This is my second test game of my Solo Gaming System for AoS. Last weeks post is here.
The Army Lists

Sons of Behemat
Allegiance: Sons of Behemat
– Subfaction:
– Army Type: Taker Tribe
– Grand Strategy: Hold the Line
– Triumphs: Inspired
Leaders
———-
Kraken-Eater (General) (490 pts)
– Command Trait: Very Acquisitive
Kraken-Eater (490 pts)
– Artefact: Net of the Beast-reaver
Gatebreaker (525 pts)
Warstomper (470 pts)
– Artefact: Arcane Tome
– Spell: Flaming Weapon
Total Points: 1975 pts
Made with AoS App List Cleaner

Kruleboyz
Allegiance: Orruk Warclans
– Subfaction: Big Yellers
– Army Type: Kruleboyz
– Grand Strategy: Hold the Line
– Triumphs: Inspired
Leaders
———-
Gobsprakk (General) (300 pts)
– Spell: Choking Mist
Swampcalla Shaman and Pot-grot (105 pts)
– Artefact: Eye-biter Ash
– Spell: Nasty Hex
Snatchaboss on Sludgeraker Beast (315 pts)
Killaboss with Stab-Grot (110 pts)
Battleline
———-
Man-skewer Boltboyz (120 pts)
Man-skewer Boltboyz (360 pts)
– Reinforced: Twice
Gutrippaz (360 pts)
– Reinforced: Once
Units
———-
Rippa’s Snarlfangs (Ally) (70 pts)
Marshcrawla Sloggoth (150 pts)
Hobgrot Slittaz (80 pts)
Total Points: 1970 pts
Made with AoS App List Cleaner

Gobsprakk looked across the clearing towards the lumbering behemoths in the distance.
“Iz everywun in pozishun?”
“Yes, Boss” said Gollock leader of this particular tribe of Big Yellers. “Da boyz iz hidin’ in da suroundin’ trees ready ta pounce and send dese longshanks back to where dayz came from.”
“Good, ‘cos I wontz one of dese big gitz wiv us. An to do dat we have ta catch one rightz?! So no killin’ all of ’em!”



Sons finished deploying first and gave the first turn to the Kruleboyz.
Kruleboyz Turn 1 (Ferocious Advance)
No shooting this turn as everything was out of range, so I took the opportunity to claim the Ferocious Advance battle tactic advancing the Sludgeraker, Man-Skewers and Killaboss in the centre.
The Gutrippas and Hobgrots were kept on the objectives.

Sons Turn 1 (Monstrous Takeover)
The sons initially drew the Ferocious advance battle tactic but as this was unachievable a second card was drawn which turned out to be Monstrous Takeover… perfect for them.

The gargants move forwards and the two flanking gargants move to claim the objectives.

Turn 1 Summary

Sons Turn 2 (Broken Ranks)
The sons won the roll off and elected to go first. This time getting the Broken Ranks Battle Tactic

The objectives did there thing and started moving towards the centre of the board.


One of the Kraken-Eaters hurled debris at the man-skewer smashing one underneath a mighty stone. But no other Gargants could do anything to rid themselves of the Man-Skewers.

Kruleboyz Turn 2 (Monstrous Takeover)
With Monstrous Takeover as my battle tactic, I chose to move Gobsprakk onto the left flank objective and moved the other units up in support of those in the centre. Making sure that the Swampcrawla and Gutrippas kept within 6″ of the objective on my right.


Turn 2 Summary

Kruleboyz Turn 3 (Bring it Down)
The Kruleboyz won the roll off and elected to go first in this battle round. The man-skewers managed to do another 14 wounds on the Warstompa, but the sludge raker fails its charge as does Gobsprakk and so the Kruleboyz can’t quite finish the Warstompa off. Gobsprakk casts soggy bottom mists.

Sons Turn 3 (Slay the Warlord)



Turn 3 Summary

Sons Turn 4 (ferocious Advance)
With the sons winning the roll off on the fourth turn, they elected to go first. The objectives are removed and a single objective takes up its position in the centre of the table.




As the first unit finished its move within 12” of the Sludgeraker the solo wargaming rule for unit under threat kicked in;
If an ENEMY unit is within 12″ of this unit then the unit will move towards the CLOSEST ENEMY unit, shoot (if able), followed by a charge.
So it would act with the intention of destroying the Sludgeraker. The other two units were all also within 12” of enemy units and so they also acted with the unit under threat rule. This meant the Sons were unable to achieve their Battle Tactic this turn.





Kruleboyz Turn 4 (Slay the Warlord)
The Man-Skewers seeing their position hold still and take aim at the Kraken-Eater con the objective, while the Killaboss bravely charges in.


Turn 4 Summary

Sons Turn 5 (Savage Spearhead)





Kruleboyz Turn 5 (Conquer)
With the last turn on our hands it was do or die, so I chose Conquer to try and wrestle the remaining objective from the sons.



However that is just enough for the Kruleboyz to claim the objective having a monster and 4 other models on there against the Sons single Monster.
Game Summary

That was an extremely close game, with the game coming down to the last dice rolls. If the Kraken-Eater had killed just two more Gutrippas then I wouldn’t have been able to claim my Grand Strategy.
I’m also under no illusion that if an actual player had controlled the Sons of Behemat, they would probably have made different choices to the AI, such as committing the Gatebreaker to the centre as well rather than chase after a few unimportant Hobgrots on the flank.
But the system is working, it will need a slight tweak here and there but overall I’m very pleased with the way its working so far.
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