Tag Archives: Warhammer Community

Vanguard: Slaves to Darkness – Beginners 1,000 Point Army

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Following on from Danny and Phil’s excellent chat about the new Slaves to Darkness Battletome, we thought it would be great to give you an option for a beginners army based on the new Vanguard: Slaves to Darkness.

Vanguard: Slaves to Darkness

This new boxed set priced at £85 through Games Workshop comes with 17 models in total to give you an (almost) complete beginners army. I say almost, the total points in this set amounts to 680 points.

Included in the box you have:

  • 1x Chaos Lord (115 points)
  • 10x Chaos Warriors (220 points)
  • 5x Chaos Knights (230 points)
  • 1x Gorebeast Chariot (115 points)

But we want a full 1,000 point army that we can start playing with, so to add to the above I’d possibly look at buying a Chaos Sorcerer Lord, a Darkoath Warqueen and a set of Darkoath Savagers.

What will it all cost?

  • Battletome: Slaves to Darkness £32.50
  • Vanguard: Slaves to Darkness £85
  • Darkoath Warqueen £21
  • Darkoath Savagers £35

That’s total of £173.50 at Games Workshop prices for everything you need to play at 1,000 points with Slaves to Darkness.

You can of course get these cheaper through your local retailers. Element Games in the UK offer between 15-25% off on these prices. Why not use our affiliate link below to start your army today?

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The List

Army Faction: Slaves to Darkness
Subfaction: Host of the Everchosen

LEADERS
Chaos Lord (115)
General
– Mark of Nurgle
– Reaperblade and Daemonbound Steel
– Command Trait: Death Dealer
– Artefact: Hellfire Sword (Reaperblade)
Chaos Sorcerer Lord (120)
– Mark of Nurgle
– Lore of the Damned: Daemonic Speed
Darkoath Warqueen (100)

BATTLELINE
10x Chaos Warriors (220)
– Mark of Nurgle
– Murderous Weapons
– Retinue
5x Chaos Knights (230)
– Mark of Nurgle
– Cursed Flail
– Ensorcelled Banner: The Eroding Icon
10x Darkoath Savagers (100)

OTHER
1x Gorebeast Chariot (115)
– Mark of Khorne
– Lashing Whip & Chaos War-Flail

TOTAL POINTS: 1000/1000

This army is tough! and it has fast elements which can also pin units in place while you bring your Chaos Warriors and Darkoath Savagers to bear. We’ve gone for Host of the Everchosen as our subfaction, this will allow us to bring back slain models on 5+ instead of 6+ with our rally ability. This only applies to the Chaos Warriors and Chaos Knights, but these two units with the Mark of Nurgle are already going to be blighters to shift anyway, this will just make it even harder for our oppposition!

How it could play

Chaos Lord

Our general for this particular list. He’s tough and hits like a hammer. Giving him the Mark of Nurgle means the enemy have to subtract 1 from their wound rolls that target him when using melee weapons. It also gives him the ability to use the Command Ability: Bestow Contagion. This will allow our other Nurgle Marked units (Chaos Warriors and Knights) a chance to cause D3 mortal wounds to enemy units within 3″ on a 3+.

We’ve got Death Dealer as our Command Trait, and this will allow our General to fight for a second time in the fight phase once per battle. Admittedly it’s with the Strike-last effect, but even so, well worth having.

With Chaos Lords you’re also allowed to choose a retinue which you can pass wounds off to on a 3+ (the reasons for this shown in the Chaos Warriors section), for this I’ve chosen the Chaos Warriors, as really he should be sticking to them like glue throughout the game. The other benefit from being retinue is they can fight immediately after our Chaos Lord if they haven’t fought yet. Essentially giving you two fight activations for the price of one!

As an artefact, I’ve gone for Hellfire Sword, which will allow our Reaperblade to cause two mortal wounds for each hit roll of 6.

Giving him the Reaperblade and Daemonbound Steel does mean that the damage output is slightly better than that of the Daemonbound Flail when you also take into account the mortal wounds caused by Hellfire Sword:

Weapon– Save6+ Save5+ Save4+ Save3+ Save2+ Save
Reaperblade222222
Daemonbound Steel111110
TOTAL333332
Daemonbound War-Flail222222
Average Damage after Saves
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Chaos Sorcerer Lord

This lovely fellow is a good buff to your forces. He’s a single cast and single unbind wizard which isn’t anything to write home about, but what he does provide is his spell Daemonic Power. With a casting value of 6 and a range of 18″ it should be fairly easy to cast each turn, and when you do you’ll be able to give ANY of your other units in this list +1 to hit and +1 to wound for their melee attacks. That’s nothing to be sniffed at!

As well as this he can give a 6+ ward to one of your other units in this list until the next hero phase. Hopefully you’re starting to see the tankiness of those Chaos Warriors now with their Mark of Nurgle (-1 to wound them) and a 5+ Ward Save against mortals and 6+ Ward against everything else.

Darkoath Warqueen

I absolutely love this model, which is mainly why I’ve chosen it (never discount rule of cool!). Like the Chaos Lord, this unit can allow the Darkoath Savagers to fight immediately after herself (as long as they haven’t already fought), another twofer!

She has an ability where if issuing the inspiring presence command while inside the enemy territory she can give it up to 2 Darkoath or Cultist units. We only have one for this list, but perhaps consider buying one of those awesome Warcry warbands when you look to expand to 2k?

Chaos Warriors

The first of our three battleline units. Keep these near your Chaos Lord so that they can benefit from the Retinue rule and fight immediately after the Chaos Lord in the fight phase.

With a 3+ save, a 5+ ward against mortals and a 6+ ward against everything else using the Chaos Sorcerer Lords Oracular Visions, AND the ability to have slain models return from the rally command on 5+, this unit is going to take A LOT of punishment before it goes away! In fact they would need an average of 72 damage from zero rend weapons to be allocated to them before saves, for the enemy to have a chance of destroying them.

By getting the Chaos Sorcerer Lord to cast Daemonic Power on them as well you’ll soon see their average damage output after saves is not to be ignored:

Weapon– Save6+ Save5+ Save4+ Save3+ Save2+ Save
Murderous Weapons1414121075
Murderous Weapons (Enemy Territory)*21211814117
*Chaos Warriors gain +1 attack while wholly within enemy territory
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Darkoath Savagers

Another unit I absolutely love. These guys have an added benefit of causing mortal wounds on hit rolls of 6 when in combat. This is the perfect unit to try and take objectives with, because if you manage to claim one previously held by the enemy then this unit will get a 5+ ward save until the end of the game. They won’t stand up to much punishment though, so if you’re going to commit them make sure you can win!

Weapon– Save6+ Save5+ Save4+ Save3+ Save2+ Save
Darkoath Weapons874411
Average Damage Output after Saves

Chaos Knights

Another tanky unit. They also benefit from the 5+ ward save against mortal wounds. We’re also giving them Mark of Nurgle (who is Mark anyway?) so the enemy is at -1 on their to wound rolls.

These guys are quick as well, we’ve given our Chaos Sorcerer Lord the spell Daemonic Speed. This will allow to roll 3D6 for their charge rolls when within 18″.

We’ve also chosen to give these chaps The Eroding Icon Ensorcelled Banner, this will worsen the rend of melee weapons used against them by 1, making them even harder to kill!

You’ll want these guys quickly claiming objectives and tying up units you want to hold in place ready for your Chaos Warriors to pummel.

Weapon– Save6+ Save5+ Save4+ Save3+ Save2+ Save
Cursed Land (Charging)888664
Cursed Lane*443321
Cursed Flail*322110
Trampling Hooves*322110
TOTAL*1087541
Average Damage Output
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Gorebeast Chariot

Another flanker unit for our army. We’ve given this the Mark of Khorne which allows us to add 1 to the attacks of its melee weapons when it charges.

Don’t forget that at the end of the combat phase it can make a normal move even if still within 3″ of the enemy. If it does so, it can cross across models with wound characteristics of 4 or less as though it can fly. If you do so, pick a unit that this model passed over and roll a dice, on 3+ that enemy suffers D6 mortal wounds! You’ll probably do an average of 3 or 4 mortal wounds… And it only costs 115 points! Bargain!

Weapon– Save6+ Save5+ Save4+ Save3+ Save2+ Save
Lashing Whip100000
Chaos War-Flail322110
Crushing Fists222200
TOTAL644310
Average Damage Output

Where to go next?

Everything in this book looks cool and you certainly couldn’t go wrong by possibly buying a second Vanguard box! If not, have a look at the Varanguard and Chosen, both heavy hitting units if that’s what you like. There’s also a certain bloke named Archaon…

Warhammer AoS Battleforce Boxes 2022 – How much and whats in them?

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Battleforce boxes had success in 2020 & 2021. These are a fantastic way to get into a new army or even add to an existing one, but whats inside them and how many points of miniatures do you get?

Well Warhammer Community have announced that they are coming back for 2022!

If you’re looking for the Warhammer 40k 2022 article it’s here

Prices have been confirmed to be £130 per box – Peter. In the meantime I thought our readers would like to know the value of the toys… so see below against each box:

Battleforce BoxsetCostRRP
Daughters of Khaine – Slaughter Coven£162.50£130.00
Orruk Warclans – Kruleboyz£187.50£130.00
Gloomspite Gitz – Stampeding Squigalanche£191.50£130.00
Skaventide – Verminous Host£206.50£130.00
Nighthaunt – Legion of Grief£200.00£130.00
Slyvaneth – Revenant Wargrove£211.00£130.00
Stormcast Eternals – Thunderstrike Spearhead£198.50£130.00

There’s a big variation here, with Daughters of Khaine being the lowest price outside the boxset – because a good chunk of them are in the Vanguard box. So a lot depends on the RRP of each Battleforce but there’s likely to be some good deals in there – especially if it’s your army or you’re looking for something new to play with in 2023.

But I can tell you a way of saving even more money by purchasing these at 25% off the recommended retail price! Just visit SCN Hobby World and sign up to their mailing list for 25% off all GW products and 20% Warlord Games products.

Alternatively, if you regularly use Element Games, you can pick them up there… using our affiliate link (for which we receive a small contribution to the site)

So what do you get inside and how much would it cost you normally? I’ve also included the points for the troops as sold, but you can make small changes with the way some of the models are built.

Daughters of Khaine

Warhammer Community / Games Workshop
UnitPointsCost
Slaughter Queen on Cauldron315£47.50
5 Khinerai Heartrenders95£35
5 Melusai Blood Sisters140Vanguard
5 Doomfire Warlocks145Vanguard
10 Witch Aelves115£80
Total810£162.50
RRP£130.00
Saving£32.50

Orruk Warclans – Kruleboyz

Warhammer Community / Games Workshop
UnitPointsCost
Gobsprakk – Mouth of Mork260£90.00
Swampboss Skumdrekk290£35.00
3 Man-Skewer Boltboyz120£30.00
10 Gutrippaz160£32.50
Total830£187.50
RRP£130.00
Saving£57.50
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Gloomspite – Squigalanche

Warhammer Community / Games Workshop
UnitPointsCost
Loonboss on Giant Cave Squig105£24.00
Loonboss on Mangler Squig270£52.50
Mangler Squig250£52.50
10 Squig Hoppers180£32.50
12 Squig Herd140£30.00
Total945£191.50
RRP£130.00
Saving£61.50

Skaventide – Verminous Host

Warhammer Community / Games Workshop
UnitPointsCost
Grey Seer on Screaming Bell325£42.50
Warlork Bombardier115£17.50
3 Stormfiends320£42.50
40 Clanrats200£52.00
40 Plague Monks180£52.00
Total1,140£206.50
RRP£130.00
Saving£76.50

Nighthaunt – Legion of Grief

Warhammer Community / Games Workshop
UnitPointsCost
Lady Olynder, Mortarch of Grief340£30.00
Black Coach335£80.00
10 Bladeghast Revenants175£30.00
10 Dreadscythe Harridans160£30.00
10 Grimghast Reapers160£30.00
Total1,170£200.00
RRP£130.00
Saving£70.00

Sylvaneth – Revenant Wargrove

Warhammer Community / Games Workshop
UnitPointsCost
Drycha Hamadreth335£36.00
2 Treelords520£85.00
10 Spite Revenants210£60.00
16 Dyads100-160 (*)£30.00
Total1,165 – 1,225£211.00
RRP£130.00
Saving£81.00

(*) – Dryads are in units of 10; but on sprues for 8… not ideal!

Stormcast Eternaals – Thunderstrike Spearhead

Warhammer Community / Games Workshop
UnitPointsCost
Knight-Relictor120£21.00
3 Annihilators180£32.50
10 Vanquishers220£37.50
10 Vigilors340£37.50
2 Stormdrake GuardsGithizzar Harvester340£70.00
Total1,200£198.50
RRP£130.00
Saving£68.50

So what do you think good value or not? Will you be picking up a set?

— Declan & Eeyore

How to Leak Games Workshop Rules

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Leaking Games Workshop releases early is a time honoured tradition that goes back almost as long as Games Workshop itself. In the early days leaks would be hand carved into clay tablets which would then be sanded down with rough pumice stone to achieve that classic blurry look. These tablets would be passed around surreptitiously in back rooms by Games Workshop employees who desperately wanted you to think they were cool. A blind eye might be turned to these leaks as they helped to meet annual sales targets by convincing impressionable young players that they were absolutely going to need at least 6 Skaven Doomwheels if they want to win games after Christmas . Plus, if they can just be the first player to get them painted up they can establish themselves as a legendary competitive superstar! Just ask the resident old bloke in your gaming club, he’ll tell you. It’s all true.

These days the internet has made the proliferation of leaks much faster and easier. With players desperate to know what’s next for their army the leakers themselves have naturally become very popular and beloved members of the community (citation needed). No doubt you want to get in on this action, and establish yourself as a Warhammer influencer for about two weeks before Games Workshop’s lawyers bring their righteous fury down upon you. Don’t worry friend, we’re here to clue you in on how to make a traditional Warhammer Leak the right way!

Step One: Source your leak

Everyone and their dogs seem to have the inside scoop on some dramatic changes that are just around the corner these days. But unless you’re mates with a member of the rules team or employed somewhere along the distribution network getting your hands on these coveted titbits might seem impossible. Even those who consider themselves active members of the community must stop and wonder sometimes: “where is everyone getting these spicy hot leads?!” Don’t worry friend, it’s not that you are out of the loop. The secret to a truly great leak is being a total, remorseless liar!

How did this image get in here?

Many of these “leaks” are in fact “creative fabrications”. Often the leaks that inflame the community the most are the ones that don’t hold up to even the briefest moment of scrutiny. But that’s fine because the aim has never been to provide people with useful information. The aim is to accumulate clout through constant crashing waves of hype and outrage. Think of it like Fox News for toy soldiers.

So if you don’t have any genuine information to leak, just make something up and credit it to “a reliable source”. Who could dare doubt you with those credentials?!

Step 2: Write your Leak

In our example, I’ll be leaking an update for the fourth Lumineth Realm-Lords battletome. This is perfect, because the mere insinuation that an elf army may receive yet more support is enough to reduce most Warhammer nerds into a frothy puddle of liquid rage. There’s no need to exhaust ourselves by faking an entire book. Just a couple of “facts” taken completely at random will be enough. Behold.

The only question is how many people will bother to read the filename

This is typical of the type of leak you will see in group chats and facebook posts all around the world. It contains just enough information to tantalise, yet is extremely stingy on the specifics leading the reader to speculate wildly for post after glorious post. Make sure to include rules that are both absolutely ludicrous, and yet totally believable coming from a Games Workshop game. If you really want to seem legitimate, sprinkle a few spelling errors and grammatical mistakes in your text because as everyone knows, leakers can’t read.

Step 3: Tart it up

This step is optional, but highly recommended. If you have any graphic design skills let’s put them to work to add an air of authenticity to your work. If you’ve faked your leak entirely then you’re going to need an extreme close up of the rules so you don’t need to include any pictures of new models. However, faking rules for an existing model will look a lot more legitimate. Through fairly simple photo editing I have transposed a new rule onto the warscroll for Ellania and Ellathor. It’s like fan fiction!

Writing rules is so easy, even I could do it!

As well as adding my creative new rule, I’ve gone ahead and added 1 attack to each of their weapon profiles. Like Bob Ross and his trees, this is just a little treat to myself and any eagle eyed readers who are smart enough to notice the difference, but dumb enough to believe it’s true because they saw it on the internet.

Step 4: Blur the F out of it!

A blurry image isn’t just a leaking tradition – it serves a valuable purpose! By lowering the quality of the image we can reduce the tell-tale signs of our photoshop work and help sell the reader a narrative they’ll believe. This wasn’t a malicious attempt to deceive them in order to gain literally minutes of attention. This comes from a diehard fan who infiltrated Games Workshop headquarters to hastily snap a single photo in between dodging security guards and spike traps!

Your method of blurring is unique to you, like an artist’s signature that tells other leakers who’s responsible for this particular pile of steaming hogswollop. You may choose to reduce the image size and increase compression to create plenty of lovely jpeg artefacts obscuring your slightly off-colour font choice. Personally, I love a good picture of a picture. Channel your inner Facebook aunt who has never heard of the print screen button and simply hold your smartphone up to your monitor.

The perfect crime

Part 5: Revel in the Glory of your Instantly Forgettable Nothingburger

All that’s left to do is post your work to the poorly moderated group chat of your choice and watch the community work itself into a collective blather. Enjoy reading arguments over whether its “Games Workshops latest insult to Kruleboyz players” or “a long overdue update to a neglected battletome”. Once that rumour hits YouTube, you’ve made it! You have successfully incepted the internet, and you can rest safe in the knowledge that your contribution has made the community slightly more annoying to be a part of. Good job weirdo.

Coming soon to a 1h 45m long Youtube video on your feed!

(Please note, this post is intended as satire. Everyone please stop lying for clout. It’s so lame.)

Battlescroll – October 2022

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Age of Sigmar update from Games Workshop

If you not noticed yet, Games Workshop have released their long awaited update to the Age of Sigmar battlefields today… and it looks like they’ve made some proper changes. The article is here and explains their reasoning for each of the changes made.

They’ve also clarified that the previous Battlescroll has been replaced, but they’ve added the ‘old’ Battlescroll rules where appropriate with changes in Magenta.

Points, Points, Points!

This doesn’t mean that points are necessarily easy to follow and you’ll need your favourite army’s FAQ. Any previously announced points changes are still in the game, but not listed here – check our Warhammer App, Warscroll Builder or the FAQ for them. May get a bit confusing, but I’m sure we’ll all get used to it.

Games Workshop’s ‘Metawatch’ covers this change

Rule Changes

It’s Sunny Out There

As regular readers of Warhammer Community will know they have made a change to the Purple Sun to stop it killing big Monsters in one go. I did this in a game at Swords and Boards… to a MawKrusha so I’m glad it’s no longer possible.

Games Workshop Battlescroll – Purple Sun

It still has the additional rend, but now is limited to D6+6 wounds… makes it better against Gargants as well! Still pretty good and I’ll still definitely consider it for my Squigs and Gitz.

Primordial Beasts

Readers of our Top Three AoS list articles will know that Beasts of Chaos have been doing well since their White Dwarf update… very well.

Games Workshop Battlescroll – Beasts of Chaos

This is a small tweek which may slow down Primodial points (used for summoning) and not make it quite so reliable. Worth noting though that you don’t have to be in combat to use this… just the start of the phase. So make sure you do this twice per Battleround with a monster. It’s still good.

Poisons and Spells?!

Skink Priests can use warscroll abilities and pray and so Swampcalla Shaman’s can now do both actions on their warscrolls.

Games Workshop Battlescroll – Swampcallas

This is a simple change but one which will have a good impact. A lot of Kruleboyz players don’t even look at their spell-lore unless they have Gobsprakk, and this effectively gives 1 or 2 ‘free’ wizards that weren’t being used for spells before… and everyone likes free stuff. This may even tempt me to put them in a Big Waaagh list now.

Spiders in the Woods

We all know Spiders are great… and the Arachnarok’s are great fun. But in an Age where a lot of armies can run Battleline Monsters they’ve been left behind. No longer.

Games Workshop Battlescroll – Spiderfang

This is also another elegant solution and rule. It’s already in other armies so its not ‘rules-bloat’ but Spiders needed the help. The only problem is I don’t know how many Gitz players have one of these as most are built as Shrines! Ah well — time to get a fifth one.

Points Changes

Sure the rules are a fun change and will make some difference (particularly the Swampcalla) but we’ve all come here for the points… so what have they done? Well first up – and hold onto your hats here – they have put the points change on the Battlescroll. Hurrah! Success! Secondly they appear to have paid attention to my last Battlescroll review (way back in Winter last year) and gone a little more adventurous with the reductions. Well done GW.

Points Reductions

Many Battletomes get point reductions including Cities of Sigmar, Hedonites and Slaanesh, Stormcast Eternals, Skaven, FEC, Bonereapers, and Soulblight Gravelords. Check out the Battlescroll to see for yourself what’s changed.

But… here at Woehammer we have some biases and mine is for Gitz. Given that last time I complained about the lack of adventure look at this:

Games Workshop… Thank you!

20 point reductions all over the place including on 2 of the Battleline units that Gitz players the world over use consistently. There’s a reduction for the Webspinner – common in many armies – and for Skragrott. Maybe he’ll see play.

The stand our for me is Squig Herd at 140… but that’s because I love my Squigs. However the key takeaway for me here (and it’s repeated on the other discounts) is that they are making bold moves. This will save real points and has real potential to get another unit into the army. Sure, they could have reduced the whole book and poor Trogg generals might feel a little hard done by – but this is a great start. More of the same please GW.

A Bit of Both

Two armies get increases and decreases. The first to help change what a Seraphon list looks like and the second to help the Kruleboyz… but hit the Bonesplitters a bit.

It’s great to see some of the common units get increases and characters get big increases. This is important because if you’ve only got one in your list a 5 point adjustment will make no difference. Also the Skink Priest is slowly reaching where he needs to be… although I do think the Kroak increase is a little harsh. He’s a superb model, but I think that has more to do with his inclusion than it being the best build for Seraphon.

After appearing as the poster-boy enemies of the Stormcast – and then being the whipping boys in tournaments – it’s good to see reductions… and Gitrippaz are finally at the point at which the Orruk Warclans chat may even decide to take them. I’d be tempted as 20 wounds for 160 isn’t bad. Especially if you make them expert conquerors and lurk at the back. It’ll take a proper unit to shift them and not a small teleport.

Meanwhile it’s a little strange to see Bonesplitterz hit. Sure the Wurrgog was having fun and appeared in a lot of lists and I’m not really surprised to see his points go up, but Big Stabbas?? Is this because of a few lists with loads of them and not many games… so it’s all skewed. Seems a tad early to be making changes here.

Bad Boys… Bad Boys… What Ya Going Do?

So we’ve seen the good guys get reductions, and the middle get changes… who was bad and is on Santa’s naught list?

Games Workshop Battlescroll (slight edit by Woehammer to get in column)

And I don’t think anyone reading our Top Three Lists will be suprised here. Dragon Ogres are in almost every winning Beast List now (and there’s a lot of 4-1s and some 5-0s) and Cockatrice’s have suffered in a similar way as Big Stabbas. Perhaps a bit harsh as the Cock-Army never seems to get into the top 3 but this is a disadvantage of the ‘overused’ warscroll syndrome.

The second Bad Boy is Maggotkin… and this will be making a difference. There’s a lot of flies out there and Games Workshop may be about to see their sales drastically drop off, but a 10% increase is significant and promises to affect the armies – perhaps losing 1 or 2 Blightlords. They are already a small army (albeit packing a punch) and this may be enough for them to fall down a few rungs. That’s not to say I think they’ll be no more 5-0s — there’s some good players using this list.

And finally the generic or universal warscrolls and top of the Bad Boy list is the Krondspine… and my only reaction is ‘good’. I know everyone can take it but that doesn’t make it fair or good – hopefully there’ll be fewer of them now. Only time will tell.

Conclusions

My last review of the Winter FAQ gave GW a failing grade. Not enough changes, and not big enough. I think they’ve significantly improved here and although everyone will want their favourite warscroll to be a little cheaper I think there’s a good balance here. Of course only time will tell, but this is a much improved Battlescroll with some brave decisions on points. And I hope the community will welcome it as an improvement to the Age of Sigmar.

Most importantly – what do you think?

— Declan & Eeyore

Vanguard: Disciples of Tzeentch – Beginners 1,000 Point Army

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Following on from Danny and Patrick’s excellent Battletome review we thought it would be great to give you an option for a beginners army based on the new Vanguard: Disciples of Tzeentch.

Vanguard: Disciples of Tzeentch

This new boxed set priced at £80 through Games Workshop comes with 27 models in total to give you an (almost) complete beginners army. I say almost, the total points in this set amounts to 730 points.

Included in the box you have:

  • 1x Magister on Disc of Tzeentch (145 points)
  • 3x Screamers of Tzeentch (100 points)
  • 3x Flamers of Tzeentch (190 points)
  • 10x Tzaangors (175 points)
  • 10x Kairic Acolytes (120 points)

But we want a full 1,000 point army that we can start playing with, so to add to the above I’d possibly look at buying a Fluxmaster, the Tzeentch Endless Spells and a Chaos Spawn (buy a couple, they can be summoned by certain spells).

What will it all cost?

  • Battletome: Disciples of Tzeentch £32.50
  • Vanguard: Disciples of Tzeentch £80
  • Fluxmaster £27.50
  • Tzeentch Endless Spells £27.50
  • Chaos Spawn £30

That’s total of £197.50 at Games Workshop prices for everything you need to play at 1,000 points with Disciples of Tzeentch.

You can of course get these cheaper through your local retailers. Element Games offer between 15-25% off on these prices and the total of this army would cost just £166.37 through their store. Why not use our affiliate link below to start your army today?

The List

Army Faction: Disciples of Tzeentch
Subfaction: Hosts Arcanum
– Grand Strategy: Master of Destiny

LEADERS
Magister on Disc of Tzeentch (145)*
General
– Command Trait: Arch Sorcerer
– Artefact: Spiteful Shield
– Spell: Arcane Suggestion
– Spell: Infusion Arcanum
– Spell: Shield of Fate
– Spell: Bolt of Tzeentch
Fluxmaster (170)*
Spell: Unchecked Mutation
– Spell: Blue Fire of Tzeentch

BATTLELINE
10x Tzaangors (175)*
10x Kairic Acolytes (120)*
3x Screamers of Tzeentch (100)*

OTHER
3x Flamers of Tzeentch (190)*

ENDLESS SPELLS AND INVOCATIONS
1x Burning Sigil of Tzeentch (50)
1x Tome of Eyes (40)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 990/1000

Aside from the Acolytes and Tzaangors this is a quick army with all of the other units moving a minimum of 9″ per round. We’re also magic heavy in true Tzeentch fashion with the ability to use 6 spells from their lore and two endless spells. Movement and casting with your leaders will be key.

How it could play

Magister on Disc of Tzeentch

Our general for this particular list. He’s quick with a 16″ move which should be enough to both keep him out of combats you don’t want him to be part of, as well as keeping him range for casting one of his myriad of spells.

He’s a single cast wizard with the ability to cast two at the 17% risk of changing into a Chaos Spawn. I would only cast two spells with this chap if you’re on the ropes in a game, otherwise stick to one.

It’s not a great model for melee, so try and keep it out. That said if it is in combat then we have the Spiteful Shield which will cause two mortal wounds on an attacker if you make any save rolls of 6 in melee.

In terms of the spells this model knows we’ve given it the Arch Sorcerer command ability to give it access to two more spells for a total of four.

Bolt of Tzeentch will allow it to cause D6 mortals on a unit, Arcane Suggestion will allow you to debuff enemy units making them easier to wound or making it harder to attack for them. Shield of Fate will give one of your units a ward save. While Infusion Arcanum will give buffs to its own attacks in combat. Something for every eventuality and that’s not including the two Endless Spells we’ve picked.

Fluxmaster

This “chap” comes with his own Arcane Tome ability which, once per style will allow you to re-roll one casting roll for this unit, it also allows you to add 3 to that casting roll when you do so. For its spell I’ve chosen Unchecked Mutation to go alongside its Blue Fire of Tzeentch.

Blue Fire of Tzeentch is particularly tasty, rolling nine dice for an enemy unit within range. For each 5+ roll that unit suffers 1 mortal wound and your force gains 1 Fate point. Unchecked Mutation causes D3 mortal wounds on a unit and if that successfully removed a model then you cause an additional D3 mortals.

As with the Magister you’ll ideally be keeping both of these characters out of combat and casting as many spells as you can to raise fate points. You should be able to manage two or three Fate points per turn giving you an opportunity to summon units at around turn three or four.

Tzaangors

As mentioned, these and the Acolytes are the slowest units in your force. That being said, both units are still movement 6″…. And they can run and charge in the same turn. If they do charge then each model can add 1 to the number of attacks they make with their beaks. This doubles those attacks from 10 to 20!

If you have 10 of these all with paired blades you’ll find they’re kicking out 30 attacks at 3+/3+/-/1 giving you on average a damage output (along with their beaks) of 16 before any saves (19 on the charge). That’ll remove some lighter units in a single turn. With both these and the Acolytes you’ll want to work in concert with your magic to make sure you’re removing the units you need to remove in order to win, as damage output is not the best with Tzeentch.

With the amount of damage this unit has the potential to do, it makes it your hammer. Tie up units with the Acolytes or Screamers then pile these boys in to bring them down.

Kairic Acolytes

Coming with Sorcerous Bolt at 18″ range, this is your only unit with any ranges firepower. Hitting on 4+, and wounding on 3+ with no rend (but this can be improved to -1 through their own spell) and only a single point of damage they aren’t Sentinels. They do an average of 3.3 damage at range and so make perfect units to chip damage off lightly armoured enemy.

They are classed as a wizard (with a +1 and so can cast a spell and also unbind in each hero phase. A lot of the time you may be improving the rend of their Sorcerous Bolts, but that’s good, as any successful spell can generate you a summoning point for more units!

Get them as near to enemy casters as possible, as each time they successfully cast near this unit they’ll suffer a mortal wound on 4+.

Finally, this unit has the option to take three models with shields. These shields give you a ward save of 6+ so remove these after you’ve removed other models to keep your ward save going.

Screamers of Tzeentch

These are quick, and they can dish out mortal wounds as well. With a 16″ move, if you use the movement to go over another unit you’ll cause mortal wounds to that unit on 4+ for each Screamer. Meaning on average you’ll score one to two mortal wounds. This is great for perhaps adding some chip damage to a hero or for whittling down an enemy anvil unit.

Once in combat they’re ok but not great. Causing on average 4 damage at rend -1. They’re better for harassing the enemy and using the pass over skill to cause mortals. Also use them to capture objectives quickly.

Remember to use Locus of Change if these are in combat and within 12″ the Fluxmaster as enemies will suffer a -1 to hit against them.

Flamers of Tzeentch

Another fairly decent ranged unit. It’s 18″ attacks should cause on average 6 damage (8 if the target has 5 or more models) before saves, which isn’t to be sniffed at. They’ll wipe small cheap screens like Hobgrots with ease.

If you summon an Exalted Flamer, be sure to place it near to these chaps to give them +1 attack each. That’ll push their average damage before saves up to 10 if they target a unit with more than 5 models.

Like the Screamers, they’re fairly fragile in combat so keep them out of it unless absolutely necessary or you need to finish off a unit. Take advantage of their ranged attacks.

Like the Screamers, remember to use Locus of Change if these are in combat and within 12″ the Fluxmaster as enemies will suffer a -1 to hit against them.

Other Notes

We’ve included two Endless Spells in this list. The first being the Burning Sigil of Tzeentch. This spell cause D3 mortal wounds to enemy units within 9″. If this is successful, then you also get to drop a Chaos Spawn model within each unit that suffered a casualty from this spell. Chaos Spawn‘s can be great to pin down units that are causing you problems as they’ll heal ALL their wounds if there is a friendly wizard within 9″ of them that successfully casts without their spell being unbound. They won’t stick around long as they’re only five wounds with a five plus save, but they’re worth it, especially if a spell is giving them out for free.

The second Endless Spell is the Tome of Eyes. Which when summoned will follow its caster around allowing them to re-roll their casting rolls. It also gives the caster access to yet another spell, The Parchment Curse, this will allow you to cause D3 mortal wounds to an enemy unit within 18″ of the caster on 3+. For each model slain by this they have to subtract 1 from their bravery for the REST OF THE GAME.

As Disciples of Tzeentch a wizard in your army can automatically cast a spell (the enemy doesn’t get an opportunity to unbind) that summons one of your Endless Spells. As this happens before the first Hero Phase it may be better to cast the Tome of Eyes to give the casting benefits to your caster in your first Hero Phase.

The other key thing to remember with Disciples of Tzeentch is that you can automatically unbind a spell with one of your Wizards in the first, third and fifth battle round thanks to our subfaction Hosts Arcanum.

You also have access to Destiny Dice where you roll nine dice at the start of the game and place them to one side. These dice can be used to replace a roll you have made for:

  • Casting Rolls
  • Unbinding Rolls
  • Dispelling Rolls
  • Run Rolls
  • Charge Rolls
  • Hit Rolls
  • Wound Rolls
  • Save Rolls
  • Rolls that determine the number of attacks or damage of a weapon
  • Battleshock Rolls

Remember to keep track of your Fate Points! You’ll get a Fate Point each time you successfully cast a sell that isn’t unbound. You can use Fate Points to summon units into your army. Once at 10 (which is the minimum needed to summon) you’ll have enough to bring either 3 Screamers of Tzeentch, 10 Brimstone Horrors or 10 Blue Horrors onto the table.

The army should be a lot of fun, especially if you like dominating the Magic Phase.

Where to go next?

I’d possibly look at buying a few of the summonable units such as Blue Horrors and another box of Screamers.

You get great value for money from the Burning Chariot kit. This can be used to build a Fateskimmer and an Exalted Flamer, a Fluxmaster and an Exalted Flamer, a Burning Chariot and a Changecaster or a Blue Scribes kitbash and a Changecaster.

Either way you go, have fun and let us know how you do!

AoS Meta Stats (w/e 28th August 2022)

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Unfortunately they’ll be no meta stats next weekend as I am on holiday. Normal service will resume for the week ending of 11th September.

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Grand Tournaments

Emerald City Open 2 – USA
32 Players

PositionFactionSubfactionResult
1stDaughters of KhaineHagg Nar5-0-0
2ndSons of BehematBreaker Tribe5-0-0
3rdDisciples of TzeentchHosts Arcanum4-0-1
4thSeraphonThunder Lizard4-0-1
5thMaggotkin of NurgleDrowned Men4-0-1
Emerald City Open 2

Sacremento Slam – USA
12 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndDaughters of KhaineHagg Nar4-0-1
3rdOssiarch BonereapersPetrifex Elite3-0-2
4thSkaven3-0-2
5thHedonites of SlaaneshLurid Haze3-0-2
Sacremento Slam

Dice and Ducks: Decimation – UK
16 Players

PositionFactionSubfactionResult
1stSons of BehematTaker Tribe4-0-1
2ndSeraphonFangs of Sotek3-0-1
3rdDaughters of KhaineKhailebron4-0-1
4thSoulblight GravelordsLegion of Night4-0-1
5thBlades of KhorneReapers of Vengeance2-0-2
Dice and Ducks: Decimation

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This Weeks Stats

The following stats are for the week ending 28th August only, essentially GT’s that took place on the 27th and 28th August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 30th/31st July to the 20th/21st August. This covers a total of 983 players (+152 players) across 24 Grand Tournaments (+3 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one, although the stats are starting to shift away from the 50% mark slightly again. With Destruction once again falling.

Its not been a good week for the Kruleboyz and this is also reflected in the four weeks stats with them falling to 35.0%. Come on GW, show them some love.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

A great week for Seraphon sees them extend a lead over the Daughters of Khaine with 9 clean sweeps to their 6.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Currently it would appear that Seraphon players have the highest chance of going 5-0 at an even.

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AoS Meta Stats (w/e 21st August 2022)

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A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

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Grand Tournaments

Northern Ireland GT – UK
32 Players

PositionFactionSubfactionResult
1stDaughters of KhaineKhailebron5-0-0
2ndStormcast EternalsHammers of Sigmar4-0-1
3rdNighthauntEmerald Host4-0-1
4thFyreslayersLofnir4-0-1
5thStormcast EternalsHAmmers of Sigmar4-0-1
Northern Ireland GT

Capital City Bloodbath – Canada
43 Players

PositionFactionSubfactionResult
1stFlesh-eater CourtsFeast Day5-0-1
2ndBonesplitterzIcebone5-0-1
3rdCities of SigmarHallowheart5-0-1
4thIdoneth DeepkinMor’Phann5-0-1
5thSeraphonFangs of Sotek5-0-1
Capital City Bloodbath

Gateway Open 2022 – USA
43 Players

PositionFactionSubfactionResult
1stStormcast EternalsKnights Excelsior5-0-0
2ndCities of SigmarLiving City5-0-0
3rdBlades of KhorneReapers of Vengeance4-0-1
4thDaughters of KhaineZainthar Kai4-0-1
5thSons of BehematBreaker Tribe4-0-1
Gateway Open 2022

Salt Lake Open 2022 – USA
33 Players

PositionFactionSubfactionResult
1stFyreslayersGreyfyrd5-0-0
2ndStormcast EternalsCelestial Warbringers4-0-1
3rdOgor MawtribesBoulderhead4-0-1
4thSons of BehematBreaker Tribe4-0-1
5thFlesh-eater CourtsBlisterskin4-0-1
Salt Lake Open 2022

Nashcon GT 2022 – USA
81 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndMaggotkin of NurgleBlessed Sons5-0-0
3rdNighthauntScarlet Doom4-0-1
4thBeasts of ChaosDarkwalkers4-0-1
5thLumineth Realm-LordsZaitrec4-0-1
Nashcon GT 2022

Snake Eyes – Australia
81 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndKharadron OverlordsBarak-Zilfin5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSylvanethGnarlroot4-0-1
5thSkaven4-0-1
Snake Eyes

Mancunian Carnage: Summer 2022 – Australia
81 Players

PositionFactionSubfactionResult
1stIronjawz5-0-0
2ndSlaves to DarknessKnights of the Empty Throne5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thNighthauntScarlet Doom4-0-1
5thNighthauntEmerald Host4-0-1
Mancunian Carnage: Summer 2022
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This Weeks Stats

The following stats are for the week ending 21st August only, essentially GT’s that took place on the 20th and 21st August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 30th/31st July to the 20th/21st August. This covers a total of 983 players (+152 players) across 24 Grand Tournaments (+3 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one, although the stats are starting to shift away from the 50% mark slightly again. With Destruction once again falling.

Its not been a good week for the Kruleboyz and this is also reflected in the four weeks stats with them falling to 36.5%. Come on GW, show them some love.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

A great week for Seraphon sees them extend a lead over the Daughters of Khaine and Maggotkin of Nurgle with 7 clean sweeps to their 5.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

Beasts of Chaos cling to their top spot but the Maggotkin of Nurgle seem to be having a resurgence and are not too far off their heels. Seraphon and Bonesplitterz are falling closely behind.

Kruleboyz fall back down the table and join Flesh-eater Courts, Ogors, Bonereapers and Gloomspite in the sub 45% win rate.

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Chance of going 5-0

Currently it would appear that Seraphon players have the highest chance of going 5-0 at an even.

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AoS Meta Stats (w/e 14th August 2022)

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A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

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Grand Tournaments

Ranked from largest to smallest.

Age of Sigmar Matched Play Event – UK
74 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men5-0-0
2ndDaughters of KhaineHagg Nar5-0-0
3rdIdoneth DeepkinIonrach4-1-0
4thStormcast EternalsHammers of Sigmar4-1-0
5thOgor MawtribesBoulderhead4-0-1
Age of Sigmar Matched Play Event

Old Town Throwdown Summer Smash – USA
72 Players

PositionFactionSubfactionResult
1stBig Waaagh!5-0-0
2ndMaggotkin of NurgleDrowned Men5-0-0
3rdSeraphonThunder Lizard5-0-0
4thNighthauntScarlet Doom4-0-1
5thBonesplitterzDrakkfoot4-0-1
Old Town Throwdown Summer Smash

Storm of Magic GT – UK
23 Players

PositionFactionSubfactionResult
1stStormcast EternalsCelestial Vindicators4-0-1
2ndSons of BehematBreaker Tribe4-0-1
3rdSons of BehematBreaker Tribe4-0-1
4thCities of SigmarHammerhal4-0-1
5thFyreslayersLofnir4-0-1
Storm of Magic GT

Turnaj O Nacelnika Opicich Hor – Czech Republic
24 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard4-1-0
2ndDaughters of KhaineZainthar Kai4-0-1
3rdKharadron Overlords4-0-1
4thSylvanethHeatwood4-0-1
5thMaggotkin of NurgleDrowned Men4-0-1
Turnaj O Nacelnika Opicich Hor

King in the North! 22 – Norway
31 Players

PositionFactionSubfactionResult
1stNighthauntScarlet Doom4-1-0
2ndMaggotkin of NurgleDrowned Men4-0-1
3rdBeasts of ChaosAllherd4-0-1
4thSylvanethHarvestboon4-0-1
5thDaughters of KhaineZainthar Kai4-0-1
King in the North! 22
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This Weeks Stats

The following stats are for the week ending 14th August only, essentially GT’s that took place on the 13th and 14th August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 23rd/24th July to the 13th/14th August. This covers a total of 831 players (-13 players) across 21 Grand Tournaments (+2 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.

This is the first time in a rolling four week period where only two factions have fallen below the 45% win rate. Are things getting even better for AoS?

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

Daughters of Khaine, Seraphon and Maggotkin of Nurgle now have both achieved 4 5-0 wins a piece.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

Bonesplitterz relinquish their top spot to Beasts of Chaos, however they both have win rates of over 57%, as do Maggotkin of Nurgle and Big Waaagh!

At the other end of the table Gloomspite Gitz are the only sub 40% faction, their new book can’t come soon enough.

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Currently it would appear that Big Waaagh! players have the highest chance of going 5-0 at an event, however this is from a small player base so will fall as more players register under the Big Waaagh! banner.

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AoS Meta Stats (w/e 7th August 2022)

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A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

Menu

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Grand Tournaments

Ranked from largest to smallest.

GT Lodz 2 – Poland
70 Players

PositionFactionSubfactionResult
1stBeasts of ChaosGavespawn5-0-0
2ndMaggotkin of NurgleDrowned Men3-2-0
3rdSylvanethGnarlroot4-0-1
4thBonesplitterzDrakkfoot3-1-1
5thStormcast EternalsHammers of Sigmar3-1-1
GT Lodz 2

Quest of Champions – Heat 4 – England/UK
38 Players

PositionFactionSubfactionResult
1stNighthauntScarlet Doom4-1-0
2ndSlaves to DarknessKnights of the Empty Throne4-0-1
3rdSeraphonThunder Lizard4-0-1
4thMaggotkin of NurgleFilthbringers4-0-1
5thIdoneth DeepkinMor’Phann4-0-1
Quest of Champions – Heat 4

G&T GT 2 – England/UK
14 Players

PositionFactionSubfactionResult
1stNighthauntScarlet Doom5-0-0
2ndSylvanethHeartwood4-0-1
3rdDisciples of TzeentchHosts Arcanum3-1-1
4thMaggotkin of NurgleDrowned Men3-0-2
5thSeraphonThunder Lizard3-0-2
G&T GT2

Season of War Grand Tournament – Ontario/Canada
66 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndSons of BehematTaker Tribe5-0-0
3rdNighthauntScarlet Doom4-0-1
4thHedonites of SlaaneshLurid Haze4-0-1
5thIdoneth DeepkinNautilar4-0-1
Season of War Grand Tournament

Age of Sigmar Steel City GT – Pennsylvania/USA
24 Players

PositionFactionSubfactionResult
1stFyreslayersLofnir5-0-0
2ndBlades of KhorneReapers of Vengeance4-0-1
3rdBonesplitterzIcebone4-0-1
4thStormcast EternalsHammers of Sigmar4-0-1
5thBi g Waaagh!4-0-1
Age of Sigmar Steel City GT

Harambe’s Heroes and Goldmine Games Rumble in the Jungle – USA
28 Players

PositionFactionSubfactionResult
1stDaughters of KhaineZainthar Kai5-0-0
2ndNighthauntQuicksilver Dead4-0-1
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSons of BehematStomper Tribe4-0-1
5thSeraphonThunder Lizard4-0-1
Harambe’s Heroes and Goldmine Games Rumble in the Jungle

Summer of Sigmar – Gamers Guild Grand Tournament – USA
15 Players

PositionFactionSubfactionResult
1stDaughters of KhaineZainthar Kai5-0-0
2ndSylvanethGnarlroot4-0-1
3rdSlaves to DarknessRavagers4-0-1
4thKharadron Overlords3-0-2
5thIdoneth DeepkinDhom-Hain3-0-2
Summer 0f Sigmar – Gamers Guild Grand Tournament
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This Weeks Stats

The following stats are for the week ending 31st July only, essentially GT’s that took place on the 30th and 31st July.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 16th/17th July to the 6th/7th August. This covers a total of 844 players (+177 players) across 19 Grand Tournaments (+4 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

Daughters of Khaine and Seraphon now have both achieved 3 5-0 wins a piece.

After the last weekend, all the factions have now achieved at least one weekend where they’ve had an army go to 4 wins.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

Bonesplitterz increase their win rate to over 60%, while at the other end of the table Gloomspite Gitz fall to 35.8%

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Ironjawz.

Currently it would appear that Kharadron Overlords players have the highest chance of going 5-0 at an event closely followed by Beasts of Chaos and Hedonites of Slaanesh

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AoS Meta Stats (w/e 31st July 2022)

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A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

Menu

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Grand Tournaments

Ranked from largest to smallest.

Boise Cup O AoS GT – Texas/USA
52 Players

PositionFactionSubfactionResult
1stSoulblight GravelordsLegion of Blood5-0-0
2ndLumineth Realm-LordsZaitrec5-0-0
3rdHedonites of SlaaneshLurid Haze4-0-1
4thNighthauntScarlet Doom4-0-1
5thStormcast EternalsHammers of Sigmar4-0-1
6thNighthauntScarlet Doom4-0-1
7thIronjawzBloodtoofs4-0-1
8thLumineth Realm-LordsZaitrec4-0-1
9thKharadron Overlords None/Unknown4-0-1
10thSylvanethGnarlroot4-0-1
Boise Cup O AoS GT

Shropshire Slaughter: Telford Onslaught AoS GT July 2022 – England/UK
32 Players

PositionFactionSubfactionResult
1stBeasts of ChaosAllherd5-0-0
2ndLumineth Realm-LordsZaitrec4-0-1
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSylvanethHarvestboon4-0-1
5thSylvanethDreadwood4-0-1
6thDaughters of KhaineKhailebron4-0-1
7thNighthauntScarlet Doom3-0-2
8thIdoneth DeepkinNautilar3-0-2
9thSylvanethHeartwood3-0-2
10thBig Waaagh!3-0-2
Shropshire Slaughter: Telford Onslaught AoS GT July 2022

Armed Forces Day 5 – Illinois/USA
34 Players

PositionFactionSubfactionResult
1stStormcast EternalsHallowed Knights5-0-0
2ndLumineth Realm-LordsZaitrec4-0-1
3rdDaughters of KhaineHagg Nar4-0-1
4thSylvanethGnarlroot4-0-1
5thBeasts of ChaosGavespawn4-0-1
6thDisciples of TzeentchHosts Arcanum4-0-1
7thLegion of the First Prince4-0-1
8thStormcast EternalsAnvils of Heldenhammer3-0-2
9thIronjawzBloodtoofs3-0-2
10thIdoneth DeepkinNautilar3-0-2
Armed Forces Day 5

Peace Through Dakka AoS GT – Delaware/USA
16 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men5-0-0
2ndSylvanethHeartwood4-0-1
3rdIronjawzBloodtoofs4-0-1
4thSylvanethHeartwood3-0-2
5thGloomspite GitzGlogg’s Megamob3-0-2
6thHedonites of SlaaneshGodseekers Host3-0-2
7thSeraphonThunder Lizard3-0-2
8thCities of SigmarHallowheart3-0-2
9thStormcast EternalsHammers of Sigmar2-1-2
10thNighthauntEmerald Host2-1-2
Peace Through Dakka AoS GT

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This Weeks Stats

The following stats are for the week ending 31st July only, essentially GT’s that took place on the 30th and 31st July.

This weeks results by faction

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 9th/10th July to the 30th/31st July. This covers a total of 689 players (+86 players) across 19 Grand Tournaments (+1 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.

Results over the last four weeks

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

Factions that have achieved 5 wins at a GT

Under this new General’s Handbook we can see a number of factions have achieved 5-0 wins. Following on from last week, Stormcast Eternals and Maggotkin of Nurgle now join Seraphon and Kharadron Overlords with 2 each.

Looking at factions with four wins and the table opens out vastly with only Flesh-eater Courts, Big Waaagh! and Legion of Azorgh yet to achieve a 4 win result over a weekend.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

Factions going 0-5 over a weekend

As for the win rates of each faction since the release of the new GHB:

In terms of faction popularity:

Faction Results Breakdown

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle and Ironjawz.

5-0 Results as a % of the number of players for that faction

Currently it would appear that Kharadron Overlords players have the highest chance of going 5-0 at an event closely followed by Slaves to Darkness.

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