This is the top three AoS lists for the Northern Wastes GT that took place in Canada on the 25th and 26th of August. It involved 42 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Blades of Khorne – Subfaction: Bloodlords – Grand Strategy: Overshadow – Triumph: Bloodthirsty
LEADERS Slaughterpriest (110)* – Bloodbathed Axe – Prayers: Killer Instinct Be’lakor (340)* Bloodsecrator (120)* Bloodmaster (110)** – Artefacts of Power: Halo of Blood – Prayers: Blood Sacrifice Bloodthirster of Unfettered Fury (330)*** – General – Command Traits: Firebrand – Artefacts of Power: Ar’gath, the King of Blades – Prayers: Bloodbind
ENDLESS SPELLS & INVOCATIONS 1 x Nightmare Predator (40)
TERRAIN 1 x Bone-tithe Nexus (0)
CORE BATTALIONS *Ossiarch Cohort
TOTAL POINTS: 1970/2000
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Army Faction: Daughters of Khaine – Subfaction: Hagg Nar (+1 Rites, cauldron doesn’t count for behemoth) – Grand Strategy: Bloodthirsty Zealots (everything fight in combat or dead) – Triumph: Indomitable (Free inspiring presence)
LEADERS Karen, Bloodwrack Medusa (140)* – Spells: Mindrazor (+1D on charge, +1 Rend. 8+) Maggie, Bloodwrack Medusa (140)* – Spells: Merciless Blizzard (4d6 MW. 12+) Stabbatha, Hag Queen on Cauldron of Blood (280)*** – General – Command Traits: Zealous Orator (4+ Rally) – Artefacts of Power: Crown of Woe (9-15” no IP/Rally) – Prayers: Crimson Rejuvenation (Prayer heal) Ru’paula, High Gladiatrix (90)** (12” bubble rend 1 and changes 4 to 3s to wound on Witchaelves)
BATTLELINE Witch Aelves (110) – Hag – Death Pennant Bearer (reroll battleshock) – Hornblower (run and charge) – Sciansá and Bladed Buckler (buckler 6s to save are MW to you) Witch Aelves (330)** – Hag – Paired Sciansá – 2 x Death Pennant Bearer – 2 x Hornblower Witch Aelves (110)** – Hag – Death Pennant Bearer – Hornblower – Sciansá and Bladed Buckler
BEHEMOTH Tina, Avatar of Khaine (130) (immune to Monstrous Actions. Can do Stomp and stomp to rubble. Not monster) Taylor, Avatar of Khaine (130)*** Pink, Avatar of Khaine (130)*** Kelly, Avatar of Khaine (130)***
ENDLESS SPELLS & INVOCATIONS 1 x Heart of Fury (50)
CORE BATTALIONS *Andtorian Acolytes **Wizard-finders of Andtor ***Linebreaker
TOTAL POINTS: 1970/2000 13 drop
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Army Faction: Fyreslayers – Army Subfaction: Greyfyrd – Grand Strategy: Overshadow
LEADER 1 x Auric Runemaster (130)* – Artefacts: Volatile Brazier – Prayers: Heal 1 x Grimhold Exile (140)* 1 x Auric Runeson on Magmadroth (320)* – Ancestral War-axe – Artefacts: Axe of Grimnir – Mount Traits: Coal-heart Ancient 1 x Auric Flamekeeper (90)** – Nullstone Adornments: Pouch of Nulldust 1 x Auric Runefather (120)** – General – Command Traits: Spirit of Grimnir – Nullstone Adornments: Hand-carved Nullstone Icon 1 x Battlesmith (150)** – Artefacts: Nulsidian Icon
BATTLELINE 20 x Vulkite Berzerkers with Bladed Slingshields (150)* – Karl – 2 x Hornblower of Grimnir – Fyresteel War-pick and Bladed Slingshield 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl – Hornblower of Grimnir 10 x Hearthguard Berzerkers (160)** – Karl – Berzerker Broadaxe
INVOCATION 1 x Molten Infernoth (50)
TERRAIN 1 x Magmic Battleforge (0)
OTHER 1 x Grimwrath Berzerker (110) – Artefacts: The Daemon Slayer 1 x Grimwrath Berzerker (110)
This is the top three AoS lists for Notorious GT III that took place in New Zealand on the 19th and 20th of August. It involved 37 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Grand Strategy: Empire of Corpses – Triumphs: N/A
Leaders Mannfred von Carstein, Mortarch of Night (380)* – Lore of the Vampires: Spirit Gale Vampire Lord (140)* – Artefact: Morbheg’s Claw – Lore of Primal Frost: Merciless Blizzard Vampire Lord (140)* – General – Command Trait: The Bait – Lore of Primal Frost: Hoarfrost
Battleline 30 x Deathrattle Skeletons (300)* – Reinforced x 2 10 x Dire Wolves (140)* 3 x Fell Bats (80)
Units 5 x Black Knights (130)* 20 x Grave Guard (300)* – Great Wight Blades – Reinforced x 1 5 x Black Knights (130)*
Behemoths Mortis Engine (210)*
Endless Spells & Invocations Geminids of Uhl-Gysh (50)
Core Battalions *Battle Regiment
Total: 2000 / 2000
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Allegiance: Daughters of Khaine – Temple: Hagg Nar – Grand Strategy: Bloodthirsty Zealots – Triumphs: Inspired
Leaders Melusai Ironscale (120)* – General – Command Trait: Zealous Orator – Artefact: Crown of Woe Morathi-Khaine (350)* The Shadow Queen (350)*
Battleline 15 x Blood Sisters (450)* – Reinforced x 2 10 x Witch Aelves (110)* – Pairs of Sacrificial Knives 10 x Witch Aelves (110)* – Pairs of Sacrificial Knives
Behemoths Krondspine Incarnate of Ghur (480)* – Allies
Core Battalions *Battle Regiment
Total: 1970 / 2000
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Allegiance: Disciples of Tzeentch – Change Coven: Guild of Summoners – Grand Strategy: Master of Destiny – Triumphs:
Leaders Curseling, Eye of Tzeentch (200)* – General – Command Trait: Cult Demagogue – Lore of Primal Frost: Hoarfrost – Lore of Fate: Shield of Fate Magister (140)* – Lore of Fate: Arcane Suggestion – Lore of Primal Frost: Hoarfrost Changecaster, Herald of Tzeentch (150)* – Artefact: The Eternal Shroud – Lore of Primal Frost: Rupture – Lore of Change: Bolt of Tzeentch Tzaangor Shaman (130)** – Lore of Fate: Glimpse of Future – Lore of Primal Frost: Merciless Blizzard
Battleline 10 x Kairic Acolytes (120)** – 7x Pair of Cursed Blades – 3x Cursed Glaives 10 x Kairic Acolytes (120)** – 7x Pair of Cursed Blades – 3x Cursed Glaives 10 x Kairic Acolytes (120)** – 7x Pair of Cursed Blades – 3x Cursed Glaives 20 x Tzaangors (360)** – 20x Pair of Savage Blade – Reinforced x 1
Behemoths Krondspine Incarnate of Ghur (480)** – Allies
This is the top three AoS lists for Donkeycon that took place in New Zealand on the 12th and 13th of August. It involved 10 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Slaves to Darkness – Army Subfaction: Cabalists – Grand Strategy: Dominating Presence – Triumphs: Indomitable
LEADER 1 x Chaos Sorcerer Lord (120)* – Artefacts: Infernal Puppet – Spells: Daemonic Speed, Hoarfrost, Warp Reality – Mark of Chaos: Tzeentch 1 x Chaos Sorcerer Lord (120)* – Spells: Rupture, Warp Reality, Merciless Blizzard – Mark of Chaos: Tzeentch 1 x Chaos Lord on Manticore (240)** – Chaos Lance – Daemon Blade – Spells: Daemonic Speed – Mark of Chaos: Nurgle 1 x Theddra Skull-Scryer (160)** – Spells: Daemonic Speed, Chaotic Conduit 1 x Chaos Lord (110)** – Reaperblade and Daemonbound Steel – Spells: Mystic Shield – Mark of Chaos: Nurgle 1 x Chaos Lord on Karkadrak (200)*** – General – Command Traits: Idolater Lord – Artefacts: The Conqueror’s Crown – Spells: Chaotic Conduit – Prayers: Curse – Mark of Chaos: Nurgle
BATTLELINE 1 x Chaos Chariot (80) – Chaos Greatblade and Lashing Whip – Mark of Chaos: Nurgle 1 x Chaos Chariot (80)*** – Chaos Greatblade and Lashing Whip – Mark of Chaos: Nurgle 1 x Chaos Chariot (80)*** – Chaos Greatblade and Lashing Whip – Mark of Chaos: Nurgle 1 x Chaos Chariot (80)*** – Chaos Greatblade and Lashing Whip – Mark of Chaos: Nurgle 10 x Chaos Warriors (200)*** – Hornblower – Standard Bearer – Aspiring Champion – Murderous Weapon – Ensorcelled Banner: The Eroding Icon – Mark of Chaos: Nurgle 10 x Chaos Warriors (200)*** – Aspiring Champion – Hornblower – Standard Bearer – Murderous Weapon – Mark of Chaos: Nurgle 9 x Untamed Beasts (80)*** – Mark of Chaos: Nurgle 10 x Splintered Fang (100)*** – Mark of Chaos: Nurgle 10 x Splintered Fang (100)*** – Mark of Chaos: Nurgle
Army Faction: Daughters of Khaine – Army Subfaction: Khailebron – Grand Strategy: Bloodthirsty Zealots – Triumphs: Inspired
LEADER 1 x Melusai Ironscale (120)* – General – Command Traits: Zealous Orator – Artefacts: Crown of Woe 1 x Morathi-Khaine (700)* 1 x The Shadow Queen (700)*
BATTLELINE 9 x Khainite Shadowstalkers (140)* 10 x Blood Sisters (150)* – Gorgai 15 x Blood Stalkers (180)* – Krone
OTHER 5 x Khinerai Heartrenders (100)* 5 x Khinerai Heartrenders (100)*
COREBATTALIONS: *Battle Regiment
TOTAL POINTS: (2000/2000)
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Army Faction: Kharadron Overlords – Subfaction: Barak-Zon – Grand Strategy: Rule the Skies – Triumph: Indomitable – Stick To The Code (Amendments): Prosecute Wars With All Haste – Stick To The Code (Artycles): Honour is Everything – Stick To The Code (Footnotes): Without Our Ships, We Are Naught
LEADERS Arkanaut Admiral (140)** – General – Command Traits: A Scholar and an Arkanaut – Artefacts of Power: Masterwrought Armour Aether-Khemist (100)** – Nullstone Adornments: Pouch of Nulldust Aetheric Navigator (100)** – Artefacts of Power: Voidstone Orb
BATTLELINE Arkanaut Company (90)* Arkanaut Company (90)* Skywardens (390)**
BEHEMOTH Arkanaut Frigate (300)* – Heavy Sky Cannon – Great Endrinworks: Arkanaut Frigate – The Admiral’s Flagship: Arkanaut Frigate Arkanaut Frigate (300)* – Heavy Sky Cannon
OTHER Grundstok Gunhauler (170) – Sky Cannon Grundstok Thunderers (320) – Honour Bearer – Gunnery Sergeant – Aetheric Fumigator – 2 x Grundstok Mortar – 2 x Aethercannon – 2 x Decksweeper
This is the top three AoS lists for Donkeycon 2023 that took place in New Zealand on the 12th and 13th of August. It involved 10 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Slaves to Darkness – Army Subfaction: Cabalists – Grand Strategy: Dominating Presence – Triumphs: Indomitable
LEADER 1 x Chaos Sorcerer Lord (120)* – Artefacts: Infernal Puppet – Spells: Daemonic Speed, Hoarfrost, Warp Reality – Mark of Chaos: Tzeentch 1 x Chaos Sorcerer Lord (120)* – Spells: Rupture, Warp Reality, Merciless Blizzard – Mark of Chaos: Tzeentch 1 x Chaos Lord on Manticore (240)** – Chaos Lance – Daemon Blade – Spells: Daemonic Speed – Mark of Chaos: Nurgle 1 x Theddra Skull-Scryer (160)** – Spells: Daemonic Speed, Chaotic Conduit 1 x Chaos Lord (110)** – Reaperblade and Daemonbound Steel – Spells: Mystic Shield – Mark of Chaos: Nurgle 1 x Chaos Lord on Karkadrak (200)*** – General – Command Traits: Idolater Lord – Artefacts: The Conqueror’s Crown – Spells: Chaotic Conduit – Prayers: Curse – Mark of Chaos: Nurgle
BATTLELINE 1 x Chaos Chariot (80) – Chaos Greatblade and Lashing Whip – Mark of Chaos: Nurgle 1 x Chaos Chariot (80)*** – Chaos Greatblade and Lashing Whip – Mark of Chaos: Nurgle 1 x Chaos Chariot (80)*** – Chaos Greatblade and Lashing Whip – Mark of Chaos: Nurgle 1 x Chaos Chariot (80)*** – Chaos Greatblade and Lashing Whip – Mark of Chaos: Nurgle 10 x Chaos Warriors (200)*** – Hornblower – Standard Bearer – Aspiring Champion – Murderous Weapon – Ensorcelled Banner: The Eroding Icon – Mark of Chaos: Nurgle 10 x Chaos Warriors (200)*** – Aspiring Champion – Hornblower – Standard Bearer – Murderous Weapon – Mark of Chaos: Nurgle 9 x Untamed Beasts (80)*** – Mark of Chaos: Nurgle 10 x Splintered Fang (100)*** – Mark of Chaos: Nurgle 10 x Splintered Fang (100)*** – Mark of Chaos: Nurgle
Army Faction: Daughters of Khaine – Army Subfaction: Khailebron – Grand Strategy: Bloodthirsty Zealots – Triumphs: Inspired
LEADER 1 x Melusai Ironscale (120)* – General – Command Traits: Zealous Orator – Artefacts: Crown of Woe 1 x Morathi-Khaine (700)* 1 x The Shadow Queen (700)*
BATTLELINE 9 x Khainite Shadowstalkers (140)* 10 x Blood Sisters (150)* – Gorgai 15 x Blood Stalkers (180)* – Krone
OTHER 5 x Khinerai Heartrenders (100)* 5 x Khinerai Heartrenders (100)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (2000/2000)
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Army Faction: Disciples of Tzeentch – Subfaction: Guild of Summoners – Grand Strategy: Master of Destiny – Triumph: Inspired
LEADERS Changecaster (150)* – General – Command Traits: Daemonspark – Artefacts of Power: The Eternal Shroud – Spells: Hoarfrost, Merciless Blizzard Magister (140)* – Spells: Arcane Suggestion, Shield of Fate Magister on Disc of Tzeentch (160)* – Spells: Glimpse the Future, Hoarfrost One-eyed Grunnock (400)**
BATTLELINE Kairic Acolytes (120)** – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield Kairic Acolytes (120)** – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield Kairic Acolytes (120)** – Kairic Adept – Cursed Blade and Arcanite Shield – Vulcharc – Scroll of the Dark Arts – 3 x Cursed Glaive and Arcanite Shield
OTHER Tzaangor Enlightened on Discs of Tzeentch (360)** – Aviarch Tzaangor Enlightened on Discs of Tzeentch (360)** – Aviarch
ENDLESS SPELLS & INVOCATIONS 1 x Tome of Eyes (40) 1 x Malevolent Maelstrom (30)
This is the top three AoS lists for Gymhammer that took place in the UK on the 29th and 30th of July. It involved 21 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Daughters of Khaine – Temple: Zainthar Kai – Grand Strategy: Bloodthirsty Zealots
LEADERS Bloodwrack Medusa (140)* – General – Command Trait: Zealous Orator – Lore of Shadows: Mindrazor High Gladiatrix (90)** Slaughter Queen on Cauldron of Blood (300)* – Artefact: Khainite Pendant – Prayer: Sacrament of Blood
BATTLELINE 15 x Blood Sisters (450)* 10 x Blood Sisters (300)* 10 x Witch Aelves (110)** – Pairs of Sacrificial Knives 10 x Witch Aelves (110)** – Pairs of Sacrificial Knives
OTHER 5 x Doomfire Warlocks (120)** 5 x Khinerai Heartrenders (100)* 5 x Khinerai Heartrenders (100)* Avatar of Khaine (130)**
Army Faction: Nighthaunt – Army Subfaction: The Quicksilver Dead – Grand Strategy: Dismantle the Brave – Triumphs: Indomitable
LEADER 1 x Krulghast Cruciator (150)* 1 x Guardian of Souls (150)* – General – Command Traits: Master of Magic – Chill Blade – Artefacts: Midnight Tome – Spells: Hoarfrost 1 x Spirit Torment (120)** 1 x Kurdoss Valentian (190)**
BATTLELINE 10 x Dreadscythe Harridans (170)* – Slasher Crone 10 x Dreadscythe Harridans (170)* 20 x Chainrasps (200)* 3 x Spirit Hosts (130)* 10 x Dreadscythe Harridans (170)** – Slasher Crone 3 x Spirit Hosts (130)** 10 x Chainrasps (100)**
ENDLESS SPELL 1 x Geminids of Uhl-Gysh (50)
OTHER 4 x Myrmourn Banshees (90)* 4 x Myrmourn Banshees (90)** 2 x Chainghasts (90)**
Army Faction: Maggotkin of Nurgle – Army Subfaction: Befouling Host – Grand Strategy: Overshadow – Triumphs: Inspired
LEADER 1 x Horticulous Slimux (200)* 1 x Poxbringer (130)* – General – Command Traits: Master of Magic – Artefacts: The Witherstave – Spells: Hoarfrost 1 x Be’lakor (340)**
BATTLELINE 1 x Beasts of Nurgle (100)* 1 x Beasts of Nurgle (100)* 1 x Beasts of Nurgle (100)* 1 x Beasts of Nurgle (100)** 1 x Beasts of Nurgle (100)** 1 x Beasts of Nurgle (100)** 1 x Beasts of Nurgle (100)** 1 x Beasts of Nurgle (100)**
ENDLESS SPELL 1 x Suffocating Gravetide (30)
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
OTHER 6 x Plague Drones (400)* – Plaguebringer – 2 x Icon Bearer – 2 x Bell Toller 3 x Nurglings (100)*
This is the top three AoS lists for Feud on the Fens that took place in the UK on the 22nd and 23rd of July. It involved 32 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Daughters of Khaine – Army Subfaction: Hagg Nar – Grand Strategy: Bloodthirsty Zealots – Triumphs: Inspired
LEADER 1 x Morathi-Khaine (700)* 1 x The Shadow Queen (700)* 1 x Melusai Ironscale (120)* – General – Command Traits: Zealous Orator – Artefacts: Arcane Tome
BATTLELINE 15 x Blood Sisters (450)* – Gorgai 10 x Witch Aelves (110)* – Hag – Death Pennant Bearer – Hornblower – Paired Sciansá 10 x Witch Aelves (110)* – Hag – Death Pennant Bearer – Hornblower – Paired Sciansá
BEHEMOTH 1 x Treelord (230)*
ENDLESS SPELL 1 x Lauchon the Soulseeker (50)
OTHER 5 x Khinerai Heartrenders (100)* 5 x Khinerai Heartrenders (100)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1970/2000) Drops: 1
If there was one thing it always felt was holding DoK back, it was their terrible casting/casters – especially given their excellent lore. If only there was a way to make Mindrazor more reliable…
Russel here has taken a fusion list – The Big Lass is here with her double-reinforced stab-snek retinue – who at that number become an insta-kill button with their MW output and can be surprisingly hard to chew through – and msu, newly cheapened Aelves to fill out the battleline. Then there’s the double Heartrenders, who never go out of style as scoring pieces – in this season, they’re especially good for Surround and Destroy into Intimidate the Invaders.
Then comes the twist. A Treelord! At 230 it’s quite expensive allied tech, but their ability to stop a unit from piling in can wreak absolute havoc with an opponent’s plans, and against a squishy army like DoK could – and presumably did! – mean the difference between an enemy unit piling and killing half the sneks, or getting those extra wounds on Morathi – and not, which is a big deal.
With wins against the current meta-horrors SBGL AND OBR, this list and Russell’s skill clearly have legs. And tails.
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Army Faction: Flesh-eater Courts – Subfaction: Morgaunt – Grand Strategy: Spellcasting Savant – Triumph: Bloodthirsty
LEADERS Nagash (900)* Abhorrant Archregent (240)** – General – Command Traits: Savage Chivalry – Spells: Hoarfrost Abhorrant Ghoul King (170)** – Artefacts of Power: Decrepit Coronet – Spells: Levitate
Army Faction: Soulblight Gravelords – Army Type: Avengorii – Grand Strategy: Lust for Domination
LEADER 1 x Lauka Vai (300) – Spells: Soulpike 1 x Vengorian Lord (280)* – General – Command Traits: Monstrous Might – Artefacts: Breath of the Void Maw – Spells: Spirit Gale 1 x Necromancer (100)* – Spells: Waste Away 1 x Necromancer (100)* – Spells: Fading Vigour
BATTLELINE 1 x Zombie Dragon (260)* 1 x Terrorgheist (240)* 1 x Terrorgheist (240)* 1 x Terrorgheist (240)* 1 x Terrorgheist (240)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (2000/2000) Drops: 2
Terries! So many terries! With the advent of the new Soulblight book, Avengorii was written off as non-comp even faster than people started complaining about VLoZDs – but their recent points drop seems to have tipped them into ‘viable’ territory, as evidenced here!
It’s a simple but effective list, built around 5 giant undead dragons who can do nasty damage and plenty of MWs – but the real synergy is in the Vengo Lord’s ability to allow them to ‘borrow’ the Hunger ability, healing up damage and going a long way to mitigating their usual lack of durability. Backed up by Lauka Vai’s key ability to allow Avengorii monsters a 6″ pile in – and with both Vengos capable of reducing rend by 1 (doesn’t stack sadly) – and you have a lot of monsters, capable of healing, mitigating your offence – supported by two devastating debuffs from the pair of Necromancers.
Beating the mirror, Khorne and Sylvaneth along the way is no easy feat, and this list only lost to the meta-terror Seraphon. A fantastic result for the ‘forgotten’ SBGL sub-faction.
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Army Faction: Maggotkin of Nurgle – Army Subfaction: Befouling Host – Grand Strategy: Overshadow
LEADER 1 x Bloab Rotspawned (330) – Spells: Gift of Disease 1 x Morbidex Twiceborn (300) 1 x Orghotts Daemonspew (320)* 1 x Great Unclean One (450)** – General – Command Traits: Nurgling Infestation – Doomsday Bell and Bileblade – Artefacts: The Witherstave – Spells: Flaming Weapon
BATTLELINE 1 x Beasts of Nurgle (100)* 1 x Beasts of Nurgle (100)* 1 x Beasts of Nurgle (100)* 1 x Beasts of Nurgle (100)** 1 x Beasts of Nurgle (100)** 1 x Beasts of Nurgle (100)**
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
Roland Rivera: This list is a blast from the past – Befouling Host lists with lots of Beasts of Nurgle were all the rage back in GHB 2021-era AoS, but have been dropping off since. However, Beasts of Nurgle just got a much-needed points trim, so this result may be an indication that this style of list can come out to play once again.
As far as playstyle goes, this list is using Beasts to run interference as mobile, durable annoyances that generally force overcommitting while the Hero Monsters (of which there are many) do the dirty work. The list is a strong summoner between starting with 2 Gnarlmaws and the Bell, so it can very quickly reach the contagion points needed to summon a Sloppity Bilepiper to prevent pile-ins against the Beasts or the GUO, or blobs of Plaguebearers to take objectives.
Another piece that got a points trim in this list is the Great Unclean One, and Max has kitted his out for utility. The Witherstave makes mortal wounds from disease trigger on a 3+ (which is a tangible improvement in their reliability), the Nurgling Infestation makes the GUO more durable by imposing a -1 to hit penalty on any attacks targeting it, the Doomsday Bell gives the player extra contagion points to summon with, and the Bileblade gives it an extra casting attempt in a pinch. He is a nice, durable complement to the hitting power of the Maggoth Lords, all 3 of which are present in this list.
This list requires a lot of careful positioning decisions, as its primary strategy is to physically block the opponent from getting close enough to the objectives to score them. However, in the hands of a skilled pilot, this list can be very hard for some armies to deal with, as demonstrated by this strong result.
This is the top three AoS lists for Welsh Open that took place in the Cardiff, Wales on the 29th and 30th of April. It involved 51 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Ogor Mawtribes – Mawtribe: Boulderhead – Grand Strategy: Ready for Plunder – Triumphs: Bloodthirsty
LEADERS Big Chungus(450)* Frostlord on Stonehorn – General – Command Trait: Voice of the Avalanche – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Rockmane Elder Queen Divine(330)** Huskard on Thundertusk – Blood Vulture – Mount Trait: Rimefrost Hide – Prayer: Keening Gale
BATTLELINE Netflix Comedy Special (310)* Stonehorn Beastriders – Weapon: Blood Vulture Lesbian Bed Death (310)* Stonehorn Beastriders – Weapon: Blood Vulture The TERF Eater (310)* Stonehorn Beastriders – Weapon: Blood Vulture White Male Privilege (270)** Thundertusk Beastriders – Weapon: Blood Vulture
CORE BATTALIONS *Battle Regiment **Torrbad
TOTAL: 1980 / 2000
Taking down the Welsh Open in a SPICY meta (it’s the stomping ground of the Team Lit folks, among many other reputable gaming clubs around the greater area) is this Monster truck list from competitive stalwart, Hazel Moon.
vroom vroom! Aside from the galaxy-brain race-horse style names, there’s not a tonne unusual about this list. Big Stonehorns never really go out of style – but one thing that makes them especially interesting in this season is their vulture attacks – it’s 1 MW on a 2+ per stonehorn but it doesn’t actually count as a shooting attack and can therefore target those lovely squishy GCs with, on average, 5 MWs per shooting phase.
Other than being strong on objectives, having fantastic charge mortals (especially helpful in this -1/2 hit meta we’re seeing), this is a super reliable list with all the tools to do well – the fact Hazel took down BoC, KO and Fyreslayers twice is testament to the that. Keep on truckin’ Hazel!
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Allegiance: Fyreslayers – Lodge: Vostarg – Grand Strategy: Master of the Forge – Triumphs: Indomitable
LEADERS Auric Runefather (120)** – General – Command Trait: Spirit of Grimnir Auric Runemaster (130)** – Artefact: Volatile Brazier – Universal Prayer Scripture: Curse Battlesmith (150)** – Artefact: Nulsidian Icon – Aspect of the Champion: Fuelled by Ghurish Rage Auric Runesmiter (120)*** – Forge Key – Prayer: Ember Storm Auric Flamekeeper (90)*** – Artefact: Arcane Tome (Universal Artefact) Auric Flamekeeper (90)***
BATTLELINE 30 x Vulkite Berzerkers with Fyresteel Handaxes (480)* – Reinforced x 2 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)* 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)* 15 x Hearthguard Berzerkers (450)** – Poleaxes – Reinforced x 2
ENDLESS SPELLS AND INVOCATIONS Molten Infernoth (40)
Kevin Lathers: Now you may ask yourself, have I seen this list before? Well, sort of.
Slight permutations of this list have been making the rounds. Sometimes it’s Greyfyrd, but I think Vostarg has taken over a bit: it’s easy to see why with its huge bonus to vulkites (+1 to hit and wound on charge). That usually trumps two extra artefacts.
Pulling the previous summary of the list: it relies on blocks of infantry holding objectives and looking for openings to run + charge (ember storm prayer) into important units. The 10-man Vulkite units are both screens and hammers while the Hearthguard are immovable block that can strike first into anyone thinking charging it is a good idea.
The smaller Vulkites and HGB feed into the 30-man Vulkite unit which can pick anything in the game up off the board with dual-flamekeeper buffs. Between 90 and 120 attacks (if Runefather buff is active) on that 30-man black at 3-damage each means even if an opponent is saving on a 2+ they are going to get toasted.
Once the engine of the flamekeepers gets going it’s hard to stop unless opponents can somehow take them out. But they can be well protected behind the infantry and focus on them means Vulkites are staying alive. And with how many Vulkite and Hearthguard Berserkers there are, this is a lot of wounds to chew through.
It’s notable that Alex had to play against not one, but two, Helon LRL lists. LRL usually can give FS a tough time with their AoE spellcasting and precision MWs, but Alex managed to massage that Nulsidian Icon (4+ spell ignore) to a win against both opponents. Further, this list has the benefit of high wound amounts which can sometimes thwart LRL attempts at unit removal.
His other three opponents used combat armies (Khorne, Ogors, and NH) which always struggle into FS lists like this. Once they get stuck in and start killing vulkites it only makes the next combat even worse for them and they quickly getting burned to the ground by the incredible damage stacking of flamekeepers.
As long as we remain in this GHB I will expect to continue seeing this list, or ones very similar to it, show up.
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Allegiance: Sylvaneth – Glade: Heartwood – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
LEADERS Alarielle the Everqueen (820)* Arch-Revenant(120)* – General – Command Trait: Warsinger – Artefact: Seed of Rebirth (Universal Artefact) – Aspect of the Champion: Leadership of the Alpha
BATTLELINE 6 x Kurnoth Hunters with Kurnoth Greatbows (460)* – Reinforced x 1 3 x Kurnoth Hunters with Kurnoth Greatbows (230)* 5 x Tree-Revenants (110)*
UNITS 5 x Gossamid Archers (210)*
ENDLESS SPELL AND INVOCATIONS Spiteswarm Hive (40) Season: Dwindling
CORE BATTALIONS *Battle Regiment
TOTAL: 1990 / 2000
The Mathmallow version of the current Sylvaneth hotness adds a unit of Gossamid archers as an additional, incredibly mobile, screen to prevent opponents from interfering with the backline artillery station of 9 Kurnoth hunters.
This style of list has only gotten more popular as the way Sylvaneth is built in GTs has been honed to a fine edge, Alarielle creates a terrible problem for an opponent with her self-recursion and enormous wound count demanding answers, and quickly, to prevent Sylvaneth stabilising on board state and achieving enough positive trades to begin to take over in the late game when Alarielle returns. This long-game style of play, combined with enormous range of influence, excellent mobility and uninteractive trading make sylvaneth more than capable of taking all comers – an absolute must for a GT.
This list is relatively well-spoken about so I’ll avoid going into it too much but in this humble writer’s opinion the Gossamid archers are the most interesting inclusion in this list, an obvious answer to alpha-strike style combat armies, the gossamids are intended to give an extra layer of screening to objectives and provide time for the relatively medium output of the kurnoths to do their work. They do decent damage on their own but strike me as a tech piece aiming to address one of the major flaws of the list: it being so light on bodies. I’d be interested to hear what Mathmallow thinks of them after using them consistently in a few GTs.
A man that needs no introductions, posting another truly LIT performance, well done Mathew
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Allegiance: Daughters of Khaine – Temple: Hagg Nar – Mortal Realm: Ghur – Grand Strategy: Bloodthirsty Zealots – Triumphs: Inspired
LEADERS Hag Queen on Cauldron of Blood (280)* – General – Command Trait: Zealous Orator – Prayer: Sacrament of Blood High Gladiatrix (90)** – Aspect of the Champion: Tunnel Master High Gladiatrix (90)** Bloodwrack Medusa (140)** – Artefact: Crystal Heart – Lore of Shadows: Mindrazor
BATTLELINE 20 x Witch Aelves (240)** – Pairs of Sacrificial Knives – Reinforced x 1 20 x Witch Aelves (240)** – Pairs of Sacrificial Knives – Reinforced x 1 10 x Witch Aelves (120)** – Pairs of Sacrificial Knives 10 x Witch Aelves (120)** – Pairs of Sacrificial Knives
UNITS 5 x Khinerai Heartrenders (100)* 5 x Khinerai Heartrenders (100)*
BEHEMOTHS Krondspine Incarnate of Ghur (480)** – Allies
DoK have seen a fairly dramatic fall from grace this season since their points hikes, a shallow book and a number of strong new tomes, but they’re still fundamentally a good army – especially, for my money, when they focus on Aelf swarms.
Those scantily glad murder-vixens don’t look like much on paper – but buffed with +1 to wound by the Gladiatrix, +1 to save by proximity to the Blood Wagon, and starting at Blood Rites 2 in Hagg Nar, they can really perform. If Mindrazor goes off on them too, which the Krondspine’s +1 to cast will help with, they can reach silly level of output, with 3 attacks at 2/3/-2/2 on the charge.
Speaking of Spinedog, we haven’t seen him around these parts for a while, but here he acts as a Morathi-proxy who is, under some scenarios, actually harder to kill and can really allow the Aelf hordes to get into position and choose favourable engagements.
A smart list which I don’t envy having to push around – dems a lorra liddle bases! Makes me wonder – are DoK in line for some new units (and I don’t mean useless Underworlds warbands etc) – perhaps with the Dawnbringer books? That little extra depth could be what they need to shine/bathe in blood again!
This is the top three AoS lists for the Neapolis GT that took place in Italy on the 1st and 2nd of April. It involved 24 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
EDIT: We mistakenly claimed you could still take Flaming Weapon due to Arcane Tome post-FAQ – you can’t!
The Top Three AoS Lists
Army Faction: Ogor Mawtribes – Subfaction: Boulderhead – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Frostlord on Stonehorn (450)* – General – Command Traits: Voice of the Avalanche – Artefacts of Power: Arcane Tome – Mount Traits: Rockmane Elder – Spells: Flaming Weapon Slaughtermaster (140)* – Spells: Molten Entrails – Aspects of the Champion: Tunnel Master
Losing only to the shootier version of Ogors, Vincenzo has brought a tried and tested archetype to bear here – lots of bloody great big cows. It’s nothing we’ve not seen before but it has perennial appeal and value – 4 big bodies that are surprisingly fast, count for 10 each on objectives, are durable thanks to their in-built 5+ ward and do a whole bunch of mortals on the charge just works.
Tech wise, the general has Voice of the Avalanche, enabling him to issue a command to a unit anywhere on the board, which is helpful when you’re this low on bodies, and the Arcane Tome with Flaming weapon (which doesn’t work after the FAQ) to ensure he hits not just hard, but really fuckin’ hard. The Slaughtermaster acts as the token GC, with the only spell you should take in this kind of list – Molten Entrails – to further buff the Stonehorn damage.
The ‘compromise’ to this being just woops-all-cows is a unit of Mournfang, who’re just excellent fast all rounders with great tech to avoid unleash hell safely, an ironblaster for some ranged screen clearing or sniping units it would be a waste to commit a stonehorn to, and some cheeky snowcats for being cheap objective grabbers.
It’s a fun list honestly, and it does the business – so long as you’re careful with your positioning and timing. Well done Vinny!
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Army Faction: Gloomspite Gitz – Army Subfaction: Jaws of Mork – Grand Strategy: Chasing the Moon – Triumphs: Indomitable
LEADER 1 x Fungoid Cave-Shaman (90)* – Artefacts: Moonface Mommet – Spells: The Hand of Gork – Aspects of the Champion: Tunnel Master 1 x Squigboss (80)** – General – Command Traits: The Clammy Hand 1 x Skragrott, the Loonking (160)**
BATTLELINE 20 x Moonclan Stabbas (125)* – Moonclan Boss – Bad Moon Icon Bearer – Gong Basher – Stabba – 3 Barbed Nets 36 x Squig Herd (360)** 10 x Squig Hoppers (180)** – Squig Hopper Boss 30 x Squig Hoppers (540)** – Squig Hopper Boss
TERRAIN 1 x Bad Moon Loonshrine (0)
OTHER 1 x Marshcrawla Sloggoth (150)* 6 x Sneaky Snufflers (110)** 5 x Gobbapalooza (145)** – Spells: Squig Lure
I think we’ve all seen multiples of this list now. Like a vicious Cream of Mushroom soup, all those Squigs like to be up in your face munching through the opponents troops as soon as they can. Even when you do destroy them, they can be bought back at half strength on a 4+ so that you have to do it all over again… They’re harder to counter, which is why we keep seeing this list, or at least versions of it with slight variations.
We’ve got top fun-guy, Skragrott, and even with the recent points hike in the Battlecroll he’s pretty much going to be a go-to for Gitz players still. Then of course we’ve the Marshacrawla which appears in more Gitz lists than it does Kruleboyz lists (as a percentage, because us Kruleboyz players are a rare breed nowadays).
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Army Faction: Sons of Behemat – Army Type: Stomper Tribe – Grand Strategy: Make the Land Tremble! – Triumphs: Inspired
LEADER 1 x Kraken-Eater (490)* – Artefacts: Amulet of Destiny 1 x Warstomper (450)* – General – Command Traits: Monstrously Tough – Artefacts: Club of the First Oak 1 x Warstomper (450)** – Artefacts: Glowy Shield of Protectiness 1 x Warstomper (450)**
BATTLELINE 1 x Mancrusher Gargant (150)
CORE BATTALIONS: *Bosses of the Stomp – Magnificent **Bosses of the Stomp – Magnificent
TOTAL POINTS: (1990/2000)
Sons still standing tall, their popularity has dropped, but they are still effective. It’s one of the gatekeeper factions, and if you can’t terminate a Gargant, a turn your list is going to struggle. As an army, it lends itself to beautiful conversions and painting. On the table, it’s just mean.
Luca has gone with the 4 big gargants, the Kraken-Eater, and 3 x Warstompers, leaving points for a Mancrusher manoeuvre unit. The Kraken-Eater is likely out front (enjoying the small but important ward) while the General has the expected Monstrously Tough and the less common Club of the First Oak. Only available in Stomper Tribe, and why this list isn’t Taker tribe, the club heals a wound a round and (more importantly) a 5+ ward. He’s a massive tank with 120 effective wounds – your best bet is to ignore him and target everything else to begin with. The Glowy Shield of Protectiness is complicated:
It’s a very tanky list that was very effective. Luca beat 2nd place and only lost in the final round to the winner. That would have been an interesting match-up, Stonehorn on Gargant. The superior mobility and the ironblaster were probably the difference between the 2 giants of the scene.
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Army Faction: Daughters of Khaine – Subfaction: Khailebron – Grand Strategy: Bloodthirsty Zealots – Triumph: Inspired
LEADERS The Shadow Queen (700)* Morathi-Khaine (700)* Melusai Ironscale (120)* – General – Command Traits: Zealous Orator – Artefacts of Power: Crown of Woe – Aspects of the Champion: Fuelled by Ghurish Rage
BATTLELINE Witch Aelves (120)* – Hag – Sciansá and Bladed Buckler – 2 x Death Pennant Bearer – 2 x Hornblower Blood Sisters (300)* – Gorgai Blood Stalkers (540)* – Krone
OTHER Khinerai Heartrenders (100)* Khinerai Heartrenders (100)*
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1980/2000
Since the price hikes on Morathi and the Stab sneks, DoK have (rightly) fallen in line a bit, but that doesn’t mean they can’t do the business still. Although interestingly, this list has opted for the teleporting shenanigans of Khailebron in order – I presume – to take more advantage of the triple reinforced bow sneks, both enabling them to bug out of a scary situation or set up a favourable sniping position.
It’s standard fare from there, with double Khinerai for battle tactic auto-scoring and good objective harassment from there, and a min squad of Witches to round out the battleline and – rather pleasingly – take the list to 2k on the dot.
The key to DoK is trading, timing, and using Morathi as a pin piece, so I can see why this list’s only loss was to the retreat-and-charge madness of Nighthaunt. Otherwise, it probably very much enjoyed the squishiness of double Ironjawz, but that’s not taking anything away from Stefano, who achieved a great result. Now, let’s hope for some new DoK units soon so their players have any kind of reason to mix things up even more.
I recently asked Baz Norman Jr if he’d care to comment on his list from Blood in the Snow on 14th and 15th of January. I also asked him if he’d like to give a run-down of his games as part of that.
As always Baz’s response blew me away, and I thought it deserved an article in it’s own right. So thank you once again Baz!
Peter! Thank you once again for having me on the site. I attended Mark Ward’s Blood in the Snow at Hull’s Angels Gaming Club on the 14th and 15th January 2023. This was my second two day event already of 2023.
Army Faction: Daughters of Khaine – Subfaction: Khailebron – Grand Strategy: Bloodthirsty Zealots – Triumph: Inspired
LEADERS Melusai Ironscale (115)* – General – Command Traits: Zealous Orator – Artefacts of Power: Arcane Tome – Spells: Mindrazor – Bonding: Krondspine Incarnate of Ghur Morathi-Khaine (680)* The Shadow Queen (680)*
BATTLELINE Witch Aelves (115)* – Hag – Death Pennant Bearer – Hornblower – Paired Sciansá Witch Aelves (115)* – Hag – Death Pennant Bearer – Hornblower – Paired Sciansá Blood Sisters (420)* – Gorgai
BEHEMOTH Krondspine Incarnate of Ghur (480)*
ENDLESS SPELLS & INVOCATIONS 1 x Horrorghast (40)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1965/2000
I have hit the competitive scene a lot, running Daughters of Khaine (DoK) over the last year so running them again at this event was no surprise to anyone, but what might be a surprise was that it isn’t my usual list.
The list above is a slight variation to the DoK list I ran last weekend on the 7th and 8th January, where I had the absolute pleasure of playing alongside the legends that are Team England at Brotherhood III at Firestorm Games in Cardiff, on Team England’s South team.
So let’s delve into it…
SUB-FACTION – I love my manoeuvrability. I’ve said on previous posts that movement is king, and I wholeheartedly stand by this. Being able to get into positions to threaten enemy units, objectives and push for future turns is huge, so Khailebron was a staple.
GRAND STRATEGY – This list revolves around being in combat, so Bloodthirsty Zealots matched perfectly.
TRIUMPH – At 1,965pts, +1 to wound when I wanted to hit hard just worked.
LEADERS Melusai Ironscale– Having Khailebron as the sub faction doesn’t make Blood Sisters battleline, and knowing I wanted to run 15 of them meant that it would have to be the Melusai Ironscale as general. The Command Trait was a given at Zealous Orator. Who doesn’t love a 4+ rally? My Artefact of power being Arcane Tome and knowing the spell, Mind Razor. The bonding to the Krondspine provides a +1 to cast within domination range.
Morathi – because its Morathi.
BATTLELINE Witch Aelves – Two units of 10. These give a decent screen, but also with the run and charge, reroll failed battleshock test, and buckets of attacks, they can still threaten wounded units or chip wounds off when needed. Not to mention being objective grabbers whilst the rest of the army is doing the heavy lifting.
Blood Sisters – One unit of 15. Yes they’ve only got a 5+ save and the DoK 6+ ward save, but that’s where the negatives stop in my opinion. Three attacks base (+1 for the Gorgai), 3’s to hit, 3’s to wound, -1 rend, damage 1, and then the turned to crystal effect after the unit has fought for the first time in a phase. This attack profile alone is spicy, 46 attacks base from this unit. Now we add in and start tuning this unit to another level. Factor in the blood rites table, run and charge from the Ironscale, all out slaughter, mind razor and Fury of the Shadow Queen ability, this unit can suddenly end up having 61 attacks, 2’s to hit with exploding 6’s, 2’s to wound, -2 rend, and 2 damage a piece, then the crystal touch on top… not much can come away from this to be honest.
BEHEMOTH Krondspine Incarnate of Ghur – You’ve probably all heard about it, 480 pts that can’t be auto killed, doesn’t allow retreats, is good, but not broken as there are some easy ways around it, but is still strong, especially coupled with the units above.
ENDLESS SPELLS & INVOCATIONS Horrorghast – I had points left over, easy to cast, can certainly help finish off units if you’ve fluffed a couple dice rolls and left a few models alive.
CORE BATTALION Battle Regiment – Works for this list, as I normally govern who takes 1st turn.
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Game 1 vs Kruleboyz / Mike Chadderton and Head-on Collision.
Army Faction: Orruk Warclans – Army Type: Kruleboyz – Army Subfaction: Grinnin’ Blades – Grand Strategy: Waaagh! – Triumphs: Inspired
LEADER 1 x Killaboss on Great Gnashtoof (150) 1 x Killaboss on Great Gnashtoof (150) 1 x Killaboss on Corpse-rippa Vulcha (220)* – General – Command Traits: Master of Magic – Artefacts: Arcane Tome – Mount Traits: Fast ’Un – Spells: Nasty Hex 1 x Snatchaboss on Sludgeraker Beast (290)** 1 x Swampcalla Shaman and Pot-grot (105)** – Spells: Choking Mist 1 x Swampcalla Shaman and Pot-grot (105)** – Spells: Sneaky Miasma
BATTLELINE 10 x Hobgrot Slittaz (80)* 10 x Hobgrot Slittaz (80)* 10 x Gutrippaz (160)** – Wicked Hacka 10 x Gutrippaz (160)** – Wicked Hacka
OTHER 6 x Man-skewer Boltboyz (240)** 3 x Man-skewer Boltboyz (120)** 3 x Man-skewer Boltboyz (120)**
Mike (of Goonhammer fame – Peter) is a great player, we regularly converse over Twitter and I’ve had the pleasure of playing Mike before at Sheffield Slaughter 2022; one of my first bigger events. The result ended in his favour before, so he had that psychological benefit.
I deployed just over 24” away, and being a gentleman, I gave Mike turn 1.
Mike made a few little movement wiggles, buffed up his units with elixirs from the Swampcalla Shamans ready to receive the DoK threat.
My turn 1, and I moved my whole army up to threaten his position and to give him too many threats to deal with all at once if Mike got the priority for turn 2.
Turn 2 dice off. I won priority.
Taking the turn, I knew this was the opportunity I needed to hit his army hard, so I prepped for it. Mind Razored the Shadow Queen, withered key units, Black horrored a Killaboss on Great Gnashtoof, cast the Horrorghast and then at the end of the movement phase, teleported the 15 Blood Sisters 9” away from his Killaboss on Corpse-rippa Vulcha and a unit of Gutrippaz.
The shooting phase came and went, with a couple more wounds going onto the already wounded Gnashtoof. Big charge phase inbound. Started with Morathi who was 4” away; into the 2 Gnashtoofs. Krondspine going into a unit of Gutrippaz. 9” long bomb charge required for the Blood Sisters, needed 8 on the dice, due to the Blood Rites table, rolled a 9. Big charge phase ticked off.
The combat phase followed, having Morathi curb stomp the already wounded Gnashtoof, killing it, and making room for her to pile round into some tasty Boltboyz. I started the combat phase with the Blood Sisters to ensure maximum damage. The unit was split between the Vulcha and a unit of Gutrippaz, a couple of Blood Sisters went into the Vulcha, chipping 5 wounds off it, whilst the rest went into the Gutrippaz. Turned to Crystal, which is what I was wanting, all went into the Vulcha, killing it. I did take some damage from other units piling in, and with the misplay of the Horrorghast, 12” is huge! I lost 5 Blood Sisters to battleshock…. lesson here for sure lol
The dust settled from that turn and Mike calculated just over 1000pts lifted in one turn. Solid turn for me.
Being pinned in by Morathi, Krondspine and the Blood Sisters and losing all those units made it really hard for Mike to come back so he played for points and got what could. With me winning turn 3 priority again, the nail in the coffin. We ended the game 32-5 to DoK. So that’s 1 game a piece now Mike….until next time! 😉
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Game 2 vs Sons of Behemat / Rob Anderson and Battlelines Drawn.
Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: No Place for the Weak – Triumphs: Inspired
LEADER 1 x Gatebreaker (520)* – Artefacts: Amberbone Totem 1 x Gatebreaker (520)* – General – Command Traits: Monstrously Tough – Artefacts: Vial of Manticore Venom 1 x Warstomper (450)** 1 x Warstomper (450)** – Artefacts: Glowy Shield of Protectiness
CORE BATTALIONS: *Bosses of the Stomp – Magnificent **Bosses of the Stomp – Magnificent
TOTAL POINTS: (1940/2000)
So no “remove from battlefield and set up again”, but I was playing into the Sons of Behemat; an army that just wants to get in your face and ‘Triple H Pedigree’ slam enemies, which, I am weirdly okay with. I screened out with Morathi-Khaine, the Shadow Queen and the Krondspine. And with the Witch Aelves on the flanks, I gave turn 1 away as before.
Rob moved his 4 big boys up to capture objectives (table quarters in this mission), capped the centre terrain piece with Desecrate and charged one of his Warstompers into a unit of Witch Aelves I had on the flank. He rightfully killed them and chipped 3 wounds off Morathi-Khaine.
My turn 1, I chose Gaining Momentum and committed to lifting the giant that had just slapped Morathi-Khaine and the Witch Aelves. Turn 1 finished, and I had lifted 2 giants.
Turn 2 priority was won by Rob, where he continued with the points increase and reducing Morathi to 6 wounds, and did enough damage to reduce the Krondspine to level 1. Another 5 points for Rob. Seeing the work that happened from the DoK turn 1, turn 2 was no different.
Game 2 finished 26-10 to DoK.
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Game 3 vs Skaven / Duncan Woods and Turf War.
Army Faction: Skaven – Grand Strategy: No Place for the Weak – Triumph: Inspired
Duncan is a loyal member of the GAF gaming group and has been to several of our events run by the Warrior Lodge, and every interaction with Duncs is….how can I describe it….erm….lets just say that he is a character and a gentleman to boot, so I knew this game would be laugh regardless.
Skaven is an army that I’ve not played a lot of to be honest, and with him rocking up with two Warp Lightning Cannons and 6 Stormfiends, I knew I had to be on him asap.
No surprises here when I gave Duncs turn 1 and with me deploying out side of his shooting range, he moved some units up to cap objectives. I was surprised that he didn’t go through the Gnawholes with his 6 Stormfiends and try to shoot off the Blood Sisters turn one….maybe he knew something I didn’t…? My turn 1 was simple, move up, and prep for later turns.
Turn 2 priority went in my favour, meaning that Morathi and the Krondspine could get into position for a charge. I also teleported the Blood Sisters for a supportive charge. Dice rolls went back and forth. Duncs killing his own general and bombardier through Skaven antics finished the game 28-9 to DoK.
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Game 4 vs Hedonites of Slaanesh / James Mackenzie and The Silksteel Nests.
Allegiance: Slaanesh – Host: Lurid Haze Invaders Host (Host of Chaos) – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
Leaders The Contorted Epitome (245)* – General – Command Trait: Feverish Anticipation – Artefact: Oil of Exultation – Lore of Slaanesh: Hysterical Frenzy Sigvald, Prince of Slaanesh (205)* Glutos Orscollion, Lord of Gluttony (440)* – Lore of Pain and Pleasure: Battle Rapture
Battleline 22 x Blissbarb Archers (280)** – Reinforced x 1 22 x Blissbarb Archers (280)** – Reinforced x 1 5 x Hellstriders with Hellscourges (135)*
Units 5 x Blissbarb Seekers (220)* 5 x Centigors (85)* 5 x Centigors (85)*
Endless Spells & Invocations The Burning Head (20)
Having not played Hedonites of Slaanesh before, meant I had had to do some homework the previous evening. High manoeuvrability, lots of units, a lot of shots, buffs from Glutos, the hindrance that Sigvald can bring meant this would be new to me, not to mention the 8 available objectives.
I set up so that each of my 4 objectives, had models touching it and gave James turn 1. He was on me straight away, his Blissbarb Archers being screened by the Centigors lifted both units of Witch Aelves that were on either flank. I had to play super aggressive and hit his key units right from the get go, as I was behind on points. Morathi moved up to just behind a building, being 9” from Glutos and the Krondspine moved up ready to ‘eat’ from Centigors. Charges were made and the Warrior Lodge dice rolled well, meaning that my turn 1, Glutos was dead, the Krondspine was in combat doing its thing.
Turn 2 priority was won by James and he played big for points scoring 7 points his turn 2. Bottom of turn 2 the score was 9 to me, 12 to James…
Turn 3 priority was again won by James and he kept on racking up the points, although he was behind with model count, if he could keep scoring points though, that could see him win overall. Turn 3 finished 15 to me and 18 to James.
Turn 4 priority was won by….James again…I must have used up all my priority rolls on day 1! Again more points racking up in James’s favour finishing turn 4 on 20 to me, 24 to James.
Turn 5 priority came and went….finally in my favour. I managed to get into positions in the previous turns to eventually pin him in and lift the pesky Hedonites which were so quick. Game 4 finished 29-24 to DoK. Phew.
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Game 5 vs Sylvaneth / Peter Twigg on Won’t Back Down.
Army Faction: Sylvaneth – Subfaction: Harvestboon – Grand Strategy: Take What’s Theirs – Triumph: Indomitable
LEADERS Warsong Revenant (305)* – General – Command Traits: Spellsinger – Artefacts of Power: Arcane Tome – Spells: Treesong, Verdant Blessing Celestant-Prime (325)*
BATTLELINE Tree-Revenants (110)* Tree-Revenants (110)* Revenant Seekers (705)** – Revenant Soulwarden – 3 x Seeker Banner Bearer – 3 x Seeker Hornblower Spiterider Lancers (420)** – Spiterider Scion – 2 x Spiterider Standard Bearer – 2 x Spiterider Hornblower
CORE BATTALIONS *Battle Regiment **Bounty Hunters
TOTAL POINTS: 1975/2000
A little birdy had mentioned to me that Pete wanted revenge from our last meeting from across the table where we were both on table 1, game 5. That last game was also played over Won’t Back Down so things felt similar, even if our lists were different.
Sylvaneth have historically been a challenging match up for me as they’re really nimble and I struggle to pin them down, so knew this match up would be tough, not to mention the fact that Pete had 9 Revenant Seekers and 6 Spiterider Lancers…oh and the Prime!
I did my thing with deployment ensuring that the Witch Aelves were snaked (pun intended!) round the Blood Sisters at 3” just in case the Prime was to come down turn 1, and gave Pete turn 1.
Against the Odds was chosen and he moved units up to threaten, but also to take objectives for a solid 5 VP round.
My turn 1, I did some hero phase shenanigans as usual and ran the buffed Blood Sisters up so they were 5” away from the 9 Revenant Seekers and their pool of 45 wounds. There was no redeploy which I was expecting, even though I had explained the abilities at the start. Charge phase started and the Blood Sisters failed their 5” charge. CP reroll… then I rolled a 8. Here we go! Spending a CP for all out attack and burning my triumph for +1 to wound saw them lift the Revenant Seekers to the wound, nothing more nothing less…. a big dent made.
Turn 2 I got the double turn, which allowed me to move up into position again ready for another charge. The Shadow Queen failed her charge, but the Blood Sisters got another charge off, this time into the 6 Spiterider Lancers but without the Mind Razor buff. Lifting 4 of them meant that Pete could retaliate and then in his turn nip through the woods far away…. Far, far away to the other end of the board…. i.e., my deployment zone lol.
I slowly managed to take the lead with a couple of points difference but at the cost of Morathi dying and we shook hands finishing the game 26-21 to DoK.
Peter: What a result. Thanks again to Baz for sharing his tournament review. Hopefully we can get him on again in the future.
The below stats are still based on the new General’s Handbook with data up to the 24th July 2022.
Win Rate
The Daughters of Khaine appear to be in a healthy position at present which at first glance seems to be a nicely balanced book. With an overall win rate of 50.9% it’ll be interesting to see if this changes over the coming weeks. Zainthar Kai, Khailebron and Hagg Nar all seem to be competitive with win rates of just over 50%. Although not ideal 45.0% sees Draichi Ganeth just inside the balanced win rate zone (45-55%). Both Draichi Ganeth and Khailebron are based on small sample sizes however and these are likely to fluctuate.
Players using Draichi Ganeth and Zainthar Kai should aim for 3 wins, while Khailebron and Hagg Nar should aim for 2 wins. Zainthar Kai are the only subfaction to achieve the full five wins at a weekend, while Draichi Ganeth are yet to achieve 4.
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Josh Bennett’s results from the Outlaw Open at LSO
Army Faction: Daughters of Khaine – Army Subfaction: Zainthar Kai – Grand Strategy: No Place for the Weak – Triumphs: Inspired
LEADER 1 x The Shadow Queen (680)* 1 x Morathi-Khaine (680)* 1 x Bloodwrack Medusa (130)* – General – Command Traits: Zealous Orator – Artefacts: Shadow Stone – Spells: Mindrazor
BATTLELINE 10 x Witch Aelves (115)* – Paired Sciansá 10 x Witch Aelves (115)* – Paired Sciansá 15 x Blood Sisters (420)**
Brett: Morathi and Gotrek together feels wrong somehow, like shouldn’t Gotrek be after Morathi. Not in this army though, they’ve worked together to go 5/0 and take the event. Elves are fragile and die easily – not this army, that’s 1165 points of the nigh on impossible to kill. We saw a lot of Gotrek early in 3rd edition but he has faded as people have learnt to play around his slow movement. Including him here is a great idea because your opponent really wants to get at the Shadow Queen. You really need to be in combat with her to max your wounds against her. She only takes 3 a turn, so you need to be able to shoot or attack her in your turn and fight back in her players turn to get more than 3 wounds a round. Now you have to go through Gotrek.
Until you kill the Shadow Queen you can’t kill Morathi who is both casting spells and working as a blender in combat. A 3 cast wizard with a special command to make a unit shoot or fight in the hero phase (it’s eligible to fight again in the shooting or fight phases). She knows the full spell lore, includes a mortal wound and has 3 casts. All up the army has 4 casts and 4 unbinds available. The Bloodwrack Medusa has Zealous Orator for a boosted rally (models return on a 4+), Shadow Stone for +1 to cast and is casting Mindrazor (additional rend and +1 damage to a unit within 18). On the Blood Sisters that adds to 46 attacks on 3s with -2 rend and potentially 3 damage (into Galletian Veterans). The Medusa brings an interesting ability to advance the Blood Rites table for a single unit and her warscroll spell debuffs an opponents wounding rolls.
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Thomas Guan’s results from Summer on the Coast GT
Army Faction: Daughters of Khaine – Army Subfaction: Hag Nar – Grand Strategy: Bloodthirsty Zealots – Triumphs: Inspired
LEADER 1 x Hag Queen on Cauldron of Blood (270)* – Artefacts: Crown of Woe – Prayers: Blessing of Khaine 1 x Melusai Ironscale (115)* – General – Command Traits: Zealous Orator 1 x Bloodwrack Shrine (200)** – Spells: Miniature
BATTLELINE 10 x Blood Stalkers (360)** 15 x Blood Sisters (420)** 10 x Blood Sisters (280)**
INVOCATION 1 x Heart of Fury (45)
OTHER 5 x Khinerai Heartrenders (95)* 5 x Khinerai Heartrenders (95)* 5 x Khinerai Heartrenders (95)*
Brett: Another solid showing for Daughters of Khaine (DoK) here with one of the alternate builds eschewing Morathi to put more units on the board. Only losing in the 4th round to the eventual winner we see some of the depth of the new book. However not having the Shadow Queen may have let the KO dominate a bit too much as they can stand off and shoot anything in this list. Lots of mobility with the Khinerai and a lot of board control, at least at the mid board, with the Blood Stalkers to screen the Blood Sisters. A good all round list that, with only a little bit of luck could be expected to go 4/1 or even 5/0 consistently as we are accustomed to.
Performance Against Other Factions
How Daughters of Khaine perform against the other factions
At present Maggotkin of Nurgle and Soulblight Gravelords struggle against the Daughters of Khaine. While they themselves appear to be struggling against Seraphon and Fyreslayers.