Tag Archives: Ironjaws

Top Three AoS Lists from Brewdog AOS GT – 25th February 2022

The Brewdog AOS GT was a five game event that took place in Aberdeen, Scotland on 25th Feb. It saw 34 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

Win Rate

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The Top Three Lists

John B – Cities of Sigmar

John B won all five games beating Sons of Behemat/Taker Tribein Round 1, 3rd placed Mike Callaghan with his Ironjaws/Ironsuns in Round 2, 2nd placed Phil McGuinness with his Ironjaws/Bloodtoofs in Round 3, Bonesplitterz/Icebone in Round 4 and Maggotkin of Nurgle/Drowned Men in the last round.

Allegiance: Cities of Sigmar
Subfaction: Living City
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Freeguild General on Griffon
(290)*
– General
– Lance
– Command Trait: Ironoak Artisan
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Soaring Guardian
– Lore of Leaves: Lifesurge

Doralia ven Denst (115)*
Sorceress (95)*
– Lore of the Leaves: Ironoak Skin

Battleline
10 x Freeguild Crossbowmen (105)*
10 x Freeguild Crossbowmen (105)*
10 x Freeguild Crossbowmen (105)*

Units
4 x Stormdrake Guard
(680)*
– Drakerider’s Lance
– Reinforced x 1

4 x Dracothian Guard Fulminators (460)*
– Reinforced x 1

Core Battalions
**Battle Regiment

Total: 1955 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 113
Drops: 1

Declan – Peter’s found me a non-Stormcast, non-Seraphon 5-0 list… however this is a Stormcast list in disguise with two of the best units from the book included – Stardrake Guard and Dracothian Fulminators. Mortal range shooting is currently very powerful and with over half the army being from a different book is it really Cities?!

The Freeguild Crossbowmen provide some shooting whilst holding objectives and providing bodies, and the Freeguild General on Griffon can help take out screens and charge with the Stormdrake and Fulminators — have your own screens present.

It’s a very powerful list but does need practice to win, and a little luck to go 5-0; Well done John B.

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Phil McGuinness – Ironjawz

Phil managed an impressive four wins and one loss, losing against John B and his Cities of Sigmar/Living City in Round 3. He beat Sylvaneth/Winterleaf in Round 1, Cities of Sigmar/Living City in Round 2, Beast of Chaos/Darkwalkers in Round 4 and Sons of Behemat/Taker Tribe in Round 5.

Allegiance: Ironjawz
– Subfaction: Bloodtoofs
– Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha
(480)*
– Boss Choppa and Rip-Tooth Fist
– Mount Trait: Fast ‘Un
– Artefact: Destroyer

Orruk Warchanter (115)*
– Get ’em Beat
Orruk Warchanter (115)*
– Fixin’ Beat
Orruk Weirdnob Shaman (90)**
– Spell: Da Great Big Green Hand of Gork
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-Tooth Fist

– Command Trait: Mighty Waaagh! Leader
– Artefact: Arcane Tome

– Lore of the Weird: Bash ‘Em Ladz

Battleline
5x Orruk Brutes
(160)**
5x Orruk Brutes (160)**
6x Orruk Gore-Gruntas (160)**
– Reinforced: Once

Core Battalions
*Warlord
**Battle Regiment

Additional Enhancements
Artefact

Total: 1940 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 5

Declan – With the rise of Stormcast the Ironjawz may have been forgotten, but this list is still hard as nails and smashes and bashes it’s way through tournaments.

The two Maw Krushas are insanely quick and with Hand of Gork from the Shaman it is possible to have them on a 3″ charge at the end of the hero phase (teleport 12.5″ away, Mighty Destroyers). The Warchanters increase the damage output of the Krushas significantly and the Brutes (whilst small units) provide some solid defense of objectives. They can’t be taken out without an active effort.

Good to see Ironjawz in the top 3 again. I’m sure more will get there soon.

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Mike Callaghan – Ironjawz

Like Phil, Mike won four games and lost only to eventual winner John B and his Cities of Sigmar/Living City list in Round 2. Along the way he beat the Flesh-eater Courts/Court of Delusion in Round 1, Cities of Sigmar/Living City in Round 3, Sons of Behemat/Taker Tribe in Round 4 and Lumineth Realm-Lords/Iliatha in Round 5.

– Army Faction: Ironjawz
– subfaction: Ironsunz
Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
———-

Megaboss on Maw-Krusha (480)*
– General

– Boss Choppa and Rip-tooth Fist
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Spell: Da Great Big Green Hand of Gork
Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Megaboss on Maw-Krusha (480)*
– Boss Choppa and Rip-tooth Fist
– Artefact: Destroyer
– Mount Trait: Fast ‘Un

BATTLELINE
———-

10x Orruk Brutes (320)**
– Reinforced: Once
5 x Orruk Ardboys (85)*
5 x Orruk Brutes (160)**

UNITS
———-

3x Orruk Gore-Gruntas (150)*
3x Rippa’s Snarlfangs (70)

CORE BATTALIONS
*Warlord
**Hunters of the Heartlands

ADDITIONAL ENHANCEMENTS
Artefact

Total: 1975 / 200
Reinforced Units: 1 / 4
Allies
: 0 / 400
Wounds
: 121
Drops:
9

Declan – … as if by magic, there’s a second one — like buses! Almost identifical in the character loadout, with the shaman being dropped, but the 2 Warchanters & 2 Maw Krushas being maintained. This allows for Phil to take Ironsunz which have a superb counter charge ability at the end of the opponent’s phase.

The 10 Brutes are a very damaging unit, especially when given the Warchanter Violent Fury buff (+1 damage) once the Maw Krushas are out of range or dead. With lots of Drops this army rarely has the choice to go first, but with 121 wounds and 2 Maw Krushas there’s not much in the game that will successfully alpha-strike it.

A final shout out for taking Rippas… Phil’s clearly a great strategist! Read here to find out why I think they’re one of the best units available to the Ironjawz.

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Wildcard – Cara Newby – Beasts of Chaos

Cara managed to get three wins and a draw during her weekend and finishing 7th. Beating Cities of Sigmar/Living City in Round 1, drawing against Blades of Khorne/Reapers of Vengeance in Round 2, beating Lumineth Realm-Lords/Zaitrec in Round 3, losing against 2nd placed Phil and his Ironjawz/Bloodtoofs in Round 4 before beating Lumineth Realm-Lords/Syar in the final round.

– Army Faction: Beasts of Chaos
– Subfaction: Darkwalkers
– Grand Strategy: Predator’s Domain
– Triumph: Indomitable

LEADERS
———-

Dragon Ogor Shaggoth (155)***
– Artefact: Tanglehorn Familiars
– Spell: Hailstorm
– Spell: Sundering Blades
Grashrak Fellhoof (150)***
– Spell: Savage Dominion

– Spell: Tendrils of Atrophy
Great Bray-Shaman (100)***
– Spell: Wild Rampage

– Spell: Tendrils of Atrophy
Great Bray-Shaman (100)****
– Artefact: Desolate Shard
– Spell: Wild Rampage

– Spell: Vicious Stranglethorns
Great Bray-Shaman (100)****
– Spell: Savage Dominion

– Spell: Vicious Stranglethorns
Doombull (115)****
– General

– Command Trait: Nomadic Leader

BATTLELINE
———-

6x Bullgors (260)**
– Reinforced: Once
30x Gors (225)**
– Two Gor-Blades
– Reinforced: Twice
20x Gors (150)**
– Two Gor-Blades
– Reinforced: Once
10x Ungor Raiders (90)***
5x Grashrak’s Despoilers (0)****

BEHEMOTHS
———-

Ghorgon (155)*
Jabberslythe (165)*

ENDLESS SPELLS
Doomblast Dirgehorn (45)
Wildfire Taurus (110)
Ravening Direflock (50)

CORE BATTALIONS
*Alpha-Beast Pack
**Hunters of the Heartlands
***Warlord
****Warlord

ADDITIONAL ENHANCEMENTS
Artefact
Spell

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies
: 0 / 400
Wounds
: 151
Drops:
13

Declan – Beasts of Chaos are having a resurgence following the recent White Dwarf article and it is good it see. Cara has gone full magic (I won’t pretend to know what it all does), with an additional spell for 5 characters, giving loads of options for all occasions, as well as all 3 Endless spells for the Beasts.

This is backed up by two Monsters allowing easy access to Monstrous Takeover and bonus points for other battle tactics. They are cheap enough to throw away as well once they’ve picked up the additional points available.

And it’s rounded off by some horde Battleline and 6 Bullgors. What an army… and hopefully I’ll see some Beasts of Chaos on my travels soon.

The Final Tournament Placings

– Declan & Peter

#Woehammer Roundup 17th October 2021

Two submissions this week under the #Woehammer on Twitter. Both members of the team.

If you want to see your miniatures on the site remember to use the hashtag #woehammer either on Twitter or Instagram.

Dave has started a new 40k 9th Edition army, this time focusing on the Space Marine Chapter the Imperial Fists. The model below is his first Marine for the army, and I think you’ll agree its a stunner!

Dave’s Imperial Fist

Dave has gone for an awesome golden yellow armour tone and black trim denoting the 5th Company.

The detail on the base is great, and I especially love the coiled barbed wire and spent casings next to the dismembered head.

It’s little different this week for Declan’s submission, here we have an army shot of the force he took to Mancunian Carnage last weekend.

The blue armour really stands out along with the spots of Red. Declan has joked in the past that his Orcs have been called the Crimson Fists. It’s a great army and Declan finished the weekend 3-2!

And talking of Declan’s fantastic tournament performance, only yesterday he was interviewed by the AOS Coach on YouTube about the Gloomspite Gitz! I’ve included the video below for you to watch.

Remember to use the #woehammer for your painting. While you’re at it why don’t you check out our painting competition below where you could win a Start Collecting or Combat Patrol box of your choice all thanks to our sponsors SCN Hobby World. By signing up to their mailing list you receive 25% off all GW products or 15% for the web only products.

The Woeful Brush Painting Competition Sponsored by SCN Hobby World

Closing date for entries 30th November. £1 entry, win your choice of a Start Collecting or Combat Patrol box set!

LINK

Solo Wargaming for your Favourite Games

I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.

For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.

Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.

Orruk Warclans – New Book

Wish Listing for the Weekend

I am at heart a Destruction player, having played them at most of the tournaments I’ve been to since AOS was launched. My main army is definitely the Gloomspite Gitz, but they have been in a bad place for some time and so I switched to Orruk Warclans at the end of AOS2. This wasn’t my first time with them as I did play with a lot of Ardboyz in AOS1 under ‘MoComp’ before points were released by GW.

So, as I’ve got a little experience with them I’ve decided to do a bit of wishlisting for the new release of the Orruk Warclan book which goes on pre-order this weekend (11th & 12th September 2021). I don’t have any insider knowledge, so all this is bound to be wrong, but it’ll be interesting (to me at least!) to see how wrong.

Overall Book

We already know that the book includes the new forces of the Kruleboyz and that it still includes the Ironjawz and Bonesplitters. There have also been releases about the Kruleboyz with the Dominion box and over on Warhammer Community in the last few months. So I’ll try to incorporate what we’ve learnt below.

Allegiances

I hope we keep the allegiances with Ironjaws, Bonesplitters and Kruleboyz and that we retain a Big Waaagh! version.

I’d like to mostly retain the Waaagh points, especially the extra ‘+’ to cast. It would be good if it were a true allegiance with their own artefacts, magic etc… but I don’t see that happening as it could get too confusing.

Hopefully we’ll also keep some of the sub-allegiances although now would be a great time to remove the Realmgate requirement for the Bloodtoofs!

Ironjawz

The Ironjawz are good, and doing reasonably well in AOS3 with the Maw Krushas doing a lot of the heavy lifting, so I don’t think much needs to be changed. However if I’m wish listing the following could do with attention:

  • Gordrakk to be on a level with some of the other God characters, and at least as good as the Megaboss on MawKrusha. Ability to take mount trait for BigTeef (his MawKrusha); or a significant point reduction
  • Megaboss on MawKrusha looks like they may lose their 3+ armour save which if there isn’t a way to get back to 3+ will need a points reduction. Command Ability needs to be replaced as it another +1 to hit. Charge mortal wounds back to 4+
  • Megaboss – new command ability
  • Warchanter – Magic Items & PRIEST keyword
  • Shaman – Green Puke to be 5+ to cast
  • Orruk Brutes – simplify weapons, 2″ reach for everything, fewer points. Bravery increase
  • Orruk Ardboyz – they currently have same function as the Brutes. Turn them into Brutes light, with worse attacks and lower bravery. To be used for objective holding whilst Brutes go forward.
  • Gore-Gruntas – 2″ reach

Bonesplitters

Bonesplitters did well at Nashcon with two army lists, but haven’t shown up in many other tournaments. Perhaps the old list of ‘Kunning Rukk’ which shot people off left a bad taste in the mouth, but with LRL now on the board and lots of Sons of Behemat there may be play with the Bonesplitters now.

  • Wurrgog Prophet – A good scroll
  • Savage Big Boss – Command Ability to work with shooting as well
  • Maniak Weirdnob – Spell replicates above command ability. Would be good to have a difference
  • Wardokk – A scroll prayer
  • Savage Orruks / Savage Orruk Moarboyz – combine these warscrolls
  • Savage Boarboyz / Savage Boarboy Maniaks – combine these warscrolls
  • Savage Big Stabbas – help with survivability (maybe -1 to hit with shooting if near Savage Orruks, not closest to enemy)
  • Savage Orruk Arrowboyz – Swap the Loadsa Arrows ability for something that doesn’t add dice (more low quality shots!!)

Kruleboyz

We only know what we’ve been told about these so I’m bound to miss some units. They rely on poison to do their damage, and unlike the other Orruks have ranged attacks.

  • Allegiance abilities to help with the poison (ie double down!)
  • Hobgrots Battleline if and get Orruk benefits for a build or Allegiance
  • Monsters to be playable to fairly pointed
  • Shooting to be able to affect the meta, by outdistancing LRL, and being able to hurt monsters
  • Some of the fun traps which were written about in the Dominion novel.

Kragnos

The elephant in the room. Hopefully he’ll be good enough to see play in some competitive builds, and will be given a mortal wound after save. Whilst he is a 2+ save there is so much that can avoid this at times he feels like he’s wearing paper… which to be fair, he’s not wearing a lot.

I would also like to see GW giving a different point value for Kragnos with the other Destruction forces (particularly Gloomspite Gitz)

Summary

Orruk Warclans are a Destruction book that definitely has options and can compete for 4-1 in the hands of an experienced player, so my primary hope is that the book doesn’t become bad with the new release. All the parts are there, and hopefully the Kruleboyz won’t be a third wheel and break the book.

And I suppose another one – hopefully the Kruleboyz are playable on their own without the other Warclans Orruks being necessary.


What do you think? What are you hoping for? How wrong am I?

Let us know in the comments below!