Tag Archives: Warhammer Community

Writing a Sci-fi Tabletop Wargame – Part 15

It is 400 years since man first set foot on the moon, and 300 since man found out the Galaxy is a dangerous place….

As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.

Last Weeks Poll Results for Orders

Here are the results from last weeks polls.

Based on these results, the following wording will be added to our living rules:

SHOOTING A TARGET
When any unit wishes to shoot, they do so by rolling a number of D6 equal to their FIREPOWER capability. For example, a standard conscript infantry battalion will have a FIREPOWER 1 rating, showing that the unit rolls one D6 when rolling to shoot at a unit.

HITTING
A unit will need a certain number on their FIREPOWER dice in order to successfully shoot an enemy unit.  All units start with a BASE SHOOTING SKILL (BSS) of 4+, this can be adjusted through the Faction creation process and each units RANGED ABILITY will be required on their FACTION SHEET.

Therefore, if a unit is targeting an enemy unit in the open that unit will need to equal or beat it’s RANGED ABILITY on its FIREPOWER dice to record a hit against that unit. However, before you roll the FIREPOWER dice you will need to check against the WEAPON RANGE of the weapon you’re using and apply any effects as below.

WEAPON RANGE
Each weapon will have a range profile showing its EFFECTIVE RANGE and its MAXIMUM RANGE. When a unit is shooting, if the range to the target sits within the MAXIMUM RANGE profile, then that unit will need to deduct 1 from its dice roll when rolling its FIREPOWER dice. Firing a weapon inside it’s EFFECTIVE RANGE has no impact on the dice roll.

ARMOUR SAVES
Once a unit has had hits allocated against it, if that unit possesses then it is allowed to make an ARMOUR SAVE roll for each successful hit against the unit. Use the FACTION SHEET to find the units ARMOUR SAVE. Cover also can have an affect on the save needed.

COVER
Depending on the type of cover a unit is in will have an effect on that unit’s ARMOUR SAVE. Cover comes in three categories, SOFT COVER and HARD COVER. SOFT COVER includes terrain like swamps, fields and woods, this type of terrain allows the player to add +1 to their ARMOUR SAVE roll. HARD COVER includes terrain like built up areas or fortifications and add +2 to a unit’s ARMOUR SAVE.

MORALE DAMAGE
All units begin the game with a **** MORALE STATUS. As unsaved hits are suffered by the unit this degrades, as it degrades the unit becomes harder to order and can eventually flee the battlefield.

THIS WEEKS POLLS

This does raise some additional questions in regards to Morale however:

With option two I can see each ship having a number of “systems” which can be damaged, i.e. the weapon system may take three hits before becoming completely disabled but each hit could mean -1 to hit with their FIREPOWER dice. Once a system has been completely destroyed hits have to be allocated elsewhere.

–Peter

Name Suggestions?

Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.

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Thank you for your response. ✨

What is Marvel Crisis Protocol?

BOARD GAME GEEK SUMMARY

Rating8.4 (600+ Reviews)
Players2
Playing Time45 mins
Age14+
Complexity3.00/5.00

Marvel: Crisis Protocol is a tabletop hobby miniatures game set in the Marvel Universe. Players assemble, paint, and collect an ever expanding line of highly detailed plastic miniatures representing iconic Marvel characters. Players choose characters from their collections to form their own Marvel inspired dream team and then pit their chosen forces against each other on an interactive tabletop where the very terrain itself can be thrown, crashed into, and destroyed during the super powered showdown.

Gamers Guild has a number of YouTube channel videos explaining how to play Marvel Crisis Protocol.

Part 1 – Key Concepts and Mechanics

Part 2 – Setting up the Game

Part 3 – Phases of the Game

Part 4 – Movement and Throws

Part 5 – Line of Sight and Cover

Miniatures

There are a number of websites that you can buy the miniatures and rules for this from. Our friends at SCN Hobby World being one and Asmodee being another. The core set can be a good place to start, but it will set you back around around $100.

Thanks for reading! – Peter

What is Conquest: The Last Argument of Kings?

BOARD GAME GEEK SUMMARY

Rating8.9 (23 Reviews)
Players2
Playing Time
Age8+
Complexity2.67/5.00

Conquest is a tabletop gaming world produced by Para Bellum Wargames. Our flagship, “Conquest: The Last Argument of Kings” is a Mass Battle game and under its umbrella you will find our entire range of miniatures. Its sister system, “Conquest: First Blood”, is a skirmish game, played with the same minis and offering fast-paced combats. Both systems come with easy to learn rulesets, which also afford veteran players multiple levels of strategy to master. With both rulebooks available online for free and a “Living World” platform which allows the community to influence the lore, the world of Conquest invites you to an immersive gaming experience!

Para-Bellum on their YouTube channel has a video explaining how to play Conquest.

Miniatures

Para-Bellum has their own store for selling all the miniatures and rules you need to play. Army sets are available from €150.00. in my opinion the miniatures for this game are stunning.

Thanks for reading! – Peter

Top Three AoS Lists from Brewdog AOS GT – 25th February 2022

The Brewdog AOS GT was a five game event that took place in Aberdeen, Scotland on 25th Feb. It saw 34 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

Win Rate

The Top Three Lists

John B – Cities of Sigmar

John B won all five games beating Sons of Behemat/Taker Tribein Round 1, 3rd placed Mike Callaghan with his Ironjaws/Ironsuns in Round 2, 2nd placed Phil McGuinness with his Ironjaws/Bloodtoofs in Round 3, Bonesplitterz/Icebone in Round 4 and Maggotkin of Nurgle/Drowned Men in the last round.

Allegiance: Cities of Sigmar
Subfaction: Living City
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Freeguild General on Griffon
(290)*
– General
– Lance
– Command Trait: Ironoak Artisan
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Soaring Guardian
– Lore of Leaves: Lifesurge

Doralia ven Denst (115)*
Sorceress (95)*
– Lore of the Leaves: Ironoak Skin

Battleline
10 x Freeguild Crossbowmen (105)*
10 x Freeguild Crossbowmen (105)*
10 x Freeguild Crossbowmen (105)*

Units
4 x Stormdrake Guard
(680)*
– Drakerider’s Lance
– Reinforced x 1

4 x Dracothian Guard Fulminators (460)*
– Reinforced x 1

Core Battalions
**Battle Regiment

Total: 1955 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 113
Drops: 1

Declan – Peter’s found me a non-Stormcast, non-Seraphon 5-0 list… however this is a Stormcast list in disguise with two of the best units from the book included – Stardrake Guard and Dracothian Fulminators. Mortal range shooting is currently very powerful and with over half the army being from a different book is it really Cities?!

The Freeguild Crossbowmen provide some shooting whilst holding objectives and providing bodies, and the Freeguild General on Griffon can help take out screens and charge with the Stormdrake and Fulminators — have your own screens present.

It’s a very powerful list but does need practice to win, and a little luck to go 5-0; Well done John B.

Phil McGuinness – Ironjawz

Phil managed an impressive four wins and one loss, losing against John B and his Cities of Sigmar/Living City in Round 3. He beat Sylvaneth/Winterleaf in Round 1, Cities of Sigmar/Living City in Round 2, Beast of Chaos/Darkwalkers in Round 4 and Sons of Behemat/Taker Tribe in Round 5.

Allegiance: Ironjawz
– Subfaction: Bloodtoofs
– Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha
(480)*
– Boss Choppa and Rip-Tooth Fist
– Mount Trait: Fast ‘Un
– Artefact: Destroyer

Orruk Warchanter (115)*
– Get ’em Beat
Orruk Warchanter (115)*
– Fixin’ Beat
Orruk Weirdnob Shaman (90)**
– Spell: Da Great Big Green Hand of Gork
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-Tooth Fist

– Command Trait: Mighty Waaagh! Leader
– Artefact: Arcane Tome

– Lore of the Weird: Bash ‘Em Ladz

Battleline
5x Orruk Brutes
(160)**
5x Orruk Brutes (160)**
6x Orruk Gore-Gruntas (160)**
– Reinforced: Once

Core Battalions
*Warlord
**Battle Regiment

Additional Enhancements
Artefact

Total: 1940 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 5

Declan – With the rise of Stormcast the Ironjawz may have been forgotten, but this list is still hard as nails and smashes and bashes it’s way through tournaments.

The two Maw Krushas are insanely quick and with Hand of Gork from the Shaman it is possible to have them on a 3″ charge at the end of the hero phase (teleport 12.5″ away, Mighty Destroyers). The Warchanters increase the damage output of the Krushas significantly and the Brutes (whilst small units) provide some solid defense of objectives. They can’t be taken out without an active effort.

Good to see Ironjawz in the top 3 again. I’m sure more will get there soon.

Mike Callaghan – Ironjawz

Like Phil, Mike won four games and lost only to eventual winner John B and his Cities of Sigmar/Living City list in Round 2. Along the way he beat the Flesh-eater Courts/Court of Delusion in Round 1, Cities of Sigmar/Living City in Round 3, Sons of Behemat/Taker Tribe in Round 4 and Lumineth Realm-Lords/Iliatha in Round 5.

– Army Faction: Ironjawz
– subfaction: Ironsunz
Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
———-

Megaboss on Maw-Krusha (480)*
– General

– Boss Choppa and Rip-tooth Fist
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Spell: Da Great Big Green Hand of Gork
Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Megaboss on Maw-Krusha (480)*
– Boss Choppa and Rip-tooth Fist
– Artefact: Destroyer
– Mount Trait: Fast ‘Un

BATTLELINE
———-

10x Orruk Brutes (320)**
– Reinforced: Once
5 x Orruk Ardboys (85)*
5 x Orruk Brutes (160)**

UNITS
———-

3x Orruk Gore-Gruntas (150)*
3x Rippa’s Snarlfangs (70)

CORE BATTALIONS
*Warlord
**Hunters of the Heartlands

ADDITIONAL ENHANCEMENTS
Artefact

Total: 1975 / 200
Reinforced Units: 1 / 4
Allies
: 0 / 400
Wounds
: 121
Drops:
9

Declan – … as if by magic, there’s a second one — like buses! Almost identifical in the character loadout, with the shaman being dropped, but the 2 Warchanters & 2 Maw Krushas being maintained. This allows for Phil to take Ironsunz which have a superb counter charge ability at the end of the opponent’s phase.

The 10 Brutes are a very damaging unit, especially when given the Warchanter Violent Fury buff (+1 damage) once the Maw Krushas are out of range or dead. With lots of Drops this army rarely has the choice to go first, but with 121 wounds and 2 Maw Krushas there’s not much in the game that will successfully alpha-strike it.

A final shout out for taking Rippas… Phil’s clearly a great strategist! Read here to find out why I think they’re one of the best units available to the Ironjawz.

Wildcard – Cara Newby – Beasts of Chaos

Cara managed to get three wins and a draw during her weekend and finishing 7th. Beating Cities of Sigmar/Living City in Round 1, drawing against Blades of Khorne/Reapers of Vengeance in Round 2, beating Lumineth Realm-Lords/Zaitrec in Round 3, losing against 2nd placed Phil and his Ironjawz/Bloodtoofs in Round 4 before beating Lumineth Realm-Lords/Syar in the final round.

– Army Faction: Beasts of Chaos
– Subfaction: Darkwalkers
– Grand Strategy: Predator’s Domain
– Triumph: Indomitable

LEADERS
———-

Dragon Ogor Shaggoth (155)***
– Artefact: Tanglehorn Familiars
– Spell: Hailstorm
– Spell: Sundering Blades
Grashrak Fellhoof (150)***
– Spell: Savage Dominion

– Spell: Tendrils of Atrophy
Great Bray-Shaman (100)***
– Spell: Wild Rampage

– Spell: Tendrils of Atrophy
Great Bray-Shaman (100)****
– Artefact: Desolate Shard
– Spell: Wild Rampage

– Spell: Vicious Stranglethorns
Great Bray-Shaman (100)****
– Spell: Savage Dominion

– Spell: Vicious Stranglethorns
Doombull (115)****
– General

– Command Trait: Nomadic Leader

BATTLELINE
———-

6x Bullgors (260)**
– Reinforced: Once
30x Gors (225)**
– Two Gor-Blades
– Reinforced: Twice
20x Gors (150)**
– Two Gor-Blades
– Reinforced: Once
10x Ungor Raiders (90)***
5x Grashrak’s Despoilers (0)****

BEHEMOTHS
———-

Ghorgon (155)*
Jabberslythe (165)*

ENDLESS SPELLS
Doomblast Dirgehorn (45)
Wildfire Taurus (110)
Ravening Direflock (50)

CORE BATTALIONS
*Alpha-Beast Pack
**Hunters of the Heartlands
***Warlord
****Warlord

ADDITIONAL ENHANCEMENTS
Artefact
Spell

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies
: 0 / 400
Wounds
: 151
Drops:
13

Declan – Beasts of Chaos are having a resurgence following the recent White Dwarf article and it is good it see. Cara has gone full magic (I won’t pretend to know what it all does), with an additional spell for 5 characters, giving loads of options for all occasions, as well as all 3 Endless spells for the Beasts.

This is backed up by two Monsters allowing easy access to Monstrous Takeover and bonus points for other battle tactics. They are cheap enough to throw away as well once they’ve picked up the additional points available.

And it’s rounded off by some horde Battleline and 6 Bullgors. What an army… and hopefully I’ll see some Beasts of Chaos on my travels soon.

The Final Tournament Placings

– Declan & Peter

AoS Stats for February

The below list are the tournaments that have been used to populate this data.

Quest of Champions – Heat 1
Columbus Brewhammer
Ragnarok Hobbies
Mindgames and Magic February AoS Tournament
South Bend Age of Sigmar: February Tournament
Da Great South Waagh
Gods of War 2
Sunday Slaughter 7
Torna! (A Udine) AoS
Bloodshed in the Shires
Battle of Copenhagen
Age of Sigmar 3rd Edition Tourney 2/12/2022 @Level Up Games
Schlact Um Wiener Neustadt 3
Apotheosis – 22
Emerald City Open
The Lone Star GT
Giga King of the Hill Pt 1
Beginner Friendly Learner Tournament
War Under the Mountain 11
Grot Gang RTT 3: Reloaded
Atomic Age of Sigmar
Lone Star GT Practice
Tiny Fanatic I TTB Aos Open 2022
Leodis Legion AOS 19th February
Age of Sigmar Hispania 2022
Loremaster #2
Cherokee Open – age of Sigmar GT
Age of Sigmar Tournament Hosted by Oscar Lars & Warp Charged Gaming Slambo Age of Sigmar
PCG Hosts Lightly Salted’s 1st Age of Sigmar RTT
Old Town Throw Down
AOS Milano – February Warm Up
Brewdog AOS GT
GT Pomeranian
Little Alpacup III
Mawtribes Massacre: Resurgence

Most Selected Grand Alliance

This month I’ve included a split as calculated by the number of battletomes for each Grand Alliance, the column on the far right shows each Grand Alliances variance to this ideal share. Order maintains its 40%+ share of all armies at tournaments. While Death still props up the rest with 13.3% in Feb falling from 15.4% in January.

Grand Alliance Win Rates

Order remain the top faction with a win rate of 50.7% but this has dropped from 53.3% last month. While last months second placed Grand Alliance, Destruction has fallen to last place with a win rate of 46.3%. Chaos climbed from last place in January to 2nd place in February, increasing their win rate to 48.5% from 42.9%.

Most Selected Battletome

Stormcast Eternals are still the most selected faction with 14.7% choosing to play the faction. Fyreslayers claim the wooden spoon with 1.1% allowing the Hedonites of Slaanesh to move up a position and increase their share from 0.6% to 1.3% or armies played.

Battletome Win Rates

Many articles I’ve read and players I’ve spoken too have said that for balance to be in the game each Battletome needs to have a win rate of between 45-55%. This of course is a pipe dream and an extremely difficult task to achieve, that being said this does show which Battletomes possibly need to be reviewed by GW in the future. More so if a Battletome is consistently underperforming such as Skaven or Gloomspite Gitz

Top 20 Most Selected Sub-Faction

It’ll probably come as no surprise that the Hammers of Sigmar still lead the table in the most played sub-faction.

Win rates for Sub-Factions with 50+ Games

Legion of the First Prince leads the way here with a disgustingly good 61.1% over Jan and Feb. While Skaventide prop up the rest with 34%.

5-0’s & 4-1’s

Below is a list of the number of times a faction/subfaction combo has achieved a 4-0-1 or better at a 5 game tournament

Top Three AoS Lists from AOS Milano – February Warm Up – 26th February 2022

The AOS Milano – February Warm Up was a one day three game event that took place in Milan, Italy on 26th Feb. It saw 48 players fight it out to be crowned champion.

Most Selected Faction/Subfaction

Win Rate

The Top Three Lists

Bonalda Filippo – Stormcast Eternals

Bonalda won all three games beating Kharadron Overlords in Round 1, Daughters of Khaine/Khailebron in Round 2 and Ogor Mawtribes/Thunderbellies in Round 3.

Allegiance: Stormcast Eternals
– Subfaction: Hammers of Sigmar
Grand Strategy: Dominating Presence
Triumphs: Inspired

Leaders
Bastian Carthalos
(300)*
Lord-Relictor (145)*
– General
– Artefact: Mirrorshield
– Prayer: Translocation

Battleline
5x Vindictors (130)*
5x Vindictors (130)*
5x Vindictors (130)*

Units
4x Stormdrake Guard
(680)*
– Reinforced x 1

6x Vanguard-Raptors with Longstrike Crossbows (480)*
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1995 / 2000

Luca Onorati – Legion of the First Prince

Luca also managed three wins. He beat Bonesplitterz/Icebone in Round 1, Soulblight Gravelords/Kastelai Dynasty in Round 2 and Maggotkin of Nurgle/Befouling Host in Round 3.

Allegiance: Legion of the First Prince
– Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Be’Lakor the Dark Master
(360)
– Spell: The Master’s Command

Great Unclean One (495)*
– General
– Command Trait: Ruinous Aura
– Artefact: Fourfold Blade
– Spell: Flaming Weapon
Kairos Fateweaver (435)
– Spell: The Master’s Command

Battleline
10x Pink Horrors of Tzeentch
(250)*
10x Pink Horrors of Tzeentch (250)
5x Flesh Hounds (105)*

Endless Spells & Invocations
Umbral Spellportal
(70)

Core Battalions
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 76
Drops: 4

Roberto Callegari – Stormcast Eternals

Roberto also won all of his games, beating Kharadron Overlords/Barak Thryng in Round 1, Stormcast Eternals/Hallowed Knights in Round 2 and Soulblight Gravelords/Kastelai Dynasty in Round 3.

– Army Faction: Stormcast Eternals
– Subfaction: Hammers of Sigmar
Grand Strategy: Beast Master
– Triumph: Inspired

LEADERS
———-

Knight-Draconis (300)*
General
– Command Trait: Battle-Lust

– Artefact: Drakescale Armour
– Mount Trait: Celestial Instincts
Lord-Relictor (145)*
– Prayer: Translocation

BATTLELINE
———-

2x Stormdrake Guard (340)*
2x Stormdrake Guard (340)*
2x Stormdrake Guard (340)*
6x Vanguard-Raptors with Longstrike Crossbows (480)*

CORE BATTALIONS
*Battle Regiment

ADDITIONAL ENHANCEMENTS
Holy Command: Thunderbolt Volley

TOTAL POINTS: 1945/2000
WOUNDS: 83
ALLIES: 0/400
REINFORCED UNITS: 1/4
DROPS: 1

Wildcard – Federico Novarese – Nighthaunt

Federico also won all his games with a Nighthaunt faction that rarely finishes in the top half of tournament tables, he eventually finished the event in 6th. He won against Legion of the First Prince in Round 1, Legion of the First Prince in Round 2 and Cities of Sigmar/Living City in Round 3.

– Army Faction: Nighthaunt
– Subfaction: Emerald Host
– Grand Strategy: Hold the Line
– Triumph: Bloodthirsty

LEADERS
———-

Guardian of Souls (135)*
– Artefact: Lightshard of the Harvest Moon
– Spell: Soul Cage
Knight of Shrouds on Ethereal Steed (120)*
– Artefact: The Traitor Knight’s Bade

Guardian of Souls (135)*
– Artefact: Pendant of the Fell Wind
– Spell: Soul Cage
Lady Olynder (215)**
– General
– Spell: Shademist
Krulghast Cruciator (120)**
Krulghast Cruciator (120)**

BATTLELINE
———-

10x Chainrasp Horde (95)*
10x Chainrasp Horde (95)**
30x Chainrasp Horde (285)***
– Reinforced: Twice
30x Chainrasp Horde (285)***
– Reinforced: Twice
10x Chainrasp Horde (95)*
5x Hexwraiths (150)***
5x Hexwraiths (150)**

CORE BATTALIONS
*Warlord
**Warlord
***Hunters of the Heartlands

TOTAL POINTS: 2000/2000

The Final Tournament Placings

– Peter

Top Three AoS Lists from February Old Town Throw Down AOS – 26th/27th February 2022

The February Old Town Throw Down was a five game event over two days that took place in USA on 26th and 27th Feb. It saw 45 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

Win Rate

The Top Three Lists

These were the top three lists from The February Old Town Throw Down.

Alexander Gonzalez – Soulblight Gravelords

Alexander won all five games beating Maggotkin of Nurgle/Blessed Sons in Round 1, Kruleboyz/Big Yellers in Round 2, Kruleboyz/Big Yellers in Round 3, Blades of Khorne/Reapers of Vengeance in Round 4 and Seraphon/Fangs of Sotek in the last round.

Allegiance: Soulblight Gravelords
Lineage: Vyrkos Dynasty
Grand Strategy: Predator’s Domain
Triumphs: Bloodthirsty

Leaders
Vampire Lord on Zombie Dragon
(435)
– General
– Deathlance
– Command Trait: Pack Alpha
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Foetid Miasma
– Universal Spell Lore: Flaming Weapo
n
Radukar the Beast (315)**
Mannfred von Carstein, Mortarch of Night (380)
– Lore of the Deathmages: Fading Vigour

Battleline
10 x Deathrattle Skeletons (85)**
10 x Deathrattle Skeletons (85)**
10 x Dire Wolves (135)**

Units
20 x Grave Guard
(280)*
– Great Wight Blades
– Reinforced x 1

20 x Grave Guard (280)*
– Great Wight Blades
– Reinforced x 1

Core Battalions
*Hunters of the Heartlands
**Battle Regiment

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 118
Drops: 5

Declan – Alexander went 4-1 at Emerald City with the same list… and he’s gone one better here. It shows the benefit of playing multiple games of Age of Sigmar especially if you get two tournaments in two weekends. Not essential by any means, but I know I’ve improved playing in multiple tournaments!

But it’s been less than a week, I’ve not really learnt anything new here… so a repeat of the Emerald City comments!:

40 Grave Guard! Wow! I’ve fought 20 of them before and they can kill a Mega Gargant over a couple of rounds of combat. Backed up by Mannfred and a Zombie Dragon, this army can get where it needs to get to.

The really secret tech (may not be secret) is Mannfred’s command ability:

From: Wahapedia

Considering most armies pay 1 command point for a one phase +1 to hit this is amazing value for a command ability. Sure it’s a relatively small range but with the smaller boards and Mannfred’s ability to run away from combat this is almost impossible to stop. Then it’s Grave Guard for the win!

Christopher Hernandez – Seraphon

Christopher managed an impressive four wins and one draw over the weekend. He beat Soulblight Gravelords/Kastelai Dynasty in Round 1, drew against Maggotkin of Nurgle/Befouling Host in Round 2, Big Waaagh! in Round 3, Cities of Sigmar/Tempest’s Eye in Round 4 and Cities of Sigmar/Living City in Round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Engine of the Gods
(265)*
– General
– Command Trait: Prime Warbeast
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

Lord Kroak (430)
Skink Priest (80)*
– Universal Prayer Scripture: Heal

Skink Starpriest (130)*
– Spell: Hand of Glory

Battleline
30 x Skinks
(225)*
– Boltspitters & Moonstone Clubs
– Reinforced x 2

10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

Units
5 x Chameleon Skinks
(115)*
2 x Salamander Hunting Pack (280)*
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine (250)*

Endless Spells & Invocations
Soulsnare Shackles
(65)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 115
Drops: 2

Declan – Ah Seraphon… how I’ve missed you. Although I’ve not had a lot of chance to do so. This is Seraphon… again … and they are as good as ever. As I’ve said before they have a great toolkit and you can almost pick what you like… except maybe Saurus foot and Carnosaurs.

The Battle Regiment is taken by Christopher, to reduce the drops – a very popular choice – and he’s taken Kroak. He’s a monster of a Wizard and can throw out loads of damage, much of it board wide or essentially board wide. Also, good luck killing him as he heals all his wounds each phase (sort of)!

Wahapedia

So you can kill him with only 2 wounds… but good luck trying! I’ve fought Kroak 3 times and not come close to killing him in any of the games. Bring guns… loads of guns!

Kroak is backed up by some great monsters including the ubiquitous Bastiladon. – what a great list!

Aaron Newbom – Big Waaagh!

Aaron won four of his five games, losing only in Round 3 against 2nd placed Christopher and his Seraphon/Thunder Lizard list. Along the way he beat the Daughters of Khaine/Hagg Nar in Round 1, Slaves to Darkness/Hosts of the Everchosen in Round 2, Slaves to Darkness/Despoilers in Round 4 and Maggotkin of Nurgle/Befouling Host in Round 5.

– Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
Grand Strategy: Dominating Presence
– Triumph: Indomitable

LEADERS
———-

Orruk Megaboss (140)*
– Artefacts of Power: Destroyer

Orruk Warchanter (115)*
Orruk Warchanter (115)*
Wurrgog Prophet (150)**
– Artefacts of Power: Glowin’ Tattooz
– Spells: Ghost-mist

Orruk Megaboss (140)**
– Artefacts of Power: Arcane Tome

Orruk Weirdnob Shaman (90)**
– General
– Command Traits: Master of Magic
– Spells: Da Great Big Green Hand of Gork


BATTLELINE
———-

5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)**
15 x Orruk Brutes (480)***
-Reinforced: Twice
15 x Orruk Ardboys (255)***
– Reinforced: Twice
5 x Orruk Ardboys (85)***

ARTILLERY
———-

1 x Beast-skewer Killbow (130)
1 x Beast-skewer Killbow (130)

CORE BATTALIONS
– *Warlord
– **Warlord
– ***Hunters of the Heartlands

TOTAL POINTS: 2000/2000

Declan – Ah… Big Waagh! It has had a mini-revival recently and I’ve been having fun leading this charge in the UK. Aaron only lost to Christopher’s Seraphon and has gone a very different route than my ‘almost Ironjawz’ approach.

The Wurrgog is great with his stare (beware of ending a turn within 12″ of him), and I love the double Megabosses on Foot which I’ve tried before in Ironjawz. When Big Waagh is up and running they are 2+/2+ which is difficult to better. The Hand of Gork allows Aaron to threaten teleport into any area of the board which keeps opponents honest and means they have to defend their territory.

Meanwhile the Killbows provide reach to go and get the enemy – although if you play with this be aware that the Big Waagh hit and wound bonuses don’t apply. A great army and a superb result.

Wildcard – Gregory Brewer – Kruleboyz

Gregory also won 4 games with a Kruleboyz faction that rarely finishes with more than 3 wins at tournaments, he eventually finished the event in 6th. He lost his third game against Lumineth Realm-Lords/Helon list. He won against Lumineth Realm-Lords/Ymetrica in Round 1, Kruleboyz/Big Yellers in Round 2, Soulblight Gravelords/Vyrkos Dynasty in Round 4 and Kruleboyz/Big Yellers in the last round.

– Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Subfaction: Big Yellers
– Grand Strategy: Hold the Line
– Triumph: Bloodthirsty

LEADERS
———-

Kragnos (720)
Gobsprakk (280)*
– Spells: Nasty Hex

Swampcalla Shaman and Pot-grot (105)*
– Artefacts of Power: Mork’s Eye Pebble
– Spells: Nasty Hex

Killaboss with Stab-Grot (110)*
– General
– Command Traits: Supa Sneaky
– Boss‑hacka and Skareshield


BATTLELINE
———-

9 x Man-skewer Boltboyz (360)*
– Reinforced: Twice
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)*

OTHER
———-

20 x Hobgrot Slittaz (160)*
– Reinforced: Once

CORE BATTALIONS
– *Battle Regiment
TOTAL POINTS: 1975/2000

Declan – When Kruleboyz were first released, people immediately looked towards the Big Yellers and this is no expection. The Man Skewer Boltboyz remain a solid option, although maybe not up the shooting standards of other battletomes. They have the reach to do damage at range, and means that once Kragnos is in amongst your opponent’s troops causing damage left and right.

It’s great to see Kragnos starting to appear in 4-1 lists since his warscroll re-write in December. It certainly seems to be an improvement, and he’s scary to face as I found out at Chumpionship last weekend.

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from The Cherokee Open – 26th/27th February 2022

The Cherokee Open was a five game event over two days that took place in USA on 26th and 27th Feb. It saw 51 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

Win Rate

The Top Three Lists

These were the top three lists from the Cherokee Open tournament.

David Fields – Stormcast Eternals

Astral Templars by Vincent Knotley

David won all five games beating Flesh-eater Courts/Gristlegore in Round 1, Sons of Behemat/Breaker Tribe in Round 2, Daughters of Khaine/Khelt Nar in Round 3, Maggotkin of Nurgle/Befoulding Host in Round 4 and Disciples of Tzeentch/Hosts Arcanum in the last round.

Allegiance: Stormcast Eternals
– Stormhost: Astral Templars (Stormkeep)
– Grand Strategy: Hold the Line
– Triumphs: Indomitable

Leaders
———-

Karazai, The Scarred (600)*
– General

Lord-Relictor (145)*
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Celestial Blades
– Prayer: Bless Weapons

Battleline
———-

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

5 x Liberators (115)*
– Heavens-wrought Weapon and Shield

5 x Liberators (115)*
– Heavens-wrought Weapon and Shield

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Steadfast March

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 98
Drops: 1

Declan – I don’t know how many times I can say / write ‘Dragons’ without the readers getting bored… but here’s one more time! Dragons!

But David has brought Karazai with him and – not having seen him much up to now – I checked out his warscroll.

Wahapedia

He’s effectively a more damaging version of the Maw Krusha (for more points) with great rend and the very little degredation in his profile. You need to do 12 wounds on him to even get the Jaws down to a 3+ to wound…! Wow!

So it’s not really a reduction in power, just a reduction in units. All in all a great result from David and his Dragons.

Mrigank Jha – Stormcast Eternals

Knight Excelsior Chapter

LVO 2022 top eight veteran Mrigank also managed an impressive five wins over the weekend. He beat SIronjaws/Bloodtoofs in Round 1, Soulblight Gravelords/Vyrkos Dynasty in Round 2, Kruleboyz/Big Yellers in Round 3, Kruleboyz/Big Yellers in Round 4 and Daughters of Khaine/Khelt Nar in Round 5.

Allegiance: Stormcast Eternals
– Stormhost: Knights Excelsior
Mortal Realm: Ghur
Grand Strategy: Dominating Presence
Triumphs: Inspired

Leaders
———

Knight-Judicator with Gryph-Hounds (205)*
– Artefact: Mirrorshield

Lord-Imperatant (175)*
Lord-Relictor (145)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Starfall
– Prayer: Translocation

Battleline
———-

3 x Annihilators with Meteoric Grandhammers (240)**
3 x Annihilators with Meteoric Grandhammers (240)**
3 x Annihilators (200)*
5 x Liberators (115)**
– Heavens-wrought Weapon and Shield
– 1x Grandweapons

Units
———-

6 x Vanguard-Raptors with Longstrike Crossbows (480)*
– Reinforced x 1

3 x Aetherwings (65)
3 x Prosecutors with Stormcall Javelins (115)
– 1x Stormsurge Tridents

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact
Holy Command: Thunderbolt Volley

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 80
Drops: 10

Declan – You can tell a Battletome is doing well when two players get 5-0 at a tournament with completely different armies. Mrigank has got a lot of different units in here, but it all revolves around the Longstrikes. They are well priced as a unit (480 points for 12 wounds is expensive), but it’s the support functions that operate with it that makes them crazy good.

The Thunderbolt Volley allows the player to teleport a unit on a 2+ (with re-roll), and then the Thunderbolt Volley allows the unit to shoot in the hero phase (once a game). Shooting at 30″ and doing mortal wounds with great rend, these models can take out whole units at once – with minimal risk to themselves. We’re seeing a lot of these in the UK meta at the moment!

Jon Anderson – Idoneth Deepkin

Jon won four of his five games, losing only in Round 1 against Ogor Mawtribes/Boulderhead. Along the way he beat the Ogor Mawtribes/Boulderhead in Round 2, Idoneth Deepkin/Fuethan in Round 3, Ogor Mwatribes/Boulderhead in Round 4 and Stormcast Eternals/Hammers of Sigmar in Round 5.

Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: Hold the Line
Triumphs: Inspired

LEADERS
———-

Eidolon of Mathlann, Aspect of the Storm (330)*
– Artefact: Cloud of Midnight

Isharann Tidecaster (105)*
– General
– Command Trait: Master of Magic
– Lore of the Deeps: Arcane Corrasion


BATTLELINE

———-

20 x Namarti Reavers (340)*
– Reinforced: Once
20 x Namarti Reavers (340)*
– Reinforced: Once
10 x Namarti Reavers (170)*

UNITS
———-

3 x Akhelian Ishlaen Guard (155)*
3 x Akhelian Ishlaen Guard (155)*

BEHEMOTHS
———-

Akhelian Leviadon (380)*
– Mount Trait: Reverberating Carapace


CORE BATTALIONS
*Battle Regiment

Declan – Non-Stormcast – what a relief… and I struggle to comment on this as Idoneth are not well represented in the UK meta at the moment so I haven’t played against them recently.

Wahapedia Again!

So what do they do – A reasonable shot (4+/4+/-/1) and good melee weapons, they can do two roles in a game where movement and range is key – they look great. I ran Gitmob archers in AOS1 and know how much damage 60 shots at 4+/4+/-/1 can do, especially now that there is access to All Out Attack. A great result from Jon to be top of the 4-1 bracket.

Wildcard – Calvin Rarie – Bonesplitterz

Calvin also won 4 games with a rarely seen Bonesplitterz faction and finished the event in 6th. He lost his second game against Disciples of Tzeentch/Hosts Arcanum list. He won against Disciples of Tzeentch/Eternal Conflagration in Round 1, Stormcast Eternals/Knights Excelsior in Round 3, Flesh-eater Courts/Gristlegore in Round 4 and Sons of Behemat/Breaker Tribe in the last round.

Allegiance: Bonesplitterz
– Warclan: Icebone
Grand Strategy: Hold the Line
– Triumphs: Indomitable

Leaders
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Glowy Green Tusks

Maniak Weirdnob (100)*
– General
– Command Trait: One Wiv Da Beast – Glowy Green Tusks
– Mount Trait: Fast ‘Un
– Lore of the Savage Beast: Gorkamorka’s War Cry

Kragnos, The End of Empires (720)*

Battleline
15 x Savage Boarboys
 (420)*
– Stikkas
– Reinforced x 2

5 x Savage Boarboys (140)*
– Stikkas

10 x Savage Orruks (165)*
– Chompas

Units
10 x Savage Boarboy Maniaks (290)*
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 141
Drops: 1

Declan – Peter knows how to get my attention and Bonesplitterz is certainly a great call. Calvin has Kragnos (Kraggy) and 31 Boarboyz. This army can run straight forward and trap you in your own deployment stopping the opponent getting objectives.

And although Kraggy is a lot of points, there is still 123 wounds of 6+ (or better) ward saves backing him up, including one turn at 4+ in combat). Difficult to kill and the Boarboyz are not completely useless in combat – ignore them at your peril — and bring screens!

The Final Tournament Placings

– Declan & Peter

Writing a Sci-fi Tabletop Wargame – Part 14

It is 400 years since man first set foot on the moon, and 300 since man found out the Galaxy is a dangerous place….

As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.

Last Weeks Poll Results for Orders

Here are the results from last weeks polls.

There was no wording to add to the current living rule book this week so the rules have been unchanged.

THIS WEEKS POLLS

We’ve covered movement, so the next step is to cover the all important shooting phase. It’s a big one this week with multiple polls! So buckle up!

Firstly as a unit on the table top can represent hundreds of individuals how should hits on that unit be treated? As Physical damage (i.e. the unit has a number of wounds and is removed from play once this reaches zero) or as morale where a unit can degrade from good to poor and so on but can have the ability to rest and recover.

Name Suggestions?

Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.

← Back

Thank you for your response. ✨

Tips for Starting Out in Wargaming

All of us at Woehammer have been playing wargames in various forms for around 30 years now. So we thought it may be a good idea to go through what we think are some of the best things to do as a beginner who is just starting out with miniature wargaming as a hobby.

William – I would definitely recommend anyone new to the hobby to get whatever hobby bits they need and to start small with a basic box of troops/battle line, and just practice techniques and colour themes so that the money invested is small and you get a basic grip on things. Like undercoating, base coats, washes, highlights, dry brushing, learning to thin paints and building a good foundation. Then when you do buy that starter box, whole army or whatever, you are more confident and not so overwhelmed by everything.

Peter – So much to say and so little time! Firstly, you may have been attracted to the hobby by all the beautifully painted miniatures you’ve seen online, in a shop window or magazine. My first tip is never to compare your own work to these, especially when you’re just starting out. Much of the time the beautifully painted minis you see will have been painted by professionals or someone who has been painting minis for decades. Always compare to your past self, if you see improvement and you like your work then that is all that matters. Looking at those minis is great for inspiration, but that’s all I would use them for.

The Citadel Colour Website has a number of fantastic painting tutorials for the beginner explaining many of the basic techniques as well as how to paint some of their miniatures. These are a great start for those just starting out in miniature painting.

Three of the painting tutorials found on citadelcolour.com

Don’t necessarily buy your miniatures straight from the manufacturers like Games Workshop. If you shop around you can often find retailers who offer a 20% or like our friends at SCN Hobby World a 25% discount on the models and paints you want. If you’re just starting out and just want to test some colour schemes then eBay may be your best option to find second hand models to practice on.

Start small, plan ahead. Make sure you like both the aesthetic of an army and their play style before you dive right in. Once you find an army you like, start with a small force of perhaps 500 points and paint that up.

Every wargamer ends up with a large backlog of miniatures, IF this is something you want to avoid then try and restrict yourself to buying new units only once you have cleared your current backlog.

When it comes to painting, many of us have moved away from Games Workshop spray paints (£12.99) and use Halfords (£8.99) paints instead. Just as good and a fraction of the price.

Though the above are metallic, you’ll find tonnes of black primer and white primer there too.

DeclanMost important advice I’ve had… “your Hobby, your way”. There’s so many options with collecting, assembling, painting, playing and loads of companies that produce toys including some great smaller ones. Don’t be put off by others or what you see on social media – 99.9% of gamers are welcoming to new players and happy to share wisdom. I’m more into playing, so with that in mind:

Find a local club if you can – social media is great for this – and if you can’t don’t be afraid to start a small club and see what happens. Shop locally where possible as your Freindly Local Games Store (FLGS) – you don’t need to buy directly from Games Workshop or the other manufacturers, and your local shops will often have places to play or small events that you can dip your toe into. These smaller local events often are okay if you bring unpainted models so you can get into the gaming straight away.

Hull’s Angels Wargaming Club

If you do want to go to avents check out the Tournament calendars available in your area, and let the organiser know you are new.

Don’t worry about Hobby slumps – they happen to us all – just find something you enjoy and paint / play / read around that.

And finally – there is no requirement to play Games Workshop games or use their miniatures – there are so many great manufacturers and game systems out there; you will likely find a niche and you’ll be surprised how many people will play it… sometimes all a community needs is for someone to go first.

A Game of Black Seas by Waerlord Games

DaveBuy items like snippers and tape measures from your local hardware store rather than places like Games Workshop. As a comparison, a Games Workshop tape measure costs £5.50 whereas an equivalent from Screwfix will cost £3.99.

Likewise with Brushes – you can get cheap brushes by the dozen from Amazon and sometimes good deals in wilko etc.

Paints, the obvious place to start is GW as these are likely your first exposure and most of the tutorials you find and free lessons in store will be with their paints. It’s worth trying out contrast and shades as a beginner. You can great bang for your buck with Vallejo though and these will last you longer for less.

Vallejo Model Colour Set

Glues, lots of cheap options are available, you need a polystyrene cement for plastics, superglue for resins or the rarer metal miniatures.

Very First minis – GW stores if I remember correctly will give you a free mini for an introductory painting session. Maybe ask a buddy if they have a spare mini if you want to find out how you feel about painting.

But ask yourself, are you Painting minis or starting an army?

If you enjoy painting and want to pursue that, you might start with something relatively simple like Stormcast or space marines. It’s worth thinking about what you want to do though, something like ogres has lots of different textures and can help you learn new techniques to deal with furs, flatter panels, skin and faces on a relatively forgiving model. Choose a model with a relatively open pose if you see one you like, brush control is not easy and accidentally catching something you already painted can be frustrating. Most of all, though, choose a mini which excites you.

GW paint Starter Set with Space Marine Miniatures

Starting an army.

Find a faction you like and read up on their lore, ask anybody you know who plays them about how they play. See if you can get a few games with a borrowed army and see if you enjoy them. Be a bit self-aware, if you aren’t the sort of person who can face painting hundreds of termagants, or whatever, then that’s probably not the army composition for you.

Here’s what you probably should do and nobody actually does – choose the minimum ’legal’ army and build and paint that while playing to learn the game and your army. Don’t be tempted to buy a big army box or a dozen units as it can be disheartening and you could end up with models you don’t really want. Path to Glory/Crusade can be an option here if you’re playing one of those games. For smaller skirmish games this is less of an issue but do finish your base gang before moving on.

If you aren’t playing Path to Glory, or similar, consider building your army up in blocks of a playable amount. E.g. get some 500 point games and after you have finished your first block of models then collect another 500 and play 1k etc.

500 points of Orks for Warhammer 40,000

Stickwithitness….. there will be times when you’ll get frustrated or disheartened. I think it’s worth trying to have a mix of units insofar as you can to avoid that. E.g. if your first army is for AoS and you’re looking at a couple of battleline and a leader, try and get two different battleline which build a bit differently and paint a bit differently to give yourself variety.

Give yourself ‘rewards’ if that works for you e.g. painted your battleline unit then treat yourself with a monster, a character or a tank.

Perfect is the enemy of the good. Get your minis painted and on the table, don’t be intimidated just get paint on them.

There you go, all our sagely advice written down for prosperity. Hopefully it helps!