Tag Archives: Warhammer Fantasy

Top Three Old World Lists for the Mids GT (2,000pts)

This is the top three Old World lists the Mids GT that took place in the United Kingdom on the 20th and 21st of April. It saw 18 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three Old World Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three Old World Lists

===
Mids GT Woodies [2000 pts]
Warhammer: The Old World, Wood Elf Realms
===

++ Characters [775 pts] ++

Glade Lord [530 pts]
– Default Weapons
– Light armour
– Asrai Longbow
– Forest Dragon
– Talisman of Protection
– Ogre Blade
– An Annoyance Of Netlings
– A Resplendence Of Luminescents

Spellweaver [245 pts]
Hand weapon
– Level 4 Wizard
– On foot
– Ruby Ring of Ruin
– Lore Familiar
– Illusion

++ Core Units [510 pts] ++

11 Deepwood Scouts [165 pts]
Hand Weapon and Asrai Longbows
– Hagbane Tips

10 Deepwood Scouts [150 pts]
Hand Weapon and Asrai Longbows
– Hagbane Tips

8 Glade Guard [104 pts]
Hand Weapon
– Asrai Longbow
– Hagbane Tips

7 Glade Guard [91 pts]
Hand Weapon
– Asrai Longbow
– Hagbane Tips

++ Special Units [715 pts] ++

9 Deepwood Scouts [135 pts]
Hand Weapon and Asrai Longbows
– Hagbane Tips

5 Wild Riders [140 pts]
Hand weapon
– Hunting Spear
– Light armour
– Shields

5 Wild Riders [172 pts]
Hand weapon
– Hunting Spear
– Light armour
– Shields
– Standard bearer [Banner Of The Hunter King]

5 Sisters of the Thorn [134 pts]
Hand weapons
– Blackbriar Javelins
– Handmaiden of the Thorn
– Standard bearer

5 Sisters of the Thorn [134 pts]
Hand weapons
– Blackbriar Javelins
– Handmaiden of the Thorn
– Standard bearer

===
Dwarfen Mountain Holds [2000 pts]
Warhammer: The Old World, Dwarfen Mountain Holds
===

++ Characters [235 pts] ++

Anvil of Doom [235 pts]
Hand weapons
– Shields
– Heavy armour
– General

++ Core Units [505 pts] ++

5 Quarrellers [55 pts]
Hand weapons
– Crossbows
– Heavy armour
– Shields
– Veteran (champion) [Crossbow]

5 Quarrellers [55 pts]
Hand weapons
– Crossbows
– Heavy armour
– Shields
– Veteran (champion) [Crossbow]

5 Quarrellers [55 pts]
Hand weapons
– Crossbows
– Heavy armour
– Shields
– Veteran (champion) [Crossbow]

5 Quarrellers [55 pts]
Hand weapons
– Crossbows
– Heavy armour
– Shields
– Veteran (champion) [Crossbow]

5 Quarrellers [55 pts]
Hand weapons
– Crossbows
– Heavy armour
– Shields
– Veteran (champion) [Crossbow]

5 Quarrellers [55 pts]
Hand weapons
– Crossbows
– Heavy armour
– Shields
– Veteran (champion) [Crossbow]

5 Quarrellers [55 pts]
Hand weapons
– Crossbows
– Heavy armour
– Shields
– Veteran (champion) [Crossbow]

10 Rangers [120 pts]
Hand weapons
– Crossbows
– Heavy armour
– Shields

++ Special Units [780 pts] ++

Bolt Thrower [60 pts]
Bolt thrower
– Hand weapons
– Light armour
– Rune of Reloading

Bolt Thrower [60 pts]
Bolt thrower
– Hand weapons
– Light armour
– Stalwart Rune

Bolt Thrower [55 pts]
Bolt thrower
– Hand weapons
– Light armour

Bolt Thrower [55 pts]
Bolt thrower
– Hand weapons
– Light armour

2 Gyrocopters [130 pts]
Hand weapons
– Brimstone guns
– Full plate armour (armoured fuselage)

2 Gyrocopters [140 pts]
Hand weapons
– Clatterguns
– Full plate armour (armoured fuselage)

2 Gyrocopters [140 pts]
Hand weapons
– Clatterguns
– Full plate armour (armoured fuselage)

1 Gyrocopters [70 pts]
Hand weapons
– Clatterguns
– Full plate armour (armoured fuselage)

1 Gyrocopters [70 pts]
Hand weapons
– Clatterguns
– Full plate armour (armoured fuselage)

++ Rare Units [480 pts] ++

5 Irondrakes [96 pts]
Hand weapons
– Drakeguns
– Full plate armour
– Ironwarden (champion) [Trollhammer torpedo]

5 Irondrakes [96 pts]
Hand weapons
– Drakeguns
– Full plate armour
– Ironwarden (champion) [Trollhammer torpedo]

5 Irondrakes [96 pts]
Hand weapons
– Drakeguns
– Full plate armour
– Ironwarden (champion) [Trollhammer torpedo]

5 Irondrakes [96 pts]
Hand weapons
– Drakeguns
– Full plate armour
– Ironwarden (champion) [Trollhammer torpedo]

5 Irondrakes [96 pts]
Hand weapons
– Drakeguns
– Full plate armour
– Ironwarden (champion) [Trollhammer torpedo]

===
Beastmen Brayherds [1996 pts]
Warhammer: The Old World, Beastmen Brayherds
===

++ Characters [240 pts] ++

Great Bray-Shaman [240 pts]
Braystaff
– Level 4 Wizard
– General
– On foot
– Hagtree Fetish
– Horn of the First Beast
– Elementalism

++ Core Units [769 pts] ++

13 Gor Herd [98 pts]
Hand weapons
– Shields
– True-horn

4 Razorgor Herd [208 pts]
Hand weapons (tusks)
– Light armour (calloused hide)

4 Razorgor Herd [208 pts]
Hand weapons (tusks)
– Light armour (calloused hide)

Tuskgor Chariot [85 pts]
Bestigor Crew x 1 – Hand weapons
– Great weapons
– Gor Crew x 1 – Hand weapon and cavalry spear
– Tuskgor x 2 – Hand weapon (tusks)

Tuskgor Chariot [85 pts]
Bestigor Crew x 1 – Hand weapons
– Great weapons
– Gor Crew x 1 – Hand weapon and cavalry spear
– Tuskgor x 2 – Hand weapon (tusks)

Tuskgor Chariot [85 pts]
Bestigor Crew x 1 – Hand weapons
– Great weapons
– Gor Crew x 1 – Hand weapon and cavalry spear
– Tuskgor x 2 – Hand weapon (tusks)

++ Special Units [683 pts] ++

4 Dragon Ogres [259 pts]
Great weapons
– Heavy armour
– Shartak

4 Dragon Ogres [259 pts]
Great weapons
– Heavy armour
– Shartak

5 Harpies [55 pts]
– Hand weapons (claws)

5 Harpies [55 pts]
Hand weapons (claws)

5 Harpies [55 pts]
Hand weapons (claws)

++ Rare Units [304 pts] ++

Dragon Ogre Shaggoth [304 pts]
Great weapon
– Light armour
– The Blackened Plate
– Slug-skin

===
Ogres v2 [1999 pts]
Warhammer: The Old World, Ogre Kingdoms
===

++ Characters [626 pts] ++

Tyrant [293 pts]
Hand weapon
– Heavy armour
– On Foot
– Talisman of Protection
– Tenderiser
– Deathcheater

Bruiser [193 pts]
Great weapon
– Heavy armour
– Battle Standard Bearer [Dragonhide Banner]
– On Foot
– Deathcheater

Butcher [140 pts]
Hand weapon
– Be a Level 2 Wizard
– Battle Magic

++ Core Units [512 pts] ++

8 Ironguts [333 pts]
Gutlord
– Standard bearer
– Bellower

3 Ogre Bulls [111 pts]
Ironfists
– Crusher

2 Sabretusk Packs [34 pts]

2 Sabretusk Packs [34 pts]

++ Special Units [861 pts] ++

4 Maneaters [265 pts]
Great weapon
– Heavy armour
– Poisoned Attacks
– Vanguard
– Maneater Captain
– Standard bearer
– Bellower

4 Mournfang Cavalry [298 pts]
Great weapon
– Heavy armour
– Crusher
– Standard bearer

4 Mournfang Cavalry [298 pts]
Great weapon
– Heavy armour
– Crusher
– Standard bearer

Final Tournament Placings

For all the lists, visit the Mids GT event on New Recruit.

The Old World – Meta Stats: 3rd March 2024

Following our post two weeks ago, we announced that we would be looking at the Old World stats. Since then we’ve received numerous requests for updates.

Menu

Tournament Data
Faction Data

Tournament Data

With around 3-4 tournaments each weekend, the data is gathering at a steady pace. However, all the events have been single day tournaments so far. We’ve yet to have the first 2 day event come through.

All of the current data are for events hosted on Best Coast Pairings, Stats and Ladders and Ecksen. Our thanks goes to these sites for their continued support with our stats projects.

The points size for one day events varies, but 2,000 points appears to be the most common limit at present. However, without any GW events having taken place yet, there are a few at smaller point values.

All of these results have been used in the stats to date. As we gather more data we will begin to split out the Grand Tournaments from the rest of the pack. We may also split out the 2,000 point RTT (single day) events. But we’re happy to be led by the community on this. We would love suggestions as to what you would like to see.

Faction Data

We’ve chosen a minimum limit of 60 games featuring the faction, for them to be included in the statistics. With the games being drawn from single day events, this means it represents a minimum of 20 players per faction. This should provide a varied enough data set in terms of individual skill.

We calculate the win rates by adding the number of game wins and half their number of draws. We then divide the result by the factions total games to give a win percentage.

There are a number of factions who haven’t yet managed the 60 game target. These are;

Beastmen Brayherds – 29 Games Played
Chaos Dwarfs – 23 Games Played
Daemons of Chaos – 35 Games Played
Dark Elves – 36 Games Played
Lizardmen – 26 Games Played
Ogre Kingdoms – 38 Games Played
Skaven – 23 Games Played

I can reveal out of the above, only two of those factions are outside the ideal 45-55% win rate range.

So out of the gate, the stats look very good. Tomb Kings are at 66%, but this is a good result. Especially considering this is a new system and Games Workshop haven’t done any balance updates as yet. Only three factions so far are outside the 45-55% win rate range. With two of those only marginally outside that bracket.

In terms of popularity, the Kingdom of Bretonnia is the most popular faction. Followed by the Orc and Goblin Tribes and Warriors of Chaos, both of which have always been popular in Warhammer Fantasy.

There we have it, is there any specific data you’d like to see included in the future? If so, drop us a comment below.

Gunpowder and Greed – A Warhammer Fantasy Narrative Battle Report

As Snorri Whitebeard led his company through the winding mountain paths towards the rendezvous, he couldn’t help but feel frustrated. Despite the snow-covered terrain, their spirits remained high as they sang dwarven songs of old, fuelled by the hope and promise that Belegar had given them. He had promised change, a chance to reclaim their lands from Urk, Grobi and Thaggoraki filth, and Snorri had left his father’s side to join him in this quest with many of the younger Dwarfs following his lead.

Snorri’s thoughts drifted to his father, the Lord of the Whitebeard clan, as he marched alongside Belegar. He had heard Belegar’s speech promising change and hope for the future of the dwarves, and for the first time in a long while, he felt a sense of optimism. However, his father would not listen to Belegar’s words. He was a stubborn dwarf who only listened to words that pleased him and was content to watch their lands, and people slowly eroded.

Snorri had argued with his father about the slow decline of the dwarves many times before, but this time was different. Snorri couldn’t help but wonder whether he would ever see eye to eye with him on the matter

As they neared the foothills. Snorri noticed a gyrocopter overhead and couldn’t help but mutter a curse under his breath at the unpredictable engineers who piloted them. Despite this, he recognized the potential usefulness of the contraption for scouting ahead on their journey.

Their arrival at the rendezvous where they were to meet other like minded Dwarfs was met with suspicion from a half-dead looking Manling known as Von Ehrenreich, who claimed they were trespassing on ancestral lands and owed a tithe to his lord. Belegar, however, refused to back down, asserting that these were ancestral dwarf lands and that they owed nothing to the Manling lord. As they made their plans to move forward, Snorri couldn’t help but feel a sense of unease at the unfamiliar cream and purple colours of the messenger and his bodyguards, likely mercenaries.

Their unwelcome guest departed, and Belegar and his captains planned their movements. Belegar and Snorri would head south in the morning towards the Black Mountains, gathering more volunteers from Dwarf settlements en route. The rest of the force would move east to Zhufbar and collect more supporters.

Snorri and Belegar set forth only for their journey to be interrupted by the mercenary company of Captain Dienst, who blocked the road out of the foothills. Snorri noted the poor quality of their equipment and the presence of a hedge wizard, dabbling in Elgi business and likely to come to a bad end. Despite the odds, Belegar refused to back down, demanding that they step aside. Snorri steeled himself for battle, ready to fight their way out and continue their quest to reclaim their lands and restore the glory of the dwarven people.

The Dwarf Plan – Peter

For those who have been following our Tale of Wargamers, you’ll recognise that this force is the one that I’ve put together over the last six months. Belegar, the Gyrocopter and the Ironbreakers along with a Rune of Spellbreaking for Snorri, while also giving the Gyrocopter Vanguard, it all rounded it out nicely to 1,000 points.

With that, Dave challenged me to a game of 8th edition Fantasy, and I gladly accepted! I knew my list wasn’t that competitive with Belegar included and taking up just over 300 points that could be spent on additional troops, but that didn’t matter for the narrative we had in mind. Seeing Dave’s list, I knew the Pistoliers would be a problem, as would his missile troops. My best bet would be to try and remove the Pistoliers early and have the Gyrocopter harrass his missile troops while my footsloggers marched up and beat the crap out of everyone else. Deploying, I decided to try a refused flank on the left, hoping that I could challenge his smaller units before I talked that massive block.

The Empire Plan – Dave

When Pete and I set this game up I mulled over what I fancied playing for a while but as the shape of the campaign started to form in our minds it became clear that Pete’s intrepid dwarfs would be the ‘good’ guys and so I elected to take the ‘baddies’. We were re-learning the game at the same time, and so I wanted to play something that covered all phases of the game but which was not too complex. This led me to my old favourite, the Empire, which can really do pretty much everything(ish).

As my army was travelling into the foothills to confront the dwarfs and given their objective, I thought I would dispense with war machines as they didn’t fit what I had in mind for the narrative and would be another thing to re-learn/remember. For my leadership core, I wanted to take a Captain to leave myself with plenty of points for troops, I definitely wanted a wizard as I know from experience that a well-timed cast can turn a game. I chose a Level 2 as I didn’t want magic to dominate the game as it sometimes can in 8th Edition Warhammer. I decided on Fire for my lore, as I recall it isn’t necessarily the strongest, but it has some great direct damage, some buffs, and one of my favourite spells – Flame Cage. Flame Cage makes units take a Strength 4 hit on every model when they move and then disappears, this can absolutely change games and really mess with the opposing General’s plans (and head). 

Possibly controversially, I didn’t choose a Battle Standard Bearer….! A Battle Standard Bearer would give me extra combat resolution for the unit they are in but more importantly, I could reroll any failed leadership checks within 12″. I chose not to take one as I thought a battle this small might not merit it, it would take some of the risk out of the game but I quite liked the idea of just rolling with it and again I wanted to have more points for troops.

Now I was on to what I usually consider the fun stuff! I needed some good bread and butter first, and this would be my main combat block, a big unit of spearman – a horde no less! The spearmen can fight with an extra rank, so this would potentially mean all of them fighting. My general would be in this unit, and I hoped that they would be able to give a unit of dwarf warriors a fairly stiff fight. Basic dwarf warriors would be a tough proposition for my State Troops, but if I could get a buff off from my wizard and get another unit in the flank, I might do OK. I chose another smaller block of State Troops as my second unit, this time halberdiers. Halberdier’s extra pip of strength would really help against the tough dwarfs and their high armour. I hoped to use these in a tag team with the spearmen against any of the hardier dwarf units and grind them down. I decided to pop my wizard in here. This was risky as he is worthless in combat, but I wanted to make sure he had plenty of use out of his spells and would be in range.

I needed a bit of firepower so that if the dwarfs had leaned into shooting I would have some response, to this end I added a unit of handgunners and a unit of crossbowmen, these would chip away at the dwarfs at range and might not threaten large combat blocks but could really work lighter and smaller units.

In my opinion, every Empire Army should have a unit of knights. They are so cool! I took a minimum sized unit of five, which could potentially be a terror to any smaller dwarf units and would threaten the flanks of the more unwieldy dwarf combat blocks. In a pinch, they could also be sacrificed to redirect any angry dwarf lords!

Finally, I added a unit of pistoliers. I really like pistoliers blasting away with their pistols, and as Fast Cavalry, they should be able to run rings around dwarf warrior blocks (if they don’t get shot off first).

I had some points left and I thought I would add a magic item to my wizard to make him a bit more effective so he got the Channeling Staff, with a lucky roll I might get an extra power dice to punch through the dwarf anti-magic.

Looking at Pete’s army when we were setting up, I knew I could be in trouble, I could potentially kill everything else in his army, but Belegar would be an unholy terror. I had to make sure that I had the freedom to move and that my cavalry could delay Pete’s big warrior block with his characters. If I could deal with the dwarfs a piece at a time I might be OK and that meant one thing – the Gyrocopter had to go as it had the movement and firepower to remove my options to do just that.

The Armies
Deployment

Turn 1

The battlefield erupted with the sounds of clanging metal and thunderous hooves as the humans made their first move, sending their cavalry charging forward to threaten the dwarf left flank. Both sides exchanged volleys of fire, causing chaos and confusion. In the midst of this chaos, Snorri’s heart sank as he watched the gyrocopter he had spotted earlier fall from the sky in a fiery wreckage.

Calling for an advance, Snorri marched his troops forward alongside the Ironbreakers of Karak-Durn. As they moved forward, Snorri felt the tingling of magic in the air, sensing the wizards’ presence too late to stop the first attempt. However, he was ready for the second attempt, quickly responding and expertly stopping the fireball the hedge wizard had summoned with ease.

1st Turn

Turn 2

With the Gyrcopter destroyed, the humans turned their firepower upon the Thunderers, almost wiping the Dwarfs out. “We’ve got to stop the Manlings from turning our left!” Belegar shouted across to him from the other side of the Dwarf Warriors. Snorri nodded, and his warriors, the Greenbite Guard, formed up facing the human Horsemen. What he had first thought to be human knights turned our to be Pistoliers with Knights supporting them. Seeing the Dwarfs turn to face them, the Pistoliers withdrew behind some ruins, leaving the Knights facing off against the angry Dwarves. They had to act quickly, though, as it wouldn’t be long before the human troops would be in a position to flank the Dwarfs.

Feeling the distinctive tingling of Magic once more, Snorri could feel immense power flash through the air. Being unable to counter, Snorri watched helplessly as a fireball consumed more of the Thunderers, despite their losses they held firm.

2nd Turn

Turn 3

The remaining Thunderers having little option, stealed themselves and charged into the Hedge Wizard and his troops hoping to down the Manling before he could inflict any further damage on the Dwarf troops. Thorim Brokkson ordered his Ironbreakers into the Crossbowmen ahead of them, but fighting over the fences and bushes proved troublesome for the stouter Dwarfs and their charge was unexpectedly held in place.

Kaboom! Every being on the battlefield was laid low by a mighty explosion that almost deafened all those in the valley. Snorri, seeing double as he staggered to his feet. The humans were retreating now, and leaving the Dwarfs were they lay as they recovered from the explosion. “My King, they retreat!” Snorri called to Belegar, but there was no response…

3rd Turn

Ruger Dienst blinked the dust from his eyes, the afterimages from the blast still seared there in purples and pinks. They had succeeded in spite of everything, the Dwarf Lord was trussed up and being hauled on a wagon as quick as they dared on these mountain paths. However, things could not have been said to have gone to plan. Jensch, the Fire Wizard, was gone and while he expected losses, this was a surprise. The Wizard had been with him since Altdorf and though he had always been unstable that damn staff he had received from Von Ehrenreich’s representative, Thanamann, had done something to him, tipped him over the edge it seemed as he had been heard chattering to it in the night. The explosion, or whatever it was, had killed most of the heavy cavalry and most of the halberdiers but it had flattened everyone around it long enough for the pistoliers to dash in and net the dwarf.

The Dwarf flying machine had been put down, a malfunction or a lucky shot, thank Ranald if that thing had been aloft they would have had no chance. As it was, he knew the situation, he needed to get the dwarf to Von Ehrenreich and his part in this was over, he could use the gold from this job to provision for the journey to the Border Princes and rejoin the Boss there. Ruger trudged down into the valley towards the camp and the rest of his men filtering in to the rendezvous, he could see it had grown somewhat, more men disaffected or disgruntled tempted to the life of adventure the Boss offered. Better to take a chance of glory in the Princes, in his view, than a nothing life on the farm – that was the deal he had taken. Dienst mused on his chances, he couldn’t abandon the artillery and baggage and run for the Noble’s Manor, turning up with no artillery and a starved band would likely get him killed if he ever even reached the Princes. He would need to hope the Dwarfs couldn’t reinforce and catch him with the numbers to stop him in time, he had campaigned with them before – over a day a man might outpace them but they would never tire and the odds slowly tuned their way. No, he would move swiftly but cautiously with a fighting rearguard behind. Then, Von Ehrenreich could deal with the horde of angry dwarfs on his doorstep and he would be away with a full purse.

Dwaft After Game Thoughts

Wow! What a game. I don’t think Dave or myself had quite remembered what an affect Dimensional Cascade could have. In a way it worked out well for me in that respect as Dave had to throw quite a few dice at each spell to make sure that I couldn’t dispel them. This resulted in two irresistible force rolls during the three turns of the game, the first knocking a single wound of his wizard and the next one essentially knocking out a good portion of his army.

My plan didn’t quite work out, as Dave took out the Gyrocopter very early doors after I stupidly gave the first turn away – hoping that by bringing him closer it would make it easier for me. After that he could pick off the Thunderers without reply and then focus eventually on the foot troops.

During the entire game I killed precisely 5 models which were three Handgunners and two crossbowmen after my Ironbreakers completely whiffed in that final turn! That meant with Dimensional Cascade, Dave actually killed more Empire Mercenary troops than I did, with his count at 16 models!

Great fun either way, now to plan Belegar’s rescue..

Empire After Game Thoughts

Wow! That was great fun and such a blast (tee-hee). Despite almost annihilating two of my own units and my wizard becoming best friends with Tzeentch, things actually kind of worked somehow. The crossbowmen were heroes for finishing off the Gyrocopter, picking off a few of the Ironbreakers, and actually holding them up. They were certainly going to lose, but they had bought time. The handgunners worked out too, though I wonder if I shouldn’t have switched them out for some skirmishing archers and put the wizard in there…… ahem.

Speaking of the wizard, he got off a good fireball and some buffs before invalidating local maps. Maybe it is the Skaven player in me, but I was still happy with him! The pistoliers also did well for me. With the gyrocopter gone, they could really get to work chipping at Pete’s Thunderers and jamming things up. I have never actually tried Outriders, so another time I might go for those, but I was pleased with pistoliers (maybe a unit of each?). The spearmen and General didn’t end up in a scrap, but could they have won…… well, maybe. I think it might have ended with the last dwarf warrior falling to the spearmen and then Belegar just killing away until his Mom called him home for tea.

Next time, we are planning a slightly bigger game, so what do you think I should I add or switch out?

Tale of Wargamers – Introduction

What is a Tale of Wargamers?

Back in the mid 90’s when I was first getting into Warhammer and wargaming in a big way there used to be an article called ‘A Tale of Wargamers’ in the White Dwarf. The premise was simple, each person had a budget of £25 and spent that each month on expanding their army.

I thought it would be great to try and do this again in the current day and age. But also, we’re making it even harder for ourselves! What if we approached this as though we had never bought any models, paints or brushes before?! As in, what should a complete beginner look at purchasing and where from?!

So, if you’re a beginner to Warhammer or in fact any wargaming system (not just Games Workshop), then you may find this series interesting and useful. For those a bit more long in the tooth, you may just find this plain entertaining!

The Rules

As there are a few members of the team taking part in the Tale of Wargamers from all corners of the globe we first had to agree the limits.

  • UK based members have £25 GBP
  • US based members have $35 USD
  • Australian based members have $65 AUD
  • Rest of Europe have €30

You can use independent retailers, Amazon (I wouldn’t, but you could….) or Games Workshop for your supplies of tools, paints and models. Preferably eBay should be avoided as prices can be difficult to replicate.

Anything that isn’t spent in one month can be carried over to the next. You CANNOT spend more than the budget allows.

Finally, purchasing 3D miniature prints from a vendor on Etsy or similar is fine, however, we are banned from using our own printers for his purpose.

Warhammer Fantasy and Oldhammer Players

If you’ve already got a large collection of miniatures but want to take part, then use the budget as normal and consider each set of 10 models/artillery or similar to cost £25 and a hero/character to cost £15. Then purchase the paints etc as normal. I.e. you have a set of 10 Trollslayers in your pile of shame. Deduct £25 from your budget and paint them up.

I’m not going to lie, we think it’s going to be tough, but it is doable! And don’t worry, none of us will be resorting to using PVA glue to stick our models together!

Want to keep up to date on everyone’s progress? Why not join our Discord, on there you’ll fine the Tale of Wargamers channel where we post our thoughts and musings throughout the month.

Book Review – Shamanslayer

Book 11 in Gotrek & Felix Series – by Nathan Long

Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.

But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it. Membership is available from just £1/month (plus taxes!!)

Gotrek and Felix have been on many adventures in the World that Was started by William King whose mantel Nathan Long has taken up. In Book 11, they must stop a Shaman from destroying the Empire!

Shamanslayer by Nathan Long

From the book:

Dwarf Trollslayer Gotrek and his human companion Felix Jaeger, Warhammer’s most famous pair of heroes, head off to a new adventure in the latest novel of this best-selling fantasy series against a horde of beastmen who threaten the safety of the Empire.

The horde are moving a Herdstone to the centre of the Empire in order to unleash it’s magic. Magic which turns those near to it into Beasts as well. Will Gotrek & Felix be able to prevent the Shaman and save the Empire from this latest, grave threat?

At book 11, the Gotrek and Felix books are really morphing into the Felix and Gotrek books. This is not surprising as Gotrek developed by William King was already a full character with Felix being more of a sidekick. Nathan Long’s stories have development for Felix (because the only real development for Gotrek is to die!), and it’s good to see.

The story flies along, with a character returning from previous books and Felix must prove that he a worthy wielder of his sword. It has everything you’ll know from the previous books with swords and arrows flying, death all around and Gotrek and Felix at the centre of the storm and all the events.

Despite the death of the World that Was, Gotrek novels set in the Old-World are still great reads, and I would still recommend reading them if you haven’t before.

Rating: 4 out of 5.

We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & a USA Amazon affiliate link for which Woehammer receives a small commission.

— Declan & Eeyore

Check out the full list of Book Reviews we’ve done on Woehammer here

Hobby Update – Allor

Those of you who are familiar with our YouTube channel may remember that I started a Grudge ringer army some time ago. This was meant as an homage to my favourite video game of the 90’s ‘Shadow of the Horned Rat‘.

I’d already painted up Commander Bernhardt back in 2020 as well as some Grudgebringer cavalry and infantry.

I wanted to get Allor the wizard involved in the army as well. For those of you not familiar with the game, here’s his unit card:

Allor

There wasn’t a suitable Warhammer model available so I decided to create the miniature in HeroForge. It’s a great website that you can spend hours on creating your ideal mini! I ordered mine some time ago and have only just got around to painting him after deciding to take a break from painting Kruleboyz.

Allor

I have tried a little OSL but I don’t think I’ve pulled it off. More practice needed.

Here he is with Commander Bernhardt..

I’m pleased with how they’ve both come out.

What is Age of Sigmar?

After Declan’s great article on getting started with Warmaster, we decided to perhaps turn this into a little series. So today I bring you getting started in Age of Sigmar!

Warhammer: Age of Sigmar is a skirmish tabletop game for two or more players where you command several armies from a huge range that goes from Humans, Dwarves, High Elves, Undead Vampires, Orcs, Beastman and lots of races. This book provides you with all the rules you need to play, and guides you through collecting and painting your own army of Citadel miniatures.


It has been given a rating of 6.7 on BoardGameGeek from 600+ ratings.

Games Workshop has produced a number of videos explaining how to play Age of Sigmar.

1. Introduction

2. Overview

3. Warscrolls

4. Hero Phase

5. Movement Phase

6. Shooting Phase

7. Charge Phase

8. Combat Phase

9. Battleshock Phase

As this is a Games Workshop game, there are tonnes of support and websites out there dedicated to the Age of Sigmar. Some of my favourites include:

Warscroll Builder (Allowing you to make lists quickly)
The Honest Wargamer Scorecard
Cheatsheet

— Peter

Warhammer Fantasy Dwarfs

About a month ago, the legend that is Dave invited me to play a few games of Warhammer Fantasy with him in the coming year. I jumped at the opportunity, and what better army to play with than my old Dwarfs!

I’ve always had a soft spot for these boys ever since I started in Warhammer way back in 93′.

This would also be the perfect opportunity for me to start rebasing them back on to their proper SQUARE bases as is only right! It also means that by the time Old World gets released I may have a fully painted and functional army from the off!

We’re starting out in Fantasy with the Grudge of Drong as Dave has previously mentioned, and for the first battle in the series I need to muster a small force of 1,500 points.

The first battle takes place in Grudge Pass as an Elven force blocks the road to advancing Dwarfs looking to topple Queen Helga from her throne whom the Elves have allied themselves with.

In this case, Dave is replacing the Elves and using his old Empire army. However, I will be using the Dwarfs. The suggested order of battle is below, but this is a 5th edition campaign box and we’re going be playing with 8th edition rules so I will need to adjust this slightly.

We’re going to be using 8th Edition rules, so my force will look something like this:

  • Dwarf Lord
  • Master Engineer
  • Runesmith
  • Battle Standard Bearer
  • 15 Warriors
  • 10 Warriors
  • 10 Longbeards
  • 10 Thunderers
  • 10 Ironbreakers
  • 10 Miners
  • 10 Miners

This is by no means a competitive army , but then its not meant to be as this is a narrative campaign and we’re playing to act a story out rather than attempting to table our opponent.

Some of these models are already painted, they just need rebasing!

I’ve still a fair whack to get through as well as rebasing the above models!