This is the top three AoS lists for the Sugar & Dice Annual AoS Tournament that took place in the US on the 21st and 22nd of October. It saw 16 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Nighthaunt – Army Subfaction: The Scarlet Doom – Grand Strategy: Fright or Flight – Triumphs: Bloodthirsty
LEADER 1 x Lady Olynder (270) – Spells: Spirit Drain 1 x Guardian of Souls (150)* – Chill Blade – Spells: Merciless Blizzard 1 x Guardian of Souls (150)* – Chill Blade – Artefacts: Midnight Tome – Spells: Shademist 1 x Krulghast Cruciator (150)** – General – Command Traits: Terrifying Entity 1 x Krulghast Cruciator (150)** – General – Command Traits: Terrifying Entity
BATTLELINE 10 x Chainrasps (100) 10 x Bladegheist Revenants (160)** 10 x Bladegheist Revenants (160)** 10 x Bladegheist Revenants (160)** 5 x Hexwraiths (170)**
BEHEMOTH 1 x Black Coach (270)** – Reaper Scythe
ENDLESS SPELL 1 x Mortalis Terminexus (80)
OTHER 4 x Myrmourn Banshees (90) 4 x Myrmourn Banshees (90)**
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Triumph: Inspired
LEADERS Belladamma Volga (220)* – Artefacts of Power: Ulfenkarni Phylactery – Spells: Spirit Gale Vampire Lord (150)* – Spells: Soulpike Necromancer (100)* – Artefacts of Power: Terminus Clock – Spells: Fading Vigour Radukar the Beast (290)** – General – Command Traits: Hunter’s Snare Vampire Lord (150)** – Spells: Hoarfrost Torgillius the Chamberlain (180)** – Artefacts of Power: Standard of the Ulfenwatch – Spells: Waste Away
BATTLELINE Deathrattle Skeletons (220) – Skeleton Champion – 2 x Standard Bearer Deathrattle Skeletons (220) – Skeleton Champion – 2 x Standard Bearer Dire Wolves (150) – Doom Wolf
OTHER Grave Guard (160)* – Standard Bearer – Hornblower – Seneschal – Great Wight Blade Grave Guard (160)** – Standard Bearer – Hornblower – Seneschal – Great Wight Blade
CORE BATTALIONS *Warlord **Warlord
TOTAL POINTS: 2000/2000
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Allegiance: Ogor Mawtribes – Mawtribe: None – Mortal Realm: Ghur – Grand Strategy: Ready for Plunder – Triumphs:
LEADERS Butcher (140) – Cleaver – Lore of Gutmagic: Blood Feast Firebelly (120) – Lore of the Sun-Eater: Billowing Ash Slaughtermaster (140) – Lore of Primal Frost: Hoarfrost Tyrant (150) – General – Command Trait: Killer Reputation – Artefact: Splatter-cleaver
UNITS 8 x Ironguts (480) 4 x Ironguts (240) 4 x Ironguts (240) 6 x Ogor Gluttons (240)** – Paired Ogor Clubs or Bluntblades 6 x Ogor Gluttons (240)** – Paired Ogor Clubs or Bluntblades
CORE BATTALIONS *Andtorian Acolytes **Wizard-Finders of Andtor
TOTAL: 1990/2000
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Army Faction: Skaven – Grand Strategy: Arch-corruptors of the Mortal Realms – Triumph: Indomitable
LEADERS Grey Seer (120)* – Spells: Death Frenzy Grey Seer (120)* – Spells: Hoarfrost Lord Skreech Verminking (370)** Plague Priest (100)*** – Prayers: Heal Plague Priest On Plague Furnace (270)*** – General – Command Traits: Devious Adversary – Artefacts of Power: Blade of Corruption – Prayers: Disease-disease! Skabbik Plagueseeker (140)***
This is the top three AoS lists for Resurgence that took place in the Philippines on the 7th of October. It saw 10 players vying to be crowned champion in a 3-game tournament.
We’re very lucky to have gotten to know the Wartilyo crew quite well since their GT we covered back in May. When Lance reached out about producing a Top Three for a recent one dayer in the Philippines, I jumped at the chance. Thanks to Lance for sending the information through and to the players for sending their list writeups!
If you would like your 1 dayer to be covered by Woehammer, join our friendly Discord Server and contact Peter.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Heneral Custard: The list started out as a copy of Liam Kavanaugh’s list from Gymhammer last July, but tweaked to my playstyle. I swapped out Chainrasps for bigger chunks of Spirit Hosts to act as a more imposing anvil, fit in a second Guardian of Souls to spread around the +1 to wound aura (and to attempt Merciless Blizzards), and put Pendant of the Fellwind on the Krulghast because I like them sticking with the Spirit Hosts. The points drop was also a big help, and with an odd 80 points, Craventhrone Guard could accomplish skirmishing, activating Harridans, and completing the odd Surround and Destroy.
Spirit Hosts with the coherency change plus Hoarfrost have been a really fun way to play them. Coupled with the +1 to Hit and +1 to Wound auras, they’re surprisingly dangerous. Suddenly, they aren’t just batteries for Kurdoss or the Krulghast to fulfill Led into the Maelstrom; they do catch people off guard with their damage output. The 1-inch range proved to be a problem, but this is coming from someone who used to run 9 of them in a unit during the last season as Galletian Veterans. Regardless, when they survive the melee, they’re some of best targets for Bait and Trap, and then immediately Harridans can clean up.
Speaking of Kurdoss, he’s just fun to throw into the fray. I often forget that he steals command points, because all I want to do is throw him at a problem and see if he can go the distance.
I wanted to get more use out of the Banshees anti-magic effect, but I think many Nighthaunt players agree with me that there is a certain joy in telling people what the attack profile is. Depending on the match-up, they either made for good counter charging or just being happy little screens.
All in all, Nighthaunt’s current strength feel like their ability to accomplish battle tactics. With the points drop, most of everyone’s favorite tools are viable, and after seeing a list that was all Bladegheist Revenants, I think the ghosts are going to be alright.
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Commentary by Basa Mogul
Primary idea of the army: 1) Go for magical dominance + blocks of hardy tarpits making way for kroak to blast away
The primary idea of my army is to just step on the objectives and defend them by going for magical dominance in the form of buffs, debuffs, mortal wounds, and unbinding while supporting it with blocks of saurus. The slann is built as a support unit that can turn into a melee warrior (although it didn’t come up because the saurus always survived). The starpriests are also support units that can use merciless blizzards when the situation calls for it. Kroak’s role is to really maximize the magic denial and area denial. One of the main features of the army is the Wizard-finder 20-man spear saurus block that can have a maximum profile of 2″ 40/60A 2s 2s -2 1. Last note, 4+ bites from saurus blocks are no joke.
Notable match-up comments Khorne: The bloodthirster & skullcrusher is damage ok vs saurus, but bloodletters are painful. I will just let them try to do their 5+ spell ignores vs Kroak blasts.
OBR – Nagash: I will try stay away 30in from him, and just buff the team since the rest of the army not too painful. Main goal is to try and wizard-find nagash, and try to dish-out celestial deliverance via arcane vassal while being out of unbind range.
Behemat – I will just tarpit, and then blast with kroak.
Soulblight – I will just stand-on the gravesites, try to counter all spells, and try to do snipe damage on the heroes with kroak.
Nighthaunt – I will overwhelm them with the amount of attack dice to roll. Since they are using MSU, I think kroak will do well against them.
Stormcast – I will try to hide the heroes behind battle line, and protect kroak with all the buffs, if needed.
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BJ Recio: I started the list out with Nagash – the event poster had Nagash sitting on a throne, and as it happened my Nagash was also kit bashed to sit on a throne, so I felt it was fate heh. On a serious note though, what made Nagash worth the 900 points for me was less the 8 spells casting (it’s strong but not that central, I can afford to miscast), but rather the unlimited unbind attempts at +3 roll. That counters the Magical Dominance and Magical mayhem BTs so it seemed like the way to go with the list is battle tactic denial.
There wasn’t a lot of room for OBR units so the bonus command points were not as plentiful, which meant putting in liege kavalos for the free command per turn. Earlier versions of my list used the boneshaper as the general, but Diversionary Tactics didn’t work so well with it because mortisans are slow and hard to position. And I really wanted that command trait to make Bait and Trap and Led Into the Maelstrom hard for my opponent, so I made LK my general.
Battleline-wise, the spear mortek guard with harvester formed the core of my castle, the sword mortek guard was there to grab faraway objectives and force my opponent to split, and the kavalos deathriders were there for my round 1 battle tactic. They’re all expendable because Nagash brings them back half-strength anyway, and I was crematorians so I wanted them to die to deal mortal wounds.
I should note that while the harvester has been nerfed to the ground, it’s 160 points now which for a monster is not bad. The fact that it brings some mortek guard back is more of a bonus than a feature. And since Nagash is there, my opponents tend to think of the harvester as low priority.
Since I did not make my mortisan the general, I couldn’t use Spellcasting Savant as my GS. I went for Overshadow instead, which sucked against Seraphon and their super tough battleline. I anticipated Seraphon to be my weakest matchup overall, since they have bonuses to casting that weakened the point of Nagash’s +3 to unbind rolls. Then I matched against him at random battleplan 1 so I was off my game from the start. I was slightly ahead of him in points but had no chance on my GS. In the future I should consider another GS – maybe Control the Nexus? Still hard.
I did well against other matchups. I knew SBGL is all over right now with hordes of zombies, but between gravetide and the boneshaper’s warscroll spell, plus my harvester-protected mortek guard, I knew I could outlast and wipe those hordes and use the Soul Release spell to force their re-summons to deploy very out of place. Meanwhile, the mirror versus OBR went well because I just tarpitted his Katakros with deathriders buffed by Nagash spells and outscored him by denying BTs and smashing Nagash against his spellcasting savant general.
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Joshua Manalansan: First off, credit for the list and its playstyle goes entirely to Jarod Brown– THE top performing Lumineth Realm-lords player who has pioneered and piloted this list to a 5-0 and 4-1 finish. Much more than that, he has been a mentor to countless players in the Lumineth Discord and is the go-to person for all things Lumineth.
Standouts for this list include Rune of Senthoi, Eltharion, Sevireth, Ellania and Ellathor, double Dawnriders, and double-reinforced Bladelords.
With Rune, Enlightener unbinds on a +4 with the Scinari heroes and Zaitrec. This can be powered up even further with the Optimal Focus realm rule giving another cast and unbind if you go second in the round. Eltharion has one of the best points-to-damage ratios not just in the Lumineth book, but in all of AoS. The twins function as half Enlightener and half Eltharion, growing stronger as the game goes on and getting the bodyguard interaction with the Bladelords. Sevireth just crushes the meta by assassinating Andtorian Locuses, going to the sides of the battlefield, and smashing opponent terrain. Dawnriders are the Swiss army knife of this list. Scores easy points, moves up the board to cast Overwhelming Heat, and provides Speed of Hysh for units that go deep. Bladelords provide the bodyguard rule for our Scinari units and ensures Spellcasting Savant. With Perfect Strike, they will on average deal 9 mortal wounds to whatever they touch.
This list utilizes the Andtorian Acolytes battalion and has overall better usage of primal dice compared to Teclis-based lists. Along with how common Locuses are, the changes to “Look Out, Sir!” and the Sentinel point increase, this list might just be the best way for Lumineth players to tackle the current GHB!
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Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings
This is the top three AoS lists for the Michigan GT that took place in the US on the 7th and 8th of October. It involved 90 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ogor Mawtribes – Army Subfaction: Meatfist – Grand Strategy: Ready for Plunder – Triumphs: Inspired
LEADER 1 x Tyrant (150)* – General – Command Traits: Killer Reputation – Big Name: Brawlerguts , Fateseeker 1 x Tyrant (150)* – Big Name: Brawlerguts 1 x Slaughtermaster (140)** – Spells: Hoarfrost 1 x Frostlord on Stonehorn (460)** – Artefacts: The Seat of Alvagr – Mount Traits: Rockmane Elder 1 x Firebelly (120)** – Spells: Billowing Ash
BATTLELINE 6 x Ogor Gluttons (240)** – Bellower – Crusher – Tribal Banner Bearer with Lookout Gnoblar – Paired Ogor Clubs or Bluntblades 4 x Ironguts (240)** – Gutlord – Bellower – Rune Maw Bearer 6 x Ogor Gluttons (240)** – Crusher – Bellower – Tribal Banner Bearer with Lookout Gnoblar – Paired Ogor Clubs or Bluntblades
Well. Well well well. What have we got here? It looks like a well balance, non-skewy Meatfist list without Kragnos! And it’s only gone and gone 5-0!
So let’s try and break down how. The first obvious synergy is the two Brawlerguts Tyrants in Meatfists – what this means in practice is they’re doing charge mortals equal to on 3+s on dice equal to their charge roll. So that’s already a spicy little duo of pot-bellied rockets. The Firebelly is enjoying a bit of a resurgence in this season, mainly because of his Billowing Ash spell, which is a 12″ aura of -1 to hit, which is obviously fantastic and can now more reliably forced through with primals. You’ve also got the typical FloSH because it just represents too much utility and threat projection to leave home without.
Making up the ‘meat’ of the list are 2 units of gluttons and some Ironguts, who all received points drops recently making them much more viable. And with the +1 to charge mortal rolls from their sub-faction, are all looking for 4+ (while they’re over 2 models). The foot lads can be surprisingly slappy, and the Ironguts mean a once per game double-fight activation where necessary to tip the scales.
Rounding out the list and fitting nicely into a 2-drop, are two little bits of fun tech. Gnoblars are perennially fantastic screens who can punish people for getting close with yet more sneaky mortals, and the lone Gorger is an off-board piece for helping score Surround/Destroy or threatening a back objective. They also have the additional tech for turning off battleshock immunity and rally if they’re engaged, which in concert with another charge can potentially be devastating.
All told, the list clearly just works. It’s big, it’s slightly clever, and it’s frankly very honest. Love to see it going 5-0.
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Army Faction: Skaven – Grand Strategy: Arch-corruptors of the Mortal Realms – Triumphs: Indomitable
LEADER 1 x Grey Seer (120)* – Spells: Skitterleap, Merciless Blizzard 1 x Grey Seer (120)* – Spells: Hoarfrost, Death Frenzy 1 x Lord Skreech Verminking (370)** 1 x Plague Priest (100)** – Prayers: Rabid-rabid! 1 x Verminlord Warbringer (380)** – General – Command Traits: Devious Adversary – Artefacts: Warpstone Charm – Spells: Flaming Weapon, Levitate 1 x Plague Priest (100)** – Prayers: Heal
BATTLELINE 20 x Clanrats (100) – Clawleader – 2 x Clanrat Standard Bearer – 2 x Clanrat Bell-ringer – Rusty Blade 20 x Clanrats (100) – Clawleader – 2 x Clanrat Standard Bearer – 2 x Clanrat Bell-ringer – Rusty Blade 10 x Plague Censer Bearers (90) 10 x Plague Censer Bearers (90)
BEHEMOTH 1 x Hell Pit Abomination (180)
OTHER 1 x Warp-Grinder (60)**
CORE BATTALIONS: *Andtorian Acolytes **Warlord
TOTAL POINTS: (1990/2000)
Keegan Graves: Essentially the list is built around superior combat tricks, counter charging, and threat saturation. I have 5 units that do good damage in melee, and 3 that do ranged mortal wounds from spells and prayers. Then the list is designed around enabling those damage sources.
Three clawsteps ahead is the strongest ability in the skaven battletome, by far. It gives the list so much consistency in movement, and so much flexibility in the combat phase. The extra pile ins, combined with 3” melee on the verminlords, fight on death, and the consistent charges, allows me to pick good activations to get the best value out of my melee troops, as well as extending my melee threat ranges significantly. This also combos well with the warp grinder, who usually deep-strikes a unit of censers to the battlefield, ready to fish for a 9” charge. With 3 clawsteps I essentially get 3 tries for the 9”, 1 with a prior unit, and the censers themselves with a reroll.
The plague priests and wizards give my army essentially a 13” kill box. Skreechs warscroll spell and the great plagues especially can gun down something with an average of 15 mortal wounds when I focus the two. It helps with dissuading people from charging my lines, as well as clearing space for my units to charge.
The list, simply put, just pumps out damage, everything in the army hits like a ton of bricks, from the verminlords to the hellpit to the censer bearers. The list can snowball very fast and is designed to secure games in the first 2-3 turns, to make up for skaven struggling on the tactic side.
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Allegiance: Maggotkin of Nurgle – Subfaction: Drowned Men – Grand Strategy: Blessed Desecration – Triumphs: Bloodthirsty
Leaders Lord of Afflictions (230)* – General – Command Trait: Overpowering Stench – Artefact: The Shield of Growths The Glottkin (580)* – Lore of Malignance: Blades of Putrefaction
Units 2 x Pusgoyle Blightlords (240)* – 1x Dolorous Tocsin 2 x Pusgoyle Blightlords (240)* – 1x Dolorous Tocsin 20 x Plaguebearers (240)* – Reinforced x 1 20 x Rotmire Creed (300)* – Reinforced x 1 1 x Pusgoyle Blightlords – Single (120)*
Core Battalions *Battle Regiment
Total: 1950 / 2000
Roland Rivera: Another week, another Glottkin list with a podium result – seems like that points cut is making quite the impact. The metagame shifting to be more melee-centric doesn’t hurt, either. This list is an interesting spin on using the Glottkin, however, as Drowned Men is usually not the subfaction chosen for that sort of list, as going heavy on Pusgoyle Blightlords typically burns through your points allotment in a hurry. However, with a bit of compromising on his Fly count, Raymond has made it work.
This list has paired The Glottkin with some interesting dance partners, as it features both a reinforced unit of Plaguebearers (useful for pinning opponents in place with big blobs of bodies) and Rotmire Creed (useful for peppering the opponent with shooting). It also features a Lord of Afflictions with Overpowering Stench as a way to shut off commands.
In summary, this list seems to be the result of mashing the two best-performing styles of Nurgle together to see what happens, but the end result seems to be strong enough to perform well.
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Allegiance: Nighthaunt – Procession: Scarlet Doom – Mortal Realm: Shyish – Grand Strategy: Fright or Flight – Triumphs:
Leaders Krulghast Cruciator (150) – General – Command Trait: Terrifying Entity Guardian of Souls (150)* – Artefact: Midnight Tome – Lore of the Underworlds: Shademist Guardian of Souls (150)* – Lore of Primal Frost: Merciless Blizzard Lady Olynder, Mortarch of Grief (270)** – Lore of the Underworlds: Spirit Drain
Units 10 x Bladegheist Revenants (160)** 10 x Bladegheist Revenants (160)** 10 x Bladegheist Revenants (160)** 10 x Bladegheist Revenants (160)** 10 x Bladegheist Revenants (160)** 4 x Myrmourn Banshees (90) 4 x Myrmourn Banshees (90) Black Coach (270)
Craig Ellis: In terms of support there are 2 GoS with their excellent +1 to wound aura, healing spell & one with Merciless Blizzard (extra primals needed from the acolytes battalion) & Shademist (-1 to be wounded on a unit) on the other making a unit extra hard to kill. This durability is helped with the Krulghast -1 to damage in melee aura. The Generals command trait extends the Aura of Dread trait to 6” away, meaning he’s extending the range of denying Inspiring Prescence, helping with battle tactics and also adding a bit more damage (Lady O’s lifting the veil ability adds +1MW if the enemy is terrified!) Lady O herself provides that once-per-battle bringing back models to every unit in the army to keep stuff around a bit longer, and a 5+ Command Ability deny from 12” away to help deny crucial Redeploys or AoD’s. Her Lifting the Veil is great for sniping foot heroes (don’t roll a 1!). The spirit drain spell she’s been given adds to the anti-horde theme. All of this helps charge up the Black Coach, as the dice ticks up every time a model dies within 12”, meaning he’s going to be getting multiple attempts in the game to unleash the 3d3 MW rocket from the Coach, with its Evocation of Death ability. The Suffocating Gravetide is the cherry on top for those hordes, providing a serious threat to large model count units, as well as being a giant base for controlling enemy movement. The main weakness is staying in power. If he gets drawn into any attritional lengthy combats, he’s going to lose. Anything getting a successful alpha into this is going to put some serious hurt in, too. Careful deployment is required as there aren’t too many screens unless you count the banshees. It’s will require careful positioning to strike at the right time without being left open to the double turn.
It’s aggressive, has high output, scores well, and doesn’t care about the Nighthaunts main weakness, being its susceptibility to the hit back. Very nice.
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Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings
This is the top three AoS lists for the CCBB2023 – Age Of Sigmar Championship that took place in the Canada on the 19th and 20th of August. It involved 38 players vying to be crowned champion in a 6-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumph: Inspired
Army Faction: Nighthaunt – Subfaction: The Scarlet Doom – Grand Strategy: A Soul to Claim – Triumph: Bloodthirsty
LEADERS Guardian of Souls (150)* – General – Command Traits: Lingering Spirit – Chill Blade – Artefacts of Power: Midnight Tome – Spells: Merciless Blizzard Lady Olynder (310)* – Spells: Seal of Shyish
This is the top three AoS lists for Gymhammer that took place in the UK on the 29th and 30th of July. It involved 21 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Daughters of Khaine – Temple: Zainthar Kai – Grand Strategy: Bloodthirsty Zealots
LEADERS Bloodwrack Medusa (140)* – General – Command Trait: Zealous Orator – Lore of Shadows: Mindrazor High Gladiatrix (90)** Slaughter Queen on Cauldron of Blood (300)* – Artefact: Khainite Pendant – Prayer: Sacrament of Blood
BATTLELINE 15 x Blood Sisters (450)* 10 x Blood Sisters (300)* 10 x Witch Aelves (110)** – Pairs of Sacrificial Knives 10 x Witch Aelves (110)** – Pairs of Sacrificial Knives
OTHER 5 x Doomfire Warlocks (120)** 5 x Khinerai Heartrenders (100)* 5 x Khinerai Heartrenders (100)* Avatar of Khaine (130)**
Army Faction: Nighthaunt – Army Subfaction: The Quicksilver Dead – Grand Strategy: Dismantle the Brave – Triumphs: Indomitable
LEADER 1 x Krulghast Cruciator (150)* 1 x Guardian of Souls (150)* – General – Command Traits: Master of Magic – Chill Blade – Artefacts: Midnight Tome – Spells: Hoarfrost 1 x Spirit Torment (120)** 1 x Kurdoss Valentian (190)**
BATTLELINE 10 x Dreadscythe Harridans (170)* – Slasher Crone 10 x Dreadscythe Harridans (170)* 20 x Chainrasps (200)* 3 x Spirit Hosts (130)* 10 x Dreadscythe Harridans (170)** – Slasher Crone 3 x Spirit Hosts (130)** 10 x Chainrasps (100)**
ENDLESS SPELL 1 x Geminids of Uhl-Gysh (50)
OTHER 4 x Myrmourn Banshees (90)* 4 x Myrmourn Banshees (90)** 2 x Chainghasts (90)**
Army Faction: Maggotkin of Nurgle – Army Subfaction: Befouling Host – Grand Strategy: Overshadow – Triumphs: Inspired
LEADER 1 x Horticulous Slimux (200)* 1 x Poxbringer (130)* – General – Command Traits: Master of Magic – Artefacts: The Witherstave – Spells: Hoarfrost 1 x Be’lakor (340)**
BATTLELINE 1 x Beasts of Nurgle (100)* 1 x Beasts of Nurgle (100)* 1 x Beasts of Nurgle (100)* 1 x Beasts of Nurgle (100)** 1 x Beasts of Nurgle (100)** 1 x Beasts of Nurgle (100)** 1 x Beasts of Nurgle (100)** 1 x Beasts of Nurgle (100)**
ENDLESS SPELL 1 x Suffocating Gravetide (30)
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
OTHER 6 x Plague Drones (400)* – Plaguebringer – 2 x Icon Bearer – 2 x Bell Toller 3 x Nurglings (100)*
This is the top three AoS lists for Summer Slaughter that took place in the United States on the 22nd and 23rd of July. It involved 113 players vying to be champion in a 5 round tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Disciples of Tzeentch – Army Subfaction: Guild of Summoners – Grand Strategy: Master of Destiny – Triumphs: Inspired
LEADER 1 x Magister on Disc of Tzeentch (160)* – Spells: Glimpse the Future, Hoarfrost – Bonding: Krondspine Incarnate of Ghur 1 x Ogroid Thaumaturge (170)** – Spells: Merciless Blizzard, Arcane Suggestion 1 x Lord of Change (380)** – General – Command Traits: Daemonspark – Staff of Tzeentch and Rod of Sorcery – Artefacts: Nine-Eyed Tome – Spells: Ghost-mist, Flaming Weapon 1 x Magister (140)** – Spells: Rupture, Merciless Blizzard
BATTLELINE 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield 10 x Tzaangors (180)* – Twistbray – Icon Bearer – Brayhorn Blower – 2 x Tzaangor Mutant – Pair of Savage Blades 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – Cursed Glaive and Arcanite Shield
BEHEMOTH 1 x Krondspine Incarnate of Ghur (480)*
ENDLESS SPELL 1 x Umbral Spellportal (80) 1 x Purple Sun of Shyish (80) 1 x Burning Sigil Of Tzeentch (70)
Kieron Bailey: Kaleb Walters, the Lord of Lords of Change is at it again with yet another 5-0 and event victory in the bag. There are some Kaleb staples in this list: Guild of Summoners, a Krondspine, Kairics as screens that are just annoying enough to be a pain and a Lord of Change in place of Kairos.
Added to this are some tweaks added by the new GHB in the shape of all three new spells being represented. Hoarfrost in addition to Tzaangor could result in 30 rend -3 attacks from a unit that can run and charge; Merciless Blizzard for a close-range magical shotgun and, much to the relief of the Magister the Krondspine is bonded to, the spell Rupture can make the Krondspine go wild without having to kill the Magister using Destiny Dice. Just in case you haven’t come across this trick before, not only do you get the +1 to hit and run and charge but you can feed it the Umbral Spellportal each turn to keep it at top level for the whole game.
The Lord of Change load out also is a tip of the hat to the nerf to Chronomantic Cogs, with the Nine-eyed Tome being used to give the Big Bird full re-rolls to cast along with Daemonspark to give Kaleb a real headstart to getting the 9 Fate Points needed for a Lord of Change T1.
The other real strength of this list is its ability to pump up the rend in a variety of ways. We’ve already covered Hoarfrost, but the Ogroid also has Arcane Suggestion, with one of the options being to reduce the armour save by one of an enemy and then there’s the Purple Sun to subtract one from save rolls.
To summarise, you have a list that can really throttle the damage it can do, with a range of battle tactics at its disposal (all book tactics are achievable with this build) and driven by a general at the height of his powers. The end result – another well-deserved trophy for Kaleb!
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Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant
LEADERS Katakros (460)* Mortisan Boneshaper (140)* – Artefacts of Power: Artisan’s Key – Spells: Empower Nadirite Weapons Mortisan Soulmason (160)* – General – Command Traits: Dark Acolyte – Spells: Hoarfrost
Walter Brock: Today, we are looking at a Null Myriad list. Null Myriad has been popping up for a while this season, and we can expect them to be a staple for Bonereaper lists. An important thing to note is that Katakros is Mortis Preatorians so he will not be able to benefit from the 2+ spell ignore while wholly within 9” of a Mortisan hero, but proper positioning can easily mitigate that.
The Grand strategy of choice is spell casting savant. Combining this with the Immortis Guard. Means that pretty much almost half the list must die before the General can even die.
Katakros is a powerhouse. Giving a massive 24” bubble on +1 to hit and +1 to save makes everything in the list better and perform above their weight. Katakros himself is no slaker either in melee. He starts slow, but when he takes damage, he gets better and better. When he sees an enemy hero, he gets to work and acts at the most “fighty profile” being able to take down even the toughest of targets.
The Boneshaper bringing the artisans key allows it to potentially use its healing ability twice. Combining this with Katakros’s healing ability could allow this list to revive four Immortis guard a turn. Boneshaper uses its ability twice and Katakros can pick both Immortis units. Its war scroll spell is also very powerful for clearing large units. Rolling a dice for every model in a unit and doing a mortal for every 5+ can lead to very large amounts of damage.
The Soulmason helps cranks the army up and over the hill for list support. Masons know every spell in the Bonereapers lore so they can take Hoarfrost without giving anything up in return. They have two casts and could potentially get more casts of their war scroll spell “Soul- guide” at the end of the hero phase. Giving a Deathrider or Mortek unit +1 to wound. Dark acolyte causes their first spell from the Ossiarch Lore not stoppable. Imagine a unit of death riders hitting on twos, wounding on threes, at a potential Rend three because of hoarfrost and exploding 5s to hit for the riders because of Empower nadorite. Ouch.
The Deathriders can do many things. From acting as screen to taking very far objective. With the above-mentioned combo they can hit incredibly hard. With the ability to do mortal wounds on the charge, being able to charge over models with three or less wounds for a command ability and having a 6” inch pile in on the charge they can get into vary hard to reach places and snipe out important models or get into places that are very inconvenient for an opponent.
Lastly, we arrive on the Immortis Guard. Two whole units of these beasts of bone. These take the hurt and can dish them out in Return. Being able to bodyguard for heros is very powerful and means that the important support models usually won’t die until the models they are supporting are already gone. Just be careful, the Immortis’s bodyguard ability is not optional. Meaning a player might be able to get around the Immortis and hit the Boneshaper or Mason in the back and find it easier to do damage to Immortis that way.
All of this fits nicely inside a battle Regiment. Giving the Bonereapers player most of the time the option of deciding who will go first. A very cool list and very hard to take down. Well done to this player!
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Army Faction: Nighthaunt – Army Subfaction: The Emerald Host – Grand Strategy: Fright or Flight – Triumphs: Inspired
LEADER 1 x Guardian of Souls (150)* – Artefacts: Midnight Tome – Spells: Seal of Shyish 1 x Reikenor the Grimhailer (170)* – Spells: Shademist 1 x Knight of Shrouds on Ethereal Steed (130)* – General – Command Traits: Spiteful Spirit – Artefacts: Arcane Tome
BATTLELINE 10 x Hexwraiths (360) – Hellwraith 5 x Hexwraiths (180) – Hellwraith 5 x Hexwraiths (180) – Hellwraith 5 x Hexwraiths (180) – Hellwraith
ENDLESS SPELL 1 x Lauchon the Soulseeker (50) 1 x Mortalis Terminexus (80)
OTHER 10 x Craventhrone Guard (160) – Craven Huntmaster – 2 x Spectral Standard Bearer 5 x Craventhrone Guard (80) – Craven Huntmaster – 2 x Spectral Standard Bearer 5 x Craventhrone Guard (80) 4 x Myrmourn Banshees (90)* 4 x Myrmourn Banshees (90)*
CORE BATTALIONS: *Warlord
TOTAL POINTS: (1980/2000)
We’ve little in the way of Nighthaunt specialists at the Woe Towers, so I asked for Nighthaunt volunteers from our friendly discord, and Craig was up for the challenge! We’ll no doubt be hearing more from Craig in the future!
Craig Ellis: at this, a 5-0 Nighthaunt list! I’ll preface the breakdown by pointing out this was piloted by Nate Trentanelli who, as the #1 Nighthaunt player in the world, should probably start with a 500pt handicap or something. Anyway, on to the list, and this list is absolutely bonkers.
Running the subfaction Emerald host means he’ll pick D3+1 units at the start of the battle and at the end of each battle round can do D3 Mortal Wounds (on a 2+) to each of them. This is going to be great to put on those pesky Andtorian Loci to chip away and start finishing them off by Round 3 or 4. Fright or Flight as the Grand Strategy is pretty standard at this point and easily achieved due to the mobility of this list.
He’s gone magic heavy with the heroes in this list, clearly trying to make use of the Primal mechanic and the excellent utility in the NH spell lore. The Guardian of Souls is an AL and carries the Midnight Tome artefact, which autocasts an endless spell once per battle that cannot be unbound. Seal of Shyish will provide a 5+ ward to a nearby unit for added tankiness for holding objectives and his built in warscroll spell can heal (or resurrect) up to d6.
Reikenor the Grimhailer is an underrated caster who can get +3 to cast in exchange for taking a MW. This means he’s going to be getting Shademist off pretty reliably for that sweet -1 to Wound on a unit, making that objective holding bubble that much tougher to shift. He’ll also be great for hunting down wizards with his 14″ movement and bonus to attacks with Fellreaper for fighting priests and wizards. Then there’s the Knight of Shrouds on Steed, which is a bit of an off meta pick (which this list specialises in!). He has the Arcane Tome to make him a wizard (as well as an AL), which means he can jump for a ride with Lauchon the Bringy Dinghy (which you’re autocasting with the GoS). The 12″ movement of the KoSoES means you’re pretty much getting into combat with whatever you want in turn 1. He has a decent combat profile, meaning he’s going to be making short work of any annoying screens or enemy ALs. The command trait Spiteful Spirit means he’s going to be rolling a d6 for each wound on his wounds characteristic and for each 4+ will be a MW for every unit within 6″. Adding wounds to his characteristic throughout the battle with the Sword of Stolen Hours ability means this can get real nasty, real fast. The trigger for this is that he has to take damage and not die, but as long as you pick targets wisely, this can be wicked.
As for the Units. Hexwraiths (25 of them!) and 20 Crossboos. I mean, why wouldn’t you!? The Hexwraiths are going to be scattering, capping objectives, scoring tactics, doing impact hits on the charge, and just generally giving the opponent a lot to think about. The ability to move up to 30″ in a turn means they’re going to be wherever they want to be, and having 4 separate units of them is just going to give the opponent nightmares. Whilst they’re figuring out how to deal with that, he has 3 units of Craventhrone Guard blobbing up, getting made more tanky by spells and just generally being a bit of a pain to shift and doing chip damage with shooting attacks. The ability to put up to 3 units in the grave at the start of the battle also means these can pop up anywhere on the field outside of 9″ for some extra chip damage. Two blocks of Myrmourn Banshees provide spell eating capability to shore up one of the main weaknesses here (taking MWs) and being a decent melee hammer in their own right. The Mortalis Terminexus provides an additional Mortal Wound threat to round off the high MW damage theme this army has going on. It can also reverse time, meaning it can provide healing for his heroes as required. The aim here is to remove the opponents’ support & tech pieces early on to reduce threats. It just so happens that wins versus Khorne, Kruleboyz, OBR & SBGL (x2) all armies that are prone to being reliant on auras and buffs from small foot heroes, wizards & priests. With the added impetus on ALs in this GHB means this list has been tailor-made to carefully dismantle an armies’ tricks & capabilities rather than fight a pitched battle in the middle. To win with this clearly takes skill & intrinsic knowledge of the movement abilities and just the sheer ability to force your opponent into mistakes by giving them too many decisions to make. Nate is clearly a master of the army, and to go 5-0 with this is absolute genius. Well done!
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Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the Land Tremble! – Triumphs: Inspired – Fierce Loathings: Bossy Pants and Clever Clogs
LEADER 1 x Gatebreaker (500)* – General – Command Traits: Monstrously Tough – Artefacts: Glowy Shield of Protectiness 1 x Gatebreaker (500)* – Nullstone Adornments: Hand-carved Nullstone Icon 1 x Kraken-Eater (480)* – Artefacts: Extra-calloused Feet
BATTLELINE 1 x Mancrusher Gargant (140)** 1 x Mancrusher Gargant (140)** 1 x Mancrusher Gargant (140)**
CORE BATTALIONS: *Bosses of the Stomp – Magnificent **Footsloggas – Swift
TOTAL POINTS: (1900/2000)
Our next commentator needs no introduction! You’re probably on his discord and have watched all of his videos on the YouTubes. Coach is, as you’re all aware, a big Gargants fan, so I asked him if he’d be interested in commenting on this list and telling us a bit about Gargants in the new GHB.
G’day Stompers, let’s break down the deep options available to us Sons of Behemat players and how this list works.
Sons are in an interesting spot in the meta with the Generals Handbook ‘23. The latest Woehammer meta stats have shown that Sons of Behemat have a strong win rate but low representation at tournaments. We can’t play with Andtorian Locus (GW can we PLEASE ally some 70pt wizard) which not only stops me from Hoarfrosting my Gate-Breaker’s flail down to a 2+ to Hit but also restricts how many GHB battle tactics we can score. If you want to do well, you’ll need to build a list that makes the most of your Battletome BT’s.
The list starts with 2x Gate Breaker Mega Gargants who deals the most damage compared to the counterparts. Gate Breakers have recently enjoyed a points discount which has helped this list all but secure the +1 to wound Triumph at 1,900 points as it’s critical to getting the most out of their flail attack.
Sons power comes from staying alive as most armies struggle to claim an objective off a Mega Gargant. Monstrously Tough command trait adds +5 wounds to the General and the Glowy Shield of Protection will ignore rend -1 attacks and bounce some mortal wounds back on a save roll of a 6.
While we don’t get access to Hoarfrost or Merciless Blizzards we do get access to Primal Magic Dice and the Hand-carved Nullstone Icon is a great selection as it allows one of the Megas to attempt to unbind 1 spell or dispel 1 endless spell each round. Put some primal magic dice behind that unbind without fear of a primal miscast, and each time you unbind/dispel with this unit you’ll get 1 additional unbind.
Why not take a 4th Mega Gargant you might ask? The 3 independent Mancrushers bring a lot to a Sons army.
They can be left on an objective and will counting as 10 which makes it hard to steal from deep strikes and requires commitment to claim it off us.
In Breaker Tribe you can issue Ramming Speed to a Mancrusher for a 3D6” charge which brings greater consistency to your charge phase, be used to score Bait and Trap or Led into the Maelstrom battle tactic, as well as a few cheeky mortal wounds to your opponent when completing that charge.
Make the Land Tremble! grand strategy requires a unit to run or charge each turn and in a 4 Mega Gargant list you can find this hard to achieve if you’re grinding it out in combat.
Gargant players hate units that ignore rend and with ethereal vampire lords on zombie dragons or in the case of David’s first 2 matches, a really unfortunate double Nighthaunt match up, the Gate-Breakers come into their own with the ultimate gamble in Pulverising Strike where you trade your attacks for 1 single dice roll. If you can roll a 4+, 1 unit within 3” will suffer 4D6 mortal wounds. With the inconsistent attack profiles in Sons, this attack is worth the gamble because you’ll likely do more damage than trying to grind it out without rend.
I’d be curious to hear from David on the value that the Kraken Eater brought and if the army would have performed better with a Warstomper to clear the hordes or King Brodd with his 40 wounds and incredibly valuable set of prayers. Well done on stomping a mudhole mate!
This is the top three AoS lists for the Dwellers Below AoS GT that took place in Canada on the 15th and 16th of July. It involved 20 players vying to be champion.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumph: Inspired
LEADERS Mortisan Boneshaper (140)* – Artefacts of Power: Artisan’s Key – Spells: Merciless Blizzard Mortisan Soulreaper (110)* – General – Command Traits: Show of Superiority – Spells: Hoarfrost Katakros (460)**
Roland Rivera: A new season is upon us, and the Ossiarch Bonereapers are off to a great start with a tournament win. This list showcases one of the Bonereapers’ competitive advantages in this Wizard-focused season in Null Myriad, which gives units a 2+ spell ignore when within 9″ of Arkhan or one of their Mortisans. While this benefit might require some positional fiddling with some of the larger unit, it combines with the buffs and recursion provided by Katakros (who notably does NOT benefit from the Null Myriad spell ignore) and the Mortisan Boneshaper to make a potent defensive bulwark that covers the army’s advance (which is important, as this list is on the slow side).
And once they get into melee, they are quite formidable. A 30(!) man unit of Mortek Guard with the aforementioned buffs and recursion backing them up can own the middle, Immortis Guard are formidable on offense and defense, and Kavalos Deathriders are a very efficient utility unit that can screen or provide reach to threaten Heroes or finish off wounded units. Of course, any combat army worth its salt has access to some strong buffs, and this list is no exception. Katakros’ +1 to hit and +1 to save bubble is the bedrock most Bonereapers lists are built on, and Hoarfrost is very nice on large blobs of Mortek, as it is a way to make them wound on 2+, which is something that a mere +1 to wound could not accomplish.
An interesting choice in this list is the use of the Andtorian Acolytes Battalion. While this Battalion increases the drop count for the list, the extra primal dice are very important because both the Boneshaper and the Soulreaper are pretty mediocre casters, so they need all the help they can get in getting some of the tougher spells off (Hoarfrost casts on an 8, and Blizzard needs a whopping 12 to go off). All in all, Null Myriad Bonereapers lists look to be strongly positioned into the coming metagame, and I expect to see more of it going forward.
Army Faction: Cities of Sigmar – Army Type: Hallowheart – Grand Strategy: Mighty Beachhead – Triumphs: Inspired
LEADER 1 x Celestial Hurricanum with Celestial Battlemage (290)* – Spells: Roaming Wildfire, Elemental Cyclone, Sear Wounds 1 x Battlemage (100)* – General’s Adjutant – Spells: Merciless Blizzard, Ignite Weapons, Elemental Cyclone – Magic of the Realms: Pha’s Protection (Hysh) 1 x Battlemage (100)* – Spells: Crystal Aegis, Warding Brand, Hoarfrost – Magic of the Realms: Wildform (Ghur) 1 x Anointed on Frostheart Phoenix (320)** – General – Command Traits: Veteran of the Blazing Crusade – Artefacts: Whitefire Tome – Spells: Ignite Weapons 1 x Sorceress (90)** – Spells: Rupture, Ignite Weapons, Sear Wounds
BATTLELINE 20 x Phoenix Guard (340)* – Keeper of the Flame – 2 x Standard Bearer – 2 x Drummer 20 x Phoenix Guard (340)** – Keeper of the Flame – 2 x Standard Bearer – 2 x Drummer 30 x Darkshards (330)** – Guardmaster – 3 x Standard Bearer – 3 x Hornblower
ENDLESS SPELL 1 x Malevolent Maelstrom (30) 1 x Horrorghast (60)
CORE BATTALIONS: *Warlord **Battle Regiment
TOTAL POINTS: (2000/2000)
Codrin: The new Cities of Sigmar battletome is getting close, and the pheonix guard are sadly going away when this book arrives, but Matt Kowalyk’s Hallowheart list is putting the Aelves to good use.
This list builds on a core that has been actually quite popular during AoS 2.0 – beginnings of 3.0, and seems well adapted to the new GHB rules.
This army is very synergistic, and almost all of its pieces benefit from being close to each other.
The backbone of the army are the two big blocks of Pheonix Guard that can get buffed to the heavens. They fare well in big formations due to their 25mm bases and 2″ reach halberds. A 4+ save and 4+ ward makes them quite durable while also packing a punch.
Potential buffs that could go on a unit like this are as follows:
Reroll wound rolls from a command ability coming from the Anointed on Frostheart Pheonix
-1 to be hit (Battlemage’s Pha’s protection spell) and – 1 to be wounded (from the Pheonix’s aura)
Dish out mortal wounds on a 4+, each time a model from this unit dies (ability coming from the Warding Brand spell)
The Hurricanum plays a very important role in this list, using it to suffer wounds in the hero phase for buffing the casting rolls of friendly wizards, while dishing out a significant number of mortal wounds through its shooting attacks, warscroll spell and the faction spells he’s been granted.
Sorceress and Darkshards are yet again an example of good synergies exploited to the maximum in this list. Thus this shooting unit can be given run and shoot (command ability of the Sorceress) and can potentially imbue their attacks with +1 to hit (if in the aura of the Hurricanum) and +1 to wound (from Ignite Weapons spell). To sum it up, we are looking at a unit with a range of 28″ that will put out 61 attacks, hitting on 3+ and wounding on 3+.
The malevolent maelstrom and aethervoid pendulum are very good and reliable additions that add to mortal wounds output this list has.
In a nutshell, we have an amazingly durable castle with walls made out of super buffed halberd wielding elves all while a storm of spells, mortal wounds and arrows are hitting enemies with surgical precision.
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Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Selfish Desire – Triumph: Inspired
LEADERS Contorted Epitome (210)* – General – Command Traits: Strength of Godhood – Artefacts of Power: The Crown of Dark Secrets – Spells: Hoarfrost – Bonding: Krondspine Incarnate of Ghur Glutos Orscollion (480)* – Spells: Born of Damnation Sigvald (200)*
Joshua Bennett: Welcome readers to another event, Dwellers below, where we take a look at Slaanesh in the new GHB. Mitch Khwaja took 3rd in this event with the Pretenders subfaction. (not much has changed it seems) but with a breath of fresh air even though there are still three units of them its not a mass amount of the archers. This list likes models that are very hard to take down. The contorted is the general in this list. Even though losing Fueled by Gurish Rage hurts her effectiveness in combat, she still packs one heck of a punch. This list has her listed with the new hoarfrost spell that we can safely assume will be in every list that has a wizard that can take it.
The interesting part about this list is the Incarnate that is bound to the contorted. Where typically your opponent wants her dead as soon as possible this becomes a little more problematic when doing so causes the incarnate to go wild. Which is already going to be doing well with the obvious rise in endless spells that we are going to be seeing in this new GHB. The issue with the incarnate is that you can not pick it up in one turn, you have to wait at least two combats to kill it and by that time it may have already caused too much damage to your army.
Now the third issue you have to deal with when going up against this list is the Glutos. Not only is he super tanky with the ability to heal a ton of wounds, he also scales in power as the turns progress. Gaining new abilities at the start of each turn alongside the ever growing abilities of the Slaanesh army the more depravity the army gains. The other issue with him is that he is a great support for any Slaanesh army as he gives a minus one to hit for any enemy 12 inches around him. Stack that with the -1 to hit caused by depravity not even All out attack can help you.
Then the ever faithful blissbarb archers. Even at MSU you’re still looking at 60 shots at a thirty inch threat range hitting on twos wounding on threes. These units will still punish an army and can cripple hammers giving the list the edge that it needs. You also have to worry about not getting caught up into glutos and the incarnate which allows two units to tank your main hammers while the archers chip away from afar.
Last but not least you have the twin souls that reduce the number of attacks that you can throw into this army, tag that alongside the potentially -2 to hit your not having fun as a melee army trying its best to chew through this list.
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Army Faction: Nighthaunt – Army Subfaction: The Emerald Host – Grand Strategy: Dismantle the Brave
LEADER 1 x Guardian of Souls (150)* – Chill Blade – Spells: Hoarfrost 1 x Guardian of Souls (150)* – Chill Blade – Spells: Merciless Blizzard 1 x Spirit Torment (120)** – General – Command Traits: Ruler of the Spirit Hosts 1 x Spirit Torment (120)*** – Artefacts: Beacon of Nagashizzar
BATTLELINE 10 x Chainrasps (100)** 10 x Chainrasps (100)** 6 x Spirit Hosts (260)** 20 x Grimghast Reapers (300)**
BEHEMOTH 1 x Black Coach (270)*** – Reaper Scythe
OTHER 2 x Chainghasts (90)*** 10 x Dreadscythe Harridans (170)*** 10 x Dreadscythe Harridans (170)***
Kel Pigg: Going into the new ghb with nighthaunt is something that should be applauded. While the army recently received some love in the form of some internal balancing that made some underutilized a touch cheaper the problem is that nighthaunt lost a lot going into this GHB. From the loss of galatian veterans in all forms, the recent arcane tome change, and even the loss of the previous ghb heroic action most players do not have a positive outlook going into this ghb. Michael here plans to prove that wrong!
His list follows a standard infantry hammer list that was common in the previous edition and has to make some concessions for the things we lost that I listed above. Using chainrasps and grimghast reapers Michael can get around needing galatian veterans and still fighting in two ranks. He also brings two units of harridans but they are left in 10 mans as it is still manageable to get that many into melee range using different methods. His big switch up here is bringing the black coach. A unit that nighthaunt players have all been dying to take off their shelf and put back onto their table it just now might be it’s time to shine. The black coach has dropped recently in points again but really it’s value to any nighthaunt list is in its tactic. It allows nighthaunt players to have one solid book tactic that they can rely on in any game and possibly one they could get on turn 1, albeit not the easiest turn 1 tactic.
2 spirit torments might be the standard for an infantry based nighthaunt list but 2 guardian of souls is something new. Likely a change to match the season the guardian of souls is the only nighthaunt wizard that isn’t unique, meaning he can get those juicy lore of frost spells, and that’s just what Michael did opting for hoarfrost and blizzard and hoping those primal dice will carry those spells home.
All in all the list is a modern ghb version of a recognizable nighthaunt standard and one we are likely to see other variations of. Only time will tell.
This is the top three AoS lists for Ironweld that took place in the USA on the 27th and 28th of May. It involved 57 players vying to be crowned champion in a 5-game tournament.
Short Announcement
As a group, we’re finding it increasingly difficult to find the time to write commentary on the tournaments as they crop up. You may have seen this through a few days where there isn’t an article posted at all.
To combat this, the decision has been made to publish the top three without comments. Where possible, writers will then revisit in the future to add comments if they feel its necessary.
I’m sorry that this is the route we’ve had to take. The only other option in the shirt term would have been to stop producing top 3 articles, but we really didn’t want to do that.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Slaanesh – Host: Pretenders – Grand Strategy: Glutton for Depravity – Triumphs: Inspired
Leaders Contorted Epitome (190)*** – General – Command Trait: Strength of Goodhood – Artefact: The Crown of Dark Secrets – Universal Spell Lore: Flaming Weapon – Aspect of the Champion: Fuelled by Ghurish Rage Shardspeaker of Slaanesh (125)*** – Lore of the Magnificent: Born of Damnation – Aspect of the Champion: Tunnel Master The Masque (140)***
Battleline 22 x Blissbarb Archers (300)* – Reinforced x 1 11 x Blissbarb Archers (150)* 10 x Daemonettes (125)**
Units 10 x Myrmidesh Painbringers (290)** – Reinforced x 1 5 x Blissbarb Seekers (200)*** 5 x Slickblade Seekers (200) 1 x Cockatrice (105) 10 x Ungors (80)* – Shortspears & Half-Shields 6 x Furies (90)**
Another win for Slaanesh, leaning heavily on the depravity generation of Blissbarb but with a lot of different parts from the Heroes to the units themselves. Pretenders again with Glutton for Depravity as the Grand Strategy. That means that if you can control the depravity generation, they won’t summon – but the list is designed to push hard and generate a lot of DP quickly. Starting with the heroes, the Contorted Epitome is built as a GC slayer, turning off your melee and increasing its damage. Nothing too unusual. The Shardspeaker is generating extra DP but is also built to take an objective and battle tactic if the opportunity is there. The Masque is unique and has a very aggressive ploy if you are willing to gamble on going first. With 12 drops, I think Anthony was planning to be given first turn most times.
Both kinds of Seekers for objective control, harassing units, and if pushed screens. The Painbringer are the obvious Euphoric Killers targets. After that, though, the list departs from the normal. The Cockatrice lost the Monster keyword but is still a very mobile annoying piece to deal with. Damage 2 attacks and 8 wounds make it a problem to kill even without Rend. The Furies have a similar role, or you could think of them like Heartrenders. Very quick units for Battle Tactics, screens, and generally annoying. The draw did Anthony no favours, but the varied list had a lot of answers. It may look unusual, but everything has a roll in the list.
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Army Faction: Soulblight Gravelords – Army Type: Legion of Blood – Grand Strategy: Empire of Corpses – Triumph: Bloodthirsty
LEADERS Neferata (390)* – Spells: Waste Away Vampire Lord (130)* – Spells: Spirit Gale – Aspects of the Champion: Tunnel Master Vampire Lord on Zombie Dragon (440)** – General – Command Traits: Doomed Minions – Deathlance – Artefacts of Power: Cloak of Mists and Shadows – Spells: Vile Transference
BATTLELINE Deathrattle Skeletons (255)** – Skeleton Champion – Standard Bearer Deathrattle Skeletons (85)** – Skeleton Champion – Standard Bearer Deathrattle Skeletons (85)** – Skeleton Champion – Standard Bearer
OTHER Fell Bats (85)* Blood Knights (460)* – Standard Bearer – Kastellan – Templar Lance Corpse Cart (70)* – Unholy Lodestone – Corpse Lash
Allegiance: Nighthaunt – Procession: Emerald Host – Grand Strategy: Fright or Flight – Triumphs: Inspired
Leaders Reikenor the Grimhailer (190)* – Lore of the Underworlds: Shademist Krulghast Cruciator (150)* – Aspect of the Champion: Tunnel Master Knight of Shrouds on Ethereal Steed (150)* – General – Command Trait: Spiteful Spirit – Artefact: Arcane Tome (Universal Artefact)
Battleline 10 x Hexwraiths (360)* – Reinforced x 1 5 x Hexwraiths (180)* 5 x Hexwraiths (180)* 5 x Hexwraiths (180)* 5 x Hexwraiths (180)*
Units 10 x Craventhrone Guard (180)** – Reinforced x 1 5 x Craventhrone Guard (90)** 5 x Craventhrone Guard (90)**
Endless Spells & Invocations Lauchon the Soulseeker (50)
Ghost cavalry attacks. Following the latest releases and battlescroll, Nighthaunt has fallen back into the pack. It’s no surprise that Nate is back with an unusual list. It plays into the current meta well with significant shooting (short range but ignores cover and lines of sight) and small mobile unit. It’s a complete 180 from the Bladegheist or Harridan lists. This list is outscoring you more than destroying you. Still, Reikenor or the Knight of Shrouds are capable in combat. And can take advantage of Lauchon (combat spell casters).
Bouncing off Stormcast, their natural enemy, the army dominated most of the current threats, including Gravelords and Khorne. I don’t think it’s a list that just anyone can use, but it’s an interesting option. With Emerald’s Host constant mortal wounds and their frequent small attacks, it can wear down or bog down key units. Mobility is key, or if you are the opponent, trying to stop the Hexwraith scattering. Concentrating on the Craventhrone may be a bit of a trap even with their shooting. With only a 12″ range, you can play around them
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Allegiance: Soulblight Gravelords – Subfaction: Kastelai – Grand Strategy: Lust for Domination – Triumphs: Inspired
Leaders Prince Vhordrai (470)* – Lore of the Vampires: Spirit Gale Vampire Lord (130)* – General – Command Trait: Swift and Deadly – Artefact: Gryph-feather Charm (Galletian Champion) – Universal Spell Lore: Flaming Weapon – Aspect of the Champion: Tunnel Master Lord Executioner (130)* – Allies
Battleline 20 x Deadwalker Zombies (115)* 20 x Deadwalker Zombies (115)* 20 x Deadwalker Zombies (115)* 20 x Deadwalker Zombies (115)*
Units 3 x Fell Bats (85)* 16 x Askurgan Trueblades (360)** – Reinforced x 1 16 x Askurgan Trueblades (360)** – Reinforced x 1
This is the top three AoS lists for Wargames for Warriors that took place in Utah, USA on the 20th and 21st of May. It involved 22 players vying to be crowned champion in a 5-game tournament.
Short Announcement
As a group, we’re finding it increasingly difficult to find the time to write commentary on the tournaments as they crop up. You may have seen this through a few days where there isn’t an article posted at all.
To combat this, the decision has been made to publish the top three without comments. Where possible, writers will then revisit in the future to add comments if they feel its necessary.
I’m sorry that this is the route we’ve had to take. The only other option in the shirt term would have been to stop producing top 3 articles, but we really didn’t want to do that.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
The Top Three AoS Lists
Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Selfish Desire – Triumphs: Inspired
LEADER 1 x Glutos Orscollion (480)* – Spells: Phantasmagoria 1 x Contorted Epitome (190)** – General – Command Traits: Strength of Godhood – Artefacts: The Crown of Dark Secrets – Spells: Born of Damnation – Aspects of the Champion: Fuelled by Ghurish Rage 1 x Lord of Pain (135)**
BATTLELINE 11 x Blissbarb Archers (150)** – High Tempter 11 x Blissbarb Archers (150)** – High Tempter 11 x Blissbarb Archers (150)** – High Tempter
ENDLESS SPELL 1 x Mesmerising Mirror (60)
TERRAIN 1 x Fane of Slaanesh (0)
OTHER 5 x Slickblade Seekers (200)* – Hunter-Seeker 5 x Symbaresh Twinsouls (140)* – Egopomp 5 x Symbaresh Twinsouls (140)* – Egopomp 5 x Blissbarb Seekers (200)** – High Tempter
Lots of head winds for Slaanesh since their book dropped with SBGL, KO, OBR and Khorne all vying for attention. We’ve seen a lot of Slaanesh armies podium but not always take first. Here we have first, with with an absolutely gorgeous army of mortals making this very accessible. We don’t often talk about this but apart from the Leaders and twinsouls you can build the rest of the army from the Vanguard kit.
So many sacrifices, I mean mortals, this list is designed to generate as many DP as quickly as possible while spreading you out. Whether its from Temptation (Archers), Euphoric Killers (Twinsouls) or Born of Damnation (Epitome) this list is going to generate a lot early. But the Grand Strategy is Selfish Desire, summon no daemons during the battle, no instead this army is taking advantage of Revel in Depravity. They are gambling you can’t kill them fast enough to avoid them gaining enough DP for the whole army to be at -1 to hit, Mortal wounds (MW) on 6s and a 5+ ward. At that point all of these frail mortal units become very tanky.
The list makes a lot of sense when you look at it like that, the Seekers can take objectives early with their movement and if targetted grant DP. The Blissbarbs stay back and pepper you forcing Temptaions with the Twin Souls as a screen. At the centre there is Gluttos who buffs the army and makes it hard to charge but can allow units to fall out of combat before they are struck back (in their and your combat phases) with Phantasmagoria. Then there is the Epitome to hunt any GCs or be a GC, Dark Crown lets him reduce attacks to 1 for something at the start of the game. That’s on top of extra rend and damage from Strength of Godhood.
This isn’t some fancy list tech, the army had to be handled and moved very carefully, until they generate enough DP it’s very fragile, except Gluttos and the Epitome. They are also a bit of an emergency button, if that’s all you have left you are still going to be able to push out a lot of damage and still score Battle Tactics. In the end this combination did very well beating out eveything except Sylvaneth treelords. There may be justice here, First beat second head to head and lost to third while second lost to first and beat third.
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Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Lust for Domination – Triumphs: Inspired
LEADER 1 x Cado Ezechiar (135)* 1 x Radukar the Beast (290)* 1 x Vampire Lord (130)** – General – Command Traits: Master of Magic – Spells: Spirit Gale 1 x Wight King (135)** – Aspects of the Champion: Stubborn as a Rhinox 1 x Necromancer (90)** – Spells: Waste Away
BATTLELINE 10 x Deathrattle Skeletons (85)* 10 x Deathrattle Skeletons (85)* 40 x Deadwalker Zombies (230)**
OTHER 20 x Grave Guard (280)* – 2 x Standard Bearer – 2 x Hornblower – Great Wight Blade 5 x Blood Knights (230)* – Kastellan – Standard Bearer – Templar Lance 5 x Blood Knights (230)* – Kastellan – Standard Bearer – Templar Lance 1 x Corpse Cart (70)** – Unholy Lodestone – Corpse Lash
Turns out Vyrkos is pretty damn rad as well huh? The fluffier sub-faction of the book (although…troubling, this list has no wolves…) is the home of choice for chaff, given it can utilise a heroic action to bring models back over a deadwalker’s starting strength and also, once per game, just summon a pack of 10 direwolves.
The zombie and Deathrattle wall is backed here by the usual synergy-foot heroes, Graveguard blob, plus Radukar as a fantastically annoying (with his -1 to hit and wound) harassment piece who can also act as a nice trigger for the ‘hero then another unit fights’ Vyrkos ability.
Paired with two units of Blood Knights as fast movers who are part anvil, part hammer and packed neatly into a 2 drop double bat-reg, this is a much more flexible take on Soulblight that excels at board control and has mad levels of chaff recursion.
Of course – it lost to Slaanesh, which is the problem in this meta – this many bodies is just an irresistible depravity party for the purple pervs – an unfortunate scissors/rock scenario perhaps which is, of course, why Legion of Blood is the premier tournament choice at the moment. A shame that the one match up is probably keeping the other Soulblight factions from succeeding at a tourney level. Kudos to Aaron either way!
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Army Faction: Sylvaneth – Army Subfaction: Oakenbrow – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty – Seasons of War: The Dwindling
LEADER 1 x Spirit of Durthu (350)* – Artefacts: Greenwood Gladius 1 x Warsong Revenant (300)* – General – Command Traits: Spellsinger – Artefacts: The Vesperal Gem – Spells: Regrowth – Aspects of the Champion: Fuelled by Ghurish Rage 1 x Treelord Ancient (330)* – Spells: Treesong
BATTLELINE 5 x Tree-Revenants (110) 5 x Tree-Revenants (110) 1 x Treelord (230) 1 x Treelord (230)* 1 x Treelord (230)*
ENDLESS SPELL 1 x Spiteswarm Hive (40) 1 x Chronomantic Cogs (70)
CORE BATTALIONS: *Warlord
TOTAL POINTS: (2000/2000)
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Allegiance: Nighthaunt – Procession: Quicksilver Dead – Mortal Realm: Shyish – Grand Strategy: Fright or Flight – Triumphs: Bloodthirsty
Leaders Guardian of Souls (150)*** – General – Command Trait: Master of Magic – Artifact: Midnight Tome – Aspect of the Champion: Fuelled by Ghurish Rage Krulghast Cruciator (150)* – Artefact: Pendant of the Fell Wind Spirit Torment (120)*** Awlrach the Drowner (170)***
Battleline 20 x Dreadscythe Harridans (340)** – Reinforced x 1 20 x Dreadscythe Harridans (340)** – Reinforced x 1 10 x Chainrasps (110)*
Units 2 x Chainghasts (90)* 4 x Myrmourn Banshees (100)*
Behemoths Black Coach (290)*
Endless Spells & Invocations Purple Sun of Shyish (90)
This is the top three AoS lists for II CN – II GT de CAT that took place in Spain on the 25th and 26th of March. It involved 24 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Nighthaunt – Procession: Scarlet Doom – Grand Strategy: Fright or Flight – Triumphs: Bloodthirsty
Leaders Krulghast Cruciator (150)** – General – Command Trait: Ruler of the Spirit Hosts – Artefact: Lightshard of the Harvest Moon – Aspect of the Champion: Stubborn as a Rhinox Guardian of Souls (150)* – Lore of the Underworlds: Seal of Shyish Spirit Torment (120)** Lord Executioner (130)** – Artefact: Tuskhelm (Galletian Champion) Veremord’s Shamblers – Corpse Cart with Balefire Brazier (180)**** – Allies
Battleline 20 x Bladegheist Revenants (360)*** – Reinforced x 1 20 x Bladegheist Revenants (360)*** – Reinforced x 1 3 x Spirit Hosts (130)* 10 x Chainrasps (110)* – Dreadwarden 10 x Chainrasps (110)* – Dreadwarden
Units 20 x Veremord’s Shamblers – Deadwalker Zombies (0)**** – Allies 2 x Chainghasts (90)* 4 x Myrmourn Banshees (100)*
Kel Pigg: A nighthaunt lists takes 5-0, while not an impossible task Nighthaunt have not been doing as well in this season as many originally believed they would so it’s great to see a strong performance.
Marc took a relatively standard Scarlet Doom list taking 40 Bladegheist revenants and having all the nighthaunt aura tech in play, offensives from the guardian of souls and the chainghasts and defensively from the cruxiator and the banshees, giving him the added benefit of being able to shrug off some of the more pesky spells.
Uniquely, though, Marc decided to bring out one of the new regiments of renown. This has been a hotly debated topic in nighthaunt for when this regiment is good, but looking at his list, Marc may be going for more of a counter strike playstyle. The regiment of renown for death gives you access to a corpse cart and some zombies. The corpse cart subtracts 1 from wound rolls within 9 and reduces enemy cast rolls by 1 within 18. But special to the regiment, the corpse cart also reduces the enemy ward and save rolls by 1 within 12 of it. Adding a nice bit of both offensive and defensive tech to a scarlet doom army. The only problem is that the corpse cart only has a movement of 4, meaning it’s needing 4+ runs just to keep up with the base movement of nighthaunt.
That’s why I believe Marc most likely let his opponent hit his line first, absorbed most of the damage with his cavalcade of defensive tech, and then, on his turn, really pushed back hard. His opponent matchup was mostly melee, so they would play into the strengths of this list, and personally, I believe it would be difficult to overcome. But all in all, Marc had an effective list using the new regiment and really showed off it’s potential.
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Army Faction: Maggotkin of Nurgle – Army Subfaction: Blessed Sons – Grand Strategy: Blessed Desecration – Triumphs: Inspired
LEADER 1 x Orghotts Daemonspew (320) 1 x Lord of Plagues (140)* – Artefacts: Arcane Tome – Spells: Gift of Disease – Aspects of the Champion: Tunnel Master 1 x Lord of Afflictions (230)* – General – Command Traits: Overpowering Stench – Incubatch – Dolorous Tocsin – Artefacts: The Splithorn Helm 1 x Be’lakor (355)* – Ally 1 x Bloab Rotspawned (320)** – Spells: Magnificent Buboes
Alice: A very interesting off-shelf model for Nurgle. Very Herohammer friendly, with only 20 infantry models these guys are hoping to win through magical might.
Blightkings are resiliant enough, and Orghotts, the Lord of Afflictions and Lord of plagues can fight alongside them very well. Bloab and the Rotmire Creed offer support from the rear, peppering opponents with debuffs and Disease Points.
Be’lakor is here to do what he always does: Shut down the enemy’s most powerful tool for a turn (possibly two if they get a double) and then scrap with the rest if they can. Even if they fail to do significant damage, pinning down a major threat is reward enough.
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Army Faction: Disciples of Tzeentch – Army Subfaction: Hosts Arcanum – Grand Strategy: Master of Destiny – Triumphs: Inspired
LEADER 1 x Kairos Fateweaver (440)* 1 x Curseling (180)* – General – Command Traits: Cult Demagogue – Artefacts: Arcane Tome – Spells: Shield of Fate – Aspects of the Champion: Tunnel Master 1 x Magister (120)* – Spells: Glimpse the Future – Bonding: Krondspine Incarnate of Ghur
BATTLELINE 10 x Horrors of Tzeentch (Pink) (250)* – Pink Horror Icon Bearer – Pink Horror Hornblower – Iridescent Horror – Split and Split Again 10 x Horrors of Tzeentch (Pink) (250)* – Iridescent Horror – Pink Horror Icon Bearer – Pink Horror Hornblower – Split and Split Again 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield
BEHEMOTH 1 x Krondspine Incarnate of Ghur (480)* – Allies
ENDLESS SPELL 1 x Umbral Spellportal (80) 1 x Tome of Eyes (40) 1 x Shards of Valagharr (40)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (2000/2000)
So it’s a Krondspine list, Jim, but not as we know it! The changes from the Kaleb inspired lists of previous weeks are that it’s Host Arcanum rather than Guild of Summoners, cutting out the Call for Change battle tactic (summoning a Lord of Change) but allowing for a variety of units to be summoned (probably Horrors still!). It also features a different Endless Spell, with Shards of Valagharr being a useful tech piece to slow the enemy down if they try to go around the Incarnate to get to you.
In terms of other spells, The Curseling has Shield of Fate that they can cast on a double, or two Destiny Dice of the same value, and it can’t be unbound. Combined with the -1 to hit in melee on the Pinks from a Daemon character being in range, a 5+ ward can really increase the survivability of these screens. It might seem a small thing, but keeping those Pinks alive and standing on circles just drains the opponent of points, not only on the primary, but also with battle tactics as well. Add in a Krondspine pinning the enemy in place and you’ve got a recipe for victory.
In terms of opponents, Jordi clearly knows how to pilot his Tzeentch, taking out the Helon Lumineth Realm Lords boogeyman, Teclis and all, on the way to third place. Their only loss was to Marco’s second place list that you will find just above. Nice work, Jordi!
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Army Faction: Beasts of Chaos – Subfaction: Quakefray – Grand Strategy: Protect the Herdstone – Triumph: Bloodthirsty
LEADERS Doombull (160)** – General – Command Traits: Bestial Cunning – Artefacts of Power: Slitherwrack Helm – Aspects of the Champion: Fuelled by Ghurish Rage Beasts of Chaos Tzaangor Shaman (115)*** – Spells: Tendrils of Atrophy Great Bray-Shaman (95)**** – Artefacts of Power: Brayblast Trumpet – Spells: Tendrils of Atrophy Great Bray-Shaman (95)**** – Spells: Viletide Great Bray-Shaman (95)**** – Spells: Viletide
Alice: A powerful mix of hordes and elites. Tzaagors and Gors supported by a whopping a Tzaangor Shaman and a whopping three Great Bray Shaman. Hey at that cheap why not right? The gors hold a solid role as cannon fodder while Tzaangors can do the same, but actually put back a bit of bites
The Cygors and Doombull are the hammer, meant to come in once the enemy has tied themselves up with cheaper chaff. All in all an interesting approach to beasts.