This is the top three AoS lists for the Northern Wastes GT that took place in Canada on the 25th and 26th of August. It involved 42 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Blades of Khorne – Subfaction: Bloodlords – Grand Strategy: Overshadow – Triumph: Bloodthirsty
LEADERS Slaughterpriest (110)* – Bloodbathed Axe – Prayers: Killer Instinct Be’lakor (340)* Bloodsecrator (120)* Bloodmaster (110)** – Artefacts of Power: Halo of Blood – Prayers: Blood Sacrifice Bloodthirster of Unfettered Fury (330)*** – General – Command Traits: Firebrand – Artefacts of Power: Ar’gath, the King of Blades – Prayers: Bloodbind
ENDLESS SPELLS & INVOCATIONS 1 x Nightmare Predator (40)
TERRAIN 1 x Bone-tithe Nexus (0)
CORE BATTALIONS *Ossiarch Cohort
TOTAL POINTS: 1970/2000
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Army Faction: Daughters of Khaine – Subfaction: Hagg Nar (+1 Rites, cauldron doesn’t count for behemoth) – Grand Strategy: Bloodthirsty Zealots (everything fight in combat or dead) – Triumph: Indomitable (Free inspiring presence)
LEADERS Karen, Bloodwrack Medusa (140)* – Spells: Mindrazor (+1D on charge, +1 Rend. 8+) Maggie, Bloodwrack Medusa (140)* – Spells: Merciless Blizzard (4d6 MW. 12+) Stabbatha, Hag Queen on Cauldron of Blood (280)*** – General – Command Traits: Zealous Orator (4+ Rally) – Artefacts of Power: Crown of Woe (9-15” no IP/Rally) – Prayers: Crimson Rejuvenation (Prayer heal) Ru’paula, High Gladiatrix (90)** (12” bubble rend 1 and changes 4 to 3s to wound on Witchaelves)
BATTLELINE Witch Aelves (110) – Hag – Death Pennant Bearer (reroll battleshock) – Hornblower (run and charge) – Sciansá and Bladed Buckler (buckler 6s to save are MW to you) Witch Aelves (330)** – Hag – Paired Sciansá – 2 x Death Pennant Bearer – 2 x Hornblower Witch Aelves (110)** – Hag – Death Pennant Bearer – Hornblower – Sciansá and Bladed Buckler
BEHEMOTH Tina, Avatar of Khaine (130) (immune to Monstrous Actions. Can do Stomp and stomp to rubble. Not monster) Taylor, Avatar of Khaine (130)*** Pink, Avatar of Khaine (130)*** Kelly, Avatar of Khaine (130)***
ENDLESS SPELLS & INVOCATIONS 1 x Heart of Fury (50)
CORE BATTALIONS *Andtorian Acolytes **Wizard-finders of Andtor ***Linebreaker
TOTAL POINTS: 1970/2000 13 drop
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Army Faction: Fyreslayers – Army Subfaction: Greyfyrd – Grand Strategy: Overshadow
LEADER 1 x Auric Runemaster (130)* – Artefacts: Volatile Brazier – Prayers: Heal 1 x Grimhold Exile (140)* 1 x Auric Runeson on Magmadroth (320)* – Ancestral War-axe – Artefacts: Axe of Grimnir – Mount Traits: Coal-heart Ancient 1 x Auric Flamekeeper (90)** – Nullstone Adornments: Pouch of Nulldust 1 x Auric Runefather (120)** – General – Command Traits: Spirit of Grimnir – Nullstone Adornments: Hand-carved Nullstone Icon 1 x Battlesmith (150)** – Artefacts: Nulsidian Icon
BATTLELINE 20 x Vulkite Berzerkers with Bladed Slingshields (150)* – Karl – 2 x Hornblower of Grimnir – Fyresteel War-pick and Bladed Slingshield 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl – Hornblower of Grimnir 10 x Hearthguard Berzerkers (160)** – Karl – Berzerker Broadaxe
INVOCATION 1 x Molten Infernoth (50)
TERRAIN 1 x Magmic Battleforge (0)
OTHER 1 x Grimwrath Berzerker (110) – Artefacts: The Daemon Slayer 1 x Grimwrath Berzerker (110)
This is the top three AoS lists for Midtcon GT that took place in Denmark on the 2nd and 3rd of September. It involved 18 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Ossiarch Bonereapers – Legion: Crematorians – Grand Strategy: The Scales Balanced – Triumphs:
Leaders Katakros, Mortarch of the Necropolis (460) Arkhan the Black, Mortarch of Sacrament (380)* Liege-Kavalos (180)* – General – Command Trait: Mighty Archaeossian – Artefact: Helm of Tyranny
Battleline 5 x Kavalos Deathriders (180)* – Nadirite Blade and Shield 5 x Kavalos Deathriders (180)* – Nadirite Blade and Shield 5 x Kavalos Deathriders (180)* – Nadirite Blade and Shield
Leaders Contorted Epitome (210)* – General – Command Trait: Strength of Goodhood – Artefact: The Crown of Dark Secrets – Lore of the Magnificent: Born of Damnation
Battleline 22 x Blissbarb Archers (320)* – Reinforced x 1 11 x Blissbarb Archers (160)* 11 x Blissbarb Archers (160)*
Units 10 x Slickblade Seekers (420)* – Reinforced x 1 10 x Slickblade Seekers (420)* – Reinforced x 1 5 x Slickblade Seekers (210)
Endless Spells & Invocations Geminids of Uhl-Gysh (50)
Core Battalions *Battle Regiment
Total: 1950 / 2000
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Army Faction: Fyreslayers – Subfaction: Greyfyrd – Grand Strategy: Masters of the Forge – Triumph: Bloodthirsty, Inspired
LEADERS Aetheric Navigator (100) Auric Runefather on Magmadroth (360)* – General – Command Traits: Blood of the Berzerker – Artefacts of Power: Draught of Magmalt Ale – Mount Traits: Coal-heart Ancient Auric Runemaster (130)* – Artefacts of Power: Volatile Brazier – Prayers: Curse Battlesmith (150)* – Artefacts of Power: Nulsidian Icon Auric Runeson (80)** – Ancestral War-axe – Nullstone Adornments: Pouch of Nulldust
This is the top three AoS lists for the Old Town Throwdown Summer Smash that took place in the United States on the 12th and 13th of August. It involved 90 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
Leaders Arkhan the Black, Mortarch of Sacrament (380) Katakros, Mortarch of the Necropolis (460)* Mortisan Ossifector (120)* – General – Command Trait: Diversionary Tactics – Artefact: Gothizzard Cartouche – Lore of Primal Frost: Hoarfrost Corpse Cart with Balefire Brazier – Veremord’s Shamblers (190)** – Allies
Battleline 6 x Immortis Guard (440)* – Reinforced x 1 5 x Kavalos Deathriders (180)* – Nadirite Blade and Shield 5 x Kavalos Deathriders (180)* – Nadirite Blade and Shield
Units 20 x Deadwalker Zombies – Veremord’s Shamblers (0)** – Allies
Walter Brock: What happens when Bonereapers and Soulblight work together in the same list? You get some spooky synergies. Gavin’s list has an unusual twist in the fact it doesn’t run 7 Bonereapers units to max out their command points, but more on that later. Onto the list.
Starting off we have Null Myriad. We’ve seen this do well quite a bit over the past few months. Being able to stop powerful spells on a 2+. When things like merciless blizzard exists is incredibly powerful. Very important to note. Katakros and the Regiment of renown do not benefit from Null Myriad.
Spellcasting savant has become the go-to choice for Bonereapers at this point. Killing the ossifector next to six Immortis guard is a very tall order.
First we have the powerful Combo of Katakros and Arkhan. Katakros makes everything tougher with his 1+ to save and +1 to hit Aura in a massive 24 in Aura. While also applying crippling affects to the opponent by giving a enemy unit -1 to hit and also potentially making the opposing player lose a command point each turn. Arkhan being a magical powerhouse in death, second only to Nagash himself. With three casts and unbinds at +2 he can compete with the best casters in the game. He basically has the hunger like vampires from soulblight. So he gets healing from doing some damage in combat. They also each come with an incredible healing ability. Leading to a potential total of 18 wounds of healing each Bonereapers hero phase at minimum.
The ossifector is an interesting choice. While it won’t be able to use the main ability on its warscroll due to the unit in the army. The Artifact applys a 9 inch Aura of +1 to wound in melee. Meaning Immortis guard can now be hitting and wounding on 2s. This artifact alongside Katakros makes the list incredibly efficient. Hoarfrost adds more good support of making numbers even better. Diversion tactics creates a powerful -3 charge bubble for enemy units. Potentially denying battle tactics or key enemy charges.
Death riders are seen everywhere these days for OBR. Easy battle tactic. Good screen. Good for almost any job. And with all the buffs the list can provide. Any unit of deathriders could be a deadly threat.
Immortis guard are incredibly tanky being 5 wounds and a 2+ save under Katakros. Arkhan throwing up mystical shield and All out defense will making Immortis almost impossible to take down.
Lastly is the Soulblight Regiment of renown. These act as a normal corpse cart and zombies unit with a few differences. The corpse cart is now a hero. This lets it benefit from the -1 to hit from look out sir, and adds another model that can issue commands (No OBR commands since it isn’t a Bonereapers model). And the big thing is the corpse cart gives off a 12 inch bubble of -1 to ward saves for enemy units within range. The zombies provide a cheapish screen. Something bonereapers don’t normaly have access to.
All of this ends up as a three drop list. Well done to this player.
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Allegiance: Soulblight Gravelords – Subfaction: Vyrkos – Grand Strategy: Empire of Corpses – Triumphs:
Leaders Belladamma Volga (200)* – Lore of the Vampires: Spirit Gale Gorslav the Gravekeeper (120)** – General -Spore Tracker – Artifact : Ulfenkarni Phylactery Necromancer (100)*** – Lore of Primal Frost: Hoarfrost Torgillius the Chamberlain (150)* – Lore of the Deathmages: Fading Vigour Vampire Lord (140)*** – Lore of Primal Frost: Merciless Blizzard
Battleline 40 x Deadwalker Zombies (240)* – Reinforced x 1 40 x Deadwalker Zombies (240)** – Reinforced x 1 20 x Deadwalker Zombies (120)* 20 x Deadwalker Zombies (120)** 40 x Deadwalker Zombies (240)* – Reinforced x 1 10 x Dire Wolves (140)* Doom wolf
Units 1 x Corpse Cart (80)* – Unholy Loadstone 1 x Corpse Cart (80)** – Unholy Loadstone
OTHER Cockatrice (120) Bloodcrushers (180) Khagra’s Ravagers (190)
ENDLESS SPELLS & INVOCATIONS 1 x Wrath-Axe (70) 1 x Hexgorger Skulls (50) 1 x Bleeding Icon (50)
CORE BATTALIONS *Warlord **Warlord
TOTAL POINTS: 2000/2000
Roland Rivera: Taran Birk has brought us a spicy morsel of a Khorne list. Most lists of the Blood God’s forces rely on their troops – not this one. Instead, this list has gone for the full 6 Heroes (including the double Warlord battalion), the full 3 Invocations, and mostly kept the troops to the “cheap objective holders” role. Think of it as Khorne’s best Tzeentch impression.
The stars of the show are Skarbrand and the Bloodthirster of Unfettered Fury, which will be giving you 3D6″ charges (Skarbrand for himself, the Unfettered Fury Thirster for anyone) and doing the heavy lifting in the damage department. The list also has several Priests (including the Unfettered Fury Thirster itself) to help power out whatever Prayer or Invocation is the most useful at the moment. Skarr Bloodwrath rounds out the Hero lineup as a cheap, recurring space blocker that can also double as a source of Blood Tithe.
Some interesting additions are Khagra’s Ravagers as an Ally (likely for the teleporting objective grabbing threat of Mask of Darkness, and Andtorian Locus-centered Battle Tactics) and a Cockatrice as a deterrent for charging into one of the big guys. Overall, this style of Khorne list seems to be gaining momentum, so don’t be surprised if you see similar lists going forward.
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Army Faction: Fyreslayers – Army Subfaction: Greyfyrd – Grand Strategy: Masters of the Forge
LEADER 1 x Auric Flamekeeper (90)* 1 x Auric Flamekeeper (90)* 1 x Auric Runefather (120)* – Artefacts: Axe of Grimnir 1 x Auric Runemaster (130)** – General – Command Traits: Avatar of Vulcatrix – Prayers: Curse 1 x Battlesmith (150)** – Artefacts: Nulsidian Icon 1 x Grimhold Exile (140)** – Nullstone Adornments: Pouch of Nulldust
BATTLELINE 10 x Vulkite Berzerkers with Bladed Slingshields (150)* – Karl – 2 x Hornblower of Grimnir – Fyresteel War-pick and Bladed Slingshield 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl – 2 x Hornblower of Grimnir 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl – 2 x Hornblower of Grimnir
INVOCATION 1 x Runic Fyrewall (60)
TERRAIN 1 x Magmic Battleforge (0)
OTHER 10 x Hearthguard Berzerkers (160)** – Karl – Berzerker Broadaxe 10 x Hearthguard Berzerkers (160)** – Karl – Flamestrike Poleaxe 1 x Grimwrath Berzerker (110)** – Artefacts: Draught of Magmalt Ale
Kevin Lathers: Noe has run a very similar list to good effect previously. With some slight tweaks in that list he seems to have improved his standing. Always good to see effective adjustments.
With only a single priest with Wrath of Vulcatrix (to secure the Grand Strat), this list foregoes the usual inclusion of a Runesmiter as well as any Magmadroths. Instead it relies on the Runemaster’s Ember Storm prayer and the new hero’s once per game 6″ bubble of Run + Charge to add any speed it needs. Further, the Grimwrath Berserker can be given Run + Charge as an oath or stick near the Grimhold to soak up the buff and take a different Oath. This makes the list surprisingly quick, albeit only one time.
With all these vulkites and Hearthguard Berserkers, the list can certainly sit on objectives and hold them, relying on the Flamekeeper buffs, Counterstrike, and Fight on Death to hold any charging waves of opponents to very poor trades. And then, if opponents do charge into the lines, the flamekeepers will often maintain their buffs for a counter charge/fight on the next turn with +2 damage on a units weapons; this can be devastating on the Broadaxe berserkers, sending them to 4 damage swings or making a Vulkite Axe unit have 3 damage swings with a ton of attacks.
His matchups were mostly favorable for Fyreslayers — SoB are notoriously a DPS check and that’s an area Fyreslayers seldom struggle with; further the new hero can be quite potent if he can get his once per game nuke on a gargant, rolling 35 to 40 dice for an average of 17 to 20 mortal wounds on a single attack. But managing a draw against Khorne is impressive with a Fyreslayers’ list which relies on auras, which Khorne can mess up with their controls, and shows not only the tankiness of the list but the skill of the pilot. Khorne can control the battlefield in such an exreme way while being tankier, hitting as hard as FS for less cost, and being able to deny the grand strat; so pulling out a draw is quite good.
Overall it’s a solid list piloted by a good player. Falling just shy of a the golden 5-0 but still claiming undefeated is no easy feat with Fyreslayers in the current meta.
This is the top three AoS lists for the Southern Fried Sigmar GT that took place in the USA on the 29th and 30th of July. It involved 37 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Idoneth Deepkin – Subfaction: Fuethán – Grand Strategy: The Creeping Gloomtide
LEADERS Ellania and Ellathor (190)* Isharann Tidecaster (140)** – General – Command Traits: Teachings of the Túrscoll – Artefacts of Power: Dritchleech – Spells: Steed of Tides
Brett Martin: Shout out to Jon for his ASCII shark at the top of his shark list. Very clever.
Joshua Bennett: So what happens when you just get finished watching the Sharknado series and decide to go to a GT. Well, ask no further because Jon Anderson answered it for us. What should have been a meme list actually turns out to be a new meta for deepkin. How you might ask, as well you should. Let’s take a dive (see what I did there dive, and a shark list) and break this list down.
First we have the twins. What is the twin’s purpose you might ask. And that would be an amazing question to ask as the purpose seems unclear. And i’ll be honest after playing the list round five in this tournament other than a level 2 caster i could not answer that question for you other than Jon had to somehow still play Lumeth models in his new list. But much like the bermuda triangle the world may never know the true answer.
The tidecaster gives off a nice ritual that they can choose from. Against my all shooting list, he chose the ritual that does not allow line of sight outside of 12 inches, which you know isn’t cool but works great with this list. The artefact allows him to throw a ship on the board to shut down charge lanes and have a garrison terrain wherever he wants it.
Jon in action at the Southern Fried Open
Now let’s talk about the sharks, deepkin has the advantage in shooting bc the allegiance ability only allows your opponent to shoot the closest unit. While he maintains a 24” range for his shots, that added with his 14 inch move means nowhere on the board is safe. He on the other hand just feeds you one or two sharks a turn. So they are great at shooting, I’ll just charge them. I see this being the thought of most people but what you have to understand is that they are also decent in combat and can lift your units as well.
There are not a lot of good answers to this list and behind the piloting skills of Mr. Anderson, this list is very deadly. If you happen to be paired into him, make sure you bring a bigger boat.
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Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: over shadow – Triumphs: Indomitable
LEADER 1 x Be’lakor (340)* 1 x Contorted Epitome (210)* – General – Command Traits: Strength of Godhood – Artefacts: The Crown of Dark Secrets – Spells: Flaming Weapon 1 x The Masque (140)*
BATTLELINE 22 x Blissbarb Archers (320)* 22 x Blissbarb Archers (320)* 11 x Blissbarb Archers (160)*
ENDLESS SPELL 1 x Dreadful Visage (60)
OTHER 5 x Blissbarb Seekers (210)* 5 x Blissbarb Seekers (210)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1970/2000)
Jon Anderson: I’m a big fan of Josh’s listbuilding style, and it’s full send on efficiency.
Be’lakor was not a direct power player in our game, but he helps deal with the handful of bad matchups you had in the previous Generals Handbook so I think it’s perfectly valid to see it here.
In terms of raw efficiency, I don’t think much can outlast this list and I’d heavily advise anyone who is interested in a 40k-esque army to give this book and, more specifically, this list a look.
As much as it pains me to say, this was an uphill battle from the starting gun as forcing Josh to shoot the closest fish, as well as only being visible within 12″ due to the Isharann Ritual, meant that if Josh went first he would do nothing and then risk the double. Because this was the case, he had to give me top of 1, which allowed me to remove about 25% of his blissbarbs and subsequently present him with a single shark that he could shoot at when the turn went back to him. This was a case of Allegiance Ability supremacy and goes to show that if we do go into a shooting meta again, now that Deepkins points have dropped, it’s well within reason to believe that an MSU list of this sort could become a real power player in the meta.
Josh seized his moment at the bottom of turn one by getting his epitome into two sharks with a great charge however the curse of the single model unit came back to bite him and rolling 3 1’s to hit with the epitome left her exposed and vulnerable. After losing his epitome, 20 blissbarbs, and two seekers at the end of round 1, losing the priority roll was the last nail in the coffin. The mobility of sharks meant that I would be able to fly around the board and attack at every conceivable angle, and Josh didn’t have much recourse to play against it.
Don’t get it twisted. If you, as the reader, took Josh’s list to an event, you will do significantly better than if you took my shark list. Josh’s list is refined, honed, and deadly. My list was just the one thing he couldn’t deal with.
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Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumph: Bloodthirsty
Walter Brock: This player chose to use Null Myriad for the spell ignore. Adding a layer of protection from powerful spells from factions such as Tzeentch and Seraphon.
Spellcasting Savant works very well with the Boneshaper and Immortis Guard for getting a reliable battle tactic.
Starting off with the list itself, we have Katakros himself. The big boss himself has several abilities to support or disrupt the opponent. The main buff he provides is an absolutely massive 24” aura of +1 to hit and +1 to save rolls. It is important to note that He still has the Mortis Praetorians keyword. This means he cannot benefit from the Null Myriad sub faction.
The general of this list is a Boneshaper with a standard loadout with Artisans key and Aura of Sterility with Dark Acolyte. Aura of Sterility helps to protect your army from opposing shooting. Dark acolyte allowing for an easy battle tactic in magical dominance, and Artisans key potentially allowing a second use of it heal ability.
Next is an interesting choice in the form of a Soulreaper. These are not seen very often. The key difference from a reaper to an Ossifector or Boneshaper is first. It’s cheaper points wise, and it has a decent combat profile with potentially up to 5 attacks at rend 2. Meaning it can hit decently hard while spreading the Null Myriad aura and providing spell support. It’s a very cool thing to see on the table.
A unit of 3 Immortis Guard is a little bit of a difference from the Normal 6 Immortis we see in most lists. These are tanky, provide solid damage, and help protect the shaper for the grand stratagem.
Two units of 6 Stalkers. This player decided to step on the gas and keep going. Hunt and kill let them count as flying for moving over terrain, and they can run and charge. There are four different stances that allow them to adapt to different situations. Making for a tough to kill unit that can hit hard and move fast.
Lastly is a single unit of Deathriders. These can act as a nice screen. Provide an easy battle tactic and their speed to get into places to block enemy units off. Death riders have several uses, and the only limit is one’s imagination.
All of this fits nicely into a battle Regiment to be a single drop. Well done to this player.
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Allegiance: Fyreslayers – Lodge: Greyfyrd (+1w heroes, +2 artefacts) – Grand Strategy: Master of the Forge (Keep Invo. at end of battle) – Triumphs: Inspired
Leaders Auric Runefather (120)*** (OPG +1 attack aura) – Artefact: Axe of Grimnir (+1 rend, +1 dmg) Auric Runemaster (130)*** (knows all prayers, +1 CP) – General – Command Trait: Avatar of Vulcatrix (dying spawns infernoth) – Artefact: Volatile Brazier (reroll, 2x range on invos) – Universal Prayer Scripture: Curse (9″, mws on 6s to hit enemy) Battlesmith (160)* – Artefact: Nulsidian Icon (4+ spell ignore WW 12″) Grimhold Exile (140)*** (OPG MW nuke, OPG run+charge aura) – Nullstone Adornment: Hand-carved Nullstone Icon (unbind) Auric Flamekeeper (90)* (WW 12″ buff infantry) – Nullstone Adornment: Pouch of Nulldust (OPG 2s, 3s, miscast) Auric Flamekeeper (90)* Grimwrath Berzerker (110)** (fight on death, fight 2x) – Artefact: Draught of Magmalt Ale (double attacks char)
Battleline 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)** (on charge +1 attack) 10 x Vulkite Berzerkers with Bladed Slingshields (150)* (on charge, impacts on 6s, dice = models in unit) 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*** 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)
Units 10 x Hearthguard Berzerkers (320)** (4+ ward, bodyguard Runefather) – Poleaxes (6s to hit do 2mws in addition) – Reinforced x 1 3 x Skywardens (130) – 1x Grapnel Launchers (opg relate to terrain piece within 15″ outside 9″)
Kevin Lathers: This list was a fun one that was brought due to a poll posted in various discords with lists. The denizens of those discords could vote and I would take the winner.
There were six lists. In this case, “I Was A Fyreslayer in My Previous Life But Now I’ve Been Reincarnated as a Balloon But I Have to Still Help My Old Lodge??!?!?” won the vote. Only twenty people voted, but it won with a resounding 6 out of 20 votes! The people crave Isekai, I guess. Originally it was supposed to have Brokk as the titular hero, but I couldn’t find my Brokk (I guess he’s on his own adventure or was kidnapped by a cat) so it ended up getting Wardens instead.
The list itself is very good at accomplishing tactics, in part due to the added mobility of the Wardens combined with Vulkites and a Grimwrath to aid in accomplishing FS tactics. The Wardens also added a bit of speed to a list lacking runesmiters and throughout the tournament assassinated four wizards and a priest. They ended up being quite potent.
Further, the new hero was actually quite useful. By sticking it near the HGB, along with the Runefather, you have a block of units all with a 4+ that can run+charge once per game and all get +1 to charge. This allows for heavy split pushing, with that trio going one place and the rest going another, the Grimwrath is a free agent going where he chooses due to oaths and self-sufficiency.
Despite being a bit of a fun list, and not particularly competitive, it ended up playing surprisingly well. My only loss was to a very solid Khorne player taking advantage of my mistakes while playing an unconventional list that actually was somewhat of a counter to this one. ‘
For anyone looking to ally in some KO and maybe look for a simpler list to run, this may work well for you.
With a number of top players now inside our Woehammer Discord, it was suggested to me by a discord member that we should ask them a weekly question in regards to playing their respective factions.
With that in mind, I jumped straight into it this week and asked:
Which battleplan do you think favours your faction and why?
Raymond Lane (Maggotkin of Nurgle): As someone who has played too much Nurgle we generally don’t care about the battle plan… like at all… build list and play into your opponents list.
Colin Klaeren (Maggotkin of Nurgle/Nighthaunt): Playing Nurgle (Glottkin, Be’Lakor, BoN spam) a lot of these times and like Raymond mentioned, most of the time I don’t care about the battleplan. Of course it’s good if the deployment zone is big for generating summoning points. For my list I love ‘No Reward Without Risk‘ because Glottkin can cover most of the objectives very easily. With this list I don’t like battleplans too much where the objectives are spread out too wide.
Raymond: I love me a good Glottkin. You had a plan? I have a Glottkin!
Joshua Bennett (Hedonites of Slaanesh): Sure as hell not ‘Icefields‘! With Pretenders all the missions are great for us except ‘Icefields’. Considering we run and shoot that sucks lol.
Colin: Nighthaunt in the old GHB was an army which didn’t care about battleplans. All were solid. Now it’s a big difference because battleplans like ‘Icefields‘ and ‘Every Step Forward‘ are just horrible for them.
Fabien Barbusse (Blades of Khorne): Playing with Skarbrand I love ‘Spring the Trap’.
Justin Clark (Blades of Khorne): Mine failed the 3D6 9″ rerolled charge this weekend on Spring….
Brett Martin (Ironjawz):For Ironjawz, it’s list dependent. With the Crusha/Goregrunta list it doesn’t really matter because you have so much mobility. For infantry lists, anything that takes objectives away is a blessing and a curse (concentrated enemy but too slow to get to the new objective). And ‘Icefields‘ should die in a fire!
Raymond: I thought ‘Icefields’ would be terrible but every game I’ve played on it simply didn’t care about the run thing.
Colin: I think the 1 on charges is the problematic thing for armies like Nighthaunt for example.
Raymond: Eh, I’ve got wards 🙂
Brett: Nurgle doesn’t run or charge. Orruks don’t walk and only know how to charge. I’ve tried teaching them other tricks, but they really don’t like them.
Colin: I really want to play on ‘Icefields‘ with Beasts of Nurgle spam too….
Raymond: I usually do Rotmire Plaguebearer spam.
Colin: With that it’s totally fine of course!
Raymond: With Nurgle its more about getting reps and knowing your opponents army as well as your own.
Colin: 100% agree.
Brett: Fyreslayers on ‘Icefields‘……
Colin: Fyreslayers on ‘Every Step is Forward‘ sounds really good.
Keegan Graves (Skaven): Skaven’s best battleplan is probably ‘Geomanctic Pulse’. We have good power projection, have a doable turn one tactic on that map and we have bodies to stand and score well.
Fabien: For Khorne it really depends on the list since there are so many archetypes, but the biggest weakness of the army being current battle tactics I’d say battleplans that allow easy surround / intimate are the best for the army.
Aaron Newbom (Idoneth/Orruk Warclans): I would say ‘Spring the Trap‘ is probably best for the Idoneth. Wide spaced out objectives leave people strung out and easy to pick apart. Outflanking Reavers is powerful, but outflanking vs Idoneth isn’t very powerful as you’ll likely just get isolated and ripped apart. It’s definitely one of the better ones for the fish.
As for Kruleboyz it’s gotta be ‘Icefields’. You’re rarely, if ever running, and armies that want to apply heavy pressure to you get punished pretty hard. The ranges on the objectives leaves you with powerful firing lanes, and the narrow board let’s you utilize your auras, screens, and castle very easily.
Peter Dixon (Ogor Mawtribes):Ogors love ‘Geomantic Pulse‘, being exceptionally mobile and counting as a million models on objectives, we can follow the bouncing ball. The same with ‘Nexus Collapse’, where the usual thinking is score less as to control which objectives are lifted. But in my experience, I can just move onto the remaining ones easily unless I get stuck by Murderlusting Khorne units. This is also true on ‘Limited Resources’ where the standard idea is not to over cap your home objectives so as to score them later, but in my games in this battleplan I’ve just rolled up the board ending in my opponents deployment, as that’s where I wanted to be at the end of the game for the Grand Strategy.
Ogors feel a bit over costed currently, but I’ve had reasonable success at the tourneys I’ve attended with the new GHB. That said, Ogors still live and die by the Battle Regiment. This is still the case in my opinion for this GHB, stealing the initiative and deciding who goes first or second is too important for the faction.
I do believe this is the best GHB so far. There’s no clangers of a battleplan, such as ‘Lurkers Below‘ (I had a 100% win rate on that battleplan last season) where it was far too easy to just Stonehorn Monsterous actions onto the 3rd objective and auto win.
This is the top three AoS lists for the FLG Outlaw GT that took place in the USA on the 22nd and 23rd of July. It involved 46 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Indomitable
LEADER 1 x Torgillius the Chamberlain (150)* – Spells: Fading Vigour 1 x Belladamma Volga (200)** – Spells: Spirit Gale 1 x Vampire Lord (140)** – Spells: blizzard 1 x Gorslav the Gravekeeper (120)** – General – Command Traits: Spoor Trackers – Artefacts: Ulfenkarni Phylactery
BATTLELINE 40 x Deadwalker Zombies (240)* 40 x Deadwalker Zombies (240)* 20 x Deadwalker Zombies (120)* 20 x Deadwalker Zombies (120)* 10 x Dire Wolves (140)** – Doom Wolf 40 x Deadwalker Zombies (240)** 20 x Deadwalker Zombies (120)**
OTHER 1 x Corpse Cart (80)* – Corpse Goad – Unholy Lodestone 1 x Corpse Cart (80)** – Corpse Goad – Unholy Lodestone
Soulblight continue their inevitable shamble towards victory with a Vyrkos list that proves why it’s the sub-faction of choice since the (entirely justified) LoB tweaks in the last battlescroll. Not that Vyrkos came off unscathed either, but it was probably a light touch – chances are, given the win-rates, lists like this get touched a little more in the near future…
But until then – zombies! A key sub-faction ability here is the ability to add d3 models back to a unit in the hero phase on top of the existing recursion, plus a once per game summon of 10 dogs – which combos savagely with the 5+++ bubble projected by Torgillius, and the slightly smaller 5+++ bubble of the Ulfenkarni Phylactery (try saying that 10 times fast) on Gorslav. This, obviously, makes the task of killing *quick maths* a FUCK TONNE of zombies, and 40 (factoring in the summon) wounds of DIre Wolf fairly arduous. The corpse cart – excuse me – carts equip the zombies with a nasty MW on 6s to wound in addition to their MW rolls on dying, equating to a hyper-nasty attrition game with insane board control – helped by the command trait on Gorslav, allowing deadwalkers to make a small hero phase move.
I don’t envy the man for having to push all those models around but with that weight of bodies, you can probably afford to be less than forensic with your positioning. Taking down a range of opponents who mostly have very respectable output and tricks of their own, Guan here proves that simply roleplaying a George Romero movie will get the job done.
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Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the Land Tremble! – Triumphs: Inspired – Fierce Loathings: Idiots with Flags
LEADER 1 x Gatebreaker (500)* – General – Command Traits: Monstrously Tough – Artefacts: Amulet of Destiny 1 x Gatebreaker (500)* – Artefacts: Glowy Shield of Protectiness 1 x Warstomper (450)* 1 x Rabble-Rowza (Braggit’s Bottle-snatchaz) (500)**
OTHER 5 x Gobbapalooza (Braggit’s Bottle-snatchaz) (500)** 12 x Squig Herd (Braggit’s Bottle-snatchaz) (500)** 10 x Squig Hoppers (Braggit’s Bottle-snatchaz) (500)**
CORE BATTALIONS: *Bosses of the Stomp **Regiment of Renown
TOTAL POINTS: (1950/2000)
We’ve managed to nab him again! This list was so good I knew Pete would be interested in taking it on. Thanks again to Pete from PlasticCraic for helping us out!
It’s something that made SOB aficionados the world over issue a collective “Hmmm….”. What if we took the new Squigs Regiment of Renown, and added our three favourite Mega Gargants? A lot of people mentally went straight to the adrenaline-rush option of Trip Gatebreakers plus the Regiment for 2k on the nose and stopped there, filing the whole thing away as a thought experiment. But not Christopher Schelling – he backed himself in and put it on the table with glorious results. Chris earned this 4-1 the hard way, heading onto top tables in the final round with a 4-0 behind him, with wins against SBGL and Seraphon, meaning this was no bunny run.
Why does the regiment work well in Sons?
Screens! By default, your big boys will usually hold any objectives they’re near, and if you can hold them for 3 turns, you usually win the game. So, being able to protect the Megas from combat output for a turn gives you a 1-0 headstart in a race to 3. In that context, it doesn’t really matter that the screens themselves are not super-efficient. Because the Regiment starts off the board, it’s easy to position the Rabble Rowsa where you can run towards him; and since your whole army is Monsters, they can all do the run and charge thing.
It gives you a few scrappy units to work towards Battle Tactics (such as Surround and Destroy) and your Grand Strat (run or charge with a unit every turn). That latter can be tricky when your Megas get bogged down or you get swamped and tabled – just scattering a bunch of different bits and pieces to the 4 winds makes it much more likely to be achieved.
Couple of Unbinds from the Gobbapalooza? Don’t mind if I do. Their Warscroll spells are dope too, and because they’re both debuff spells, they benefit Sons despite having no direct keyword synergy – they don’t need it. Plus, ya know, Mystic Shield.
So this is a group that synergises extremely well with the Megas – it really is their natural home, and it works in so well with your gameplan that it overcomes any natural inefficiencies from not being reinforced. Big fan.
Chris’s chosen direction was two Breakers and a Stomper, which leaves room for a strong Triumph bid in a 2-drop package. The Gatebreakers are still great fun, with their 4D6 smash bypassing a lot of anti-combat bullshit since it’s not an attack, just an ability. Sons players will be all too familiar with those combat phases where your 500-point combat unit does zero damage, even if you don’t choose the smash – and I wish I was exaggerating here – so the Wartsomper’s greater volume of dice should give you some kind of semi-reliable output when you aren’t desperate to spike, but just really to do something.
Because you’ve got the upside and inherent brutality of the twin Gate Breakers, Chris has consolidated with his Enhancements, taking a full package of defensive tech. 40 wounds CT on his General plus a 6++ ward puts him on 46.7 effective wounds and the Glowy Shield ignores rend -1 specifically (as opposed to reducing rend by 1). As a Sons player myself, that’s something I’d love to see addressed in a future Battlescroll, because it feels slightly outdated in a world of rampant rend creep – there is still a fair amount of rend -1 in the game though, so it’s still a decent enough pick, especially with the dopamine hit when you spike the bounceback mortals that it also brings.
The list can win games passively or proactively, and while it may still struggle on Battle Tactics, the list choices here take a positive step to address that. All in all this army has a really refined feel, and it’s something I’d be happy to take to an event myself.
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Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Overshadow – Triumph: Inspired
LEADERS Katakros (460) Arkhan the Black (380)* Mortisan Boneshaper (140)* – General – Command Traits: Aura of Sterility – Artefacts of Power: Artisan’s Key – Spells: Hoarfrost
ENDLESS SPELLS & INVOCATIONS 1 x Malevolent Maelstrom (30)
TERRAIN 1 x Bone-tithe Nexus (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
Walter Brock: Going down the list we start with the sub faction choice of Null myriad. Allowing 2+ spell ignores for units wholly within 9” of Arkhan or the Boneshaper. Important to note that Katakros cannot benefit from this because he is still having the keyword for his own legion.
Overshadow is a different choice from the classic Savant grand strategy we usually see used. Overshadow means you would need to destroy all enemy battleline units while keeping one of your own alive. It’s a strong choice and unlike Spellcasting savant. You don’t have to focus on keeping one model alive and can spread out a bit more if the moment arises.
Starting off with the heroes. Katakros and Arkhan are a Dream team together. Katakros buffs the army to kingdom come with his command ability while also crippling the enemy with a few of his abilities. He may be slow but if he gets into combat with a hero nearby, he can hit incredibly hard. Arkhan on the other hand is the opposite of Katakros. Arkhan is fast, very fast, He doesn’t hit as hard as Katakros. Having three casts and denies at +2 lets him help stop important spells and cast important spells. They compliment each other very well and the synergies are endless.
The bone shaper rounds out the heroes. Taking Aura of sterility to cripple enemy shooting with -1 to hit and -1 to wound for friendly unit wholly within 12”. With Null Myriad and Aura of sterility this list is very resilient to heavy magic and shooting. Artisan’s keys let the Boneshaper potentially double down on is healing by letting it heal a second time on a 3+. This player opted to go with Hoarfrost since Arkhan already knows all the Ossiarch spells.
The Deathriders can do a couple of things. They can screen. They come with a relatively easy to use battle tactic. Because of their decent bulk they could also be used to block an opponent’s movement and stay in the way. These guys have a lot of uses.
This player has opted to go for a Unit of three Immortis guard and a unit six Stalkers. Stalkers being very fast with their hunt and kill command. Which plays well into the grand strat of trying to kill enemy batteline and supports an aggressive gameplan. The three Immortis guards are around for a few reasons. They can hit decently hard, bodyguard characters, and Unlock a Battle tactic in the form of Sculptures Entourage with the Boneshaper.
Lastly this player has made an interesting choice of using a unit of 10 Mortek Guard. We don’t see these little guys too often since the Harvester change. They have a few jobs that not a lot of other OBR units can do. They are the best points for the number of attacks in the book. At a nice 21 attacks for 150 where the Deathriders are 180 for the same number, and half of theirs don’t even have rend. They have a Unique command ability that basically gives them Ethereal at their 4+ save, letting them stand up to a few things that other units might not be able to. They are also the most Model counts for their points. So, 10 Mortek guards can run onto a point and have better chances of taking a point away from an opponent. A very cool choice with a lot of potential.
Finishing it out is the Maelstrom Endless spell. For 30 points this thing is a steal. The crazy thing about it is its damage is always going to happen. When it goes away it blows up so its guaranteed damage, and with Arkhan’s spell range increase it will reach a lot of places. All of this except for Katakros sitting inside of a Battle Regiment. Often this list will decide who goes first. With their score this player has done a good job at showing how they can make their choice effective. Well done to this player.
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Army Faction: Fyreslayers – Army Subfaction: Greyfyrd – Grand Strategy: Masters of the Forge
LEADER 1 x Auric Flamekeeper (90)* 1 x Auric Flamekeeper (90)* 1 x Grimhold Exile (140)* – Nullstone Adornments: Pouch of Nulldust 1 x Auric Runemaster (130)** – General – Command Traits: Avatar of Vulcatrix – Prayers: Curse 1 x Battlesmith (160)** – Artefacts: Nulsidian Icon 1 x Auric Runefather (120)** – Artefacts: Axe of Grimnir
BATTLELINE 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl – 2 x Hornblower of Grimnir 10 x Vulkite Berzerkers with Bladed Slingshields (150)* – Karl – 2 x Hornblower of Grimnir – Fyresteel War-pick and Bladed Slingshield 10 x Vulkite Berzerkers with Bladed Slingshields (150)* – Karl – 2 x Hornblower of Grimnir – Fyresteel War-pick and Bladed Slingshield 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)** – Karl – 2 x Hornblower of Grimnir
INVOCATION 1 x Runic Fyrewall (60)
TERRAIN 1 x Magmic Battleforge (0)
OTHER 10 x Hearthguard Berzerkers (320)* – Karl – Flamestrike Poleaxe 5 x Hearthguard Berzerkers (160)** – Karl – Berzerker Broadaxe 1 x Grimwrath Berzerker (110)** – Artefacts: Draught of Magmalt Ale
Kevin Lathers: Bringing out the new hero from the Regiments of Renown, the Grimhold Exile, Noe has put him in a list that is all about board control.
With only a single priest with Wrath of Vulcatrix (to secure the Grand Strat), this list foregoes the usual inclusion of a Runesmiter as well as any Magmadroths. Instead it relies on the Runemaster’s Ember Storm prayer and the new hero’s once per game 6″ bubble of Run + Charge to add any speed it needs. Further, the Grimwrath Berserker can be given Run + Charge as an oath or stick near the Grimhold to soak up the buff and take a different Oath. This makes the list surprisingly quick, albeit only one time.
With all these vulkites and Hearthguard Berserkers, the list can certainly sit on objectives and hold them, relying on the Flamekeeper buffs, Counterstrike, and Fight on Death to hold any charging waves of opponents to very poor trades.
And then, if opponents do trade into the Fyreslayers, the flamekeepers will often maintain their buffs for a counter charge on the next turn with devastating 3 damage attacks.
With wins against Slaanesh Blissbarbs, Ogors, SCE, and IDK, the list would certainly prove its tanky enough to take a punch and throw it right back. The 4++ ward saves on the HGB can prove a potent vanguard and objective holder. This is backed up by a Runefather that can swing with -2 rend 4 damage attacks on a 3″ reach which is nothing to sneeze at.
Overall this list is going to be a tough nut for many armies to crack. Opponents will need to choose their battles carefully, especially if the flamekeepers are ready to pop their buff.
This is the top three AoS lists for Giga-Con 2023 that took place in the USA on the 1st and 2nd of July. It involved 1 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
LEADER 1 x Be’lakor (355)* 1 x Contorted Epitome (190)* – General – Command Traits: Strength of Godhood – Artefacts: The Crown of Dark Secrets – Spells: Flaming Weapon – Aspects of the Champion: Fuelled by Ghurish Rage 1 x The Masque (140)*
BATTLELINE 22 x Blissbarb Archers (300)* 22 x Blissbarb Archers (300)* 22 x Blissbarb Archers (300)*
OTHER 5 x Blissbarb Seekers (200)* 5 x Blissbarb Seekers (200)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1985/2000)
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Army Faction: Kharadron Overlords – Army Subfaction: Barak-Zilfin – Grand Strategy: Rule the Skies – Triumphs: Inspired – Stick To The Code (Amendments): Trust To Your Guns – Stick To The Code (Artycles): Settle the Grudges – Stick To The Code (Footnotes): There’s No Reward Without Risk
LEADER 1 x Aether-Khemist (80)* – Artefacts: Spell in a Bottle 1 x Arkanaut Admiral (125)* – General – Command Traits: Ex-Grundstok – Aspects of the Champion: Leadership of the Alpha 1 x Brokk Grungsson (220)*
BATTLELINE 1 x Arkanaut Frigate (300)* – Heavy Sky Cannon – Great Endrinworks: Prudency Chutes 15 x Grundstok Thunderers (405)* – Gunnery Sergeant – 3 x Honour Bearer – 3 x Aethercannon – 3 x Decksweeper – 3 x Aetheric Fumigator – 3 x Grundstok Mortar 10 x Arkanaut Company (100)* – Company Captain – Light Skyhook and Gun Butt – Skypike – Aethermatic Volley Gun and Gun Butt – Volley Pistol
BEHEMOTH 1 x Arkanaut Ironclad (500)* – Great Sky Cannon – Great Endrinworks: The Last Word – The Admiral’s Flagship: The Admiral’s Flagship
ENDLESS SPELL 1 x Soulscream Bridge (Spell in a Bottle)
OTHER 3 x Endrinriggers (120)* – Mizzenmaster 3 x Endrinriggers (120)* – Mizzenmaster
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1970/2000)
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Allegiance: Fyreslayers – Lodge: Greyfyrd – Grand Strategy: Master of the Forge – Triumphs: Inspired
Leaders Auric Runeson on Magmadroth (320)*** – Ancestral War-axe – Artefact: Master Rune of Unbreakable Resolve – Magmadroth Trait: Coal-heart Ancient Auric Runeson on Magmadroth (320)** – Ancestral War-axe – Artefact: Magnetised Runes Battlesmith (150)** – Artefact: Nulsidian Icon – Aspect of the Champion: Fuelled by Ghurish Rage Auric Runemaster (130)** – General – Command Trait: Master Priest – Artefact: Volatile Brazier – Universal Prayer Scripture: Curse Auric Runesmiter (120)*** – Runic Iron – Artefact: Ash-cloud Rune – Prayer: Prayer of Ash Auric Runesmiter (120)*** – Runic Iron – Prayer: Prayer of Ash
Battleline 15 x Auric Hearthguard (360)*** – Reinforced x 2 10 x Vulkite Berzerkers with Bladed Slingshields (150)*** 10 x Vulkite Berzerkers with Bladed Slingshields (150)*** 10 x Arkanaut Company (100)** – 1x Light Skyhooks – 1x Aethermatic Volley Guns
Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh!
LEADERS Orruk Megaboss (140)* – Aspects of the Champion: Tunnel Master Orruk Warchanter (120)* – Warbeats: Get ’Em Beat Orruk Weirdnob Shaman (90)* – General – Command Traits: Touched by the Waaagh! – Spells: Da Great Big Green Hand of Gork Wardokk (80)** Wurrgog Prophet (170)** – Artefacts of Power: Glowin’ Tattooz – Spells: Gorkamorka’s War Cry – Aspects of the Champion: Fuelled by Ghurish Rage Wurrgog Prophet (170)** – Artefacts of Power: Gryph-feather Charm – Spells: Gorkamorka’s War Cry
This is the top three AoS lists for the Quest of Champions – Heat 3 that took place in the UK on the 2nd and 3rd of June. It involved 42 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Blades of Khorne – Subfaction: The Flayed – Grand Strategy: Take What’s Theirs – Triumph: Indomitable
LEADERS Slaughterpriest (110)** – Bloodbathed Axe – Prayers: Bronzed Flesh, Curse Realmgore Ritualist (100)** – Prayers: Bronzed Flesh, Killer Instinct – Aspects of the Champion: Tunnel Master Bloodthirster of Unfettered Fury (330)** – General – Command Traits: Firebrand – Artefacts of Power: Ar’gath, the King of Blades – Prayers: Blood Sacrifice, Unholy Flames Bloodsecrator (110)***
BATTLELINE Blood Warriors (380)* – Blood Champion – Goreaxe and Gorefist – 2 x Icon Bearer – 2 x Goreglaive – Reinforced: Once Blood Warriors (380)* – Blood Champion – Goreaxe and Gorefist – 2 x Icon Bearer – 2 x Goreglaive – Reinforced: Once Flesh Hounds (100)** – Gore Hound
OTHER Mighty Skullcrushers (200)*** – Skullhunter – Standard Bearer – Hornblower – Ensorcelled Axes Mighty Skullcrushers (200)*** – Skullhunter – Standard Bearer – Hornblower – Bloodglaives
Aqua Teen aside, we’re going to start by addressing the large, blood-covered elephant in the room:
There should not be this many tops spots in a tournament that are all held by the same army. Khorne is an army that has a relatively high skill ceiling. It takes a good player to keep track of all of the rules, the different interactions between mortal and daemon units, and the best way to position units to be sure that all the abilities align.
That being said, they are also a relatively forgiving army. You can easily retake your home objective in the last round through summoning. You have a ton of freedom on positioning and movement through murderlust, killer instinct, and bloodbind. You have decent protection from spells thorugh Hatred of Sorcery, and you won’t often find an opponent who can reliably dispell your prayers, since that would require facing an army that wants to bring a lot of priests.
So where does that leave us? With a top 3 article where all of the top three lists are Khorne. It also leaves us facing the difficult prospect of GW’s inevitable attempt at balance. I expect to see some changes to our movement rules as well as points increases on some of the big-hitter units (Skarbrand, Bloodthirster of Unfettered Fury, and Skullcrushers to name a few).
I’m going to skip a lot of the detail I normally would go into for each list. The army is going to play roughly the same, even with different unit compositions and subfactions.
This first list has a wider focus on mortal units, with a couple of Fleshhounds thrown in for a cheap screen with an added unbind. The general is a Fury-thirster with Firebrand and Ar’gath (get used to that combination, because it’s in every list). Double skullcrsuhers and reinforced Blood Warriors makes for a selection of extremely tanky units, and while this list won’t necessarily kill as fast as a daemon-centric list, it can outlast many armies. It will also see a ton of mortals dropped on the enemy as those tanks die.
The realmgore ritualist, bloodsecrator, and slaughterpriest are all straightforward units. Each of them has one job, and they perform that job admirably.
Overall a solid list that aims to control the board first, and kill second.
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Army Faction: Blades of Khorne – Army Subfaction: Bloodlords – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
LEADER 1 x Bloodthirster of Unfettered Fury (330)* – General – Command Traits: Firebrand – Artefacts: Ar’gath, the King of Blades – Prayers: Heal, Bloodbind 1 x Bloodmaster (110)* – Artefacts: Halo of Blood – Prayers: Unholy Flames, Killer Instinct 1 x Bloodsecrator (110)* – Aspects of the Champion: Tunnel Master 1 x Bloodmaster (110)** – Prayers: Bronzed Flesh, Killer Instinct 1 x Bloodmaster (110)** – Prayers: Bronzed Flesh, Killer Instinct 1 x Herald of Khorne on Blood Throne (160)** – Prayers: Killer Instinct, Blood Sacrifice
BATTLELINE 10 x Bloodreavers (80)* – Blood Chieftain – Icon Bearer – Hornblower – Reaver Blades 10 x Bloodreavers (80)** – Blood Chieftain – Icon Bearer – Hornblower – Reaver Blades 20 x Bloodletters (360)*** – Bloodreaper – 2 x Icon Bearer – 2 x Hornblower 10 x Bloodletters (180)*** – Bloodreaper – Icon Bearer – Hornblower 10 x Bloodletters (180)*** – Bloodreaper – Icon Bearer – Hornblower
Speaking of killy daemon-centric lists: here’s one. 4 priests, one of which can reliably resurrect the central damage dealers of the list, coupled witht he Fury-thirster and bloodsecrator already have the list immediately stacked to provide some tankiness to a killy list (much like the realmgore and bloodsecrator were providing killiness to a tanky list, above).
Reavers are cheap screen, Bloodletters deal damage. The bloodsecrators helps them deal more damage, and the wrathmongers help them deal even more damage. By the time all of the buffs are in place it isn’t out of the question to see one of those larger bloodletter units swinging with 4 attacks per base, hitting and wounding on 2+’s, dealing mortals on 5+’s. Ossiarch Bonereapers woudl have a hard time withstanding an assult like that, and few other armies would outlast that combat phase.
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Army Faction: Blades of Khorne – Subfaction: Reapers of Vengeance – Grand Strategy: The Day is Ours!
LEADERS Skarbrand (380) Wrath of Khan Bloodthirster (330)** – Artefacts of Power: Halo of Blood Bloodthirster of Unfettered Fury (330)** – General – Command Traits: Firebrand – Artefacts of Power: Ar’gary, the King of Blades – Prayers: Killer Instinct Bloodmaster (110)** – Prayers: Blood Sacrifice Realmgore Ritualist (100)** – Prayers: Bloodbind – Aspects of the Champion: Tunnel Master Slaughterpriest (110)** – Hackblade and Wrath-hammer – Prayers: Curse
This is the top three AoS lists for the Bay Area Open that took place in the USA on the 27th and 28th of May. It involved 48 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Slaves to Darkness – Army Subfaction: Ravagers – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
LEADER 1 x Slaves to Darkness Daemon Prince (170)* – General – Command Traits: Idolater Lord – Trophy Rack – Hellforged Sword – Artefacts: The Conqueror’s Crown – Prayers: Heal – Mark of Chaos: Nurgle 1 x Darkoath Warqueen (100)* – Aspects of the Champion: Tunnel Master
1 x Chaos Sorcerer Lord (120)* – Artefacts: Gryph-feather Charm – Spells: Binding Damnation – Mark of Chaos: Undivided
BATTLELINE 9 x Corvus Cabal (80) – Mark of Chaos: Nurgle 9 x Untamed Beasts (90) – Mark of Chaos: Nurgle 9 x Untamed Beasts (90) – Mark of Chaos: Nurgle 9 x Corvus Cabal (80)* – Mark of Chaos: Nurgle 30 x Splintered Fang (300)** – Mark of Chaos: Nurgle 30 x Splintered Fang (300)** – Mark of Chaos: Nurgle 10 x Splintered Fang (100)** – Mark of Chaos: Nurgle 9 x The Unmade (80)** – Mark of Chaos: Nurgle
BEHEMOTH 1 x Chaos Gargant (145) 1 x Chaos Gargant (145)
OTHER 1 x Mindstealer Sphiranx (95) 1 x Mindstealer Sphiranx (95)
CORE BATTALIONS: *Warlord **Galletian Veterans
TOTAL POINTS: (1990/2000)
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Army Faction: Fyreslayers – Army Subfaction: Greyfyrd – Grand Strategy: Masters of the Forge – Triumphs: Bloodthirsty
LEADER 1 x Auric Runemaster (130)* – Artefacts: Volatile Brazier – Prayers: Curse 1 x Auric Runesmiter (120)* – Forge Key – Prayers: Ember Storm 1 x Battlesmith (150)* – Artefacts: Nulsidian Icon – Aspects of the Champion: Leadership of the Alpha 1 x Auric Flamekeeper (90)** 1 x Auric Flamekeeper (90)** 1 x Auric Runefather (120)** – General – Command Traits: Spirit of Grimnir – Artefacts: Axe of Grimnir
BATTLELINE 10 x Hearthguard Berzerkers (300)** – Karl – Berzerker Broadaxe 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*** – Hornblower of Grimnir – Karl 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*** – Hornblower of Grimnir – Karl 10 x Vulkite Berzerkers with Bladed Slingshields (150)*** – Karl – Hornblower of Grimnir – Fyresteel War-pick and Bladed Slingshield 10 x Hearthguard Berzerkers (300)**** – Karl – Berzerker Broadaxe
INVOCATION 1 x Runic Fyrewall (40)
TERRAIN 1 x Magmic Battleforge (0)
OTHER 1 x Grimwrath Berzerker (110)* – Artefacts: Draught of Magmalt Ale 1 x Doomseeker (80)**** – Artefacts: Nightflyer Cloak
Kevin Lathers: A greyfyrd list which somewhat mimics the Vostarg lists we’ve seen before. It’s got two flamekeepers, a Runefather leading some Hearthguard Berserkers (HGB), and everyone’s favorite Nulsidian Icon carrying Battlesmith.
But this list spices it up a bit by adding a couple extra GC’s: a Grimwrath Berserker with Ale and a Doomseeker with the GHB Nightflyer Cloak. It also knocks out a unit of Vulkites to pump the HGB up from one unit of 15 to 2 units of 10.
Still, this list will play in a similar manner to the previous iterations we’ve seen: become hard to move off objectives while swinging back like a ton of bricks by using flamekeepers to pump berserkers.
The one wrinkle this list throws at opponents is the Grimwrath. With the Runefather, Ale, Rend Rune, Heroic Action, and/or Smiter prayer, a Grimwrath can have 9 attacks hitting on 2’s and 2’s with -3 or -4 rend and 2 damage each swing. It then fights again or fights on death. That’s extremely POTENT, meaning this list now has an absolute missile that can run and charge into a key enemy piece and absolutely wreck it. The Doomseeker will act a much smaller, weaker, missile that will have one single target instead of taking a more opportunistic approach, but still makes opponents have to tiptoe around these GC’s.
Army Faction: Gloomspite Gitz – Army Subfaction: King’s Gitz – Grand Strategy: Chasing the Moon – Triumphs: Indomitable
LEADER 1 x Dankhold Troggboss (200)* – General – Command Traits: Loonskin – Artefacts: Glowy Howzit 1 x Skragrott, the Loonking (210)* 1 x Fungoid Cave-Shaman (90)* – Spells: The Hand of Gork – Aspects of the Champion: Tunnel Master
BATTLELINE 9 x Rockgut Troggoths (480)* 6 x Rockgut Troggoths (320)* 3 x Fellwater Troggoths (160)* 6 x Rockgut Troggoths (320)*
ENDLESS SPELL 1 x Loonskin Scuttletide (0)
TERRAIN 1 x Bad Moon Loonshrine (0)
OTHER 5 x Gobbapalooza (160)* – Spells: The Hand of Gork
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1940/2000)
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Army Faction: Beasts of Chaos – Army Subfaction: Darkwalkers – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
LEADER 1 x Doombull (180)* – General – Command Traits: Bestial Cunning – Artefacts: Slitherwrack Helm – Aspects of the Champion: Fuelled by Ghurish Rage 1 x Great Bray-Shaman (95)* – Artefacts: Brayblast Trumpet – Spells: Viletide 1 x Great Bray-Shaman (95)* – Spells: Vicious Stranglethorns
OTHER 10 x Ungor Raiders (115)** 10 x Ungor Raiders (115)** 6 x Beasts of Chaos Tzaangor Enlightened (180)*** 6 x Beasts of Chaos Tzaangor Enlightened (180)***
This list reads like a top 10 of the beast (see what I did there?) BoC units. A thin screen of Ungors for whatever you need them for and Bullgors to push up the centre. They have quite the glow up with the recent book, good to see them on tables in big numbers. Tzaangor Enlightened without discs for solid output if a bit slow. Hard to think of Ungor Raides as “Sharpshooters,” but with the Darkwalkers’ ability to slink off a board edge and back on, they are significant, mobile threat.
The Doombull and Bullgors offer excellent control, be that the centre or an edge objective with the Raiders providing some ranged backup and movement potential. The Doombull is rigged for durability and trouble, allowing a reserve unit to set up within 7″ (Bestial Cunning), applying a strike last to a unit after charging (Slitherwrack) and a once per game heal. The spells on the Shaman either straight mortal wounds (Viletide) or apply fights last (Stranglevine). Good choices with the limited spell casting buffs available and once a game summoning a unit helps to (Brayblast). Most to the time the Tzaangor Enlightened will start in Ambush with the Bullgor weathering the storm in the first round.
I’m assuming the Herdstone was included in the list (but not shown). With it’s rend increase from Round 2 and again in Round 4, it’s an autotake that means you need to preserve units until they are at their most effective. Handled well, they are a strong army, as seen here, taking most of the top armies on and winning until undone by Nurgle Chaos Knights (Slaves to Darkness). They are hard to kill and mobile enough to create a lot of issues, especially for an army limited to teleports and 6″ moves.
This is the top three AoS lists for CTC Age Of Sigmar Championship Open that took place in Ottawa, Canada on the 13th and 14th of May. It involved 22 players vying to be crowned champion in a 5-game tournament. The tournament was broken into 2 rounds, one of 3 games and one of 2 games (2nd day). The results are for the combined placings, overall winners are slightly different reflecting standings after day 1 (first 3 rounds).
As this event had less than 25 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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The Top Three AoS Lists
Army Faction: Fyreslayers – Subfaction: Vostarg – Grand Strategy: The Day is Ours! – Triumph: Inspired
LEADERS Auric Runefather on Magmadroth (360)** – General – Command Traits: Blood of the Berzerker – Artefacts of Power: Master Rune of Unbreakable Resolve – Mount Traits: Coal-heart Ancient Auric Flamekeeper (90)** Auric Flamekeeper (90)** Battlesmith (150)*** – Artefacts of Power: Nulsidian Icon – Aspects of the Champion: Fuelled by Ghurish Rage Auric Runeson (80)*** – Ancestral War-axe – Artefacts of Power: Axe of Grimnir Auric Runemaster (130)*** – Prayers: Curse
BATTLELINE Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Hearthguard Berzerkers (450)** – Karl – Berzerker Broadaxe
Allegiance: Flesh-eater Courts – Mortal Realm: Chamon – Grand Strategy: The Day is Ours! – Triumphs: Inspired
LEADERS Abhorrant Archregent (240)* – Artefact: The Dermal Robe – Lore of Madness: Deranged Transformation Abhorrant Ghoul King (170)* – Lore of Madness: Deranged Transformation Abhorrant Ghoul King on Royal Terrorgheist (450)** – Artefact: Corpsefane Gauntlet – Mount Trait: Gruesome Bite – Lore of Madness: Spectral Host Crypt Haunter Courtier (110)* Crypt Haunter Courtier (110)** Varghulf Courtier (160)** – General – Command Trait: Grave Robber – Artefact: The Bilious Decanter – Aspect of the Champion: Fuelled by Ghurish Rage
BATTLELINE 10 x Crypt Ghouls (80)** -1 x Crypt Ghast 9 x Crypt Horrors (330)*** – Reinforced x 2 – 1 x Crypt Haunter 9 x Crypt Horrors (330)*** – Reinforced x 2 – 1 x Crypt Haunter
Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the Land Tremble! – Triumph: Inspired – Fierce Loathings: Idiots with Flags
LEADERS Gatebreaker (520)* – General – Command Traits: Rabble Rouser – Artefacts of Power: Extra-calloused Feet – Bonding: Krondspine Incarnate of Ghur Gatebreaker (520)* – Artefacts of Power: Amberbone Totem
CORE BATTALIONS *Bosses of the Stomp – Magnificent **Footsloggas – Unified
TOTAL POINTS: 1970/2000
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Army Faction: Orruk Warclans – Army Type: Ironjawz – Army Subfaction: Da Choppas – Grand Strategy: Waaagh! – Triumphs: Inspired
LEADER 1 x Megaboss on Maw-krusha (480)* – Boss Choppa and Rip-toof Fist – Artefacts: Armour of Gork – Mount Traits: Smelly ’Un 1 x Orruk Megaboss (140)* – Artefacts: Destroyer – Aspects of the Champion: Stubborn as a Rhinox 1 x Orruk Weirdnob Shaman (90)** – General – Command Traits: Touched by the Waaagh! – Spells: Da Great Big Green Hand of Gork 1 x Orruk Warchanter (120)** – Warbeats: Killa Beat 1 x Orruk Warchanter (120)** – Warbeats: Get ’Em Beat
BATTLELINE 10 x Orruk Brutes (300)* – Brute Boss – Jagged Gore-hacka – Boss Klaw & Brute Smasha – 2 x Gore-choppa 10 x Orruk Ardboys (160)* – Gorkamorka Glyph Bearer – Waaagh! Drummer – Ardboy Boss – 4 x Orruk-forged Shield 5 x Orruk Ardboys (80)* – Gorkamorka Glyph Bearer – Waaagh! Drummer – 2 x Orruk-forged Shield 5 x Orruk Ardboys (80)* – Ardboy Boss – Gorkamorka Glyph Bearer – Waaagh! Drummer – 2 x Orruk-forged Shield
ENDLESS SPELL 1 x Ravenak’s Gnashing Jaws (70)
OTHER 6 x Orruk Gore-gruntas (340)* – Gore-grunta Boss – Jagged Gore-hacka