This is the top three AoS lists for AoS Frontier Cup 2023 that took place in Slovakia on the 16th and 17th of September. It involved 23 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Triumph: Indomitable
LEADERS Gorslav the Gravekeeper (120)* – General – Command Traits: Spoor Trackers – Artefacts of Power: Ulfenkarni Phylactery Lauka Vai (300)** – Spells: Spirit Gale Torgillius the Chamberlain (150)** – Spells: Waste Away Vampire Lord (140)** – Spells: Hoarfrost
Army Faction: Seraphon – Army Type: Starborne – Army Subfaction: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumphs: Indomitable
LEADER 1 x Saurus Astrolith Bearer (140)* – Artefacts: Arcane Tome 1 x Slann Starmaster (275)* – General – Command Traits: Lord of Celestial Resonance – Spells: Drain Magic, Comet’s Call 1 x Skink Starseer (150)* – Spells: Hoarfrost, Speed of Huanchi 1 x Lord Kroak (410)** 1 x Skink Starseer (150)** – Spells: Merciless Blizzard, Celestial Harmony 1 x Skink Starseer (150)** – Spells: Cosmic Crush, Merciless Blizzard
BATTLELINE 10 x Skinks (90) – Boltspitter – Celestite Dagger and Star-buckler 5 x Saurus Guard (140)** – Icon Bearer – War-drummer – Saurus Guard Alpha 10 x Saurus Warriors (180)** – Saurus Warrior Alpha – Icon Bearer – War-drummer – Celestite Club
BEHEMOTH 1 x Bastiladon with Ark of Sotek (180)
ENDLESS SPELL 1 x Chronomantic Cogs (50) 1 x Malevolent Maelstrom (30) 1 x Suffocating Gravetide (30)
CORE BATTALIONS: *Andtorian Acolytes **Warlord
TOTAL POINTS: (1975/2000)
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Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumph: Indomitable
LEADERS Wurrgog Prophet (170)* – Artefacts of Power: Glowin’ Tattooz – Spells: Hoarfrost, Merciless Blizzard Orruk Weirdnob Shaman (90)* – General – Command Traits: Shaman of the Chilled Lands – Spells: Da Great Big Green Hand of Gork, Foot of Gork Maniak Weirdnob (100)** – Mount Traits: Fast ’Un – Spells: Gorkamorka’s War Cry, Merciless Blizzard Gobsprakk (240)*** Orruk Warchanter (120)*** – Warbeats: Fixin’ Beat Orruk Warchanter (120)*** – Warbeats: Get ’Em Beat
BATTLELINE Orruk Ardboys (80)** – Waaagh! Drummer – Gorkamorka Glyph Bearer – Ardboy Boss – 2 x Orruk-forged Shield Orruk Brutes (280)** – Brute Boss – Jagged Gore-hacka – Boss Klaw & Brute Smasha – 2 x Gore-choppa Orruk Brutes (140)** – Brute Boss – Gore-choppa – Brute Choppas – Boss Klaw & Brute Smasha Orruk Ardboys (80)*** – Gorkamorka Glyph Bearer – Waaagh! Drummer – Ardboy Boss – 2 x Orruk-forged Shield OTHER Orruk Gore-gruntas (340)** – Gore-grunta Boss – Jagged Gore-hacka Orruk Gore-gruntas (170)** – Gore-grunta Boss – Jagged Gore-hacka
ENDLESS SPELLS & INVOCATIONS 1 x Geminids of Uhl-Gysh (50)
BEHEMOTH 1 x Chaos Gargant (150) 1 x Chaos Gargant (150)
OTHER 6 x Beasts of Chaos Tzaangor Enlightened (180) – Aviarch 6 x Beasts of Chaos Tzaangor Enlightened (180) – Aviarch 6 x Beasts of Chaos Tzaangor Enlightened (180) – Aviarch 6 x Beasts of Chaos Tzaangor Enlightened (180) – Aviarch
CORE BATTALIONS: *Warlord
TOTAL POINTS: (1940/2000)
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Final Tournament Placings
Changes to BCP mean we can’t display the final results like we used to. Instead here is a link to the results on Best Coast Pairings
This is the top three AoS lists for BLACKOUT VII that took place in the UK on the 12th and 13th of August. It involved 102 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Army Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADER 1 x Katakros (460) 1 x Arkhan the Black (380)* 1 x Mortisan Boneshaper (140)* – General – Command Traits: Show of Superiority – Artefacts: Artisan’s Key – Spells: Merciless Blizzard
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
Leaders Nagash, Supreme Lord of the Undead (900)* Vampire Lord (140)* – General – Command Trait: The Bait – Artefact: Morbheg’s Claw – Lore of Primal Frost: Merciless Blizzard Necromancer (100)*- Lore of Primal Frost: Hoarfrost
Battleline 60 x Deadwalker Zombies (360)* – Reinforced x 2 3 x Fell Bats (80)* 3 x Fell Bats (80)*
Units 1 x Corpse Cart (80)* 4 x Myrmourn Banshees (90)*
Danny Wadeson: Ok, as a Soulblight player myself it’s easy to get excited rather than salty about the faction doing well. But, I probably owe it to everyone to start upping the sodium content a little at this point.
Because, turns out Soulblight are quite good at the moment y’all. Andrew here has opted for the ‘Legion of Night shenanigans’ list archetype, with Big Ol’ Bone Daddy himself, a shit load of zombies for him to constantly bring back, and some msu Fell Bats who are cheap and fast.
There’s also some Myrmourn Banshees for anti-spell tech, which is an idea I had during the last GHB – at which point I bought some and shelved the army until recently – but still, always been surprised they’ve haven’t cropped up more. So thank you to Andrew for vindicating me!
Gratz to the man on 2nd either way, no matter how good Soulblight are, Sylvaneth, Seraphon and Troggs are never easy to beat!
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Army Faction: Soulblight Gravelords – Army Type: Legion of Night – Grand Strategy: Empire of Corpses – Triumphs: Bloodthirsty
LEADER 1 x Wight King on Skeletal Steed (160)* 1 x Mannfred Von Carstein (380)** – Spells: Waste Away 1 x Wight King on Skeletal Steed (160)** – General – Command Traits: The Bait – Artefacts: Arcane Tome
BATTLELINE 3 x Fell Bats (80)* 3 x Fell Bats (80)* 3 x Fell Bats (80)**
OTHER 10 x Black Knights (260)* – Hellknight – 2 x Hornblower – 2 x Standard Bearer 5 x Black Knights (130)** – Hellknight – 2 x Hornblower – 2 x Standard Bearer 5 x Black Knights (130)** – Hellknight – 2 x Hornblower – 2 x Standard Bearer 10 x Black Knights (260)** – Hellknight – 2 x Hornblower – 2 x Standard Bearer 10 x Black Knights (260)** – Hellknight – 2 x Hornblower – 2 x Standard Bearer
This is the top three AoS lists for the US Open Tacoma that took place in the United States on the 15th and 16th of July. It involved 97 players vying to be champion.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Subfaction: Mortis Praetorians – Grand Strategy: Spellcasting Savant – Triumph: Inspired
LEADERS Arkhan the Black (380) Katakros (460) Mortisan Boneshaper (140) – General – Command Traits: Dark Acolyte – Artefacts of Power: Artisan’s Key – Spells: Drain Vitality
Walter Brock: With the new season Ossiarch Bonereapers have started out of the gate running. This list uses Mortis Praetorians as the sub faction of choice, which allows a unit to counter charge after an enemy unit finishes a charge within 12”. This has a lot of potential things it can do. From stopping other units from charging, to taking objectives from the opponent when otherwise the objectives would have been lost. For mortis Praetorians the sky’s the limit when it comes to the crazy things it can do.
Spell casting savant means the Boneshaper needs to survive until the end of the game to score the grand strat. Because of the Immortis Guard can take hit for it. That means the opponent will need to chew through a lot of tanky models just to stop the grand strat.
Arkhan and Katakros are a two man wonder show. Each being able to heal three different units wholly within 24. Combine that with the Shapers Key and you could potentially return 4 Immortis guard each of your command phases, not to mention all the other things that can be healed too. Katakros has his very powerful Aura of +1 save and +1 hit. Arkhan is a spell casting master at +2 to cast and deny with three casts and unbinds. While also knowing all the lore spells. I could go on and on about what these two do, but we might actually be here all day
Dark acolyte gives the shaper access to an easy battle tactic with a powerful spell of the users choice. On top of it having a very potent healing ability.
Going into the units. Death riders grant access to a solid battle tactic while being able to play multiple roles in a list from screens to taking objectives or even trying to snipe out small heros with there impact hits. These add a lot of options and flexibility to an OBR gameplan.
Immortis Guard and are the Anvil and the hammer. They are very hard to take out. They can’t be ignored most of the time and they demand your attention. Being a 2+ save with katakros’s command ability and then you can stack defensive spells like mystic shield and reinforce construct makes them very difficult to take down. Now add all the healing abilities and it adds up to what feels like an immovable object. They also come with a once per game fight again so they can smack things around incredibly hard.
Stalkers are a unit with multiple choices. They can move fast with their command ability. They can become as tanky as Immortis guard in combat. They can even go full damage mode and take out large threats. They do a good job at rounding out the list and add another tool to the OBR arsonal. Well done to this player
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Army Faction: Seraphon – Army Type: Starborne – Army Subfaction: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumphs: Indomitable
LEADER 1 x Lord Kroak (410)* 1 x Skink Starseer (150)* – Spells: Speed of Huanchi, Merciless Blizzard 1 x Skink Oracle on Troglodon (270)** – Spells: Cosmic Crush, Speed of Huanchi 1 x Slann Starmaster (275)** – General – Command Traits: Lord of Celestial Resonance – Artefacts: Spacefolder’s Stave – Spells: Comet’s Call, Hoarfrost 1 x Saurus Astrolith Bearer (140)**
BATTLELINE 5 x Saurus Guard (140)* – Saurus Guard Alpha – Icon Bearer – War-drummer 5 x Raptadon Chargers (150)* – Raptadon Charger Alpha – Icon Bearer – Hornblower 5 x Raptadon Chargers (150)* – Raptadon Charger Alpha – Icon Bearer – Hornblower} 5 x Drakespawn Knights (110)* – Standard Bearer – Hornblower – Dread Knight 10 x Skinks (90)* – Skink Alpha – Boltspitter – Celestite Dagger and Star-buckler
ENDLESS SPELL 1 x Malevolent Maelstrom (30) 1 x Suffocating Gravetide (30) 1 x Chronomantic Cogs (50)
It’s dooble-forg, with a Trog – just like the ‘good’ ‘old’ days. In fairness, I’ve always been bullish on the Trog as a utility piece – even when it’s not being used as a kamikaze spell portal, it has an excellent warscroll spell (halving charges is not to be underestimated), a clutch -1 to hit aura (one of the strongest defensive effects in the game), built-in healing, some modest spike damage potential and the Terror ability – what’s not to love?
We also see double Chargers here, which I’m also a big fan of – point for point they’re the best output in Starborne, and with Speed of Huanchi can be an absolute rocket. I’m guessing the allied Drakespawn are essentially a cheap and equally fast screen for them with that sweet 3+ save, but either way they won’t be long for this world…
With 5 wins, over what looks on the surface to be about the toughest variety of opponents going – such as the shifty BoC, anti-magic Khorne, swarming Gitz, and TWO SBGL – it’s clear that this list and Stark’s generalship truly adhere to The Great Plan!
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Army Faction: Beasts of Chaos – Army Subfaction: Darkwalkers – Grand strategy: Desecrating Brayherd
LEADER 1 x Doombull (180)* – General – Command Traits: Bestial Cunning – Artefacts: Bleating Gnarlstaff 1 x Great Bray-Shaman (100)* – Artefacts: Brayblast Trumpet – Spells: Hoarfrost 1 x Be’lakor (340)*
BATTLELINE 10 x Ungors (80) 10 x Ungors (80) 9 x Bullgors (630) – Warheard Drummer – Warheard Banner Bearer – Bloodkine – Cleaving Axe and Bullshield
BEHEMOTH 1 x Chaos Gargant (150)
ENDLESS SPELL 1 x Geminids of Uhl-Gysh (50)
OTHER 20 x Ungor Raiders (260)* 10 x Ungor Raiders (130)* CORE BATTALIONS: *Warlord
TOTAL POINTS: (2000/2000)
Roland Rivera: This Beasts of Chaos list, piloted by Worlds Team USA member Jiwan Noah Singh, is trying to do one thing: deliver a giant blob of Bullgors to the spot where they can do the most damage. To that effect, everything in this list is geared around getting them there. The Doombull General has the Bestial Cunning command trait to set up a full deepstrike within 7″, the Bray-Shaman has Hoarfrost to counteract their base 4+ to hit, the Chaos Gargant projects an aura of -1 save, and the Ungor Raiders provide volume shooting to clear screens and expose juicy targets. It also has a potent spell in Geminids of Uhl-Gysh to soften up the target by stripping them of the ability to use commands. The Bulls themselves straddle the line between offense and defense by wielding Axes & Shields – the difference in offense is not large, and a 4+ save can give them enough staying power to survive a counter-attack and crush a second target.
Speaking of survival, the list also has a potent disruption piece in Be’lakor, which can potentially neuter an enemy hammer long enough for your Bullgors to crush it, or prevent reprisals against the Bullgors once they have delivered their payload. It also has access to some emergency bodies via the Brayblast Trumpet, which can be used to summon another unit of Ungor Raiders for more shooting, or a unit of Gors to impose strikes-last in some matchups. Last but not least, a couple of Ungor units serve as cheap objective grabbers and screens for your Heroes or the Bullgors. All in all, this is a highly technical list that walks on a razor’s edge, but in the hands of a skilled pilot (as it was here), it can be devastatingly effective.
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Army Faction: Disciples of Tzeentch – Army Subfaction: Hosts Arcanum – Grand Strategy: Master of Destiny – Triumphs: Indomitable
LEADER 1 x Kairos Fateweaver (440)* 1 x Ephilim the Unknowable (190)** – Spells: Unchecked Mutation 1 x Fluxmaster (180)** – Artefacts: The Eternal Shroud – Spells: Hoarfrost 1 x Magister (140)*** – General – Command Traits: Arcane Sacrifice – Spells: Arcane Suggestion 1 x Gaunt Summoner of Tzeentch (230)*** – Spells: Merciless Blizzard
BATTLELINE 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield 10 x Ungors (80)** – Brayhorn Blower – Banner Bearer – Halfhorn – Pitted Blade
ENDLESS SPELL 1 x Burning Sigil Of Tzeentch (70) 1 x Aethervoid Pendulum (40) 1 x Umbral Spellportal (80)
OTHER 4 x Ephilim’s Pandaemonium (190)** 6 x Furies (80)** 6 x Furies (80)**
Kieron: So new GHB; new list building in this Tzeentch offering from Joe Krier with tonnes to unpack. Let’s start with what looks familiar. The Grand Strategy is the same, Master of Destiny, because there is absolutely no reason to take anything different, especially with Kairos returning a Destiny Dice once per turn and The Eternal Shroud returning them on a 5+ whenever they are used. Most Tzeentch lists tend to lean towards the sub-factions Guild of Summoners or Hosts Arcanum, with Hosts Arcanum being Joe’s choice here for an auto-unbind battle rounds 1, 3 and 5. Merciless Blizzard on a ridiculously high amount (but without a Primal Super-cast) – just unbind it. Bunch of chaff about to be buffed to the moon with Hoarfrost – Tzeentch says no.
When we look at the characters, Kairos is a staple of many lists and does work (just not in combat – hard to hit something if you can only see into the past or the future!). Magister on foot gets the benefit from not being able to be shot when close enough to another unit and can debuff a unit/turn into a spawn from an extended range with Arcane Sacrifice. Fluxmaster carries the Shroud and also is a good choice for Hoarfrost as they have the once per game re-roll with +3 to the cast and it is unlikely to be in range turn 1 of its warscroll spell for extra Fate Points for summoning (although see comments on Endless Spells below). Gaunt Summoner on foot is a great, flexible piece and with its innate +1 to cast hopefully buffed by Kairos to +2 it makes Merciless Blizzard more likely to go off, without having to sacrifice any of the spells you are taking the summoner with. Then it gets a bit funky!
Ephilim the Unknowable is a very appropriately named character as many of you are wondering who he is! He is an Underworlds one-cast wizard who has an entourage of 4 little freaky dudes – his Pandaemonium – that he can sacrifice for +2 to cast for a phase and then bring back some of a subsequent hero phase instead of casting. This little package costs 190 points, which is a lot, with a Curseling being only 10 points more and offering more immediate utility with re-rolling of unbinds. The only reason you would take him is because of his spell and the way it combines with other spells. While Lumineth have a teleport spell, Seraphon have a teleport heroic action and even Tzeentchian sorcerers in Slaves to Darkness have a pseudo-teleport, Disciples of Tzeentch don’t have one that completes in the same hero phase…until now. Ephilim allows a Tzeentch unit to be teleported 9″ away from the enemy, allowing Kairos to operate at maximum efficiency or putting the Gaunt Summoner in striking position for Merciless Blizzard. There are one or two restrictions though…seven to be precise:
Casts on an 8
Teleporting unit must be wholly within 18″
And visible to Ephilim
And within 6″ of an objective
And more than 3″ away from an enemy
And set up 9″ or more away
And be able to be placed within 6″ of an objective
It’s restriction 7 that really bites but the potential tactical advantage if it goes off is pretty huge. If you want to get hold of Ephilim and his Pandaemonium, time to get your converting skills on as I can’t find him anywhere!
That’s the characters covered: now onto the units. Joe has gone for three units of Kairics, cheap battleline that can add a couple of spells in for Fate Point generation and, if they pool their spells into one Kairic unit, can get up to rend -3 shooting. Still only 10 shots, but its something. They can also do chip damage on enemy wizards who cast within 18″, causing a mortal wound on a 4+ and maybe setting up the ‘kill with magic’ battle tactic. Even more chaff like are the Ungor Raiders with their pre-game move getting board control and maybe setting up space for Ephilim to do his thing. The last units are 6 Furies, who haven’t seen that much of an outing since the heady days of Legion of the First Prince and the least interactive army in history! They are fast, allowing Surround and Destroy to be an easy turn 1 tactic and have a neat warscroll ability that allows them to run away instead of fighting. They probably won’t last long, but long enough for the casters to get within 18″ and then annihilate whatever was being roadblocked. It’s a similar principle to the Krondspine – just slow down the enemy while scoring points.
Finally, the Endless Spells. Burning Sigil is a great spell to be able to set up T1 with their Arcane Armies rule that can potentially get a spawn created in your opponent’s lines. It is unlikely to do much damage, but it slows everything else down. Combine with the Magister’s spell that can do the same and the Ungors and the Furies, it’s going to take a while to get to the juicy stuff in this Tzeentch list. The next one is Umbral Spellportal which some feel is more of a luxury pick at 80 points, especially as the range at which the portal can be used has come down. Lots of good spells to potentially go through this though in the early game, with Kairos’ warscroll spell a great choice to snipe a key character, the Fluxmaster to build up some summoning or, potentially, the next Endless Spell (although damage would be delayed a turn.) The final Endless Spell is Aethervoid Pendulum, which can carve through units for D6 mortal wounds in its 8″ movement. Tzeentch really don’t like being rushed by multiple units as single-target damage is where they excel, so this spell helps cover up that weakness for a cheap 40 points.
No discussion of a Tzeentch book is complete without at least a passing reference to Disciples of Tzeentch’s superpower – Grand Strategy and Battle Tactics. As Joe showed, going over 20 points for every battle apart from his one loss, Tzeentch are good at scoring. The Grand Strategy is in the bag and then there are at least 7 Battle Tactics that are straightforward to complete (book tactics and GHB), with a couple others that are doable, if more risky, for example casting 3 with Mass Conjuration. However, even here, keep Kairos out of range of unbinds, spank 6 Destiny Dice and pick easy spells, it’s a battle tactic that the Tzeentch player is in control of.
Overall, a Tzeentch list that wants to keep you at arms length, until it doesn’t, and then smashes you into little bits with its mortal wound output. Great performance from Joe, also managing to dodge Khorne and any sneaky Null Myriad players on his path to victory!
This is the top three AoS lists for Store Championship på Spelfaktoriet that took place in Sweden on the 1st and 2nd of July. It involved 16 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Soulblight Gravelords – Army Type: Legion of Night – Grand Strategy: Empire of Corpses – Triumphs: Inspired – Drops: 11
LEADER 1 x Vampire Lord (130)* – Artefacts: Morbheg’s Claw – Spells: Spirit Gale – Aspects of the Champion: Fuelled by Ghurish Rage 1 x Mannfred Von Carstein (390)*** – Spells: Waste Away – General in addition 1 x Wight King (135)*** – General – Command Traits: Unbending Will – Aspects of the Champion: Leadership of the Alpha 1 x Wight King on Skeletal Steed (160)***
BATTLELINE 20 x Grave Guard (280)* – Seneschal – 2 x Standard Bearer – 2 x Hornblower – Great Wight Blade 40 x Deadwalker Zombies (230)** 20 x Deadwalker Zombies (115)** 20 x Deathrattle Skeletons (170)** – Skeleton Champion – 2 x Standard Bearer 3 x Fell Bats (85)**
OTHER 10 x Black Knights (220)*** – Hellknight – 2 x Standard Bearer – 2 x Hornblower 1 x Corpse Cart (70)*** – Corpse Lash – Unholy Lodestone
Allegiance: Beasts of Chaos – Greatfray: Darkwalkers – Grand Strategy: Protect the Herdstone – Triumphs:
Leaders Be’Lakor, the Dark Master (355)* – Allies Doombull (180)* – General – Command Trait: Bestial Cunning – Artefact: Brayblast Trumpet – Aspect of the Champion: Fuelled by Ghurish Rage Great Bray-Shaman (95)*
Battleline 9 x Bullgors (630)* – Great Axes – Reinforced x 2 10 x Ungors (80)* – Mauls & Half-Shields 10 x Ungor Raiders (115)*
Units 6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (430)* – Reinforced x 1 10 x Ungor Raiders (115)*
Allegiance: Soulblight Gravelords – Subfaction: Legion of Blood – Grand Strategy: Empire of Corpses – Triumphs: Inspired
Leaders Vampire Lord on Zombie Dragon (440) – General – Deathlance – Command Trait: Doomed Minions – Artefact: Cloak of Mists and Shadows – Lore of the Vampires: Vile Transference Vampire Lord on Zombie Dragon (440) – Deathlance – Lore of the Vampires: Spirit Gale Vengorian Lord (280) – Universal Spell Lore: Flaming Weapon Neferata, Mortarch of Blood (390)* – Lore of the Deathmages: Waste Away
Battleline 20 x Deathrattle Skeletons (170)* – Reinforced x 1 10 x Deathrattle Skeletons (85)* 10 x Deathrattle Skeletons (85)*
This is the top three AoS lists for the Bay Area Open that took place in the USA on the 27th and 28th of May. It involved 48 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Slaves to Darkness – Army Subfaction: Ravagers – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
LEADER 1 x Slaves to Darkness Daemon Prince (170)* – General – Command Traits: Idolater Lord – Trophy Rack – Hellforged Sword – Artefacts: The Conqueror’s Crown – Prayers: Heal – Mark of Chaos: Nurgle 1 x Darkoath Warqueen (100)* – Aspects of the Champion: Tunnel Master
1 x Chaos Sorcerer Lord (120)* – Artefacts: Gryph-feather Charm – Spells: Binding Damnation – Mark of Chaos: Undivided
BATTLELINE 9 x Corvus Cabal (80) – Mark of Chaos: Nurgle 9 x Untamed Beasts (90) – Mark of Chaos: Nurgle 9 x Untamed Beasts (90) – Mark of Chaos: Nurgle 9 x Corvus Cabal (80)* – Mark of Chaos: Nurgle 30 x Splintered Fang (300)** – Mark of Chaos: Nurgle 30 x Splintered Fang (300)** – Mark of Chaos: Nurgle 10 x Splintered Fang (100)** – Mark of Chaos: Nurgle 9 x The Unmade (80)** – Mark of Chaos: Nurgle
BEHEMOTH 1 x Chaos Gargant (145) 1 x Chaos Gargant (145)
OTHER 1 x Mindstealer Sphiranx (95) 1 x Mindstealer Sphiranx (95)
CORE BATTALIONS: *Warlord **Galletian Veterans
TOTAL POINTS: (1990/2000)
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Army Faction: Fyreslayers – Army Subfaction: Greyfyrd – Grand Strategy: Masters of the Forge – Triumphs: Bloodthirsty
LEADER 1 x Auric Runemaster (130)* – Artefacts: Volatile Brazier – Prayers: Curse 1 x Auric Runesmiter (120)* – Forge Key – Prayers: Ember Storm 1 x Battlesmith (150)* – Artefacts: Nulsidian Icon – Aspects of the Champion: Leadership of the Alpha 1 x Auric Flamekeeper (90)** 1 x Auric Flamekeeper (90)** 1 x Auric Runefather (120)** – General – Command Traits: Spirit of Grimnir – Artefacts: Axe of Grimnir
BATTLELINE 10 x Hearthguard Berzerkers (300)** – Karl – Berzerker Broadaxe 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*** – Hornblower of Grimnir – Karl 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*** – Hornblower of Grimnir – Karl 10 x Vulkite Berzerkers with Bladed Slingshields (150)*** – Karl – Hornblower of Grimnir – Fyresteel War-pick and Bladed Slingshield 10 x Hearthguard Berzerkers (300)**** – Karl – Berzerker Broadaxe
INVOCATION 1 x Runic Fyrewall (40)
TERRAIN 1 x Magmic Battleforge (0)
OTHER 1 x Grimwrath Berzerker (110)* – Artefacts: Draught of Magmalt Ale 1 x Doomseeker (80)**** – Artefacts: Nightflyer Cloak
Kevin Lathers: A greyfyrd list which somewhat mimics the Vostarg lists we’ve seen before. It’s got two flamekeepers, a Runefather leading some Hearthguard Berserkers (HGB), and everyone’s favorite Nulsidian Icon carrying Battlesmith.
But this list spices it up a bit by adding a couple extra GC’s: a Grimwrath Berserker with Ale and a Doomseeker with the GHB Nightflyer Cloak. It also knocks out a unit of Vulkites to pump the HGB up from one unit of 15 to 2 units of 10.
Still, this list will play in a similar manner to the previous iterations we’ve seen: become hard to move off objectives while swinging back like a ton of bricks by using flamekeepers to pump berserkers.
The one wrinkle this list throws at opponents is the Grimwrath. With the Runefather, Ale, Rend Rune, Heroic Action, and/or Smiter prayer, a Grimwrath can have 9 attacks hitting on 2’s and 2’s with -3 or -4 rend and 2 damage each swing. It then fights again or fights on death. That’s extremely POTENT, meaning this list now has an absolute missile that can run and charge into a key enemy piece and absolutely wreck it. The Doomseeker will act a much smaller, weaker, missile that will have one single target instead of taking a more opportunistic approach, but still makes opponents have to tiptoe around these GC’s.
Army Faction: Gloomspite Gitz – Army Subfaction: King’s Gitz – Grand Strategy: Chasing the Moon – Triumphs: Indomitable
LEADER 1 x Dankhold Troggboss (200)* – General – Command Traits: Loonskin – Artefacts: Glowy Howzit 1 x Skragrott, the Loonking (210)* 1 x Fungoid Cave-Shaman (90)* – Spells: The Hand of Gork – Aspects of the Champion: Tunnel Master
BATTLELINE 9 x Rockgut Troggoths (480)* 6 x Rockgut Troggoths (320)* 3 x Fellwater Troggoths (160)* 6 x Rockgut Troggoths (320)*
ENDLESS SPELL 1 x Loonskin Scuttletide (0)
TERRAIN 1 x Bad Moon Loonshrine (0)
OTHER 5 x Gobbapalooza (160)* – Spells: The Hand of Gork
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1940/2000)
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Army Faction: Beasts of Chaos – Army Subfaction: Darkwalkers – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
LEADER 1 x Doombull (180)* – General – Command Traits: Bestial Cunning – Artefacts: Slitherwrack Helm – Aspects of the Champion: Fuelled by Ghurish Rage 1 x Great Bray-Shaman (95)* – Artefacts: Brayblast Trumpet – Spells: Viletide 1 x Great Bray-Shaman (95)* – Spells: Vicious Stranglethorns
OTHER 10 x Ungor Raiders (115)** 10 x Ungor Raiders (115)** 6 x Beasts of Chaos Tzaangor Enlightened (180)*** 6 x Beasts of Chaos Tzaangor Enlightened (180)***
This list reads like a top 10 of the beast (see what I did there?) BoC units. A thin screen of Ungors for whatever you need them for and Bullgors to push up the centre. They have quite the glow up with the recent book, good to see them on tables in big numbers. Tzaangor Enlightened without discs for solid output if a bit slow. Hard to think of Ungor Raides as “Sharpshooters,” but with the Darkwalkers’ ability to slink off a board edge and back on, they are significant, mobile threat.
The Doombull and Bullgors offer excellent control, be that the centre or an edge objective with the Raiders providing some ranged backup and movement potential. The Doombull is rigged for durability and trouble, allowing a reserve unit to set up within 7″ (Bestial Cunning), applying a strike last to a unit after charging (Slitherwrack) and a once per game heal. The spells on the Shaman either straight mortal wounds (Viletide) or apply fights last (Stranglevine). Good choices with the limited spell casting buffs available and once a game summoning a unit helps to (Brayblast). Most to the time the Tzaangor Enlightened will start in Ambush with the Bullgor weathering the storm in the first round.
I’m assuming the Herdstone was included in the list (but not shown). With it’s rend increase from Round 2 and again in Round 4, it’s an autotake that means you need to preserve units until they are at their most effective. Handled well, they are a strong army, as seen here, taking most of the top armies on and winning until undone by Nurgle Chaos Knights (Slaves to Darkness). They are hard to kill and mobile enough to create a lot of issues, especially for an army limited to teleports and 6″ moves.
This is the top three AoS lists for the Aotearoa Masters Grand Tournament that took place in New Zealand on the 20th and 21st of May. It involved 18 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Disciples of Tzeentch – Change Coven: Guild of Summoners – Grand Strategy: Master of Destiny – Triumphs: bloodthirsty
Leaders Changecaster, Herald of Tzeentch (150)** – Artefact: The Eternal Shroud – Lore of Change: Bolt of Tzeentch – Lore of Change: Treason of Tzeentch Curseling, Eye of Tzeentch (200)** – General – Command Trait: Cult Demagogue – Lore of Fate: Shield of Fate – Lore of Fate: Arcane Suggestion – Aspect of the Champion: Tunnel Master Magister (140)** – Lore of Fate: Glimpse of Future – Lore of Fate: Shield of Fate Contorted Epitome (190)* – Universal Spell Lore: Flaming Weapon – Universal Spell Lore: Ghost-mist – Allies
Battleline 20 x Pink Horrors of Tzeentch (500)* – Reinforced x 1 10 x Kairic Acolytes (120)* – 7x Pair of Cursed Blades – 3x Cursed Glaives 10 x Kairic Acolytes (120)* – 7x Pair of Cursed Blades – 3x Cursed Glaives 10 x Tzaangors (180)* – 10x Pair of Savage Blade
Allegiance: Beasts of Chaos – Greatfray: Darkwalkers – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
Leaders Doombull (180)* – General – Command Trait: Bestial Cunning – Artefact: Brayblast Trumpet – Aspect of the Champion: Leadership of the Alpha Great Bray-Shaman (95)* – Lore of the Twisted Wilds: Wild Rampage
Battleline 10 x Ungors (80)* – Mauls & Half-Shields 20 x Ungor Raiders (230)* – Reinforced x 1 9 x Bullgors (630)* – Pairs of Axes – Reinforced x 2
Units 6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (430)* – Reinforced x 1 10 x Chaos Warhounds (110)*
Leaders Dankhold Troggboss (200)* – General – Command Trait: Loonskin – Artefact: Glowy Howzit Fungoid Cave-Shaman (90)*** – Artefact: Staff of Sneaky Stealin’ – Lore of the Moonclans: The Hand of Gork Skragrott, The Loonking (210)*** – Lore of the Moonclans: The Hand of Gork Webspinner Shaman (65)*** – Lore of the Spiderfang: Curse of da Spider God Squigboss with Gnasha-squig (100)** – Aspect of the Champion: Tunnel Master
Battleline 3 x Fellwater Troggoths (160)* 6 x Rockgut Troggoths (320)* – Reinforced x 1 3 x Rockgut Troggoths (160)* 40 x Moonclan Shootas (250)*** – Reinforced x 1 24 x Squig Herd (260)** – Reinforced x 1
Units 5 x Gobbapalooza (160)* – Spell1: Lore of the Moonclans: Itchy Nuisance
This is the top three AoS lists for the Wartilyo GT that took place in the Philippines on the 13th and 14th of May. It involved 24 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
Wartilyo Top Table
If you get a few minutes, have a look at the making of the Wartilyo GT Top table. It’s a thing of beauty!
This is the top three AoS lists for Silverstream Smackdown 2 that took place in New Zealand on the 11th and 12th of March. It involved 26 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Sylvaneth – Glade: Heartwood – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
LEADERS Warsong Revenant (300)* – General – Command Trait: Spellsinger – Artefact: Arcane Tome – Lore of the Deepwood: The Dwellers Below Treelord Ancient (330)* – Lore of the Deepwood: Verdurous Harmony Arch-Revenant (120)* – Aspect of the Champion: Stubborn as a Rhinox
UNITS 6 x Kurnoth Hunters with Kurnoth Scythes (500)* 3 x Kurnoth Hunters with Kurnoth Greatbows (230)* 3 x Revenant Seekers (240)* 5 x Tree-Revenants (110)* 5 x Tree-Revenants (110)*
ENDLESS SPELLS & INVOCATIONS Spiteswarm Hive (40)
CORE BATTALIONS *Battle Regiment
TOTAL: 1980/2000
This solid list from Lee Wilmot is almost a who’s who of Sylvaneth mainstays. The TLA and WSR combination allows aggression from turn 1, using the free tree placement to enable maximum value Warsong bombs followed by either use of the new realmspell Teeth of Gallet, or Dwellers below for better value on horde units like Squigs or massed cultists. This hero combo works with the strike and fading Kurnoth hunters – buffed by the Spiteswarm Hive – and the revenant seekers to ensure the Sylvaneth hammer is kept healthy and outputting maximum damage while the bows sit on a back objective and pick off wounds, or soften up targets, at artillery ranges. Tree revenants sneak off to pick up objectives and provide shooting protection for the warsong and archrevenant, little scamps that they are.
This lists’ real value is in how few truly poor matchups it has, it is a one drop, can alpha decently and loves the double turn, can score 5/5 Battle tactics consistently and really gives opponents few opportunities to interact with the list on their own terms. Even against lists which push the sylvaneth for board space early, like KotET and BoC the Sylvaneth units are often durable enough to weather the early storm and punch out, or alternatively simply relocate key pieces to safer locations and return to playing the objective game. Well done to Lee on his piloting – 5 games of sylvaneth is quite exhausting and mistakes are heavily punished – he’s done excellently to manage the tournament win with a 4-1-0!
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Allegiance: Beasts of Chaos – Greatfray: Darkwalkers – Grand Strategy: Protect the Herdstone – Triumphs: Bloodthirsty
LEADERS Doombull (160)* – General – Command Trait: Bestial Cunning – Artefact: Brayblast Trumpet – Aspect of the Champion: Tunnel Master Great Bray-Shaman (95)* – Lore of the Twisted Wilds: Wild Rampage
UNITS 10 x Ungors (80)* – Mauls & Half-Shields 20 x Ungor Raiders (230)* 6 x Bullgors (390)* – Pairs of Axes 10 x Ungor Raiders (115)* 6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (430)*
BEHEMOTHS Krondspine Incarnate of Ghur (480)* – Allies
CORE BATTALIONS *Battle Regiment
TOTAL: 1980/2000
Brett: With the new book Beasts haven’t set the world on fire but are providing consistent results even if a little back from their recent peak. Jimmy has gone with the Ungors and a Doombull which aren’t common picks but they have their reasons. The Ungors (and Ungor Raiders) are relatively cheap and meet battleline leaving enough points for an Incarnate. That’s important. With BoC’s herdstone increasing rend on turns 2 and 4 you don’t want to commit too early. Because BoC can ambush (deploy to reserve and bring them on in the first or second round) and fade into the shadows (teleport from within 9″ of the board edge to another location 9″ from the board edge and 9″ from enemy units) they can hide very well. But to do that you need something for your opponent to focus on – the Incarnate.
They need at least 2 rounds to do that and that means you can wait until you have at least -1 rend on everything to commit. The Tzaangors can still score a Battle Tactic first round (Desecrate seems likely) while your opponent tries to deal with the Incarnate. If they don’t then he can make their life hell pretty quickly. Still the list might be a little slow without the teleport. They have access to book tactics which are pretty competitive. The Doombull’s had a bit of a glow up, one of his most useful talents is a command that allows a unit to charge in the combat phase – avoiding unleash hell. He’s a Tunnel Master (teleport) and can use his trumpet to summon Ugors (or raiders) to the cause. The Bray Shaman is along to provide exploding 6s. If anything is alive to reach -3 rend from the Bullgors or Doombull (turn 4) pretty much nothing on the opponents army is going to survive.
Only drawing to Sylvaneth and otherwise winning all of his matches is a great effort. Sylvaneth with their fire and fade, mortal wounds and desire to make you come to them is a solid counter. Otherwise an unblemished run with a new books is a great effort.
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Allegiance: Skaven – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs:
LEADERS Verminlord Corruptor (350)* – General – Command Trait: Devious Adversary – Artefact: Blade of Corruption – Universal Spell Lore: Flaming Weapon Grey Seer (120)* – Lore of Ruin: Death Frenzy Master Moulder (90)* – Artefact: Rabid Crown – Aspect of the Champion: Tunnel Master
UNITS 20 x Clanrats (100)* – Rusty Blade – 1 x Standard Bearers – 1 x Standard Bell Ringers 20 x Clanrats (100)** – Rusty Blade – 1 x Standard Bearers – 1 x Standard Bell Ringers 6 x Rat Ogors (420) 10 x Gutter Runners (200)** 10 x Gutter Runners (200)**
We’re honoured to have Skaven aficionado and all-around top bloke Kieren Coates join our team. Kieren is well known on the tournament circuit down under and has featured in past editions of our top three. Who better to talk about the ratmen than him?!
Kieren Coates: A classic mixed arms MSU list with the unique twist of no clan Skryre, the list features 6 independently operating threats able to choke up the board while dealing surprisingly large amounts of damage.
Opting against the 1 drop race, the list has no issues in being forced to go first with 6 rat ogres able to hop through a gnawhole with death frenzy, mystic shield, +1 to wound and +3 to charge, leaving it with an impressive 82% chance to land its charge with one reroll.
If youre able to piece through 36 wounds of pure rat meat, that will fight on death to trade back you may just be unlucky enough for the Master Moulder to roll a 3+ upon the units death to bring the whole pack back to life again for round 2
Even beyond the alpha rat ogres, there is still 20 gutter runners skirmishing with ranged mortals, 2 hell pits ready to clear out any hordes or MSU which are not able to piece through 14 wounds in one swing, one of which is likely to get a mutation for 16 wounds at a 4+ save. at only 210 points, it’s incredibly efficient, and when it dies for some unfortunate souls, it has a 1/3 chance to come back to life with D6 wounds ready to swing again.
If you do manage to hit through respawning, death frenzied rate ogres, skirmished gutter runners and horde clearing hell pits, you still have to deal with the big boss which is the verminlord corruptor with the blade of corruption, 2D6 + 2 attacks (with command trait), often hitting at 2’s, 2’s, -2 rend, 2 damage with 6’s to wound being a whopping rend 3 damage 6. Did I mention he has another horde clearing spell to back up the two hell pits?
Once youre through all of that the real humble MVP of skaven, 40 clanrats for 200 points holding the objectives still need to be dealt with, healing D3 clanrats per pack in every battleshock phase.
Overall it’s lots of melle power with chance to revive, horde clearing power and MSU skirmish combined that many lists cant manage to crack through – well done to Locky
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Allegiance: Idoneth Deepkin – Enclave: Nautilar – Mortal Realm: Ghur – Grand Strategy: The Creeping Gloomtide – Triumphs: Inspired
LEADERS Sokatra, Leviadon Keeper (140)* Isharann Tidecaster – Lore of the Deeps: Steed of Tides – Aspect of the Champion: Stubborn as a Rhinox Allopleuron The Turtle Emperor (250)* Akhelian King – General – Command Trait: Unstoppable Fury – Bladed Polearm – Artefact: Arcane Tome – Universal Spell Lore: Flaming Weapon
UNITS Turtle Trappers (170)* 10 x Namarti Reavers
BEHEMOTHS Archelon the Ancient (460)* Akhelian Leviadon – Mount Trait: Ancient – Idoneth Deepkin Battleline (Enclave: Nautilar) Carbonemys the Cleaver (460)* Akhelian Leviadon – Idoneth Deepkin Battleline (Enclave: Nautilar) Definitely also a Turtle (480)* Krondspine Incarnate of Ghur – Allies
Monster mash hasn’t been the soup of the day for a couple seasons, so it’s nice to see a few heavies make their way back into the Idoneth’s menu. The turtles are going to be very heavy hitters, especially in Nautilar where they count as batteline and get a monstrous action increasing the rend on two of their weapon profiles to -3. Ancient is present to get some extra durability out of the first turtle, but both are there to absorb damage and dish it back out.
The third “turtle” is a krondspine. The addition of the Arcane tome means that the incarnate can be bonded to either the King or the Tidecaster, depending on what the match requires. The lack of druability on Idoneth’s heroes also opens up the option of getting the Incarnate as afar away from the friendly units as possible then just shrugging your shoulders when the bonded hero eventually dies.
Past there the list is self-explanatory. The King does King things. The Tidecaster casts some tides (Steed of, specifically). The reavers fill out the last battleline slot, and act as a decent harassing unit, with the ability to make good use of the turtles’ auras.
With the release of the Battlescroll: Galletian Reinforcements I’ve been able to go back through the data from the release of the General’s Handbook and tidy everything up. In doing so, I though it may be cool to give you a run-down of how each faction performed under the current General’s Handbook until the Battlescroll took effect.
The data used for analysing these results was taken from 110 Grand Tournaments between 3rd July 2022 and 6th November 2022.
Beasts of Chaos
Region Comparison – Popularity
Beasts of Chaos saw their highest popularity in Scandinavia with 4.3% of players choosing the faction for tournament play, while at the opposite end of the world the uptake was only 1.6% in Oceania
Region Comparison – Win Rates
Their popularity in Scandinavia transferred to their regional win rates as well with 69.2%. While players in North America had to make do with 57.5%.
Subfaction Analysis
Subfaction
Players
Win Rate
Allherd
38
64.63%
Gavespawn
35
60.06%
Darkwalkers
8
56.10%
Unknown
34
58.53%
Faction Total
115
60.82%
Allherd sees the most success and also the most popularity with the 38 players achieving a combined win rate of 64.6%. Darkwalkers drags the faction total down being the least successful faction with 58.5%.
Top 10 Beasts of Chaos Players
You may notice that some players have a better World/Nation ranking than players above them in this table. This is due to players playing with multiple factions. These players have been ranked on their top 4 Beasts of Chaos results only.