Category Archives: Hallowed Knights

Top Three AoS Lists for the Lost Legion GT

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This is the Top Three AoS Lists for the Lost Legion GT that took place in Australia on 19th and 20th November. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ogor Mawtribes
Subfaction: Underguts
– Grand Strategy: No Place for the Weak

LEADERS
Tyrant (150)*
General
– Command Traits: Killer Reputation
– Artefacts of Power: Gruesome Trophy Rack
– Big Name: Fateseeker, Brawlerguts
Slaughtermaster (135)*
Spells: Blubbergrub Stench
Firebelly (130)**
Spells: Billowing Ash

BATTLELINE
Ogor Gluttons (265)*
Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades
Ironguts (270)*
Bellower
– Gutlord
– Rune Maw Bearer
Leadbelchers (170)*
Thunderfist

ARTILLERY
Ironblaster (170)
Ironblaster (170)
Ironblaster (170)*
Ironblaster (170)**

OTHER
Gnoblars (100)**
Groinbiter
Gnoblars (100)**
Groinbiter

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Declan: I don’t know if the tournament allowed the new book, but Patrick is well prepared for it if they didn’t. 4 Ironblasters never really appeared in the UK meta, but was reasonably common in the US and has appeared in Australia. It’s a great example of how the tournament scenes are different in each country.

Why is everyone talking about Ironblasters….? Well more consistent damage is coming and the Hailshot is getting very good! Expect to see similar lists to this once the book is fully allowed at tournaments.

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Army Faction: Kharadron Overlords
Subfaction: Barak-Zilfin
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Aether-Khemist (90)*
General
– Command Traits: Collector
– Artefacts of Power: Staff of Ocular Optimisation
Aetheric Navigator (85)*
Artefacts of Power: Svaregg-Stein ‘Illuminator’ Flarepistol
Arkanaut Admiral (125)**

BATTLELINE
Arkanaut Company (90)*
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol
Arkanaut Company (90)*
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol
Arkanaut Company (90)**
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol

BEHEMOTH
Arkanaut Ironclad (490)**
Great Sky Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)*
Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram

OTHER
Grundstok Thunderers (270)*
Grundstok Mortar
– 2 x Honour Bearer
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
Grundstok Gunhauler (155)**
Drill Cannon

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1975/2000

Randal: There are two primary archetypes of Kharadron Overlords that have been successful this season. There is the Full Fleet list with four or more boats, and the Double Ironclad with an Anvil lists which have also seen a lot of success like this wonderful list from Luca Foerster.

Luca took this list in a slightly different direction from the typical double ironclad lists we have seen in the past, by foregoing the Krondspine or Gotrek anvil choices and instead taking a reinforced unit of Grundstok Thunderers with Special Weapons. This is extra spicy since it gives the unit an enormous amount of firepower but has limited range with most of the weapons limited to 12” or less. This list gets around that restriction by being in Zilfin which gets a hero phase move for one of the Ironclads allowing the Thunderers to jump out and pummel the enemy’s frontline. The usual suspects for heroes and battleline accompany the two heavy boats, but there is a surprise Grundstok Gunhauler which provides a little extra extra for the two big boats in the form of a 6+ ward if it is nearby.

Another surprise here is that Luca has foregone using Spell in a Bottle which is a mainstay for Kharadron Alpha-Strike lists. This is likely a concession to stay in Zilfin and still get a Navigator instead of the common double Khemist builds that we usually see.

There is not much out that wants to play against this, but the lack of mortal wounds output or Purple Sun means that after the Flarepistol and Admiral’s Special Ammunition are used there isn’t much punch left to deal with a good save army that managed to survive the opening
barrage.

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Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Stormkeep)
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Gardus Steel Soul (150)**
Karazai, The Scarred (550)**
Lord-Relictor (145)**
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation
Lord-Castellant (155)**
Artefact: Arcane Tome (Universal Artefact)
– Spell: Celestial Blades

Battleline
5 x Liberators (115)
Heavens-wrought Weapon and Shield
5 x Liberators (115)
Heavens-wrought Weapon and Shield
10 x Vanquishers (220)*
Reinforced x 1

Units
2 x Dracothian Guard Fulminators (230)*
6 x Praetors (290)*
Reinforced x 1

Core Battalions
*Bounty Hunters
**Warlord

Additional Enhancements
Holy Command: Call for Aid
Artefact

Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 108
Drops: 9

Brett: Joel is a member of Measured Gaming (as is Pat who took first) who loves Liberators and Stormstrike Chariots (he has a battle report on youtube with 5 in a single game – against Pat). Very experienced SCE general who has been developing this list since Karazai came out. This army is about Karazai and trying to get him into battle while within range of the Praetors or Gardus (bodyguard and ward don’t stack). The Praetors, as Bounty Hunters, they are capable damage dealers, just a bit slow, with 19 attacks at Rend -1 and 2(3) Damage. The army has a few more surprises, Fulminators are efficient even in pairs and with a 5+ ward if near Gardus, hard to shift. Bounty Hunters can really help them if they are caught in combat, against GV anyway.

Vanquishers are good anti horde (3 attacks against 5 models and 4 attacks against 10 or more) all with Rend -1. The Castellan isn’t the general but still included for utility with his Lantern ability (improved saves or mortal wounds). Teamed with the Vanquishers he can make them as robust Vindicators (3+ save) while they have a much better damage profile. Hallowed Knights grants fight on death to the Liberators and Vanquishers (Redeemers). The same units benefit the most from the army being Watchful Guardians (Stormkeep). They get the benefit of Eternal Conquerors without the battalion (except they only count as 3 models on home objectives before round 3) and when successfully charged while on an objective they do mortal wounds to the attacker.

With the Relictor’s translocate and Liberators counting as 3 models you can sometimes steal an objective in Turn 4 with a unit that is hard to shift and has really strong objective control. The army has a really balanced approach with a solid mix of resilience and damage ultimately finishing only 4 points behind Luca (2nd) who he beat in the 1st round. Ultimately he lost to Pat with the revitalised Ogors and their amazing Ironblasters.

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Allegiance: Soulblight Gravelords
Lineage: Legion of Blood
– Mortal Realm: Ghur
– Grand Strategy: Vampiric Conquerors
– Triumphs: Inspired

Leaders
Vampire Lord on Zombie Dragon (435)*
General
– Deathlance
– Command Trait: Aristocracy of Blood
– Artefact: Soulbound Garments
– Expertise: Martial
– Mount Trait: Foetid Miasma
– Lore of the Vampires: Amethystine Pinions
Belladamma Volga, First of the Vyrkos (200)*
Lore of the Vampires: Amethystine Pinions
Big Drogg Fort-Kicka (525)
Allies

Battleline
10 x Deathrattle Skeletons (80)*
10 x Deathrattle Skeletons (80)*
10 x Dire Wolves (135)*

Units
5 x Blood Knights (195)**
5 x Blood Knights (195)**
3 x Fell Bats (75)*

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 525 / 400
Wounds: 137
Drops: 4

Danny: This list harks back to a brief period around the turn of editions where zombie spam + Big Drogg was a tournament winning Soulblight list. William has ditched the zombies like everyone else while Bounty Hunters is a thing (and here’s to it dying off soon) but kept Big Drogg – and why not? The guy is a source of rend 2 that Soulblight traditionally lack, and, well, he’s a gargant. They’re fast, soak up serious punishment and dish it out in turn – leaing your msu Deathrattle, speedy wolves and Fell Bats (LOVE seeing them) and the tankier 2 units of Blood Knights to head out and score.

It’s an interesting HQ selection too – Belladamma is a great buff piece but not usually taken these days, however for 200 pts she’s relatively cheap, speedy, and can cast a spell on a 6 for a 12″ aura of exploding 6s – which can help Blood Knights hit much more reliably. With her built in +1, she’s also a good Jaws caddy and being able to use the wolves as bodyguards ups her survivabillity.

Topping things off you have the always-reliable Lord on Zombie Dragon, who in Legion of Blood gains a built in horrorghast effect, and gains +1 attack on his Deathlance with Martial Expertise, while Soulbound Garments for +1 save gets him on a 2+ as standard before anything like AoD, Finest Hour – etc – making him SUPER tanky.

The one thing this list doesn’t have is access to good MWs outside of jaws, which may explain the loss to Stormcast – presumably they were able to tank the VLoZD, out-compete William on objectives and strike down Big Drogg with the usual SCE hammers. Still, a great result for an unusual list – I’m loving seeing the variation and the resurgence of top 5 SBGL lists these days after a slow start to the season!

Final Tournament Placings

Top Three AoS Lists for War in the Heartlands

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This is the Top Three AoS Lists for War in the Heartlands that took place in UK on 12th and 13th November. It involved 102 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Maggotkin of Nurgle
Subfaction Blessed Sons
– Grand Strategy Show of Dominance
– Triumphs

Leaders
Bloab Rotspawned (320)
Lore of Malignance Gift of Disease
Great Unclean One (495)
General
– Command Trait: Nurging infestation
– Plague Flail & Massive Bilesword
– Artefact: The Witherstave
– Universal Spell Lore Flaming Weapon
Orghotts Daemonspew (320)
Gutrot Spume (170)
Morbidex Twiceborn (320)

Battleline
10x Rotmire Creed (125)*
10x Rotmire Creed (125)*
10x Rotmire Creed (125)*

Core Battalions
*Expert Conquerors

Total: 2000/2000
Reinforced Units: 0/4
Allies: 0/400
Wounds: 95
Drops: 8

Danny: Now this is what we like to see – a crazy looking but clearly still brutal list with no flies and lots of big stinkers!

The core tech to this list is Gutrot Spume’s ability to deepstrike and take up to 3 Nurgle mortals along for the ride – yep, that means if Marc wanted to, and had the space, he could put each Maggoth lord into reserve and being them all out of reserve at once. Hilarious. Is that the way he probably played it? Almost certainly not. But could he have? Absolutely yes. Nevertheless, the ability to do it with one is a powerful mind-fuck for the opponent given how much utility and killing power each Maggoth lord brings.

Anchor that around the GUO – with his mixed phase goodness, and msu Rotmire, a cheap battleline option with native deepstrike with the ability to ‘splash’ disease points around, acting as a really effective catalyst for Nurgle’s attrition game, and you have a really quite amusingly mobile, or should we say positional Nurgle list with some fantastic meta-deployment options.

Great list, love to see it, big up to Marc!

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Army Faction: Lumineth Realm-lords
Subfaction: Helon
– Trumph: Inspired.
– Grand Strategy: No place for the weak

LEADERS
Archmage Teclis (700)*
General
Scinari Cathallar (110)*
Artefacts of Power: Silver Wand
– Spells: Total Eclipse

BATTLELINE
Hurakan Windchargers (150)*
Vanari Auralan Wardens (150)*
High Warden
– Spells: Levitate
Hurakan Windchargers (150)*

OTHER
Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Overwhelming Heat
Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Speed of Hysh

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (80)
1 x Rune of Petrification (40)

TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Ethan: In a WWE-esque blindside from the top rope Helon seems to be coming out of absolutely nowhere to be the LRL tournament faction of choice. Many LRL lists still follow the Teclis + everything else structure and I won’t keep everyone waiting to hear about Teclis: He’s quite good. Assuming most TOs are using the common sense god gave a dog about his spells known: the versatility of casting 4 spells from the various spell lores, the el classico Tecnado (d3 mortal wounds in an area that makes a Slaan blush), a 5+ ward aura and any number of other strong effects (teleportation, d3 mortal wounds and half movement, d3 mortal wounds in a line, d3 mortal wounds on a skateboard, d3 mortal wounds to a target of choice, you get the picture); in combination, make Teclis an absolutely beastly inclusion in any list. This list focuses on projecting power at distance using umbral spellportal and the rune of petrification (you guessed it, d3 mortal wounds, twice!) alongside Teclis’s spell package and other units to essentially prevent opponents’ ability to interfere with this process.

The two blocks of Sentinels, double reinforced, allow each other to shoot at 30″ under the new warscroll and output great damage and mortal wounds to force enemies to approach this castle setup. Late in games, I’d foresee this pairing splitting somewhat if enemies are out of range and need to be chased down but otherwise this is the core damage output of the list, sitting at the back and making enemy units wonder which nerfs exactly LRL players were complaining about. The other units essentially act as speedbumps, the wardens are a fun little block of 10 to sit on objectives and fighty enough that opponents can’t send their chaffiest chaff to deal with them while the windchargers take on the role of the old spirit of the wind, plinking, unleashing hell and piling out of combat as the opponent chases them up the board Benny Hill style while Teclis’s casting does it’s best impression of a Home Alone movie, ensuring that by the time enemies arrive to objectives they’re so battered as to be easy pickings for the Sentinels.

Last but not least, the Cathallar, she sits in the shrine and makes the opponent pay 2 cp for each CP they spend and sucks up any bad feelings from Elves having meth Aetherquartz withdrawals. We all love the Cathallar here at WoeHammer. What an absolute team player. Great work to Dan in piloting this relatively spicy archetype to a 5-0 and having seen some massive complaints in various discords about the difficulties of using a similar build I’d love to hear from the man himself if he has any tips for aspiring practitioners of the ancient martial art of D3 Mortal Wounds.

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Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Scions of the Storm)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Gardus Steel Soul (150)*
Knight-Draconis (300)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Scintillating Trail
– Spell: Thundershock

Battleline
4 x Stormdrake Guard (680)*
Drakerider’s Lance
– Reinforced x 1
2 x Stormdrake Guard (340)*
Drakerider’s Lance
2 x Stormdrake Guard (340)*
Drakerider’s Lance

Units
5 x Tree-Revenants (110)*
Allies

Endless Spells & Invocations
Horrorghast (40)

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Steadfast March

Total: 1960 / 2000
Reinforced Units: 1 / 4
Allies: 110 / 400
Wounds: 99
Drops: 1

Brett: The last of the 5 and 0 lists for the event and we see the return of the Dragon List. Not as extreme as some with 9 drakes altogether but it’s still a hard list to play into. There is an ongoing debate surrounding Lances vs Warblades but Lances make a lot of sense in a Hallowed Knights list with Gardus. There is a really nice synergy between Gardus’s warscroll abilities and Lances with both an extra reroll (so the Drakes can save theirs) and an additional attack. On the charge the lances are -2 Rend, 2 Damage for maximum impact. Statistically best on the unit of 4, all units within 12″ benefit. It would be hard (but possible) to get more than 6 drakes wholly within 12″.

Horrorghast is an unusual choice but makes sense, Drakes don’t do huge damage and might not clear a unit completely through shooting and combat. Bottom of a round this might make a difference. Everblaze is a good option with the build on the Knight Draconis and the points. Tree Revenants are another good choice, their ability to walk the spirit paths (teleport) is better than the similarly costed Vanguard-Hunters because they don’t need to arrive close to the board edge. Choosing Tree Revenants means no need for a priest (Translocation) and a redeemer. In this list that’s worth an extra 2 dragons.

Mobility with endurance and reasonable hitting power is usually effective. Everything fits in a single battle regiment and at 1960 pts, the triumph should be in play most games. Daniel’s scores were competitive but his opponents were ranked lower through the tournament so his Swiss SoS placed him 3rd. A really good way to play SCE if you have the patience to build and paint that many dragons. It still needs good generalship, you don’t have a lot of bodies to control objectives or the board.

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Allegiance: Slaves to Darkness
Damned Legion: Knights of the Empty Throne
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Knights of the Empty Throne Varanguard x 6 (560)*
General
– Daemonforged Blade and Warpsteel Shield
– Command Trait: Inescapable Doom
– Artefact: Grasping Plate
– Mark of Chaos: Tzeentch
Knights of the Empty Throne Varanguard x 6 (560)**
Daemonforged Blade and Warpsteel Shield
– Artefact: Corrupted Nullstone
– Mark of Chaos: Tzeentch
Chaos Sorcerer Lord (135)**
Mark of Chaos: Tzeentch
– Spell: Mask of Darkness
Chaos Sorcerer Lord (135)**
Mark of Chaos: Tzeentch
– Spell: Mask of Darkness

Battleline
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch

Units
1 x Mindstealer Sphiranx (95)*

Behemoths
Chaos Warshrine (215)*
Mark of Chaos: Tzeentch
– Prayer1: Universal Prayer Scripture: Heal

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 124
Drops: 4

Peter: I reached out to fill to see if he would be kind enough to comment on his list. He not only agreed but also gave us a tournament run down, which I’ll be publishing later today in its own article.

Phil Marshall: Knights of the Empty Throne – How does it work? In Knights of the Empty Throne, you are able to take Varanguard as Heroes, the first unit which is your general has Inescapable Doom and Grasping plate, meaning it can pile 6 inches and you cant retreat from this unit, the other unit has Corrupted Nullstone which is an auto unbind. The list is designed around two units of six Varanguard with the Mark of Tzeentch which allows the re-rolls of 1s to armour saves and gives units a 5+ spell ignore. Then you’ll look to really capitalise on these mechanics with other buff pieces in the army, which include two Sorcerer lords. Sorcerer lords have a built in mechanic called Orcular Visions which gives a unit +1 to save (this ability can stack), they are also wizards so offer the ability to cast mystic shield, demonic power (re-roll all hits and wounds) and mask of darkness (teleport). The final buff piece is the Warshrine, the prayer for Tzeentch is +1 save and a 4+ spell ignore, the only other prayer that may be used is Undivided which allows a unit to re-roll all hits and wounds. On top of this the Warshrine has an aura of 6+ ward which degrades as it takes damage. With all of these buff pieces it allows you to essentially make an unkillable unit (or two) of Varanguard. You can get +6 to your save re-rolling 1s once per game (oracular visions twice, mystic shield, Tzeentch Prayer, all out defence and finest hour), on top of this you can have a 4+ 5+ 5+ spell ignore as the Varanguard have a warscroll ability for spell ignore, mark of tzeentch grants spell ignore and then an additional spell ignore from the warshrine. As a result there are very few things that can deal with these units once they have the buffs on, you need to be able to do mass mortal wounds in the shooting and combat phase, otherwise there is a strong likelihood that you will never do any damage to this unit. I tend to evaluate the main threats of my opponents army and see how they have deployed, if I can capatalise on getting my general into the bulk of it and keeping them locked in combat for as long as possible. The rest of the list is designed to be very hard to kill with four units of iron golems who get +1 to their save if they havent made a normal move, meaning before rend they will be a 3+ re-rolling 1s.

Final Tournament Placings

Top Three AoS Lists for the Proving Grounds

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This is the Top Three AoS Lists for the Proving Grounds that took place in Canada on 22nd and 23rd October. It involved 15 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADERS
Lord-Imperatant (175)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Spell: Celestial Blades
Lord-Commander Bastian Carthalos (300)*
Lord-Relictor (145)*
Prayer: Translocation
Knight-Judicator with Gryph-Hounds (205)*

UNITS
3 x Annihilators (200)***
3 x Annihilators with Meteoric Grandhammers (240)***
2 x Dracothian Guard Fulminators (230)***
3 x Vanguard-Raptors with Longstrike Crossbows (240)*
5 x Vindictors (130)**
5 x Vindictors (130)**

CORE BATTALIONS
*Warlord (Magnificent Bonus: Additional Holy Command)
**Expert Conquerors
***Bounty Hunters

ADDITIONAL ENHANCEMENTS
Holy Command: Call for Aid
Holy Command: Thunderbolt Volley

TOTAL: 1995/2000
WOUNDS: 83
DROPS:10

Brett: Now we’re talking, 1 of almost everything really good in the SCE book, drops be damned. The result is some really powerful mortal wound projection and good mobility with Translocation, Annihilators and Fulminators. That combined with Bastian and 30″ shooting is punishing. He’s only lost to a list that could get close enough in the early rounds. With the Annihilators only coming in from reserve the Idoneth could really get an advantage in early rounds. We never see 2x Holy Commands, but I think they are underrated. Here they are giving an extra round of shooting and an extra 10 wounds.

This is just a fun list to play with and has some of the best or most interesting units SCE can bring.

Declan: Small tournaments are great in that you can win with a good 4-1 result, and it means the number of 0-5s is hopefully limited — in this case zero! But Matthew has come out on top with a SCE list that has teleporting, armour saves, and good shooting. It’s also a list we’ve seen before but Translocation has gone out of favour recently – so it’s good to see it still being good enough to get success.

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Army Faction: Idoneth Deepkin
Army Subfaction: Nautilar
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

LEADER
1 x Eidolon of Mathlann Aspect of the Storm (355)**
Artefacts: Arcane Tome
– Spells: Arcane Corrasion
1 x Akhelian King (250)**
General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts: Armour of the Cythai
– Mount Traits: Voidchill Darkness
1 x Lotann (115)**

BATTLELINE
1 x Akhelian Leviadon (500)*
Mount Traits: Ancient
10 x Namarti Reavers (170)**
10 x Namarti Thralls (130)***
10 x Namarti Thralls (130)***

TERRAIN
1 x Gloomtide Shipwreck (0)

OTHER
2 x Akhelian Allopexes (330)*
Alpha Allopex
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades

CORE BATTALIONS:
*Bounty Hunters
**Warlord
***Expert Conquerors

TOTAL POINTS: (1980/2000)

Brett: This is a very interesting top 3, this list beat the one in first and was beaten by the list below in third. I haven’t seen that before. Idoneth is still throwing up a lot of variety, they haven’t taken a lot of tournaments so there is no “net list”. Here there is a return to the Allopexes/Leviadon with a supporting cast of infantry. Of course Eidolon and the Ahkelian King are here as hammers. Turn priority is important for Idoneth and would have worked in Pendelton’s favour against first place. The heavy hitters here and Reavers could do devastating damage to the small SCE units in the first turn and then deal with Annihilators. Pretty much every other list would have suffered exactly the same way, unless they had Gotrek or a Big Dragon.

Declan: Good to see IdK still doing well – even if they are Aelves. This is a relatively ‘normal’ list since the new book with Leviadon (big turtle), some sharks, a king and a Eidolon. It’s an interesting list which seems to rely on the characters, sharks and turtle… although don’t underestimate the Thralls. I prefer them in bigger units, but they can still contribute to the game.

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Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Indomitable

LEADERS
Gardus Steel Soul (150)**
Lord-Relictor (145)**
Prayer: Translocation
Lord-Celestant on Stardrake (500)**
General
– Celestine Hammer
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Celestial Instincts
– Spell: Thundershock
Gotrek Gurnisson (485)**
Allies

UNITS
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
3 x Vanguard-Raptors with Longstrike Crossbows (240)
Everblaze Comet (100)

CORE BATTALIONS
*Expert Conquerors
**Battle Regiment
Holy Command: Thunderbolt Volley

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 485 / 400
Wounds: 74
Drops: 5

Brett: And so here is an army you don’t want to get close to, Gotrek , 5+ wards and fight on death for all of those enticing Liberators. Long range shooting and a dragon are always pretty effective. This list is really banking on Everblaze, Stardrake and the Longstrikes to weaken you at range (30″ to 36″). If there is a weakness it’s the crippling lack of mobility in this force. You can teleport (or translocate them) but their scoring opportunities are going to be fewer with only 4″ to 6″ on everything other than the dragon. You really want the enemy to be coming to you which looks like what happened. His only loss was to another fight on death army. Zainthar Kai is brutal with so many attacks and they get to you fast so it makes sense.

Declan: 2 big characters! We’ve not seen Gotrek in a while and the little dwarf is here to provide a big bubble that the enemy doesn’t want to go into. He’s still a monster in combat and can safely kill most things in the game if he can roll normally.

It’s also great to see a Stardrake doing well – it’s seen as overcoasted by most players but the model is great – even I own one. It’s also a great centre piece for drawing attention to the army – something Gotrek just can’t do.

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Army Faction: Cities of Sigmar
Army Type: Living City
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Doralia ven Denst (115)**
Freeguild General (100)**
Artefacts of Power: Arcane Tome
– Spells: Lifesurge
Freeguild General on Griffon (290)***
General
– Command Traits: Ironoak Artisan
– Sigmarite Runesword
– Artefacts of Power: Spear of the Hunt
– Mount Traits: Soaring Guardian
Galen Ven Denst (115)***
Haskel Hexbane (180)***

BATTLELINE
Demigryph Knights (175)*
Preceptor
– Standard Bearer
– Hornblower
– Demigryph Knight’s Lance
Freeguild Greatswords (150)*
Standard Bearer
– Hornblower
– Guild Champion
Freeguild Greatswords (300)*
Standard Bearer
– Hornblower
– Guild Champion
Freeguild Crossbowmen (200)**
Standard Bearer
– Piper
– Marksman
Freeguild Crossbowmen (200)**
Standard Bearer
– Piper
– Marksman
Freeguild Guard (170)**
Standard Bearer
– Drummer
– Sergeant
– Freeguild Sword and Shield

OTHER
Hexbane’s Hunters (180)**

CORE BATTALIONS
*Bounty Hunters
**Battle Regiment
***Command Entourage – Magnificent

TOTAL POINTS: 1995/2000

Brett: Is this someone that also plays Warhammer Fantasy battles? This looks a lot like a Fantasy army (also if you are checking on Best Coast Pairings this is listed as Beastclaw Raiders but as you can see, it isn’t). Good to see the Underworlds here with Hexbane, now go see if you can find his warscroll. Huge number of rank and file combat and shooting hampered only by it’s short range. And that’s what’s happened by the looks of it, every army that needed to charge died to a hail of fire. Even the Lumineth list which was Stoneguard following their glow up in the new book. Lists with long range shooting to hit those crossbow men did a lot better. This is the first of the 3/2 lists and scored really well in all rounds (that he won) other than the last. Stoneguard are really good now.

Hard to disassemble a castle like this without shooting or spells, your best option is to play the mission and try to get tactics where you can avoid engaging. Either way try to get rid of the Demigryph Knights as soon as possible to limit his movement and remove them as a threat to your smaller units.

Declan: I’ve not reviewed a Cities of Sigmar list in a while and this one’s interesting. With both the Ven Denst’s making an appearance and with Freeguild Crossbowmen there is a ranged threat here that is not to be ignored. I’m interested in the Greatswords though.

3+/3+ is the stat-line Games Workshop are using for models and units they want to be good in combat. So the Freeguild are going to hit, and the 4+ armour save is not to be ignored. They are not cheap at 150 points for 10, but with a unit of 10 and 20, they will be able to push out some damage. It’s not seen often, as they’re probably not good enough for a 5-0, but they are great if you want to have fun and have a good paint scheme.

Final Tournament Placings

Top Three AoS Lists for the South Coast Series – Southampton

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This is the Top Three AoS Lists for the South Coast Series Southampton that took place in the UK on 22nd and 23rd October. It involved 23 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Scions of the Storm)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Gardus Steel Soul (150)*
Knight-Draconis (300)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Thunderous Presence
– Spell: Thundershock
– Bonding: Krondspine Incarnate

Battleline
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
– 1x Grandweapons
4 x Stormdrake Guard (680)*
Drakerider’s Lance
– Reinforced x 1
2 x Stormdrake Guard (340)*
Drakerider’s Lance

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Call for Aid

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 400 / 400
Wounds: 81
Drops: 1

Brett: Almost all of the dragons list with a Krondspine. Mobility and some decent punch, I like how Matt has dangled the MSU Liberators there just so you can kill something easily. That he can summon on to an objective or block a point with Call for Aid (return the Liberators once slain). Gardus for his 5+ ward, most likely near the 4 Stormdrakes, Knight Draconis so the Drakes are battle line. Hallowed Knights giving a 50/50 fight on death. This list can control a lot of the board, a 4 man drake unit can span 20″. The drakes can move 12″ and shoot 12″ making first turn priority important. He can dangle the Krondspine as a target and engage at will. The Knight Draconis is likely to stay close to the big drake unit as well for Thundershock to control the charge phase.

Depending on match up and mission going first might even be an advantage with this list, Blaze of Glory and fight on death is going to punish any successful attacks on the drakes. As the only 5/0 and with really high scores Matt tabled a number of his opponents. And that’s what this list really needs to do, in the early turns remove as many hammers as possible then clean up. The drake’s 9 wounds and profile make them very hard to shift. For opponents, what do you go after? None of his opponents had a lot of shooting or ranged shooting with MWs, the first list with drakes had pairs matching into the 4 drake unit. Hint – that doesn’t work well even with teleports.

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Allegiance: Nighthaunt
Procession: Emerald Host
– Grand Strategy: Dismantle the Brave
– Triumphs:

Leaders
Krulghast Cruciator (150)**
General
– Command Trait: Cloaked in Shadow
– Artefact: Beacon of Nagashizzar
Lady Olynder, Mortarch of Grief (340)**
Lore of the Underworlds: Seal of Shyish
Spirit Torment (115)**
Artefact: Lightshard of the Harvest Moon

Battleline
10 x Chainrasps (110)***
10 x Chainrasps (110)***
5 x Hexwraiths (160)
5 x Hexwraiths (160)
5 x Hexwraiths (160)
10 x Grimghast Reapers (160)*
10 x Grimghast Reapers (160)*
10 x Grimghast Reapers (160)*
3 x Spirit Hosts (125)***

Endless Spells & Invocations
Mortalis Terminexus (85)

Core Battalions
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 107
Drops: 12

Brett: Nice to see Emerald Host back (and not Scarlet Doom) which means a few changes to the unit list. Emerald host slowly withers the opponent. This list plays into that, lots of units which take longer to clear (big hitting units don’t carry over their damage as far). Then Lady Olynder can once per battle brings back D6 models in every unit (they are all summonable). The Beacon also returns 1 model to each summonable unit (all of these). That will let the army stick around longer and score more. Mortalis Terminexus plays really well into this strategy as well (either heal or mortal wounds). There is still the Spirit Torment to help a unit that is being pressured and Krulghast for the damage debuff.

It’s great to see something different from Nighthaunt. Lots of options here with great speed from the Hexwraiths. It’s weakness is probably into something durable that does a lot of damage or the first round list he ran into. It would have removed a minimum of 2 units a turn and the Grimghasts are good, but not likely to kill Fulminators. Lady Olynder is vulnerable to long range shooting as well.

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Army Faction: Ossiarch Bonereapers
Army Subfaction: Petrifex Elite
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

LEADER
1 x Arkhan the Black (340)**
Spells: Protection of Nagash
1 x Liege-Kavalos (170)**
General
– Command Traits: Mighty Archaeossian
– Artefacts: Godbone Armour

BATTLELINE
20 x Mortek Guard (280)*
Mortek Hekatos
– 2 x Necrophoros
– Nadirite Blade and Shield
20 x Mortek Guard (280)*
Mortek Hekatos
– 2 x Necrophoros
– Nadirite Blade and Shield
20 x Mortek Guard (280)*
Necrophoros
– Mortek Hekatos
– Nadirite Blade and Shield
5 x Kavalos Deathriders (190)**
Mortek Hekatos
– Necrophoros
– Nadirite Spear and Shield

ENDLESS SPELL
1 x Nightmare Predator (60)

TERRAIN
1 x Bone-tithe Nexus (0)

OTHER
3 x Necropolis Stalkers (175)**
Dread Falchions
3 x Necropolis Stalkers (175)**
Dread Falchions

CORE BATTALIONS:
*Bounty Hunters
**Battle Regiment

TOTAL POINTS: (1950/2000)

Brett: Arkhan and 3 x 20 blocks of Mortek. Need to say more? They aren’t going to go far but you aren’t going to shift them either. Deathriders and Necropolis Stalkers give a little more manoeuvrable but this is an army that is going to spread out slowly and dare you to charge. And that works (see Ironjawz above). Beasts of Chaos overwhelmed them through a combination of strong rend and bodies (including summoning). The first round draw is more interesting, the Tzeentch list is essentially Horrors and Flamers, hard to kill and a lot of shooting. But they’d have to come into range (charges) and it had less bodies than this list. The ability to control more of the board and force your opponent into an unfavourable match up is the way this list grinds out wins.

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Allegiance: Ironjawz
Warclan: Bloodtoofs
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Mean ‘Un
Orruk Warchanter (115)*
Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat

Battleline
5 x Orruk Ardboys (85)*
1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)*
1x Gorkamorka Banner Bearers
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas

Behemoths
Rogue Idol (430)*

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 126
Drops: 1

Brett: Not a particularly techy list, Ironjawz with a Mawcrusha and Rogue Idol, 2 Warchanters and a mix of 12 gore-gruntas and ardboyz. In true orcish style, it either went off like a frog in a sock or didn’t quite get over the bar. Ironjawz struggle against armies that can bury them or screen them with cheap bodies, the pigs damage isn’t as prodigious as you might like. If you can feed screens to the Mawcrusha and Idol and pepper them with MWs as both of the Chaos lists did here you have a good chance. Still not an easy list to play against, particularly with how quickly the Idol can reach you, priority is key here. With only one Mawcrusha Matt hasn’t had to worry about giving himself another artefact. Interesting way Matt’s mixed tanky (Hulking Brute) and damage (Mean ‘Un) on the Mawcrusha.

This is still a solid Orruk list that can take a tournament (or close to) depending on the day and opponents.

Final Tournament Placings

Top Three AoS Lists for HHOGT 2022

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This is the Top Three AoS Lists for the Hobart Hammer On Grand Tournament that took place in Tasmania, Australia on 1st and 2nd October. It involved 26 players vying to be crowned champion in a 5 game tournament.

Ethan: Bit of a fun one here. I was at this GT! I came second, first GT ever to boot! Let’s get into the lists and keep an eye out for the GT writeup soonish when I find some time to put thoughts to keyboard but in case that is delayed somewhat a massive shout-out to Mitch the TO and our venue of Good Games Hobart for getting AoS kicking in good old Tassie again!

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Daughters of Khaine
Temple: Hagg Nar
– Mortal Realm: Ulgu
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

Leaders
Morathi-Khaine (340)*
Lore of Shadows: Mindrazor
– Lore of Shadows: Shroud of Despair
The Shadow Queen (340)*
High Gladiatrix (90)*
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe
– Incamate Bond

Battleline
20 x Witch Aelves (230)**
Pairs of Sacrificial Knives
– Reinforced x 1
10 x Witch Aelves (115)***
Sacrificial Knives and Blade Bucklers
10 x Witch Aelves (115)***
Sacrificial Knives and Blade Bucklers

Units
10 x Doomfire Warlocks (290)**
Spell1: Universal Spell Lore: Levitate
– Spell2: Universal Spell Lore: Flaming Weapon
– Reinforced x 1

Behemoths
Krondspine Incarnate of Ghur (400)
Allies

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Expert Conquerors

Additional Enhancements
Spell

Total: 1990/2000
Reinforced Units: 2/4
Allies: 400/400
Wounds: 84
Drops: 8

Ethan: Congratulations to Luke Stone of Cinderfall gaming (check him out on YouTube) on his first GT victory. He achieved this with a DoK list which seems to be the new and improved iteration of Morathi and her pesky bow snakes, along with a Spinedog. This list presents you with lasting problems to which many armies don’t have an answer. Both Morathi and the Spinedog are fighting and murdering things for the first 2 battle rounds under ideal conditions, even more if you don’t have units to handle them and weather the storm. Backing this spine up, a high gladiatrix and 40 witch aelves sit as a mobile block ready to delete anything which makes it past the front lines. One block of 20 is in Bounty hunters, adding to their powers of deletion while the other two MSU units are in Expert Conquerors adding to this army’s prodigious scoring capabilities.

An interesting piece of tech for this list is the inclusion of the 10 Doomfire Warlocks, creating an additional hypermobile threat to assist either Morathi or the Spinedog or to create pressure in the parts of the field that they can’t cover. Add in a Purple Sun and the Doomfires running near your lines becomes rather ominous as you’re forced to deal with them or play hero roulette for the turn (We played this GT under old Purple Sun rules but the statement remains true!). The one critique I hold for the list is it puts a great deal of points into a limited number of models so anything with the capacity to go wide (a rarity in the current meta) or to pin it, rather than vice versa can present it with some difficult questions to answer. That aside, Luke performed admirably throughout the tournament, only losing in the fifth round and only dropping a single battle tactic over the course of the entire event!

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Allegiance: Sylvaneth
Glade: Gnarlroot
– Season of War: The Dwindling
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADERS
Warsong Revenant (305)
General
– Command Trait: Spellsinger
– Lore of the Deepwood: The Dwellers Below
Treelord Ancient (360)
Lore of the Deepwood Treesong
Arch-Revenant (120)”
Artefact: Arcane Tome
– Lore of the Deepwood: Verdurous Harmony

UNITS
10 x Dryads (100)*
5x Tree-Revenants (110)*
5x Tree-Revenants (110)*
6x Kurnoth Hunters with Kurnoth Greatswords (500)*
3x Vanguard-Raptors with Longstrike Crossbows (240)*
Alles

ENDLESS SPELLS & INVOCATIONS
Horrorghast (40)
Spiteswarm Hive (40)
Vengeful Skullroot (60)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1985/2000
WOUNDS: 93
ALLIES: 240/400
REINFORCED UNITS: 1/4
DROPS: 1

Ethan: This list is a masterpiece of tasteful design, whoever made it must be both a savant of the game and incredibly good looking to boot…

I’ve been informed that I should stick to writing the articles from here forward so, full disclosure, this is my list! This list runs Gnarlroot for the 3d6 casting once per turn, usually invested into the Warsong bomb to maximise Mortal Wound output. Combined with The Dwindling for re-rolls and the intrinsic +1 to cast of the Warsong Revenant and you have a considerable backline ranged threat active from turn 1. The TLA acts as an enabling piece for this, placing a single tree anywhere on the field and acting as a decent combat beat stick. Throw in a Vengeful Skullroot and there are very few support heroes surviving the first turn as the endless spell is cast from the summoned tree, right into the midst of the enemy army. Horrorghast provides the army a means of evening the wound differential Sylvaneth often suffers from, acting as a great anti-horde tool over a wide area in combination with the warsong bomb and creating great threat against reinforced elite units.

The only other spicy aspects of the list are the Kurnoth Swords as a 6-block, unusual in its difference from the usual scythe block found in Sylvaneth lists. Swords hold the unique advantage of being more effective after taking 5 wounds (even surpassing 6 scythes in damage output) and being significantly more damaging without supporting pieces, lessening the need to play a terrifying game of chicken with the Archrevenant and avoiding the antisynergy present in the allegiance abilities’ limitation of a single unit strike and fading per turn. In review, and especially against Nighthaunt (Sorry Steve) this worked as planned and provided a durable and dangerous mortal wound output into the broadest possible variety of units. The other tech piece is allied Longstrikes. We all know what Longstrikes do. I refuse to pay 230 points for mediocre shooting on a 15 wound chassis (Get in the bin, Kurnoth Bows). They help force battleshock tests and ensure if the opponent had any hope of using any of their heroes, it’s snuffed out. This list also went 4-1 (no 5-0s in the event!), dropping game 4 to a 10-Protector Hammer of Sigmar list.

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Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: Demonstration of Strength
– Triumphs: Inspired

LEADERS
Gardus Steel Soul (150)*
Lord-Relictor (145)
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Spell: Celestial Blades
– Prayer: Translocation

UNITS
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
– 1 x Grandweapons
5x Liberators (115)*
Heavens-wrought Weapon and Shield
– 1 x Grandweapons
4 x Stormdrake Guard (680)*
Drakerider’s Warblade
4 x Stormdrake Guard (680)*
Drakerider’s Lance

CORE BATTALIONS
*Battle Regiment

ADDITIONAL ENHANCEMENTS
Holy Command: Call for Aid

TOTAL: 2000/2000
WOUNDS: 114
ALLIES: 0/400
REINFORCED UNITS: 2/4
DROPS: 1

Ethan: In third, this Hallowed Knights list from Kaine presents the opponent with two massive threats (1st and 3rd sharing a theme there) in the form of two blocks of 4 x Stormdrake Guard. Call to aid and MSU liberators provide battleline requirements and durable deck-chair sitters at a point premium while Gardus and the standard Lord-Relictor set-up provide durability and mobility in equal parts. Much like Luke’s List, Kaine’s list asks the opponent a key question of “Can you deal with 36 wounds of Mortal Wound outputting, 3+ armour save, 5+ ward save, flying cavalry counting as 5 each on objectives?”. If the answer is no, congratulations you’re not playing Big Stabbas. With the exception of the Spinedog (which I think Kaine managed to dodge in this GT) treating them like a sectioned-up protein bar, dragons haven’t lost any of the power they once enjoyed, even if they have lost automatic 3” charges the moment your opponent puts down their dice. This creates brilliant pressure all game long and a strong primary-scoring advantage which most armies will struggle to match.

Gardus is an interesting tech-piece here, adding to the Dragons’ and Liberators’ durability massively with the 5+ ward but obligating the use of the Hallowed Knights subfaction, which is often overlooked compared to other Stormcast offerings. The list does suffer when it comes across something which can either kill the dragons quickly or withstand the storm of damage they put out but with a lack of both present in this tournament Kaine was able to execute consistently with his two big-threat units to carry himself to a 4-1, only losing to Sylvaneth in round 2.

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Allegiance: Skaven
Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumphs:

LEADERS
Thanquol on Boneripper (415)*
4 Warpfire Projectors
– Lore of Ruin: Death Frenzy
Warlock Bombardier (115)*
Artefact: Esoteric Warp Resonator
– Lore of Warpvolt Galvanism: More-more-more Warp Power!
Plague Priest (100)**
General
– Command Trait: High Priest
– Noxious Prayers: Rabid-rabid
Plague Priest (100)**
Noxious Prayers: Filth-int
Plague Priest (100)**
Universal Prayer Scripture: Guidance

UNITS
20 x Clanrats (100)**
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
20 x Clanrats (100)**
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
6 x Stormfiends (640)*
2x Windlaunchers
– 2x Rating Cannons
– 2x Doomflayer Gauntlets
20 x Plague Monks (180)*
Foetid Blades
– 2x Standard Bearers
– 2x Plague Harbingers

ENDLESS SPELLS & INVOCATIONS
Warp Lightning Vortex (80)
Purple Sun of Shyish (70)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL: 2000/2000
WOUNDS: 130
REINFORCED UNITS: 2/4
DROPS: 2
ALLIES: 0/400

Ethan: Freddie Berryman: Our local protagonist and rat-man enthusiast was the favourite for many of our locals. A Skaven Savant, Freddy utilizes a wide variety of army-specific strategies in this list, with the Grand Strategy “Arch-Corruptors of the Mortal Realms” providing an alternative to many of the swingier options available in the current GHB. This only requires any three of Thanquol and the three Plague Priests to survive until the end of the game.

Freddy has gone wide with his list, investing for the full Pestilens package, including Great Plagues while dipping his toe into Masterclan and Skyre for perks for their respective units. Thanquol forms the backbone of the list with a massive +3 casting bonus baseline ensuring dominance in spellcasting while the 4 Warpfire Projectors, properly screened, create a strong deterrent for anyone thinking of quickly lifting a unit of Clanrats. Thanquol has the ability to issue the same command twice so, positioned properly alongside the Stormfiends, any army without the chaff requires to eat the unleash hell will have a miserable time cracking open the Skaven Castle.

Outside of this, the Plague Monks – buffed to the nines by the Plague Priests and Death Frenzy – are one of the punchiest units in the entire game. Kragnos? Archaon? 20 rats with little swords and more attacks than can be reliably attributed to the entire united states military. Were you previously against dice-rolling apps? You won’t be after spending 10 minutes watching your opponent obliterate your favourite unit through the sheer power of “eventually you will roll enough 1s to die”. Safe to say, if your opponent has a scary looking unit, you can point Plague Monks at it and assume its death is imminent.

One of the more interesting aspects of Freddie’s list is taking a compact Skyre package of Bombadier and 6 Stormfiends, allowing the projection of a powerful shooting threat to “encourage” opponents to approach the castle. Throw in Warp Lightning Vortex and Purple Sun and you’ve got a truly terrifying list.

Freddy finished Best in Chaos with a respectable 3-2, falling to both 4th and 5th place. Having played every Orruk army at the event I can only feel for his Clanrats, who must feel like they’ve been hit by a car or at a minimum, a stiff breeze.

Final Tournament Placings

Top Three AoS Lists for Autumn Assault 22 GT

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This is the Top Three AoS Lists for the Renegade Wargaming Autumn Assault that took place in Roseville, Minnesota, USA on 10th and 11th of September. It involved 20 players vying to be crowned champion in a 5 game tournament. Another tournament that introduces the 2 armies list making twist. For Autumn Assault the TOs required players to have 2 armies from the same battletome but using different sub-factions. The changes other than that were up to you in how large or small you’d like them to be.

As an example (provided by the TOs in the player pack), Stormcast would use different Stormhosts or Soulblight would use different Dynasty. There is lot more to it, particularly for say Orcs (sorry Orruks). Each list had to have the same Grand Strategy and had to be played at least once in the event. I think it is an interesting idea particularly in an area with players who’ve played a fair while. But making it about the same army but different subfactions means newer players aren’t excluded. Either way, twice as many lists for us to look at.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Skaven
– Grand Strategy: No Place for the Weak
– Triumph: Indomitable
Leaders
Thanquol (415)*
– 2 x Warpfire Projectors
– 2 x Warpfire Braziers
– Spells: Death Frenzy
Warlock Engineer (105)*
– Spells: More-more-more Warp Power!
Grey Seer (125)*
– General
– Command Traits: Master of Magic
– Artefacts of Power: Arcane Tome
– Spells: Skitterleap
Battleline
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Bell-ringer
– 2 x Clanrat Standard Bearer
Stormfiends (640)*
– 2 x Windlaunchers and Clubbing Blows
– 2 x Ratling Cannons and Clubbing Blows
– 2 x Doomflayer Gauntlets and Warpstone-laced Armour
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Bell-ringer
– 2 x Clanrat Standard Bearer
ARTILLERY
Warplock Jezzails (120)*
Other
Ratling Gun (65)
Ratling Gun (65)
Warp-Grinder (65)*

Endless Spells and Invocations
1 x Purple Sun of Shyish (70)
1 x Lauchon the Soulseeker (30)

Terrain
1 x Gnawhole (0)

Core Battalions *Battle Regiment
TOTAL POINTS: 2000/2000

Army Faction: Skaven
– Grand Strategy: No Place for the Weak
– Triumph: Indomitable
Leaders
Grey Seer (125)**
– Artefacts of Power: Skavenbrew
– Spells: Skitterleap
Grey Seer (125)**
Verminlord Deceiver (405)**

– General
– Command Traits: Devious Adversary
– Artefacts of Power: Shadow Magnet Trinket
– Spells: Flaming Weapon
Thanquol (415)***
– 4 x Warpfire Projectors
– Spells: Death Frenzy
Battleline
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Gutter Runners (105)**
Clanrats (100)***

– Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Behemoth
Hell Pit Abomination (245)***
Other
Plague Censer Bearers (180)***
Endless Spells & Invocations
1 x Lauchon the Soulseeker (30)
1 x Purple Sun of Shyish (70)

Core Battalions
*Expert Conquerors
**Warlord
***Battle Regiment

TOTAL POINTS: 2000/2000

Brett: First of the double lists, we have 2 subtly different Skaven lists. Skaven has had a big boost since the new Battletome, placing but not a lot of wins yet. In this case Sean has shown 2 of the more popular styles of build, the very common Stormfiend block “shooting” list and and more of a melee spell/melee focused option with a monster and Plague Censers. The second list switches out the Warlock Engineer for a Grey Seer (2 Grey Seers), Verminlord Deceiver (extra HQ), Hell Pit Abomination and Plague Censer Bearers. Of our chosen lists this is the most significant change. You’ll have to guess which clans they are in.

Just looking at the first, there are 3 Wizards with 6 casts (thanks to Arcane Tome). Death Frenzy (fight on last), Skitterleap (Hero Teleport) and More more Warp Power for laughs (and a +1 to hit and wound rolls). Purple Sun because why not and Lauchon (or Thanquol’s skateboard). It’s an interesting list when you think about the spells, with Death Frenzy Thanquol wants to be near either the Stormfieds or Clan rats. Clan rats you say? Imagine a death frenzy clan rat huddle hiding a Ratling Gunner (each can hide up to 2 ratling gunners) when you charge it with say Bladegheists or Witchaelves. Each Clanrat unit is going to hide either the Ratling guns or Warp-grinder making removing them that much more tricky. More of a castle list with the threat of Thanquol moving in if he needs it.

Lots of units to score points with and 2 big threats that you need to deal with because neither Thanquol or the Stormfiends can’t be safely ignored for long. Clanrats with +1 rend (Purple Sun) are going to hit a lot hard than you might imagine.

The second list switches to a very melee focused list with the Deceiver, Abomination and Plague Censor Bearers replacing the Stormvermin and various guns. Possibly slightly more familiar in the current meta with the clan rats as screens and objective holders and the other units taking over almost all of the lifting. The Deciever has his 6″ charge (Dreaded Skitterleap) coupled with Flaming Weapon but probably hold him back a little since he is the General. But his also a great candidate for This one’s mine at the mid point of the game. Keep in mind that the Plague Censors won’t go near the Purple Sun (they have no save).

This list has enough to pin you in place before sending in a hammer to remove specific threats. He scored really well even in his losses enabling the win. His closest matches were his 3rd round loss (to 3rd) and 5th round (2nd overall)

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Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Bossy Pants and Clever Clog)
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired
Gatebreaker Mega-Gargant (525) “lil chopper”
– General
– Command Trait: Monstrously Tough
Gatebreaker Mega-Gargant (525)* “lil murder”
– Artefact: Amulet of Destiny (Universal Artefact)
Gatebreaker Mega-Gargant (525)* “lil half cut”
– Artefact: Enchanted Portcullis
Krondspine Incarnate of Ghur (400) “SpaceGhosrPurrp”
– Allies
*Bosses of the Stomp – Magnificent
Artefact
Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4

Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Shiny ‘Uns)
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired
Gatebreaker Mega-Gargant (525) “lil chopper”
– General
– Command Trait: Monstrously Tough
Gatebreaker Mega-Gargant (525)* “lil murder”
– Artefact: Amulet of Destiny (Universal Artefact)
Gatebreaker Mega-Gargant (525)* “lil half cut”
– Artefact: Enchanted Portcullis
Krondspine Incarnate of Ghur (400) “SpaceGhosrPurrp”
– Allies
*Bosses of the Stomp – Magnificent
Artefact
Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4

Brett: Possibly the closest 2 lists of the event with only the Fierce Loathing changing between the lists. They hate a lot of things. 3 Mega Gargants and Krondspine as the basis. The General is Monstrously Tough (40 vs 35 wounds) and Amulet of Density and Enchanted Portcullis to give the other 2 a 6+ ward. A great play, it grants the equivalent to 5 or 6 wounds to each through the course of the game on average. For Sons he scored consistently, no real high or low spots. Even his last round loss (to 1st) was a 17/20 match. Season 1 has brought the big boys back in numbers.

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Army Faction: Stormcast Eternals
– Army Type: Scions of the Storm
– Army Subfaction: Hallowed Knights
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired
Leader 1 x Gardus Steel Soul (150)* 1 x Knight-Draconis (300)*
– General
– Command Traits: Envoy of the Heavens
– Artefacts: Mirrorshield
– Mount Traits: Thunderous Presence
Battleline 5 x Judicators with Skybolt Bows (200)* 5 x Judicators with Skybolt Bows (200)* 4 x Stormdrake Guard (680)**
– Stormdrake-Prime
– Drakerider’s Warblade
Other 4 x Dracothian Guard Fulminators (460)** Core Battalion *Battle Regiment **Bounty Hunters TOTAL POINTS: (1990/2000)

Army Faction: Stormcast Eternals
– Army Type: Scions of the Storm
– Army Subfaction: Hallowed Knights
– Grand Strategy: Tame the Land
– Triumphs: Inspired
Leader 1 x Gardus Steel Soul (150)* 1 x Knight-Draconis (300)*
– General
– Command Traits: Envoy of the Heavens
– Artefacts: Arcane Tome
– Mount Traits: Thunderous Presence
– Spells: Azyrite Halo
Battleline 5 x Judicators with Skybolt Bows (200)* 5 x Judicators with Skybolt Bows (200)* 4 x Stormdrake Guard (680)**
– Stormdrake-Prime
– Drakerider’s Warblade
Other 4 x Dracothian Guard Fulminators (460)** Core Battalions *Battle Regiment **Bounty Hunters TOTAL POINTS: (1990/2000)

Brett: This list has me a little confused, the changes are limited to an artefact (ok) and Grand Strategy (maybe not valid). The Artefact varies between making the Knight Draconis untargetable more than 9″ away (Mirrorshield) to reflecting a mortal wound on a unmodified 6 to savc (Azyrite Right Halo). The Knight Draconis (makes drakes battle line) is teamed with Gardus for his 5+ ward (within 12″) and his once per game reroll charges and grant +1 attack. Gardus only works with Hallowed Heart, which also gives a fights on death to units. In an elite list like this (there are 20 models) that’s quite handy particularly with Blazing Glory (roll dice equivalent to the wounds characteristic and do a Mortal Wounds on a 6). Stormdrakes have 10 attacks and 10 dice, you really don’t want to fight them in combat.

No Holy Command shown but with unreinforced Judicators, Thunderbolt Volley seems likely. Gardus can combo well with the Fulminators to make sure they get into something and then have 6, 3 damage attacks – probably overkill with a group of 4. Essentially 2 big hammers supported by shooting. Objective control and scoring can be an issue, you either clear the table or score fairly poorly; the scores reflect that with Josef only scoring 20 of the 25 Battle Tactics. However had very high scores. This swingy nature is part of both Drakes and Draconith. Stormdrakes shooting has a 33% of doing nothing and a 17% chance of doing 4 or more wounds. Hero to zero stuff. The same with Fulminators, they are only really strong if they charge and middling if caught flat foot. Solid performance, and good to see with the most popular faction in the game.

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Army Faction: Nighthaunt
– Army Subfaction: The Scarlet Doom
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
Leader 1 x Reikenor the Grimhailer (190)*
– Spells: Shademist 1 x Guardian of Souls (150)*
– General
– Command Traits: Master of Magic
– Chill Blade

– Artefacts: Midnight Tome
– Spells: Seal of Shyish 1 x Awlrach the Drowner (175)** 1 x Krulghast Cruciator (150)** 1 x Krulghast Cruciator (150)** Battleline 5 x Hexwraiths (160)* 10 x Bladegheist Revenants (175)** 10 x Bladegheist Revenants (175)** 20 x Bladegheist Revenants (350)** 3 x Spirit Hosts (125)** Endless Spell 1 x Purple Sun of Shyish (70) Other 4 x Myrmourn Banshees (105)* Core Battalions *Battle Regiment **Battle Regiment TOTAL POINTS: (1975/2000)

Army Faction: Nighthaunt
– Army Subfaction: The Scarlet Doom
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
Leader 1 x Guardian of Souls (150)*
– General
– Command Traits: Master of Magic
– Chill Blade
– Artefacts: Midnight Tome
– Spells: Seal of Shyish 1 x Krulghast Cruciator (150)*
– Artefacts: Lightshard of the Harvest Moon 1 x Awlrach the Drowner (175)* 1 x Reikenor the Grimhailer (190)*
– Spells: Shademist
1 x Krulghast Cruciator (150)* Battleline 3 x Spirit Hosts (125)* 5 x Hexwraiths (160)*
– Hellwraith 10 x Bladegheist Revenants (175)** 10 x Bladegheist Revenants (175)** 20 x Bladegheist Revenants (350)** Endless Spell 1 x Purple Sun of Shyish (70) Other 4 x Myrmourn Banshees (105) Core Battalions *Warlord **Bounty Hunters TOTAL POINTS: (1975/2000)

Brett: Scarlet Doom Nightlist with all of the usual suspects and an extra (Awlrach). 8″ movement on Bladgheist wasn’t scary enough, lets have a teleport option as well. A very hero heavy lists with 2 x Cruciators (-1 damage), Reikenor and Guardian of Souls. This is at a cost with a reduction in the number of models (Bladegheist). With 2 x Cruciators I’d have expected the Bladegheists either as 2 x 20 or 1 x 30 and 1x 10 to really take advantage of the Cruciators. 10 Units are tempting targets unfortunately and might not have a chance to respawn. We haven’t seen a lot of Awlrach and while he seems good with impact hits granting more attacks his teleport isn’t that useful to Nighthaunt and he is expensive (175). Nighthaunt want to castle more to take advantage of layered buffs and/or debuffs.

Myrmourn Banshees to eat spells, Hexwraiths for mobile threat and Spirit Hosts to body guard. Hexwraiths and Awlrach have some potential to cause disruption with their extreme movement and his combat abilities. Reiknor brings Corpse Candles to ensure he can get Purple Sun back out if needed, Midnight Tome autocasts Purple Sun once per battle. This is a solid list that might have placed higher, Hugh got 21 of his battle tactics and dropped 2 games. His second round (against our 2nd place) and his 3rd round against lists that could easily thin out the Bladegheists.

Final Tournament Placings

Top Three AoS Lists for Kings in the North

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This is the Top Three AoS Lists for the Kings in the North Grand Tournament, the northernmost Warhammer Tournament, that took place in Tromso, Norway on 13 and 14 August. It involved 31 players vying to be crowned champion in a 5 game tournament. I had to do a bit of research because I didn’t know where Troms og Finnmark was, I knew the separate counties but not that they’d been joined. And having just found it I’ve discovered they are going to separate it all over again, I wonder if I can make it over there before it happens.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: No Place for the Weak
– Triumphs: Indomitable

Leaders
Guardian of Souls (150)***
Artefact: Midnight Tome
– Lore of the Underworlds: Shademist
Krulghast Cruciator (150)***
Spirit Torment (115)***
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Seal of Shyish

Battleline
30 x Bladegheist Revenants (525)*
Reinforced x 2
30 x Bladegheist Revenants (525)*
Reinforced x 2
10 x Chainrasps (110)**
10 x Chainrasps (110)**
3 x Spirit Hosts (125)**

Units
3 x Fell Bats (75)***

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord

Total: 1955 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 114
Drops: 9

Brett: I’m running a little late this week so I am going to keep this shorter than normal (or try to). First up we have travelled to Tromso in Norway for Kings in the North which claims to be the most Northerly Tournament in the world. And now I want to go. No one went 5/0, Ben winning with a 4 wins and a draw. The list was similar to a few we’ve seen do well recently for Nighthaunt. The normal 3 heroes with Krulghast (-1 damage), Guardian and Spirit Torment for spells and returning models. Making the Spirit Torment General is a little unusual, Master of Magic is really good and having that reroll every round is very good. Acrane Tome to make the Spirit a wizard so 2 spells and 2 unbinds/dispels. The spells and artefacts all check out.

Running 2 x 30 blocks of Bladegheist is also unusual and difficult to cover with the heroes in this list. Normally lists sacrifice some of the hammer unit to get heroes that can buff them. It’s hard to overstate how devestating those 30 strong units are with 90 to 120 attacks. Rend isn’t important with that many dice. Chainrasps and Spirit Hosts are Eternal Conquerers – I don’t think enough people have been using them enough, it can be risky but paid off here. The Fell Bats are a great move, they replace Hexwraiths as a super fast unit to grab an objective or harrass a unit or even screen/block. Very useful to have in any list.

Take notice of the Grand Strategy – I don’t know how many times it was scored but it means Ben was looking to kill all of your Battleline every time. Really top notch performance in an interesting tournament and good to see some changes to a solid list.

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Be’Lakor, the Dark Master (360)
Bloab Rotspawned (300)*
Lore of Malignance: Gift of Disease
Lord of Afflictions (210)*
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm

Battleline
4 x Pusgoyle Blightlords (440)**
Reinforced x 1
2 x Pusgoyle Blightlords (220)**
2 x Pusgoyle Blightlords (220)*
2 x Pusgoyle Blightlords (220)*

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1970 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 115
Drops: 4

Brett: Nurgle, loaded up with Blightlords and 3 big baddies, this is not a list to make friends but is brutally efficient. Drowned Men for an 8″ pre-game move and resonable casting with Bloab and Be’Lakor giving 3 casts. This list is meant to make things very difficult. It’s generally a good idea to focus fire as much as possible but there are 2 units (Bloab and Be’Lakor) that need to be focused but which do you take first. Chip damage isn’t effective against Be’Lakor if he can kill things near him. And both are mobile, for very elite armies that can be a problem if they split their focus. The Blightlords are capable of independent action as well, the combination makes it hard for an opponent to deny Battle Tactics.

His one loss was to a Beasts of Chaos Dragon Ogre army. Big chunky beasts that can absorb the disease mortals and hit back hard enough to over come the save, wounds and wards of the Blightlords (or Be’Lakor). This is another great army that is seeing a lot of play for good reasons. It’s also interesting to play with mobility and output.

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Allegiance: Beasts of Chaos
Greatfray: Allherd
– Grand Strategy: Protect the Herdstone
– Triumphs: Inspired

Leaders
Great Bray-Shaman (100)*
Lore of the Twisted Wilds: Vicious Stranglethorns
Dragon Ogor Shaggoth (155)*
General
– Command Trait: Dominator
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Dark Storms: Sundering Blades
Tzaangor Shaman of Beasts of Chaos (135)*
Artefact: Blade of the Desecrator
– Lore of the Twisted Wilds: Tendrils of Atrophy

Battleline
10 x Ungors (65)***
Mauls & Half-Shields
10 x Ungors (65)***
Mauls & Half-Shields
6 x Dragon Ogors (250)*
3x Paired Ancient Weapons
– 3x Draconic War glaives
– Reinforced x 1
6 x Dragon Ogors (250)**
3x Paired Ancient Weapons
– 3x Draconic War glaives
– Reinforced x 1
3 x Dragon Ogors (125)*
3x Paired Ancient Weapons

Units
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
Reinforced x 1
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (40)
Purple Sun of Shyish (70)

Core Battalions
*Warlord
**Bounty Hunters
***Expert Conquerors

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 164
Drops: 10

Brett: Beasts of Chaos have seen a strong return to the competitive scene, King in the North included several armies. A few people don’t like the older models that make up the bulk of hte army but they are fairly unique and dynamic. The Herdstone isn’t shown but I’ll assume it was part of the army. All of the leaders are wizards (3 casts/dispels), beyond their interesting warscroll spells they debuff opponent’s saves, increase rend and do mortal wounds. He’s taken Chronomantic Cogs for rerolls to clutch spells or dispels (one per turn), since none of the wizards have bonuses to cast. The Dragon Ogre units are durable and mobile bringing a lot of potential damage with them as well.

The Tzaangor have extreme mobility (16″ and fly) and reasonable attacks. Sticking to the interesting warscrolls of previous editions though they have a special moral rule that means they lose an extra model if they fail moral. They gain a reroll to hit and wound rolls if they attack after an enemy unit within 3″ attacks first. Risky with a bravery of 6. The Ungors are cheap screens but contribute to the 164 wounds this army brings. In a meta where 100pt armies are the midpoint the is something to be said for bringing a lot of additional wounds. As an army that brings good quality attacks with amazing rend it’s not surprising when they struggle into an army that switches off rend (Nighthaunt).

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Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
– Subfaction: Hallowed Knights
– Grand Strategy: Show of Dominance

LEADERS
Gardus Steel Soul (150)**
Runelord (95)**
Knight-Relictor (140)**
General
– Command Traits: High Priest
– Artefacts of Power: Arcane Tome
– Spells: Celestial Blades
– Prayers: Translocation
Battlemage (100)***

BATTLELINE
Vanquishers (125)*
Liberators (115)**
Liberator-Prime
– Grandweapon
– Heavens-wrought Weapon and Sigmarite Shield
Liberators (115)***
Liberator-Prime
– Grandweapon
– Heavens-wrought Weapon and Sigmarite
Shield

OTHER
Protectors (450)*
Stormstrike Chariot (165)*
Stormstrike Axe and Tempestuous Spear
Vanguard-Raptors with Longstrike Crossbows (240)***
Vanguard-Raptors with Longstrike Crossbows (240)***
Aetherwings (65)***

CORE BATTALIONS
*Bounty Hunters
**Warlord
***Battle Regiment

TOTAL POINTS: 2000/2000

Brett: There were quite a few Stormcast armies in the event, this was the highest placed. As a faction it remains one of the most played although maybe only middling power. People play a wide range of subfactions which is in contrast to most other factions. This is an interesting take, Hallowed Knights to make Gardus a thing. He provides 5+ ward to Hallowed Knight units. I’m assuming that Gardus would stay near the Protectors, they move slowly enough to make it worthwhile. Otherwise the mages are Cities units, the Battlemage is here for his Realm spell – Wildform – that gives +2 to run and charge. The Knight Relictor is taken over the Lord, the rank difference doesn’t apply to Prayers so that’s 5 points saved. However the Knight doesn’t have +1 to chants that the Lord does.

The choice of Hallowed Knights makes it harder to achieve battleline. Liberators are cheap screens, objective holders but they are very vunerable to Bounty Hunters. The Vanquishers have the same stateline as the Liberators without the shield but they gain attacks from the size of the unit they face (up to 4 attacks into a unit of 10). Unreinforced Raptors with Longstrikes – suggests that the Holy Command is Thunderbolt Volley. Aetherwings give +1 to hit a unit within 12″ to the Raptors. A lot of variety but outside of the Chariot and Aetherwings there is little mobility and that may have cost Simen.

Final Tournament Placings

Top Three AoS Lists for Armed Forces Day 5

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This is the Top Three AoS Lists for Armed Forces Day 5 that took place in Illinois, USA on 30th and 31st July. It involved 34 players vying to be crowned champion in a 5 game tournament.

If you’d like to listen to this article as a podcast it is available on Spotify.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
– Army Subfaction: Hallowed Knights
– Grand Strategy: Show of Dominance
– Triumphs: Indomitable

LEADER
Gardus Steel Soul (150)
Lord-Relictor (145)
General
– Command Traits: High Priest
– Artefacts: Arcane Tome
– Spells: Celestial Blades
– Prayers: Translocation

BATTLELINE
Liberators (115)
Liberator-Prime
– Grandweapon
– Heavens-wrought Weapon and Sigmarite Shield
Liberators (115)
Liberator-Prime
– Grandweapon
– Heavens-wrought Weapon and Sigmarite Shield
Liberators (115)
Liberator-Prime
– Grandweapon
– Heavens-wrought Weapon and Sigmarite Shield

OTHER
1 x Stormdrake Guard (680)
Stormdrake-Prime
– Drakerider’s Warblade
1 x Stormdrake Guard (680)
Stormdrake-Prime
– Drakerider’s Warblade

CORE BATTALIONS:
Battle Regiment

TOTAL POINTS: (2000/2000)

Brett: Stormcast is an interesting faction playing a little more like Custodes than the Space Marines they are always accused of being. They have high moral and good saves making them hard to shift but they’re damage isn’t amazing. They don’t rely on amazing complicated synergies and casting certain spells the right way to unlock a combo. That also makes them a bit easier to know and counter so to get the best out of them you need a good general.

Alan’s gone 5/0 taking down some solid armies that play well into Stormcast. Unfortunately they were melee heavy which are maybe vulnerable to Stormdrakes. The army has 2 small heroes with 1 prayer, 1 cast and 2 denies, 3 small screening units and 2 massive hammers in the Stormdrakes. Stormdrakes in Bounty Hunters increases their damage (to Galletian Veterans) by 43%. Bounty Hunters has the biggest effect on Damage 1 weapons giving a 100% increase. Both the Relictor and Gardus are decent combat support charaters as well.

The Liberators are a screen and hold objectives, within Hallowed Knights they also fight on death. Not combat power houses but they have a 3+ save with a 5+ ward if within 12″ of Gardus. The Holy Command isn’t shown but was likely Call to Aid, which allows the return of a unit of Liberators. In a pinch The Lord Relictor can translocate a unit across the board, it has to be wholly within 9″ of him so the drakes will struggle. Translocation gets answered on 2+ (he gets +1 to prayers) and has a reroll so at some point you can expect him to move a unit. He could even respawn a unit of Liberators once they are killed next to him and then throw them to a lightly or unoccupied objective. Can be a really easy way to get a Battle Tactic.

The heart of this list is the 2 big mobile, 12″ move, hammers. Against armies with minimal shooting they are able to roam the board and not including shooting can put out 80 wounds a turn. Can they one shot Teclis – yes. Their shooting is swingy with each dragon having a 33% chance of doing nothing, D3 damage or D6 damage. A nice bonus but not something to rely on. It’s also good to punish small heroes or other units behind screens before hitting the screens. Scions of the Storm makes sense in Season 1 where the Stormkeep’s counts as 3 on objectives is neutered. If a list has a lot of shooting you can keep something back for later deployment or drop Gardus close to some Stormdrakes that are going to be in heavy combat.

Dropping Gardus from the sky ensures the drakes are within 12″ for his 5+ ward but also his ability to make Hallowed Knights fight again on death and his extra attack. 4 drakes will definitely destroy god models like Teclis in that scenario. Gardus also grants a reroll charges on top of the Stomdrake reroll charge on the turn they arrive. Pity we don’t have space for a Lord Imperatent to give a 7″ to the drakes. With 36 wounds they are very difficult to clear in a phase, once they are in they will tie up units for sometime. The drakes coherency rules and mobility give you a significant amount of board control and the ability to influence your opponent’s options.

Prime Hunters really hit Stormcast by putting a mark on their best units hitters (Fulminators, Stormdrake and Raptors). With Holy Command, Raptors aren’t that attractive, however the other units are. I wonder if we will see a resurgence in placings now, there are still a lot of Stormcast players.

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Army Faction: Lumineth Realm-lords
Subfaction: Zaitrec
– Grand Strategy: Show of Dominance
– Triumph: Indomitable

LEADERS
Scinari Cathallar (110)*
Artefacts of Power: Gift of Celennar
– Spells: Etheral Blessings, Overwhelming Heat, Total Eclipse
Archmage Teclis (740)*
General
– Spells: Overwhelming Heat
Alarith Stonemage (120)*
Spells: Crippling Vertigo, Overwhelming Heat, Voice of the Mountains

BATTLELINE
Vanari Bladelords (130)*
Bladelord Seneschal
Vanari Auralan Wardens (290)**
High Warden
– Spells: Overwhelming Heat, Protection of Hysh
Vanari Auralan Wardens (290)**
High Warden
– Spells: Etheral Blessings, Overwhelming Heat

OTHER
Vanari Dawnriders (140)*
Steedmaster
– Spells: Overwhelming Heat, Speed of Hysh

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (70)
1 x Horrorghast (40)
1 x Purple Sun of Shyish (70)

CORE BATTALIONS
*Battle Regiment
**Expert Conquerors

TOTAL POINTS: 2000/2000

Brett: A Teclis led Lumineth army takes second on the back of a 4/1, losing to Stormcast in the 4th round. Could be a tag line from an early 3rd edition tournament. In any event Jonathan has taken the “alternative” path with a Warden heavy list to support Teclis and his band of mages. To round out this approach there are 3 Endless Spells, because that’s what Teclis is for, getting that Purple Sun into your face. Even when he casts 4 spells they are auto cast on a 10, they are all auto matic. That leaves one spell on a 10 to cast; Protection of Teclis (5+ ward) for everything within 18″. On subsequent rounds he’s free to cast anything including Speed of Hysh and Transporting Vortex in case mobility is a concern.

In the current magic/endless spell meta, or what seems to be a magic heavy meta, Teclis is a great choice. He can automatically dispel 1 endless spell and automatically unbind one as well. No Purple Sun for you. Umbral Spell portal increases the range for him to hit you with Storm of Searing Light and he isn’t bad in combat. He is a lot of points. Otherwise the list includes bodyguards for the Scinari and Dawnriders for taking remote action, board control and harassment. 14″ move and with Speed of Hysh (28″) make them a constant threat. Then there are the 2 big anvil units. The wardens are slow moving but counting for 60 on objectives makes them something you need to deal with. You want to whittle them down early preferably before they can cast Power of Hysh (MW on 5+)

+1 to cast from the Zaitrec Nation, Teclis granting 4+ wards against spells and a spell reflect like ability mean that spells are trivial to this army. Despite a potential threat from archers Jonathan defeated an Idoneth list with 4 units of archers (3 x Reavers and 1 x Sentinals for good measure). I wouldn’t want to be those Sentinals when Teclis catches them. The results show the effectiveness of 4 Stormdrakes vs units of 2, Jonathan easily beat a SCE army centred on units of 2 but lost to the bigger unit. I feel sorry for the Seraphon casting list without Kroak (2nd round), talk about bringing a knife to a gun fight. Great performance.

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Army Faction: Daughters of Khaine
Army Subfaction: Hagg Nar
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

LEADER
1 x Morathi-Khaine (680)**
1 x The Shadow Queen (680)**
1 x High Gladiatrix (90)**
General
– Command Traits: Zealous Orator
– Artefacts: Crown of Woe

BATTLELINE
20 x Witch Aelves (230)*
Hag
– Death Pennant Bearer
– Hornblower
– Paired Sciansá
20 x Witch Aelves (230)*
Hag
– Death Pennant Bearer
– Hornblower
– Paired Sciansá
10 x Sisters of Slaughter (135)*
Handmaiden
– Hornblower
– Death Pennant Bearer
– Kruiplash and Bladed Buckler

ENDLESS SPELL
1 x Bloodwrack Viper (80)

OTHER
5 x Khinerai Heartrenders (95)
5 x Khinerai Heartrenders (95)
10 x Blood Stalkers (360)

CORE BATTALIONS:
*Bounty Hunters
**Command Entourage – Strategists

TOTAL POINTS: (1995/2000)

Brett: Daughters of Khaine have a new book and Witch Aelves are good again. A good run through the tournament taking the new hotness from Death (Nighthaunt) and the Tree loving Sylvaneth both fresh from their own recent books. AoS Coach just covered a list like this with Marcella Helu if you’d like a more in depth discussion. Also great to see the new Hero for DoK – the High Gladiatrix.

Before going into the army too far though I have to acknowledge that the tournament was allowing book Battle Traits and Grand Strategies. Bloodthirsty Zealots is very easy to accomplish (either fight or be destroyed) and the army itself is built to take advantage of at least 4 book BT. The Khinerai can easily accomplish 2 themselves with very little interaction. That’s all I’ll say about it.

Otherwise this is a very solid army. The Shadowqueen is able to tank a bit but really you want to go first to power up the Witch Aelves and unleash them. They are +1 to charge from in the first round, and +1 to wound and -1 rend if they are within 12″ of the Gladiatrix. Sisters of Slaughter outfitted to tank as well with an improved save and reflecting hits on 6s.

With all of Cheryl’s opponents being similarly combat based until the last round, the fights would have been brutal and resolved by who attacked first. As a low rend, 1 damage army they don’t give up much to Nighthaunt and each Witch Aelve has, at full strength, the ability to remove complete units. They are vulnerable to the 4 Drake block, you could play this destroying the troops and ignore Morathi.

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Army Faction: Legion of the First Prince
Grand Strategy: Show of Dominance
– Triumphs: Inspired

LEADER
1 x Sloppity Bilepiper (130)*
1 x Lord of Change (400)*
Staff of Tzeentch and Rod of Sorcery
– Spells: Flaming Weapon, The Master’s Command
1 x Slaves to Darkness Daemon Prince (210)**
Daemonic Axe and Malefic Talons
– Mark of Chaos: Khorne
1 x Bloodthirster of Insensate Rage (280)**
General
– Command Traits: Ruinous Aura
– Artefacts: Armour of the Pact

BATTLELINE
10 x Bloodletters (110)*
Bloodreaper
– Hornblower
– Gore-drenched Icon Bearer
20 x Plaguebearers (300)**
Icon Bearer
– Piper
– Plagueridden
5 x Flesh Hounds (105)**
Gore Hound
– Burning Roar

ENDLESS SPELL
1 x Soulsnare Shackles (50)

OTHER
3 x Nurglings (105)*
3 x Nurglings (105)*
3 x Nurglings (105)*
6 x Furies (95)**

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1995/2000)

Brett: Are you given to the dark side but not sure what faction suits you best? Do you love flexibility and never making a decision? If you said YES YES YES then Legion of the First Prince is for you. Taking the fallen(?) of the daemon worlds, Legions of the First Prince provides them a home. Mike has gone with the bigger daemons for punch with a few smaller daemons to hit objectives. But where is Belakor?

Unfortunately that means the army misses out on the rerolls for the battleline demons that Belakor allows, and the heals. But on the upside, beyond the power of the Greater Demons Mike was able to summon units from Khorne, Nurgle and Tzeentch depending on what he needed. The Plaguebearers are hard to move off objectives while the Flesh Hounds provide mobile threat. Some shooting from the Furies, stabby Bloodletters and the annoying Nurglings.

The results bear out that this approach can be effective. Along the way Mike beat armies that included 40 Sentinels and 30 Blood Sisters, elsewhere considered the scourge of daemons. Their nemesis appears to be red headed dwarfs who cut a swathe through them. An innovative list with a number of tricks from the Demon Prince from halving movement to spell eating (good in the Purple Sun meta). Good to see life in the Legion ahead of updated books.

Final Tournament Placings

AoS Meta Stats (w/e 10th July 2022)

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Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 4th July and Sunday 10th July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

Once again, another quiet week, with only 3 Grand Tournaments.

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Grand Tournaments

Ranked from largest to smallest.

South Coast Series July – England/UK
40 Players

PositionFactionSubfactionResult
1stSlaves to DarknessHost of the Everchosen5-0-0
2ndNighthauntScarlet Doom4-0-1
3rdSylvanethHeartwood4-0-1
4thSylvanethGnarlroot4-0-1
5thSeraphonFangs of Sotek4-0-1
6thIdoneth DeepkinFuethan4-0-1
7thMaggotkin of NurgleDrowned Men4-0-1
8thBonesplitterzDrakkfoot3-1-1
9thNighthaunt Emerald Host3-0-2
10thDaughters of KhaineZainthar Kai3-0-2
South Coast Series July

Summer on the Coast AoS GT – Washington/USA
37 Players

PositionFactionSubfactionResult
1stKharadron OverlordsBarak-Zilfin5-0-0
2ndDaughters of KhaineHagg Nar4-0-1
3rdBlades of KhorneGoretide4-0-1
4thHedonites of SlaaneshLurid Haze4-0-1
5thSlaves to DarknessHost of the Everchosen4-0-1
6thNighthaunt Scarlet Doom4-0-1
7thSeraphonThunder Lizard3-0-2
8thSons of BehematBreaker Tribe3-0-2
9thSylvanethHeartwood3-0-2
10thSylvanethGnarlroot3-0-2
Summer on the Coast AoS GT

Kingdom of Skrappa Spill – England/UK
28 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stCities of SigmarHallowheart5-0-0
2ndDaughters of KhaineKhailebron4-0-1
3rdCities of SigmarHammerhal4-0-1
4thSkaven4-0-1
5thMaggotkin of Nurgle3-1-1
6thSeraphonThunder Lizard3-1-1
7thDaughters of KhaineKhailebron3-0-2
8thDaughters of KhaineHagg Nar3-0-2
9thNighthaunt 3-0-2
Kingdom of Skrappa Spill

Grand Alliance Stats

These stats reflect the last four weeks of GT’s that we’re aware of at Woehammer.

303 players (-182) took part in 12 GT’s (-4) over the last four weeks.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos56.4%6220.46%520
Order51.0%14949.17%421
Death43.8%5016.50%16
Destruction43.8%4213.86%03

Chaos continue to lead the way in the win rates, dropping only slightly from 56.7% last week to 56.4% this week. While Order pick up the most number of armies represented and most 4+. Chaos steal the crown this week for most 5-0’s.

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Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Slaves to Darkness72.2%61.98%11
Beasts of Chaos63.1%134.29%20
Nighthaunt61.3%175.61%10
Blades of Khorne60.0%51.65%00
Sylvaneth58.5%134.29%00
Cities of Sigmar57.1%175.61%11
Seraphon56.3%247.92%21
Kharadron Overlords55.0%61.98%11
Big Waaagh!54.0%51.65%00
Maggotkin of Nurgle53.8%216.93%12
Bonesplitterz51.5%72.31%00
Lumineth Realm-Lords50.0%123.96%00
Daughters of Khaine50.0%175.61%01
Sons of Behemat50.0%82.64%00
Idoneth Deepkin47.8%185.94%00
Sons of Behemat48.5%214.33%01
Skaven46.7%61.98%10
Legion of the First Prince46.7%61.98%01
Stormcast Eternals45.6%268.58%03
Ogor Mawtribes44.8%61.98%01
Fyreslayers43.0%165.28%01
Flesh-eater Courts40.0%51.65%00
Soulblight Gravelords37.8%185.94%02
Gloomspite Gitz33.3%61.98%00
Ironjawz32.8%72.31%02
Ossiarch Bonereapers27.0%103.30%02

Slaves to Darkness and Blades of Khorne continue their run of good form in experienced hands. While the new battletomes of Nighthaunt and Sylvaneth can also be seen in the +55% area. Daughters of Khaine are smack in the middle with a perfect 50% win rate. While Skaven are beginning to climb.

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Subfactions

All factions listed below have been represented at tournaments by at least 5 players.

FactionSubfactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Maggotkin of NurgleDrowned Men69.1%113.63%10
NighthauntScarlet Doom67.6%72.31%00
Beasts of ChaosNone61.4%72.31%10
Cities of SigmarLiving City57.1%72.31%00
SeraphonThunder Lizard55.7%216.93%21
Sons of BehematBreaker Tribe53.4%61.98%00
Stormcast EternalsHallowed Knights52.9%72.31%00
FyreslayersLofnir51.7%61.98%00
NighthauntEmerald Host48.3%61.98%00
Lumineth Realm-LordsZaitrec48.1%113.63%00
Daughters of KhaineZainthar Kai47.1%72.31%01
Legion of the First Prince46.7%61.98%01
Skaven46.7%61.98%10
Soulblight GravelordsVyrkos Dynasty43.3%61.98%00
Stormcast EternalsHammers of Sigmar42.3%154.95%03
Soulblight GravelordsKastelai Dynasty38.6%72.31%01
FyreslayersGreyfyrd35.2%92.97%01
Ossiarch BonereapersPetrifex Elite27.5%82.64%01

Drowned Men continue to lead the way with a win rate of 69.1% despite Maggotkin overall only having a win rate of 53.8%. Nighthaunt and Scarlet Doom find themselves near the top now as predicted by Danny some weeks ago. Meanwhile at the bottom of the table Ossiarch Bonereapers/Petrifex Elite are the only subfaction below 30% win rate.

Interestingly Fyreslayers have Lofnir (6 PLayers) with a win rate of 51.7% and the more popular Greyfyrd (9 Players) at 35.2%, are people playing the wrong subfaction?

Next Week

I’ll have graphs. Because nothing says stats like some graphs…..

AoS Meta Stats (w/e 3rd July 2022)

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Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 27th June and Sunday 3rd July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

Once again, another quiet week, with only 3 Grand Tournaments. Two of these were run using the new GHB, while the other was just a little event called the World tSports Champions…..

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Grand Tournaments

Ranked from largest to smallest.

From the Ashes – Scotland/UK
22 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stSkaven5-0-0
2ndNighthauntScarlet Doom4-0-1
3rdIdoneth DeepkinMor’Phann4-0-1
4thBonesplitterzDrakkfoot4-0-1
5thSeraphonThunder Lizard3-0-2
6thDaughters of Khaine Zainthar Kai3-0-2
7thSylvanethHeartwood3-0-2
8thBeasts of Chaos3-0-2
9thSoulblight GravelordsKastelai Dynasty3-0-2
10thSons of BehematBreaker Tribe2-1-2
From the Ashes 2022

World tSports Champions – England/UK
16 PlayersGenerals Handbook 2021-22

PositionFactionSubfactionResult
1stNighthauntGrieving Legion5-0-0
2ndIdoneth DeepkinIonrach3-0-2
3rdBeasts of ChaosAllherd4-0-1
4thIdoneth DeepkinFuethan3-0-2
5thSlaves to DarknessHost of the Everchosen4-0-1
6thMaggotkin of NurgleDrowned Men3-0-2
7thCities of SigmarHallowheart2-0-3
8thBonesplitterzDrakkfoot2-0-3
9thLegion of the First Prince 1-0-4
10thStormcast EternalsHammers of Sigmar2-0-3
World tSports Champions

Coliseum of Sigmar Carnage GT – Florida/USA
9 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stLumineth Realm-LordsZaitrec3-0-1
2ndNighthauntEmerald Host4-0-1
3rdStormcast EternalsHallowed Knights3-1-1
4thLegion of the First Prince3-1-1
5thIdoneth DeepkinNautilar2-0-3
6thStormcast EternalsHammers of Sigmar2-0-3
7thSlaves to DarknessHost of the Everchosen0-0-2
8thSons of BehematBreaker Tribe2-0-3
9thDaughters of Khaine Zainthar Kai0-0-4
Coliseum of Sigmar Carnage GT

Grand Alliance Stats

As promised last week, I’ve changed the stats to reflect the last four weeks of GT’s that we’re aware of at Woehammer. Also if you read all the way to the end of the article I have a little surprise for you!

485 players took part in 16 GT’s over the last four weeks.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos56.7%9419.38%627
Order50.7%21844.95%834
Death45.8%8216.91%211
Destruction45.0%9118.76%08

Chaos continue to lead the way in the win rates. While Order pick up the most number of armies represented, most 5-0’s and most 4+. When you compare army share to the number of battletomes each Grand Alliance possess you can see that Order are overrepresented, while Chaos are vastly under represented:

Grand AllianceBattletomesBattletome %Actual Rep %
Order937.50%44.95%
Chaos729.17%19.38%
Death416.67%16.91%
Destruction416.67%18.76%

What can we take away from this? Perhaps that Order factions are more appealing than Chaos? New players gravitate towards Order? The Chaos range needs updated miniatures? Or all of the above?

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Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Beasts of Chaos67.1%142.89%20
Legion of the First Prince 61.5%132.68%00
Slaves to Darkness61.1%61.24%01
Seraphon59.7%306.19%52
Blades of Khorne56.7%61.24%00
Maggotkin of Nurgle56.6%357.22%32
Bonesplitterz55.4%102.06%00
Cities of Sigmar54.2%244.95%21
Daughters of Khaine52.8%224.54%02
Nighthaunt52.2%326.60%12
Idoneth Deepkin51.8%234.74%10
Flesh-eater Courts51.7%61.24%00
Lumineth Realm-Lords51.5%214.33%00
Kharadron Overlords51.4%71.44%01
Sylvaneth49.1%112.27%01
Sons of Behemat48.5%214.33%01
Soulblight Gravelords47.1%285.77%11
Stormcast Eternals47.1%6012.37%04
Ogor Mawtribes47.1%282.89%01
Ironjawz44.7%163.30%01
Kruleboyz44.3%112.27%01
Hedonites of Slaanesh44.3%71.44%00
Skaven43.0%91.86%10
Big Waaagh!41.3%81.65%00
Fyreslayers39.5%204.12%02
Gloomspite Gitz30.9%112.27%01
Ossiarch Bonereapers28.2%163.30%02
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period

I’ve highlighted all those faction win rates in red which are outside of the parameters that players have stated would make the game roughly balanced (45-55%).

I’m looking at the bottom of the table as I’m writing this, and its hard not to overlook Fyreslayers, Gloomspite Gitz and Ossiarch Bonereapers with win rates of less than 40%! Gloomspite Gitz are getting their new book this year, so hopefully we’ll see that improve. Fyreslayers have been mugged by Games Workshop rules writers, and it just shows how awful that book is. I feel for long term Fyreslayers players…

At the top of the table Beasts of Chaos now currently lead the way with a win rate of 67.1%! They’ve gone from trash tier to S tier in the space of 3 months. Slaves to Darkness are a bit of an anomaly at the top there, and this is primarily driven by a few high level players who vastly our performed the faction this month, much like Anthony Trentanelli did a few weeks ago with Skaven. Maggotkin of Nurgle and Seraphon win rates have both dropped, but its too early to tell why, as the new rules for Seraphon only really came into effect last week.

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Subfaction Stats

FactionSubfactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Beasts of ChaosNone70.0%51.03%10
Maggotkin of Nurgle Drowned Men68.0%204.12%20
Legion of the First Prince61.5%132.68%00
NighthauntScarlet Doom60.0%112.27%00
Beasts of ChaosGavespawn60.0%61.24%00
SeraphonThunder Lizard59.6%285.77%42
BonesplitterzDrakkfoot58.3%61.24%00
Cities of SigmarLiving City57.7%132.68%20
Ogor MawtribesBoulderhead56.0%51.03%00
Kharadron OverlordsBarak-Zilfin53.3%61.24%01
Idoneth DeepkinMor’Phann53.3%61.24%10
Lumineth Realm-LordsZaitrec52.9%153.09%00
Sons of BehematBreaker Tribe52.8%153.09%00
Idoneth DeepkinNautilar51.3%81.65%00
IronjawzIronsunz50.0%61.24%01
Daughters of KhaineHagg Nar50.0%71.44%01
Stormcast EternalsAstral Templars50.0%61.24%00
Daughters of KhaineZainthar Kai49.2%122.47%01
Stormcast EternalsHammers of Sigmar48.8%336.80%02
Soulblight GravelordsVyrkos Dynasty48.0%102.06%00
Soulblight GravelordsKastelai Dynasty45.5%112.27%01
Stormcast EternalsHallowed Knights44.7%153.09%01
KruleboyzBig Yellers43.4%81.65%01
Skaven43.0%91.86%10
FyreslayersLofnir42.9%71.44%01
Hedonites of SlaaneshLurid Haze42.0%51.03%00
IronjawzBloodtoofs41.7%102.06%00
NighthauntEmerald Host41.5%132.68%02
Big Waaagh!41.3%81.65%00
Maggotkin of NurgleBefouling Host40.0%71.44%11
FyreslayersGreyfyrd35.8%122.47%01
Ossiarch BonereapersPetrifex Elite28.8%153.09%02
Gloomspite Gitz25.0%81.65%01
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period

Maggotkin of Nurgle are a bit of a strange faction. While you have one of the meta leading Subfactions inside the tome with Drowned Men (68.0%, at the bottom of the pack you have Befouling Host (40.0%). It’s not an irregularity either as 7 players have played that subfaction and one claimed 5 wins at an event and another 5 losses. This suggests to me that while Drowned Men is a simple list to play, Befouling Host is completely the opposite and requires good memory and skill from the pilot.

After almost a year of publication now, both Stormcast and Orruk Warclan battletomes are beginning to show a little lag behind the other updated factions (apart from Fyreslayers of course). As the first of the Battletomes perhaps this has played into their stats slightly as the rules writers learn from their mistakes (apart from Fyreslayers of course) when writing the newer tomes.

Scarlet Doom shows that its the faction of choice for a reason in the new Nighthaunt battletome (60.0%) however, its still early days for this battletome and the other factions could be more complicated to pick up and play. However 60.0% win rate for any subfaction is too high and so they may need a future nerf at some point.

Going forwards as the weeks go on, I’ll be keeping an eye out for Grinin’ Blades beginning to get some more play with their updated allegiance abilities after not being placed at all due to all the Kruleboyz players choosing Big Yellers – this will change. I expect to see them nearing the 50% mark and above. Likewise with Skaven, I expect them to begin climbing the rankings as their new rules come into effect.

THE SUPRISE

I said I had a surprise, and here it is!

Woehammer will be doing a player ranking system for the new General’s Handbook based on the Elo system used by Chess.

Who gets ranked?

Everyone who takes part in a two day event using the General’s Handbook: Pitched Battles Season 1 2022-23. Each week I’ll update the scores of the players as they happen and post them in a separate rankings post which will be published every Saturday.

All players will begin with a rating of 1,000 at the beginning of the season, player ratings will be carried over into season 2 and beyond in the future.

I’ve included the current rankings below (there’s only been two GT’s using the new Handbook) which includes everyone at present. However, I will limit this to the top 20 as more players are ranked. The full downloadable player rankings will be available on the site to download next weekend.

PlayerCountryRegionRating
John BScotlandEurope1,049.4
David JackScotlandEurope1,031.2
Leigh MartinScotlandEurope1,030.3
Zachary ShinnUSANorth America1,029.7
Nathan WatsonScotlandEurope1,029.4
Jonathon RobertsUSANorth America1,020.0
Daniel GomezUSANorth America1,019.2
Cara NewbyScotlandEurope1,010.6
Richard McQuarrieScotlandEurope1,010.3
Karl RohrUSANorth America1,010.0
Alastair MaxwellScotlandEurope1,010.0
Reece FraserScotlandEurope1,010.0
Jamie McHughScotlandEurope1,010.0
Ryan PothecaryScotlandEurope1,010.0
Ian (Yes, just Ian)ScotlandEurope1,009.7
Aaron Burns LeesScotlandEurope1,009.4
Allan GeorgeScotlandEurope1,000.3
Douglas KlemUSANorth America1,000.0
Frank KellyScotlandEurope999.1
Scott SempleScotlandEurope999.1
Alasdair RobertsonScotlandEurope990.0
Michael SmithUSANorth America989.4
James HobsonScotlandEurope988.3
Michael PetersonUSANorth America980.3
Lewis MitchellScotlandEurope971.2
Grant FraserScotlandEurope968.9
Andrew DowlingUSANorth America961.7
AoS Player Rankings on 3rd July 2022