Tag Archives: Big Waaagh!

Top Three AoS Lists for Lords of the Mounds 7

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This is the top three AoS lists for Lords of the Mounds 7 that took place in Sweden on the 2nd and 3rd of September. It involved 40 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Bloodthirsty

Leaders
Gobsprakk, The Mouth of Mork (240)***
Megaboss on Maw-Krusha (450)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Mount Trait: Fast ‘Un
Wurrgog Prophet (170)**
– Lore of Primal Frost: Hoarfrost
– Lore of Primal Frost: Merciless Blizzard
– Artefact: Glowin’ Tattooz
Orruk Warchanter (120)***
– Warbeat: Get ‘Em Beat
Orruk Warchanter (120)***
– Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)**
– Lore of the Weird: Da Great Big Green Hand of Gork
– Lore of Primal Frost: Merciless Blizzard

Battleline
5 x Orruk Ardboys (80)***
– 1x Gorkamorka Banner Bearers
– 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (80)*
– 1x Gorkamorka Banner Bearers
– 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (80)*
– 1x Gorkamorka Banner Bearers
– 1x Gorkamorka Glyph Bearers

Units
6 x Orruk Gore-gruntas (340)*
– Jagged Gore-hackas
– Reinforced x 1
3 x Orruk Gore-gruntas (170)*
– Jagged Gore-hackas

Endless Spells & Invocations
Malevolent Maelstrom (30)

Core Battalions
*Battle Regiment
**Andtorian Acolytes
***Warlord

Additional Enhancements
Spell

Total: 1970 / 2000

Aaron Newbom: An interesting monster mash style list revolving around a souped up mawkrusha and pigs with Gobbsprakk shutting down magic.

I’m gonna be honest I normally see a mawkrusha in big waaagh and assume the pilot doesn’t really know BW well. But this man clearly does with a 5-0 and a tough run of it too.

In many ways this is a list that takes bloodtoofs and subtracts some offense, mobility, and tempo in exchange for flexibility and consistency.

With the meta as it is, the burst damage of bloodtoofs doesn’t break a Soulblight armies back, and this list has to control and late game power to finish the job


Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Empire of Corpses
– Triumph: Indomitable

LEADERS
Gorslav the Gravekeeper (120)*
– General
– Command Traits: Spoor Trackers
– Artefacts of Power: Ulfenkarni Phylactery
Lauka Vai (300)**
– Spells: Spirit Gale
Torgillius the Chamberlain (150)**
– Spells: Waste Away
Vampire Lord (140)**
– Spells: Hoarfrost

BATTLELINE
Deadwalker Zombies (360)*
Dire Wolves (140)*
– Doom Wolf
Deadwalker Zombies (240)**
Deadwalker Zombies (120)**
Deadwalker Zombies (120)**
Deadwalker Zombies (120)**

OTHER
Corpse Cart (80)*
– Corpse Lash
– Unholy Lodestone
Corpse Cart (80)**
– Corpse Goad
– Unholy Lodestone

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1970/2000

Danny Wadeson: Shambling forward, often standing stubbornly in the way, groaning all the while and liable to keep coming back – no, it’s not me trying to bird-watch while hungover, it’s shit tonnes of Zombies! Competitive Soulblight players just can’t help themselves can they – this is why we can’t have nice things! Or, we can have them, they’ll just cost more very soon…

Basically, if you’re not already aware, Zombie in Vyrkos are bloody annoying to shift. And Vyrkos allows for a once per game heroic action to summon 10 Direwolves too – so we’re talking about a WHOLE lot of bodies on circles here. While supported by double corpse carts, 6s to wound do mortals – that’s likely on top of a bunch more you get each time a zombie you kill rolls a 5+.

Gorslav seals the deal as the premier zombie-buffer, helping them shuffle that bit faster with Spoor Trackers and with the Phylactery to project an aura of 5+++, making them truly frustrating to chew through.

Lauka Vai makes an appearance as a cheeky source of -1 to rend, acting as a cost effective monster and possibly making a 6″ pile in too, to compound the misery of having to run head long into all those grabby hands.

Zombies gonna get nerfed soon, somehow – let’s hope the next Battlescroll doesn’t put them in the ground for good…

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Allegiance: Big Waaagh!
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Bloodthirsty


Leaders
Gobsprakk, The Mouth of Mork (240)**
Wurrgog Prophet (170)*

– Artefact: Glowin’ Tattooz
– Lore of Primal Frost: Hoarfrost
Orruk Warchanter (120)***
– Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)*
– General
– Command Trait: Touched by the Waaagh!
– Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Weirdnob Shaman (90)***
– Lore of the Weird: Foot of Gork
Megaboss on Maw-Krusha (450)***
– Boss Choppa and Rip-tooth fist
– Artefact: Destroyer
– Mount Trait: Fast ‘Un


Battleline
5 x Orruk Brutes (140)**
– Jagged Gore-hackas
– 1x Gore Choppas
5 x Orruk Ardboys (80)**
– 1x Gorkamorka Banner Bearers
– 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (80)**
– 1x Gorkamorka Banner Bearers
– 1x Gorkamorka Glyph Bearers


Units
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
6 x Orruk Gore-gruntas (340)**
– Jagged Gore-hackas
– Reinforced x 1


Endless Spells & Invocations
Suffocating Gravetide (30)

Core Battalions
*Andtorian Acolytes
**Battle Regiment
***Command Entourage – Magnificent


Additional Enhancements
Artefact

Total: 2000 / 2000


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Allegiance: Khorne
– Slaughterhost: The Skullfiend Tribe
– Grand Strategy: Overshadow
– Triumphs: Triumphs are Cheating


LEADERS
Bloodthirster of Unfettered Fury (330)**
– General
– Command Trait: Firebrand
– Artefact: A’rgath the King of Blades
– Prayer: Bloodbind
– Prayer: Bronzed Flesh
Bloodsecrator (120)**
– Nullstone Adornment: Pouch of Nulldust
Slaughterpriest (110)**
– Bloodbathed Axe
– Prayer: Killer Instinct
– Prayer: Blood Sacrifice
Skarr Bloodwrath (110)*


UNITS
10 x Skullreapers (380)*
– Daemonblades
10 x Bloodreavers (80)
– Reaver Blades
10 x Bloodreavers (80)
– Reaver Blades
5 x Flesh Hounds (100)
6 x Mighty Skullcrushers (420)

– Bloodglaives
5 x Wrathmongers (140)
6 x Furies (80)


INVOCATIONS
Bleeding Icon (50)

CORE BATTALIONS
*Wizard-Finders of Andtor
**Warlord


ADDITIONAL ENHANCEMENTS
Prayer

TOTAL: 2000/2000

Roland Rivera: In 4th place, we have an interesting little Khorne list that is built around the solid brick that is a 6-man unit of Mighty Skullcrushers. 30 Wounds with a 2+ save is a very tough nut for an army that does not have plentiful access to mortal wounds to crack, especially if there’s a Bloodthirster of Unfettered Fury nearby to slap -1 to hit on its attackers. While those two pieces anchor down the middle, this list can play some classic hammer & anvil games with the 10-man unit of Skullcrushers, or buy time for the plethora of minimum-sized units in the list to sit on objectives and rack up VPs.

The Hero mix to support this strategy is a Slaughterpriest for more prayers, a Bloodsecrator for a 1/game offensive buff and stronger Rallies for your Bloodbound pieces, and Skarr Bloodwrath as a reusable blocker/source of Blood Tithe. There is also a unit of Wrathmongers to grant extra attacks to any Khorne unit near them. Interestingly, Albin has chosen to g with the Bleeding Icon to shut off Battleshock over the Hexgorger Skulls to further disrupt magic armies, which reinforces the notion that this list wants to play aggressively. This notion is confirmed by the choice of subfaction, which rewards high charge rolls with strike-first.

All in all, this seems like a fun list that forces the issue and make the opponent play reactively to deal with your objective pressure while potentially setting them up for hard counterpunches from its reinforced blobs. Fun and effective – what’s not to like?

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Final Tournament Placings

01 Danny Elvestad – 2d6 – 2d6
Big WAAAGH! 4 / 4 / 4 / 4 / 4


02 Tomasz Mucha
Soulblight Gravelords: Vyrkos Dynasty 4 / 4 / 4 / 4 / 0


03 Stylianos Mamagkakis – KriegsmotteK – KriegsmotteK
Big WAAAGH! 4 / 0 / 4 / 4 / 4


04 Karl Ejnar – Hops & Drops – Hops & Drops
Big WAAAGH! 4 / 4 / 0 / 4 / 4


05 Jesper Melander
Soulblight Gravelords: Legion of Night 4 / 4 / 4 / 0 / 4


06 Albin Glaumann
Blades of Khorne: Skullfiend Tribe 4 / 4 / 0 / 4 / 4


07 Stian Engebretsen – 2d6 – 2d6
Slaves to Darkness: Knights of the Empty Throne 4 / 4 / 4 / 0 / 4


08 Benjamin Hyvönen
Flesh-eater Courts: Hollowmourne Grand Court 0 / 4 / 4 / 4 / 4


09 Tom Batsford – Hops & Drops – Hops & Drops
Disciples of Tzeentch: Guild of Summoners 4 / 0 / 4 / 0 / 4


10 Stein Gaarder – 2d6 – 2d6
Soulblight Gravelords: Legion of Blood 4 / 4 / 4 / 0 / 0


11 Kuba Kostrubiec
Lumineth Realm-Lords: Ymetrica 4 / 0 / 0 / 4 / 4


12 Alexis Herbeck – FUSK – FUSK
Stormcast Eternals: Astral Templars 4 / 4 / 0 / 4 / 0


13 Andreas Johansson
Beasts of Chaos: Darkwalkers 4 / 0 / 4 / 4 / 0


14 Jon Borg – FUSK – FUSK
Kharadron Overlords: Barak-Zilfin 4 / 0 / 4 / 4 / 0


15 Geir Vedeld – 2d6 – 2d6
Hosts of Slaanesh: Pretenders Host 4 / 0 / 4 / 0 / 4


16 Robert Karlsson – Hops & Drops – Hops & Drops
Soulblight Gravelords: Kastelai Dynasty 0 / 4 / 0 / 4 / 4


17 Njål Kleivkås – 2d6 – 2d6
Seraphon: Fangs of Sotek 4 / 0 / 0 / 4 / 4


18 Edris Ardalan – MCG – MCG
Big WAAAGH! 4 / 4 / 0 / 4 / 0


19 Nils Wallberg – Hops & Drops – Hops & Drops
Soulblight Gravelords: Legion of Night 0 / 4 / 4 / 0 / 4


20 William Carehag – Asylum wargaming – Asylum wargaming 2 / 4 / 0 / 0 / 4


21 Niklas Fällman – FUSK – FUSK
Ogor Mawtribes: Underguts 0 / 4 / 2 / 4 / 0


22 Robert Eveby – Västerås Wargaming – Västerås Wargaming
Soulblight Gravelords: Legion of Blood 0 / 0 / 4 / 4 / 0


23 Johan Börjesson – AoS Dalarna – AoS Dalarna
Ossiarch Bonereapers: Null Myriad 0 / 4 / 0 / 4 / 0


24 Anton Sandström – F.U.S.K – F.U.S.K
Blades of Khorne: Flayed 4 / 4 / 0 / 0 / 0


25 Lennart ”Lillen” Svensson – Nyköping Wargaming – Nyköping Wargaming
Idoneth Deepkin: Ionrach 0 / 0 / 0 / 4 / 4


26 Linus Kingfors – Hops & Drops – Hops & Drops
Hosts of Slaanesh: Pretenders Host 0 / 0 / 4 / 0 / 4


27 Thomas Fagerholm
Gloomspite Gitz: Jaws of Mork 0 / 0 / 4 / 0 / 4


28 Benjamin Flodda – 2d6 – 2d6
Slaves to Darkness: Hosts of the Everchosen 4 / 0 / 4 / 0 / 0


29 Nicolai Aapalahti
Gloomspite Gitz 4 / 0 / 4 / 0 / 0


30 Adam Schmidinger – Tabletop Bastards – Tabletop Bastards
Seraphon: Koatl’s Claw 0 / 4 / 0 / 4 / 0


31 Johan Hilmersson
Seraphon: Koatl’s Claw 0 / 4 / 0 / 0 / 3


32 Simen Lillehagen – 2d6 – 2d6
Stormcast Eternals 2 / 0 / 0 / 4 / 1


33 Jesper Svennebring – Uppsala AoS – Uppsala AoS
Ossiarch Bonereapers: Petrifex Elite 0 / 4 / 2 / 0 / 0


34 David Ejnar – Hops & Drops – Hops & Drops
Ossiarch Bonereapers: Null Myriad 0 / 0 / 0 / 0 / 4


35 David Norenius
Lumineth Realm-Lords: Zaitrec 0 / 4 / 0 / 0 / 0


36 Emmy Bengtsson – Spelfaktoriet – Spelfaktoriet
Daughters of Khaine: Zainthar Kai 0 / 0 / 0 / 0 / 4


37 Fredrik Sulkava – MCG – MCG
Gloomspite Gitz 0 / 0 / 4 / 0 / 0


38 Niklas Jansson – UAOS – UAOS
Sons of Behemat: Stomper Tribe 0 / 0 / 0 / 4 / 0


39 carl sundqvist – Spelfaktoriet – Spelfaktoriet
Ogor Mawtribes: Boulderhead 0 / 0 / 4 / 0 / 0


40 Victor Wennerberg – Uppsala AoS – UAOS
Nighthaunt: The Scarlet Doom 0 / 0 / 0 / 0 / 0

Top Three AoS Lists for Death and Riches AOS GT

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This is the top three AoS lists for Death and Riches that took place in Australia on the 5th and 6th of August. It involved 48 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
– Constellation: Fangs of Sotek
– Grand Strategy: Spellcasting Savant (General lives)
– Triumphs: Inspired (+1 to wound)

LEADERS
Lord Kroak (410)*
Skink Starseer (150)**
– Lore of Primal Frost: Merciless Blizzard (4d6 mortals)
– Spell: Speed of Huanchi (skink unit hero phase move)
Saurus Astrolith Bearer (140)*
Slann Starmaster (275)**
– General
– Command Trait: Lord of Celestial Resonance (2 ccp for cast/dispel/unbind)
– Spell: Drain Magic (-1 unbind boardwide, herophase dispels)
– Lore of Primal Frost: Rupture (Turn E.S. or incarnate wild)
Terradon Chief (100)**
– Artefact: Arcane Tome (Universal Artefact)

BATTLELINE
10 x Skinks (90)*
Boltspitters & Moonstone Clubs
5 x Saurus Guard (140)*
5 x Raptadon Chargers (150)*

INCARNATES
Krondspine Incarnate of Ghur (480)*
– Allies

ENDLESS SPELLS AND INNVOCATIONS
Malevolent Maelstrom (30)
Suffocating Gravetide (30)*

CORE BATTALIONS
Battle Regiment**
Command Entourage
– Magnificent;

ADDITIONAL ENHANCEMENT
Spell

TERRAIN
RealmShaper Engine

Total: 1995 / 2000

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Army Faction: Disciples of Tzeentch
– Subfaction: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumph: Inspired


LEADERS
Fluxmaster (180)
– Artefacts of Power: The Eternal Shroud
– Spells: Rupture
Kairos Fateweaver (440)*
Magister on Disc of Tzeentch (160)*

– General
– Command Traits: Arcane Sacrifice
– Spells: Arcane Suggestion
– Bonding: Krondspine Incarnate of Ghur
Curseling (200)*
– Spells: Merciless Blizzard


BATTLELINE
Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc- 3 x Cursed Glaive and Arcanite Shield
Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc- 3 x Cursed Glaive and Arcanite Shield
Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc- 3 x Cursed Glaive and Arcanite Shield


BEHEMOTH
Krondspine Incarnate of Ghur (480)*

ENDLESS SPELLS & INVOCATIONS
1 x Daemonic Simulacrum (70)
1 x Umbral Spellportal (80)


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1970/2000

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Allegiance: Big Waaagh!
Grand Strategy: Waaagh!
– Triumphs: Inspired

Leaders
Orruk Weirdnob Shaman (90)*
– General
– Command Trait: Shaman of the Chilled Lands
– Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Megaboss (140)***
– Artefact: Destroyer
Orruk Warchanter (120)**
– Warbeat: Fixin’ Beat
Orruk Warchanter (120)**
Warbeat: Get ‘Em Beat
Wurrgog Prophet (170)*
– Artefact: Glowin’ Tattooz
– Lore of Primal Frost: Hoarfrost
Gobsprakk, The Mouth of Mork (240)**

Battleline
5 x Orruk Ardboys (80)**
– 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (80)**
1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (80)
– 1x Gorkamorka Glyph Bearers
10 x Orruk Ardboys (160)***
– 1x Gorkamorka Glyph Bearers
Reinforced x 1
10 x Orruk Brutes (280)***
– Jagged Gore-hackas
2x Gore Choppas
– Reinforced x 1

Units
6 x Orruk Gore-gruntas (340)
Jagged Gore-hackas
– Reinforced x 1

Endless Spells & Invocations
Geminids of Uhl-Gysh (50)
Malevolent Maelstrom (30)

Core Battalions
*Andtorian Acolytes
**Warlord
***Wizard-Finders of Andtor

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 156
Drops: 12



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Allegiance: Skaven
– Grand Strategy: overshadow 
– Triumphs: Indomitable

Leaders
Verminlord Warbringer (380)**
– General
– Command Trait: Devious Adversary  
– Artefact: Warpstone Charm  
– Universal Spell Lore: Flaming Weapon
– Universal Spell Lore: Levitate
Plague Priest (100)**
– Noxious Prayers: Rabid-rabid!
Grey Seer (120)*
– Lore of Ruin: Skitterleap
– Lore of Primal Frost: Merciless Blizzard
Grey Seer (120)*
– Lore of Primal Frost: Hoarfrost
– Lore of Ruin: Death Frenzy
Grey Seer (120)**
– Lore of Primal Frost: Rupture
– Lore of Primal Frost: Merciless Blizzard-bonded to krondspine 

Battleline
20 x Clanrats (100)
– Rusty Blade
20 x Clanrats (100)
– Rusty Blade
20 x Clanrats (100)
– Rusty Blade
15 x Plague Censer Bearers (270)
– Reinforced x 2

Units
1 x Warp-Grinder (60)

Behemoths
Krondspine Incarnate of Ghur (480)
– Allies

Endless Spells & Invocations
Vermintide (30)

Core Battalions
*Andtorian Acolytes
**Warlord

Additional Enhancements
Spell

Total: 1980 / 2000

Final Tournament Placings


PlayerWinDrawLossTotal ScoreStrength of Schedule
1Joel Graham
Seraphon
50010093
2Alexander Krohn
Disciples of Tzeentch
50010069
3Dalton Copeland
Orruk Warclans
4018073
4Ryan Chamley
Daughters of Khaine
4018071
5Michael Clarke
Orruk Warclans
4018071
6David Sulava
Orruk Warclans
4018069
7Kieren Coates
Skaven
4018056
8Zak Rockman
Orruk Warclans
3117065
9Sam Sims
Blades of Khorne
3026075
10Lachlan McKenzie
Sons of Behemat
3026066
11Laslo Nedanovski
Maggotkin of Nurgle
3026062
12Daniel Edwards
Seraphon
3026061
13Leigh Caruana
Blades of Khorne
3026056
14Nicolas Matthysen
Orruk Warclans
3026056
15Jason Spedding
Hedonites of Slaanesh
3026054
16Sam Morgan
Cities of Sigmar
3026048
17Daniel Trotter
Flesh-Eater Courts
3026047
18Joshua Nightingall
Seraphon
3026041
19Aaron McHours
Beasts of Chaos
2125055
20Ethan Moon
Nighthaunt
2125049
21Kieran Robinson
Soulblight Gravelords
2125047
22Jordan Maus
Slaves to Darkness
2125046
23Ben Woolfe
Hedonites of Slaanesh
2125043
24Adam Mitchell
Sylvaneth
2125043
25Lenny Bell
Hedonites of Slaanesh
2125037
26Fletcher Oldaker
Gloomspite Gitz
2034058
27Justin Clark
Blades of Khorne
2034056
28Bill Gates
Soulblight Gravelords
2034052
29Jeremy Page
Sylvaneth
2034048
30Jarrad Coots
Blades of Khorne
2034046
31Patrick Neven
Ogor Mawtribes
2034044
32James Hallam
Ossiarch Bonereapers
2034042
33Mike Johnson
Cities of Sigmar
2034036
34Matty Manzl
Lumineth Realm-lords
2034030
35Nigel Weir
Cities of Sigmar
1224042
36Campbell Rowe
Disciples of Tzeentch
1133035
37Dale Cadman
Stormcast Eternals
1103030
38Richard Sellies
Skaven
1042043
39Corey James
Ogor Mawtribes
1042039
40Tom Gates
Orruk Warclans
1042029
41Zeke White
Gloomspite Gitz
1042025
42Alex Rowe
Skaven
0232031
43graham nightingall
Ossiarch Bonereapers
0141037
44Tyson Gleeson
Ossiarch Bonereapers
0101010
45Sean O’Callaghan-Daft
Slaves to Darkness
0101010
46Michael Thomson
Disciples of Tzeentch
0101010
47Isaiah Barber”Blades of Khorne003012
48William Knight”
Soulblight Gravelords
00302

Top Three AoS Lists for 2D6 Oslohammer #5

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This is the top three AoS lists for 2D6 Oslohammer #5 that took place in Norway on the 15th and 16th of July. It involved 22 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

LEADER
1 x Orruk Weirdnob Shaman
(90)*
– Spells: Da Great Big Green Hand of Gork
1 x Wurrgog Prophet (170)*
– Artefacts: Glowin’ Tattooz
– Spells: Hoarfrost

1 x Megaboss on Maw-krusha (450)**
– General
– Command Traits: Hulking Brute
– Boss Choppa and Rip-toof Fist
– Artefacts: Destroyer
– Mount Traits: Fast ’Un

1 x Gobsprakk (240)***
1 x Orruk Warchanter (120)***
1 x Orruk Warchanter (120)***

BATTLELINE
5 x Orruk Brutes
(140)**
– Brute Boss
– Boss Klaw & Brute Smasha
– Jagged Gore-hacka

5 x Orruk Ardboys (80)**
5 x Orruk Ardboys (80)***

OTHER
3 x Orruk Gore-gruntas
(170)**
– Gore-grunta Boss
– Jagged Gore-hacka

6 x Orruk Gore-gruntas (340)**
– Gore-grunta Boss
– Jagged Gore-hacka


CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Warlord

TOTAL POINTS: (2000/2000)

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Army Faction: Disciples of Tzeentch
– Army Subfaction: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs: Inspired


LEADER
1 x Curseling
(200)*
– Artefacts: Secret-eater
– Spells: Shield of Fate, Arcane Suggestion

1 x Kairos Fateweaver (440)*
– Spells: Bolt of Tzeentch, Unchecked Mutation
1 x Beasts of Chaos Tzaangor Shaman (120)*
– Spells: Hoarfrost, Merciless Blizzard
1 x Magister (140)**
– General
– Command Traits: Arcane Sacrifice
– Spells: Arcane Suggestion, Bolt of Tzeentch


BATTLELINE
10 x Horrors of Tzeentch (Pink)
(260)**
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Iridescent Horror
– Split and Split Again

10 x Horrors of Tzeentch (Pink) (260)**
– Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again

9 x Untamed Beasts (80)**
20 x Splintered Fang (200)**
10 x Tzaangors (180)**
– Twistbray
– Icon Bearer
– Brayhorn Blower
– 2 x Tzaangor Mutant
– Pair of Savage Blades


ENDLESS SPELL
1 x Tome of Eyes
(40)
1 x Malevolent Maelstrom (30)
1 x Geminids of Uhl-Gysh (50)

CORE BATTALIONS:
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: (2000/2000)

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Army Faction: Soulblight Gravelords
– Army Type: Legion of Night
– Grand Strategy: Control the Nexus
– Triumphs: Bloodthirsty


LEADER
1 x Necromancer
(100)*
– Spells: Fading Vigour, Hoarfrost
1 x Necromancer (100)*
– Spells: Levitate, Merciless Blizzard
1 x Mannfred Von Carstein (380)**
– Spells: Waste Away, Fading Vigour
1 x Vampire Lord (140)**
– Artefacts: Morbheg’s Claw
– Spells: Spirit Gale, Merciless Blizzard
1 x Wight King on Skeletal Steed (160)**
– General
– Command Traits: The Bait

BATTLELINE
10 x Dire Wolves
(140)
– Doom Wolf
20 x Deadwalker Zombies (120)
30 x Deathrattle Skeletons (300)**

ENDLESS SPELL
1 x Malevolent Maelstrom
(30)

OTHER
10 x Black Knights
(260)
10 x Black Knights (260)

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord

TOTAL POINTS: (1990/2000)

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Army Faction: Gloomspite Gitz
– Subfaction: King’s Gitz
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable


LEADERS
Skragrott, the Loonking
(230)*
Madcap Shaman (70)*
– Artefacts of Power: Moonface Mommet
– Spells: The Hand of Gork

Dankhold Troggboss (210)**
– General
– Command Traits: Alpha Trogg
– Artefacts of Power: Glowy Howzit


BATTLELINE
Rockgut Troggoths
(340)*
Rockgut Troggoths (340)*
Fellwater Troggoths (170)*
Rockgut Troggoths (340)*

OTHER
Sporesplatta Fanatics
(90)*
Dankhold Troggoths (190)**

TERRAIN
1 x Bad Moon Loonshrine
(0)

CORE BATTALIONS
*Battle Regiment
**Troggherd Heavies

TOTAL POINTS: 1980/2000

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Final Tournament Placings

Top Three AoS Lists for the Leeds AoS GT

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This is the top three AoS lists for the Leeds AoS GT that took place in the UK on the 5th and 6th of August. It involved 34 players vying to be crowned champion in a 5-game tournament.

We’ve taken the decision not to comment on the lists below as these or slight variations of these lists have already been commented upon in previous top 3’s.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Indomitable


LEADER
1 x Slann Starmaster (275)*
– General
– Command Traits: Lord of Celestial Resonance
– Spells: Rupture, Comet’s Call
– Bonding: Krondspine Incarnate of Ghur
1 x Lord Kroak (410)**
1 x Skink Starseer (150)**

– Spells: Merciless Blizzard, Hoarfrost
1 x Skink Starseer (150)**
– Spells: Cosmic Crush, Merciless Blizzard
1 x Saurus Astrolith Bearer (140)*
– Artefacts: Arcane Tome


BATTLELINE
10 x Skinks (90)
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
10 x Skinks (90)
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
5 x Saurus Guard (140)**
– Saurus Guard Alpha
– Icon Bearer
– War-drummer


BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)


ENDLESS SPELL
1 x Malevolent Maelstrom (30)
1 x Suffocating Gravetide (30)

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord – Extra Spell Enhancement

TOTAL POINTS: (1985/2000)

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Khorne, Drops:6|Wizards:0 and proud|Points 1970/2000
Subfaction: Reapers of Vengeance
(+1 to hit heroes and extra BTP on Hero Kill)
Grand Strategy: Slaughter of Sorcery (No wizards at end)
Triumph: Inspired

BATTALIONS
*Warlord (Prayers Enhancement)
Battle Regiment (Everything else)


LEADERS
Skarbrand (380)*
Bloodmaster (110)*

Prayers: Curse (Target within 9″ takes MWs on 6s to hit),
Bronzed Flesh (+1 save)
Bloodmaster (110)*
Prayers: Blood Sacrifice(D3 mortals and BTP),
Killer Instinct (Hero Phase move)
Nullstone Adornment: Pouch of Nulldust

<General> Bloodthirster of Unfettered Fury (330)
Command Traits: Firebrand (Becomes a priest)
Artefacts of Power: Ar’gath, the King of Blades (3″ no wards)
Prayers: Killer Instinct (Hero Phase Move),
Unholy Flames(+1 rend)


BATTLELINE
5x Flesh Hounds (100)
5x Flesh Hounds (100)
5x Flesh Hounds (100)
5x Flesh Hounds (100)
5x Flesh Hounds (100)


OTHER
3x Mighty Skullcrushers (210)*
Flag, Horn, Champion, Bloodglaives.
3x Mighty Skullcrushers (210)*
Flag, Horn, Champion, Axes.


INVOCATIONS
1 x Hexgorger Skulls (50) (8″ aura of wizard misery)
1 x Wrath-Axe (70) (Flies 8″ dealing MWs)

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Allegiance: Seraphon
– Constellation: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


Leaders
Relic Priest Palp’a Ti’ne (410)**
Lord Kroak
Lord Va D’er (275)**
Slann Starmaster

– General
– Command Trait: Lord of Celestial Resonance
– Artefact: Spacefolder’s Stave
– Lore of Primal Frost: Rupture
Astrolith Bearer Ky’lo Ren (140)*
Saurus Astrolith Bearer
Admiral Tarkin (110)**
Ripperdactyl Chief

– Artefact: Arcane Tome (Universal Artefact)


Battleline
5 x Saurus Guard (140)*
10 x Skinks (90)*

– Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (90)*
– Boltspitters Celestite Daggers & Star Bucklers


Behemoths
Bastiladon with Ark of Sotek (180)*
THAT’S NO MOON… (480)
Krondspine Incarnate of Ghur

– Allies


Endless Spells & Invocations
“Photon Torpedos”
Malevolent Maelstrom (30)

“Death Star Laser”
Aethervoid Pendulum (40)


Core Battalions
*Battle Regiment
**Command Entourage – Magnificent


Total: 1985 / 2000


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Allegiance: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable


Leaders
Breaka-Boss on Mirebrute Troggoth (180)**
– Mount Trait: Fast ‘Un
Gobsprakk, The Mouth of Mork (240)***
Orruk Warchanter (120)***

– Warbeat: Fixin’ Beat
Orruk Warchanter (120)***
– Warbeat: Get ‘Em Beat
Orruk Weirdnob Shaman (90)*
– General
– Command Trait: Shaman of the Chilled Lands
– Lore of the Weird: Da Great Big Green Hand of Gork
– Lore of the Weird: Foot of Gork
Wurrgog Prophet (170)*
– Artefact: Glowin’ Tattooz
– Lore of Primal Frost: Hoarfrost
– Lore of Primal Frost: Merciless Blizzard


Battleline
5 x Orruk Ardboys (80)**
5 x Orruk Ardboys (80)**
15 x Orruk Ardboys (240)**

– Reinforced x 2
10 x Orruk Brutes (280)**
– Jagged Gore-hackas
– Reinforced x 1


Units
6 x Orruk Gore-gruntas (340)**
– Jagged Gore-hackas
– Reinforced x 1


Endless Spells & Invocations
Malevolent Maelstrom (30)

Core Battalions
*Andtorian Acolytes
**Battle Regiment
***Command Entourage – Magnificent


Additional Enhancements
Spell

Total: 1970 / 2000

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Final Tournament Placings

Big Waaagh Tech: Waaagh stacks

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Big Waaagh is an army that relies on building stacks of Waaagh Points, which slowly applies stacking buffs until every unit in your army becomes Big Green Murder Machines. There are many ways to generate Waaagh Points, from landing charges to heroic actions, and especially by having units stuck in at the end of combat.

That last method is what has created the technique known as Waaagh Stacks.

A Waaagh Stack is when several units (typically a screen and several heroes) are tightly confined near each other so that when you engage with one, you engage with them all. In most situations, this would do more harm than good—a single unit tying up multiple units (restricting their movement)—so what’s the benefit in doing this?

Two characters, less than 3″ from an Arboyz screen

The answer lies in Waaagh points and how critical they are to your army! For each of those units stuck at the end of the combat, you get an additional WP. Even if they can’t do damage (shamans, wurrgogs, etc.), they’re still stacking buffs for the rest of your army. The difference of 2-3 WP early game is huge, often reaching your powerful buffs a whole turn earlier, allowing you to take control of the game much sooner than your opponent might have expected.

Even outside of the early game, an early WAAAGH can be detrimental to your opponent. This technique has allowed me to hit full stacks, twice, in multiple combat-heavy games. Getting +1 to charge, cast, and hit at the top of round 2 instead of round 3 has cascading results as your army chops your opponent down instead of dawdling and trying to accumulate resources.

Many of the risks from the Waaagh Stack technique are mitigated by natural functions of the army. For example, Orruk characters tend to be pretty tough and fighty, so a few stray hits reaching over your screen are very unlikely to actually kill your units.

Additionally, mechanics like the Wurrgog stare and teleports from the Big Green Hand of Mork can get you unstuck and ready to fight on your own terms. This prevents your opponent from gaining a strategic advantage off of their plays while you reap the rewards.

Every small edge matters in a game of Age of Sigmar, so remember, Stay Stacked or Get Clapped.

Top Three AoS Lists for Champion of Black Oil 3

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This is the top three AoS lists for Champion of Black Oil 3 that took place in Czechia on the 15th and 16th of July. It involved 24 players vying to be champion.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sylvaneth
– Subfaction: Gnarlroot
– Grand Strategy: Spellcasting Savant
– Triumph: Bloodthirsty
– Seasons of War: The Dwindling

LEADERS
Treelord Ancient (330)*
– Artefacts of Power: Luneth’s Lamp
– Spells: Treesong, Verdant Blessing
Drycha Hamadreth (320)**
– Spells: Regrowth, Verdant Blessing
Spirit of Durthu (350)**
– Artefacts of Power: Greenwood Gladius
Warsong Revenant (300)**
– General
– Command Traits: Spellsinger
– Spells: Hoarfrost, Verdant Blessing
Celestant-Prime (330)**

BATTLELINE
Tree-Revenants (110)*
Dryads (100)*
Tree-Revenants (110)**

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)
1x Awakened Wyldwood

CORE BATTALIONS
*Battle Regiment
**Warlord

TOTAL POINTS: 1990/2000

This list by Lukas Plagat shows a core combination you’ll be likely to see popping up often for Sylvaneth in Andtor. Gnarlroot for 3d6 + drop lowest casting/unbinding, Dwindling for a re-roll cast/dispel/unbind and a Warsong treesinger general with the Spellcasting Savant Grand Strategy who will sit in the corner and stay alive to achieve a GS with the sole condition of “keep your lynchpin alive”, you’re doing it anyway.

Lukas has gone for a min battleline approach, with the return of the double tree-rev unit to achieve battle tactics like surround and destroy, spreading to the sides easily. The meat (or veggies in the Sylvaneth case) of the list is found in the heroes though, the Warsong Revenenant creating mortal wound output while Durthu acts as the primary strike and fade unit, comprising a majority of the list’s damage. The Treelord Ancient creates a tree anywhere, allowing the warsong to be active from turn one, and adding an additional caster and solidly tanky objective holder. Drycha acts as supporting shooting and a back up objective holder and finally the allied tag team partner of the Celestant Prime sits in space until a key time comes to deal a whole bucketload of mortals in concert with the Sylvaneth casting and to add an additional fighting body/objective scorer. Very versatile listbuilding with damage, casting and battle tactic scoring capacity. Everything you’ll need on the new season.

One additional PS note in this list is the inclusion of Luneth’s lamp, a great anti-meta piece which allows better endless spell dispelling alongside some measure of counterplay with priests, incredibly well thought out inclusion by Lukas.

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Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Subfaction: Grinnin’ Blades
– Grand Strategy: Waaagh!

LEADERS
Gobsprakk (240)
Killaboss on Great Gnashtoof (120)
– General
– Command Traits: Supa Sneaky
– Artefacts of Power: Amulet of Destiny
Swampcalla Shaman and Pot-grot (100)*
– Spells: Choking Mist
Swampcalla Shaman and Pot-grot (100)*
– Spells: Sneaky Miasma
Snatchaboss on Sludgeraker Beast (290)**
– Mount Traits: Fast ’Un
Snatchaboss on Sludgeraker Beast (290)***

BATTLELINE
Gutrippaz (150)**
– Gutrippa Banner Bearer
– Gutrippa Drummer
– Gutrippa Boss
– Wicked Stikka
Hobgrot Slittaz (80)**
Gutrippaz (150)***
– Gutrippa Boss
– Gutrippa Banner Bearer
– Gutrippa Hornblower
– Wicked Stikka

OTHER
Man-skewer Boltboyz (240)**
Man-skewer Boltboyz (240)***

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: 2000/2000

The legend that is Pete Atkinson of Plastic Craic joins us again for some commentary this week on his favourite Grand Alliance – Destruction. Check out his site ya dogs!

From earliest Age of Sigmar, there have been two approaches to Battleline: build it up, or treat it as a tax.  Some of the powerhouses of 1st Edition, notably Kunnin Rukk and Oops All Witch Aelves, were armies that were blessed with chaff that did their own heavy lifting, so instead of difficult list choices you had those bodies and wounds doing work for you.  All killer, no filler.

As the game has developed, the net has been cast wider and wider for what a Battleline unit can be, culminating in the mighty Mega-Gargant; well Kruleboyz take us right back full circle to those hard choices.  You can either lean into the Gutrippaz, which means tipping resources you can barely afford into reinforcing them and giving them the buffs (because 10 standalone Gutrippaz will do sweet FA); or you can take the bare minimum and use them grudgingly as an inefficient screen. 

GW seems to have recognized what a burden Gutrippaz are on the army, by allowing you to check out of taking three units and using some Hobgrots instead, who are at least a cheap screen.  You’re still stuck taking two of them though, and as GW steadfastly refuses to drop their points to something more befitting their chaff-tier stats, Kruleboyz have been left stuck in perpetual Bin status. 

Anyway.  New Handbook, new raft of points drops, new opportunities?  Giga Chad Pavel certainly saw his opportunity for legendary Killaboss status, and grabbed it with both hands.  Taking an unapologetic “screw that” approach to his Battleline, Pavel has taken the absolute minimum Gutrippaz tax, and leaned heavily into the good units instead. 

There comes a point where the Gnashtoof Boss is just too cheap to ignore, and 120 points seems to be the tipping point for a lot of people – I’ve seen him burst into a lot of lists these last couple of weeks.  12 points per wound with good mobility, a 3+ base save and respectable output is great value, and his warscroll ability heavily limits Battleshock exposure in a world of splash mortals and Geminids.

But he’s not the star of the show.  That, my friends, would be Gobby: finally doing the work that this magnificent model deserves.  Mork Sez No is terrorizing magic armies right now, with Screamin’ Mandrakk and Primal Magic Dice combining to push through those 10+ unbinds and punch out the revenge mortals.  Gobsprakk been an absolute victim for years, and he deserves his moment to shine.

There’s a neat symmetry to the rest of the list: two Shammies and two Crocs buffing two reinforced units of Dakka Boiz early game, and then the Crocs stepping up when it comes to crunch time.  You can set up two little shooty castles early on, each protected by its own little escort of Gutrippaz, as the maxed-out ranged damage segues into the climactic Waaagh turn of combat.  And boy do those Crocs feel good in combat.

The early energy in Orruk circles is mostly around cherry picking the handful of good Kruleboyz units into Big Waaagh, with a Wurrgog Prophet and the vastly-superior Ironjawz Battleline to anchor the list, but Pavel has showed us that there’s life in proper Kruleboyz armies too.  Grinnin’ Blades gives you a pretty effective shield against a lot of magic output, so I’ll be interested to see if this list style has sustained success in the Andtor Handbook.  But that’s a question for another day – today, we toast Pavel’s success.  Na zdravi!

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Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Saurus Astrolith Bearer (140)*
1 x Skink Starseer (150)*
– Spells: Merciless Blizzard, Speed of Huanchi
1 x Slann Starmaster (275)*
– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Comet’s Call, Hoarfrost
1 x Lord Kroak (410)**

BATTLELINE
5 x Saurus Guard (140)**
– Saurus Guard Alpha
– Icon Bearer
– War-drummer
10 x Skinks (90)**
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
10 x Skinks (90)**
– Skink Alpha
– Boltspitter and Moonstone Club
5 x Saurus Guard (140)**
– Saurus Guard Alpha
– Icon Bearer
– War-drummer

ENDLESS SPELL
1 x Geminids of Uhl-Gysh (50)
1 x Suffocating Gravetide (30)

OTHER
1 x Gotrek Gurnisson (480)**

CORE BATTALIONS:
*Command Entourage
– Magnificent
**Battle Regiment

TOTAL POINTS: (1995/2000)

Danny: Here we have a mostly archetypcal Starborne list, beaming directly onto the podium in these early days of the new season.

It’s got the dooble-forg and Starseer for mondo casting and star power points, allowing for tactical summoning to adapt to the board state. It’s got the Saurus Guard to bodyguard the fragile froggos, and some nice cheap skinks to, well, do stuff like standing on circles. It’s also got what is SO obviously going to become the meta-endless-spell, Geminids.

The final filth here is the inclusion of Gotrek, who does Gotrek things in a list/army that, otherwise, doesn’t have any real access to a proper anvil/hammer who can just yeet up the middle to screw with the opponent’s head. It’s a combo that makes sense, whether it’s in good taste or not…

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Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Bloodthirsty

LEADER
1 x Orruk Weirdnob Shaman (90)*
– General
– Command Traits: Master of Magic
– Spells: Da Great Big Green Hand of Gork
1 x Swampcalla Shaman and Pot-grot (100)*
– Artefacts: Mork’s Eye Pebble
– Spells: Merciless Blizzard
1 x Orruk Warchanter (120)**
– Warbeats: Get ’Em Beat
1 x Orruk Warchanter (120)**
– Warbeats: Killa Beat
1 x Killaboss on Great Gnashtoof (120)**
– Mount Traits: Fast ’Un
1 x Wurrgog Prophet (170)***
– Artefacts: Glowin’ Tattooz
– Spells: Hoarfrost

BATTLELINE
10 x Orruk Brutes (280)***
– Brute Boss
– Jagged Gore-hacka
– Boss Choppa
– 2 x Gore-choppa
5 x Orruk Ardboys (80)****
5 x Orruk Ardboys (80)****
5 x Orruk Ardboys (80)****

OTHER
6 x Man-skewer Boltboyz (240)**
3 x Orruk Gore-gruntas (170)***
– Gore-grunta Boss
– Jagged Gore-hacka
3 x Orruk Gore-gruntas (170)***
– Gore-grunta Boss
– Jagged Gore-hacka
3 x Orruk Gore-gruntas (170)****
– Gore-grunta Boss
– Jagged Gore-hacka

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord
***Vanguard
****Ironjawz Fist

TOTAL POINTS: (1990/2000)

Aaron Newbom. If you’re an Orruk Warclans player, you know his name as the first player to achieve 5-0 with Kruleboyz. Recently he’s been been a bit of a Traitor and started playing those wet Aelves, but even so, he’s more than qualified to talk about the good old Orruks.

Aaron Newbom: This is definitely a more mobile Big Waaagh list than you usually see, picking lots of small fights while plugging away with bolt Boyz and stacking up Waaagh until the brutes can close in and smash what’s left.

Having this many small mobile units let’s him play the mission really well and go very aggressive when he chooses too. An interesting build for sure.

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Final Tournament Placings

Top Three AoS Lists for Shirecon 2023

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This is the top three AoS lists for Shirecon 2023 that took place in the Sydney, Australia on the 29th and 30th of April. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
– Army Type: Legion of Blood
– Grand Strategy: Empire of Corpses
– Triumph: Bloodthirsty


LEADERS
Neferata (390)*
– Spells: Waste Away
Vampire Lord (130)*
– Artefacts of Power: Amulet of Screams
– Spells: Spirit Gale
– Aspects of the Champion: Tunnel Master
Cado Ezechiar (135)*
– Spells: Soulpike
Vampire Lord on Zombie Dragon (440)**
– General
– Command Traits: Doomed Minions
– Deathlance
– Artefacts of Power: Cloak of Mists and Shadows
– Spells: Vile Transference

BATTLELINE
Deathrattle Skeletons (85)*
– Standard Bearer
– Skeleton Champion
Deathrattle Skeletons (85)**
– Standard Bearer
– Skeleton Champion
Deathrattle Skeletons (85)**
– Standard Bearer
– Skeleton Champion

OTHER
Grave Guard (280)**
– Seneschal
– Great Wight Blade
– 2 x Standard Bearer
– 2 x Hornblower
Grave Guard (280)**
– Seneschal
– Great Wight Blade
– 2 x Standard Bearer
– 2 x Hornblower
Fell Bats (85)**

CORE BATTALIONS
*Warlord
**Battle Regiment

TOTAL POINTS: 1995/2000

I’m going to be writing a lot of similar commentaries aren’t I?

It’s Legion of Blood, with Neferata, the usual ethereal VloZd – and msu deathrattle.

However, the list differs a little from the archetype by doubling down on the Graveguard blobs, with a foot vampire to support them. He’s also packing the fantastic Amulet of Screams for threatening wizards with mortals every time they cast to shore up the Soulblight weakness to magic in general.

Cado also makes an appearance, which is nice to see – he’s still a really solid little indie operator with a lot of tactical flexibility, and even though he loses out on faction synergy, he’s still a great tech piece.

I imagine the new Bonereapers were the biggest threat to Qifan’s campaign, but they couldn’t stop Neffie’s roll, and so we enshrine another SBGL 5-0 in the books, and add another tick to the GW ‘nerf column’…

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– Army Faction: Ossiarch Bonereapers
– Subfaction: Petrifex Elite
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired


LEADERS
Katakros (440)*
Mortisan Boneshaper (120)*
– General
– Command Traits: Diversionary Tactics
– Artefacts of Power: Artisan’s Key
– Spells: Drain Vitality
– Aspects of the Champion: Tunnel Master
Liege-Kavalos (180)*

BATTLELINE
Immortis Guard (400)*
Necropolis Stalkers (220)*
– Dread Falchions
Kavalos Deathriders (170)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Necropolis Stalkers (220)*
– Dread Falchions

OTHER
Morghast Archai (240)*
– Spirit Halberd

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Roland Rivera: Ossiarch Bonereapers have roared onto the scene since the release of their 3rd edition Battletome, and this Petrifex Elite list showcases some of the major reasons behind their success, which are potent elite troops, tons and tons of buffs, and more mobility than what you’d expect from looking at the Move stat on their warscrolls. A note that has to be provided coming in is that this tournament used the Petrifex Elite subfaction ability that was printed on the Ossiarch Bonereapers Battletome, which reduced incoming damage against units with the Hekatos keyword by 1, to a minimum of 1 (it has since been changed by FAQ to be -1 to wound those units in melee). This ability made its elite units very durable against most means of attack, and combined with the healing afforded by Katakros and the Mortisan Boneshaper to make this a very resilient list.

Speaking of Katakros, he is the engine that makes this list go. His Supreme Lord of the Bonereaper Legions command (which hands out +1 to hit and +1 to save in a huge bubble) is a fantastic force multiplier, and he has several other abilities to go with it and can contribute in combat in a pinch (though note that the Supreme Lord of the Bonereaper Legions cannot be issued if Katakros is in combat). The Mortisan Boneshaper does his part by being a Drain Vitality/Mystic Shield caddy that can also do a bit of healing and carries around the Diversionary Tactics command trait for -3 to opposing charges within 12″ of it. The Liege-Kavalos is quick, durable, and can issue Endless Duty for +1 Attacks.

This list also boasts a pretty impressive troop lineup to soak up all these buffs. Immortis Guard are a great grindhouse unit that can both hit hard and take a hit, Necropolis Stalkers are punchy and sneaky-fast thanks to Relentless Advance for +3″ move and Hunt and Kill for run & charge, and the Morghasts are fast fliers that can shut off command abilities. Last but certainly not least, the Kavalos Deathriders are a versatile tech unit that has speed, good durability, and can contribute some damage with their impact hits on the charge.

All in all, while this list is a bit thin on bodies compared to some other armies (something that likely was a factor in its loss to Soulblight), it’s generally good enough at fighting to make up for it.

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– Army Faction: Hedonites of Slaanesh
Army Type: Pretenders
Grand Strategy: Glutton for Depravity
Triumph: Inspired

LEADERS
Contorted Epitome (190)*
– Spells: Born of Damnation
Keeper of Secrets (400)*
– General
– Command Traits: Strength of Godhood
– Shining Aegis
– Artefacts of Power: The Crown of Dark Secrets
– Spells: Phantasmagoria
Lord of Pain (135)*
– Aspects of the Champion: Tunnel Master

BATTLELINE
Blissbarb Archers (300)*
Blissbarb Archers (150)*
Blissbarb Archers (150)*

OTHER
Blissbarb Seekers (200)*
Slickblade Seekers (400)*

ENDLESS SPELLS & INVOCATIONS
1 x Mesmerising Mirror (60)

TERRAIN
1 x Fane of Slaanesh (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1985/2000

Flexibility and speed like all Hedonites lists. Everything fits in a Battle Regiment to give initiative control. The Grand Strategy is to have 36 Depravity Points (DP) at the end of the battle, and the list is designed to deliver. 3 Blissbarb Archers (1 reinforced) and a reinforced Slickblade Seeker unit will create a lot of DP opportunities through temptations and euphoric killers. The Keeper of Secrets can amp up the Slickblade, granting improved rend and damage to himself. Assuming Phantasmorgoria is on the right enemy unit, it can keep the Slickblade from getting clapped as well. And if this isn’t generating enough DP, the Contorted Epitome is better than 60% chance to generate 3 more a turn. Mesmerising Mirror adds to this feast of DP as well.

The list still has 2 Galletian Champions (Epitome and Lord of Pain). The Lord of Pain has the mobility through Tunnel Master. Park him on a remote objective if the centre is won and support him with the Blissbarb Seekers to use his buff to create a really annoying nest, especially late game. Everything in this list is focused on generating DP or survival (for the Keeper), making it very likely that from Turn 2 on the whole list is doing mortals on 6s and has a 5+ ward. That was enough to stop almost everything except new Bonereapers in their tracks. A tough list to face, so much of this list is mutually supporting but also expendable.

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– Allegiance: Big Waaagh!
Mortal Realm: Ghur
Grand Strategy: Waaagh!
Triumphs:

LEADERS
Orruk Warchanter (120)*
– Warbeat: Get ‘Em Beat
Orruk Warchanter (120)*
– Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)*
– General
– Command Trait: Master of Magic
– Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Megaboss (140)**
– Artefact: Destroyer
– Aspect of the Champion: Tunnel Master
Swampcalla Shaman with Pot-grot (100)**
– Lore of the Swamp: Choking Mist
Wurrgog Prophet (170)**
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
– Aspect of the Champion: Fuelled by Ghurish Rage

BATTLELINE
5 x Orruk Ardboys (80)**
– 1x Gorkamorka Banner Bearers
10 x Orruk Brutes (300)***
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Brutes (150)****
– Jagged Gore-hackas
– 1x Gore Choppas

UNITS
4 x Ironskull’s Boyz (80)****
6 x Man-skewer Boltboyz (240)*
– Reinforced x 1
3 x Orruk Gore-gruntas (170)***
– Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)****
– Jagged Gore-hackas

ENDLESS SPELLS & INVOCATIONS
Ravenak’s Gnashing Jaws (70)

CORE BATTALIONS
*Warlord
**Warlord
***Ironjawz Fist
****Ironjawz Fist

ADDITIONAL ENHANCEMENTS
Artefact
Aspect of the Champion

Austin is a long-time Ork player who pushed Ironjawz and Big Waagh into the top 10 and onto the podium consistently. Big Waagh seems to be the way to go for Orks right now. This is an Ironjawz heavy list adapted for the latest Battlescroll. No Warchanta with an Arcane Tome for Hand of Gork here. The Shaman has been brought along. But made general so he can take Master of Magic to get around the Ork casting problem. 6 Leaders is a bit more than a lot of lists, but Big Waagh lives and dies by the Waagh points. A Warchanta and Wurrgog are worth 3 every round. Add in Get ’em beat to increase the chances of a successful charge an another Waagh point.

All of them have a role, though. The Megaboss is the GC everyone loves to hate. With Tunnelmaster and Destroyer, he can act independently to take an objective or clean up an objective for a BT. He works well with Brutes and is a source of free command. The Swampcaller is there for the Boltboyz, either making it hard to shoot them or hand off a poison. And then there is the Wurrgog. The build on the Wurrgog is fun, fights last is always great but the Glowing Tatts (+2 to ward rolls) and Fuelled by Ghurish rage – just when you think it’s dead, it’s back for another round of staring.

Other than that, a couple of expendable units of Boyz for screens or late game objective control. The Brutes are the real powerhouses in the list with the Boltboyz for solid backing. Gore-gruntas for early capture and Waagh points. The only real weakness in the list is Jagged Gore-Hackas. 2 rend is nice, but 1 damage means that the output is very low. Into units like Nurgle marked Knights, they really struggle. They also weaken as the game goes on which which Chaos armies don’t, at least if they have summoning. A very accessible, positive list and one to keep an eye on.

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Final Tournament Placings

Orruk Warclans Battletome Review: Big Waaagh

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Allegiance Abilities

Woehammer Winner:
The Power of the Waaagh! is the undisputed champion in this slot and is one of the reasons that Big Waaagh! army that is Ironjawz + Wurrgog is arguably stronger that pure Ironjawz. At eight different points in a battle round, your army can earn Waaagh! points:

  • D6pts at the start of your hero phase
  • 2pts at the start of your hero phase if a friendly Warchanter is on the battlefield
  • 1pt at the start of your hero phase if a friendly Bonesplitterz Wizard (i.e. probably a Wurrgog Prophet) is on the battlefield
  • 1-5pts as a heroic action in your hero phase
  • 1pt in your charge phase for each friendly Orruk unit that finishes a charge move
  • 1pt at the end of your combat phase for each friendly Orruk unit that is within 3” of an enemy unit
  • 1-5pts as a heroic action in your opponent’s hero phase
  • 1pt at the end of your combat phase for each friendly Orruk unit that is within 3” of an enemy unit

Arguably I’ve duplicated those last two, but I think it’s worth it to point out that if you lean into it, the points can mount up quickly. As for what you get for these points, they start at 8pts for +1 to run rolls; 10pts for +1 to charge rolls; 12pts for +1 to cast, dispel and unbind; 16pts for +1 to hit in melee; 20pts for +1 to wound. And here’s the magic: they are cumulative, so you get ALL the buffs at 20pts. At 24pts, you can release the Power of the Waaagh! which you should NEVER IN ANY CIRCUMSTANCES DO! The reason for this is that your Waaagh! points revert to zero for the pathetic buff of +1 to attacks characteristics for ONE combat phase. Hitting and wounding on 2s is better than having one extra attack that hits and wounds on 3s. In addition, there is a battle tactic that requires you to have at least 24 Waaagh! points at the start of the turn and then have at least 30 by the end of the turn. If you release the Power of the Waaagh!, you give away one of the easiest, if not the easiest battle tactic in Age of Sigmar.

Honourable Mention:
Although you don’t get the full benefits from each sub-faction when you include them as part of Big Waaagh!, you do get some of the juicy rules with Kunnin’, Brutal and Savage. Namely, you get Venom Encrusted Weapons for any Kruleboyz units (see Part 1 for more details); Mighty Destroyers for any Ironjawz units (see Part 2 for more details); Warpaint for any Bonesplitterz units (6+ Ward). This helps to give a little extra flavour and efficiency to each of these units, which is important as…

Warclans

…you don’t get any! The point of Big Waaagh! is that all the Orruks come together from many Warclans so there aren’t any rules for separate Warclans.

Command Traits

Woehammer Winner:
There are lots of command traits available for your Big Waaagh! general, but it does depend on which sub-faction (Kruleboyz, Ironjawz or Bonesplitterz) your general comes from. Who your general is probably depends on what else your army is trying to do, so there are a few ways you could go here. Assuming that we’re going with either an Ironjawz Warchanter or even a Megaboss on Mawkrusha, Touched by the Waaagh! not only has Waaagh! in the name (so it must be good), but also allows an Ironjawz Wizard (thanks Arcane Tome!) to do D3 wounds to a unit within 6” of itself and add that to the cast roll. Once you’ve got to 12 Waaagh! points then that’s D3+1, allowing a relatively straightforward cast of your key spell: Da Great Big Green Hand of Gork.

Honourable Mention:
Maybe you have Chronomantic Cogs to help with spells going off or maybe you want to go full aggro, but an honourable mention is Supa Sneaky from the Kruleboyz part of the tome, probably put on a Mirebrute Troggoth with Fast ‘Un. Just as with Kruleboyz, this means you can put this very angry trog 9” away from the enemy and then move them 5” forward for an almost guaranteed charge. You can potentially combo this with Da Great Big Green Hand of Gork and Mighty Destroyers to start movement phase one with the Mirebrute and six Gore Gruntas 4” or less from your opponent’s front lines, possibly with a Mawkrusha about to move an extra 12” to be able to absolutely decimate your enemy. The caveat with this combo is Big Waaagh! lists often want to have multiple artefacts and/or mount traits so you may not have the option of who goes first, which puts your general at a disadvantage if you do Supa Sneaky him. However, if you stick with just one artefact (Glowin’ Tattooz), take a Weirdnob Shaman for Da Great Big Green Hand of Gork in place of Arcane Tome and the other options listed above, you can get to a double battle regiment, two-drop list.

Artefacts

Woehammer Winner:
If you’re taking the Wurrgog then you need to take Glowin’ Tattooz to improve the Ward save of a hero to 4+ instead of 6+. For your opponent, this takes the Wurrgog Prophet from a threat to an absolute nightmare to get within 12” of, knowing that it can kill absolutely anything in the game.

Honourable Mention:
Almost every Big Waaagh! list will feature Da Great Big Green Hand of Gork and almost none of them will feature a Weirdnob Shaman to cast it. Instead, the Arcane Tome fills in, allowing a Warchanter or Megaboss to ping any Orruk unit (i.e. not just Ironjawz) 9” away from the enemy.

Mount Traits

Woehammer Winner:
By this point, you can probably guess what’s coming…that’s right, it’s Fast ‘Un! One of the reasons for going Big Waaagh! vs. Ironjawz is to be able to take the Wurrgog Prophet, but almost as compelling is the ability to take the Breakaboss on Mirebrute Troggoth. And as Glowin’ Tattooz is practically compulsory on a Prophet, Fast ‘Un is practically compulsory on a Mirebrute. It’s obviously also amazing on a Mawkrusha and even a Sludgeraker as a budget version of the Mawkrusha.

Honourable Mention:
As command traits are at an absolute premium and you won’t be taking Hulking Brute over the options above, the next best option is Smelly ‘Un for that extra survivability on (likely) your Mawkrusha. With a 3+ save base, add in -1 to hit when not charging, +1 to saves from Their Finest Hour, All out Defence for an extra +1 and even Mystic Shield, that Mawkrusha is not going down short of getting in trouble with Kragnos and it will hit back tremendously hard, possibly clearing the unit that had the temerity of attacking it, ready to move on to some fresh victims!

Spell Lore

Woehammer Winner:
It has been mentioned several times already, but Da Great Big Green Hand of Gork is the first spell that should be on your army list. Mawkrushas and Gore Gruntas are relatively quick without it, but practically everything else you’ll be taking in Big Waaagh is slow. Add in the combination explained in Part 2 of these reviews where you Hand of Gork Gore Gruntas 12.1” away from an enemy and then Mighty Destroyers it 9” in the hero phase, circumventing Redeploy, then you’ve got a winning combo. It also works on anything with the Orruk keyword, not just Ironjawz, so throw those Boltboyz in danger-close or even some Big Stabbas.

Honourable Mention:
There is a very strong case for Nasty Hex taking this slot, particularly in the current meta with lots of ghosts and gross flies wafting around the place. But you do need to either take a Swampcalla Shaman to access it or put the Arcane Tome on a Kruleboyz character. It is much more likely that you’re going to have access to a Bonesplitterz wizard as the Wurrgog is also a wizard when there’s nothing to stare to death within 12” at the start of the hero phase. The spell you’d go for in this case, would probably be Gorkamorka’s War Cry in order to make an enemy unit fight at the end of the phase. Losing out on the Kruleboyz Waaagh! and Smashing and Bashing means that the fight phase is not in your control as you would ideally like. War Cry goes some way to redressing this balance in the favour of the Orruk player.

Grand Strategies

Woehammer Winner:
Applying the same logic as I did with the Command Traits, then Waaagh! has to be the option here and it’s definitely worth considering if your general is a Mawkrusha and/or you have taken a big unit of Brutes that can be dropped in by Gork. In almost all games, your Mawkrusha (if you take one) will be wanting to do work in your opponent’s territory and even on foot, Brutes (or even 15 Ardboyz) should be able to make it across the battlefield in five turns!

Honourable Mention:
With the manoeuvrability of Big Waaagh! then an honourable mention is No Place for the Weak, particularly if you have included either a Warlord or Command Entourage battalion because then you’re not winning the drop game and you may as well also make the Gore Gruntas you take (and you will want at least six) to be bounty hunters. With a Warchanter buff on them, that’s 3 damage vs. Galletian Veterans, making those battleline units disappear very quickly. Alternatively, if you’re playing a bit more cagey in the first couple of turns with a Mawkrusha, then by turn three, anything that is a genuine threat to your big angry cabbage might already be dead, allowing him to roam the board, chewing up and spitting out any battleline he can find.

Battle Tactics

Woehammer Winner:
As alluded to earlier, Big Waaagh! have a book battle tactic that is ridiculously easy to pull off with Wait For It, Ladz. You need to fulfil the following to conditions: have at least 24 Waaagh! points at the start of the turn; have at least 30 Waaagh! points at the end of the turn. It is very likely that you will be at 24 Waaagh! points by the start of battle round 4 and it’s practically guaranteed to be there by battle round 5. If you ever start a battle round with 30 Waaagh! points, then it’s already scored…even if you are tabled!

Honourable Mention:
With Wait For It Ladz being our likely turn 5 battle tactic, Barge Through Enemy Lines is a great choice for turn 4 as Big Waaagh! is a melee-centric faction with the buffs from the Power of the Waaagh. Therefore you probably have one Galletian Veterans unit relatively close to enemy territory by this turn and a sneaky Hand of Gork could pop another one in, scoring not only the battle tactic, but the bonus point too.

Warscrolls

Woehammer Winner:
The core of your Big Waaagh! list will most likely be Ironjawz as they have the best battleline and Gore Gruntas are great. The warscrolls we’re going to focus on are the two warscrolls that are the most common non-Ironjawz units chosen: Wurrgog Prophet and Breakaboss on Mirebrute Troggoth. Please check out Part 3 of the Orruk Warclans book for more information about what the Wurrgog does and why he’s so fun, but I’m going to give you an example of what he can do with Big Waaagh! If you also have a Mawkrusha in your list, then it is a high-value target that your opponent will want to take out, but sufficiently tanky that something quite substantial needs to be committed to remove it from the board. If you have a Wurrgog Prophet within 12” of your Mawkrusha, your opponent can still charge, but then you’re perfectly placed to ‘Hard Stare’ that unit out of existence if they succeed with the Mawkrusha. You could even point this out to your opponent to check to see if they really want to take that risk. If they choose not to charge, you win. If they choose to charge and the Mawkrusha destroys them, you win. If the Mawkrusha dies, then you win as you then get to play ‘Whose head will blow up first?’, which is fun whichever head pops first! Just don’t try this with Morathi as she ruins all our fun.

Honourable Mention:
The other unit is the Breakaboss on Mirebrute Troggoth. You’re not going to find a much more efficient way of delivering up to five damage 2 attacks and ten (!) damage 3 attacks than the Mirebrute. With the Supa Sneaky or Hand of Gork + Fast ‘Un combo, you’re almost guaranteed to get into combat and then he can do some severe damage. In your opponent’s turn, popping Their Finest Hour and All out Defence can make him hang around longer than he really should and if (when) he dies, who cares! He was only 180pts and he probably wiped a fairly premium unit and held your opponent up a turn while potentially a Mawkrusha and Gore Gruntas hammered the other flank.

Final Thoughts

Big Waaagh! is what you choose if you like Ironjawz, but want a few more techy options; or if you like Kruleboyz but want to be a bit tougher and faster; or if you like Bonesplitterz but fancy having a big monster run around the place. It’s also a really fun army from a hobby perspective as you can take all these disparate sculpts and bring them together as a cohesive whole with which to stomp the enemy with. It’s also quite a rare army to see out in the wild, so if you have a few Ironjawz, half a Dominion box and some Savage Orcs from Warhammer Fantasy Battle, then maybe give them a try.

This is the last part of the Orruk Warclans Battletome Review. Is there anything that we missed? Any combos not mentioned? Are any of our choices just plain wrong?! Please leave a comment below, in the Woehammer Discord or even contact me at @yeliabnoreik on Twitter. There’s just one thing left to say and that’s: WAAAGH!

Top Three AoS Lists for the Shropshire Slaughter: Telford Onslaught AoS GT

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This is the Top Three AoS Lists for the Shropshire Slaughter: Telford Onslaught AoS GT that took place in England, UK on 30th and 31st July. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Beasts of Chaos
Greatfray: Allherd
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth (155)*
General
– Command Trait: Dominator
– Artefact: Blade of the Desecrator
– Lore of Dark Storms: Sundering Blades
Great Bray-Shaman (100)**
Lore of the Twisted Wilds: Tendrils of Atrophy
Be’Lakor, the Dark Master (360)***
Allies

Battleline
6 x Dragon Ogors (250)*
6x Paired Ancient Weapons
– Reinforced x 1
10 x Ungors (65)*
Mauls & Half-Shields
10 x Ungors (65)*
Mauls & Half-Shields

Units
1 x Cockatrice (95)*
1 x Cockatrice (95)*
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)***
1 x Cockatrice (95)***
1 x Cockatrice (95)***

Endless Spells & Invocations
Geminids of Uhl-Gysh (40)

Core Battalions
*Battle Regiment
**Battle Regiment
***Battle Regiment

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 360 / 400
Wounds: 159
Drops: 3

Brett: Beast of Chaos fresh (?) from their Tome Celestial update in the new infantry meta, at least according to GW, with a full monster list. Imagine being at the table, first round, and your opponent starts unpacking this. Finally a chance for Yndrasta to shine. If you are SCE anyway. It happened to Dan in the last round.

With the Tome Celestial changes the Herdstone now provides a board wide -1 rend in turns 1 and 2 and then -2 from turn 3. The Cockatrice plays into this ability, it’s main attack has no rend but on the charge increases from 4 to 8 attacks. With 12″ move and fly they are hard to screen or stop from charging. As monsters themselves they aren’t subject to monstrous rampages (other than Titanic struggle) and aren’t Galletian Veterans. They also get access to Primal Roar – an extra summoning point and possibly 3. Potentially they could summon a Chimera a turn. Nice. Rally can return models on a 4+ (not 6+) within 12″ of the stone as well.

That lets you game the Bravery characteristic as well, you can render them virtually immune to battleshock and pull from the front removing them from combat. Rally them at the start of your turn and you have a very short charge to get them back into combat. The Dragon Ogors re-roll hit rolls of 1 within 12″ of the General as well. They are a little short on spell casting, Belakor doubles the number of spells/cast himself. There are few buffs to casting here so Geminids (casting on a 6) is a good choice putting out MW and stopping commands. Sundering Blades on the Shaggoth suggests he was kept forward most of the time (an additional Rend within 18″). Tendrils of Atrophy is more situational, the Bray-Shaman doesn’t want to get too close.

Lots of monsters to push up the board and, without Hunters in the Heartland available anymore, able to switch off commands at will. That makes taking damage both more likely and more risky. On top of that12″ movement with -1 Rend board wide, which near the Shaggoth was -2 and then -3, makes this very hard to contain. Structuring the army to fit into Battle Regiment battalion. A good example of a skew list taking advantage of the rules, well done on getting Beasts all the way to No 1.

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Allegiance: Lumineth Realm-lords
Great Nation: Zaitrec
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Sevireth, Lord of the Seventh Wind (345)*
Hurakan Spirit of the Wind (265)*
Scinari Loreseeker (170)*
General
– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Extra Spell: Total Eclipse
– Lore of Hysh: Lambent Light

Battleline
20 x Vanari Auralan Wardens (290)*
Lore of Hysh: Protection of Hysh
– Reinforced x 1
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
30 x Vanari Auralan Sentinels (510)*
Lore of Hysh: Speed of Hysh
– Reinforced x 2

Endless Spells & Invocations
Chronomantic Cogs (40)
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 96
Drops: 1

Brett: Big block of Sentinels, Wardens everywhere, Sevireth, Loreseeker and a Hurakan Spirit of the Wind. All of the favourites with Chronomatic Cogs and a Lifeswarm. The Lifeswarm making it much harder to remove those Sentinels.

I think most people know how this list works; Cogs is unusual but overall variations of this list have been around for a while. Battle regiment to try and go first (giving up the double), make sure you get Cogs out (for rerolls), apply Power of Hysh on the Sentinels and then use Lofted shot to fire 30″ ignoring terrain and line of sight. The plan is to get 5+’s for mortal wounds (around 12 per volley). Power of Hysh can be cast multiple times, here both the Sentinels and 20 man Wardens will probably cast it most turns. The two smaller Warden teams are screens that can also push out a bit to apply Lambent Light. That gives the Sentinels +1 to hit against one unit.

The Loreseeker, 20 man Warden and Sentinals are all hammers in this set up and very dangerous. Given his mobility the Loreseeker is a great choice for Lambent Light as well. The Sentinals extra spell is Speed of Hysh to double their movement if they are threatened or about to be out of range. It’s an effective list and played well into most of the armies until he met Dan. Dan’s army, they are team mates, is a counter to shooting lists. The Cockatrice are individual units so the wounds don’t carry across but you need the full 30 Sentinels to be sure of killing one with MW.

Since they fly it’s very hard to stop them reaching the Sentinels and from round 3 onwards they instakill Sentinels (rend -2 into a 5+ save). The Grand Strategy is an interesting choice, Lumineth aren’t the most interactive army and yet his GS requires him to have 2 units in the enemies territory. That said both Loremaster and Sevireth can easily accomplish that. With infantry and hordes more common will we see a Lumineth return?

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Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

Leaders
Lord of Afflictions (210)***
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Harbinger of Decay (140)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of Malignance: Gift of Disease
Festus the Leechlord (150)*
Lore of Malignance: Gift of Disease
Orghotts Daemonspew (300)*

Battleline
5 x Putrid Blightkings (250)****
5 x Putrid Blightkings (250)****
2 x Pusgoyle Blightlords (220)**
2 x Pusgoyle Blightlords (220)**

Units
1 x Beasts of Nurgle (110)***
1 x Beasts of Nurgle (110)***

Endless Spells & Invocations
Geminids of Uhl-Gysh (40)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Vanguard
****Expert Conquerors

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 123
Drops: 10

Brett: Interesting variation on the popular Blightking/Blightlord armies we’ve started to see a fair bit in Season 1. More heroes and a mix of castle and some mobility through the Blightlords and Lord of Affliction. Also interesting to see a return to the high number of drops as if they didn’t care about turn order.

Aaron has chosen to take limited spell casting but included Geminids for that MW and command prevention utility. The spells double down on the rolling castle by increasing how many disease points are handed out. The Lord of Afflictions will provide his normal redeploy/teleport like abilities to the Blightlord allowing them to fly with him. That maximises their usefulness in Bounty Hunters. Festus provides heals, mostly to the Blightkings. Orghotts and the Beasts are a threat in themselves able to control an area and deny it due to their attacks and disease production. The Harbinger is a very interesting inclusion, his two warscroll abilities farm CP and deny commands.

Interesting approach, this is still a list that is going to try to outlast you but includes a reasonable mobile punch. With all of the big boys on the table they are going to take some time to kill and apply disease points all of the time making them a tough opponent.

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Allegiance: Big Waaagh!
Grand Strategy: Tame the Land
– Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha (480)
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Mean ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Breaka-Boss on Mirebrute Troggoth (180)
Mount Trait: Fast ‘Un
Orruk Warchanter (115)
Warbeat: Get ‘Em Beat
Orruk Warchanter (115)
Warbeat: Fixin’ Beat
Swampcalla Shaman with Pot-grot (105)
Lore of the Swamp: Nasty Hex
Wurrgog Prophet (150)
Artefact: Glowin’ Tattooz
Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
5 x Orruk Ardboys (85)
5 x Orruk Ardboys (85)
5 x Orruk Ardboys (85)

Units
3 x Orruk Gore-gruntas (170)
Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)
Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)
Reinforced x 1

Core Battalions
*Warlord
**Warlord
***Expert Conquerors
****Bounty Hunters

Additional Enhancements
Artefact
Mount Trait

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 127
Drops: 12

Brett: Alex has been talking about his Big Waagh lists for most of this year taking the best of Ironjawz and increasing their flexibility with Kruleboyz. Double warlord for mount traits. Does it work? Is it fun? I suggest you look up Alex in discord (AosCoach) to find out.

The Mawcrusha build is interesting, instead of the IJ approach of Destroyer and Fast ‘Un, Alex has built the Mawcrusha with Arcane Tome for the teleport. He’s then given his mount Mean ‘Un increase the damage done by stomp. The Break-Boss has Fast ‘Un to get it into the enemy quicker, in the end it’s only moving 10″ though without might destroys. Warchanters to hand out ++1 damage and increase the charge of the Gore-gruntas, the Shaman for poisons on the Boltboyz and finally the Wurrgog for his nasty stare. If you can pull it off it’s a very tough list to counter. Going with Tame the Land is a tough call to, you almost need to table your opponent to control all of the objectives outside your territory. It can also spread your army fairly wide.

Unfortunately I think people are beginning to have a good handle on Boltboyz. They need to move (it can be only 1″) to use Hasty Shot and even then with poison they only average 8MW or a dead Cockatrice. But if it was Stormdrakes or Fulminators then they would either not remove a model or only take one. And die the next turn. With only 24″(or 12″ on hasty) it’s hard to keep them out of trouble with out a lot of screens. I think that’s what the ‘ard boyz are doing, but that’s 345+ points tied up. Still it’s innovative army and has some solid punch. If the Wurggog goes off it will remove something important and provide space for the Breaka Boss/Mawcrusha to wreck face. Which is always fun.

Final Tournament Placings

The full tournament results can be found on tabletop.to

Tournament Preparation – Boards and Swords

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Big Waaagh in GHB22 – Skrappa Spill

The time has come, GHB21 is dead and GHB22 (part one?) is live. The Battleline is back with Galletian Veterans and there are some ‘fun’ FAQs floating about.

But is Battleline really back? Is Purple Sun now essential? Should we ignore everything and go monsters? What changes?

To answer some, all or none of the above I am taking Big Waaagh to Boards & Swords in Derby (UK) this weekend for a two-day Age of Sigmar tournament. This has some basic comp around Grand Strategies and Battle Tactics – Strategies from the GHB22 and max 2 Battle Tactics from books. Given that (some) book Battle Tactics are allowed and Gloomspite Gitz don’t have any… I pivoted effortlessly back to Big Waaagh!

The List!

Allegiance: Big Waaagh!
– Grand Strategy: Demonstration of Strength
– Triumphs: Inspired

Leaders
Orruk Megaboss (140)*
 General
 Command Trait: Touched by the Waaagh!
 Artefact: Arcane Tome (Universal Artefact)
 Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Warchanter (115)*
 Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
 Warbeat: Fixin’ Beat
Wurrgog Prophet (150)
 Artefact: Glowin’ Tattooz
 Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
10 x Orruk Brutes (320)**
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
10 x Orruk Brutes (320)**
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
15 x Orruk Ardboys (255)**
 2x Gorkamorka Banner Bearers
 1x Gorkamorka Glyph Bearers
 Reinforced x 2
5 x Orruk Brutes (160)***
 Jagged Gore-hackas
 1x Gore Choppas
5 x Orruk Ardboys (85)***
 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
 1x Gorkamorka Banner Bearers

Units
3 x Rippa’s Snarlfangs (70)*

Endless Spells & Invocations
Chronomantic Cogs (40)
Purple Sun of Shyish (70)
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Warlord
**Bounty Hunters
***Expert Conquerors

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 157
Drops: 11

The Old…

Some of the list is the same as by GHB21 list; there’s a Wurgogg for the staring competition and two casting whilst he gets there, 2 Warchanters, and two units of ten Brutes. They pretty much do the same as they did in GHB21, except they are brutal against other Galletian Veterans (GVs) due to their ‘Bounty Hunters’ Battalions.

The New…

Having already taken some GVs I’ve decided to lean into it in style… so adding 15 Ardboyz (rallying on a 4+ near the Warchanter), 2 x 5 Arboyz for objective capturing / holding and 5 Brutes for a last minute smash! The small units are all Expert Conquerers (counting as 3 models each for objectives) and the large unit is my third (and final) unit in the Bounty Hunters Battalion – for damage 2 v other GVs.

The Ugly

Unless you’ve been living under a rock, you’ll know that some of the Endless Spells have got better!

Do I ignore it, and hope I don’t lose a Maw-Krusha or dive into the madness and take the toys! Well there’s only one option — more toys! Lots of toys!

So I’ve taken a Purple Sun & Chromatic Cogs (probably for the extra spell, but the re-roll charges is not bad for Big Waaagh late game). My slightly left field choice is the Ravening Jaws – I’ve loved the model since it was released and so couldn’t resist adding him to the list!

The Fast…

With all the points being used, I have limited options and have to drop the Maw Krusha. This wasn’t too bad though as – although he is good – I don’t fancy him running around with all the Purple Suns in the game. So I’ve downgraded him to a Megaboss on Foot — allowing me to go back to my favourite unit!

Rippa’s Snarlfang are back, baby… and they still rock. To find out why check out my secret post!

Da Plan

So I don’t really have one. I can do all the Battle Tactics, although the Megaboss may require some Wurgogg assistance if he needs to kill something; and the army is slower without the Gore Gruntas and Maw Krusha – but there’s a lot of 4+ save bodies and a lot of screens. Added to that if I keep 3 units alive (except Rippa) I get my Grand Strategy — don’t mind if I do.

I’ll try to take some photos and notes and let you know how I get on.

— Declan

Postscript (added 10th July 2022)

It’s been pointed out that – whilst I adhere to the 3 Endless Spell maximum – there is an additional requirement of 1 wizard per Endless Spell so this list is illegal! Ooops. Not sure what I’d drop, but I’d probably try to fit in a Weirdnob Shaman for an Ardboyz unit to keep it legal — Declan