Category Archives: Games Workshop

My First Solo Game of AoS

So those who have seen my previous articles on Solo Wargaming in the Age of Sigmar will know that I’m developing a card draw system to determine an armies movements and actions on the tabletop. This will allow people to play against an automated army, which is especially good if you can’t find regular opponents or you want to test our your army lists.

The Army Lists

Kharadron Overlords

Allegiance: Kharadron Overlords
Subfaction: Barak-Zilfin
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Endrinmaster with Dirigible Suit (General) (190 pts)
– Command Trait: Grandmaster
– Artefact: Staff of Ocular Optimisation

Battleline
———-
Arkanaut Frigate (250 pts)
Arkanaut Frigate (250 pts)

Units
———-
Grundstok Gunhauler (155 pts)
Grundstok Gunhauler (155 pts)

Total Points: 1000 pts

Ogor Mawtribes

Allegiance: Ogor Mawtribes
Subfaction: Winterbite
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Huskard on Stonehorn (General) (340 pts)
– Command Trait: Wintertouched
– Artefact: Frostfang
– Mount Trait: Metalcruncher
Icebrow Hunter (125 pts)

Battleline
———-
Mournfang Pack (160 pts)
Mournfang Pack (160 pts)
Mournfang Pack (160 pts)

Units
———-
Frost Sabres (55 pts)

Total Points: 1000 pts

Pre-Game

The battleplan played was Savage Gains, deployment for the AI units was based on the card shown above. This resulted in a strong right and left flank for the ogors with only the Icebrow Hunter holding the centre objective. To counter this I placed my Gunhaulers and one of the Frigates with the Endrinmaster in the centre (hoping to be able to counter any opening moves from the Ogors).

Deployment

Kharadron Turn 1

Choosing the Battle Tactic Aggressive Expansion, I started strong with a Frigate moving up my left to claim the left hand objective and a Gunhauler and my other Frigate moving t the right objective. The Frigate on the left managed to get lucky with its sky cannon and completely removed the Frost Sabres turning them into red mist.

Ogors Turn 1

The Ogors drew a tactic card at random and received Ferocious Advance. Following the instructions on the card, the Icebrow Hunter was chosen as unit one while the nearby mournfangs and the Huskard were units two and three respectively.

I then drew cards for each of the AI units and followed their instructions. Unfortunately the three units didn’t quite make it to within three inches of each other and so the Ogors failed the Battle Tactic for that round. The other Mournfang units circled the trees on the right heading for their right hand objective. Luckily for the Ogors they were able to get one of these units within 6″ and so contested the right with my Frigate and Gunhauler. No battle tactic for me after all!

Kharadron Turn 2

Feeling buoyed after the early lead and removing the Sabre Tooth’s I chose the Conquer Battle Tactic, thinking that I could wrestle objective from the hands of the Mournfang.

The Frigate on my right turned to try and take some shots at the Huskard but didn’t hit a single time. The Frigate and the Gunhauler didn’t fair too much better and only removed a single Mournfang meaning that the Ogors still contested the Kharadron left.

Ogors Turn 2

This time the Ogors drew Aggressive Expansion. Both of the objective markers would be the left and right side objectives. I felt fairly confident that the Ogors couldn’t shift my forces this turn.

The Ogors advance and charged and unleashed a world of paint on my poor sky ships! They utterly destroyed the Gunhauler on the right and scored multiple wounds on both Frigates. The only saving grace for me was that as the Ogors are an aggessive army, the Mournfang failed its check to remain near the objective in the centre and instead chose to charge after the Gunhauler on the right.

Ogor Turn 3

With the Ogors winning the initiative, they drew Slay the Warlord as their Battle Tactic.

This turned out very well for them, all the Mournfang Cavalry charged the Frigate on their right and utterly destroyed it and the poor Endrinmaster sat inside! While the Huskard then decide to reduce the other Frigate to a pile of metal. Tactic Achieved, and this only left me a single Gunhauler to mount any defence with. I had little option but to concede the game to the A.I.

Conclusion

The cards worked really well, so well that the A.I. beat me to a pulp and if I had carried on I have no doubt that I would have been tabled eventually. I’m happy with the cards, there are some minor changes I would like to make to some of the wording here and there, but overall a very successful first test.

I’d like to take the opportunity to all those who are helping me playtest this system and feeing their comments back to me:

  • Ed
  • Tony
  • Tom
  • Andy
  • Sarah
  • Matthew
  • William
  • Paul

I’m getting to the stage where I will be able to sell the cards on the website. If you’re interested in purchasing a set of the cards why not fill out the poll below:

Tournament Preparation – BoBo 2021

As I prepare for another event the Age of Chumps are attending the November edition of the BoBo event. The last of these was run when I was at Carnage last month, so really happy to be finally going to one of the events. – I’ve not been since Chrimbobo in 2018, which seems like an age ago!

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Looking through the event pack, they are using the 20-0 system based on victory point difference:

I like this scoring system for those armies that normally struggle as there is always something to play for. This was especially relevant because of the awards available:

Trophies for all the Battletomes!

So, with a scoring system that rewards you even when losing, and a possibility of my Gitz actually picking up a trophy there was only one option… the Gloomspite Gitz would ride again!

Those who may have read my last article on the Gitz – A Gloomy Outing – will know that I struggled the last time I took the Squigs, but with a change in the FAQ, the main disadvantage of the Hoppers has been corrected.

This resolves a major issue I had with the Squig Hopper units where an enemy would ‘tag’ them in combat and they were neutered. Now we can retreat and still do mortal wounds, I hoped to get good value out of the 20 Squig Hoppers I intended to take. That said, there were still some changes to be made so I’m intending to take this:

General: Loonboss on Mangler Squig

The Loonboss on Mangler Squig is an expensive chap at 310 points, and I never seem to be able to get my worth out of him… he can (technically) hit like a train, but I always miss with him and his 12 wounds makes him very squishy… his random movement with no damage is okay (3D6″) but with a few wounds it can fall dramatically. That said he does have the greatest warscroll damage table in the game (he gets worse, then better!) which is a great use of design space.

He has the Arcane Tome (Flaming Weapon) so that I can give him the command trait Dodgy Character (re-roll successful attacks against him). I hope that this will allow him to charge a unit and ignore unleash hell, or put off Sentinels and Longstrikes from shooting at him. However I fear he will die often!

He’s not a complete loss in a Squig army though, as his command ability is +1 to wound for all friendly squig units wholly within 18″. Making the Squig Herd not too shabby.

Madcap Shaman

This little guy is squishy… like very squishy, but he holds my second artefact – Moonface Mommet. This little doll causes an enemy unit within 12″ to be at -1 armour save… I’ll deploy him with the Squig Herd, and hope he survives longer than a Spinal Tap Drummer… although at 4 wounds I don’t hold out much hope. He has Hand of Gork for the threat, but will likely cast Mystic Shield on the Squig Herd more often.

Fungoid Cave-Shaman

My third character and third wizard has a 4+ ward so effectively twice as many wounds as the Madcap. He can give command points on a 4+ and also comes with Hand of Gork… although he’s likely to try to cast it.

Battleline 1 – 36 Squig Herd

I love these vicious little blighters and at 72 wounds, they are more resilient than a Gargant at the same points (480 points), and can do some damage with 2 attacks at rend 1. They also explode if they flee, and can come back as an 18 Squig Herd if they die…. big, unwieldy, slow, off-meta but such great models with loads of character. They’ll be at the front of the army with the Mangler, Madcap and Mirebrute hiding within 18″, 12″ and 18″ of them!

With all out attack they attack in ranks of 2 (reach 1″) with 2 attacks each (see Snufflers below to increase this), 3+/2+/-1/D1. Sure you need 2 command points, but with the shrine I don’t need it for battleshock.

Battleline 2 – 20 Squig Hoppers

If you look up ‘left-field’ in the dictionary you may well see 20 Hoppers staring back at you. They have random movement (3D6″), are 1″ reach on 32mm bases, and have a bravery of, well, a goblin (4)… so why 20?

To get maximum use out of Boing! Boing! Boing! which does a mortal wound on a 4+ to one unit for each Hopper that moves across. Can you run and retreat – heck yeah; you can now. So charge the herd, get bogged down and then these guys fly over, cause 10 mortal wounds and then either charge in for the kill or wait for the next victim. Great stuff(*)

Battleline 3 – 10 Squig Hoppers

What’s more mobile, versatile and has a small footprint than 20 Hoppers but with all the fun…? 10 Hoppers! This is the unit that really needs to keep my Hold the Line objective so they can’t take the risks of the 20 unit, but they are still fun; are 20 wounds and will take some killing — unless anyone brings the shooting meta… then they’re in trouble.

With a cheaky mortal wound output here, and 4D6″ movement to run onto objectives, they are my secret weapon (not really). Like the 20 Hoppers they are Great Stuff (*)

Other units – 2 x Sneaky Snufflers

Sneaky Snufflers are a great warscroll – except the not moving part, which is odd – but at 75 points they give 12 wounds, and give +1 attack to Squigs & Grotz – just beware of the key word bingo. If disaster strikes, I can even do it twice on one unit, doing 2D6 mortal wounds, but giving +1 attack. Who doesn’t love the idea of Squigs with 4 attacks swarming the unit that’s just attacked… mu-ha-ha!

Other units – Rippa Snarlfangs

I’ve written and spoken about Rippa’s until I’m blue in the face, and it’s starting to get through… the most popular unit in Destruction (**) they are able to complete battle tactics in their sleep… or provide much needed 6″ pile in moves to avoid Unleash Hell. Want to know more… read about them here!

What a Rippa!

Other units – 5 Boingrot Bounders

Are these little armoured knights good in 5s? Sure Varanguard cope in 3s, so these little guys will do just fine – with only 5 models I can afford to give them a more wide ranging role, or save them for a late Hand of Gork. They’ll die a lot and often, but if (when) they do, they can come back through the shrine if there are no other dead yet.

Ally 1 – Marshcrawler Shoggoth

Still not an ally in the app for some reason, this chap is a great addition to the army from the Orruk Warclan book, with the ‘Krew Drummer’ special rule giving all friendly units wholly within 18″ +1 to hit. Also, it’s not a command ability so it can be stacked with All out attack, if you’re playing anyone sneaky enough to use -1 to hit abilities.

Perfect for when you come up against Stabbas and Shootas in the meta-defining mirror that’s almost certain when we play gitz! (***). I’m painting my first one up for this tournament (painting 2 at once for ease), and I imagine he’ll be appearing in a few other armies over the weekend… maybe in a certain Trogg army!

So the final list looks like this:

Allegiance: Gloomspite Gitz
– Option: Gloomspite Gitz
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Loonboss on Mangler Squigs (310)*
– General
– Command Trait: Dodgy Character
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon
Madcap Shaman (80)*
– Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
Fungoid Cave-Shaman (95)*
– Lore of the Moonclans: The Hand of Gork

Battleline
36 x Squig Herd (480)**
– Reinforced x 2
20 x Squig Hoppers (360)**
– Reinforced x 1
10 x Squig Hoppers (180)**

Units
6 x Sneaky Snufflers (75)*
6 x Sneaky Snufflers (75)*
3 x Rippa’s Snarlfangs (70)
5 x Boingrot Bounderz (105)
1 x Marshcrawla Sloggoth (150)

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 201
Drops: 11

I’ll let you know how I get on – hoping for 2 wins… but in reality will be happy with 1 win and 1 draw! as well as some points for close losses! Oh, and top Gloomspite Gitz of course!

So, what do you think of the force… whose going to place higher – me or Stuart (Troggs!) and who will win most friends? Hopefully I’ll have all the answers to these questions at the end of the weekend. Roll on BoBo!

— Declan

(*) – Player’s experience of Hoppers may not reflect the rosy picture painted above.. there’s a reason Gitz aren’t in Tier A!

(**) or most popular unit for me… which is clearly the same thing anyway.

(***) probably more due to going 0-3, than 3-0 but <shrugs>

WD120 Battle Report – Warhammer Fantasy (A Gathering of Eagles)

This report is the second from Games Day ’89; Gary Brough (Goblins) against Mark Sutcliffe (Wood Elves).

Solo Wargaming for your Favourite Games

I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.

For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.

Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.

Top Three Lists from the November Warm Up (Milan) 7th November 2021

These were the top three lists from November Warm Up held in Milan/Italy on 7th November 2021. This was a one day event.

Andrea Epis – Legion of the First Prince

Andrea won the event with three wins from three and 80 tournament points.

Allegiance: Legion of the First Prince
Subfaction:
Grand Strategy: Hold the Line
Triumphs: Bloodthirsty

Leaders
———-
Be’lakor (General) (360 pts)+
– Spell: The Master’s Command
Slaves to Darkness Daemon Prince (210 pts)++
Sloppity Bilepiper (130 pts)++
The Contorted Epitome (255 pts)++
– Artefact: Fourfold Blade
– Spell: Levitate

Battleline
———-
Plaguebearers (110 pts)+
Plaguebearers (330 pts)++
– Reinforced: Twice
Plaguebearers (330 pts)++
– Reinforced: Twice

Units
———-
Furies (95 pts)+
Furies (95 pts)+

Endless Spells & Invocations
———-
Emerald Lifeswarm (60 pts)

Core Battalions
———-
Battle Regiment+
Battle Regiment++

Total Points: 1975 pts
Made with AoS App List Cleaner

Roberto Callegari – Lumineth Realmlords

Roberto also managed three wins from three and claimed 79 points.

Allegiance: Lumineth Realm-lords
Subfaction: Helon
Grand Strategy: Prized Sorcery
Triumphs: Inspired

Leaders
———-
Hurakan Windmage (General) (120 pts)+
– Command Trait: Skyrace Grand Champion
– Artefact: Metalith Dust
– Spell: Transporting Vortex
Sevireth (345 pts)+

Battleline
———-
Vanari Auralan Wardens (145 pts)+
– Spell: Total Eclipse
Vanari Auralan Wardens (145 pts)+
– Spell: Protection of Hysh
Vanari Auralan Sentinels (450 pts)+
– Spell: Lambent Light
– Reinforced: Twice

Units
———-
Hurakan Spirit of the Wind (265 pts)+
Hurakan Spirit of the Wind (265 pts)+
Hurakan Spirit of the Wind (265 pts)

Core Battalions
———-
Battle Regiment+

Total Points: 2000 pts
Made with AoS App List Cleaner

Manuele Venaruzzo – Sons of Behemat

Manuele came third with three wins from three and 77 points.

Allegiance: Sons of Behemat
Subfaction:
Army Type: Taker Tribe
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Kraken-Eater (General) (490 pts)
– Command Trait: Very Acquisitive
Kraken-Eater (490 pts)
– Artefact: Net of the Beast-reaver
Gatebreaker (525 pts)
Warstomper (470 pts)
– Artefact: Arcane Tome
– Spell: Flaming Weapon

Total Points: 1975 pts
Made with AoS App List Cleaner

Solo Wargaming for your Favourite Games

I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.

For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.

Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.

Ironjawz – One Drop List?

Whilst talking through list options on the Warclans WhatsApp group a question was raised as to whether a one-drop Ironjawz list would work. As is often the case, the question was also asked by Rob on The Honest Wargamer during his review of the AOS lists, which can be found here.

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Brutes and more Brutes!

So, I started writing a list. For those who don’t know what a ‘one drop’ means, it is a force in Age of Sigmar which is deployed all at once. The advantage of it is that the first player to fully deploy gets to chose who goes first… there are also a lot of top-meta armies in the UK at the moment which are 1 or 2 drop. This can only be achieved by use of the Battle Regiment Core Battatlion – what’s that; I’m glad you asked:

From the Age of Sigmar App

This means that in order to be able to have an army that was deployed in go, I would have a maximum of 3 characters (only one at 10 wounds or above), 5 units and a behemoth or artillery. ‘Fortunately’ Ironjawz don’t have either of the last 2, so I was looking at an army with 3 characters and 5 units – this would certainly be a struggle but let’s see what I can do.

Character 1 – Megaboss on Maw-Krusha

There is no way I can reach the points level without an expensive unit and the Megaboss on Maw-Krusha satisfies this. Fortunately he is also a great warscroll and an auto-include in every Ironjawz list I have seen to date. His equipment is easy – a Rip Tooth for a 3+ armour save is this only real option.

I then make his mount a ‘Smelly ‘Un’ which is my go-to option at the moment, as it makes opponents -1 to hit in combat if you don’t charge. Perfect if you plan to alpha strike and then survive an opponent’s turn.

I follow up with Hulking Brute command ability (2+ D3 wounds on charge) to help him clear screens with Stomp & Destructive Bulk, and add the essential Amulet of Destiny for more survive-ability. He’s my General, my spear and the way I plan to kill the enemy’s big bad units early.

Characters 2 & 3 – Warchanters

I really like Hand of Gork because of it’s threat, but the Warchanters are just superb with Violent Fury providing +1 damage and two of them allow to buff the Maw Krusha and one other unit. I give them Fixin’ Beat (healing) and Get ‘Em Beat (3D6″ charge) to give me an option of going second, healing damage done to the Maw Krusha and striking back.

With my characters done, I’m at 710 points, so lots still to get… onto the units

Unit 1 – 6 Gore Gruntas

With the Maw Krusha, I need something that can alongside him if I have to take the turn one (to go after sentinels for example) and these are perfect. I have also never used them and – whilst I have 6 – they are all unassembled. This shocking situation would have to stop.

The intention if I take the first turn is to Mighty Destroyers these and the Maw Krusha and then move, and go for a charge on the enemy’s worst units. The Gore Gruntas go in first, take ‘Unleash Hell’, do mortal wounds and then the Maw Krusha can follow up, do D3 mortal wounds, and then stomp the same screen, allowing triggering of Destructive Bulk to move D6″ and do it all again. At least that’s the plan!

If I give up the first turn, these guys will likely become a mobile counter charge threat under Ironsunz (more on this later), and the Brutes (see below) will get the Mighty Destroyers.

I was asked why it isn’t two units of 3, and that’s because I have 1,290 points left so I need most of my remaining units to be reinforced.

Unit 2, 3 & 4 – 10 Brutes, 10 Brutes, 5 Brutes

25 Brutes, 3 wounds at 4+ save and Jagged Gore-Hackas. These guys can push out some serious damage, can stop 1 wound models counting on objectives (looking at Pink Horrors here!) and can be used as a screen if that is what’s needed. Plus they are great models, and who doesn’t love great models. I have 20 painted, so would only need to add an additional 5 to make this work.

If you’re unsure how Brutes work, you’re also in luck, for there’s an article on this very blog on it. Just here.

Unit 5 – 10 Ardboys

I was really torn on this selection, because I wanted to try to fit in my unit of Rippa’s Snarlfangs…. but the Gore Gruntas do a lot of what Rippa can do – so I went for a solid unit to keep a back objective and, if things start going wrong, get buffed by the Warchanter for a glorious charge. They are also Battleline, so my Grand Strategy makes these a unit that can definitely be hidden to get me those 3 (often crucial) points.

Ironsunz

I’ve chosen Ironsunz because the command ability is superb. Alright, Get ‘Em allows me to charge units in my opponents charge phase either forcing them to charge me, or be counter charged. It’s great for keeping the Maw Krusha in combat.

Grand Strategy & Triumph

For my Triumph I can’t see beyond Inspired (+1 to wound), and at 1,980 points for the army, I may get a few cheeky options for this in a tournament.

My Grand Strategy was equally easy to chose – Hold the Line – and the reason why I have taken 10 Ardboyz at my final unit.

The Final List

Allegiance: Ironjawz
– Warclan: Ironsunz
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha (480)*
 General
 Boss Choppa and Rip-tooth fist
 Command Trait: Hulking Brute
 Artefact: Amulet of Destiny (Universal Artefact)
 Mount Trait: Smelly ‘Un
Orruk Warchanter (115)*
 Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
 Warbeat: Get ‘Em Beat

Battleline
10 x Orruk Brutes (320)*
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
10 x Orruk Brutes (320)*
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
5 x Orruk Brutes (160)*
 Jagged Gore-hackas
 1x Gore Choppas
10 x Orruk Ardboys (170)*
 1x Gorkamorka Banner Bearers
 Reinforced x 1

Units
6 x Orruk Gore-gruntas (300)*
 Jagged Gore-hackas
 Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 155
Drops: 1

155 wounds, most at least at 4+, and 18 at 3+… that’ll take a lot to kill, especially if I chose to Alpha Strike and go after my opponent.

Having thought about this for a few days, I’ve decided to take it to Warfare at Ascot (run by Reading Wargamers). It’s always a fun, relaxed event, so hopefully I haven’t overclocked the army too much.

Let me know what you think and what you would change – it was great fun thinking of a change and abandoning my favourite ‘Warlord’ Battalion.

Book Review – Gitslayer

By Darius Hinks

Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.

But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it. Membership is available from just £1/month (plus taxes!!)

The Bad Moon is rising and Gotrek Gurnisson once again finds himself in the middle of the action, fighting his greatest enemies and trying to find his doom – although in the Age of Sigmar – his doom finding is a little more limited and currently is based around him wanting to remove the Fyreslayer rune from his chest.

The latest in a (very) long series of books!

Darius Hinks has once again been given the job of adding to the saga of Gotrek and his new companion – Maleneth Witchblade (an Aelf). If you read my review of Dominion, you will know that I like his writing, and this novel is no exception. This being a Warhammer Age of Sigmar novel I’m not pretending that it is a classic to rival some fantasy epics from yesteryear but it is a good fun yarn, with plenty of combat, some character development for Gotrek, Duardin and (more importantly than all that…) Gitz!

It won’t surprise regular readers to hear that I love the Gitz (Goblins) since I started Warhammer Fantasy Battle back in the late <cough> 1980s. Since then the little goblins (or Grobbi to Gotrek) have seen new developments, have conquered the World’s End Mountains, made Scrappa-spill and started to control the Bad Moon… all while worshiping Mork (or possibly Gork). And it is great to have them here.

The Gotrek books often spend a large number of pages building character and giving background to the ‘Big Bad’ of the book and Gitslayer is, fortunately, no exception. Unlike Dominion where the Kruleboyz were only seen from the viewpoint of the humans and Stormcast, or Gloomspite where the Gitz got limited ‘screen time’, Gitslayer puts them front and centre.

There are descriptions of mushrooms, magic, bottles, potions, squigs and, of course, the Bad Moon itself; all coming together to threaten the Kharadron Overlords who have promised to help Gotrek remove the rune from his chest. These descriptions are fabulous and I won’t spoil any of the fun of reading them for the first time, but if you like Gitz this is a great book and succeeds where Gloomspite failed.

The main character remains Gotrek, but we know how it is going to end, as he searches for his Doom, or Felix, or both. We know he’ll upset some locals, get drunk and then save the day… but still we read for the journey. And Gitslayer delivers on this journey.

Love it!

Rating: 4.5 out of 5.

We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & a USA Amazon affiliate link for which Woehammer receives a small commission.

— Declan

Top Three Lists from the Justice Series GT 5th November 2021

These were the top three lists from the Justice Series GT 5th November 2021

Simon W – Disciples of Tzeentch

Simon won the event with five wins from five and 150 tournament points.

Allegiance: Disciples of Tzeentch
Subfaction: Hosts Duplicitous
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Lord of Change (General) (420 pts)+
– Command Trait: Will of the Phantom Lord
– Artefact: Brand of the Split Daemon
– Spell: Tzeentch’s Firestorm
Changecaster (135 pts)+
– Spell: Bolt of Tzeentch

Battleline
———-
Horrors of Tzeentch (Pink) (645 pts)+
– Reinforced: Twice
Horrors of Tzeentch (Pink) (430 pts)+
– Reinforced: Once
Horrors of Tzeentch (Pink) (215 pts)+

Endless Spells & Invocations
———-
Chronomantic Cogs (45 pts)
Soulscream Bridge (70 pts)

Core Battalions
———-
Battle Regiment+

Total Points: 1960 pts
Made with AoS App List Cleaner

James Tinsdale – Soulblight

James who also featured in our Top Three Lists from Mancunian Carnage 9th October 2021 appears again for another second place with the same list and 150 points.

Allegiance: Soulblight Gravelords
Army Type: Kastelai Dynasty
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Wight King On Skeletal Steed (General) (130 pts)+
– Command Trait: Rousing Commander
– Artefact: Fragment of the Keep
Nagash (970 pts)+

Battleline
———-
Blood Knights (195 pts)+
Blood Knights (195 pts)+
Blood Knights (195 pts)+
Blood Knights (195 pts)+
Deadwalker Zombies (115 pts)+

Core Battalions
———
Battle Regiment+

Total Points: 1995 pts
Made with AoS App List Cleaner

Jp Stevens – Lumineth Realmlords

JP managed four wins from five for 125 points.

Allegiance: Lumineth Realm-lords
Subfaction: Zaitrec
Grand Strategy: Prized Sorcery
Triumphs: Inspired

Leaders
———-
Vanari Lord Regent (General) (155 pts)+
– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Spell: Lambent Light, Overwhelming Heat, Speed of Hysh
Scinari Loreseeker (170 pts)+
– Spell: Lambent Light, Overwhelming Heat, Protection of Hysh
Sevireth (345 pts)+

Battleline
———-
Vanari Auralan Wardens (145 pts)+
– Spell: Overwhelming Heat, Speed of Hysh
Vanari Auralan Sentinels (450 pts)+
– Spell: Overwhelming Heat, Speed of Hysh
– Reinforced: Twice
Vanari Bladelords (130 pts)+

Units
———-
Hurakan Spirit of the Wind (265 pts)+
Hurakan Spirit of the Wind (265 pts)+

Endless Spells & Invocations
———-
Rune of Petrification (75 pts)

Core Battalions
———-
Battle Regiment+

Total Points: 2000 pts
Made with AoS App List Cleaner

Solo Wargaming for your Favourite Games

I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.

For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.

Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.

Rogue Trader Collection III

So following on from my previous post. Marneus is now completed along with these seat.

Calgar in all his glory

I’ve also started work on an 80mm square base, which will have a wall built up at the back for the flags and Imperial posters.

Eventually it should look a little like the artwork.

I’m in two minds over recreating the Dinosaurs (which I’ve since found out are early Tyranids). But if I were to make them I’d pron use these.

I may have also bought the next model for the collection already….

I’ve purchased the Imperial Army one rather than the Space Marine version. More news on that next week though.

Solo Wargaming for your Favourite Games

I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.

For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.

Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.

The Woeful Brush – Painting Competition Sponsored by SCN Hobby World

This winter we’re holding our first painting competition “Woeful Brush”. The first online painting competition open to everyone.

To enter you’ll need to paint a single miniature to the best of your abilities and submit its pictures to our email address. The maximum base size for a miniature in the competition is 50mm. For example you can paint a single primaris intercessor and place them on any base that is equal to or under 50mm.

Your miniature can be from any game system you wish, even non Games Workshop systems or games.

The Prize, your choice of Start Collecting or Combat Patrol box for either Age of Sigmar or Warhammer 40k

The grand prize is a Start Collecting box or Combat Patrol box of your choice. The prize is being provided by SCN Hobby World who are our sponsor for this event. By signing up to their newsletter on their website you can benefit from up to 25% off the recommended retail price of Games Workshop products.

SCN Hobby World

All submissions to the competition must be made via email to thewoehammer@gmail.com before midnight on 30th November 2021. The picture of your model should be on a plain background and your email address must be included on a piece of paper included in the photograph. We will only be able to accept one submission per person.

We’re also asking for a small entry fee of £1 per entry which will cover postage costs as well as fund future competition prizes, the fee must be paid via PayPal to thewoehammer@gmail.com.

The wider community will then vote for their favourite submission via a series of polls each lasting 24 hours. These polls will take place on this website and on our Twitter and Facebook accounts.

The overall winner will then be announced on 1st January 2022 and will be contacted for their choice of prize.

How to Enter

1) There is a £1 entry fee which should be paid by PayPal to thewoehammer@gmail.com. Proceeds will be used for postage, future events and competitions only.

2) paint a single miniature from any games system you like (yes, non GW games systems are allowed). The miniature must be able to fit on a 50mm base.

3) Take some photos of your miniature and make sue that the email address that you’re submitting the pictures from is shown on a note inside the photo.

4) email your submission to thewoehammer@gmail.com

Rules

1) the competition is open to everyone (apart from Woehammer members).

2) The winner will be determined by community voting on Twitter, Facebook and here on the Woehammer website.

3) Your entry must be a single miniature on a maximum base size of 50mm.

4) Non-Games Workshop miniatures are allowed, but must be limited to the earlier specified base size.

5) bases can be scenic in nature and does not have to be that models specified base (i.e. 32mm for a Space Marine Intercessors)

6) only one submission per person and to be made via email to thewoehammer@gmail.com

7) submissions must be sent to the above address by midnight on 30th November 2021.

8) voting will commence on 1st December in blocks of four entries. All references to the artist of the submission will be removed for voting and to remove popularity influencing.

9) the winning artist will be named upon the final vote on 1st January 2022.

10) Your entry must be your own work and not that of a commission painter.

WD117 Battle Report – Warhammer Fantasy (The Best Laid Plans)

Following on from the massive successsof last weeks article on the very first Battle Report to feature in a White Dwarf, I’ve posted below the very next one I could find in the magazine.

This report is between two players from Games Day ’89; Andrew Reid (Skaven) against Paul Groves (High Elves).

Solo Wargaming for your Favourite Games

I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.

For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.

Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.