Declan (2023) – if you are looking for the AoS 2023 article you can find it here.
So the Battleforce boxes are back after their success in 2020. These are a fantastic way to get into a new army or even add to an existing one, but whats inside them and how many points of miniatures do you get?
But I can tell you a way of saving even more money by purchasing these at 25% off the recommended retail price! Just visit SCN Hobby World and sign up to their mailing list for 25% off all GW products and 20% Warlord Games products.
So what do you get inside and how much would it cost you normally? All of the points and PL have been given for the basic unit options and include no upgrades.
Soulblight Gravelords – Revenant Legion
Unit
Points
Cost
Vengorian Lord
280
£39.50
5 Blood Knights
195
£39.50
20 Deathrattle Skeletons
340
£36.50
40 Deadwalker Zombies
230
£69.00
Total
1,045
£184.50
Predicted RRP
£130.00
Saving
£54.50
SCN Hobby World Price (25% Off)
£97.50
Hedonites of Slaanesh – Sybarite Blade-Carnival
Unit
Points
Cost
Shardspeaker
150
£18.50
3 Slaangor Fiendbloods
150
£31.50
10 Blissbarb Archers
110
£31.50
5 Exalted Seekers/Slickblades/Blissbards
220-230
£42.00
10 Mymirdesh Painbringers/Symbraesh Twinsouls
320-370
£73.00
Total
950-1,010
£196.50
Predicted RRP
£130.00
Saving
£66.50
SCN Hobby World Price (25% Off)
£97.50
Lumineth Realm-Lords – Vanari Shining Host
Unit
Points
Cost
Vanari Auralan Wardens
145
£36.50
Bladelords
130
£36.50
Dawnriders
140
£39.50
Vanari Starshard Ballista
125
£31.50
Vanari Bannerblade
120
£21.00
Vanari Lord Regent
155
£34.50
Total
815
£199.50
Predicted RRP
£130.00
Saving
£69.50
SCN Hobby World Price (25% Off)
£97.50
Ossiarch Bonereapers – Mortisan Tithe-Echelon
Unit
Points
Cost
Mortisan Boneshaper
135
£17.50
Mortisan Soulreaper
115
£17.50
20 Mortek Guard
280
£35.00
3 Necropolis Stalkers/Immortis Guard
180-190
£30.00
Githizzar Harvester
215
£30.00
Mortek Crawler
215
£50.00
Total
1,140-1,150
£180.00
Predicted RRP
£125.00
Saving
£55.00
SCN Hobby World Price (25% Off)
£93.75
So what do you think good value or not? Will you be picking up a set?
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
Declan (2023) – if you came here looking for 2023 boxes, their article is here!
So the Battleforce boxes are back after their success in 2020. These are a fantastic way to get into a new army or even add to an existing one, but whats inside them and how many points of miniatures do you get?
But I can tell you a way of saving even more money by purchasing these at 25% off the recommended retail price! Just visit SCN Hobby World and sign up to their mailing list for 25% off all GW products and 20% Warlord Games products.
So what do you get inside and how much would it cost you normally? All of the points and PL have been given for the basic unit options and include no upgrades.
Space Marines – Shieldbreaker Strike Force
The Shieldbreaker Battleforce Box
Unit
PL
Points
Cost
Primaris Captain
5
90
£22.50
Bladeguard Veterans
5
105
£31.50
Intercessors
10
200
£35.00
Assault Intercessors
10
190
£36.50
Heavy Intercessors
7
140
£39.50
Storm Speeder
8-9
135-160
£42.00
Total
45-46
860-885
£207.00
Predicted RRP
£130.00
Saving
£77.00
SCN Hobby World Price (25% Off)
£97.50
Adepta Sororitas – Purgatos Mission
Unit
PL
Points
Cost
Sister Dogmata
4
65
£21.00
Celestian Sacresants
3
70
£34.50
Battle Sisters
6
110
£35.00
Immolator
7
130
£45.00
Exorcist
9
180
£50.00
Total
29
555
£185.00
Predicted RRP
£130.00
Saving
£55.00
SCN Hobby World Price (25% Off)
£97.50
Adeptus Mechanicus – Omnissiah’s Talon
Unit
PL
Points
Cost
Pteraxii
4
85
£35.00
Ruststalkers
4
95
£30.00
Serberys
2
60
£35.00
Ironstrider Ballistarii
4
75
£32.50
Skitarii Rangers
4
90
£27.50
Tech-Priest Manipulus
4
80
£22.50
Total
22
485
£182.50
Predicted RRP
£130.00
Saving
£60.00
SCN Hobby World Price (25% Off)
£97.50
Death Guard – PlagueFester Warband
Unit
PL
Points
Cost
Plague Marine Champion
21
£17.50
Plague Marine Icon Bearer
31
£17.50
Plague Marines
12
147
£30.00
Deathshroud Bodyguard
7
150
£35.00
Myphitic Blight-Haulers
21
420
£45.00
Plagueburst Crawler
9
175
£40.00
Total
49
944
£185.00
Predicted RRP
£125.00
Saving
£60.00
SCN Hobby World Price (25% Off)
£93.75
Necron – Worldscour Legion
Unit
PL
Points
Cost
Psychomancer Cryptek
4
70
£21.00
Necron Warriors with Scarabs
8
175
£29.00
Lokhust Heavy Destroyer
4
60
£21.00
Ophydian Destroyers
5
105
£34.50
Flayed Ones
3
165
£31.50
2x Canoptek Doomstalkers
14
280
£53.00
Total
38
755
£190.00
Predicted RRP
£130.00
Saving
£60.00
SCN Hobby World Price (25% Off)
£97.50
Orks – KillDakka Warband
Unit
PL
Points
Cost
Nobz
6
85
£20.00
20 Boyz*
8
160
£63.00
Gretchin
2
50
£12.50
Deffkilla Wartrike
7
125
£30.00
Big Mek with Shokk Attack Gun
7
120
£22.50
Dakkajet
8
150
£45.00
Total
38
690
£193.00
Predicted RRP
£125.00
Saving
£68.00
SCN Hobby World Price (25% Off)
£93.75
*Based on price of Kruleboyz Gutrippas Sprue
So what do you think good value or not? Will you be picking up a set?
So as well as the public painting competition (where you can win a Start Collecting or Combat Patrol box of your choice, courtesy of SCN Hobby World), we’re also running a mini painting competition for those here at Woehammer.
But I need your help! Below are all the entries to our competition (without names to remove any possible bias), I’m going to post a poll on Twitter on which model you think deserves to walk away with prize. But you can also vote on your favourites below which will be added to the scores. Vote for that which brings you joy!
Here are the entries:
Cartoon Pin-Up
This model has had the cartoon or cell-shaded method used on it where the artists has lined in black and then painted the areas between. Pulled off to perfection.
Jakkob Bugman XI
This particular artist has been painting for nearly two years now, but has the skills of someone who has been painting for ten times that long. Take a moment to enjoy the bear in the window on the rear of the back pack.
Imperial Fist Captain
An experienced artist who has put every detail into the model with water effects, zenithal highlighting and weathering. There are so many details to see with this model from the chipping on the black trims around the shoulder pads, to the details on the cloak to the water effects on the boots!
Howling Griffons Captain
Another artist who has been painting for only a couple of years and has gone town with an excellent water effects base and glowing power sword. I love the idea of this Captain leading his troops on some kind of water planet scourging the xenos ahead of them.
Calas Typhus
Another experienced artist who took particular care on the base and weathering and lots of wet blending.
Ork Beastsnagga Warboss
A model with rage and violence in abundance, look at all that blood flowing from the sword! With warpaint, a headless primaris and as I mntioned… lots of blood whats not to love about this mini?
Games Workshop have announced a recall of their plushie Squig, and as we often share Destruction things here, so of our readers may need to be aware. It’s all here: https://www.games-workshop.com/en-GB/recall
Warning – contains frightful scenes of Squigs being hurt!
Ouch!
In all seriousness well done to GW for letting the world know quickly and be sure to check your Squigs before you give them to any little Grots in your family!
With each new release in the Destruction family of Army Books I’m always on the lookout for good units that can be used across multiple different builds and (where possible) even across multiple different armies.
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
The first of these to get an article were Rippa’s Snarlfangs – the Grot Underworlds Warband for Gitz… that can be used by Orruk Warclans. The second is the topic of today’s discussion – Marshcrawler Sloggoth.
Two may be overkill, but I’ll never know unless I try!
The Marshcrawler Sloggoth is a unit from the new Orruk Warclans book which forms part of the Kruleboyz allegiance – can’t see that all important Keyword in the book… yep; they left it off! Check out the FAQ to see it back in. Unfortunately as an Ironjawz player I can’t bring him along, but like many Destruction players I have a lot of the Kruleboyz units awaiting painting and the Marshcrawler (affectionality called ‘Dobby’ in the Warclans chat) will definitely find a way in there – as well as into any Big Waagh lists I run.
But, as luck would have it the Gloomspite Gitz can ally in Orruk Warclans, and I had a tournament to go to last week (BoBo) and so into a Squig army went a Marshcrawler. You can read about the army here.
Order & Chaos players may not understand the excitement that comes with a warscroll that can be used in multiple armies, with their collation rules, Cities of Sigmar, or Stormcast in general, but Death players will understand the joy that comes with a warscroll that revitalises an existing book – it’s a little ray of light!
The Scroll
For the scroll you can either check out the book – remember that there’s a missing Keyword in there, or the Age of Sigmar app… as a Warhammer+ subscriber I have this so on with the review:
It’s got Troggoths & Grots
The first thing you’ll notice about the Marshcrawler Sloggoth is that it doesn’t have any of the key Kruleboyz characteristics… it’s not an Orruk, it’s not poisoned… but what it is, is 3 Grotz riding a Troggoth. And it’s great! If this model isn’t also in the new Gitz book I’ll be disappointed. Looking beyond the immediate visual high, he is reasonable survivable with 12 wounds on a 4+ save, the bravery is less relevant and the move (6″) is fast enough to keep up with the foot slogging Orruks & Grotz that he is likely to be with. At 150 points, you’d still need selling on him, but bearing in mind a Loonboss on Mangler Squig is 310 for 12 wounds on a 4+, he doesn’t have to have too much going on to get into lists.
A superb combat profile… it is not!
So, at 150 points we do need the unit to do something and this combat profile is not something to write home about. The Grots are useless – but may sneak through 1 damage on an unsuspecting foe, and the Sloggoth is really only a single Troggoth (Troll!) with a poor rend. The 3+/3+ is not bad though, and can work in a pinch and 2 damage means he may be able to sneakily take out a character… but to be honest at 6″ move he’s not getting to them. So with okay base stats, but relatively poor attacks I imagine you’re not sold on him… unless you just love Gitz riding Troggs!
But wait… there’s abilities to come.
Like a Sandwich, the best is in the middle!
First up is the regeneration – this is standard Trogg regeneration and whilst it’s not brilliant it does mean that the Marshcrawler is mostly immune to ‘chip’ damage (occasional mortal wounds throughout the game), and his Troggoth keyword does mean he gets some benefit in Gitz from the Bad Moon. Let’s be fair it a good ability on a 12 wound model, which is a good bonus.
Second, and at the top of the App list is an auto-slay ability like the Sons of Behemat have. This one is the slightly weaker version in that we need to roll twice the model’s wounds – so we’re not killing characters – but it does have a massive benefit… It goes at the end of the combat phase – sure you have to survive and if ‘Dobby’ is in combat you might be in trouble in the wider game, but it is a 2″ reach that can break coherency. So on a 5 model unit on 32mm bases in a line killing one of them can cause another 2 to flee due to coherency problems. Best used as a threat, or as a Hail Mary play but certainly not something to ignore.
And finally, the reason for looking twice at this warscroll, Krew Drummer. It’s so good I’m going to repeat it below:
It’s a Grot with a good ability
The Krew Drummer is a superb ability – sure it repeats the ‘All Out Attack’ command ability which Kruleboyz can issue twice anyway, but there is no cost to this – no command point, no spell casting, no prayer required. Nothing – it’s always on…! And that is a dream situation. The 18″ of the model is a huge distance, especially with the move of 6″ and the fact you’ll likely be running it, because you don’t want to charge, and with the smaller tables.
This frees up command points for other command abilities, including in the same turn. If you’re fighting an enemy at -1 to hit, add in All Out Attack to retain the +1, or use All Out Defense on the key unit and then swing back with the drumming ringing in your ears. It’s just great.
I took one of them to BoBo Heat 2 (a 70+ player tournament in the UK last weekend), and it was superb. My Squigs were almost always hitting on 3+ instead of 4+ and that made a huge difference to my output in melee… where Gitz are struggling at the moment. I think it may be even better with Grots, because it allows the +1 to hit and the Loonboss’s I’m da Boss, Now Stab ‘Em Good! ability can be used with it, instead of having to decide. Trogg (Stuart) also used it in his force and said he would keep it in.
What’s not on the scroll
Hopefully I’ve convinced you that the scroll is good and has some play, and that it is pretty much a must take in Gloomspite Gitz lists but what about the Kruleboyz & Big Waagh lists?
Well that’s a strange one… granted I’ve not really tried to write a Big Waaagh list yet because I’m having so much fun with Ironjawz – who can’t take ‘Dobby’ – but also because it plays very differently to AOS2, in that I am reasonably certain it is much slower to build up the Waagh points.
But for Kruleboyz builds it’s tricky – the +1 is melee only so no boosting the Bolt Boyz – which is what all Kruleboyz are taking – and the Marshcrawler doesn’t use the poison rule. I still think there’s a list with only a few Bolt Boyz and more foot troops at which point he’ll be back in the list but it’ll need some practice and missing out on the 9 Bolt Boyz will certainly change the army.
So for Gitz he’s almost a 1+ (although 2 is probably overkill), and I’d definitely take him when I start trying out Big Waagh… but I’m still on the fence with the Kruleboyz and maybe that’s why Games Workshop forgot the keyword… he’s not for them anyway!
Let me know how you get on with Dobby the Marshcrawler Sloggoth and if there’s any secrets you’re prepared to share!
Following on from last week’s post, I’ve not been able to get too much done painting wise. However a couple of pieces have arrived to enable me to do a quick dry fit mock up.
Is this a good layout?
As you can see I’ve had a bear rug delivered from a seller on Etsy (apologies I can’t recall the seller). And I’ve had a name plaque delivered from Versatile Terrain.
I’m more than happy with the name plaque which will get painted up and placed on the side of the plinth once that arrives from Green Stuff World. The bear however….. I’m not as keen on. It feels a little too large for the scene. Especially if I’m going to try and include a wall in the background. Also the print quality isn’t great.
I’m tempted at this stage to remove the rug from the equation.
While I’m here I wanted to give a massive shout out to fellow club member Steve Milford who sold me some metal rogue trader models you see below. But who also threw in some of the lovely plastic original space marines from the RTB1 set. Very generous!
Rogue Trader Imperial Bike – I think this is part of RT106 “Vincent Blackshadow”Rogue Trader era terminator (I recognise this, but can’t pin point the exact code, it may be slightly later than RT).I believe this was a Squat from the RT03 set named “Owen Garano” (1987)RTB1 Marines
So what to do with these? The marines will be stripped and then painted up as Crimson Fists (may need to source a couple of arms and a boltgun). The terminator I’m going to to try and track down what set it belongs to before committing it to a paint scheme, however it may also end up as a Crimson Fist.
The Squat will get painted up and placed on a 25mm scenic base of some sort to wait for the rest of his brothers from that set who’ll then also be displayed on a plinth at some point.
I’m hoping that I’ll have the Imperial Commander sorted by next week (as long as the remaining parts arrive) at which point I can start thinking about which of the models to do next (yeah, it’ll be the land speeder).
Gobsprakk looked across the clearing towards the lumbering behemoths in the distance.
“Iz everywun in pozishun?”
“Yes, Boss” said Gollock leader of this particular tribe of Big Yellers. “Da boyz iz hidin’ in da suroundin’ trees ready ta pounce and send dese longshanks back to where dayz came from.”
“Good, ‘cos I wontz one of dese big gitz wiv us. An to do dat we have ta catch one rightz?! So no killin’ all of ’em!”
Luckily for the Kruleboyz, the Battleplan was the Vice
Deployment as viewed from the players side, The rolls for the AI meant that only one objective was initially held.
The Sons deployment
Sons finished deploying first and gave the first turn to the Kruleboyz.
Kruleboyz Turn 1 (Ferocious Advance)
No shooting this turn as everything was out of range, so I took the opportunity to claim the Ferocious Advance battle tactic advancing the Sludgeraker, Man-Skewers and Killaboss in the centre.
The Gutrippas and Hobgrots were kept on the objectives.
The Sludgeraker, Man-Skewers and Killaboss advance in the centre of the board.
Sons Turn 1 (Monstrous Takeover)
The sons initially drew the Ferocious advance battle tactic but as this was unachievable a second card was drawn which turned out to be Monstrous Takeover… perfect for them.
The drawn tactic card
The gargants move forwards and the two flanking gargants move to claim the objectives.
The scary sight of four mega gargants marching towards your lines
Turn 1 Summary
Sons Turn 2 (Broken Ranks)
The sons won the roll off and elected to go first. This time getting the Broken Ranks Battle Tactic
Broken Ranks
The objectives did there thing and started moving towards the centre of the board.
New objective locations
These three poor Man-Skewers found themselves to be the target of the Sons ire
One of the Kraken-Eaters hurled debris at the man-skewer smashing one underneath a mighty stone. But no other Gargants could do anything to rid themselves of the Man-Skewers.
Sons of Behemat Turn 2
Kruleboyz Turn 2 (Monstrous Takeover)
With Monstrous Takeover as my battle tactic, I chose to move Gobsprakk onto the left flank objective and moved the other units up in support of those in the centre. Making sure that the Swampcrawla and Gutrippas kept within 6″ of the objective on my right.
The Man-Skewers unleash a devastating volley on the Warstompa causing 14 wounds
Its a truly terrifying sight
Turn 2 Summary
The scores after round 2
Kruleboyz Turn 3 (Bring it Down)
The Kruleboyz won the roll off and elected to go first in this battle round. The man-skewers managed to do another 14 wounds on the Warstompa, but the sludge raker fails its charge as does Gobsprakk and so the Kruleboyz can’t quite finish the Warstompa off. Gobsprakk casts soggy bottom mists.
Kruleboyz Turn 3
Sons Turn 3 (Slay the Warlord)
The Sons draw Slay the Warlord as their battle tactic
Crunch! The Warstompa charges into Gobsprakk and utterly destroys him in single combat.
The Leaderless Kruleboyz look on in dismay as Gobsprakk is sent running by the Warstompa
Turn 3 Summary
The Sons creep ahead in the scores
Sons Turn 4 (ferocious Advance)
With the sons winning the roll off on the fourth turn, they elected to go first. The objectives are removed and a single objective takes up its position in the centre of the table.
The objective location before the turn begins
The Sons draw Ferocious advance as their Battle Tactic
The three designated units for Ferocious advance
End of movement
As the first unit finished its move within 12” of the Sludgeraker the solo wargaming rule for unit under threat kicked in;
If an ENEMY unit is within 12″ of this unit then the unit will move towards the CLOSESTENEMY unit, shoot (if able), followed by a charge.
So it would act with the intention of destroying the Sludgeraker. The other two units were all also within 12” of enemy units and so they also acted with the unit under threat rule. This meant the Sons were unable to achieve their Battle Tactic this turn.
The Gatebreaker destroys the small Man-Skewer unit with hurled debris
While a Kraken-Eater swops his diet of Kraken for Wolf with a side of Goblins as he chows down on Rippa and his Snarlfangs
Meanwhile ‘Unleash Hell’ pays off for the large unit of Man-Skewers as they finish off the Warstompa before he reaches them
Around the objective the Sludgeraker manages to cause 15 wounds on the Kraken-Eater in the centre
But he clubs the Sludgeraker and its occupants to death in response.
Kruleboyz Turn 4 (Slay the Warlord)
The Man-Skewers seeing their position hold still and take aim at the Kraken-Eater con the objective, while the Killaboss bravely charges in.
The man-skewers work there magic again, and cause another 12 wounds, this time on the Kraken-Eater
Despite causing 4 wounds on the Kraken-Eater, the Killaboss is flattened by the Kraken-Eaters weapons.
Turn 4 Summary
Sons Turn 5 (Savage Spearhead)
The Sons draw Savage Spearhead
The Sons move to mop up the Kruleboyz
However before it can finish its charge ‘Unleash Hell’ strikes again and the Man-Skewers destroy one of the Kraken-Eater Gargants
But the remaining Kraken-Eater ignores the fate of his brother and completes the charge taking great pleasure in devouring the Man-Skewers.
Despite their diminutive size the Hobgrots somehow to 8 wounds on the Gatebreaker who flattens them in response.
Kruleboyz Turn 5 (Conquer)
With the last turn on our hands it was do or die, so I chose Conquer to try and wrestle the remaining objective from the sons.
The Kruleboyz close in
The Kruleboyz do 4 wounds on the Kraken-Eater before having 9 of their number smashed aside.
Another nine flee due to Battleshock
However that is just enough for the Kruleboyz to claim the objective having a monster and 4 other models on there against the Sons single Monster.
Game Summary
That was an extremely close game, with the game coming down to the last dice rolls. If the Kraken-Eater had killed just two more Gutrippas then I wouldn’t have been able to claim my Grand Strategy.
I’m also under no illusion that if an actual player had controlled the Sons of Behemat, they would probably have made different choices to the AI, such as committing the Gatebreaker to the centre as well rather than chase after a few unimportant Hobgrots on the flank.
But the system is working, it will need a slight tweak here and there but overall I’m very pleased with the way its working so far.
If you like what I’m doing why not donate to the cause below?
There’s only a week to go with our inaugural painting competition the Woeful Brush, sponsored by our friends at SCN Hobby World.
The winner of the competition will walk away with their choice of Combat Patrol or Start Collecting Box. You still have a week to enter as the closing date for entries is 30th November 2021.
To enter, email at least two pictures of your models to thewoehammer@gmail.com. One picture must contain a note with the email address the submission is coming from, this will prove its your own work and not that of someone else.
Your chosen model must be on a base no bigger than 50mm in diameter
Only one submission per person
The miniature can be from any manufacturer not just Games Workshop
Once the submissions close on the 30th November voting will begin on the website and Twitter. Once the voting is over we will contact the winner to congratulate them and ask them for their choice of start collecting or combat patrol box.
This report is the first Battle Report featuring Games Workshop employees, in this case Andy Chamber and Jervis Johnson. This was also the first colour battle report and the first Space Marine (Epic) battle report.
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
Game 3 vs Tuggy and his Blades of Khorne. We swapped home objectives turn 4 but the extra points for killing the Bloodthirsters were vital. A 14-6 win to me. On 28 now #BoBo2021pic.twitter.com/vQGyimqPCo
Game 4 at #BOBO2021 against @Aethercast_AoS. mirebrute cousin get distracted by shiny boat & run toward it but boat shoot him in face. Stupid mirebrute. Rockgut brothers try to punch ships from sky. But ships fly off & shoot rockguts. Silly boats. Great game tho. pic.twitter.com/LA9W8RWbcu
Game 4 exceptionally close with Gatekeeper one shotting the Loonboss despite rerolling hits but it thenade up for it by killing one Hopper the following turn. Very very close 2 points in it so 11-9 win#BoBo2021#aospic.twitter.com/QkayKA70tg
Amazing game 5 at #BOBO2021 v @RhysSallabanks fyreslayers. Trogg smash silly short men with red hair and do 30 dmg but objectives fall on rhys side. Trogg have big feet but only move 6". Sad face. Trogg lose game by 2 points going 0-5 for event. pic.twitter.com/0ATWCchSmt