Tag Archives: Wargaming

Skirmish Games – A guide to Malifaux

There are a wide array of games, both large battle and skirmish available on the market and while many are familiar with Games Workshops offerings, there are many other colourful games to play.

The aim of these articles is as a taster and guide to help get you into a game that interests you and where better to start than a trip through the breach to Malifaux, Where bad things happen.

What is Malifaux?

Malifaux is a small scale skirmish game played with around 7-10 themed figures. Each figure is individual and has it’s own stat card (no duplicates here!). Players alternate taking actions while trying to score off there schemes and strategies. These can be as simple as “hold this point” or make sure “model 1 is killed by model 2”

Are there any Unique Mechanics?

Rather than roll dice, Malifaux uses a fate deck (fancy name for a standard deck of cards), Players flip cards instead of rolling dice. You also have a control hand of cards which allow you to “cheat fate” for when you really need an action to happen.

Certain characters can also use Soul stones, another resource to boost actions or reduce damage.

How easy is it to get into?

There are many local Henchman (Wyrds demo players) in many countries and can usually be found via the Wyrd forums or running local events and Demo days.

The Rules are available from free from the Wyrd website (listed below) and stat cards can be found there for all factions as well as available on the free M3E app. A standard deck of cards can be used as a fate deck (provided it has a Red and Black Joker) but there are many other variants available with custom artwork.

Crew boxes give you a starting crew and you can usual pick up 1 or 2 more boxes to pad your crew out allowing you to start playing from between £50-£100. Some Masters (Crew Leaders) are classed as Dual Faction, allowing you to easily dip into other factions.

There are also regular updates to competitive play and stat cards to maintain balance.

Pro’s and Cons


  • Under £100 to get into
  • Every Model Unique
  • Great support from the Community and Wyrd


  • Helpful to have a lot of scenery
  • Lots of rules interactions which may take a while to master.
  • Some miniatures have very small parts making assemble tricky


Malifaux is a great skirmish game to get into. The factions and crews are all very different with interesting themes and no two are exactly alike. There is a healthy community, with lots of support from Wyrd. The miniatures are well sculpted and characterful with my only complaints being small parts and occasional thin parts supporting a model.

If you are able to get a demo with a friend or Henchman I highly recommend giving Malifaux a try.

Useful Links

https://www.wyrd-games.net/ Resources section for Rule books and stat cards

https://play.google.com/store/apps/details?id=com.wyrd.m3e Android Crew Creator

https://apps.apple.com/gb/app/m3e-crew-builder/id1473771840 IOS Crew Creator

Tips for Starting Out in Wargaming

All of us at Woehammer have been playing wargames in various forms for around 30 years now. So we thought it may be a good idea to go through what we think are some of the best things to do as a beginner who is just starting out with miniature wargaming as a hobby.

William – I would definitely recommend anyone new to the hobby to get whatever hobby bits they need and to start small with a basic box of troops/battle line, and just practice techniques and colour themes so that the money invested is small and you get a basic grip on things. Like undercoating, base coats, washes, highlights, dry brushing, learning to thin paints and building a good foundation. Then when you do buy that starter box, whole army or whatever, you are more confident and not so overwhelmed by everything.

Peter – So much to say and so little time! Firstly, you may have been attracted to the hobby by all the beautifully painted miniatures you’ve seen online, in a shop window or magazine. My first tip is never to compare your own work to these, especially when you’re just starting out. Much of the time the beautifully painted minis you see will have been painted by professionals or someone who has been painting minis for decades. Always compare to your past self, if you see improvement and you like your work then that is all that matters. Looking at those minis is great for inspiration, but that’s all I would use them for.

The Citadel Colour Website has a number of fantastic painting tutorials for the beginner explaining many of the basic techniques as well as how to paint some of their miniatures. These are a great start for those just starting out in miniature painting.

Three of the painting tutorials found on citadelcolour.com

Don’t necessarily buy your miniatures straight from the manufacturers like Games Workshop. If you shop around you can often find retailers who offer a 20% or like our friends at SCN Hobby World a 25% discount on the models and paints you want. If you’re just starting out and just want to test some colour schemes then eBay may be your best option to find second hand models to practice on.

Start small, plan ahead. Make sure you like both the aesthetic of an army and their play style before you dive right in. Once you find an army you like, start with a small force of perhaps 500 points and paint that up.

Every wargamer ends up with a large backlog of miniatures, IF this is something you want to avoid then try and restrict yourself to buying new units only once you have cleared your current backlog.

When it comes to painting, many of us have moved away from Games Workshop spray paints (£12.99) and use Halfords (£8.99) paints instead. Just as good and a fraction of the price.

Though the above are metallic, you’ll find tonnes of black primer and white primer there too.

DeclanMost important advice I’ve had… “your Hobby, your way”. There’s so many options with collecting, assembling, painting, playing and loads of companies that produce toys including some great smaller ones. Don’t be put off by others or what you see on social media – 99.9% of gamers are welcoming to new players and happy to share wisdom. I’m more into playing, so with that in mind:

Find a local club if you can – social media is great for this – and if you can’t don’t be afraid to start a small club and see what happens. Shop locally where possible as your Freindly Local Games Store (FLGS) – you don’t need to buy directly from Games Workshop or the other manufacturers, and your local shops will often have places to play or small events that you can dip your toe into. These smaller local events often are okay if you bring unpainted models so you can get into the gaming straight away.

Hull’s Angels Wargaming Club

If you do want to go to avents check out the Tournament calendars available in your area, and let the organiser know you are new.

Don’t worry about Hobby slumps – they happen to us all – just find something you enjoy and paint / play / read around that.

And finally – there is no requirement to play Games Workshop games or use their miniatures – there are so many great manufacturers and game systems out there; you will likely find a niche and you’ll be surprised how many people will play it… sometimes all a community needs is for someone to go first.

A Game of Black Seas by Waerlord Games

DaveBuy items like snippers and tape measures from your local hardware store rather than places like Games Workshop. As a comparison, a Games Workshop tape measure costs £5.50 whereas an equivalent from Screwfix will cost £3.99.

Likewise with Brushes – you can get cheap brushes by the dozen from Amazon and sometimes good deals in wilko etc.

Paints, the obvious place to start is GW as these are likely your first exposure and most of the tutorials you find and free lessons in store will be with their paints. It’s worth trying out contrast and shades as a beginner. You can great bang for your buck with Vallejo though and these will last you longer for less.

Vallejo Model Colour Set

Glues, lots of cheap options are available, you need a polystyrene cement for plastics, superglue for resins or the rarer metal miniatures.

Very First minis – GW stores if I remember correctly will give you a free mini for an introductory painting session. Maybe ask a buddy if they have a spare mini if you want to find out how you feel about painting.

But ask yourself, are you Painting minis or starting an army?

If you enjoy painting and want to pursue that, you might start with something relatively simple like Stormcast or space marines. It’s worth thinking about what you want to do though, something like ogres has lots of different textures and can help you learn new techniques to deal with furs, flatter panels, skin and faces on a relatively forgiving model. Choose a model with a relatively open pose if you see one you like, brush control is not easy and accidentally catching something you already painted can be frustrating. Most of all, though, choose a mini which excites you.

GW paint Starter Set with Space Marine Miniatures

Starting an army.

Find a faction you like and read up on their lore, ask anybody you know who plays them about how they play. See if you can get a few games with a borrowed army and see if you enjoy them. Be a bit self-aware, if you aren’t the sort of person who can face painting hundreds of termagants, or whatever, then that’s probably not the army composition for you.

Here’s what you probably should do and nobody actually does – choose the minimum ’legal’ army and build and paint that while playing to learn the game and your army. Don’t be tempted to buy a big army box or a dozen units as it can be disheartening and you could end up with models you don’t really want. Path to Glory/Crusade can be an option here if you’re playing one of those games. For smaller skirmish games this is less of an issue but do finish your base gang before moving on.

If you aren’t playing Path to Glory, or similar, consider building your army up in blocks of a playable amount. E.g. get some 500 point games and after you have finished your first block of models then collect another 500 and play 1k etc.

500 points of Orks for Warhammer 40,000

Stickwithitness….. there will be times when you’ll get frustrated or disheartened. I think it’s worth trying to have a mix of units insofar as you can to avoid that. E.g. if your first army is for AoS and you’re looking at a couple of battleline and a leader, try and get two different battleline which build a bit differently and paint a bit differently to give yourself variety.

Give yourself ‘rewards’ if that works for you e.g. painted your battleline unit then treat yourself with a monster, a character or a tank.

Perfect is the enemy of the good. Get your minis painted and on the table, don’t be intimidated just get paint on them.

There you go, all our sagely advice written down for prosperity. Hopefully it helps!

Kreigsspiel Battle Report – Battle of Ravine-à-Couleuvres

Historically the Battle of Ravine-à-Couleuvres also known as the Battle of Snake Gully, was a major battle of the Haitian Revolution on 23 February 1802.

A French division under General Donatien de Rochambeau was advancing down a ravine (the Ravine-à-Couleuvres), towards Lacroix, Artibonite, where they attacked the army of Toussaint Louverture. Louverture’s forces consisted of 1,500 elite grenadiers, 1,000 grenadiers in different Demi-brigades, 400 dragoons. Louverture’s forces resisted the attack strongly, but had to retreat across the Petite-Rivière after suffering 800 deaths.

Prior to the battle on 22 February 1802, the French occupied the heights of Morne Barade and were attacked by rebel troops; the battle raged throughout the night and the French forces successfully resisted the attack. The following morning, the Haitian forces advanced out of the Ravine-à-Couleuvres as the French were travelling down it towards Lacroix, while Louverture rallied his cavalry. According to Bell, the losses of Louverture’s army were minor.

The Gameplan

This would be my first game in Kreigsspiel and as such I was learning the ropes from the other players when I was able to communicate with them during the battle. That said it was an awful lot of fun and made me think of Kreigsspiel as more of an RPG wargame rather than the table top precisely measured game you imagine it to be.

This game took place with six players on each side, an overall General and then five Generals of Brigades. I was placed on the French side and in command of the third Brigade.

Unfortunately there were no accurate maps of the area available and so the game was to be played on a similar landscape using the Fredericksburg map from the Amercian Civil War.

The Battlefield

Our mission was simple, we were to enter from the north and take and hold the river side city as quickly as possible, while the rebels were out to stop us.

Our General issued his orders to us, which involved the Cavalry Brigade scouting the main route down to the city and assessing where the rebel locations were while avoiding combat if possible. My brigade was to follow the route taken by the cavalry as quickly as possible to try and take and hold the southern most part of the city ensuring that we held those bridges. The remaining brigades were to move to the northern part of the city to secure the crossing points there.

My initial orders showing the target positions of where I wanted my battalions to be placed once they reached the city.
07:45 On our route down our wagons get stuck in mud and I’m forced to lose time ordering our lead battalion to assist in freeing the wagons. At this point I wasn’t quite aware that orders had already not been understood, as my wagons were leading the column towards the enemy!
At 08:00 I assumed that the lead four battalions were well ahead of us this point after our delay freeing the wagons from the mud. So I sent orders to them via ADC advising them where to position themselves in the city until our arrival.
At 08:15 it became clear that all of my battalions were in fact towards the rear of the column.
At 8:30 contact is made with the enemy by the Cavalry screen in front of us.
08:30 Some frantic ordering in response to the firefight ahead sees me attempting to move my battalions in front of my wagons finally and deploying skirmishers while our General rides on ahead bravely to see whats going on
Brigade makes contact with the enemy and moves to support our cavalry.
08:45 As we were no co-located with the Cavalry commander we were able to get his report on the situation straight from the horses mouth (pun intended). I order my remaining battalions that have not yet arrived to push into the fields on the right as the nearest bridge to he city was just a couple of fields away to our right. We had the intention to punch through the enemy and try and make it to those bridges.
09:00 The initial combats appear to be going in our favour although the cavalry on the right are already starting to suffer casualties and the arrival of enemy cannon does not help our situation. I order my remaining three battalions to move up on the right flank to try and relieve the wounded cavalry elements.
09:15 My infantry start to gain the upper hand in the combat but the artillery is a worry.
I give orders for my troop movements with the intention to try and push my very slight advantage, I also send a message to the other Brigades to inform them of our plight.
09:30 The fighting intensifies, but my men start to run out of ammunition and are taking casualties at an alarming rate. I order my troops to retreat back along the road until we’re beyond the range of the enemy artillery.
10:00 My men begin to pull back
10:15 and my men begin to recuperate and rearm, while are Cavalry push back into the fields on the right.
10:30 and our Cavalry route the rebel cavalry and pursue their Generals. Only to be halted by the dreaded artillery. Prompted by this I order my battalions to take the enemy guns as quickly as possible, hoping to remove them from play or possibly even capture them for our own use.

And with that the game was over. While myself and my fellow gamer who was in charge of the Cavalry had managed to smash aside the Haitians, capture their guns and even wounded their commanders (I think)in our little corner of the battlefield. It just wasn’t enough with the 1st and 2nd French Brigades getting badly mauled to the north there was no hope of our little force crossing the river and securing the town.

A victory for the Haitians but a costly victory.


This was a fantastic introduction to Krieggspiel and I thoroughly enjoyed myself throughout.

It wasn’t anything like I expected, and in the end felt more like a Role-playing game where you’re in charge of a specific General. I highly recommend anyone to take a look at this game and perhaps join the International Krieggspiel Society and dip your own toes in!