Tag Archives: Warlord Games

What is Black Seas?

BOARD GAME GEEK SUMMARY

Rating8.1 (50+ Reviews)
Players2-12
Playing Time30-500mins
Age10+
Complexity3.43/5.00

Black Seas is naval wargame set in the age of sail fought using a range of specially designed 1/700 miniature ships from Warlord Games.

Using Black Seas you can fight battles from the american war of independence through the Napoleonic wars and beyond.

One of my favourite YouTube channels OnTableTop (Formerly Beasts of War) has a fantastic guide to playing Back Seas.

If you’re interested in getting into Black Seas, then I recommend you look at Warlord Games for more information. They have all the models and rules you need.

Miniatures & Rules

Warlord Games

Thanks for reading! – Peter

Warlord Games Releases Combined Arms

Combined arms is Warlord Games’ first board game but more importantly for the Bolt Action, Blood Red Skies and Cruel Seas players amongst you, it’s their first campaign supplement as well.

What does that mean? Well you’re able to play Combined Arms as a stand alone game using the pieces in the box to conquer Europe etc. Or you can link games of Blood Red Skies, Bolt action or Cruel Seas together for one large campaign.

Credit Warlord Games

The boxed set is priced at a very reasonable £50 and includes maps, cards and all the tokens you need to wage a complete campaign.

Bolt Action – Combined Arms is a strategic board game that commands the players to face off, seize the initiative and outwit their foe amidst the fog of war. Each game will see you fighting for control of air, land, and sea in order to claim objectives and hold them against the enemy.

Choose your theatre of war, from the western and eastern fronts to North Africa and the Pacific. Each theatre has its own challenges and opportunities, some rewarding control over the sea, some rewarding control over the skies. How many of your precious resources will you sink into each, and how much will be left to control the land? Will you rely on stealth as you move units secretly, springing up where you are least suspected, or will you attempt to overwhelm your enemy with brutal overkill?

Combined Arms can be played as a stand-alone game or players can incorporate Bolt Action, Blood Red Skies, Cruel Seas, or Victory at Sea for an epic continent-spanning campaign. Unique cards link your campaign with your chosen wargames, meaning your choices in the campaign could mean victory or defeat on the tabletop.

Combined Arms is available for Pre-order and will be shipped to customers in May.

6mm Black Powder Gaming – Part 1

I have bought the new Epic Battles: Waterloo by Warlord Games and I’m slowly making my way through the painting much like Declan (when I’m not painting those pesky Kruleboyz). However, one thing I’ve noticed (as I’m sure many others have as well), is that the models are epic in scale but the basing and the rules are standard Black Powder. What I mean by this is that a standard unit in Epic:Waterloo is the same as a standard unit in regular Black Powder.

Credit: Yith’s Wagaming Blog – Check it out, its a fantastic read

This got me thinking to how you could have truly cinematic and epic battles in Black Powder by converting the inches to centimetres (like many others have done).

By doing this, you can play a regular game of black Powder on a much smaller play area – 2.4 feet by 1.6 feet rather then 6′ x 4′. But also, it gives you the option of playing much, much larger games on a regular table.

The only issue is the basing and miniatures. if you take a standard unit in Black Powder with a frontage of 240mm and divide this so it suits the cm measurements rather than inches (i.e. dividing 240mm by 2.5) you’ll get a standard unit frontage of 96mm (let’s call it 10cm). If we use increments of 20mm then the basing could look something like this:

The great thing about his, is that if you use Baccus Napoleonic 6mm infantry you can get two large bases completed for just £8.00!

But what about different formations. Well these could either be represented by a dice in one of the dice holders on the base (i.e. 3, for line, 4 for square etc) or you could just model some other bases as Square and attack column etc. I’m inclined by the later personally.

The other dice holder can also be used to measure the units stamina. For Dice holders I’m always inclined to use Pendraken.

But I’d like to know the opinions of those experienced in Black Powder and what they think!

Paints Used for Napoleonic French Infantry

This post is partly a reference for myself as to which colours to use (Citadel or Vallejo) when painting my Epic Battles Napoleonic French. I’ve listed colours that could be used from both systems.

All of the paints listed can be purchased from ElementGames. Why not use my referral code and get double the crystals when you purchase anything? XBJ9837

Line Infantry

An overall base coat should be applied with London Grey or Mechanicus Standard Grey.

BASE COAT

AreaVallejoCitadel
JacketsDark Prussian BlueKantor Blue
Belts/Muskets/Slings & LapelsLight GreyGrey Seer
TrousersAny of Offwhite, London Grey or Beige Pallid Wych Flesh, Mechanicus Standard Grey or Karak Stone
Shako & BootsBlackAbaddon Black
SkinBasic Skin ToneCadian Flesh
Collars, Cuffs & Lapel PipingDark VermillionMephiston Red
(Voltiguers) Plumes & EpaulettesBlack GreenCaliban Green
(Voltigeurs) Collar, Epaulette edging, Pompom, Tip of PlumeYellow OchreYriel Yellow
(Grenadiers) Plumes, Epaulettes and Shako LaceDark VermillionMephiston Red
Backpacks & Musket WoodFlat BrownMournfang Brown
Musket Barrel, Bayonet & CanteenOily SteelLeadbelcher
Shako Plates, Sword Hilts, Chin Scales & ButtonsOld GoldRetributor Gold

WASH

AreaVallejoCitadel
Grey Trousers, Shako Covers & SteelDark ToneNuln Oil
Beige Trousers & Shako CoversStrong ToneAgrax Earthshade
White TrousersDilute Light GreyDilute Grey Seer
Skin & GoldFlesh WashReikland Fleshshade

HIGHLIGHT

AreaVallejoCitadel
WhiteOffwhitePallid Wych Flesh
YellowFlat YellowDorn Yellow
GreenIntermediate GreenWarpstone Glow
BlackBlack GreyDark Reaper
BayonetsPlate MailStormhost Silver

Light Infantry in Greatcoats

An overall base coat should be applied with London Grey or Mechanicus Standard Grey.

BASECOAT

AreaVallejoCitadel
GreatcoatsLondon Grey, Beige or Light BrownMechanicus Standard Grey, Karak Stone or Balor Brown
Trousers & inside Open JacketsDark Prussian BlueKantor Blue
Piping, Belts & StrapsLight Grey Grey Seer
Shako & BootsBlackAbaddon Black
SkinBasic Skin ToneCadian Flesh
(Carabinier) Straps, Plumes, Epaulettes and Shako LaceDark VermillionMephiston Red
(Voltigeurs) Epaulettes & PlumeBlack GreenCaliban Green
(Voltigeurs) Collar, Edge of Epaulettes, Shako Lace & Tip of PlumeYellow OchreYriel Yellow
Backpacks & Musket WoodFlat BrownMournfang Brown
Musket Barrel, Shako Plate, Chin Scales, Bayonet & buttonsOily SteelLeadbelcher

WASH

AreaVallejoCitadel
Grey Greatcoats, Trousers, Shako Covers and SteelDark ToneNuln Oil
Beige & Light Brown Greatcoats, Trousers & Shako CoversStrong ToneAgrax Earthshade
SkinFlesh WashReikland Fleshshade

HIGHLIGHT

AreaVallejoCitadel
WhiteOffwhitePallid Wych Flesh
YellowFlat YellowDorn Yellow
GreenIntermediate GreenWarpstone Glow
BlackBlack GreyDark Reaper
BayonetsPlate MailStormhost Silver

What is Blood Red Skies?

BOARD GAME GEEK SUMMARY

Blood Red Skies is the new World War II mass air combat game from Warlord Games, written by renowned game developer Andy Chambers.

Packed with everything you need to play this fast paced air combat game, the Blood Red Skies starter set does what it says on the tin. Plus once started you’ll have the extra rules to introduce the play cards that really bring your fighter aircraft to life, allowing you to fly them just as they would have been by the Aces of WW2!

It has been given a rating of 7.4 on BoardGameGeek from 150+ ratings.

Simple but effective gameplay

Tabletop Anarchy has produced a series of videos explaining how to play Blood Red Skies.

1. Core Mechanics

2. Activation

3. Movement

4. Pilot Action

5. Shooting

6. Wingman

7. Clouds

8. Cards

9. Build A Squadron

10. Gameplay

Tabletop Anarchy also have a number of videos on painting the planes.

If you’re interested in getting into Blood Red Skies I can’t suggest you start anywhere else but these excellent collection of videos.

— Peter

Unboxing – British Starter Army for Black Powder: Epic Waterloo

Warlord Games have released their Epic Waterloo miniatures and game system this weekend after just over a month on pre-order. I was lucky enough to pick mine up from SCN Hobby World yesterday and having returned from a one-day AoS tournament I was desperate to look inside my British Starter Set and see what treasures await!

It’s a big box… of Warlord goodness!

it is competitively priced at £90 and I’m sure your FLGS will look after you, or you can give Sarah at SCN Hobby World a call if you’re in the UK.

First Impressions

There’s a lot in here…!

Lots of red plastic, so you can play without painting the toys, but there’s definitely more in there, so let’s dig deeper.

Sprue 1 – Light Cavalry

3 Sprues

There enough here for 11 bases of Lighter Cavalry, as well as 3 artillery – both key elements to the Allies’ success at Waterloo. They are very detailed models, with a number of different poses to add variety to the bases of cavalry as they sweep towards the French cannon!

Sprue 2 – Heavy Cavalry

3 Sprues

These are the other 11 bases of Cavalry, but these make heavier versions of the Cavalry regiments at Waterloo on the British side. Again, great detail and strong plastic and the swords seem to be reasonably strong.. although no doubt I’ll break a few from being clumsy!

Sprue 3 – Foot

11 Sprues for Infantry!

There’s loads of infantry… at 10 men a strip and 2 strips a base there’s a lot of paint here… and they look great. At the bottom of the picture you can also see some of the soldiers without they’re bayonets – these are the Riflemen, and each sprue comes with a command strip, a Cavalry commander, and an artillery piece to add to the ones from the cavalry bases. Again great detail at this scale and I’ll certainly enjoy trying to paint them!

Bases

Bases… lots of them!

Of course, none of these would play well without the basic addition of bases… just look at that pile! It’s huge.

Dice

And some dice… as if wargamers don’t have enough to build their own fort! Still a good inclusion for a starter set.

Yes… I took a picture of the dice for completeness… don’t judge me!

La Belle Alliance – Building

Warlord games have teamed up with Sarissa Precision to bring some scenery with the boxset. And it’s a great large piece of scenery to play around. Having played Warmaster large terrain that effects movement is critical in this scale of game.

Flags & Painting Guide

Flags and advice

A great addition is a full colour sheet of British flags for the regiments at Waterloo. This will really add to the colour and make the regiments individual on the tabletop. Well done to Warlord games for this inclusion.

There is also a guide to painting the little chaps… and I’ll definitely need to follow this and see how I get on – inside the pamphlet there’s also a guide to the various regiments and their colours. I have some Osprey books to help, but this is a another great addition.

Rulesbook

The full rules book for the Waterloo Campaign in Epic Battles. This appears to be a full rulebook at 260 pages. It’s in glorious full colour as well and means you don’t need a separate copy of any of the existing Black Powder rule books.

Colour… and pictures!

Warlord Games have raided their catalogue of pictures to provide visual inspiration for the game.

Summary

This is a great box, and I’ve no doubt that the equivalent French box is just as jam packed with goodness. Now all I need to do is paint it all and get it on the table… this may take a while!

— Declan

Epic Battles Carabinier Test Model

I’ll often paint a single test model before batch painting the rest. It lets me take my time on making sure I’m selecting the right colours.

In the case of Napoleonic miniatures I find this is also useful as I will refer to images on my phone about the uniform of the unit I’m painting. Then, once the model is done, I can just keep it in view while I paint the remainder. This prevents me having to keep turning the old phone on and off while I paint.

So here’s the model, this is a phone picture so apologies.

And the colours I used are:

  • Teclis Blue for all blue parts
  • Pallid Wych Flesh for the white
  • Mephiston Red for red
  • Runelord Brass for the gold
  • Stormhost silver for any metal
  • Rhinkx Hide for the horse

Simples!

What is Beyond the Gates of Antares?

BOARD GAME GEEK SUMMARY

It had been given a rating of 7.6 on BoardGameGeek from 50+ ratings.

Beyond the Gates of Antares invites us to a time when mankind has evolved into new and diverse species: the strangely powerful NuHumans, masters of the Panhuman Concord; the ape-like Pansimians, the greatest warriors in the whole Galactic Spill; and feral Revers primitive Humans driven by a irrepressible lust for adventure and danger. It is a universe where technology and humanity intermix indistinguishably, where human knowledge and endeavour has long since been supplanted by integrated machine intelligence IMTel. Where humans go their technology goes also, protectors, workers, and fighting machines in the form of WarDrones armed with deadly weapons and shielded by energy fields a thousand times more resilient than steel.

Warlord Games’ YouTube channel has produced a series of excellent videos explaining Gates of Antares.

1. Introduction

2. Order Dice

3. Shooting

4. Pinning

5. The Assault Phase

6. Leaders

7. Q&A

If you’re interested in getting into Beyond the Gates of Antares, I can’t suggest you start anywhere else but these excellent collection of videos.

Peter

What is Bolt Action?

BOARD GAME GEEK SUMMARY

It has been given a rating of 7.8 on BoardGameGeek from 550+ ratings.

Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific.

Players get to decide which of the major or minor World War II powers they would like to represent, and then construct their armies from the lists provided. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play. The choice is yours.

The original… now changed slightly in Warmaster Revolution

On Point HQ has produced a series of excellent videos explaining Bolt Action. I recommend checking our his other videos as well!

1. Building a Bolt Action Army

2. Unit Quality and Issuing Orders

3. Combat

4. Pinning and Morale Tests

5. HQ Units and Snap to Action

6. Transports and Tanks

7. Ambush

8. Troop and Vehicle Movement

9. Medics and Snipers

10. How HE Shots Work

11. Artillery Movement and Orders

12. The Turn Sequence

If you’re interested in getting into Bolt Action, I can’t suggest you start anywhere else but these excellent collection of videos.

Peter

Napoleonic Wargame Free to Download

I’ve added a page to the website called Wargame Rules. In there you will find any rules for scenarios or wargames that I write. At the moment its pretty empty apart from one item which is Clausewitz.

Clausewitz is the Napoleonic wargame I’ve been working on for a number of years now. This is still very much a work in progress but I’m pleased to say it’s at a stage now where I feel comfortable releasing it for public consumption.

What is Clausewitz?

Clausewitz is a Corp level game designed primarily for 6mm Napoleonic warfare. I always wanted a Napoleonic game which focused on the whole battle but where what the individual battalions actions were still important to the outcome. Therefore in Clausewitz although the basic unit is the Brigade, those brigades are made up of individual elements called Battalions or Squadrons. Think of this like individual models inside a squad in a game like 40k or AoS.

The key features of Clausewitz include:

  • A departure from the traditional IgoUgo turn sequence and instead relies upon chips drawn from a bag to represent a Generals actions in the turn (with each turn representing 10 minutes of battle).
  • The game is driven by your Generals, they must position themselves and activate the right units at the right time in order to win the day.
  • Objectives – There are six objectives and units can only claim an objective (and therefore score points) if a General has ordered them to do so.
  • Mini-Game – there is an optional fun mini pre-game to the main event in which your light troops determine the deployment zone in the upcoming battle.
  • Formations matter! Brigade formations and individual unit formations are presented in an intuitive fashion. The players must ensure that their units are in the right formations for the task at hand!

Alternatively there are two mods on Tabletop Simulator just for Clausewitz, the first being the test bed which is used to test the various rules as they are implemented or adjusted and the second being the Battle of Elchingen 1805, where the Austrians attempt to defend against the French advance.

Test Bed

Battle of Elchingen

So why not give it a go and send your feedback to help me improve it?