Category Archives: Ossiarch Bonereapers

Top Three AoS Lists for the Magical Dominance Saigon Warhammer Age of Sigmar GT 2023/2

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This is the top three AoS lists for the TMagical Dominance Saigon Warhammer Age of Sigmar GT 2023/2 that took place in Vietnam on the 3rd and 4th of November. It saw 22 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Flesh-eater Courts
– Grand Court: Blisterskin
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty

LEADERS
Abhorrant Archregent (240)*
– General
– Command Trait: Hellish Orator
– Lore of Madness: Deranged Transformation
Abhorrant Archregent (240)*
– Lore of Madness: Spectral Host
Abhorrant Ghoul King on Royal Terrorgheist (450)**
– Artefact: Eye of Hysh
– Mount Trait: Gruesome Bite
– Lore of Madness: Blood Feast
Abhorrant Ghoul King (170)**
– Lore of Primal Frost: Rupture

UNITS
3 x Crypt Flayers (180)**
10 x Crypt Ghouls (80)**
10 x Crypt Ghouls (80)**
10 x Crypt Ghouls (80)**
3 x Crypt Flayers (180)**

BEHEMOTHS
Royal Terrorgheist (260)**

ENDLESS SPELLS & INVOCATIONS
Cadaverous Barricade (20)

TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL: 1980/2000

Hanna Leppänen: This list is an interesting one! Blisterskin is not the most typical subfaction, but it gives +2″ move to all Blisterskin units and a teleport CA for flying units. The Hero section of this list looks rather typical with double Archreagents providing 2 casts each and summons. Goose King aka Aborrant Ghoul King on Royal Terrorgheist providing a good mobile hammer (especially when buffed up) and Foot King for that +1 A spell and 10 Ghouls summon. Spellcasting Savant is a good GS, especially with Flayers, who I think are playing a major role in this list, transporting the heroes and being super mobile.

Overall, this list is a neat take on how FEC can be super control heavy (this was earlier this year seen particularly in Morgaunt lists). Lots of movement, movement shenanigans, screens, and zoning pieces prevent armies from getting where they want to go, with a huge threat of Goose King and Terrorgheist looming around (possibly teleporting with Blisterskin CA).

The list plays vastly different to the typical “99” horrors lists seen around. It doesn’t hit hard apart from the terrorgheists, but it provides a lot of hard to counter, mobile pieces that can screen the Terrorgheist and bully the back lines. Flayers can carry the non-flying heroes surprisingly far when needed, and while they’re definitely in the short end of the recent changes FEC got in Dawnbringers, they can do work, especially against the squishier targets. The 2 Terrorgheists do the heavy lifting of this list, while summons and fast flayers outmanouver and threaten out of position units.

This all being said, this kind of list requires very good positioning to function well, so very well done to Trung for getting his 5-0 with the list!

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Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Continuous Expansion
– Triumphs: Indomitable

LEADER
1 x Slann Starmaster (290)*
– General
– Command Traits: Lord of Celestial Resonance
– Spells: Hoarfrost, Comet’s Call
1 x Saurus Astrolith Bearer (140)*
– Artefacts: Arcane Tome
1 x Lord Kroak (410)**
1 x Skink Starseer (150)**
– Spells: Merciless Blizzard, Cosmic Crush
1 x Skink Starpriest (130)**
– Spells: Merciless Blizzard, Speed of Huanchi

BATTLELINE
10 x Skinks (90)
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
10 x Skinks (90)
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
10 x Saurus Warriors (180)
– Saurus Warrior Alpha
– Icon Bearer
– War-drummer
– Celestite Spear
5 x Saurus Guard (140)**
– Icon Bearer
– War-drummer
– Saurus Guard Alpha

BEHEMOTH
1 x Bastiladon with Ark of Sotek (180)

ENDLESS SPELL
1 x Aethervoid Pendulum (40)
1 x Malevolent Maelstrom (50)
1 x Suffocating Gravetide (30)

TERRAIN
1 x Starborne Realmshaper Engine (0)

OTHER
5 x Hunters of Huanchi with Starstone Bolas (80)
– Hornblower
– Huanchi’s Claw
– Chameleon Skink Alpha

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord

TOTAL POINTS: (2000/2000)

Aaaah, Starborne. Last time I commented on a Starborne list, I just made a glib limerick. And I can’t exactly top that. So this time, I’m just going to speculate idly on what could be done in terms of internal balance to mix things up a little.

Firstly, kill ‘Lord of Celestial Resonance’. Just straight up delete it from the book. It’s so far and away the most competitive pick of Command Traits as to render the rest meaningless. Sure, there was that one no-Slann list at War in the Heartlands that just happened to go 5-0, and he’s a complete legend, but of course the rest of us mere mortals want double the star power for just playing the game. Delete that command trait and we’d see some experimentation with the others – plus, as a result, the Slann’s points could probably drop a little which would also make him much more viable in Coalesced lists.

Next, re-write the Dracothian’s Tale sub-faction rules. As it stands it’s fairly pointless as I see it – the army gives you teleporting, you want stuff on the board for generating star power and screening your Star Power Generators – and there’s even a handy artifact (which this list hasn’t even bothered to take) for bringing stuff in outside of 7″ as opposed to 9″. So what does Draco Tail actually offer? Change it to something like – I don’t know, it buffs Chotecs and Terradons, or makes monsters a bit better somehow so that it can function as the ‘wizard lizards with fighty friends’ playstyle.

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Army Faction: Ossiarch Bonereapers
– Subfaction: Crematorians
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Liege-Kavalos (180)
– General
– Command Traits: Mighty Archaeossian
– Artefacts of Power: Lode of Saturation
Katakros (500)*
Mortisan Boneshaper (140)*
– Spells: Reinforce Constructs
Mortisan Soulmason (160)*
– Spells: Hoarfrost

BATTLELINE
Kavalos Deathriders (190)*
– Necrophoros
– Mortek Hekatos
– Nadirite Blade
Mortek Guard (260)*
– Mortek Hekatos
– Nadirite Blade
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade
Mortek Guard (260)*
– Mortek Hekatos
– Nadirite Blade
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade

BEHEMOTH
Gothizzar Harvester (160)*

ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (60)
1 x Soulstealer Carrion (40)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Ossiarch Cohort

TOTAL POINTS: 1950/2000

Roland Rivera: An interesting note about the Ossiarch Bonereapers 3rd edition tome is that the first list to earn 5-0 honors used the Crematorians subfaction. Clarificatory changes to the timing of the Gothizzar Harvester’s ability (which made it markedly worse) resulted in it falling out of favor, but recent points cuts to the Harvester and to Mortek Guard have made it an appealing option once again.

This list features an interesting General choice in the Liege-Kavalos, which has been kitted out to be an immovable object with the combination of Mighty Archaeossian (which gives it a 3+ ethereal save) and Lode of Saturation (which gives it a base 5+ Ward). Because this list is Mortek Guard-centric, a Soulmason is a strong choice thanks to the Soul-Guide spell. These choices join a Boneshaper and Katakros, which are common inclusions in most OBR lists.

As for the troops themselves, this list features 2 units of 20 Morteks that it will seek to get into combat, as well as 5 Kavalos Deathriders as an efficient skirmisher unit. Lastly, a Harvester provides a potent source of secondary healing for the Mortek as well as a cheap, decently hitty Monster to Roar into combat with.

Last but not least, the list includes some endless spells in the Bone-Tithe Shrieker (to combat wards) and the Soulstealer Carrion (to combat cheap objective grabbers). You don’t often see these spells in OBR lists with how tight their points situation currently is, but the pilot here clearly felt that they were needed, and who am I to argue?

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Lumineth Realm-Lords
Great Nation: Zaitrec
Grand Strategy: Spellcasting Savant
Triumph: Indomitable
Army Points: 1970

Leaders
Enlightener (170)*
– General
– Command Trait: Loremaster
– Artefact: Rune of Senthoi
– Spells: Hoarfrost, Merciless Blizzard, Speed of Hysh, Protection of Hysh
Cathallar (120)*
– Spells: Total Eclipse, Hoarfrost
Sevireth (270)**
Calligrave (110)**
– Spells: Etheral Blessing, Overwhelming heat
The Light of Eltharion (230)**
Bannerblade (80)***

Battleline
10 x Vanari Bladelords (120)***
– Bladelord Seneschal
10 x Vanari Bladelords (120)***
– Bladelord Seneschal
10 x Wardens (150)**
– High Warden
– Spells: Total Eclipse, Solare Flare
5 x Dawnriders (120)
– Steedmaster
– Standard Bearer
– Spells: Overwhelming Heat, Speed of Hysh

Other
5 x Dawnriders (120)
– Steedmaster
– Standard Bearer
– Spells: Overwhelming Heat, Speed of Hysh

Endless Spells
– Hyshian Twinstones (30)
– Gravetide (30)
– Quick Silver Swords (60)

Terrain
1 x Shrine Luminor (0)

Battalions:
*Andtorian Acolytes
**Warlord
***Wizard-finders of andtor

So we’ll be honest, we’re not too sure how this list works and didn’t want to give duff information. If you think you know how it works, why don’t you let us know in the commbelow?

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/BHTP5CA9M6

Top Three AoS Lists for the TTB OPEN 2023

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This is the top three AoS lists for the TTB OPEN 2023 that took place in Norway on the 28th and 29th of October. It saw 22 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Slaves to Darkness
– Damned Legion: Knights of the Empty Throne
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty

Leaders
Be’Lakor, the Dark Master (340)*
– The Lore of the Damned: Daemonic Speed
Exalted Hero of Chaos (90)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mark of Chaos: Undivided
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Undivided
– Lore of Primal Frost: Hoarfrost

Battleline
6 x Varanguard (560)*
– 6x Fellspear
– Mark of Chaos: Khorne
– Reinforced x 1
3 x Varanguard (280)*
– 3x Fellspear
– Mark of Chaos: Khorne
3 x Varanguard (280)*
– 3x Fellspear
– Mark of Chaos: Khorne
9 x The Unmade (80)*
– Mark of Chaos: Undivided
5 x Chaos Knights (220)*
– Mark of Chaos: Khorne
– Ensorcelled Banner: The Banner of Rage

Core Battalions
*Battle Regiment

Total: 1970 / 2000

Roland Rivera: A classic ABC (Always Be Charging) Slaves to Darkness list, this list leverages the power and consistency of Khorne Fellspear Varanguard to the max by running a bunch of them (12, to be exact) in Knights of the Empty Throne, where they all get to run and charge. Complement them with a bit of control in Be’lakor, a caster with Daemonic Speed to make their threat range even bigger, some Unmade to make sure people can’t Redeploy away from your charges, some Knights as a Swiss army knife/cleanup crew, and just dare your opponents to stop you (most of them can’t).

There was a somewhat interesting choice made in the supporting Heroes, however. Instead of spending every last one of his 2000 points, Geir Vedeld (a Slaves to Darkness pilot with proven bona fides) decided to suit an Exalted Hero up with an Arcane Tome and instead angle for a triumph bid. An interesting choice that I can see the logic behind (this build lives and dies by making its charges), and I’d be interested to know how often it resulted in a critical charge reroll. Overall, if you’re looking to build a fast, aggressive, and effective Slaves to Darkness list, here’s your blueprint.

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Army Faction: Ossiarch Bonereapers
– Army Subfaction: Petrifex Elite
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Liege-Kavalos (180)
– Artefacts: Arcane Tome
1 x Katakros (500)
1 x Mortisan Ossifector (120)
– General
– Command Traits: Dark Acolyte
– Spells: Empower Nadirite Weapons

BATTLELINE
5 x Kavalos Deathriders (190)
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
10 x Mortek Guard (130)
– Mortek Hekatos
– Necrophoros
– Soulcleaver Greatblade
– Nadirite Blade
3 x Immortis Guard (220)

TERRAIN
1 x Bone-tithe Nexus (0)

OTHER
4 x Morghast Archai (220)
– Spirit Halberd
2 x Morghast Archai (220)
– Spirit Halberd

TOTAL POINTS: (2000/2000)

Walter Brock: We’re looking at an OBR list that went 4-1.  Choosing Petrifex Elite to make The Immortis Guard and Morghasts harder to kill in combat.  Spellcasting Savant is the go-to Grandstrat having so much synergy with Immortis guard.

The liege Kavalos with Arcane shield provides an extra cast to put up arcane shield so the Ossifector can put up Nadirite weapons. The liege also provides extra attacks making any unit hit harder.  Altogether a power army multiplier.

Katakros is the big man providing all the value.  Giving everything +1 to hit and +1 to save makes all units run at maximum efficiency.  Combo with the other buffs that the list can provide, and a simple 10-person unit could even kill gods.

The Ossifector is the Glue that holds everything together.  The Grand Strat is tied to this thing.  It buffs Morghasts with extra rend.  Has a 9-inch bubble of +1 to wound and Dark Acolyte to get a battle tactic very easily.  Everything that this little guy gives is pure gas, but if it somehow dies.  A lot of good things go away. 

A unit of 5 Deathriders is a standard seen in most lists. Providing a battle tactic and being a fast uni. Deathriders can do many things from being a screen to clogging up the key piece of the opponent.  The imagination is the limit of what Deathriders can do.

A unit of 10 Mortek guard.  Act as easy filler to reach 3 battlelines. Can be a cheap screen or act as a unit to block off back line deep strikes.  While not the most stellar inclusion for the list. They can provide a lot of unspoken support for the list that nothing else really wants to do.

Three Immortis guard Unlock an easy battle tactic for OBR and help protect the Ossifector so getting the Grandstrat is more likely.

The two units of Morghasts are the stars of the show.  These units provide large amounts of Damage. Are incredibly fast and shut down commands. Whatever these guys get into will usually die.  Katakros buffing their ability to hit.  The Ossifector buffing the Rend and wound rolls, and Empower Weapons going onto a unit plus the extra attacks from the liege makes a unit of Morghasts able to take down almost any unit in the game.

This list is very good at getting its buffs reliably and dealing large amounts of damage while being difficult to kill thanks to Petrifex Elite and Katakros.  A very well-rounded list. Well done to this player.

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Army Faction: Blades of Khorne
– Subfaction: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumph: Bloodthirsty

LEADERS
Bloodthirster of Insensate Rage (310)
Bloodthirster of Insensate Rage (310)
– Artefacts of Power: Ar’gath, the King of Blades
Skarbrand (380)
Wrath of Khorne Bloodthirster (300)*
– General
– Command Traits: Firebrand
– Artefacts of Power: Halo of Blood
– Prayers: Killer Instinct
Bloodmaster (110)*
– Prayers: Bronzed Flesh
Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Blood Sacrifice
– Nullstone Adornments: Polished Nullstone Pebble

BATTLELINE
Flesh Hounds (100)
Flesh Hounds (100)
Flesh Hounds (100)
Bloodreavers (80)
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe
Bloodreavers (80)
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Command Entourage
– Magnificent

TOTAL POINTS: 1980/2000

Roland Rivera: The big boys are back in town! This is another instance of a Khorne player pushing all their chips into the center of the table with the 4-Bloodthirster build, and this pilot was in quite a gambling mood, as he chose to roll with 2 Bloodthirsters of Insensate Rage, whose damage can be inconsistent but has huge spike potential. Those two slot machines were paired with Skarbrand’s steady output and a Wrath of Khorne Bloodthirster to tie the room together via activation tricks to make combat sequencing easier.

As you’d imagine for a list with 4 300+ point models, everything else in the list reolves around supporting the big guys. Flesh Hounds and Bloodreavers pressure objectives and can be cashed in for Blood Tithe in a pinch, and a couple of Priests will sit in the back line and provide buffs (or perhaps a bit of direct damage in the form of Blood Boil). Overall, this list is highly specialized, but the thing it does is good enough to be a strong choice in an all-comers tournament.

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Army Faction: Kharadron Overlords
– Army Subfaction: Barak-Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Honour is Everything, Settle the Grudges
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADER
1 x Arkanaut Admiral (140)*
– General
– Command Traits: Ex-Grundstok
1 x Aetheric Navigator (100)*
– Artefacts: Voidstone Orb
1 x Aether-Khemist (100)*
– Nullstone Adornments: Hand-carved Nullstone Icon

BATTLELINE
10 x Grundstok Thunderers (160)*
– Gunnery Sergeant
– 2 x Honour Bearer
– 2 x Grundstok Mortar
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
10 x Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
10 x Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
1 x Grundstok Gunhauler (170)*
– Sky Cannon

BEHEMOTH
1 x Arkanaut Ironclad (500)*
– Great Sky Cannon
– Great Endrinworks: The Last Word
– The Admiral’s Flagship: The Admiral’s Flagship

OTHER
1 x Gotrek Gurnisson (480)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

Carl Stokes: Another day, another KO list featuring everyone’s Old World remnant! This Gotrek list takes a slightly different approach than many others in that, rather than take one large thunderer block, it takes a slightly smaller one in order to afford a gunhauler.

I’ve already made it abundantly clear why I think Gotrek is an incredible addition to KO armies in previous write-ups so won’t wax poetic on this one, but safe to say that I think he patches a lot of the intrinsic weaknesses of KO while allowing the army to retain their core identity as a mobile firebase.

The usual cadre of characters provides support/disruption while 20 arkanauts screen in the early game before transitioning to objective holders in the mid/late game. A single gunhauler provides another way to score battle tactics and threaten little wizards while being juuuust tough enough to pin targets in place for Gotrek. The gunhauler is another excellent way to hunt down those pesky Andtorian Loci that can cause KO all sorts of problems.

But as usual, the backbone of the list lies in the 10 thunderers and Ironclad that ferries them around. The thunderers are a very tough unit that’s extremely prickly at close range and can be juiced to ridiculous levels by the characters. Generally, the classic approach to this list is to take the single unit of 15 but as the meta shifts towards more anti-shooting, the decision here was made to prioritize mobility to improve the matchup into lists that have a strong anti-shooting presence.

Will that be the case moving forward? Nobody can tell for sure, but the ability of KO to quickly adapt to a changing metagame by drawing on their ally pool and the various different skyports while still being able to easily achieve their many battle tactics is one of the many things that makes them a top-tier army.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/JN5ULW3GE4

Top Three AoS Lists for the SoCal Open

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This is the top three AoS lists for the SoCal Open that took place in the US on the 21st and 22nd of October. It saw 37 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Idoneth Deepkin
– Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Isharann Tidecaster (130)*
– General
– Command Traits: Teachings of the Túrscoll
– Spells: Hoarfrost
Battlemage (100)*
– Magic of the Realms: Wildform (Ghur)
Akhelian Thrallmaster (100)**
Eidolon of Mathlann Aspect of the Storm (300)**
– Artefacts of Power: Arcane Tome
Akhelian Thrallmaster (100)**

BATTLELINE
Namarti Thralls (220)**
– Icon Bearer
Namarti Thralls (220)**
– Icon Bearer
Namarti Thralls (110)**
– Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)**
– Retarius Net Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)**
– Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000

Peter Holland: A few weeks ago our very own Aaron Newbom won the SoCal Open with a Dhom-Hain list. He wrote an entire tournament breakdown for us of the event and you can read that here.

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Army Faction: Maggotkin of Nurgle
– Army Subfaction: Befouling Host
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty

LEADER
1 x Skabbik Plagueseeker (140)*
1 x The Glottkin (580)**
– Spells: Rancid Visitations
1 x Sloppity Bilepiper (120)**
– Artefacts: Arcane Tome
1 x Poxbringer (130)**
– General
– Command Traits: Master of Magic
– Spells: Fleshy Abundance

BATTLELINE
20 x Plaguebearers (120)**
10 x Plaguebearers (120)**
10 x Plaguebearers (120)**
10 x Plaguebearers (120)**

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

OTHER
3 x Nurglings (100)*
3 x Nurglings (100)*
6 x Furies (80)*
6 x Furies (80)*
5 x Skabbik’s Plaguepack (140)*

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1930/2000)

Roland Rivera: At this point in the season, seeing a Glottkin Nurgle list do well isn’t much of a surprise – Nurgle’s favored mortal servants have been on quite the run as of late. However, this list has a couple of interesting twists to it. First among them is the Befouling Host subfaction and the Poxbringer General to give the summoning a bit more oomph. Second is the deep triumph bid – going 70 points under is not a trivial commitment. The reason why this list is doing so is to add a bit of an insurance policy on the Blightkrieg charges, as Bloodthirsty is the only way to get a reroll on them. Last but not least, this list is using its Ally allowance fairly extensively with 2 units of Furies and Skabbik’s Plaguepack, all of which are here to screen and put forward pressure on objectives.

Beyond them, this is very meat-and-potatoes Nurgle – lots of Plaguebearers to dominate the board, a Sloppity Bilepiper to shut off pile-ins, Nurglings to pester enemy deployment and rack up extra Contagion points. But hey, if it ain’t broke, don’t fix it. I think Alec’s additions give a nice bit of depth to the classic Nurgle Glottkin gameplan, and were probably a real factor in securing the 5-0 finish.

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Army Faction: Ossiarch Bonereapers
– Army Subfaction: Mortis Praetorians
– Grand Strategy: Barren Icescape
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (500)*
1 x Arkhan the Black (380)**
1 x Liege-Kavalos (180)**
– General
– Command Traits: Mighty Archaeossian
– Artefacts: Lode of Saturation
1 x Mortisan Boneshaper (140)**
– Artefacts: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
5 x Kavalos Deathriders (190)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
30 x Mortek Guard (130)*
– Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
2 x Morghast Archai (220)*
– Spirit Halberd

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent

TOTAL POINTS: (2000/2000)

Walter Brock: Today we are looking at a list that went 4-1 with Mortis Praetorians. Praetorians allow a unit to potentially counter charge after an enemy unit has finished a charge. This has many possible applications that lead to incredibly powerful moments to swing the tide of battle. From stopping key enemy charges to denying battle tactics. The praetorians’ counter charge is only limited by the players imagination.
Instead of Spellcasting Savant this player opted for Barren Icescape. This option makes sense since there is no Locus in the list.

We start off with the Katakros and Arkhan double trouble pairing. We have seen this before and will again. These two are a deadly duo that cover each other’s weaknesses and buff each other’s strengths. From Katakros buffing everything up to 11 with his +1 hit and save aura. To Arkhans Spell casting to support the army with buff spells and stop key enemy spells. The synergies between these two are incredibly deadly and I could go on and on about how powerful these two works together if allowed, but we would be here all day.

Next is whats one of the toughest to kill models in the game. A liege Kavalos with the Lode stone Relic and Might Archaeossian command trait. The combination of the two lets the Liege ignore all negative save modifiers and gains +1 to its ward saves. With a command point for a 5+ ward a liege can achieve a 2+ “ethereal” save and a 4+ ward. This combination makes the liege tanky enough to go places that even Katakros and Arkhan Might fear. Top it off with the command ability to give a unit +1 attack and the liege brings a lot to the table for this list.
A boneshaper with Artisans key and Hoarfrost. With katakros, Arkhan and the Boneshaper. This list could potentially bring back 12 Mortek Guard with just the healing abilities alone each OBR hero phase. Hoarfrost on top of all the buffs that the other characters bring can make any unit perform far and above their weight class.

Deathriders are a very powerful all rounder unit. Capable of multiple roles. From screening to protecting the back field or even denying the opponent the ability to move on an objective. They have an answer for almost any situation.

30 Mortek Guard. A giant block of 30 is a threat to behold. With all the buffs added you can easily engage multiple units with these Mortek units, and they can take out multiple units with their one fight. Imagine 30 Mortek. Hitting on 2s and 5s to hit, gain an additional hit. Wounding on 2s at rend 2. Each model has three attacks a piece. That will bring down almost any target they reach. On top of that they have incredible defensive capabilities. Beinh able to potentially ignore negative modifiers due to their command ability. Or all out defense, or a 5+ ward plus the healing mentioned before. This makes Mortek guard incredibly hard to take down.

Lastly is a unit of 2 Archai. This unit’s biggest value is from its no command aura. Being able to stop enemy commands can easily turn the tides of battle. Turning off all out defense and unleash hell. Make it so a unit can’t pass their battle shock. This unit stops the enemies plans dead in their tracks and lets the Bonereapers keep trucking along.

This list ends up as a four drop with a command entourage and a battle regiment. Opting to go for the extra relic. Well done to this player.

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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork (squig +1 atk on charge)
– Mortal Realm: Ghur
– Grand Strategy: Overshadow
– Triumphs: Indomitable

Leaders
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)***
– General
– Command Trait: The Clammy Hand (Loonshrine roll x2)
Madcap Shaman (70)*
– Artefact: Moonface Mommet (12” start combat 1 unit -1 save)
– Lore of Primal Frost: Hoarfrost
Webspinner Shaman (65)*
– Lore of Primal Frost: Merciless Blizzard

Units
24 x Squig Herd (280)***
– Reinforced x 1
24 x Squig Herd (280)***
– Reinforced x 1
10 x Boingrot Bounderz (300)**
– Reinforced x 1
5 x Boingrot Bounderz (150)**
5 x Boingrot Bounderz (150)**
5 x Gobbapalooza (170)**
– Lore of the Moonclans: Itchy Nuisance
1 x Marshcrawla Sloggoth (170)**

Core Battalions
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 1975 / 2000

Lodivicus: The Jaws of Mork core trend continues! The currently trending core consists of Skragrott, a Madcap Shaman (with Moonface Mommet and Hoarfrost), a Squigboss, Squig Herd, Boingrot Bounderz, Gobbapalooza and the Bad Moon Loonshrine. The quantity of the battleline units varies a bit from list to list, as we see here. Tad chooses two single reinforced Squig Herd (as opposed to one double reinforced unit) and he cuts back the large Bounderz unit to a single reinforced unit to do so. So rather than rehash the core, as we’ve done in previous commentaries, let’s have a look at what the rest of the points are spent on.

A popular choice, the Webspinner Shaman (on foot) is a 65 point Blizzard wizard with a native 5+ ward. He pairs up with the Madcap Shaman as the two Andtorian Loci of the list and together they unlock the Andtorian Acolyte battalion for (hopefully) more primal dice.

In his version, Tad chose offense over defense by forgoing the more common Sneaky Snufflers in favor of the Kruleboyz troggoth cousin, the Marshcrawla Sloggoth. His 18” aura of +1 hit rolls for attacks made with melee weapons is a huge boon to the output of the list, but in particular the Squig Herd units as they can’t receive commands like All Out Attack.

Congratulations Tad on going 4-1 (only losing in round 5 to the Dhom-Hain Deepkin) and continuing this Gitz trend. It will be interesting to see how the meta adjusts to account for this type of list and if it continues to gather steam.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/RCF92KDBUK

Top Three AoS Lists for Palladium Games Age of Sigmar GT

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This is the top three AoS lists for the Palladium Games Age of Sigmar GT that took place in the US on the 21st and 22nd of October. It saw 14 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Subfaction: Crematorians
– Grand Strategy: the scales balanced
– Triumph: Inspired


LEADERS
Katakros (500)
Arkhan the Black (380)*
Mortisan Soulmason (160)*

– General
– Command Traits: Eye of the Blizzard
– Artefacts of Power: Lode of Saturation
– Spells: Levitate


BATTLELINE
Immortis Guard (220)*
Mortek Guard (130)*

– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Mortek Guard (130)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Mortek Guard (260)*
– Mortek Hekatos
– Nadirite Spear
– 2 x Necrophoros


BEHEMOTH
Gothizzar Harvester (160)*

ENDLESS SPELLS & INVOCATIONS
1 x Soulstealer Carrion (40)

CORE BATTALIONS
*Ossiarch Cohort

TOTAL POINTS: 1980/2000

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Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Indomitable


LEADER
1 x Slann Starmaster (290)*
– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Hoarfrost, Drain Magic
1 x Skink Starseer (150)*
– Spells: Speed of Huanchi, Merciless Blizzard
1 x Skink Starseer (150)*
– Spells: Cosmic Crush, Merciless Blizzard
1 x Lord Kroak (410)**
– Spells: Stellar Tempest, Comet’s Call
1 x Saurus Astrolith Bearer (140)**
1 x Skink Starpriest (130)**
– Spells: Celestial Harmony, Merciless Blizzard


BATTLELINE
10 x Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
10 x Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
10 x Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
5 x Saurus Guard (140)
5 x Saurus Guard (140)**


ENDLESS SPELL
1 x Malevolent Maelstrom (50)
1 x Suffocating Gravetide (30)


TERRAIN
1 x Starborne Realmshaper Engine (0)

OTHER
5 x Hunters of Huanchi with Starstone Bolas (80)

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord


TOTAL POINTS: (1980/2000)

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Army Faction: Blades of Khorne
– Army Subfaction: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired


LEADER
1 x Bloodthirster of Unfettered Fury (330)
1 x Wrath of Khorne Bloodthirster (300)

– General
– Command Traits: Firebrand
– Artefacts: Halo of Blood
– Prayers: Bloodbind
1 x Wrath of Khorne Bloodthirster (300)
1 x Bloodsecrator (120)*
1 x Bloodthirster of Insensate Rage (310)*
1 x Realmgore Ritualist (110)*

– Prayers: Killer Instinct
– Nullstone Adornments: Pouch of Nulldust


BATTLELINE
5 x Flesh Hounds (100)
10 x Bloodreavers (80)

– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
8 x Claws of Karanak (100)*


CORE BATTALIONS:
*Warlord

TOTAL POINTS: (1990/2000)

Roland Rivera: 4, count ’em, 4 Bloodthirsters! It’s been a while since we saw a Khorne list go this deep on the big guys do well. Interestingly, Marcus chose to double up on the Wrath of Khorne Bloodthirster, likely to set up combat scenarios in which you can attack with all 4 Bloodthirsters in the span of 2 combat activations. The Bloodthirster of Unfettered Fury offers a potent debuff as well as

The rest of the army is very much geared around catering to the Bloodthirsters, by either enhancing their strengths or minimizing their weaknesses. Bloodreavers, Claws of Karanak, and Flesh Hounds are all cheap units that can provide bodies on objectives, or be sacrificed to generate Blood Tithe. On the support Hero front, the Bloodsecrator and the Realmgore Ritualist can provide potent once-per-game buffs to ensure your Bloodthirsters prevail in key combats.

This sort of list is a very all-in way to play Khorne, but if you can manage the inherent risks well, it’s a very powerful (and cool) way to play the army.

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Army Faction: Skaven
– Grand Strategy: Overshadow
– Triumph: Indomitable

LEADERS
Arch-Warlock (150)*
– General
– Command Traits: Deranged Inventor
– Artefacts of Power: Gryph-feather Charm
– Spells: More-more-more Warp Power!
Warlock Bombardier (100)*
– Spells: More-more-more Warp Power!

BATTLELINE
Stormfiends (930)*
– 3 x Windlaunchers and Clubbing Blows
– 3 x Ratling Cannons and Clubbing Blows
– 3 x Doomflayer Gauntlets and Warpstone-laced Armour
Stormfiends (620)*
– 2 x Shock Gauntlets and Warpstone-laced Armour
– 2 x Ratling Cannons and Clubbing Blows
– 2 x Windlaunchers and Clubbing Blows
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Bell-ringer
– 2 x Clanrat Standard Bearer

OTHER
Warp-Grinder (60)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1960/2000

Kieren Coates: With skaven having such a varied book there’s so many ways to build a list – sometimes you build a varied list able to counter and flex to your needs, but sometimes you know what the mission is, and the mission is to kill your enemy at all costs

Clan skryre is the shooting clan of skaven, and with 15 stormfiends this army can do exactly that. With a warp grinder it can take one unit in reserve to deepstrike, leaving the other set on table ready to receive more more warp power and either move or gnawhole up the board

Not many lists can survive 3 turns of high output shooting, but if it gets a strong double turn and isn’t pinned back into place, get ready for some sparks – I hope you brought some chaff to screen then out!

Sadly the list is very slightly illegal as gryph feather charm is no longer a legal GC artifact – however I don’t feel this would have changed the game much, as amulet of destiny can be taken changing the 5+ ward to a 6+ ward, effectively giving the warlock 1-2 less wounds.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/C6y8wZ33VH

Top Three AoS Lists for the Age of Sigmar GT: US Open Tampa

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This is the top three AoS lists for the Age of Sigmar GT: US Open Tampa that took place in the US on the 14th and 15th of October. It saw 78 players vying to be crowned champion in a 5-game tournament. There were Warhammer 40k and Kill Team events running in parallel.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Army Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Arkhan the Black (380)*
1 x Mortisan Ossifector (120)*
– General
– Command Traits: Aura of Sterlity
– Artefacts: Gothizzar Cartouche
– Spells: Reinforce Constructs
1 x Liege-Kavalos (180)*

BATTLELINE
4 x Morghast Archai (220)*
– Spirit Halberd
4 x Morghast Archai (220)*
– Spirit Halberd
5 x Kavalos Deathriders (190)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
3 x Immortis Guard (220)*

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1970/2000)

Walter Brock: Today we’re looking at an aggressive list that went 5-0. Starting off we have the normal Null Myriad selection to stop opponents’ offensive spells.

Grandstrat we have Spellcasting Savant. Another standard in OBR list construction is due to how well the units fit together. This Grandstrat forced the opponent to come deal with the OBR if they want to stop it.
Most of what we see is what would be considered part of a standard OBR list. Arkhan, one unit of Immortis Guard, Deathriders and an Ossifector, and maybe a unit of 2 Morghasts. That’s where the Similarities end. Taking a more unique approach from the Slower grinding style of OBR lists. Instead of using the katakros + Arkhan double trouble style list. This player has opted to instead include a unit of 4 more Morghasts. Adding up to two units of 4 Morghasts. There is also the inclusion of a Liege Kavalos. Letting one of the Morghast units receive extra attacks.

From what we can see from this list. The Morghasts are the star of the show. Moving “13” inchesd for a command point makes them much faster than the standard hammer that we usually see in Immortis guard. They also turn off Command abilities to units within “3” inches. Meaning no unleash hell against these Hard-hitting Heralds of Nagash. If they roll an 8+ to charge they can also fight first. Meaning that if either unit gets an 8 or higher then both units can unleash all their damage without fear of losing models. Lastly Morghasts have a 5+ ward while wholly within “12” inches of a Hero. Arkhan and the Liege are fast enough to keep up with the Morghasts so this Aura will be up pretty much all game.

So, we know Morghasts are fast, hit hard, and have some great utility attached to them due to turning off Commands, but what makes them work? Well, that’s all the buffs we can attach to them and what the rest of the Characters add onto them.
Starting with the Ossifector. His unique buff can give a unit of Morghasts and extra point of Rend. That make them Rend 3 now. The Ossifector spell can let if target two units so both units are reaching rend 3. The Ossifector also has a “9” inch Aura of +1 to wound, Making the Morghasts wound on 2s now. The buffs from the Ossifecter alone are scary, but we can go even higher.

The Liege as described before can give one of the Morghast units an additional +1 attack. Bringing one unit to 4 attacks each.

Arkhans casting helps even more with bringing the damage over the top. Empowering Nadirite weapons causes the hit roles to explode on 5s instead of 6s. Drain Vitality will reduce the target enemy units save rolls by 1. Bringing the Morghasts basically to Rend 4. Not much is getting a save against that. Lastly are the commands you can issue to Morghasts. All out attack will let them hit on 2s or you can use Bludgeon and give the Morghasts an extra Point of rend on their attacks. Essentially making them an effective rend 5 if everything described above is up and running. This makes Morghasts one of the single hardest hitting units in the game and that can kill almost anything apart from Models with rules that Limit how much damage they can do.
This whole list sits as a one drop so this list will be deciding who will be going first more often than not.

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Allegiance: Daughters of Khaine
– Temple: Khailebron
– Mortal Realm: Ghur
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

Leaders
Melusai Ironscale (120)*
– General
– Command Trait: Zealous Orator
– Artefact: Arcane Tome (Universal Artefact)
Morathi-Khaine (350)*
The Shadow Queen (350)*

Battleline
15 x Blood Stalkers (540)*
– Reinforced x 2
10 x Blood Sisters (300)*
– Reinforced x 1
10 x Witch Aelves (110)*
– Sacrificial Knives and Blade Bucklers

Units
5 x Khinerai Heartrenders (100)*
5 x Khinerai Heartrenders (100)*

Core Battalions
*Battle Regiment

Total: 1970 / 2000

Danny Wadeson: DoK don’t have the widest selection when it comes to list building, but being able to force Mindrazor through with primals has certainly given the faction a chilly shot in the tail nevertheless. Khailebron is the ‘sneaky’ sub-faction, allowing for regular teleporting which, obviously, is pretty useful for snagging objectives and battle-tactics, with obvious ‘Surround/Destroy’ and ‘Intimidate Invaders’ synergies.

Beyond that, the list is pretty cookie-cutter, with Morathi and the bow sneks backed up by a cadre of stab sneks, with 2x Khinerai for auto-scoring one of their Tome battle tactics and then generally being fantastic fast scoring pieces from then onwards. It’s also Gavin Grigar, which helps!

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Allegiance: Sons of Behemat
– Tribe: King Brodd’s Stomp
– Grand Strategy: Overshadow
– Triumphs: Inspired

Leaders
King Brodd (520)
Gatebreaker Mega-Gargant (500)
Gatebreaker Mega-Gargant (500)
– General
– Command Trait: Big Eater
Warstomper Mega-Gargant (450)
– Artefact: Arcane Tome (Universal Artefact)

Total: 1970 / 2000

Once again, we’re lucky to be joined by Pete Atkinson of Plastic Craic fame! Everyone knows he loves him some Gargants, so who better to comment on King Brodd’s Stomp, than him?


BANG! Brodd’s Stomp rampaging to a 5-0, and hats off to Christopher Schelling for being the first to achieve it with an Army of Renown (that I’ve seen, anyway).

As a quick recap of what the army does, it survives: Brodd has 40 Wounds on a 5++ ward as long as he has a buddy nearby, and the CT which you’ll always take heals Mega Gargants in a bubble around the bearer each time they fight.

Every list starts with Brodd and two Gate-Breakers, for some scary output on top of that solid foundation, so 75% of your units and 50% of your Enhancements are self-selecting; but if that sounds like it puts the army on rails, don’t worry because:

  • Armies of Renown are a walled garden by design, and you can still explore more freely with the subfactions in the main Battletomes; and
  • There’s quite a bit of nuance in the 4th unit slot and your artefact choice

If you’re taking a 4th Mega ahead of 3x Solo Babies, at that point it comes down to a Beast-Smasher or (Christopher’s choice here) a Warstomper to come in at 1970 points. I reckon he’s bang on the money, because the Triumph bid has a sneaky double benefit in Sons of Behemat armies: the +1 to wound is matched by extra juice from denying your opponent their Battleshock Triumph (remembering you also deny IP via your Terror ability). Watching your opponent’s shoulders slump when they lose half an elite unit to Battleshock is a high you’ll be chasing for the rest of your days.

Then you’ve got the choice between the Arcane Tome (which was taken here) for the Unbind and access to Mystic Shield or the Amulet of Protection, which also gets you a Nullstone artefact.

My own preference is the latter, because you can troll the shit out of your opponents with a 5++ ward on Broddley, a 6+ Ward from the Amulet, a 4+ Magic ignore from the Nullstone and maybe a 6+ ward on your 4th Mega via King Brodd chanting Bless. 4 Megas, 4 Ignores. There ya go, deal with that ya bastard.

The hidden benefit of the Arcane Tome option is that it makes your opponent work for the Slaughter of Sorcery Grand Strat, which is an increasingly popular choice for amies without a good one in their book, and which would have been a home run in Christopher’s final game here vs Khorne for example. I actually think I prefer it ahead of the Overshadow that Christopher has gone with here, although I’m sure that will have him and his 5-0 crying all the way to the trophy cabinet.

The army scores Battle Tactics well, and it contests primary objectives really well. Its combat is spikey as hell, but that’s ok – you’re not in a rush to table your opponent, they’re the ones that are on the clock while you just passively wrack up VPs. And because your army hunts in packs, you’ll usually have a second or third bite at the cherry when your 500-point combat unit outputs literally 0 damage, which every Gargant player can confirm does happen.

What beats it? For all the fun new interactions with chucking terrain, the army is back to being a DPS test at the end of the day. I’d be confident that I could start knocking Megas over quickly enough with my Ironjawz for example, but Squigs or STD could do just as good a job. I personally got my arse handed to me by BOC when I was recently running a similar list, too: another army with infinite damage anywhere they want it, but in this case with the added bullshit of yanking units out of Ward and Healing range.

So well done Christopher, a great list and a great result. For all the sooking about Sons of Behemat they look absolutely epic on the table, and as someone who’s played against them loads, I’ve got no dramas at all with them coming back into the meta. Bring it on.

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Army Faction: Blades of Khorne
– Army Subfaction: Reapers of Vengeance
– Grand Strategy: ‘Bring Me A Worthy Skull’
– Triumphs: Bloodthirsty

LEADER
1 x Be’lakor (340)
1 x Skarbrand (380)
1 x Bloodthirster of Insensate Rage (310)*
– Artefacts: Ar’gath, the King of Blades
1 x Slaughterpriest (110)*
– Hackblade and Wrath-hammer
– Prayers: Blood Sacrifice
1 x Slaughterpriest (110)*
– Hackblade and Wrath-hammer
– Prayers: Killer Instinct
1 x Wrath of Khorne Bloodthirster (300)**
– General
– Command Traits: Firebrand
– Artefacts: Halo of Blood
– Prayers: Killer Instinct

BATTLELINE
10 x Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
5 x Flesh Hounds (100)**
– Gore Hound
– Burning Roar

INVOCATION
1 x Bleeding Icon (50)
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS:
*Command Entourage
– Magnificent
**Battle Regiment

TOTAL POINTS: (1990/2000)

Patrick German: Jonathan has opted for one of the few Wizards that can be included in a Khorne army. Be’Lakor makes a great tech piece due to Dark master, and the addition of Mystic Shield goes a long way to improve a Bloodthirster’s 4+ save. He also opted to include three bloodthirsters (counting Skarbrand) and is banking most of his damage output on the Rage-thirster and Skarbrand, both of which can be reliable damage dealers. The Halo of Blood on the Wrath of Khorne thirster provides the Rage-thirster with fight first, in a roundabout way, and Ar’gath is a great inclusion to block any wards that might prevent his mortal wounds from going through. It would be a near-guaranteed death sentence for whatever unit those three decided to team up against.

For all other purposes, Jonathan looks like he’s banking on summoning some infantry in for objective holding a damage. The bloodreavers are great for summoning tithe points, but their defensive profile and speed can leave something to be desired. The Flesh hounds are better for scoring battle tactics, and they’re slightly more durable than the Reavers, but they still die quickly to any dedicated assault.

All-in-all, Jonathan has combined excellent damage potential with reliable ways of scoring battle tactics, and his excellent piloting achieved a 4-1.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/1D9MFN3E9P

Top Three AoS Lists for the Sugar & Dice Annual AoS Tournament

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This is the top three AoS lists for the Sugar & Dice Annual AoS Tournament that took place in the US on the 21st and 22nd of October. It saw 16 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Nighthaunt
– Army Subfaction: The Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty


LEADER
1 x Lady Olynder (270)
– Spells: Spirit Drain
1 x Guardian of Souls (150)*
– Chill Blade
– Spells: Merciless Blizzard
1 x Guardian of Souls (150)*
– Chill Blade
– Artefacts: Midnight Tome
– Spells: Shademist
1 x Krulghast Cruciator (150)**
– General
– Command Traits: Terrifying Entity
1 x Krulghast Cruciator (150)**
– General
– Command Traits: Terrifying Entity


BATTLELINE
10 x Chainrasps (100)
10 x Bladegheist Revenants (160)**
10 x Bladegheist Revenants (160)**
10 x Bladegheist Revenants (160)**
5 x Hexwraiths (170)**


BEHEMOTH
1 x Black Coach (270)**

– Reaper Scythe

ENDLESS SPELL
1 x Mortalis Terminexus (80)

OTHER
4 x Myrmourn Banshees (90)
4 x Myrmourn Banshees (90)**


CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment


TOTAL POINTS: (2000/2000)

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Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Empire of Corpses
– Triumph: Inspired


LEADERS
Belladamma Volga (220)*
– Artefacts of Power: Ulfenkarni Phylactery
– Spells: Spirit Gale
Vampire Lord (150)*
– Spells: Soulpike
Necromancer (100)*
– Artefacts of Power: Terminus Clock
– Spells: Fading Vigour
Radukar the Beast (290)**
– General
– Command Traits: Hunter’s Snare
Vampire Lord (150)**
– Spells: Hoarfrost
Torgillius the Chamberlain (180)**
– Artefacts of Power: Standard of the Ulfenwatch
– Spells: Waste Away


BATTLELINE
Deathrattle Skeletons (220)
– Skeleton Champion
– 2 x Standard Bearer
Deathrattle Skeletons (220)
– Skeleton Champion
– 2 x Standard Bearer
Dire Wolves (150)
– Doom Wolf


OTHER
Grave Guard (160)*
– Standard Bearer
– Hornblower
– Seneschal
– Great Wight Blade
Grave Guard (160)**
– Standard Bearer
– Hornblower
– Seneschal
– Great Wight Blade


CORE BATTALIONS
*Warlord
**Warlord


TOTAL POINTS: 2000/2000

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Allegiance: Ogor Mawtribes
– Mawtribe: None
– Mortal Realm: Ghur
– Grand Strategy: Ready for Plunder
– Triumphs:


LEADERS
Butcher (140)
– Cleaver
– Lore of Gutmagic: Blood Feast
Firebelly (120)
– Lore of the Sun-Eater: Billowing Ash
Slaughtermaster (140)
– Lore of Primal Frost: Hoarfrost
Tyrant (150)
– General
– Command Trait: Killer Reputation
– Artefact: Splatter-cleaver


UNITS
8 x Ironguts (480)
4 x Ironguts (240)
4 x Ironguts (240)
6 x Ogor Gluttons (240)**

– Paired Ogor Clubs or Bluntblades
6 x Ogor Gluttons (240)**
– Paired Ogor Clubs or Bluntblades


CORE BATTALIONS
*Andtorian Acolytes
**Wizard-Finders of Andtor


TOTAL: 1990/2000

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Army Faction: Skaven
– Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumph: Indomitable


LEADERS
Grey Seer (120)*
– Spells: Death Frenzy
Grey Seer (120)*
– Spells: Hoarfrost
Lord Skreech Verminking (370)**
Plague Priest (100)***

– Prayers: Heal
Plague Priest On Plague Furnace (270)***
– General
– Command Traits: Devious Adversary
– Artefacts of Power: Blade of Corruption
– Prayers: Disease-disease!
Skabbik Plagueseeker (140)***


BATTLELINE
Clanrats (100)
– Clanrat Standard Bearer
– Clanrat Bell-ringer
– Clawleader
– Rusty Blade
Clanrats (100)
– Clanrat Standard Bearer
– Clanrat Bell-ringer
– Clawleader
– Rusty Blade
Clanrats (100)
– Clanrat Standard Bearer
– Clanrat Bell-ringer
– Clawleader
– Rusty Blade


BEHEMOTH
Hell Pit Abomination (180)**
– Prized Creations: Toughened Sinews
Hell Pit Abomination (180)**
– Prized Creations: Hell Pit Abomination


OTHER
Plague Censer Bearers (90)
Plague Censer Bearers (90)
Skabbik’s Plaguepack (140)***


ENDLESS SPELLS & INVOCATIONS
1 x Prismatic Palisade (40)


TERRAIN
1 x Gnawhole (0)


CORE BATTALIONS
*Andtorian Acolytes
**Linebreaker
***Warlord


TOTAL POINTS: 2000/2000

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/T53259J824

Winning Socal open with Dhom-hain

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The Story:
Socal open is the Culmination of a year long Journey for me. Competing for me is not so much about rank and wins as it is the Path to growth and constantly chasing a higher level of skill. For all of 2022, I played the arguably worst army in the game, Kruleboyz, and resolved to master them. I chose them in no small part because it would be a huge challenge. I knew that if I played the strongest armies it wouldn’t force me to learn and grow nearly as much; And grow I did but after a year on the struggle bus even I needed a bit of a break from the frustration of randomness in a competitive game.

I picked up Idoneth because while they’re not a power army, they’re close to 50%, and in my thinking, that means the better player should win. The fish elves would be a great metric to judge my progress and see how I measured up to the best in a fair fight, but I also still hold growth as my main goal, so I set a new mission for myself. I wanted to win an RTT, or 4-1+ a GT, with every subfaction in IDK.

My first result was with Nautilar in Arizona, playing to a strong 4-1 finish with Frostheart phoenix and turtle to create a tanky death ball. Next, at Old Town Throwdown summer smash, I played to another 4-1 with Fuethan just before the buffs. That was a hard, fought grind, but I squeezed it out. After that, I. picked up Dhom-Hain and got a top 8 with 3-1-1 in Arizona smite club open, but I couldn’t quite get it, so I had to try again. Which brings us to the Socal open with my new and improved list

The List:

Army Faction: Idoneth Deepkin
Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Isharann Tidecaster (130)*
General
– Command Traits: Teachings of the Túrscoll
– Spells: Hoarfrost
Battlemage (100)*
Magic of the Realms: Wildform (Ghur)
Akhelian Thrallmaster (100)**
Eidolon of Mathlann Aspect of the Storm (300)**
– Artefacts of Power: Arcane Tome
Akhelian Thrallmaster (100)**

BATTLELINE
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (110)**
Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000


When building the Dhom Hain list, I knew I’d have to lean into its strategy as hard as I possibly could if I wanted it to work. Dhom-hain is not an army of reasonable choices. It is an army of explosive, risky power. With this in mind I looked to maximize the namarti savages rule, which allows me to charge if I kill everything within 3’ (and I’m going first in the round) and then fight again (not immediately).

Step 1: Killing everything within 3”.
Thralls can hit pretty hard, but on their own they’re just not getting there most of the time. They need a ton of support to do their job. 2 Thrallmasters granting exploding 6’s and reroll 1’s to hit up their consistency a ton, as well as the Leviadon giving them +1 to hit targets Wholly within 15”. These abilities combine to make the Thralls hit more times than they even have attacks. On average, dive 41 attacks from 20 thralls will hit 47-48 times. On top of that, the storm grants +1 to the wound, and Hoarfrost can increase their rend by 1-2 if you get a little lucky.

All of these auras combine to make an absolute blender of a unit, but it is 1030 points of buff pieces to set up a 220 point thrall unit.

Step 2: Charging out of phase.
If I manage to kill everything around me, I can immediately attempt a charge. This is super powerful, but anyone who has played it knows it’s not as amazing as it sounds. The thing about charging out of phase is that you can not use the command to reroll that charge, so you’re extremely reliant on the dice. I found a solution to that problem, by running 1980, I often had a triumph to reroll, which immediately adds some consistency. Additionally, the Isharann ritual for +1 to run and charge on flood tide helps things line up in your favor. But the real bit to seal the deal is the ghurish battlemage, who’s spell grants +2 to run and charge. Having run and charge, +3 to run and charge, with both a command and a triumph to reroll, and being able to charge a second time can give the thralls a max threat range of 53” in a single turn if everything lined up perfectly, and allows you to pop off much more consistently.

With this game plan laid out, and everything tuned to my goals, it was time to really put it to the test at the Socal open


THE GAMES:

Round 1 vs Frank Deloachs Big Waaagh on Geomantic Pulse

Army Faction: Orruk Warclans
Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

LEADER
1 x Orruk Weirdnob Shaman (90)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Da Great Big Green Hand of Gork, Foot of Gork
1 x Wardokk (80)*
Spells: Merciless Blizzard, Gorkamorka’s War Cry
1 x Wurrgog Prophet (170)*
Artefacts: Glowin’ Tattooz
– Spells: Hoarfrost, Levitate
1 x Gobsprakk (240)***
1 x Orruk Warchanter (120)***
– Warbeats: Fixin’ Beat
1 x Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat

BATTLELINE
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Boss Choppa
– Jagged Gore-hacka
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Jagged Gore-hacka
– Boss Choppa
10 x Orruk Ardboys (220)***
Gorkamorka Glyph Bearer
– Ardboy Boss
– Ardboy Choppas

OTHER
6 x Orruk Gore-gruntas (340)**
Gore-grunta Boss
– Jagged Gore-hacka
6 x Weirdbrute Wrekkaz (250)**
3 x Morgok’s Krushas (80)**

CORE BATTALIONS:
*Andtorian Acolytes
**Ironjawz Fist
***Warlord

TOTAL POINTS: (1990/2000)

The game began with me taking away the top of turn and flipping the tides so that when push came to shove in this beatdown matchup, I’d have control of turn 2. I had deployed as a dense castle in the center with flanking sharks and one wizard in a corner. 

Frank came in with pigs but was surprised by how hard my crack back was as my pile ins removed 5/6 pigs.

On my turn, I moved up and scored magical dominance from standing in the corner. Frank couldn’t afford to expose his Gobbsprakk just to shut off my tactic. for the rest of the game, I neglected to attempt any spell casts so as to deny him Gobbsprakk mortals.

Turn 2 came and I had always strikes first vs his entirely melee army. He had top of turn but couldnt accomplish much without taking huge damage first. On my turn I  proceeded to take out multiple other units and then doubled him to secure the win. Franks list was very nasty but Dhom hain was a solid counter to it.

Round 2 vs the Noog’s BOC on Fountains of Frost

Army Faction: Beasts of Chaos
Army Subfaction: Darkwalkers
– Grand Strategy: Desecrating Brayherd
– Triumphs: Bloodthirsty

LEADER
1 x Doombull (180)*
General
– Command Traits: Bestial Cunning
– Artefacts: Brayblast Trumpet
1 x Great Bray-Shaman (100)**
Spells: Merciless Blizzard

BATTLELINE
10 x Ungors (80)**
Brayhorn Blower
– Banner Bearer
– Halfhorn
– Pitted Blade
9 x Bullgors (630)**
Bloodkine
– Warheard Drummer
– Warheard Banner Bearer
– Paired Cleaving Axes
10 x Ungor Raiders (130)**

OTHER
10 x Ungor Raiders (130)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
3 x Beasts of Chaos Slaangor Fiendbloods (130)*
10 x Ungor Raiders (130)**
1 x Cockatrice (120)**

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1990/2000)

Flipping the tides for Always Strikes first turn 2 meant that when he had to come in off the board edges, he couldn’t afford to be aggressive. He played far back instead, but I used chain charging to wipe ~1300 points of models in a single turn and lock him into a corner. The extra mobility i got from multi charges meant his backline castle ended up getting shredded despite his careful placement.

He tried to sneak back into the game, but idoneth mobility and me winning all 4 priority rolls helped me counter his clever mobility tactics. Despite the heavy kill ratio, the overall points scored were fairly close as it was a 6 objective map, and BOC is incredible on maps like that

Round 3 vs Brian’s Khorne on Nexus Collapse

Army Faction: Blades of Khorne
Army Subfaction: Reapers of Vengeance
– Grand Strategy: Take What’s Theirs

LEADER
1 x Bloodthirster of Insensate Rage (310)
1 x Bloodthirster of Insensate Rage (310)*
1 x Bloodsecrator (120)*
– Nullstone Adornments: Pouch of Nulldust
1 x Wrath of Khorne Bloodthirster (300)**
General
– Command Traits: Firebrand
– Artefacts: Halo of Blood
– Prayers: Bronzed Flesh
1 x Slaughterpriest (110)**
Bloodbathed Axe
– Prayers: Blood Sacrifice
1 x Realmgore Ritualist (110)**
Prayers: Killer Instinct
– Aspects of the Champion (Archived): Tunnel Master (Archived)

BATTLELINE
10 x Blood Warriors (190)*
Blood Champion
– Icon Bearer
– Goreaxe and Gorefist
– Goreglaive
5 x Flesh Hounds (100)*
10 x Blood Warriors (190)*
Icon Bearer
– Blood Champion
– Goreaxe and Gorefist
5 x Flesh Hounds (100)*

INVOCATION
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

OTHER
1 x Khorgorath (90)*

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (1980/2000)

This matchup was decided more than anything by it being the first time he had ever played the mission. It’s a weird one that you have to get a few reps to understand. The score was extremely lopsided, but the game itself was really techy and fun. It was a much closer game than it looked on paper overall. 

His double boom-thirsters (mortal wound AOE demons) were terrifying, and I spent the whole game very carefully measuring to make sure they couldn’t blow my army up. Turn 4, I messed that up, and he threatened to bomb me but failed to roll any 6s even with an extra attack. After that, all in play, I was able to clean up his forces bottom of 4.

Round 4 vs Kyle Calips OBR on spring the trap

Army Faction: Ossiarch Bonereapers
Army Subfaction: Mortis Praetorians
– Grand Strategy: Barren Icescape
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (500)*
1 x Arkhan the Black (380)**
1 x Liege-Kavalos (180)**
General
– Command Traits: Mighty Archaeossian
– Artefacts: Lode of Saturation
1 x Mortisan Boneshaper (140)**
Artefacts: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
5 x Kavalos Deathriders (190)*
Mortek Hekatos
– Necrophoros
– Nadirite Blade
30 x Mortek Guard (130)*
Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
2 x Morghast Archai (220)*
Spirit Halberd

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

This game was by far the hardest one of the whole event. Kyle played an extremely tight game, including denying me a tactic by countercharging the opposite direction I expected and barely tagging a unit that wasn’t even the charge target. On the same note, I repeatedly forced him into difficult positions with movement tricks and pile ins. I ended up grabbing it basically off of a critical 6″ redeploy to take the game by just a point. 

The game was neck and neck from start to finish and until the very last moment I had no idea who would take it. Great game and a great opponent 

Round 5 vs Tads Gitz on power flux

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Overshadow
– Triumphs: Indomitable

LEADERS
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)***
General
– Command Trait: The Clammy Hand
Madcap Shaman (70)*
Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Webspinner Shaman (65)*
Lore of Primal Frost: Merciless Blizzard

BATTLELINE
24 x Squig Herd (280)***
Reinforced x 1
24 x Squig Herd (280)***
Reinforced x 1
10 x Boingrot Bounderz (300)**
Reinforced x 1
5 x Boingrot Bounderz (150)**
5 x Boingrot Bounderz (150)**

OTHER
5 x Gobbapalooza (170)**
Lore of the Moonclans: Itchy Nuisance
1 x Marshcrawla Sloggoth (170)**

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 170 / 400
Wounds: 171
Drops: 4

I deployed my army as a melee castle with a wizard off to each side being terrain but up forward, making it nearly impossible for him to score magical dominance turn 1. My castle was just far enough back that he could realistically come into me, but it’d have to be full send. 

Tad decided to go for it but didn’t manage to connect the way he’d hoped, and my entire army piled in and mopped up his squigs. On my turn, I rushed up the board, tagged corners of units, and liked in to kill them after taking very little damage. 

Then I doubled him and tabled his entire army top of turn 2

It was honestly brutal, but we had a good laugh about it. He was left with a risky play, and it didn’t pan out. BY THE POWER OF MATHLANN, I HAVE THE POWER!!! (And a Golden ticket to the World Championship in the lost city of Atlanta)

SUMMARY:

All in All Dhom hain is a super fun faction to play, and I’d recommend it to anyone looking for exciting games, but I will also caution that it’s MUCH harder to play than it looks like. Most of the army is single wound infantry with 5+ saves, and all of your games are balanced on a knifes edge. If you want a heart-pounding, technically demanding, explosive army, then it is amazingly fun to play. Unfortunately, the Battlemage of Ghur is rotating out essentially immediately, so changes to the list will have to be made. Creativity and list tweaking is a huge part of the game, and i’m excited to find what new direction to take with it.

Six Nations Lists: Six Takeaways

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The Six Nations AoS Teams Tournament is coming up soon, where England, Ireland, Northern Ireland, Scotland, Sweden and Wales will compete against each other and the lists have just been released. To give you an overview of the kinds of matchups that will be coming up and what we can learn from the submissions of these national teams, we’ve come up with six takeaways from the lists.

For reference, here’s all the army lists in one handy download (courtesy of AoS 6 Nations, Underworld Gaming and Mediocre Hobbies)

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Blood for the Blood God…Apart from in Scotland.

Of the Six Nations, all countries took a Khorne variant apart from Scotland, underlining how powerful Khorne are in the current meta with their ability to march across the board and stomp their authority on any game. Prayers are clearly going to be a key part of the Khorne strategy alongside the ubiquitous Murderlust for those out of phase movements. Only one Skarbrand out of the five lists, but lots of Wrathmongers and Flesh Hounds with one Bloodlords list with waves of Bloodletters. Other popular lists included Soulblight Legion of Night with Manfred appearing in three of the four lists; Seraphon Fangs of Sotek with double Ark of Sotek Bastiladon; three King Brodd’s Stomps, with three bigs and three littles and three Disciples of Tzeentch Guild of Summoners lists with 12 Enlightened on Discs.

Give me ALL of the Primal Dice!

While there are lots of battle regiments in the lists as expected, the next most common battalion is Andtorian Acolytes for those extra Primal Dice. In most cases, the lists in question could not fit into a single battle regiment, but rather than going for a second battle regiment, those extra Primals seemed to be worth going to a three drop list minimum. Alongside a high frequency of Merciless Blizzard, the potential for a single hero phase to turn around what should be an easy win to a loss (or vice-versa) is definitely there. Even just being aware of the threat will impact on the opponent’s strategy, which might be enough to get a positive result for your team.

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Fight me, you coward!

We are clearly in a combat-heavy meta at the moment, with the vast majority of lists focusing on winning the battle by fighting in combat as opposed to relying on ranged shooting attacks. Both Daughters of Khaine lists have eschewed the Bow Snakes for the Fighty Snakes; there are no Lumineth Sentinels at the event; even Kharadron Overlords are much more focused on fighting out of a Frigate rather than Thunderers blasting away from range. There are a couple of exceptions, with all of the Idoneth lists having a healthy amount of shooting, with even the Namarti-heavy list having 40 Reavers and the Shark lists having a huge number of attacks that will also explode on 6s. It will be interesting who these will be matched up with because the lack of return shooting from their opponents could really swing the matchup in the fish-elves favour!

OB – Where?

One of the more underrepresented armies of the top echelon recently are Ossiarch Bonereapers, with only two nations choosing to collect the Bone Tithe and both of these being Null Myriad lists. The points increases on Immortis seem to have done the trick as there are only two units at the event, with Deathriders and Mortek picking up the slack. Perhaps this isn’t surprising as only a quarter of the armies at the event are heavy magic-users and the pairings process can potentially avoid a single anti-magic army. Other notable missing armies include Beasts of Chaos, Ogor Mawtribes and Kruleboyz – just kidding! As recently as a few months back, there would be less variation than we have represented, with nineteen of twenty-four battle tomes in attendance, showing how healthy the meta currently is.

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An Age of Heroes.

Across the lists, there is definitely a flavour of what unique heroes can bring to an army, not only narratively, but competitively too. Named characters who will be fighting it out include Gobsprakk, Katakros, Skarbrand, Brokk Grungsson, Kairos Fateweaver, Manfred Von Carstein, The Glottkin, Severith, Morathi and everyone’s (least) favourite angry dwarf, Gotrek. One of my favourite aspects of AoS is how cool it looks on the tabletop to have these centre-piece models battle it out and there will be ample opportunities for epic showdowns across the event with this array of heroes.

Skewl List, bro!

Most of the lists submitted are relatively close to a take-all-comers singles list too, but there are a couple of more skew lists that look really interesting that will cause absolute headaches for whoever gets paired into them. The IDK shark lists come close to this, but they’ve become a bit more mainstream, with several players running this list successfully. What might become more of a meta-list after this event and with the arrival of Belthanos on the scene is Andreas Angermund’s 18 Spiterider and 6 Seeker list. Firstly, respect to Andreas if he is transporting that many models with fragile and awkward wings but then to also give your opponent the dilemma of having these 24 flies be able to pre-game move 12″ before the game even starts…yikes! Another interesting list that could very quickly get across the table and punch you in the mouth is Greg Shelton’s 30 Black Knight list. Black Knights appear in several of the Soulblight lists, but no-one has gone as hard in as Greg has. If all three Black Knight units make a charge, Greg will be rolling 60 dice and expecting at least 20 mortal wounds as his return – scary stuff indeed.

So that’s six takeaways from the Six Nations lists. Best of luck to all competitors at what I’m sure will be a great event. Are there any interesting combos that I’ve missed? Please comment below if I have and let us know which list(s) you think will do the most work!

Top Three AoS Lists for Resurgence (1 Day Event)

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This is the top three AoS lists for Resurgence that took place in the Philippines on the 7th of October. It saw 10 players vying to be crowned champion in a 3-game tournament.

We’re very lucky to have gotten to know the Wartilyo crew quite well since their GT we covered back in May. When Lance reached out about producing a Top Three for a recent one dayer in the Philippines, I jumped at the chance. Thanks to Lance for sending the information through and to the players for sending their list writeups!

If you would like your 1 dayer to be covered by Woehammer, join our friendly Discord Server and contact Peter.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Heneral Custard: The list started out as a copy of Liam Kavanaugh’s list from Gymhammer last July, but tweaked to my playstyle. I swapped out Chainrasps for bigger chunks of Spirit Hosts to act as a more imposing anvil, fit in a second Guardian of Souls to spread around the +1 to wound aura (and to attempt Merciless Blizzards), and put Pendant of the Fellwind on the Krulghast because I like them sticking with the Spirit Hosts. The points drop was also a big help, and with an odd 80 points, Craventhrone Guard could accomplish skirmishing, activating Harridans, and completing the odd Surround and Destroy.

Spirit Hosts with the coherency change plus Hoarfrost have been a really fun way to play them. Coupled with the +1 to Hit and +1 to Wound auras, they’re surprisingly dangerous. Suddenly, they aren’t just batteries for Kurdoss or the Krulghast to fulfill Led into the Maelstrom; they do catch people off guard with their damage output. The 1-inch range proved to be a problem, but this is coming from someone who used to run 9 of them in a unit during the last season as Galletian Veterans. Regardless, when they survive the melee, they’re some of best targets for Bait and Trap, and then immediately Harridans can clean up.

Speaking of Kurdoss, he’s just fun to throw into the fray. I often forget that he steals command points, because all I want to do is throw him at a problem and see if he can go the distance.

I wanted to get more use out of the Banshees anti-magic effect, but I think many Nighthaunt players agree with me that there is a certain joy in telling people what the attack profile is. Depending on the match-up, they either made for good counter charging or just being happy little screens.

All in all, Nighthaunt’s current strength feel like their ability to accomplish battle tactics. With the points drop, most of everyone’s favorite tools are viable, and after seeing a list that was all Bladegheist Revenants, I think the ghosts are going to be alright.

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Commentary by Basa Mogul

Primary idea of the army:
1) Go for magical dominance + blocks of hardy tarpits making way for kroak to blast away

The primary idea of my army is to just step on the objectives and defend them by going for magical dominance in the form of buffs, debuffs, mortal wounds, and unbinding while supporting it with blocks of saurus. The slann is built as a support unit that can turn into a melee warrior (although it didn’t come up because the saurus always survived). The starpriests are also support units that can use merciless blizzards when the situation calls for it. Kroak’s role is to really maximize the magic denial and area denial. One of the main features of the army is the Wizard-finder 20-man spear saurus block that can have a maximum profile of 2″ 40/60A 2s 2s -2 1. Last note, 4+ bites from saurus blocks are no joke.

Notable match-up comments
Khorne: The bloodthirster & skullcrusher is damage ok vs saurus, but bloodletters are painful. I will just let them try to do their 5+ spell ignores vs Kroak blasts.

OBR – Nagash: I will try stay away 30in from him, and just buff the team since the rest of the army not too painful. Main goal is to try and wizard-find nagash, and try to dish-out celestial deliverance via arcane vassal while being out of unbind range.

Behemat – I will just tarpit, and then blast with kroak.

Soulblight – I will just stand-on the gravesites, try to counter all spells, and try to do snipe damage on the heroes with kroak.

Nighthaunt – I will overwhelm them with the amount of attack dice to roll. Since they are using MSU, I think kroak will do well against them.

Stormcast – I will try to hide the heroes behind battle line, and protect kroak with all the buffs, if needed.

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BJ Recio: I started the list out with Nagash – the event poster had Nagash sitting on a throne, and as it happened my Nagash was also kit bashed to sit on a throne, so I felt it was fate heh. On a serious note though, what made Nagash worth the 900 points for me was less the 8 spells casting (it’s strong but not that central, I can afford to miscast), but rather the unlimited unbind attempts at +3 roll. That counters the Magical Dominance and Magical mayhem BTs so it seemed like the way to go with the list is battle tactic denial.

There wasn’t a lot of room for OBR units so the bonus command points were not as plentiful, which meant putting in liege kavalos for the free command per turn. Earlier versions of my list used the boneshaper as the general, but Diversionary Tactics didn’t work so well with it because mortisans are slow and hard to position. And I really wanted that command trait to make Bait and Trap and Led Into the Maelstrom hard for my opponent, so I made LK my general.

Battleline-wise, the spear mortek guard with harvester formed the core of my castle, the sword mortek guard was there to grab faraway objectives and force my opponent to split, and the kavalos deathriders were there for my round 1 battle tactic. They’re all expendable because Nagash brings them back half-strength anyway, and I was crematorians so I wanted them to die to deal mortal wounds.

I should note that while the harvester has been nerfed to the ground, it’s 160 points now which for a monster is not bad. The fact that it brings some mortek guard back is more of a bonus than a feature. And since Nagash is there, my opponents tend to think of the harvester as low priority.

Since I did not make my mortisan the general, I couldn’t use Spellcasting Savant as my GS. I went for Overshadow instead, which sucked against Seraphon and their super tough battleline. I anticipated Seraphon to be my weakest matchup overall, since they have bonuses to casting that weakened the point of Nagash’s +3 to unbind rolls. Then I matched against him at random battleplan 1 so I was off my game from the start. I was slightly ahead of him in points but had no chance on my GS. In the future I should consider another GS – maybe Control the Nexus? Still hard.

I did well against other matchups. I knew SBGL is all over right now with hordes of zombies, but between gravetide and the boneshaper’s warscroll spell, plus my harvester-protected mortek guard, I knew I could outlast and wipe those hordes and use the Soul Release spell to force their re-summons to deploy very out of place. Meanwhile, the mirror versus OBR went well because I just tarpitted his Katakros with deathriders buffed by Nagash spells and outscored him by denying BTs and smashing Nagash against his spellcasting savant general.

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Joshua Manalansan: First off, credit for the list and its playstyle goes entirely to Jarod Brown– THE top performing Lumineth Realm-lords player who has pioneered and piloted this list to a 5-0 and 4-1 finish. Much more than that, he has been a mentor to countless players in the Lumineth Discord and is the go-to person for all things Lumineth.

Standouts for this list include Rune of Senthoi, Eltharion, Sevireth, Ellania and Ellathor, double Dawnriders, and double-reinforced Bladelords.

With Rune, Enlightener unbinds on a +4 with the Scinari heroes and Zaitrec. This can be powered up even further with the Optimal Focus realm rule giving another cast and unbind if you go second in the round. Eltharion has one of the best points-to-damage ratios not just in the Lumineth book, but in all of AoS. The twins function as half Enlightener and half Eltharion, growing stronger as the game goes on and getting the bodyguard interaction with the Bladelords. Sevireth just crushes the meta by assassinating Andtorian Locuses, going to the sides of the battlefield, and smashing opponent terrain. Dawnriders are the Swiss army knife of this list. Scores easy points, moves up the board to cast Overwhelming Heat, and provides Speed of Hysh for units that go deep. Bladelords provide the bodyguard rule for our Scinari units and ensures Spellcasting Savant. With Perfect Strike, they will on average deal 9 mortal wounds to whatever they touch.

This list utilizes the Andtorian Acolytes battalion and has overall better usage of primal dice compared to Teclis-based lists. Along with how common Locuses are, the changes to “Look Out, Sir!” and the Sentinel point increase, this list might just be the best way for Lumineth players to tackle the current GHB!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/9H785JMGLU

Top Three AoS Lists for the Battle for Exiles

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This is the top three AoS lists for the Battle for Exiles that took place in Australia on the 7th of October. It involved 19 players vying to be crowned champion in a 4-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Maggotkin of Nurgle
– Army Subfaction: Blessed Sons
– Grand Strategy: Blessed Desecration
– Triumphs: Bloodthirsty

LEADER
1 x Bloab Rotspawned (310)
– General
– Spells: Rancid Visitations
1 x Orghotts Daemonspew (320)
1 x The Glottkin (580)*
– Spells: Rancid Visitations

BATTLELINE
10 x Plaguebearers (120)*
10 x Plaguebearers (120)*
20 x Rotmire Creed (150)*
5 x Putrid Blightkings (230)*

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)


Roland Rivera: The Glottkin claims another set of victims! The mobility and board control that Blightkrieg provides adds another dimension to many Nurgle lists, and this is no exception. This list features the classic dance partner for the big fella in Orghotts Daemonspew, who packs a punch and is also tough as nails.

However, this list has no shortage of capable units to Blightkrieg with, as Bloab Rotspawned and the 5-man unit of Putrid Blightkings are also decent options. Heck, the 20-man unit of Rotmire Creed will do in a pinch, though they do their best work sitting on an objective and firing away.

Speaking of objectives, the 10-man units of Plaguebearers make for quality objective sitters, as they are cheap units that count for a significant number of models and are not easy to clear, especially later in the game when they can be potentially complemented by a summoned-in Sloppity Bilepiper. All in all, this list leverages the power of the Glottkin well, and as such is a contender.


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Allegiance: Ironjawz
– Warclan: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired


Leaders
Megaboss on Maw-Krusha (450)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Mighty Waaagh! Leader
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (120)*
– Warbeat: Get ‘Em Beat
– Nullstone Adornment: Pouch of Nulldust


Battleline
6 x Orruk Gore-gruntas (340)*
– Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
– Jagged Gore-hackas
– Reinforced x 1
3 x Orruk Gore-gruntas (170)*
– Jagged Gore-hackas


Units
6 x Brute Ragerz (200)*
– Reinforced x 1
6 x Brute Ragerz (200)*
– Reinforced x 1


Core Battalions
*Battle Regiment

Total: 1940 / 2000

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Army Faction: Ossiarch Bonereapers
– Army Subfaction: Petrifex Elite
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


LEADER
1 x Katakros (500)*
1 x Mortisan Boneshaper (140)*

– General
– Command Traits: Dark Acolyte
– Artefacts: Artisan’s Key
– Spells: Drain Vitality


BATTLELINE
5 x Kavalos Deathriders (190)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
6 x Immortis Guard (220)*
6 x Necropolis Stalkers (220)*
10 x Mortek Guard (130)*

– Mortek Hekatos
– Necrophoros
– Soulcleaver Greatblade
– Nadirite Blade


BEHEMOTH
1 x Gothizzar Harvester (160)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

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Army Faction: Sylvaneth
– Subfaction: Gnarlroot
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired
– Seasons of War: The Burgeoning


LEADERS
The Lady of Vines (250)*

– Spells: Verdant Blessing, Verdurous Harmony
Spirit of Durthu (350)**
– Artefacts of Power: Greenwood Gladius
Arch-Revenant (120)**
– Artefacts of Power: Arcane Tome
– Spells: Verdant Blessing
Branchwych (110)**
– General
– Command Traits: Spellsinger
– Spells: Regrowth, Verdant Blessing

BATTLELINE
Dryads (100)*

– Branch Nymph
Dryads (100)*
– Branch Nymph
Tree-Revenants (110)*
– Scion
– Glade Banner Bearer
– Waypipes
– Protector Glaive

OTHER
Kurnoth Hunters with Kurnoth Greatswords (440)*

– Huntmaster
Stormdrake Guard (340)*
– Stormdrake-Prime
– Drakerider’s Lance

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)
1 x Prismatic Palisade (40)


TERRAIN
1 x Awakened Wyldwood (0)

CORE BATTALIONS
*Battle Regiment
**Command Entourage
– Magnificent


TOTAL POINTS: 2000/2000

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/YPWVQPF83C