender that took place in New Zealand on the 16th and 17th of September. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sons of Behemat
– Army Type: Taker Tribe
– Grand Strategy: Make the Land Tremble!
– Triumphs: Inspired


LEADER
1 x Gatebreaker (500)*
– Artefacts: Arcane Tome
1 x Kraken-Eater (480)*
– Artefacts: Glowy Shield of Protectiness
1 x Kraken-Eater (480)**
– General
– Command Traits: Very Acquisitive
– Artefacts: Amulet of Destiny, Vial of Manticore Venom
1 x King Brodd (520)**


CORE BATTALIONS:
*Bosses of the Stomp
**Bosses of the Stomp


TOTAL POINTS: (1980/2000)


Army Faction: Skaven
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Indomitable

LEADER
1 x Verminlord Warbringer (380)*
– General
– Command Traits: Powerful Alpha
– Artefacts: Warpstone Charm
– Spells: Flaming Weapon
1 x Warlock Bombardier (100)*
– Spells: More-more-more Warp Power!
1 x Grey Seer (120)*
– Artefacts: Skavenbrew
– Spells: Merciless Blizzard
1 x Verminlord Deceiver (400)**
– Spells: Levitate
1 x Master Moulder (90)**
– Things-catcher


BATTLELINE
20 x Clanrats (100)*
– 2 x Clanrat Bell-ringer
– 2 x Clanrat Standard Bearer
– Rusty Blade
4 x Rat Ogors (140)**
10 x Skryre Acolytes (70)**
5 x Skryre Acolytes (70)**


OTHER
1 x Warpfire Thrower (70)
1 x Warp-Grinder (60)
12 x Giant Rats (60)**
1 x Warpfire Thrower (70)**


CORE BATTALIONS:
*Warlord
**Battle Regiment


TOTAL POINTS: (2000/2000)

Advertisements

Army Faction: Gloomspite Gitz
– Subfaction: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable x2


LEADERS
Grinkrak the Great (220)*
Dankhold Troggboss (210)**

– General
– Command Traits: Alpha Trogg
– Artefacts of Power: Glowy Howzit
Skragrott, the Loonking (230)**
– General
Squigboss (110)**


BATTLELINE
Squig Herd (420)*
Boingrot Bounderz (300)*
Moonclan Stabbas (120)*

– Bad Moon Icon Bearer
– Gong Basher
– Stabba
– 1 Barbed Nets


OTHER
Gobbapalooza (170)*
-spell: itchy nuisance
Marshcrawla Sloggoth (170)*
Grinkrak’s Looncourt (220)**


TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Battle Regiment
**Warlord


TOTAL POINTS: 1950/2000


Advertisements

Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Realmshaper Guardians
– Triumphs: Indomitable


LEADER
1 x Skink Starseer (150)*
– Spells: Merciless Blizzard
1 x Skink Starseer (150)*
– Spells: Speed of Huanchi
1 x Lord Kroak (410)**
– Spells: Tepok’s Beneficence
1 x Saurus Astrolith Bearer (140)**
1 x Slann Starmaster (275)**

– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Hoarfrost
1 x Skink Oracle on Troglodon (270)***
– Spells: Cosmic Crush


BATTLELINE
5 x Saurus Guard (140)**
– Saurus Guard Alpha
– Icon Bearer
– War-drummer
10 x Skinks (90)**
– Skink Alpha
– Boltspitter and Moonstone Club
10 x Skinks (90)***
– Skink Alpha
– Boltspitter and Moonstone Club
5 x Raptadon Chargers (150)***
– Raptadon Charger Alpha
– Icon Bearer
– Hornblower


ENDLESS SPELL
1 x Aethervoid Pendulum (40)
1 x Malevolent Maelstrom (30)
1 x Suffocating Gravetide (30)


TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment


TOTAL POINTS: (1965/2000)

Advertisements

Final Tournament Placings

01 Ben Rose – Christchurch Goonies – Christchurch Goonies
Sons of Behemat: Taker Tribe 14 / 10 / 20 / 11 / 17


02 Victor Stewart
Skaven 13 / 10 / 11 / 11 / 12


03 George Bellwood – OMTs – OMTs
Gloomspite Gitz: Jaws of Mork 15 / 10 / 10 / 12 / 13


04 Sam Smith – Christchurch Goonies – Christchurch Goonies
Seraphon: Fangs of Sotek 9 / 14 / 20 / 9 / 18


05 Shaun Vandergoot – Christchurch Goonies – Christchurch Goonies Blades of Khorne: Bloodlords 10 / 12 / 10 / 17 / 8


06 Robert Vincent – GarAge Of Sigmar – GarAge Of Sigmar
Slaves to Darkness: Cabalists 11 / 15 / 9 / 13 / 7


07 Christopher Schuyt – GarAge Of Sigmar – GarAge Of Sigmar
Kruleboyz: Grinnin’ Blades 10 / 6 / 13 / 10 / 12


08 Cameron King – Christchurch Goonies (The Aucklander) – Christchurch Goonies (The Aucklander)
Kruleboyz: Grinnin’ Blades 6 / 20 / 0 / 20 / 10


09 Ben Kelmere – Dads of Sigmar – Dads of Sigmar
Ossiarch Bonereapers: Null Myriad 10 / 15 / 10 / 7 / 10


10 Karl Stanley – Dads of Sigmar – Dads of Sigmar
Hosts of Slaanesh: Pretenders Host 10 / 14 / 10 / 8 / 10


11 Noah Singer
Kharadron Overlords: Barak-Mhornar 10 / 15 / 11 / 9 / 3


12 Ashley Vale – Dads of Sigmar – Dads of Sigmar
Daughters of Khaine: Khailebron 5 / 10 / 12 / 10 / 10


13 Alex Michel – Dads of Sigmar – Dads of Sigmar
Ironjawz: Ironsunz 1 / 10 / 13 / 13 / 2


14 Ryan Thompson
Kruleboyz: Grinnin’ Blades 10 / 5 / 7 / 14 / 10


15 Alex McWhinnie – Christchurch Goonies – Christchurch Goonies
Ogor Mawtribes: Boulderhead 12 / 5 / 0 / 0 / 11


16 Dylan Tait – Dads of Sigmar – Dads of Sigmar
Soulblight Gravelords: Legion of Blood 19 / 10 / 9 / 3 / 8


17 Ethan Gullery – GarAge Of Sigmar – GarAge Of Sigmar
Stormcast Eternals: Hallowed Knights 10 / 8 / 7 / 7 / 10


18 Jamie Knipe – Dads of Sigmar – Dads of Sigmar
Beasts of Chaos: Gavespawn 8 / 6 / 15 / 0 / 0


19 Aedan Kelly – The Ring In’s – The Ring In’s
Gloomspite Gitz 10 / 5 / 8 / 0 / 0


20 Jared Brinkhurst – Christchurch Goonies – Christchurch Goonies
Flesh-eater Courts: Gristlegore Grand Court 7 / 0 / 5 / 6 / 9

Top Three AoS Lists for the Irish Grand Tournament

Advertisements

This is the top three AoS lists for the Irish Grand Tournament that took place in Ireland on the 16th and 17th of September. It involved 23 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sylvaneth
– Subfaction: Winterleaf
– Grand Strategy: Spellcasting Savant
– Seasons of War: The Dwindling


LEADERS
Alarielle the Everqueen (820)
– Spells: Verdant Blessing
Branchwych (110)*
– General
– Command Traits: Spellsinger
– Artefacts of Power: Seed of Rebirth
– Spells: The Dwellers Below, Verdant Blessing
The Lady of Vines (250)*
– Spells: Regrowth, Verdant Blessing


BATTLELINE
Dryads (100)*
Tree-Revenants (110)*
Tree-Revenants (110)*


BEHEMOTH
Treelord (230)
Treelord (230)*


ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000


Army Faction: Gloomspite Gitz
– Subfaction: Jaws of Mork
– Grand Strategy: Protect da Shrine!
– Triumph: Indomitable x2


LEADERS
Squigboss (110)*
– General
– Command Traits: The Clammy Hand
Skragrott, the Loonking (230)**
Madcap Shaman (70)**

– Artefacts of Power: Moonface Mommet
– Spells: Itchy Nuisance
Webspinner Shaman (65)**
– Spells: Sneaky Distraction


BATTLELINE
Squig Herd (420)*
Squig Herd (420)*
Squig Hoppers (190)*
Moonclan Stabbas (120)**

– 3 Barbed Nets
– Pokin’ Spear


OTHER
Marshcrawla Sloggoth (170)*
Sneaky Snufflers (140)*


TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Battle Regiment
**Warlord


TOTAL POINTS: 1935/2000

Advertisements

Allegiance: Khorne
– Slaughterhost: The Goretide
– Grand Strategy: Overshadow
– Triumphs:

LEADERS
Realmgore Ritualist (110)*
– General
– Command Trait: High-priest of Khorne
– Prayer: Bronzed Flesh
– Prayer: Unholy flames
Realmgore Ritualist (110)*
– Prayer: Killer Instinct
– Prayer: Blood Sacrifice
– Nullstone Adornment: Hand-carved Nullstone Icon
Bloodsecrator (120)*
– Artefact: Banner of Blood
Valkia the Bloody (140)**
Korghos Khul (160)


UNITS
20 x Blood Warriors (380)**
– Goreaxes
– 2x Goreglaives
– Reinforced x 1
10 x Bloodreavers (80)*
– Meatripper Axes
10 x Bloodreavers (80)*
– Meatripper Axes
10 x Bloodreavers (80)
– Meatripper Axes
5 x Flesh Hounds (100)
10 x Wrathmongers (280)**

– Reinforced x 1
5 x Wrathmongers (140)
5 x Wrathmongers (140)
Wrath-Axe (70)


CORE BATTALIONS
*Warlord
**Wizard-Finders of Andtor


ENDLESS SPELLS & INNVOCATIONS
Prayer

Total: 1990 / 2000


Advertisements

Army Faction: Hedonites of Slaanesh
– Army Type: Godseekers
– Grand Strategy: Glutton for Depravity
– Triumph: Inspired

LEADERS
Glutos Orscollion (480)*
– General
– Spells: Paths of the Dark Prince
Infernal Enrapturess (120)*
– Artefacts of Power: Threnody Voicebox
The Masque (150)**


BATTLELINE
Seekers (140)*
– Banner Bearer
– Seeker Hornblower
– Heartseeker
Blissbarb Archers (170)*
– High Tempter
Seekers (140)**
– Seeker Hornblower
– Banner Bearer
– Heartseeker


OTHER
Slickblade Seekers (220)*
– Hunter-Seeker
Fiends (360)*
– Blissbringer
Slickblade Seekers (220)**
– Hunter-Seeker


CORE BATTALIONS
*Battle Regiment
**Battle Regiment


TOTAL POINTS: 2000/2000

Advertisements

Final Tournament Placings

https://www.bestcoastpairings.com/event/HX40TTN062

Top Three AoS Lists for the Sydney GT

Advertisements

This is the top three AoS lists for the Sydney GT that took place in Australia on the 9th and 10th of September. It involved 103 players vying to be crowned champion in a 5-game tournament. One of the premier events in Australia run by AoS Coach, there is a lot more at the event than just the games. Take a look at the players pack which is a great example of how to create a fantastic event.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
– Constellation: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


LEADERS
Lord Kroak Lord-Emperor Palpatine (410)***
Skink Starseer Cad Bane (150)***

– Lore of Primal Frost: Merciless Blizzard
– Spell: Speed of Huanchi
Skink Starseer Greedo (150)*
– Lore of Primal Frost: Merciless Blizzard
– Spell: Cosmic Crush
Slann Starmaster Grogu (275)*
– General
– Command Trait: Lord of Celestial Resonance
– Artefact: Spacefolder’s Stave
– Spell: Drain Magic
– Lore of Primal Frost: Hoarfrost
Saurus Astrolith Bearer Empire Standard Bearer (140)***
Gotrek Gurnisson Anakin SkyWalker (480)**

– Allies


BATTLELINE
10 x Skinks Ewoks (90)**
– Moonstone Clubs & Star bucklers
10 x Skinks Ewoks (90)**
– Boltspitters & Moonstone Clubs
5 x Saurus Guard (140)***


ENDLESS SPELLS & INVOCATIONS
Malevolent Maelstrom (30)
Suffocating Gravetide (30)


TERRAIN
RealmShaper Engine


CORE BATTALIONS
*Andtorian Acolytes
**Wizard-Finders of Andtor
***Warlord


ENHANCEMENTS
Spell


Total: 1985 / 2000

“Hi List Enthusiast,

Post event it was identified that Gotrek was not eligible to be placed in the GHB23 Wizard Finders battalion due to being unique. This unique ruling has unfortunately has been missed by us TOs, the public when all lists were unlocked, and the five 5 opponents over the weekend. It was not raised as a complaint until post-event.

I’ve reviewed the list in full and it does have both the right units to interchange that makes this list legal, and it’s impacts were minimum at best when you review his opponent match ups and kill list. Game 4 was IDK and Game 5 against OBR which did not impact his most critical games. Gotrek’s kill list over the event was Avalanor, 10 Stoneguard, 20 Deathrattle Skeletons, Incarnate of Ghur, Arkhelian Allopex, and 6 Immortis Guard.

Reviewing 120 lists is no easy feat, and based on all the information above, we will keep the victories as it stands. It’s a shame we didn’t catch it earlier and we will review how we can improve our processes including an extension from the current list submission window to allow additional time for TO & peer review.

– Anthony | SGT TO”


Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Mortal Realm: Ghur
– Grand Strategy: The Danse Macabre
– Triumphs: Bloodthirsty


LEADERS
Queen blizzard wizard. (140)*
Vampire Lord

– General
– Command Trait: Shaman of the Chilled Lands
– Artefact: Morbheg’s Claw
– Lore of the Vampires: Spirit Gale
– Bonded to the Krondspine Incarnate of Ghur
Vlado lezechiar (140)*
Vampire Lord

– Lore of the Vampires: Spirit Gale
My boy (380)**
Mannfred von Carstein, Mortarch of Night

– Lore of the Deathmages: Waste Away


UNITS
Carrion corps (300)**
30 x Deathrattle Skeletons

Meat (120)**
20 x Deadwalker Zombies

Nat, Cat and Pat (80)**
3 x Fell Bats

Krell’s Black Guard (300)**
20 x Grave Guard

– Great Wight Blades


BEHEMOTHS
Bones (480)**
Krondspine Incarnate of Ghur

– Allies
– Bonded to the General, Vampire Lord, (Queen Blizzard Wizard)


ENDLESS SPELLS & INVOCATIONS
Suffocating Gravetide (30)
Malevolent Maelstrom (30)


CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment


TOTAL: 2000/2000 WOUNDS: 103

Advertisements

Allegiance: Ironjawz
– Warclan: Ironsunz
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Inspired

Leaders
Gruntsmash Krotchkika riding the Waaaaaaaghmbulance (450)*
Megaboss on Maw-Krusha

– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Right Waaaaghk (120)*
Orruk Warchanter

– Warbeat: Get ‘Em Beat
Left Waaaaghk (120)*
Orruk Warchanter

– Warbeat: Fixin’ Beat
– Nullstone Adornment: Hand-carved Nullstone Icon


Battleline
Tuff Boyz (280)*
10 x Orruk Brutes

– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
Ruff Boyz (280)*
10 x Orruk Brutes

– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
Bad Boyz (280)*
10 x Orruk Brutes

– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
Backstreet Boyz (280)*
10 x Orruk Brutes

– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1


Units
Fast Boyz (170)*
3 x Orruk Gore-gruntas
– Jagged Gore-hackas


Core Battalions
*Battle Regiment

Total: 1980 / 2000


Advertisements

Army Faction: Gloomspite Gitz
– Subfaction: Jaws of Mork
– Grand Strategy: Protect da Shrine!
– Triumph: Indomitable


LEADERS
Loonboss on Mangler Squigs (340)*
– General
– Command Traits: Fight Another Day
– Artefacts of Power: The Clammy Cowl
Squigboss (110)*
Skragrott, the Loonking (230)*
Madcap Shaman (70)**

– Artefacts of Power: Staff of Sneaky Stealin’
– Spells: Merciless Blizzard
Madcap Shaman (70)**
– Spells: Hoarfrost


BATTLELINE
Moonclan Shootas (120)
– Bad Moon Icon Bearer
– Gong Basher
– Moonclan Boss
– 1 Barbed Nets
Squig Hoppers (190)
– Squig Hopper Boss
Squig Herd (420)
Boingrot Bounderz (450)*

– Bounder Boss


TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Warlord
**Andtorian Acolytes


TOTAL POINTS: 2000/2000

Advertisements

Final Tournament Placings

Top Three AoS Lists for the Salt Lake Open 2023 – AoS Championships

Advertisements

This is the top three AoS lists for the Salt Lake Open 2023 – AoS Championships that took place in the US on the 19th and 20th of August. It involved 34 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Lumineth Realm-lords
– Army Subfaction: Zaitrec
– Grand Strategy: Spellcasting Savant
– Triumphs: Indomitable


LEADER
1 x Scinari Cathallar (120)*
– Spells: Total Eclipse, Hoarfrost
1 x Scinari Enlightener (170)*
– General
– Command Traits: Loremaster
– Artefacts: Rune of Senthoi
– Spells: Hoarfrost, Merciless Blizzard, Speed of Hysh, Protection of Hysh
1 x The Light of Eltharion (230)**
1 x Ellania and Ellathor (190)**

– Spells: Etheral Blessings, Overwhelming Heat
1 x Sevireth (270)**


BATTLELINE
10 x Vanari Bladelords (120)
– Bladelord Seneschal
10 x Vanari Bladelords (120)
– Bladelord Seneschal
10 x Vanari Auralan Wardens (150)**
– High Warden
– Spells: Total Eclipse, Solar Flare
5 x Vanari Dawnriders (120)
– Steedmaster
– Standard Bearer
– Spells: Overwhelming Heat, Speed of Hysh

ENDLESS SPELL

1 x Ravenak’s Gnashing Jaws (70)
1 x Hyshian Twinstones (30)
1 x Suffocating Gravetide (30)


TERRAIN

1 x Shrine Luminor (0)

OTHER

5 x Vanari Dawnriders (120)
– Steedmaster
– Standard Bearer
– Spells: Overwhelming Heat, Speed of Hysh


CORE BATTALIONS:

*Andtorian Acolytes
**Warlord


TOTAL POINTS: (1980/2000)


Army Faction: Gloomspite Gitz
– Subfaction: Jaws of Mork
– Grand Strategy: Protect da Shrine!
– Triumph: Indomitable


LEADERS
Fungoid Cave-Shaman (110)*
– General
– Command Traits: Loon-touched
– Artefacts of Power: Staff of Sneaky Stealin’
– Spells: The Hand of Gork
Madcap Shaman (70)*
– Spells: Itchy Nuisance
Grinkrak the Great (220)**
Squigboss (110)***

– Aspects of the Champion (Archived): Tunnel Master (Archived)


BATTLELINE

Boingrot Bounderz (300)**
Boingrot Bounderz (150)**

– Bounder Boss
Moonclan Stabbas (120)**
– Bad Moon Icon Bearer
– Gong Basher
– 3 Barbed Nets
– Pokin’ Spear
Squig Herd (280)***
Squig Herd (280)***


BEHEMOTH
Skitterstrand Arachnarok (180)***


OTHER
Gobbapalooza (170)
– Spells: Squig Lure
Grinkrak’s Looncourt (220)


TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Andtorian Acolytes
**Vanguard
***Wizard-finders of Andtor


TOTAL POINTS: 1990/2000

Advertisements

Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Lust for Domination
– Triumphs: Indomitable

LEADER
1 x Necromancer (100)*
– Spells: Waste Away
1 x Vampire Lord on Zombie Dragon (460)*
– Deathlance
– Spells: Vile Transference
1 x Cado Ezechiar (140)*
– Spells: Spirit Gale
1 x Vampire Lord (140)**
– General
– Command Traits: Master of Magic
– Spells: Hoarfrost
1 x Radukar the Beast (290)**
– Artefacts: Ulfenkarni Phylactery

BATTLELINE
10 x Deathrattle Skeletons (100)*
10 x Deathrattle Skeletons (100)*
40 x Deadwalker Zombies (240)**

ENDLESS SPELL
1 x Malevolent Maelstrom (30)

OTHER
20 x Grave Guard (300)*
– 2 x Standard Bearer
– 2 x Hornblower
– Great Wight Blade
1 x Corpse Cart (80)**
– Corpse Lash
– Unholy Lodestone

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1980/2000)

Danny Wadeson: So you got the memo that Soulblight (and Vyrkos in particular) are good now right? You may also have heard ‘something something zombie spam’ – but every so often, a trailblazer, a trend-setter, a maverick comes along and says ‘fnah’ to zombie, and ‘hurrah!’ to Deathrattle. Well, two by 10 of them as cheap MSU who can still be annoyingly hard to put down if you under-commit, and he does still have 40 zombs, which is a gentleman’s amount really.

He’s spent the other points on the usual stuff but he has slammed Cado in there, who is still underrated as a versatile hero on a teeny-tiny base. Otherwise, standard stuff of the ‘also 20 graveguard’ variety as they combo so well with Radukar’s ability to give something +1 attack after he’s charged.

And it only lost to Zaitrec LRL of all things! Either way, a pretty balanced Vyrkos list here that proves a) you don’t have to take a gazillion zombies to do well and b) that, actually, SBGL are totally fine and don’t need any more nerfs, at all! If LRL can beat them, nerf them again I reckon!


Advertisements

Army Faction: Maggotkin of Nurgle
– Army Subfaction: Droning Guard
– Grand Strategy: Tend the Garden
– Triumphs: Bloodthirsty


LEADER
1 x Orghotts Daemonspew (320)*
1 x Lord of Afflictions (230)*

– General
– Command Traits: Overpowering Stench
– Dolorous Tocsin
– Artefacts: The Splithorn Helm
1 x Poxbringer (130)*
– Spells: Fleshy Abundance

BATTLELINE
3 x Plague Drones (200)*

– Plaguebringer
– Icon Bearer
– Bell Toller
2 x Pusgoyle Blightlords (240)*
3 x Plague Drones (200)*

– Plaguebringer
– Icon Bearer
– Bell Toller
3 x Plague Drones (200)*
– Plaguebringer
– Icon Bearer
– Bell Toller
20 x Plaguebearers (130)*

TERRAIN
1 x Feculent Gnarlmaw (0)

OTHER
3 x Nurglings (100)
1 x Pusgoyle Blightlords (Single) (120)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

Advertisements

Final Tournament Placings

01 Jarod Brown – rage babies – rage babies
Lumineth Realm-Lords 526 / 523 / 518 / 525 / 526

02 Russ Tanner – Gitz & Gutz – Gitz & Gutz
Gloomspite Gitz: Jaws of Mork 524 / 15 / 525 / 527 / 527

03 Aaron Dayley – Gitz & Gutz – Gitz & Gutz
Soulblight Gravelords: Vyrkos Dynasty 522 / 523 / 522 / 9 / 525

04 Zac Boyd – War Room Gladiators – War Room Gladiators
Maggotkin of Nurgle 522 / 9 / 516 / 525 / 523

05 Will Reeves – Heroes and Horrors – Heroes and Horrors
Kharadron Overlords: Barak-Zon 523 / 13 / 526 / 373 / 523

06 Patrick Hudson – Grudgebearers – Grudgebearers
Slaves to Darkness 514 / 523 / 365 / 526 / 6

07 Ryan Burwell – Gitz & Gutz – Gitz & Gutz
Slaves to Darkness 360 / 515 / 11 / 524 / 513

08 Nate Josie
Soulblight Gravelords: Legion of Night 524 / 15 / 519 / 115 / 516

09 Sean Paul Sigmarsson – Everchosen – Everchosen
Blades of Khorne: Bloodlords 522 / 15 / 520 / 523 / 15

10 Kyle Zmurchyk – Grudgebearers – Grudgebearers
Hedonites of Slaanesh 12 / 21 / 519 / 517 / 525

11 Dustin Chesmer – Gitz & Gutz – Gitz & Gutz
Lumineth Realm-Lords: Zaitrec5 20 / 525 / 22 / 521 / 3

12 Gabriel Rivera – NWO – NWO
Daughters of Khaine 524 / 521 / 14 / 7 / 524

13 Jesse Fox
Hosts of Slaanesh: Pretenders Host 10 / 518 / 15 / 519 / 526

14 Cody Case – Body Builders – Body Builders
Ossiarch Bonereapers 519 / 519 / 510 / 6 / 9

15 Zachary Powell – Wasatch Warband – Wasatch Warband
Blades of Khorne: Reapers of Vengeance 8 / 512 / 5 / 523 / 512

16 Brayden Shaw
Stormcast Eternals 12 / 517 / 14 / 523 / 368

17 Benjamin Osguthorpe
Sylvaneth: Gnarlroot 6 / 518 / 523 / 367 / 15

18Cole Parker – Body Builders – Body BuildersBlades of Khorne: Goretide 518 / 514 / 115 / 13 / 21

19 Andrew Butler – NWO – NWO
Blades of Khorne: Bloodlords527 / 11 / 519 / 9 / 110

20 Jeremy Ott – NWO – NWO
Stormcast Eternals 516 / 14 / 514 / 113 / 0

21 Preston Hunter – Gitz & Gutz – Gitz & Gutz
Soulblight Gravelords: Legion of Blood14 / 12 / 521 / 528 / 9

22 Jeremy Shaw
Stormcast Eternals 520 / 15 / 6 / 15 / 525

23 John Tanner – Gitz & Gutz – Gitz & Gutz
Sylvaneth 12 / 12 / 17 / 519 / 520

24 Ian McAleese – War Room Gladiators – War Room Gladiators
Kharadron Overlords: Barak-Zon 526 / 523 / 14 / 3 / 12

25 Chandler Esplin – NWO – NWO
Idoneth Deepkin 12 / 15 / 524 / 0 / 522

26 Ted Seabolt – rage babies – rage babies
Gloomspite Gitz: Jaws of Mork 4 / 520 / 4 / 521 / 6

27 Ryan Kenney – NWO – NWO
Ossiarch Bonereapers 114 / 12 / 15 / 7 / 525

28 Cory Patten
Seraphon 14 / 521 / 16 / 17 / 16

29 Connor Davidson – Everchosen – Everchosen
Daughters of Khaine 15 / 524 / 15 / 8 / 16

30 Jeremy Johansen – Crimson Shadows – Crimson Shadows
Blades of Khorne: Skullfiend Tribe 14 / 7 / 518 / 11 / 14

31 Michael Dennis – NWO – NWO
Sylvaneth: Heartwood 14 / 524 / 8 / 7 / 9

32 Hunter Olsen – Sword and fortress – Sword and fortress
Blades of Khorne 6 / 12 / 12 / 9 / 9

33 Matt Gage – Grimnir’s Glory – Grimnir’s Glory
Fyreslayers 7 / 12

34 Johnathan Prose – Everchosen – Everchosen
Skaven 3 / 3