This is the top three AoS lists for the Sugar & Dice Annual AoS Tournament that took place in the US on the 21st and 22nd of October. It saw 16 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Nighthaunt – Army Subfaction: The Scarlet Doom – Grand Strategy: Fright or Flight – Triumphs: Bloodthirsty
LEADER 1 x Lady Olynder (270) – Spells: Spirit Drain 1 x Guardian of Souls (150)* – Chill Blade – Spells: Merciless Blizzard 1 x Guardian of Souls (150)* – Chill Blade – Artefacts: Midnight Tome – Spells: Shademist 1 x Krulghast Cruciator (150)** – General – Command Traits: Terrifying Entity 1 x Krulghast Cruciator (150)** – General – Command Traits: Terrifying Entity
BATTLELINE 10 x Chainrasps (100) 10 x Bladegheist Revenants (160)** 10 x Bladegheist Revenants (160)** 10 x Bladegheist Revenants (160)** 5 x Hexwraiths (170)**
BEHEMOTH 1 x Black Coach (270)** – Reaper Scythe
ENDLESS SPELL 1 x Mortalis Terminexus (80)
OTHER 4 x Myrmourn Banshees (90) 4 x Myrmourn Banshees (90)**
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Triumph: Inspired
LEADERS Belladamma Volga (220)* – Artefacts of Power: Ulfenkarni Phylactery – Spells: Spirit Gale Vampire Lord (150)* – Spells: Soulpike Necromancer (100)* – Artefacts of Power: Terminus Clock – Spells: Fading Vigour Radukar the Beast (290)** – General – Command Traits: Hunter’s Snare Vampire Lord (150)** – Spells: Hoarfrost Torgillius the Chamberlain (180)** – Artefacts of Power: Standard of the Ulfenwatch – Spells: Waste Away
BATTLELINE Deathrattle Skeletons (220) – Skeleton Champion – 2 x Standard Bearer Deathrattle Skeletons (220) – Skeleton Champion – 2 x Standard Bearer Dire Wolves (150) – Doom Wolf
OTHER Grave Guard (160)* – Standard Bearer – Hornblower – Seneschal – Great Wight Blade Grave Guard (160)** – Standard Bearer – Hornblower – Seneschal – Great Wight Blade
CORE BATTALIONS *Warlord **Warlord
TOTAL POINTS: 2000/2000
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Allegiance: Ogor Mawtribes – Mawtribe: None – Mortal Realm: Ghur – Grand Strategy: Ready for Plunder – Triumphs:
LEADERS Butcher (140) – Cleaver – Lore of Gutmagic: Blood Feast Firebelly (120) – Lore of the Sun-Eater: Billowing Ash Slaughtermaster (140) – Lore of Primal Frost: Hoarfrost Tyrant (150) – General – Command Trait: Killer Reputation – Artefact: Splatter-cleaver
UNITS 8 x Ironguts (480) 4 x Ironguts (240) 4 x Ironguts (240) 6 x Ogor Gluttons (240)** – Paired Ogor Clubs or Bluntblades 6 x Ogor Gluttons (240)** – Paired Ogor Clubs or Bluntblades
CORE BATTALIONS *Andtorian Acolytes **Wizard-Finders of Andtor
TOTAL: 1990/2000
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Army Faction: Skaven – Grand Strategy: Arch-corruptors of the Mortal Realms – Triumph: Indomitable
LEADERS Grey Seer (120)* – Spells: Death Frenzy Grey Seer (120)* – Spells: Hoarfrost Lord Skreech Verminking (370)** Plague Priest (100)*** – Prayers: Heal Plague Priest On Plague Furnace (270)*** – General – Command Traits: Devious Adversary – Artefacts of Power: Blade of Corruption – Prayers: Disease-disease! Skabbik Plagueseeker (140)***
This is the top three AoS lists for Crucible that took place in New Zealand on the 30th and 1st of October. It involved 44 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Lust for Domination – Triumphs: Inspired
LEADER 1 x Nagash (900)* 1 x Vampire Lord (150)* – General – Command Traits: Shaman of the Chilled Lands – Artefacts: Ulfenkarni Phylactery – Spells: Flaming Weapon
BATTLELINE 30 x Deathrattle Skeletons (130)* – Skeleton Champion – 3 x Standard Bearer 10 x Dire Wolves (150)* – Doom Wolf 10 x Dire Wolves (150)* – Doom Wolf
ENDLESS SPELL 1 x Aethervoid Pendulum (40) 1 x Umbral Spellportal (80)
OTHER 4 x Myrmourn Banshees (90)* 3 x Fell Bats (90)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1980/2000)
Danny Wadeson: What we have here is a list that looks simple on the surface of things….and is simple beneath the surface too. It’s Nagash, and a shit load of chaff. Now, utilising Nagash well isn’t that simple, but essentially, he’s King-Magic-Man and likes bringing skellybobs back. You’ve got the Myrnmourn Banshees in there to deny opponent’s magic too, which seems somewhat overkill given Naggy’s +3 to unbinds, but hey, sometimes you really, really want to be the only one on the board flinging spells around. And it clearly works – taking down some tricksy factions, including stuff like IDK, which I’d have thought had the forward pressure necessary to give this list trouble. Would love to have seen some of these games!
Army Faction: Gloomspite Gitz – Subfaction: Badsnatchers – Grand Strategy: Chasing the Moon – Triumph: Indomitable
LEADERS Fungoid Cave-Shaman (110)* – Spells: Itchy Nuisance Fungoid Cave-Shaman (110)* – Spells: The Hand of Gork Dankhold Troggboss (210)** – General – Command Traits: Loonskin – Artefacts of Power: Glowy Howzit Webspinner Shaman (65)*** – Spells: Rupture
Lodivicus: I have to admit, when I was asked to do the analysis and commentary on this list, I felt like I was getting Punk’d a little bit. It’s VERY off-meta and illustrates the skill of Chris Kennedy and the level of internal balance Gloomspite Gitz currently has. If you’ve been wondering if it’s possible to 5-0 with a Gitz list that contains pretty much at least one of all the different keyword types in the faction, Chris is here to say “Yes!”
For most mixed lists in Gitz, one would expect that King’s Gitz would be the subfaction choice taken most often. But not here! Chris chose Badsnatchers (reroll one of the casting dice if another Badsnatchers Moonclan Wizard is wholly within 9”) with two Fungoid Cave-Shamans and the Gobbapalooza fitting the bill. Completing the Moonclan Grot portion of the list, two units of Moonclan Shootas and a unit of Moonclan Stabbas round out the list to act as screens, objective control, ranged support and increase the wound count of the list.
The Dankhold Troggboss general with his Glowy Howzit (4+ ward until he can no longer resist the urge to eat it) is one of the most durable general choices available in Gitz and pairs well with the Chasing the Moon Grand Strat. He also adds Scuttletide to the list for free with his Loonskin command trait and gives out the mighty +1 attack to Troggoths when being a Shepherd of Destruction. Completing the Troggoth portion of the list is two units of Rockgut Troggoths (durable hammers with throwin’ boulders) and a unit of Fellwater Troggoths (debuffing tech troggs with their terrible stench and noxious vomit).
The Squig component of the list is not met by the more common Squig Herd or Boingrot Bounderz component, but instead, Mangler Squigs takes the place in the list. With its faction specific monstrous rampage, Giant Boing! it can get pretty much anywhere it wants to go and deal pretty effective damage once there.
What would a mixed list be without a Spiderfang component? The Webspinner Shaman is one of the most popular Andtorian Locus choices due to his 65 point price tag and built in 5+ ward. In true off-meta fashion, Chris gave him the Frost spell Rupture instead of the more popular Hoarfrost or Merciless Blizzard. Considering this event happened 2 weeks after the Rupture nerf, I can only assume he expected that he might run into a lot of Incarnate lists and didn’t want to be without his Incarnate de-levelling tool or perhaps was a list submission deadline casualty.
We have all the four major keyword types in Gitz covered, but how could it truly be an all-encompassing mixed Gitz list without bringing an Aleguzzler Gargant to round it out? With his 3d6 charge and Hand of Gork in the list, this monster can reliably be delivered pretty much anywhere he’s needed. Once there, he can do things like the Smash to Rubble monstrous action to opposing faction terrain or act as a monstrous missile.
While I did not personally witness the event (I wish I had), if I had to hazard a guess (which apparently I do), I would bet that Chris’ opponents enjoyed playing against a list that was so off-meta with so many vastly different and fun components even when they lost to it. It’s definitely not the usual Gitz list you’d expect to see at an event. While I wasn’t provided with the exact lists that he ran into, looking at the factions/subfactions of his opponents it appears that he ran into several different archetypes and barrelled his way to a 5-0 finish with this mishmash crew of Gitz. Very impressive!
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Army Faction: Seraphon – Army Type: Starborne – Subfaction: Dracothion’s Tail – Grand Strategy: Spellcasting Savant – Triumph: Inspired
I’m a Seraphon player, but there comes a point where you have to just hold up your scaly hands and say ‘it’s the wizard lizard list’. It’s always hard to write commentary on this list archetype because much of the skill comes from what you choose to summon, and where, and how you use it once it’s on the board, which obviously I have no way of knowing.
But for those unfamiliar with the engine in general, here’s how the list works. For every cast, unbind, and dispel, plus for every ‘cosmic node’ (wizards and wizardy shit like the Astrolith), you get a star power point. No, that isn’t the official name. Star power can be used to summon stuff, or do a shit load of MWs to stuff near aforementioned C-nodes. The Slann gets double star power be…wait…hold up…
He didn’t take the double star power command trait!! This is unheard of! He’s taken the ‘can control 3 endless spells and double their range’ trait! That would certainly allow him a lot more leeway in terms of positioning the somewhat fiddly Maelstrom, and allow for one of Kroak’s damage spells to go through the portal instead of Pendulum, which with double-range can much more reliably be cast normally. I can’t believe someone finally didn’t take Lord of Celestial Resonance, what a trailblazer.
There are also two Arks of Sotek because they’re cheap as fuck massive wound sponges with spike mortal potential.
But he didn’t take LoCR!!!
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Army Faction: Maggotkin of Nurgle – Subfaction: Munificent Wanderers – Grand Strategy: Blessed Desecration – Triumph: Inspired
LEADERS Great Unclean One (430)* – Doomsday Bell and Bileblade – Artefacts of Power: The Witherstave – Spells: Fleshy Abundance Sloppity Bilepiper (120)* – Artefacts of Power: Tome of a Thousand Poxes – Spells: Gift of Disease Rotbringer Sorcerer (120)* – General – Command Traits: Infernal Conduit – Spells: Plague Squall Sloppity Bilepiper (120)**
OTHER Nurglings (100)* Nurglings (100)* Beasts of Nurgle (100)** Beasts of Nurgle (100)** Plague Drones (200)** – Icon Bearer – Bell Toller – Plaguebringer
TERRAIN 1 x Feculent Gnarlmaw (0)
CORE BATTALIONS *Warlord **Vanguard
TOTAL POINTS: 1990/2000
Roland Rivera: This is perhaps one of the most unexpected Nurgle lists I have seen since the 3rd edition book dropped. It picked one of the least-used subfactions (Munificent Wanderers), and is running some very rarely picked units in the Rotbringer Sorcerer (two of them even more so) and the Great Unclean One. The fact that this list went 3-0 in Day 1 is nothing short of remarkable. Take a bow, John, take a bow.
This list is clearly playing the objective game above all else, as its 50 Plaguebearers are not much to write home about offensively but can be extremely hard to shift when backed up by a Sloppity Bilepiper to prevent pile-ins and a caster using Fleshy Abundance to juice up their Wound count. It also uses Nurglings and Beasts for a bit of mobility, as well as potential pinning maneuvers. Plague Drones can also pitch in as pinners, while dealing enough damage that they have to be respected.
On the matter of Hero support, the Great Unclean One carries the Witherstave, which makes disease points more effective, and the Infernal Conduit command trait juices up the list’s summoning ability. All in all, a surprising list, but a pleasant surprise indeed.
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Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings
So there’s probably no better timing for releasing a top three on an event than the day after a load of controversy gets talked about at said event?!
This is the top three AoS lists for the London Grand Tournament that took place in the UK on the 30th and 1st of October. It involved 82 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Gloomspite Gitz – Gittish Horde: Jaws of Mork – Grand Strategy: Protect da Shrine – Triumphs: Indomitable
Leaders Webspinner Shaman (65)*** – Lore of Primal Frost: Hoarfrost Madcap Shaman (70)*** – Artefact: Moonface Mommet – Lore of Primal Frost: Hoarfrost Skragrott, The Loonking (230)* Squigboss with Gnasha-squig (110)** – General – Command Trait: The Clammy Hand
Battleline 15 x Boingrot Bounderz (450)** – Reinforced x 2 5 x Boingrot Bounderz (150)* 5 x Boingrot Bounderz (150)* 6 x Sneaky Snufflers (140)* 36 x Squig Herd (420)** – Reinforced x 2
Units 5 x Gobbapalooza (170)** – Spell1: Lore of the Moonclans: Squig Lure
I’ve a 2-for-1 for you today because I’m not very organised, and my head has been filled with GT planning (no excuse!). So I rather stupidly asked both PlasticCraic (thanks again Pete – check out his site if you havent already!) and Phil Marshall to comment on these lists! So you have the benefit of both the players’ point of view and an expert AoS Analysts point of view..
Phil Marshall: Gloomspite Gitz – Jaws of Mork – How did it work?
I decided to go back to my routes and play an aggro combat army. Gitz the moment are super versatile and play lots of scenarios extremely well. With this edition lots of scenarios are fight in the middle and Gitz really lean into that. Yes, they have had their fair share of points increases but the army is still super strong with all the buffs and debuffs within the list. Lets take a note of a few of the key buff pieces, Skraggy knowing the full spell lore and also being able to help dictate battle tactic scoring by being able to manipulate the moon placement. Squig boss with the pre game move and MWs in addition for squigs, honestly its mental how far that unit can move in the turn you commit to this, in addition to this you have the clammy hand command trait to try and get two units out of the shrine. Madcap & Webspinner the combo allows you get acolytes in for hoarfrost, without being able to receive the commands on squigs hoarfrost works as your all out attack as minimum but when you can be hitting on 2s at potentially rend 3 with 150 attacks you really do see the value, the madcap also has moonface mommet to give a unit -1 to their save. Sneaky snufflers, 2+ 5 up ward yes please but oh wait if under the moon and you roll a 5+ you get an extra attack as well; mental. Then my buff piece MVP, these lads are sublime, the -1 to hit aura spell, the no command ability spell stoping redeploy from your none re-rollable charge on the herd, then a static aura of either +1 rend or plus 1 to run and charge. The list is then bolstered out by two units of 5 boingrots to grab objectives, do surround and destroy and clear screens, the real punch comes from the 36 herd and the unit of 15 boingrots.
How did the list play the? Aggressively, but when it needed to be. The way I played the list a lot of the time was as a castle waiting to capitalise on opportunities to explode out of it and ensuring that I was in range of all my auras and buff pieces ready to maximise my next movement phase. Depending on match up would be dependant on what would be used to screen with, if I was concerned about my opponent going first the screen was the two 5 of bounders and the terrain piece (assuming no monsters). Then I would have the hammers sat just off the screen ready to counter charge in my turn and make my opponent second guess about coming in. If I knew I was under no threat top of 1 I would screen with my gobbapalooza and snufflers and leave a squig sized gap as a screen as we all know 25mm is less than an inch so you can move through those gaps. The herd would then be set up in between so that if I wanted to maximise the potential hero phase move I was at no risk of missing out on the buffs from gobbapalooza and the herd at the start of movement. One of the hoarfrost wizards would also be close enough to make sure I can cast hoarfrost. Hoarfrost for me was the main spell I was always trying to cast as it makes the squig herds output substantially better no matter what you roll, I found myself always using it for hit rolls. The herd were always used at the 1st wave to commit and then follow up with the 15 bounders after the herd were now out of the buff ranges. This dual threat is horrible to deal with for your opponent again due to the speed in which your units can get across the table. In my opinion there isn’t a unit in the game that can survive the punch from either of these units when you have the buffs on. In the match ups that were perceived “easier” you can just throw the list at your opponent and its extremely hard for them to deal with, the speed it gets to them, the weight of dice you are throwing combined with the rend and damage made them quite straightforward. In conclusion it’s a super fast aggro army that suits a player that likes to put pressure on your opponent, however, it can play the passive game till you need to push out. It is the complete toolbox of buffs and debuffs that is a real pain to play around for your opponent.
Pete Atkinson: We talk a lot in this game about “skill ceiling”, but less so about “skill floor”. I’d argue that filling your list with Squigs and pushing them forward again and again has an abnormally high floor, in that you could teach a small child to execute and they’d win a lot of games, much like Terrorgheists back in their day. There’s only so badly you can do with a list like this.
All the same, 5-0s with Squigs remain rare, and that’s what separates the Bosses from the Gits. Phil has encountered a broad range of challenges in this event, encompassing high-mobility combat giga-damage (S2D) and Order gunlines with phenomenal straight line speed (Fuethan), as well as highly competitive KO, layered screens in Nighthaunt and ambushing BOC rounding out the opposition¹. Phil managed to react accordingly to opponents that were corner-deployed, well screened or even off the board entirely, and that’s where the skill ceiling part comes in.
In terms of what the list does, it’s really just Squigs 102. I’d argue that Squigs 101 was profiting from the bent Hoppers interaction with Rally (deliberately breaking coherency to get outside of 3″ then Rally back), but since that got swiftly nipped in the bud, these are the standard units you’ve been seeing used in tandem. Gobbapalooza gets you a tough wizard with Recursion which also dishes out -1 rend; Moonface Mommet adds further to the rend jamboree.
Given Phil’s smart use of Squig Lure though (allowing for Squigs to reroll charges when they can’t use CAs at all), I wouldn’t be shocked to hear that he sometimes used the ‘Palooza for the +1 to run and charge ability instead of extra rend. With the Subfaction attacks and Squigboss buffs, the damage is already there, so it’s just the delivery mechanism you need to lock down; and making it impossible to fail a 3″ charge is massive. Those charge consistency bonuses can be the difference between being written about here on Woehammer, and spending the time before your next game pissing and moaning about how your dice fucked you.
Squig Herd in particular love Hoarfrost as a way to fix their 4+ to Hit Roll and it’s notable that Phil has doubled down on that for redundancy, rather than being tempted with Merciless Blizzard. You’re not going to have units camping within 12″ in front of you for protracted combats, because you’ve already Squigged them off the board.
Chuck the Herd forward, merck a bunch of stuff, pop out some Battleshock mortals. Send the Boingrots in next and do the same. Then rezz back your original Squigs (with the Clammy Hand CT to help) and at that point your opponent probably shakes your hand.
I played a tiny handful of games with Squigs myself when the book first dropped and that was enough for me to get bored (I’m talking Early-Third-Edition-Giants-Standing-On-Circles levels of bored), but the fact remains that guiding them to the full 5-0 is an extra level of challenge, and one that very few have proven capable of thus far. If you’re looking for a way to hit consistent rankings points for your local Masters though – or just keen to chase a podium – then I’d suggest you look no further, because this list is as tight as an Allopex’s arse. Everything is geared towards and refined around executing your gameplan, with vigour and consistency. Ruthless.
¹Bear in mind I haven’t seen the full lists Phil played against – but looking at the Factions and Subfactions he encountered, we can have an educated guess.
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Triumphs: Indomitable
LEADER 1 x Necromancer (100)* – General – Command Traits: Shaman of the Chilled Lands – Spells: Waste Away 1 x Necromancer (100)* – Spells: Fading Vigour 1 x Belladamma Volga (220)** – Spells: Spirit Gale 1 x Gorslav the Gravekeeper (140)*** – Artefacts: Ulfenkarni Phylactery
BATTLELINE 10 x Dire Wolves (150)** – Doom Wolf 10 x Dire Wolves (150)** – Doom Wolf 20 x Deathrattle Skeletons (110)*** – Skeleton Champion – 2 x Standard Bearer 20 x Deadwalker Zombies (150)*** 40 x Deadwalker Zombies (150)*** 60 x Deadwalker Zombies (150)***
Michael Attali: This was a test for the WCW in Atlanta where I’ll be representing France (as I did during the AoS worlds Team’s Tournament).
So Vyrkos is the best sub faction in my advice (tactic and strategy wise) even though LoN performs more, I have seen that it is more due to the fact that most people don’t know how to play against LoN.
The main part of my army is 120 zombies (60-40-20) seconded by 20 skeletons to be buffed by Gorslav with the Ulfenkarni Phylacteri. The aim of this portion of the army is to take primaries with it’s board presence. and recursion.
Belladamma with 2×10 Wolves, serves as a shield for the zombies during deployment and to click units or far away objectives. A third pack is set up by Volga to protect herself with the Vyrkos heroic action. Volga can pin some units with the lycancurse, creating more wolves and more recursion.
The three parts click together perfectly, I usually do all the primaries and secondaries. If you come at me you are pinned by the zombies and showered in debuffs. I can then counter attack with Under the killing Moon + Hoarfrost+ Danse Macabre (and maybe blizzard).
The grand strategy is easy against most armies except, for example, against Benjamin Savva on Nexus collapse, who had low damage input, so I had to put 3 units in reserves (40-20 zombies and 10 Wolves) and never bring them to the table. So, from turn 4, I would be able to bring them on with Gorslav, but you do score the maximum amount of points most of the time
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Army Faction: Kharadron Overlords – Subfaction: Barak-Urbaz – Grand Strategy: Rule the Skies – Triumph: Inspired – Stick To The Code (Amendments): Trust To Your Guns – Stick To The Code (Artycles): Honour is Everything, Settle the Grudges – Stick To The Code (Footnotes): Without Our Ships, We Are Naught
BATTLELINE Grundstok Thunderers (480)* – Gunnery Sergeant – 3 x Honour Bearer – 3 x Aethercannon – 3 x Aetheric Fumigator – 3 x Decksweeper – 3 x Grundstok Mortar Arkanaut Company (90)* – Company Captain – Light Skyhook and Gun Butt – Skypike – Volley Pistol – Aethermatic Volley Gun and Gun Butt Arkanaut Company (90)* – Company Captain – Light Skyhook and Gun Butt – Skypike – Volley Pistol – Aethermatic Volley Gun and Gun Butt
BEHEMOTH Arkanaut Ironclad (500)* – Great Volley Cannon – Great Endrinworks: The Last Word – The Admiral’s Flagship: The Admiral’s Flagship
OTHER Gotrek Gurnisson (480)*
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1980/2000
Carl Stokes: Everyone knows I’m a fervent believer in the Gospel of Gotrek, and it’s lists like this that reinforce why he’s just such an incredible asset for KO. One of the major weaknesses of KO as a faction is their inability to reliably handle fast chunky monsters that can catch our boats and survive being shot long enough to make mincemeat of our troops. This is where Gotrek steps in and immediately turns challenging matchups into easy wins.
The rest of the army is also classic and battle-tested. The shooting-themed ironclad full of thunderers and characters with the Admiral-Khemist-Navigator combo designed to automatically unbind a single vital spell once per game while providing some movement shenanigans and consistent unbind attempts is something everyone expects to see when playing KO. Add in 20 arkanauts to screen and hold backfield objectives and there’s the army.
Which brings us to the greatest Old World Dawi to ever wield an axe… Gotrek! When wielded appropriately, he provides an immovable bulwark and melee blender that can reliably remove almost anything in the game. He’s the sort of model you run into the midfield and then just threaten the meat of your opponent’s army every turn. Sure, you may not reliably make a 10” charge, but you only have to do so once and you win the game. Worried something might get into the ironclad? With Gotrek around, nothing is gonna want to be within about 12” of his small but mighty footprint.
Specifically, he provides a way for KO to immediately remove things like Kragnos, Stonehorns, blobs of infantry, blobs of cavalry, blobs of monstrous infantry, etc, etc. People often forget that it’s fairly hard to pile in a blender unit into Gotrek to maximize their attacks into him, which means that units of 6 pigs or necropolis stalkers just simply can’t get enough models in combat to take him out before he minces the squad. And reducing all damage to one BEFORE his 3+ ward means that it’s reeeeeally hard to take him out (plus don’t forget he can Heroic Recovery if need be)!
Just to hammer home how stupid high Gotrek’s output is, I’ve included a little damage table of his average output into various saves:
Except that’s only one activation. And he gets to fight TWICE per combat phase. So yeah, that’s why he’s the Goat..rek.
As for the way this army plays, it’s fairly similar to many other top KO lists. You’ve got the incredibly high output shooting with 4+ rally for the thunderers and ironclad support backed up by ancillary characters designed to get the most out of both the thunderers and the boat. This is the sort of army that will absolutely dominate any low objective battle plan while likely going down early on points when playing multi-objective scenarios. But it rarely matters, since you’re just going to be erasing your opponent with overwhelming firepower and smashing them with Gotrek if they try to threaten your firebase. An incredible list and an excellent result. Well done!
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Army Faction: Slaves to Darkness – Subfaction: Knights of the Empty Throne – Grand Strategy: Overshadow – Triumph: Inspired
LEADERS Chaos Sorcerer Lord (120)* – Mark of Chaos: Nurgle – Spells: Hoarfrost Be’lakor (340)* – Spells: Daemonic Speed Chaos Lord on Daemonic Mount (160)* – Mark of Chaos: Undivided – Chaos Lance – Artefacts of Power: The Conqueror’s Crown
BATTLELINE Varanguard (560)* – General – Mark of Chaos: Khorne – 6 x Fellspear Varanguard (280)* – Mark of Chaos: Khorne – 3 x Fellspear The Unmade (80)*
OTHER Chaos Chosen (460)* – Mark of Chaos: Nurgle – Exalted Champion – 2 x Skull Drummer – 2 x Icon Bearer – Ensorcelled Banner: The Eroding Icon
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
Geir Vedeld: What I like the most here is that it has several strong elements. It plays well on Battle Tactics. It has a strong control / alpha element combined with the opportunity to slow play.
The lone Mounted Chaos Lord can flank easily. He would, of course, be better on Karkadrak, but the list is 2000 points on the spot. He supplies the list with the battle tactic Lust for Power, which is otherwise harder to get to. With Conqueror’s Crown, he takes objectives from Chaff. Also, he is difficult to kill for chaff units, making it an investment for the opponent to take him out.
The 3-man unit of Varanguard is an MVP. It can either be sent on a mission alone, killing as many small units as possible before dying. Taking out 200+ points with it at an early stage is often quite important late game and ruins plans and battle tactics on the other side of the table.
The drawback with the Chosen is that it is slow, and the Knights of the Empty Throne sub-faction gives speed and punishes the opponent for making mistakes in positioning, etc. Chosen reduces that opportunity.
The drawback with Varanguard is that they do very little damage if they are tagged (by e.g., Murderlust from Khorne). Without retreat and charge and a corner tag, Varanguard are basically doing very little they are supposed to do.
Roland Rivera: Slaves to Darkness continues its post-Battlescroll ascent with another strong showing. This list pairs the devastating offensive power of Khorne Varanguard with an extra dose of speed by putting them in the Knights of the Empty Thorne subfaction, which enables them to run and charge. On the defensive front, this list runs a reinforced unit of Nurgle Chosen as its solid center that can take a hard punch and give one back. It also features a Sorcerer to hang out near the Chosen, providing Ward saves and Daemonic Power. Lastly, it also adds a dash of board control by featuring Be’lakor and his ability to shut units down for a turn.
Geir has made some interesting choices in support units to set his list apart – he has a rarely-seen unit in the Chaos Lord with Daemonic Mount as a dedicated objective snatcher (thanks to his speed and The Conqueror’s Crown letting him bully 1- and 2-Wound models off objectives) and a unit of Unmade, which project an aura preventing Redeploy and making sure the Varanguard’s devastating charges have a higher chance of hitting home.
All in all, this list clearly plays to the strengths of the Slaves to Darkness force, while featuring some interesting tech that make it quite an interesting read.
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Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings
This is the top three AoS lists for AoS Frontier Cup 2023 that took place in Slovakia on the 16th and 17th of September. It involved 23 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Triumph: Indomitable
LEADERS Gorslav the Gravekeeper (120)* – General – Command Traits: Spoor Trackers – Artefacts of Power: Ulfenkarni Phylactery Lauka Vai (300)** – Spells: Spirit Gale Torgillius the Chamberlain (150)** – Spells: Waste Away Vampire Lord (140)** – Spells: Hoarfrost
Army Faction: Seraphon – Army Type: Starborne – Army Subfaction: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumphs: Indomitable
LEADER 1 x Saurus Astrolith Bearer (140)* – Artefacts: Arcane Tome 1 x Slann Starmaster (275)* – General – Command Traits: Lord of Celestial Resonance – Spells: Drain Magic, Comet’s Call 1 x Skink Starseer (150)* – Spells: Hoarfrost, Speed of Huanchi 1 x Lord Kroak (410)** 1 x Skink Starseer (150)** – Spells: Merciless Blizzard, Celestial Harmony 1 x Skink Starseer (150)** – Spells: Cosmic Crush, Merciless Blizzard
BATTLELINE 10 x Skinks (90) – Boltspitter – Celestite Dagger and Star-buckler 5 x Saurus Guard (140)** – Icon Bearer – War-drummer – Saurus Guard Alpha 10 x Saurus Warriors (180)** – Saurus Warrior Alpha – Icon Bearer – War-drummer – Celestite Club
BEHEMOTH 1 x Bastiladon with Ark of Sotek (180)
ENDLESS SPELL 1 x Chronomantic Cogs (50) 1 x Malevolent Maelstrom (30) 1 x Suffocating Gravetide (30)
CORE BATTALIONS: *Andtorian Acolytes **Warlord
TOTAL POINTS: (1975/2000)
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Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumph: Indomitable
LEADERS Wurrgog Prophet (170)* – Artefacts of Power: Glowin’ Tattooz – Spells: Hoarfrost, Merciless Blizzard Orruk Weirdnob Shaman (90)* – General – Command Traits: Shaman of the Chilled Lands – Spells: Da Great Big Green Hand of Gork, Foot of Gork Maniak Weirdnob (100)** – Mount Traits: Fast ’Un – Spells: Gorkamorka’s War Cry, Merciless Blizzard Gobsprakk (240)*** Orruk Warchanter (120)*** – Warbeats: Fixin’ Beat Orruk Warchanter (120)*** – Warbeats: Get ’Em Beat
BATTLELINE Orruk Ardboys (80)** – Waaagh! Drummer – Gorkamorka Glyph Bearer – Ardboy Boss – 2 x Orruk-forged Shield Orruk Brutes (280)** – Brute Boss – Jagged Gore-hacka – Boss Klaw & Brute Smasha – 2 x Gore-choppa Orruk Brutes (140)** – Brute Boss – Gore-choppa – Brute Choppas – Boss Klaw & Brute Smasha Orruk Ardboys (80)*** – Gorkamorka Glyph Bearer – Waaagh! Drummer – Ardboy Boss – 2 x Orruk-forged Shield OTHER Orruk Gore-gruntas (340)** – Gore-grunta Boss – Jagged Gore-hacka Orruk Gore-gruntas (170)** – Gore-grunta Boss – Jagged Gore-hacka
ENDLESS SPELLS & INVOCATIONS 1 x Geminids of Uhl-Gysh (50)
BEHEMOTH 1 x Chaos Gargant (150) 1 x Chaos Gargant (150)
OTHER 6 x Beasts of Chaos Tzaangor Enlightened (180) – Aviarch 6 x Beasts of Chaos Tzaangor Enlightened (180) – Aviarch 6 x Beasts of Chaos Tzaangor Enlightened (180) – Aviarch 6 x Beasts of Chaos Tzaangor Enlightened (180) – Aviarch
CORE BATTALIONS: *Warlord
TOTAL POINTS: (1940/2000)
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Final Tournament Placings
Changes to BCP mean we can’t display the final results like we used to. Instead here is a link to the results on Best Coast Pairings
This is the top three AoS lists for the Smite Club Open that took place in the US on the 9th and 10th of September. It involved 35 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses
LEADER 1 x Necromancer (100)* – Spells: Merciless Blizzard 1 x Vampire Lord (140)* – Spells: Hoarfrost 1 x Lauka Vai (300)** – Spells: Vile Transference 1 x Belladamma Volga (200)** – Spells: Spirit Gale 1 x Gorslav the Gravekeeper (120)*** – General – Command Traits: Spoor Trackers – Artefacts: Ulfenkarni Phylactery
BATTLELINE 10 x Dire Wolves (140)** – Doom Wolf 20 x Deadwalker Zombies (120)** 40 x Deadwalker Zombies (120)** 40 x Deadwalker Zombies (120)** 20 x Deadwalker Zombies (120)*** 20 x Deadwalker Zombies (120)***
OTHER 1 x Corpse Cart (80)** – Unholy Lodestone – Corpse Lash 1 x Corpse Cart (80)*** – Unholy Lodestone – Corpse Lash
Army Faction: Hedonites of Slaanesh – Army Type: Godseekers – Grand Strategy: Coveted Riches – Triumph: Inspired
LEADERS Shardspeaker of Slaanesh (130)* – Spells: Merciless Blizzard Infernal Enrapturess (120)* – Artefacts of Power: Arcane Tome Sigvald (200)** The Masque (140)** Keeper of Secrets (400)** – Shining Aegis – Artefacts of Power: Girdle of the Realm-racer – Spells: Paths of the Dark Prince Lord of Pain (140)*** – General – Command Traits: Speed-chaser
Army Faction: Idoneth Deepkin – Subfaction: Dhom-Hain – Grand Strategy: Dominion of the Deep Ones – Triumph: Bloodthirsty
LEADERS Eidolon of Mathlann Aspect of the Sea (310)* – Spells: Steed of Tides Akhelian Thrallmaster (100)* Isharann Tidecaster (140)** – General – Command Traits: Teachings of the Túrscoll – Artefacts of Power: Rune of the Surging Gloomtide – Spells: Hoarfrost Battlemage (100)** – Magic of the Realms: Wildform (Ghur)
This is the top three AoS lists for Lords of the Mounds 7 that took place in Sweden on the 2nd and 3rd of September. It involved 40 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Bloodthirsty
Leaders Gobsprakk, The Mouth of Mork (240)*** Megaboss on Maw-Krusha (450)* – General – Boss Choppa and Rip-tooth fist – Command Trait: Hulking Brute – Mount Trait: Fast ‘Un Wurrgog Prophet (170)** – Lore of Primal Frost: Hoarfrost – Lore of Primal Frost: Merciless Blizzard – Artefact: Glowin’ Tattooz Orruk Warchanter (120)*** – Warbeat: Get ‘Em Beat Orruk Warchanter (120)*** – Warbeat: Fixin’ Beat Orruk Weirdnob Shaman (90)** – Lore of the Weird: Da Great Big Green Hand of Gork – Lore of Primal Frost: Merciless Blizzard
Aaron Newbom: An interesting monster mash style list revolving around a souped up mawkrusha and pigs with Gobbsprakk shutting down magic.
I’m gonna be honest I normally see a mawkrusha in big waaagh and assume the pilot doesn’t really know BW well. But this man clearly does with a 5-0 and a tough run of it too.
In many ways this is a list that takes bloodtoofs and subtracts some offense, mobility, and tempo in exchange for flexibility and consistency.
With the meta as it is, the burst damage of bloodtoofs doesn’t break a Soulblight armies back, and this list has to control and late game power to finish the job
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Triumph: Indomitable
LEADERS Gorslav the Gravekeeper (120)* – General – Command Traits: Spoor Trackers – Artefacts of Power: Ulfenkarni Phylactery Lauka Vai (300)** – Spells: Spirit Gale Torgillius the Chamberlain (150)** – Spells: Waste Away Vampire Lord (140)** – Spells: Hoarfrost
Danny Wadeson: Shambling forward, often standing stubbornly in the way, groaning all the while and liable to keep coming back – no, it’s not me trying to bird-watch while hungover, it’s shit tonnes of Zombies! Competitive Soulblight players just can’t help themselves can they – this is why we can’t have nice things! Or, we can have them, they’ll just cost more very soon…
Basically, if you’re not already aware, Zombie in Vyrkos are bloody annoying to shift. And Vyrkos allows for a once per game heroic action to summon 10 Direwolves too – so we’re talking about a WHOLE lot of bodies on circles here. While supported by double corpse carts, 6s to wound do mortals – that’s likely on top of a bunch more you get each time a zombie you kill rolls a 5+.
Gorslav seals the deal as the premier zombie-buffer, helping them shuffle that bit faster with Spoor Trackers and with the Phylactery to project an aura of 5+++, making them truly frustrating to chew through.
Lauka Vai makes an appearance as a cheeky source of -1 to rend, acting as a cost effective monster and possibly making a 6″ pile in too, to compound the misery of having to run head long into all those grabby hands.
Zombies gonna get nerfed soon, somehow – let’s hope the next Battlescroll doesn’t put them in the ground for good…
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Allegiance: Big Waaagh! – Mortal Realm: Ghur – Grand Strategy: Waaagh! – Triumphs: Bloodthirsty
Leaders Gobsprakk, The Mouth of Mork (240)** Wurrgog Prophet (170)* – Artefact: Glowin’ Tattooz – Lore of Primal Frost: Hoarfrost Orruk Warchanter (120)*** – Warbeat: Fixin’ Beat Orruk Weirdnob Shaman (90)* – General – Command Trait: Touched by the Waaagh! – Lore of the Weird: Da Great Big Green Hand of Gork Orruk Weirdnob Shaman (90)*** – Lore of the Weird: Foot of Gork Megaboss on Maw-Krusha (450)*** – Boss Choppa and Rip-tooth fist – Artefact: Destroyer – Mount Trait: Fast ‘Un
Allegiance: Khorne – Slaughterhost: The Skullfiend Tribe – Grand Strategy: Overshadow – Triumphs: Triumphs are Cheating
LEADERS Bloodthirster of Unfettered Fury (330)** – General – Command Trait: Firebrand – Artefact: A’rgath the King of Blades – Prayer: Bloodbind – Prayer: Bronzed Flesh Bloodsecrator (120)** – Nullstone Adornment: Pouch of Nulldust Slaughterpriest (110)** – Bloodbathed Axe – Prayer: Killer Instinct – Prayer: Blood Sacrifice Skarr Bloodwrath (110)*
UNITS 10 x Skullreapers (380)* – Daemonblades 10 x Bloodreavers (80) – Reaver Blades 10 x Bloodreavers (80) – Reaver Blades 5 x Flesh Hounds (100) 6 x Mighty Skullcrushers (420) – Bloodglaives 5 x Wrathmongers (140) 6 x Furies (80)
INVOCATIONS Bleeding Icon (50)
CORE BATTALIONS *Wizard-Finders of Andtor **Warlord
ADDITIONAL ENHANCEMENTS Prayer
TOTAL: 2000/2000
Roland Rivera: In 4th place, we have an interesting little Khorne list that is built around the solid brick that is a 6-man unit of Mighty Skullcrushers. 30 Wounds with a 2+ save is a very tough nut for an army that does not have plentiful access to mortal wounds to crack, especially if there’s a Bloodthirster of Unfettered Fury nearby to slap -1 to hit on its attackers. While those two pieces anchor down the middle, this list can play some classic hammer & anvil games with the 10-man unit of Skullcrushers, or buy time for the plethora of minimum-sized units in the list to sit on objectives and rack up VPs.
The Hero mix to support this strategy is a Slaughterpriest for more prayers, a Bloodsecrator for a 1/game offensive buff and stronger Rallies for your Bloodbound pieces, and Skarr Bloodwrath as a reusable blocker/source of Blood Tithe. There is also a unit of Wrathmongers to grant extra attacks to any Khorne unit near them. Interestingly, Albin has chosen to g with the Bleeding Icon to shut off Battleshock over the Hexgorger Skulls to further disrupt magic armies, which reinforces the notion that this list wants to play aggressively. This notion is confirmed by the choice of subfaction, which rewards high charge rolls with strike-first.
All in all, this seems like a fun list that forces the issue and make the opponent play reactively to deal with your objective pressure while potentially setting them up for hard counterpunches from its reinforced blobs. Fun and effective – what’s not to like?
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Final Tournament Placings
01 Danny Elvestad – 2d6 – 2d6 Big WAAAGH! 4 / 4 / 4 / 4 / 4
This is the top three AoS lists the Nashcon Age of Sigmar GT 2023 that took place in the US on the 19th and 20th of August. It involved 104 players vying to be crowned champion in a 5-game tournament. This is a two list tournament, players choose which one to run at the table.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
List 1: Allegiance: Khorne – Slaughterhost: Reapers of Vengeance – Grand Strategy: Slaughter of Sorcery – Triumphs: Inspired
Leaders Bloodthirster of Unfettered Fury (330)* – General – Command Trait: Firebrand – Artefact: A’rgath the King of Blades – Prayer: Bloodbind Bloodmaster, Herald of Khorne (110)* – Prayer: Killer Instinct Skarr Bloodwrath (110)* Skarbrand (380)** Bloodmaster, Herald of Khorne (110)** – Artefact: Halo of Blood – Prayer: Blood Sacrifice Theddra Skull-Scryer (160)** – Allies
Battleline 20 x Bloodletters (360)** – Reinforced x 1 10 x Bloodreavers (80)** – Reaver Blades 8 x Claws of Karanak (100)**
Units 3 x Magore’s Fiends (140)** 5 x Godsworn Hunt (160)** – Allies
Roland Rivera: Despite this tournament being in a 2-list format, our winner seems to has thumbed his nose at that notion, as both of his lists are exactly the same! He has gone for the Hero-heavy Khorne approach which seems to be gaining momentum of late, as he has maxed out his Hero selections.
The list is anchored by Skarbrand and the Bloodthirster of Unfettered Fury, which are a vital source of mobility in the form of 3D6″ charges (Skarbrand for himself, the Unfettered Fury Thirster for anyone) and doing most of the damage. The list also packs several Priests (including the Unfettered Fury Thirster itself) to help power out whatever Prayer or Invocation is the most useful at the moment (and this list has a pretty deep selection). An interesting addition is Theddra Skull-Scryer as an Ally (likely for Andtorian Locus-centered Battle Tactics). Skarr Bloodwrath rounds out the Hero lineup as a cheap, recurring space blocker that can also double as a source of Blood Tithe.
These Heroes have some troop support in the form of a blob of Bloodletters and Magore’s Fiends, but they will mostly be asked to do the heavy lifting in combat, on both offense and defense. Overall, this style of Khorne list seems to be gaining momentum this season, so don’t be surprised if you see similar lists going forward.
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Triumphs: Indomitable
LEADER 1 x Belladamma Volga (200)* – Spells: Spirit Gale 1 x Vampire Lord (140)* – Spells: Hoarfrost 1 x Gorslav the Gravekeeper (120)** – General – Command Traits: Spoor Trackers – Artefacts: Ulfenkarni Phylactery 1 x Torgillius the Chamberlain (150)** – Spells: Fading Vigour
BATTLELINE 10 x Dire Wolves (140)* – Doom Wolf 20 x Deadwalker Zombies (120)* 40 x Deadwalker Zombies (120)* 40 x Deadwalker Zombies (120)* 20 x Deadwalker Zombies (120)* 20 x Deadwalker Zombies (120)**
OTHER 1 x Corpse Cart (80)** – Corpse Goad – Unholy Lodestone 1 x Corpse Cart (80)** – Corpse Goad – Unholy Lodestone 6 x Fell Bats (80)** 3 x Vyrkos Blood-born (90)**
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Triumphs: Indomitable
LEADER 1 x Torgillius the Chamberlain (150)* – Spells: Fading Vigour 1 x Belladamma Volga (200)* – Spells: Spirit Gale 1 x Gorslav the Gravekeeper (120)** – General – Command Traits: Spoor Trackers – Artefacts: Ulfenkarni Phylactery 1 x Vampire Lord (140)*** – Spells: Hoarfrost 1 x Necromancer (100)*** – Spells: Merciless Blizzard
BATTLELINE 20 x Deadwalker Zombies (120)* 40 x Deadwalker Zombies (120)* 20 x Deadwalker Zombies (120)* 40 x Deadwalker Zombies (120)** 40 x Deadwalker Zombies (120)** 10 x Dire Wolves (140)** – Doom Wolf
ENDLESS SPELL 1 x Malevolent Maelstrom (30)
OTHER 1 x Corpse Cart (80)* – Corpse Goad – Unholy Lodestone 1 x Corpse Cart (80)** – Corpse Goad – Unholy Lodestone
Allegiance: Maggotkin of Nurgle – Subfaction: Drowned Men – Grand Strategy: Blessed Desecration
LEADERS Lord of Afflictions (230)* – General – Command Trait: Overpowering Stench – Artefact: The Shield of Growths The Glottkin (600)* – Lore of Malignance: Rancid Visitations Poxbringer Herald of Nurgle (130)* – Lore of Primal Frost: Hoarfrost
UNITS 4 x Pusgoyle Blightlords (480)* – 2 x Dolorous Tocsin 10 x Plaguebearers (130)* 10 x Plaguebearers (130)* 2 x Beasts of Nurgle (200)* 3 x Nurglings (100)*
CORE BATTALIONS *Battle Regiment
2000/2000pts
Allegiance: Maggotkin of Nurgle – Subfaction: Drowned Men – Grand Strategy: Blessed Desecration
LEADERS Lord of Afflictions (230)* – General – Command Trait: Overpowering Stench – Artefact: The Shield of Growths The Glottkin (600)* – Lore of Malignance: Gift of Disease Poxbringer Herald of Nurgle (130)* – Lore of Primal Frost: Hoarfrost
UNITS 4 x Pusgoyle Blightlords (480)* – 2 x Dolorous Tocsin 10 x Plaguebearers (130)* 10 x Plaguebearers (130)* 2 x Beasts of Nurgle (200)* 3 x Nurglings (100)*
CORE BATTALIONS *Battle Regiment
2000/2000pts
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Army Faction: Flesh-eater Courts – Subfaction: Hollowmourne – Grand Strategy: Overshadow – Triumph: Inspired
LEADERS Abhorrant Ghoul King on Royal Terrorgheist (450)* – Artefacts of Power: Corpsefane Gauntlet – Mount Traits: Gruesome Bite – Spells: Flaming Weapon, Spectral Host Crypt Haunter Courtier (110)* Varghulf Courtier (160)* – General – Command Traits: Grave Robber Abhorrant Archregent (240)** – Spells: Hoarfrost, Merciless Blizzard Abhorrant Archregent (240)** – Spells: Deranged Transformation, Hoarfrost
This is the top three AoS lists for the Golden Ticket: Age Of Sigmar Event that took place in the UK on the 19th and 20th of August. It involved 47 players vying to be crowned champion in a 6-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Subfaction: Crematorians – Grand Strategy: Spellcasting Savant – Triumph: Inspired
LEADERS Katakros (460) Mortisan Boneshaper (140)* – General – Command Traits: Dark Acolyte – Artefacts of Power: Artisan’s Key – Spells: Drain Vitality Arkhan the Black (380)*
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Triumph: Indomitable
LEADERS Belladamma Volga (200)* – General – Command Traits: Driven by Deathstench – Artefacts of Power: Ulfenkarni Phylactery – Spells: Spirit Gale Necromancer (100)** – Spells: Waste Away Vampire Lord (140)** – Spells: Hoarfrost Necromancer (100)** – Spells: Fading Vigour
BATTLELINE Deadwalker Zombies (360) Dire Wolves (140)* – Doom Wolf Dire Wolves (140)* – Doom Wolf Dire Wolves (140)* – Doom Wolf
OTHER Corpse Cart (80) – Corpse Lash – Balefire Brazier Grave Guard (300)* – Seneschal – Hornblower – Great Wight Blade – 2 x Standard Bearer Grave Guard (300)* – Seneschal – Hornblower – Great Wight Blade – 2 x Standard Bearer
Allegiance: Lumineth Realm-lords – Great Nation: Zaitrec – Grand Strategy: Spellcasting Savant – Triumphs: Indomitable
Leaders Archmage Teclis and Celennar, Spirit of Hysh (740)** The Light of Eltharion (230)** Scinari Cathallar (120)* – General – Command Trait: Shaman of the Chilled Lands – Artefact: Phoenix Stone – Lore of Hysh: Speed of Hysh Scinari Calligrave (110)* – Lore of Primal Frost: Merciless Blizzard
Battleline 10 x Vanari Auralan Wardens (150)** – Lore of Hysh: Overwhelming Heat 5 x Vanari Bladelords (120)** 5 x Vanari Dawnriders (120)** – Lore of Hysh: Speed of Hysh
Units 5 x Vanari Dawnriders (120)** – Lore of Hysh: Speed of Hysh 5 x Vanari Dawnriders (120)** – Lore of Hysh: Speed of Hysh
Jon Anderson: Coming from out of nowhere with a haymaker of a list is Nicolas Tassone showing the world why you don’t sleep on the REAL god of magic. Teclis and friends used the Andtorian Acolytes battalion to great effect in Nicolas’ 5-1 finish only dropping to Crematorians in the final round.
With a beautiful endless spell suite, Nicolas was sure to send his opponents care packages from afar courtesy of the Umbral Spellportals and Malevolent Maelstrom. This is what I like to see from Lumineth. No Vanari Sentinels in the list at all.
This is a list with some hair on its chest.
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Army Faction: Seraphon – Army Type: Starborne – Army Subfaction: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumphs: Indomitable
LEADER 1 x Slann Starmaster (275)* – General – Command Traits: Lord of Celestial Resonance – Spells: Comet’s Call, Rupture – Bonding: Krondspine Incarnate of Ghur 1 x Saurus Astrolith Bearer (140)* – Artefacts: Arcane Tome 1 x Lord Kroak (410)** 1 x Skink Starseer (150)** – Spells: Merciless Blizzard, Cosmic Crush 1 x Skink Starseer (150)** – Spells: Speed of Huanchi, Merciless Blizzard
BATTLELINE 10 x Skinks (90) – Skink Alpha – Boltspitter – Celestite Dagger and Star-buckler 10 x Skinks (90) – Skink Alpha – Boltspitter – Celestite Dagger and Star-buckler 5 x Saurus Guard (140)** – Saurus Guard Alpha – Icon Bearer – War-drummer
BEHEMOTH 1 x Krondspine Incarnate of Ghur (480)
ENDLESS SPELL 1 x Malevolent Maelstrom (30) 1 x Aethervoid Pendulum (40)
This is the top three AoS lists for the Salt Lake Open 2023 – AoS Championships that took place in the US on the 19th and 20th of August. It involved 34 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Lumineth Realm-lords – Army Subfaction: Zaitrec – Grand Strategy: Spellcasting Savant – Triumphs: Indomitable
LEADER 1 x Scinari Cathallar (120)* – Spells: Total Eclipse, Hoarfrost 1 x Scinari Enlightener (170)* – General – Command Traits: Loremaster – Artefacts: Rune of Senthoi – Spells: Hoarfrost, Merciless Blizzard, Speed of Hysh, Protection of Hysh 1 x The Light of Eltharion (230)** 1 x Ellania and Ellathor (190)** – Spells: Etheral Blessings, Overwhelming Heat 1 x Sevireth (270)**
BATTLELINE 10 x Vanari Bladelords (120) – Bladelord Seneschal 10 x Vanari Bladelords (120) – Bladelord Seneschal 10 x Vanari Auralan Wardens (150)** – High Warden – Spells: Total Eclipse, Solar Flare 5 x Vanari Dawnriders (120) – Steedmaster – Standard Bearer – Spells: Overwhelming Heat, Speed of Hysh
ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (70) 1 x Hyshian Twinstones (30) 1 x Suffocating Gravetide (30)
TERRAIN
1 x Shrine Luminor (0)
OTHER
5 x Vanari Dawnriders (120) – Steedmaster – Standard Bearer – Spells: Overwhelming Heat, Speed of Hysh
CORE BATTALIONS:
*Andtorian Acolytes **Warlord
TOTAL POINTS: (1980/2000)
Army Faction: Gloomspite Gitz – Subfaction: Jaws of Mork – Grand Strategy: Protect da Shrine! – Triumph: Indomitable
LEADERS Fungoid Cave-Shaman (110)* – General – Command Traits: Loon-touched – Artefacts of Power: Staff of Sneaky Stealin’ – Spells: The Hand of Gork Madcap Shaman (70)* – Spells: Itchy Nuisance Grinkrak the Great (220)** Squigboss (110)*** – Aspects of the Champion (Archived): Tunnel Master (Archived) BATTLELINE Boingrot Bounderz (300)** Boingrot Bounderz (150)** – Bounder Boss Moonclan Stabbas (120)** – Bad Moon Icon Bearer – Gong Basher – 3 Barbed Nets – Pokin’ Spear Squig Herd (280)*** Squig Herd (280)***
BEHEMOTH Skitterstrand Arachnarok (180)***
OTHER Gobbapalooza (170) – Spells: Squig Lure Grinkrak’s Looncourt (220)
TERRAIN 1 x Bad Moon Loonshrine (0)
CORE BATTALIONS *Andtorian Acolytes **Vanguard ***Wizard-finders of Andtor
TOTAL POINTS: 1990/2000
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Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Lust for Domination – Triumphs: Indomitable
LEADER 1 x Necromancer (100)* – Spells: Waste Away 1 x Vampire Lord on Zombie Dragon (460)* – Deathlance – Spells: Vile Transference 1 x Cado Ezechiar (140)* – Spells: Spirit Gale 1 x Vampire Lord (140)** – General – Command Traits: Master of Magic – Spells: Hoarfrost 1 x Radukar the Beast (290)** – Artefacts: Ulfenkarni Phylactery
BATTLELINE 10 x Deathrattle Skeletons (100)* 10 x Deathrattle Skeletons (100)* 40 x Deadwalker Zombies (240)**
ENDLESS SPELL 1 x Malevolent Maelstrom (30)
OTHER 20 x Grave Guard (300)* – 2 x Standard Bearer – 2 x Hornblower – Great Wight Blade 1 x Corpse Cart (80)** – Corpse Lash – Unholy Lodestone
Danny Wadeson: So you got the memo that Soulblight (and Vyrkos in particular) are good now right? You may also have heard ‘something something zombie spam’ – but every so often, a trailblazer, a trend-setter, a maverick comes along and says ‘fnah’ to zombie, and ‘hurrah!’ to Deathrattle. Well, two by 10 of them as cheap MSU who can still be annoyingly hard to put down if you under-commit, and he does still have 40 zombs, which is a gentleman’s amount really.
He’s spent the other points on the usual stuff but he has slammed Cado in there, who is still underrated as a versatile hero on a teeny-tiny base. Otherwise, standard stuff of the ‘also 20 graveguard’ variety as they combo so well with Radukar’s ability to give something +1 attack after he’s charged.
And it only lost to Zaitrec LRL of all things! Either way, a pretty balanced Vyrkos list here that proves a) you don’t have to take a gazillion zombies to do well and b) that, actually, SBGL are totally fine and don’t need any more nerfs, at all! If LRL can beat them, nerf them again I reckon!
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Army Faction: Maggotkin of Nurgle – Army Subfaction: Droning Guard – Grand Strategy: Tend the Garden – Triumphs: Bloodthirsty
LEADER 1 x Orghotts Daemonspew (320)* 1 x Lord of Afflictions (230)* – General – Command Traits: Overpowering Stench – Dolorous Tocsin – Artefacts: The Splithorn Helm 1 x Poxbringer (130)* – Spells: Fleshy Abundance
BATTLELINE 3 x Plague Drones (200)* – Plaguebringer – Icon Bearer – Bell Toller 2 x Pusgoyle Blightlords (240)* 3 x Plague Drones (200)* – Plaguebringer – Icon Bearer – Bell Toller 3 x Plague Drones (200)* – Plaguebringer – Icon Bearer – Bell Toller 20 x Plaguebearers (130)*
TERRAIN 1 x Feculent Gnarlmaw (0)
OTHER 3 x Nurglings (100) 1 x Pusgoyle Blightlords (Single) (120)
This is the top three AoS lists for the Old Town Throwdown Summer Smash that took place in the United States on the 12th and 13th of August. It involved 90 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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Leaders Arkhan the Black, Mortarch of Sacrament (380) Katakros, Mortarch of the Necropolis (460)* Mortisan Ossifector (120)* – General – Command Trait: Diversionary Tactics – Artefact: Gothizzard Cartouche – Lore of Primal Frost: Hoarfrost Corpse Cart with Balefire Brazier – Veremord’s Shamblers (190)** – Allies
Battleline 6 x Immortis Guard (440)* – Reinforced x 1 5 x Kavalos Deathriders (180)* – Nadirite Blade and Shield 5 x Kavalos Deathriders (180)* – Nadirite Blade and Shield
Units 20 x Deadwalker Zombies – Veremord’s Shamblers (0)** – Allies
Walter Brock: What happens when Bonereapers and Soulblight work together in the same list? You get some spooky synergies. Gavin’s list has an unusual twist in the fact it doesn’t run 7 Bonereapers units to max out their command points, but more on that later. Onto the list.
Starting off we have Null Myriad. We’ve seen this do well quite a bit over the past few months. Being able to stop powerful spells on a 2+. When things like merciless blizzard exists is incredibly powerful. Very important to note. Katakros and the Regiment of renown do not benefit from Null Myriad.
Spellcasting savant has become the go-to choice for Bonereapers at this point. Killing the ossifector next to six Immortis guard is a very tall order.
First we have the powerful Combo of Katakros and Arkhan. Katakros makes everything tougher with his 1+ to save and +1 to hit Aura in a massive 24 in Aura. While also applying crippling affects to the opponent by giving a enemy unit -1 to hit and also potentially making the opposing player lose a command point each turn. Arkhan being a magical powerhouse in death, second only to Nagash himself. With three casts and unbinds at +2 he can compete with the best casters in the game. He basically has the hunger like vampires from soulblight. So he gets healing from doing some damage in combat. They also each come with an incredible healing ability. Leading to a potential total of 18 wounds of healing each Bonereapers hero phase at minimum.
The ossifector is an interesting choice. While it won’t be able to use the main ability on its warscroll due to the unit in the army. The Artifact applys a 9 inch Aura of +1 to wound in melee. Meaning Immortis guard can now be hitting and wounding on 2s. This artifact alongside Katakros makes the list incredibly efficient. Hoarfrost adds more good support of making numbers even better. Diversion tactics creates a powerful -3 charge bubble for enemy units. Potentially denying battle tactics or key enemy charges.
Death riders are seen everywhere these days for OBR. Easy battle tactic. Good screen. Good for almost any job. And with all the buffs the list can provide. Any unit of deathriders could be a deadly threat.
Immortis guard are incredibly tanky being 5 wounds and a 2+ save under Katakros. Arkhan throwing up mystical shield and All out defense will making Immortis almost impossible to take down.
Lastly is the Soulblight Regiment of renown. These act as a normal corpse cart and zombies unit with a few differences. The corpse cart is now a hero. This lets it benefit from the -1 to hit from look out sir, and adds another model that can issue commands (No OBR commands since it isn’t a Bonereapers model). And the big thing is the corpse cart gives off a 12 inch bubble of -1 to ward saves for enemy units within range. The zombies provide a cheapish screen. Something bonereapers don’t normaly have access to.
All of this ends up as a three drop list. Well done to this player.
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Allegiance: Soulblight Gravelords – Subfaction: Vyrkos – Grand Strategy: Empire of Corpses – Triumphs:
Leaders Belladamma Volga (200)* – Lore of the Vampires: Spirit Gale Gorslav the Gravekeeper (120)** – General -Spore Tracker – Artifact : Ulfenkarni Phylactery Necromancer (100)*** – Lore of Primal Frost: Hoarfrost Torgillius the Chamberlain (150)* – Lore of the Deathmages: Fading Vigour Vampire Lord (140)*** – Lore of Primal Frost: Merciless Blizzard
Battleline 40 x Deadwalker Zombies (240)* – Reinforced x 1 40 x Deadwalker Zombies (240)** – Reinforced x 1 20 x Deadwalker Zombies (120)* 20 x Deadwalker Zombies (120)** 40 x Deadwalker Zombies (240)* – Reinforced x 1 10 x Dire Wolves (140)* Doom wolf
Units 1 x Corpse Cart (80)* – Unholy Loadstone 1 x Corpse Cart (80)** – Unholy Loadstone
OTHER Cockatrice (120) Bloodcrushers (180) Khagra’s Ravagers (190)
ENDLESS SPELLS & INVOCATIONS 1 x Wrath-Axe (70) 1 x Hexgorger Skulls (50) 1 x Bleeding Icon (50)
CORE BATTALIONS *Warlord **Warlord
TOTAL POINTS: 2000/2000
Roland Rivera: Taran Birk has brought us a spicy morsel of a Khorne list. Most lists of the Blood God’s forces rely on their troops – not this one. Instead, this list has gone for the full 6 Heroes (including the double Warlord battalion), the full 3 Invocations, and mostly kept the troops to the “cheap objective holders” role. Think of it as Khorne’s best Tzeentch impression.
The stars of the show are Skarbrand and the Bloodthirster of Unfettered Fury, which will be giving you 3D6″ charges (Skarbrand for himself, the Unfettered Fury Thirster for anyone) and doing the heavy lifting in the damage department. The list also has several Priests (including the Unfettered Fury Thirster itself) to help power out whatever Prayer or Invocation is the most useful at the moment. Skarr Bloodwrath rounds out the Hero lineup as a cheap, recurring space blocker that can also double as a source of Blood Tithe.
Some interesting additions are Khagra’s Ravagers as an Ally (likely for the teleporting objective grabbing threat of Mask of Darkness, and Andtorian Locus-centered Battle Tactics) and a Cockatrice as a deterrent for charging into one of the big guys. Overall, this style of Khorne list seems to be gaining momentum, so don’t be surprised if you see similar lists going forward.
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Army Faction: Fyreslayers – Army Subfaction: Greyfyrd – Grand Strategy: Masters of the Forge
LEADER 1 x Auric Flamekeeper (90)* 1 x Auric Flamekeeper (90)* 1 x Auric Runefather (120)* – Artefacts: Axe of Grimnir 1 x Auric Runemaster (130)** – General – Command Traits: Avatar of Vulcatrix – Prayers: Curse 1 x Battlesmith (150)** – Artefacts: Nulsidian Icon 1 x Grimhold Exile (140)** – Nullstone Adornments: Pouch of Nulldust
BATTLELINE 10 x Vulkite Berzerkers with Bladed Slingshields (150)* – Karl – 2 x Hornblower of Grimnir – Fyresteel War-pick and Bladed Slingshield 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl – 2 x Hornblower of Grimnir 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl – 2 x Hornblower of Grimnir
INVOCATION 1 x Runic Fyrewall (60)
TERRAIN 1 x Magmic Battleforge (0)
OTHER 10 x Hearthguard Berzerkers (160)** – Karl – Berzerker Broadaxe 10 x Hearthguard Berzerkers (160)** – Karl – Flamestrike Poleaxe 1 x Grimwrath Berzerker (110)** – Artefacts: Draught of Magmalt Ale
Kevin Lathers: Noe has run a very similar list to good effect previously. With some slight tweaks in that list he seems to have improved his standing. Always good to see effective adjustments.
With only a single priest with Wrath of Vulcatrix (to secure the Grand Strat), this list foregoes the usual inclusion of a Runesmiter as well as any Magmadroths. Instead it relies on the Runemaster’s Ember Storm prayer and the new hero’s once per game 6″ bubble of Run + Charge to add any speed it needs. Further, the Grimwrath Berserker can be given Run + Charge as an oath or stick near the Grimhold to soak up the buff and take a different Oath. This makes the list surprisingly quick, albeit only one time.
With all these vulkites and Hearthguard Berserkers, the list can certainly sit on objectives and hold them, relying on the Flamekeeper buffs, Counterstrike, and Fight on Death to hold any charging waves of opponents to very poor trades. And then, if opponents do charge into the lines, the flamekeepers will often maintain their buffs for a counter charge/fight on the next turn with +2 damage on a units weapons; this can be devastating on the Broadaxe berserkers, sending them to 4 damage swings or making a Vulkite Axe unit have 3 damage swings with a ton of attacks.
His matchups were mostly favorable for Fyreslayers — SoB are notoriously a DPS check and that’s an area Fyreslayers seldom struggle with; further the new hero can be quite potent if he can get his once per game nuke on a gargant, rolling 35 to 40 dice for an average of 17 to 20 mortal wounds on a single attack. But managing a draw against Khorne is impressive with a Fyreslayers’ list which relies on auras, which Khorne can mess up with their controls, and shows not only the tankiness of the list but the skill of the pilot. Khorne can control the battlefield in such an exreme way while being tankier, hitting as hard as FS for less cost, and being able to deny the grand strat; so pulling out a draw is quite good.
Overall it’s a solid list piloted by a good player. Falling just shy of a the golden 5-0 but still claiming undefeated is no easy feat with Fyreslayers in the current meta.