Following Declan’s hobby goal post for the year where he mentioned his Pile of Potential, I took a look at the sight myself and started to fill out my “Projects“.
This site is brilliant for those wanting to keep track of their pile of shame. You’re able to add any categories you want and as many projects as you like to each category. As such I started with mine.
Age of Sigmar
I have two Age of Sigmar armies, my Kruleboyz which I’m working on to compete at Burning Skies in March, and my Kharadron Overlords.
I’ve split my Kruleboyz into two projects. The first being the tournament list and the second being the remaining models.
Tournament Kruleboyz
As you can clearly see I’m well behind on being ready for the tournament. Got to get cracking!My only finished unit to date
Remaining Kruleboyz
Nothing done for the remaining Kruleboyz, no big surprise here.
Kharadron Overlords
A bit better with nearly 60% of them completeMy completed Overlords
Hopefully I’ll start to whittle these figures down. I’ll post a summary of my other categories over the next few days.
These were the top three lists from General’s War #46 held on 19th December 2021.
Piotr Kurkowski – Lumineth Realmlords
Piotr won the event with threw wins from three and 79 points. Beating an off-meta Nagash Soulblight Gravelords army in the first round, a Nagash Petrifex Ossiarch Bonereapers list in the second round and a Sons of Behemat list in the final round with four mega-gargants.
Allegiance: Lumineth Realmlords – Great Nation: Syar – Grand Strategy: Prized Sorcery – Triumphs:
Leaders ———- Sevireth, Lord of the Seventh Wind (345)* Vanari Lord Regent (155)* – General – Command Trait: Goading Arrogance – Artefact: The Perfect Blade – Lore of Hysh: Lambent Light Scinari Cathallar (145)* – Lore of Hysh: Total Eclipse
Battleline ———- 10 x Vanari Auralan Wardens (145)* – Lore of Hysh: Speed of Hysh 10 x Vanari Auralan Wardens (145)* – Lore of Hysh: Lambent Light 30 x Vanari Auralan Sentinels (450)* – Lore of Hysh: Protection of Hysh – Reinforced x 2
Units ———- 1 x Hurakan Spirit of the Wind (265)* 1 x Hurakan Spirit of the Wind (265)*
Core Battalions ———- Battle Regiment*
Total Points: 1985 pts
NB: – With the recent points update from Battlescroll: Gods & Heroes this list would now cost 2,085 points due to the +20 points for the Sentinels and is no longer a valid list for Age of Sigmar
Tomasz Litman – Ironjawz
Tomasz also managed three wins from three beating a Stormcast list with Vindictors and two units of reinforced longstrike crossbows in the first round, an off-meta Slaves to Darkness list in round two and a Soulblight Gravelords Grave Guard army in round three.
Leaders ———- Megaboss on Maw-Krusha (480)** – General – Boss Choppa and Rip-tooth fist – Command Trait: Mega Bossy – Artefact: Amulet of Destiny (Universal Artefact) Megaboss on Maw-Krusha (480)* – Boss Choppa and Rip-tooth fist – Artefact: Destroyer – Mount Trait: Fast ‘Un Orruk Warchanter (115)* – Warbeat: Get ‘Em Beat Orruk Warchanter (115)* – Warbeat: Fixin’ Beat Orruk Weirdnob Shaman (90)** – Lore of the Weird: Da Great Big Green Hand of Gork
Battleline ———- 3 x Orruk Gore-gruntas (150)* –Jagged Gore-hackas 3 x Orruk Gore-gruntas (150)*** – Jagged Gore-hackas 3 x Orruk Gore-gruntas (150)*** – Jagged Gore-hackas 3 x Orruk Gore-gruntas (150)*** – Jagged Gore-hackas
Core Battalions ———- *Warlord **Command Entourage – Magnificent ***Hunters of the Heartlands
Total Points: 1995 pts
NB: – With the recent points update from Battlescroll: Gods & Heroes this list would now cost 2,075 points due to the +20 points for the Gore-Gruntas and is no longer a valid list for Age of Sigmar
Robert Rajkowski – Soulblight Gravelords
Robert also managed three wins from three, facing off against a Tree-Revenant Sylvaneth list in the first round with Alarielle, a Kruleboyz Gutrippas spam list in round two and another Tree-Revenant Sylvaneth List with Alarielle in the last round.
Allegiance: Soulblight Gravelords – Lineage: Avengorii Dynasty – Grand Strategy: Hold the Line – Triumphs: Indomitable
Leaders ———- Big Drogg Fort-Kicka (525)* – Allies Necromancer (125)* – General – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Lore of the Deathmages: Decrepify Vampire Lord (140)* – Universal Spell Lore: Levitate
Battleline ———- 60 x Deadwalker Zombies (345)* – Reinforced x 2 40 x Deadwalker Zombies (230)* – Reinforced x 1
Units ———- Zombie Dragon (295)* – Cursed Mutation: Urges of Atrocity Zombie Dragon (295)*
Following on from Declan’s article last week where he covered a competitive list that could be made using the Start Collecting! Ogor Mawtribes boxed set, we continue this week with a look at the Start Collecting! Anvilgard set.
What’s in the box……!?
1 Black Ark Fleetmaster
1 Kharibdyss, this can also be built as a War Hydra
10 Black Ark Corsairs
1 Scourgerunner Chariot, this can also be built as a Drakespawn Chariot
13 miniatures, including a hero a chariot and a monster.
One of the best things about the Start Collecting! boxes are the savings. In this case, (as of 18/12/21 in GBP) the box is £60 and the collected contents, if purchased individually, retail for £100 giving a sweet £40 saving (or a free Kharibdyss/War Hydra, if you prefer).
What is Anvilgard?
Anvilgard – A lovely place to visit…. Wish you were here!
Anvilgard is a subfaction of the Cities of Sigmar faction in the Order Grand Alliance for Age of Sigmar, to play the army you will need a copy of the Cities of Sigmar Battletome.
Anvilgard, also known as the City of Scales was a port city in the realm of Aqshy on the Charrwind coast. The city is surrounded by jungle and the Ironweld Arsenal constantly pump out defoliants which shroud the city in a stinking fug. The city was dominated by Blackscale Coil crime syndicate and has some interesting rules which align with this lore. This City of Sigmar fell to the forces of Morathi during the events of Broken Realms: Morathi but is still a playable subfaction in the game.
The background and the rules for Anvilgard encourage the use of our monster and the Privateers, so the box actually fits really well with the lore for the city.
Fans of Warhammer Fantasy will note that if they have an old Dark Elf army (and didn’t burn it), then Anvilgard may be a good entry into Age of Sigmar…. though not the only possibility.
Here’s a quick rundown of our units, please note this article was written on 18/12/21 and points etc. may change:
The Black Ark Fleetmaster is not a world destroying hero but at 70 points they are cheap and importantly have the Scourge Privateers Keyword. This means that, if used as your General, they make both Scourgerunner Chariots and Black Ark Corsairs Battleline. Furthermore, if your Fleetmaster hangs around with their Corsair buddies, they have a buff which will improve their fighting abilities.
Fleetmaster
Kharibdyss/War Hydra: The Kharibdyss comes in at 165 points and the War Hydra at 170. So, which one should we build? Well, sadly neither of these are brilliant in terms of their rules at the moment but they are great models and incredibly lore friendly for the city. Both are monsters, so can use the monstrous rampage actions and can give you bonuses in five of the eight core Battle Tactics. On the flipside, monsters give away points when slain and these are not particularly survivable so be cautious. Both of these monsters have some limited healing, though the Kharibdyss only triggers if it slays a model and the War Hydra does have a ranged attack. Playing Anvilgard, we get access to Drakeblood Curses, this gives us an extra buff which we can put on our beasties to make them a little more impactful such as improving their charge or debuffing enemy bravery. Personally, I would build the Kharibdyss purely because I prefer the model and it plays so nicely into the nautical theme of Anvilgard.
Kharibdyss
Scourgerunner Chariot/Drakespawn Chariot: The Scourgerunner Chariot and Drakespawn Chariot both come in at 80 points. Sadly, there isn’t much, in my opinion, to recommend the Drakespawn Chariot. If you would like to theme your army around a Dreadlord on Black Dragon then these do become battleline but unfortunately, they aren’t terribly impactful (no pun intended). The Scourgerunner chariot, however, becomes battleline with our Fleetmaster General and has a few things in its favour. Big Base Action, with a 120 x 92mm base the unit can be handy for blocking up the table and is quick with a 12″ move. Furthermore, its shooting attack is quite nice, two shots with a reasonable chance of hitting and wounding and d3 damage plus a chance of causing D3 mortal wounds.
Scourgerunner Chariot
Black Ark Corsairs: Our ten corsairs come in at 85 points for ten models on 25mm bases and can be armed with either vicious blade and handbow or vicious blade and wicked cutlass. An argument can be made for the ranged version but our first unit, I would recommend building with the blade and cutlass. The reason for this is the Black Ark Fleetmaster, our Fleetmaster can buff the Corsairs with +1 to the attack characteristic of their melee weapons, so it is definitely worth bearing that in mind.
Corsairs
So, our army list looks like this:
Allegiance: Cities of Sigmar – City: Anvilgard (Illicit Dealings: Black Market Bounty) – Grand Strategy: Hold the Line – Triumphs: Inspired
Black Ark Fleetmaster (70)* – General – Artefact: Arcane Tome (Universal Artefact) – City Role: General’s Adjutant – Lore of Dark Sorcerery: Vitriolic Spray
10 x Black Ark Corsairs (85)* – Vicious Blade & Wicked Cutlass – City Role: Honoured Retinue (Must be 5-20 models)
I gave our General the Arcane Tome to make them a wizard and made the Corsairs their honoured retinue, to make the Fleetmaster more survivable. The Kharibdyss has received the Drakeblood Curse of Fell Gaze, this will stack with the native ability of the beast and will make battleshock a scary proposition for low bravery armies. This would be a fun start to an Anvilgard army but could also be used as a nice start for any Cities faction, though particularly Har Kuron (excellent if you want to port over a Dark Elf army as you can include your Witch Elves) or Misthavn.
Is it worth buying multiples of these?
I would say yes to picking up a few if I wanted to build into Anvilgard. I should note, though, that if you are going into this Start Collecting! you are probably already accepting you are not playing at the competitive ‘Bleeding Edge’and you are leaning further into that. A second box will allow you to bulk out your Corsair unit to the maximum twenty for an Honoured Retinue and give you an extra Scourgerunner (which I would probably use as a separate unit, rather than increase to a unit of two). The only potentially questionable second unit is the Fleetmaster as the Command Ability to buff the Corsairs cannot be stacked so they may find their way on to be traded or sold. You could, of course, convert your Fleetmaster to something else as you will have plenty of spare bits from the Corsair set and they might look nice as an alternative crew model in one of your Scourgerunner Chariots. A third box could be useful, especially for the Chariot and you could convert the Corsairs into some nicely themed Shadow Warriors with a head swap with left over bits from other kits.
Sorceress
Looking to expand further, I would consider adding a Sorceress to our fledgling army, her warscroll spell debuffs an enemy unit’s to hit roll and also does D3 mortal wounds, she could be the Fleetmaster’s Adjutant and provide some extra Command Point generation as well. If taking a Sorceress, it’s worth remembering she can get buffs to cast by shanking her comrades with the Darkling Covens keyword, so give her some pawns to sacrifice! Cities of Sigmar also get +1 to cast Endless Spells, so it is worth perusing those to see which you might like and which might support your playstyle. I would suggest vitriolic spray as her chosen spell, removing enemy armour saves is not to be sniffed at, despite the short range. I like the idea of pairing her with Darkshards who can provide good sacrifice fodder while giving some shooting.
One of the most beautiful models still around from Warhammer Fantasy, in my opinion, is the Dreadlord on Black Dragon and they nicely line up with our theme. The Dreadlord is also quite strong and their buff works nicely on other Order Draconis and themselves, so consider some Drakespawn Knights for flavour. Picking up the Black Dragon, in combination with our two Kharibdyss, also opens up more Battle Tactics to us.
I would also consider branching out a little into Daughters of Khaine for a bit of fun and variety, the Khainite Shadowstalkers are beautiful models and their teleport ability is a great addition to any army.
This is what our 2K army might look like, add in Regiments to taste:
Allegiance: Cities of Sigmar – City: Anvilgard (Illicit Dealings: Dabbling in Sorcery) – Grand Strategy: Hold the Line – Triumphs: Inspired
Sorceress (95) – City Role: General’s Adjutant – Lore of Dark Sorcerery: Vitriolic Spray
Dreadlord on Black Dragon (290) – Lance of Spite & Tyrant Shield – Artefact: Drakescale Cloak – Drakeblood Curse: Jutting Bones – Mount Trait: Foetid Breath
Black Ark Fleetmaster (70) – General – Command Trait: Blackfang Crimelord
20 x Black Ark Corsairs (170) – Vicious Blade & Wicked Cutlass – City Role: Honoured Retinue (Must be 5-20 models) – Reinforced x 1
I think this can be made more competitive with the addition of a Hurricanum, perhaps a Runepriest and an Anointed on Frost Phoenix instead of some of the Aelf units but this does somewhat compromise the theme for me and I truly enjoy this theme, if you are looking for a very competitive list then Anvilgard is probably not the place to start in any case.
To sum up, this is an excellent Start Collecting! with some great models and a good discount but it doesn’t have the most competitive choices and it doesn’t line up with the most competitive of factions. If you enjoy the aesthetics, lore and theme of Anvilgard though, it does fit them perfectly and is 100% a great buy.
All the Best and for the Witch King *cough* Sigmar!
Roger managed four from five wins with 169 points.
Allegiance: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Indomitable
Leaders ———- Swampcalla Shaman with Pot-grot (105 pts)++ – Spell: Nasty Hex Swampcalla Shaman with Pot-grot(105 pts)+++ – Spell: Nasty Hex Megaboss on Maw-Krusha (General)(480 pts)+++ – Artefact: Amulet of Destiny – Command Trait: Hulking Brute – Mount Trait: Fast ‘Un Orruk Warchanter (115 pts)+++ – Artefact: Arcane Tome – Warbeat: Fixin’ Beat – Spell: Da Great Big Green Hand of Gork
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
Declan (2023) – if you are looking for the AoS 2023 article you can find it here.
So the Battleforce boxes are back after their success in 2020. These are a fantastic way to get into a new army or even add to an existing one, but whats inside them and how many points of miniatures do you get?
But I can tell you a way of saving even more money by purchasing these at 25% off the recommended retail price! Just visit SCN Hobby World and sign up to their mailing list for 25% off all GW products and 20% Warlord Games products.
So what do you get inside and how much would it cost you normally? All of the points and PL have been given for the basic unit options and include no upgrades.
Soulblight Gravelords – Revenant Legion
Unit
Points
Cost
Vengorian Lord
280
£39.50
5 Blood Knights
195
£39.50
20 Deathrattle Skeletons
340
£36.50
40 Deadwalker Zombies
230
£69.00
Total
1,045
£184.50
Predicted RRP
£130.00
Saving
£54.50
SCN Hobby World Price (25% Off)
£97.50
Hedonites of Slaanesh – Sybarite Blade-Carnival
Unit
Points
Cost
Shardspeaker
150
£18.50
3 Slaangor Fiendbloods
150
£31.50
10 Blissbarb Archers
110
£31.50
5 Exalted Seekers/Slickblades/Blissbards
220-230
£42.00
10 Mymirdesh Painbringers/Symbraesh Twinsouls
320-370
£73.00
Total
950-1,010
£196.50
Predicted RRP
£130.00
Saving
£66.50
SCN Hobby World Price (25% Off)
£97.50
Lumineth Realm-Lords – Vanari Shining Host
Unit
Points
Cost
Vanari Auralan Wardens
145
£36.50
Bladelords
130
£36.50
Dawnriders
140
£39.50
Vanari Starshard Ballista
125
£31.50
Vanari Bannerblade
120
£21.00
Vanari Lord Regent
155
£34.50
Total
815
£199.50
Predicted RRP
£130.00
Saving
£69.50
SCN Hobby World Price (25% Off)
£97.50
Ossiarch Bonereapers – Mortisan Tithe-Echelon
Unit
Points
Cost
Mortisan Boneshaper
135
£17.50
Mortisan Soulreaper
115
£17.50
20 Mortek Guard
280
£35.00
3 Necropolis Stalkers/Immortis Guard
180-190
£30.00
Githizzar Harvester
215
£30.00
Mortek Crawler
215
£50.00
Total
1,140-1,150
£180.00
Predicted RRP
£125.00
Saving
£55.00
SCN Hobby World Price (25% Off)
£93.75
So what do you think good value or not? Will you be picking up a set?
Gobsprakk looked across the clearing towards the lumbering behemoths in the distance.
“Iz everywun in pozishun?”
“Yes, Boss” said Gollock leader of this particular tribe of Big Yellers. “Da boyz iz hidin’ in da suroundin’ trees ready ta pounce and send dese longshanks back to where dayz came from.”
“Good, ‘cos I wontz one of dese big gitz wiv us. An to do dat we have ta catch one rightz?! So no killin’ all of ’em!”
Luckily for the Kruleboyz, the Battleplan was the Vice
Deployment as viewed from the players side, The rolls for the AI meant that only one objective was initially held.
The Sons deployment
Sons finished deploying first and gave the first turn to the Kruleboyz.
Kruleboyz Turn 1 (Ferocious Advance)
No shooting this turn as everything was out of range, so I took the opportunity to claim the Ferocious Advance battle tactic advancing the Sludgeraker, Man-Skewers and Killaboss in the centre.
The Gutrippas and Hobgrots were kept on the objectives.
The Sludgeraker, Man-Skewers and Killaboss advance in the centre of the board.
Sons Turn 1 (Monstrous Takeover)
The sons initially drew the Ferocious advance battle tactic but as this was unachievable a second card was drawn which turned out to be Monstrous Takeover… perfect for them.
The drawn tactic card
The gargants move forwards and the two flanking gargants move to claim the objectives.
The scary sight of four mega gargants marching towards your lines
Turn 1 Summary
Sons Turn 2 (Broken Ranks)
The sons won the roll off and elected to go first. This time getting the Broken Ranks Battle Tactic
Broken Ranks
The objectives did there thing and started moving towards the centre of the board.
New objective locations
These three poor Man-Skewers found themselves to be the target of the Sons ire
One of the Kraken-Eaters hurled debris at the man-skewer smashing one underneath a mighty stone. But no other Gargants could do anything to rid themselves of the Man-Skewers.
Sons of Behemat Turn 2
Kruleboyz Turn 2 (Monstrous Takeover)
With Monstrous Takeover as my battle tactic, I chose to move Gobsprakk onto the left flank objective and moved the other units up in support of those in the centre. Making sure that the Swampcrawla and Gutrippas kept within 6″ of the objective on my right.
The Man-Skewers unleash a devastating volley on the Warstompa causing 14 wounds
Its a truly terrifying sight
Turn 2 Summary
The scores after round 2
Kruleboyz Turn 3 (Bring it Down)
The Kruleboyz won the roll off and elected to go first in this battle round. The man-skewers managed to do another 14 wounds on the Warstompa, but the sludge raker fails its charge as does Gobsprakk and so the Kruleboyz can’t quite finish the Warstompa off. Gobsprakk casts soggy bottom mists.
Kruleboyz Turn 3
Sons Turn 3 (Slay the Warlord)
The Sons draw Slay the Warlord as their battle tactic
Crunch! The Warstompa charges into Gobsprakk and utterly destroys him in single combat.
The Leaderless Kruleboyz look on in dismay as Gobsprakk is sent running by the Warstompa
Turn 3 Summary
The Sons creep ahead in the scores
Sons Turn 4 (ferocious Advance)
With the sons winning the roll off on the fourth turn, they elected to go first. The objectives are removed and a single objective takes up its position in the centre of the table.
The objective location before the turn begins
The Sons draw Ferocious advance as their Battle Tactic
The three designated units for Ferocious advance
End of movement
As the first unit finished its move within 12” of the Sludgeraker the solo wargaming rule for unit under threat kicked in;
If an ENEMY unit is within 12″ of this unit then the unit will move towards the CLOSESTENEMY unit, shoot (if able), followed by a charge.
So it would act with the intention of destroying the Sludgeraker. The other two units were all also within 12” of enemy units and so they also acted with the unit under threat rule. This meant the Sons were unable to achieve their Battle Tactic this turn.
The Gatebreaker destroys the small Man-Skewer unit with hurled debris
While a Kraken-Eater swops his diet of Kraken for Wolf with a side of Goblins as he chows down on Rippa and his Snarlfangs
Meanwhile ‘Unleash Hell’ pays off for the large unit of Man-Skewers as they finish off the Warstompa before he reaches them
Around the objective the Sludgeraker manages to cause 15 wounds on the Kraken-Eater in the centre
But he clubs the Sludgeraker and its occupants to death in response.
Kruleboyz Turn 4 (Slay the Warlord)
The Man-Skewers seeing their position hold still and take aim at the Kraken-Eater con the objective, while the Killaboss bravely charges in.
The man-skewers work there magic again, and cause another 12 wounds, this time on the Kraken-Eater
Despite causing 4 wounds on the Kraken-Eater, the Killaboss is flattened by the Kraken-Eaters weapons.
Turn 4 Summary
Sons Turn 5 (Savage Spearhead)
The Sons draw Savage Spearhead
The Sons move to mop up the Kruleboyz
However before it can finish its charge ‘Unleash Hell’ strikes again and the Man-Skewers destroy one of the Kraken-Eater Gargants
But the remaining Kraken-Eater ignores the fate of his brother and completes the charge taking great pleasure in devouring the Man-Skewers.
Despite their diminutive size the Hobgrots somehow to 8 wounds on the Gatebreaker who flattens them in response.
Kruleboyz Turn 5 (Conquer)
With the last turn on our hands it was do or die, so I chose Conquer to try and wrestle the remaining objective from the sons.
The Kruleboyz close in
The Kruleboyz do 4 wounds on the Kraken-Eater before having 9 of their number smashed aside.
Another nine flee due to Battleshock
However that is just enough for the Kruleboyz to claim the objective having a monster and 4 other models on there against the Sons single Monster.
Game Summary
That was an extremely close game, with the game coming down to the last dice rolls. If the Kraken-Eater had killed just two more Gutrippas then I wouldn’t have been able to claim my Grand Strategy.
I’m also under no illusion that if an actual player had controlled the Sons of Behemat, they would probably have made different choices to the AI, such as committing the Gatebreaker to the centre as well rather than chase after a few unimportant Hobgrots on the flank.
But the system is working, it will need a slight tweak here and there but overall I’m very pleased with the way its working so far.
If you like what I’m doing why not donate to the cause below?