Category Archives: Tournaments

Top Three AoS Lists for SAGT 23

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This is the top three AoS lists for the South Australia Grand Tournament that took place in Australia on the 20th and 21st of May. It involved 31 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists


Allegiance: Kharadron Overlords
Sky Port: Barak Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

Kharadron Code
Artycle: Settle The Grudges
-Additional Artycle From Barak-Urbaz : Honour Is Everything
– Amendment: Trust to Your Guns
– Footnote: Without Our Ships We Are Naught

Leaders
Arkanaut Admiral (125)*
General
– Command Trait: Ex-Grundstok
– Aspect of the Champion: Leadership of the Alpha
Aether-Khemist (80)*
Artefact: Spell in a Bottle
Aether-Khemist (80)*

Battleline
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
5 x Grundstok Thunderers (135)*
– 1x Aetheric Fumigators
– 1x Decksweepers
– 1x Aethercannons
– 1x Grundstok Mortars
1 x Grundstok Gunhauler (170)*
Main Gun: Sky Cannon
– Gunhauler Modifications: Coalbeard’s Collapsible Compartments
10 x Arkanaut Company (100)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Behemoths
Arkanaut Ironclad (500)*
Main Gun: Great Volley Cannon
– The Admirals Flagship

Endless Spells & Invocations
Spell in a Bottle: Soulscream Bridge (0)

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Today, we have the great Mark Nodge with Kharadron Overlords list who decided to choose violence. And guns, lots of guns… To hell with it, all the guns. In a trial run of the list, he is taking the Age of Sigmar World Teams Tournament representing Team Australia in early June. He blasted his way through SAGT like Michael Bay blasts through a blockbuster movie.

This list features Grundstock Thunderers, thirty-five Grundstock Thunderers, all packing special weapons for that extra sauce. Thunderers have been the go-to unit for Kharadron devastation of late, and this list skews about as hard into them as possible. The upgrades to their range and consistency with the new Battletome combined with the rend buff from the Khemist makes them deadly at eighteen inches and devastating at twelve. Furthermore, they have the ability for them to give a minus one to hit if they fail to kill something, or unleash hell, from suppressing fire, and finally if someone does tag them in combat if they survive, they get to dump up to 3d6 mortal wounds on their attacker.
The biggest issue with the unit overall is its slow speed, which Mark has offset with multiple ways of getting them where they need to be. First off, we have the traditional Ironclad, which is an excellent shooting platform in its own right. The ability teleport, and once per game, dump its cargo, making it the precision piece of this equation. Next up, we have a Soulscream bridge in a spell in a bottle attached to a Khemist. This is a unique endless spell that has two massive bases that must be set up within twenty-four inches of the caster, then at the start of the movement phase, a single unit wholly within six inches may teleport. Even though this can only be cast once per game and is easy to dispel, the utility beyond the teleport itself is amazing. The bases are massive, so you can use them to screen pieces or even lane blockers against armies like Gargants.

Lastly, we have a Gunhauler with a very cheeky “Coalbeards Collapsable Compartments” Endrinwork. This rarely seen contraption gives the Gunhauler the Transport Vessel keyword and a six-man capacity. This is perfect for the unit of five Thunderers to roam around in, and when combined with the Gunhaulers unparalleled movement in the army it can go camp out on an objective while still presenting enough of a threat that chaff units cannot easily shift them off.

Overall, this is an outstanding skew list that presents multiple tough units that are a must kill with just enough support redundancy to keep it all afloat. It should dominate the horde based undead that are currently running rampant, such as Soulblight Gravelords and Ossiarch Bonereapers. It might have some difficulty with armies like Beasts of Chaos and Slannesh, who can pressure the heroes outside of combat. I look forward to seeing how Mark does with it at Worlds.

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Allegiance: Skaven
– Mortal Realm: Ghur
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

Leaders
Verminlord Warbringer (400)***
General
– Command Trait: Devious Adversary
– Artefact: Rustcursed Armour
– Universal Spell Lore: Flaming Weapon
Thanquol on Boneripper (430)*
4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Grey Seer (120)*
– Lore of Ruin: Death Frenzy
Grey Seer (120)*
Universal Spell Lore: Levitate
Warlock Bombardier (110)**
Artefact: Vial of the Fulminator
– Lore of Warpvolt Galvanism: More-more-more Warp Power!
– Aspect of the Champion: Fuelled by Ghurish Rage

Battleline
20 x Clanrats (100)*
Rusty Blade
20 x Clanrats (100)**
Rusty Blade
20 x Clanrats (100)**
– Rusty Blade

Units
1 x Doomwheel (160)***
1 x Doomwheel (160)***

Endless Spells & Invocations
Warp Lightning Vortex (80)
Ravenak’s Gnashing Jaws (70)
Lauchon the Soulseeker (50)

Core Battalions
*Warlord
**Vanguard
***Linebreaker

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 118
Drops: 10

Kieren Coates: The list was inspired by IronBlaze – a mad man who has been running doomwheels competitive rain hail or shine.

It’s designed to be a castle buster with still a strong core to finish out the game

Thanquol and verminlord make the base of the list, with thanquol being the key piece into magic dom and horde lists, and the verminlord being the primary physical damage output – if these two pieces are protected over 5 turns they can lift almost any army

Surrounding them to keep them safe is 3 sets of 20 clanrats acting as barriers and forcing the enemy to trade high value units into them, only to have them countered off and the lines rebuilt

For long-range damage, we have two grey seers who can be skitterleaped up the board to drop endless spells before taking gnawholes back.

Further to this, the doomwheels (or better known Zoomwheels) can have their movement doubled by the engineer, combined with 2 sources of death frenzy, levitate and MMWP they become a killing machine with an average movement of 28 inches.

Lob those doomwheels over the top to kill off key pieces that could threaten the life of the warbringer and thanquol, then keep them protected as they lift 2 units per turn and repeat for 5 turns to win the game.

The list is surprisingly concentrated with low health, so it’s best not to get too greedy and take it slow, killing 1-2 units per turn, but staying protected from the enemy counter is a must

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Army Faction: Orruk Warclans
Army Type: Ironjawz
– Subfaction: Bloodtoofs
– Grand Strategy: Hold the Line

LEADERS
Megaboss on Maw-krusha (480)
General
– Boss Choppa and Rip-toof Fist
– Mount Traits: Fast ’Un
– Bash ‘Em Ladz
– Arcane Tome
– Touched by the Waaagh!
Orruk Megaboss (140)
Artefacts of Power: Destroyer
– Tunnel Master
Orruk Warchanter (120)
Warbeats: Get ’Em Beat
Orruk Warchanter (120)
Warbeats: Fixin’ Beat
Orruk Warchanter (120)
Warbeats: Killa Beat

BATTLELINE
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka

Core Battalions
– Vanguard
– Battle Regiment
– Command Entourage: Magnificent

TOTAL POINTS: 2000/2000

At first glance, this list looks typical for Bloodtoofs, Ironjawz with a Mawcrusha, Megaboss, and 18 Gore gruntas. But there is a little more depth to it. Kyle has tried to address the dismal output of Gore gruntas (Jagged Gore-hackas are 1 damage weapons) with Bash ’em lads and Killa beat. The Mawcrusha has Arcane Tome with Bash ’em ladz and Touched by the Waagh, pick a unit with 6″ and cause D3 wounds to them, the caster gets the number of wounds added to their casting roll. Now, the 8 is at least a 7 and more often than not a 6 casting roll. It grants +1 to wound rolls. Killa Beat (not often seen either) grants +1 to hit. With so many units spreading, the buffs will help, especially with Skull Shaking Bellow, to apply 3 commands for the cost of one (all out attack, for instance). 4 units can have +1 to attack.

The other benefit is that the 3 model units are much easier to move and pile in. It can make a difference to both mortals on the charge and just getting your attacks into the right unit. Shot off the board once by Kharadron it was otherwise an effective approach. The whole list is mobil (except the Warchanters) and can get up in your grill quickly. If the dice are hot, they are a real menance still, especially when you can buff the Jagged Gore-hackas.

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Army Faction: Maggotkin of Nurgle
Subfaction: Befouling Host
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Great Unclean One (480)
General
– Command Traits: Nurgling Infestation
– Doomsday Bell and Plague Flail
– Artefacts of Power: The Witherstave
– Spells: Stream of Corruption
Bloab Rotspawned (320)*
Spells: Gift of Disease
Lord of Blights (150)*
Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
Putrid Blightkings (250)*
Putrid Blightkings (250)*
Putrid Blightkings (250)*

OTHER
Nurglings (100)*
Rotmire Creed (130)*

ENDLESS SPELLS & INVOCATIONS
1 x Quicksilver Swords (60)

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Roland Rivera: Here, we have a spicy Nurgle list that successfully executed the submarine (lose Round 1, win the rest of the way to clinch the 4-1). The Befouling Host subfaction lets Nurgle focus more on summoning by letting them place 2 Feculent Gnarlmaws instead of 1 at the start of the game, thus generating more Contagion Points and hitting their summoning benchmarks a bit faster. This is important because (as we will see below), most of the combat blocks in this list are rather lacking in foot speed, and summoning will be necessary to complement your board presence.

In order to get an extra Gnarlmaw, Befouling Host demands a Daemon General, and that is where we see the rather uncommon inclusion of a Great Unclean One. While the big fella is a bit slow, he packs some utility with his chosen artefact in the Witherstave, which makes the mortal wounds from disease points go off on 3+ instead of 4+. It also provides even more summoning points via the Doomsday Bell. Last but not least, Stream of Corruption gives you a potent short-range horde clearing spell that can line up very well into armies with lots of foot troops.

Another interesting inclusion is the Lord of Blights, along with the 3 units of Putrid Blightkings. Blightkings are efficient volume attackers that are very good at chewing up weaker troops, and the Lord of Blights is a durable foot Hero (especially with Fuelled by Ghurish Rage acting as a backstop) that gives you a bit of shooting.

These interesting inclusions are rounded out with some mainstays in Bloab, Nurglings, and the Rotmire Creed. All in all, this is a very interesting list featuring some uncommon choices, but it has the result to back it up.

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Final Tournament Placings

For the full tournament break-down, visit Stats and Ladders.

Top Three AoS Lists for the Aotearoa (New Zealand) Age of Sigmar Masters 2022

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This is the top three AoS lists for the Aotearoa Masters Grand Tournament that took place in New Zealand on the 20th and 21st of May. It involved 18 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Disciples of Tzeentch
– Change Coven: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs: bloodthirsty

Leaders
Changecaster, Herald of Tzeentch (150)**
– Artefact: The Eternal Shroud
– Lore of Change: Bolt of Tzeentch
– Lore of Change: Treason of Tzeentch
Curseling, Eye of Tzeentch (200)**
General
– Command Trait: Cult Demagogue
– Lore of Fate: Shield of Fate
– Lore of Fate: Arcane Suggestion
– Aspect of the Champion: Tunnel Master
Magister (140)**
Lore of Fate: Glimpse of Future
– Lore of Fate: Shield of Fate
Contorted Epitome (190)*
Universal Spell Lore: Flaming Weapon
– Universal Spell Lore: Ghost-mist
– Allies

Battleline
20 x Pink Horrors of Tzeentch (500)*
Reinforced x 1
10 x Kairic Acolytes (120)*
7x Pair of Cursed Blades
– 3x Cursed Glaives
10 x Kairic Acolytes (120)*
7x Pair of Cursed Blades
– 3x Cursed Glaives
10 x Tzaangors (180)*
10x Pair of Savage Blade

Units
3 x Tzaangor Skyfires (190)*

Endless Spells & Invocations
Burning Sigil of Tzeentch (60)
Ravenak’s Gnashing Jaws (70)
Daemonic Simulacrum (70)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Spell

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 190 / 400
Wounds: 94
Drops: 4

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Allegiance: Beasts of Chaos
Greatfray: Darkwalkers
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Doombull (180)*
General
– Command Trait: Bestial Cunning
– Artefact: Brayblast Trumpet
– Aspect of the Champion: Leadership of the Alpha
Great Bray-Shaman (95)*
Lore of the Twisted Wilds: Wild Rampage

Battleline
10 x Ungors (80)*
Mauls & Half-Shields
20 x Ungor Raiders (230)*
Reinforced x 1
9 x Bullgors (630)*
Pairs of Axes
– Reinforced x 2

Units
6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (430)*
Reinforced x 1
10 x Chaos Warhounds (110)*

Behemoths
Ghorgon (240)*

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 129
Drops: 1

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Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Mortal Realm: Ghur
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

Leaders
Dankhold Troggboss (200)*
General
– Command Trait: Loonskin
– Artefact: Glowy Howzit
Fungoid Cave-Shaman (90)***
Artefact: Staff of Sneaky Stealin’
– Lore of the Moonclans: The Hand of Gork
Skragrott, The Loonking (210)***
Lore of the Moonclans: The Hand of Gork
Webspinner Shaman (65)***
Lore of the Spiderfang: Curse of da Spider God
Squigboss with Gnasha-squig (100)**
Aspect of the Champion: Tunnel Master

Battleline
3 x Fellwater Troggoths (160)*
6 x Rockgut Troggoths (320)*
Reinforced x 1
3 x Rockgut Troggoths (160)*
40 x Moonclan Shootas (250)***
Reinforced x 1
24 x Squig Herd (260)**
Reinforced x 1

Units
5 x Gobbapalooza (160)*
Spell1: Lore of the Moonclans: Itchy Nuisance

Endless Spells & Invocations
Loonskin Scuttletide (0)

Core Battalions
*Battle Regiment
**Galletian Command
***Warlord

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 172
Drops: 7

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Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Gardus Steel Soul (170)*
Lord-Castellant (160)*
Aspect of the Champion: Tunnel Master
Knight-Draconis (300)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Scintillating Trail

Battleline
5 x Judicators with Boltstorm Crossbows (190)*
4 x Stormdrake Guard (680)*
– Drakerider’s Warblade
– Reinforced x 1
5 x Vanquishers (110)*

Units
2 x Dracothian Guard Tempestors (220)*
1 x Stormstrike Chariot (170)*

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Call for Aid

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 105
Drops: 1

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Final Tournament Placings

AoS Meta Stats W/Ending 14th May 2023

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Disclaimer

The data contained inside this article is only Woehammer’s interpretation. There are differing methods and analyses of the data available from Games Workshop and Honest Wargamer, whose methodology differs slightly from our own.

All of these sources should be viewed as a collective whole to allow you to gather a larger picture of the Age of Sigmar meta. The win rates, while accurate for events we have on record so far, are likely to change in the coming weeks and shouldn’t be the single point of reference for a factions strength.

How Win Rates are Calculated

All of our data is pulled from two day single events. We split all draws between the wins and losses of a faction evenly, as we believe this provides a fair reflection of a factions win rate. For example, as a player, you may achieve 2 wins, 2 losses, and a draw at an event. Some sites will only count the wins towards the faction rate, so in this case, 40% (2/5=0.4). Woehammer includes half of the draws, so our result would be 50% (2.5/5=0.5).

We have also included a confidence interval based on the sample size and their results. This interval has a 95% confidence rate. What does this mean? Essentially, we’re 95% sure that the win rate of the faction will fall inside this band at the release of the next battlescroll.

We have decided to include this as each factions win rates can (and will) fluctuate as more and more players post their results. While the faction win rate may be that specified right now, it is more than likely to change in the future. So when looking at a win rate, take into account the number of players who have posted results, as well as the upper and lower limit of that 95% confidence interval. This will give a good indication of the future win rate of that faction.

Event Submission

If you have organised an event that doesn’t appear in our database and has the following minimum requirements to be included:

  • Two Day Event
  • Singles Event
  • Minimum of 8 players

Then why not complete the form attached and send the results to thewoehammer@gmail.com? We’ll include them the next time we produce the stats.

Data Overview

Tournaments Included:

  • Clash of the Titans ’23
  • Age of Sigmar – Chaos Unleashed
  • The London Open
  • The Icebreaker GT 2023
  • Hampshire Grand Tournament
  • Valleycon 2023
  • Trouble at Mill
  • Rum and Rumble
  • Warpstone Wars GT
  • Grand Clash 2023
  • Charlotte Karnage
  • Smash & Bash 2023
  • Seek Refuge from Spring Showers
  • West Coast GT
  • HAST2: Who Let the Dogs Out?
  • Border War 2023
  • Welsh Open
  • Highground Brewsky GT
  • Spring Rubicon 2023 GT
  • Warhammer Fest
  • El Bunker: a Matter of Honour

Faction Win Rates

As we have now included a confidence interval within our data based on the sample size and results, we have now included all factions within the below tables regardless of their player base.

Win Rates

You’ll see in the chart above that each faction shows its current win rate as a % inside a text box. The paler green and yellow segments show the margin of error of that win rate. We predict with 95% confidence that the win rate will be within the paler bars upon the release of the next battlescroll.

Remember that a lot of the data sets for these factions is still very small and are likely to sway a considerable amount over the next few weeks. So take the info included in this article with a massive helping of salt.

This week sees Soulblight Gravelords maintain up to

first place in our win rate table with 63%.

If you wish to view our traditional win rate chart without the margin of confidence:

Player Results by Wins

This graph has at least two purposes. Firstly, it shows the faction popularity by the number of players, and secondly, it breaks down those players’ results in terms of the number of wins they achieve.

Here, we’ve included all the factions that have been played to date, as there is no benefit in removing those with a small sample size.

Stormcast Eternals (44%) continue to have been left on the shelves in favour of Slaves to Darkness (44%). Gloomspite Gitz (55%) also has jumped up a few places and now has taken the number one spot from Slaves as well. This is likely due to the last Battlescroll having little to no effect on their play as they continue with a 55% win rate.

Faction Popularity

With the recent release of the Gloomspite Gitz tome, we’re also seeing a large number of players jump to the revamped destruction faction.

The full list month-by-month is below:

When looking at the above table, bear in mind that this is the worldwide meta, and region to region or even city to city may differ. So while this gives us a general idea of the meta worldwide it may not be representative of your local meta.

We’re seeing (as always) a massive spike in the player base of the new tomes that have been released and fall off on the older Tomes. This is to be expected really as competitive players jump around following the “Oooo shiny” method of collecting. They’ll likely always be a strong base for Stormcast Eternals (45%), thanks to them appearing in nearly all beginner army sets, as magazine collections and the feature of many stories in Age of Sigmar.

Players Achieving 5-0 Wins, Tournaments in Winning Positions and 3 Wins from 3

Out of all the players using that faction (shown in brackets next to the faction name), this graph shows the number achieving a whitewash at a GT with 5 wins from 5. Those achieving 4 wins from 4 after the fourth round and those achieving 3 wins from 3 after the 3rd round. Take into account that those who achieve 5-0 are included in the numbers of 4 wins from 4 and 3 wins from 3. Likewise, those achieving 4 from 4 are included with the 3 from 3 data.

Gloomspite Gitz (55%), although seem to have a large amount of players reaching 3 wins from 3, but seem to be unable to convert this into 4 from 4, likely thanks to the other strong Battletomes floating around at the moment.

Results Split

This chart tells you which factions are more capable of achieving positive results at tournaments. Eight factions in this list have over 50% of their players achieving a minimum of 3 wins at GT’s. With four of those achieving over 60% of their player base managing 3 or more wins. I find it interesting that nearly 70% of Hedonites of Slaanesh (57%) players are able to achieve 3 or more wins, but only 2% are able to achieve the full 5. Thats a huge drop off, and suggests that they really suffer in the final round or two of GT’s when they are coming up against the top tier armies such as Kharadron Overlords (59%) and Blades of Khorne (59%).

Conclusions

If you’re planning your list for a GT, look at the data as a whole. Don’t just look at our data either, look at TSN and also GW. Get a big picture, use these.sites as sources to make your own informed opinion on the meta. Think about which armies are popular, as you’ll likely face at least one or two of these armies at some point during an event, especially in the earlier rounds.

Look at those factions that are regularly in a tournament winning position and winning GTs, as these are likely to be your opponents in the later rounds. I believe you should look at building a list that is able to cope with playing the following factions at some point in a GT if you’re looking to compete;

  • Slaves to Darkness
  • Stormcast Eternals
  • Hedonites of Slaanesh
  • Blades of Khorne
  • Gloomspite Gitz
  • Kharadron Overlords

But also, if you’re playing a local GT with your club, then bear in mind that meta may be completely different to those given in the stats above. All of what is presented here, should be taken with a pinch of salt, but hopefully it gives you some guidance when it comes to list construction, or even army choice if you’re looking to play Age of Sigmar.

Our Database

This is our most copy of our database.

Top Three AoS Lists for the Wartilyo GT

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This is the top three AoS lists for the Wartilyo GT that took place in the Philippines on the 13th and 14th of May. It involved 24 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Wartilyo Top Table

If you get a few minutes, have a look at the making of the Wartilyo GT Top table. It’s a thing of beauty!

Top Three AoS Lists for CTC Age Of Sigmar Championship Open

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This is the top three AoS lists for CTC Age Of Sigmar Championship Open that took place in Ottawa, Canada on the 13th and 14th of May. It involved 22 players vying to be crowned champion in a 5-game tournament. The tournament was broken into 2 rounds, one of 3 games and one of 2 games (2nd day). The results are for the combined placings, overall winners are slightly different reflecting standings after day 1 (first 3 rounds).

As this event had less than 25 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

The Top Three AoS Lists

Army Faction: Fyreslayers
Subfaction: Vostarg
Grand Strategy: The Day is Ours!
Triumph: Inspired

LEADERS
Auric Runefather on Magmadroth (360)**
– General
– Command Traits: Blood of the Berzerker
– Artefacts of Power: Master Rune of Unbreakable Resolve
– Mount Traits: Coal-heart Ancient
Auric Flamekeeper (90)**
Auric Flamekeeper (90)**
Battlesmith (150)***
– Artefacts of Power: Nulsidian Icon
– Aspects of the Champion: Fuelled by Ghurish Rage
Auric Runeson (80)***
– Ancestral War-axe
– Artefacts of Power: Axe of Grimnir
Auric Runemaster (130)***
– Prayers: Curse

BATTLELINE
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Hearthguard Berzerkers (450)**
– Karl
– Berzerker Broadaxe

CORE BATTALIONS
*Galletian Veterans
**Warlord
***Command Entourage – Magnificent

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Allegiance: Flesh-eater Courts
– Mortal Realm: Chamon
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

LEADERS
Abhorrant Archregent (240)*
– Artefact: The Dermal Robe
– Lore of Madness: Deranged Transformation
Abhorrant Ghoul King (170)*
– Lore of Madness: Deranged Transformation
Abhorrant Ghoul King on Royal Terrorgheist (450)**
– Artefact: Corpsefane Gauntlet
– Mount Trait: Gruesome Bite
– Lore of Madness: Spectral Host
Crypt Haunter Courtier (110)*
Crypt Haunter Courtier (110)**
Varghulf Courtier (160)**
– General
– Command Trait: Grave Robber
– Artefact: The Bilious Decanter
– Aspect of the Champion: Fuelled by Ghurish Rage

BATTLELINE
10 x Crypt Ghouls (80)**
-1 x Crypt Ghast
9 x Crypt Horrors (330)***
– Reinforced x 2
– 1 x Crypt Haunter
9 x Crypt Horrors (330)***
– Reinforced x 2
– 1 x Crypt Haunter

CORE BATTALIONS
*Command Entourage – Magnificent
**Warlord
***Galletian Veterans

TERRAIN FEATURE
Charnel Throne (0)

ADDITIONAL ENHANCEMENTS
Artefact
Artefact

TOTAL: 1980 / 2000

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Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Make the Land Tremble!
– Triumph: Inspired
– Fierce Loathings: Idiots with Flags

LEADERS
Gatebreaker (520)*
– General
– Command Traits: Rabble Rouser
– Artefacts of Power: Extra-calloused Feet
– Bonding: Krondspine Incarnate of Ghur
Gatebreaker (520)*
– Artefacts of Power: Amberbone Totem

BATTLELINE
Mancrusher Gargant (150)**
Mancrusher Gargant (150)**
Mancrusher Gargant (150)**

BEHEMOTH
Krondspine Incarnate of Ghur (480)

CORE BATTALIONS
*Bosses of the Stomp
– Magnificent
**Footsloggas
– Unified

TOTAL POINTS: 1970/2000

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Army Faction: Orruk Warclans
Army Type: Ironjawz
Army Subfaction: Da Choppas
Grand Strategy: Waaagh!
Triumphs: Inspired

LEADER
1 x Megaboss on Maw-krusha (480)*
– Boss Choppa and Rip-toof Fist
– Artefacts: Armour of Gork
– Mount Traits: Smelly ’Un
1 x Orruk Megaboss (140)*
– Artefacts: Destroyer
– Aspects of the Champion: Stubborn as a Rhinox
1 x Orruk Weirdnob Shaman (90)**
– General
– Command Traits: Touched by the Waaagh!
– Spells: Da Great Big Green Hand of Gork
1 x Orruk Warchanter (120)**
– Warbeats: Killa Beat
1 x Orruk Warchanter (120)**
– Warbeats: Get ’Em Beat

BATTLELINE
10 x Orruk Brutes (300)*
– Brute Boss
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha
– 2 x Gore-choppa
10 x Orruk Ardboys (160)*
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 4 x Orruk-forged Shield
5 x Orruk Ardboys (80)*
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– 2 x Orruk-forged Shield
5 x Orruk Ardboys (80)*
– Ardboy Boss
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– 2 x Orruk-forged Shield

ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (70)

OTHER
6 x Orruk Gore-gruntas (340)*
– Gore-grunta Boss
– Jagged Gore-hacka

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent

TOTAL POINTS: (1980/2000)

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Final Tournament Placings

Top Three 40k Lists for Warhammer Fest 2023

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This is the top three 40k lists for the Warhammer Fest that took place in England on the 29th and 30th of April. It involved 359 players vying to be crowned champion in a 9 game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Pre-Game Stratagems: March of the Ancients, Hero of the Chapter x2, Warlord Trait, Scion of the Forge
Starting Command Points: 0

Warlord & Trait: Primaris Techmarine – Target Protocols
Army Trait: Combat Doctrines, Calculated Fury

Adeptus Astartes – [Iron Hands Successors] – Ark of Omen Detachment [Heavy Support] 6CP, [111PL, 2000pts]
Chapter Tactics: Whirlwind of Rage, Master Artisans


HQs

HQ: Primaris Techmarine [4PL, 70pts] (Warlord)
– Warlord Trait : Target Protocols (-1CP)
HQ: Primaris Lieutenant [5PL, 65pts]
– Master-Crafted Power Sword
– Neo-Volkite Pistol, Storm Shield
– Hero of the Chapter : Rites of War (-1CP)


Troops

TR: 5 Infiltrator [6PL, 100pts] Helix Gauntlet

Elites


EL: 10 Vanguard Veteran [14PL, 300pts] Jump Packs, Sergeant with Lightning Claw and Relic Blade, 8 Lightning Claw and Storm Shield, Lightning Claw and Grav Pistol
EL: 10 Scout [8PL, 120pts] Camo Cloaks, 9 Scout Sniper Rifle, Missile Launcher, Thunder Hammer
EL: Relic Contemptor Dreadnought [8PL, 195pts] 2 Twin Volkite Culverin, Cyclone Missile Launcher
Martial Legacy (-1CP)
March of the Ancients (-1CP)
Hero of the Chapter : Merciless Logic (-1CP)


Fast Attack

FA: Land Speeder Tornado [4PL, 70pts] Multi-Melta
FA: Land Speeder Tornado [4PL, 70pts] Multi-Melta


Heavy Support


HS: 5 Devastator [8PL, 125pts] Multi-Melta, 3 Grav-Cannon, Armorium Cherub, Sergeant with Combi-Melta and Thunder Hammer
HS: 5 Devastator [8PL, 125pts] Multi-Melta, 3 Grav-Cannon, Armorium Cherub, Sergeant with Combi-Melta and Thunder Hammer
HS: Repulsor [16PL, 220pts] Additional Ironhail Heavy Stubber, Twin Lascannon, Onslaught Gatling Cannon, Replace Auto Launchers with 2 Fragstorm Grenade Launchers, Icarus Rocket Pod
HS: 5 Desolation [8PL, 185pts] Vengor Launcher and Targeter Optics, 4 Super Krak Missile
HS: 5 Desolation [8PL, 185pts] Vengor Launcher and Targeter Optics, 4 Super Krak Missile
Scion of the Forge : Master-Crafted Weapon – Vengor Launcher (-1CP)


Dedicated Transport

DT: Land Speeder Storm [3PL, 50pts]
DT: Land Speeder Storm [3PL, 50pts]
DT: Drop Pod [4PL, 70pts]

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Arks of Omen Detachment (Imperium – Astra Militarum) [120 PL, 8CP, 2,000pts]

Regimental Doctrine: Armoured Superiority, Swift as the Wind


HQ

Cadian Command Squad [7 PL, -2CP, 135pts]:
Commanding Authority, Relic: Legacy of Kalladius, Stratagem: Imperial Commander’s Armoury, Stratagem: Officer Cadre, WT: Front-LIne Combatant
Cadian Commander: Chainsword, Commanding Authority, Frag grenades, Laspistol
Cadian Veterans
Cadian Veteran w/ chainsword: Chainsword, Frag grenades, Laspistol
Cadian Veteran w/ Master-Vox: Frag grenades, Laspistol, Master Vox
Cadian Veteran w/ Medi-pack: Frag grenades, Lasgun, Medi-pack
Cadian Veteran w/ Regimental Standard: Frag grenades
Lasgun and Regimental Standard: Lasgun, Regimental Standard
Ogryn Bodyguard: Bullgryn Maul, Frag bombs, Slabshield
Cadian Command Squad [7 PL, -2CP, 135pts]:

Commanding Authority, Relic: Claw of the Desert Tigers, Stratagem: Imperial Commander’s Armoury, Stratagem: Officer Cadre, WT: Master Tactician
Cadian Commander: Commanding Authority, Frag grenades, Laspistol, Power sword
Cadian Veterans
Cadian Veteran w/ chainsword: Chainsword, Frag grenades, Laspistol
Cadian Veteran w/ Master-Vox: Frag grenades, Laspistol, Master Vox
Cadian Veteran w/ Medi-pack: Frag grenades, Lasgun, Medi-pack
Cadian Veteran w/ Regimental Standard: Frag grenades
Lasgun and Regimental Standard: Lasgun, Regimental Standard
Ogryn Bodyguard: Bullgryn Maul, Frag bombs, Slabshield
Lord Solar Leontus [9 PL, 170pts]: Commanding Authority, Warlord, WT: Grand Strategist


Troops

Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster


Elites

Sly Marbo [3 PL, 50pts]: Envenomed Blade, Frag grenades, Ripper Pistol
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster


Fast Attack

Armoured Sentinels [9 PL, 150pts]
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinels [9 PL, 145pts]
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon
Scout Sentinels [9 PL, 135pts]
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw


Heavy Support

Rogal Dorn Battle Tank [15 PL, 320pts]: Armoured Tracks, Castigator Gatling Cannon, Heavy stubber, Knight of Piety, Stat Damage (Rogal Dorn)
2 Meltaguns: 2x Meltagun
2 Multi-meltas: 2x Multi-melta
Oppressor Cannon and Co-axial Autocannon: Co-axial Autocannon, Oppressor Cannon


Dedicated Transport

Chimera [5 PL, 85pts]: Chimera Heavy Flamer, Lasgun Arrays, Stat Damage (Chimera)
Heavy Flamer: Heavy flamer
Chimera [5 PL, 85pts]: Chimera Heavy Flamer, Lasgun Arrays, Stat Damage (Chimera)
Heavy Flamer: Heavy flamer


Total: [120 PL, 8CP, 2,000pts]

Top Three AoS Lists for the Woehammer AoS GT

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This is the top three AoS lists for the Woehammer AoS GT took place in the UK on the 13th and 14th of May. It involved 30 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
Army Type: Legion of Blood
– Grand Strategy: Lust for Domination

LEADERS
Vampire Lord on Zombie Dragon (440)
General
– Command Traits: Doomed Minions
– Deathlance
– Artefacts of Power: Cloak of Mists and Shadows
– Spells: Flaming Weapon
Vampire Lord on Zombie Dragon (440)
Deathlance
– Spells: Spirit Gale
Neferata (390)*
Spells: Prison of Grief

BATTLELINE
Deathrattle Skeletons (85)*
Deathrattle Skeletons (85)*
Deathrattle Skeletons (85)*

OTHER
Blood Knights (460)*
Kastellan
– Templar Lance
– 2 x Standard Bearer

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1985/2000

Christian had a great series of games and managed to pull off some huge charges with his Zombie Dragons against Owen Jacksons Kharadron army (2 12″ charges!). Christian has kindly given us a brief synopsis of his list below.


Christian Moore: There’s very little subtlety to the list, you have one ethereal dragon and then Neferta either makes the other dragon or the bloodknights ethereal depending on the situation, largely it moves as one castle staying within her -1 to hit aura. Make use of her redeploy at the start with her and your 3 key units so you get to see your opponents deployment regardless of drops.

Skeletons tag objectives and then it’s just a high pressure list that pins people back deals a lot of damage at the same time as being super tanky.

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Army Faction: Sylvaneth
Subfaction: Oakenbrow
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired
– Seasons of War: The Dwindling

LEADERS
Treelord Ancient (330)
Spells: Regrowth, Verdant Blessing
Drycha Hamadreth (320)*
Spells: The Dwellers Below, Verdant Blessing
Warsong Revenant (300)*
General
– Command Traits: Spellsinger
– Artefacts of Power: The Vesperal Gem
– Spells: Treesong, Verdant Blessing
– Aspects of the Champion: Fuelled by Ghurish Rage
Battlemage (100)*
Magic of the Realms: Wildform (Ghur)
Spirit of Durthu (350)**
Artefacts of Power: Greenwood Gladius

BATTLELINE
Dryads (100)**
Treelord (230)**
Treelord (230)**

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

CORE BATTALIONS
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: 2000/2000

Daniel had a great result at the weekend, which included the scalps of Marc Brookes Skaven and Tom Bell’s Big Waaagh. I’ll let him describe his list to you…


Daniel Scott: Big trees teleporting around! what’s not to love. Oakenbrow makes it so that until they are on their last wound remaining any of the treelords or spirit of durthu wont bracket which is big for the spirit of durthu keeping his sword on 6 damage effectively all the time!. The Treelord ancients ability to pop a wood up anywhere on the board combos with all of the tree monsters have a teleport on warscroll and our Warsong revenant having spellsinger which lets him cast through an awakened wyldwood in the same manner as spell portal essentially but he can’t throw endless spells through them now. The warsong revenant also has vesperal gem allowing him to cast treesong through a wood which cannot be unbinded and will increase the rend of your units melee attacks when they are near that wood good to make durthu rend 3 or turn Drychas attacks into rend 2/3. Drycha is a 10 wound monster who can pump out a lot of shots at rend 1 dmg 1 that do mortals on 6s to hit, my favourite thing to do is combo her with a treelord or two so she can unleash hell and then the treelord can make one of the units that charged fight last. The dryads are there to either screen if needed or teleport around into a better position for you. The Spiteswarm hive is great when you don’t roll a 1, of course! giving you a +3 to move and charge or worsening the rend of incoming attacks to a unit, great for being offensive or defensive.

Overall the list is pretty durable and does have access to some healing in terms of a spell or being near an wood/overgrown terrain feature, all the big guys are on a 3+ save there are no ward saves, with this army you are able to position yourself better to counter this and hopefully only have fights that you want to hide away from shooting if needed. Thanks to the maneuverability of the army battle tactics are normally easy to score a great first turn one if you go first (which normally happens due to the high drops) is to complete a charge after using walk the spirit paths, a buffed up durthu can get a +5 to his charge meaning you only need a 4 hit something and then teleport out so he can receive the buffs again next turn. Overall, the list is a tonne of fun to play and really gives your opponents headaches in terms of deployment and playing out there turns!

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Allegiance: Sylvaneth
– Glade: Oakenbrow
– Mortal Realm: Ghur
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

Leaders
Spirit of Durthu (350)
Artefact: Greenwood Gladius
Warsong Revenant (300)*
General
– Command Trait: Spellsinger
– Lore of the Deepwood: Treesong
– Aspect of the Champion: Fuelled by Ghurish Rage
Treelord Ancient (330)*
Lore of the Deepwood: Regrowth
Battlemage (100)*
Mortal Realm: Ghur
– Allies

Battleline
Treelord (230)*
Treelord (230)*
Treelord (230)*

Units
5 x Skaeth’s Wild Hunt (110)*
Spell1: Lore of the Deepwood: Regrowth

Endless Spells & Invocations
Chronomantic Cogs (70)
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 100 / 400
Wounds: 87
Drops: 2

Yep, another Oakenbrow list! But both are a little different to one another. Ash was on the verge of being champion, only to lose to Christian’s Soulblight.


Ash Coleman: I was playing Oakenbrow, which made my treelords battleline. The other main benefit of Oakenbrow is that it allows the treelord, treelord anicent, and Durthu fight at top bracket unless they have 1 wound left, but even then, you drop 1 bracket.

I also went with the burgeoning as my season of war. This allowed my units to have a 6+ ward unless they made a charge. It was hard to decide between this and the dwindling for the reroll cast, but having cogs in the list allows me to essentially have both.

The idea of the list is to make Durthu as reliable as possible as he will be doing all the heavy lifting. The main combo is giving Durthu +5 to charge from the spiteswarm hive and the battle mage. Skaeth’s Wild Hunt is in the list for +1 to wound spell. So with an AOA or titanic duel, Durthu can be 2s and 2s. The treelord ancient has a once per game ability to summon a Wyldwood anywhere on the board. This allows Durthu to get where he needs to be but also allows Warsong to cast Treesong, which is a +1 to rend spell. The Warsong can measure spells from Wyldoods with the command trait Spellsinger. All this combined with the Greenwood Gladius artefact for the extra D3 attacks makes Durthu a real threat.

All of the treelords can teleport in the movement phase. These are the units going out and getting the objectives while Durthu caused chaos. With a 3+ save and 6+ ward, they can tank a lot. They also have the strike last monster reaction, so even if you get charged, you’ll have a chance to strike them first. They also have a great ability that when you hit an enemy with any of their attacks in combat, they can’t pile in. This is great for tagging the ends of units. The main problem with the treelords is that they are not elite, so they can’t issue commands to themselves. So usually I’d send the treelord anicent with one of them to give an AOA, AOD, or reroll charge if required.

The Warsong has a great warscroll spell that can do AOE mortal wounds to enemy units with 9″ on a Wyldwood. It’s great for finishing units, clearing screens, and killing enemy GCs, and with the Spellsinger command trait I mentioned earlier, he can do it from the other side of the board.

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Army Faction: Orruk Warclans
Army Type: Ironjawz
– Subfaction: Ironsunz
– Grand Strategy: Waaagh!
– Triumph: Bloodthirsty

LEADERS
Megaboss on Maw-krusha (480)*
General
– Command Traits: Hulking Brute
– Boss Choppa and Rip-toof Fist
– Artefacts of Power: Arcane Tome
– Mount Traits: Mean ’Un
Orruk Warchanter (120)*
– Aspects of the Champion: Tunnel Master
– Warbeats: Get ’Em Beat
Orruk Warchanter (120)*
Warbeats: Fixin’ Beat

BATTLELINE
Orruk Ardboys (80)*
Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 2 x Orruk-forged Shield
Orruk Brutes (150)*
Brute Boss
– Gore-choppa
– Brute Choppas
– Boss Choppa
Orruk Brutes (150)*
Brute Boss
– Gore-choppa
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha

BEHEMOTH
Rogue Idol (430)
Rogue Idol (430)*

ENDLESS SPELLS & INVOCATIONS
1 x Prismatic Palisade (30)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Both Declan and I being Orruk players kept an eye on Joshua’s results all weekend. With the FAQ being released a few days before that effectively killed the Rogue Idols, we knew this would be their last hurrah…


This being the last hurrah for the Idols (unbeknownst), I had a great time smashing and bashing and getting smashed and bashed. The army list with a Maw-Krusha, 2 Rogue Idols, 2 Warchanters, 2 Brute Units and some Ard’boyz is surprisingly fast being a 2 drop I’m hoping for the chance to go first, With mighty destroyers and some good roll’s it hits hard especially with the Idols being violent furied by the Warchanters and a cheeky 3D6” charge from get em beat, a turn 1 charge can seal the deal either way.

My first opponent was a TreeMan list, who hid in his trees at the back edge, I managed to do some damage but not enough, then got out manuvered and picked apart.

My second opponent was Slaanesh, I got priority first turn, and my opponent cheekily placed The Masque 3” from my army preventing mighty destroyers, but allowing a turn 1 “This one’s mine”. It was then a game of trying not to get shot off of the board which my Idols failed but the Krusha survived to go after the big birdie but failed due to the one attack ability on big bird, it was a close game but a loss nonetheless.

My third game was a Be’ Lakor list with Nurgle Knights, Slaanesh Chosen, Khorne Varanguard, and a bridge. He won first priority and did what I was going to do if I had won. He met me at my lines, and a slog fest ensued with one Idol sitting out a turn or two (thanks Be’Lakor) I won the slog fest but not the mission.

My fourth game was against another Slaves, this time with a couple of chariots but still Nurgle Knights and 2 units of Khorne Varanguard. The Idols and Krusha this time picked apart The Slaves whilst the brutes and ard’boyz scored me points.

The last game was against some ghosts who enjoyed a few turns not dying to the Idols and eating the Krusha.

Five great games against five wonderful opponents with beautiful armies.

The Idols are now on 160MM bases and being repurposed for a three Krusha list. It is sad to see the Idols are no more as they are a wonderfully characterful unit. I was happy to win best in faction (yeah for Default Medal) and amazed to be nominated for best painted, I would just like to thank everyone who helped organise and run the event, myself and my mate, who I travelled up with both had a wonderful time, great laughs and enjoyable games.

Farewell Rogue Idols.

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Final Tournament Placings

Top Three AoS Lists for TRS Torneo Regio Sabaudo 2° Edition

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This is the top three AoS lists for the TRS Torneo Regio Sabaudo 2° Edition that took place in Italy on the 6th and 7th of May. It involved 68 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
Subfaction: Bloodlords
– Grand Strategy: The Day is Ours!
– Triumph: Bloodthirsty

LEADERS
Bloodsecrator (110)*
Realmgore Ritualist (100)*
– Prayers: Killer Instinct, Unholy Flames
Bloodmaster (110)**
– General
– Prayers: Blood Sacrifice, Bloodbind
– Aspects of the Champion: Fuelled by Ghurish Rage
Bloodthirster of Unfettered Fury (330)**
– Artefacts of Power: Ar’gath, the King of Blades
Slaughterpriest (110)**
– Bloodbathed Axe
– Prayers: Bronzed Flesh, Killer Instinct

BATTLELINE
Claws of Karanak (100)*
Claws of Karanak (100)*
Blood Warriors (190)***
– Blood Champion
– Icon Bearer
– Paired Goreaxes
– Goreglaive
Bloodletters (360)***
– Bloodreaper
– 2 x Icon Bearer
– 2 x Hornblower

OTHER
Mighty Skullcrushers (200)*
– Skullhunter
– Standard Bearer
– Hornblower
– Ensorcelled Axe
Garrek’s Reavers (70)*
Bloodcrushers (180)**
– Icon Bearer
– Hornblower
– Bloodhunter

ENDLESS SPELLS & INVOCATIONS
1 x Bleeding Icon (40)

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Battle Regiment
**Warlord
***Galletian Veterans

TOTAL POINTS: 2000/2000

Alice: Still feels weird to see Khorne in the top spot and a nice mix of mortals and daemons to boot. Claws of Karnak go up front to create some early momentum, capturing center points (or desecrate in the right battle maps), and get merced early for cheap and easy blood tithes. Then most of the army comes up the rear to kill what just got stuck in.

Bloodsecrator, Bloodmaster, Slaughterpriest, and Realmgore Ritualist are all support characters. Bloodsecrator granting +1 attack once per game and a 4+ rally for mortals. Bloodmaster teams up with the Bloodletters to give them +1 to wound. Slaughterpriest is the anti-magic choice and Realmgore Ritualist helps them secure ground on objectives.

Most of the rest of the units exist to murder, as Khorne Approves. Garrek’s Reavers exist to grant blood tithes when they kill a model, great for swinging for chaff. Everything else basically hits like a hammer, and Skullcrushers are pretty durable all the same, too. Last but not least, of course, is the Bloodthirster when you absolutely need something dead. His Artefact lets him cut through wards for any would-be Nurgle hosts who might try and hold him back.

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Army Faction: Gloomspite Gitz
– Army Subfaction: Jaws of Mork
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable
– Triumphs: Indomitable

LEADER
1 x Skragrott, the Loonking (210)*
1 x Fungoid Cave-Shaman (90)**
– Artefacts: Moonface Mommet
– Spells: Squig Lure
1 x Squigboss (100)**
– General
– Command Traits: The Clammy Hand
1 x Squigboss (100)**
– Aspects of the Champion: Tunnel Master

BATTLELINE
20 x Squig Hoppers (360)*
– Squig Hopper Boss
– Reinforced x 1
24 x Squig Herd (260)*
– Reinforced x 1
24 x Squig Herd (260)*
– Reinforced x 1
24 x Squig Herd (260)*
– Reinforced x 1

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
6 x Sneaky Snufflers (130)*
1 x Marshcrawla Sloggoth (150)*
Allies

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– (Magnificent: Additional Triumph)
***Galletian Veterans

TOTAL POINTS: (1920/2000)

ALL the Squigs! This list is still very effective, as proven by Robert guiding it to 2nd place. What’s hard to believe is that the list would have cost around 165 points less before the last Battlescroll. Gitz have maintained their 55% win rate, so I can see herds going up by perhaps another 5-10 points next time around….

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Allegiance: Slaanesh
– Host: Pretenders
– Grand Strategy: Glutton for Depravity
– Triumphs: Bloodthirsty

LEADERS
Keeper of Secrets (400)*
– General
– Command Trait: Strength of Goodhood
– Shining Aegis
– Artefact: The Crown of Dark Secrets
– Universal Spell Lore: Flaming Weapon
The Masque (140)*
Contorted Epitome (190)*
– Lore of the Magnificent: Phantasmagoria
– Aspect of the Champion: Fuelled by Ghurish Rage

UNITS
22 x Blissbarb Archers (300)*
11 x Blissbarb Archers (150)*
11 x Blissbarb Archers (150)*
5 x Blissbarb Seekers (200)*
10 x Slickblade Seekers (400)*

ENDLESS SPELLS & INVOCATIONS
Mesmerising Mirror (60)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990/2000

Alice: Honestly, it is comforting how Hedonites lists havent’s changed a ton – they just got better. Blissbarb Archers launch a ton of suppressing fire, and the Seekers tag them with a -1 to saves for the turn before the Slickblades charge in.

The Keeper of Secrets remains a terror in combat, should you need something bigger. With Strength of Godhood, the Crown of Dark Secrets and Flaming weapon we’re looking at 3 Rend -3, Damage 7 claw attacks if near the target of the Crown of Dark Secrets. And that’s if they weren’t tagged by the Seekers.

The Contorted Epitome and Masque round things out with some solid utility pieces. The Epitome can cast its warscroll spell for +1 to wound against an enemy unit, and Phantasmagoria to pull out anything that gets into combat too early. Or it can cast Mesmerising Mirror to help control the enemy’s movement to a place it finds more beneficial.

The Masque operates as a better replacement for tunnel master, able to pop up almost anywhere it wants within 3″ of the enemy, and its pretty damn good in combat too, able to take down most medium hammers and chaff and secure the point for itself.

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Army Faction: Ossiarch Bonereapers
Army Subfaction: Petrifex Elite
Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (440)*
1 x Mortisan Ossifector (120)*
– General
– Command Traits: Aura of Sterility
– Artefacts: Gothizzar Cartouche
– Spells: Reinforce Constructs
– Aspects of the Champion: Leadership of the Alpha
1 x Mortisan Boneshaper (120)*
– Spells: Drain Vitality

BATTLELINE
3 x Necropolis Stalkers (220)*
– Dread Falchions
3 x Necropolis Stalkers (220)*
– Dread Falchions
6 x Immortis Guard (400)*

TERRAIN
1 x Bone-tithe Nexus (0)

OTHER
2 x Morghast Archai (240)*
– Spirit Halberd
2 x Morghast Archai (240)*
Spirit Halberd

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

Alice: A powerful elite list, chaff and screens need not apply. Katakros works as the mobile command center, handing out buffs like candy and debuffing the enemy. The Boneshaper offers healing to keep the Immortis Guard protecting it alive (while casting Drain Vitality on the enemy), while the Ossifector buffs the Morghasts with -1 Rend.

Stalkers do Stalker things, they absolutely cut stuff up with their Rend -2 Damage 2 and 3 attacks in precision stance. Slap Bludgeon on there if that’s not enough rend. The Immortis Guard help body guard the delicate mages, and if they get into combat they can fight twice to good effect.

The Archai are like the glue holding this together, not quite as many attacks as the stalkers or immortis guard they are almost as lethal. They have a 5+ ward and block command abilities, making them a great escort for the stalkers. With the Ossifector thats 6 Rend -3 Damage 3 attacks. Which goes further when your opponent can’t use all out defence. Ouch!

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Final Tournament Placings

Top Three AoS Lists for Alberta Classic

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This is the top three AoS lists for the Alberta Classic that took place in Canada on the 6th and 7th of May. It involved 19 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Subfaction: Petrifex Elite
– Grand Strategy: Defend What’s Ours

LEADERS
Katakros (440)*
Mortisan Ossifector (120)*
– General
– Command Traits: Dark Acolyte
– Artefacts of Power: Lode of Saturation
– Spells: Protection of Nagash
– Aspects of the Champion: Fuelled by Ghurish Rage
Mir Kainan (250)*

BATTLELINE
Immortis Guard (200)*
Necropolis Stalkers (220)*
Necropolis Stalkers (220)*
Mortek Guard (150)*
– Necrophoros
– Soulcleaver Greatblade
– Nadirite Blade

BEHEMOTH
Mortek Crawler (200)*
Mortek Crawler (200)*

OTHER
Kainan’s Reapers (250)*

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Ossiarch Cohort

TOTAL POINTS: 2000/2000

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Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Stormkeep)
– Mortal Realm: Ghur
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

LEADERS
Knight-Incantor (120)*
Spell: Celestial Blades
Knight-Relictor (120)*
General
Command Trait: High Priest
Prayer: Translocation
Aspect of the Champion: Tunnel Master
Lord-Imperatant (170)*
Artefact: Arcane Tome

UNITS
5 x Vanquishers (110)*
5 x Vanquishers (110)*
5 x Vindictors (130)*
3 x Annihilators with Meteoric Grandhammers (240)
3 x Annihilators with Meteoric Grandhammers (240)**
2 x Stormdrake Guard (340)*
Drakerider’s Lance
1 x Stormstrike Chariot (170)*
3 x Vanguard-Raptors with Longstrike Crossbows (240)

CORE BATTALIONS
*Warlord
**Galletian Sharpshooters
***Redemption Brotherhood

ADDITIONAL ENHANCEMENTS
Holy Command: Call for Aid
Holy Command: Thunderbolt Volley

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Army Faction: Soulblight Gravelords
Army Type: Vyrkos
Grand Strategy: Empire of Corpses
– Triumph: Indomitable

LEADERS
Radukar the Beast (290)*
– General
– Command Traits: Hunter’s Snare
Torgillius the Chamberlain (125)*
– Spells: Fading Vigour
Necromancer (90)*
– Spells: Waste Away
– Aspects of the Champion: Tunnel Master
Belladamma Volga (170)**
– Artefacts of Power: Ulfenkarni Phylactery
– Spells: Spirit Gale

BATTLELINE
Deadwalker Zombies (230)*
Deadwalker Zombies (230)*
Deathrattle Skeletons (255)*
– Skeleton Champion
– 3 x Standard Bearer
Dire Wolves (130)**
– Doom Wolf
Dire Wolves (130)**
– Doom Wolf

BEHEMOTH
Mortis Engine (230)*

OTHER
Fell Bats (85)**

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1965/2000

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Allegiance: Kruleboyz
Warclan: Skulbugz
Mortal Realm: Ghur

LEADERS
Snatchaboss on Sludgeraker Beast (290)*
– General
– Command Trait: Supa Sneaky
– Mount Trait: Weird ‘Un
Snatchaboss on Sludgeraker Beast (290)**
Swampcalla Shaman with Pot-grot (100)*
– Lore of the Swamp: Choking Mist
Swampcalla Shaman with Pot-grot (100)*
– Lore of the Swamp: Choking Mist
Murknob with Belcha-banna (80)*
Killaboss with Stab-grot (100)*
– Artefact: Gryph-feather Charm
– Aspect of the Champion: Stubborn as a Rhinox

BATTLELINE
20 x Gutrippaz (300)*
20 x Gutrippaz (300)**
10 x Hobgrot Slittaz (80)**

UNITS
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)***

CORE BATTALIONS
*Warlord
**Kruleboyz Finga
***Galletian Sharpshooters

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Final Tournament Placings

AoS Meta Stats W/Ending 7th May 2023

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Disclaimer

The data contained inside this article is only Woehammer’s interpretation. There are differing methods and analyses of the data available from Games Workshop and Honest Wargamer, whose methodology differs slightly from our own.

All of these sources should be viewed as a collective whole to allow you to gather a larger picture of the Age of Sigmar meta. The win rates, while accurate for events we have on record so far, are likely to change in the coming weeks and shouldn’t be the single point of reference for a factions strength.

How Win Rates are Calculated

All of our data is pulled from two day single events. We split all draws between the wins and losses of a faction evenly, as we believe this provides a fair reflection of a factions win rate. For example, as a player, you may achieve 2 wins, 2 losses, and a draw at an event. Some sites will only count the wins towards the faction rate, so in this case, 40% (2/5=0.4). Woehammer includes half of the draws, so our result would be 50% (2.5/5=0.5).

We have also included a confidence interval based on the sample size and their results. This interval has a 95% confidence rate. What does this mean? Essentially, we’re 95% sure that the win rate of the faction will fall inside this band at the release of the next battlescroll.

We have decided to include this as each factions win rates can (and will) fluctuate as more and more players post their results. While the faction win rate may be that specified right now, it is more than likely to change in the future. So when looking at a win rate, take into account the number of players who have posted results, as well as the upper and lower limit of that 95% confidence interval. This will give a good indication of the future win rate of that faction.

Event Submission

If you have organised an event that doesn’t appear in our database and has the following minimum requirements to be included:

  • Two Day Event
  • Singles Event
  • Minimum of 8 players

Then why not complete the form attached and send the results to thewoehammer@gmail.com? We’ll include them the next time we produce the stats.

Data Overview

Tournaments Included:

  • Clash of the Titans ’23
  • Age of Sigmar – Chaos Unleashed
  • The London Open
  • The Icebreaker GT 2023
  • Hampshire Grand Tournament
  • Valleycon 2023
  • Trouble at Mill
  • Rum and Rumble
  • Warpstone Wars GT
  • Grand Clash 2023
  • Charlotte Karnage
  • Smash & Bash 2023
  • Seek Refuge from Spring Showers
  • West Coast GT
  • HAST2: Who Let the Dogs Out?
  • Border War 2023
  • Welsh Open
  • Highground Brewsky GT
  • Spring Rubicon 2023 GT
  • Warhammer Fest
  • El Bunker: a Matter of Honour

Faction Win Rates

As we have now included a confidence interval within our data based on the sample size and results, we have now included all factions within the below tables regardless of their player base.

Win Rates

You’ll see in the chart above that each faction shows its current win rate as a % inside a text box. The paler green and yellow segments show the margin of error of that win rate. We predict with 95% confidence that the win rate will be within the paler bars upon the release of the next battlescroll.

Remember that a lot of the data sets for these factions is still very small and are likely to sway a considerable amount over the next few weeks. So take the info included in this article with a massive helping of salt.

This week sees Soulblight Gravelords move up to first place in our win rate table with 63%. While previous leaders Kharadron Overlords fall from 60% to 58%.

If you wish to view our traditional win rate chart without the margin of confidence:

Player Results by Wins

This graph has at least two purposes. Firstly, it shows the faction popularity by the number of players, and secondly, it breaks down those players’ results in terms of the number of wins they achieve.

Here, we’ve included all the factions that have been played to date, as there is no benefit in removing those with a small sample size.

Stormcast Eternals (45%) continue to have been left on the shelves in favour of Slaves to Darkness (45%). Gloomspite Gitz (55%) also have jumped up a few places and now have taken the number one spot from Slaves as well. This is likely due to the last Battlescroll having little to no effect on their playas they continue with a 55% win rate.

Faction Popularity

With the recent release of the Gloomspite Gitz tome, we’re also seeing a large number of players jump to the revamped destruction faction.

The full list month-by-month is below:

When looking at the above table, bear in mind that this is the worldwide meta, and region to region or even city to city may differ. So while this gives us a general idea of the meta worldwide it may not be representative of your local meta.

We’re seeing (as always) a massive spike in the player base of the new tomes that have been released and fall off on the older Tomes. This is to be expected really as competitive players jump around following the “Oooo shiny” method of collecting. They’ll likely always be a strong base for Stormcast Eternals (45%), thanks to them appearing in nearly all beginner army sets, as magazine collections and the feature of many stories in Age of Sigmar.

Players Achieving 5-0 Wins, Tournaments in Winning Positions and 3 Wins from 3

Out of all the players using that faction (shown in brackets next to the faction name), this graph shows the number achieving a whitewash at a GT with 5 wins from 5. Those achieving 4 wins from 4 after the fourth round and those achieving 3 wins from 3 after the 3rd round. Take into account that those who achieve 5-0 are included in the numbers of 4 wins from 4 and 3 wins from 3. Likewise, those achieving 4 from 4 are included with the 3 from 3 data.

Gloomspite Gitz (55%), although seem to have a large amount of players reaching 3 wins from 3, but seem to be unable to convert this into 4 from 4, likely thanks to the other strong Battletomes floating around at the moment.

Results Split

This chart tells you which factions are more capable of achieving positive results at tournaments. Eight factions in this list have over 50% of their players achieving a minimum of 3 wins at GT’s. With four of those achieving over 60% of their player base managing 3 or more wins. I find it interesting that nearly 70% of Hedonites of Slaanesh (57%) players are able to achieve 3 or more wins, but only 2% are able to achieve the full 5. Thats a huge drop off, and suggests that they really suffer in the final round or two of GT’s when they are coming up against the top tier armies such as Kharadron Overlords (58%) and Blades of Khorne (59%).

Conclusions

If you’re planning your list for a GT, look at the data as a whole. Don’t just look at our data either, look at TSN and also GW. Get a big picture, use these.sites as sources to make your own informed opinion on the meta. Think about which armies are popular, as you’ll likely face at least one or two of these armies at some point during an event, especially in the earlier rounds.

Look at those factions that are regularly in a tournament winning position and winning GTs, as these are likely to be your opponents in the later rounds. I believe you should look at building a list that is able to cope with playing the following factions at some point in a GT if you’re looking to compete;

  • Slaves to Darkness
  • Stormcast Eternals
  • Hedonites of Slaanesh
  • Blades of Khorne
  • Gloomspite Gitz
  • Kharadron Overlords

But also, if you’re playing a local GT with your club, then bear in mind that meta may be completely different to those given in the stats above. All of what is presented here, should be taken with a pinch of salt, but hopefully it gives you some guidance when it comes to list construction, or even army choice if you’re looking to play Age of Sigmar.

Our Database

This is our most copy of our database.